OpenCSG-1.3.2/0000755000175000001440000000000011665770320012332 5ustar fkirschusersOpenCSG-1.3.2/build.txt0000644000175000001440000000135611665770270014203 0ustar fkirschusersMicrosoft VC6 / VC 2003 .NET ---------------------------- Open OpenCSG.dsw / OpenCSG.sln Set OpenCSGexample as active project Compile and start example Linux ----- 1) Just type 'make'. Maybe you must adjust the Makefiles in the src/ and the example/ directory for sucessful compilation. 2) The OpenCSG library will have been build in lib/, GLEW in glew/lib/, and the example "opencsgexample" will reside in the src/ directory. To run the opencsg example, you must ensure that the GLEW and the OpenCSG libs are in your LD_LIBRARY_PATH (e.G., one way to do this is to copy them to /usr/local/lib and running "ldconfig -v"). Currently there is no automatic way for this. Dev-C++ 5 --------- Open OpenCSG.dev Compile and Run OpenCSG-1.3.2/publications.html0000644000175000001440000001331311665770270015721 0ustar fkirschusers Publications related to OpenCSG
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Florian Kirsch and Jürgen Döllner:
Rendering Techniques for Hardware-Accelerated Image-Based CSG

Journal of WSCG, 12(2):221-228, 2004.

Abstract: Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame buffer. Since the performance of this data path has hardly improved over the last years, we describe new implementation techniques that efficiently use modern graphics hardware.

1) The render-to-texture ability is used to temporarily store shape visibility, avoiding the expensive copy of z-buffer content to external memory. Shape visibility is encoded discretely instead of using depth values. Hence, the technique is also not susceptible to artifacts in contrast to previously described methods.

2) We present an image-based technique for calculating the depth complexity of a CSG shape that avoids reading and analyzing pixel data from the frame buffer.

Both techniques optimize various CSG rendering algorithms, namely the Goldfeather and the layered Goldfeather algorithm, and the Sequenced-Convex-Subtraction (SCS) algorithm. This way, these image-based CSG algorithms now operate accelerated by graphics hardware and, therefore, represent a significant improvement towards real-time image-based CSG rendering for complex models.

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WSCG04-Image

Florian Kirsch and Jürgen Döllner:
OpenCSG: A Library for Image-Based CSG Rendering

Proceedings of the FREENIX / Open Source Track, 2005 USENIX Annual Technical Conference, 129-140, 2005.

Abstract: We present the design and implementation of a real-time 3D graphics library for Constructive Solid Geometry (CSG). This major approach of 3D modeling has not been supported by real-time computer graphics until recently.

We describe two essential image-based CSG rendering algorithms and an API that provides a compact access to their complex functionality and implementation. As an important feature, the CSG library seamlessly integrates application-defined 3D shapes as primitives of CSG operations to ensure high adaptability and openness. We also outline optimization techniques to improve the performance in the case of complex CSG models. A number of use cases demonstrate potential applications of the library.

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Bumpmapped, shadowed CSG widget

Florian Kirsch:
Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfähiger 3D-Renderingverfahren

Published online, URN: urn:nbn:de:kobv:517-opus-6079, 2005.

In my doctoral dissertation, I discuss how to integrate a variety of different rendering algorithms, such as shadow mapping, reflection algorithms, bump mapping, CSG rendering, etc., into a scene graph system. The goal is to be able to use and combine several of those algorithms at the same time. To simplify this task for the programmer using the scene graph, the rendering effects are specified in the scene graph in a declarative way, without notion of settings of the graphics hardware or of the required rendering algorithms. Those are, consequently, derived internally by the library for evaluating the scene graph.

In practice, this means that using this system I have combined all algorithms provided by OpenCSG with different flavors of shadow mapping, stenciled and textured reflections, environment mapping and bump mapping.

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© 2006-2011, Florian Kirsch, e-mail: mail at opencsg dot org,
Last change: 03.01.2010

OpenCSG-1.3.2/changelog.txt0000644000175000001440000002413311665770270015031 0ustar fkirschusers02.12.2011 Release 1.3.2 29.11.2011 Changed: Favor EXT frame buffer object extension over pbuffers (due to feedback from openscad users) 28.11.2011 Added: Version number to opencsg.h 27.11.2011 Added: MacOSX portibility fixes (thanks to Marius Kintel) 26.11.2011 Fixed: rendering artifacts at the border of primitives under Linux / ATI / Gallium3D that were caused by linear filtering of the FBO texture. Nearest filtering is required. 25.11.2011 Fixed: Quering width and heigth of a pbuffer under Linux / ATI / Gallium3D driver always returned 0. The query should not be required, anyway. 14.11.2011 Added: Support ARB_texture_rectangle extension for FBO path. This extension is used preferably instead of the former solution, that implicitely required the ARB_texture_non_power_of_two extension without checking for it. Fixed: In case ARB_texture_rectangle is not available and also not ARB_texture_non_power_of_two, the FBO is blown up to power-of-two, as in the pbuffer case. 11.11.2011 Fixed: Perform 0-ptr checks if no occlusion query object can be created. 10.11.2011 Added: Support for ARB_occlusion_query2 extension in the Goldfeather / occlusion query case. 05.09.2011 Fixed: For frame buffer objects, switch back to prior FBO instead of disabling FBO (thanks to Marius Kintel for the bug report). 09.06.2010 Release 1.3.1 06.06.2010 License: Added special linking exception for CGAL. 07.02.2010 Release 1.3.0 27.01.2010 Added: Allow to chose explicitely between ARB and EXT frame buffer objects Changed: In the automatic setting, ARB frame buffer objects have precedence over pbuffers over EXT frame buffer objects now. 21.01.2010 Changed: made offscreen buffer methods Initialize() / Resize() more intuitive. Initialize needs to be called only once after offscreen buffer construction; after Resize() calling Initialize() is not required anymore. 20.01.2010 Added: context management to allow MDI applications to use OpenCSG in each OpenGL window even without shared OpenGL contexts. This just maps a integer context identifier to a set of different internal offscreen buffer objects for each context. 16.01.2010 Fixed: rendering error in SCS algorithm due to imprecise float value provided to alpha test. 03.01.2010 Release 1.2.0 05.11.2009 Changed: frame buffer objects are now used by default (instead of pbuffers) 03.08.2009 Added: support for ARB frame buffer objects (in addition to EXT frame buffer objects) 22.07.2009 Fixed: uninitialized variable in framebuffer object path. Might have caused the visibility transfer to fail. 19.07.2009 Release 1.1.1 19.07.2009 Fixed: bad performance behaviour of Batcher when called with many primitives with standard bounding boxes. 07.02.2009 Fixed: removed -athlon-xp optimization in makefile, which was not portable obviously, in particular for x64 platforms. 30.09.2007 Changed: made a default and a legacy render() function for interface cleanup and more logical documentation in the header file. 23.09.2007 Added: made depth bounds optimization configurable, default off. 15.08.2007 Fixed: stencil mask was not reset after doing the parity test. Then, the stencil buffer was not fully reset in the next glClear(GL_STENCIL_BUFFER_BIT). Bug only manifested in layered Goldfeather algorithms with FBO. 08.08.2007 Added: Support for depth bounds extension for performance improvements. Currently, standard Goldfeather and all SCS algorithms use this functionality. 03.12.2006 Release 1.1.0 02.12.2006 Fixed: Free for mode string failed in debug mode in VC6, commented out. 30.11.2006 Changed: Renamed setOptioni -> setOption, getOptioni -> getOption. Changed: Refined offscreen buffer resizing. 29.11.2006 Fixed: Offscreen buffer resizing issue with alternating buffers of the resolution (x1, y1) / (x2, y2) where x1>x2 but y1 1024x512 -> 512x1024 -> ... (and similar series) 06.11.2003 Added: Detection of GL_FRONT_FACE OpenGL setting. This means that CSG rendering is now also correct if this setting is the non-default clockwise setting. 04.11.2003 Fixed: Stenciling was not disabled in SCS algorithm when subtracting no shapes. This could lead to obscure rendering errors when rendering the next CSG shape. 02.11.2003 Added: Heuristic that makes the pbuffer smaller if the size of the pbuffer has been bigger than necessary in x- or y- direction for a certain number of render-calles. This permits to use OpenCSG for CSG rendering in different canvases with different sizes without constant expensive resizing of the pbuffer for every frame. 01.10.2003 Fixed: linux: removed accidental linking against tcl/tk 23.09.2003 Release 0.9 OpenCSG-1.3.2/license.txt0000644000175000001440000004400411665770270014523 0ustar fkirschusers *************************************************************************** As a special exception, you have permission to link this library with the CGAL library (http://www.cgal.org) and distribute executables, as long as you follow the requirements of the GNU GPL in regard to all of the software in the executable aside from CGAL. *************************************************************************** GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. 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OpenCSG-1.3.2/win32/0000755000175000001440000000000011665770270013300 5ustar fkirschusersOpenCSG-1.3.2/win32/OpenCSG.vcproj0000644000175000001440000002453311665770270015772 0ustar fkirschusers OpenCSG-1.3.2/win32/OpenCSG.dsp0000644000175000001440000001322611665770270015252 0ustar fkirschusers# Microsoft Developer Studio Project File - Name="OpenCSG" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=OpenCSG - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "OpenCSG.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. 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End Source File # Begin Source File SOURCE=..\RenderTexture\RenderTexture.cpp # End Source File # Begin Source File SOURCE=..\RenderTexture\RenderTexture.h # End Source File # Begin Source File SOURCE=..\src\scissorMemo.cpp # End Source File # Begin Source File SOURCE=..\src\scissorMemo.h # End Source File # Begin Source File SOURCE=..\src\settings.cpp # End Source File # Begin Source File SOURCE=..\src\settings.h # End Source File # Begin Source File SOURCE=..\src\stencilManager.cpp # End Source File # Begin Source File SOURCE=..\src\stencilManager.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\include\opencsg.h # End Source File # End Group # End Target # End Project OpenCSG-1.3.2/version.txt0000644000175000001440000000001611665770270014561 0ustar fkirschusersOpenCSG-1.3.2 OpenCSG-1.3.2/OpenCSG.sln0000644000175000001440000000416111665770270014314 0ustar fkirschusersMicrosoft Visual Studio Solution File, Format Version 8.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenCSG", "win32\OpenCSG.vcproj", "{934506C1-ABD2-4D13-B1FF-35BB2985A60F}" ProjectSection(ProjectDependencies) = postProject {9E7140BE-2064-45BD-9492-0EF5BCD28B8E} = {9E7140BE-2064-45BD-9492-0EF5BCD28B8E} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenCSGexample", "example\OpenCSGexample.vcproj", "{8B99F85D-6EF5-4F64-86A6-D1CBA2804169}" ProjectSection(ProjectDependencies) = postProject {9E7140BE-2064-45BD-9492-0EF5BCD28B8E} = {9E7140BE-2064-45BD-9492-0EF5BCD28B8E} {934506C1-ABD2-4D13-B1FF-35BB2985A60F} = {934506C1-ABD2-4D13-B1FF-35BB2985A60F} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew\build\vc6\glew_static.vcproj", "{9E7140BE-2064-45BD-9492-0EF5BCD28B8E}" ProjectSection(ProjectDependencies) = postProject EndProjectSection EndProject Global GlobalSection(SolutionConfiguration) = preSolution Debug = Debug Release = Release EndGlobalSection GlobalSection(ProjectConfiguration) = postSolution {934506C1-ABD2-4D13-B1FF-35BB2985A60F}.Debug.ActiveCfg = Debug|Win32 {934506C1-ABD2-4D13-B1FF-35BB2985A60F}.Debug.Build.0 = Debug|Win32 {934506C1-ABD2-4D13-B1FF-35BB2985A60F}.Release.ActiveCfg = Release|Win32 {934506C1-ABD2-4D13-B1FF-35BB2985A60F}.Release.Build.0 = Release|Win32 {8B99F85D-6EF5-4F64-86A6-D1CBA2804169}.Debug.ActiveCfg = Debug|Win32 {8B99F85D-6EF5-4F64-86A6-D1CBA2804169}.Debug.Build.0 = Debug|Win32 {8B99F85D-6EF5-4F64-86A6-D1CBA2804169}.Release.ActiveCfg = Release|Win32 {8B99F85D-6EF5-4F64-86A6-D1CBA2804169}.Release.Build.0 = Release|Win32 {9E7140BE-2064-45BD-9492-0EF5BCD28B8E}.Debug.ActiveCfg = Debug|Win32 {9E7140BE-2064-45BD-9492-0EF5BCD28B8E}.Debug.Build.0 = Debug|Win32 {9E7140BE-2064-45BD-9492-0EF5BCD28B8E}.Release.ActiveCfg = Release|Win32 {9E7140BE-2064-45BD-9492-0EF5BCD28B8E}.Release.Build.0 = Release|Win32 EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution EndGlobalSection GlobalSection(ExtensibilityAddIns) = postSolution EndGlobalSection EndGlobal OpenCSG-1.3.2/news.html0000644000175000001440000002712111665770270014203 0ustar fkirschusers OpenCSG - News
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02.12.2011: OpenCSG 1.3.2 released

OpenCSG 1.3.2 is a maintenance release. It contains fixes for a number of errors when setting up frame buffer objects or PBuffers with unusual combinations of available OpenGL extensions. Furthermore, the calling application may now render into a frame buffer object when calling OpenCSG. This failed with former versions because OpenCSG did not switch back to the original frame buffer object. The release also contains a couple of compilation fixes for MacOS X.

09.06.2010: OpenCSG 1.3.1 released

OpenCSG 1.3.1 was mainly released for a slight change of the license: The GPL license contains a special linking exception for the CGAL library now. This means that you are now allowed to link OpenCSG with CGAL and ship the binaries, as long as you follow the requirements of the GPLv2 in regard to all of the software in the executable aside from CGAL.

Aside from some dead code removed, there were no source code changes in this release.

07.02.2010: OpenCSG 1.3.0 with support for MDI applications

OpenCSG 1.3.0 implements better support for applications having an multiple document interface and, therefore, use OpenCSG in different OpenGL windows. If the contexts of these windows are not shared, older versions of OpenCSG render incorrectly, because internally allocated PBuffers resp. frame buffer objects, that are not reallocated for each frame, are not valid in the different OpenGL contexts.

To solve this, new functions for setting/getting an OpenCSG context have been added. OpenGL resources are created and reused by the render() function per context. By setting a different OpenCSG context for each OpenGL window before using OpenCSG, CSG rendering is performed correctly.

03.01.2010: OpenCSG 1.2.0 released

OpenCSG 1.2.0 contains fixes for CSG rendering using the frame buffer object extension. In particular, it adds support for the ARB variant of this extension (before, only the EXT variant was supported).

Since the new version now uses frame buffer objects as default, in contrast to the pbuffer code path in former versions, there is the potential possibility that the pbuffer path might work ok, but the (now default) frame buffer object path would fail. In that case, try to set the OffscreenSetting to PBuffer using setOption().

OpenCSG 1.2.0 also contains a small API cleanup. Whilst the old render() function taking three arguments is still provided for backward compatibility, there is a new render() function that only takes the list of primitives to render as argument. The other two arguments setting some rendering options are now consistently expected to be set using the setOption() interface.

19.07.2009: OpenCSG 1.1.1 released

OpenCSG 1.1.1 is a maintenance release. Issues in the makefiles for Linux and portability problems for 64-bit Linux have been resolved. Additionally, a performance problem was fixed in the case of lots of CSG primitives (several 10000s) with standard bounding boxes. Rendering this is slow anyways, but before, the rendering time was dominated by the computation time for generating the batches of primitives. This was, without bounding boxes, wasted time, because the batches are trivial anyways.

03.12.2006: OpenCSG 1.1.0 with Frame Buffer Object Support

The most significant addition in OpenCSG-1.1.0 is the support of OpenGL frame buffer objects. This change also led to the option setter and getter functions to control this and all other rendering options. Additionally several bugs have been fixed, for example in the heuristics that choses the offscreen buffer size and rendering errors that occured on some low-end graphics hardware.

03.07.2005: FREENIX 2005 Paper on OpenCSG

Since some time, the paper is available for download at directly from USENIX (which requires a USENIX account for some time), or here, where also my talk can be downloaded.

18.12.2004: To appear: FREENIX 2005 Paper on OpenCSG

I am going to present the paper OpenCSG: A Library for Image-Based CSG Rendering on the FREENIX Track of the USENIX Annual Technical Conference 2005 in Anaheim, Californien. This paper contains a short description of the Goldfeather and the SCS algorithm. It then explains how (and why so) the API of OpenCSG was designed, outlines the basic implementation and problems encountered during the implementation. Finally it describes some examples of its use.

04.12.2004: OpenCSG version 1.0.2 released

OpenCSG-1.0.2 provides a workspace for the free, gcc-based Dev-C++ 5 compiler for Windows. Additionally it fixes two bugs, one in the RenderTexture library, and one bug in the heuristic for choosing the CSG rendering algorithm, which caused that, under circumstances, a non-optimal rendering algorithm was used.

27.09.2004: OpenCSG version 1.0.1 released

OpenCSG-1.0.1 contains the following changes:

The settings of the OpenGL scissor test are now respected (Former versions just ignored the settings of the scissor test.). For certain cases, this can lead to a substantial performance gain. Note that this change could, potentially, cause compatibility problems in the unlikely case that your application uses the scissor test when invoking CSG rendering, but actually does not want scissoring to be active for CSG rendering. The bug fix for this case is just to disable scissoring.

Besides, OpenCSG now uses the new RenderTexture version 2 that has superseded the older version. As before, I had to apply some minor patches to RenderTexture for correct functionality under Linux.

The interface of OpenCSG has remained unchanged.

I have also updated some sections on the web and added a short FAQ section.

06.07.2004: Download problems are gone

The download problems have been resolved for some time now (as you probably guessed ...) However, I have kept the download place for OpenCSG 1.0.0 here, because my bandwidth currently seems to be sufficient.

23.05.2004: Download address of OpenCSG source has temporarily changed

Downloading OpenCSG has not been possible during the past few days due to server problems. Therefore I have copied the version 1.0.0 temporarily onto this server, so it is possible to download the current version of OpenCSG again. Older versions of OpenCSG currently are not accessible in the moment. Sorry for any inconveniences.

02.05.2004: OpenCSG version 1.0.0 released

OpenCSG-1.0.0 contains lots of improvements and additions:

  • The makefile system for Linux now compiles a shared library. The makefiles have been derived by auto-generated makefiles from qmake, but of course, qmake (or Qt) is not required to compile OpenCSG.
  • Version 1.0.0 contains lots of further performance improvements in case the bounding-box for shapes is set. This includes a performance bug fix, i.e., formerly scissoring was set to non-optimal values. Also, calculating the depth complexity now also considers the bounding box values.
  • If available, the GL_TEXTURE_RECTANGLE_NV texture format is now used even in case of power-of-two textures, because this format appears to be generally faster.

The interface of OpenCSG has remained unchanged.

02.03.2004: OpenCSG version 0.9.2 released

OpenCSG-0.9.2 brings some improvements compared to former versions. First, for occlusion queries the newer OpenGL-extension GL_ARB_occlusion_query is now supported along with the former GL_NV_occlusion_query extension. Second, OpenCSG comes with GLEW version 1.2.0 now.

Compared to former versions of OpenCSG, no external interfaces have been changed, so your applications using OpenCSG should just continue to work with OpenCSG 0.9.2.

04.02.2004: Paper on rendering techniques in OpenCSG

I have presented the paper Rendering Techniques for Hardware-Accelerated Image-Based CSG on the WSCG 2004 conference. This paper describes the method that OpenCSG uses to transfer the depth information in the temporary z-buffer into the main z-buffer using render-to-texture. The paper describes also how occlusion queries can be used to speed up image-based CSG rendering.

You can download my talk already; The paper will be available online as soon as it is published online by the WSCG.

22.11.2003: OpenCSG version 0.9.1 released

OpenCSG-0.9.1 contains a number of improvements and bug fixes. New features include the ability to work also with the non-standard clockwise front-face setting and performance improvements in the case of constantly changing viewport sizes due to fewer resizes of the internal pbuffer.

Upgrading from version 0.9 to 0.9.1 should be no problem, as the external interface (and even the hidden internal interfaces) have not changed.


© 2002-2011, Florian Kirsch, e-mail: mail at opencsg dot org,
2002-2005 Hasso-Plattner-Institute Potsdam.
Last change: 02.12.2011

