pax_global_header00006660000000000000000000000064131575131210014511gustar00rootroot0000000000000052 comment=d51238481a6a752adc8ad4d8893209d13bb7ea91 open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/000077500000000000000000000000001315751312100226605ustar00rootroot00000000000000open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/.gitignore000066400000000000000000000001661315751312100246530ustar00rootroot00000000000000advent *.gcda *.gcno *.o *.html dungeon.h dungeon.c advent.6 *.tar.gz MANIFEST *.adv .*~ cheat advent.info coverage/* open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/.gitlab-ci.yml000066400000000000000000000035561315751312100253250ustar00rootroot00000000000000image: opensuse:tumbleweed stages: - build - test - deploy # build advent itself binary:debug: stage: build before_script: - zypper install -y make gcc libedit-devel libasan3 libubsan0 python python2-PyYAML lcov script: - make debug artifacts: paths: - advent - cheat - "*.o" - dungeon.c - dungeon.h binary:release: stage: build before_script: - zypper install -y make gcc libedit-devel python python2-PyYAML script: - make advent cheat artifacts: paths: - advent - cheat - "*.o" - dungeon.c - dungeon.h manpage: stage: build before_script: - zypper install -y make asciidoc script: - make advent.6 artifacts: paths: - advent.6 html: stage: build before_script: - zypper install -y make asciidoc libxslt script: - make html artifacts: paths: - "*.html" dist: stage: build before_script: - zypper install -y make asciidoc tar script: - export VERS=${CI_COMMIT_REF_NAME} - make dist -e artifacts: paths: - "*.tar.gz" # run tests using the binary built before test:debug: stage: test before_script: - zypper install -y make gcc libedit-devel libasan3 libubsan0 python python2-PyYAML lcov script: - make coverage artifacts: paths: - coverage dependencies: - binary:debug test:debug_clang: stage: test before_script: - zypper install -y make clang libedit-devel python python2-PyYAML lcov script: - CC=clang make debug check test:release: stage: test before_script: - zypper install -y make libedit script: - cd tests - make - cd .. dependencies: - binary:release pages: stage: deploy script: - mkdir public - mv coverage public artifacts: paths: - public only: - master dependencies: - test:debug open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/.shipper000066400000000000000000000003421315751312100243320ustar00rootroot00000000000000extralines="""

There is a code coverage analysis and a symbol coverage analysis

""" open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/COPYING000066400000000000000000000025031315751312100237130ustar00rootroot00000000000000 BSD LICENSE Copyright (c) 1977, 2005 by Will Crowther and Don Woods Copyright (c) 2017 by Eric S. Raymond Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/INSTALL.adoc000066400000000000000000000013341315751312100246170ustar00rootroot00000000000000= Installing Open Adventure = The instructions below assume your system uses Python 3 by default, but the actual Python code in Open Adventure is 2/3 agnostic. Adjust the example commands below accordingly. 1. Install PyYAML for Python 3 (which requires Python 3), and libedit (aka: editline) on your system. On Debian and Ubuntu: 'apt-get install python3-yaml libedit-dev'. On Fedora: 'dnf install python3-PyYAML libedit-devel'. If you are using MacPorts on OS X: 'port install py3{5,6}-yaml', as appropriate for your Python 3 version. You can also use pip to install PyYAML: 'pip3 install PyYAML'. 2. 'make'. 3. Optionally run a regression test on the code with 'make check'. 4. Run the resulting 'advent' binary to play. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/Makefile000066400000000000000000000072031315751312100243220ustar00rootroot00000000000000# Makefile for the open-source release of adventure 2.5 # To build with save/resume disabled, pass CCFLAGS="-D ADVENT_NOSAVE" VERS=$(shell sed -n MANIFEST @(ln -s . advent-$(VERS)) (tar -T MANIFEST -czvf advent-$(VERS).tar.gz) @(rm advent-$(VERS)) indent: astyle -n -A3 --pad-header --min-conditional-indent=1 --pad-oper *.c release: advent-$(VERS).tar.gz advent.html history.html hints.html notes.html shipper version=$(VERS) | sh -e -x refresh: advent.html notes.html history.html shipper -N -w version=$(VERS) | sh -e -x dist: advent-$(VERS).tar.gz linty: CCFLAGS += -W linty: CCFLAGS += -Wall linty: CCFLAGS += -Wextra linty: CCGLAGS += -Wpedantic linty: CCFLAGS += -Wundef linty: CCFLAGS += -Wstrict-prototypes linty: CCFLAGS += -Wmissing-prototypes linty: CCFLAGS += -Wmissing-declarations linty: CCFLAGS += -Wshadow linty: CCFLAGS += -Wfloat-equal linty: CCFLAGS += -Wcast-align linty: CCFLAGS += -Wwrite-strings linty: CCFLAGS += -Waggregate-return linty: CCFLAGS += -Wcast-qual linty: CCFLAGS += -Wswitch-enum linty: CCFLAGS += -Wwrite-strings linty: CCFLAGS += -Wunreachable-code linty: CCFLAGS += -Winit-self linty: CCFLAGS += -Wpointer-arith linty: advent cheat debug: CCFLAGS += -O0 debug: CCFLAGS += --coverage debug: CCFLAGS += -ggdb debug: CCFLAGS += -U_FORTIFY_SOURCE debug: CCFLAGS += -fsanitize=address debug: CCFLAGS += -fsanitize=undefined debug: linty CSUPPRESSIONS = --suppress=missingIncludeSystem --suppress=invalidscanf cppcheck: cppcheck -I. --template gcc --enable=all $(CSUPPRESSIONS) *.[ch] open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/NEWS000066400000000000000000000021231315751312100233550ustar00rootroot00000000000000= Open Adventure project news = 1.4: 2017-08-07:: Repair packaging error (omitted templates.) Minor improvements in odd grammar cases. 1.3: 2017-08-01:: Split commands with objectless transitive verbs are handled correctly. Test suite has 100% code coverage. 1.2: 2017-07-11:: Under oldstyle, new-school single-letter command synonyms are ignored. Switched from linenoise to editline for new-style line input. The -s option is no longer required to paste command input; it is removed. 1.1: 2017-06-29:: There is a 'version' command. Include tests directory in generated tarball. Support command-line editing with arrow keys and Emacs keystrokes. Save format has changed. 1.0: 2017-06-05:: Forward port of Crowther & Woods's 430-point Adventure 2.5. Added -l option for logging. Game logs are now fully reproducible via the "seed" command. Added regression-test suite using seed, with coverage checking. Added command prompt; -o suppresses this. Otherwise no gameplay changes. Fixed bug that caused reservoir word not to be randomized. Makefile does parallel builds. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/README.adoc000066400000000000000000000026131315751312100244470ustar00rootroot00000000000000= README for Open Adventure = If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure you can go there for tarball downloads and other resources. This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by the original authors. The authors have given permission and encouragement for this releasel it obsolesces all the 350-point versions and previous 2.x (430-point) ports. The file history.adoc contains a more detailed history of this game and its ancestors. The file notes.adoc is the maintainer's notes, describing project goals and recent changes. This project is called "Open Adventure" because it's not at all clear how to number Adventure past 2.5 without misleading or causing collisions or both. See the history file for discussion. The original 6-character name on the PDP-10 has been reverted to for the executable in order to avoid a collision with the BSD games port of the ancestral 1977 version. Please see INSTALL.adoc for build info. Extreme care has been taken to not silently change gameplay. By policy, all user-visible changes from 2.5 are revertible with the -o (oldstyle) option. If you encounter a bug (not likely; this code is old and well tested) please try to make a test log that reproduces it, using the -l option, and ship it to the maintainers. // end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/TODO000066400000000000000000000013341315751312100233510ustar00rootroot00000000000000= Open Adventure TODO = The FORTRANish mess that once was is now mostly idiomatic C. Some issues remain to be cleaned up: * Remaining unstructured gotos in do_command(). * The program is still pretty much typeless. Some attempt has been made to introduce semantic types, but the job is barely started. * More possible vase tests: FILL VASE while it's on the ground next to you; DROP VASE in the Soft Room; DROP VASE in the well house and confirm that you do/don't get points for it; die while carrying the vase and confirm that it doesn't break. We are aware that the lamp currently used as the project logo is a hurricane lamp, not a proper miner's lamp. Submissions of potential replacement images would be welcome. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/actions.c000066400000000000000000001326301315751312100244710ustar00rootroot00000000000000#include #include #include #include "advent.h" #include "dungeon.h" #include static int fill(verb_t, obj_t); static int attack(command_t command) /* Attack. Assume target if unambiguous. "Throw" also links here. * Attackable objects fall into two categories: enemies (snake, * dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2 * enemies, or no enemies but 2 others. */ { verb_t verb = command.verb; obj_t obj = command.obj; if (obj == INTRANSITIVE) { int changes = 0; if (atdwrf(game.loc) > 0) { obj = DWARF; ++changes; } if (HERE(SNAKE)) { obj = SNAKE; ++changes; } if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { obj = DRAGON; ++changes; } if (AT(TROLL)) { obj = TROLL; ++changes; } if (AT(OGRE)) { obj = OGRE; ++changes; } if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) { obj = BEAR; ++changes; } /* check for low-priority targets */ if (obj == INTRANSITIVE) { /* Can't attack bird or machine by throwing axe. */ if (HERE(BIRD) && verb != THROW) { obj = BIRD; ++changes; } if (HERE(VEND) && verb != THROW) { obj = VEND; ++changes; } /* Clam and oyster both treated as clam for intransitive case; * no harm done. */ if (HERE(CLAM) || HERE(OYSTER)) { obj = CLAM; ++changes; } } if (changes >= 2) return GO_UNKNOWN; } if (obj == BIRD) { if (game.closed) { rspeak(UNHAPPY_BIRD); } else { DESTROY(BIRD); rspeak(BIRD_DEAD); } return GO_CLEAROBJ; } if (obj == VEND) { state_change(VEND, game.prop[VEND] == VEND_BLOCKS ? VEND_UNBLOCKS : VEND_BLOCKS); return GO_CLEAROBJ; } if (obj == BEAR) { switch (game.prop[BEAR]) { case UNTAMED_BEAR: rspeak(BEAR_HANDS); break; case SITTING_BEAR: rspeak(BEAR_CONFUSED); break; case CONTENTED_BEAR: rspeak(BEAR_CONFUSED); break; case BEAR_DEAD: rspeak(ALREADY_DEAD); break; } return GO_CLEAROBJ; } if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) { /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still * fixed), move rug there (not fixed), and move him there, * too. Then do a null motion to get new description. */ rspeak(BARE_HANDS_QUERY); if (!silent_yes()) { speak(arbitrary_messages[NASTY_DRAGON]); return GO_MOVE; } state_change(DRAGON, DRAGON_DEAD); game.prop[RUG] = RUG_FLOOR; /* Hardcoding LOC_SECRET5 as the dragon's death location is ugly. * The way it was computed before was worse; it depended on the * two dragon locations being LOC_SECRET4 and LOC_SECRET6 and * LOC_SECRET5 being right between them. */ move(DRAGON + NOBJECTS, IS_FIXED); move(RUG + NOBJECTS, IS_FREE); move(DRAGON, LOC_SECRET5); move(RUG, LOC_SECRET5); drop(BLOOD, LOC_SECRET5); for (obj_t i = 1; i <= NOBJECTS; i++) { if (game.place[i] == objects[DRAGON].plac || game.place[i] == objects[DRAGON].fixd) move(i, LOC_SECRET5); } game.loc = LOC_SECRET5; return GO_MOVE; } if (obj == OGRE) { rspeak(OGRE_DODGE); if (atdwrf(game.loc) == 0) return GO_CLEAROBJ; rspeak(KNIFE_THROWN); DESTROY(OGRE); int dwarves = 0; for (int i = 1; i < PIRATE; i++) { if (game.dloc[i] == game.loc) { ++dwarves; game.dloc[i] = LOC_LONGWEST; game.dseen[i] = false; } } rspeak((dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2); return GO_CLEAROBJ; } switch (obj) { case INTRANSITIVE: rspeak(NO_TARGET); break; case CLAM: case OYSTER: rspeak(SHELL_IMPERVIOUS); break; case SNAKE: rspeak(SNAKE_WARNING); break; case DWARF: if (game.closed) { return GO_DWARFWAKE; } rspeak(BARE_HANDS_QUERY); break; case DRAGON: rspeak(ALREADY_DEAD); break; case TROLL: rspeak(ROCKY_TROLL); break; default: speak(actions[verb].message); } return GO_CLEAROBJ; } static int bigwords(vocab_t id) /* FEE FIE FOE FOO (AND FUM). Advance to next state if given in proper order. * Look up foo in special section of vocab to determine which word we've got. * Last word zips the eggs back to the giant room (unless already there). */ { if ((game.foobar == WORD_EMPTY && id == FEE) || (game.foobar == FEE && id == FIE) || (game.foobar == FIE && id == FOE) || (game.foobar == FOE && id == FOO) || (game.foobar == FOE && id == FUM)) { game.foobar = id; if ((id != FOO) && (id != FUM)) { rspeak(OK_MAN); return GO_CLEAROBJ; } game.foobar = WORD_EMPTY; if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { /* Bring back troll if we steal the eggs back from him before * crossing. */ if (game.place[EGGS] == LOC_NOWHERE && game.place[TROLL] == LOC_NOWHERE && game.prop[TROLL] == TROLL_UNPAID) game.prop[TROLL] = TROLL_PAIDONCE; if (HERE(EGGS)) pspeak(EGGS, look, EGGS_VANISHED, true); else if (game.loc == objects[EGGS].plac) pspeak(EGGS, look, EGGS_HERE, true); else pspeak(EGGS, look, EGGS_DONE, true); move(EGGS, objects[EGGS].plac); return GO_CLEAROBJ; } } else { if (game.loc == LOC_GIANTROOM) { rspeak(START_OVER); } else { /* This is new begavior in Open Adventure - sounds better when * player isn't in the Giant Room. */ rspeak(WELL_POINTLESS); } game.foobar = WORD_EMPTY; return GO_CLEAROBJ; } } static void blast(void) /* Blast. No effect unless you've got dynamite, which is a neat trick! */ { if (game.prop[ROD2] == STATE_NOTFOUND || !game.closed) rspeak(REQUIRES_DYNAMITE); else { if (HERE(ROD2)) { game.bonus = splatter; rspeak(SPLATTER_MESSAGE); } else if (game.loc == LOC_NE) { game.bonus = defeat; rspeak(DEFEAT_MESSAGE); } else { game.bonus = victory; rspeak(VICTORY_MESSAGE); } terminate(endgame); } } static int vbreak(verb_t verb, obj_t obj) /* Break. Only works for mirror in repository and, of course, the vase. */ { switch (obj) { case MIRROR: if (game.closed) { state_change(MIRROR, MIRROR_BROKEN); return GO_DWARFWAKE; } else { rspeak(TOO_FAR); break; } case VASE: if (game.prop[VASE] == VASE_WHOLE) { if (TOTING(VASE)) drop(VASE, game.loc); state_change(VASE, VASE_BROKEN); game.fixed[VASE] = IS_FIXED; break; } /* FALLTHRU */ default: speak(actions[verb].message); } return (GO_CLEAROBJ); } static int brief(void) /* Brief. Intransitive only. Suppress full descriptions after first time. */ { game.abbnum = 10000; game.detail = 3; rspeak(BRIEF_CONFIRM); return GO_CLEAROBJ; } static int vcarry(verb_t verb, obj_t obj) /* Carry an object. Special cases for bird and cage (if bird in cage, can't * take one without the other). Liquids also special, since they depend on * status of bottle. Also various side effects, etc. */ { if (obj == INTRANSITIVE) { /* Carry, no object given yet. OK if only one object present. */ if (game.atloc[game.loc] == NO_OBJECT || game.link[game.atloc[game.loc]] != 0 || atdwrf(game.loc) > 0) return GO_UNKNOWN; obj = game.atloc[game.loc]; } if (TOTING(obj)) { speak(actions[verb].message); return GO_CLEAROBJ; } if (obj == MESSAG) { rspeak(REMOVE_MESSAGE); DESTROY(MESSAG); return GO_CLEAROBJ; } if (game.fixed[obj] != IS_FREE) { switch (obj) { case PLANT: /* Next guard tests whether plant is tiny or stashed */ rspeak(game.prop[PLANT] <= PLANT_THIRSTY ? DEEP_ROOTS : YOU_JOKING); break; case BEAR: rspeak( game.prop[BEAR] == SITTING_BEAR ? BEAR_CHAINED : YOU_JOKING); break; case CHAIN: rspeak( game.prop[BEAR] != UNTAMED_BEAR ? STILL_LOCKED : YOU_JOKING); break; case RUG: rspeak(game.prop[RUG] == RUG_HOVER ? RUG_HOVERS : YOU_JOKING); break; case URN: rspeak(URN_NOBUDGE); break; case CAVITY: rspeak(DOUGHNUT_HOLES); break; case BLOOD: rspeak(FEW_DROPS); break; case SIGN: rspeak(HAND_PASSTHROUGH); break; default: rspeak(YOU_JOKING); } return GO_CLEAROBJ; } if (obj == WATER || obj == OIL) { if (!HERE(BOTTLE) || LIQUID() != obj) { if (!TOTING(BOTTLE)) { rspeak(NO_CONTAINER); return GO_CLEAROBJ; } if (game.prop[BOTTLE] == EMPTY_BOTTLE) { return (fill(verb, BOTTLE)); } else rspeak(BOTTLE_FULL); return GO_CLEAROBJ; } obj = BOTTLE; } if (game.holdng >= INVLIMIT) { rspeak(CARRY_LIMIT); return GO_CLEAROBJ; } if (obj == BIRD && game.prop[BIRD] != BIRD_CAGED && STASHED(BIRD) != BIRD_CAGED) { if (game.prop[BIRD] == BIRD_FOREST_UNCAGED) { DESTROY(BIRD); rspeak(BIRD_CRAP); return GO_CLEAROBJ; } if (!TOTING(CAGE)) { rspeak(CANNOT_CARRY); return GO_CLEAROBJ; } if (TOTING(ROD)) { rspeak(BIRD_EVADES); return GO_CLEAROBJ; } game.prop[BIRD] = BIRD_CAGED; } if ((obj == BIRD || obj == CAGE) && (game.prop[BIRD] == BIRD_CAGED || STASHED(BIRD) == BIRD_CAGED)) { /* expression maps BIRD to CAGE and CAGE to BIRD */ carry(BIRD + CAGE - obj, game.loc); } carry(obj, game.loc); if (obj == BOTTLE && LIQUID() != NO_OBJECT) game.place[LIQUID()] = CARRIED; if (GSTONE(obj) && game.prop[obj] != STATE_FOUND) { game.prop[obj] = STATE_FOUND; game.prop[CAVITY] = CAVITY_EMPTY; } rspeak(OK_MAN); return GO_CLEAROBJ; } static int chain(verb_t verb) /* Do something to the bear's chain */ { if (verb != LOCK) { if (game.prop[BEAR] == UNTAMED_BEAR) { rspeak(BEAR_BLOCKS); return GO_CLEAROBJ; } if (game.prop[CHAIN] == CHAIN_HEAP) { rspeak(ALREADY_UNLOCKED); return GO_CLEAROBJ; } game.prop[CHAIN] = CHAIN_HEAP; game.fixed[CHAIN] = IS_FREE; if (game.prop[BEAR] != BEAR_DEAD) game.prop[BEAR] = CONTENTED_BEAR; switch (game.prop[BEAR]) { // LCOV_EXCL_START case BEAR_DEAD: /* Can't be reached until the bear can die in some way other * than a bridge collapse. Leave in in case this changes, but * exclude from coverage testing. */ game.fixed[BEAR] = IS_FIXED; break; // LCOV_EXCL_STOP default: game.fixed[BEAR] = IS_FREE; } rspeak(CHAIN_UNLOCKED); return GO_CLEAROBJ; } if (game.prop[CHAIN] != CHAIN_HEAP) { rspeak(ALREADY_LOCKED); return GO_CLEAROBJ; } if (game.loc != objects[CHAIN].plac) { rspeak(NO_LOCKSITE); return GO_CLEAROBJ; } game.prop[CHAIN] = CHAIN_FIXED; if (TOTING(CHAIN)) drop(CHAIN, game.loc); game.fixed[CHAIN] = IS_FIXED; rspeak(CHAIN_LOCKED); return GO_CLEAROBJ; } static int discard(verb_t verb, obj_t obj) /* Discard object. "Throw" also comes here for most objects. Special cases for * bird (might attack snake or dragon) and cage (might contain bird) and vase. * Drop coins at vending machine for extra batteries. */ { if (obj == ROD && !TOTING(ROD) && TOTING(ROD2)) { obj = ROD2; } if (!TOTING(obj)) { speak(actions[verb].message); return GO_CLEAROBJ; } if (GSTONE(obj) && AT(CAVITY) && game.prop[CAVITY] != CAVITY_FULL) { rspeak(GEM_FITS); game.prop[obj] = STATE_IN_CAVITY; game.prop[CAVITY] = CAVITY_FULL; if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) || (obj == RUBY && game.prop[RUG] == RUG_HOVER))) { if (obj == RUBY) rspeak(RUG_SETTLES); else if (TOTING(RUG)) rspeak(RUG_WIGGLES); else rspeak(RUG_RISES); if (!TOTING(RUG) || obj == RUBY) { int k = (game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER; game.prop[RUG] = k; if (k == RUG_HOVER) k = objects[SAPPH].plac; move(RUG + NOBJECTS, k); } } drop(obj, game.loc); return GO_CLEAROBJ; } if (obj == COINS && HERE(VEND)) { DESTROY(COINS); drop(BATTERY, game.loc); pspeak(BATTERY, look, FRESH_BATTERIES, true); return GO_CLEAROBJ; } if (LIQUID() == obj) obj = BOTTLE; if (obj == BOTTLE && LIQUID() != NO_OBJECT) { game.place[LIQUID()] = LOC_NOWHERE; } if (obj == BEAR && AT(TROLL)) { state_change(TROLL, TROLL_GONE); move(TROLL, LOC_NOWHERE); move(TROLL + NOBJECTS, IS_FREE); move(TROLL2, objects[TROLL].plac); move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); drop(obj, game.loc); return GO_CLEAROBJ; } if (obj == VASE) { if (game.loc != objects[PILLOW].plac) { state_change(VASE, AT(PILLOW) ? VASE_WHOLE : VASE_DROPPED); if (game.prop[VASE] != VASE_WHOLE) game.fixed[VASE] = IS_FIXED; drop(obj, game.loc); return GO_CLEAROBJ; } } if (obj == CAGE && game.prop[BIRD] == BIRD_CAGED) { drop(BIRD, game.loc); } if (obj == BIRD) { if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { rspeak(BIRD_BURNT); DESTROY(BIRD); return GO_CLEAROBJ; } if (HERE(SNAKE)) { rspeak(BIRD_ATTACKS); if (game.closed) return GO_DWARFWAKE; DESTROY(SNAKE); /* Set game.prop for use by travel options */ game.prop[SNAKE] = SNAKE_CHASED; } else rspeak(OK_MAN); game.prop[BIRD] = FOREST(game.loc) ? BIRD_FOREST_UNCAGED : BIRD_UNCAGED; drop(obj, game.loc); return GO_CLEAROBJ; } rspeak(OK_MAN); drop(obj, game.loc); return GO_CLEAROBJ; } static int drink(verb_t verb, obj_t obj) /* Drink. If no object, assume water and look for it here. If water is in * the bottle, drink that, else must be at a water loc, so drink stream. */ { if (obj == INTRANSITIVE && LIQLOC(game.loc) != WATER && (LIQUID() != WATER || !HERE(BOTTLE))) { return GO_UNKNOWN; } if (obj == BLOOD) { DESTROY(BLOOD); state_change(DRAGON, DRAGON_BLOODLESS); game.blooded = true; return GO_CLEAROBJ; } if (obj != INTRANSITIVE && obj != WATER) { rspeak(RIDICULOUS_ATTEMPT); return GO_CLEAROBJ; } if (LIQUID() == WATER && HERE(BOTTLE)) { game.place[WATER] = LOC_NOWHERE; state_change(BOTTLE, EMPTY_BOTTLE); return GO_CLEAROBJ; } speak(actions[verb].message); return GO_CLEAROBJ; } static int eat(verb_t verb, obj_t obj) /* Eat. Intransitive: assume food if present, else ask what. Transitive: food * ok, some things lose appetite, rest are ridiculous. */ { switch (obj) { case INTRANSITIVE: if (!HERE(FOOD)) return GO_UNKNOWN; /* FALLTHRU */ case FOOD: DESTROY(FOOD); rspeak(THANKS_DELICIOUS); break; case BIRD: case SNAKE: case CLAM: case OYSTER: case DWARF: case DRAGON: case TROLL: case BEAR: case OGRE: rspeak(LOST_APPETITE); break; default: speak(actions[verb].message); } return GO_CLEAROBJ; } static int extinguish(verb_t verb, obj_t obj) /* Extinguish. Lamp, urn, dragon/volcano (nice try). */ { if (obj == INTRANSITIVE) { if (HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) obj = LAMP; if (HERE(URN) && game.prop[URN] == URN_LIT) obj = URN; if (obj == INTRANSITIVE) return GO_UNKNOWN; } switch (obj) { case URN: if (game.prop[URN] != URN_EMPTY) { state_change(URN, URN_DARK); } else { pspeak(URN, change, URN_DARK, true); } break; case LAMP: state_change(LAMP, LAMP_DARK); rspeak(DARK(game.loc) ? PITCH_DARK : NO_MESSAGE); break; case DRAGON: case VOLCANO: rspeak(BEYOND_POWER); break; default: speak(actions[verb].message); } return GO_CLEAROBJ; } static int feed(verb_t verb, obj_t obj) /* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him * mad. Bear, special. */ { switch (obj) { case BIRD: rspeak(BIRD_PINING); break; case DRAGON: if (game.prop[DRAGON] != DRAGON_BARS) rspeak(RIDICULOUS_ATTEMPT); else rspeak(NOTHING_EDIBLE); break; case SNAKE: if (!game.closed && HERE(BIRD)) { DESTROY(BIRD); rspeak(BIRD_DEVOURED); } else rspeak(NOTHING_EDIBLE); break; case TROLL: rspeak(TROLL_VICES); break; case DWARF: if (HERE(FOOD)) { game.dflag += 2; rspeak(REALLY_MAD); } else speak(actions[verb].message); break; case BEAR: if (game.prop[BEAR] == BEAR_DEAD) { rspeak(RIDICULOUS_ATTEMPT); break; } if (game.prop[BEAR] == UNTAMED_BEAR) { if (HERE(FOOD)) { DESTROY(FOOD); game.fixed[AXE] = IS_FREE; game.prop[AXE] = AXE_HERE; state_change(BEAR, SITTING_BEAR); } else rspeak(NOTHING_EDIBLE); break; } speak(actions[verb].message); break; case OGRE: if (HERE(FOOD)) rspeak(OGRE_FULL); else speak(actions[verb].message); break; default: rspeak(AM_GAME); } return GO_CLEAROBJ; } int fill(verb_t verb, obj_t obj) /* Fill. Bottle or urn must be empty, and liquid available. (Vase * is nasty.) */ { if (obj == VASE) { if (LIQLOC(game.loc) == NO_OBJECT) { rspeak(FILL_INVALID); return GO_CLEAROBJ; } if (!TOTING(VASE)) { rspeak(ARENT_CARRYING); return GO_CLEAROBJ; } rspeak(SHATTER_VASE); game.prop[VASE] = VASE_BROKEN; game.fixed[VASE] = IS_FIXED; drop(VASE, game.loc); return GO_CLEAROBJ; } if (obj == URN) { if (game.prop[URN] != URN_EMPTY) { rspeak(FULL_URN); return GO_CLEAROBJ; } if (!HERE(BOTTLE)) { rspeak(FILL_INVALID); return GO_CLEAROBJ; } int k = LIQUID(); switch (k) { case WATER: game.prop[BOTTLE] = EMPTY_BOTTLE; rspeak(WATER_URN); break; case OIL: game.prop[URN] = URN_DARK; game.prop[BOTTLE] = EMPTY_BOTTLE; rspeak(OIL_URN); break; case NO_OBJECT: default: rspeak(FILL_INVALID); return GO_CLEAROBJ; } game.place[k] = LOC_NOWHERE; return GO_CLEAROBJ; } if (obj != INTRANSITIVE && obj != BOTTLE) { speak(actions[verb].message); return GO_CLEAROBJ; } if (obj == INTRANSITIVE && !HERE(BOTTLE)) return GO_UNKNOWN; if (HERE(URN) && game.prop[URN] != URN_EMPTY) { rspeak(URN_NOPOUR); return GO_CLEAROBJ; } if (LIQUID() != NO_OBJECT) { rspeak(BOTTLE_FULL); return GO_CLEAROBJ; } if (LIQLOC(game.loc) == NO_OBJECT) { rspeak(NO_LIQUID); return GO_CLEAROBJ; } state_change(BOTTLE, (LIQLOC(game.loc) == OIL) ? OIL_BOTTLE : WATER_BOTTLE); if (TOTING(BOTTLE)) game.place[LIQUID()] = CARRIED; return GO_CLEAROBJ; } static int find(verb_t verb, obj_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { if (TOTING(obj)) { rspeak(ALREADY_CARRYING); return GO_CLEAROBJ; } if (game.closed) { rspeak(NEEDED_NEARBY); return GO_CLEAROBJ; } if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || (obj == DWARF && atdwrf(game.loc) > 0)) { rspeak(YOU_HAVEIT); return GO_CLEAROBJ; } speak(actions[verb].message); return GO_CLEAROBJ; } static int fly(verb_t verb, obj_t obj) /* Fly. Snide remarks unless hovering rug is here. */ { if (obj == INTRANSITIVE) { if (!HERE(RUG)) { rspeak(FLAP_ARMS); return GO_CLEAROBJ; } if (game.prop[RUG] != RUG_HOVER) { rspeak(RUG_NOTHING2); return GO_CLEAROBJ; } obj = RUG; } if (obj != RUG) { speak(actions[verb].message); return GO_CLEAROBJ; } if (game.prop[RUG] != RUG_HOVER) { rspeak(RUG_NOTHING1); return GO_CLEAROBJ; } game.oldlc2 = game.oldloc; game.oldloc = game.loc; if (game.prop[SAPPH] == STATE_NOTFOUND) { game.newloc = game.place[SAPPH]; rspeak(RUG_GOES); } else { game.newloc = LOC_CLIFF; rspeak(RUG_RETURNS); } return GO_TERMINATE; } static int inven(void) /* Inventory. If object, treat same as find. Else report on current burden. */ { bool empty = true; for (obj_t i = 1; i <= NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; if (empty) { rspeak(NOW_HOLDING); empty = false; } pspeak(i, touch, -1, false); } if (TOTING(BEAR)) rspeak(TAME_BEAR); if (empty) rspeak(NO_CARRY); return GO_CLEAROBJ; } static int light(verb_t verb, obj_t obj) /* Light. Applicable only to lamp and urn. */ { if (obj == INTRANSITIVE) { int selects = 0; if (HERE(LAMP) && game.prop[LAMP] == LAMP_DARK && game.limit >= 0) { obj = LAMP; selects++; } if (HERE(URN) && game.prop[URN] == URN_DARK) { obj = URN; selects++; } if (selects != 1) return GO_UNKNOWN; } switch (obj) { case URN: state_change(URN, game.prop[URN] == URN_EMPTY ? URN_EMPTY : URN_LIT); break; case LAMP: if (game.limit < 0) { rspeak(LAMP_OUT); break; } state_change(LAMP, LAMP_BRIGHT); if (game.wzdark) return GO_TOP; break; default: speak(actions[verb].message); } return GO_CLEAROBJ; } static int listen(void) /* Listen. Intransitive only. Print stuff based on object sound proprties. */ { vocab_t sound = locations[game.loc].sound; if (sound != SILENT) { rspeak(sound); if (!locations[game.loc].loud) rspeak(NO_MESSAGE); return GO_CLEAROBJ; } for (obj_t i = 1; i <= NOBJECTS; i++) { if (!HERE(i) || objects[i].sounds[0] == NULL || game.prop[i] < 0) continue; int mi = game.prop[i]; /* (ESR) Some unpleasant magic on object states here. Ideally * we'd have liked the bird to be a normal object that we can * use state_change() on; can't do it, because there are * actually two different series of per-state birdsounds * depending on whether player has drunk dragon's blood. */ if (i == BIRD) mi += 3 * game.blooded; pspeak(i, hear, mi, true, game.zzword); rspeak(NO_MESSAGE); if (i == BIRD && mi == BIRD_ENDSTATE) DESTROY(BIRD); return GO_CLEAROBJ; } rspeak(ALL_SILENT); return GO_CLEAROBJ; } static int lock(verb_t verb, obj_t obj) /* Lock, unlock, no object given. Assume various things if present. */ { if (obj == INTRANSITIVE) { if (HERE(CLAM)) obj = CLAM; if (HERE(OYSTER)) obj = OYSTER; if (AT(DOOR)) obj = DOOR; if (AT(GRATE)) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; if (obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } } /* Lock, unlock object. Special stuff for opening clam/oyster * and for chain. */ switch (obj) { case CHAIN: if (HERE(KEYS)) { return chain(verb); } else rspeak(NO_KEYS); break; case GRATE: if (HERE(KEYS)) { if (game.closng) { rspeak(EXIT_CLOSED); if (!game.panic) game.clock2 = PANICTIME; game.panic = true; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN); } } else rspeak(NO_KEYS); break; case CLAM: if (verb == LOCK) rspeak(HUH_MAN); else if (!TOTING(TRIDENT)) rspeak(CLAM_OPENER); else { DESTROY(CLAM); drop(OYSTER, game.loc); drop(PEARL, LOC_CULDESAC); rspeak(PEARL_FALLS); } break; case OYSTER: if (verb == LOCK) rspeak(HUH_MAN); else if (TOTING(OYSTER)) rspeak(DROP_OYSTER); else if (!TOTING(TRIDENT)) rspeak(OYSTER_OPENER); else rspeak(OYSTER_OPENS); break; case DOOR: rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR); break; case CAGE: rspeak( NO_LOCK); break; case KEYS: rspeak(CANNOT_UNLOCK); break; default: speak(actions[verb].message); } return GO_CLEAROBJ; } static int pour(verb_t verb, obj_t obj) /* Pour. If no object, or object is bottle, assume contents of bottle. * special tests for pouring water or oil on plant or rusty door. */ { if (obj == BOTTLE || obj == INTRANSITIVE) obj = LIQUID(); if (obj == NO_OBJECT) return GO_UNKNOWN; if (!TOTING(obj)) { speak(actions[verb].message); return GO_CLEAROBJ; } if (obj != OIL && obj != WATER) { rspeak(CANT_POUR); return GO_CLEAROBJ; } if (HERE(URN) && game.prop[URN] == URN_EMPTY) return fill(verb, URN); game.prop[BOTTLE] = EMPTY_BOTTLE; game.place[obj] = LOC_NOWHERE; if (!(AT(PLANT) || AT(DOOR))) { rspeak(GROUND_WET); return GO_CLEAROBJ; } if (!AT(DOOR)) { if (obj == WATER) { /* cycle through the three plant states */ state_change(PLANT, MOD(game.prop[PLANT] + 1, 3)); game.prop[PLANT2] = game.prop[PLANT]; return GO_MOVE; } else { rspeak(SHAKING_LEAVES); return GO_CLEAROBJ; } } else { state_change(DOOR, (obj == OIL) ? DOOR_UNRUSTED : DOOR_RUSTED); return GO_CLEAROBJ; } } static int quit(void) /* Quit. Intransitive only. Verify intent and exit if that's what he wants. */ { if (yes(arbitrary_messages[REALLY_QUIT], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) terminate(quitgame); return GO_CLEAROBJ; } static int read(command_t command) /* Read. Print stuff based on objtxt. Oyster (?) is special case. */ { if (command.obj == INTRANSITIVE) { command.obj = NO_OBJECT; for (int i = 1; i <= NOBJECTS; i++) { if (HERE(i) && objects[i].texts[0] != NULL && game.prop[i] >= 0) command.obj = command.obj * NOBJECTS + i; } if (command.obj > NOBJECTS || command.obj == NO_OBJECT || DARK(game.loc)) return GO_UNKNOWN; } if (DARK(game.loc)) { sspeak(NO_SEE, command.word[0].raw); } else if (command.obj == OYSTER && !game.clshnt && game.closed) { game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]); } else if (objects[command.obj].texts[0] == NULL || game.prop[command.obj] == STATE_NOTFOUND) { speak(actions[command.verb].message); } else pspeak(command.obj, study, game.prop[command.obj], true); return GO_CLEAROBJ; } static int reservoir(void) /* Z'ZZZ (word gets recomputed at startup; different each game). */ { if (!AT(RESER) && game.loc != LOC_RESBOTTOM) { rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { state_change(RESER, game.prop[RESER] == WATERS_PARTED ? WATERS_UNPARTED : WATERS_PARTED); if (AT(RESER)) return GO_CLEAROBJ; else { game.oldlc2 = game.loc; game.newloc = LOC_NOWHERE; rspeak(NOT_BRIGHT); return GO_TERMINATE; } } } static int rub(verb_t verb, obj_t obj) /* Rub. Yields various snide remarks except for lit urn. */ { if (obj == URN && game.prop[URN] == URN_LIT) { DESTROY(URN); drop(AMBER, game.loc); game.prop[AMBER] = AMBER_IN_ROCK; --game.tally; drop(CAVITY, game.loc); rspeak(URN_GENIES); } else if (obj != LAMP) { rspeak(PECULIAR_NOTHING); } else { speak(actions[verb].message); } return GO_CLEAROBJ; } static int say(command_t command) /* Say. Echo WD2. Magic words override. */ { if (command.word[1].type == MOTION && (command.word[1].id == XYZZY || command.word[1].id == PLUGH || command.word[1].id == PLOVER)) { return GO_WORD2; } if (command.word[1].type == ACTION && command.word[1].id == PART) return reservoir(); if (command.word[1].type == ACTION && (command.word[1].id == FEE || command.word[1].id == FIE || command.word[1].id == FOE || command.word[1].id == FOO || command.word[1].id == FUM || command.word[1].id == PART)) { return bigwords(command.word[1].id); } sspeak(OKEY_DOKEY, command.word[1].raw); return GO_CLEAROBJ; } static int throw_support(vocab_t spk) { rspeak(spk); drop(AXE, game.loc); return GO_MOVE; } static int throw (command_t command) /* Throw. Same as discard unless axe. Then same as attack except * ignore bird, and if dwarf is present then one might be killed. * (Only way to do so!) Axe also special for dragon, bear, and * troll. Treasures special for troll. */ { if (!TOTING(command.obj)) { speak(actions[command.verb].message); return GO_CLEAROBJ; } if (objects[command.obj].is_treasure && AT(TROLL)) { /* Snarf a treasure for the troll. */ drop(command.obj, LOC_NOWHERE); move(TROLL, LOC_NOWHERE); move(TROLL + NOBJECTS, IS_FREE); drop(TROLL2, objects[TROLL].plac); drop(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); rspeak(TROLL_SATISFIED); return GO_CLEAROBJ; } if (command.obj == FOOD && HERE(BEAR)) { /* But throwing food is another story. */ command.obj = BEAR; return (feed(command.verb, command.obj)); } if (command.obj != AXE) return (discard(command.verb, command.obj)); else { if (atdwrf(game.loc) <= 0) { if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) return throw_support(DRAGON_SCALES); if (AT(TROLL)) return throw_support(TROLL_RETURNS); if (AT(OGRE)) return throw_support(OGRE_DODGE); if (HERE(BEAR) && game.prop[BEAR] == UNTAMED_BEAR) { /* This'll teach him to throw the axe at the bear! */ drop(AXE, game.loc); game.fixed[AXE] = IS_FIXED; juggle(BEAR); state_change(AXE, AXE_LOST); return GO_CLEAROBJ; } command.obj = INTRANSITIVE; return (attack(command)); } if (randrange(NDWARVES + 1) < game.dflag) { return throw_support(DWARF_DODGES); } else { int i = atdwrf(game.loc); game.dseen[i] = false; game.dloc[i] = LOC_NOWHERE; return throw_support((++game.dkill == 1) ? DWARF_SMOKE : KILLED_DWARF); } } } static int wake(verb_t verb, obj_t obj) /* Wake. Only use is to disturb the dwarves. */ { if (obj != DWARF || !game.closed) { speak(actions[verb].message); return GO_CLEAROBJ; } else { rspeak(PROD_DWARF); return GO_DWARFWAKE; } } static int seed(verb_t verb, const char *arg) /* Set seed */ { int32_t seed = strtol(arg, NULL, 10); speak(actions[verb].message, seed); set_seed(seed); --game.turns; return GO_TOP; } static int waste(verb_t verb, turn_t turns) /* Burn turns */ { game.limit -= turns; speak(actions[verb].message, (int)game.limit); return GO_TOP; } static int wave(verb_t verb, obj_t obj) /* Wave. No effect unless waving rod at fissure or at bird. */ { if (obj != ROD || !TOTING(obj) || (!HERE(BIRD) && (game.closng || !AT(FISSURE)))) { speak(((!TOTING(obj)) && (obj != ROD || !TOTING(ROD2))) ? arbitrary_messages[ARENT_CARRYING] : actions[verb].message); return GO_CLEAROBJ; } if (game.prop[BIRD] == BIRD_UNCAGED && game.loc == game.place[STEPS] && game.prop[JADE] == STATE_NOTFOUND) { drop(JADE, game.loc); game.prop[JADE] = STATE_FOUND; --game.tally; rspeak(NECKLACE_FLY); return GO_CLEAROBJ; } else { if (game.closed) { rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); return GO_DWARFWAKE; } if (game.closng || !AT(FISSURE)) { rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); return GO_CLEAROBJ; } if (HERE(BIRD)) rspeak((game.prop[BIRD] == BIRD_CAGED) ? CAGE_FLY : FREE_FLY); state_change(FISSURE, game.prop[FISSURE] == BRIDGED ? UNBRIDGED : BRIDGED); return GO_CLEAROBJ; } } int action(command_t command) /* Analyse a verb. Remember what it was, go back for object if second word * unless verb is "say", which snarfs arbitrary second word. */ { /* Previously, actions that result in a message, but don't do anything * further were called "specials". Now they're handled here as normal * actions. If noaction is true, then we spit out the message and return */ if (actions[command.verb].noaction) { speak(actions[command.verb].message); return GO_CLEAROBJ; } if (command.part == unknown) { /* Analyse an object word. See if the thing is here, whether * we've got a verb yet, and so on. Object must be here * unless verb is "find" or "invent(ory)" (and no new verb * yet to be analysed). Water and oil are also funny, since * they are never actually dropped at any location, but might * be here inside the bottle or urn or as a feature of the * location. */ if (HERE(command.obj)) /* FALL THROUGH */; else if (command.obj == DWARF && atdwrf(game.loc) > 0) /* FALL THROUGH */; else if ((LIQUID() == command.obj && HERE(BOTTLE)) || command.obj == LIQLOC(game.loc)) /* FALL THROUGH */; else if (command.obj == OIL && HERE(URN) && game.prop[URN] != URN_EMPTY) { command.obj = URN; /* FALL THROUGH */; } else if (command.obj == PLANT && AT(PLANT2) && game.prop[PLANT2] != PLANT_THIRSTY) { command.obj = PLANT2; /* FALL THROUGH */; } else if (command.obj == KNIFE && game.knfloc == game.loc) { game.knfloc = -1; rspeak(KNIVES_VANISH); return GO_CLEAROBJ; } else if (command.obj == ROD && HERE(ROD2)) { command.obj = ROD2; /* FALL THROUGH */; } else if ((command.verb == FIND || command.verb == INVENTORY) && (command.word[1].id == WORD_EMPTY || command.word[1].id == WORD_NOT_FOUND)) /* FALL THROUGH */; else { sspeak(NO_SEE, command.word[0].raw); return GO_CLEAROBJ; } if (command.verb != 0) command.part = transitive; } switch (command.part) { case intransitive: if (command.word[1].raw[0] != '\0' && command.verb != SAY) return GO_WORD2; if (command.verb == SAY) /* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE * will do here. We're preventing interpretation as an intransitive * verb when the word is unknown. */ command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT; if (command.obj == NO_OBJECT || command.obj == INTRANSITIVE) { /* Analyse an intransitive verb (ie, no object given yet). */ switch (command.verb) { case CARRY: return vcarry(command.verb, INTRANSITIVE); case DROP: return GO_UNKNOWN; case SAY: return GO_UNKNOWN; case UNLOCK: return lock(command.verb, INTRANSITIVE); case NOTHING: { rspeak(OK_MAN); return (GO_CLEAROBJ); } case LOCK: return lock(command.verb, INTRANSITIVE); case LIGHT: return light(command.verb, INTRANSITIVE); case EXTINGUISH: return extinguish(command.verb, INTRANSITIVE); case WAVE: return GO_UNKNOWN; case TAME: return GO_UNKNOWN; case GO: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case ATTACK: command.obj = INTRANSITIVE; return attack(command); case POUR: return pour(command.verb, INTRANSITIVE); case EAT: return eat(command.verb, INTRANSITIVE); case DRINK: return drink(command.verb, INTRANSITIVE); case RUB: return GO_UNKNOWN; case THROW: return GO_UNKNOWN; case QUIT: return quit(); case FIND: return GO_UNKNOWN; case INVENTORY: return inven(); case FEED: return GO_UNKNOWN; case FILL: return fill(command.verb, INTRANSITIVE); case BLAST: blast(); return GO_CLEAROBJ; case SCORE: score(scoregame); return GO_CLEAROBJ; case FEE: case FIE: case FOE: case FOO: case FUM: return bigwords(command.word[0].id); case BRIEF: return brief(); case READ: command.obj = INTRANSITIVE; return read(command); case BREAK: return GO_UNKNOWN; case WAKE: return GO_UNKNOWN; case SAVE: return suspend(); case RESUME: return resume(); case FLY: return fly(command.verb, INTRANSITIVE); case LISTEN: return listen(); case PART: return reservoir(); case SEED: case WASTE: rspeak(NUMERIC_REQUIRED); return GO_TOP; default: // LCOV_EXCL_LINE BUG(INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } } /* FALLTHRU */ case transitive: /* Analyse a transitive verb. */ switch (command.verb) { case CARRY: return vcarry(command.verb, command.obj); case DROP: return discard(command.verb, command.obj); case SAY: return say(command); case UNLOCK: return lock(command.verb, command.obj); case NOTHING: { rspeak(OK_MAN); return (GO_CLEAROBJ); } case LOCK: return lock(command.verb, command.obj); case LIGHT: return light(command.verb, command.obj); case EXTINGUISH: return extinguish(command.verb, command.obj); case WAVE: return wave(command.verb, command.obj); case TAME: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case GO: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case ATTACK: return attack(command); case POUR: return pour(command.verb, command.obj); case EAT: return eat(command.verb, command.obj); case DRINK: return drink(command.verb, command.obj); case RUB: return rub(command.verb, command.obj); case THROW: return throw (command); case QUIT: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case FIND: return find(command.verb, command.obj); case INVENTORY: return find(command.verb, command.obj); case FEED: return feed(command.verb, command.obj); case FILL: return fill(command.verb, command.obj); case BLAST: blast(); return GO_CLEAROBJ; case SCORE: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case FEE: case FIE: case FOE: case FOO: case FUM: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case BRIEF: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case READ: return read(command); case BREAK: return vbreak(command.verb, command.obj); case WAKE: return wake(command.verb, command.obj); case SAVE: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case RESUME: { speak(actions[command.verb].message); return GO_CLEAROBJ; } case FLY: return fly(command.verb, command.obj); case LISTEN: { speak(actions[command.verb].message); return GO_CLEAROBJ; } // LCOV_EXCL_START // This case should never happen - here only as placeholder case PART: return reservoir(); // LCOV_EXCL_STOP case SEED: return seed(command.verb, command.word[1].raw); case WASTE: return waste(command.verb, (turn_t)atol(command.word[1].raw)); default: // LCOV_EXCL_LINE BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } case unknown: /* Unknown verb, couldn't deduce object - might need hint */ sspeak(WHAT_DO, command.word[0].raw); return GO_CLEAROBJ; default: // LCOV_EXCL_LINE BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE } } open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/advent.adoc000066400000000000000000000057141315751312100250000ustar00rootroot00000000000000= advent(6) = :doctype: manpage == NAME == advent - Colossal Cave Adventure == SYNOPSIS == *advent* [-l logfile] [-o] [-r savefile] [-s] == DESCRIPTION == The original Colossal Cave Adventure from 1976-77 was the origin of all later text adventures, dungeon-crawl (computer) games, and computer-hosted roleplaying games. This is the last version released by Crowther & Woods, its original authors, in 1995. It has been known as "adventure 2.5" and "430-point adventure". To learn more about the changes since the 350-point original, type 'news' at the command prompt. There is an 'adventure' in the BSD games package that is a C port by Jim Gillogly of the 1976 ancestor of this game. To avoid a name collision, this game builds as 'advent', reflecting the fact that the PDP-10 on which the game originally ran limited filenames to 6 characters. This version is released as open source with the permission and encouragement of the original authors. Unlike the original, this version supports use of your arrow keys to edit your command line in place. Basic Emacs keystrokes are supported, and your up/down arrows access a command history. Otherwise, the "version" command is about the only way to tell you're not running Don's original. To exit the game, type Ctrl-D (EOF). There have been no gameplay changes. == OPTIONS == -l:: Log commands to specified file. -r:: Restore game from specified file -o:: Old-style. Restores original interface, no prompt or line editing. Also ignores new-school one-letter commands l, x, g, z, i. Also case-smashes and truncates unrecognized text when echoed. == BUGS == The binary save file format is fragile, dependent on your machine word size and endianness, and unlikely to survive through version bumps. There is a version check. The input parser was the first attempt *ever* at natural-language parsing in a game and has some known deficiencies. While later text adventures distinguished between transitive and intransitive verbs, Adventure's grammar distinguishes only between motion and action verbs. Motions are always immediate in their behavior, so both ACTION MOTION and MOTION ACTION (and even MOTION NOUN and MOTION MOTION) are invariably equivalent to MOTION (thus GO NORTH means NORTH and JUMP DOWN means JUMP). Whereas, with actions and nouns, the parser collects words until it's seen one of each, and then dispatches; if it reaches the end of the command without seeing a noun, it'll dispatch an "intransitive" action. This makes ACTION1 ACTION2 equivalent to ACTION2 (thus TAKE INVENTORY means INVENTORY), and NOUN ACTION equivalent to ACTION NOUN. Thus you get anomalies like "eat building" interpreted as a command to move to the building. These should not be reported as bugs; instead, consider them historical curiosities. == REPORTING BUGS == Report bugs to Eric S. Raymond . The project page is at http://catb.org/~esr/open-adventure == SEE ALSO == wumpus(6), adventure(6), zork(6), rogue(6), nethack(6). open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/advent.desktop000066400000000000000000000003011315751312100255260ustar00rootroot00000000000000[Desktop Entry] Type=Application Name=Open Adventure Comment=Colossal Cave Adventure, the 1995 430-point version Icon=advent Exec=advent Terminal=true Categories=Game;AdventureGame;ConsoleOnly open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/advent.h000066400000000000000000000246401315751312100243200ustar00rootroot00000000000000#include #include #include #include #include #include "dungeon.h" /* LCG PRNG parameters tested against * Knuth vol. 2. by the original authors */ #define LCG_A 1093L #define LCG_C 221587L #define LCG_M 1048576L #define LINESIZE 1024 #define TOKLEN 5 // â„– sigificant characters in a token */ #define NDWARVES 6 // number of dwarves #define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin #define DALTLC LOC_NUGGET // alternate dwarf location #define INVLIMIT 7 // inverntory limit (â„– of objects) #define INTRANSITIVE -1 // illegal object number #define GAMELIMIT 330 // base limit of turns #define NOVICELIMIT 1000 // limit of turns for novice #define WARNTIME 30 // late game starts at game.limit-this #define FLASHTIME 50 // turns from first warning till blinding flash #define PANICTIME 15 // time left after closing #define BATTERYLIFE 2500 // turn limit increment from batteries #define WORD_NOT_FOUND -1 // "Word not found" flag value for the vocab hash functions. #define WORD_EMPTY 0 // "Word empty" flag value for the vocab hash functions #define CARRIED -1 // Player is toting it #define READ_MODE "rb" // b is not needed for POSIX but harmless #define WRITE_MODE "wb" // b is not needed for POSIX but harmless /* Special object-state values - integers > 0 are object-specific */ #define STATE_NOTFOUND -1 // 'Not found" state of treasures */ #define STATE_FOUND 0 // After discovered, before messed with #define STATE_IN_CAVITY 1 // State value common to all gemstones /* Special fixed object-state values - integers > 0 are location */ #define IS_FIXED -1 #define IS_FREE 0 /* Map a state property value to a negative range, where the object cannot be * picked up but the value can be recovered later. Avoid colliding with -1, * which has its own meaning. */ #define STASHED(obj) (-1 - game.prop[obj]) /* * MOD(N,M) = Arithmetic modulus * AT(OBJ) = true if on either side of two-placed object * CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit) * DARK(LOC) = true if location "LOC" is dark * FORCED(LOC) = true if LOC moves without asking for input (COND=2) * FOREST(LOC) = true if LOC is part of the forest * GSTONE(OBJ) = true if OBJ is a gemstone * HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried) * LIQUID() = object number of liquid in bottle * LIQLOC(LOC) = object number of liquid (if any) at LOC * PCT(N) = true N% of the time (N integer from 0 to 100) * TOTING(OBJ) = true if the OBJ is being carried */ #define DESTROY(N) move(N, LOC_NOWHERE) #define MOD(N,M) ((N) % (M)) #define TOTING(OBJ) (game.place[OBJ] == CARRIED) #define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc) #define HERE(OBJ) (AT(OBJ) || TOTING(OBJ)) #define CNDBIT(L,N) (tstbit(conditions[L],N)) #define LIQUID() (game.prop[BOTTLE] == WATER_BOTTLE? WATER : game.prop[BOTTLE] == OIL_BOTTLE ? OIL : NO_OBJECT ) #define LIQLOC(LOC) (CNDBIT((LOC),COND_FLUID)? CNDBIT((LOC),COND_OILY) ? OIL : WATER : NO_OBJECT) #define FORCED(LOC) CNDBIT(LOC, COND_FORCED) #define DARK(DUMMY) (!CNDBIT(game.loc,COND_LIT) && (game.prop[LAMP] == LAMP_DARK || !HERE(LAMP))) #define PCT(N) (randrange(100) < (N)) #define GSTONE(OBJ) ((OBJ) == EMERALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH) #define FOREST(LOC) CNDBIT(LOC, COND_FOREST) #define OUTSID(LOC) (CNDBIT(LOC, COND_ABOVE) || FOREST(LOC)) #define INSIDE(LOC) (!OUTSID(LOC) || LOC == LOC_BUILDING) #define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC)) #define BUG(x) bug(x, #x) enum bugtype { SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST, VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3, INTRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST, CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION, LOCATION_HAS_NO_TRAVEL_ENTRIES, HINT_NUMBER_EXCEEDS_GOTO_LIST, SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN, ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH, }; enum speaktype {touch, look, hear, study, change}; enum termination {endgame, quitgame, scoregame}; enum speechpart {unknown, intransitive, transitive}; typedef enum {NO_WORD_TYPE, MOTION, OBJECT, ACTION, NUMERIC} word_type_t; typedef enum scorebonus {none, splatter, defeat, victory} score_t; /* Phase codes for action returns. * These were at one time FORTRAN line numbers. * The values don't matter, but perturb their order at your peril. */ enum phase_codes { GO_TERMINATE, GO_MOVE, GO_TOP, GO_CLEAROBJ, GO_WORD2, GO_UNKNOWN, GO_DWARFWAKE, }; typedef long vocab_t; // index into a vocabulary array */ typedef long verb_t; // index into an actions array */ typedef long obj_t; // index into the object array */ typedef long loc_t; // index into the locations array */ typedef long turn_t; // turn counter or threshold */ struct game_t { int32_t lcg_x; long abbnum; // How often to print long descriptions score_t bonus; // What kind of finishing bonus we are getting loc_t chloc; // pirate chest location loc_t chloc2; // pirate chest alternate location turn_t clock1; // # turns from finding last treasure to close turn_t clock2; // # turns from warning till blinding flash bool clshnt; // has player read the clue in the endgame? bool closed; // whether we're all the way closed bool closng; // whether it's closing time yet bool lmwarn; // has player been warned about lamp going dim? bool novice; // asked for instructions at start-up? bool panic; // has player found out he's trapped? bool wzdark; // whether the loc he's leaving was dark bool blooded; // has player drunk of dragon's blood? long conds; // min value for cond[loc] if loc has any hints long detail; // level of detail in descriptions /* dflag controls the level of activation of dwarves: * 0 No dwarf stuff yet (wait until reaches Hall Of Mists) * 1 Reached Hall Of Mists, but hasn't met first dwarf * 2 Met first dwarf, others start moving, no knives thrown yet * 3 A knife has been thrown (first set always misses) * 3+ Dwarves are mad (increases their accuracy) */ long dflag; long dkill; // dwarves killed long dtotal; // total dwarves (including pirate) in loc long foobar; // progress in saying "FEE FIE FOE FOO". long holdng; // number of objects being carried long igo; // # uses of "go" instead of a direction long iwest; // # times he's said "west" instead of "w" long knfloc; // knife location; 0 if none, -1 after caveat turn_t limit; // lifetime of lamp loc_t loc; // where player is now loc_t newloc; // where player is going turn_t numdie; // number of times killed so far loc_t oldloc; // where player was loc_t oldlc2; // where player was two moves ago obj_t oldobj; // last object player handled long saved; // point penalty for saves long tally; // count of treasures gained long thresh; // current threshold for endgame scoring tier turn_t trndex; // FIXME: not used, remove on next format bump turn_t trnluz; // # points lost so far due to turns used turn_t turns; // counts commands given (ignores yes/no) char zzword[TOKLEN + 1]; // randomly generated magic word from bird long abbrev[NLOCATIONS + 1]; // has location been seen? long atloc[NLOCATIONS + 1]; // head of object linked list per location long dseen[NDWARVES + 1]; // true if dwarf has seen him loc_t dloc[NDWARVES + 1]; // location of dwarves, initially hard-wired in loc_t odloc[NDWARVES + 1]; // prior loc of each dwarf, initially garbage loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE) obj_t link[NOBJECTS * 2 + 1]; // object-list links loc_t place[NOBJECTS + 1]; // location of object long hinted[NHINTS]; // hinted[i] = true iff hint i has been used. long hintlc[NHINTS]; // hintlc[i] = how long at LOC with cond bit i long prop[NOBJECTS + 1]; // object state array */ }; /* * Game application settings - settings, but not state of the game, per se. * This data is not saved in a saved game. */ struct settings_t { FILE *logfp; bool oldstyle; bool prompt; }; typedef struct { char raw[LINESIZE]; vocab_t id; word_type_t type; } command_word_t; typedef struct { enum speechpart part; command_word_t word[2]; verb_t verb; obj_t obj; } command_t; extern struct game_t game; extern struct settings_t settings; extern bool get_command_input(command_t *); extern void speak(const char*, ...); extern void sspeak(int msg, ...); extern void pspeak(vocab_t, enum speaktype, int, bool, ...); extern void rspeak(vocab_t, ...); extern void echo_input(FILE*, const char*, const char*); extern bool silent_yes(void); extern bool yes(const char*, const char*, const char*); extern void juggle(obj_t); extern void move(obj_t, loc_t); extern loc_t put(obj_t, long, long); extern void carry(obj_t, loc_t); extern void drop(obj_t, loc_t); extern int atdwrf(loc_t); extern long setbit(int); extern bool tstbit(long, int); extern void set_seed(int32_t); extern int32_t randrange(int32_t); extern long score(enum termination); extern void terminate(enum termination) __attribute__((noreturn)); extern int savefile(FILE *, int32_t); extern int suspend(void); extern int resume(void); extern int restore(FILE *); extern long initialise(void); extern int action(command_t command); extern void state_change(obj_t, int); void bug(enum bugtype, const char *) __attribute__((__noreturn__)); /* represent an empty command word */ static const command_word_t empty_command_word = { .raw = "", .id = WORD_EMPTY, .type = NO_WORD_TYPE, }; /* end */ open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/advent.svg000066400000000000000000000121631315751312100246650ustar00rootroot00000000000000 open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/adventure.yaml000066400000000000000000004467211315751312100255570ustar00rootroot00000000000000# This YAML file gets processed into a collection of data structures and # variable initializers describing Colossal Cave. It replaces an ad-hoc # text database shipped with Adventure versions up to 2.5. The format # change enabled a lot of use of symbolic names where there were previously # inscrutable numeric literals. # # We define a bunch of YAML structures: # # motions: Motion words, grouped into synonyms. The 'oldstyle' # attribute, if false, means that single-letter synonyms should be # accepted in oldstyle mode; it defaults to true. # # actions: Action words, grouped into synonyms, and their corresponding # default messages. The 'oldstyle' attribute is as for motions. # # hints: Each item contains a hint number, a hint label (used to # generate the value macro for the hint) the number of turns he # must be at the right loc(s) before triggering the hint, the # points deducted for taking the hint, the message number (in # arbitrary_messages) of the question, and the message number of # the hint. # # locations: They have attributes as follows... # long: Long description, always shown on first encounter. # short: Short description. If none, use long description. # conditions: A dictionary of attributes # LIT Light # OILY If FLUID flag is on: true for oil, false for water # FLUID Liquid asset # NOARRR Pirate doesn't go here unless following player # NOBACK Cannot use "back" to move away # HCAVE Trying to get into cave # HBIRD Trying to catch bird # HSNAKE Trying to deal with snake # HMAZE Lost in maze # HDARK Pondering dark room # HWITT At Witt's End # HCLIFF Cliff with urn # HWOODS Lost in forest # HOGRE Trying to deal with ogre # HJADE Found all treasures except jade # hints: A list of YAML references to hints that may be available at # this location. (This is why locations has to follow hints.) # sound: Label for a location sound. # loud: If true, object sounds are drowned out at this location. # travel: A list of movement rules. They're applied in the order # they appear. For a rule to fire, (1) the movement command # must be a synonym for one of its verbs, and (2) the # condition, if present, must evaluate to true. In that case # the action fires. The action may be a goto (move to # a named location) a speak (utter a named message), or # a special (branch to special case in movement code). # The conditional may be one of the following: # [pct, N] Roll a die, n% chance of success # [carry, OBJ] Must be carrying named object # [with, OBJ] Must be carrying or in room with # [not, OBJ N] Property of named OBJ must not be N. # N may be numeric or a state label. # [nodwarves] Dwarves must skip this rule. # All attributes are optional except the long description and # travel. Order of locations is not significant. # # arbitrary_messages: These are arguments to rspeak(). Some spans of # these messages need to be kept adjacent and ordered (for now), # though there are no depenencies on actual numbers left. To see # which, grep for rspeak() calls containing expressions with # arithmetic. Eventually, these will be pulled out into more # appropriate data structures. Then ordering can be dropped. # # classes: Each item contains a point threshold and a message # describing a classification of player. Point thresholds must be # in ascending order. The scoring code selects the appropriate # message, where each message is considered to apply to players # whose scores are higher than the previous N but not higher than # this N. Note that these scores probably change with every # modification (and particularly expansion) of the program. # # turn_thresholds: Each item contains a number and a message # berating the player for taking so many turns. When the turn count # matches one of the thresholds, the corresponding message is shown. # Order doesn't matter; the logic simply tests every threshold on # the assumption that turn counts never decrease nor skip values. # # objects: Objects have attributes as follows... # inventory: A description for use in the inventory command. # states: A list of state labels for states from 0 up. Each # becomes a #define, and is also a state label that # can be used in travel-rule 'not' clauses. # descriptions: Messages describing the object in different states. # Must correspond 1:1 with state labels if the latter exist. # changes: State-change messages to be emitted whenever the object # *changes* to the (0-origin) state that is the index of the # message in this array. Must correspond 1:1 with state # labels if the latter exist. # words: The vocabulary word(s) referring to this object. # treasure: A boolean "treasure" used for point-scoring and pirate # snatches, defaulting to false. # immovable: An object may also be flagged # immovable, meaning it cannot be carried. # locations: An object may have one or two start locations (the gate # is an example of a two-location object; it can be accessed # from above or below). # # obituaries: Death messages and reincarnation queries. Order is # significant, they're used in succession as the player racks up # deaths. # # Message strings may include certain special character sequences to # denote that the program must provide parameters to insert into a # message when the message is printed. These sequences are: # %d = an integer # %s = an ASCII string # %S = The letter 's' or nothing (if a previous %d value is exactly 1) # %V = substitute program version string motions: !!omap - MOT_0: words: !!null - HERE: words: !!null - MOT_2: words: ['road', 'hill'] - ENTER: words: ['enter'] - MOT_4: words: ['upstr'] - MOT_5: words: ['downs'] - MOT_6: words: ['fores'] - FORWARD: words: ['forwa', 'conti', 'onwar'] - BACK: words: ['back', 'retur', 'retre'] - MOT_9: words: ['valle'] - MOT_10: words: ['stair'] - OUTSIDE: words: ['out', 'outsi', 'exit', 'leave'] - MOT_12: words: ['build', 'house'] - MOT_13: words: ['gully'] - STREAM: words: ['strea'] - MOT_15: words: ['fork'] - MOT_16: words: ['bed'] - CRAWL: words: ['crawl'] - MOT_18: words: ['cobbl'] - INSIDE: words: ['inwar', 'insid', 'in'] - MOT_20: words: ['surfa'] - NUL: words: ['null', 'nowhe'] - MOT_22: words: ['dark'] - MOT_23: words: ['passa', 'tunne'] - MOT_24: words: ['low'] - MOT_25: words: ['canyo'] - MOT_26: words: ['awkwa'] - MOT_27: words: ['giant'] - MOT_28: words: ['view'] - UP: words: ['upwar', 'up', 'u', 'above', 'ascen'] - DOWN: words: ['d', 'downw', 'down', 'desce'] - MOT_31: words: ['pit'] - MOT_32: words: ['outdo'] - MOT_33: words: ['crack'] - MOT_34: words: ['steps'] - MOT_35: words: ['dome'] - LEFT: words: ['left'] - RIGHT: words: ['right'] - MOT_38: words: ['hall'] - MOT_39: words: ['jump'] - MOT_40: words: ['barre'] - MOT_41: words: ['over'] - MOT_42: words: ['acros'] - EAST: words: ['east', 'e'] - WEST: words: ['west', 'w'] - NORTH: words: ['north', 'n'] - SOUTH: words: ['south', 's'] - NE: words: ['ne'] - SE: words: ['se'] - SW: words: ['sw'] - NW: words: ['nw'] - MOT_51: words: ['debri'] - MOT_52: words: ['hole'] - MOT_53: words: ['wall'] - MOT_54: words: ['broke'] - MOT_55: words: ['y2'] - MOT_56: words: ['climb'] - LOOK: words: ['l', 'x', 'look', 'exami', 'touch', 'descr'] oldstyle: false - MOT_58: words: ['floor'] - MOT_59: words: ['room'] - MOT_60: words: ['slit'] - MOT_61: words: ['slab', 'slabr'] - XYZZY: words: ['xyzzy'] - DEPRESSION: words: ['depre'] - ENTRANCE: words: ['entra'] - PLUGH: words: ['plugh'] - MOT_66: words: ['secre'] - CAVE: words: ['cave'] - CROSS: words: ['cross'] - BEDQUILT: words: ['bedqu'] - PLOVER: words: ['plove'] - ORIENTAL: words: ['orien'] - CAVERN: words: ['caver'] - SHELLROOM: words: ['shell'] - RESERVOIR: words: ['reser'] - OFFICE: words: ['main', 'offic'] hints: - hint: &grate name: CAVE number: 1 turns: 4 penalty: 2 question: 'Are you trying to get into the cave?' hint: |- The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. - hint: &bird name: BIRD number: 2 turns: 5 penalty: 2 question: 'Are you trying to catch the bird?' hint: |- Something about you seems to be frightening the bird. Perhaps you might figure out what it is. - hint: &snake name: SNAKE number: 3 turns: 8 penalty: 2 question: 'Are you trying to somehow deal with the snake?' hint: |- You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. - hint: &maze name: MAZE number: 4 turns: 75 penalty: 4 question: 'Do you need help getting out of the maze?' hint: 'You can make the passages look less alike by dropping things.' - hint: &dark name: DARK number: 5 turns: 25 penalty: 5 question: 'Are you trying to explore beyond the plover room?' hint: |- There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. - hint: &witt name: WITT number: 6 turns: 20 penalty: 3 question: 'Do you need help getting out of here?' hint: 'Don''t go west.\n' - hint: &urn name: CLIFF number: 7 turns: 8 penalty: 2 question: 'Are you wondering what to do here?' hint: 'This section is quite advanced. Find the cave first.\n' - hint: &forest name: WOODS number: 8 turns: 25 penalty: 2 question: 'Would you like to be shown out of the forest?' hint: |- Go east ten times. If that doesn't get you out, then go south, then west twice, then south. - hint: &ogre name: OGRE number: 9 turns: 10 penalty: 4 question: 'Do you need help dealing with the ogre?' hint: |- There is nothing the presence of which will prevent you from defeating him; thus it can't hurt to fetch everything you possibly can. - hint: &jade name: JADE number: 10 turns: 1 penalty: 4 question: 'You''re missing only one other treasure. Do you need help finding it?' hint: |- Once you've found all the other treasures, it is no longer possible to locate the one you're now missing. locations: !!omap - LOC_NOWHERE: description: long: !!null short: !!null conditions: {} travel: [ ] - LOC_START: description: long: |- You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. short: 'You''re in front of building.' conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]}, {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]}, {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]}, {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]}, {verbs: [DEPRE], action: [goto, LOC_GRATE]}, ] - LOC_HILL: description: long: |- You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. short: 'You''re at hill in road.' conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [BUILD, EAST], action: [goto, LOC_START]}, {verbs: [WEST], action: [goto, LOC_ROADEND]}, {verbs: [NORTH], action: [goto, LOC_FOREST20]}, {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]}, {verbs: [DOWN], action: [speak, WHICH_WAY]}, ] - LOC_BUILDING: description: long: 'You are inside a building, a well house for a large spring.' short: 'You''re inside building.' conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]}, {verbs: [XYZZY], action: [goto, LOC_FOOF1]}, {verbs: [PLUGH], action: [goto, LOC_FOOF3]}, {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]}, ] - LOC_VALLEY: description: long: |- You are in a valley in the forest beside a stream tumbling along a rocky bed. short: 'You''re in valley.' conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]}, {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, {verbs: [WEST], action: [goto, LOC_FOREST12]}, {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]}, {verbs: [DEPRE], action: [goto, LOC_GRATE]}, {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]}, ] - LOC_ROADEND: description: long: 'The road, which approaches from the east, ends here amid the trees.' short: 'You''re at end of road.' conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]}, {verbs: [BUILD], action: [goto, LOC_START]}, {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]}, {verbs: [WEST], action: [goto, LOC_FOREST15]}, {verbs: [NORTH], action: [goto, LOC_FOREST21]}, ] - LOC_CLIFF: description: long: |- The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. short: 'You''re at cliff.' conditions: {ABOVE: true, NOBACK: true, LIT: true} hints: [*urn] travel: [ {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]}, {verbs: [EAST], action: [goto, LOC_FOREST19]}, {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, ] - LOC_SLIT: description: long: |- At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. short: 'You''re at slit in streambed.' conditions: {FLUID: true, ABOVE: true, LIT: true} sound: STREAM_GURGLES travel: [ {verbs: [BUILD], action: [goto, LOC_START]}, {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]}, {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]}, {verbs: [WEST], action: [goto, LOC_FOREST10]}, {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]}, {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]}, ] - LOC_GRATE: description: long: |- You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. short: 'You''re outside grate.' conditions: {ABOVE: true, LIT: true} hints: [*grate, *jade] travel: [ {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]}, {verbs: [SOUTH], action: [goto, LOC_FOREST10]}, {verbs: [WEST], action: [goto, LOC_FOREST9]}, {verbs: [BUILD], action: [goto, LOC_START]}, {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]}, {verbs: [ENTER, INWAR, DOWN], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_BELOWGRATE]}, {verbs: [ENTER], action: [speak, GRATE_NOWAY]}, ] - LOC_BELOWGRATE: description: long: |- You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. short: 'You''re below the grate.' conditions: {LIT: true} travel: [ {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [OUT], action: [speak, GRATE_NOWAY]}, {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]}, {verbs: [PIT], action: [goto, LOC_PITTOP]}, {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, ] - LOC_COBBLE: description: long: |- You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. short: 'You''re in cobble crawl.' conditions: {LIT: true} travel: [ {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]}, {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]}, {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] - LOC_DEBRIS: description: long: |- You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". short: 'You''re in debris room.' conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]}, {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]}, {verbs: [XYZZY], action: [goto, LOC_FOOF2]}, {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] - LOC_AWKWARD: description: long: 'You are in an awkward sloping east/west canyon.' short: !!null conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]}, {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]}, {verbs: [PIT], action: [goto, LOC_PITTOP]}, ] - LOC_BIRD: description: long: |- You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. short: 'You''re in bird chamber.' conditions: {} hints: [*bird] travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]}, {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]}, ] - LOC_PITTOP: description: long: |- At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. short: 'You''re at top of small pit.' conditions: {} travel: [ {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED], action: [goto, LOC_GRATE]}, {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]}, {verbs: [DEBRI], action: [goto, LOC_DEBRIS]}, {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]}, {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]}, {verbs: [DOWN], action: [goto, LOC_MISTHALL]}, {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]}, ] - LOC_MISTHALL: description: long: |- You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. short: 'You''re in Hall of Mists.' conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]}, {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]}, {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]}, {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST], cond: [carry, NUGGET], action: [goto, LOC_DOME]}, {verbs: [UPWAR], action: [goto, LOC_PITTOP]}, {verbs: [Y2], action: [goto, LOC_JUMBLE]}, ] - LOC_CRACK: description: long: |- The crack is far too small for you to follow. At its widest it is barely wide enough to admit your foot.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PITTOP]}, ] - LOC_EASTBANK: description: long: |- You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. short: 'You''re on east bank of fissure.' conditions: {DEEP: true} travel: [ {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]}, {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], action: [speak, CROSS_BRIDGE]}, {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]}, {verbs: [OVER, ACROS, WEST, CROSS], cond: [not, FISSURE, BRIDGED], action: [speak, NO_CROSS]}, {verbs: [OVER], action: [goto, LOC_WESTBANK]}, ] - LOC_NUGGET: description: long: |- This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". short: 'You''re in nugget-of-gold room.' conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]}, ] - LOC_KINGHALL: description: long: |- You are in the Hall of the Mountain King, with passages off in all directions. short: 'You''re in Hall of Mt King.' conditions: {DEEP: true} hints: [*snake] travel: [ {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]}, {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_FLOORHOLE]}, {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_SOUTHSIDE]}, {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS], action: [goto, LOC_WESTSIDE]}, {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]}, {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]}, {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]}, {verbs: [SECRE], action: [goto, LOC_SECRET3]}, ] - LOC_NECKBROKE: description: long: 'You are at the bottom of the pit with a broken neck.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, ] - LOC_NOMAKE: description: long: 'You didn''t make it.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, ] - LOC_DOME: description: long: 'The dome is unclimbable.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTHALL]}, ] - LOC_WESTEND: description: long: |- You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. short: 'You''re at west end of Twopit Room.' conditions: {DEEP: true} travel: [ {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]}, {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]}, {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]}, {verbs: [HOLE], action: [speak, TOO_FAR]}, ] - LOC_EASTPIT: description: long: |- You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. short: 'You''re in east pit.' conditions: {FLUID: true, DEEP: true, OILY: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]}, ] - LOC_WESTPIT: description: long: |- You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. short: 'You''re in west pit.' conditions: {DEEP: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]}, {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN], action: [goto, LOC_BUILDING1]}, {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]}, ] - LOC_CLIMBSTALK: description: long: 'You clamber up the plant and scurry through the hole at the top.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NARROW]}, ] - LOC_WESTBANK: description: long: 'You are on the west side of the fissure in the Hall of Mists.' short: 'You''re on west bank of fissure.' conditions: {DEEP: true} travel: [ {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED], action: [speak, CROSS_BRIDGE]}, {verbs: [FORWA], cond: [not, FISSURE, BRIDGED], action: [goto, LOC_NOMAKE]}, {verbs: [OVER, ACROS, EAST, CROSS], cond: [not, FISSURE, BRIDGED], action: [speak, NO_CROSS]}, {verbs: [OVER], action: [goto, LOC_EASTBANK]}, {verbs: [NORTH], action: [goto, LOC_PARALLEL1]}, {verbs: [WEST], action: [goto, LOC_MISTWEST]}, ] - LOC_FLOORHOLE: description: long: |- You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. short: 'You''re in n/s passage above e/w passage.' conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]}, {verbs: [NORTH, Y2], action: [goto, LOC_Y2]}, {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]}, ] - LOC_SOUTHSIDE: description: long: 'You are in the south side chamber.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]}, ] - LOC_WESTSIDE: description: long: |- You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. short: 'You''re in the west side chamber.' conditions: {DEEP: true} travel: [ {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]}, {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]}, ] - LOC_BUILDING1: description: long: '' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], cond: [not, PLANT, PLANT_BELLOWING], action: [goto, LOC_NOCLIMB]}, {verbs: [], action: [goto, LOC_PLANTTOP]}, ] - LOC_SNAKEBLOCK: description: long: 'You can''t get by the snake.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_KINGHALL]}, ] - LOC_Y2: description: long: |- You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. short: 'You''re at "Y2".' conditions: {DEEP: true} travel: [ {verbs: [PLUGH], action: [goto, LOC_FOOF4]}, {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]}, {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]}, {verbs: [WEST], action: [goto, LOC_WINDOW1]}, {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, {verbs: [PLOVE], action: [goto, LOC_FOOF5]}, ] - LOC_JUMBLE: description: long: 'You are in a jumble of rock, with cracks everywhere.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, Y2], action: [goto, LOC_Y2]}, {verbs: [UPWAR], action: [goto, LOC_MISTHALL]}, ] - LOC_WINDOW1: description: long: |- You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' conditions: {DEEP: true} travel: [ {verbs: [EAST, Y2], action: [goto, LOC_Y2]}, {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, ] - LOC_BROKEN: description: long: |- You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. short: 'You''re in dirty passage.' conditions: {DEEP: true} travel: [ {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]}, {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]}, {verbs: [WEST], action: [goto, LOC_DUSTY]}, {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, ] - LOC_SMALLPITBRINK: description: long: |- You are on the brink of a small clean climbable pit. A crawl leads west. short: 'You''re at brink of small pit.' conditions: {DEEP: true} travel: [ {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]}, {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]}, ] - LOC_SMALLPIT: description: long: |- You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. short: 'You''re at bottom of pit with stream.' conditions: {FLUID: true, DEEP: true} sound: STREAM_GURGLES travel: [ {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]}, {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR], action: [speak, DONT_FIT]}, ] - LOC_DUSTY: description: long: |- You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. short: 'You''re in dusty rock room.' conditions: {DEEP: true} travel: [ {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]}, {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]}, {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, ] - LOC_PARALLEL1: description: long: |- You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_MISTWEST]}, ] - LOC_MISTWEST: description: long: |- You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. short: 'You''re at west end of Hall of Mists.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]}, {verbs: [EAST], action: [goto, LOC_WESTBANK]}, {verbs: [NORTH], action: [goto, LOC_PARALLEL2]}, {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]}, ] - LOC_ALIKE1: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [UPWAR], action: [goto, LOC_MISTWEST]}, {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, {verbs: [EAST], action: [goto, LOC_ALIKE2]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE4]}, {verbs: [WEST], action: [goto, LOC_ALIKE11]}, ] - LOC_ALIKE2: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE3]}, {verbs: [EAST], action: [goto, LOC_ALIKE4]}, ] - LOC_ALIKE3: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE2]}, {verbs: [DOWN], action: [goto, LOC_DEADEND3]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE6]}, {verbs: [NORTH], action: [goto, LOC_DEADEND9]}, ] - LOC_ALIKE4: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE1]}, {verbs: [NORTH], action: [goto, LOC_ALIKE2]}, {verbs: [EAST], action: [goto, LOC_DEADEND1]}, {verbs: [SOUTH], action: [goto, LOC_DEADEND2]}, {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]}, ] - LOC_DEADEND1: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]}, ] - LOC_DEADEND2: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]}, ] - LOC_DEADEND3: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]}, ] - LOC_ALIKE5: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE6]}, {verbs: [WEST], action: [goto, LOC_ALIKE7]}, ] - LOC_ALIKE6: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [EAST], action: [goto, LOC_ALIKE3]}, {verbs: [WEST], action: [goto, LOC_ALIKE5]}, {verbs: [DOWN], action: [goto, LOC_ALIKE7]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, ] - LOC_ALIKE7: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE5]}, {verbs: [UPWAR], action: [goto, LOC_ALIKE6]}, {verbs: [EAST], action: [goto, LOC_ALIKE8]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE9]}, ] - LOC_ALIKE8: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE6]}, {verbs: [EAST], action: [goto, LOC_ALIKE7]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE8]}, {verbs: [UPWAR], action: [goto, LOC_ALIKE9]}, {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, {verbs: [DOWN], action: [goto, LOC_DEADEND11]}, ] - LOC_ALIKE9: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE7]}, {verbs: [NORTH], action: [goto, LOC_ALIKE8]}, {verbs: [SOUTH], action: [goto, LOC_DEADEND4]}, ] - LOC_DEADEND4: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]}, ] - LOC_ALIKE10: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [WEST], action: [goto, LOC_ALIKE8]}, {verbs: [NORTH], action: [goto, LOC_ALIKE10]}, {verbs: [DOWN], action: [goto, LOC_DEADEND5]}, {verbs: [EAST], action: [goto, LOC_PITBRINK]}, ] - LOC_DEADEND5: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]}, ] - LOC_PITBRINK: description: long: |- You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. short: 'You''re at brink of pit.' conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]}, {verbs: [WEST], action: [goto, LOC_ALIKE10]}, {verbs: [SOUTH], action: [goto, LOC_DEADEND6]}, {verbs: [NORTH], action: [goto, LOC_ALIKE12]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, ] - LOC_DEADEND6: description: long: 'Dead end' short: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]}, ] - LOC_PARALLEL2: description: long: |- You have crawled through a very low wide passage parallel to and north of the Hall of Mists. short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTBANK]}, ] - LOC_LONGEAST: description: long: |- You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. short: 'You''re at east end of long hall.' conditions: {DEEP: true} travel: [ {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]}, {verbs: [WEST], action: [goto, LOC_LONGWEST]}, {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]}, ] - LOC_LONGWEST: description: long: |- You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. short: 'You''re at west end of long hall.' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_LONGEAST]}, {verbs: [NORTH], action: [goto, LOC_CROSSOVER]}, {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]}, ] - LOC_CROSSOVER: description: long: 'You are at a crossover of a high n/s passage and a low e/w one.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [WEST], action: [goto, LOC_LONGEAST]}, {verbs: [NORTH], action: [goto, LOC_DEADEND7]}, {verbs: [EAST], action: [goto, LOC_WESTSIDE]}, {verbs: [SOUTH], action: [goto, LOC_LONGWEST]}, ] - LOC_DEADEND7: description: long: 'Dead end' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]}, ] - LOC_COMPLEX: description: long: |- You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. short: 'You''re at complex junction.' conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]}, {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]}, {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]}, {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, ] - LOC_BEDQUILT: description: long: |- You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. short: 'You''re in Bedquilt.' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_COMPLEX]}, {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]}, {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, {verbs: [SLAB], action: [goto, LOC_SLAB]}, {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]}, {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]}, {verbs: [UPWAR], action: [goto, LOC_DUSTY]}, {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]}, {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]}, {verbs: [DOWN], action: [goto, LOC_ANTEROOM]}, ] - LOC_SWISSCHEESE: description: long: |- You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. short: 'You''re in Swiss Cheese Room.' conditions: {DEEP: true} travel: [ {verbs: [NE], action: [goto, LOC_BEDQUILT]}, {verbs: [WEST], action: [goto, LOC_EASTEND]}, {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]}, {verbs: [CANYO], action: [goto, LOC_TALL]}, {verbs: [EAST], action: [goto, LOC_SOFTROOM]}, {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]}, {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]}, ] - LOC_EASTEND: description: long: |- You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. short: 'You''re at east end of Twopit Room.' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]}, {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]}, {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]}, ] - LOC_SLAB: description: long: |- You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. short: 'You''re in Slab Room.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_WESTEND]}, {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]}, {verbs: [NORTH], action: [goto, LOC_BEDQUILT]}, ] - LOC_SECRET1: description: long: 'You are in a secret n/s canyon above a large room.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]}, {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, {verbs: [SOUTH], action: [goto, LOC_SECRET4]}, {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]}, {verbs: [RESER], action: [goto, LOC_RESERVOIR]}, ] - LOC_SECRET2: description: long: 'You are in a secret n/s canyon above a sizable passage.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]}, {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]}, {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]}, ] - LOC_THREEJUNCTION: description: long: |- You are in a secret canyon at a junction of three canyons, bearing north, south, and se. The north one is as tall as the other two combined. short: 'You''re at junction of three secret canyons.' conditions: {DEEP: true} travel: [ {verbs: [SE], action: [goto, LOC_BEDQUILT]}, {verbs: [SOUTH], action: [goto, LOC_SECRET2]}, {verbs: [NORTH], action: [goto, LOC_WINDOW2]}, ] - LOC_LOWROOM: description: long: 'You are in a large low room. Crawls lead north, se, and sw.' short: 'You''re in large low room.' conditions: {DEEP: true} travel: [ {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]}, {verbs: [SW], action: [goto, LOC_WINDING]}, {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]}, {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]}, ] - LOC_DEADCRAWL: description: long: 'Dead end crawl.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]}, ] - LOC_SECRET3: description: long: |- You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. short: 'You''re in secret e/w canyon above tight canyon.' conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_KINGHALL]}, {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]}, {verbs: [WEST], action: [goto, LOC_SECRET6]}, {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]}, ] - LOC_WIDEPLACE: description: long: 'You are at a wide place in a very tight n/s canyon.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]}, {verbs: [NORTH], action: [goto, LOC_TALL]}, ] - LOC_TIGHTPLACE: description: long: 'The canyon here becomes too tight to go further south.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]}, ] - LOC_TALL: description: long: |- You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. short: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST], action: [goto, LOC_WIDEPLACE]}, {verbs: [WEST], action: [goto, LOC_BOULDERS1]}, {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]}, ] - LOC_BOULDERS1: description: long: 'The canyon runs into a mass of boulders -- dead end.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_TALL]}, ] - LOC_SEWER: description: long: |- The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit. short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, ] - LOC_ALIKE11: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [NORTH], action: [goto, LOC_ALIKE1]}, {verbs: [WEST], action: [goto, LOC_ALIKE11]}, {verbs: [SOUTH], action: [goto, LOC_ALIKE11]}, {verbs: [EAST], action: [goto, LOC_DEADEND8]}, ] - LOC_DEADEND8: description: long: 'Dead end' short: !!null conditions: {DEEP: true} hints: [*maze] travel: [ {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]}, ] - LOC_DEADEND9: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]}, ] - LOC_ALIKE12: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_PITBRINK]}, {verbs: [EAST], action: [goto, LOC_ALIKE13]}, {verbs: [WEST], action: [goto, LOC_DEADEND10]}, ] - LOC_ALIKE13: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [NORTH], action: [goto, LOC_PITBRINK]}, {verbs: [WEST], action: [goto, LOC_ALIKE12]}, {verbs: [NW], action: [goto, LOC_DEADEND12]}, ] - LOC_DEADEND10: description: long: 'Dead end' short: !!null conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]}, ] - LOC_DEADEND11: description: long: 'Dead end' short: !!null conditions: {DEEP: true, NOARRR: true} hints: [*maze] travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]}, ] - LOC_ALIKE14: description: long: 'You are in a maze of twisty little passages, all alike.' short: !!null conditions: {DEEP: true, NOBACK: true} hints: [*maze] travel: [ {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]}, ] - LOC_NARROW: description: long: |- You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. short: 'You''re in narrow corridor.' conditions: {DEEP: true} travel: [ {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]}, {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]}, ] - LOC_NOCLIMB: description: long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTPIT]}, ] - LOC_PLANTTOP: description: long: 'You have climbed up the plant and out of the pit.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_WESTEND]}, ] - LOC_INCLINE: description: long: |- You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. short: 'You''re at steep incline above large room.' conditions: {DEEP: true} travel: [ {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]}, {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]}, ] - LOC_GIANTROOM: description: long: |- You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. short: 'You''re in Giant Room.' conditions: {DEEP: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_NARROW]}, {verbs: [EAST], action: [goto, LOC_CAVEIN]}, {verbs: [NORTH], action: [goto, LOC_IMMENSE]}, ] - LOC_CAVEIN: description: long: 'The passage here is blocked by a recent cave-in.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]}, ] - LOC_IMMENSE: description: long: 'You are at one end of an immense north/south passage.' short: !!null conditions: {DEEP: true} sound: WIND_WHISTLES travel: [ {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]}, {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED], action: [goto, LOC_WATERFALL]}, {verbs: [NORTH], action: [speak, RUSTY_DOOR]}, ] - LOC_WATERFALL: description: long: |- You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. short: 'You''re in cavern with waterfall.' conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]}, {verbs: [GIANT], action: [goto, LOC_GIANTROOM]}, {verbs: [WEST], action: [goto, LOC_INCLINE]}, ] - LOC_SOFTROOM: description: long: |- You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. short: 'You''re in Soft Room.' conditions: {DEEP: true} travel: [ {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]}, ] - LOC_ORIENTAL: description: long: |- This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. short: 'You''re in Oriental Room.' conditions: {DEEP: true} travel: [ {verbs: [SE], action: [goto, LOC_SWISSCHEESE]}, {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]}, {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]}, ] - LOC_MISTY: description: long: |- You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. short: 'You''re in misty cavern.' conditions: {DEEP: true} sound: NO_MEANING travel: [ {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]}, {verbs: [WEST], action: [goto, LOC_ALCOVE]}, ] - LOC_ALCOVE: description: long: |- You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. short: 'You''re in alcove.' conditions: {DEEP: true} hints: [*dark] travel: [ {verbs: [NW, CAVER], action: [goto, LOC_MISTY]}, {verbs: [EAST, PASSA], action: ["special", 1]}, {verbs: [EAST], action: [goto, LOC_PLOVER]}, ] - LOC_PLOVER: description: long: |- You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. short: 'You''re in Plover Room.' conditions: {DEEP: true, LIT: true} hints: [*dark] travel: [ {verbs: [WEST, PASSA, OUT], action: ["special", 1]}, {verbs: [WEST], action: [goto, LOC_ALCOVE]}, {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]}, {verbs: [PLOVE], action: [goto, LOC_FOOF6]}, {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]}, ] - LOC_DARKROOM: description: long: 'You''re in the dark-room. A corridor leading south is the only exit.' short: 'You''re in dark-room.' conditions: {DEEP: true} hints: [*dark] travel: [ {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]}, ] - LOC_ARCHED: description: long: |- You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. short: 'You''re in arched hall.' conditions: {DEEP: true} travel: [ {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]}, ] - LOC_SHELLROOM: description: long: |- You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. short: 'You''re in Shell Room.' conditions: {DEEP: true} travel: [ {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]}, {verbs: [DOWN], action: [goto, LOC_SLOPING1]}, {verbs: [SOUTH], cond: [carry, CLAM], action: [speak, CLAM_BLOCKER]}, {verbs: [SOUTH], cond: [carry, OYSTER], action: [speak, OYSTER_BLOCKER]}, {verbs: [SOUTH], action: [goto, LOC_COMPLEX]}, ] - LOC_SLOPING1: description: long: 'You are in a long sloping corridor with ragged sharp walls.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]}, {verbs: [DOWN], action: [goto, LOC_CULDESAC]}, ] - LOC_CULDESAC: description: long: 'You are in a cul-de-sac about eight feet across.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]}, {verbs: [SHELL], action: [goto, LOC_SHELLROOM]}, ] - LOC_ANTEROOM: description: long: |- You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" short: 'You''re in anteroom.' conditions: {DEEP: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_COMPLEX]}, {verbs: [WEST], action: [goto, LOC_BEDQUILT]}, {verbs: [EAST], action: [goto, LOC_WITTSEND]}, ] - LOC_DIFFERENT1: description: long: 'You are in a maze of twisty little passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]}, {verbs: [SW], action: [goto, LOC_DIFFERENT4]}, {verbs: [NE], action: [goto, LOC_DIFFERENT5]}, {verbs: [SE], action: [goto, LOC_DIFFERENT6]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]}, {verbs: [NW], action: [goto, LOC_DIFFERENT8]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT9]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT10]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]}, {verbs: [DOWN], action: [goto, LOC_LONGWEST]}, ] - LOC_WITTSEND: description: long: 'You are at Witt''s End. Passages lead off in *ALL* directions.' short: 'You''re at Witt''s End.' conditions: {DEEP: true, NOBACK: true} hints: [*witt] travel: [ {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN], cond: [pct, 95], action: [speak, FUTILE_CRAWL]}, {verbs: [EAST], action: [goto, LOC_ANTEROOM]}, {verbs: [WEST], action: [speak, WAY_BLOCKED]}, ] - LOC_MIRRORCANYON: description: long: |- You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. short: 'You''re in Mirror Canyon.' conditions: {DEEP: true} hints: [*jade] sound: WIND_WHISTLES travel: [ {verbs: [SOUTH], action: [goto, LOC_SECRET1]}, {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]}, ] - LOC_WINDOW2: description: long: |- You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. short: 'You''re at window on pit.' conditions: {DEEP: true} travel: [ {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]}, {verbs: [JUMP], action: [goto, LOC_NECKBROKE]}, ] - LOC_TOPSTALACTITE: description: long: |- A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. short: 'You''re at top of stalactite.' conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET2]}, {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40], action: [goto, LOC_ALIKE6]}, {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]}, {verbs: [DOWN], action: [goto, LOC_ALIKE4]}, ] - LOC_DIFFERENT2: description: long: 'You are in a little maze of twisting passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT3]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT5]}, {verbs: [NW], action: [goto, LOC_DIFFERENT6]}, {verbs: [SE], action: [goto, LOC_DIFFERENT7]}, {verbs: [NE], action: [goto, LOC_DIFFERENT8]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT9]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]}, {verbs: [SOUTH], action: [goto, LOC_DEADEND13]}, ] - LOC_RESERVOIR: description: long: |- You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. short: 'You''re at reservoir.' conditions: {FLUID: true, DEEP: true} sound: STREAM_SPLASHES travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]}, {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]}, ] - LOC_DEADEND12: description: long: 'Dead end' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SE], action: [goto, LOC_ALIKE13]}, ] - LOC_NE: description: long: |- You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. short: 'You''re at ne end.' conditions: {DEEP: true, LIT: true} sound: MURMURING_SNORING travel: [ {verbs: [SW], action: [goto, LOC_SW]}, ] - LOC_SW: description: long: |- You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." short: 'You''re at sw end.' conditions: {DEEP: true, LIT: true} sound: SNAKES_HISSING travel: [ {verbs: [NE], action: [goto, LOC_NE]}, {verbs: [DOWN], action: [speak, GRATE_NOWAY]}, ] - LOC_SWCHASM: description: long: |- You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. short: 'You''re on sw side of chasm.' conditions: {DEEP: true} travel: [ {verbs: [SW], action: [goto, LOC_WINDING]}, {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]}, {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE], action: [speak, BRIDGE_GONE]}, {verbs: [OVER], action: ["special", 3]}, {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE], action: [goto, LOC_NOMAKE]}, {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, ] - LOC_WINDING: description: long: |- You are in a long winding corridor sloping out of sight in both directions. short: 'You''re in sloping corridor.' conditions: {DEEP: true} travel: [ {verbs: [DOWN], action: [goto, LOC_LOWROOM]}, {verbs: [UPWAR], action: [goto, LOC_SWCHASM]}, ] # Following three rooms are where the dragon lives. The code has a # wired-in assumption that the dragon corpse goes to LOC_SECRET5, - LOC_SECRET4: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]}, {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]}, ] - LOC_SECRET5: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_SECRET1]}, {verbs: [EAST], action: [goto, LOC_SECRET3]}, ] - LOC_SECRET6: description: long: 'You are in a secret canyon which exits to the north and east.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]}, {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]}, ] - LOC_NECHASM: description: long: |- You are on the far side of the chasm. A ne path leads away from the chasm on this side. short: 'You''re on ne side of chasm.' conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [NE], action: [goto, LOC_CORRIDOR]}, {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]}, {verbs: [OVER], action: ["special", 3]}, {verbs: [JUMP], action: [speak, CROSS_BRIDGE]}, {verbs: [FORK], action: [goto, LOC_FORK]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_CORRIDOR: description: long: |- You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. short: 'You''re in corridor.' conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ {verbs: [WEST], action: [goto, LOC_NECHASM]}, {verbs: [EAST, FORK], action: [goto, LOC_FORK]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_FORK: description: long: |- The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. short: 'You''re at fork in path.' conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ {verbs: [WEST], action: [goto, LOC_CORRIDOR]}, {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]}, {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]}, ] - LOC_WARMWALLS: description: long: |- The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. short: 'You''re at junction with warm walls.' conditions: {NOARRR: true, DEEP: true} sound: LOUD_ROAR travel: [ {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]}, {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]}, {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]}, ] - LOC_BREATHTAKING: description: long: |- You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south. short: 'You''re at breath-taking view.' conditions: {NOARRR: true, LIT: true, DEEP: true} hints: [*jade] sound: TOTAL_ROAR loud: true travel: [ {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]}, {verbs: [FORK], action: [goto, LOC_FORK]}, {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]}, {verbs: [JUMP], action: [goto, LOC_GRUESOME]}, ] - LOC_BOULDERS2: description: long: |- You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. short: 'You''re in Chamber of Boulders.' conditions: {NOARRR: true, DEEP: true} sound: DULL_RUMBLING travel: [ {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]}, {verbs: [FORK], action: [goto, LOC_FORK]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_LIMESTONE: description: long: You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. short: 'You''re in limestone passage.' conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]}, {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_BARRENFRONT: description: long: |- You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" short: 'You''re in front of Barren Room.' conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]}, {verbs: [FORK], action: [goto, LOC_FORK]}, {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_BARRENROOM: description: long: |- You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. short: 'You''re in Barren Room.' conditions: {NOARRR: true, DEEP: true} travel: [ {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]}, {verbs: [FORK], action: [goto, LOC_FORK]}, {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]}, ] - LOC_DIFFERENT3: description: long: 'You are in a maze of twisting little passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [WEST], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT4]}, {verbs: [NW], action: [goto, LOC_DIFFERENT5]}, {verbs: [SW], action: [goto, LOC_DIFFERENT6]}, {verbs: [NE], action: [goto, LOC_DIFFERENT7]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT4: description: long: 'You are in a little maze of twisty passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [NW], action: [goto, LOC_DIFFERENT1]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT7]}, {verbs: [SW], action: [goto, LOC_DIFFERENT8]}, {verbs: [NE], action: [goto, LOC_DIFFERENT9]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT10]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]}, {verbs: [SE], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT5: description: long: 'You are in a twisting maze of little passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT4]}, {verbs: [NE], action: [goto, LOC_DIFFERENT6]}, {verbs: [SW], action: [goto, LOC_DIFFERENT7]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT8]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]}, {verbs: [NW], action: [goto, LOC_DIFFERENT10]}, {verbs: [SE], action: [goto, LOC_DIFFERENT11]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT6: description: long: 'You are in a twisting little maze of passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [NE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]}, {verbs: [NW], action: [goto, LOC_DIFFERENT4]}, {verbs: [SE], action: [goto, LOC_DIFFERENT5]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT7]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT11]}, {verbs: [SW], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT7: description: long: 'You are in a twisty little maze of passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]}, {verbs: [SE], action: [goto, LOC_DIFFERENT3]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT6]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT8]}, {verbs: [SW], action: [goto, LOC_DIFFERENT9]}, {verbs: [NE], action: [goto, LOC_DIFFERENT10]}, {verbs: [NW], action: [goto, LOC_DIFFERENT11]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT8: description: long: 'You are in a twisty maze of little passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [EAST], action: [goto, LOC_DIFFERENT1]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT3]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]}, {verbs: [SW], action: [goto, LOC_DIFFERENT5]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]}, {verbs: [NW], action: [goto, LOC_DIFFERENT9]}, {verbs: [SE], action: [goto, LOC_DIFFERENT10]}, {verbs: [NE], action: [goto, LOC_DIFFERENT11]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT9: description: long: 'You are in a little twisty maze of passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [SE], action: [goto, LOC_DIFFERENT1]}, {verbs: [NE], action: [goto, LOC_DIFFERENT3]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]}, {verbs: [NW], action: [goto, LOC_DIFFERENT7]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]}, {verbs: [SW], action: [goto, LOC_DIFFERENT10]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT11]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT10: description: long: 'You are in a maze of little twisting passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT3]}, {verbs: [NE], action: [goto, LOC_DIFFERENT4]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT6]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]}, {verbs: [SE], action: [goto, LOC_DIFFERENT9]}, {verbs: [SW], action: [goto, LOC_DIFFERENT11]}, {verbs: [NW], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DIFFERENT11: description: long: 'You are in a maze of little twisty passages, all different.' short: !!null conditions: {DEEP: true, NOBACK: true} travel: [ {verbs: [SW], action: [goto, LOC_DIFFERENT1]}, {verbs: [NW], action: [goto, LOC_DIFFERENT3]}, {verbs: [EAST], action: [goto, LOC_DIFFERENT4]}, {verbs: [WEST], action: [goto, LOC_DIFFERENT5]}, {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]}, {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]}, {verbs: [SE], action: [goto, LOC_DIFFERENT8]}, {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]}, {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]}, {verbs: [NE], action: [goto, LOC_DIFFERENT2]}, ] - LOC_DEADEND13: description: long: 'Dead end' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]}, {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]}, {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]}, ] - LOC_ROUGHHEWN: description: long: 'You are in a long, rough-hewn, north/south corridor.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [NORTH], action: [goto, LOC_DEADEND13]}, {verbs: [SOUTH], action: [goto, LOC_LARGE]}, ] - LOC_BADDIRECTION: description: long: 'There is no way to go that direction.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_DEADEND13]}, ] - LOC_LARGE: description: long: 'You are in a large chamber with passages to the west and north.' short: !!null conditions: {DEEP: true} hints: [*ogre] travel: [ {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]}, {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]}, {verbs: [NORTH], action: [goto, LOC_STOREROOM]}, ] - LOC_STOREROOM: description: long: 'You are in the ogre''s storeroom. The only exit is to the south.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]}, ] - LOC_FOREST1: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_START]}, {verbs: [WEST], action: [goto, LOC_FOREST13]}, {verbs: [NORTH], action: [goto, LOC_FOREST2]}, {verbs: [SOUTH], action: [goto, LOC_FOREST3]}, ] - LOC_FOREST2: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST1]}, {verbs: [WEST], action: [goto, LOC_FOREST19]}, {verbs: [NORTH], action: [goto, LOC_FOREST3]}, {verbs: [SOUTH], action: [goto, LOC_FOREST18]}, ] - LOC_FOREST3: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]}, {verbs: [NORTH], action: [goto, LOC_FOREST2]}, {verbs: [SOUTH], action: [goto, LOC_FOREST1]}, ] - LOC_FOREST4: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]}, {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]}, ] - LOC_FOREST5: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]}, {verbs: [WEST], action: [goto, LOC_FOREST7]}, {verbs: [SOUTH], action: [goto, LOC_FOREST6]}, ] - LOC_FOREST6: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST5]}, {verbs: [WEST], action: [goto, LOC_FOREST7]}, {verbs: [NORTH], action: [goto, LOC_VALLEY]}, {verbs: [SOUTH], action: [goto, LOC_SLIT]}, ] - LOC_FOREST7: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST5]}, {verbs: [WEST], action: [goto, LOC_FOREST6]}, {verbs: [NORTH], action: [goto, LOC_GRATE]}, {verbs: [SOUTH], action: [goto, LOC_FOREST8]}, ] - LOC_FOREST8: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST9]}, {verbs: [WEST], action: [goto, LOC_FOREST11]}, {verbs: [NORTH], action: [goto, LOC_FOREST22]}, {verbs: [SOUTH], action: [goto, LOC_FOREST7]}, ] - LOC_FOREST9: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST11]}, {verbs: [WEST], action: [goto, LOC_FOREST8]}, {verbs: [NORTH], action: [goto, LOC_FOREST10]}, {verbs: [SOUTH], action: [goto, LOC_GRATE]}, ] - LOC_FOREST10: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_SLIT]}, {verbs: [WEST], action: [goto, LOC_FOREST11]}, {verbs: [NORTH], action: [goto, LOC_FOREST9]}, {verbs: [SOUTH], action: [goto, LOC_GRATE]}, ] - LOC_FOREST11: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST10]}, {verbs: [WEST], action: [goto, LOC_FOREST8]}, {verbs: [NORTH], action: [goto, LOC_FOREST22]}, {verbs: [SOUTH], action: [goto, LOC_FOREST9]}, ] - LOC_FOREST12: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST13]}, {verbs: [WEST], action: [goto, LOC_FOREST14]}, {verbs: [NORTH], action: [goto, LOC_FOREST22]}, {verbs: [SOUTH], action: [goto, LOC_VALLEY]}, ] - LOC_FOREST13: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST1]}, {verbs: [WEST], action: [goto, LOC_FOREST12]}, {verbs: [NORTH], action: [goto, LOC_FOREST20]}, {verbs: [SOUTH], action: [goto, LOC_HILL]}, ] - LOC_FOREST14: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_ROADEND]}, {verbs: [WEST], action: [goto, LOC_FOREST16]}, {verbs: [NORTH], action: [goto, LOC_FOREST15]}, {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, ] - LOC_FOREST15: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST16]}, {verbs: [WEST], action: [goto, LOC_FOREST22]}, {verbs: [NORTH], action: [goto, LOC_ROADEND]}, {verbs: [SOUTH], action: [goto, LOC_FOREST14]}, ] - LOC_FOREST16: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]}, {verbs: [WEST], action: [goto, LOC_FOREST14]}, {verbs: [SOUTH], action: [goto, LOC_FOREST15]}, ] - LOC_FOREST17: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST18]}, {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]}, {verbs: [NORTH], action: [goto, LOC_CLIFF]}, ] - LOC_FOREST18: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST19]}, {verbs: [WEST], action: [goto, LOC_FOREST17]}, {verbs: [NORTH], action: [goto, LOC_FOREST2]}, {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, ] - LOC_FOREST19: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST2]}, {verbs: [WEST], action: [goto, LOC_FOREST18]}, {verbs: [NORTH], action: [goto, LOC_CLIFF]}, {verbs: [SOUTH], action: [goto, LOC_FOREST20]}, ] - LOC_FOREST20: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_HILL]}, {verbs: [WEST], action: [goto, LOC_FOREST21]}, {verbs: [NORTH], action: [goto, LOC_FOREST19]}, {verbs: [SOUTH], action: [goto, LOC_FOREST13]}, ] - LOC_FOREST21: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST20]}, {verbs: [WEST], action: [goto, LOC_ROADEND]}, {verbs: [NORTH], action: [goto, LOC_FOREST18]}, {verbs: [SOUTH], action: [goto, LOC_FOREST21]}, ] - LOC_FOREST22: description: long: 'You are wandering aimlessly through the forest.' short: !!null conditions: {FOREST: true, NOBACK: true, LIT: true} hints: [*forest] travel: [ {verbs: [EAST], action: [goto, LOC_FOREST8]}, {verbs: [WEST], action: [goto, LOC_FOREST11]}, {verbs: [NORTH], action: [goto, LOC_FOREST15]}, {verbs: [SOUTH], action: [goto, LOC_FOREST12]}, ] - LOC_LEDGE: description: long: |- You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. short: 'You''re on ledge.' conditions: {ABOVE: true, LIT: true} travel: [ {verbs: [JUMP], action: [goto, LOC_NOMAKE]}, ] - LOC_RESBOTTOM: description: long: |- You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. short: 'You''re at bottom of reservoir.' conditions: {FLUID: true, DEEP: true} sound: TOTAL_ROAR loud: true travel: [ {verbs: [NORTH], action: [goto, LOC_RESNORTH]}, {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]}, ] - LOC_RESNORTH: description: long: |- You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. short: 'You''re north of reservoir.' conditions: {FLUID: true, DEEP: true} sound: WATERS_CRASHING travel: [ {verbs: [SOUTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]}, {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]}, {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]}, ] - LOC_TREACHEROUS: description: long: 'You are scrambling along a treacherously steep, rocky passage.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]}, {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]}, ] - LOC_STEEP: description: long: 'You are on a very steep incline, which widens at it goes upward.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]}, {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]}, ] - LOC_CLIFFBASE: description: long: |- You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. short: 'You''re at base of cliff.' conditions: {DEEP: true} travel: [ {verbs: [DOWN, SE], action: [goto, LOC_STEEP]}, {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]}, ] - LOC_CLIFFACE: description: long: 'You are climbing along a nearly vertical cliff.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]}, {verbs: [UPWAR], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]}, {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]}, ] - LOC_FOOTSLIP: description: long: |- Just as you reach the top, your foot slips on a loose rock and you tumble several hundred feet to join the other unlucky adventurers. short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, ] - LOC_CLIFFTOP: description: long: |- Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_CLIFFLEDGE]}, ] - LOC_CLIFFLEDGE: description: long: |- You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. short: 'You''re at top of cliff.' conditions: {DEEP: true} travel: [ {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]}, {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]}, ] - LOC_REACHDEAD: description: long: 'You have reached a dead end.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]}, ] - LOC_GRUESOME: description: long: 'There is now one more gruesome aspect to the spectacular vista.' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_NOWHERE]}, ] - LOC_FOOF1: description: long: '>>Foof!<<' short: !!null conditions: {} travel: [ {verbs: [], action: [goto, LOC_DEBRIS]}, ] - LOC_FOOF2: description: long: '>>Foof!<<' short: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, ] - LOC_FOOF3: description: long: '>>Foof!<<' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, ] - LOC_FOOF4: description: long: '>>Foof!<<' short: !!null conditions: {ABOVE: true} travel: [ {verbs: [], action: [goto, LOC_BUILDING]}, ] - LOC_FOOF5: description: long: '>>Foof!<<' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_PLOVER]}, ] - LOC_FOOF6: description: long: '>>Foof!<<' short: !!null conditions: {DEEP: true} travel: [ {verbs: [], action: [goto, LOC_Y2]}, ] arbitrary_messages: !!omap - NO_MESSAGE: !!null - CAVE_NEARBY: |- Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". You can type "help" for some general hints. For information on how to end your adventure, scoring, etc., type "info". \t\t\t - - - This program was originally developed by Willie Crowther. Most of the features of the current program were added by Don Woods. - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.' - DWARF_RAN: |- A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.' - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!' - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!' - SAYS_PLUGH: 'A hollow voice says "PLUGH".' - GETS_YOU: 'It gets you!' - MISSES_YOU: 'It misses!' - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.' - NO_INOUT_HERE: |- I don't know in from out here. Use compass points or name something in the general direction you want to go. - CANT_APPLY: 'I don''t know how to apply that word here.' - AM_GAME: &am_game 'I''m game. Would you care to explain how?' - NO_MORE_DETAIL: |- Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.' - W_IS_WEST: 'If you prefer, simply type w rather than west.' - REALLY_QUIT: 'Do you really want to quit now?' - PIT_FALL: 'You fell into a pit and broke every bone in your body!' - ALREADY_CARRYING: &already_carrying 'You are already carrying it!' - YOU_JOKING: 'You can''t be serious!' - BIRD_EVADES: |- The bird seemed unafraid at first, but as you approach it becomes disturbed and you cannot catch it. - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.' - NOTHING_LOCKED: 'There is nothing here with a lock!' - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!' - BIRD_ATTACKS: |- The little bird attacks the green snake, and in an astounding flurry drives the snake away. - NO_KEYS: 'You have no keys!' - NO_LOCK: 'It has no lock.' - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.' - ALREADY_LOCKED: 'It was already locked.' - ALREADY_UNLOCKED: 'It was already unlocked.' - BEAR_BLOCKS: |- There is no way to get past the bear to unlock the chain, which is probably just as well. - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.' - WHERE_QUERY: &where_query 'Where?' - NO_TARGET: 'There is nothing here to attack.' - BIRD_DEAD: 'The little bird is now dead. Its body disappears.' - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.' - KILLED_DWARF: 'You killed a little dwarf.' - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.' - BARE_HANDS_QUERY: 'With what? Your bare hands?' - BAD_DIRECTION: 'There is no way to go that direction.' - TWO_WORDS: 'Please stick to 1- and 2-word commands.' - OK_MAN: &ok_man 'OK' - CANNOT_UNLOCK: 'You can''t unlock the keys.' - FUTILE_CRAWL: |- You have crawled around in some little holes and wound up back in the main passage. - FOLLOW_STREAM: |- I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. - NEED_DETAIL: 'I need more detailed instructions to do that.' - NEARBY: &nearby |- I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. - OGRE_SNARL: 'The ogre snarls and shoves you back.' - HUH_MAN: &huh_man 'Huh?' - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?' - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.' - FEET_WET: 'Your feet are now wet.' - LOST_APPETITE: 'I think I just lost my appetite.' - THANKS_DELICIOUS: 'Thank you, it was delicious!' - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.' - GROUND_WET: 'Your bottle is empty and the ground is wet.' - CANT_POUR: 'You can''t pour that.' - WHICH_WAY: 'Which way?' - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.' - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.' - GRATE_NOWAY: 'You can''t go through a locked steel grate!' - YOU_HAVEIT: 'I believe what you want is right here with you.' - DONT_FIT: 'You don''t fit through a two-inch slit!' - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.' - NO_CROSS: 'There is no way across the fissure.' - NO_CARRY: 'You''re not carrying anything.' - NOW_HOLDING: 'You are currently holding the following:' - BIRD_PINING: |- It's not hungry (it's merely pinin' for the fjords). Besides, you have no bird seed. - BIRD_DEVOURED: 'The snake has now devoured your bird.' - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).' - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!' - NO_CONTAINER: 'You have nothing in which to carry it.' - BOTTLE_FULL: 'Your bottle is already full.' - NO_LIQUID: 'There is nothing here with which to fill the bottle.' - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!' - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.' - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"' - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.' - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.' - MUST_DROP: |- Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!' - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!' #- DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<' - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<' - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.' - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.' - PEARL_FALLS: |- A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. - OYSTER_OPENS: |- The oyster creaks open, revealing nothing but oyster inside. It promptly snaps shut again. - WAY_BLOCKED: |- You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.' - PIRATE_POUNCES: |- Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. - CAVE_CLOSING: |- A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." - EXIT_CLOSED: |- A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." - DEATH_CLOSING: |- It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day. - CAVE_CLOSED: |- The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... - VICTORY_MESSAGE: |- There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. - DEFEAT_MESSAGE: |- There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you! - SPLATTER_MESSAGE: |- There is a loud explosion, and you are suddenly splashed across the walls of the room. - DWARVES_AWAKEN: |- The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.' - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.' - NOT_CONNECTED: 'You can''t get there from here.' - TAME_BEAR: 'You are being followed by a very large, tame bear.' - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.' - FILL_INVALID: 'There is nothing here with which to fill it.' - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.' - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.' - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.' - TOO_FAR: 'It is too far up for you to reach.' - DWARF_SMOKE: |- You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.' - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.' - WELL_POINTLESS: 'Well, that was remarkably pointless.' - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.' - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.' - BIRD_BURNT: |- The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. - BRIEF_CONFIRM: |- Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "look". - ROCKY_TROLL: |- Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. - TROLL_RETURNS: |- The troll deftly catches the axe, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough." - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.' - TROLL_BLOCKS: 'The troll refuses to let you cross.' - BRIDGE_GONE: 'There is no longer any way across the chasm.' - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??' - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.' - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!' - BEAR_CHAINED: 'The bear is still chained to the wall.' - STILL_LOCKED: 'The chain is still locked.' - CHAIN_UNLOCKED: 'The chain is now unlocked.' - CHAIN_LOCKED: 'The chain is now locked.' - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.' - WANT_HINT: 'Do you want the hint?' - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.' - LAMP_DIM: |- Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. - LAMP_OUT: 'Your lamp has run out of power.' - PLEASE_ANSWER: 'Please answer the question.' - PIRATE_SPOTTED: |- There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.' - REPLACE_BATTERIES: |- Your lamp is getting dim. I'm taking the liberty of replacing the batteries. - MISSING_BATTERIES: |- Your lamp is getting dim, and you're out of spare batteries. You'd best start wrapping this up. - REMOVE_MESSAGE: |- You sift your fingers through the dust, but succeed only in obliterating the cryptic message. - CLUE_QUERY: |- Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? - WAYOUT_CLUE: |- It says, "There is a way out of this place. Do you need any more information to escape? Sorry, but this initial hint is all you get." - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.' - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.' - PROD_DWARF: |- You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. - THIS_ACCEPTABLE: 'Is this acceptable?' # This message is not currently used #- ALREADY_OVER: |- # This adventure is already over. To start a new adventure, or to # resume an earlier adventure, please run a fresh copy of the program. - OGRE_FULL: 'The ogre doesn''t appear to be hungry.' - OGRE_DODGE: |- The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. - OGRE_PANIC1: |- The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarves, who flee in panic. You are left alone in the room. - OGRE_PANIC2: |- The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. - FREE_FLY: 'The bird flies about agitatedly for a moment.' - CAGE_FLY: 'The bird flies agitatedly about the cage.' - NECKLACE_FLY: |- The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. - WATER_URN: |- You empty the bottle into the urn, which promptly ejects the water with uncanny accuracy, squirting you directly between the eyes. - OIL_URN: 'Your bottle is now empty and the urn is full of oil.' - FULL_URN: 'The urn is already full of oil.' - URN_NOPOUR: 'There''s no way to get the oil out of the urn.' - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.' - URN_GENIES: |- As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?' - GEM_FITS: 'The gem fits easily into the cavity.' - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.' - RUG_WIGGLES: |- The persian rug draped over your shoulder seems to wriggle for a moment, but then subsides. - RUG_SETTLES: 'The persian rug settles gently to the ground.' - RUG_HOVERS: 'The rug hovers stubbornly where it is.' - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.' - RUG_NOTHING2: |- If you mean to use the persian rug, it does not appear inclined to cooperate. - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.' - RUG_GOES: |- You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. - RUG_RETURNS: 'The rug ferries you back across the chasm.' - ALL_SILENT: 'All is silent.' - STREAM_GURGLES: 'The stream is gurgling placidly.' - WIND_WHISTLES: 'The wind whistles coldly past your ears.' - STREAM_SPLASHES: 'The stream splashes loudly into the pool.' - NO_MEANING: 'You are unable to make anything of the splashing noise.' - MURMURING_SNORING: |- You can hear the murmuring of the beanstalks and the snoring of the dwarves. - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.' - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.' - LOUD_ROAR: 'The roar is quite loud here.' - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.' - BIRD_CRAP: |- The bird eyes you suspiciously and flutters away. A moment later you feel something wet land on your head, but upon looking up you can see no sign of the culprit. - FEW_DROPS: 'There are only a few drops--not enough to carry.' - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)' - TOOK_LONG: 'It''s a pity you took so long about it.' - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?' - FOREST_QUERY: !!null - WATERS_CRASHING: 'The waters are crashing loudly against the shore.' - THROWN_KNIVES: '%d of them throw knives at you!' - MULTIPLE_HITS: '%d of them get you!' - ONE_HIT: 'One of them gets you!' - NONE_HIT: 'None of them hits you!' - DONT_KNOW: 'Sorry, I don''t know the word "%s".' - WHAT_DO: 'What do you want to do with the %s?' - NO_SEE: 'I see no %s here.' - DO_WHAT: '%s what?' - OKEY_DOKEY: 'Okay, "%s".' - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.' - SUSPEND_WARNING: |- I can suspend your Adventure for you so that you can resume later, but it will cost you 5 points. - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.' - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.' - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.' - NO_HIGHER: |- To achieve the next higher rating would be a neat trick! Congratulations!! - OFF_SCALE: 'You just went off my scale!!' - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".' # This message is not currently used #- TABLE_SPACE: |- # Table space used: # %d of %d words of messages %d of %d travel options # %d of %d vocabulary words %d of %d locations # %d of %d objects %d of %d action verbs # %d of %d "random" messages %d of %d "class" messages # %d of %d hints %d of %d turn threshholds' - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.' - VERSION_SKEW: |- I'm sorry, but that Adventure was begun using Version %d.