OpenCSG-1.3.2/RenderTexture/0000755000175000001440000000000011665770270015136 5ustar fkirschusersOpenCSG-1.3.2/RenderTexture/RenderTexture.h0000644000175000001440000003050211665770270020107 0ustar fkirschusers//------------------------------------------------------------------------------ // File : RenderTexture.h //------------------------------------------------------------------------------ // Copyright (c) 2002-2004 Mark J. Harris //--------------------------------------------------------------------------- // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any // damages arising from the use of this software. // // Permission is granted to anyone to use this software for any // purpose, including commercial applications, and to alter it and // redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you // must not claim that you wrote the original software. If you use // this software in a product, an acknowledgment in the product // documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and // must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // // ----------------------------------------------------------------------------- // Credits: // Original RenderTexture code: Mark J. Harris // Original Render-to-depth-texture support: Thorsten Scheuermann // Linux Copy-to-texture: Eric Werness // Various Bug Fixes: Daniel (Redge) Sperl // Bill Baxter // Florian Kirsch // Andrew Wood // Deprecated Interface Removed: Florian Kirsch // // ----------------------------------------------------------------------------- /** * @file RenderTexture.h * * Interface definition for class RenderTexture. A multi-format render to * texture wrapper. */ #ifndef __RENDERTEXTURE2_HPP__ #define __RENDERTEXTURE2_HPP__ #ifndef __APPLE__ #include #ifdef _WIN32 #include #else #include #endif #include #include /* The pixel format for the pbuffer is controlled by the mode string passed * into the PBuffer constructor. This string can have the following attributes: * * To specify the pixel format, use the following syntax. * = * must match one of the following. * * r - r pixel format (for float buffer). * rg - rg pixel format (for float buffer). * rgb - rgb pixel format. 8 bit or 16/32 bit in float buffer mode * rgba - same as "rgb alpha" string * * can either be a scalar--meaning the same bit depth for each * channel-- or a 2-, 3-, 4-component vector matching the specified number of * channels. Vector components should be comma separated. An optional 'f' * suffix on the bit depth specifies float components. In this case * must be either "32f" or "16f". If is empty, the default 8 bits per * channel will be used. * r=32f * rg=16f * rgb=8 * rgb=5,6,5 * * The following other attributes are supported. * * depth=n - must have n-bit depth buffer, omit n for default (24 bits) * stencil=n - must have n-bit stencil buffer, omit n for default (8 bits) * samples=n - must support n-sample antialiasing (n can be 2 or 4) * aux=n - must have n AUX buffers * doublebuffer - must support double buffered rendering * singlebuffer - do not support double buffered rendering * * tex2D * texRECT * texCUBE - must support binding pbuffer as texture to specified target * - binding the depth buffer is also supported by specifying * depthTex2D * depthTexRECT * depthTexCUBE * - Both depth and color texture binding, may be specified, but * the targets must match! * For example: "tex2D depthTex2D" or "texRECT depthTexRECT" * * rtt * ctt - These mutually exclusive options specify the update method used * for render textures that support texture binding. "rtt" * indicates that render to texture will be used to update the * texture. "ctt" indicates that copy to texture will be used * (i.e. glCopyTexSubImage2D()). "rtt" is the default if neither is * specified, and one of the "tex*" options above is. * * *--------------------------------------------------------------------------- * * USAGE NOTES: * * * Texture Parameters: * The default texture wrap mode is GL_CLAMP_TO_EDGE for all textures, and * the default texture filtering modes (min and mag) are GL_NEAREST. * To change these parameters, simply bind the RenderTexture (using the * Bind() method), and set them the way you would for any GL texture object. * The same goes for depth textures. * * * Enabling Mipmapping: * This is similar to the texture parameters above. When "rtt" is specified * in the mode string, "mipmap" must also be specified in order to enable * a mipmapped pbuffer. Then, the mipmaps must be created by enabling the * GL_SGIS_GENERATE_MIPMAP texture parameter in the same way as above, and * the min filter mode must be set to a mipmap filter mode, as with any * mipmapped texture object. * * * Enabling Anisotropic Filtering * As with the texture parameters above, except as in the following code: * glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max); * glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, ); */ class RenderTexture { public: // enums enum UpdateMode { RT_RENDER_TO_TEXTURE, RT_COPY_TO_TEXTURE }; public: // interface // ctor / dtor RenderTexture(const char *strMode="rgb tex2D"); ~RenderTexture(); //! Call this once before use. Set bShare to true to share lists, textures, //! and program objects between the render texture context and the //! current active GL context. bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); // !Change the render texture format. bool Reset(const char* strMode,...); // !Change the size of the render texture. bool Resize(int width, int height); // !Begin drawing to the texture. (i.e. use as "output" texture) bool BeginCapture(); // !Ends drawing to 'current', begins drawing to this RenderTexture bool BeginCapture(RenderTexture* current); // !End drawing to the texture. bool EndCapture(); // !Bind the texture to the active texture unit for use as an "input" texture void Bind() const; // !Bind the depth texture to the active texture unit for use as an "input" texture void BindDepth() const; // !Associate the RTT texture with 'iBuffer' (default is WGL_FRONT_LEFT_ARB) bool BindBuffer( int iBuffer ); //! Enables the texture target appropriate for this render texture. void EnableTextureTarget() const { if (_bInitialized) glEnable(_iTextureTarget); } //! Disables the texture target appropriate for this render texture. void DisableTextureTarget() const { if (_bInitialized) glDisable(_iTextureTarget); } //! Returns the texture ID. Useful in Cg applications. unsigned int GetTextureID() const { return _iTextureID; } //! Returns the depth texture ID. Useful in Cg applications. unsigned int GetDepthTextureID() const { return _iDepthTextureID; } //! Returns the texture target this texture is bound to. unsigned int GetTextureTarget() const { return _iTextureTarget; } //! Conversion operator allows RenderTexture to be passed to GL calls operator unsigned int()const{return _iTextureID;} //! Returns the width of the offscreen buffer. int GetWidth() const { return _iWidth; } //! Returns the width of the offscreen buffer. int GetHeight() const { return _iHeight; } //! Returns the maximum S texture coordinate. int GetMaxS() const { return IsRectangleTexture() ? _iWidth : 1; } //! Returns the maximum T texture coordinate. int GetMaxT() const { return IsRectangleTexture() ? _iHeight : 1; } //! Returns the number of red bits allocated. int GetRedBits() const { return _iNumColorBits[0]; } //! Returns the number of green bits allocated. int GetGreenBits() const { return _iNumColorBits[1]; } //! Returns the number of blue bits allocated. int GetBlueBits() const { return _iNumColorBits[2]; } //! Returns the number of alpha bits allocated. int GetAlphaBits() const { return _iNumColorBits[3]; } //! Returns the number of depth bits allocated. int GetDepthBits() const { return _iNumDepthBits; } //! Returns the number of stencil bits allocated. int GetStencilBits() const { return _iNumStencilBits; } //! True if this RenderTexture has been properly initialized. bool IsInitialized() const { return _bInitialized; } //! True if this is a texture and not just an offscreen buffer. bool IsTexture() const { return _bIsTexture; } //! True if this is a depth texture and not just an offscreen buffer. bool IsDepthTexture() const { return _bIsDepthTexture; } //! True if this is a floating point buffer / texture. bool IsFloatTexture() const { return _bFloat; } //! True if this is a double-buffered pbuffer bool IsDoubleBuffered() const { return _bDoubleBuffered; } //! True if this texture has non-power-of-two dimensions. bool IsRectangleTexture() const { return _bRectangle; } //! True if this texture has non-power-of-two dimensions. //! True if this pbuffer has a depth buffer. bool HasDepth() const { return (_iNumDepthBits > 0); } //! True if this pbuffer has a stencil buffer. bool HasStencil() const { return (_iNumStencilBits > 0); } //! True if this texture has mipmaps. bool IsMipmapped() const { return _bMipmap; } /** * @fn IsPowerOfTwo(int n) * @brief Returns true if /param n is an integer power of 2. * * Taken from Steve Baker's Cute Code Collection. * http://www.sjbaker.org/steve/software/cute_code.html */ static bool IsPowerOfTwo(int n) { return ((n&(n-1))==0); } protected: // methods bool _Invalidate(); typedef std::pair KeyVal; void _ParseModeString(const char *modeString, std::vector &pixelFormatAttribs, std::vector &pbufferAttribs); std::vector _ParseBitVector(std::string bitVector); KeyVal _GetKeyValuePair(std::string token); bool _VerifyExtensions(); bool _InitializeTextures(); void _MaybeCopyBuffer(); bool _ReleaseBoundBuffers(); bool _MakeCurrent(); bool _BindDepthBuffer( ) const; protected: // data int _iWidth; // width of the pbuffer int _iHeight; // height of the pbuffer bool _bIsTexture; bool _bIsDepthTexture; bool _bHasARBDepthTexture; // [Redge] UpdateMode _eUpdateMode; bool _bInitialized; unsigned int _iNumAuxBuffers; bool _bIsBufferBound; int _iCurrentBoundBuffer; unsigned int _iNumComponents; unsigned int _iNumColorBits[4]; unsigned int _iNumDepthBits; unsigned int _iNumStencilBits; bool _bFloat; bool _bDoubleBuffered; bool _bPowerOf2; bool _bRectangle; bool _bMipmap; bool _bShareObjects; bool _bCopyContext; #ifdef _WIN32 HDC _hDC; // Handle to a device context. HGLRC _hGLContext; // Handle to a GL context. HPBUFFERARB _hPBuffer; // Handle to a pbuffer. HDC _hPreviousDC; HGLRC _hPreviousContext; #else Display *_pDisplay; GLXContext _hGLContext; GLXPbuffer _hPBuffer; GLXDrawable _hPreviousDrawable; GLXContext _hPreviousContext; #endif // Texture stuff GLenum _iTextureTarget; unsigned int _iTextureID; unsigned int _iDepthTextureID; unsigned short* _pPoorDepthTexture; // [Redge] std::vector _pixelFormatAttribs; std::vector _pbufferAttribs; private: // Using these could lead to some odd behavior RenderTexture(const RenderTexture&); RenderTexture& operator=(const RenderTexture&); }; #endif // __APPLE__ #endif //__RENDERTEXTURE2_HPP__ OpenCSG-1.3.2/RenderTexture/TestRenderTexture.cpp0000644000175000001440000003605611665770270021314 0ustar fkirschusers#include "RenderTexture.h" #include #ifdef USE_CG #include #endif #include #include void Reshape(int w, int h); #ifdef USE_CG CGprogram textureProgram; CGprogram passThroughProgram; CGparameter textureParam; CGcontext cgContext; CGprofile cgProfile; #else GLuint iTextureProgram = 0; GLuint iPassThroughProgram = 0; #endif // USE_CG RenderTexture *rt = NULL; float rectAngle = 0; float torusAngle = 0; bool bTorusMotion = true; bool bRectMotion = true; bool bShowDepthTexture = false; static const char *g_modeTestStrings[] = { "rgb tex2D", "r=32f texRECT ctt aux=4", "rgba tex2D depthTex2D", "rgba=8 depthTexRECT ctt", "rgba samples=4 tex2D ctt", "rgba=8 tex2D mipmap", "rgb=5,6,5 tex2D", "rgba=16f texRECT", "rgba=32f texRECT depthTexRECT", "rgb=5,6,5 tex2D", "rgba=16f texRECT depthTexRECT ctt", "r=32f texRECT depth ctt", "rgb double tex2D", "r=32f texRECT ctt aux=4" }; static int g_numModeTestStrings = sizeof(g_modeTestStrings) / sizeof(char*); static int g_currentString = 0; //--------------------------------------------------------------------------- // Function : PrintGLerror // Description : //--------------------------------------------------------------------------- void PrintGLerror( char *msg ) { GLenum errCode; const GLubyte *errStr; if ((errCode = glGetError()) != GL_NO_ERROR) { errStr = gluErrorString(errCode); fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg); } } #ifdef USE_CG //--------------------------------------------------------------------------- // Function : cgErrorCallback // Description : //--------------------------------------------------------------------------- void cgErrorCallback() { CGerror lastError = cgGetError(); if(lastError) { printf("%s\n\n", cgGetErrorString(lastError)); printf("%s\n", cgGetLastListing(cgContext)); printf("Cg error, exiting...\n"); exit(0); } } #endif // USE_CG //--------------------------------------------------------------------------- // Function : CreateRenderTexture // Description : //--------------------------------------------------------------------------- RenderTexture* CreateRenderTexture(const char *initstr) { printf("\nCreating with init string: \"%s\"\n", initstr); int texWidth = 256, texHeight = 256; // Test deprecated interface //RenderTexture *rt2 = new RenderTexture(texWidth, texHeight); //if (!rt2->Initialize(true,false,false,false,false,8,8,8,0)) RenderTexture *rt2 = new RenderTexture(); rt2->Reset(initstr); if (!rt2->Initialize(texWidth, texHeight)) { fprintf(stderr, "RenderTexture Initialization failed!\n"); } // for shadow mapping we still have to bind it and set the correct // texture parameters using the SGI_shadow or ARB_shadow extension // setup the rendering context for the RenderTexture if (rt2->BeginCapture()) { Reshape(texWidth, texHeight); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glClearColor(0.2, 0.2, 0.2, 1); rt2->EndCapture(); } // enable linear filtering if available if (rt2->IsTexture() || rt2->IsDepthTexture()) { if (rt2->IsMipmapped()) { // Enable trilinear filtering so we can see the mipmapping if (rt2->IsTexture()) { rt2->Bind(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_TRUE); } if (rt2->IsDepthTexture()) { rt2->BindDepth(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_TRUE); } } else if (!(rt2->IsRectangleTexture() || rt2->IsFloatTexture())) { if (rt2->IsTexture()) { rt2->Bind(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } if (rt2->IsDepthTexture()) { rt2->BindDepth(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } } } if (rt2->IsFloatTexture()) { ; #ifdef USE_CG printf("Initializing Cg...\n"); // Setup Cg cgSetErrorCallback(cgErrorCallback); cgContext = cgCreateContext(); cgGLSetManageTextureParameters(cgContext,CG_TRUE); // get the best profile for this hardware cgProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); assert(cgProfile != CG_PROFILE_UNKNOWN); cgGLSetOptimalOptions(cgProfile); // [Andrew Wood] - Used to refer to global rt RenderTexture & get previous value const char* strTextureProgram = rt2->IsRectangleTexture() ? "float4 main(half2 coords : TEX0,\n" " uniform samplerRECT texture) : COLOR {\n" " return f4texRECT(texture, coords); }\n" : "float4 main(half2 coords : TEX0,\n" " uniform sampler2D texture) : COLOR {\n" " return f4tex2D(texture, coords); }\n"; const char* strPassThroughProgram = "float4 main(float4 color : COL0) : COLOR { return color; }\n"; textureProgram = cgCreateProgram(cgContext, CG_SOURCE, strTextureProgram, cgProfile, NULL, NULL); if(textureProgram != NULL) { cgGLLoadProgram(textureProgram); textureParam = cgGetNamedParameter(textureProgram, "texture"); assert(textureParam != NULL); } passThroughProgram = cgCreateProgram(cgContext, CG_SOURCE, strPassThroughProgram, cgProfile, NULL, NULL); if(passThroughProgram != NULL) { cgGLLoadProgram(passThroughProgram); } #else glGenProgramsARB(1, &iTextureProgram); glGenProgramsARB(1, &iPassThroughProgram); const char* strTextureProgram = rt2->IsRectangleTexture() ? "!!ARBfp1.0\n" "TEX result.color, fragment.texcoord[0], texture[0], RECT;\n" "END\n" : "!!ARBfp1.0\n" "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n" "END\n"; const char* strPassThroughProgram = "!!ARBfp1.0\n" "MOV result.color, fragment.color.primary;\n" "END\n"; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iTextureProgram); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(strTextureProgram), strTextureProgram); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iPassThroughProgram); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(strPassThroughProgram), strPassThroughProgram); #endif // USE_CG } if (rt2->IsDepthTexture()) { fprintf(stderr, "\nPress the spacebar to toggle color / depth textures.\n"); if (!rt2->IsTexture()) bShowDepthTexture = true; } else { if (rt2->IsTexture()) bShowDepthTexture = false; } PrintGLerror("Create"); return rt2; } //--------------------------------------------------------------------------- // Function : DestroyRenderTexture // Description : //--------------------------------------------------------------------------- void DestroyRenderTexture(RenderTexture *rt2) { if (rt2->IsFloatTexture()) { #ifdef USE_CG cgDestroyProgram(textureProgram); cgDestroyProgram(passThroughProgram); cgDestroyContext(cgContext); #else glDeleteProgramsARB(1, &iTextureProgram); glDeleteProgramsARB(1, &iPassThroughProgram); #endif // USE_CG } delete rt2; } //--------------------------------------------------------------------------- // Function : Keyboard // Description : //--------------------------------------------------------------------------- void Keyboard(unsigned char key, int x, int y) { switch(key) { case 27: case 'q': exit(0); break; case ' ': bShowDepthTexture = !bShowDepthTexture; break; case 13: ++g_currentString%=g_numModeTestStrings; DestroyRenderTexture(rt); rt = CreateRenderTexture(g_modeTestStrings[g_currentString]); break; case 't': bTorusMotion = !bTorusMotion; break; case 'r': bRectMotion = !bRectMotion; break; default: return; } } //--------------------------------------------------------------------------- // Function : Idle // Description : //--------------------------------------------------------------------------- void Idle() { // make sure we don't try to display nonexistent textures if (!rt->IsDepthTexture()) bShowDepthTexture = false; if (bRectMotion) rectAngle += 1; if (bTorusMotion) torusAngle += 1; glutPostRedisplay(); } //--------------------------------------------------------------------------- // Function : Reshape // Description : //--------------------------------------------------------------------------- void Reshape(int w, int h) { if (h == 0) h = 1; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1, 5.0); } //--------------------------------------------------------------------------- // Function : Display // Description : //--------------------------------------------------------------------------- void display() { if (rt->IsInitialized() && rt->BeginCapture()) { if (rt->IsDoubleBuffered()) glDrawBuffer(GL_BACK); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glRotatef(torusAngle, 1, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1,1,0); if (rt->IsFloatTexture()) { #ifdef USE_CG cgGLBindProgram(passThroughProgram); cgGLEnableProfile(cgProfile); #else glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iPassThroughProgram); glEnable(GL_FRAGMENT_PROGRAM_ARB); #endif // USE_CG } glutSolidTorus(0.25, 1, 32, 64); if (rt->IsFloatTexture()) { #ifdef USE_CG cgGLDisableProfile(cgProfile); #else glDisable(GL_FRAGMENT_PROGRAM_ARB); #endif // USE_CG } glPopMatrix(); PrintGLerror("RT Update"); rt->EndCapture(); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1, 1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glRotatef(rectAngle / 10, 0, 1, 0); if(bShowDepthTexture && rt->IsDepthTexture()) rt->BindDepth(); else if (rt->IsTexture()) { #ifdef _WIN32 if (rt->IsDoubleBuffered()) rt->BindBuffer(WGL_BACK_LEFT_ARB); #endif rt->Bind(); } #ifdef USE_CG if (!bShowDepthTexture && rt->IsFloatTexture()) { cgGLEnableProfile(cgProfile); cgGLBindProgram(textureProgram); cgGLSetTextureParameter(textureParam, rt->GetTextureID()); //cgGLEnableTextureParameter(textureParam); } else { rt->EnableTextureTarget(); } #else if (!bShowDepthTexture && rt->IsFloatTexture()) { glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iTextureProgram); glEnable(GL_FRAGMENT_PROGRAM_ARB); glActiveTexture(GL_TEXTURE0_ARB); } rt->EnableTextureTarget(); #endif // USE_CG int maxS = rt->GetMaxS(); int maxT = rt->GetMaxT(); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(-1, -1); glTexCoord2f(maxS, 0); glVertex2f( 1, -1); glTexCoord2f(maxS, maxT); glVertex2f( 1, 1); glTexCoord2f(0, maxT); glVertex2f(-1, 1); glEnd(); if (!bShowDepthTexture && rt->IsFloatTexture()) { #ifdef USE_CG //cgGLDisableTextureParameter(textureParam); cgGLDisableProfile(cgProfile); } else { rt->DisableTextureTarget(); } #else glDisable(GL_FRAGMENT_PROGRAM_ARB); } rt->DisableTextureTarget(); #endif // USE_CG glPopMatrix(); PrintGLerror("display"); glutSwapBuffers(); } //--------------------------------------------------------------------------- // Function : main // Description : //--------------------------------------------------------------------------- int main() { glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowPosition(50, 50); glutInitWindowSize(512, 512); glutCreateWindow("TestRenderTexture"); int err = glewInit(); if (GLEW_OK != err) { // problem: glewInit failed, something is seriously wrong fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); exit(-1); } glutDisplayFunc(display); glutIdleFunc(Idle); glutReshapeFunc(Reshape); glutKeyboardFunc(Keyboard); Reshape(512, 512); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, 2, 0, 0, 0, 0, 1, 0); glDisable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); glEnable(GL_DEPTH_TEST); glClearColor(0.4, 0.6, 0.8, 1); rt = CreateRenderTexture(g_modeTestStrings[g_currentString]); printf("Press Enter to change RenderTexture parameters.\n" "Press 'r' to toggle the rectangle's motion.\n" "Press 't' to toggle the torus' motion.\n"); glutMainLoop(); } OpenCSG-1.3.2/RenderTexture/TestRenderTexture.dsp0000644000175000001440000001406211665770270021311 0ustar fkirschusers# Microsoft Developer Studio Project File - Name="TestRenderTexture" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=TestRenderTexture - Win32 Cg Debug !MESSAGE This is not a valid makefile. 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Win32 Release" # Name "TestRenderTexture - Win32 Debug" # Name "TestRenderTexture - Win32 Cg Debug" # Name "TestRenderTexture - Win32 Cg Release" # Begin Source File SOURCE=.\RenderTexture.cpp # End Source File # Begin Source File SOURCE=.\TestRenderTexture.cpp # End Source File # End Target # End Project OpenCSG-1.3.2/RenderTexture/Makefile0000644000175000001440000000061411665770270016577 0ustar fkirschusersall: TestRenderTexture TestRenderTextureCg TestRenderTexture: TestRenderTexture.cpp RenderTexture.cpp RenderTexture.h g++ -g -o TestRenderTexture TestRenderTexture.cpp RenderTexture.cpp -lGL -lglut -lGLEW TestRenderTextureCg: TestRenderTexture.cpp RenderTexture.cpp RenderTexture.h g++ -g -DUSE_CG -o TestRenderTextureCg TestRenderTexture.cpp RenderTexture.cpp -lGL -lglut -lGLEW -lCg -lCgGL OpenCSG-1.3.2/RenderTexture/RenderTexture.cpp0000644000175000001440000017547111665770270020461 0ustar fkirschusers//--------------------------------------------------------------------------- // File : RenderTexture.cpp //--------------------------------------------------------------------------- // Copyright (c) 2002-2004 Mark J. Harris //--------------------------------------------------------------------------- // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any // damages arising from the use of this software. // // Permission is granted to anyone to use this software for any // purpose, including commercial applications, and to alter it and // redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you // must not claim that you wrote the original software. If you use // this software in a product, an acknowledgment in the product // documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and // must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // // -------------------------------------------------------------------------- // Credits: // Original RenderTexture class: Mark J. Harris // Original Render to Depth Texture support: Thorsten Scheuermann // Linux Copy-to-texture: Eric Werness // Various Bug Fixes: Daniel (Redge) Sperl // Bill Baxter // Florian Kirsch // Deprecated Interface Removed: Florian Kirsch // // -------------------------------------------------------------------------- /** * @file RenderTexture.cpp * * Implementation of class RenderTexture. A multi-format render to * texture wrapper. */ #ifndef __APPLE__ #ifdef _MSC_VER #if _MSC_VER < 1300 // MSVC++ <= 6.0 #pragma warning(disable:4786) #endif #endif #include "RenderTexture.h" #include #include #include #include #include #ifdef _WIN32 #pragma comment(lib, "gdi32.lib") // required for GetPixelFormat() #endif using namespace std; //--------------------------------------------------------------------------- // Function : RenderTexture::RenderTexture // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::RenderTexture() * @brief Mode-string-based Constructor. */ RenderTexture::RenderTexture(const char *strMode) : _iWidth(-1), _iHeight(-1), _bIsTexture(false), _bIsDepthTexture(false), _bHasARBDepthTexture(true), // [Redge] #ifdef _WIN32 _eUpdateMode(RT_RENDER_TO_TEXTURE), #else _eUpdateMode(RT_COPY_TO_TEXTURE), #endif _bInitialized(false), _iNumAuxBuffers(0), _bIsBufferBound(false), _iCurrentBoundBuffer(0), _iNumDepthBits(0), _iNumStencilBits(0), _bFloat(false), _bDoubleBuffered(false), _bPowerOf2(true), _bRectangle(false), _bMipmap(false), _bShareObjects(false), _bCopyContext(false), #ifdef _WIN32 _hDC(NULL), _hGLContext(NULL), _hPBuffer(NULL), _hPreviousDC(0), _hPreviousContext(0), #else _pDisplay(NULL), _hGLContext(NULL), _hPBuffer(0), _hPreviousDrawable(0), _hPreviousContext(0), #endif _iTextureTarget(GL_NONE), _iTextureID(0), _iDepthTextureID(0), _pPoorDepthTexture(0) // [Redge] { _iNumColorBits[0] = _iNumColorBits[1] = _iNumColorBits[2] = _iNumColorBits[3] = 0; #ifdef _WIN32 _pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB); _pixelFormatAttribs.push_back(true); _pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB); _pixelFormatAttribs.push_back(true); _pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB); _pbufferAttribs.push_back(true); #else _pbufferAttribs.push_back(GLX_RENDER_TYPE_SGIX); _pbufferAttribs.push_back(GLX_RGBA_BIT_SGIX); _pbufferAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX); _pbufferAttribs.push_back(GLX_PBUFFER_BIT_SGIX); #endif _ParseModeString(strMode, _pixelFormatAttribs, _pbufferAttribs); #ifdef _WIN32 _pixelFormatAttribs.push_back(0); _pbufferAttribs.push_back(0); #else _pixelFormatAttribs.push_back(None); #endif } //--------------------------------------------------------------------------- // Function : RenderTexture::~RenderTexture // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::~RenderTexture() * @brief Destructor. */ RenderTexture::~RenderTexture() { _Invalidate(); } //--------------------------------------------------------------------------- // Function : _wglGetLastError // Description : //--------------------------------------------------------------------------- /** * @fn wglGetLastError() * @brief Returns the last windows error generated. */ #ifdef _WIN32 void _wglGetLastError() { #ifdef _DEBUG DWORD err = GetLastError(); switch(err) { case ERROR_INVALID_PIXEL_FORMAT: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_PIXEL_FORMAT\n"); break; case ERROR_NO_SYSTEM_RESOURCES: fprintf(stderr, "RenderTexture Win32 Error: ERROR_NO_SYSTEM_RESOURCES\n"); break; case ERROR_INVALID_DATA: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_DATA\n"); break; case ERROR_INVALID_WINDOW_HANDLE: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_WINDOW_HANDLE\n"); break; case ERROR_RESOURCE_TYPE_NOT_FOUND: fprintf(stderr, "RenderTexture Win32 Error: ERROR_RESOURCE_TYPE_NOT_FOUND\n"); break; case ERROR_SUCCESS: // no error break; default: LPVOID lpMsgBuf; FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL); fprintf(stderr, "RenderTexture Win32 Error %d: %s\n", err, lpMsgBuf); LocalFree( lpMsgBuf ); break; } SetLastError(0); #endif // _DEBUG } #endif //--------------------------------------------------------------------------- // Function : PrintExtensionError // Description : //--------------------------------------------------------------------------- /** * @fn PrintExtensionError( char* strMsg, ... ) * @brief Prints an error about missing OpenGL extensions. */ void PrintExtensionError( const char* strMsg, ... ) { fprintf(stderr, "Error: RenderTexture requires the following unsupported " "OpenGL extensions: \n"); char strBuffer[512]; va_list args; va_start(args, strMsg); #ifdef _WIN32 _vsnprintf( strBuffer, 512, strMsg, args ); #else vsnprintf( strBuffer, 512, strMsg, args ); #endif va_end(args); fprintf(stderr, strMsg); } //--------------------------------------------------------------------------- // Function : RenderTexture::Initialize // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::Initialize(int width, int height, bool shareObjects, bool copyContext); * @brief Initializes the RenderTexture, sharing display lists and textures if specified. * * This function creates of the p-buffer. It can only be called once a GL * context has already been created. */ bool RenderTexture::Initialize(int width, int height, bool shareObjects /* = true */, bool copyContext /* = false */) { assert(width > 0 && height > 0); _iWidth = width; _iHeight = height; _bPowerOf2 = IsPowerOfTwo(width) && IsPowerOfTwo(height); _bShareObjects = shareObjects; _bCopyContext = copyContext; // Check if this is an NVXX GPU and verify necessary extensions. if (!_VerifyExtensions()) return false; if (_bInitialized) _Invalidate(); #if _WIN32 // Get the current context. HDC hdc = wglGetCurrentDC(); if (NULL == hdc) _wglGetLastError(); HGLRC hglrc = wglGetCurrentContext(); if (NULL == hglrc) _wglGetLastError(); int iFormat = 0; unsigned int iNumFormats; if (_bCopyContext) { // Get the pixel format for the on-screen window. iFormat = GetPixelFormat(hdc); if (iFormat == 0) { fprintf(stderr, "RenderTexture Error: GetPixelFormat() failed.\n"); return false; } } else { if (!wglChoosePixelFormatARB(hdc, &_pixelFormatAttribs[0], NULL, 1, &iFormat, &iNumFormats)) { fprintf(stderr, "RenderTexture Error: wglChoosePixelFormatARB() failed.\n"); _wglGetLastError(); return false; } if ( iNumFormats <= 0 ) { fprintf(stderr, "RenderTexture Error: Couldn't find a suitable " "pixel format.\n"); _wglGetLastError(); return false; } } // Create the p-buffer. _hPBuffer = wglCreatePbufferARB(hdc, iFormat, _iWidth, _iHeight, &_pbufferAttribs[0]); if (!_hPBuffer) { fprintf(stderr, "RenderTexture Error: wglCreatePbufferARB() failed.\n"); _wglGetLastError(); return false; } // Get the device context. _hDC = wglGetPbufferDCARB( _hPBuffer); if ( !_hDC ) { fprintf(stderr, "RenderTexture Error: wglGetGetPbufferDCARB() failed.\n"); _wglGetLastError(); return false; } // Create a gl context for the p-buffer. if (_bCopyContext) { // Let's use the same gl context.. // Since the device contexts are compatible (i.e. same pixelformat), // we should be able to use the same gl rendering context. _hGLContext = hglrc; } else { _hGLContext = wglCreateContext( _hDC ); if ( !_hGLContext ) { fprintf(stderr, "RenderTexture Error: wglCreateContext() failed.\n"); _wglGetLastError(); return false; } } // Share lists, texture objects, and program objects. if( _bShareObjects ) { if( !wglShareLists(hglrc, _hGLContext) ) { fprintf(stderr, "RenderTexture Error: wglShareLists() failed.