%d of the save file format, and this program uses Version %d.%d. You must find an instance using that other version in order to resume that Adventure. # This message is not currently used #- SAVE_TAMPERING: |- # A dark fog creeps in to surround you. From somewhere in the fog you # hear a stern voice. "This Adventure has been tampered with! You have # been dabbling in magic, knowing not the havoc you might cause thereby. # Leave at once, before you do irrevocable harm!" The fog thickens, # until at last you can see nothing at all. Your vision then clears, # and you find yourself back in The Real World. - TWIST_TURN: |- Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. - GO_UNNEEDED: |- You don't have to say "go" every time; just specify a direction or, if it's nearby, name the place to which you wish to move. - NUMERIC_REQUIRED: This command requires a numeric argument. classes: - threshold: 0 message: !!null - threshold: 45 message: 'You are obviously a rank amateur. Better luck next time.' - threshold: 120 message: 'Your score qualifies you as a novice class adventurer.' - threshold: 170 message: 'You have achieved the rating: "Experienced Adventurer".' - threshold: 250 message: 'You may now consider yourself a "Seasoned Adventurer".' - threshold: 320 message: 'You have reached "Junior Master" status.' - threshold: 375 message: 'Your score puts you in Master Adventurer Class C.' - threshold: 410 message: 'Your score puts you in Master Adventurer Class B.' - threshold: 426 message: 'Your score puts you in Master Adventurer Class A.' - threshold: 429 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!' - threshold: 9999 message: |- 'Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to my knowledge, never achieved this threshhold in fewer than 330 turns.' turn_thresholds: - threshold: 350 point_loss: 2 message: |- Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. - threshold: 500 point_loss: 3 message: '500 turns? That''s another few points you''ve lost.' - threshold: 1000 point_loss: 5 message: 'Are you still at it? Five points off for exceeding 1000 turns!' - threshold: 2500 point_loss: 10 message: |- Good grief, don't you *EVER* give up? Do you realize you've spent over 2500 turns at this? That's another ten points off, a total of twenty points lost for taking so long. objects: !!omap - NO_OBJECT: inventory: !!null descriptions: !!null - KEYS: words: ['keys', 'key'] inventory: 'Set of keys' locations: LOC_BUILDING descriptions: - 'There are some keys on the ground here.' - LAMP: words: ['lamp', 'lante'] inventory: 'Brass lantern' locations: LOC_BUILDING states: [LAMP_DARK, LAMP_BRIGHT] descriptions: - 'There is a shiny brass lamp nearby.' - 'There is a lamp shining nearby.' changes: - 'Your lamp is now off.' - 'Your lamp is now on.' - GRATE: words: ['grate'] inventory: '*grate' locations: [LOC_GRATE, LOC_BELOWGRATE] immovable: true states: [GRATE_CLOSED, GRATE_OPEN] descriptions: - 'The grate is locked.' - 'The grate is open.' changes: - 'The grate is now locked.' - 'The grate is now unlocked.' - CAGE: words: ['cage'] inventory: 'Wicker cage' locations: LOC_COBBLE descriptions: - 'There is a small wicker cage discarded nearby.' - ROD: words: ['rod'] inventory: 'Black rod' locations: LOC_DEBRIS descriptions: - 'A three foot black rod with a rusty star on an end lies nearby.' - ROD2: words: ['rod'] inventory: 'Black rod' locations: LOC_NOWHERE descriptions: - 'A three foot black rod with a rusty mark on an end lies nearby.' - STEPS: words: ['steps'] inventory: '*steps' locations: [LOC_PITTOP, LOC_MISTHALL] immovable: true states: [STEPS_DOWN, STEPS_UP] descriptions: - 'Rough stone steps lead down the pit.' - 'Rough stone steps lead up the dome.' - BIRD: words: ['bird'] inventory: 'Little bird in cage' locations: LOC_BIRD states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED] descriptions: - 'A cheerful little bird is sitting here singing.' - 'There is a little bird in the cage.' - 'A cheerful little bird is sitting here singing.' sounds: - 'The bird''s singing is quite melodious.' - 'The bird does not seem inclined to sing while in the cage.' - 'It almost seems as though the bird is trying to tell you something.' - |- To your surprise, you can understand the bird''s chirping; it is singing about the joys of its forest home. - 'The bird does not seem inclined to sing while in the cage.' - |- The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "%s". You thank the bird for this information, and it flies off into the forest. - DOOR: words: ['door'] inventory: '*rusty door' locations: LOC_IMMENSE immovable: true states: [DOOR_RUSTED, DOOR_UNRUSTED] descriptions: - 'The way north is barred by a massive, rusty, iron door.' - 'The way north leads through a massive, rusty, iron door.' changes: - 'The hinges are quite thoroughly rusted now and won''t budge.' - |- The oil has freed up the hinges so that the door will now move, although it requires some effort. - PILLOW: words: ['pillo', 'velve'] inventory: 'Velvet pillow' locations: LOC_SOFTROOM descriptions: - 'A small velvet pillow lies on the floor.' - SNAKE: words: ['snake'] inventory: '*snake' locations: LOC_KINGHALL immovable: true states: [SNAKE_BLOCKS, SNAKE_CHASED] descriptions: - 'A huge green fierce snake bars the way!' - '' # chased away sounds: - 'The snake is hissing venomously.' - '' - FISSURE: words: ['fissu'] inventory: '*fissure' locations: [LOC_EASTBANK, LOC_WESTBANK] immovable: true states: [UNBRIDGED, BRIDGED] descriptions: - '' - 'A crystal bridge spans the fissure.' changes: - 'The crystal bridge has vanished!' - 'A crystal bridge now spans the fissure.' - OBJ_13: words: ['table'] inventory: '*stone tablet' locations: LOC_DARKROOM immovable: true descriptions: - |- A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" texts: - '"Congratulations on bringing light into the dark-room!"' - CLAM: words: ['clam'] inventory: 'Giant clam >GRUNT!<' locations: LOC_SHELLROOM descriptions: - 'There is an enormous clam here with its shell tightly closed.' sounds: - 'The clam is as tight-mouthed as a, er, clam.' - OYSTER: words: ['oyste'] inventory: 'Giant oyster >GROAN!<' locations: LOC_NOWHERE descriptions: - 'There is an enormous oyster here with its shell tightly closed.' - 'Interesting. There seems to be something written on the underside of\nthe oyster.' sounds: - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.' - 'It says the same thing it did before. Hm, maybe it''s a pun?' - MAGAZINE: words: ['magaz', 'issue', 'spelu', '"spel'] inventory: '"Spelunker Today"' locations: LOC_ANTEROOM descriptions: - 'There are a few recent issues of "Spelunker Today" magazine here.' texts: - |- I'm afraid the magazine is written in dwarvish. But pencilled on one cover you see, "Please leave the magazines at the construction site." - DWARF: words: ['dwarf', 'dwarv'] inventory: !!null locations: LOC_NOWHERE immovable: true descriptions: !!null - KNIFE: words: ['knife', 'knive'] inventory: !!null locations: LOC_NOWHERE descriptions: !!null - FOOD: words: ['food', 'ratio'] inventory: 'Tasty food' locations: LOC_BUILDING descriptions: - 'There is food here.' - BOTTLE: words: ['bottl', 'jar'] inventory: 'Small bottle' locations: LOC_BUILDING states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE] descriptions: - 'There is a bottle of water here.' - 'There is an empty bottle here.' - 'There is a bottle of oil here.' changes: - 'Your bottle is now full of water.' - 'The bottle of water is now empty.' - 'Your bottle is now full of oil.' - WATER: words: ['water', 'h2o'] inventory: 'Water in the bottle' locations: LOC_NOWHERE descriptions: !!null - OIL: words: ['oil'] inventory: 'Oil in the bottle' locations: LOC_NOWHERE descriptions: !!null - MIRROR: words: ['mirro'] inventory: '*mirror' locations: LOC_MIRRORCANYON immovable: true states: [MIRROR_UNBROKEN, MIRROR_BROKEN] descriptions: - '' - '' changes: - '' - |- You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. - PLANT: words: ['plant', 'beans'] inventory: '*plant' locations: LOC_WESTPIT immovable: true states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN] descriptions: - 'There is a tiny little plant in the pit, murmuring "water, water, ..."' - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"' - 'There is a gigantic beanstalk stretching all the way up to the hole.' changes: - 'You''ve over-watered the plant! It''s shriveling up! And now . . .' - 'The plant spurts into furious growth for a few seconds.' - 'The plant grows explosively, almost filling the bottom of the pit.' sounds: - 'The plant continues to ask plaintively for water.' - 'The plant continues to demand water.' - 'The plant now maintains a contented silence.' - PLANT2: words: ['plant'] inventory: '*phony plant' # seen in Twopit Room only when tall enough locations: [LOC_WESTEND, LOC_EASTEND] immovable: true descriptions: - '' - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.' - 'There is a huge beanstalk growing out of the west pit up to the hole.' - OBJ_26: words: ['stala'] inventory: '*stalactite' locations: LOC_TOPSTALACTITE immovable: true descriptions: - '' - OBJ_27: words: ['shado', 'figur', 'windo'] inventory: '*shadowy figure and/or window' locations: [LOC_WINDOW1, LOC_WINDOW2] immovable: true descriptions: - 'The shadowy figure seems to be trying to attract your attention.' - AXE: words: ['axe'] inventory: 'Dwarf''s axe' locations: LOC_NOWHERE states: [AXE_HERE, AXE_LOST] descriptions: - 'There is a little axe here.' - 'There is a little axe lying beside the bear.' changes: - '' - 'The axe misses and lands near the bear where you can''t get at it.' - OBJ_29: words: ['drawi'] inventory: '*cave drawings' locations: LOC_ORIENTAL immovable: true descriptions: !!null - OBJ_30: words: ['pirat', 'genie', 'djinn'] inventory: '*pirate/genie' locations: LOC_NOWHERE immovable: true descriptions: !!null # never present - DRAGON: words: ['drago'] inventory: '*dragon' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS] descriptions: - 'A huge green fierce dragon bars the way!' - 'The blood-specked body of a huge green dead dragon lies to one side.' - 'The body of a huge green dead dragon is lying off to one side.' changes: - '' - |- Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) - 'Your head buzzes strangely for a moment.' sounds: - 'The dragon''s ominous hissing does not bode well for you.' - 'The dragon is, not surprisingly, silent.' - 'The dragon is, not surprisingly, silent.' - CHASM: words: ['chasm'] inventory: '*chasm' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true states: [TROLL_BRIDGE, BRIDGE_WRECKED] descriptions: - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"' - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.' changes: - '' - |- Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. - TROLL: words: ['troll'] inventory: '*troll' locations: [LOC_SWCHASM, LOC_NECHASM] immovable: true states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE] descriptions: - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.' - 'The troll steps out from beneath the bridge and blocks your way.' - '' # chased away changes: - '' - '' - |- The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. sounds: - 'The troll sounds quite adamant in his demand for a treasure.' - 'The troll sounds quite adamant in his demand for a treasure.' - '' - TROLL2: words: ['troll'] inventory: '*phony troll' locations: [LOC_NOWHERE, LOC_NOWHERE] immovable: true descriptions: - 'The troll is nowhere to be seen.' - BEAR: words: ['bear'] inventory: !!null locations: LOC_BARRENROOM immovable: true states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD] descriptions: - 'There is a ferocious cave bear eying you from the far end of the room!' - 'There is a gentle cave bear sitting placidly in one corner.' - 'There is a contented-looking bear wandering about nearby.' - '' changes: - '' - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.' - '' - '' - MESSAG: words: ['messa'] inventory: '*message in second maze' locations: LOC_NOWHERE immovable: true descriptions: - |- There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." texts: - '"This is not the maze where the pirate leaves his treasure chest."' - VOLCANO: words: ['volca', 'geyse'] inventory: '*volcano and/or geyser' locations: LOC_BREATHTAKING immovable: true descriptions: !!null - VEND: words: ['machi', 'vendi'] inventory: '*vending machine' locations: LOC_DEADEND13 immovable: true states: [VEND_BLOCKS, VEND_UNBLOCKS] descriptions: - |- There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." - |- There is a massive vending machine here, swung back to reveal a southward passage. changes: - 'The vending machine swings back to block the passage.' - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.' texts: - '"Drop coins here to receive fresh batteries."' - '"Drop coins here to receive fresh batteries."' - BATTERY: words: ['batte'] inventory: 'Batteries' locations: LOC_NOWHERE states: [FRESH_BATTERIES, DEAD_BATTERIES] descriptions: - 'There are fresh batteries here.' - 'Some worn-out batteries have been discarded nearby.' - OBJ_40: words: ['carpe', 'moss'] inventory: '*carpet and/or moss and/or curtains' locations: LOC_SOFTROOM immovable: true descriptions: !!null - OGRE: words: ['ogre'] inventory: '*ogre' locations: LOC_LARGE immovable: true descriptions: - 'A formidable ogre bars the northern exit.' sounds: - 'The ogre is apparently the strong, silent type.' - URN: words: ['urn'] inventory: '*urn' locations: LOC_CLIFF immovable: true states: [URN_EMPTY, URN_DARK, URN_LIT] descriptions: - 'A small urn is embedded in the rock.' - 'A small urn full of oil is embedded in the rock.' - 'A small oil flame extrudes from an urn embedded in the rock.' changes: - 'The urn is empty and will not light.' - 'The urn is now dark.' - 'The urn is now lit.' - CAVITY: words: ['cavit'] inventory: '*cavity' locations: LOC_NOWHERE immovable: true states: [CAVITY_FULL, CAVITY_EMPTY] descriptions: - '' # something in it - 'There is a small urn-shaped cavity in the rock.' - BLOOD: words: ['blood'] inventory: '*blood' locations: LOC_NOWHERE immovable: true descriptions: - '' # described with dragon - RESER: words: ['reser'] inventory: '*reservoir' locations: [LOC_RESERVOIR, LOC_RESNORTH] immovable: true states: [WATERS_UNPARTED, WATERS_PARTED] descriptions: - '' - 'The waters have parted to form a narrow path across the reservoir.' changes: - 'The waters crash together again.' - 'The waters have parted to form a narrow path across the reservoir.' - OBJ_46: words: ['appen', 'lepor'] inventory: 'Leporine appendage' locations: LOC_FOREST22 descriptions: - 'Your keen eye spots a severed leporine appendage lying on the ground.' - OBJ_47: words: ['mud'] inventory: '*mud' locations: LOC_DEBRIS immovable: true descriptions: - '' texts: - '"MAGIC WORD XYZZY"' - OBJ_48: words: ['note'] inventory: '*note' locations: LOC_NUGGET immovable: true descriptions: - '' texts: - '"You won''t get it up the steps"' - SIGN: words: ['sign'] inventory: '*sign' locations: LOC_ANTEROOM immovable: true states: [INGAME_SIGN, ENDGAME_SIGN] descriptions: - '' - '' texts: - |- Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company] - '"Treasure Vault. Keys in main office."' - NUGGET: words: ['gold', 'nugge'] inventory: 'Large gold nugget' locations: LOC_NUGGET treasure: true descriptions: - 'There is a large sparkling nugget of gold here!' - OBJ_51: words: ['diamo'] inventory: 'Several diamonds' locations: LOC_WESTBANK treasure: true descriptions: - 'There are diamonds here!' - OBJ_52: words: ['silve', 'bars'] inventory: 'Bars of silver' locations: LOC_FLOORHOLE treasure: true descriptions: - 'There are bars of silver here!' - OBJ_53: words: ['jewel'] inventory: 'Precious jewelry' locations: LOC_SOUTHSIDE treasure: true descriptions: - 'There is precious jewelry here!' - COINS: words: ['coins'] inventory: 'Rare coins' locations: LOC_WESTSIDE treasure: true descriptions: - 'There are many coins here!' - CHEST: words: ['chest', 'box', 'treas'] inventory: 'Treasure chest' locations: LOC_NOWHERE treasure: true descriptions: - 'The pirate''s treasure chest is here!' - EGGS: words: ['eggs', 'egg', 'nest'] inventory: 'Golden eggs' locations: LOC_GIANTROOM treasure: true states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE] descriptions: - 'There is a large nest here, full of golden eggs!' - 'The nest of golden eggs has vanished!' - 'Done!' - TRIDENT: words: ['tride'] inventory: 'Jeweled trident' locations: LOC_WATERFALL treasure: true descriptions: - 'There is a jewel-encrusted trident here!' - VASE: words: ['vase', 'ming', 'shard', 'potte'] inventory: 'Ming vase' locations: LOC_ORIENTAL treasure: true states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN] descriptions: - 'There is a delicate, precious, ming vase here!' - 'The floor is littered with worthless shards of pottery.' - 'The floor is littered with worthless shards of pottery.' changes: - 'The vase is now resting, delicately, on a velvet pillow.' - 'The ming vase drops with a delicate crash.' - 'You have taken the vase and hurled it delicately to the ground.' - EMERALD: words: ['emera'] inventory: 'Egg-sized emerald' locations: LOC_PLOVER treasure: true descriptions: - 'There is an emerald here the size of a plover''s egg!' - 'There is an emerald resting in a small cavity in the rock!' - PYRAMID: words: ['plati', 'pyram'] inventory: 'Platinum pyramid' locations: LOC_DARKROOM treasure: true descriptions: - 'There is a platinum pyramid here, 8 inches on a side!' - PEARL: words: ['pearl'] inventory: 'Glistening pearl' locations: LOC_NOWHERE treasure: true descriptions: - 'Off to one side lies a glistening pearl!' - RUG: words: ['rug', 'persi'] inventory: 'Persian rug' locations: [LOC_SECRET4, LOC_SECRET6] immovable: true treasure: true states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER] descriptions: - 'There is a persian rug spread out on the floor!' - 'The dragon is sprawled out on a persian rug!!' - 'There is a persian rug here, hovering in mid-air!' - OBJ_63: words: ['spice'] inventory: 'Rare spices' locations: LOC_BOULDERS2 treasure: true descriptions: - 'There are rare spices here!' - CHAIN: words: ['chain'] inventory: 'Golden chain' locations: LOC_BARRENROOM immovable: true treasure: true states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED] descriptions: - 'There is a golden chain lying in a heap on the floor!' - 'The bear is locked to the wall with a golden chain!' - 'There is a golden chain locked to the wall!' - RUBY: words: ['ruby'] inventory: 'Giant ruby' locations: LOC_STOREROOM treasure: true descriptions: - 'There is an enormous ruby here!' - 'There is a ruby resting in a small cavity in the rock!' - JADE: words: ['jade', 'neckl'] inventory: 'Jade necklace' locations: LOC_NOWHERE treasure: true descriptions: - 'A precious jade necklace has been dropped here!' - AMBER: words: ['amber', 'gemst'] inventory: 'Amber gemstone' locations: LOC_NOWHERE treasure: true states: [AMBER_IN_URN, AMBER_IN_ROCK] descriptions: - 'There is a rare amber gemstone here!' - 'There is an amber gemstone resting in a small cavity in the rock!' - SAPPH: words: ['sapph'] inventory: 'Star sapphire' locations: LOC_LEDGE treasure: true descriptions: - 'A brilliant blue star sapphire is here!' - 'There is a star sapphire resting in a small cavity in the rock!' - OBJ_69: words: ['ebony', 'statu'] inventory: 'Ebony statuette' locations: LOC_REACHDEAD treasure: true descriptions: - 'There is a richly-carved ebony statuette here!' obituaries: - query: |- Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? yes_response: |- All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... - query: |- You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? yes_response: |- Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. - query: |- Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!' actions: !!omap - ACT_NULL: message: !!null words: !!null - CARRY: message: *already_carrying words: ['g', 'carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf'] oldstyle: false - DROP: message: *arent_carrying words: ['drop', 'relea', 'free', 'disca', 'dump'] - SAY: message: NO_MESSAGE words: ['say', 'chant', 'sing', 'utter', 'mumbl'] - UNLOCK: message: *not_lockable words: ['unloc', 'open'] - NOTHING: message: NO_MESSAGE words: ['z', 'nothi'] oldstyle: false - LOCK: message: *not_lockable words: ['lock', 'close'] - LIGHT: message: *dont_understand words: ['light', 'on'] - EXTINGUISH: message: *dont_understand words: ['extin', 'off'] - WAVE: message: *nothing_happens words: ['wave', 'shake', 'swing'] - TAME: message: *am_game words: ['calm', 'placa', 'tame'] - GO: message: *where_query words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn'] - ATTACK: message: *ridiculous_attempt words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay'] - POUR: message: *arent_carrying words: ['pour'] - EAT: message: *ridiculous_attempt words: ['eat', 'devou'] - DRINK: message: |- You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. words: ['drink'] - RUB: message: |- Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens. words: ['rub'] - THROW: message: *arent_carrying words: ['throw', 'toss'] - QUIT: message: *huh_man words: ['quit'] - FIND: message: *nearby words: ['find', 'where'] - INVENTORY: message: *nearby words: ['i', 'inven'] oldstyle: false - FEED: message: 'There is nothing here to eat.' words: ['feed'] - FILL: message: 'You can''t fill that.' words: ['fill'] - BLAST: message: *requires_dynamite words: ['blast', 'deton', 'ignit', 'blowu'] - SCORE: message: *huh_man words: ['score'] - FEE: message: *not_knowhow words: ['fee'] - FIE: message: *not_knowhow words: ['fie'] - FOE: message: *not_knowhow words: ['foe'] - FOO: message: *not_knowhow words: ['foo'] - FUM: message: *not_knowhow words: ['fum'] - BRIEF: message: 'On what?' words: ['brief'] - READ: message: *dont_understand words: ['read', 'perus'] - BREAK: message: *beyond_power words: ['break', 'shatt', 'smash'] - WAKE: message: *ridiculous_attempt words: ['wake', 'distu'] - SAVE: message: *huh_man words: ['suspe', 'pause', 'save'] - RESUME: message: *huh_man words: ['resum', 'resta'] - FLY: message: *am_game words: ['fly'] - LISTEN: message: *dont_understand words: ['liste'] - PART: message: *nothing_happens words: ['z''zzz'] - SEED: message: 'Seed set to %d' words: ['seed'] - WASTE: message: 'Game limit is now %d' words: ['waste'] - ACT_UNKNOWN: message: *huh_man words: !!null - THANKYOU: message: 'You''re quite welcome.' words: ['thank'] noaction: true - INVALIDMAGIC: message: 'Good try, but that is an old worn-out magic word.' words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus'] noaction: true - HELP: message: |- I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter, east, west, north, south, up, or down. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. Some objects have unexpected effects; the effects are not always desirable! Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. One point often confusing to beginners is that, when there are several ways to go in a certain direction (e.g., if there are several holes in a wall), choosing that direction in effect chooses one of the ways at random; often, though, by specifying the place you want to reach you can guarantee choosing the right path. Also, to speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages and forest paths turn a lot, so leaving one place heading north doesn't guarantee entering the next from the south. However (another important point), except when you've used a "long distance" word such as "building", there is always a way to go back where you just came from unless I warn you to the contrary, even though the direction that takes you back might not be the reverse of what got you here. Good luck, and have fun! words: ['help', '?'] noaction: true - NO: message: *ok_man words: ['no'] noaction: true - TREE: message: |- The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- growth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. words: ['tree', 'trees'] noaction: true - DIG: message: |- Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. words: ['dig', 'excav'] noaction: true - LOST: message: 'I''m as confused as you are.' words: ['lost'] noaction: true - MIST: message: |- Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.' words: ['mist'] noaction: true - FBOMB: message: 'Watch it!' words: ['fuck'] noaction: true - STOP: message: 'I don''t know the word "stop". Use "quit" if you want to give up.' words: ['stop'] noaction: true - INFO: message: |- For a summary of the most recent changes to the game, say "news". If you want to end your adventure early, say "quit". To suspend your adventure such that you can continue later, say "suspend" (or "pause" or "save"). To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *DOES* happen (incidentally, there *ARE* ways to hasten things along), it means you're getting a bonus and have an opportunity to garner many more points in the Master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save time, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. words: ['info', 'infor'] noaction: true - SWIM: message: *not_knowhow words: ['swim'] noaction: true - WIZARD: message: 'Wizards are not to be disturbed by such as you.' words: ['wizar'] noaction: true - "YES": message: 'Guess again.' words: ['yes'] noaction: true - NEWS: message: |- Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. Version 2.5 was essentially the same as Version II; the cave and the hazards therein are unchanged, and top score is still 430 points. There are a few more hints, especially for some of the more obscure puzzles. There are a few minor bugfixes and cosmetic changes. You can now save a game and resume it at once (formerly you had to wait a while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. words: ['news'] noaction: true - ACT_VERSION: message: |- There is a puff of orange smoke; within it, fiery runes spell out: \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/ words: ['versi'] noaction: true # end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/cheat.c000066400000000000000000000054531315751312100241170ustar00rootroot00000000000000/* * 'cheat' is a tool for generating save game files to test states that ought * not happen. It leverages chunks of advent, mostly initialize() and * savefile(), so we know we're always outputing save files that advent * can import. */ #include #include #include #include #include "advent.h" int main(int argc, char *argv[]) { int ch; char *savefilename = NULL; int version = 0; FILE *fp = NULL; // Initialize game variables initialise(); /* we're generating a saved game, so saved once by default, * unless overridden with command-line options below. */ game.saved = 1; /* Options. */ const char* opts = "d:l:s:t:v:o:"; const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n" " -d number of deaths. Signed integer.\n" " -l lifetime of lamp in turns. Signed integer.\n" " -s number of saves. Signed integer.\n" " -t number of turns. Signed integer.\n" " -v version number of save format.\n" " -o required. File name of save game to write.\n"; while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'd': game.numdie = (turn_t)atoi(optarg); printf("cheat: game.numdie = %ld\n", game.numdie); break; case 'l': game.limit = (turn_t)atoi(optarg); printf("cheat: game.limit = %ld\n", game.limit); break; case 's': game.saved = (long)atoi(optarg); printf("cheat: game.saved = %ld\n", game.saved); break; case 't': game.turns = (turn_t)atoi(optarg); printf("cheat: game.turns = %ld\n", game.turns); break; case 'v': version = atoi(optarg); printf("cheat: version = %d\n", version); break; case 'o': savefilename = optarg; break; default: fprintf(stderr, usage, argv[0]); exit(EXIT_FAILURE); break; } } // Save filename required; the point of cheat is to generate save file if (savefilename == NULL) { fprintf(stderr, usage, argv[0]); fprintf(stderr, "ERROR: filename required\n"); exit(EXIT_FAILURE); } fp = fopen(savefilename, WRITE_MODE); if (fp == NULL) { fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename); exit(EXIT_FAILURE); } savefile(fp, version); fclose(fp); printf("cheat: %s created.\n", savefilename); return EXIT_SUCCESS; } open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/control000066400000000000000000000014561315751312100242710ustar00rootroot00000000000000# This is not a real Debian control file # It's project metadata for the shipper tool Package: open-adventure Description: Colossal Cave Adventure, the 1995 430-point version. This is the last descendent of the original 1976 Colossal Cave Adventure worked on by the original authors - Crowther & Woods. It has sometimes been known as Adventure 2.5. The original PDP-10 name 'advent' is used for the built program to avoid collision with the BSD Games version. #XBS-Destinations: freshcode Homepage: http://www.catb.org/~esr/open-adventure XBS-HTML-Target: index.html XBS-Repository-URL: https://gitlab.com/esr/open-adventure XBS-IRC-Channel: irc://chat.freenode.net/#open-adventure XBS-Project-Tags: Games/Entertainment XBS-VC-Tag-Template: %(version)s XBS-Logo: lamp.png XBS-Validate: make check open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/hints.adoc000066400000000000000000000011741315751312100246400ustar00rootroot00000000000000= Non-spoiler hints = Say the words you see. They can have interesting effects. Reading is fundamental. Yes, the fissure in the Hall of Mists can be bridged. By magic. "Free bird": It's more than an epic guitar solo. Do it twice! There is a legend that if you drink the blood of a dragon, you will be able to understand the speech of birds. That vending machine? It would be better off dead. Ogres laugh at humans, but for some reason dwarves frighten them badly. When rust is a problem, oil can be helpful. A lucky rabbit's foot might help you keep your footing. The troll might go away when you are no longer unbearable. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/history.adoc000066400000000000000000000166761315751312100252310ustar00rootroot00000000000000= A brief history of Colossal Cave Adventure = by Eric S. Raymond Adventure is the fons et origo of all later dungeon-crawling computer games, the grandaddy of interactive fiction, and one of the hallowed artifacts of hacker folklore. The very first version was released by Crowther in 1976, in FORTRAN on the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time writing what we could now call firmware for the earliest ARPANET routers.) It was a maze game based on the Colossal Cave complex in Kentucky, including fewer of the D&D-like elements now associated with the game. Adventure as we now know it, the ancestor of all later versions, was released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977 (some sources, apparently erroneously, say 1976). That version is sometimes known as 350-point Adventure. Between 1977 and 1995 Crowther and Woods themselves continued to work intermittently on the game. This main line of development culminated in the 1995 release of Adventure 2.5, also known as 430-point Adventure The earliest port to C was by Jim Gillogly under an early Unix running at the Rand Corporation in 1977; this version was later, and still is, included in the BSD Games collection. I have it from Don Woods directly that "[Jim Gillogly] was one of the first to request and receive a copy of the source" but that Woods did not actually know of the BSD port until I briefed him on it in 2017. (This contradicts some implications in third-party histories.) Many other people ported and extended the game in various directions. A notable version was the first game shipped for the IBM Personal Computer in 1981; neither Crowther nor Woods nor Gillogly were paid royalties. The history of these non-mainline versions is complex and murky. Functional differences were generally marked by changes in the maximum score as people added puzzles and rooms; however, multiple ports of some versions existed - some in FORTRAN, some in C, some in other languages - so the maximum point score is not completely disambiguating. Same articles at <> are a narrative of the history of the game. There is an in-depth study of its origins at <>. Many versions are collected at The Interactive Fiction Archive <>; note however that IFA's historical claims are thinly sourced and its dates for the earliest releases don't match either comments in the code or the careful reconstruction in <>. An attempt to untangle and document a lot of the non-mainline history has been made by Arthur O'Dwyer at <>. For our purposes, it will suffice to explain the chain of provenance that led from the original Adventure to the Open Adventure distributed with this document. The original 350-point ADVENT on the PDP-10 had been one of my formative experiences as a fledgling hacker in 1976-77. Forty years later, in February 2017, while doing some casual research into the history of text adventure games, I looked through some source code at <> and was delighted to learn of Adventure 2.5, a version of the Crowther-Woods mainline later than I had ever played. Adventure 2.5 had been shipped long enough ago that today's conventions of open-source licensing were not yet fully established. The Makefile contained a rights reservation by Don Woods and that was it. I wrote to Don asking permission to release 2.5 under 2-clause BSD; he replied on 15 May 2017 giving both permission and encouragement. Here is what Don said about differences between the original Adventure and 2.5: ............................................................................ > The bulk of the points come from five new 16-point treasures. (I say "bulk" > because I think at least one of the scores included some padding and I may > have tweaked those.) Each of the new treasures requires solving a puzzle > that's definitely at the tricky end of the scale for Adventure. Much of the > new stuff involves trying new directions and/or finding new uses for stuff > that already existed; e.g. the forest outside is no longer a small number of > locations with partially random movement, but is a full-fledged maze, one > that I hope has a character different from either of the previous two. > > As the text itself says, V2.5 is essentially the same as V2, with a few more > hints. (I think I came up with a better one for the endgame, too.) I don't > seem to have a copy of the similar text from V2, so I don't know whether/how > it described itself to new and seasoned players. > > The other big change, as I mentioned above, was I added a way of docking > points at a certain number of turns. This was my second attempt to do what > the batteries had been for: require being efficient to achieve top score. > Alas, the batteries led to players deliberately turning the lamp off/on > whenever they weren't moving or were in a lit area, making the game take > even longer! I set the requirement at what felt like a hard but fair > number of turns, then applied several sneaky tricks to shave off another > twenty. > > I hacked up a wrapper around the game (still in Fortran, most likely, but > I forget) that would try each initializing the RNG using each second of a > given day, while feeding in a script that either worked or aborted early > if anything went wrong (such as a dwarf blocking my path). As I recall, > it took less than a day's worth of RNG seeds to find one that worked. > > I verified my script could work given a favorable RNG, and stuck > that number in the message. > > I like how that final puzzle, unlike the game itself, does not readily > succumb even given access to the game source. You really need to fit > together not only the goals and the map and use of inventory space, but > also details like just what _can_ you do in the dark...? ............................................................................ == Earlier non-influences == There is record of one earlier dungeon-crawling game called "dnd", written in 1974-75 on the PLATO system at University of Illinois <>. This was in some ways similar to later roguelike games but not to Adventure. The designers of later roguelikes frequently site Adventure as an influence, but not dnd; like PLATO itself, dnd seems not to have become known outside of its own user community until rediscovered by computer historians many years after Adventure shipped. There was also Hunt The Wumpus <>, written by Gregory Yob in 1972. There is no evidence that Yob's original (circulated in BASIC among microcomputer enthusiasts) was known to the ARPANET- and minicomputer-centered culture Crowther and Woods were part of until well after Adventure was written. (I was a developer of the Nethack roguelike early in that game's history, in the late 1980s; we knew nothing of PLATO dnd. We did know of Hunt The Wumpus then from its early Unix port, but it didn't influence us either, nor in any apparent way the designers of other early roguelikes. After my time the wumpus was included as a monster in Nethack, but this was done in a spirit of conscious museumization after historians rediscovered Yob's game.) Neither of these games used an attempt at a natural-language parser even as primitive as Adventure's. == Sources == [bibliography] - [[[IFA]]] http://rickadams.org/adventure/ - [[[DA]]] http://www.filfre.net/sitemap/ - [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html - [[[DND]]] https://en.wikipedia.org/wiki/Dnd_(video_game) - [[[WUMPUS]]] https://en.wikipedia.org/wiki/Hunt_the_Wumpus - [[[QUUX]]] https://github.com/Quuxplusone/Advent open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/init.c000066400000000000000000000052721315751312100237750ustar00rootroot00000000000000#include #include #include #include #include #include "advent.h" /* * Initialisation */ struct settings_t settings = { .logfp = NULL, .oldstyle = false, .prompt = true }; struct game_t game = { .dloc[1] = LOC_KINGHALL, .dloc[2] = LOC_WESTBANK, .dloc[3] = LOC_Y2, .dloc[4] = LOC_ALIKE3, .dloc[5] = LOC_COMPLEX, /* Sixth dwarf is special (the pirate). He always starts at his * chest's eventual location inside the maze. This loc is saved * in chloc for ref. The dead end in the other maze has its * loc stored in chloc2. */ .dloc[6] = LOC_DEADEND12, .chloc = LOC_DEADEND12, .chloc2 = LOC_DEADEND13, .abbnum = 5, .clock1 = WARNTIME, .clock2 = FLASHTIME, .newloc = LOC_START, .loc = LOC_START, .limit = GAMELIMIT, .foobar = WORD_EMPTY, }; long initialise(void) { if (settings.oldstyle) printf("Initialising...\n"); srand(time(NULL)); long seedval = (long)rand(); set_seed(seedval); for (int i = 1; i <= NOBJECTS; i++) { game.place[i] = LOC_NOWHERE; } for (int i = 1; i <= NLOCATIONS; i++) { if (!(locations[i].description.big == 0 || tkey[i] == 0)) { int k = tkey[i]; if (T_TERMINATE(travel[k])) conditions[i] |= (1 << COND_FORCED); } } /* Set up the game.atloc and game.link arrays. * We'll use the DROP subroutine, which prefaces new objects on the * lists. Since we want things in the other order, we'll run the * loop backwards. If the object is in two locs, we drop it twice. * Also, since two-placed objects are typically best described * last, we'll drop them first. */ for (int i = NOBJECTS; i >= 1; i--) { if (objects[i].fixd > 0) { drop(i + NOBJECTS, objects[i].fixd); drop(i, objects[i].plac); } } for (int i = 1; i <= NOBJECTS; i++) { int k = NOBJECTS + 1 - i; game.fixed[k] = objects[k].fixd; if (objects[k].plac != 0 && objects[k].fixd <= 0) drop(k, objects[k].plac); } /* Treasure props are initially -1, and are set to 0 the first time * they are described. game.tally keeps track of how many are * not yet found, so we know when to close the cave. */ for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (objects[treasure].is_treasure) { if (objects[treasure].inventory != 0) game.prop[treasure] = STATE_NOTFOUND; game.tally = game.tally - game.prop[treasure]; } } game.conds = setbit(11); return seedval; } open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/lamp.png000066400000000000000000000116771315751312100243330ustar00rootroot00000000000000‰PNG  IHDR#<ìYbKGDÿÿÿ ½§“ pHYs  šœtIMEá »Š"ªLIDAThÞÍ™kŒ]×yžŸuÙ—ssfÎ\9¤†¤H]¨È¶(G‘åĤ×µá…S2qÚ¸I/j‹ºIã^Ò?­HôWŠ´Q¤BÕ4uâ *HØpÃn¥¸¢äÈVdJ–m‘‚Mr(ÉáÜçÜϾ­õõDz\ÉŠŠæG°±½6öz÷÷½ïZßz—þivç¦Ôq…^<ŒØ|SÌ£¦§QgÏÊð/úˆRJÉ_Â_Ý#rJp€SJ™éiÂZL™ü…`æç‰Ñ_˜ï7qÀàæõ¦ö¡U?Ù6‹!ÕBcúCìt™—ßfþ]jþÚ·äÚÿmäì;AüÑSuߥÒï£JŸøö6»¼dŽj%¯éÏ+¥,Þ„lMÔø pí ?øŽR¨ÞÉ{?ŸzðÜ2ÿ²=ä¯ZÍh,aÛ =åè+@ Ô†@4v…q ~wYöþŸì‚>à;ŠL]óžV‰—Ò„åNÊÏ è²ØÐi8.jKœ:æ3˜qBºKñÇKôf¢¿”w&ñܳÐâÅ,áòÚˆ¿»’Ó »,¸²f2iö9C±ôî)žz5á=oÁGy;½mšNUÕæ8ïíÜ{aôé ü­ÕM~,% Dçg4Åšºƒ0íùÄ_çO%ž{æ%yöªI¿]g6N-‡ûö޳¸1ÀFŽ#Šˆ0 нY+£’’P3°ŠT ²±Å·º<0Óû’6À䤚ý÷óÞqÍØ·V)}n^ÚàÞQB …AÁ«ÄT"¶k!}£LSTS †„fÀ!²÷S©xT0ak”cžöåmi¿#0³êî(ãW®Ñv_Øò¡^J”™@ä ’ªMJ‘f¬±Ô 0â©Ã†W{9µ-T«šÊ¥v›£WÜo"{¦ùãÝ5^>{Û€gÞ˜RÆ!I8öê%&¬elLøzžSÌÁŒ"K(̼ãÕ1áJÜÀ7*\kpõ|mÃñP .l³Ò˜ýcü»ñåÿ5½)2¦JÐòŒ#îõ†pLãÆ¡2Ò¨=5ýFÂÜÕ6Ÿ®F‰Â努ß÷ÌhÅÐy†©°Ç)öÇš±L‘”#^]†)å#!ß¾žó…œ¸cÙ²!ÛoòjÊrl5„’a;Ô´ê–|®ÌµûgùÜßÏ˪ÄtÝÀDA{ŠºGÆ /{¢(' "[`MFùF• ›÷íç³û0Ÿî+ö-;ÍôÇ-sKgÊbÞ–3VãË–eçpµˆ-ØÏÅ/¬ñþ¤à¯OiÎÞž—n,™Ñ|I3,k–#a)¢A†î çRú†Ð¤¶ü•‹Åo|`ÿ¶T極!÷ßñçIHyXc¸ù|}ýsØÎˆ’€)9FÚ£†–ꪦ>Õäz-æ )<¸†oõ„µLÑÍ(S ä£5ÈŽÛ|Á¸Gjã1"žP`BeUXÐ!ªQe»)o.M^“±BrˆB‡Ï…šqý­VÄêÞq¾øõüì*)éˆ ¶ @v3ñJ ÆwZ.‘P+‡¬äÑxP”C2—¿yíz3•Œ 0¸Ô1-"XõŽZ#!­¶Qu¡3ˆ¸6 ÁP`q²B *ñŠ®@!Ú$^h¹|Ï,¯L×éFuq¸²aJµ½ gúÕ’Çš°ˆÈêš9­¹º4Æv9¤rà5û2†¾ í O[娖Å3ã4ÎƹqÐ.eòò"{îžfqPåp{»=ÀÿȱۮÍãh ¼Ú£Rå"!ˆ5ƒèâËä¶9è„F%`¹¡X¬y–f.… ùPÑÌ⾦524†Žé‘fïµ>šêñ߬eX %K¿3"Ì5{Ë4¥CÌVŸx˜³ ai¬ÙŨQak#ãN T±¬Ö-“ÍÙ»ª¸©3³5š“1Í©˜ ÔC®YM:t¼ÛfغeE„<ðB>ÞÞ"yKΜ<‰zpüÀkJ hFg ©A?e·õä¡BiÍ(1ÔÚ†™‘¦å eb xM[¢’f[ õn—êL•%åéä‚*‚Ð2›v™zK0wŸC #âB‹€jÆŠ$TZ0Z\§š:æ#ÅÈz"çq8è%4Ê4Û5aÝÂOf ¦lij÷X¸{œ@;…Zß÷zhq¬¼%˜ó‡P‰¦ÜI¨æŠ‘U¤ZUj,_]cÁà—Öé²ÅX©Š´BJ^Af)fèC¨ïb°zˆô.!¿³$%jƒ!ƒòyìÕ4ñªc®²ô)Š^ zS«”9‹WˆœW’ª‡¤¯ÙÙ÷ ^”Ƈ0Š «IÓsTDÑ4;“€ôþ.íY¡W·äaBÙôiFvÎÓ¿£C¿iX/EäV“{˜¸Ñc¾Yb[k(º%C6„Ú¯ÿ:ÇÑìŒF)…BhCÕ@²H˜~y™S&/ú%¡ïx‹*iÂÙ=}Ê¡%QGhÕüËÕ™—cȇs³M¶”ÅW4iUÓöŽèÅâãú8hN×DÜÙ˜H‘1+ÂØ“ç˜^±J9Ôì 5*TŒî—°…ƆxX¢Z®¦–Ju Få\1ÔE‘U4Ûiή…=ôo,±ÝuìN<õÕ_þsÊröá6 ¥ŽBŸäŒ¾ê„x˜4à#PG 5qŽ@•C¶UEwFìÊIƒïÏÒ©ÝÏåý6nwtw Ý2äÔ‡ŠuWИÞEÇà s(ÊNhŒJ?°6=¼jI£ð%/@u™Ë£ «Ò0ÔÎДœR]A H‘$OÑíQŽrÊÕˆÚ²T“kEêržgv-‡B1pŽÚLÄ¥®¦]òØ“ê¨]æ .,7Ésÿ~jÀn«qZA I¤AfPÓÂZƒà BOÇD±¦?Sa)U¬­o ®*bU&©…”®¦´ºN[^«i®t<þrˆ‹5—RÇàÂ¥MjOð´x´8Á6õP¨Šm%¨Á‰B5•0èØÓݽj…ÕÚn^k¾ŸëæÇiw®P«¤ì¹>¤ñªM¾åX¨8lÕre³‹òB(‚DB®)„ˆR¨-ŠV'àÐ1ÜÁ„é1C³“ä–ú“0è}…Q¬GAϠÄQ©D8QÅ×cºwìe=mqÉþÁìSê=òÜü<ß’]÷K“®Ž [6¤ç,³Ê2½p'E»J:Hhv ½Šã¶iÑTH¨NˆÂkÎíÈzà©Z@e9ˆ¢øðOÑÅ’— åFÆ£‡›}ª”hÊnÌËgÕœh&Ïh°R‰ð ºG ¸6÷;ú£ŒþºÅ:°±¦WŒGû@‚]~¾#¥õ‡ŸòÑf6cW/d½#t×`wàKŸ’*»]‹Žê2Øž'Ù¨°¸øÔÙKüÒÝzê3DŸ;´RxbÃ5BŽ£í×ð;`ž>âlHWй!î,|þ÷)ð `…î-ž*t4wu ŠIŦòØ@ÑÏìvʾ©ˆÎºfuÛð­eÇw»÷ð2ÿhQó™Ã£MÛÓ„”FµLȰTK«Dòî4ÍÑ3 ¤ØPŠÄ ¦s9)ØõÓrP🰈ôg>Æcý(¿ñüÒÅÿuÃÌÿé²¹ã…ÛúúuO¿ÆÞçnP_\ãËõ{ùëS¼ðí{xò=Ò—ÿxlø0Ø^å-õ ¢B³œr£Dxs®S–É#"+ûä^úçßो {Vø½vÆKËü›nSß<ô¯9·ô+\;sHž?3Kw‚ù=}Vg(àÂq‘r›Žðës¤_ýBüì/¸OƒÚǹX=ðÛš¥ÿ<×Zã†ÞÜn⎧i4íV…”>qæ õ‹GUô_ÿò±‡9öZŸúãšÁ¡ ÿóeaϹ„÷ 2¦ŠœrḞz=á¾R_ q‘'ѶӒ šˆöÀ³Ö°%ÃmkmO–žº¢1gX<8I°‘P”KüÑGöqúäA¶.ø ÃIDPp껾ÌÃsð÷â;ò’©²ÝòÞ±”j®ˆ.fìvMF“!¯Vcúƒ ®v˜\ÑæLŽWhï‰ù昡å4“™f#WôJŠ®u#Å~ÏŠÿ>Óà+¿ûYÛ™ôNcx§0rîDÿŽüþ…ˆåæu>¸•ð¾@Qٽð9gé¼TƒEÅåáâAճ¾–»˜Œ,íØ±¡ Z¦',½ ¢•X[N™h'Ì÷rLby¡ð¼-óÝ÷¾­ß½e£!¢xËa<ÇSxþìŸìþøÏü–m'üô†áŸÝiüdÎõ‰^«2ùÙ³5ÇÚ˜f» w%1Q­Æ3Ma)H/ô¹¿·-Ä\+“u„ÖJNÃ(þ‡/¸xUÑ©–yijšï|ñ«²­åüݹõs¿¬¹ð N/byÿ£kŸ[{4›µjž˜éIËÙŶz1ƒd‰£´­ØgcÒùOþÄ»ø²)P×W˜^¤ÔϨ%)Î(TW{¸p ÅgÏ\£Ô©²ô‹óÿø#’œ8w JÅ)¥9†œ>: yD Ÿ¹ø‰øÆc¡á“ó!‹·6›©XbÝc¸]0ÑuTâ›ó-¾×lÒé Á Eô6»‡CªYJ=WLô5µ®¢Óªówž\”'ÕŽá (ü)ÐÇv }ì™Ê™ÜIÙàö‘cp\–ùŒ3Yt!·ÌoôŒèÔ {“8R s$ôTÃ6÷ù6Î;¢4ÅØ&±(R #include #include #include #include #include #include #include "advent.h" #include "dungeon.h" #define DIM(a) (sizeof(a)/sizeof(a[0])) // LCOV_EXCL_START // exclude from coverage analysis because it requires interactivity to test static void sig_handler(int signo) { if (signo == SIGINT) { if (settings.logfp != NULL) fflush(settings.logfp); } exit(EXIT_FAILURE); } // LCOV_EXCL_STOP /* * MAIN PROGRAM * * Adventure (rev 2: 20 treasures) * History: Original idea & 5-treasure version (adventures) by Willie Crowther * 15-treasure version (adventure) by Don Woods, April-June 1977 * 20-treasure version (rev 2) by Don Woods, August 1978 * Errata fixed: 78/12/25 * Revived 2017 as Open Adventure. */ static bool do_command(void); int main(int argc, char *argv[]) { int ch; /* Options. */ #ifndef ADVENT_NOSAVE const char* opts = "l:or:"; const char* usage = "Usage: %s [-l logfilename] [-o] [-r restorefilename]\n"; FILE *rfp = NULL; #else const char* opts = "l:o"; const char* usage = "Usage: %s [-l logfilename] [-o]\n"; #endif while ((ch = getopt(argc, argv, opts)) != EOF) { switch (ch) { case 'l': settings.logfp = fopen(optarg, "w"); if (settings.logfp == NULL) fprintf(stderr, "advent: can't open logfile %s for write\n", optarg); signal(SIGINT, sig_handler); break; case 'o': settings.oldstyle = true; settings.prompt = false; break; #ifndef ADVENT_NOSAVE case 'r': rfp = fopen(optarg, "r"); if (rfp == NULL) fprintf(stderr, "advent: can't open save file %s for read\n", optarg); break; #endif default: fprintf(stderr, usage, argv[0]); fprintf(stderr, " -l create a log file of your game named as specified'\n"); fprintf(stderr, " -o 'oldstyle' (no prompt, no command editing, displays 'Initialising...')\n"); #ifndef ADVENT_NOSAVE fprintf(stderr, " -r restore from specified saved game file\n"); #endif exit(EXIT_FAILURE); break; } } /* Initialize game variables */ long seedval = initialise(); #ifndef ADVENT_NOSAVE if (!rfp) { game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; } else { restore(rfp); } #else game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]); if (game.novice) game.limit = NOVICELIMIT; #endif if (settings.logfp) fprintf(settings.logfp, "seed %ld\n", seedval); /* interpret commands until EOF or interrupt */ for (;;) { if (!do_command()) break; } /* show score and exit */ terminate(quitgame); } /* Check if this loc is eligible for any hints. If been here long * enough, display. Ignore "HINTS" < 4 (special stuff, see database * notes). */ static void checkhints(void) { if (conditions[game.loc] >= game.conds) { for (int hint = 0; hint < NHINTS; hint++) { if (game.hinted[hint]) continue; if (!CNDBIT(game.loc, hint + 1 + COND_HBASE)) game.hintlc[hint] = -1; ++game.hintlc[hint]; /* Come here if he's been long enough at required loc(s) for some * unused hint. */ if (game.hintlc[hint] >= hints[hint].turns) { int i; switch (hint) { case 0: /* cave */ if (game.prop[GRATE] == GRATE_CLOSED && !HERE(KEYS)) break; game.hintlc[hint] = 0; return; case 1: /* bird */ if (game.place[BIRD] == game.loc && TOTING(ROD) && game.oldobj == BIRD) break; return; case 2: /* snake */ if (HERE(SNAKE) && !HERE(BIRD)) break; game.hintlc[hint] = 0; return; case 3: /* maze */ if (game.atloc[game.loc] == NO_OBJECT && game.atloc[game.oldloc] == NO_OBJECT && game.atloc[game.oldlc2] == NO_OBJECT && game.holdng > 1) break; game.hintlc[hint] = 0; return; case 4: /* dark */ if (game.prop[EMERALD] != STATE_NOTFOUND && game.prop[PYRAMID] == STATE_NOTFOUND) break; game.hintlc[hint] = 0; return; case 5: /* witt */ break; case 6: /* urn */ if (game.dflag == 0) break; game.hintlc[hint] = 0; return; case 7: /* woods */ if (game.atloc[game.loc] == NO_OBJECT && game.atloc[game.oldloc] == NO_OBJECT && game.atloc[game.oldlc2] == NO_OBJECT) break; return; case 8: /* ogre */ i = atdwrf(game.loc); if (i < 0) { game.hintlc[hint] = 0; return; } if (HERE(OGRE) && i == 0) break; return; case 9: /* jade */ if (game.tally == 1 && game.prop[JADE] < 0) break; game.hintlc[hint] = 0; return; default: // LCOV_EXCL_LINE BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } /* Fall through to hint display */ game.hintlc[hint] = 0; if (!yes(hints[hint].question, arbitrary_messages[NO_MESSAGE], arbitrary_messages[OK_MAN])) return; rspeak(HINT_COST, hints[hint].penalty, hints[hint].penalty); game.hinted[hint] = yes(arbitrary_messages[WANT_HINT], hints[hint].hint, arbitrary_messages[OK_MAN]); if (game.hinted[hint] && game.limit > WARNTIME) game.limit += WARNTIME * hints[hint].penalty; } } } } static bool spotted_by_pirate(int i) { if (i != PIRATE) return false; /* The pirate's spotted him. Pirate leaves him alone once we've * found chest. K counts if a treasure is here. If not, and * tally=1 for an unseen chest, let the pirate be spotted. Note * that game.place[CHEST] = LOC_NOWHERE might mean that he's thrown * it to the troll, but in that case he's seen the chest * (game.prop[CHEST] == STATE_FOUND). */ if (game.loc == game.chloc || game.prop[CHEST] != STATE_NOTFOUND) return true; int snarfed = 0; bool movechest = false, robplayer = false; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (!objects[treasure].is_treasure) continue; /* Pirate won't take pyramid from plover room or dark * room (too easy!). */ if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) { continue; } if (TOTING(treasure) || HERE(treasure)) ++snarfed; if (TOTING(treasure)) { movechest = true; robplayer = true; } } /* Force chest placement before player finds last treasure */ if (game.tally == 1 && snarfed == 0 && game.place[CHEST] == LOC_NOWHERE && HERE(LAMP) && game.prop[LAMP] == LAMP_BRIGHT) { rspeak(PIRATE_SPOTTED); movechest = true; } /* Do things in this order (chest move before robbery) so chest is listed * last at the maze location. */ if (movechest) { move(CHEST, game.chloc); move(MESSAG, game.chloc2); game.dloc[PIRATE] = game.chloc; game.odloc[PIRATE] = game.chloc; game.dseen[PIRATE] = false; } else { /* You might get a hint of the pirate's presence even if the * chest doesn't move... */ if (game.odloc[PIRATE] != game.dloc[PIRATE] && PCT(20)) rspeak(PIRATE_RUSTLES); } if (robplayer) { rspeak(PIRATE_POUNCES); for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (!objects[treasure].is_treasure) continue; if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) { if (AT(treasure) && game.fixed[treasure] == IS_FREE) carry(treasure, game.loc); if (TOTING(treasure)) drop(treasure, game.chloc); } } } return true; } static bool dwarfmove(void) /* Dwarves move. Return true if player survives, false if he dies. */ { int kk, stick, attack; loc_t tk[21]; /* Dwarf stuff. See earlier comments for description of * variables. Remember sixth dwarf is pirate and is thus * very different except for motion rules. */ /* First off, don't let the dwarves follow him into a pit or a * wall. Activate the whole mess the first time he gets as far * as the Hall of Mists (what INDEEP() tests). If game.newloc * is forbidden to pirate (in particular, if it's beyond the * troll bridge), bypass dwarf stuff. That way pirate can't * steal return toll, and dwarves can't meet the bear. Also * means dwarves won't follow him into dead end in maze, but * c'est la vie. They'll wait for him outside the dead end. */ if (game.loc == LOC_NOWHERE || FORCED(game.loc) || CNDBIT(game.newloc, COND_NOARRR)) return true; /* Dwarf activity level ratchets up */ if (game.dflag == 0) { if (INDEEP(game.loc)) game.dflag = 1; return true; } /* When we encounter the first dwarf, we kill 0, 1, or 2 of * the 5 dwarves. If any of the survivors is at game.loc, * replace him with the alternate. */ if (game.dflag == 1) { if (!INDEEP(game.loc) || (PCT(95) && (!CNDBIT(game.loc, COND_NOBACK) || PCT(85)))) return true; game.dflag = 2; for (int i = 1; i <= 2; i++) { int j = 1 + randrange(NDWARVES - 1); if (PCT(50)) game.dloc[j] = 0; } /* Alternate initial loc for dwarf, in case one of them * starts out on top of the adventurer. */ for (int i = 1; i <= NDWARVES - 1; i++) { if (game.dloc[i] == game.loc) game.dloc[i] = DALTLC; // game.odloc[i] = game.dloc[i]; } rspeak(DWARF_RAN); drop(AXE, game.loc); return true; } /* Things are in full swing. Move each dwarf at random, * except if he's seen us he sticks with us. Dwarves stay * deep inside. If wandering at random, they don't back up * unless there's no alternative. If they don't have to * move, they attack. And, of course, dead dwarves don't do * much of anything. */ game.dtotal = 0; attack = 0; stick = 0; for (int i = 1; i <= NDWARVES; i++) { if (game.dloc[i] == 0) continue; /* Fill tk array with all the places this dwarf might go. */ unsigned int j = 1; kk = tkey[game.dloc[i]]; if (kk != 0) do { enum desttype_t desttype = travel[kk].desttype; game.newloc = travel[kk].destval; /* Have we avoided a dwarf encounter? */ if (desttype != dest_goto) continue; else if (!INDEEP(game.newloc)) continue; else if (game.newloc == game.odloc[i]) continue; else if (j > 1 && game.newloc == tk[j - 1]) continue; else if (j >= DIM(tk) - 1) /* This can't actually happen. */ continue; // LCOV_EXCL_LINE else if (game.newloc == game.dloc[i]) continue; else if (FORCED(game.newloc)) continue; else if (i == PIRATE && CNDBIT(game.newloc, COND_NOARRR)) continue; else if (travel[kk].nodwarves) continue; tk[j++] = game.newloc; } while (!travel[kk++].stop); tk[j] = game.odloc[i]; if (j >= 2) --j; j = 1 + randrange(j); game.odloc[i] = game.dloc[i]; game.dloc[i] = tk[j]; game.dseen[i] = (game.dseen[i] && INDEEP(game.loc)) || (game.dloc[i] == game.loc || game.odloc[i] == game.loc); if (!game.dseen[i]) continue; game.dloc[i] = game.loc; if (spotted_by_pirate(i)) continue; /* This threatening little dwarf is in the room with him! */ ++game.dtotal; if (game.odloc[i] == game.dloc[i]) { ++attack; if (game.knfloc >= 0) game.knfloc = game.loc; if (randrange(1000) < 95 * (game.dflag - 2)) ++stick; } } /* Now we know what's happening. Let's tell the poor sucker about it. */ if (game.dtotal == 0) return true; rspeak(game.dtotal == 1 ? DWARF_SINGLE : DWARF_PACK, game.dtotal); if (attack == 0) return true; if (game.dflag == 2) game.dflag = 3; if (attack > 1) { rspeak(THROWN_KNIVES, attack); rspeak(stick > 1 ? MULTIPLE_HITS : (stick == 1 ? ONE_HIT : NONE_HIT), stick); } else { rspeak(KNIFE_THROWN); rspeak(stick ? GETS_YOU : MISSES_YOU); } if (stick == 0) return true; game.oldlc2 = game.loc; return false; } /* "You're dead, Jim." * * If the current loc is zero, it means the clown got himself killed. * We'll allow this maxdie times. NDEATHS is automatically set based * on the number of snide messages available. Each death results in * a message (obituaries[n]) which offers reincarnation; if accepted, * this results in message obituaries[0], obituaries[2], etc. The * last time, if he wants another chance, he gets a snide remark as * we exit. When reincarnated, all objects being carried get dropped * at game.oldlc2 (presumably the last place prior to being killed) * without change of props. The loop runs backwards to assure that * the bird is dropped before the cage. (This kluge could be changed * once we're sure all references to bird and cage are done by * keywords.) The lamp is a special case (it wouldn't do to leave it * in the cave). It is turned off and left outside the building (only * if he was carrying it, of course). He himself is left inside the * building (and heaven help him if he tries to xyzzy back into the * cave without the lamp!). game.oldloc is zapped so he can't just * "retreat". */ static void croak(void) /* Okay, he's dead. Let's get on with it. */ { if (game.numdie < 0) game.numdie = 0; const char* query = obituaries[game.numdie].query; const char* yes_response = obituaries[game.numdie].yes_response; ++game.numdie; if (game.closng) { /* He died during closing time. No resurrection. Tally up a * death and exit. */ rspeak(DEATH_CLOSING); terminate(endgame); } else if ( !yes(query, yes_response, arbitrary_messages[OK_MAN]) || game.numdie == NDEATHS) terminate(endgame); else { game.place[WATER] = game.place[OIL] = LOC_NOWHERE; if (TOTING(LAMP)) game.prop[LAMP] = LAMP_DARK; for (int j = 1; j <= NOBJECTS; j++) { int i = NOBJECTS + 1 - j; if (TOTING(i)) { /* Always leave lamp where it's accessible aboveground */ drop(i, (i == LAMP) ? LOC_START : game.oldlc2); } } game.oldloc = game.loc = game.newloc = LOC_BUILDING; } } static bool traveleq(int a, int b) /* Are two travel entries equal for purposes of skip after failed condition? */ { return (travel[a].condtype == travel[b].condtype) && (travel[a].condarg1 == travel[b].condarg1) && (travel[a].condarg2 == travel[b].condarg2) && (travel[a].desttype == travel[b].desttype) && (travel[a].destval == travel[b].destval); } /* Given the current location in "game.loc", and a motion verb number in * "motion", put the new location in "game.newloc". The current loc is saved * in "game.oldloc" in case he wants to retreat. The current * game.oldloc is saved in game.oldlc2, in case he dies. (if he * does, game.newloc will be limbo, and game.oldloc will be what killed * him, so we need game.oldlc2, which is the last place he was * safe.) */ static void playermove( int motion) { int scratchloc, travel_entry = tkey[game.loc]; game.newloc = game.loc; if (travel_entry == 0) BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE if (motion == NUL) return; else if (motion == BACK) { /* Handle "go back". Look for verb which goes from game.loc to * game.oldloc, or to game.oldlc2 If game.oldloc has forced-motion. * te_tmp saves entry -> forced loc -> previous loc. */ motion = game.oldloc; if (FORCED(motion)) motion = game.oldlc2; game.oldlc2 = game.oldloc; game.oldloc = game.loc; if (CNDBIT(game.loc, COND_NOBACK)) { rspeak(TWIST_TURN); return; } if (motion == game.loc) { rspeak(FORGOT_PATH); return; } int te_tmp = 0; for (;;) { enum desttype_t desttype = travel[travel_entry].desttype; scratchloc = travel[travel_entry].destval; if (desttype != dest_goto || scratchloc != motion) { if (desttype == dest_goto) { if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion) te_tmp = travel_entry; } if (!travel[travel_entry].stop) { ++travel_entry; /* go to next travel entry for this location */ continue; } /* we've reached the end of travel entries for game.loc */ travel_entry = te_tmp; if (travel_entry == 0) { rspeak(NOT_CONNECTED); return; } } motion = travel[travel_entry].motion; travel_entry = tkey[game.loc]; break; /* fall through to ordinary travel */ } } else if (motion == LOOK) { /* Look. Can't give more detail. Pretend it wasn't dark * (though it may now be dark) so he won't fall into a * pit while staring into the gloom. */ if (game.detail < 3) rspeak(NO_MORE_DETAIL); ++game.detail; game.wzdark = false; game.abbrev[game.loc] = 0; return; } else if (motion == CAVE) { /* Cave. Different messages depending on whether above ground. */ rspeak((OUTSID(game.loc) && game.loc != LOC_GRATE) ? FOLLOW_STREAM : NEED_DETAIL); return; } else { /* none of the specials */ game.oldlc2 = game.oldloc; game.oldloc = game.loc; } /* Look for a way to fulfil the motion verb passed in - travel_entry indexes * the beginning of the motion entries for here (game.loc). */ for (;;) { if (T_TERMINATE(travel[travel_entry]) || travel[travel_entry].motion == motion) break; if (travel[travel_entry].stop) { /* Couldn't find an entry matching the motion word passed * in. Various messages depending on word given. */ switch (motion) { case EAST: case WEST: case SOUTH: case NORTH: case NE: case NW: case SW: case SE: case UP: case DOWN: rspeak(BAD_DIRECTION); break; case FORWARD: case LEFT: case RIGHT: rspeak(UNSURE_FACING); break; case OUTSIDE: case INSIDE: rspeak(NO_INOUT_HERE); break; case XYZZY: case PLUGH: rspeak(NOTHING_HAPPENS); break; case CRAWL: rspeak(WHICH_WAY); break; default: rspeak(CANT_APPLY); } return; } ++travel_entry; } /* (ESR) We've found a destination that goes with the motion verb. * Next we need to check any conditional(s) on this destination, and * possibly on following entries. */ do { for (;;) { /* L12 loop */ for (;;) { enum condtype_t condtype = travel[travel_entry].condtype; long condarg1 = travel[travel_entry].condarg1; long condarg2 = travel[travel_entry].condarg2; if (condtype < cond_not) { /* YAML N and [pct N] conditionals */ if (condtype == cond_goto || condtype == cond_pct) { if (condarg1 == 0 || PCT(condarg1)) break; /* else fall through */ } /* YAML [with OBJ] clause */ else if (TOTING(condarg1) || (condtype == cond_with && AT(condarg1))) break; /* else fall through to check [not OBJ STATE] */ } else if (game.prop[condarg1] != condarg2) break; /* We arrive here on conditional failure. * Skip to next non-matching destination */ int te_tmp = travel_entry; do { if (travel[te_tmp].stop) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE ++te_tmp; } while (traveleq(travel_entry, te_tmp)); travel_entry = te_tmp; } /* Found an eligible rule, now execute it */ enum desttype_t desttype = travel[travel_entry].desttype; game.newloc = travel[travel_entry].destval; if (desttype == dest_goto) return; if (desttype == dest_speak) { /* Execute a speak rule */ rspeak(game.newloc); game.newloc = game.loc; return; } else { switch (game.newloc) { case 1: /* Special travel 1. Plover-alcove passage. Can carry only * emerald. Note: travel table must include "useless" * entries going through passage, which can never be used * for actual motion, but can be spotted by "go back". */ game.newloc = (game.loc == LOC_PLOVER) ? LOC_ALCOVE : LOC_PLOVER; if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMERALD))) { game.newloc = game.loc; rspeak(MUST_DROP); } return; case 2: /* Special travel 2. Plover transport. Drop the * emerald (only use special travel if toting * it), so he's forced to use the plover-passage * to get it out. Having dropped it, go back and * pretend he wasn't carrying it after all. */ drop(EMERALD, game.loc); int te_tmp = travel_entry; do { if (travel[te_tmp].stop) BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE ++te_tmp; } while (traveleq(travel_entry, te_tmp)); travel_entry = te_tmp; continue; /* goto L12 */ case 3: /* Special travel 3. Troll bridge. Must be done * only as special motion so that dwarves won't * wander across and encounter the bear. (They * won't follow the player there because that * region is forbidden to the pirate.) If * game.prop[TROLL]=TROLL_PAIDONCE, he's crossed * since paying, so step out and block him. * (standard travel entries check for * game.prop[TROLL]=TROLL_UNPAID.) Special stuff * for bear. */ if (game.prop[TROLL] == TROLL_PAIDONCE) { pspeak(TROLL, look, TROLL_PAIDONCE, true); game.prop[TROLL] = TROLL_UNPAID; move(TROLL2, LOC_NOWHERE); move(TROLL2 + NOBJECTS, IS_FREE); move(TROLL, objects[TROLL].plac); move(TROLL + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); game.newloc = game.loc; return; } else { game.newloc = objects[TROLL].plac + objects[TROLL].fixd - game.loc; if (game.prop[TROLL] == TROLL_UNPAID) game.prop[TROLL] = TROLL_PAIDONCE; if (!TOTING(BEAR)) return; state_change(CHASM, BRIDGE_WRECKED); game.prop[TROLL] = TROLL_GONE; drop(BEAR, game.newloc); game.fixed[BEAR] = IS_FIXED; game.prop[BEAR] = BEAR_DEAD; game.oldlc2 = game.newloc; croak(); return; } default: // LCOV_EXCL_LINE BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE } } break; /* Leave L12 loop */ } } while (false); } static bool closecheck(void) /* Handle the closing of the cave. The cave closes "clock1" turns * after the last treasure has been located (including the pirate's * chest, which may of course never show up). Note that the * treasures need not have been taken yet, just located. Hence * clock1 must be large enough to get out of the cave (it only ticks * while inside the cave). When it hits zero, we branch to 10000 to * start closing the cave, and then sit back and wait for him to try * to get out. If he doesn't within clock2 turns, we close the cave; * if he does try, we assume he panics, and give him a few additional * turns to get frantic before we close. When clock2 hits zero, we * transport him into the final puzzle. Note that the puzzle depends * upon all sorts of random things. For instance, there must be no * water or oil, since there are beanstalks which we don't want to be * able to water, since the code can't handle it. Also, we can have * no keys, since there is a grate (having moved the fixed object!) * there separating him from all the treasures. Most of these * problems arise from the use of negative prop numbers to suppress * the object descriptions until he's actually moved the objects. */ { /* If a turn threshold has been met, apply penalties and tell * the player about it. */ for (int i = 0; i < NTHRESHOLDS; ++i) { if (game.turns == turn_thresholds[i].threshold + 1) { game.trnluz += turn_thresholds[i].point_loss; speak(turn_thresholds[i].message); } } /* Don't tick game.clock1 unless well into cave (and not at Y2). */ if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2) --game.clock1; /* When the first warning comes, we lock the grate, destroy * the bridge, kill all the dwarves (and the pirate), remove * the troll and bear (unless dead), and set "closng" to * true. Leave the dragon; too much trouble to move it. * from now until clock2 runs out, he cannot unlock the * grate, move to any location outside the cave, or create * the bridge. Nor can he be resurrected if he dies. Note * that the snake is already gone, since he got to the * treasure accessible only via the hall of the mountain * king. Also, he's been in giant room (to get eggs), so we * can refer to it. Also also, he's gotten the pearl, so we * know the bivalve is an oyster. *And*, the dwarves must * have been activated, since we've found chest. */ if (game.clock1 == 0) { game.prop[GRATE] = GRATE_CLOSED; game.prop[FISSURE] = UNBRIDGED; for (int i = 1; i <= NDWARVES; i++) { game.dseen[i] = false; game.dloc[i] = LOC_NOWHERE; } move(TROLL, LOC_NOWHERE); move(TROLL + NOBJECTS, IS_FREE); move(TROLL2, objects[TROLL].plac); move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); if (game.prop[BEAR] != BEAR_DEAD) DESTROY(BEAR); game.prop[CHAIN] = CHAIN_HEAP; game.fixed[CHAIN] = IS_FREE; game.prop[AXE] = AXE_HERE; game.fixed[AXE] = IS_FREE; rspeak(CAVE_CLOSING); game.clock1 = -1; game.closng = true; return true; } else if (game.clock1 < 0) --game.clock2; if (game.clock2 == 0) { /* Once he's panicked, and clock2 has run out, we come here * to set up the storage room. The room has two locs, * hardwired as LOC_NE and LOC_SW. At the ne end, we * place empty bottles, a nursery of plants, a bed of * oysters, a pile of lamps, rods with stars, sleeping * dwarves, and him. At the sw end we place grate over * treasures, snake pit, covey of caged birds, more rods, and * pillows. A mirror stretches across one wall. Many of the * objects come from known locations and/or states (e.g. the * snake is known to have been destroyed and needn't be * carried away from its old "place"), making the various * objects be handled differently. We also drop all other * objects he might be carrying (lest he have some which * could cause trouble, such as the keys). We describe the * flash of light and trundle back. */ game.prop[BOTTLE] = put(BOTTLE, LOC_NE, EMPTY_BOTTLE); game.prop[PLANT] = put(PLANT, LOC_NE, PLANT_THIRSTY); game.prop[OYSTER] = put(OYSTER, LOC_NE, STATE_FOUND); game.prop[LAMP] = put(LAMP, LOC_NE, LAMP_DARK); game.prop[ROD] = put(ROD, LOC_NE, STATE_FOUND); game.prop[DWARF] = put(DWARF, LOC_NE, 0); game.loc = LOC_NE; game.oldloc = LOC_NE; game.newloc = LOC_NE; /* Leave the grate with normal (non-negative) property. * Reuse sign. */ put(GRATE, LOC_SW, 0); put(SIGN, LOC_SW, 0); game.prop[SIGN] = ENDGAME_SIGN; game.prop[SNAKE] = put(SNAKE, LOC_SW, SNAKE_CHASED); game.prop[BIRD] = put(BIRD, LOC_SW, BIRD_CAGED); game.prop[CAGE] = put(CAGE, LOC_SW, STATE_FOUND); game.prop[ROD2] = put(ROD2, LOC_SW, STATE_FOUND); game.prop[PILLOW] = put(PILLOW, LOC_SW, STATE_FOUND); game.prop[MIRROR] = put(MIRROR, LOC_NE, STATE_FOUND); game.fixed[MIRROR] = LOC_SW; for (int i = 1; i <= NOBJECTS; i++) { if (TOTING(i)) DESTROY(i); } rspeak(CAVE_CLOSED); game.closed = true; return true; } return false; } static void lampcheck(void) /* Check game limit and lamp timers */ { if (game.prop[LAMP] == LAMP_BRIGHT) --game.limit; /* Another way we can force an end to things is by having the * lamp give out. When it gets close, we come here to warn him. * First following arm checks if the lamp and fresh batteries are * here, in which case we replace the batteries and continue. * Second is for other cases of lamp dying. Even after it goes * out, he can explore outside for a while if desired. */ if (game.limit <= WARNTIME) { if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) { rspeak(REPLACE_BATTERIES); game.prop[BATTERY] = DEAD_BATTERIES; #ifdef __unused__ /* This code from the original game seems to have been faulty. * No tests ever passed the guard, and with the guard removed * the game hangs when the lamp limit is reached. */ if (TOTING(BATTERY)) drop(BATTERY, game.loc); #endif game.limit += BATTERYLIFE; game.lmwarn = false; } else if (!game.lmwarn && HERE(LAMP)) { game.lmwarn = true; if (game.prop[BATTERY] == DEAD_BATTERIES) rspeak(MISSING_BATTERIES); else if (game.place[BATTERY] == LOC_NOWHERE) rspeak(LAMP_DIM); else rspeak(GET_BATTERIES); } } if (game.limit == 0) { game.limit = -1; game.prop[LAMP] = LAMP_DARK; if (HERE(LAMP)) rspeak(LAMP_OUT); } } static void listobjects(void) /* Print out descriptions of objects at this location. If * not closing and property value is negative, tally off * another treasure. Rug is special case; once seen, its * game.prop is RUG_DRAGON (dragon on it) till dragon is killed. * Similarly for chain; game.prop is initially CHAINING_BEAR (locked to * bear). These hacks are because game.prop=0 is needed to * get full score. */ { if (!DARK(game.loc)) { ++game.abbrev[game.loc]; for (int i = game.atloc[game.loc]; i != 0; i = game.link[i]) { obj_t obj = i; if (obj > NOBJECTS) obj = obj - NOBJECTS; if (obj == STEPS && TOTING(NUGGET)) continue; if (game.prop[obj] < 0) { if (game.closed) continue; game.prop[obj] = STATE_FOUND; if (obj == RUG) game.prop[RUG] = RUG_DRAGON; if (obj == CHAIN) game.prop[CHAIN] = CHAINING_BEAR; --game.tally; /* Note: There used to be a test here to see whether the * player had blown it so badly that he could never ever see * the remaining treasures, and if so the lamp was zapped to * 35 turns. But the tests were too simple-minded; things * like killing the bird before the snake was gone (can never * see jewelry), and doing it "right" was hopeless. E.G., * could cross troll bridge several times, using up all * available treasures, breaking vase, using coins to buy * batteries, etc., and eventually never be able to get * across again. If bottle were left on far side, could then * never get eggs or trident, and the effects propagate. So * the whole thing was flushed. anyone who makes such a * gross blunder isn't likely to find everything else anyway * (so goes the rationalisation). */ } int kk = game.prop[obj]; if (obj == STEPS) kk = (game.loc == game.fixed[STEPS]) ? STEPS_UP : STEPS_DOWN; pspeak(obj, look, kk, true); } } } static bool do_command() /* Get and execute a command */ { static command_t command; /* Can't leave cave once it's closing (except by main office). */ if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) { rspeak(EXIT_CLOSED); game.newloc = game.loc; if (!game.panic) game.clock2 = PANICTIME; game.panic = true; } /* See if a dwarf has seen him and has come from where he * wants to go. If so, the dwarf's blocking his way. If * coming from place forbidden to pirate (dwarves rooted in * place) let him get out (and attacked). */ if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc, COND_NOARRR)) { for (size_t i = 1; i <= NDWARVES - 1; i++) { if (game.odloc[i] == game.newloc && game.dseen[i]) { game.newloc = game.loc; rspeak(DWARF_BLOCK); break; } } } game.loc = game.newloc; if (!dwarfmove()) croak(); /* Describe the current location and (maybe) get next command. */ for (;;) { if (game.loc == 0) croak(); const char* msg = locations[game.loc].description.small; if (MOD(game.abbrev[game.loc], game.abbnum) == 0 || msg == 0) msg = locations[game.loc].description.big; if (!FORCED(game.loc) && DARK(game.loc)) { /* The easiest way to get killed is to fall into a pit in * pitch darkness. */ if (game.wzdark && PCT(35)) { rspeak(PIT_FALL); game.oldlc2 = game.loc; croak(); continue; /* back to top of main interpreter loop */ } msg = arbitrary_messages[PITCH_DARK]; } if (TOTING(BEAR)) rspeak(TAME_BEAR); speak(msg); if (FORCED(game.loc)) { playermove(HERE); return true; } if (game.loc == LOC_Y2 && PCT(25) && !game.closng) rspeak(SAYS_PLUGH); listobjects(); Lclearobj: game.oldobj = command.obj; checkhints(); /* If closing time, check for any objects being toted with * game.prop < 0 and stash them. This way objects won't be * described until they've been picked up and put down * separate from their respective piles. */ if (game.closed) { if (game.prop[OYSTER] < 0 && TOTING(OYSTER)) pspeak(OYSTER, look, 1, true); for (size_t i = 1; i <= NOBJECTS; i++) { if (TOTING(i) && game.prop[i] < 0) game.prop[i] = STASHED(i); } } game.wzdark = DARK(game.loc); if (game.knfloc > 0 && game.knfloc != game.loc) game.knfloc = 0; /* Preserve state from last command for reuse when required */ command_t preserve = command; // Get command input from user if (!get_command_input(&command)) return false; #ifdef GDEBUG /* Needs to stay synced with enum word_type_t */ const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"}; /* needs to stay synced with enum speechpart */ const char *roles[] = {"unknown", "intransitive", "transitive"}; printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n", roles[preserve.part], types[preserve.word[0].type], preserve.word[0].id, types[preserve.word[1].type], preserve.word[1].id); printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n", roles[command.part], types[command.word[0].type], command.word[0].id, types[command.word[1].type], command.word[1].id); #endif /* Handle of objectless action followed by actionless object */ if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0) command.verb = preserve.verb; #ifdef BROKEN /* Handling of actionless object followed by objectless action */ if (preserve.type1 == OBJECT && preserve.type2 == NO_WORD_TYPE && command.id2 == 0) command.obj = preserve.obj; #endif ++game.turns; if (closecheck()) { if (game.closed) return true; } else lampcheck(); if (command.word[0].type == MOTION && command.word[0].id == ENTER && (command.word[1].id == STREAM || command.word[1].id == WATER)) { if (LIQLOC(game.loc) == WATER) rspeak(FEET_WET); else rspeak(WHERE_QUERY); goto Lclearobj; } if (command.word[0].type == OBJECT) { if (command.word[0].id == GRATE) { command.word[0].type = MOTION; if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT) { command.word[0].id = DEPRESSION; } if (game.loc == LOC_COBBLE || game.loc == LOC_DEBRIS || game.loc == LOC_AWKWARD || game.loc == LOC_BIRD || game.loc == LOC_PITTOP) { command.word[0].id = ENTRANCE; } } if ((command.word[0].id == WATER || command.word[0].id == OIL) && (command.word[1].id == PLANT || command.word[1].id == DOOR)) { if (AT(command.word[1].id)) { command.word[1] = command.word[0]; command.word[0].id = POUR; command.word[0].type = ACTION; strncpy(command.word[0].raw, "pour", LINESIZE - 1); } } if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) { command.word[0].id = CARRY; command.word[0].type = ACTION; } /* From OV to VO form */ if (command.word[0].type == OBJECT && command.word[1].type == ACTION) { command_word_t stage = command.word[0]; command.word[0] = command.word[1]; command.word[1] = stage; } } Lookup: if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) { if (++game.iwest == 10) rspeak(W_IS_WEST); } if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) { if (++game.igo == 10) rspeak(GO_UNNEEDED); } if (command.word[0].id == WORD_NOT_FOUND) { /* Gee, I don't understand. */ sspeak(DONT_KNOW, command.word[0].raw); goto Lclearobj; } switch (command.word[0].type) { case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing case MOTION: playermove(command.word[0].id); return true; case OBJECT: command.part = unknown; command.obj = command.word[0].id; break; case ACTION: if (command.word[1].type == NUMERIC) command.part = transitive; else command.part = intransitive; command.verb = command.word[0].id; break; case NUMERIC: // LCOV_EXCL_LINE default: // LCOV_EXCL_LINE BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE } switch (action(command)) { case GO_TERMINATE: return true; case GO_MOVE: playermove(NUL); return true; case GO_TOP: continue; /* back to top of main interpreter loop */ case GO_WORD2: #ifdef GDEBUG printf("Word shift\n"); #endif /* GDEBUG */ /* Get second word for analysis. */ command.word[0] = command.word[1]; command.word[1] = empty_command_word; goto Lookup; case GO_UNKNOWN: /* Random intransitive verbs come here. Clear obj just in case * (see attack()). */ command.word[0].raw[0] = toupper(command.word[0].raw[0]); sspeak(DO_WHAT, command.word[0].raw); command.obj = 0; // Fallthrough case GO_CLEAROBJ: goto Lclearobj; case GO_DWARFWAKE: /* Oh dear, he's disturbed the dwarves. */ rspeak(DWARVES_AWAKEN); terminate(endgame); default: // LCOV_EXCL_LINE BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE } } } /* end */ open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/make_dungeon.py000077500000000000000000000504241315751312100256760ustar00rootroot00000000000000#!/usr/bin/env python # This is the open-adventure dungeon generator. It consumes a YAML description of # the dungeon and outputs a dungeon.h and dungeon.c pair of C code files. # # The nontrivial part of this is the compilation of the YAML for # movement rules to the travel array that's actually used by # playermove(). import sys, yaml YAML_NAME = "adventure.yaml" H_NAME = "dungeon.h" C_NAME = "dungeon.c" H_TEMPLATE_PATH = "templates/dungeon.h.tpl" C_TEMPLATE_PATH = "templates/dungeon.c.tpl" DONOTEDIT_COMMENT = "/* Generated from adventure.yaml - do not hand-hack! */\n\n" statedefines = "" def make_c_string(string): """Render a Python string into C string literal format.""" if string == None: return "NULL" string = string.replace("\n", "\\n") string = string.replace("\t", "\\t") string = string.replace('"', '\\"') string = string.replace("'", "\\'") string = '"' + string + '"' return string def get_refs(l): reflist = [x[0] for x in l] ref_str = "" for ref in reflist: ref_str += " {},\n".format(ref) ref_str = ref_str[:-1] # trim trailing newline return ref_str def get_string_group(strings): template = """{{ .strs = {}, .n = {}, }}""" if strings == []: strs = "NULL" else: strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}" n = len(strings) sg_str = template.format(strs, n) return sg_str def get_arbitrary_messages(arb): template = """ {}, """ arb_str = "" for item in arb: arb_str += template.format(make_c_string(item[1])) arb_str = arb_str[:-1] # trim trailing newline return arb_str def get_class_messages(cls): template = """ {{ .threshold = {}, .message = {}, }}, """ cls_str = "" for item in cls: threshold = item["threshold"] message = make_c_string(item["message"]) cls_str += template.format(threshold, message) cls_str = cls_str[:-1] # trim trailing newline return cls_str def get_turn_thresholds(trn): template = """ {{ .threshold = {}, .point_loss = {}, .message = {}, }}, """ trn_str = "" for item in trn: threshold = item["threshold"] point_loss = item["point_loss"] message = make_c_string(item["message"]) trn_str += template.format(threshold, point_loss, message) trn_str = trn_str[:-1] # trim trailing newline return trn_str def get_locations(loc): template = """ {{ // {}: {} .description = {{ .small = {}, .big = {}, }}, .sound = {}, .loud = {}, }}, """ loc_str = "" for (i, item) in enumerate(loc): short_d = make_c_string(item[1]["description"]["short"]) long_d = make_c_string(item[1]["description"]["long"]) sound = item[1].get("sound", "SILENT") loud = "true" if item[1].get("loud") else "false" loc_str += template.format(i, item[0], short_d, long_d, sound, loud) loc_str = loc_str[:-1] # trim trailing newline return loc_str def get_objects(obj): template = """ {{ // {}: {} .words = {}, .inventory = {}, .plac = {}, .fixd = {}, .is_treasure = {}, .descriptions = (const char* []) {{ {} }}, .sounds = (const char* []) {{ {} }}, .texts = (const char* []) {{ {} }}, .changes = (const char* []) {{ {} }}, }}, """ obj_str = "" for (i, item) in enumerate(obj): attr = item[1] try: words_str = get_string_group(attr["words"]) except KeyError: words_str = get_string_group([]) i_msg = make_c_string(attr["inventory"]) descriptions_str = "" if attr["descriptions"] == None: descriptions_str = " " * 12 + "NULL," else: labels = [] for l_msg in attr["descriptions"]: descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n" for label in attr.get("states", []): labels.append(label) descriptions_str = descriptions_str[:-1] # trim trailing newline if labels: global statedefines statedefines += "/* States for %s */\n" % item[0] for (j, label) in enumerate(labels): statedefines += "#define %s\t%d\n" % (label, j) statedefines += "\n" sounds_str = "" if attr.get("sounds") == None: sounds_str = " " * 12 + "NULL," else: for l_msg in attr["sounds"]: sounds_str += " " * 12 + make_c_string(l_msg) + ",\n" sounds_str = sounds_str[:-1] # trim trailing newline texts_str = "" if attr.get("texts") == None: texts_str = " " * 12 + "NULL," else: for l_msg in attr["texts"]: texts_str += " " * 12 + make_c_string(l_msg) + ",\n" texts_str = texts_str[:-1] # trim trailing newline changes_str = "" if attr.get("changes") == None: changes_str = " " * 12 + "NULL," else: for l_msg in attr["changes"]: changes_str += " " * 12 + make_c_string(l_msg) + ",\n" changes_str = changes_str[:-1] # trim trailing newline locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"]) immovable = attr.get("immovable", False) try: if type(locs) == str: locs = [locs, -1 if immovable else 0] except IndexError: sys.stderr.write("dungeon: unknown object location in %s\n" % locs) sys.exit(1) treasure = "true" if attr.get("treasure") else "false" obj_str += template.format(i, item[0], words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str) obj_str = obj_str[:-1] # trim trailing newline return obj_str def get_obituaries(obit): template = """ {{ .query = {}, .yes_response = {}, }}, """ obit_str = "" for o in obit: query = make_c_string(o["query"]) yes = make_c_string(o["yes_response"]) obit_str += template.format(query, yes) obit_str = obit_str[:-1] # trim trailing newline return obit_str def get_hints(hnt, arb): template = """ {{ .number = {}, .penalty = {}, .turns = {}, .question = {}, .hint = {}, }}, """ hnt_str = "" md = dict(arb) for member in hnt: item = member["hint"] number = item["number"] penalty = item["penalty"] turns = item["turns"] question = make_c_string(item["question"]) hint = make_c_string(item["hint"]) hnt_str += template.format(number, penalty, turns, question, hint) hnt_str = hnt_str[:-1] # trim trailing newline return hnt_str def get_condbits(locations): cnd_str = "" for (name, loc) in locations: conditions = loc["conditions"] hints = loc.get("hints") or [] flaglist = [] for flag in conditions: if conditions[flag]: flaglist.append(flag) line = "|".join([("(1<500 message N-500 from section 6 is printed, # and he stays wherever he is. # Meanwhile, M specifies the conditions on the motion. # If M=0 it's unconditional. # If 0 500: desttype = "dest_speak"; destval = msgnames[dest - 500] else: desttype = "dest_special"; destval = locnames[dest - 300] travel.append([len(tkey)-1, locnames[len(tkey)-1], rule.pop(0), condtype, condarg1, condarg2, desttype, destval, "true" if nodwarves else "false", "false"]) travel[-1][-1] = "true" return (travel, tkey) def get_travel(travel): template = """ {{ // from {}: {} .motion = {}, .condtype = {}, .condarg1 = {}, .condarg2 = {}, .desttype = {}, .destval = {}, .nodwarves = {}, .stop = {}, }}, """ out = "" for entry in travel: out += template.format(*entry) out = out[:-1] # trim trailing newline return out if __name__ == "__main__": with open(YAML_NAME, "r") as f: db = yaml.load(f) locnames = [x[0] for x in db["locations"]] msgnames = [el[0] for el in db["arbitrary_messages"]] objnames = [el[0] for el in db["objects"]] motionnames = [el[0] for el in db["motions"]] (travel, tkey) = buildtravel(db["locations"], db["objects"]) ignore = "" try: with open(H_TEMPLATE_PATH, "r") as htf: # read in dungeon.h template h_template = DONOTEDIT_COMMENT + htf.read() with open(C_TEMPLATE_PATH, "r") as ctf: # read in dungeon.c template c_template = DONOTEDIT_COMMENT + ctf.read() except IOError as e: print('ERROR: reading template failed ({})'.format(e.strerror)) exit(-1) c = c_template.format( h_file = H_NAME, arbitrary_messages = get_arbitrary_messages(db["arbitrary_messages"]), classes = get_class_messages(db["classes"]), turn_thresholds = get_turn_thresholds(db["turn_thresholds"]), locations = get_locations(db["locations"]), objects = get_objects(db["objects"]), obituaries = get_obituaries(db["obituaries"]), hints = get_hints(db["hints"], db["arbitrary_messages"]), conditions = get_condbits(db["locations"]), motions = get_motions(db["motions"]), actions = get_actions(db["actions"]), tkeys = bigdump(tkey), travel = get_travel(travel), ignore = ignore ) # 0-origin index of birds's last song. Bird should # die after player hears this. deathbird = len(dict(db["objects"])["BIRD"]["sounds"]) - 1 h = h_template.format( num_locations = len(db["locations"])-1, num_objects = len(db["objects"])-1, num_hints = len(db["hints"]), num_classes = len(db["classes"])-1, num_deaths = len(db["obituaries"]), num_thresholds = len(db["turn_thresholds"]), num_motions = len(db["motions"]), num_actions = len(db["actions"]), num_travel = len(travel), num_keys = len(tkey), bird_endstate = deathbird, arbitrary_messages = get_refs(db["arbitrary_messages"]), locations = get_refs(db["locations"]), objects = get_refs(db["objects"]), motions = get_refs(db["motions"]), actions = get_refs(db["actions"]), state_definitions = statedefines ) with open(H_NAME, "w") as hf: hf.write(h) with open(C_NAME, "w") as cf: cf.write(c) # end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/misc.c000066400000000000000000000445641315751312100237740ustar00rootroot00000000000000#include #include #include #include #include #include #include #include #include #include "advent.h" #include "dungeon.h" static void* xcalloc(size_t size) { void* ptr = calloc(size, 1); if (ptr == NULL) { // LCOV_EXCL_START // exclude from coverage analysis because we can't simulate an out of memory error in testing fprintf(stderr, "Out of memory!\n"); exit(EXIT_FAILURE); // LCOV_EXCL_STOP } return (ptr); } /* I/O routines (speak, pspeak, rspeak, sspeak, get_input, yes) */ static void vspeak(const char* msg, bool blank, va_list ap) { // Do nothing if we got a null pointer. if (msg == NULL) return; // Do nothing if we got an empty string. if (strlen(msg) == 0) return; if (blank == true) printf("\n"); int msglen = strlen(msg); // Rendered string ssize_t size = 2000; /* msglen > 50 ? msglen*2 : 100; */ char* rendered = xcalloc(size); char* renderp = rendered; // Handle format specifiers (including the custom %S) by // adjusting the parameter accordingly, and replacing the // specifier with %s. bool pluralize = false; for (int i = 0; i < msglen; i++) { if (msg[i] != '%') { /* Ugh. Least obtrusive way to deal with artifacts "on the floor" * being dropped outside of both cave and building. */ if (strncmp(msg + i, "floor", 5) == 0 && strchr(" .", msg[i + 5]) && !INSIDE(game.loc)) { strcpy(renderp, "ground"); renderp += 6; i += 4; size -= 5; } else { *renderp++ = msg[i]; size--; } } else { i++; // Integer specifier. if (msg[i] == 'd') { int32_t arg = va_arg(ap, int32_t); int ret = snprintf(renderp, size, "%" PRId32, arg); if (ret < size) { renderp += ret; size -= ret; } pluralize = (arg != 1); } // Unmodified string specifier. if (msg[i] == 's') { char *arg = va_arg(ap, char *); strncat(renderp, arg, size - 1); size_t len = strlen(renderp); renderp += len; size -= len; } // Singular/plural specifier. if (msg[i] == 'S') { // look at the *previous* numeric parameter if (pluralize) { *renderp++ = 's'; size--; } } // LCOV_EXCL_START - doesn't occur in test suite. /* Version specifier */ if (msg[i] == 'V') { strcpy(renderp, VERSION); size_t len = strlen(VERSION); renderp += len; size -= len; } // LCOV_EXCL_STOP } } *renderp = 0; // Print the message. printf("%s\n", rendered); free(rendered); } void speak(const char* msg, ...) { va_list ap; va_start(ap, msg); vspeak(msg, true, ap); va_end(ap); } void sspeak(const int msg, ...) { va_list ap; va_start(ap, msg); fputc('\n', stdout); vprintf(arbitrary_messages[msg], ap); fputc('\n', stdout); va_end(ap); } void pspeak(vocab_t msg, enum speaktype mode, int skip, bool blank, ...) /* Find the skip+1st message from msg and print it. Modes are: * feel = for inventory, what you can touch * look = the full description for the state the object is in * listen = the sound for the state the object is in * study = text on the object. */ { va_list ap; va_start(ap, blank); switch (mode) { case touch: vspeak(objects[msg].inventory, blank, ap); break; case look: vspeak(objects[msg].descriptions[skip], blank, ap); break; case hear: vspeak(objects[msg].sounds[skip], blank, ap); break; case study: vspeak(objects[msg].texts[skip], blank, ap); break; case change: vspeak(objects[msg].changes[skip], blank, ap); break; } va_end(ap); } void rspeak(vocab_t i, ...) /* Print the i-th "random" message (section 6 of database). */ { va_list ap; va_start(ap, i); vspeak(arbitrary_messages[i], true, ap); va_end(ap); } void echo_input(FILE* destination, const char* input_prompt, const char* input) { size_t len = strlen(input_prompt) + strlen(input) + 1; char* prompt_and_input = (char*) xcalloc(len); strcpy(prompt_and_input, input_prompt); strcat(prompt_and_input, input); fprintf(destination, "%s\n", prompt_and_input); free(prompt_and_input); } static int word_count(char* str) { char delims[] = " \t"; int count = 0; int inblanks = true; for (char *s = str; *s; s++) if (inblanks) { if (strchr(delims, *s) == 0) { ++count; inblanks = false; } } else { if (strchr(delims, *s) != 0) { inblanks = true; } } return (count); } static char* get_input(void) { // Set up the prompt char input_prompt[] = "> "; if (!settings.prompt) input_prompt[0] = '\0'; // Print a blank line printf("\n"); char* input; while (true) { input = readline(input_prompt); if (input == NULL) // Got EOF; return with it. return (input); if (input[0] == '#') { // Ignore comments. free(input); continue; } // We have a 'normal' line; leave the loop. break; } // Strip trailing newlines from the input input[strcspn(input, "\n")] = 0; add_history(input); if (!isatty(0)) echo_input(stdout, input_prompt, input); if (settings.logfp) echo_input(settings.logfp, "", input); return (input); } bool silent_yes(void) { bool outcome = false; for (;;) { char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL free(reply); exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } if (strlen(reply) == 0) { free(reply); rspeak(PLEASE_ANSWER); continue; } char* firstword = (char*) xcalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); free(reply); for (int i = 0; i < (int)strlen(firstword); ++i) firstword[i] = tolower(firstword[i]); int yes = strncmp("yes", firstword, sizeof("yes") - 1); int y = strncmp("y", firstword, sizeof("y") - 1); int no = strncmp("no", firstword, sizeof("no") - 1); int n = strncmp("n", firstword, sizeof("n") - 1); free(firstword); if (yes == 0 || y == 0) { outcome = true; break; } else if (no == 0 || n == 0) { outcome = false; break; } else rspeak(PLEASE_ANSWER); } return (outcome); } bool yes(const char* question, const char* yes_response, const char* no_response) /* Print message X, wait for yes/no answer. If yes, print Y and return true; * if no, print Z and return false. */ { bool outcome = false; for (;;) { speak(question); char* reply = get_input(); if (reply == NULL) { // LCOV_EXCL_START // Should be unreachable. Reply should never be NULL free(reply); exit(EXIT_SUCCESS); // LCOV_EXCL_STOP } if (strlen(reply) == 0) { free(reply); rspeak(PLEASE_ANSWER); continue; } char* firstword = (char*) xcalloc(strlen(reply) + 1); sscanf(reply, "%s", firstword); free(reply); for (int i = 0; i < (int)strlen(firstword); ++i) firstword[i] = tolower(firstword[i]); int yes = strncmp("yes", firstword, sizeof("yes") - 1); int y = strncmp("y", firstword, sizeof("y") - 1); int no = strncmp("no", firstword, sizeof("no") - 1); int n = strncmp("n", firstword, sizeof("n") - 1); free(firstword); if (yes == 0 || y == 0) { speak(yes_response); outcome = true; break; } else if (no == 0 || n == 0) { speak(no_response); outcome = false; break; } else rspeak(PLEASE_ANSWER); } return (outcome); } /* Data structure routines */ static int get_motion_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { for (int i = 0; i < NMOTIONS; ++i) { for (int j = 0; j < motions[i].words.n; ++j) { if (strncasecmp(word, motions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } static int get_object_vocab_id(const char* word) // Return the first object number that has 'word' as one of its words. { for (int i = 0; i < NOBJECTS + 1; ++i) { // FIXME: the + 1 should go when 1-indexing for objects is removed for (int j = 0; j < objects[i].words.n; ++j) { if (strncasecmp(word, objects[i].words.strs[j], TOKLEN) == 0) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } static int get_action_vocab_id(const char* word) // Return the first motion number that has 'word' as one of its words. { for (int i = 0; i < NACTIONS; ++i) { for (int j = 0; j < actions[i].words.n; ++j) { if (strncasecmp(word, actions[i].words.strs[j], TOKLEN) == 0 && (strlen(word) > 1 || strchr(ignore, word[0]) == NULL || !settings.oldstyle)) return (i); } } // If execution reaches here, we didn't find the word. return (WORD_NOT_FOUND); } static bool is_valid_int(const char *str) /* Returns true if the string passed in is represents a valid integer, * that could then be parsed by atoi() */ { // Handle negative number if (*str == '-') ++str; // Handle empty string or just "-". Should never reach this // point, because this is only used with transitive verbs. if (!*str) return false; // LCOV_EXCL_LINE // Check for non-digit chars in the rest of the stirng. while (*str) { if (!isdigit(*str)) return false; else ++str; } return true; } static void get_vocab_metadata(command_word_t* word) { /* Check for an empty string */ if (strncmp(word->raw, "", sizeof("")) == 0) { word->id = WORD_EMPTY; word->type = NO_WORD_TYPE; return; } vocab_t ref_num; ref_num = get_motion_vocab_id(word->raw); if (ref_num != WORD_NOT_FOUND) { word->id = ref_num; word->type = MOTION; return; } ref_num = get_object_vocab_id(word->raw); if (ref_num != WORD_NOT_FOUND) { word->id = ref_num; word->type = OBJECT; return; } ref_num = get_action_vocab_id(word->raw); if (ref_num != WORD_NOT_FOUND) { word->id = ref_num; word->type = ACTION; return; } // Check for the reservoir magic word. if (strcasecmp(word->raw, game.zzword) == 0) { word->id = PART; word->type = ACTION; return; } // Check words that are actually numbers. if (is_valid_int(word->raw)) { word->id = WORD_EMPTY; word->type = NUMERIC; return; } word->id = WORD_NOT_FOUND; word->type = NO_WORD_TYPE; return; } static void tokenize(char* raw, command_t *cmd) { memset(cmd, '\0', sizeof(command_t)); /* Bound prefix on the %s would be needed to prevent buffer * overflow. but we shortstop this more simply by making each * raw-input buffer as long as the entire input buffer. */ sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw); /* (ESR) In oldstyle mode, simulate the uppercasing and truncating * effect on raw tokens of packing them into sixbit characters, 5 * to a 32-bit word. This is something the FORTRAN version did * becuse archaic FORTRAN had no string types. Don Wood's * mechanical translation of 2.5 to C retained the packing and * thus this misfeature. * * It's philosophically questionable whether this is the right * thing to do even in oldstyle mode. On one hand, the text * mangling was not authorial intent, but a result of limitations * in their tools. On the other, not simulating this misbehavior * goes against the goal of making oldstyle as accurate as * possible an emulation of the original UI. */ if (settings.oldstyle) { cmd->word[0].raw[TOKLEN + TOKLEN] = cmd->word[1].raw[TOKLEN + TOKLEN] = '\0'; for (size_t i = 0; i < strlen(cmd->word[0].raw); i++) cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]); for (size_t i = 0; i < strlen(cmd->word[1].raw); i++) cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]); } /* populate command with parsed vocabulary metadata */ get_vocab_metadata(&(cmd->word[0])); get_vocab_metadata(&(cmd->word[1])); } bool get_command_input(command_t *command) /* Get user input on stdin, parse and map to command */ { char inputbuf[LINESIZE]; char* input; for (;;) { input = get_input(); if (input == NULL) return false; if (word_count(input) > 2) { rspeak(TWO_WORDS); free(input); continue; } if (strcmp(input, "") != 0) break; free(input); } strncpy(inputbuf, input, LINESIZE - 1); free(input); tokenize(inputbuf, command); return true; } void juggle(obj_t object) /* Juggle an object by picking it up and putting it down again, the purpose * being to get the object to the front of the chain of things at its loc. */ { loc_t i, j; i = game.place[object]; j = game.fixed[object]; move(object, i); move(object + NOBJECTS, j); } void move(obj_t object, loc_t where) /* Place any object anywhere by picking it up and dropping it. May * already be toting, in which case the carry is a no-op. Mustn't * pick up objects which are not at any loc, since carry wants to * remove objects from game.atloc chains. */ { loc_t from; if (object > NOBJECTS) from = game.fixed[object - NOBJECTS]; else from = game.place[object]; /* (ESR) Used to check for !SPECIAL(from). I *think* that was wrong... */ if (from != LOC_NOWHERE && from != CARRIED) carry(object, from); drop(object, where); } loc_t put(obj_t object, loc_t where, long pval) /* put() is the same as move(), except it returns a value used to set up the * negated game.prop values for the repository objects. */ { move(object, where); return STASHED(pval); } void carry(obj_t object, loc_t where) /* Start toting an object, removing it from the list of things at its former * location. Incr holdng unless it was already being toted. If object>NOBJECTS * (moving "fixed" second loc), don't change game.place or game.holdng. */ { long temp; if (object <= NOBJECTS) { if (game.place[object] == CARRIED) return; game.place[object] = CARRIED; ++game.holdng; } if (game.atloc[where] == object) { game.atloc[where] = game.link[object]; return; } temp = game.atloc[where]; while (game.link[temp] != object) { temp = game.link[temp]; } game.link[temp] = game.link[object]; } void drop(obj_t object, loc_t where) /* Place an object at a given loc, prefixing it onto the game.atloc list. Decr * game.holdng if the object was being toted. */ { if (object > NOBJECTS) game.fixed[object - NOBJECTS] = where; else { if (game.place[object] == CARRIED) --game.holdng; game.place[object] = where; } if (where == LOC_NOWHERE || where == CARRIED) return; game.link[object] = game.atloc[where]; game.atloc[where] = object; } int atdwrf(loc_t where) /* Return the index of first dwarf at the given location, zero if no dwarf is * there (or if dwarves not active yet), -1 if all dwarves are dead. Ignore * the pirate (6th dwarf). */ { int at; at = 0; if (game.dflag < 2) return at; at = -1; for (long i = 1; i <= NDWARVES - 1; i++) { if (game.dloc[i] == where) return i; if (game.dloc[i] != 0) at = 0; } return at; } /* Utility routines (setbit, tstbit, set_seed, get_next_lcg_value, * randrange) */ long setbit(int bit) /* Returns 2**bit for use in constructing bit-masks. */ { return (1L << bit); } bool tstbit(long mask, int bit) /* Returns true if the specified bit is set in the mask. */ { return (mask & (1 << bit)) != 0; } void set_seed(int32_t seedval) /* Set the LCG seed */ { game.lcg_x = seedval % LCG_M; if (game.lcg_x < 0) { game.lcg_x = LCG_M + game.lcg_x; } // once seed is set, we need to generate the Z`ZZZ word for (int i = 0; i < 5; ++i) { game.zzword[i] = 'A' + randrange(26); } game.zzword[1] = '\''; // force second char to apostrophe game.zzword[5] = '\0'; } static int32_t get_next_lcg_value(void) /* Return the LCG's current value, and then iterate it. */ { int32_t old_x = game.lcg_x; game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M; return old_x; } int32_t randrange(int32_t range) /* Return a random integer from [0, range). */ { return range * get_next_lcg_value() / LCG_M; } // LCOV_EXCL_START void bug(enum bugtype num, const char *error_string) { fprintf(stderr, "Fatal error %d, %s.\n", num, error_string); exit(EXIT_FAILURE); } // LCOV_EXCL_STOP /* end */ void state_change(obj_t obj, int state) /* Object must have a change-message list for this to be useful; only some do */ { game.prop[obj] = state; pspeak(obj, change, state, true); } /* end */ open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/notes.adoc000066400000000000000000000200671315751312100246450ustar00rootroot00000000000000= Open Adventure Maintainer's Notes = by Eric S. Raymond In which we explain what has been done to this code since Don Woods authorized us to ship it under an open-source license. There's a separate link:history.html[history] describing how it came to us. == Who we are == The principal maintainers of this code are Eric S. Raymond and Jason Ninneman. Eric received Don Woods's encouragement to update and ship the game; Jason signed on early in the process to help. The assistance of Peje Nilsson in restructuring some particularly grotty gotos is gratefully acknowledged. Petr Voropaev contributed fuzz testing and code cleanups. Aaron Traas did a lot of painstaking work to improve test coverage. == Nomenclature == This project is called "Open Adventure" because it's not at all clear to number Adventure past 2.5 without misleading or causing collisions. Various of the non-mainline versions have claimed to be versions 3, 4, 5, 6, 7 and for all I know higher than that. It seems best just to start a new numbering series while acknowledging the links back. We have reverted to "advent" for the binary to avoid a name collision with the BSD Games version. == Philosophy == Extreme care has been taken not to make changes that would alter the logic of the game as we received it from Don Woods, except to fix glitches that were clearly bugs. By policy, all user-visible changes to gameplay must be revertible with the -o (oldstyle) option. It is a goal of this project to exactly preserve the *intended behavior* of 430-point Adventure, but the implementation of it is fair game for improvement. In particular, we are concerned to move it to a form that is (a) readable, and (b) friendly to forward translation to future languages. It has already survived a move from FORTRAN to C; a future as a Python or Go translation seems possible, even probable. == Functional changes == Bug fixes: * Reading the relocated Witt's End sign in the endgame didn't work right. * Behavior when saying the giant's magic words outside his room wasn't quite correct - the game responded as though the player were in the room ("...can't you read?"). The new message is "Well, that was remarkably pointless." * Attempting to extinguish an unlit urn caused it to lose its oil. * "A crystal bridge now spans the fissure." (progressive present) was incorrect most places it appeared and has been replaced by "A crystal bridge spans the fissure." (timeless present). * Under odd circumstances (dropping rug or vase outdoors) the game could say "floor" when it should say "ground" (or "dirt", or something). By default, advent issues "> " as a command prompt. This feature became common in many variants after the original 350-point version, but was never backported into Crowther & Woods's main line before now. The "-o" (oldstyle) option reverts the behavior. There is a set of standard one-letter command aliases conventional in modern text adventure games; 'l' and 'x'; for 'look' (or 'examine'), 'z' to do nothing for a turn, 'i' for 'inventory', 'g' for 'get', and 'd' for 'drop'. The 'd' alias collides with 'd' for 'down', but the others have been implemented. The "-o" (oldstyle) option disables them. Unrecognized words are no longer truncated to 5 characters and uppercased when they are echoed. The "-o" (oldstyle) option restores this behavior. A "seed" command has been added. This is not intended for human use but as a way for game logs to set the PRNG (pseudorandom-number generator) so that random events (dwarf & pirate appearances, the bird's magic word) will be reproducible. A -l command-line option has been added. When this is given (with a file path argument) each command entered will be logged to the specified file. Additionally, a generated "seed" command will be put early in the file capturing the randomized start state of the PRNG so that replays of the log will be reproducible. Using "seed" and -l, the distribution now includes a regression-test suite for the game. Any log captured with -l (and thus containing a "seed" command) will replay reliably, including random events. The adventure.text file is no longer required at runtime. Instead, an adventure.yaml file is compiled at build time to a source module containing C structures, which is then linked to the advent binary. The YAML is drastically easier to read and edit than the old ad-hoc format of adventure.txt. The game-save format has changed. This was done to simplify the FORTRAN-derived code that formerly implemented the save/restore functions; without C's fread(3)/fwrite() and structs it was necessarily pretty ugly by modern standards. Encryption and checksumming have been discarded - it's pointless to try tamper-proofing saves when everyone has the source code. A -r command-line option has been added. When it is given (with a file path argument) it is functionally equivalent to a RESTORE command. == Translation == The 2.5 code was a mechanical C translation of a FORTRAN original. There were gotos everywhere and the code was, though functional, ugly and quite unreadable. Jason Ninneman and I have moved it to what is almost, but not quite, idiomatic modern C. We refactored the right way, checking correctness against a comprehensive test suite that we built first and verified with coverage tools (there is effectively 100% code coverage). This is what you are running when you do "make check". The move to modern C entailed some structural changes. The most important was the refactoring of over 350 gotos into if/loop/break structures. We also abolished almost all shared globals; the main one left is a struct holding the game's saveable/restorable state. The original code was greatly complicated by a kind of bit-packing that was performed because the FORTRAN it was written in had no string type. Text from the adventure.text file was compiled into sequences of sixbit code points in a restricted character set, packed 5 to a 32-bit word (it seems clear from the code that words were originally *6* chars each packed into a PDP-10 36-bit word). A command noun or verb was one of these words, and what would be string operations in a more recent language were all done on sequences of these words. We have removed all this bit-packing cruft in favor of proper C strings. C strings may be a weak and leaky abstraction, but this is one of the rare cases in which they are an obvious improvement over what they're displacing... We have also conducted extensive fuzz testing on the game using afl (American Fuzzy Lop). We've found and fixed some crashers in our new code (which occasionally uses malloc(3)), but none as yet in Don's old code (which didn't). The code falls short of being fully modern C in the following ways: * We have not attempted to translate the old code to pointer-based idioms (as opposed, in particular, to integer-based array indexing). We don't need whatever minor performance gains this might collect, and the choice to refrain will make forward translation into future languages easier. * There are a few gotos left that resist restructuring; all are in the principal command interpreter function implementing its state machine. * Linked lists (for objects at a location) are implemented using an array of link indices. This is a surviving FORTRANism that is quite unlike normal practice in C or any more modern language. We have not tried to fix it because doing so would (a) be quite difficult, and (b) compromise forward-portability to other languages. * Much of the code still assumes one-origin array indexing. Thus, arrays are a cell larger than they strictly need to be and cell 0 is unused. * The code is still mostly typeless, slinging around machine longs like a FORTRAN or BCPL program. Some (incomplete) effort has been made to introduce semantic types. We have made exactly one minor architectural change. In addition to the old code's per-object state-description messages, we now have a per-object message series for state *changes*. This makes it possible to pull a fair amount of text out of the arbitrary-messages list and associate those mesages with the objects that conceptually own them. // end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/saveresume.c000066400000000000000000000157011315751312100252070ustar00rootroot00000000000000#include #include #include #include #include #include "advent.h" #include "dungeon.h" /* * (ESR) This replaces a bunch of particularly nasty FORTRAN-derived code; * see the history.adoc file in the source distribution for discussion. */ #define VRSION 28 /* bump on save format change */ /* * If you change the first three members, the resume function may not properly * reject saves from older versions. Yes, this glues us to a hardware- * dependent length of long. Later members can change, but bump the version * when you do that. */ struct save_t { int64_t savetime; int32_t mode; /* not used, must be present for version detection */ int32_t version; struct game_t game; }; struct save_t save; #define IGNORE(r) do{if (r){}}while(0) int savefile(FILE *fp, int32_t version) /* Save game to file. No input or output from user. */ { save.savetime = time(NULL); save.mode = -1; save.version = (version == 0) ? VRSION : version; save.game = game; IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp)); return (0); } /* Suspend and resume */ int suspend(void) { /* Suspend. Offer to save things in a file, but charging * some points (so can't win by using saved games to retry * battles or to start over after learning zzword). * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; rspeak(SUSPEND_WARNING); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; game.saved = game.saved + 5; while (fp == NULL) { char* name = readline("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, WRITE_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); } savefile(fp, VRSION); fclose(fp); rspeak(RESUME_HELP); exit(EXIT_SUCCESS); } int resume(void) { /* Resume. Read a suspended game back from a file. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif FILE *fp = NULL; if (game.loc != 1 || game.abbrev[1] != 1) { rspeak(RESUME_ABANDON); if (!yes(arbitrary_messages[THIS_ACCEPTABLE], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN])) return GO_CLEAROBJ; } while (fp == NULL) { char* name = readline("\nFile name: "); if (name == NULL) return GO_TOP; fp = fopen(name, READ_MODE); if (fp == NULL) printf("Can't open file %s, try again.\n", name); free(name); } return restore(fp); } bool is_valid(struct game_t*); int restore(FILE* fp) { /* Read and restore game state from file, assuming * sane initial state. * If ADVENT_NOSAVE is defined, do nothing instead. */ #ifdef ADVENT_NOSAVE return GO_UNKNOWN; #endif IGNORE(fread(&save, sizeof(struct save_t), 1, fp)); fclose(fp); if (save.version != VRSION) { rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10)); } else if (is_valid(&save.game)) { game = save.game; } return GO_TOP; } bool is_valid(struct game_t* valgame) { /* Save files can be roughly grouped into three groups: * With valid, reaceable state, with valid, but unreachable * state and with invaild state. We check that state is * valid: no states are outside minimal or maximal value */ /* Prevent division by zero */ if (valgame->abbnum == 0) { return false; } /* Check for RNG overflow. Truncate */ if (valgame->lcg_x >= LCG_M) { valgame->lcg_x %= LCG_M; } /* Check for RNG underflow. Transpose */ if (valgame->lcg_x < LCG_M) { valgame->lcg_x = LCG_M + (valgame->lcg_x % LCG_M); } /* Bounds check for locations */ if ( valgame->chloc < -1 || valgame->chloc > NLOCATIONS || valgame->chloc2 < -1 || valgame->chloc2 > NLOCATIONS || valgame->loc < 0 || valgame->loc > NLOCATIONS || valgame->newloc < 0 || valgame->newloc > NLOCATIONS || valgame->oldloc < 0 || valgame->oldloc > NLOCATIONS || valgame->oldlc2 < 0 || valgame->oldlc2 > NLOCATIONS) { return false; } /* Bounds check for location arrays */ for (int i = 0; i <= NDWARVES; i++) { if (valgame->dloc[i] < -1 || valgame->dloc[i] > NLOCATIONS || valgame->odloc[i] < -1 || valgame->odloc[i] > NLOCATIONS) { return false; } } for (int i = 0; i <= NOBJECTS; i++) { if (valgame->place[i] < -1 || valgame->place[i] > NLOCATIONS || valgame->fixed[i] < -1 || valgame->fixed[i] > NLOCATIONS) { return false; } } /* Bounds check for dwarves */ if (valgame->dtotal < 0 || valgame->dtotal > NDWARVES || valgame->dkill < 0 || valgame->dkill > NDWARVES) { return false; } /* Validate that we didn't die too many times in save */ if (valgame->numdie >= NDEATHS) { return false; } /* Recalculate tally, throw the towel if in disagreement */ long temp_tally = 0; for (int treasure = 1; treasure <= NOBJECTS; treasure++) { if (objects[treasure].is_treasure) { if (valgame->prop[treasure] == STATE_NOTFOUND) { ++temp_tally; } } } if (temp_tally != valgame->tally) { return false; } /* Check that properties of objects aren't beyond expected */ for (obj_t obj = 0; obj <= NOBJECTS; obj++) { if (valgame->prop[obj] < STATE_NOTFOUND || valgame->prop[obj] > 1) { switch (obj) { case RUG: case DRAGON: case BIRD: case BOTTLE: case PLANT: case PLANT2: case TROLL: case URN: case EGGS: case VASE: case CHAIN: if (valgame->prop[obj] == 2) // There are multiple different states, but it's convenient to clump them together continue; /* FALLTHRU */ case BEAR: if (valgame->prop[BEAR] == CONTENTED_BEAR || valgame->prop[BEAR] == BEAR_DEAD) continue; /* FALLTHRU */ default: return false; } } } /* Check that values in linked lists for objects in locations are inside bounds */ for (loc_t loc = LOC_NOWHERE; loc <= NLOCATIONS; loc++) { if (valgame->atloc[loc] < NO_OBJECT || valgame->atloc[loc] > NOBJECTS * 2) { return false; } } for (obj_t obj = 0; obj <= NOBJECTS * 2; obj++ ) { if (valgame->link[obj] < NO_OBJECT || valgame->link[obj] > NOBJECTS * 2) { return false; } } return true; } /* end */ open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/score.c000066400000000000000000000104311315751312100241360ustar00rootroot00000000000000#include #include "advent.h" #include "dungeon.h" /* * scoring and wrap-up */ static int mxscor; /* ugh..the price for having score() not exit. */ long score(enum termination mode) /* mode is 'scoregame' if scoring, 'quitgame' if quitting, 'endgame' if died * or won */ { int score = 0; /* The present scoring algorithm is as follows: * Objective: Points: Present total possible: * Getting well into cave 25 25 * Each treasure < chest 12 60 * Treasure chest itself 14 14 * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 * Reaching "game.closng" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 * Success 45 45 * Came to Witt's End 1 1 * Round out the total 2 2 * TOTAL: 430 * Points can also be deducted for using hints or too many turns, or for * saving intermediate positions. */ /* First tally up the treasures. Must be in building and not broken. * Give the poor guy 2 points just for finding each treasure. */ mxscor = 0; for (int i = 1; i <= NOBJECTS; i++) { if (!objects[i].is_treasure) continue; if (objects[i].inventory != 0) { int k = 12; if (i == CHEST) k = 14; if (i > CHEST) k = 16; if (game.prop[i] > STATE_NOTFOUND) score += 2; if (game.place[i] == LOC_BUILDING && game.prop[i] == STATE_FOUND) score += k - 2; mxscor += k; } } /* Now look at how he finished and how far he got. NDEATHS and * game.numdie tell us how well he survived. game.dflag will tell us * if he ever got suitably deep into the cave. game.closng still * indicates whether he reached the endgame. And if he got as far as * "cave closed" (indicated by "game.closed"), then bonus is zero for * mundane exits or 133, 134, 135 if he blew it (so to speak). */ score += (NDEATHS - game.numdie) * 10; mxscor += NDEATHS * 10; if (mode == endgame) score += 4; mxscor += 4; if (game.dflag != 0) score += 25; mxscor += 25; if (game.closng) score += 25; mxscor += 25; if (game.closed) { if (game.bonus == none) score += 10; if (game.bonus == splatter) score += 25; if (game.bonus == defeat) score += 30; if (game.bonus == victory) score += 45; } mxscor += 45; /* Did he come to Witt's End as he should? */ if (game.place[MAGAZINE] == LOC_WITTSEND) score += 1; mxscor += 1; /* Round it off. */ score += 2; mxscor += 2; /* Deduct for hints/turns/saves. Hints < 4 are special; see database desc. */ for (int i = 0; i < NHINTS; i++) { if (game.hinted[i]) score = score - hints[i].penalty; } if (game.novice) score -= 5; if (game.clshnt) score -= 10; score = score - game.trnluz - game.saved; /* Return to score command if that's where we came from. */ if (mode == scoregame) { rspeak(GARNERED_POINTS, score, mxscor, game.turns, game.turns); } return score; } void terminate(enum termination mode) /* End of game. Let's tell him all about it. */ { long points = score(mode); if (points + game.trnluz + 1 >= mxscor && game.trnluz != 0) rspeak(TOOK_LONG); if (points + game.saved + 1 >= mxscor && game.saved != 0) rspeak(WITHOUT_SUSPENDS); rspeak(TOTAL_SCORE, points, mxscor, game.turns, game.turns); for (int i = 1; i <= (long)NCLASSES; i++) { if (classes[i].threshold >= points) { speak(classes[i].message); i = classes[i].threshold + 1 - points; rspeak(NEXT_HIGHER, i, i); exit(EXIT_SUCCESS); } } rspeak(OFF_SCALE); rspeak(NO_HIGHER); exit(EXIT_SUCCESS); } /* end */ open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/templates/000077500000000000000000000000001315751312100246565ustar00rootroot00000000000000open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/templates/coverage_dungeon.html.tpl000066400000000000000000000054521315751312100316620ustar00rootroot00000000000000 Coverage - adventure.yaml
adventure.yaml Coverage report
Test: adventure.yaml
Date: 2017-07-07 21:47:56
{summary}
Total Covered % Coverage

{categories}

Generated by: Open Adventure Dungeon Coverage Generator