\n"); _wglGetLastError(); return false; } } // Determine the actual width and height we were able to create. wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth ); wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight ); _bInitialized = true; // get the actual number of bits allocated: int attrib = WGL_RED_BITS_ARB; //int bits[6]; int value; _iNumColorBits[0] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_GREEN_BITS_ARB; _iNumColorBits[1] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_BLUE_BITS_ARB; _iNumColorBits[2] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_ALPHA_BITS_ARB; _iNumColorBits[3] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_DEPTH_BITS_ARB; _iNumDepthBits = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_STENCIL_BITS_ARB; _iNumStencilBits = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_DOUBLE_BUFFER_ARB; _bDoubleBuffered = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? (value?true:false) : false; #else // !_WIN32 _pDisplay = glXGetCurrentDisplay(); GLXContext context = glXGetCurrentContext(); int screen = DefaultScreen(_pDisplay); XVisualInfo *visInfo; GLXFBConfigSGIX *fbConfigs; int nConfigs; // [Andrew Wood] //Add in pbufferAttribs. Needed to choose pixel format. (Especially for floating point) _pixelFormatAttribs.insert(_pixelFormatAttribs.begin(), _pbufferAttribs.begin(),_pbufferAttribs.end()); // [/Andrew Wood] fbConfigs = glXChooseFBConfigSGIX(_pDisplay, screen, &_pixelFormatAttribs[0], &nConfigs); if (nConfigs == 0 || !fbConfigs) { fprintf(stderr, "RenderTexture Error: Couldn't find a suitable pixel format.\n"); return false; } // Pick the first returned format that will return a pbuffer int i; for (i=0;i_bInitialized) { fprintf(stderr, "RenderTexture::BeginCapture(RenderTexture): 'current' texture is not initialized!\n"); return false; } // Sync current pbuffer with its CTT texture if necessary current->_MaybeCopyBuffer(); // pass along the previous context so we can reset it when // EndCapture() is called. #ifdef _WIN32 _hPreviousDC = current->_hPreviousDC; if (NULL == _hPreviousDC) _wglGetLastError(); _hPreviousContext = current->_hPreviousContext; if (NULL == _hPreviousContext) _wglGetLastError(); #else _hPreviousContext = current->_hPreviousContext; _hPreviousDrawable = current->_hPreviousDrawable; #endif // Unbind textures before making context current if (!_ReleaseBoundBuffers()) return false; // Make the pbuffer context current if (!_MakeCurrent()) return false; // Rebind buffers of initial RenderTexture current->BindBuffer(_iCurrentBoundBuffer); current->_BindDepthBuffer(); return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::Bind // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::Bind() * @brief Binds RGB texture. */ void RenderTexture::Bind() const { if (_bInitialized && _bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); } } //--------------------------------------------------------------------------- // Function : RenderTexture::BindDepth // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::BindDepth() * @brief Binds depth texture. */ void RenderTexture::BindDepth() const { if (_bInitialized && _bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); } } //--------------------------------------------------------------------------- // Function : RenderTexture::BindBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::BindBuffer() * @brief Associate the RTT texture id with 'iBuffer' (e.g. WGL_FRONT_LEFT_ARB) */ bool RenderTexture::BindBuffer( int iBuffer ) { // Must bind the texture too if (_bInitialized && _bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); #if _WIN32 if (RT_RENDER_TO_TEXTURE == _eUpdateMode && _bIsTexture && (!_bIsBufferBound || _iCurrentBoundBuffer != iBuffer)) { if (FALSE == wglBindTexImageARB(_hPBuffer, iBuffer)) { // WVB: WGL API considers binding twice to the same buffer // to be an error. But we don't want to //_wglGetLastError(); //return false; SetLastError(0); } _bIsBufferBound = true; _iCurrentBoundBuffer = iBuffer; } #endif } return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::BindBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_BindDepthBuffer() * @brief Associate the RTT depth texture id with the depth buffer */ bool RenderTexture::_BindDepthBuffer() const { #ifdef WIN32 if (_bInitialized && _bIsDepthTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iDepthTextureID); if (FALSE == wglBindTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV)) { _wglGetLastError(); return false; } } #endif return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_ParseModeString // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ParseModeString() * @brief Parses the user-specified mode string for RenderTexture parameters. */ void RenderTexture::_ParseModeString(const char *modeString, vector &pfAttribs, vector &pbAttribs) { if (!modeString || strcmp(modeString, "") == 0) return; _iNumComponents = 0; #ifdef _WIN32 _eUpdateMode = RT_RENDER_TO_TEXTURE; #else _eUpdateMode = RT_COPY_TO_TEXTURE; #endif int iDepthBits = 0; bool bHasStencil = false; bool bBind2D = false; bool bBindRECT = false; bool bBindCUBE = false; char *mode = strdup(modeString); vector tokens; char *buf = strtok(mode, " "); while (buf != NULL) { tokens.push_back(buf); buf = strtok(NULL, " "); } #ifndef _MSC_VER // in debug mode, microsoft visual studio (6.0, 7.1 works apparently) // assert that the heap is corrupt when this free is done. To be safe, // just don't do it with these compilers (memory leak is negligable here) free(mode); #endif for (unsigned int i = 0; i < tokens.size(); i++) { string token = tokens[i]; KeyVal kv = _GetKeyValuePair(token); if (kv.first == "rgb" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 3) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(bitVec[2]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(GLX_BLUE_SIZE); pfAttribs.push_back(bitVec[2]); #endif _iNumComponents += 3; continue; } else if (kv.first == "rgb") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rgb + %d).\n", _iNumComponents); if (kv.first == "rgba" && (_iNumComponents == 0)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 4) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(bitVec[2]); pfAttribs.push_back(WGL_ALPHA_BITS_ARB); pfAttribs.push_back(bitVec[3]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(GLX_BLUE_SIZE); pfAttribs.push_back(bitVec[2]); pfAttribs.push_back(GLX_ALPHA_SIZE); pfAttribs.push_back(bitVec[3]); #endif _iNumComponents = 4; continue; } else if (kv.first == "rgba") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rgba + %d).\n", _iNumComponents); if (kv.first == "r" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); #endif _iNumComponents++; continue; } else if (kv.first == "r") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(r + %d).\n", _iNumComponents); if (kv.first == "rg" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 2) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); #endif _iNumComponents += 2; continue; } else if (kv.first == "rg") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rg + %d).\n", _iNumComponents); if (kv.first == "depth") { if (kv.second == "") iDepthBits = 24; else iDepthBits = strtol(kv.second.c_str(), 0, 10); continue; } if (kv.first == "stencil") { bHasStencil = true; #ifdef _WIN32 pfAttribs.push_back(WGL_STENCIL_BITS_ARB); #else pfAttribs.push_back(GLX_STENCIL_SIZE); #endif if (kv.second == "") pfAttribs.push_back(8); else pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); continue; } if (kv.first == "samples") { #ifdef _WIN32 pfAttribs.push_back(WGL_SAMPLE_BUFFERS_ARB); pfAttribs.push_back(1); pfAttribs.push_back(WGL_SAMPLES_ARB); pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); #else pfAttribs.push_back(GLX_SAMPLE_BUFFERS_ARB); pfAttribs.push_back(1); pfAttribs.push_back(GLX_SAMPLES_ARB); pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); #endif continue; } if (kv.first == "doublebuffer" || kv.first == "double") { #ifdef _WIN32 pfAttribs.push_back(WGL_DOUBLE_BUFFER_ARB); pfAttribs.push_back(true); #else pfAttribs.push_back(GLX_DOUBLEBUFFER); pfAttribs.push_back(True); #endif continue; } // [Florian] if (kv.first == "singlebuffer" || kv.first == "single") { #ifdef _WIN32 pfAttribs.push_back(WGL_DOUBLE_BUFFER_ARB); pfAttribs.push_back(false); #else pfAttribs.push_back(GLX_DOUBLEBUFFER); pfAttribs.push_back(False); #endif continue; } // [/Florian] if (kv.first == "aux") { #ifdef _WIN32 pfAttribs.push_back(WGL_AUX_BUFFERS_ARB); #else pfAttribs.push_back(GLX_AUX_BUFFERS); #endif if (kv.second == "") pfAttribs.push_back(0); else pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); continue; } if (token.find("tex") == 0) { _bIsTexture = true; if ( (kv.first == "texRECT") && (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) #ifdef _WIN32 && (WGLEW_ATI_render_texture_rectangle || WGLEW_NV_render_texture_rectangle) #endif ) { _bRectangle = true; bBindRECT = true; } else if (kv.first == "texCUBE") { bBindCUBE = true; } else { bBind2D = true; } continue; } if (token.find("depthTex") == 0) { _bIsDepthTexture = true; if ((kv.first == "depthTexRECT") && GLEW_NV_texture_rectangle) { _bRectangle = true; bBindRECT = true; } else if (kv.first == "depthTexCUBE") { bBindCUBE = true; } else { bBind2D = true; } continue; } if (kv.first == "mipmap") { _bMipmap = true; continue; } if (kv.first == "rtt") { _eUpdateMode = RT_RENDER_TO_TEXTURE; continue; } if (kv.first == "ctt") { _eUpdateMode = RT_COPY_TO_TEXTURE; continue; } fprintf(stderr, "RenderTexture Error: Unknown pbuffer attribute: %s\n", token.c_str()); } // Processing of some options must be last because of interactions. // Check for inconsistent texture targets if (_bIsTexture && _bIsDepthTexture && !(bBind2D ^ bBindRECT ^ bBindCUBE)) { fprintf(stderr, "RenderTexture Warning: Depth and Color texture targets " "should match.\n"); } // Apply default bit format if none specified #ifdef _WIN32 if (0 == _iNumComponents) { pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_ALPHA_BITS_ARB); pfAttribs.push_back(8); _iNumComponents = 4; } #endif // Depth bits if (_bIsDepthTexture && !iDepthBits) iDepthBits = 24; #ifdef _WIN32 pfAttribs.push_back(WGL_DEPTH_BITS_ARB); #else pfAttribs.push_back(GLX_DEPTH_SIZE); #endif pfAttribs.push_back(iDepthBits); // default if (!bHasStencil) { #ifdef _WIN32 pfAttribs.push_back(WGL_STENCIL_BITS_ARB); pfAttribs.push_back(0); #else pfAttribs.push_back(GLX_STENCIL_SIZE); pfAttribs.push_back(0); #endif } if (_iNumComponents < 4) { // Can't do this right now -- on NVIDIA drivers, currently get // a non-functioning pbuffer if ALPHA_BITS=0 and // WGL_BIND_TO_TEXTURE_RGB_ARB=true //pfAttribs.push_back(WGL_ALPHA_BITS_ARB); //pfAttribs.push_back(0); } #ifdef _WIN32 if (!WGLEW_NV_render_depth_texture && _bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #if defined(DEBUG) || defined(_DEBUG) fprintf(stderr, "RenderTexture Warning: No support found for " "render to depth texture.\n"); #endif _bIsDepthTexture = false; } #endif if ((_bIsTexture || _bIsDepthTexture) && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (bBindRECT) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); if (WGLEW_ATI_render_texture_rectangle) pbAttribs.push_back(WGL_TEXTURE_RECTANGLE_ATI); else if (WGLEW_NV_render_texture_rectangle) pbAttribs.push_back(WGL_TEXTURE_RECTANGLE_NV); } else if (bBindCUBE) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); pbAttribs.push_back(WGL_TEXTURE_CUBE_MAP_ARB); } else if (bBind2D) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); pbAttribs.push_back(WGL_TEXTURE_2D_ARB); } if (_bMipmap) { pbAttribs.push_back(WGL_MIPMAP_TEXTURE_ARB); pbAttribs.push_back(true); } #elif defined(DEBUG) || defined(_DEBUG) printf("RenderTexture Error: Render to Texture not supported\n"); #endif } // Set the pixel type if (_bFloat) { #ifdef _WIN32 if (WGLEW_NV_float_buffer) { pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_ARB); pfAttribs.push_back(WGL_FLOAT_COMPONENTS_NV); pfAttribs.push_back(true); } else { pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_FLOAT_ATI); } #else if (GLXEW_NV_float_buffer) { pfAttribs.push_back(GLX_FLOAT_COMPONENTS_NV); pfAttribs.push_back(1); } #endif } else { #ifdef _WIN32 pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_ARB); #endif } // Set up texture binding for render to texture if (_bIsTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (_bFloat) { if (WGLEW_NV_float_buffer) { switch(_iNumComponents) { case 1: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_R_NV); break; case 2: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RG_NV); break; case 3: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGB_NV); break; case 4: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGBA_NV); break; default: fprintf(stderr, "RenderTexture Warning: Bad number of components " "(r=1,rg=2,rgb=3,rgba=4): %d.\n", _iNumComponents); break; } } else { if (4 == _iNumComponents) { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB); } else { // standard ARB_render_texture only supports 3 or 4 channels pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGB_ARB); } } } else { switch(_iNumComponents) { case 3: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGB_ARB); break; case 4: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB); break; default: fprintf(stderr, "RenderTexture Warning: Bad number of components " "(r=1,rg=2,rgb=3,rgba=4): %d.\n", _iNumComponents); break; } } #elif defined(DEBUG) || defined(_DEBUG) fprintf(stderr, "RenderTexture Error: Render to Texture not supported in " "Linux\n"); #endif } if (_bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (_bRectangle) { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV); } else { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_DEPTH_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV); } #elif defined(DEBUG) || defined(_DEBUG) printf("RenderTexture Error: Render to Texture not supported in " "Linux\n"); #endif } } //--------------------------------------------------------------------------- // Function : RenderTexture::_GetKeyValuePair // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_GetKeyValuePair() * @brief Parses expressions of the form "X=Y" into a pair (X,Y). */ RenderTexture::KeyVal RenderTexture::_GetKeyValuePair(string token) { string::size_type pos = 0; if ((pos = token.find("=")) != token.npos) { string key = token.substr(0, pos); string value = token.substr(pos+1, token.length()-pos+1); return KeyVal(key, value); } else return KeyVal(token, ""); } //--------------------------------------------------------------------------- // Function : RenderTexture::_ParseBitVector // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ParseBitVector() * @brief Parses expressions of the form "=r,g,b,a" into a vector: (r,g,b,a) */ vector RenderTexture::_ParseBitVector(string bitVector) { vector pieces; vector bits; if (bitVector == "") { bits.push_back(8); // if a depth isn't specified, use default 8 bits return bits; } string::size_type pos = 0; string::size_type nextpos = 0; do { nextpos = bitVector.find_first_of(", \n", pos); pieces.push_back(string(bitVector, pos, nextpos - pos)); pos = nextpos+1; } while (nextpos != bitVector.npos ); for ( vector::iterator it = pieces.begin(); it != pieces.end(); it++) { bits.push_back(strtol(it->c_str(), 0, 10)); } return bits; } //--------------------------------------------------------------------------- // Function : RenderTexture::_VerifyExtensions // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_VerifyExtensions() * @brief Checks that the necessary extensions are available based on RT mode. */ bool RenderTexture::_VerifyExtensions() { #ifdef _WIN32 if (!WGLEW_ARB_pbuffer) { PrintExtensionError("WGL_ARB_pbuffer"); return false; } if (!WGLEW_ARB_pixel_format) { PrintExtensionError("WGL_ARB_pixel_format"); return false; } if (_eUpdateMode == RT_RENDER_TO_TEXTURE && !WGLEW_ARB_render_texture) { PrintExtensionError("WGL_ARB_render_texture"); return false; } if (_bRectangle && !(GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle)) { PrintExtensionError("GLEW_ARB_texture_rectangle or GLEW_EXT_texture_rectangle or GL_NV_texture_rectangle"); return false; } if (_bFloat && !(GLEW_NV_float_buffer || WGLEW_ATI_pixel_format_float)) { PrintExtensionError("GL_NV_float_buffer or GL_ATI_pixel_format_float"); return false; } if (_bFloat && _bIsTexture && !(GLEW_NV_float_buffer || GLEW_ATI_texture_float)) { PrintExtensionError("NV_float_buffer or ATI_texture_float"); } if (_bIsDepthTexture && !GLEW_ARB_depth_texture) { // [Redge] #if defined(_DEBUG) | defined(DEBUG) fprintf(stderr, "RenderTexture Warning: " "OpenGL extension GL_ARB_depth_texture not available.\n" " Using glReadPixels() to emulate behavior.\n"); #endif _bHasARBDepthTexture = false; //PrintExtensionError("GL_ARB_depth_texture"); //return false; // [/Redge] } SetLastError(0); #else if (!GLXEW_SGIX_pbuffer) { PrintExtensionError("GLX_SGIX_pbuffer"); return false; } if (!GLXEW_SGIX_fbconfig) { PrintExtensionError("GLX_SGIX_fbconfig"); return false; } if (_bIsDepthTexture && !GLEW_ARB_depth_texture) { PrintExtensionError("GL_ARB_depth_texture"); return false; } if (_bFloat && _bIsTexture && !GLXEW_NV_float_buffer) { PrintExtensionError("GLX_NV_float_buffer"); return false; } if (_eUpdateMode == RT_RENDER_TO_TEXTURE) { PrintExtensionError("Some GLX render texture extension: FIXME!"); return false; } #endif return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_InitializeTextures // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_InitializeTextures() * @brief Initializes the state of textures used by the RenderTexture. */ bool RenderTexture::_InitializeTextures() { // Determine the appropriate texture formats and filtering modes. if (_bIsTexture || _bIsDepthTexture) { if (_bRectangle && (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle)) _iTextureTarget = GL_TEXTURE_RECTANGLE_ARB; else _iTextureTarget = GL_TEXTURE_2D; } if (_bIsTexture) { glGenTextures(1, &_iTextureID); glBindTexture(_iTextureTarget, _iTextureID); // Use clamp to edge as the default texture wrap mode for all tex glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Use NEAREST as the default texture filtering mode. glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (RT_COPY_TO_TEXTURE == _eUpdateMode) { GLuint iInternalFormat; GLuint iFormat; if (_bFloat) { if (_bMipmap) { fprintf(stderr, "RenderTexture Error: mipmapped float textures not " "supported.\n"); return false; } switch(_iNumComponents) { case 1: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_R32_NV : GL_FLOAT_R16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_LUMINANCE_FLOAT32_ATI : GL_LUMINANCE_FLOAT16_ATI; } iFormat = GL_LUMINANCE; break; case 2: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RG32_NV : GL_FLOAT_RG16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_LUMINANCE_ALPHA_FLOAT32_ATI : GL_LUMINANCE_ALPHA_FLOAT16_ATI; } iFormat = GL_LUMINANCE_ALPHA; break; case 3: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RGB32_NV : GL_FLOAT_RGB16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_RGB_FLOAT32_ATI : GL_RGB_FLOAT16_ATI; } iFormat = GL_RGB; break; case 4: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RGBA32_NV : GL_FLOAT_RGBA16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_RGBA_FLOAT32_ATI : GL_RGBA_FLOAT16_ATI; } iFormat = GL_RGBA; break; default: printf("RenderTexture Error: " "Invalid number of components: %d\n", _iNumComponents); return false; } } else // non-float { if (4 == _iNumComponents) { iInternalFormat = GL_RGBA8; iFormat = GL_RGBA; } else { iInternalFormat = GL_RGB8; iFormat = GL_RGB; } } // Allocate the texture image (but pass it no data for now). glTexImage2D(_iTextureTarget, 0, iInternalFormat, _iWidth, _iHeight, 0, iFormat, GL_FLOAT, NULL); } } if (_bIsDepthTexture) { glGenTextures(1, &_iDepthTextureID); glBindTexture(_iTextureTarget, _iDepthTextureID); // Use clamp to edge as the default texture wrap mode for all tex glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Use NEAREST as the default texture filtering mode. glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (RT_COPY_TO_TEXTURE == _eUpdateMode) { // [Redge] if (_bHasARBDepthTexture) { // Allocate the texture image (but pass it no data for now). glTexImage2D(_iTextureTarget, 0, GL_DEPTH_COMPONENT, _iWidth, _iHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); } else { // allocate memory for depth texture // Since this is slow, we warn the user in debug mode. (above) _pPoorDepthTexture = new unsigned short[_iWidth * _iHeight]; glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16, _iWidth, _iHeight, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, _pPoorDepthTexture); } // [/Redge] } } return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_MaybeCopyBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_MaybeCopyBuffer() * @brief Does the actual copying for RenderTextures with RT_COPY_TO_TEXTURE */ void RenderTexture::_MaybeCopyBuffer() { #ifdef _WIN32 if (RT_COPY_TO_TEXTURE == _eUpdateMode) { if (_bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } if (_bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); // HOW TO COPY DEPTH TEXTURE??? Supposedly this just magically works... // [Redge] if (_bHasARBDepthTexture) { glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } else { // no 'real' depth texture available, so behavior has to be emulated // using glReadPixels (beware, this is (naturally) slow ...) glReadPixels(0, 0, _iWidth, _iHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, _pPoorDepthTexture); glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16, _iWidth, _iHeight, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, _pPoorDepthTexture); } // [/Redge] } } #else if (_bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } if (_bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); assert(_bHasARBDepthTexture); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } #endif } //--------------------------------------------------------------------------- // Function : RenderTexture::_ReleaseBoundBuffers // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ReleaseBoundBuffers() * @brief Releases buffer bindings on RenderTextures with RT_RENDER_TO_TEXTURE */ bool RenderTexture::_ReleaseBoundBuffers() { #ifdef _WIN32 if (_bIsTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iTextureID); // release the pbuffer from the render texture object if (0 != _iCurrentBoundBuffer && _bIsBufferBound) { if (FALSE == wglReleaseTexImageARB(_hPBuffer, _iCurrentBoundBuffer)) { _wglGetLastError(); return false; } _bIsBufferBound = false; } } if (_bIsDepthTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iDepthTextureID); // release the pbuffer from the render texture object if (FALSE == wglReleaseTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV)) { _wglGetLastError(); return false; } } #else // textures can't be bound in Linux #endif return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_MakeCurrent // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_MakeCurrent() * @brief Makes the RenderTexture's context current */ bool RenderTexture::_MakeCurrent() { #ifdef _WIN32 // make the pbuffer's rendering context current. if (FALSE == wglMakeCurrent( _hDC, _hGLContext)) { _wglGetLastError(); return false; } #else if (false == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext)) { return false; } #endif return true; } #endif // __APPLE__ OpenCSG-1.3.2/RenderTexture/TestRenderTexture.dsw0000644000175000001440000000133511665770270021317 0ustar fkirschusersMicrosoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ############################################################################### Project: "TestRenderTexture"=.\TestRenderTexture.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Project: "UnitTestRenderTexture"=.\UnitTestRenderTexture.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Global: Package=<5> {{{ }}} Package=<3> {{{ }}} ############################################################################### OpenCSG-1.3.2/glew/0000755000175000001440000000000011625454623013271 5ustar fkirschusersOpenCSG-1.3.2/glew/glew.pc.in0000644000175000001440000000034311625454623015160 0ustar fkirschusersprefix=@prefix@ exec_prefix=@exec_prefix@ libdir=@libdir@ includedir=@includedir@ Name: glew Description: The OpenGL Extension Wrangler library Version: @version@ Cflags: -I${includedir} @cflags@ Libs: -L${libdir} -l@libname@ OpenCSG-1.3.2/glew/bin/0000755000175000001440000000000011625454622014040 5ustar fkirschusersOpenCSG-1.3.2/glew/LICENSE.txt0000644000175000001440000000732511625454623015123 0ustar fkirschusersThe OpenGL Extension Wrangler Library Copyright (C) 2002-2007, Milan Ikits Copyright (C) 2002-2007, Marcelo E. Magallon Copyright (C) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Mesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (c) 2007 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. OpenCSG-1.3.2/glew/lib/0000755000175000001440000000000011625454622014036 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/0000755000175000001440000000000011625454623014241 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/bin/0000755000175000001440000000000011625454623015011 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/bin/make_struct_fun.pl0000755000175000001440000000147711625454623020553 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # function pointer declaration sub make_pfn_decl($%) { our $export; return $export . " PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . ";"; } my @extlist = (); my %extensions = (); our $export = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); output_decls($functions, \&make_pfn_decl); } } OpenCSG-1.3.2/glew/auto/bin/make_def_fun.pl0000755000175000001440000000145011625454623017754 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # function pointer declaration sub make_pfn_decl($%) { return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; } my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); output_decls($functions, \&make_pfn_decl); } } OpenCSG-1.3.2/glew/auto/bin/update_registry.sh0000755000175000001440000000166311625454623020570 0ustar fkirschusers#!/bin/sh ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. set -e if [ ! -d $1 ] ; then mkdir $1 fi cd $1 # wget used to return 0 (success), but more recent versions # don't so we don't want to bail out in failure mode # eventhough everything is fine. set +e wget \ --mirror \ --no-parent \ --no-host-directories \ --cut-dirs=2 \ --accept=txt,html \ $2 echo 'wget exit code: ' $? exit 0 OpenCSG-1.3.2/glew/auto/bin/make.pl0000755000175000001440000001013511625454623016266 0ustar fkirschusers## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. my %regex = ( extname => qr/^[A-Z][A-Za-z0-9_]+$/, exturl => qr/^http.+$/, function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, token => qr/^([A-Z][A-Z0-9_x]*)\s+((?:0x)?[0-9A-Fa-f]+|[A-Z][A-Z0-9_]*)$/, type => qr/^typedef\s+(.+)$/, exact => qr/.*;$/, ); # prefix function name with glew sub prefixname($) { my $name = $_[0]; $name =~ s/^(.*?)gl/__$1glew/; return $name; } # prefix function name with glew sub prefix_varname($) { my $name = $_[0]; $name =~ s/^(.*?)GL(X*?)EW/__$1GL$2EW/; return $name; } #--------------------------------------------------------------------------------------- sub make_exact($) { my $exact = $_[0]; $exact =~ s/(; |{)/$1\n/g; return $exact; } sub make_separator($) { my $extname = $_[0]; my $l = length $extname; my $s = (71 - $l)/2; print "/* "; my $j = 3; for (my $i = 0; $i < $s; $i++) { print "-"; $j++; } print " $_[0] "; $j += $l + 2; while ($j < 76) { print "-"; $j++; } print " */\n\n"; } #--------------------------------------------------------------------------------------- sub parse_ext($) { my $filename = shift; my %functions = (); my %tokens = (); my @types = (); my @exacts = (); my $extname = ""; # Full extension name GL_FOO_extension my $exturl = ""; # Info URL my $extstring = ""; # Relevant extension string open EXT, "<$filename" or return; # As of GLEW 1.5.3 the first three lines _must_ be # the extension name, the URL and the GL extension # string (which might be different to the name) # # For example GL_NV_geometry_program4 is available # iff GL_NV_gpu_program4 appears in the extension # string. # # For core OpenGL versions, the third line should # be blank. # # If the URL is unknown, the second line should be # blank. $extname = readline(*EXT); $exturl = readline(*EXT); $extstring = readline(*EXT); chomp($extname); chomp($exturl); chomp($extstring); while() { chomp; if (s/^\s+//) { if (/$regex{exact}/) { push @exacts, $_; } elsif (/$regex{type}/) { push @types, $_; } elsif (/$regex{token}/) { my ($name, $value) = ($1, $2); $tokens{$name} = $value; } elsif (/$regex{function}/) { my ($return, $name, $parms) = ($1, $2, $3); $functions{$name} = { rtype => $return, parms => $parms, }; } else { print STDERR "'$_' matched no regex.\n"; } } } close EXT; return ($extname, $exturl, $extstring, \@types, \%tokens, \%functions, \@exacts); } sub output_tokens($$) { my ($tbl, $fnc) = @_; if (keys %{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_, $tbl->{$_}) } sort { hex ${$tbl}{$a} <=> hex ${$tbl}{$b} } keys %{$tbl}; print "\n"; } else { print STDERR "no keys in table!\n"; } } sub output_types($$) { my ($tbl, $fnc) = @_; if (scalar @{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_) } sort @{$tbl}; print "\n"; } } sub output_decls($$) { my ($tbl, $fnc) = @_; if (keys %{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_, $tbl->{$_}) } sort keys %{$tbl}; print "\n"; } } sub output_exacts($$) { my ($tbl, $fnc) = @_; if (scalar @{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_) } sort @{$tbl}; print "\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_str.pl0000755000175000001440000000262411625454623017162 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; my $curexttype = ""; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $exttype = $extname; $exttype =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$3/; my $extrem = $extname; $extrem =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$4/; my $extvar = $extname; $extvar =~ s/(W*)GL(X*)_/$1GL$2EW_/; if(!($exttype =~ $curexttype)) { if(length($curexttype) > 0) { print " }\n"; } print " if (_glewStrSame2(&pos, &len, (const GLubyte*)\"$exttype\", " . length($exttype) . "))\n"; print " {\n"; $curexttype = $exttype; } print "#ifdef $extname\n"; print " if (_glewStrSame3(&pos, &len, (const GLubyte*)\"$extrem\", ". length($extrem) . "))\n"; #print " return $extvar;\n"; print " {\n"; print " ret = $extvar;\n"; print " continue;\n"; print " }\n"; print "#endif\n"; } print " }\n"; } OpenCSG-1.3.2/glew/auto/bin/make_struct_var.pl0000755000175000001440000000136611625454623020550 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); our $export = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print $export . " GLboolean " . prefix_varname($extvar) . ";\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_list.pl0000755000175000001440000000332511625454623017324 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_init_call($%) { my $name = prefixname($_[0]); return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; my $extpre = $extname; $extpre =~ s/^(W?)GL(X?).*$/\l$1gl\l$2ew/; #my $pextvar = prefix_varname($extvar); print "#ifdef $extname\n"; if (length($extstring)) { print " CONST_CAST(" . $extvar . ") = _glewSearchExtension(\"$extstring\", extStart, extEnd);\n"; } if (keys %$functions) { if ($extname =~ /WGL_.*/) { print " if (glewExperimental || " . $extvar . "|| crippled) CONST_CAST(" . $extvar . ")= !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n"; } else { print " if (glewExperimental || " . $extvar . ") CONST_CAST(" . $extvar . ") = !_glewInit_$extname(GLEW_CONTEXT_ARG_VAR_INIT);\n"; } } print "#endif /* $extname */\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_html.pl0000755000175000001440000000255611625454623017322 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); my $group = ""; my $cur_group = ""; if (@ARGV) { @extlist = @ARGV; my $n = 1; print "\n"; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); $cur_group = $extname; $cur_group =~ s/^(?:W?)GL(?:X?)_([A-Z0-9]+?)_.*$/$1/; $extname =~ s/^(?:W?)GL(?:X?)_(.*)$/$1/; if ($cur_group ne $group) { if ($group ne "") { print "\n"; } $group = $cur_group; } { if ($exturl) { print "\n"; } else { print "\n"; } $n++; } } print "

$n $extname
$n $extname
\n" } OpenCSG-1.3.2/glew/auto/bin/parse_spec.pl0000755000175000001440000002563211625454623017505 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; sub compile_regex { my $regex = join('', @_); return qr/$regex/ } my @sections = ( "Name", "Name Strings?", "New Procedures and Functions", "New Tokens", ); my %typemap = ( bitfield => "GLbitfield", boolean => "GLboolean", # fsck up in EXT_vertex_array Boolean => "GLboolean", byte => "GLbyte", clampd => "GLclampd", clampf => "GLclampf", double => "GLdouble", enum => "GLenum", # Intel fsck up Glenum => "GLenum", float => "GLfloat", half => "GLhalf", int => "GLint", short => "GLshort", sizei => "GLsizei", ubyte => "GLubyte", uint => "GLuint", ushort => "GLushort", DMbuffer => "void *", # Nvidia video output fsck up int64EXT => "GLint64EXT", uint64EXT=> "GLuint64EXT", # ARB VBO introduces these. sizeiptr => "GLsizeiptr", intptr => "GLintptr", sizeiptrARB => "GLsizeiptrARB", intptrARB => "GLintptrARB", # ARB shader objects introduces these, charARB is at least 8 bits, # handleARB is at least 32 bits charARB => "GLcharARB", handleARB => "GLhandleARB", # OpenGL 3.2 and GL_ARB_sync int64 => "GLint64", uint64 => "GLuint64", sync => "GLsync", # AMD_debug_output DEBUGPROCAMD => "GLDEBUGPROCAMD", # ARB_debug_output DEBUGPROCARB => "GLDEBUGPROCARB", vdpauSurfaceNV => "GLvdpauSurfaceNV", # GLX 1.3 defines new types which might not be available at compile time #GLXFBConfig => "void*", #GLXFBConfigID => "XID", #GLXContextID => "XID", #GLXWindow => "XID", #GLXPbuffer => "XID", # Weird stuff to some SGIX extension #GLXFBConfigSGIX => "void*", #GLXFBConfigIDSGIX => "XID", ); my %voidtypemap = ( void => "GLvoid", ); my %taboo_tokens = ( GL_ZERO => 1, ); # list of function definitions to be ignored, unless they are being defined in # the given spec. This is an ugly hack arround the fact that people writing # spec files seem to shut down all brain activity while they are at this task. # # This will be moved to its own file eventually. # # (mem, 2003-03-19) my %fnc_ignore_list = ( "BindProgramARB" => "ARB_vertex_program", "ColorSubTableEXT" => "EXT_color_subtable", "DeleteProgramsARB" => "ARB_vertex_program", "GenProgramsARB" => "ARB_vertex_program", "GetProgramEnvParameterdvARB" => "ARB_vertex_program", "GetProgramEnvParameterfvARB" => "ARB_vertex_program", "GetProgramLocalParameterdvARB" => "ARB_vertex_program", "GetProgramLocalParameterfvARB" => "ARB_vertex_program", "GetProgramStringARB" => "ARB_vertex_program", "GetProgramivARB" => "ARB_vertex_program", "IsProgramARB" => "ARB_vertex_program", "ProgramEnvParameter4dARB" => "ARB_vertex_program", "ProgramEnvParameter4dvARB" => "ARB_vertex_program", "ProgramEnvParameter4fARB" => "ARB_vertex_program", "ProgramEnvParameter4fvARB" => "ARB_vertex_program", "ProgramLocalParameter4dARB" => "ARB_vertex_program", "ProgramLocalParameter4dvARB" => "ARB_vertex_program", "ProgramLocalParameter4fARB" => "ARB_vertex_program", "ProgramLocalParameter4fvARB" => "ARB_vertex_program", "ProgramStringARB" => "ARB_vertex_program", "glXCreateContextAttribsARB" => "ARB_create_context_profile", "wglCreateContextAttribsARB" => "WGL_ARB_create_context_profile", ); my %regex = ( eofnc => qr/(?:\);?$|^$)/, # )$ | );$ | ^$ extname => qr/^[A-Z][A-Za-z0-9_]+$/, none => qr/^\(none\)$/, function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, prefix => qr/^(?:[aw]?gl|glX)/, # gl | agl | wgl | glX tprefix => qr/^(?:[AW]?GL|GLX)_/, # GL_ | AGL_ | WGL_ | GLX_ section => compile_regex('^(', join('|', @sections), ')$'), # sections in spec token => qr/^([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-F]+)(.*)$/, # define tokens types => compile_regex('\b(', join('|', keys %typemap), ')\b'), # var types voidtype => compile_regex('\b(', keys %voidtypemap, ')\b '), # void type ); # reshapes the the function declaration from multiline to single line form sub normalize_prototype { local $_ = join(" ", @_); s/\s+/ /g; # multiple whitespace -> single space s/\<.*\>//g; # remove from direct state access extension s/\<.*$//g; # remove incomplete from direct state access extension s/\s*\(\s*/ \(/; # exactly one space before ( and none after s/\s*\)\s*/\)/; # no space before or after ) s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" s/\*wgl/\* wgl/; # "* wgl" s/\*glX/\* glX/; # "* glX" s/\.\.\./void/; # ... -> void s/;$//; # remove ; at the end of the line return $_; } # Ugly hack to work arround the fact that functions are declared in more # than one spec file. sub ignore_function($$) { return exists($fnc_ignore_list{$_[0]}) && $fnc_ignore_list{$_[0]} ne $_[1] } sub parse_spec($) { my $filename = shift; my $extname = ""; my $vendortag = ""; my @extnames = (); my %functions = (); my %tokens = (); my $section = ""; my @fnc = (); my %proc = ( "Name" => sub { if (/^([a-z0-9]+)_([a-z0-9_]+)/i) { $extname = "$1_$2"; $vendortag = $1; } }, "Name Strings" => sub { # Add extension name to extension list # Initially use $extname if (none) specified if (/$regex{none}/) { $_ = $extname; } if (/$regex{extname}/) { # prefix with "GL_" if prefix not present s/^/GL_/ unless /$regex{tprefix}/o; # Add extension name to extension list push @extnames, $_; } }, "New Procedures and Functions" => sub { # if line matches end of function if (/$regex{eofnc}/) { # add line to function declaration push @fnc, $_; # if normalized version of function looks like a function if (normalize_prototype(@fnc) =~ /$regex{function}/) { # get return type, name, and arguments from regex my ($return, $name, $parms) = ($1, $2, $3); if (!ignore_function($name, $extname)) { # prefix with "gl" if prefix not present $name =~ s/^/gl/ unless $name =~ /$regex{prefix}/; # is this a pure GL function? if ($name =~ /^gl/ && $name !~ /^glX/) { # apply typemaps $return =~ s/$regex{types}/$typemap{$1}/og; $return =~ s/void\*/GLvoid */og; $parms =~ s/$regex{types}/$typemap{$1}/og; $parms =~ s/$regex{voidtype}/$voidtypemap{$1}/og; } # add to functions hash $functions{$name} = { rtype => $return, parms => $parms, }; } } # reset function declaration @fnc = (); } elsif ($_ ne "" and $_ ne "None") { # if not eof, add line to function declaration push @fnc, $_ } }, "New Tokens" => sub { if (/$regex{token}/) { my ($name, $value) = ($1, $2); # prefix with "GL_" if prefix not present $name =~ s/^/GL_/ unless $name =~ /$regex{tprefix}/; # Add (name, value) pair to tokens hash, unless it's taboo $tokens{$name} = $value unless exists $taboo_tokens{$name}; } }, ); # Some people can't read, the template clearly says "Name String_s_" $proc{"Name String"} = $proc{"Name Strings"}; # Open spec file open SPEC, "<$filename" or return; # For each line of SPEC while() { # Delete trailing newline character chomp; # Remove trailing white spaces s/\s+$//; # If starts with a capital letter, it must be a new section if (/^[A-Z]/) { # Match section name with one of the predefined names $section = /$regex{section}/o ? $1 : "default"; } else { # Line is internal to a section # Remove leading whitespace s/^\s+//; # Call appropriate section processing function if it exists &{$proc{$section}} if exists $proc{$section}; } } close SPEC; return ($extname, \@extnames, \%tokens, \%functions); } #---------------------------------------------------------------------------------------- my @speclist = (); my %extensions = (); my $ext_dir = shift; my $reg_http = "http://www.opengl.org/registry/specs/"; #my $reg_http = "http://oss.sgi.com/projects/ogl-sample/"; # Take command line arguments or read list from file if (@ARGV) { @speclist = @ARGV; } else { local $/; #??? @speclist = split "\n", (<>); } foreach my $spec (sort @speclist) { my ($extname, $extnames, $tokens, $functions) = parse_spec($spec); foreach my $ext (@{$extnames}) { my $info = "$ext_dir/" . $ext; open EXT, ">$info"; print EXT $ext . "\n"; # Extension name my $specname = $spec; $specname =~ s/registry\///; print EXT $reg_http . $specname . "\n"; # Extension info URL print EXT $ext . "\n"; # Extension string my $prefix = $ext; $prefix =~ s/^(.+?)(_.+)$/$1/; foreach my $token (sort { hex ${$tokens}{$a} <=> hex ${$tokens}{$b} } keys %{$tokens}) { if ($token =~ /^$prefix\_.*/i) { print EXT "\t" . $token . " " . ${\%{$tokens}}{$token} . "\n"; } } foreach my $function (sort keys %{$functions}) { if ($function =~ /^$prefix.*/i) { print EXT "\t" . ${$functions}{$function}{rtype} . " " . $function . " (" . ${$functions}{$function}{parms} . ")" . "\n"; } } close EXT; } } OpenCSG-1.3.2/glew/auto/bin/make_info_list.pl0000755000175000001440000000234011625454623020333 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_pfn_def($%) { return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; } # function pointer definition sub make_init_call($%) { my $name = prefixname($_[0]); return " r = r || (" . $name . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $name . "\")) == NULL;"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); print "#ifdef $extname\n"; print " _glewInfo_$extname();\n"; print "#endif /* $extname */\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_info.pl0000755000175000001440000000301611625454623017301 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_pfn_info($%) { my $name = $_[0]; return " glewInfoFunc(\"$_[0]\", $name == NULL);"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; my $extpre = $extname; $extpre =~ s/(GLX|GLW|GL).*/$1/; $extpre = lc $extpre; #make_separator($extname); print "#ifdef $extname\n\n"; print "static void _glewInfo_$extname (void)\n{\n"; if ($extvar =~ /VERSION/) { print " glewPrintExt(\"$extname\", $extvar, $extvar, $extvar);\n"; } else { print " glewPrintExt(\"$extname\", $extvar, $extpre" . "ewIsSupported(\"$extname\"), $extpre" . "ewGetExtension(\"$extstring\"));\n"; } output_decls($functions, \&make_pfn_info); print "}\n\n"; print "#endif /* $extname */\n\n"; } } OpenCSG-1.3.2/glew/auto/bin/update_ext.sh0000755000175000001440000003143611625454623017521 0ustar fkirschusers#!/bin/bash ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. ## ## Parameters: ## ## $1: Extensions directory ## $2: Registry directory ## $3: The black list set -e if [ ! -d $1 ] ; then mkdir $1 # Parse each of the extensions in the registry find $2 -name doc -type d -prune -o -name \*.txt -print | \ grep -v -f $3 | sort | bin/parse_spec.pl $1 # fix GL_NV_texture_compression_vtc grep -v EXT $1/GL_NV_texture_compression_vtc > tmp mv tmp $1/GL_NV_texture_compression_vtc # remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_fragment_program > tmp mv tmp $1/GL_ARB_fragment_program # remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info grep -v -F -f $1/GLX_EXT_visual_info $1/GLX_EXT_visual_rating > tmp mv tmp $1/GLX_EXT_visual_rating # GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetBooleanIndexedvEXT but with different parameter names grep -v glGetBooleanIndexedvEXT $1/GL_EXT_transform_feedback > tmp mv tmp $1/GL_EXT_transform_feedback # GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetIntegerIndexedvEXT but with different parameter names grep -v glGetIntegerIndexedvEXT $1/GL_EXT_transform_feedback > tmp mv tmp $1/GL_EXT_transform_feedback # remove duplicates from GL_NV_video_capture and GLX_NV_video_capture grep -v glX $1/GL_NV_video_capture > tmp mv tmp $1/GL_NV_video_capture # add missing functions to GL_NV_video_capture cat >> $1/GL_NV_video_capture <> $1/WGL_NV_video_capture <> $1/GLX_NV_video_capture < tmp mv tmp $1/GL_NV_present_video # fix WGL_NV_present_video cat >> $1/WGL_NV_present_video <> $1/WGL_NV_video_output < tmp mv tmp $1/GL_NV_occlusion_query perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \ $1/GL_HP_occlusion_test perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \ $1/GL_HP_occlusion_test # fix GLvoid in GL_ARB_vertex_buffer_objects perl -e 's/ void\*/ GLvoid\*/g' -pi \ $1/GL_ARB_vertex_buffer_object # add deprecated constants to GL_ATI_fragment_shader cat >> $1/GL_ATI_fragment_shader <> $1/GL_NV_texture_shader <> $1/WGL_ATI_pixel_format_float <> $1/WGL_ARB_make_current_read <> $1/WGL_EXT_make_current_read <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f $1/GL_ARB_shader_objects $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader grep -v -F -f $1/GL_ARB_vertex_program $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, # and GL_ARB_vertex_shader grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_fragment_shader > tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f $1/GL_ARB_fragment_program $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove duplicates in GL_EXT_direct_state_access grep -v "glGetBooleanIndexedvEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glGetIntegerIndexedvEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glDisableIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glEnableIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access # remove duplicates in GL_NV_explicit_multisample grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp mv tmp $1/GL_NV_explicit_multisample grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp mv tmp $1/GL_NV_explicit_multisample # fix bugs in GL_ARB_vertex_shader grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader # fix bugs in GL_ARB_shader_objects grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects # add typedefs to GL_ARB_shader_objects cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <> $1/GL_EXT_framebuffer_multisample < tmp mv tmp $1/GL_NV_gpu_program_fp64 # Filter glGetUniformui64vNV from GL_NV_shader_buffer_load grep -v "glGetUniformui64vNV" $1/GL_NV_shader_buffer_load > tmp mv tmp $1/GL_NV_shader_buffer_load # Filter out profile enumerations from GLX_ARB_create_context grep -v "_PROFILE_" $1/GLX_ARB_create_context > tmp mv tmp $1/GLX_ARB_create_context # Filter only profile related enumerations for GLX_ARB_create_context_profile head -n3 $1/GLX_ARB_create_context_profile > tmp grep "_PROFILE_" $1/GLX_ARB_create_context_profile >> tmp mv tmp $1/GLX_ARB_create_context_profile # Filter out profile enumerations from WGL_ARB_create_context grep -v "_PROFILE_" $1/WGL_ARB_create_context > tmp mv tmp $1/WGL_ARB_create_context # Filter only profile related enumerations for WGL_ARB_create_context_profile head -n3 $1/WGL_ARB_create_context_profile > tmp grep "_PROFILE_" $1/WGL_ARB_create_context_profile >> tmp mv tmp $1/WGL_ARB_create_context_profile # add missing function to GLX_NV_copy_image cat >> $1/GLX_NV_copy_image <> $1/WGL_NV_copy_image < tmp # mv tmp $1/GL_ARB_separate_shader_objects # Filter out EXT functions from GL_ARB_viewport_array grep -v "EXT" $1/GL_ARB_viewport_array > tmp mv tmp $1/GL_ARB_viewport_array # Additional enumerations for GL_NV_vertex_buffer_unified_memory # These are mentioned in GL_ARB_draw_indirect.txt cat >> $1/GL_NV_vertex_buffer_unified_memory < tmp mv tmp $1/GL_ARB_debug_output # Filter glGetPointerv from GL_EXT_vertex_array # It's part of OpenGL 1.1, after all grep -v "glGetPointerv" $1/GL_EXT_vertex_array > tmp mv tmp $1/GL_EXT_vertex_array # add typedef to GL_AMD_debug_output # parse_spec.pl can't parse typedefs from New Types section, but ought to cat >> $1/GL_AMD_debug_output <> $1/GL_ARB_debug_output <> $1/GL_ARB_cl_event < ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # token sub make_define($$) { return "#define $_[0] $_[1]" } # type declaration sub make_type($$) { return "@_;" } # function pointer type declaration sub make_pfn_type($%) { our $api; return join(' ', "typedef", $_[1]->{rtype}, "($api * PFN" . (uc $_[0]) . "PROC)", "(" . $_[1]->{parms} . ")") . ";"; } # function name alias sub make_pfn_alias($%) { our $type; return join(" ", "#define", $_[0], $type . "EW_GET_FUN(" . prefixname($_[0]) . ")") } my @extlist = (); my %extensions = (); our $api = shift; our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); make_separator($extname); print "#ifndef $extname\n#define $extname 1\n"; output_tokens($tokens, \&make_define); output_types($types, \&make_type); output_exacts($exacts, \&make_exact); output_decls($functions, \&make_pfn_type); output_decls($functions, \&make_pfn_alias); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print "\n#define $extvar " . $type . "EW_GET_VAR(" . prefix_varname($extvar) . ")\n"; print "\n#endif /* $extname */\n\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_init.pl0000755000175000001440000000276511625454623017323 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #------------------------------------------------------------------------------- # function pointer definition sub make_pfn_def_init($%) { #my $name = prefixname($_[0]); return " r = ((" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $_[0] . "\")) == NULL) || r;"; } #------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); #make_separator($extname); print "#ifdef $extname\n\n"; my $extvar = $extname; my $extvardef = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; if (keys %$functions) { print "static GLboolean _glewInit_$extname (" . $type . "EW_CONTEXT_ARG_DEF_INIT)\n{\n GLboolean r = GL_FALSE;\n"; output_decls($functions, \&make_pfn_def_init); print "\n return r;\n}\n\n"; } #print "\nGLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n\n"; print "#endif /* $extname */\n\n"; } } OpenCSG-1.3.2/glew/auto/bin/make_def_var.pl0000755000175000001440000000136411625454623017760 0ustar fkirschusers#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n"; } } OpenCSG-1.3.2/glew/auto/lib/0000755000175000001440000000000011625454264015010 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/lib/OpenGL/0000755000175000001440000000000011625454623016133 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/lib/OpenGL/Spec.pm0000644000175000001440000001245311625454623017370 0ustar fkirschuserspackage OpenGL::Spec; # A very simple task further complicated by the fact that some people # can't read, others use legacy Operating Systems, and others don't give # a damn about using a halfway decent text editor. # # The code to parse the _template_ is so simple and straightforward... # yet the code to parse the real spec files is this mess. my %typemap = ( bitfield => "GLbitfield", boolean => "GLboolean", # fsck up in EXT_vertex_array Boolean => "GLboolean", byte => "GLbyte", clampd => "GLclampd", clampf => "GLclampf", double => "GLdouble", enum => "GLenum", # Intel fsck up Glenum => "GLenum", float => "GLfloat", half => "GLuint", int => "GLint", short => "GLshort", sizei => "GLsizei", ubyte => "GLubyte", uint => "GLuint", ushort => "GLushort", DMbuffer => "void *", # ARB VBO introduces these sizeiptrARB => "GLsizeiptrARB", intptrARB => "GLintptrARB", # ARB shader objects introduces these, charARB is at least 8 bits, # handleARB is at least 32 bits charARB => "GLcharARB", handleARB => "GLhandleARB", # GLX 1.3 defines new types which might not be available at compile time #GLXFBConfig => "void*", #GLXFBConfigID => "XID", #GLXContextID => "XID", #GLXWindow => "XID", #GLXPbuffer => "XID", # Weird stuff for some SGIX extension #GLXFBConfigSGIX => "void*", #GLXFBConfigIDSGIX => "XID", ); my %void_typemap = ( void => "GLvoid", ); my $section_re = qr{^[A-Z]}; my $function_re = qr{^(.+) ([a-z][a-z0-9_]*) \((.+)\)$}i; my $token_re = qr{^([A-Z0-9][A-Z0-9_]*):?\s+((?:0x)?[0-9A-F]+)(.*)$}; my $prefix_re = qr{^(?:AGL | GLX | WGL)_}x; my $eofnc_re = qr{ \);?$ | ^$ }x; my $function_re = qr{^(.+) ([a-z][a-z0-9_]*) \((.+)\)$}i; my $prefix_re = qr{^(?:gl | agl | wgl | glX)}x; my $types_re = __compile_wordlist_cap(keys %typemap); my $voidtype_re = __compile_wordlist_cap(keys %void_typemap); sub new($) { my $class = shift; my $self = { section => {} }; $self->{filename} = shift; local $/; open(my $fh, "<$self->{filename}") or die "Can't open $self->{filename}"; my $content = <$fh>; my $section; my $s = $self->{section}; $content =~ s{[ \t]+$}{}mg; # Join lines that end with a word-character and ones that *begin* # with one $content =~ s{(\w)\n(\w)}{$1 $2}sg; foreach (split /\n/, $content) { if (/$section_re/) { chomp; s/^Name String$/Name Strings/; # Fix common mistake $section = $_; $s->{$section} = ""; } elsif (defined $section and exists $s->{$section}) { s{^\s+}{}mg; # Remove leading whitespace $s->{$section} .= $_ . "\n"; } } $s->{$_} =~ s{(?:^\n+|\n+$)}{}s foreach keys %$s; bless $self, $class; } sub sections() { my $self = shift; keys %{$self->{section}}; } sub name() { my $self = shift; $self->{section}->{Name}; } sub name_strings() { my $self = shift; split("\n", $self->{section}->{"Name Strings"}); } sub tokens() { my $self = shift; my %tokens = (); foreach (split /\n/, $self->{section}->{"New Tokens"}) { next unless /$token_re/; my ($name, $value) = ($1, $2); $name =~ s{^}{GL_} unless $name =~ /$prefix_re/; $tokens{$name} = $value; } return %tokens; } sub functions() { my $self = shift; my %functions = (); my @fnc = (); foreach (split /\n/, $self->{section}->{"New Procedures and Functions"}) { push @fnc, $_ unless ($_ eq "" or $_ eq "None"); next unless /$eofnc_re/; if (__normalize_proto(@fnc) =~ /$function_re/) { my ($return, $name, $parms) = ($1, $2, $3); if (!__ignore_function($name, $extname)) { $name =~ s/^/gl/ unless $name =~ /$prefix_re/; if ($name =~ /^gl/ && $name !~ /^glX/) { $return =~ s/$types_re/$typemap{$1}/g; $return =~ s/$voidtype_re/$void_typemap{$1}/g; $parms =~ s/$types_re/$typemap{$1}/g; $parms =~ s/$voidtype_re/$void_typemap{$1}/g; } $functions{$name} = { rtype => $return, parms => $parms, }; } } @fnc = (); } return %functions; } sub __normalize_proto { local $_ = join(" ", @_); s/\s+/ /g; # multiple whitespace -> single space s/\s*\(\s*/ \(/; # exactly one space before ( and none after s/\s*\)\s*/\)/; # no after before or after ) s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" XXX: g missing? s/\*wgl/\* wgl/; # "* wgl" XXX: why doesn't the s/\*glX/\* glX/; # "* glX" previous re catch this? s/\.\.