open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/templates/dungeon.c.tpl000066400000000000000000000011771315751312100272650ustar00rootroot00000000000000#include "{h_file}" const char* arbitrary_messages[] = {{ {arbitrary_messages} }}; const class_t classes[] = {{ {classes} }}; const turn_threshold_t turn_thresholds[] = {{ {turn_thresholds} }}; const location_t locations[] = {{ {locations} }}; const object_t objects[] = {{ {objects} }}; const obituary_t obituaries[] = {{ {obituaries} }}; const hint_t hints[] = {{ {hints} }}; long conditions[] = {{ {conditions} }}; const motion_t motions[] = {{ {motions} }}; const action_t actions[] = {{ {actions} }}; const long tkey[] = {{{tkeys}}}; const travelop_t travel[] = {{ {travel} }}; const char *ignore = "{ignore}"; /* end */open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/templates/dungeon.h.tpl000066400000000000000000000076111315751312100272710ustar00rootroot00000000000000#ifndef DUNGEON_H #define DUNGEON_H #include #include #define SILENT -1 /* no sound */ /* Symbols for cond bits */ #define COND_LIT 0 /* Light */ #define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */ #define COND_FLUID 2 /* Liquid asset, see bit 1 */ #define COND_NOARRR 3 /* Pirate doesn't go here unless following */ #define COND_NOBACK 4 /* Cannot use "back" to move away */ #define COND_ABOVE 5 #define COND_DEEP 6 /* Deep - e.g where dwarves are active */ #define COND_FOREST 7 /* In the forest */ #define COND_FORCED 8 /* Only one way in or out of here */ /* Bits past 10 indicate areas of interest to "hint" routines */ #define COND_HBASE 10 /* Base for location hint bits */ #define COND_HCAVE 11 /* Trying to get into cave */ #define COND_HBIRD 12 /* Trying to catch bird */ #define COND_HSNAKE 13 /* Trying to deal with snake */ #define COND_HMAZE 14 /* Lost in maze */ #define COND_HDARK 15 /* Pondering dark room */ #define COND_HWITT 16 /* At Witt's End */ #define COND_HCLIFF 17 /* Cliff with urn */ #define COND_HWOODS 18 /* Lost in forest */ #define COND_HOGRE 19 /* Trying to deal with ogre */ #define COND_HJADE 20 /* Found all treasures except jade */ typedef struct {{ const char** strs; const int n; }} string_group_t; typedef struct {{ const string_group_t words; const char* inventory; int plac, fixd; bool is_treasure; const char** descriptions; const char** sounds; const char** texts; const char** changes; }} object_t; typedef struct {{ const char* small; const char* big; }} descriptions_t; typedef struct {{ descriptions_t description; const long sound; const bool loud; }} location_t; typedef struct {{ const char* query; const char* yes_response; }} obituary_t; typedef struct {{ const int threshold; const int point_loss; const char* message; }} turn_threshold_t; typedef struct {{ const int threshold; const char* message; }} class_t; typedef struct {{ const int number; const int turns; const int penalty; const char* question; const char* hint; }} hint_t; typedef struct {{ const string_group_t words; }} motion_t; typedef struct {{ const string_group_t words; const char* message; const bool noaction; }} action_t; enum condtype_t {{cond_goto, cond_pct, cond_carry, cond_with, cond_not}}; enum desttype_t {{dest_goto, dest_special, dest_speak}}; typedef struct {{ const long motion; const long condtype; const long condarg1; const long condarg2; const enum desttype_t desttype; const long destval; const bool nodwarves; const bool stop; }} travelop_t; /* Abstract out the encoding of words in the travel array. Gives us * some hope of getting to a less cryptic representation than we * inherited from FORTRAN, someday. To understand these, read the * encoding description for travel. */ #define T_TERMINATE(entry) ((entry).motion == 1) extern const location_t locations[]; extern const object_t objects[]; extern const char* arbitrary_messages[]; extern const class_t classes[]; extern const turn_threshold_t turn_thresholds[]; extern const obituary_t obituaries[]; extern const hint_t hints[]; extern long conditions[]; extern const motion_t motions[]; extern const action_t actions[]; extern const travelop_t travel[]; extern const long tkey[]; extern const char *ignore; #define NLOCATIONS {num_locations} #define NOBJECTS {num_objects} #define NHINTS {num_hints} #define NCLASSES {num_classes} #define NDEATHS {num_deaths} #define NTHRESHOLDS {num_thresholds} #define NMOTIONS {num_motions} #define NACTIONS {num_actions} #define NTRAVEL {num_travel} #define NKEYS {num_keys} #define BIRD_ENDSTATE {bird_endstate} enum arbitrary_messages_refs {{ {arbitrary_messages} }}; enum locations_refs {{ {locations} }}; enum object_refs {{ {objects} }}; enum motion_refs {{ {motions} }}; enum action_refs {{ {actions} }}; /* State definitions */ {state_definitions} #endif /* end DUNGEON_H */open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/000077500000000000000000000000001315751312100240225ustar00rootroot00000000000000open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/Makefile000066400000000000000000000074671315751312100255000ustar00rootroot00000000000000# Test-suite makefile for reposurgeon # Use absolute path so tests that change working directory still use # scripts from parent directory. Note that using $PWD seems to fail # here under Gitlab's CI environment. PARDIR=$(realpath ..) PATH := $(PARDIR):$(realpath .):${PATH} GCOV?=gcov # Make this overrideable so it's easier to test old versions advent?=advent # Defeat annoying behavior under Mac OS X - builtin echo doesn't do -n ECHO := /bin/echo # Find all *.log entries to test TESTLOADS := $(shell ls -1 *.log | sed '/.log/s///' | sort) .PHONY: check coverage clean testlist listcheck savegames buildregress .PHONY: savecheck regress check: savecheck regress @echo "=== No diff output is good news." @-advent -x 2>/dev/null # Get usage message into coverage tests @-advent -l /dev/null /dev/null coverage: check lcov -t "advent" -o $(PARDIR)/advent.info -c -d $(PARDIR) --gcov-tool=$(GCOV) genhtml -o $(PARDIR)/coverage/ $(PARDIR)/advent.info ./coverage_dungeon.py .SUFFIXES: .chk clean: rm -fr *~ adventure.text *.adv scratch.tmp # Show summary lines for all tests. testlist: @grep '^##' *.log listcheck: @for f in *.log; do \ if ( head -3 $$f | grep -q '^ *##' ); then :; else echo "$$f needs a description"; fi; \ done # Generate bogus savegames. savegames: @$(ECHO) "cheat: Generate save file with -900 deaths" @$(PARDIR)/cheat -d -900 -o cheat_numdie.adv > /tmp/cheat_numdie @$(ECHO) "cheat: Generate save file with -1000 deaths" @$(PARDIR)/cheat -d -1000 -o cheat_numdie1000.adv > /tmp/cheat_numdie1000 @$(ECHO) "cheat: Generate save file with version -1337" @$(PARDIR)/cheat -v -1337 -o resume_badversion.adv > /tmp/cheat_badversion @$(ECHO) "cheat: Generate save file 1000 saves" @$(PARDIR)/cheat -s -1000 -o thousand_saves.adv > /tmp/cheat_1000saves @$(ECHO) "cheat: Generate save file 1000 turns" @$(PARDIR)/cheat -t -1000 -o thousand_saves.adv > /tmp/cheat_1000turns @$(ECHO) "cheat: Generate save file 1000 turns" @$(PARDIR)/cheat -l -1000 -o thousand_lamp.adv > /tmp/cheat_1000lamp @rm -f /tmp/cheat* # Rebuild characterizing tests buildregress: savegames $(PARDIR)/cheat -s -1000 -o thousand_saves.adv > /tmp/regress1000saves @for file in $(TESTLOADS); do \ echo "Remaking $${file}.chk"; \ OPTS=`sed -n /#options:/s///p <$${file}.log`; \ advent $$OPTS <$${file}.log >$${file}.chk 2>&1 || exit 1; \ done; \ rm -f scratch.tmp savecheck: savegames @$(ECHO) "TEST cheat: Bogus option for save file generation" @$(PARDIR)/cheat -QqQ 2> /tmp/coverage_cheat_batopt | true @$(ECHO) "TEST cheat: No save file specified" @$(PARDIR)/cheat 2>/dev/null | true @$(ECHO) "TEST cheat: Fail to save because we omit -o" @$(PARDIR)/cheat -d 1 2> /tmp/coverage_cheat_nooutput | true @$(ECHO) "TEST cheat: Fail to save to invalid path" @$(PARDIR)/cheat -o / 2> /tmp/coverage_cheat_badoutput | true @$(ECHO) "TEST advent: Start with invalid file with -r" @advent -r /badfilename < pitfall.log > /tmp/coverage_advent_readfail 2>&1 || exit 1 @$(ECHO) "TEST advent: Start with invalid file with -l" @advent -l / < pitfall.log > /tmp/coverage_advent_logfail 2>&1 || exit 1 @$(ECHO) "TEST advent: Test -r with valid input" @advent -r thousand_saves.adv < pitfall.log > /tmp/coverage_advent_readfail 2>&1 || exit 1 @rm -f /tmp/coverage* # General regression testing of commands and output; look at the *.log and # corresponding *.chk files to see which tests this runs. regress: @for file in $(TESTLOADS); do \ $(ECHO) -n " $${file} "; grep '##' $${file}.log || echo ' ## (no description)'; \ OPTS=`sed -n /#options:/s///p <$${file}.log`; \ if $(advent) $$OPTS < $${file}.log >/tmp/regress$$$$ 2>&1; \ then diff --text -u $${file}.chk /tmp/regress$$$$ || exit 1; \ else echo "*** Nonzero return status on $${file}!"; exit 1; fi \ done; \ rm -f scratch.tmp /tmp/regress$$$$ # end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/README000066400000000000000000000026561315751312100247130ustar00rootroot00000000000000= Notes on the test machinery = == Understanding and running tests == A .log extension means it's a game log A .chk extension means it's expected output from a test The test files are run in alphabetical order. This allows you to ensure certain tests are run in a particular order merely by giving them appropriate names, e.g.: test.1.log, test.2.log, test.3.log. This is useful for testing save and resume. In general, a file named foo.chk is the expected output from the game log foo.log. To add new tests, just drop log files in this directory. To see summary lines from all tests, 'make testlist'. The summary lines are those led with ##; you should have one such descriptive line at the head of each file. To run the tests, "make regress". To remake the check files, "make buildregress". == Composing tests == The simplest way to make a test is to simply play a game with the -l option giving a log path. Commands will be captured to that log. To re-use a command sequence from an existing log, run advent -s and paste it to the advent command log from the clipboard. If you don't use -s to disable advanced ediiting, the code used for that will consume the first line of the paste and discare the rest. This is almost certainly not what you want. To see where we can use more tests, have a look at our test coverage report: http://esr.gitlab.io/open-adventure/coverage/ Improvements in test coverage are always welcome. // end open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/axebear.chk000066400000000000000000000701301315751312100261210ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > throw axe The axe misses and lands near the bear where you can't get at it. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! There is a little axe lying beside the bear. The bear is locked to the wall with a golden chain! You scored 251 out of a possible 430, using 269 turns. You have reached "Junior Master" status. To achieve the next higher rating, you need 70 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/axebear.log000066400000000000000000000027241315751312100261410ustar00rootroot00000000000000## Observe axe after throwing at bear n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in throw axe look open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/axeorama.chk000066400000000000000000000256671315751312100263260ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > cage bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > cage bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > cage bird OK > take rod OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins I see no coins here. > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > throw axe The axe bounces harmlessly off the dragon's thick scales. You are in a secret canyon which exits to the north and east. There is a little axe here. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > take axe OK > kill dragon With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > inven You are currently holding the following: Brass lantern Wicker cage Black rod Little bird in cage Dwarf's axe Bars of silver > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > w You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > throw axe There is nothing here to attack. > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > throw axe The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. You are in a large chamber with passages to the west and north. There is a little axe here. A formidable ogre bars the northern exit. > take axe OK > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You're in Hall of Mt King. > n There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in n/s passage above e/w passage. > take knife The dwarves' knives vanish as they strike the walls of the cave. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in n/s passage above e/w passage. There is a little axe here. > take axe OK > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > w You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > d You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > w You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > n You have crawled around in some little holes and wound up back in the main passage. There is a threatening little dwarf in the room with you! You're in Bedquilt. > feed dwarf There is nothing here to eat. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > n You have crawled around in some little holes and wound up back in the main passage. You're in Bedquilt. > n You are in a large low room. Crawls lead north, se, and sw. > n Dead end crawl. > out You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > up You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > throw axe The troll deftly catches the axe, examines it carefully, and tosses it back, declaring, "Good workmanship, but it's not valuable enough." You're on sw side of chasm. There is a little axe here. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > jump I respectfully suggest you go across the bridge instead of jumping. You're on sw side of chasm. There is a little axe here. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. You scored 105 out of a possible 430, using 109 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 16 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/axeorama.log000066400000000000000000000015171315751312100263260ustar00rootroot00000000000000## Test throwing axe at non-dwarves. # Added coverage of LOC_DEADCRAWL and CROSS_BRIDGE n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod cage bird take rod w free bird wave rod take necklace drop rod cage bird take rod d d free bird drop rod drop cage take cage cage bird take rod w e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w throw axe take axe kill dragon y inven e e u # Go to vending machine and ogre from Hall of Mists w wave rod w w w w s sw se s throw axe kill machine s s throw axe take axe # Return to Hall of Mists w n n n # Vending machine nw d e e e e e # Hall of Mists n n take knife throw axe take axe d w d w # Bedquilt n feed dwarf throw axe take axe n n n out sw up # Troll bridge throw axe jump open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/barehands.chk000066400000000000000000000120201315751312100264330ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > drop bird The little bird attacks the green dragon, and in an astounding flurry gets burnt to a cinder. The ashes blow away. > extinguish dragon It is beyond your power to do that. > kill dragon With what? Your bare hands? > Please answer the question. > green Please answer the question. > n The dragon looks rather nasty. You'd best not try to get by. You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > kill dragon For crying out loud, the poor thing is already dead! You scored 77 out of a possible 430, using 49 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 44 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/barehands.log000066400000000000000000000007031315751312100264540ustar00rootroot00000000000000## Get to dragon, refuse to use bare hands # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w drop bird extinguish dragon kill dragon green n kill dragon y kill dragon open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/bigfail.chk000066400000000000000000001261171315751312100261160ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > break vase You have taken the vase and hurled it delicately to the ground. > break vase It is beyond your power to do that. > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > take clam OK > s You can't fit this five-foot clam through that little passage! You're in Shell Room. > drop clam OK > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > take oyster OK > s You can't fit this five-foot oyster through that little passage! You're in Shell Room. > drop oyster OK > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow I see no pillow here. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > take coins OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle You can't carry anything more. You'll have to drop something first. > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > drop food OK > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > attack With what? Your bare hands? Against *HIS* bear hands?? > unlock chain There is no way to get past the bear to unlock the chain, which is probably just as well. > feed bear There's nothing here it wants to eat (except perhaps you). > out You're in front of Barren Room. There is food here. > take food OK > in You're in Barren Room. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > carry bear The bear is still chained to the wall. > unlock chain The chain is now unlocked. > take chain OK > attack bear The bear is confused; he only wants to be your friend. > feed bear There is nothing here to eat. > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices You can't carry anything more. You'll have to drop something first. > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > take bear OK > sw Just as you reach the other side, the bridge buckles beneath the weight of the bear, which was still following you around. You scrabble desperately for support, but as the bridge collapses you stumble back and fall into the chasm. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > yes All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! > inven You're not carrying anything. > out You're in front of building. There is a shiny brass lamp nearby. > take lamp OK > light lamp Your lamp is now on. > in You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! > plugh >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > bedquilt You're in Bedquilt. > n You're in large low room. > sw You're in sloping corridor. > up You're on sw side of chasm. There is a little axe here. There are many coins here! Off to one side lies a glistening pearl! There is a golden chain lying in a heap on the floor! The wreckage of a bridge (and a dead bear) can be seen at the bottom of the chasm. The troll is nowhere to be seen. > over There is no longer any way across the chasm. You're on sw side of chasm. There is a little axe here. There are many coins here! Off to one side lies a glistening pearl! There is a golden chain lying in a heap on the floor! The wreckage of a bridge (and a dead bear) can be seen at the bottom of the chasm. The troll is nowhere to be seen. > feed bear Don't be ridiculous! > attack bear For crying out loud, the poor thing is already dead! > take coins OK > take axe OK > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. The floor is littered with worthless shards of pottery. > se You're in Swiss Cheese Room. > ne You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > e You're at complex junction. > up You're in dusty rock room. > e You're in dirty passage. > up You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > take rod OK > wave rod The crystal bridge has vanished! > across There is no way across the fissure. You're on east bank of fissure. > wave rod A crystal bridge now spans the fissure. > across You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > sw You are in a twisting little maze of passages, all different. > se You are in a twisting maze of little passages, all different. > s You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > drop coins There are fresh batteries here. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. Dead end There are fresh batteries here. There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > z OK > z OK > z Your lamp is getting dim. You'd best go back for those batteries. OK > z OK > s Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. Dead end There are fresh batteries here. There is a massive vending machine here, swung back to reveal a southward passage. > take batteries Your lamp is getting dim. I'm taking the liberty of replacing the batteries. OK > n You are in a little maze of twisting passages, all different. > back Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > drink Drink what? > e You're at east end of long hall. > e You're at west end of Hall of Mists. > n You have crawled through a very low wide passage parallel to and north of the Hall of Mists. You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > n You are at a crossover of a high n/s passage and a low e/w one. > e You're in the west side chamber. > d There is no way to go that direction. You're in the west side chamber. > e You're in Hall of Mt King. > u There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a little axe here. Rough stone steps lead up the dome. > d You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > e You are on the brink of a small clean climbable pit. A crawl leads west. > d You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. > listen The stream is gurgling placidly. > u You're at brink of small pit. > w You're in dirty passage. > bedquilt You're in Bedquilt. > z OK > z OK > z OK > n You have crawled around in some little holes and wound up back in the main passage. You're in Bedquilt. > n You have crawled around in some little holes and wound up back in the main passage. You're in Bedquilt. > n You have crawled around in some little holes and wound up back in the main passage. You're in Bedquilt. > n You are in a secret canyon at a junction of three canyons, bearing north, south, and se. The north one is as tall as the other two combined. > w There is no way to go that direction. You're at junction of three secret canyons. > n You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the left. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. > w You're at junction of three secret canyons. > s You are in a secret n/s canyon above a sizable passage. > s A large stalactite extends from the roof and almost reaches the floor below. You could climb down it, and jump from it to the floor, but having done so you would be unable to reach it to climb back up. > n You are in a secret n/s canyon above a sizable passage. > s There are faint rustling noises from the darkness behind you. You're at top of stalactite. > n You are in a secret n/s canyon above a sizable passage. > n You're at junction of three secret canyons. > n You're at window on pit. The shadowy figure seems to be trying to attract your attention. > jump You are at the bottom of the pit with a broken neck. You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? > y Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. There is a shiny brass lamp nearby. > take lamp OK > in You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! > downstream The stream flows out through a pair of 1 foot diameter sewer pipes. It would be advisable to use the exit. You are inside a building, a well house for a large spring. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on lamp Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > w You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. > e You're at "Y2". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > e You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > listen The wind whistles coldly past your ears. > score You have garnered 207 out of a possible 430 points, using 410 turns. > inven You are currently holding the following: Brass lantern Dwarf's axe > waste 2443 Game limit is now 30 You're in Hall of Mists. Rough stone steps lead up the dome. > z Your lamp is getting dim, and you're out of spare batteries. You'd best start wrapping this up. OK You scored 207 out of a possible 430, using 413 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 44 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/bigfail.log000066400000000000000000000063131315751312100261250ustar00rootroot00000000000000## Test many nonlethal failure conditions # See comments in this log n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase # Test vase breakage break vase break vase se throw axe take axe e w ne e n # Here we are at the Shell Room. Fail to carry out bivalves take clam s drop clam open clam take oyster s drop oyster s # OK, bivalve-carry test is done u e u n off plugh drop pillow drop trident drop emerald drop ebony take keys take food take coins plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne # Bear-verb test. Try feeding without food before feeding with barren drop food in attack unlock chain feed bear out take food in feed bear carry bear unlock chain take chain attack bear feed bear take bear fork ne e take spices drop keys fork w w sw free bear take bear sw yes inven out take lamp light lamp in plugh s d bedquilt n sw up over feed bear attack bear # We'll need these when the game times out take coins take axe # Back to fissure to vanish the bridge and then test OVER sw d se se ne e up e up s up w take rod wave rod across # Next, buy batteries but don't take them. wave rod across w w w s s sw se s s drop coins look n z z z z # Battery warning happens here. s take batteries # We now have 2500 more turns of life. Into the maze... n # Show that trying to back up in the maze fails back n nw d # Out of maze. Drink where nothing is eligible. drink e e # PARALLEL1 coverage n # If we go to hall of mists we'll meet a killer dwarf with the drop on us #e #e w w n e d e u throw axe d n d # Coverage of LOC_SMALLPIT and LOC_SMALLPITBRINK e d listen u w # Coverage of LOC_THREEJUNCTION, LOC_WINDOW2, LOC_SECRET2, LOC_TOPSTALACTITE, # LOC_NECKBROKE. Only accessible via stalactite from big maze or by random # exit from Bedquilt. bedquilt z z z n n n n # In secret canyon w n w s # LOC_TOPSTALACTITE s n s n n n jump y # Reincarnation, cover LOC_SEWER out take lamp in downstream plugh on lamp # Cover WINDOW1 w e # Retrieve axe s s e take axe listen # At Hall of Mists score inven # Timewarp forward to test exhaustion of replacement batteries waste 2443 z # MISSING_BATTERIES is uttered open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/birdsnakewake.chk000066400000000000000000001443461315751312100273370ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > listen A loud hissing emanates from the snake pit. > take cage OK > take bird OK > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! You scored 393 out of a possible 430, using 466 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 18 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/birdsnakewake.log000066400000000000000000000045001315751312100273360ustar00rootroot00000000000000## Attempt to kill snake with bird in the endgame n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e sw listen take cage take bird free bird open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/boulder2.chk000066400000000000000000000656261315751312100262460ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > take n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appen OK > drop cage OK > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appen OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottl OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take tride OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop tride OK > drop axe OK > drop lante OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emera OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take tride OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. There is a little axe here. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > drop tride OK > take key OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > g OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottl OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss egg The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > barre You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unloc The chain is now unlocked. > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > out You are being followed by a very large, tame bear. You're at junction with warm walls. > e You are being followed by a very large, tame bear. You're in Chamber of Boulders. There are rare spices here! You scored 119 out of a possible 430, using 238 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 2 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/boulder2.log000066400000000000000000000020311315751312100262370ustar00rootroot00000000000000## Coverage of LOC_BOULDERS2.short n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod drop rod take bird take rod d d free bird w e s take n u s n d n n plugh extin plugh on s s sw take w kill drago y take rug e e u d n n off plugh drop rug out s w n take appen drop cage s s n in take water plugh on plove ne s plove s s u w wave rod drop rod west w w w s sw se s kill machi s s kill ogre n s w n n n nw d e e e e e throw axe take axe n n n off plugh plugh on s s u n n d bedqu throw axe take slab s d water plant u w u reser H'CFL n n nw u u u u ne sw d d d d d take water s s s s d s d water plant u drop appen e d g oil u w d climb w n oil door drop bottl n take tride w d se n w drop tride drop axe drop lante e take emera w take lamp take axe take tride nw s se throw axe e w ne e n open clam s u e u n off plugh drop tride take key take food plugh on s d w d n d d u u s w w w w d climb w g n take bottl n w d sw u toss egg ne barre in feed bear unloc take bear fork ne e out eopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/breakmirror.chk000066400000000000000000001460601315751312100270370ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > break mirror It is too far up for you to reach. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > unlock The door is extremely rusty and refuses to open. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock The chain is now unlocked. > unlock chain It was already unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > cave I need more detailed instructions to do that. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > attack The shell is very strong and is impervious to attack. > take oyster OK Interesting. There seems to be something written on the underside of the oyster. > find oyster You are already carrying it! > lock Huh? > lock oyster Huh? > unlock oyster I advise you to put down the oyster before opening it. >WRENCH!< > drop oyster OK > take oyster OK > read oyster Hmmm, this looks like a clue, which means it'll cost you 10 points to read it. Should I go ahead and read it anyway? > y It says, "There is a way out of this place. Do you need any more information to escape? Sorry, but this initial hint is all you get." > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > attack bird Oh, leave the poor unhappy bird alone. > find bird I daresay whatever you want is around here somewhere. > break mirror You strike the mirror a resounding blow, whereupon it shatters into a myriad tiny fragments. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! You scored 383 out of a possible 430, using 477 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 28 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/breakmirror.log000066400000000000000000000047361315751312100270560ustar00rootroot00000000000000## Break the mirror in endgame and die n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s break mirror s d s d water plant u drop appendage e d get oil u w d climb w n unlock oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e cave e # Everything to here is from endgame428 attack take oyster find oyster lock lock oyster unlock oyster drop oyster take oyster read oyster y sw attack bird find bird break mirror open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/carrybird.chk000066400000000000000000000031741315751312100264770ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1071883378 Seed set to 1071883378 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > rub lamp Rubbing the electric lamp is not particularly rewarding. Anyway, nothing exciting happens. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > eat grate I see no grate here. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird You can catch the bird, but you cannot carry it. > attack The little bird is now dead. Its body disappears. You scored 32 out of a possible 430, using 10 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/carrybird.log000066400000000000000000000002441315751312100265060ustar00rootroot00000000000000## Try to carry bird without cage, then kill bird n seed 1071883378 in take lamp rub lamp xyzzy on eat grate w w take bird # test intransitive attack on bird attackopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/carryfreebird.chk000066400000000000000000000122551315751312100273410ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > attack There is nothing here to attack. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > on Your lamp is now on. > xyzzy >>Foof!<< You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take jade OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop silver OK > drop jewelry OK > drop jade OK > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > drop cage OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are wandering aimlessly through the forest. There is a small wicker cage discarded nearby. There is a little bird in the cage. > take cage OK > free bird OK > carry bird The bird eyes you suspiciously and flutters away. A moment later you feel something wet land on your head, but upon looking up you can see no sign of the culprit. You scored 113 out of a possible 430, using 57 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 8 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/carryfreebird.log000066400000000000000000000007261315751312100273550ustar00rootroot00000000000000## Try to carry the bird after freeing it instead of listening n seed 1495951709 attack in take lamp on xyzzy take rod e take cage w w w drop rod take bird take rod w free bird wave rod take jade drop rod take bird take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n plugh drop silver drop jewelry drop jade drop rug out s w n take appendage drop cage look take cage free bird carry bird open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/cheatresume.chk000066400000000000000000000014721315751312100270220ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > resume You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. Now let's see you do it without suspending in mid-Adventure. You scored 9031 out of a possible 430, using 0 turns. 'Adventuredom stands in awe -- you have now joined the ranks of the W O R L D C H A M P I O N A D V E N T U R E R S ! It may interest you to know that the Dungeon-Master himself has, to my knowledge, never achieved this threshhold in fewer than 330 turns.' To achieve the next higher rating, you need 969 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/cheatresume.log000066400000000000000000000001151315751312100270270ustar00rootroot00000000000000## Resume from absurd save file with numdie = -900 n resume cheat_numdie.adv open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/cheatresume2.chk000066400000000000000000000011321315751312100270750ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > resume You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. Now let's see you do it without suspending in mid-Adventure. You scored 10031 out of a possible 430, using 0 turns. You just went off my scale!! To achieve the next higher rating would be a neat trick! Congratulations!! open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/cheatresume2.log000066400000000000000000000002061315751312100271120ustar00rootroot00000000000000## Resume from absurd save file with numdie = -1000 # generating "off my scale" score threshold message n resume cheat_numdie1000.adv open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/coverage_dungeon.py000077500000000000000000000241421315751312100277140ustar00rootroot00000000000000#!/usr/bin/env python # This is the open-adventure dungeon text coverage report generator. It # consumes a YAML description of the dungeon and determines whether the # various strings contained are present within the test check files. # # The default HTML output is appropriate for use with Gitlab CI. # You can override it with a command-line argument. import os import sys import yaml import re TEST_DIR = "." YAML_PATH = "../adventure.yaml" HTML_TEMPLATE_PATH = "../templates/coverage_dungeon.html.tpl" DEFAULT_HTML_OUTPUT_PATH = "../coverage/adventure.yaml.html" STDOUT_REPORT_CATEGORY = " {name:.<19}: {percent:5.1f}% covered ({covered} of {total})\n" HTML_SUMMARY_ROW = '''
{name}: {total} {covered} {percent:.1f}% ''' HTML_CATEGORY_SECTION = ''' {rows}   ''' HTML_CATEGORY_HEADER = ''' {label} {cells} ''' HTML_CATEGORY_HEADER_CELL = '{}\n' HTML_CATEGORY_COVERAGE_CELL = ' \n' HTML_CATEGORY_ROW = ''' {id} {cells} ''' def search(needle, haystack): # Search for needle in haystack, first escaping needle for regex, then # replacing %s, %d, etc. with regex wildcards, so the variable messages # within the dungeon definition will actually match if needle == None or needle == "" or needle == "NO_MESSAGE": # if needle is empty, assume we're going to find an empty string return True needle_san = re.escape(needle) \ .replace("\\n", "\n") \ .replace("\\t", "\t") \ .replace("\%S", ".*") \ .replace("\%s", ".*") \ .replace("\%d", ".*") \ .replace("\%V", ".*") return re.search(needle_san, haystack) def obj_coverage(objects, text, report): # objects have multiple descriptions based on state for i, objouter in enumerate(objects): (obj_name, obj) = objouter if obj["descriptions"]: for j, desc in enumerate(obj["descriptions"]): name = "{}[{}]".format(obj_name, j) if name not in report["messages"]: report["messages"][name] = {"covered" : False} report["total"] += 1 if report["messages"][name]["covered"] != True and search(desc, text): report["messages"][name]["covered"] = True report["covered"] += 1 def loc_coverage(locations, text, report): # locations have a long and a short description, that each have to # be checked seperately for name, loc in locations: desc = loc["description"] if name not in report["messages"]: report["messages"][name] = {"long" : False, "short": False} report["total"] += 2 if report["messages"][name]["long"] != True and search(desc["long"], text): report["messages"][name]["long"] = True report["covered"] += 1 if report["messages"][name]["short"] != True and search(desc["short"], text): report["messages"][name]["short"] = True report["covered"] += 1 def hint_coverage(obituaries, text, report): # hints have a "question" where the hint is offered, followed # by the actual hint if the player requests it for i, hintouter in enumerate(obituaries): hint = hintouter["hint"] name = hint["name"] if name not in report["messages"]: report["messages"][name] = {"question" : False, "hint": False} report["total"] += 2 if report["messages"][name]["question"] != True and search(hint["question"], text): report["messages"][name]["question"] = True report["covered"] += 1 if report["messages"][name]["hint"] != True and search(hint["hint"], text): report["messages"][name]["hint"] = True report["covered"] += 1 def obit_coverage(obituaries, text, report): # obituaries have a "query" where it asks the player for a resurrection, # followed by a snarky comment if the player says yes for name, obit in enumerate(obituaries): if name not in report["messages"]: report["messages"][name] = {"query" : False, "yes_response": False} report["total"] += 2 if report["messages"][name]["query"] != True and search(obit["query"], text): report["messages"][name]["query"] = True report["covered"] += 1 if report["messages"][name]["yes_response"] != True and search(obit["yes_response"], text): report["messages"][name]["yes_response"] = True report["covered"] += 1 def threshold_coverage(classes, text, report): # works for class thresholds and turn threshold, which have a "message" # property for name, item in enumerate(classes): if name not in report["messages"]: report["messages"][name] = {"covered" : "False"} report["total"] += 1 if report["messages"][name]["covered"] != True and search(item["message"], text): report["messages"][name]["covered"] = True report["covered"] += 1 def arb_coverage(arb_msgs, text, report): for name, message in arb_msgs: if name not in report["messages"]: report["messages"][name] = {"covered" : False} report["total"] += 1 if report["messages"][name]["covered"] != True and search(message, text): report["messages"][name]["covered"] = True report["covered"] += 1 def actions_coverage(items, text, report): # works for actions for name, item in items: if name not in report["messages"]: report["messages"][name] = {"covered" : False} report["total"] += 1 if report["messages"][name]["covered"] != True and search(item["message"], text): report["messages"][name]["covered"] = True report["covered"] += 1 def coverage_report(db, check_file_contents): # Create report for each catagory, including total items, number of items # covered, and a list of the covered messages report = {} for name in db.keys(): # initialize each catagory report[name] = { "name" : name, # convenience for string formatting "total" : 0, "covered" : 0, "messages" : {} } # search for each message in ever test check file for chk in check_file_contents: arb_coverage(db["arbitrary_messages"], chk, report["arbitrary_messages"]) hint_coverage(db["hints"], chk, report["hints"]) loc_coverage(db["locations"], chk, report["locations"]) obit_coverage(db["obituaries"], chk, report["obituaries"]) obj_coverage(db["objects"], chk, report["objects"]) actions_coverage(db["actions"], chk, report["actions"]) threshold_coverage(db["classes"], chk, report["classes"]) threshold_coverage(db["turn_thresholds"], chk, report["turn_thresholds"]) return report if __name__ == "__main__": # load DB try: with open(YAML_PATH, "r") as f: db = yaml.load(f) except IOError as e: print('ERROR: could not load {} ({}})'.format(YAML_PATH, e.strerror)) exit(-1) # get contents of all the check files check_file_contents = [] for filename in os.listdir(TEST_DIR): if filename.endswith(".chk"): with open(filename, "r") as f: check_file_contents.append(f.read()) # run coverage analysis report on dungeon database report = coverage_report(db, check_file_contents) # render report output categories_html = "" summary_html = "" summary_stdout = "adventure.yaml coverage rate:\n" for name, category in sorted(report.items()): # ignore categories with zero entries if category["total"] > 0: # Calculate percent coverage category["percent"] = (category["covered"] / float(category["total"])) * 100 # render section header cat_messages = sorted(category["messages"].items()) cat_keys = cat_messages[0][1].keys() headers_html = "" colspan = 10 - len(cat_keys) for key in cat_keys: headers_html += HTML_CATEGORY_HEADER_CELL.format(key) category_html = HTML_CATEGORY_HEADER.format(colspan=colspan, label=category["name"], cells=headers_html) # render message coverage row for message_id, covered in cat_messages: category_html_row = "" for key, value in covered.items(): category_html_row += HTML_CATEGORY_COVERAGE_CELL.format("uncovered" if value != True else "covered") category_html += HTML_CATEGORY_ROW.format(id=message_id,colspan=colspan, cells=category_html_row) categories_html += HTML_CATEGORY_SECTION.format(id=name, rows=category_html) # render category summaries summary_stdout += STDOUT_REPORT_CATEGORY.format(**category) summary_html += HTML_SUMMARY_ROW.format(**category) # output some quick report stats print(summary_stdout) if len(sys.argv) > 1: html_output_path = sys.argv[1] else: html_output_path = DEFAULT_HTML_OUTPUT_PATH # render HTML report try: with open(HTML_TEMPLATE_PATH, "r") as f: # read in HTML template html_template = f.read() except IOError as e: print('ERROR: reading HTML report template failed ({})'.format(e.strerror)) exit(-1) # parse template with report and write it out try: with open(html_output_path, "w") as f: f.write(html_template.format(categories=categories_html, summary=summary_html)) except IOError as e: print('ERROR: writing HTML report failed ({})'.format(e.strerror)) open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/death-jump.chk000066400000000000000000000064471315751312100265620ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495774850 Seed set to 1495774850 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take keys OK > take lamp OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open grate The grate is now unlocked. > d You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > u You're outside grate. The grate is open. > d You're below the grate. The grate is open. > w You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > w It is now pitch dark. If you proceed you will likely fall into a pit. > light lamp Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > crack The crack is far too small for you to follow. At its widest it is barely wide enough to admit your foot.' You're at top of small pit. Rough stone steps lead down the pit. > down You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > jump You didn't make it. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > n OK You scored 51 out of a possible 430, using 21 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 70 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/death-jump.log000066400000000000000000000004101315751312100265560ustar00rootroot00000000000000## Jump into a pit and die, refuse reincarnation n seed 1495774850 in take keys take lamp out s s s open grate d # go back up and down again because of coverage u d w w light lamp w w w # attempt and fail to traverse the crack because coverage crack down w jump n open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/decheck000077500000000000000000000001531315751312100253350ustar00rootroot00000000000000#!/bin/sh # Turn a non-oldstyle checkfile on stdin into an equivalent log on stdout. sed -n -e '/> /s///p' open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/defeat.chk000066400000000000000000001501631315751312100257470ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > go west You're in debris room. > go west You are in an awkward sloping east/west canyon. > go west You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > go west At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > go west You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > go west You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > go west You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > go west You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > go west If you prefer, simply type w rather than west. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > go west You don't have to say "go" every time; just specify a direction or, if it's nearby, name the place to which you wish to move. There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > go west There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > west You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > west You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > say H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > west You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > west You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > west You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > west You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > west You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > open oyster The oyster creaks open, revealing nothing but oyster inside. It promptly snaps shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop vase The ming vase drops with a delicate crash. > drop pillow OK > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > west You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > west You're in Bedquilt. > west You're in Swiss Cheese Room. There is a little axe here. > west You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > west You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > west You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > west You are being followed by a very large, tame bear. You're in corridor. > west You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > west You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > west You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > west You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > west You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > west You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! A small velvet pillow lies on the floor. The floor is littered with worthless shards of pottery. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > west You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > fly rug The rug does not appear inclined to cooperate. > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > drop emerald The gem fits easily into the cavity. The persian rug draped over your shoulder seems to wriggle for a moment, but then subsides. > take emerald OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! A small velvet pillow lies on the floor. The floor is littered with worthless shards of pottery. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! A small velvet pillow lies on the floor. The floor is littered with worthless shards of pottery. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > west Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > west You're on west bank of fissure. A crystal bridge spans the fissure. > west You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! A small velvet pillow lies on the floor. The floor is littered with worthless shards of pottery. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > west You're in dusty rock room. > d Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > read sign Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company] > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > w You have crawled around in some little holes and found your way blocked by a recent cave-in. You are now back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > e You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > e There is no way to go that direction. You're at ne end. > take oyster OK Interesting. There seems to be something written on the underside of the oyster. > drop oyster OK > open oyster You don't have anything strong enough to open the oyster. > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > xyzzy Nothing happens. You're at sw end. The grate is locked. > plugh Nothing happens. You're at sw end. The grate is locked. > read sign "Treasure Vault. Keys in main office." > carry sign Your hand passes through it as though it weren't there. > take rod OK > drop rod OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." A three foot black rod with a rusty mark on an end lies nearby. The grate is locked. > ne You're at ne end. There is an enormous oyster here with its shell tightly closed. > listen You can hear the murmuring of the beanstalks and the snoring of the dwarves. > blast rod There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the snakes in the rubble. A river of molten lava pours in through the hole, destroying everything in its path, including you! You scored 399 out of a possible 430, using 480 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 12 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/defeat.log000066400000000000000000000056661315751312100257720ustar00rootroot00000000000000## Last-minute defeat, with lava. Also tests vase drop before pillow. # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1838473132 in take lamp xyzzy on take rod e take cage go west go west go west drop rod take bird take rod go west free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird go west take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe go west kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s go west n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up go west wave rod drop rod west take diamonds go west go west go west s sw se s kill machine s s kill ogre n take ruby s west n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u west u reservoir say H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u west d climb west n oil door drop bottle n take trident west d se n west drop trident drop ebony drop axe drop lantern e take emerald west take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow west drop axe ne e n open clam open oyster s u e u n off plugh # Invert these so we test the vase-drop code drop vase drop pillow drop trident drop emerald drop ebony take keys take food plugh on s d west d n d d take pearl u u s west west west west d climb west get eggs n take bottle n west d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork west west sw free bear inven sw sw d se se west d get oil up e take axe west west d climb west fee fie foe foo take eggs s d u west u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out west n n n inven fill urn light urn rub urn take amber drop rug # fly rug before dropping emerald, triggering RUG_NOTHING1 fly rug drop emerald fly rug take sapphire fly take emerald drop ruby take rug drop bottle take ruby drop emerald take emerald e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u west west west s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d west d e read sign take magazine e drop magazine w e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e # Expecting failure here take oyster drop oyster open oyster sw # We want the xyzzy and plugh words to fail here xyzzy plugh read sign carry sign take rod drop rod # look to see dropped rod on ground. Different state than # before we picked it up. look ne listen blast rod open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/domefail.chk000066400000000000000000000062211315751312100262720ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take nugget OK > n You're in Hall of Mists. > dome The dome is unclimbable. You're in Hall of Mists. > u The dome is unclimbable. You're in Hall of Mists. You scored 63 out of a possible 430, using 24 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 58 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/domefail.log000066400000000000000000000002351315751312100263050ustar00rootroot00000000000000## Take nugget and fail to climb to the dome n seed 1838473132 in take lamp xyzzy on e take cage w w w take w d d free bird w e s n u s take nugget n dome u open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dragon_secret5.chk000066400000000000000000000112441315751312100274170ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 18084731 Seed set to 18084731 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > cage bird OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > u There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > s There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > d There is no way to go that direction. You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which exits to the north and east. There is a little axe here. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a little axe here. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. You scored 65 out of a possible 430, using 32 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 56 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dragon_secret5.log000066400000000000000000000003111315751312100274240ustar00rootroot00000000000000## Check that dead dragon actually moves its location (fuzzed) n seed 18084731 in take lamp xyzzy on e take w w w cage bird w d d free bird w e s u s n d n n plugh extin plugh on s s sw w kill drago y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dropcagedbird.chk000066400000000000000000000053311315751312100273040ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > on Your lamp is now on. > xyzzy >>Foof!<< You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > wave rod The bird flies about agitatedly for a moment. > take bird The bird seemed unafraid at first, but as you approach it becomes disturbed and you cannot catch it. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take jade OK > drop rod OK > take bird OK > drop cage OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > feed snake There's nothing here it wants to eat (except perhaps you). You scored 59 out of a possible 430, using 25 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 62 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dropcagedbird.log000066400000000000000000000003731315751312100273210ustar00rootroot00000000000000## Try to carry the bird after freeing it instead of listening n seed 1495951709 in take lamp on xyzzy take rod e take cage w w w wave rod take bird drop rod take bird take rod w free bird wave rod take jade drop rod take bird drop cage d d feed snakeopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/drown.chk000066400000000000000000000401021315751312100256370ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > feed dragon Don't be ridiculous! > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > H'CFL Nothing happens. > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > drink You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > H'CFL The waters crash together again. (Uh, y'know, that wasn't very bright.) Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > n OK You scored 177 out of a possible 430, using 153 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 74 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/drown.log000066400000000000000000000017631315751312100256650ustar00rootroot00000000000000## Speak a magic word at an inopportune time and drown. # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes feed dragon drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s n d bedquilt slab s d water plant H'CFL u w u reservoir drink H'CFL n H'CFL n open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dwarf.chk000066400000000000000000000145531315751312100256240ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1494912171 Seed set to 1494912171 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take keys OK > take lamp OK > out You're in front of building. > down You are in a valley in the forest beside a stream tumbling along a rocky bed. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open grate The grate is now unlocked. > down You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > west You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > west It is now pitch dark. If you proceed you will likely fall into a pit. > light lamp Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > xyzzy >>Foof!<< You're inside building. There is food here. There is a bottle of water here. > xyzzy >>Foof!<< You're in debris room. > west You are in an awkward sloping east/west canyon. > drop rod OK > west You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird OK > east You are in an awkward sloping east/west canyon. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > west You're in bird chamber. > west At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > down You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > south This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > drop bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > west You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in the south side chamber. There is a little axe here. There is precious jewelry here! > drop cage OK > take jewelry OK > take axe OK > n There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > plugh >>Foof!<< You're inside building. There is food here. There is a bottle of water here. > inven You are currently holding the following: Set of keys Brass lantern Black rod Dwarf's axe Large gold nugget Precious jewelry Rare coins > drop jewelry OK > drop gold OK > inven You are currently holding the following: Set of keys Brass lantern Black rod Dwarf's axe Rare coins > drop keys OK > plugh >>Foof!<< There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You're at "Y2". > s There are 2 threatening little dwarves in the room with you. You're in n/s passage above e/w passage. There are bars of silver here! > s There are 2 threatening little dwarves in the room with you. You're in Hall of Mt King. A cheerful little bird is sitting here singing. > up There are 2 threatening little dwarves in the room with you. You're in Hall of Mists. Rough stone steps lead up the dome. > w There are 2 threatening little dwarves in the room with you. You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > w There are 2 threatening little dwarves in the room with you. You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e A little dwarf with a big knife blocks your way. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! One of them gets you! Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > n OK You scored 81 out of a possible 430, using 55 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 40 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dwarf.log000066400000000000000000000006131315751312100256300ustar00rootroot00000000000000## In which the dwarf kills you n seed 1494912171 in take keys take lamp out down s s open grate down west take cage west light lamp take rod xyzzy xyzzy west drop rod west take bird east take rod west west down south take gold n n drop bird west take coins e s drop cage take jewelry take axe n n n plugh inven drop jewelry drop gold inven drop keys plugh s s up w wave rod w take diamonds e n open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dwarf_alternative.chk000066400000000000000000000023101315751312100302060ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 383847 Seed set to 383847 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > w It is now pitch dark. If you proceed you will likely fall into a pit. > w It is now pitch dark. If you proceed you will likely fall into a pit. > w It is now pitch dark. If you proceed you will likely fall into a pit. > d It is now pitch dark. If you proceed you will likely fall into a pit. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You fell into a pit and broke every bone in your body! Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/dwarf_alternative.log000066400000000000000000000001341315751312100302240ustar00rootroot00000000000000# Check that dwarf spawns in alternative location (fuzzed) n seed 383847 in xyzzy w w w d d open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/eggs_done.chk000066400000000000000000000557761315751312100264670ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > take n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > s There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > e You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Bedquilt. There is a little axe here. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > w There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > u You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > w There is no way to go that direction. You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > d There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > d There is no way to go that direction. You are at one end of an immense north/south passage. The way north leads through a massive, rusty, iron door. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > e There is no way to go that direction. You're in Oriental Room. There is a delicate, precious, ming vase here! > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. > ne You're in Bedquilt. There is a little axe here. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > e There is no way to go that direction. You're in Shell Room. There is an enormous clam here with its shell tightly closed. > u You are in an arched hall. A coral passage once continued up and east from here, but is now blocked by debris. The air smells of sea water. > n There is no way to go that direction. You're in arched hall. > s There is no way to go that direction. You're in arched hall. > d You're in Shell Room. There is an enormous clam here with its shell tightly closed. > w There is no way to go that direction. You're in Shell Room. There is an enormous clam here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > n There is no way to go that direction. You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. > d There is no way to go that direction. You are in a cul-de-sac about eight feet across. > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous clam here with its shell tightly closed. > s You're at complex junction. > w There are faint rustling noises from the darkness behind you. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Bedquilt. There is a little axe here. > w There is a threatening little dwarf in the room with you! You're in Swiss Cheese Room. > w There is a threatening little dwarf in the room with you! You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w There is a threatening little dwarf in the room with you! You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d There are faint rustling noises from the darkness behind you. There is a threatening little dwarf in the room with you! You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. There is a threatening little dwarf in the room with you! You're in narrow corridor. > w There is a threatening little dwarf in the room with you! You're in Giant Room. There is a large nest here, full of golden eggs! > g egg OK > n Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. There is a threatening little dwarf in the room with you! You are at one end of an immense north/south passage. The way north leads through a massive, rusty, iron door. > fee OK > fie OK > foe OK > foo Done! > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of an immense north/south passage. The way north leads through a massive, rusty, iron door. > inven You are currently holding the following: Brass lantern Wicker cage Black rod Small bottle You scored 77 out of a possible 430, using 190 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 44 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/eggs_done.log000066400000000000000000000012751315751312100264640ustar00rootroot00000000000000## Be done with Giant Room and eggs (fuzzed) n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w d d free bird w take coins e s take n u s n d n n plugh extin plugh on s s sw take w kill drago y e e u d n n off plugh out s w n s s n in take water plugh on plove s plove s s u w wave rod west w w w s s e s kill machi s s n s w n n n nw d e e e e e n n n off plugh plugh on s s u n n d bedqu throw axe slab s d water plant u w u reser H'CFL n n w u u u u w d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door d n w d se n w nw s e se e w ne e n e u n s d w d n d d u u s w w w w d climb w g egg n fee fie foe foo look invenopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/eggs_vanish.chk000066400000000000000000000204351315751312100270120ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< You're at "Y2". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in west pit. There is a little axe here. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a little axe here. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > g OK > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > fee OK > fie OK > foe OK > foo The nest of golden eggs has vanished! > s You're in Giant Room. There is a large nest here, full of golden eggs! > e The passage here is blocked by a recent cave-in. You scored 67 out of a possible 430, using 66 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 54 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/eggs_vanish.log000066400000000000000000000005631315751312100270260ustar00rootroot00000000000000## Vanishing eggs in Giant Room (fuzzed) n seed 1838473132 in take lamp xyzzy on e take cage w w w take w d d free bird w e s n u s n d n n plugh extin plugh on plugh take water plugh plugh plugh s d bedqu slab s d water plant u w u reser H'CFL n n take water s s s s d s d water plant climb w g n fee fie foe foo # go south, east to arrive at LOC_CAVEIN for coverage s eopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/endgame428.chk000066400000000000000000001444501315751312100263570ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > take rod OK > ne You're at ne end. > drop rod OK > sw You're at sw end. The grate is locked. > blast There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. It's a pity you took so long about it. You scored 428 out of a possible 430, using 467 turns. All of Adventuredom gives tribute to you, Adventurer Grandmaster! To achieve the next higher rating, you need 2 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/endgame428.log000066400000000000000000000045461315751312100263740ustar00rootroot00000000000000## 428-point walkthrough # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e sw take rod ne drop rod sw blast open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_maze.chk000066400000000000000000000075211315751312100274670ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 25508795 Seed set to 25508795 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > w You are at a crossover of a high n/s passage and a low e/w one. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > e You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > s You are in a maze of twisty little passages, all alike. > s A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a maze of twisty little passages, all alike. There is a little axe here. > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK You scored 59 out of a possible 430, using 93 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 62 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_maze.log000066400000000000000000000004431315751312100274770ustar00rootroot00000000000000## Fail to get maze hint by being empty-handed (fuzzed) n seed 25508795 in take lamp xyzzy on e take cage w w w take w d d free bird w w w e s s z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z z open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_ogre.chk000066400000000000000000000714441315751312100274740ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > e There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > s There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > I don't know how to apply that word here. You are in a large chamber with passages to the west and north. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > w There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > u You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > n There is no way to go that direction. You are climbing along a nearly vertical cliff. > w There is no way to go that direction. You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > d There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > e Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. You're in alcove. > w There is no way to go that direction. You're in alcove. > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. There is a little axe here. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > s There is no way to go that direction. You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous clam here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > climb I don't know how to apply that word here. You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > n You're in Bedquilt. > n You have crawled around in some little holes and wound up back in the main passage. You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > w You're in Swiss Cheese Room. There is a little axe here. > e You're in Soft Room. A small velvet pillow lies on the floor. > barre I don't know how to apply that word here. You're in Soft Room. A small velvet pillow lies on the floor. > n There is no way to go that direction. You're in Soft Room. A small velvet pillow lies on the floor. > w You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > n There is no way to go that direction. You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > s There is no way to go that direction. You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > s There is no way to go that direction. You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > e There is no way to go that direction. You're in east pit. > e There is no way to go that direction. You're in east pit. > w There is no way to go that direction. You're in east pit. > d There is no way to go that direction. You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You're in Swiss Cheese Room. There is a little axe here. > take OK > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w There are faint rustling noises from the darkness behind you. You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > s There is no way to go that direction. You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u There are faint rustling noises from the darkness behind you. You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > n There is no way to go that direction. You're in secret e/w canyon above tight canyon. > n There is no way to go that direction. You're in secret e/w canyon above tight canyon. > n There is no way to go that direction. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > n There is no way to go that direction. You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u There are faint rustling noises from the darkness behind you. You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A crystal bridge spans the fissure. > w You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > w There are faint rustling noises from the darkness behind you. You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > w You're in the west side chamber. There are many coins here! > w You are at a crossover of a high n/s passage and a low e/w one. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK You scored 77 out of a possible 430, using 263 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 44 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_ogre.log000066400000000000000000000016051315751312100275000ustar00rootroot00000000000000## Qualify for ogre hint but fail due to dwarves dead (fuzzed) n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take w d d free bird w e s n u s n d n n plugh extin plugh on s s sw take w kill drago y e e u d n n off plugh out s w n s s n in take water plugh on plove e s plove s s u w wave rod west w w w s sw se s kill machi s s kill ogre s w n n n nw d e e e e e throw axe take axe n n n off plugh plugh on s s u n n d bedqu throw axe take slab s d water plant u w u reser H'CFL n n w u u u u n w d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door n w d se n w e w nw s se throw axe e w ne e s u e u n off plugh plugh on s d w d n d d u u s w w w w climb w n n w e barre n w w n s s d e e w d u e take w w s d u w u s e n n n n e u w w w s e s throw axe s s n e d e e xyzzy plugh s s w w w w s sw se s s s z z z z z z z z z open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_ogre2.chk000066400000000000000000000156741315751312100275610ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 25508795 Seed set to 25508795 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > cage bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > n You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A huge green fierce snake bars the way! > n You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > n You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > plugh Nothing happens. You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > n You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > plugh Nothing happens. You're in Hall of Mt King. A huge green fierce snake bars the way! > s You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which exits to the north and east. There is a little axe here. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A huge green fierce snake bars the way! > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. You scored 63 out of a possible 430, using 56 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 58 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_ogre2.log000066400000000000000000000004211315751312100275550ustar00rootroot00000000000000## Quaify for ogre hint but fail due to nearby dwarf (fuzzed) n seed 25508795 in take lamp xyzzy on take rod e take w w w drop rod cage bird take rod w d d n u s n d n n plugh n plugh s sw w kill y e e u w wave rod w w w w s sw se s kill machine s s z z z z z z z z z look open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_woods.chk000066400000000000000000000015401315751312100276610ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > n You are wandering aimlessly through the forest. > z OK > z OK > z OK > z OK > w You are wandering aimlessly through the forest. > z OK > w You are wandering aimlessly through the forest. > z OK > z OK > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK You scored 32 out of a possible 430, using 25 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fail_hint_woods.log000066400000000000000000000001531315751312100276740ustar00rootroot00000000000000## Fail getting wood hint by finding appendage (fuzzed) n n z z z z w z w z z n z z z z z z z z z z z z z zopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fillfail.chk000066400000000000000000000016421315751312100262760ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > carry lamp OK > carry bottle OK > drop water OK > carry bottle OK > drink The bottle of water is now empty. > fill bottle Your bottle is now full of water. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > fill lamp You can't fill that. > fill bottle Your bottle is already full. You scored 32 out of a possible 430, using 10 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fillfail.log000066400000000000000000000002421315751312100263050ustar00rootroot00000000000000## Attempt to fill lamp, attempt to fill bottle with no source n in carry lamp carry bottle drop water carry bottle drink fill bottle xyzzy fill lamp fill bottle open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fillvase.chk000066400000000000000000000621441315751312100263250ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > fill vase There is nothing here with which to fill it. > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > out You're in front of building. > inven You are currently holding the following: Brass lantern Velvet pillow Jeweled trident Ming vase Egg-sized emerald Ebony statuette > stream You're in valley. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > fill vase You aren't carrying it! > carry vase OK > read vase I'm afraid I don't understand. > fill vase The sudden change in temperature has delicately shattered the vase. > inven You are currently holding the following: Brass lantern Jeweled trident Egg-sized emerald Ebony statuette > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are in a valley in the forest beside a stream tumbling along a rocky bed. The ground is littered with worthless shards of pottery. A small velvet pillow lies on the ground. > take vase You can't be serious! You scored 191 out of a possible 430, using 241 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 60 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/fillvase.log000066400000000000000000000041451315751312100263360ustar00rootroot00000000000000## Fill the vase # Arthur O'Dwyer writes: # # (4) Lastly, here's a test case for you! Go get the VASE; then get the # PILLOW; then go back to the stream (any stream) and DROP PILLOW; then FILL # VASE. What should happen? This is a trick question, because literally every # historical version of Adventure has *some* bug here. They duplicate # messages (MCDO0551), or the vase shatters and then shows up re-formed but # immobile (WOOD0350, WOOD0430), or the vase shows up shattered but still in # your inventory (KNUT0350), or... So you get to pick your behavior! From the # code, I think you're faithfully emulating WOOD0430's bug. # # Turns out we fixed this, perhaps inadvertently. # n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase # Inserted fill vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh out # Everything not marked 'Inserted' above this from endgame428 inven stream drop pillow drop vase fill vase carry vase read vase fill vase inven look take vase open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/footslip.chk000066400000000000000000000340061315751312100263530ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > take n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > s There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > e You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Bedquilt. There is a little axe here. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > w There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > u You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you tumble several hundred feet to join the other unlucky adventurers. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/footslip.log000066400000000000000000000007431315751312100263700ustar00rootroot00000000000000## Coverage of LOC_FOOTSLIP n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w d d free bird w take coins e s take n u s n d n n plugh extin plugh on s s sw take w kill drago y e e u d n n off plugh out s w n s s n in take water plugh on plove s plove s s u w wave rod west w w w s s e s kill machi s s n s w n n n nw d e e e e e n n n off plugh plugh on s s u n n d bedqu throw axe slab s d water plant u w u reser H'CFL n n w u u u u uopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/gemstates.chk000066400000000000000000001116021315751312100265060ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in dirty passage. > u You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > drop axe OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n There are faint rustling noises from the darkness behind you. You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a delicate, precious, ming vase here! There is a jewel-encrusted trident here! The pirate's treasure chest is here! > inven You are currently holding the following: Brass lantern Velvet pillow > take ebony OK > take vase OK > take trident OK > take chest OK > take emerald OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You are inside a building, a well house for a large spring. There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop chest OK > drop ebony OK > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. Your keen eye spots a severed leporine appendage lying on the ground. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a gentle cave bear sitting placidly in one corner. The bear is locked to the wall with a golden chain! > take chain The chain is still locked. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > drop keys OK > take spices OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. There is a little axe here. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald You are already carrying it! > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Egg-sized emerald Persian rug Giant ruby > drop bottle OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. There is a bottle of oil here. A small urn is embedded in the rock. > take bottle OK > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. There is an amber gemstone resting in a small cavity in the rock! > take amber OK > look The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. There is a small urn-shaped cavity in the rock. > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop sapphire The gem fits easily into the cavity. > look The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. There is a star sapphire resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take sapphire OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > look The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. There is a ruby resting in a small cavity in the rock! There is a persian rug spread out on the floor! You scored 271 out of a possible 430, using 365 turns. You have reached "Junior Master" status. To achieve the next higher rating, you need 50 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/gemstates.log000066400000000000000000000037351315751312100265310ustar00rootroot00000000000000## Observe amber, ruby, sapphire after state change n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w ne e n open clam s u e u s drop axe e w w w s e s s s n e e nw inven take ebony take vase take trident take chest take emerald se n d e e off xyzzy drop chest drop ebony drop pillow drop vase drop trident take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear look take chain unlock chain take chain take bear fork ne e drop keys take spices fork w w sw free bear sw sw d se se w d get oil up w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven drop bottle look take bottle fill urn light urn rub urn look take amber look drop rug drop emerald fly rug take sapphire fly rug take emerald drop sapphire look take sapphire drop ruby look open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_dark.chk000066400000000000000000000027211315751312100264560ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK > z OK Are you trying to explore beyond the plover room? > y I am prepared to give you a hint, but it will cost you 5 points. Do you want the hint? > y There is a way to explore that region without having to worry about falling into a pit. None of the objects available is immediately useful in discovering the secret. You scored 54 out of a possible 430, using 27 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 67 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_dark.log000066400000000000000000000002251315751312100264670ustar00rootroot00000000000000## Elicit hint for dealing with plugh room and darkness (fuzzed) n seed 1495951709 in plugh plove z z z z z z z z z z z z z z z z z z z z z z z z y yopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_grate.chk000066400000000000000000000030531315751312100266360ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495774850 Seed set to 1495774850 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > stream Upstream or downstream? You're in valley. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open grate You have no keys! > open grate You have no keys! > open grate You have no keys! Are you trying to get into the cave? > y I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? > y The grate is very solid and has a hardened steel lock. You cannot enter without a key, and there are no keys nearby. I would recommend looking elsewhere for the keys. You scored 30 out of a possible 430, using 10 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 16 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_grate.log000066400000000000000000000001731315751312100266520ustar00rootroot00000000000000## Elicit hint for dealing with grate n seed 1495774850 in take lamp out s stream s s open grate open grate open grate y y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_jade.chk000066400000000000000000001032521315751312100264410ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appen OK > drop cage OK > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appen OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottl OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take tride OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop tride OK > drop axe OK > drop lante OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emera OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take tride OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. There is a little axe here. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > take key OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > g OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottl OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss egg The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > barre You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unloc The chain is now unlocked. > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > d You are being followed by a very large, tame bear. You are walking along a gently sloping north/south passage lined with oddly shaped limestone formations. > fork You are being followed by a very large, tame bear. You're at fork in path. > d You are being followed by a very large, tame bear. You're in limestone passage. > fork You are being followed by a very large, tame bear. You're at fork in path. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. There is a delicate, precious, ming vase here! > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! > take OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > fill urn Your bottle is now empty and the urn is full of oil. > light The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emera The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > fly The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. > plugh >>Foof!<< You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is a rare amber gemstone here! There is a jewel-encrusted trident here! The pirate's treasure chest is here! > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > w You're at top of small pit. Rough stone steps lead down the pit. > d You're in Hall of Mists. Rough stone steps lead up the dome. You're missing only one other treasure. Do you need help finding it? > y I am prepared to give you a hint, but it will cost you 4 points. Do you want the hint? > y Once you've found all the other treasures, it is no longer possible to locate the one you're now missing. You scored 91 out of a possible 430, using 297 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 30 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_jade.log000066400000000000000000000023611315751312100264540ustar00rootroot00000000000000## Elicit hint for getting the jade (fuzzed) n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w d d free bird w e s n u s n d n n plugh extin plugh on s s sw take axe w kill drago y take rug e e u d n n off plugh drop rug out s w n take appen drop cage s s n in take water plugh on plove ne s plove s s u w wave rod drop rod west w w w s sw se s kill machi s s kill ogre n s w n n n nw d e e e e e throw axe take axe n n n off plugh plugh on s s u n n d bedqu throw axe take slab s d water plant u w u reser H'CFL n n nw u u u u ne sw d d d d d take water s s s s d s d water plant u drop appen e d g oil u w d climb w n oil door drop bottl n take tride w d se n w drop tride drop axe drop lante e take emera w take lamp take axe take tride nw s se throw axe e w ne e n open s u e u n off plugh take key take food plugh on s d w d n d d u u s w w w w d climb w g n take bottl n w d sw u toss egg ne barre in feed bear unloc take bear fork # next 4 lines are for coverage of LOC_LIMESTONE d fork d fork ne e fork w w sw free bear sw sw d se se w d g oil u w w u s e e n n plugh take out w n n n fill urn light rub urn take amber drop rug drop emera fly fly e s e e in plugh s s u w w w s e s s s n e e nw se n d w d y y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_snake.chk000066400000000000000000000074061315751312100266430ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1951269982 Seed set to 1951269982 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > get lamp OK > get keys OK > out You're in front of building. > down You are in a valley in the forest beside a stream tumbling along a rocky bed. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open The grate is now unlocked. > in You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > west You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > get cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > down You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > down You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > w You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > attack Attacking the snake both doesn't work and is very dangerous. > w You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > eat snake I think I just lost my appetite. > w You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! > throw snake You aren't carrying it! > w You can't get by the snake. You're in Hall of Mt King. A huge green fierce snake bars the way! Are you trying to somehow deal with the snake? > carry snake Please answer the question. Are you trying to somehow deal with the snake? > y I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? > y You can't kill the snake, or drive it away, or avoid it, or anything like that. There is a way to get by, but you don't have the necessary resources right now. You scored 55 out of a possible 430, using 25 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 66 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_snake.log000066400000000000000000000002721315751312100266510ustar00rootroot00000000000000## Elicit hint for dealing with snake n seed 1951269982 in get lamp get keys out down s s open in west get cage w on w w w down down w attack w eat snake w throw snake w carry snake y y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_urn.chk000066400000000000000000000021741315751312100263430ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > u You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > z OK > z OK > z OK > z OK > z OK > z OK > z OK Are you wondering what to do here? > y I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? > y This section is quite advanced. Find the cave first. You scored 30 out of a possible 430, using 11 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 16 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_urn.log000066400000000000000000000001301315751312100263450ustar00rootroot00000000000000## Elicit hint for dealing with urn (fuzzed) n seed 1495951709 u n n n z z z z z z z y yopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_witt.chk000066400000000000000000001230121315751312100265210ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in dirty passage. > u You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > drop axe OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n There are faint rustling noises from the darkness behind you. You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a delicate, precious, ming vase here! There is a jewel-encrusted trident here! The pirate's treasure chest is here! > inven You are currently holding the following: Brass lantern Velvet pillow > take ebony OK > take vase OK > take trident OK > take chest OK > take emerald OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You are inside a building, a well house for a large spring. There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop chest OK > drop ebony OK > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. Your keen eye spots a severed leporine appendage lying on the ground. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > take chain The chain is still locked. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > drop keys OK > take spices OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. There is a little axe here. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald You are already carrying it! > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! > drop emerald OK > drop ruby OK > drop sapphire OK > drop amber OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is an emerald here the size of a plover's egg! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. Do you need help getting out of here? > y I am prepared to give you a hint, but it will cost you 3 points. Do you want the hint? > y Don't go west. You scored 339 out of a possible 430, using 397 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 37 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/hint_witt.log000066400000000000000000000040561315751312100265430ustar00rootroot00000000000000## Hint for Witt's End n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w ne e n open clam s u e u s drop axe e w w w s e s s s n e e nw inven take ebony take vase take trident take chest take emerald se n d e e off xyzzy drop chest drop ebony drop pillow drop vase drop trident take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear take chain unlock chain take chain take bear fork ne e drop keys take spices fork w w sw free bear sw sw d se se w d get oil up w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop emerald drop ruby drop sapphire drop amber drop rug look plugh on s d w d e take magazine e drop magazine n n n n n n n n n n n n n n n n n n y yopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/illformed.chk000066400000000000000000000226751315751312100265020ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > foo Please answer the question. Welcome to Adventure!! Would you like instructions? > Please answer the question. Welcome to Adventure!! Would you like instructions? > y Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave. I will be your eyes and hands. Direct me with commands of 1 or 2 words. I should warn you that I look at only the first five letters of each word, so you'll have to enter "northeast" as "ne" to distinguish it from "north". You can type "help" for some general hints. For information on how to end your adventure, scoring, etc., type "info". - - - This program was originally developed by Willie Crowther. Most of the features of the current program were added by Don Woods. You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > back You can't get there from here. You're in front of building. > take grate I see no grate here. > no rub OK > say axe Okay, "axe". > say rub Okay, "rub". > say grate Okay, "grate". > _ Sorry, I don't know the word "_". > back Sorry, but I no longer seem to remember how it was you got here. You're in front of building. > seed This command requires a numeric argument. You're in front of building. > waste This command requires a numeric argument. You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > eat grate I see no grate here. > eat building You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > in I don't know in from out here. Use compass points or name something in the general direction you want to go. You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > say F'UNJ Nothing happens. > say fee OK > say fie OK > say foe OK > say fum Nothing happens. > in I don't know in from out here. Use compass points or name something in the general direction you want to go. You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > keys What do you want to do with the keys? > throw food You aren't carrying it! > nothing food OK > calm food I'm game. Would you care to explain how? > walk food Where? > score food Huh? > foo food I don't know how. > brief food On what? > blast food Blasting requires dynamite. > find grate I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. > light food I'm afraid I don't understand. > lock food I don't know how to lock or unlock such a thing. > unlock food I don't know how to lock or unlock such a thing. > extinguish food I'm afraid I don't understand. > suspend food Huh? > resume food Huh? > crawl Which way? You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > stream You are in a valley in the forest beside a stream tumbling along a rocky bed. > lock There is nothing here with a lock! > take water You have nothing in which to carry it. > blast Blasting requires dynamite. > building You're in front of building. > cave I don't know where the cave is, but hereabouts no stream can run on the surface for long. I would try the stream. You're in front of building. > enter stream Your feet are now wet. > try three words Please stick to 1- and 2-word commands. > listen The stream is gurgling placidly. > carry Carry what? > forward I am unsure how you are facing. Use compass points or nearby objects. You're in front of building. > eat Eat what? > drink You have taken a drink from the stream. The water tastes strongly of minerals, but is not unpleasant. It is extremely cold. > throw keys I see no keys here. > find keys I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. > inven keys I can only tell you what you see as you move about and manipulate things. I cannot tell you where remote things are. > nothing OK > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > listen The stream is gurgling placidly. > find keys I believe what you want is right here with you. > unlock keys You can't unlock the keys. > find foo Well, that was remarkably pointless. > find bar Sorry, I don't know the word "bar". > carry Carry what? > blast Blasting requires dynamite. > take bottle OK > find bottle You are already carrying it! > drink water The bottle of water is now empty. > fill bottle Your bottle is now full of water. > throw axe I see no axe here. > throw knife I see no knife here. > lock There is nothing here with a lock! > unlock There is nothing here with a lock! > throw Throw what? > attack There is nothing here to attack. > unlock chain I see no chain here. > fill urn I see no urn here. > eat keys Don't be ridiculous! > discard keys You aren't carrying it! > drink keys Don't be ridiculous! > off keys I'm afraid I don't understand. > break keys It is beyond your power to do that. > wake keys Don't be ridiculous! > take keys OK > feed keys I'm game. Would you care to explain how? > fly keys I'm game. Would you care to explain how? > pour keys You can't pour that. > throw keys OK > foo up There is no way to go that direction. You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. > get Get what? > food OK > eat food Thank you, it was delicious! > drink blood I see no blood here. > drink keys Don't be ridiculous! > light keys I'm afraid I don't understand. > brief Okay, from now on I'll only describe a place in full the first time you come to it. To get the full description, say "look". > frob grate Sorry, I don't know the word "frob". > read grate I see no grate here. > grate I don't know how to apply that word here. You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. > pour bottle Your bottle is empty and the ground is wet. > fill bottle Your bottle is now full of water. > building I don't know how to apply that word here. You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. > on Your lamp is now on. > pour bottle Your bottle is empty and the ground is wet. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > wave rod Nothing happens. > listen All is silent. > quit Do you really want to quit now? > n OK > read Read what? > look It is now pitch dark. If you proceed you will likely fall into a pit. > l It is now pitch dark. If you proceed you will likely fall into a pit. > x It is now pitch dark. If you proceed you will likely fall into a pit. > i You are currently holding the following: Black rod Small bottle > news Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. Version 2.5 was essentially the same as Version II; the cave and the hazards therein are unchanged, and top score is still 430 points. There are a few more hints, especially for some of the more obscure puzzles. There are a few minor bugfixes and cosmetic changes. You can now save a game and resume it at once (formerly you had to wait a while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. > go back >>Foof!<< You're inside building. There are some keys on the ground here. There is a lamp shining nearby. > fuck Watch it! > walk Where? > fly Though you flap your arms furiously, it is to no avail. > say boo Okay, "boo". > score You have garnered 27 out of a possible 430 points, using 117 turns. > z OK > score You have garnered 27 out of a possible 430 points, using 119 turns. > quit keys Huh? > out You're in front of building. > s You're in valley. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > down You don't fit through a two-inch slit! You're at slit in streambed. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > in You can't go through a locked steel grate! You're outside grate. The grate is locked. > seed -123 Seed set to -123 You're outside grate. The grate is locked. > no OK Are you trying to get into the cave? > quit Please answer the question. Are you trying to get into the cave? > yes I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/illformed.log000066400000000000000000000023671315751312100265120ustar00rootroot00000000000000## Test for various cases not found in walkthroughs. foo y seed 1635997320 back # Caused crashes and hangs before take grate no rub # Next three lines were buggy say axe say rub say grate _ back seed waste eat grate eat building in # Z'ZZZ Word correct, but does nothing say F'UNJ # Say bigwords when giant isn't around say fee say fie say foe say fum in keys throw food nothing food calm food walk food score food foo food brief food blast food find grate light food lock food unlock food extinguish food suspend food resume food crawl out stream lock take water blast building cave enter stream try three words listen carry forward eat drink throw keys find keys inven keys nothing in listen find keys unlock keys find foo find bar carry blast take bottle find bottle drink water fill bottle throw axe throw knife lock unlock throw attack unlock chain fill urn eat keys discard keys drink keys off keys break keys wake keys take keys feed keys fly keys pour keys throw keys foo up get food eat food drink blood drink keys light keys brief frob grate read grate grate pour bottle fill bottle building on pour bottle xyzzy take rod wave rod listen quit n read look l x i news go back fuck walk fly say boo score z score quit keys out s s down s in seed -123 no quit yes open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/intransitivecarry.chk000066400000000000000000000012401315751312100302660ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > carry lamp OK > out You're in front of building. > drop lamp OK > carry OK You scored 32 out of a possible 430, using 5 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/intransitivecarry.log000066400000000000000000000001151315751312100303020ustar00rootroot00000000000000## Carry when only one object is present n in carry lamp out drop lamp carry open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim.chk000066400000000000000000001244551315751312100261470ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take cavity I suppose you collect doughnut holes, too? > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > get rug The rug hovers stubbornly where it is. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop sapphire OK > drop amber OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > take coins OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > wave rod Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You aren't carrying it! > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. > drop coins There are fresh batteries here. > take batteries Your lamp is getting dim. I'm taking the liberty of replacing the batteries. OK > inventory You are currently holding the following: Brass lantern Dwarf's axe Batteries > drop batteries OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. Dead end Some worn-out batteries have been discarded nearby. There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. You scored 343 out of a possible 430, using 406 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 33 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim.log000066400000000000000000000044411315751312100261530ustar00rootroot00000000000000## Test the case where your lamp goes dim n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take cavity take amber drop rug drop emerald get rug fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest take coins plugh on s s u # Go to vending machine and get batteries. w wave rod w w w w s sw se s drop coins take batteries # Lamp dim message should follow inventory drop batteries look open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim2.chk000066400000000000000000001272061315751312100262260ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > take coins OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > wave rod Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You aren't carrying it! > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. > carry message You sift your fingers through the dust, but succeed only in obliterating the cryptic message. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Your lamp has run out of power. It is now pitch dark. If you proceed you will likely fall into a pit. > lamp on Your lamp has run out of power. You scored 368 out of a possible 430, using 423 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 8 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim2.log000066400000000000000000000044011315751312100262310ustar00rootroot00000000000000## Try (and fail) to carry message at vending machine n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest take coins plugh on s s u # Go to vending machine and get batteries. w wave rod w w w w s sw se s carry message n s n s n s n s n s n s n s n s n s n s n s lamp onopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim3.chk000066400000000000000000001250661315751312100262310ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > take coins OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > wave rod Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You aren't carrying it! > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe OK > take axe OK > drop axe Your lamp has run out of power. OK > n It is now pitch dark. If you proceed you will likely fall into a pit. > s It is now pitch dark. If you proceed you will likely fall into a pit. > n It is now pitch dark. If you proceed you will likely fall into a pit. > up It is now pitch dark. If you proceed you will likely fall into a pit. > down You fell into a pit and broke every bone in your body! It looks as though you're dead. Well, seeing as how it's so close to closing time anyway, I think we'll just call it a day. You scored 362 out of a possible 430, using 427 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lampdim3.log000066400000000000000000000046271315751312100262440ustar00rootroot00000000000000## Die while closing n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest take coins plugh on s s u # Go to vending machine and get batteries. w wave rod w w w w s sw se s drop axe take axe drop axe take axe drop axe take axe drop axe take axe drop axe take axe drop axe take axe drop axe #game closing take axe drop axe take axe drop axe take axe drop axe take axe drop axe take axe drop axe #lamp is dark n s n up downopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/listenloud.chk000066400000000000000000000371371315751312100267060ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > on Your lamp is now on. > xyzzy >>Foof!<< You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take jade OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop silver OK > drop jewelry OK > drop jade OK > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "Q'IBJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! A precious jade necklace has been dropped here! There is precious jewelry here! There are bars of silver here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in the dark-room. A corridor leading south is the only exit. There is a little axe here. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take axe OK > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > dark You're in dark-room. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > u You're in n/s passage above e/w passage. > u There is no way to go that direction. You're in n/s passage above e/w passage. > throw axe There is nothing here to attack. > take axe You are already carrying it! > throw axe There is nothing here to attack. > take axe You are already carrying it! > throw axe There is nothing here to attack. > take axe You are already carrying it! > throw axe There is nothing here to attack. > take axe You are already carrying it! > s You're in Hall of Mt King. > e You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > drop cage OK > w You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. There is a small wicker cage discarded nearby. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > s There is a threatening little dwarf in the room with you! This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold You can't carry anything more. You'll have to drop something first. > n A little dwarf with a big knife blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in nugget-of-gold room. There is a large sparkling nugget of gold here! > y2 I don't know how to apply that word here. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It gets you! Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > d Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > plugh Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > drop diamonds Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > drop pyramid Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > drop ruby Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > plugh Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > plugh Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > drop coins Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > plugh Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > s Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > d Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > bedquilt Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > slab Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > s Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > d Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > water plant Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > u Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > w Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > u Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > reservoir Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > Q'IBJ Please answer the question. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > n OK You scored 117 out of a possible 430, using 114 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 4 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/listenloud.log000066400000000000000000000016121315751312100267070ustar00rootroot00000000000000## Attempt to listen at a loud location # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1495951709 in take lamp on xyzzy take rod e take cage w w w drop rod take bird take rod w free bird wave rod take jade drop rod take bird take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n plugh drop silver drop jewelry drop jade drop rug out s w n take appendage free bird listen s s n in take water plugh plover ne take axe take pyramid s dark s plover s d u u throw axe take axe throw axe take axe throw axe take axe throw axe take axe s e w drop cage w w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e s take gold n y2 d plugh drop diamonds drop pyramid drop ruby plugh plugh drop coins plugh s d bedquilt slab s d water plant u w u reservoir Q'IBJ n listenopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lockchain.chk000066400000000000000000001014671315751312100264550ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > lock cage It has no lock. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > feed dragon There's nothing here it wants to eat (except perhaps you). > attack With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > attack Attack what? > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > listen The waters are crashing loudly against the shore. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > lock Huh? > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in dirty passage. > u You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > e You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n There are faint rustling noises from the darkness behind you. You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a delicate, precious, ming vase here! There is a jewel-encrusted trident here! The pirate's treasure chest is here! > inven You are currently holding the following: Brass lantern Velvet pillow Dwarf's axe > take vase OK > take trident OK > take chest OK > take emerald OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You are inside a building, a well house for a large spring. There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop chest OK > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. Your keen eye spots a severed leporine appendage lying on the ground. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle You can't carry anything more. You'll have to drop something first. > pour bottle Bottle what? > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > attack Trolls are close relatives with the rocks and have skin as tough as that of a rhinoceros. The troll fends off your blows effortlessly. > feed troll Gluttony is not one of the troll's vices. Avarice, however, is. > ne The troll refuses to let you cross. You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > unlock chain I see no chain here. > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > attack bear With what? Your bare hands? Against *HIS* bear hands?? > throw axe The axe misses and lands near the bear where you can't get at it. > throw food The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > attack bear The bear is confused; he only wants to be your friend. > take chain The chain is still locked. > unlock chain The chain is now unlocked. > unlock chain It was already unlocked. > lock chain The chain is now locked. > lock chain It was already locked. > attack bear The bear is confused; he only wants to be your friend. > unlock chain The chain is now unlocked. > take bear OK > inven You are currently holding the following: Set of keys Brass lantern Egg-sized emerald Glistening pearl You are being followed by a very large, tame bear. > take chain OK > out You are being followed by a very large, tame bear. You're in front of Barren Room. > lock chain There is nothing here to which the chain can be locked. > drop bear OK > attack bear The bear is confused; he only wants to be your friend. > back You're in Barren Room. There is a little axe here. > lock chain The chain is now locked. > out You're in front of Barren Room. There is a contented-looking bear wandering about nearby. > drop keys OK > in You're in Barren Room. There is a golden chain locked to the wall! There is a little axe here. > unlock chain You have no keys! > out You're in front of Barren Room. There are some keys on the ground here. There is a contented-looking bear wandering about nearby. > fork The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > listen The air is filled with a dull rumbling sound. > go left The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > north You are on the edge of a breath-taking view. Far below you is an active volcano, from which great gouts of molten lava come surging out, cascading back down into the depths. The glowing rock fills the farthest reaches of the cavern with a blood-red glare, giving every- thing an eerie, macabre appearance. The air is filled with flickering sparks of ash and a heavy smell of brimstone. The walls are hot to the touch, and the thundering of the volcano drowns out all other sounds. Embedded in the jagged roof far overhead are myriad twisted formations composed of pure white alabaster, which scatter the murky light into sinister apparitions upon the walls. To one side is a deep gorge, filled with a bizarre chaos of tortured rock which seems to have been crafted by the devil himself. An immense river of fire crashes out from the depths of the volcano, burns its way through the gorge, and plummets into a bottomless pit far off to your left. To the right, an immense geyser of blistering steam erupts continuously from a barren island in the center of a sulfurous lake, which bubbles ominously. The far right wall is aflame with an incandescence of its own, which lends an additional infernal splendor to the already hellish scene. A dark, foreboding passage exits to the south. > listen The roaring is so loud that it drowns out all other sound. > extinguish volcano It is beyond your power to do that. > s You're at junction with warm walls. > listen The roar is quite loud here. > n You're at breath-taking view. > jump There is now one more gruesome aspect to the spectacular vista. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/lockchain.log000066400000000000000000000040231315751312100264570ustar00rootroot00000000000000## Test multiple re-locking and unlocking of bear's chain # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1635997320 in take lamp xyzzy take rod e lock cage take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w feed dragon attack yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s attack kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n listen nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w ne e n lock open clam s u e u s e w w w s e s s s n e e nw inven take vase take trident take chest take emerald se n d e e off xyzzy drop chest drop pillow drop vase drop trident take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n # Test for "Ground wet" message take bottle pour bottle n w d sw u attack feed troll ne toss eggs ne ne barren unlock chain in attack bear throw axe throw food attack bear take chain unlock chain unlock chain # Also tests message from bear in inventory lock chain lock chain attack bear unlock chain take bear inven take chain out lock chain drop bear attack bear back lock chain out drop keys in unlock chain # Now let's go look at the volcano out fork listen go left north listen extinguish volcano s listen n jump open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/logopt.chk000066400000000000000000000011161315751312100260140ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > You scored 32 out of a possible 430, using 1 turn. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/logopt.log000066400000000000000000000001101315751312100260210ustar00rootroot00000000000000## Exercise logging option and seed dump #options: -l scratch.tmp n in open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/mazealldiff.chk000066400000000000000000001245701315751312100270000ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > take coins OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > wave rod Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You aren't carrying it! > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > w You're at east end of long hall. > w You're at west end of long hall. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > n You are in a maze of little twisting passages, all different. > s You are in a twisty maze of little passages, all different. > n You are in a little maze of twisting passages, all different. > s Dead end There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > s Dead end There is a message scrawled in the dust in a flowery script, reading: "This is not the maze where the pirate leaves his treasure chest." There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > e You are in a twisting maze of little passages, all different. > n You are in a little twisty maze of passages, all different. > nw You are in a twisty little maze of passages, all different. > nw You are in a maze of little twisty passages, all different. > n You are in a twisting little maze of passages, all different. You scored 343 out of a possible 430, using 409 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 33 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/mazealldiff.log000066400000000000000000000044641315751312100270130ustar00rootroot00000000000000## Coverage of all LOC_DIFFERENT* n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest take coins plugh on s s u # Go to vending machine and get batteries. w wave rod w w w w s s n s n s n s n # go to LOC_DIFFERENT5 e # go to LOC_DIFFERENT9 n # go to LOC_DIFFERENT7 nw # go to LOC_DIFFERENT11 nw # go to LOC_DIFFERENT6 n open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/mazehint.chk000066400000000000000000000231371315751312100263360ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1071883378 Seed set to 1071883378 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > say xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > ew Sorry, I don't know the word "ew". > w You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s Dead end > n There is no way to go that direction. Dead end > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. Dead end > w There is no way to go that direction. Dead end > e You are in a maze of twisty little passages, all alike. > e Dead end > w You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > n There is no way to go that direction. You are in a maze of twisty little passages, all alike. > sw There is no way to go that direction. You are in a maze of twisty little passages, all alike. > up There is no way to go that direction. A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > e You are in a maze of twisty little passages, all alike. > e Dead end > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all alike. > throw axe You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > throw axe You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > w You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > e Dead end > w You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > sw There is no way to go that direction. You are in a maze of twisty little passages, all alike. Do you need help getting out of the maze? > y I am prepared to give you a hint, but it will cost you 4 points. Do you want the hint? > y You can make the passages look less alike by dropping things. You scored 71 out of a possible 430, using 113 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 50 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/mazehint.log000066400000000000000000000007401315751312100263450ustar00rootroot00000000000000## Elicit the maze hint. n seed 1071883378 in take lamp say xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod ew w w s s s n look w e e w n n sw up take axe e e w w w w w w w w w w w w w w w w w w w w w w w w w w throw axe take axe w w w w throw axe take axe throw axe take axe throw axe take axe w w w w w w w w w w w w w n s e w n s e sw y y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/notrident.chk000066400000000000000000000556071315751312100265340ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > lock cage It has no lock. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > feed dragon There's nothing here it wants to eat (except perhaps you). > attack With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > attack Attack what? > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam You don't have anything strong enough to open the clam. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in dirty passage. > e You are on the brink of a small clean climbable pit. A crawl leads west. > d You are in the bottom of a small pit with a little stream, which enters and exits through tiny slits. > u You're at brink of small pit. > d You're at bottom of pit with stream. > u You're at brink of small pit. > You scored 179 out of a possible 430, using 224 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 72 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/notrident.log000066400000000000000000000023541315751312100265370ustar00rootroot00000000000000## Try to open clam without trident and fail n seed 1635997320 in take lamp xyzzy take rod e lock cage take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w feed dragon attack yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s attack kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony nw s take vase se e take pillow w ne e n open clam # Now go back and get coverage on LOC_SMALLPIT s u e e d u d u open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/ogre_no_dwarves.chk000066400000000000000000000067161315751312100277060ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 25508795 Seed set to 25508795 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > w You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > attack The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. You scored 59 out of a possible 430, using 23 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 62 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/ogre_no_dwarves.log000066400000000000000000000002421315751312100277060ustar00rootroot00000000000000## Try to attack ogre with no dwarves present (fuzzed) n seed 25508795 in take lamp xyzzy on take rod w w w d w wave rod w w w w s sw se s kill machine s s attackopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/ogrehint.chk000066400000000000000000000277471315751312100263510ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 437547289 Seed set to 437547289 You're in front of building. > seed 1071883378 Seed set to 1071883378 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug I see no rug here. > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'JBV". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in the dark-room. A corridor leading south is the only exit. There is a little axe here. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > take axe OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > u You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There are 2 threatening little dwarves in the room with you. You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There are 2 threatening little dwarves in the room with you. You are in a maze of twisty little passages, all different. > sw There are 2 threatening little dwarves in the room with you. You are in a little maze of twisty passages, all different. > se There are 2 threatening little dwarves in the room with you. You are in a little maze of twisting passages, all different. > s There are 2 threatening little dwarves in the room with you. Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There are 2 threatening little dwarves in the room with you. You are in a long, rough-hewn, north/south corridor. > s There are 2 threatening little dwarves in the room with you. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! None of them hits you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! None of them hits you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill dwarf With what? Your bare hands? > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a large chamber with passages to the west and north. There is a little axe here. A formidable ogre bars the northern exit. > take axe OK > throw axe You attack a little dwarf, but he dodges out of the way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a large chamber with passages to the west and north. There is a little axe here. A formidable ogre bars the northern exit. > take axe OK > throw axe You killed a little dwarf. You are in a large chamber with passages to the west and north. There is a little axe here. A formidable ogre bars the northern exit. > feed ogre The ogre doesn't appear to be hungry. Do you need help dealing with the ogre? > y I am prepared to give you a hint, but it will cost you 4 points. Do you want the hint? > y There is nothing the presence of which will prevent you from defeating him; thus it can't hurt to fetch everything you possibly can. > w You are in a long, rough-hewn, north/south corridor. > drop food OK > back You are in a large chamber with passages to the west and north. There is a little axe here. A formidable ogre bars the northern exit. > feed ogre There is nothing here to eat. > inven You are currently holding the following: Brass lantern Leporine appendage Platinum pyramid You scored 101 out of a possible 430, using 108 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 20 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/ogrehint.log000066400000000000000000000012421315751312100263430ustar00rootroot00000000000000## Elicit the ogre hint. n seed 437547289 seed 1071883378 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take food plugh on plover ne take pyramid take axe s plover s d u s up w w w w w s sw se s kill machine s s n n kill dwarf throw axe take axe throw axe take axe throw axe feed ogre y y w drop food back feed ogre inven open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/oilplant.chk000066400000000000000000000474401315751312100263440ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > carry plant The plant has exceptionally deep roots and cannot be pulled free. > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > invent You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe > pour oil The plant indignantly shakes the oil off its leaves and asks, "Water?" > carry plant You can't be serious! You scored 185 out of a possible 430, using 187 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 66 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/oilplant.log000066400000000000000000000020531315751312100263470ustar00rootroot00000000000000## Attempt to oil the beanstalk after watering it n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d carry plant water plant u w u reservoir H'CFL n n nw u u u u ne sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d invent pour oil carry plant open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/oldstyle.chk000066400000000000000000000012611315751312100263500ustar00rootroot00000000000000Initialising... Welcome to Adventure!! Would you like instructions? n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. i Sorry, I don't know the word "I". l Sorry, I don't know the word "L". x Sorry, I don't know the word "X". z Sorry, I don't know the word "Z". go south You are in a valley in the forest beside a stream tumbling along a rocky bed. quit Do you really want to quit now? yes OK You scored 32 out of a possible 430, using 6 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/oldstyle.log000066400000000000000000000000701315751312100263610ustar00rootroot00000000000000## Simple quit #options: -o n i l x z go south quit yes open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/panic.chk000066400000000000000000001317361315751312100256160ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs You can't carry anything more. You'll have to drop something first. > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > drop keys OK > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs I see no eggs here. > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber OK > drop rug Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are some keys on the ground here. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are some keys on the ground here. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are some keys on the ground here. > take keys OK > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > u You're at top of small pit. Rough stone steps lead down the pit. > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > e You're in cobble crawl. > e Your lamp has run out of power. You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is locked. > unlock grate A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." You scored 365 out of a possible 430, using 422 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 11 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/panic.log000066400000000000000000000044071315751312100256240ustar00rootroot00000000000000## Panic test - attempt to unlock grate after game closed. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices fork w w sw free bear sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n drop keys n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u # Cave closing announcement at this point e u take keys s u u e e e e e unlock grate open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/panic2.chk000066400000000000000000001307741315751312100257010ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs You can't carry anything more. You'll have to drop something first. > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > drop keys OK > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs I see no eggs here. > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber OK > drop rug Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are some keys on the ground here. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are some keys on the ground here. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are some keys on the ground here. > n You're at "Y2". > plugh A mysterious recorded voice groans into life and announces: "This exit is closed. Please leave via main office." You're at "Y2". You scored 365 out of a possible 430, using 414 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 11 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/panic2.log000066400000000000000000000043501315751312100257030ustar00rootroot00000000000000## Panic test - attempt to xyzzy out after game is closed. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices fork w w sw free bear sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n drop keys n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u # Cave closing announcement at this point e u n plugh open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_carry.chk000066400000000000000000000137561315751312100272110ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1837473132 Seed set to 1837473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > cage bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". There is a little axe here. > s You're in n/s passage above e/w passage. There are bars of silver here! > take silve OK > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw There is a threatening little dwarf in the room with you! You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w There is a threatening little dwarf in the room with you! You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) There is a threatening little dwarf in the room with you! You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e There is a threatening little dwarf in the room with you! You're in secret e/w canyon above tight canyon. > e There is a threatening little dwarf in the room with you! You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There are 2 threatening little dwarves in the room with you. You're in Hall of Mists. Rough stone steps lead up the dome. > w There are 2 threatening little dwarves in the room with you. You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. There are 2 threatening little dwarves in the room with you. You are on the west side of the fissure in the Hall of Mists. A crystal bridge spans the fissure. You scored 67 out of a possible 430, using 43 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 54 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_carry.log000066400000000000000000000004131315751312100272070ustar00rootroot00000000000000## Check that pirate steals loose treasure from ground (fuzzed) n seed 1837473132 in take lamp xyzzy on take rod e take cage w w w drop rod cage bird take rod w d d free bird w e s n u s n d n n plugh extin plugh on s take silve s sw w kill drago y e e u w wave rod wopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_pyramid.chk000066400000000000000000000142321315751312100275240ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1830473132 Seed set to 1830473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in Hall of Mt King. There is a little axe here. A cheerful little bird is sitting here singing. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. There is a little axe here. A cheerful little bird is sitting here singing. > d There is no way to go that direction. You're in Hall of Mt King. There is a little axe here. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > plugh >>Foof!<< You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > inven You are currently holding the following: Brass lantern Wicker cage You scored 69 out of a possible 430, using 50 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 52 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_pyramid.log000066400000000000000000000004011315751312100275310ustar00rootroot00000000000000## Pirate mustn't take pyramid from plover/dark rooms (fuzzed) n seed 1830473132 in take lamp xyzzy on e take cage w w w take bird w d d free bird w e s n u s n d n n plugh extin plugh on s s sw w kill y e e d n n plugh out s w n s s n in plugh plove inven open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_spotted.chk000066400000000000000000001034621315751312100275450ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > take n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appen OK > drop cage OK > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appen OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottl OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take tride OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop tride OK > drop axe OK > drop lante OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emera OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take tride OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > w You're in Swiss Cheese Room. There is a little axe here. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > drop tride OK > take key OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > g OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottl OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss egg The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > barre You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unloc The chain is now unlocked. > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. There is a delicate, precious, ming vase here! > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a jewel-encrusted trident here! There is a persian rug spread out on the floor! > take rug OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emera The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > fly The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a jewel-encrusted trident here! > drop amber OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a rare amber gemstone here! There is a jewel-encrusted trident here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > w There is no way to go that direction. You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > e There are faint rustling noises from the darkness behind you. As you turn toward them, the beam of your lamp falls across a bearded pirate. He is carrying a large chest. "Shiver me timbers!" he cries, "I've been spotted! I'd best hie meself off to the maze to hide me chest!" With that, he vanishes into the gloom. You're in Hall of Mists. Rough stone steps lead up the dome. You scored 123 out of a possible 430, using 295 turns. You have achieved the rating: "Experienced Adventurer". To achieve the next higher rating, you need 48 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pirate_spotted.log000066400000000000000000000024211315751312100275520ustar00rootroot00000000000000## Spot pirate to manifest chest before last treasure (fuzzed) n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod drop rod take bird take rod d d free bird w e s take n u s n d n n plugh extin plugh on s s sw take w kill drago y take rug e e u d n n off plugh drop rug out s w n take appen drop cage s s n in take water plugh on plove ne s plove s s u w wave rod drop rod west w w w s sw se s kill machi s s kill ogre n s w n n n nw d e e e e e throw axe take axe n n n off plugh plugh on s s u n n d bedqu throw axe take slab s d water plant u w u reser H'CFL n n nw u u u u ne sw d d d d d take water s s s s d s d water plant u drop appen e d g oil u w d climb w n oil door drop bottl n take tride w d se n w drop tride drop axe drop lante e take emera w take lamp take axe take tride nw s se throw axe e w ne e n open clam s u e u n off plugh drop tride take key take food plugh on s d w d n d d u u s w w w w d climb w g n take bottl n w d sw u toss egg ne barre in feed bear unloc take bear fork ne e fork w w sw free bear sw sw d se se w d g oil u e w w d climb w s d u w u s e e n n off plugh take rug out w n n n fill urn light urn rub urn take amber drop rug drop emera fly fly e s e e in drop amber look plugh on s w s e open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pitfall.chk000066400000000000000000000044471315751312100261550ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 780351908 Seed set to 780351908 You're in front of building. > enter building You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > s There is no way to go that direction. You fell into a pit and broke every bone in your body! Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > y All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > n There is no way to go that direction. You fell into a pit and broke every bone in your body! You clumsy oaf, you've done it again! I don't know how long I can keep this up. Do you want me to try reincarnating you again? > y Okay, now where did I put my orange smoke?.... >POOF!< Everything disappears in a dense cloud of orange smoke. You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > w You fell into a pit and broke every bone in your body! Now you've really done it! I'm out of orange smoke! You don't expect me to do a decent reincarnation without any orange smoke, do you? > y Okay, if you're so smart, do it yourself! I'm leaving! You scored 6 out of a possible 430, using 7 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 40 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/pitfall.log000066400000000000000000000002121315751312100261530ustar00rootroot00000000000000## Death by pitfall # Die 3 times so we can cover all the opituary messages n seed 780351908 enter building xyzzy s y xyzzy n y xyzzy w y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/plover.chk000066400000000000000000000516711315751312100260320ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495951709 Seed set to 1495951709 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > on Your lamp is now on. > xyzzy >>Foof!<< You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take jade OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop silver OK > drop jewelry OK > drop jade OK > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "Q'IBJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! A precious jade necklace has been dropped here! There is precious jewelry here! There are bars of silver here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in the dark-room. A corridor leading south is the only exit. There is a little axe here. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take axe OK > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > s There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > d There is a threatening little dwarf in the room with you! You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > u A little dwarf with a big knife blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in dirty passage. > u There are 2 threatening little dwarves in the room with you. You're in n/s passage above e/w passage. > throw axe You attack a little dwarf, but he dodges out of the way. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! None of them hits you! You're in n/s passage above e/w passage. There is a little axe here. > take axe OK > throw axe You attack a little dwarf, but he dodges out of the way. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! None of them hits you! You're in n/s passage above e/w passage. There is a little axe here. > take axe OK > throw axe You attack a little dwarf, but he dodges out of the way. There are 2 threatening little dwarves in the room with you. 2 of them throw knives at you! None of them hits you! You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There is a little axe here. > take axe OK > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in n/s passage above e/w passage. There is a little axe here. > take axe OK > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > e There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > drop cage OK > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. There is a small wicker cage discarded nearby. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold You can't carry anything more. You'll have to drop something first. > n You're in Hall of Mists. Rough stone steps lead up the dome. > y2 You are in a jumble of rock, with cracks everywhere. > d You're at "Y2". > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! A precious jade necklace has been dropped here! There is precious jewelry here! There are bars of silver here! There are some keys on the ground here. There is food here. > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a persian rug spread out on the floor! A precious jade necklace has been dropped here! There is precious jewelry here! There are bars of silver here! There are some keys on the ground here. There is food here. > drop coins I see no coins here. > plugh >>Foof!<< You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You're in n/s passage above e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > listen The stream splashes loudly into the pool. > Q'IBJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > se You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > take oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop axe OK > drop ebony OK > drop bottle OK > drop appendage OK > e Something you're carrying won't fit through the tunnel with you. You'd best take inventory and drop something. You're in alcove. Your keen eye spots a severed leporine appendage lying on the ground. There is an empty bottle here. There is a richly-carved ebony statuette here! There is a little axe here. There is a jewel-encrusted trident here! > drop lamp OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > inven You are currently holding the following: Egg-sized emerald > plover >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. You scored 169 out of a possible 430, using 187 turns. You have achieved the rating: "Experienced Adventurer". To achieve the next higher rating, you need 2 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/plover.log000066400000000000000000000022031315751312100260310ustar00rootroot00000000000000## Test access to emerald room and plover teleport # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1495951709 in take lamp on xyzzy take rod e take cage w w w drop rod take bird take rod w free bird wave rod take jade drop rod take bird take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n plugh drop silver drop jewelry drop jade drop rug out s w n take appendage free bird listen s s n in take water plugh plover ne take axe take pyramid s plover s d u u throw axe take axe throw axe take axe throw axe take axe throw axe take axe s e w drop cage w w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e s take gold n y2 d plugh drop diamonds drop pyramid drop ruby plugh plugh drop coins plugh s d bedquilt slab s d water plant u w u reservoir listen Q'IBJ n n nw u u u u ne take ebony sw d d d d se s s take water s s d s d water plant u e d take oil u w d climb w n oil door n take trident w d se n w drop trident drop axe drop ebony drop bottle drop appendage e drop lamp e take emerald inven plover open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_ledge_short.chk000066400000000000000000000646701315751312100301670ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take OK > west You're in debris room. > west You are in an awkward sloping east/west canyon. > west You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take OK > west At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > west You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > west You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop rug OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > west You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > drop cage OK > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > e There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > s There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > west You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > w You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > west There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > west If you prefer, simply type w rather than west. There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > west There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > I don't know how to apply that word here. You are in a large chamber with passages to the west and north. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. > west You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > west You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > u You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > e There is no way to go that direction. You are climbing along a nearly vertical cliff. > w There is no way to go that direction. You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > d There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > west You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottl OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > west You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > west You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop axe OK > drop lante OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emera OK > west You're in alcove. There is a lamp shining nearby. There is a little axe here. > take lamp OK > take OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > e There is no way to go that direction. You're in Oriental Room. There is a delicate, precious, ming vase here! > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > west You're in Swiss Cheese Room. There is a little axe here. > d There is no way to go that direction. You're in Swiss Cheese Room. There is a little axe here. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There are some keys on the ground here. There is food here. > take key OK > take food OK > plugh >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > d You're in dirty passage. > west You're in dusty rock room. > d You're at complex junction. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous clam here with its shell tightly closed. > s You're at complex junction. > west You're in Bedquilt. > west You're in Swiss Cheese Room. There is a little axe here. > west You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > west You're in Giant Room. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottl OK > n You're in cavern with waterfall. There is a jewel-encrusted trident here! > w You're at steep incline above large room. > d You're in large low room. > se You're in Oriental Room. There is a delicate, precious, ming vase here! > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > west You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > west You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". > plugh >>Foof!<< You're inside building. There is a persian rug spread out on the floor! > take OK > out You're in front of building. > west You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > fill urn Your bottle is now empty and the urn is full of oil. > light The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emera The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > e There is no way to go that direction. You're on ledge. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! You scored 81 out of a possible 430, using 237 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 40 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_ledge_short.log000066400000000000000000000017771315751312100302020ustar00rootroot00000000000000## LOC_NOCLIMB.short (fuzzed) n seed 1838473132 in take lamp xyzzy on take rod e take west west west drop rod take bird take west d d free bird west e s n u s n d n n plugh extin plugh on s s sw take west kill drago y take rug e e u d n n off plugh drop rug out s west n drop cage s s n in take water plugh on plove e s plove s s u west wave rod drop rod w west west west s sw se s kill machi s s kill ogre s west n n n nw d e e e e e throw axe take axe n n n off plugh plugh on s s u n n d bedqu throw axe take slab s d water plant u west u reser H'CFL n n u u u u e w d d d d d take water s s s s d s d water plant u e d get oil u west d climb west n oil door drop bottl n west d se n west drop axe drop lante e take emera west take lamp take nw s e se throw axe e west d ne e u e u n plugh take key take food plugh s d west d n d d u u s west west west west d climb west n take bottl n w d se se west d g oil u west west u s e e n n plugh take out west n n n fill urn light rub urn take amber drop rug drop emera fly eopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_noclimb.chk000066400000000000000000000101561315751312100273010ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > w You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > d You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > w You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > w You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > climb There is nothing here to climb. Use "up" or "out" to leave the pit. You're in west pit. There is a tiny little plant in the pit, murmuring "water, water, ..." You scored 59 out of a possible 430, using 24 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 62 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_noclimb.log000066400000000000000000000002031315751312100273050ustar00rootroot00000000000000## LOC_NOCLIMB (fuzzed) n seed 1838473132 in take lamp xyzzy on e take cage w w w take bird w d d free bird n d w d w w w w d climbopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_planttop.chk000066400000000000000000000175431315751312100275260ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > s There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > d There is no way to go that direction. You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > w You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. The shadowy figure seems to be trying to attract your attention. > w There is no way to go that direction. You're at window on pit. The shadowy figure seems to be trying to attract your attention. > w There is no way to go that direction. You're at window on pit. The shadowy figure seems to be trying to attract your attention. > s There is no way to go that direction. You're at window on pit. The shadowy figure seems to be trying to attract your attention. > w There is no way to go that direction. You're at window on pit. The shadowy figure seems to be trying to attract your attention. > s There is no way to go that direction. A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're at a low window overlooking a huge pit, which extends up out of sight. A floor is indistinctly visible over 50 feet below. Traces of white mist cover the floor of the pit, becoming thicker to the right. Marks in the dust around the window would seem to indicate that someone has been here recently. Directly across the pit from you and 25 feet away there is a similar window looking into a lighted room. A shadowy figure can be seen there peering back at you. There is a little axe here. The shadowy figure seems to be trying to attract your attention. > s There is no way to go that direction. You're at window on pit. There is a little axe here. The shadowy figure seems to be trying to attract your attention. > s There is no way to go that direction. You're at window on pit. There is a little axe here. The shadowy figure seems to be trying to attract your attention. > w There is no way to go that direction. You're at window on pit. There is a little axe here. The shadowy figure seems to be trying to attract your attention. > d There is no way to go that direction. You're at window on pit. There is a little axe here. The shadowy figure seems to be trying to attract your attention. > e You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > s You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > climb You have climbed up the plant and out of the pit. You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. You scored 63 out of a possible 430, using 50 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 58 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reach_planttop.log000066400000000000000000000003201315751312100275230ustar00rootroot00000000000000## LOC_PLANTTOP (fuzzed) n seed 1838473132 in take lamp xyzzy on e take w w w take w d d free bird w e s s n d n n off plugh take water plugh on w w w s w s s s w d e s s u n n d bedqu s s d water plant climbopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reincarnate.chk000066400000000000000000000064431315751312100270130ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1495774850 Seed set to 1495774850 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take keys OK > take lamp OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open grate The grate is now unlocked. > d You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > w You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > w It is now pitch dark. If you proceed you will likely fall into a pit. > light lamp Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > down You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > jump You didn't make it. Oh dear, you seem to have gotten yourself killed. I might be able to help you out, but I've never really done this before. Do you want me to try to reincarnate you? > y All right. But don't blame me if something goes wr...... --- POOF!! --- You are engulfed in a cloud of orange smoke. Coughing and gasping, you emerge from the smoke and find.... You're inside building. There is food here. There is a bottle of water here. You scored 47 out of a possible 430, using 18 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 74 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/reincarnate.log000066400000000000000000000002241315751312100270160ustar00rootroot00000000000000## Jump into a pit and die, then be reincarnated n seed 1495774850 in take keys take lamp out s s s open grate d w w light lamp w w w down w jump y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/resumefail.chk000066400000000000000000000011751315751312100266510ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1240742801 Seed set to 1240742801 You're in front of building. > resume To resume an earlier Adventure, you must abandon the current one. Is this acceptable? > y OK Can't open file /badfilename, try again. You're in front of building. You scored 32 out of a possible 430, using 1 turn. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/resumefail.log000066400000000000000000000001071315751312100266570ustar00rootroot00000000000000## Resume from invalid filename n seed 1240742801 resume y /badfilenameopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/resumefail2.chk000066400000000000000000000012321315751312100267250ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > resume Can't open file y, try again. I'm sorry, but that Adventure was begun using Version -133.-7 of the save file format, and this program uses Version 2.8. You must find an instance using that other version in order to resume that Adventure. You're in front of building. You scored 32 out of a possible 430, using 1 turn. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/resumefail2.log000066400000000000000000000001411315751312100267370ustar00rootroot00000000000000## Resume from from generated save with version mismatch error n resume y resume_badversion.adv open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/savefail.chk000066400000000000000000000012201315751312100262760ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1240742801 Seed set to 1240742801 You're in front of building. > save I can suspend your Adventure for you so that you can resume later, but it will cost you 5 points. Is this acceptable? > y OK Can't open file /, try again. You're in front of building. You scored 27 out of a possible 430, using 1 turn. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 19 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/savefail.log000066400000000000000000000001131315751312100263120ustar00rootroot00000000000000## Save right after starting to invalid filename n seed 1240742801 save y /open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.1.chk000066400000000000000000000011631315751312100270300ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1240742801 Seed set to 1240742801 You're in front of building. > save I can suspend your Adventure for you so that you can resume later, but it will cost you 5 points. Is this acceptable? > n OK > save I can suspend your Adventure for you so that you can resume later, but it will cost you 5 points. Is this acceptable? > y OK To resume your Adventure, start a new game and then say "RESUME". open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.1.log000066400000000000000000000001161315751312100270410ustar00rootroot00000000000000## Save right after starting n seed 1240742801 save n save y saveresume.adv y open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.2.chk000066400000000000000000000015621315751312100270340ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > resume To resume an earlier Adventure, you must abandon the current one. Is this acceptable? > n OK > resume To resume an earlier Adventure, you must abandon the current one. Is this acceptable? > y OK You're in front of building. > quit Do you really want to quit now? > yes OK You scored 27 out of a possible 430, using 3 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 19 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.2.log000066400000000000000000000001071315751312100270420ustar00rootroot00000000000000## Resume and then quit n in resume n resume y saveresume.adv quit yes open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.3.chk000066400000000000000000001437761315751312100270530ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > take rod OK > ne You're at ne end. > drop rod OK > sw You're at sw end. The grate is locked. > save I can suspend your Adventure for you so that you can resume later, but it will cost you 5 points. Is this acceptable? > y OK To resume your Adventure, start a new game and then say "RESUME". open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.3.log000066400000000000000000000045731315751312100270560ustar00rootroot00000000000000## Almost win, then save # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e sw take rod ne drop rod sw save y saveresume_win.adv yopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.4.chk000066400000000000000000000013441315751312100270340ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > resume Can't open file y, try again. You're at sw end. The grate is locked. > blast There is a loud explosion, and a twenty-foot hole appears in the far wall, burying the dwarves in the rubble. You march through the hole and find yourself in the main office, where a cheering band of friendly elves carry the conquering adventurer off into the sunset. You scored 423 out of a possible 430, using 468 turns. Your score puts you in Master Adventurer Class A. To achieve the next higher rating, you need 4 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresume.4.log000066400000000000000000000001341315751312100270440ustar00rootroot00000000000000## Resume, then win # Here to get class threshold of 426 n resume y saveresume_win.adv blastopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresumeopt.chk000066400000000000000000000003141315751312100274110ustar00rootroot00000000000000 You're in front of building. You scored 27 out of a possible 430, using 2 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 19 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/saveresumeopt.log000066400000000000000000000000531315751312100274250ustar00rootroot00000000000000## Simple quit #options: -r saveresume.adv open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/seedcrash.chk000066400000000000000000000547271315751312100264710ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > feed dragon There's nothing here it wants to eat (except perhaps you). > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > n There is no way to go that direction. You're in Shell Room. There is an enormous clam here with its shell tightly closed. > seed 1635997320 Seed set to 1635997320 You're in Shell Room. There is an enormous clam here with its shell tightly closed. > n There is no way to go that direction. You're in Shell Room. There is an enormous clam here with its shell tightly closed. > > > > You scored 179 out of a possible 430, using 216 turns. You may now consider yourself a "Seasoned Adventurer". To achieve the next higher rating, you need 72 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/seedcrash.log000066400000000000000000000023231315751312100264660ustar00rootroot00000000000000## This crashed advent before the control path after seed was fixed. n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w feed dragon kill dragon yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w ne e n n seed 1635997320 n open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/snake_food.chk000066400000000000000000000061151315751312100266240ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1951269982 Seed set to 1951269982 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > get lamp OK > get keys OK > out You're in front of building. > down You are in a valley in the forest beside a stream tumbling along a rocky bed. > s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > open The grate is now unlocked. > in You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > west You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > get cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > get bird OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > down You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > down You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > inventory You are currently holding the following: Set of keys Brass lantern Wicker cage Little bird in cage > feed snake The snake has now devoured your bird. > inventory You are currently holding the following: Set of keys Brass lantern Wicker cage You scored 57 out of a possible 430, using 22 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 64 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/snake_food.log000066400000000000000000000002461315751312100266370ustar00rootroot00000000000000## Snake must vocally eat bird n seed 1951269982 in get lamp get keys out down s s open in west get cage w on w w get bird w down down inventory feed snake inventory open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/specials.chk000066400000000000000000000123701315751312100263170ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > thank You're quite welcome. > shazam Good try, but that is an old worn-out magic word. > help I know of places, actions, and things. Most of my vocabulary describes places and is used to move you there. To move, try words like forest, building, downstream, enter, east, west, north, south, up, or down. I know about a few special objects, like a black rod hidden in the cave. These objects can be manipulated using some of the action words that I know. Usually you will need to give both the object and action words (in either order), but sometimes I can infer the object from the verb alone. Some objects also imply verbs; in particular, "inventory" implies "take inventory", which causes me to give you a list of what you're carrying. Some objects have unexpected effects; the effects are not always desirable! Usually people having trouble moving just need to try a few more words. Usually people trying unsuccessfully to manipulate an object are attempting something beyond their (or my!) capabilities and should try a completely different tack. One point often confusing to beginners is that, when there are several ways to go in a certain direction (e.g., if there are several holes in a wall), choosing that direction in effect chooses one of the ways at random; often, though, by specifying the place you want to reach you can guarantee choosing the right path. Also, to speed the game you can sometimes move long distances with a single word. For example, "building" usually gets you to the building from anywhere above ground except when lost in the forest. Also, note that cave passages and forest paths turn a lot, so leaving one place heading north doesn't guarantee entering the next from the south. However (another important point), except when you've used a "long distance" word such as "building", there is always a way to go back where you just came from unless I warn you to the contrary, even though the direction that takes you back might not be the reverse of what got you here. Good luck, and have fun! > no OK > tree The trees of the forest are large hardwood oak and maple, with an occasional grove of pine or spruce. There is quite a bit of under- growth, largely birch and ash saplings plus nondescript bushes of various sorts. This time of year visibility is quite restricted by all the leaves, but travel is quite easy if you detour around the spruce and berry bushes. > dig Digging without a shovel is quite impractical. Even with a shovel progress is unlikely. > lost I'm as confused as you are. > mist Mist is a white vapor, usually water, seen from time to time in caverns. It can be found anywhere but is frequently a sign of a deep pit leading down to water.' > fuck Watch it! > stop I don't know the word "stop". Use "quit" if you want to give up. > info For a summary of the most recent changes to the game, say "news". If you want to end your adventure early, say "quit". To suspend your adventure such that you can continue later, say "suspend" (or "pause" or "save"). To see how well you're doing, say "score". To get full credit for a treasure, you must have left it safely in the building, though you get partial credit just for locating it. You lose points for getting killed, or for quitting, though the former costs you more. There are also points based on how much (if any) of the cave you've managed to explore; in particular, there is a large bonus just for getting in (to distinguish the beginners from the rest of the pack), and there are other ways to determine whether you've been through some of the more harrowing sections. If you think you've found all the treasures, just keep exploring for a while. If nothing interesting happens, you haven't found them all yet. If something interesting *DOES* happen (incidentally, there *ARE* ways to hasten things along), it means you're getting a bonus and have an opportunity to garner many more points in the Master's section. I may occasionally offer hints if you seem to be having trouble. If I do, I'll warn you in advance how much it will affect your score to accept the hints. Finally, to save time, you may specify "brief", which tells me never to repeat the full description of a place unless you explicitly ask me to. > swim I don't know how. > wizard Wizards are not to be disturbed by such as you. > yes Guess again. > news Open Adventure is an author-approved open-source release of Version 2.5 with, as yet, no gameplay changes. Version 2.5 was essentially the same as Version II; the cave and the hazards therein are unchanged, and top score is still 430 points. There are a few more hints, especially for some of the more obscure puzzles. There are a few minor bugfixes and cosmetic changes. You can now save a game and resume it at once (formerly you had to wait a while first), but it now costs you a few points each time you save the game. Saved games are now stored in much smaller files than before. You scored 32 out of a possible 430, using 15 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 14 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/specials.log000066400000000000000000000002631315751312100263310ustar00rootroot00000000000000## Test special words n thank shazam help no tree dig lost mist fuck stop info swim wizard yes news # Too much of a PITA to edit the check file after every release bump. #version open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/splatter.chk000066400000000000000000001440731315751312100263600ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > say xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > say plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > say plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > say plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > say plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > say plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > say plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > say plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > say xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > say plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > say plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > take rod OK > ne You're at ne end. > blast There is a loud explosion, and you are suddenly splashed across the walls of the room. You scored 408 out of a possible 430, using 465 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 3 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/splatter.log000066400000000000000000000047101315751312100263650ustar00rootroot00000000000000## Adventurer fall down go boom. Also tests 'say' verb on magic words. # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1838473132 in take lamp say xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n say plugh extinguish lamp drop coins drop jewelry drop necklace drop gold say plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off say plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water say plugh on say plover ne take pyramid s say plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off say plugh drop ruby drop diamonds drop pyramid say plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off say plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food say plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off say plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look say plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off say xyzzy drop emerald drop chest say plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n say plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e sw take rod ne blast open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/tall.chk000066400000000000000000000464551315751312100254630ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > take n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill drago With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > s There is no way to go that direction. You're in Plover Room. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > e You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Bedquilt. There is a little axe here. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > w There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > u You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > w There is no way to go that direction. You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > d There is no way to go that direction. You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > d There is no way to go that direction. You are at one end of an immense north/south passage. The way north leads through a massive, rusty, iron door. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > e There is no way to go that direction. You're in Oriental Room. There is a delicate, precious, ming vase here! > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > canyon You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. > e You are at a wide place in a very tight n/s canyon. > s The canyon here becomes too tight to go further south. > n You are at a wide place in a very tight n/s canyon. > n You are in a tall e/w canyon. A low tight crawl goes 3 feet north and seems to open up. > w The canyon runs into a mass of boulders -- dead end. You scored 77 out of a possible 430, using 163 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 44 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/tall.log000066400000000000000000000011761315751312100254660ustar00rootroot00000000000000## Coverage of LOC_TALL, LOC_WIDEPLACE, LOC_TIGHTPLACE n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w d d free bird w take coins e s take n u s n d n n plugh extin plugh on s s sw take w kill drago y e e u d n n off plugh out s w n s s n in take water plugh on plove s plove s s u w wave rod west w w w s s e s kill machi s s n s w n n n nw d e e e e e n n n off plugh plugh on s s u n n d bedqu throw axe slab s d water plant u w u reser H'CFL n n w u u u u w d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door d n w d se n w nw s e se canyon e s n n wopen-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/trident.chk000066400000000000000000000624071315751312100261730ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1071883378 Seed set to 1071883378 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug I see no rug here. > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'JBV". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in the dark-room. A corridor leading south is the only exit. There is a little axe here. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > take axe OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > u You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There are 2 threatening little dwarves in the room with you. You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There are 2 threatening little dwarves in the room with you. You are in a maze of twisty little passages, all different. > sw There are 2 threatening little dwarves in the room with you. You are in a little maze of twisty passages, all different. > se There are 2 threatening little dwarves in the room with you. You are in a little maze of twisting passages, all different. > s There are 2 threatening little dwarves in the room with you. Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There are 2 threatening little dwarves in the room with you. You are in a long, rough-hewn, north/south corridor. > s There are 2 threatening little dwarves in the room with you. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarves, who flee in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > down You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. > y2 There is a threatening little dwarf in the room with you! You are in a jumble of rock, with cracks everywhere. > d There is a threatening little dwarf in the room with you! You're at "Y2". > s There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > w There is a threatening little dwarf in the room with you! You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins You can't carry anything more. You'll have to drop something first. > e A little dwarf with a big knife blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in the west side chamber. There are many coins here! > e There is a threatening little dwarf in the room with you! You are in the Hall of the Mountain King, with passages off in all directions. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop coins I see no coins here. > drop diamonds OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'JBV The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > se You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > s You're at bottom of reservoir. > take water Your bottle is now full of water. > s There is a threatening little dwarf in the room with you! You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s A little dwarf with a big knife blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s There is a threatening little dwarf in the room with you! You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s There is a threatening little dwarf in the room with you! You are in a secret n/s canyon above a large room. > d There is a threatening little dwarf in the room with you! You're in Slab Room. > s There is a threatening little dwarf in the room with you! You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d There is a threatening little dwarf in the room with you! You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in west pit. There is a little axe here. There is a gigantic beanstalk stretching all the way up to the hole. > take axe OK > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop bottle OK > drop axe OK > drop appendage OK > drop pyramid OK > drop ebony OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a richly-carved ebony statuette here! There is a platinum pyramid here, 8 inches on a side! Your keen eye spots a severed leporine appendage lying on the ground. There is a little axe here. There is an empty bottle here. There is a jewel-encrusted trident here! > take lamp OK > take ebony OK > take pyramid OK > take appendage OK > take axe OK > nw Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in misty cavern. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > listen You are unable to make anything of the splashing noise. > w You're in alcove. There is an empty bottle here. There is a jewel-encrusted trident here! > take bottle OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop bottle OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". You scored 167 out of a possible 430, using 231 turns. You have achieved the rating: "Experienced Adventurer". To achieve the next higher rating, you need 4 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/trident.log000066400000000000000000000026341315751312100262030ustar00rootroot00000000000000## 161-point run to pirate appearance and death by dwarf # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1071883378 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid take axe s plover s d u s up # Hall of Mists w w w w w s sw se s kill machine s s kill ogre n s w n n n nw down e e e take diamonds e e s take gold n y2 d s s w take coins e e n n off plugh drop gold drop coins drop diamonds plugh on s d bedquilt slab s d water plant u w u reservoir F'JBV n n nw u u u u ne take ebony sw d d d d se s take water s s s s d s d water plant throw axe take axe u e d get oil u w d climb w n oil door n take trident w d se n w drop trident drop bottle drop axe drop appendage drop pyramid drop ebony drop lantern e take emerald w take lamp take ebony take pyramid take appendage take axe # Don't take trident now or pirate will snatch it on next move. nw look listen w take bottle take trident nw s take vase se e take pillow w ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop bottle plugh on open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/troll_returns.chk000066400000000000000000000427161315751312100274410ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > n You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. There is a little axe here. > e You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > u There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. There are bars of silver here! > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plove >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > plove >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > s You are in a maze of twisting little passages, all different. > e You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machi As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s You are in a long, rough-hewn, north/south corridor. > s You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > n The ogre snarls and shoves you back. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > s There is no way to go that direction. You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > e You're on east bank of fissure. A crystal bridge spans the fissure. > e You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > g oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > s You're in Giant Room. There is a large nest here, full of golden eggs! > g OK > n You are at one end of an immense north/south passage. The way north leads through a massive, rusty, iron door. > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d There is a threatening little dwarf in the room with you! You are in a large low room. Crawls lead north, se, and sw. > sw There is a threatening little dwarf in the room with you! You are in a long winding corridor sloping out of sight in both directions. > u There is a threatening little dwarf in the room with you! You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss egg The troll catches your treasure and scurries away out of sight. > fee OK > fie OK > foe OK > foo Done! > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > over The troll steps out from beneath the bridge and blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. You scored 75 out of a possible 430, using 140 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 46 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/troll_returns.log000066400000000000000000000011031315751312100274360ustar00rootroot00000000000000## See that troll returns if we stole eggs from him before crossing n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w d d free bird w e s n u s n d n n plugh extin plugh on s s sw w kill y e e u d n n off plugh out s w n s s n in take water plugh on plove plove s s u w wave rod west w w w s s e s kill machi s s n s w n n n nw d e e e e e n n n off on s d bedqu slab s d water plant u w u reser H'CFL n n take water s s s s d s d water plant u e d g oil u w d climb w n oil door s g n n w d sw u toss egg fee fie foe foo look over open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/turnpenalties.chk000066400000000000000000010724701315751312100274210ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1951269982 Seed set to 1951269982 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in Are you still at it? Five points off for exceeding 1000 turns! You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. 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There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > out You're in front of building. > quit Good grief, don't you *EVER* give up? Do you realize you've spent over 2500 turns at this? That's another ten points off, a total of twenty points lost for taking so long. Do you really want to quit now? > yes OK You scored 12 out of a possible 430, using 2501 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 34 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/turnpenalties.log000066400000000000000000000211661315751312100274300ustar00rootroot00000000000000## check that the turn count penalties occur n seed 1951269982 in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in out in 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out in out in out in out in out quit yes open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest.chk000066400000000000000000001075311315751312100262240ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > carry blood There are only a few drops--not enough to carry. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You're at reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're in Mirror Canyon. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > drink oil Don't be ridiculous! > get oil Your bottle is already full. > drink water The bottle of water is now empty. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You're in Swiss Cheese Room. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > carry urn The urn is far too firmly embedded for your puny strength to budge it. > light urn The urn is empty and will not light. > pour bottle Your bottle is now empty and the urn is full of oil. > fill bottle There's no way to get the oil out of the urn. > drink oil Don't be ridiculous! > light Light what? > light urn The urn is now lit. > fill urn The urn is already full of oil. > read urn I'm afraid I don't understand. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small oil flame extrudes from an urn embedded in the rock. > extinguish The urn is now dark. > extinguish Extinguish what? > look Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn full of oil is embedded in the rock. > light urn The urn is now lit. > light Your lamp is now on. > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small oil flame extrudes from an urn embedded in the rock. > extinguish urn The urn is now dark. > extinguish Your lamp is now off. > look The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn full of oil is embedded in the rock. > fly If you mean to use the persian rug, it does not appear inclined to cooperate. You scored 265 out of a possible 430, using 358 turns. You have reached "Junior Master" status. To achieve the next higher rating, you need 56 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest.log000066400000000000000000000040711315751312100262330ustar00rootroot00000000000000## Test verbs on urn n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes carry blood drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u w u reservoir take water s s d s drop appendage e d drink oil get oil drink water get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n # Everything to here copied from endgame428 carry urn light urn # Changed below from "fill urn" in order to test more code pour bottle fill bottle drink oil light light urn fill urn read urn look extinguish extinguish look light urn light look extinguish urn extinguish look fly open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest2.chk000066400000000000000000001035451315751312100263070ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > drink plant Don't be ridiculous! > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > oil plant I see no oil here. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > lock door OK > unlock door OK > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foe What's the matter, can't you read? Now you'd best start over. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > fee OK > fie OK > foe OK > foo Nothing happens. > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > drop bottle OK > fill something Sorry, I don't know the word "something". > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > fill urn There is nothing here with which to fill it. > extinguish urn The urn is now dark. You scored 267 out of a possible 430, using 344 turns. You have reached "Junior Master" status. To achieve the next higher rating, you need 54 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest2.log000066400000000000000000000037641315751312100263250ustar00rootroot00000000000000## Test filling urn when you have no bottle # Also, try to lock door after oiling it n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant drink plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant oil plant u drop appendage e d get oil u w d climb w n oil door lock door unlock door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foe # intentionally mess up above fee fie foe foo take eggs # say big words again after we take the eggs fee fie foe foo s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n drop bottle fill something n fill urn extinguish urn open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest3.chk000066400000000000000000001037041315751312100263050ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > drink plant Don't be ridiculous! > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > oil plant I see no oil here. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > lock door OK > unlock door OK > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foe What's the matter, can't you read? Now you'd best start over. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > fill bottle Your bottle is now full of water. > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > fill urn You empty the bottle into the urn, which promptly ejects the water with uncanny accuracy, squirting you directly between the eyes. > fill urn There is nothing here with which to fill it. > s You are wandering aimlessly through the forest. > fill bottle There is nothing here with which to fill the bottle. You scored 267 out of a possible 430, using 340 turns. You have reached "Junior Master" status. To achieve the next higher rating, you need 54 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/urntest3.log000066400000000000000000000036261315751312100263230ustar00rootroot00000000000000## Test filling urn twice. Also, try to lock door after oiling it. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant drink plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant oil plant u drop appendage e d get oil u w d climb w n oil door lock door unlock door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d up e take axe w w d climb w fee fie foe foe # intentionally mess up above fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald fill bottle out w n n n fill urn fill urn s fill bottle open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/vending.chk000066400000000000000000000115431315751312100261470ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > up You are at a crossover of a high n/s passage and a low e/w one. > s You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s You are in a maze of twisty little passages, all different. > sw You are in a little maze of twisty passages, all different. > se You are in a little maze of twisting passages, all different. > s Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > read machine "Drop coins here to receive fresh batteries." > drop coins There are fresh batteries here. > take batteries OK > read machine "Drop coins here to receive fresh batteries." > throw batteries OK > take machine You can't be serious! > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > attack Attack what? > attack machine The vending machine swings back to block the passage. You scored 75 out of a possible 430, using 56 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 46 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/vending.log000066400000000000000000000006531315751312100261630ustar00rootroot00000000000000## Get batteries from the vending machine n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird w take coins up s s sw se s read machine drop coins take batteries read machine throw batteries take machine kill machine attack attack machine open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves.chk000066400000000000000000001432151315751312100270420ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > wake dwarf You prod the nearest dwarf, who wakes up grumpily, takes one look at you, curses, and grabs for his axe. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! You scored 393 out of a possible 430, using 462 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 18 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves.log000066400000000000000000000044671315751312100270630ustar00rootroot00000000000000## Wake the dwarves and die. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e # Everything to here is from endgame428 wake dwarf open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves2.chk000066400000000000000000001441611315751312100271250ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > take rod OK > go sw You are at the southwest end of the repository. To one side is a pit full of fierce green snakes. On the other side is a row of small wicker cages, each of which contains a little sulking bird. In one corner is a bundle of black rods with rusty marks on their ends. A large number of velvet pillows are scattered about on the floor. A vast mirror stretches off to the northeast. At your feet is a large steel grate, next to which is a sign that reads, "Treasure Vault. Keys in main office." The grate is locked. > wave rod The bird flies about agitatedly for a moment. The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! You scored 393 out of a possible 430, using 464 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 18 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves2.log000066400000000000000000000045211315751312100271340ustar00rootroot00000000000000## Wake the dwarves by waving rod and die. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e # Everything to here is from endgame428 take rod go sw wave rod open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves3.chk000066400000000000000000001432221315751312100271230ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1838473132 Seed set to 1838473132 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > take necklace OK > drop rod OK > take bird OK > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > drop rod OK > drop cage OK > take cage OK > take bird OK > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > take coins OK > e You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > up You're in Hall of Mists. Rough stone steps lead up the dome. > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. > d You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extinguish lamp Your lamp is now off. > drop coins OK > drop jewelry OK > drop necklace OK > drop gold OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. There are bars of silver here! > take silver OK > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > sw A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. There is a little axe here. > take axe OK > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You are in the Hall of the Mountain King, with passages off in all directions. A three foot black rod with a rusty star on an end lies nearby. > up There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mists. Rough stone steps lead up the dome. > d There is a threatening little dwarf in the room with you! You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > n There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > n There is a threatening little dwarf in the room with you! You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > inven You are currently holding the following: Brass lantern Wicker cage Little bird in cage Dwarf's axe Bars of silver Persian rug > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "H'CFL". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > s You're in Hall of Mt King. A three foot black rod with a rusty star on an end lies nearby. > take rod OK > up You're in Hall of Mists. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod A crystal bridge now spans the fissure. > drop rod OK > west You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > w There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There is a threatening little dwarf in the room with you! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. A crystal bridge spans the fissure. > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop ruby OK > drop diamonds OK > drop pyramid OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. > n You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedquilt There is a threatening little dwarf in the room with you! You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > throw axe You killed a little dwarf. You're in Bedquilt. There is a little axe here. > take axe OK > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > H'CFL The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > drop appendage OK > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se There is a threatening little dwarf in the room with you! You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > throw axe You killed a little dwarf. You're in Swiss Cheese Room. There is a little axe here. > take axe OK > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > drop axe OK > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You are inside a building, a well house for a large spring. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! There are some keys on the ground here. There is food here. > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > drop emerald OK > drop ebony OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > take spices OK > drop keys OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > inven You are currently holding the following: Brass lantern Small bottle Glistening pearl Rare spices Golden chain > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. There is a little axe here. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. There is a little axe here. > take axe OK > w You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. Your keen eye spots a severed leporine appendage lying on the ground. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". A hollow voice says "PLUGH". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is an enormous ruby here! There are bars of silver here! There is a persian rug spread out on the floor! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald OK > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Dwarf's axe Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop ruby OK > drop sapphire OK > drop amber Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > s You're in Hall of Mt King. > u You're in Hall of Mists. Rough stone steps lead up the dome. > w Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You are in a maze of twisty little passages, all alike. > throw axe You killed a little dwarf. You are in a maze of twisty little passages, all alike. There is a little axe here. > take axe OK > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is an emerald here the size of a plover's egg! The pirate's treasure chest is here! > take emerald OK > take chest OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There are bars of silver here! There is a large sparkling nugget of gold here! A precious jade necklace has been dropped here! There is precious jewelry here! There are many coins here! > drop emerald OK > drop chest OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > e You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > e You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u A sepulchral voice reverberating through the cave, says, "Cave closing soon. All adventurers exit immediately through main office." You're in dusty rock room. > e You're in dirty passage. > u You're in n/s passage above e/w passage. > n You're at "Y2". > plover >>Foof!<< You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e Your lamp has run out of power. There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e There is no way to go that direction. You're in Plover Room. > e The sepulchral voice intones, "The cave is now closed." As the echoes fade, there is a blinding flash of light (and a small puff of orange smoke). . . . As your eyes refocus, you look around and find... You are at the northeast end of an immense room, even larger than the Giant Room. It appears to be a repository for the "Adventure" program. Massive torches far overhead bathe the room with smoky yellow light. Scattered about you can be seen a pile of bottles (all of them empty), a nursery of young beanstalks murmuring quietly, a bed of oysters, a bundle of black rods with rusty stars on their ends, and a collection of brass lanterns. Off to one side a great many dwarves are sleeping on the floor, snoring loudly. A notice nearby reads: "Do not disturb the dwarves!" An immense mirror is hanging against one wall, and stretches to the other end of the room, where various other sundry objects can be glimpsed dimly in the distance. > take rod OK > drop rod OK > take rod OK > inven You are currently holding the following: Black rod > attack dwarf The resulting ruckus has awakened the dwarves. There are now several threatening little dwarves in the room with you! Most of them throw knives at you! All of them get you! You scored 393 out of a possible 430, using 466 turns. Your score puts you in Master Adventurer Class B. To achieve the next higher rating, you need 18 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wakedwarves3.log000066400000000000000000000045521315751312100271410ustar00rootroot00000000000000## Wake the dwarves by attacking one and die. n seed 1838473132 in take lamp xyzzy on take rod e take cage w w w drop rod take bird take rod w free bird wave rod take necklace drop rod take bird take rod d d free bird drop rod drop cage take cage take bird w take coins e s take jewelry n up s take gold n d n n plugh extinguish lamp drop coins drop jewelry drop necklace drop gold plugh on s take silver s sw take axe w kill dragon yes drink blood take rug e e up d n n off plugh inven drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s s take rod up w wave rod drop rod west take diamonds w w w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e e e throw axe take axe n n n off plugh drop ruby drop diamonds drop pyramid plugh on s s u n n d bedquilt throw axe take axe slab s d water plant u w u reservoir H'CFL n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u drop appendage e d get oil u w d climb w n oil door drop bottle n take trident w d se n w drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se throw axe take axe e take pillow w drop axe ne e n open clam s u e u n off plugh drop pillow drop vase drop trident drop emerald drop ebony take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear unlock chain take chain take bear fork ne e take spices drop keys fork w w sw free bear inven sw sw d se se w d get oil up e take axe w w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop ruby drop sapphire drop amber drop rug look plugh on s s u w w w s e s throw axe take axe s s n e e nw take emerald take chest se n d e e off xyzzy drop emerald drop chest plugh on s d w d e take magazine e drop magazine e e e e e e e e e e e e e e e e u u e u n plover e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e # Everything to here is from endgame428 take rod drop rod take rod inven attack dwarf open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/water_plant2.chk000066400000000000000000000252171315751312100271220ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 183847312 Seed set to 183847312 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w You're in debris room. A three foot black rod with a rusty star on an end lies nearby. > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > take bird OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > d You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > w You are in the west side chamber of the Hall of the Mountain King. A passage continues west and up here. There are many coins here! > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > n A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. There is a little axe here. > d There is no way to go that direction. You're at "Y2". A hollow voice says "PLUGH". There is a little axe here. > n There is no way to go that direction. You're at "Y2". There is a little axe here. > n There is no way to go that direction. There is a threatening little dwarf in the room with you! You're at "Y2". There is a little axe here. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > extin Your lamp is now off. > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". There is a little axe here. > s You're in n/s passage above e/w passage. There are bars of silver here! > s You're in Hall of Mt King. A cheerful little bird is sitting here singing. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill With what? Your bare hands? > y Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. A cheerful little bird is sitting here singing. > u You're in Hall of Mists. Rough stone steps lead up the dome. > d You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. There is a little axe here. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". There is a little axe here. > s You're in n/s passage above e/w passage. There are bars of silver here! > s You are in the Hall of the Mountain King, with passages off in all directions. A cheerful little bird is sitting here singing. > s You are in the south side chamber. There is precious jewelry here! > u There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > w There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > I don't know how to apply that word here. You are in the south side chamber. There is precious jewelry here! > s There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > w There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > s There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > w There is no way to go that direction. You are in the south side chamber. There is precious jewelry here! > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You're in n/s passage above e/w passage. There are bars of silver here! > n You're at "Y2". A hollow voice says "PLUGH". There is a little axe here. > d There is no way to go that direction. You're at "Y2". There is a little axe here. > e You are in a jumble of rock, with cracks everywhere. > u You're in Hall of Mists. Rough stone steps lead up the dome. > n You're in Hall of Mt King. A cheerful little bird is sitting here singing. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > bedqu You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reser You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > n There is no way to go that direction. You're at reservoir. > take water Your bottle is now full of water. > s There is a threatening little dwarf in the room with you! You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s A little dwarf with a big knife blocks your way. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Mirror Canyon. > s There is a threatening little dwarf in the room with you! You are in a secret n/s canyon above a large room. > d There is a threatening little dwarf in the room with you! You're in Slab Room. > s There is a threatening little dwarf in the room with you! You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > water plant What do you want to do with the water? You scored 65 out of a possible 430, using 85 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 56 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/water_plant2.log000066400000000000000000000005651315751312100271350ustar00rootroot00000000000000## Check that pour correctly switches among plant states (fuzzed) n seed 183847312 in take lamp xyzzy on e take cage w w w take bird w d d free bird w e n n d n n plugh extin plugh on s s sw w kill y e e u d n n off plugh out s w n s s n in take water plugh on s s s u w s w s w n n n d e u n n d bedqu slab s d water plant u w u reser n take water s s s d s water plant open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/weirdbird.chk000066400000000000000000000065121315751312100264700ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 694608006 Seed set to 694608006 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > take keys OK > rub keys Peculiar. Nothing unexpected happens. > out You're in front of building. > go s You are in a valley in the forest beside a stream tumbling along a rocky bed. > walk s At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > travel s You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > attack grate Don't be ridiculous! > unlock grate The grate is now unlocked. > lock grate The grate is now locked. > unlock grate The grate is now unlocked. > down You are in a small chamber beneath a 3x3 steel grate to the surface. A low crawl over cobbles leads inward to the west. The grate is open. > w You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > read Read what? > read keys I see no keys here. > on lamp Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". A three foot black rod with a rusty star on an end lies nearby. > read "MAGIC WORD XYZZY" > take rod OK > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > enter water Where? > listen bird I'm afraid I don't understand. > eat bird I think I just lost my appetite. > feed bird It's not hungry (it's merely pinin' for the fjords). Besides, you have no bird seed. Are you trying to catch the bird? > cage bird Please answer the question. Are you trying to catch the bird? > y I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? > y Something about you seems to be frightening the bird. Perhaps you might figure out what it is. > drop rod OK > take bird OK > get rod OK > wave rod The bird flies agitatedly about the cage. > attack bird The little bird is now dead. Its body disappears. > grate You're below the grate. The grate is open. > up You're outside grate. The grate is open. > n You're at slit in streambed. > n You're in valley. > grate You're outside grate. The grate is open. You scored 30 out of a possible 430, using 37 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 16 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/weirdbird.log000066400000000000000000000006171315751312100265040ustar00rootroot00000000000000## Do pointless things to the bird to test odd cases. n seed 694608006 in take lamp take keys rub keys out go s walk s travel s attack grate unlock grate lock grate unlock grate down w take cage w read read keys on lamp read take rod w w enter water listen bird eat bird feed bird cage bird y y drop rod take bird get rod wave rod attack bird # Also, test grare as a motion verb. grate up n n grate open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/weirddwarf.chk000066400000000000000000000176471315751312100266660ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1071883378 Seed set to 1071883378 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug I see no rug here. > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'JBV". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". A hollow voice says "PLUGH". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You're in the dark-room. A corridor leading south is the only exit. There is a little axe here. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > take axe OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". > s You're in n/s passage above e/w passage. > d You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. > u You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're in Hall of Mt King. > read dwarf I'm afraid I don't understand. > feed dwarf You fool, dwarves eat only coal! Now you've made him *REALLY* mad!! > carry Carry what? > carry dwarf You can't be serious! > find dwarf I believe what you want is right here with you. > attack With what? Your bare hands? > feed Feed what? You scored 103 out of a possible 430, using 88 turns. Your score qualifies you as a novice class adventurer. To achieve the next higher rating, you need 18 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/weirddwarf.log000066400000000000000000000011621315751312100266630ustar00rootroot00000000000000## Exercise various verbs on a dwarf n seed 1071883378 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take food plugh on plover ne take pyramid take axe s plover s d u s # The actual test - rest was just setup. read dwarf feed dwarf carry carry dwarf find dwarf attack feed open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wittsend.chk000066400000000000000000001330211315751312100263520ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 1635997320 Seed set to 1635997320 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > take lamp OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > take rod OK > e You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage OK > w It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a debris room filled with stuff washed in from the surface. A low wide passage with cobbles becomes plugged with mud and debris here, but an awkward canyon leads upward and west. In the mud someone has scrawled, "MAGIC WORD XYZZY". > w You are in an awkward sloping east/west canyon. > w You are in a splendid chamber thirty feet high. The walls are frozen rivers of orange stone. An awkward canyon and a good passage exit from east and west sides of the chamber. A cheerful little bird is sitting here singing. > drop rod OK > take bird OK > take rod OK > w At your feet is a small pit breathing traces of white mist. An east passage ends here except for a small crack leading on. Rough stone steps lead down the pit. > free bird OK > wave rod The bird flies about agitatedly for a moment, then disappears through the crack. It reappears shortly, carrying in its beak a jade necklace, which it drops at your feet. > drop rod OK > take bird OK > take jade OK > e You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You're inside building. There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jade OK > xyzzy >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're in debris room. > w You are in an awkward sloping east/west canyon. > w You're in bird chamber. > w You're at top of small pit. A three foot black rod with a rusty star on an end lies nearby. Rough stone steps lead down the pit. > take rod OK > d You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. Rough stone steps lead up the dome. > w You are on the east bank of a fissure slicing clear across the hall. The mist is quite thick here, and the fissure is too wide to jump. > wave rod The bird flies agitatedly about the cage. A crystal bridge now spans the fissure. > drop rod OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > n You are in the Hall of the Mountain King, with passages off in all directions. A huge green fierce snake bars the way! > free bird The little bird attacks the green snake, and in an astounding flurry drives the snake away. > take bird OK > s You are in the south side chamber. There is precious jewelry here! > take jewelry OK > n You're in Hall of Mt King. > sw You are in a secret canyon which here runs e/w. It crosses over a very tight canyon 15 feet below. If you go down you may not be able to get back up. > w You are in a secret canyon which exits to the north and east. A huge green fierce dragon bars the way! The dragon is sprawled out on a persian rug!! > kill dragon With what? Your bare hands? > yes Congratulations! You have just vanquished a dragon with your bare hands! (Unbelievable, isn't it?) You are in a secret canyon which exits to the north and east. There is a persian rug spread out on the floor! The blood-specked body of a huge green dead dragon lies to one side. > drink blood Your head buzzes strangely for a moment. > take rug OK > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. There are bars of silver here! > take silver OK > n You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > drop jewelry OK > drop rug OK > drop silver OK > out You're in front of building. > s You are in a valley in the forest beside a stream tumbling along a rocky bed. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > take appendage OK > free bird OK > drop cage OK > listen The bird is singing to you in gratitude for your having returned it to its home. In return, it informs you of a magic word which it thinks you may find useful somewhere near the Hall of Mists. The magic word changes frequently, but for now the bird believes it is "F'UNJ". You thank the bird for this information, and it flies off into the forest. > s You are wandering aimlessly through the forest. > s You're in valley. > n You're in front of building. > in You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. There is a bottle of water here. > take water OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You're at "Y2". > plover >>Foof!<< You're in a small chamber lit by an eerie green light. An extremely narrow tunnel exits to the west. A dark corridor leads ne. There is an emerald here the size of a plover's egg! > ne You're in the dark-room. A corridor leading south is the only exit. A massive stone tablet imbedded in the wall reads: "Congratulations on bringing light into the dark-room!" There is a platinum pyramid here, 8 inches on a side! > take pyramid OK > s You're in Plover Room. There is an emerald here the size of a plover's egg! > plover >>Foof!<< You're at "Y2". A hollow voice says "PLUGH". > s You're in n/s passage above e/w passage. > d A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a dirty broken passage. To the east is a crawl. To the west is a large passage. Above you is a hole to another passage. There is a little axe here. > take axe OK > u There is a threatening little dwarf in the room with you! You're in n/s passage above e/w passage. > s There is a threatening little dwarf in the room with you! You're in Hall of Mt King. > up There is a threatening little dwarf in the room with you! You're in Hall of Mists. Rough stone steps lead up the dome. > w There is a threatening little dwarf in the room with you! You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are on the west side of the fissure in the Hall of Mists. There are diamonds here! A crystal bridge spans the fissure. > w There is a threatening little dwarf in the room with you! You are at the west end of the Hall of Mists. A low wide crawl continues west and another goes north. To the south is a little passage 6 feet off the floor. > w There are 2 threatening little dwarves in the room with you. One sharp nasty knife is thrown at you! It misses! You are at the east end of a very long hall apparently without side chambers. To the east a low wide crawl slants up. To the north a round two foot hole slants down. > throw axe You killed a little dwarf. The body vanishes in a cloud of greasy black smoke. There is a threatening little dwarf in the room with you! One sharp nasty knife is thrown at you! It misses! You're at east end of long hall. There is a little axe here. > take axe OK > w There is a threatening little dwarf in the room with you! You are at the west end of a very long featureless hall. The hall joins up with a narrow north/south passage. > s There is a threatening little dwarf in the room with you! You are in a maze of twisty little passages, all different. > sw There is a threatening little dwarf in the room with you! You are in a little maze of twisty passages, all different. > se There is a threatening little dwarf in the room with you! You are in a little maze of twisting passages, all different. > s There is a threatening little dwarf in the room with you! Dead end There is a massive and somewhat battered vending machine here. The instructions on it read: "Drop coins here to receive fresh batteries." > kill machine As you strike the vending machine, it pivots backward along with a section of wall, revealing a dark passage leading south. > s There is a threatening little dwarf in the room with you! You are in a long, rough-hewn, north/south corridor. > s There is a threatening little dwarf in the room with you! You are in a large chamber with passages to the west and north. A formidable ogre bars the northern exit. > kill ogre The ogre, who despite his bulk is quite agile, easily dodges your attack. He seems almost amused by your puny effort. One sharp nasty knife is thrown at you! The ogre, distracted by your rush, is struck by the knife. With a blood-curdling yell he turns and bounds after the dwarf, who flees in panic. You are left alone in the room. > n You are in the ogre's storeroom. The only exit is to the south. There is an enormous ruby here! > take ruby OK > s You are in a large chamber with passages to the west and north. > w You are in a long, rough-hewn, north/south corridor. > n Dead end There is a massive vending machine here, swung back to reveal a southward passage. > n You are in a little maze of twisting passages, all different. > n You are in a little maze of twisty passages, all different. > nw You are in a maze of twisty little passages, all different. > d You're at west end of long hall. > e You're at east end of long hall. > e You're at west end of Hall of Mists. > e You're on west bank of fissure. There are diamonds here! A crystal bridge spans the fissure. > take diamonds OK > e You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > e You're in Hall of Mists. Rough stone steps lead up the dome. > drop bottle OK > s This is a low room with a crude note on the wall. The note says, "You won't get it up the steps". There is a large sparkling nugget of gold here! > take gold OK > n You're in Hall of Mists. There is a bottle of water here. > n You're in Hall of Mt King. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop gold OK > drop diamonds OK > drop pyramid OK > drop ruby OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > s You are in the Hall of the Mountain King, with passages off in all directions. > u There is a threatening little dwarf in the room with you! You are at one end of a vast hall stretching forward out of sight to the west. There are openings to either side. Nearby, a wide stone staircase leads downward. The hall is filled with wisps of white mist swaying to and fro almost as if alive. A cold wind blows up the staircase. There is a passage at the top of a dome behind you. There is a bottle of water here. Rough stone steps lead up the dome. > take water OK > throw axe You killed a little dwarf. You're in Hall of Mists. There is a little axe here. Rough stone steps lead up the dome. > take axe OK > n You're in Hall of Mt King. > n You are in a low n/s passage at a hole in the floor. The hole goes down to an e/w passage. > d You're in dirty passage. > bedquilt You are in Bedquilt, a long east/west passage with holes everywhere. To explore at random select north, south, up, or down. > slab You are in a large low circular chamber whose floor is an immense slab fallen from the ceiling (Slab Room). East and west there once were large passages, but they are now filled with boulders. Low small passages go north and south, and the south one quickly bends west around the boulders. > s You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a tiny little plant in the pit, murmuring "water, water, ..." > water plant The plant spurts into furious growth for a few seconds. You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > u You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > reservoir You are at the edge of a large underground reservoir. An opaque cloud of white mist fills the room and rises rapidly upward. The lake is fed by a stream, which tumbles out of a hole in the wall about 10 feet overhead and splashes noisily into the water somewhere within the mist. There is a passage going back toward the south. > F'UNJ The waters have parted to form a narrow path across the reservoir. > n You are walking across the bottom of the reservoir. Walls of water rear up on either side. The roar of the water cascading past is nearly deafening, and the mist is so thick you can barely see. > n You are at the northern edge of the reservoir. A northwest passage leads sharply up from here. The waters have parted to form a narrow path across the reservoir. > nw You are scrambling along a treacherously steep, rocky passage. > u You are on a very steep incline, which widens at it goes upward. > u You are at the base of a nearly vertical cliff. There are some slim footholds which would enable you to climb up, but it looks extremely dangerous. Here at the base of the cliff lie the remains of several earlier adventurers who apparently failed to make it. > u You are climbing along a nearly vertical cliff. > u Just as you reach the top, your foot slips on a loose rock and you make one last desperate grab. Your luck holds, as does your grip. With an enormous heave, you lift yourself to the ledge above. You are on a small ledge at the top of a nearly vertical cliff. There is a low crawl leading off to the northeast. > ne You have reached a dead end. There is a richly-carved ebony statuette here! > take ebony OK > sw You're at top of cliff. > d You are climbing along a nearly vertical cliff. > d You're at base of cliff. > d You are on a very steep incline, which widens at it goes upward. > d You are scrambling along a treacherously steep, rocky passage. > d You're north of reservoir. The waters have parted to form a narrow path across the reservoir. > take water Your bottle is now full of water. > s You're at bottom of reservoir. > s You're at reservoir. The waters have parted to form a narrow path across the reservoir. > s You are in a north/south canyon about 25 feet across. The floor is covered by white mist seeping in from the north. The walls extend upward for well over 100 feet. Suspended from some unseen point far above you, an enormous two-sided mirror is hanging parallel to and midway between the canyon walls. (The mirror is obviously provided for the use of the dwarves who, as you know, are extremely vain.) A small window can be seen in either wall, some fifty feet up. > s You are in a secret n/s canyon above a large room. > d You're in Slab Room. > s You're at west end of Twopit Room. The top of a 12-foot-tall beanstalk is poking out of the west pit. > d You're in west pit. There is a 12-foot-tall beanstalk stretching up out of the pit, bellowing "WATER!! WATER!!" > water plant The plant grows explosively, almost filling the bottom of the pit. You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > e You are at the east end of the Twopit Room. The floor here is littered with thin rock slabs, which make it easy to descend the pits. There is a path here bypassing the pits to connect passages from east and west. There are holes all over, but the only big one is on the wall directly over the west pit where you can't get to it. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the eastern pit in the Twopit Room. There is a small pool of oil in one corner of the pit. > get oil Your bottle is now full of oil. > u You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You are in a long, narrow corridor stretching out of sight to the west. At the eastern end is a hole through which you can see a profusion of leaves. > w You are in the Giant Room. The ceiling here is too high up for your lamp to show it. Cavernous passages lead east, north, and south. On the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic]. There is a large nest here, full of golden eggs! > n You are at one end of an immense north/south passage. The way north is barred by a massive, rusty, iron door. > oil door The oil has freed up the hinges so that the door will now move, although it requires some effort. > drop bottle OK > drop appendage OK > n You are in a magnificent cavern with a rushing stream, which cascades over a sparkling waterfall into a roaring whirlpool which disappears through a hole in the floor. Passages exit to the south and west. There is a jewel-encrusted trident here! > take trident OK > w You are at the top of a steep incline above a large room. You could climb down here, but you would not be able to climb up. There is a passage leading back to the north. > d You are in a large low room. Crawls lead north, se, and sw. > se This is the Oriental Room. Ancient oriental cave drawings cover the walls. A gently sloping passage leads upward to the north, another passage leads se, and a hands and knees crawl leads west. There is a delicate, precious, ming vase here! > n You are following a wide path around the outer edge of a large cavern. Far below, through a heavy white mist, strange splashing noises can be heard. The mist rises up through a fissure in the ceiling. The path exits to the south and west. > w You are in an alcove. A small nw path seems to widen after a short distance. An extremely tight tunnel leads east. It looks like a very tight squeeze. An eerie light can be seen at the other end. > inven You are currently holding the following: Brass lantern Dwarf's axe Jeweled trident Ebony statuette > drop trident OK > drop ebony OK > drop axe OK > drop lantern OK > e You're in Plover Room. There is an emerald here the size of a plover's egg! > take emerald OK > w You're in alcove. There is a lamp shining nearby. There is a little axe here. There is a richly-carved ebony statuette here! There is a jewel-encrusted trident here! > take lamp OK > take axe OK > take ebony OK > take trident OK > nw You're in misty cavern. > s You're in Oriental Room. There is a delicate, precious, ming vase here! > take vase OK > se You are in a room whose walls resemble swiss cheese. Obvious passages go west, east, ne, and nw. Part of the room is occupied by a large bedrock block. > e You are in the Soft Room. The walls are covered with heavy curtains, the floor with a thick pile carpet. Moss covers the ceiling. A small velvet pillow lies on the floor. > take pillow OK > w You're in Swiss Cheese Room. > ne You're in Bedquilt. > e You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > n You're in a large room carved out of sedimentary rock. The floor and walls are littered with bits of shells imbedded in the stone. A shallow passage proceeds downward, and a somewhat steeper one leads up. A low hands and knees passage enters from the south. There is an enormous clam here with its shell tightly closed. > open clam A glistening pearl falls out of the clam and rolls away. Goodness, this must really be an oyster. (I never was very good at identifying bivalves.) Whatever it is, it has now snapped shut again. > s You're at complex junction. > u You are in a large room full of dusty rocks. There is a big hole in the floor. There are cracks everywhere, and a passage leading east. > e Out from the shadows behind you pounces a bearded pirate! "Har, har," he chortles, "I'll just take all this booty and hide it away with me chest deep in the maze!" He snatches your treasure and vanishes into the gloom. You're in dirty passage. > u You're in n/s passage above e/w passage. > s You're in Hall of Mt King. > drop axe OK > e You're in Hall of Mists. Rough stone steps lead up the dome. > w You're on east bank of fissure. A three foot black rod with a rusty star on an end lies nearby. A crystal bridge spans the fissure. > w You're on west bank of fissure. A crystal bridge spans the fissure. > w You're at west end of Hall of Mists. > s You are in a maze of twisty little passages, all alike. > e You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > s You are in a maze of twisty little passages, all alike. > n There are faint rustling noises from the darkness behind you. You are in a maze of twisty little passages, all alike. > e You are on the brink of a thirty foot pit with a massive orange column down one wall. You could climb down here but you could not get back up. The maze continues at this level. > e You are in a maze of twisty little passages, all alike. > nw Dead end There is a richly-carved ebony statuette here! There is an emerald here the size of a plover's egg! There is a delicate, precious, ming vase here! There is a jewel-encrusted trident here! The pirate's treasure chest is here! > inven You are currently holding the following: Brass lantern Velvet pillow > take ebony OK > take vase OK > take trident OK > take chest OK > take emerald OK > se You are in a maze of twisty little passages, all alike. > n You're at brink of pit. > d You're in bird chamber. > e You are in an awkward sloping east/west canyon. > e You're in debris room. > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > xyzzy >>Foof!<< You are inside a building, a well house for a large spring. There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! There are some keys on the ground here. There is food here. > drop chest OK > drop ebony OK > drop pillow OK > drop vase The vase is now resting, delicately, on a velvet pillow. > drop trident OK > take keys OK > take food OK > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. > on Your lamp is now on. You are in a large room, with a passage to the south, a passage to the west, and a wall of broken rock to the east. There is a large "Y2" on a rock in the room's center. > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > n You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > d You are in a long sloping corridor with ragged sharp walls. > d You are in a cul-de-sac about eight feet across. Off to one side lies a glistening pearl! > take pearl OK > u You are in a long sloping corridor with ragged sharp walls. > u You're in Shell Room. There is an enormous oyster here with its shell tightly closed. > s You're at complex junction. > w You're in Bedquilt. > w You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You are at the west end of the Twopit Room. There is a large hole in the wall above the pit at this end of the room. There is a huge beanstalk growing out of the west pit up to the hole. > d You are at the bottom of the western pit in the Twopit Room. There is a large hole in the wall about 25 feet above you. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. There is a large nest here, full of golden eggs! > get eggs OK > n You are at one end of an immense north/south passage. Your keen eye spots a severed leporine appendage lying on the ground. There is an empty bottle here. The way north leads through a massive, rusty, iron door. > take bottle OK > n You're in cavern with waterfall. > w You're at steep incline above large room. > d You're in large low room. > sw You are in a long winding corridor sloping out of sight in both directions. > u You are on one side of a large, deep chasm. A heavy white mist rising up from below obscures all view of the far side. A sw path leads away from the chasm into a winding corridor. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > toss eggs The troll catches your treasure and scurries away out of sight. > ne You are on the far side of the chasm. A ne path leads away from the chasm on this side. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > ne You're in a long east/west corridor. A faint rumbling noise can be heard in the distance. > barren You are standing at the entrance to a large, barren room. A notice above the entrance reads: "Caution! Bear in room!" > in You are inside a barren room. The center of the room is completely empty except for some dust. Marks in the dust lead away toward the far end of the room. The only exit is the way you came in. There is a ferocious cave bear eying you from the far end of the room! The bear is locked to the wall with a golden chain! > feed bear The bear eagerly wolfs down your food, after which he seems to calm down considerably and even becomes rather friendly. > take chain The chain is still locked. > unlock chain The chain is now unlocked. > take chain OK > take bear OK > fork You are being followed by a very large, tame bear. The path forks here. The left fork leads northeast. A dull rumbling seems to get louder in that direction. The right fork leads southeast down a gentle slope. The main corridor enters from the west. > ne You are being followed by a very large, tame bear. The walls are quite warm here. From the north can be heard a steady roar, so loud that the entire cave seems to be trembling. Another passage leads south, and a low crawl goes east. > e You are being followed by a very large, tame bear. You are in a small chamber filled with large boulders. The walls are very warm, causing the air in the room to be almost stifling from the heat. The only exit is a crawl heading west, through which is coming a low rumbling. There are rare spices here! > drop keys OK > take spices OK > fork You are being followed by a very large, tame bear. You're at fork in path. > w You are being followed by a very large, tame bear. You're in corridor. > w You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw The troll steps out from beneath the bridge and blocks your way. You are being followed by a very large, tame bear. You're on ne side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" A burly troll stands by the bridge and insists you throw him a treasure before you may cross. > free bear The bear lumbers toward the troll, who lets out a startled shriek and scurries away. The bear soon gives up the pursuit and wanders back. > sw You're on sw side of chasm. A rickety wooden bridge extends across the chasm, vanishing into the mist. A notice posted on the bridge reads, "Stop! Pay troll!" The troll is nowhere to be seen. > sw You're in sloping corridor. > d You're in large low room. > se You're in Oriental Room. > se You're in Swiss Cheese Room. > w You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in east pit. > get oil Your bottle is now full of oil. > up You're at east end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > climb You clamber up the plant and scurry through the hole at the top. You're in narrow corridor. > w You're in Giant Room. > fee OK > fie OK > foe OK > foo There is a large nest here, full of golden eggs! > take eggs OK > s You're in narrow corridor. > d You're in west pit. There is a gigantic beanstalk stretching all the way up to the hole. > u You're at west end of Twopit Room. There is a huge beanstalk growing out of the west pit up to the hole. > w You're in Slab Room. > u You are in a secret n/s canyon above a large room. > s You are in a secret canyon which exits to the north and east. The body of a huge green dead dragon is lying off to one side. > e You're in secret e/w canyon above tight canyon. > e You're in Hall of Mt King. There is a little axe here. > n You're in n/s passage above e/w passage. > n You're at "Y2". > off Your lamp is now off. It is now pitch dark. If you proceed you will likely fall into a pit. > plugh >>Foof!<< You're inside building. There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is an enormous ruby here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is a persian rug spread out on the floor! There is precious jewelry here! A precious jade necklace has been dropped here! > drop eggs OK > drop pearl OK > drop spices OK > drop chain OK > take rug OK > take ruby OK > take emerald You are already carrying it! > out You're in front of building. > w You have walked up a hill, still in the forest. The road slopes back down the other side of the hill. There is a building in the distance. > n You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. > n The forest thins out here to reveal a steep cliff. There is no way down, but a small ledge can be seen to the west across the chasm. A small urn is embedded in the rock. > inven You are currently holding the following: Brass lantern Small bottle Oil in the bottle Egg-sized emerald Persian rug Giant ruby > fill urn Your bottle is now empty and the urn is full of oil. > light urn The urn is now lit. > rub urn As you rub the urn, there is a flash of light and a genie appears. His aspect is stern as he advises: "One who wouldst traffic in precious stones must first learn to recognize the signals thereof." He wrests the urn from the stone, leaving a small cavity. Turning to face you again, he fixes you with a steely eye and intones: "Caution!" Genie and urn vanish in a cloud of amber smoke. The smoke condenses to form a rare amber gemstone, resting in the cavity in the rock. > take amber OK > drop rug OK > drop emerald The gem fits easily into the cavity. The persian rug stiffens and rises a foot or so off the ground. > fly rug Tsk! A wizard wouldn't have to take 350 turns. This is going to cost you a couple of points. You board the persian rug, which promptly whisks you across the chasm. You have time for a fleeting glimpse of a two thousand foot drop to a mighty river; then you find yourself on the other side. You are on a small ledge on one face of a sheer cliff. There are no paths away from the ledge. Across the chasm is a small clearing surrounded by forest. There is a persian rug here, hovering in mid-air! A brilliant blue star sapphire is here! > take sapphire OK > fly rug The rug ferries you back across the chasm. You're at cliff. There is an emerald resting in a small cavity in the rock! There is a persian rug here, hovering in mid-air! > take emerald OK > drop ruby The gem fits easily into the cavity. The persian rug settles gently to the ground. > take rug OK > drop bottle OK > take ruby OK > e You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > e You're at hill in road. > e You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > in You're inside building. There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! > drop emerald OK > drop ruby OK > drop sapphire OK > drop amber OK > drop rug OK > look Sorry, but I am not allowed to give more detail. I will repeat the long description of your location. You are inside a building, a well house for a large spring. There is a persian rug spread out on the floor! There is a rare amber gemstone here! A brilliant blue star sapphire is here! There is an enormous ruby here! There is an emerald here the size of a plover's egg! There is a golden chain lying in a heap on the floor! There are rare spices here! Off to one side lies a glistening pearl! There is a large nest here, full of golden eggs! There is a jewel-encrusted trident here! There is a delicate, precious, ming vase here! A small velvet pillow lies on the floor. There is a richly-carved ebony statuette here! The pirate's treasure chest is here! There is a platinum pyramid here, 8 inches on a side! There are diamonds here! There is a large sparkling nugget of gold here! There are bars of silver here! There is precious jewelry here! A precious jade necklace has been dropped here! > plugh >>Foof!<< It is now pitch dark. If you proceed you will likely fall into a pit. A hollow voice says "PLUGH". > on Your lamp is now on. You're at "Y2". > s You're in n/s passage above e/w passage. > d You're in dirty passage. > w You're in dusty rock room. > d You're at complex junction. > e You are in an anteroom leading to a large passage to the east. Small passages go west and up. The remnants of recent digging are evident. A sign in midair here says "Cave under construction beyond this point. Proceed at own risk. [Witt Construction Company]" There are a few recent issues of "Spelunker Today" magazine here. > take magazine OK > e You are at Witt's End. Passages lead off in *ALL* directions. > drop magazine OK > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n Your lamp is getting dim. You'd best start wrapping this up, unless you can find some fresh batteries. I seem to recall there's a vending machine in the maze. Bring some coins with you. You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. Do you need help getting out of here? > n OK > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You are at Witt's End. Passages lead off in *ALL* directions. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You have crawled around in some little holes and wound up back in the main passage. You're at Witt's End. There are a few recent issues of "Spelunker Today" magazine here. > n You're in anteroom. > u You are at a complex junction. A low hands and knees passage from the north joins a higher crawl from the east to make a walking passage going west. There is also a large room above. The air is damp here. > u Your lamp has run out of power. It is now pitch dark. If you proceed you will likely fall into a pit. > e It is now pitch dark. If you proceed you will likely fall into a pit. > u It is now pitch dark. If you proceed you will likely fall into a pit. > n It is now pitch dark. If you proceed you will likely fall into a pit. > plover >>Foof!<< You're in Plover Room. You scored 342 out of a possible 430, using 423 turns. Your score puts you in Master Adventurer Class C. To achieve the next higher rating, you need 34 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/wittsend.log000066400000000000000000000043051315751312100263700ustar00rootroot00000000000000## 342-point run to Witt's End and plover room. # Based on walkthrough at http://www.ecsoftwareconsulting.com/node/56 n seed 1635997320 in take lamp xyzzy take rod e take cage w on w w drop rod take bird take rod w free bird wave rod drop rod take bird take jade e e e off xyzzy drop jade xyzzy on w w w take rod d w wave rod drop rod e n free bird take bird s take jewelry n sw w kill dragon yes drink blood take rug e e n take silver n off plugh drop jewelry drop rug drop silver out s w n take appendage free bird drop cage listen s s n in take water plugh on plover ne take pyramid s plover s d take axe u s up w w w w throw axe take axe w s sw se s kill machine s s kill ogre n take ruby s w n n n nw d e e e take diamonds e e drop bottle s take gold n n n n off plugh drop gold drop diamonds drop pyramid drop ruby plugh on s s u take water throw axe take axe n n d bedquilt slab s d water plant u w u reservoir F'UNJ n n nw u u u u ne take ebony sw d d d d d take water s s s s d s d water plant u e d get oil u w d climb w n oil door drop bottle drop appendage n take trident w d se n w inven drop trident drop ebony drop axe drop lantern e take emerald w take lamp take axe take ebony take trident nw s take vase se e take pillow w ne e n open clam s u e u s drop axe e w w w s e s s s n e e nw inven take ebony take vase take trident take chest take emerald se n d e e off xyzzy drop chest drop ebony drop pillow drop vase drop trident take keys take food plugh on s d w d n d d take pearl u u s w w w w d climb w get eggs n take bottle n w d sw u toss eggs ne ne barren in feed bear take chain unlock chain take chain take bear fork ne e drop keys take spices fork w w sw free bear sw sw d se se w d get oil up w d climb w fee fie foe foo take eggs s d u w u s e e n n off plugh drop eggs drop pearl drop spices drop chain take rug take ruby take emerald out w n n n inven fill urn light urn rub urn take amber drop rug drop emerald fly rug take sapphire fly rug take emerald drop ruby take rug drop bottle take ruby e s e e in drop emerald drop ruby drop sapphire drop amber drop rug look plugh on s d w d e take magazine e drop magazine n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n n u u e u n plover open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/woodshint.chk000066400000000000000000000105041315751312100265270ustar00rootroot00000000000000 Welcome to Adventure!! Would you like instructions? > n You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully. > seed 2099333241 Seed set to 2099333241 You're in front of building. > in You are inside a building, a well house for a large spring. There are some keys on the ground here. There is a shiny brass lamp nearby. There is food here. There is a bottle of water here. > eat Thank you, it was delicious! > out You're in front of building. > n You are wandering aimlessly through the forest. > e You're in front of building. > n You are wandering aimlessly through the forest. > s You are wandering aimlessly through the forest. > w You are wandering aimlessly through the forest. > w You are wandering aimlessly through the forest. > w You are wandering aimlessly through the forest. > n You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression. The grate is locked. > n At your feet all the water of the stream splashes into a 2-inch slit in the rock. Downstream the streambed is bare rock. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > back Sorry, but the path twisted and turned so much that I can't figure out which way to go to get back. You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. > drop Drop what? > say Say what? > nothing OK > wave Wave what? > calm Calm what? > walk Where? > pour You aren't carrying it! > rub Rub what? > find Find what? > fill Fill what? > break Break what? > wake Wake what? > quit nagging Sorry, I don't know the word "nagging". > nothing doing Sorry, I don't know the word "doing". > e You are wandering aimlessly through the forest. > e You are wandering aimlessly through the forest. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > e Please answer the question. Would you like to be shown out of the forest? > y I am prepared to give you a hint, but it will cost you 2 points. Do you want the hint? > y Go east ten times. If that doesn't get you out, then go south, then west twice, then south. > s You are wandering aimlessly through the forest. > w You are wandering aimlessly through the forest. > w You are wandering aimlessly through the forest. > n You are wandering aimlessly through the forest. Your keen eye spots a severed leporine appendage lying on the ground. > n You are wandering aimlessly through the forest. > n The road, which approaches from the east, ends here amid the trees. > w You are wandering aimlessly through the forest. > n You're at end of road. You scored 30 out of a possible 430, using 45 turns. You are obviously a rank amateur. Better luck next time. To achieve the next higher rating, you need 16 more points. open-adventure-master-d51238481a6a752adc8ad4d8893209d13bb7ea91/tests/woodshint.log000066400000000000000000000004521315751312100265440ustar00rootroot00000000000000## Test hinting logic - elicit forest hint # Also some tests of intransitive-verb cases n seed 2099333241 in eat out n e n s w w w n n e e back e e e e e e drop say nothing wave calm walk pour rub find fill break wake quit nagging nothing doing e e e e e e e e e e e e e e e e e y y s w w n n n w n