\./void/; # ... -> void s/;$//; # remove ; at the end of the line return $_; } sub __ignore_function { return 0; } sub __compile_regex { my $regex = join('', @_); return qr/$regex/ } sub __compile_wordlist_cap { __compile_regex('\b(', join('|', @_), ')\b'); } OpenCSG-1.3.2/glew/auto/custom.txt0000644000175000001440000000023411625454623016313 0ustar fkirschusersWGL_ARB_extensions_string WGL_EXT_extensions_string WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_NV_float_buffer WGL_ATI_pixel_format_float WGL_ARB_multisample OpenCSG-1.3.2/glew/auto/extensions/0000755000175000001440000000000011625454623016440 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/extensions/GL_ARB_sync0000644000175000001440000000161511625454623020410 0ustar fkirschusersGL_ARB_sync http://www.opengl.org/registry/specs/ARB/sync.txt GL_ARB_sync GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 GL_OBJECT_TYPE 0x9112 GL_SYNC_CONDITION 0x9113 GL_SYNC_STATUS 0x9114 GL_SYNC_FLAGS 0x9115 GL_SYNC_FENCE 0x9116 GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 GL_UNSIGNALED 0x9118 GL_SIGNALED 0x9119 GL_ALREADY_SIGNALED 0x911A GL_TIMEOUT_EXPIRED 0x911B GL_CONDITION_SATISFIED 0x911C GL_WAIT_FAILED 0x911D GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF GLenum glClientWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) void glDeleteSync (GLsync GLsync) GLsync glFenceSync (GLenum condition,GLbitfield flags) void glGetInteger64v (GLenum pname, GLint64* params) void glGetSynciv (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values) GLboolean glIsSync (GLsync GLsync) void glWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_array0000644000175000001440000000102511625454623022361 0ustar fkirschusersGL_EXT_texture_array http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt GL_EXT_texture_array GL_TEXTURE_1D_ARRAY_EXT 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 GL_TEXTURE_2D_ARRAY_EXT 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_gather0000644000175000001440000000037711625454623022472 0ustar fkirschusersGL_ARB_texture_gather http://www.opengl.org/registry/specs/ARB/texture_gather.txt GL_ARB_texture_gather GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F OpenCSG-1.3.2/glew/auto/extensions/GLX_SGI_cushion0000644000175000001440000000022611625454623021247 0ustar fkirschusersGLX_SGI_cushion http://www.opengl.org/registry/specs/SGI/cushion.txt GLX_SGI_cushion void glXCushionSGI (Display* dpy, Window window, float cushion) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_shadow_ambient0000644000175000001440000000021211625454623022556 0ustar fkirschusersGL_SGIX_shadow_ambient http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt GL_SGIX_shadow_ambient GL_SHADOW_AMBIENT_SGIX 0x80BF OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_atomic_counters0000644000175000001440000000313111625454623024153 0ustar fkirschusersGL_ARB_shader_atomic_counters http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt GL_ARB_shader_atomic_counters GL_ATOMIC_COUNTER_BUFFER 0x92C0 GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC void glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/WGL_3DL_stereo_control0000644000175000001440000000047611625454623022606 0ustar fkirschusersWGL_3DL_stereo_control http://www.opengl.org/registry/specs/3DL/stereo_control.txt WGL_3DL_stereo_control WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 WGL_STEREO_POLARITY_INVERT_3DL 0x2058 BOOL wglSetStereoEmitterState3DL (HDC hDC, UINT uState) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_bindable_uniform0000644000175000001440000000107711625454623022771 0ustar fkirschusersGL_EXT_bindable_uniform http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt GL_EXT_bindable_uniform GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF GL_UNIFORM_BUFFER_EXT 0x8DEE void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_multimode_draw_arrays0000644000175000001440000000063511625454623024035 0ustar fkirschusersGL_IBM_multimode_draw_arrays http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt GL_IBM_multimode_draw_arrays void glMultiModeDrawArraysIBM (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride) void glMultiModeDrawElementsIBM (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride) OpenCSG-1.3.2/glew/auto/extensions/GL_OML_interlace0000644000175000001440000000022011625454623021414 0ustar fkirschusersGL_OML_interlace http://www.opengl.org/registry/specs/OML/interlace.txt GL_OML_interlace GL_INTERLACE_OML 0x8980 GL_INTERLACE_READ_OML 0x8981 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_draw_elements_base_vertex0000644000175000001440000000121611625454623024651 0ustar fkirschusersGL_ARB_draw_elements_base_vertex http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt GL_ARB_draw_elements_base_vertex void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex) void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex) void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex) void glMultiDrawElementsBaseVertex (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_copy_buffer0000644000175000001440000000042611625454623021736 0ustar fkirschusersGL_ARB_copy_buffer http://www.opengl.org/registry/specs/ARB/copy_buffer.txt GL_ARB_copy_buffer GL_COPY_READ_BUFFER 0x8F36 GL_COPY_WRITE_BUFFER 0x8F37 void glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_packed_float0000644000175000001440000000034211625454623022100 0ustar fkirschusersGL_EXT_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GL_EXT_packed_float GL_R11F_G11F_B10F_EXT 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C OpenCSG-1.3.2/glew/auto/extensions/GLX_OML_swap_method0000644000175000001440000000033011625454623022112 0ustar fkirschusersGLX_OML_swap_method http://www.opengl.org/registry/specs/OML/glx_swap_method.txt GLX_OML_swap_method GLX_SWAP_METHOD_OML 0x8060 GLX_SWAP_EXCHANGE_OML 0x8061 GLX_SWAP_COPY_OML 0x8062 GLX_SWAP_UNDEFINED_OML 0x8063 OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_swap_frame_lock0000644000175000001440000000042411625454623022667 0ustar fkirschusersWGL_I3D_swap_frame_lock http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt WGL_I3D_swap_frame_lock BOOL wglDisableFrameLockI3D (VOID) BOOL wglEnableFrameLockI3D (VOID) BOOL wglIsEnabledFrameLockI3D (BOOL* pFlag) BOOL wglQueryFrameLockMasterI3D (BOOL* pFlag) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_tag_sample_buffer0000644000175000001440000000022711625454623023245 0ustar fkirschusersGL_SGIX_tag_sample_buffer http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt GL_SGIX_tag_sample_buffer void glTagSampleBufferSGIX (void) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_debug_output0000644000175000001440000000235311625454623022137 0ustar fkirschusersGL_AMD_debug_output http://www.opengl.org/registry/specs/AMD/debug_output.txt GL_AMD_debug_output GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 GL_DEBUG_SEVERITY_LOW_AMD 0x9148 GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 void glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void* userParam) void glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) void glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf) GLuint glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message) typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_draw_buffers20000644000175000001440000000100411625454623022213 0ustar fkirschusersGL_EXT_draw_buffers2 http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt GL_EXT_draw_buffers2 void glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) void glDisableIndexedEXT (GLenum target, GLuint index) void glEnableIndexedEXT (GLenum target, GLuint index) void glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean* data) void glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint* data) GLboolean glIsEnabledIndexedEXT (GLenum target, GLuint index) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_shader0000644000175000001440000000454311625454623022404 0ustar fkirschusersGL_NV_texture_shader http://www.opengl.org/registry/specs/NV/texture_shader.txt GL_NV_texture_shader GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB GL_DSDT_MAG_INTENSITY_NV 0x86DC GL_SHADER_CONSISTENT_NV 0x86DD GL_TEXTURE_SHADER_NV 0x86DE GL_SHADER_OPERATION_NV 0x86DF GL_CULL_MODES_NV 0x86E0 GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 GL_CONST_EYE_NV 0x86E5 GL_PASS_THROUGH_NV 0x86E6 GL_CULL_FRAGMENT_NV 0x86E7 GL_OFFSET_TEXTURE_2D_NV 0x86E8 GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA GL_DOT_PRODUCT_NV 0x86EC GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 GL_HILO_NV 0x86F4 GL_DSDT_NV 0x86F5 GL_DSDT_MAG_NV 0x86F6 GL_DSDT_MAG_VIB_NV 0x86F7 GL_HILO16_NV 0x86F8 GL_SIGNED_HILO_NV 0x86F9 GL_SIGNED_HILO16_NV 0x86FA GL_SIGNED_RGBA_NV 0x86FB GL_SIGNED_RGBA8_NV 0x86FC GL_SIGNED_RGB_NV 0x86FE GL_SIGNED_RGB8_NV 0x86FF GL_SIGNED_LUMINANCE_NV 0x8701 GL_SIGNED_LUMINANCE8_NV 0x8702 GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 GL_SIGNED_ALPHA_NV 0x8705 GL_SIGNED_ALPHA8_NV 0x8706 GL_SIGNED_INTENSITY_NV 0x8707 GL_SIGNED_INTENSITY8_NV 0x8708 GL_DSDT8_NV 0x8709 GL_DSDT8_MAG8_NV 0x870A GL_DSDT8_MAG8_INTENSITY8_NV 0x870B GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D GL_HI_SCALE_NV 0x870E GL_LO_SCALE_NV 0x870F GL_DS_SCALE_NV 0x8710 GL_DT_SCALE_NV 0x8711 GL_MAGNITUDE_SCALE_NV 0x8712 GL_VIBRANCE_SCALE_NV 0x8713 GL_HI_BIAS_NV 0x8714 GL_LO_BIAS_NV 0x8715 GL_DS_BIAS_NV 0x8716 GL_DT_BIAS_NV 0x8717 GL_MAGNITUDE_BIAS_NV 0x8718 GL_VIBRANCE_BIAS_NV 0x8719 GL_TEXTURE_BORDER_VALUES_NV 0x871A GL_TEXTURE_HI_SIZE_NV 0x871B GL_TEXTURE_LO_SIZE_NV 0x871C GL_TEXTURE_DS_SIZE_NV 0x871D GL_TEXTURE_DT_SIZE_NV 0x871E GL_TEXTURE_MAG_SIZE_NV 0x871F GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_multisample_filter_hint0000644000175000001440000000024611625454623024275 0ustar fkirschusersGL_NV_multisample_filter_hint http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt GL_NV_multisample_filter_hint GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_evaluators0000644000175000001440000000333211625454623021536 0ustar fkirschusersGL_NV_evaluators http://www.opengl.org/registry/specs/NV/evaluators.txt GL_NV_evaluators GL_EVAL_2D_NV 0x86C0 GL_EVAL_TRIANGULAR_2D_NV 0x86C1 GL_MAP_TESSELLATION_NV 0x86C2 GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 GL_MAX_MAP_TESSELLATION_NV 0x86D6 GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 void glEvalMapsNV (GLenum target, GLenum mode) void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params) void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points) void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params) void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params) void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points) void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params) void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_object_purgeable0000644000175000001440000000102711625454623023162 0ustar fkirschusersGL_APPLE_object_purgeable http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt GL_APPLE_object_purgeable GL_BUFFER_OBJECT_APPLE 0x85B3 GL_RELEASED_APPLE 0x8A19 GL_VOLATILE_APPLE 0x8A1A GL_RETAINED_APPLE 0x8A1B GL_UNDEFINED_APPLE 0x8A1C GL_PURGEABLE_APPLE 0x8A1D void glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint* params) GLenum glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) GLenum glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_stencil_clear_tag0000644000175000001440000000027011625454623023126 0ustar fkirschusersGL_EXT_stencil_clear_tag http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt GL_EXT_stencil_clear_tag GL_STENCIL_TAG_BITS_EXT 0x88F2 GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_seamless_cube_map0000644000175000001440000000022611625454623023100 0ustar fkirschusersGL_ARB_seamless_cube_map http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt GL_ARB_seamless_cube_map GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_texture_from_pixmap0000644000175000001440000000226111625454623023717 0ustar fkirschusersGLX_EXT_texture_from_pixmap http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt GLX_EXT_texture_from_pixmap GLX_TEXTURE_1D_BIT_EXT 0x00000001 GLX_TEXTURE_2D_BIT_EXT 0x00000002 GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 GLX_Y_INVERTED_EXT 0x20D4 GLX_TEXTURE_FORMAT_EXT 0x20D5 GLX_TEXTURE_TARGET_EXT 0x20D6 GLX_MIPMAP_TEXTURE_EXT 0x20D7 GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA GLX_TEXTURE_1D_EXT 0x20DB GLX_TEXTURE_2D_EXT 0x20DC GLX_TEXTURE_RECTANGLE_EXT 0x20DD GLX_FRONT_LEFT_EXT 0x20DE GLX_FRONT_RIGHT_EXT 0x20DF GLX_BACK_LEFT_EXT 0x20E0 GLX_BACK_RIGHT_EXT 0x20E1 GLX_AUX0_EXT 0x20E2 GLX_AUX1_EXT 0x20E3 GLX_AUX2_EXT 0x20E4 GLX_AUX3_EXT 0x20E5 GLX_AUX4_EXT 0x20E6 GLX_AUX5_EXT 0x20E7 GLX_AUX6_EXT 0x20E8 GLX_AUX7_EXT 0x20E9 GLX_AUX8_EXT 0x20EA GLX_AUX9_EXT 0x20EB void glXBindTexImageEXT (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list) void glXReleaseTexImageEXT (Display* display, GLXDrawable drawable, int buffer) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_seamless_cubemap_per_texture0000644000175000001440000000027311625454623025366 0ustar fkirschusersGL_AMD_seamless_cubemap_per_texture http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt GL_AMD_seamless_cubemap_per_texture GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_get_program_binary0000644000175000001440000000103711625454623023304 0ustar fkirschusersGL_ARB_get_program_binary http://www.opengl.org/registry/specs/ARB/get_program_binary.txt GL_ARB_get_program_binary GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 GL_PROGRAM_BINARY_LENGTH 0x8741 GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE GL_PROGRAM_BINARY_FORMATS 0x87FF void glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary) void glProgramBinary (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) void glProgramParameteri (GLuint program, GLenum pname, GLint value) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_path_rendering0000644000175000001440000002157411625454623022352 0ustar fkirschusersGL_NV_path_rendering http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt GL_NV_path_rendering GL_CLOSE_PATH_NV 0x00 GL_BOLD_BIT_NV 0x01 GL_GLYPH_WIDTH_BIT_NV 0x01 GL_MOVE_TO_NV 0x02 GL_GLYPH_HEIGHT_BIT_NV 0x02 GL_ITALIC_BIT_NV 0x02 GL_RELATIVE_MOVE_TO_NV 0x03 GL_LINE_TO_NV 0x04 GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 GL_RELATIVE_LINE_TO_NV 0x05 GL_HORIZONTAL_LINE_TO_NV 0x06 GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 GL_VERTICAL_LINE_TO_NV 0x08 GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 GL_QUADRATIC_CURVE_TO_NV 0x0A GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B GL_CUBIC_CURVE_TO_NV 0x0C GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 GL_SMALL_CCW_ARC_TO_NV 0x12 GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 GL_SMALL_CW_ARC_TO_NV 0x14 GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 GL_LARGE_CCW_ARC_TO_NV 0x16 GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 GL_LARGE_CW_ARC_TO_NV 0x18 GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 GL_CIRCULAR_CW_ARC_TO_NV 0xFA GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC GL_ARC_TO_NV 0xFE GL_RELATIVE_ARC_TO_NV 0xFF GL_GLYPH_HAS_KERNING_NV 0x100 GL_PRIMARY_COLOR_NV 0x852C GL_SECONDARY_COLOR_NV 0x852D GL_PRIMARY_COLOR 0x8577 GL_PATH_FORMAT_SVG_NV 0x9070 GL_PATH_FORMAT_PS_NV 0x9071 GL_STANDARD_FONT_NAME_NV 0x9072 GL_SYSTEM_FONT_NAME_NV 0x9073 GL_FILE_NAME_NV 0x9074 GL_PATH_STROKE_WIDTH_NV 0x9075 GL_PATH_END_CAPS_NV 0x9076 GL_PATH_INITIAL_END_CAP_NV 0x9077 GL_PATH_TERMINAL_END_CAP_NV 0x9078 GL_PATH_JOIN_STYLE_NV 0x9079 GL_PATH_MITER_LIMIT_NV 0x907A GL_PATH_DASH_CAPS_NV 0x907B GL_PATH_INITIAL_DASH_CAP_NV 0x907C GL_PATH_TERMINAL_DASH_CAP_NV 0x907D GL_PATH_DASH_OFFSET_NV 0x907E GL_PATH_CLIENT_LENGTH_NV 0x907F GL_PATH_FILL_MODE_NV 0x9080 GL_PATH_FILL_MASK_NV 0x9081 GL_PATH_FILL_COVER_MODE_NV 0x9082 GL_PATH_STROKE_COVER_MODE_NV 0x9083 GL_PATH_STROKE_MASK_NV 0x9084 GL_COUNT_UP_NV 0x9088 GL_COUNT_DOWN_NV 0x9089 GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A GL_CONVEX_HULL_NV 0x908B GL_BOUNDING_BOX_NV 0x908D GL_TRANSLATE_X_NV 0x908E GL_TRANSLATE_Y_NV 0x908F GL_TRANSLATE_2D_NV 0x9090 GL_TRANSLATE_3D_NV 0x9091 GL_AFFINE_2D_NV 0x9092 GL_AFFINE_3D_NV 0x9094 GL_TRANSPOSE_AFFINE_2D_NV 0x9096 GL_TRANSPOSE_AFFINE_3D_NV 0x9098 GL_UTF8_NV 0x909A GL_UTF16_NV 0x909B GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C GL_PATH_COMMAND_COUNT_NV 0x909D GL_PATH_COORD_COUNT_NV 0x909E GL_PATH_DASH_ARRAY_COUNT_NV 0x909F GL_PATH_COMPUTED_LENGTH_NV 0x90A0 GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 GL_SQUARE_NV 0x90A3 GL_ROUND_NV 0x90A4 GL_TRIANGULAR_NV 0x90A5 GL_BEVEL_NV 0x90A6 GL_MITER_REVERT_NV 0x90A7 GL_MITER_TRUNCATE_NV 0x90A8 GL_SKIP_MISSING_GLYPH_NV 0x90A9 GL_USE_MISSING_GLYPH_NV 0x90AA GL_PATH_ERROR_POSITION_NV 0x90AB GL_PATH_FOG_GEN_MODE_NV 0x90AC GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD GL_ADJACENT_PAIRS_NV 0x90AE GL_FIRST_TO_REST_NV 0x90AF GL_PATH_GEN_MODE_NV 0x90B0 GL_PATH_GEN_COEFF_NV 0x90B1 GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 GL_PATH_GEN_COMPONENTS_NV 0x90B3 GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 GL_MOVE_TO_RESETS_NV 0x90B5 GL_MOVE_TO_CONTINUES_NV 0x90B6 GL_PATH_STENCIL_FUNC_NV 0x90B7 GL_PATH_STENCIL_REF_NV 0x90B8 GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF GL_FONT_X_MIN_BOUNDS_NV 0x00010000 GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 GL_FONT_X_MAX_BOUNDS_NV 0x00040000 GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 GL_FONT_UNITS_PER_EM_NV 0x00100000 GL_FONT_ASCENDER_NV 0x00200000 GL_FONT_DESCENDER_NV 0x00400000 GL_FONT_HEIGHT_NV 0x00800000 GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 GL_FONT_UNDERLINE_POSITION_NV 0x04000000 GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 GL_FONT_HAS_KERNING_NV 0x10000000 void glCopyPathNV (GLuint resultPath, GLuint srcPath) void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverFillPathNV (GLuint path, GLenum coverMode) void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverStrokePathNV (GLuint name, GLenum coverMode) void glDeletePathsNV (GLuint path, GLsizei range) GLuint glGenPathsNV (GLsizei range) void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value) void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value) void glGetPathCommandsNV (GLuint name, GLubyte* commands) void glGetPathCoordsNV (GLuint name, GLfloat* coords) void glGetPathDashArrayNV (GLuint name, GLfloat* dashArray) GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments) void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) void glGetPathParameterfvNV (GLuint name, GLenum param, GLfloat* value) void glGetPathParameterivNV (GLuint name, GLenum param, GLint* value) void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value) void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value) void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) GLboolean glIsPathNV (GLuint path) GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y) GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y) void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords) void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords) void glPathCoverDepthFuncNV (GLenum zfunc) void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray) void glPathFogGenNV (GLenum genMode) void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value) void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value) void glPathParameteriNV (GLuint path, GLenum pname, GLint value) void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value) void glPathStencilDepthOffsetNV (GLfloat factor, GLint units) void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask) void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void* pathString) void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords) void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords) void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask) void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask) void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_vertex_preclip_hint0000644000175000001440000000027011625454623023653 0ustar fkirschusersGL_SGIX_vertex_preclip_hint http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt GL_SGIX_vertex_preclip_hint GL_VERTEX_PRECLIP_SGIX 0x83EE GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_index_func0000644000175000001440000000021411625454623021604 0ustar fkirschusersGL_EXT_index_func http://www.opengl.org/registry/specs/EXT/index_func.txt GL_EXT_index_func void glIndexFuncEXT (GLenum func, GLfloat ref) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_compression_vtc0000644000175000001440000000020011625454623024335 0ustar fkirschusersGL_NV_texture_compression_vtc http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt GL_NV_texture_compression_vtc OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_vertex_program_evaluators0000644000175000001440000000256111625454623025203 0ustar fkirschusersGL_APPLE_vertex_program_evaluators http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt GL_APPLE_vertex_program_evaluators GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 void glDisableVertexAttribAPPLE (GLuint index, GLenum pname) void glEnableVertexAttribAPPLE (GLuint index, GLenum pname) GLboolean glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname) void glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) void glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) void glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) void glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_pixel_format0000644000175000001440000000375511625454623022263 0ustar fkirschusersWGL_ARB_pixel_format http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt WGL_ARB_pixel_format WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 WGL_DRAW_TO_WINDOW_ARB 0x2001 WGL_DRAW_TO_BITMAP_ARB 0x2002 WGL_ACCELERATION_ARB 0x2003 WGL_NEED_PALETTE_ARB 0x2004 WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 WGL_SWAP_METHOD_ARB 0x2007 WGL_NUMBER_OVERLAYS_ARB 0x2008 WGL_NUMBER_UNDERLAYS_ARB 0x2009 WGL_TRANSPARENT_ARB 0x200A WGL_SHARE_DEPTH_ARB 0x200C WGL_SHARE_STENCIL_ARB 0x200D WGL_SHARE_ACCUM_ARB 0x200E WGL_SUPPORT_GDI_ARB 0x200F WGL_SUPPORT_OPENGL_ARB 0x2010 WGL_DOUBLE_BUFFER_ARB 0x2011 WGL_STEREO_ARB 0x2012 WGL_PIXEL_TYPE_ARB 0x2013 WGL_COLOR_BITS_ARB 0x2014 WGL_RED_BITS_ARB 0x2015 WGL_RED_SHIFT_ARB 0x2016 WGL_GREEN_BITS_ARB 0x2017 WGL_GREEN_SHIFT_ARB 0x2018 WGL_BLUE_BITS_ARB 0x2019 WGL_BLUE_SHIFT_ARB 0x201A WGL_ALPHA_BITS_ARB 0x201B WGL_ALPHA_SHIFT_ARB 0x201C WGL_ACCUM_BITS_ARB 0x201D WGL_ACCUM_RED_BITS_ARB 0x201E WGL_ACCUM_GREEN_BITS_ARB 0x201F WGL_ACCUM_BLUE_BITS_ARB 0x2020 WGL_ACCUM_ALPHA_BITS_ARB 0x2021 WGL_DEPTH_BITS_ARB 0x2022 WGL_STENCIL_BITS_ARB 0x2023 WGL_AUX_BUFFERS_ARB 0x2024 WGL_NO_ACCELERATION_ARB 0x2025 WGL_GENERIC_ACCELERATION_ARB 0x2026 WGL_FULL_ACCELERATION_ARB 0x2027 WGL_SWAP_EXCHANGE_ARB 0x2028 WGL_SWAP_COPY_ARB 0x2029 WGL_SWAP_UNDEFINED_ARB 0x202A WGL_TYPE_RGBA_ARB 0x202B WGL_TYPE_COLORINDEX_ARB 0x202C WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B BOOL wglChoosePixelFormatARB (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) BOOL wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues) BOOL wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_parameter_buffer_object0000644000175000001440000000134711625454623024214 0ustar fkirschusersGL_NV_parameter_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt GL_NV_parameter_buffer_object GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_image_load_store0000644000175000001440000000477411625454623024270 0ustar fkirschusersGL_ARB_shader_image_load_store http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt GL_ARB_shader_image_load_store GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 GL_UNIFORM_BARRIER_BIT 0x00000004 GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 GL_COMMAND_BARRIER_BIT 0x00000040 GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 GL_MAX_IMAGE_UNITS 0x8F38 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 GL_IMAGE_BINDING_NAME 0x8F3A GL_IMAGE_BINDING_LEVEL 0x8F3B GL_IMAGE_BINDING_LAYERED 0x8F3C GL_IMAGE_BINDING_LAYER 0x8F3D GL_IMAGE_BINDING_ACCESS 0x8F3E GL_IMAGE_1D 0x904C GL_IMAGE_2D 0x904D GL_IMAGE_3D 0x904E GL_IMAGE_2D_RECT 0x904F GL_IMAGE_CUBE 0x9050 GL_IMAGE_BUFFER 0x9051 GL_IMAGE_1D_ARRAY 0x9052 GL_IMAGE_2D_ARRAY 0x9053 GL_IMAGE_CUBE_MAP_ARRAY 0x9054 GL_IMAGE_2D_MULTISAMPLE 0x9055 GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 GL_INT_IMAGE_1D 0x9057 GL_INT_IMAGE_2D 0x9058 GL_INT_IMAGE_3D 0x9059 GL_INT_IMAGE_2D_RECT 0x905A GL_INT_IMAGE_CUBE 0x905B GL_INT_IMAGE_BUFFER 0x905C GL_INT_IMAGE_1D_ARRAY 0x905D GL_INT_IMAGE_2D_ARRAY 0x905E GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 GL_UNSIGNED_INT_IMAGE_1D 0x9062 GL_UNSIGNED_INT_IMAGE_2D 0x9063 GL_UNSIGNED_INT_IMAGE_3D 0x9064 GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C GL_MAX_IMAGE_SAMPLES 0x906D GL_IMAGE_BINDING_FORMAT 0x906E GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF GL_ALL_BARRIER_BITS 0xFFFFFFFF void glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) void glMemoryBarrier (GLbitfield barriers) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_light_texture0000644000175000001440000000106511625454623022356 0ustar fkirschusersGL_EXT_light_texture http://www.opengl.org/registry/specs/EXT/light_texture.txt GL_EXT_light_texture GL_FRAGMENT_MATERIAL_EXT 0x8349 GL_FRAGMENT_NORMAL_EXT 0x834A GL_FRAGMENT_COLOR_EXT 0x834C GL_ATTENUATION_EXT 0x834D GL_SHADOW_ATTENUATION_EXT 0x834E GL_TEXTURE_APPLICATION_MODE_EXT 0x834F GL_TEXTURE_LIGHT_EXT 0x8350 GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 GL_FRAGMENT_DEPTH_EXT 0x8452 void glApplyTextureEXT (GLenum mode) void glTextureLightEXT (GLenum pname) void glTextureMaterialEXT (GLenum face, GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_depth_buffer_float0000644000175000001440000000065011625454623023173 0ustar fkirschusersGL_NV_depth_buffer_float http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt GL_NV_depth_buffer_float GL_DEPTH_COMPONENT32F_NV 0x8DAB GL_DEPTH32F_STENCIL8_NV 0x8DAC GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF void glDepthRangedNV (GLdouble zNear, GLdouble zFar) void glClearDepthdNV (GLdouble depth) void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) OpenCSG-1.3.2/glew/auto/extensions/GL_SGI_color_matrix0000644000175000001440000000106011625454623022146 0ustar fkirschusersGL_SGI_color_matrix http://www.opengl.org/registry/specs/SGI/color_matrix.txt GL_SGI_color_matrix GL_COLOR_MATRIX_SGI 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_compression0000644000175000001440000000313711625454623023556 0ustar fkirschusersGL_ARB_texture_compression http://www.opengl.org/registry/specs/ARB/texture_compression.txt GL_ARB_texture_compression GL_COMPRESSED_ALPHA_ARB 0x84E9 GL_COMPRESSED_LUMINANCE_ARB 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB GL_COMPRESSED_INTENSITY_ARB 0x84EC GL_COMPRESSED_RGB_ARB 0x84ED GL_COMPRESSED_RGBA_ARB 0x84EE GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 GL_TEXTURE_COMPRESSED_ARB 0x86A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) void glGetCompressedTexImageARB (GLenum target, GLint lod, void* img) OpenCSG-1.3.2/glew/auto/extensions/GLX_AMD_gpu_association0000644000175000001440000000064611625454623022753 0ustar fkirschusersGLX_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt GLX_AMD_gpu_association GLX_GPU_VENDOR_AMD 0x1F00 GLX_GPU_RENDERER_STRING_AMD 0x1F01 GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 GLX_GPU_RAM_AMD 0x21A3 GLX_GPU_CLOCK_AMD 0x21A4 GLX_GPU_NUM_PIPES_AMD 0x21A5 GLX_GPU_NUM_SIMD_AMD 0x21A6 GLX_GPU_NUM_RB_AMD 0x21A7 GLX_GPU_NUM_SPI_AMD 0x21A8 OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIS_shared_multisample0000644000175000001440000000022211625454623023600 0ustar fkirschusersGLX_SGIS_shared_multisample GLX_SGIS_shared_multisample GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_copy_depth_to_color0000644000175000001440000000027411625454623023411 0ustar fkirschusersGL_NV_copy_depth_to_color http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt GL_NV_copy_depth_to_color GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_sRGB_decode0000644000175000001440000000031311625454623023342 0ustar fkirschusersGL_EXT_texture_sRGB_decode http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt GL_EXT_texture_sRGB_decode GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 GL_DECODE_EXT 0x8A49 GL_SKIP_DECODE_EXT 0x8A4A OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_compiled_vertex_array0000644000175000001440000000043711625454623024060 0ustar fkirschusersGL_EXT_compiled_vertex_array http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt GL_EXT_compiled_vertex_array GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 void glLockArraysEXT (GLint first, GLsizei count) void glUnlockArraysEXT (void) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_explicit_multisample0000644000175000001440000000126211625454623023606 0ustar fkirschusersGL_NV_explicit_multisample http://www.opengl.org/registry/specs/NV/explicit_multisample.txt GL_NV_explicit_multisample GL_SAMPLE_POSITION_NV 0x8E50 GL_SAMPLE_MASK_NV 0x8E51 GL_SAMPLE_MASK_VALUE_NV 0x8E52 GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 GL_TEXTURE_RENDERBUFFER_NV 0x8E55 GL_SAMPLER_RENDERBUFFER_NV 0x8E56 GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val) void glSampleMaskIndexedNV (GLuint index, GLbitfield mask) void glTexRenderbufferNV (GLenum target, GLuint renderbuffer) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_copy_image0000644000175000001440000000051711625454623021467 0ustar fkirschusersGL_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt GL_NV_copy_image void glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_rectangle0000644000175000001440000000052111625454623023153 0ustar fkirschusersGL_ARB_texture_rectangle http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt GL_ARB_texture_rectangle GL_TEXTURE_RECTANGLE_ARB 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 GL_SAMPLER_2D_RECT_ARB 0x8B63 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_point_parameters0000644000175000001440000000057011625454623023007 0ustar fkirschusersGL_ARB_point_parameters http://www.opengl.org/registry/specs/ARB/point_parameters.txt GL_ARB_point_parameters GL_POINT_SIZE_MIN_ARB 0x8126 GL_POINT_SIZE_MAX_ARB 0x8127 GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 void glPointParameterfARB (GLenum pname, GLfloat param) void glPointParameterfvARB (GLenum pname, const GLfloat* params) OpenCSG-1.3.2/glew/auto/extensions/GL_WIN_phong_shading0000644000175000001440000000022411625454623022270 0ustar fkirschusersGL_WIN_phong_shading http://www.opengl.org/registry/specs/WIN/phong_shading.txt GL_WIN_phong_shading GL_PHONG_WIN 0x80EA GL_PHONG_HINT_WIN 0x80EB OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_copy_image0000644000175000001440000000055711625454623021622 0ustar fkirschusersWGL_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt WGL_NV_copy_image BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_shared_exponent0000644000175000001440000000036511625454623024437 0ustar fkirschusersGL_EXT_texture_shared_exponent http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt GL_EXT_texture_shared_exponent GL_RGB9_E5_EXT 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_storage0000644000175000001440000000164511625454623022663 0ustar fkirschusersGL_ARB_texture_storage http://www.opengl.org/registry/specs/ARB/texture_storage.txt GL_ARB_texture_storage GL_ALPHA8_EXT 0x803C GL_LUMINANCE8_EXT 0x8040 GL_LUMINANCE8_ALPHA8_EXT 0x8045 GL_TEXTURE_IMMUTABLE_FORMAT 0x912F void glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) void glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) void glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) void glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_visual_rating0000644000175000001440000000030511625454623022462 0ustar fkirschusersGLX_EXT_visual_rating http://www.opengl.org/registry/specs/EXT/visual_rating.txt GLX_EXT_visual_rating GLX_VISUAL_CAVEAT_EXT 0x20 GLX_SLOW_VISUAL_EXT 0x8001 GLX_NON_CONFORMANT_VISUAL_EXT 0x800D OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_float0000644000175000001440000000127111625454623022317 0ustar fkirschusersGL_ARB_texture_float http://www.opengl.org/registry/specs/ARB/texture_float.txt GL_ARB_texture_float GL_RGBA32F_ARB 0x8814 GL_RGB32F_ARB 0x8815 GL_ALPHA32F_ARB 0x8816 GL_INTENSITY32F_ARB 0x8817 GL_LUMINANCE32F_ARB 0x8818 GL_LUMINANCE_ALPHA32F_ARB 0x8819 GL_RGBA16F_ARB 0x881A GL_RGB16F_ARB 0x881B GL_ALPHA16F_ARB 0x881C GL_INTENSITY16F_ARB 0x881D GL_LUMINANCE16F_ARB 0x881E GL_LUMINANCE_ALPHA16F_ARB 0x881F GL_TEXTURE_RED_TYPE_ARB 0x8C10 GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 GL_UNSIGNED_NORMALIZED_ARB 0x8C17 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_depth_range_unclamped0000644000175000001440000000033511625454623023661 0ustar fkirschusersGL_NV_depth_range_unclamped GL_NV_depth_range_unclamped GL_SAMPLE_COUNT_BITS_NV 0x8864 GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 GL_QUERY_RESULT_NV 0x8866 GL_QUERY_RESULT_AVAILABLE_NV 0x8867 GL_SAMPLE_COUNT_NV 0x8914 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_fog_offset0000644000175000001440000000023311625454623021716 0ustar fkirschusersGL_SGIX_fog_offset http://www.opengl.org/registry/specs/SGIX/fog_offset.txt GL_SGIX_fog_offset GL_FOG_OFFSET_SGIX 0x8198 GL_FOG_OFFSET_VALUE_SGIX 0x8199 OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_vertex_array_range0000644000175000001440000000042011625454623023363 0ustar fkirschusersGLX_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt GLX_NV_vertex_array_range void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void glXFreeMemoryNV (void *pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texgen_emboss0000644000175000001440000000026411625454623022214 0ustar fkirschusersGL_NV_texgen_emboss http://www.opengl.org/registry/specs/NV/texgen_emboss.txt GL_NV_texgen_emboss GL_EMBOSS_LIGHT_NV 0x855D GL_EMBOSS_CONSTANT_NV 0x855E GL_EMBOSS_MAP_NV 0x855F OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_texture_env_combine30000644000175000001440000000033211625454623023567 0ustar fkirschusersGL_ATI_texture_env_combine3 http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt GL_ATI_texture_env_combine3 GL_MODULATE_ADD_ATI 0x8744 GL_MODULATE_SIGNED_ADD_ATI 0x8745 GL_MODULATE_SUBTRACT_ATI 0x8746 OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_swap_group0000644000175000001440000000105611625454623021670 0ustar fkirschusersGLX_NV_swap_group http://www.opengl.org/registry/specs/NV/glx_swap_group.txt GLX_NV_swap_group Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier) Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group) Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint *count) Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers) Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier) Bool glXResetFrameCountNV (Display* dpy, int screen) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_histogram0000644000175000001440000000234711625454623021470 0ustar fkirschusersGL_EXT_histogram http://www.opengl.org/registry/specs/EXT/histogram.txt GL_EXT_histogram GL_HISTOGRAM_EXT 0x8024 GL_PROXY_HISTOGRAM_EXT 0x8025 GL_HISTOGRAM_WIDTH_EXT 0x8026 GL_HISTOGRAM_FORMAT_EXT 0x8027 GL_HISTOGRAM_RED_SIZE_EXT 0x8028 GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C GL_HISTOGRAM_SINK_EXT 0x802D GL_MINMAX_EXT 0x802E GL_MINMAX_FORMAT_EXT 0x802F GL_MINMAX_SINK_EXT 0x8030 void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint* params) void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values) void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint* params) void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink) void glResetHistogramEXT (GLenum target) void glResetMinmaxEXT (GLenum target) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_meminfo0000644000175000001440000000027511625454623021100 0ustar fkirschusersGL_ATI_meminfo http://www.opengl.org/registry/specs/ATI/meminfo.txt GL_ATI_meminfo GL_VBO_FREE_MEMORY_ATI 0x87FB GL_TEXTURE_FREE_MEMORY_ATI 0x87FC GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_DX_interop0000644000175000001440000000132311625454623021551 0ustar fkirschusersWGL_NV_DX_interop http://www.opengl.org/registry/specs/NV/DX_interop.txt WGL_NV_DX_interop WGL_ACCESS_READ_ONLY_NV 0x0000 WGL_ACCESS_READ_WRITE_NV 0x0001 WGL_ACCESS_WRITE_DISCARD_NV 0x0002 BOOL wglDXCloseDeviceNV (HANDLE hDevice) BOOL wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) BOOL wglDXObjectAccessNV (HANDLE hObject, GLenum access) HANDLE wglDXOpenDeviceNV (void* dxDevice) HANDLE wglDXRegisterObjectNV (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access) BOOL wglDXSetResourceShareHandleNV (void* dxObject, HANDLE shareHandle) BOOL wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) BOOL wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_render_texture0000644000175000001440000000241211625454623022616 0ustar fkirschusersWGL_ARB_render_texture http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt WGL_ARB_render_texture WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 WGL_TEXTURE_FORMAT_ARB 0x2072 WGL_TEXTURE_TARGET_ARB 0x2073 WGL_MIPMAP_TEXTURE_ARB 0x2074 WGL_TEXTURE_RGB_ARB 0x2075 WGL_TEXTURE_RGBA_ARB 0x2076 WGL_NO_TEXTURE_ARB 0x2077 WGL_TEXTURE_CUBE_MAP_ARB 0x2078 WGL_TEXTURE_1D_ARB 0x2079 WGL_TEXTURE_2D_ARB 0x207A WGL_MIPMAP_LEVEL_ARB 0x207B WGL_CUBE_MAP_FACE_ARB 0x207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 WGL_FRONT_LEFT_ARB 0x2083 WGL_FRONT_RIGHT_ARB 0x2084 WGL_BACK_LEFT_ARB 0x2085 WGL_BACK_RIGHT_ARB 0x2086 WGL_AUX0_ARB 0x2087 WGL_AUX1_ARB 0x2088 WGL_AUX2_ARB 0x2089 WGL_AUX3_ARB 0x208A WGL_AUX4_ARB 0x208B WGL_AUX5_ARB 0x208C WGL_AUX6_ARB 0x208D WGL_AUX7_ARB 0x208E WGL_AUX8_ARB 0x208F WGL_AUX9_ARB 0x2090 BOOL wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) BOOL wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) BOOL wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int* piAttribList) OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_slice_accum0000644000175000001440000000017211625454623021741 0ustar fkirschusersGL_SUN_slice_accum http://www.opengl.org/registry/specs/SUN/slice_accum.txt GL_SUN_slice_accum GL_SLICE_ACCUM_SUN 0x85CC OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_visual_select_group0000644000175000001440000000024111625454623024002 0ustar fkirschusersGLX_SGIX_visual_select_group http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt GLX_SGIX_visual_select_group GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_vertex_weighting0000644000175000001440000000135311625454623023051 0ustar fkirschusersGL_EXT_vertex_weighting http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt GL_EXT_vertex_weighting GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 GL_MODELVIEW0_MATRIX_EXT 0x0BA6 GL_MODELVIEW0_EXT 0x1700 GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 GL_MODELVIEW1_MATRIX_EXT 0x8506 GL_VERTEX_WEIGHTING_EXT 0x8509 GL_MODELVIEW1_EXT 0x850A GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 void glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, void* pointer) void glVertexWeightfEXT (GLfloat weight) void glVertexWeightfvEXT (GLfloat* weight) OpenCSG-1.3.2/glew/auto/extensions/GLX_3DFX_multisample0000644000175000001440000000024211625454623022213 0ustar fkirschusersGLX_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt GLX_3DFX_multisample GLX_SAMPLE_BUFFERS_3DFX 0x8050 GLX_SAMPLES_3DFX 0x8051 OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_draw_buffers0000644000175000001440000000117711625454623022121 0ustar fkirschusersGL_ATI_draw_buffers http://www.opengl.org/registry/specs/ATI/draw_buffers.txt GL_ATI_draw_buffers GL_MAX_DRAW_BUFFERS_ATI 0x8824 GL_DRAW_BUFFER0_ATI 0x8825 GL_DRAW_BUFFER1_ATI 0x8826 GL_DRAW_BUFFER2_ATI 0x8827 GL_DRAW_BUFFER3_ATI 0x8828 GL_DRAW_BUFFER4_ATI 0x8829 GL_DRAW_BUFFER5_ATI 0x882A GL_DRAW_BUFFER6_ATI 0x882B GL_DRAW_BUFFER7_ATI 0x882C GL_DRAW_BUFFER8_ATI 0x882D GL_DRAW_BUFFER9_ATI 0x882E GL_DRAW_BUFFER10_ATI 0x882F GL_DRAW_BUFFER11_ATI 0x8830 GL_DRAW_BUFFER12_ATI 0x8831 GL_DRAW_BUFFER13_ATI 0x8832 GL_DRAW_BUFFER14_ATI 0x8833 GL_DRAW_BUFFER15_ATI 0x8834 void glDrawBuffersATI (GLsizei n, const GLenum* bufs) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_framebuffer_sRGB0000644000175000001440000000023111625454623022715 0ustar fkirschusersWGL_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt WGL_ARB_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_multi_draw_arrays0000644000175000001440000000051211625454623023213 0ustar fkirschusersGL_EXT_multi_draw_arrays http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt GL_EXT_multi_draw_arrays void glMultiDrawArraysEXT (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) void glMultiDrawElementsEXT (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_half_float0000644000175000001440000000505711625454623021456 0ustar fkirschusersGL_NV_half_float http://www.opengl.org/registry/specs/NV/half_float.txt GL_NV_half_float GL_HALF_FLOAT_NV 0x140B void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue) void glColor3hvNV (const GLhalf* v) void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) void glColor4hvNV (const GLhalf* v) void glFogCoordhNV (GLhalf fog) void glFogCoordhvNV (const GLhalf* fog) void glMultiTexCoord1hNV (GLenum target, GLhalf s) void glMultiTexCoord1hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t) void glMultiTexCoord2hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r) void glMultiTexCoord3hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) void glMultiTexCoord4hvNV (GLenum target, const GLhalf* v) void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz) void glNormal3hvNV (const GLhalf* v) void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue) void glSecondaryColor3hvNV (const GLhalf* v) void glTexCoord1hNV (GLhalf s) void glTexCoord1hvNV (const GLhalf* v) void glTexCoord2hNV (GLhalf s, GLhalf t) void glTexCoord2hvNV (const GLhalf* v) void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r) void glTexCoord3hvNV (const GLhalf* v) void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q) void glTexCoord4hvNV (const GLhalf* v) void glVertex2hNV (GLhalf x, GLhalf y) void glVertex2hvNV (const GLhalf* v) void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z) void glVertex3hvNV (const GLhalf* v) void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w) void glVertex4hvNV (const GLhalf* v) void glVertexAttrib1hNV (GLuint index, GLhalf x) void glVertexAttrib1hvNV (GLuint index, const GLhalf* v) void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y) void glVertexAttrib2hvNV (GLuint index, const GLhalf* v) void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z) void glVertexAttrib3hvNV (GLuint index, const GLhalf* v) void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) void glVertexAttrib4hvNV (GLuint index, const GLhalf* v) void glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexWeighthNV (GLhalf weight) void glVertexWeighthvNV (const GLhalf* weight) typedef unsigned short GLhalf OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_generate_mipmap0000644000175000001440000000026311625454623022730 0ustar fkirschusersGL_SGIS_generate_mipmap http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt GL_SGIS_generate_mipmap GL_GENERATE_MIPMAP_SGIS 0x8191 GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_ycrcb0000644000175000001440000000012011625454623020672 0ustar fkirschusersGL_SGIX_ycrcb http://www.opengl.org/registry/specs/SGIX/ycrcb.txt GL_SGIX_ycrcb OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_multisample0000644000175000001440000000123311625454623022020 0ustar fkirschusersGL_EXT_multisample http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt GL_EXT_multisample GL_MULTISAMPLE_EXT 0x809D GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F GL_SAMPLE_MASK_EXT 0x80A0 GL_1PASS_EXT 0x80A1 GL_2PASS_0_EXT 0x80A2 GL_2PASS_1_EXT 0x80A3 GL_4PASS_0_EXT 0x80A4 GL_4PASS_1_EXT 0x80A5 GL_4PASS_2_EXT 0x80A6 GL_4PASS_3_EXT 0x80A7 GL_SAMPLE_BUFFERS_EXT 0x80A8 GL_SAMPLES_EXT 0x80A9 GL_SAMPLE_MASK_VALUE_EXT 0x80AA GL_SAMPLE_MASK_INVERT_EXT 0x80AB GL_SAMPLE_PATTERN_EXT 0x80AC GL_MULTISAMPLE_BIT_EXT 0x20000000 void glSampleMaskEXT (GLclampf value, GLboolean invert) void glSamplePatternEXT (GLenum pattern) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_edge_clamp0000644000175000001440000000025311625454623023325 0ustar fkirschusersGL_EXT_texture_edge_clamp http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt GL_EXT_texture_edge_clamp GL_CLAMP_TO_EDGE_EXT 0x812F OpenCSG-1.3.2/glew/auto/extensions/GL_NV_gpu_program_fp640000644000175000001440000000014711625454623022533 0ustar fkirschusersGL_NV_gpu_program_fp64 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program_fp64 OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_vertex_attrib_array_object0000644000175000001440000000070511625454623025052 0ustar fkirschusersGL_ATI_vertex_attrib_array_object http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt GL_ATI_vertex_attrib_array_object void glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint* params) void glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_clipmap0000644000175000001440000000012611625454623021223 0ustar fkirschusersGL_SGIX_clipmap http://www.opengl.org/registry/specs/SGIX/clipmap.txt GL_SGIX_clipmap OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_compressed_texture_pixel_storage0000644000175000001440000000073611625454623026310 0ustar fkirschusersGL_ARB_compressed_texture_pixel_storage http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt GL_ARB_compressed_texture_pixel_storage GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_cull_vertex0000644000175000001440000000050411625454623022020 0ustar fkirschusersGL_EXT_cull_vertex http://www.opengl.org/registry/specs/EXT/cull_vertex.txt GL_EXT_cull_vertex GL_CULL_VERTEX_EXT 0x81AA GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC void glCullParameterdvEXT (GLenum pname, GLdouble* params) void glCullParameterfvEXT (GLenum pname, GLfloat* params) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_register_combiners0000644000175000001440000000550111625454623023236 0ustar fkirschusersGL_NV_register_combiners http://www.opengl.org/registry/specs/NV/register_combiners.txt GL_NV_register_combiners GL_REGISTER_COMBINERS_NV 0x8522 GL_VARIABLE_A_NV 0x8523 GL_VARIABLE_B_NV 0x8524 GL_VARIABLE_C_NV 0x8525 GL_VARIABLE_D_NV 0x8526 GL_VARIABLE_E_NV 0x8527 GL_VARIABLE_F_NV 0x8528 GL_VARIABLE_G_NV 0x8529 GL_CONSTANT_COLOR0_NV 0x852A GL_CONSTANT_COLOR1_NV 0x852B GL_PRIMARY_COLOR_NV 0x852C GL_SECONDARY_COLOR_NV 0x852D GL_SPARE0_NV 0x852E GL_SPARE1_NV 0x852F GL_DISCARD_NV 0x8530 GL_E_TIMES_F_NV 0x8531 GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 GL_UNSIGNED_IDENTITY_NV 0x8536 GL_UNSIGNED_INVERT_NV 0x8537 GL_EXPAND_NORMAL_NV 0x8538 GL_EXPAND_NEGATE_NV 0x8539 GL_HALF_BIAS_NORMAL_NV 0x853A GL_HALF_BIAS_NEGATE_NV 0x853B GL_SIGNED_IDENTITY_NV 0x853C GL_SIGNED_NEGATE_NV 0x853D GL_SCALE_BY_TWO_NV 0x853E GL_SCALE_BY_FOUR_NV 0x853F GL_SCALE_BY_ONE_HALF_NV 0x8540 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 GL_COMBINER_INPUT_NV 0x8542 GL_COMBINER_MAPPING_NV 0x8543 GL_COMBINER_COMPONENT_USAGE_NV 0x8544 GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 GL_COMBINER_MUX_SUM_NV 0x8547 GL_COMBINER_SCALE_NV 0x8548 GL_COMBINER_BIAS_NV 0x8549 GL_COMBINER_AB_OUTPUT_NV 0x854A GL_COMBINER_CD_OUTPUT_NV 0x854B GL_COMBINER_SUM_OUTPUT_NV 0x854C GL_MAX_GENERAL_COMBINERS_NV 0x854D GL_NUM_GENERAL_COMBINERS_NV 0x854E GL_COLOR_SUM_CLAMP_NV 0x854F GL_COMBINER0_NV 0x8550 GL_COMBINER1_NV 0x8551 GL_COMBINER2_NV 0x8552 GL_COMBINER3_NV 0x8553 GL_COMBINER4_NV 0x8554 GL_COMBINER5_NV 0x8555 GL_COMBINER6_NV 0x8556 GL_COMBINER7_NV 0x8557 void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) void glCombinerParameterfNV (GLenum pname, GLfloat param) void glCombinerParameterfvNV (GLenum pname, const GLfloat* params) void glCombinerParameteriNV (GLenum pname, GLint param) void glCombinerParameterivNV (GLenum pname, const GLint* params) void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat* params) void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint* params) void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat* params) void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_extensions_string0000644000175000001440000000024511625454623023402 0ustar fkirschusersWGL_EXT_extensions_string http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt WGL_EXT_extensions_string const char* wglGetExtensionsStringEXT (void) OpenCSG-1.3.2/glew/auto/extensions/GLX_SGI_make_current_read0000644000175000001440000000040311625454623023246 0ustar fkirschusersGLX_SGI_make_current_read http://www.opengl.org/registry/specs/SGI/make_current_read.txt GLX_SGI_make_current_read GLXDrawable glXGetCurrentReadDrawableSGI (void) Bool glXMakeCurrentReadSGI (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_framebuffer_multisample0000644000175000001440000000070211625454623024364 0ustar fkirschusersGL_EXT_framebuffer_multisample http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt GL_EXT_framebuffer_multisample GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 GL_MAX_SAMPLES_EXT 0x8D57 void glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 GL_MAX_SAMPLES_EXT 0x8D57 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture_border_clamp0000644000175000001440000000023511625454623024003 0ustar fkirschusersGL_SGIS_texture_border_clamp http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt GL_SGIS_texture_border_clamp GL_CLAMP_TO_BORDER_SGIS 0x812D OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_texture_lod0000644000175000001440000000016411625454623023316 0ustar fkirschusersGL_ARB_shader_texture_lod http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt GL_ARB_shader_texture_lod OpenCSG-1.3.2/glew/auto/extensions/GL_PGI_vertex_hints0000644000175000001440000000151611625454623022171 0ustar fkirschusersGL_PGI_vertex_hints http://www.opengl.org/registry/specs/PGI/vertex_hints.txt GL_PGI_vertex_hints GL_VERTEX23_BIT_PGI 0x00000004 GL_VERTEX4_BIT_PGI 0x00000008 GL_COLOR3_BIT_PGI 0x00010000 GL_COLOR4_BIT_PGI 0x00020000 GL_EDGEFLAG_BIT_PGI 0x00040000 GL_INDEX_BIT_PGI 0x00080000 GL_MAT_AMBIENT_BIT_PGI 0x00100000 GL_VERTEX_DATA_HINT_PGI 107050 GL_VERTEX_CONSISTENT_HINT_PGI 107051 GL_MATERIAL_SIDE_HINT_PGI 107052 GL_MAX_VERTEX_HINT_PGI 107053 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 GL_MAT_DIFFUSE_BIT_PGI 0x00400000 GL_MAT_EMISSION_BIT_PGI 0x00800000 GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 GL_MAT_SHININESS_BIT_PGI 0x02000000 GL_MAT_SPECULAR_BIT_PGI 0x04000000 GL_NORMAL_BIT_PGI 0x08000000 GL_TEXCOORD1_BIT_PGI 0x10000000 GL_TEXCOORD2_BIT_PGI 0x20000000 GL_TEXCOORD3_BIT_PGI 0x40000000 GL_TEXCOORD4_BIT_PGI 0x80000000 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_type_2_10_10_10_rev0000644000175000001440000000523111625454623024205 0ustar fkirschusersGL_ARB_vertex_type_2_10_10_10_rev http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt GL_ARB_vertex_type_2_10_10_10_rev GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 GL_INT_2_10_10_10_REV 0x8D9F void glColorP3ui (GLenum type, GLuint color) void glColorP3uiv (GLenum type, const GLuint* color) void glColorP4ui (GLenum type, GLuint color) void glColorP4uiv (GLenum type, const GLuint* color) void glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint* coords) void glNormalP3ui (GLenum type, GLuint coords) void glNormalP3uiv (GLenum type, const GLuint* coords) void glSecondaryColorP3ui (GLenum type, GLuint color) void glSecondaryColorP3uiv (GLenum type, const GLuint* color) void glTexCoordP1ui (GLenum type, GLuint coords) void glTexCoordP1uiv (GLenum type, const GLuint* coords) void glTexCoordP2ui (GLenum type, GLuint coords) void glTexCoordP2uiv (GLenum type, const GLuint* coords) void glTexCoordP3ui (GLenum type, GLuint coords) void glTexCoordP3uiv (GLenum type, const GLuint* coords) void glTexCoordP4ui (GLenum type, GLuint coords) void glTexCoordP4uiv (GLenum type, const GLuint* coords) void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexP2ui (GLenum type, GLuint value) void glVertexP2uiv (GLenum type, const GLuint* value) void glVertexP3ui (GLenum type, GLuint value) void glVertexP3uiv (GLenum type, const GLuint* value) void glVertexP4ui (GLenum type, GLuint value) void glVertexP4uiv (GLenum type, const GLuint* value) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_subroutine0000644000175000001440000000237411625454623023164 0ustar fkirschusersGL_ARB_shader_subroutine http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt GL_ARB_shader_subroutine GL_ACTIVE_SUBROUTINES 0x8DE5 GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 GL_MAX_SUBROUTINES 0x8DE7 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A GL_COMPATIBLE_SUBROUTINES 0x8E4B void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name) void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name) void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const char* name) GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const char* name) void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_viewport_array0000644000175000001440000000225411625454623022511 0ustar fkirschusersGL_ARB_viewport_array http://www.opengl.org/registry/specs/ARB/viewport_array.txt GL_ARB_viewport_array GL_DEPTH_RANGE 0x0B70 GL_VIEWPORT 0x0BA2 GL_SCISSOR_BOX 0x0C10 GL_SCISSOR_TEST 0x0C11 GL_MAX_VIEWPORTS 0x825B GL_VIEWPORT_SUBPIXEL_BITS 0x825C GL_VIEWPORT_BOUNDS_RANGE 0x825D GL_LAYER_PROVOKING_VERTEX 0x825E GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F GL_UNDEFINED_VERTEX 0x8260 GL_FIRST_VERTEX_CONVENTION 0x8E4D GL_LAST_VERTEX_CONVENTION 0x8E4E GL_PROVOKING_VERTEX 0x8E4F void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v) void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f) void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data) void glGetFloati_v (GLenum target, GLuint index, GLfloat* data) void glScissorArrayv (GLuint first, GLsizei count, const GLint * v) void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) void glScissorIndexedv (GLuint index, const GLint * v) void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v) void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) void glViewportIndexedfv (GLuint index, const GLfloat * v) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_uniform_buffer_object0000644000175000001440000000452211625454623023772 0ustar fkirschusersGL_ARB_uniform_buffer_object http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt GL_ARB_uniform_buffer_object GL_UNIFORM_BUFFER 0x8A11 GL_UNIFORM_BUFFER_BINDING 0x8A28 GL_UNIFORM_BUFFER_START 0x8A29 GL_UNIFORM_BUFFER_SIZE 0x8A2A GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 GL_UNIFORM_TYPE 0x8A37 GL_UNIFORM_SIZE 0x8A38 GL_UNIFORM_NAME_LENGTH 0x8A39 GL_UNIFORM_BLOCK_INDEX 0x8A3A GL_UNIFORM_OFFSET 0x8A3B GL_UNIFORM_ARRAY_STRIDE 0x8A3C GL_UNIFORM_MATRIX_STRIDE 0x8A3D GL_UNIFORM_IS_ROW_MAJOR 0x8A3E GL_UNIFORM_BLOCK_BINDING 0x8A3F GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 GL_INVALID_INDEX 0xFFFFFFFF void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName) void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName) void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) void glGetIntegeri_v (GLenum target, GLuint index, GLint* data) GLuint glGetUniformBlockIndex (GLuint program, const char* uniformBlockName) void glGetUniformIndices (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices) void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) OpenCSG-1.3.2/glew/auto/extensions/GLX_ATI_render_texture0000644000175000001440000000342411625454623022634 0ustar fkirschusersGLX_ATI_render_texture GLX_ATI_render_texture GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 GLX_TEXTURE_FORMAT_ATI 0x9802 GLX_TEXTURE_TARGET_ATI 0x9803 GLX_MIPMAP_TEXTURE_ATI 0x9804 GLX_TEXTURE_RGB_ATI 0x9805 GLX_TEXTURE_RGBA_ATI 0x9806 GLX_NO_TEXTURE_ATI 0x9807 GLX_TEXTURE_CUBE_MAP_ATI 0x9808 GLX_TEXTURE_1D_ATI 0x9809 GLX_TEXTURE_2D_ATI 0x980A GLX_MIPMAP_LEVEL_ATI 0x980B GLX_CUBE_MAP_FACE_ATI 0x980C GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 GLX_FRONT_LEFT_ATI 0x9813 GLX_FRONT_RIGHT_ATI 0x9814 GLX_BACK_LEFT_ATI 0x9815 GLX_BACK_RIGHT_ATI 0x9816 GLX_AUX0_ATI 0x9817 GLX_AUX1_ATI 0x9818 GLX_AUX2_ATI 0x9819 GLX_AUX3_ATI 0x981A GLX_AUX4_ATI 0x981B GLX_AUX5_ATI 0x981C GLX_AUX6_ATI 0x981D GLX_AUX7_ATI 0x981E GLX_AUX8_ATI 0x981F GLX_AUX9_ATI 0x9820 GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_aux_depth_stencil0000644000175000001440000000023211625454623023365 0ustar fkirschusersGL_APPLE_aux_depth_stencil http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt GL_APPLE_aux_depth_stencil GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 OpenCSG-1.3.2/glew/auto/extensions/GL_MESAX_texture_stack0000644000175000001440000000052311625454623022567 0ustar fkirschusersGL_MESAX_texture_stack http://www.opengl.org/registry/specs/MESAX/texture_stack.txt GL_MESAX_texture_stack GL_TEXTURE_1D_STACK_MESAX 0x8759 GL_TEXTURE_2D_STACK_MESAX 0x875A GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_texture_float0000644000175000001440000000073711625454623022336 0ustar fkirschusersGL_ATI_texture_float http://www.opengl.org/registry/specs/ATI/texture_float.txt GL_ATI_texture_float GL_RGBA_FLOAT32_ATI 0x8814 GL_RGB_FLOAT32_ATI 0x8815 GL_ALPHA_FLOAT32_ATI 0x8816 GL_INTENSITY_FLOAT32_ATI 0x8817 GL_LUMINANCE_FLOAT32_ATI 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 GL_RGBA_FLOAT16_ATI 0x881A GL_RGB_FLOAT16_ATI 0x881B GL_ALPHA_FLOAT16_ATI 0x881C GL_INTENSITY_FLOAT16_ATI 0x881D GL_LUMINANCE_FLOAT16_ATI 0x881E GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program40000644000175000001440000000023711625454623022502 0ustar fkirschusersGL_NV_vertex_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt GL_NV_gpu_program4 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_video_output0000644000175000001440000000214711625454623022231 0ustar fkirschusersWGL_NV_video_output http://www.opengl.org/registry/specs/NV/wgl_video_out.txt WGL_NV_video_output WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 WGL_VIDEO_OUT_COLOR_NV 0x20C3 WGL_VIDEO_OUT_ALPHA_NV 0x20C4 WGL_VIDEO_OUT_DEPTH_NV 0x20C5 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 WGL_VIDEO_OUT_FRAME 0x20C8 WGL_VIDEO_OUT_FIELD_1 0x20C9 WGL_VIDEO_OUT_FIELD_2 0x20CA WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC BOOL wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) BOOL wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) BOOL wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) BOOL wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice) BOOL wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer) BOOL wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock) DECLARE_HANDLE(HPVIDEODEV); OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_list_priority0000644000175000001440000000015011625454623022507 0ustar fkirschusersGL_SGIX_list_priority http://www.opengl.org/registry/specs/SGIX/list_priority.txt GL_SGIX_list_priority OpenCSG-1.3.2/glew/auto/extensions/GL_SGI_color_table0000644000175000001440000000250311625454623021734 0ustar fkirschusersGL_SGI_color_table http://www.opengl.org/registry/specs/SGI/color_table.txt GL_SGI_color_table GL_COLOR_TABLE_SGI 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 GL_PROXY_COLOR_TABLE_SGI 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 GL_COLOR_TABLE_SCALE_SGI 0x80D6 GL_COLOR_TABLE_BIAS_SGI 0x80D7 GL_COLOR_TABLE_FORMAT_SGI 0x80D8 GL_COLOR_TABLE_WIDTH_SGI 0x80D9 GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint* params) void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table) void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint* params) void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void* table) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_shadow_funcs0000644000175000001440000000014211625454623022145 0ustar fkirschusersGL_EXT_shadow_funcs http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt GL_EXT_shadow_funcs OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texgen_reflection0000644000175000001440000000024411625454623023054 0ustar fkirschusersGL_NV_texgen_reflection http://www.opengl.org/registry/specs/NV/texgen_reflection.txt GL_NV_texgen_reflection GL_NORMAL_MAP_NV 0x8511 GL_REFLECTION_MAP_NV 0x8512 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_fragment_program0000644000175000001440000000137111625454623022765 0ustar fkirschusersGL_ARB_fragment_program http://www.opengl.org/registry/specs/ARB/fragment_program.txt GL_ARB_fragment_program GL_FRAGMENT_PROGRAM_ARB 0x8804 GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 GL_MAX_TEXTURE_COORDS_ARB 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_env0000644000175000001440000000055311625454623022040 0ustar fkirschusersGL_EXT_texture_env http://www.opengl.org/registry/specs/EXT/texture_env.txt GL_EXT_texture_env GL_TEXTURE_ENV0_EXT 0 GL_TEXTURE_ENV_SHIFT_EXT 0 GL_ENV_BLEND_EXT 0 GL_ENV_ADD_EXT 0 GL_ENV_REPLACE_EXT 0 GL_ENV_SUBTRACT_EXT 0 GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 GL_ENV_REVERSE_BLEND_EXT 0 GL_ENV_REVERSE_SUBTRACT_EXT 0 GL_ENV_COPY_EXT 0 GL_ENV_MODULATE_EXT 0 OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_multisample0000644000175000001440000000023011625454623022107 0ustar fkirschusersWGL_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt WGL_ARB_multisample WGL_SAMPLE_BUFFERS_ARB 0x2041 WGL_SAMPLES_ARB 0x2042 OpenCSG-1.3.2/glew/auto/extensions/GLX_SUN_video_resize0000644000175000001440000000053511625454623022314 0ustar fkirschusersGLX_SUN_video_resize http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt GLX_SUN_video_resize GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD GLX_VIDEO_RESIZE_SUN 0x8171 int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_draw_indirect0000644000175000001440000000047211625454623022252 0ustar fkirschusersGL_ARB_draw_indirect http://www.opengl.org/registry/specs/ARB/draw_indirect.txt GL_ARB_draw_indirect GL_DRAW_INDIRECT_BUFFER 0x8F3F GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 void glDrawArraysIndirect (GLenum mode, const void* indirect) void glDrawElementsIndirect (GLenum mode, GLenum type, const void* indirect) OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_video_capture0000644000175000001440000000131711625454623022333 0ustar fkirschusersGLX_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt GLX_NV_video_capture GLX_DEVICE_ID_NV 0x20CD GLX_UNIQUE_ID_NV 0x20CE GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF int glXBindVideoCaptureDeviceNV (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display* dpy, int screen, int *nelements) void glXLockVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) int glXQueryVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value) void glXReleaseVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) typedef XID GLXVideoCaptureDeviceNV OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_window_pos0000644000175000001440000000151111625454623021617 0ustar fkirschusersGL_ARB_window_pos http://www.opengl.org/registry/specs/ARB/window_pos.txt GL_ARB_window_pos void glWindowPos2dARB (GLdouble x, GLdouble y) void glWindowPos2dvARB (const GLdouble* p) void glWindowPos2fARB (GLfloat x, GLfloat y) void glWindowPos2fvARB (const GLfloat* p) void glWindowPos2iARB (GLint x, GLint y) void glWindowPos2ivARB (const GLint* p) void glWindowPos2sARB (GLshort x, GLshort y) void glWindowPos2svARB (const GLshort* p) void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3dvARB (const GLdouble* p) void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3fvARB (const GLfloat* p) void glWindowPos3iARB (GLint x, GLint y, GLint z) void glWindowPos3ivARB (const GLint* p) void glWindowPos3sARB (GLshort x, GLshort y, GLshort z) void glWindowPos3svARB (const GLshort* p) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_flush_raster0000644000175000001440000000020411625454623022274 0ustar fkirschusersGL_SGIX_flush_raster http://www.opengl.org/registry/specs/SGIX/flush_raster.txt GL_SGIX_flush_raster void glFlushRasterSGIX (void) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_envmap_bumpmap0000644000175000001440000000111411625454623022446 0ustar fkirschusersGL_ATI_envmap_bumpmap http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt GL_ATI_envmap_bumpmap GL_BUMP_ROT_MATRIX_ATI 0x8775 GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 GL_BUMP_TEX_UNITS_ATI 0x8778 GL_DUDV_ATI 0x8779 GL_DU8DV8_ATI 0x877A GL_BUMP_ENVMAP_ATI 0x877B GL_BUMP_TARGET_ATI 0x877C void glTexBumpParameterivATI (GLenum pname, GLint *param) void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) void glGetTexBumpParameterivATI (GLenum pname, GLint *param) void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_rescale_normal0000644000175000001440000000020611625454623022451 0ustar fkirschusersGL_EXT_rescale_normal http://www.opengl.org/registry/specs/EXT/rescale_normal.txt GL_EXT_rescale_normal GL_RESCALE_NORMAL_EXT 0x803A OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_fragment_lighting0000644000175000001440000000362111625454623023157 0ustar fkirschusersGL_EXT_fragment_lighting http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt GL_EXT_fragment_lighting GL_FRAGMENT_LIGHTING_EXT 0x8400 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 GL_CURRENT_RASTER_NORMAL_EXT 0x8406 GL_LIGHT_ENV_MODE_EXT 0x8407 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B GL_FRAGMENT_LIGHT0_EXT 0x840C GL_FRAGMENT_LIGHT7_EXT 0x8413 void glFragmentColorMaterialEXT (GLenum face, GLenum mode) void glFragmentLightModelfEXT (GLenum pname, GLfloat param) void glFragmentLightModelfvEXT (GLenum pname, GLfloat* params) void glFragmentLightModeliEXT (GLenum pname, GLint param) void glFragmentLightModelivEXT (GLenum pname, GLint* params) void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param) void glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param) void glFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) void glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param) void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) void glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param) void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) void glLightEnviEXT (GLenum pname, GLint param) OpenCSG-1.3.2/glew/auto/extensions/GL_ATIX_texture_env_combine30000644000175000001440000000031011625454623023713 0ustar fkirschusersGL_ATIX_texture_env_combine3 http://www.ati.com/developer/atiopengl.pdf GL_ATIX_texture_env_combine3 GL_MODULATE_ADD_ATIX 0x8744 GL_MODULATE_SIGNED_ADD_ATIX 0x8745 GL_MODULATE_SUBTRACT_ATIX 0x8746 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_gpu_program40000644000175000001440000000311311625454623021754 0ustar fkirschusersGL_NV_gpu_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt GL_NV_gpu_program4 GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.3.2/glew/auto/extensions/GL_PGI_misc_hints0000644000175000001440000000142611625454623021607 0ustar fkirschusersGL_PGI_misc_hints http://www.opengl.org/registry/specs/PGI/misc_hints.txt GL_PGI_misc_hints GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 GL_CONSERVE_MEMORY_HINT_PGI 107005 GL_RECLAIM_MEMORY_HINT_PGI 107006 GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 GL_ALWAYS_FAST_HINT_PGI 107020 GL_ALWAYS_SOFT_HINT_PGI 107021 GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 GL_ALLOW_DRAW_WIN_HINT_PGI 107023 GL_ALLOW_DRAW_FRG_HINT_PGI 107024 GL_ALLOW_DRAW_MEM_HINT_PGI 107025 GL_STRICT_DEPTHFUNC_HINT_PGI 107030 GL_STRICT_LIGHTING_HINT_PGI 107031 GL_STRICT_SCISSOR_HINT_PGI 107032 GL_FULL_STIPPLE_HINT_PGI 107033 GL_CLIP_NEAR_HINT_PGI 107040 GL_CLIP_FAR_HINT_PGI 107041 GL_WIDE_LINE_HINT_PGI 107042 GL_BACK_NORMALS_HINT_PGI 107043 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_framebuffer_multisample_coverage0000644000175000001440000000077511625454623026134 0ustar fkirschusersGL_NV_framebuffer_multisample_coverage http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt GL_NV_framebuffer_multisample_coverage GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_program0000644000175000001440000001571311625454623022504 0ustar fkirschusersGL_ARB_vertex_program http://www.opengl.org/registry/specs/ARB/vertex_program.txt GL_ARB_vertex_program GL_COLOR_SUM_ARB 0x8458 GL_VERTEX_PROGRAM_ARB 0x8620 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 GL_PROGRAM_LENGTH_ARB 0x8627 GL_PROGRAM_STRING_ARB 0x8628 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E GL_MAX_PROGRAM_MATRICES_ARB 0x862F GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 GL_CURRENT_MATRIX_ARB 0x8641 GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 GL_PROGRAM_ERROR_POSITION_ARB 0x864B GL_PROGRAM_BINDING_ARB 0x8677 GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A GL_PROGRAM_ERROR_STRING_ARB 0x8874 GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 GL_PROGRAM_FORMAT_ARB 0x8876 GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 GL_PROGRAM_TEMPORARIES_ARB 0x88A4 GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 GL_PROGRAM_PARAMETERS_ARB 0x88A8 GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB GL_PROGRAM_ATTRIBS_ARB 0x88AC GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 GL_MATRIX0_ARB 0x88C0 GL_MATRIX1_ARB 0x88C1 GL_MATRIX2_ARB 0x88C2 GL_MATRIX3_ARB 0x88C3 GL_MATRIX4_ARB 0x88C4 GL_MATRIX5_ARB 0x88C5 GL_MATRIX6_ARB 0x88C6 GL_MATRIX7_ARB 0x88C7 GL_MATRIX8_ARB 0x88C8 GL_MATRIX9_ARB 0x88C9 GL_MATRIX10_ARB 0x88CA GL_MATRIX11_ARB 0x88CB GL_MATRIX12_ARB 0x88CC GL_MATRIX13_ARB 0x88CD GL_MATRIX14_ARB 0x88CE GL_MATRIX15_ARB 0x88CF GL_MATRIX16_ARB 0x88D0 GL_MATRIX17_ARB 0x88D1 GL_MATRIX18_ARB 0x88D2 GL_MATRIX19_ARB 0x88D3 GL_MATRIX20_ARB 0x88D4 GL_MATRIX21_ARB 0x88D5 GL_MATRIX22_ARB 0x88D6 GL_MATRIX23_ARB 0x88D7 GL_MATRIX24_ARB 0x88D8 GL_MATRIX25_ARB 0x88D9 GL_MATRIX26_ARB 0x88DA GL_MATRIX27_ARB 0x88DB GL_MATRIX28_ARB 0x88DC GL_MATRIX29_ARB 0x88DD GL_MATRIX30_ARB 0x88DE GL_MATRIX31_ARB 0x88DF void glBindProgramARB (GLenum target, GLuint program) void glDeleteProgramsARB (GLsizei n, const GLuint* programs) void glDisableVertexAttribArrayARB (GLuint index) void glEnableVertexAttribArrayARB (GLuint index) void glGenProgramsARB (GLsizei n, GLuint* programs) void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble* params) void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat* params) void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble* params) void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat* params) void glGetProgramStringARB (GLenum target, GLenum pname, void* string) void glGetProgramivARB (GLenum target, GLenum pname, GLint* params) void glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid** pointer) void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble* params) void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint* params) GLboolean glIsProgramARB (GLuint program) void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void* string) void glVertexAttrib1dARB (GLuint index, GLdouble x) void glVertexAttrib1dvARB (GLuint index, const GLdouble* v) void glVertexAttrib1fARB (GLuint index, GLfloat x) void glVertexAttrib1fvARB (GLuint index, const GLfloat* v) void glVertexAttrib1sARB (GLuint index, GLshort x) void glVertexAttrib1svARB (GLuint index, const GLshort* v) void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dvARB (GLuint index, const GLdouble* v) void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fvARB (GLuint index, const GLfloat* v) void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y) void glVertexAttrib2svARB (GLuint index, const GLshort* v) void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dvARB (GLuint index, const GLdouble* v) void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fvARB (GLuint index, const GLfloat* v) void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3svARB (GLuint index, const GLshort* v) void glVertexAttrib4NbvARB (GLuint index, const GLbyte* v) void glVertexAttrib4NivARB (GLuint index, const GLint* v) void glVertexAttrib4NsvARB (GLuint index, const GLshort* v) void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4NubvARB (GLuint index, const GLubyte* v) void glVertexAttrib4NuivARB (GLuint index, const GLuint* v) void glVertexAttrib4NusvARB (GLuint index, const GLushort* v) void glVertexAttrib4bvARB (GLuint index, const GLbyte* v) void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dvARB (GLuint index, const GLdouble* v) void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fvARB (GLuint index, const GLfloat* v) void glVertexAttrib4ivARB (GLuint index, const GLint* v) void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4svARB (GLuint index, const GLshort* v) void glVertexAttrib4ubvARB (GLuint index, const GLubyte* v) void glVertexAttrib4uivARB (GLuint index, const GLuint* v) void glVertexAttrib4usvARB (GLuint index, const GLushort* v) void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/WGL_ATI_pixel_format_float0000644000175000001440000000034011625454623023444 0ustar fkirschusersWGL_ATI_pixel_format_float http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt WGL_ATI_pixel_format_float WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 GL_RGBA_FLOAT_MODE_ATI 0x8820 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 OpenCSG-1.3.2/glew/auto/extensions/GL_3DFX_tbuffer0000644000175000001440000000017411625454623021170 0ustar fkirschusersGL_3DFX_tbuffer http://www.opengl.org/registry/specs/3DFX/tbuffer.txt GL_3DFX_tbuffer void glTbufferMask3DFX (GLuint mask) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_env_add0000644000175000001440000000015311625454623022610 0ustar fkirschusersGL_ARB_texture_env_add http://www.opengl.org/registry/specs/ARB/texture_env_add.txt GL_ARB_texture_env_add OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_pixel_texture0000644000175000001440000000015011625454623022467 0ustar fkirschusersGL_SGIS_pixel_texture http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt GL_SGIS_pixel_texture OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_ES2_compatibility0000644000175000001440000000157211625454623022760 0ustar fkirschusersGL_ARB_ES2_compatibility http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt GL_ARB_ES2_compatibility GL_FIXED 0x140C GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B GL_LOW_FLOAT 0x8DF0 GL_MEDIUM_FLOAT 0x8DF1 GL_HIGH_FLOAT 0x8DF2 GL_LOW_INT 0x8DF3 GL_MEDIUM_INT 0x8DF4 GL_HIGH_INT 0x8DF5 GL_SHADER_BINARY_FORMATS 0x8DF8 GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 GL_SHADER_COMPILER 0x8DFA GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB GL_MAX_VARYING_VECTORS 0x8DFC GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD void glClearDepthf (GLclampf d) void glDepthRangef (GLclampf n, GLclampf f) void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision) void glReleaseShaderCompiler (void) void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_gpu_shader40000644000175000001440000000645311625454623021702 0ustar fkirschusersGL_EXT_gpu_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt GL_EXT_gpu_shader4 GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 GL_SAMPLER_BUFFER_EXT 0x8DC2 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 GL_INT_SAMPLER_1D_EXT 0x8DC9 GL_INT_SAMPLER_2D_EXT 0x8DCA GL_INT_SAMPLER_3D_EXT 0x8DCB GL_INT_SAMPLER_CUBE_EXT 0x8DCC GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) void glUniform1uiEXT (GLint location, GLuint v0) void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) void glVertexAttribI1iEXT (GLuint index, GLint x) void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) void glVertexAttribI1uiEXT (GLuint index, GLuint x) void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glVertexAttribI1ivEXT (GLuint index, const GLint *v) void glVertexAttribI2ivEXT (GLuint index, const GLint *v) void glVertexAttribI3ivEXT (GLuint index, const GLint *v) void glVertexAttribI4ivEXT (GLuint index, const GLint *v) void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) void glVertexAttribI4svEXT (GLuint index, const GLshort *v) void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_copy_image0000644000175000001440000000060711625454623021617 0ustar fkirschusersGLX_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt GLX_NV_copy_image void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_element_array0000644000175000001440000000127611625454623022523 0ustar fkirschusersGL_APPLE_element_array http://www.opengl.org/registry/specs/APPLE/element_array.txt GL_APPLE_element_array GL_ELEMENT_ARRAY_APPLE 0x8A0C GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E void glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count) void glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) void glElementPointerAPPLE (GLenum type, const void* pointer) void glMultiDrawElementArrayAPPLE (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) void glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_geometry_shader40000644000175000001440000000017311625454623022616 0ustar fkirschusersGL_NV_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt GL_NV_geometry_shader4 OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_transform_feedback3_lines_triangles0000644000175000001440000000024711625454623026575 0ustar fkirschusersGL_AMD_transform_feedback3_lines_triangles http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt GL_AMD_transform_feedback3_lines_triangles OpenCSG-1.3.2/glew/auto/extensions/GL_GREMEDY_frame_terminator0000644000175000001440000000024011625454623023453 0ustar fkirschusersGL_GREMEDY_frame_terminator http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt GL_GREMEDY_frame_terminator void glFrameTerminatorGREMEDY (void) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_minmax0000644000175000001440000000034511625454623022124 0ustar fkirschusersGL_EXT_blend_minmax http://www.opengl.org/registry/specs/EXT/blend_minmax.txt GL_EXT_blend_minmax GL_FUNC_ADD_EXT 0x8006 GL_MIN_EXT 0x8007 GL_MAX_EXT 0x8008 GL_BLEND_EQUATION_EXT 0x8009 void glBlendEquationEXT (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GL_HP_image_transform0000644000175000001440000000117011625454623022510 0ustar fkirschusersGL_HP_image_transform http://www.opengl.org/registry/specs/HP/image_transform.txt GL_HP_image_transform void glGetImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) void glGetImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) void glImageTransformParameterfHP (GLenum target, GLenum pname, const GLfloat param) void glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) void glImageTransformParameteriHP (GLenum target, GLenum pname, const GLint param) void glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture3D0000644000175000001440000000105511625454623021355 0ustar fkirschusersGL_EXT_texture3D http://www.opengl.org/registry/specs/EXT/texture3D.txt GL_EXT_texture3D GL_PACK_SKIP_IMAGES_EXT 0x806B GL_PACK_IMAGE_HEIGHT_EXT 0x806C GL_UNPACK_SKIP_IMAGES_EXT 0x806D GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E GL_TEXTURE_3D_EXT 0x806F GL_PROXY_TEXTURE_3D_EXT 0x8070 GL_TEXTURE_DEPTH_EXT 0x8071 GL_TEXTURE_WRAP_R_EXT 0x8072 GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) OpenCSG-1.3.2/glew/auto/extensions/GLX_OML_sync_control0000644000175000001440000000131211625454623022315 0ustar fkirschusersGLX_OML_sync_control http://www.opengl.org/registry/specs/OML/glx_sync_control.txt GLX_OML_sync_control Bool glXGetMscRateOML (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) Bool glXGetSyncValuesOML (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) int64_t glXSwapBuffersMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) Bool glXWaitForMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) Bool glXWaitForSbcOML (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_object0000644000175000001440000000124011625454623022510 0ustar fkirschusersGL_EXT_texture_object http://www.opengl.org/registry/specs/EXT/texture_object.txt GL_EXT_texture_object GL_TEXTURE_PRIORITY_EXT 0x8066 GL_TEXTURE_RESIDENT_EXT 0x8067 GL_TEXTURE_1D_BINDING_EXT 0x8068 GL_TEXTURE_2D_BINDING_EXT 0x8069 GL_TEXTURE_3D_BINDING_EXT 0x806A GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint* textures, GLboolean* residences) void glBindTextureEXT (GLenum target, GLuint texture) void glDeleteTexturesEXT (GLsizei n, const GLuint* textures) void glGenTexturesEXT (GLsizei n, GLuint* textures) GLboolean glIsTextureEXT (GLuint texture) void glPrioritizeTexturesEXT (GLsizei n, const GLuint* textures, const GLclampf* priorities) OpenCSG-1.3.2/glew/auto/extensions/.dummy0000644000175000001440000000000011625454601017556 0ustar fkirschusersOpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_swap_barrier0000644000175000001440000000041011625454623022402 0ustar fkirschusersGLX_SGIX_swap_barrier http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt GLX_SGIX_swap_barrier void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_x11_sync_object0000644000175000001440000000034711625454623022464 0ustar fkirschusersGL_EXT_x11_sync_object http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt GL_EXT_x11_sync_object GL_SYNC_X11_FENCE_EXT 0x90E1 GLsync glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) OpenCSG-1.3.2/glew/auto/extensions/GL_GREMEDY_string_marker0000644000175000001440000000025711625454623022774 0ustar fkirschusersGL_GREMEDY_string_marker http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt GL_GREMEDY_string_marker void glStringMarkerGREMEDY (GLsizei len, const void* string) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_copy_texture0000644000175000001440000000136711625454623022226 0ustar fkirschusersGL_EXT_copy_texture http://www.opengl.org/registry/specs/EXT/copy_texture.txt GL_EXT_copy_texture void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_depth_texture0000644000175000001440000000031611625454623022463 0ustar fkirschusersGL_SGIX_depth_texture http://www.opengl.org/registry/specs/SGIX/depth_texture.txt GL_SGIX_depth_texture GL_DEPTH_COMPONENT16_SGIX 0x81A5 GL_DEPTH_COMPONENT24_SGIX 0x81A6 GL_DEPTH_COMPONENT32_SGIX 0x81A7 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_perturb_normal0000644000175000001440000000033411625454623024300 0ustar fkirschusersGL_EXT_texture_perturb_normal http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt GL_EXT_texture_perturb_normal GL_PERTURB_EXT 0x85AE GL_TEXTURE_NORMAL_EXT 0x85AF void glTextureNormalEXT (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_video_resize0000644000175000001440000000122211625454623022413 0ustar fkirschusersGLX_SGIX_video_resize http://www.opengl.org/registry/specs/SGIX/video_resize.txt GLX_SGIX_video_resize GLX_SYNC_FRAME_SGIX 0x00000000 GLX_SYNC_SWAP_SGIX 0x00000001 int glXBindChannelToWindowSGIX (Display* display, int screen, int channel, Window window) int glXChannelRectSGIX (Display* display, int screen, int channel, int x, int y, int w, int h) int glXChannelRectSyncSGIX (Display* display, int screen, int channel, GLenum synctype) int glXQueryChannelDeltasSGIX (Display* display, int screen, int channel, int *x, int *y, int *w, int *h) int glXQueryChannelRectSGIX (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_geometry_shader40000644000175000001440000000240211625454623022674 0ustar fkirschusersGL_ARB_geometry_shader4 http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt GL_ARB_geometry_shader4 GL_LINES_ADJACENCY_ARB 0xA GL_LINE_STRIP_ADJACENCY_ARB 0xB GL_TRIANGLES_ADJACENCY_ARB 0xC GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD GL_PROGRAM_POINT_SIZE_ARB 0x8642 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 GL_GEOMETRY_SHADER_ARB 0x8DD9 GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) void glProgramParameteriARB (GLuint program, GLenum pname, GLint value) OpenCSG-1.3.2/glew/auto/extensions/GL_OES_byte_coordinates0000644000175000001440000000020211625454623023002 0ustar fkirschusersGL_OES_byte_coordinates http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt GL_OES_byte_coordinates GL_BYTE 0x1400 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_equation_separate0000644000175000001440000000041511625454623024342 0ustar fkirschusersGL_EXT_blend_equation_separate http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt GL_EXT_blend_equation_separate GL_BLEND_EQUATION_RGB_EXT 0x8009 GL_BLEND_EQUATION_ALPHA_EXT 0x883D void glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha) OpenCSG-1.3.2/glew/auto/extensions/GL_NVX_gpu_memory_info0000644000175000001440000000056511625454623022704 0ustar fkirschusersGL_NVX_gpu_memory_info http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt GL_NVX_gpu_memory_info GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_cmyka0000644000175000001440000000026411625454623020573 0ustar fkirschusersGL_EXT_cmyka http://www.opengl.org/registry/specs/EXT/cmyka.txt GL_EXT_cmyka GL_CMYK_EXT 0x800C GL_CMYKA_EXT 0x800D GL_PACK_CMYK_HINT_EXT 0x800E GL_UNPACK_CMYK_HINT_EXT 0x800F OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_point_parameters0000644000175000001440000000056211625454623023044 0ustar fkirschusersGL_EXT_point_parameters http://www.opengl.org/registry/specs/EXT/point_parameters.txt GL_EXT_point_parameters GL_POINT_SIZE_MIN_EXT 0x8126 GL_POINT_SIZE_MAX_EXT 0x8127 GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 GL_DISTANCE_ATTENUATION_EXT 0x8129 void glPointParameterfEXT (GLenum pname, GLfloat param) void glPointParameterfvEXT (GLenum pname, const GLfloat* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_imaging0000644000175000001440000001237511625454623021054 0ustar fkirschusersGL_ARB_imaging GL_ARB_imaging GL_CONSTANT_COLOR 0x8001 GL_ONE_MINUS_CONSTANT_COLOR 0x8002 GL_CONSTANT_ALPHA 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GL_BLEND_COLOR 0x8005 GL_FUNC_ADD 0x8006 GL_MIN 0x8007 GL_MAX 0x8008 GL_BLEND_EQUATION 0x8009 GL_FUNC_SUBTRACT 0x800A GL_FUNC_REVERSE_SUBTRACT 0x800B GL_CONVOLUTION_1D 0x8010 GL_CONVOLUTION_2D 0x8011 GL_SEPARABLE_2D 0x8012 GL_CONVOLUTION_BORDER_MODE 0x8013 GL_CONVOLUTION_FILTER_SCALE 0x8014 GL_CONVOLUTION_FILTER_BIAS 0x8015 GL_REDUCE 0x8016 GL_CONVOLUTION_FORMAT 0x8017 GL_CONVOLUTION_WIDTH 0x8018 GL_CONVOLUTION_HEIGHT 0x8019 GL_MAX_CONVOLUTION_WIDTH 0x801A GL_MAX_CONVOLUTION_HEIGHT 0x801B GL_POST_CONVOLUTION_RED_SCALE 0x801C GL_POST_CONVOLUTION_GREEN_SCALE 0x801D GL_POST_CONVOLUTION_BLUE_SCALE 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F GL_POST_CONVOLUTION_RED_BIAS 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 GL_HISTOGRAM 0x8024 GL_PROXY_HISTOGRAM 0x8025 GL_HISTOGRAM_WIDTH 0x8026 GL_HISTOGRAM_FORMAT 0x8027 GL_HISTOGRAM_RED_SIZE 0x8028 GL_HISTOGRAM_GREEN_SIZE 0x8029 GL_HISTOGRAM_BLUE_SIZE 0x802A GL_HISTOGRAM_ALPHA_SIZE 0x802B GL_HISTOGRAM_LUMINANCE_SIZE 0x802C GL_HISTOGRAM_SINK 0x802D GL_MINMAX 0x802E GL_MINMAX_FORMAT 0x802F GL_MINMAX_SINK 0x8030 GL_TABLE_TOO_LARGE 0x8031 GL_COLOR_MATRIX 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB GL_COLOR_TABLE 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 GL_PROXY_COLOR_TABLE 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 GL_COLOR_TABLE_SCALE 0x80D6 GL_COLOR_TABLE_BIAS 0x80D7 GL_COLOR_TABLE_FORMAT 0x80D8 GL_COLOR_TABLE_WIDTH 0x80D9 GL_COLOR_TABLE_RED_SIZE 0x80DA GL_COLOR_TABLE_GREEN_SIZE 0x80DB GL_COLOR_TABLE_BLUE_SIZE 0x80DC GL_COLOR_TABLE_ALPHA_SIZE 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF GL_IGNORE_BORDER 0x8150 GL_CONSTANT_BORDER 0x8151 GL_WRAP_BORDER 0x8152 GL_REPLICATE_BORDER 0x8153 GL_CONVOLUTION_BORDER_COLOR 0x8154 void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glResetHistogram (GLenum target) void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) void glResetMinmax (GLenum target) void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_pixmap_colormap0000644000175000001440000000032411625454623023073 0ustar fkirschusersGLX_MESA_pixmap_colormap http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt GLX_MESA_pixmap_colormap GLXPixmap glXCreateGLXPixmapMESA (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_ycbcr_4220000644000175000001440000000030611625454623021356 0ustar fkirschusersGL_APPLE_ycbcr_422 http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt GL_APPLE_ycbcr_422 GL_YCBCR_422_APPLE 0x85B9 GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_release_buffers0000644000175000001440000000025211625454623023035 0ustar fkirschusersGLX_MESA_release_buffers http://www.opengl.org/registry/specs/MESA/release_buffers.txt GLX_MESA_release_buffers Bool glXReleaseBuffersMESA (Display* dpy, GLXDrawable d) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_pbuffer0000644000175000001440000000132311625454623021210 0ustar fkirschusersWGL_ARB_pbuffer http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt WGL_ARB_pbuffer WGL_DRAW_TO_PBUFFER_ARB 0x202D WGL_MAX_PBUFFER_PIXELS_ARB 0x202E WGL_MAX_PBUFFER_WIDTH_ARB 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 WGL_PBUFFER_LARGEST_ARB 0x2033 WGL_PBUFFER_WIDTH_ARB 0x2034 WGL_PBUFFER_HEIGHT_ARB 0x2035 WGL_PBUFFER_LOST_ARB 0x2036 HPBUFFERARB wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) BOOL wglDestroyPbufferARB (HPBUFFERARB hPbuffer) HDC wglGetPbufferDCARB (HPBUFFERARB hPbuffer) BOOL wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int* piValue) int wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC) DECLARE_HANDLE(HPBUFFERARB); OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_create_context_es2_profile0000644000175000001440000000027611625454623025122 0ustar fkirschusersGLX_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt GLX_EXT_create_context_es2_profile GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_packed_depth_stencil0000644000175000001440000000026311625454623023505 0ustar fkirschusersGL_NV_packed_depth_stencil http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt GL_NV_packed_depth_stencil GL_DEPTH_STENCIL_NV 0x84F9 GL_UNSIGNED_INT_24_8_NV 0x84FA OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_query_lod0000644000175000001440000000016111625454623023212 0ustar fkirschusersGL_ARB_texture_query_lod http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt GL_ARB_texture_query_lod OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_polygon_offset0000644000175000001440000000040611625454623022522 0ustar fkirschusersGL_EXT_polygon_offset http://www.opengl.org/registry/specs/EXT/polygon_offset.txt GL_EXT_polygon_offset GL_POLYGON_OFFSET_EXT 0x8037 GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 GL_POLYGON_OFFSET_BIAS_EXT 0x8039 void glPolygonOffsetEXT (GLfloat factor, GLfloat bias) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_subtract0000644000175000001440000000025211625454623022457 0ustar fkirschusersGL_EXT_blend_subtract http://www.opengl.org/registry/specs/EXT/blend_subtract.txt GL_EXT_blend_subtract GL_FUNC_SUBTRACT_EXT 0x800A GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_array_range0000644000175000001440000000063111625454623023237 0ustar fkirschusersGL_NV_vertex_array_range http://www.opengl.org/registry/specs/NV/vertex_array_range.txt GL_NV_vertex_array_range GL_VERTEX_ARRAY_RANGE_NV 0x851D GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 void glFlushVertexArrayRangeNV (void) void glVertexArrayRangeNV (GLsizei length, void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_color_subtable0000644000175000001440000000047211625454623022467 0ustar fkirschusersGL_EXT_color_subtable http://www.opengl.org/registry/specs/EXT/color_subtable.txt GL_EXT_color_subtable void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data) void glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_depth_buffer_float0000644000175000001440000000033111625454623023250 0ustar fkirschusersGL_ARB_depth_buffer_float http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt GL_ARB_depth_buffer_float GL_DEPTH_COMPONENT32F 0x8CAC GL_DEPTH32F_STENCIL8 0x8CAD GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_multisample_coverage0000644000175000001440000000026611625454623023713 0ustar fkirschusersGLX_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt GLX_NV_multisample_coverage GLX_COLOR_SAMPLES_NV 0x20B3 GLX_COVERAGE_SAMPLES_NV 100001 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shading_language_include0000644000175000001440000000140211625454623024411 0ustar fkirschusersGL_ARB_shading_language_include http://www.opengl.org/registry/specs/ARB/shading_language_include.txt GL_ARB_shading_language_include GL_SHADER_INCLUDE_ARB 0x8DAE GL_NAMED_STRING_LENGTH_ARB 0x8DE9 GL_NAMED_STRING_TYPE_ARB 0x8DEA void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const char ** path, const GLint *length) void glDeleteNamedStringARB (GLint namelen, const char* name) void glGetNamedStringARB (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string) void glGetNamedStringivARB (GLint namelen, const char* name, GLenum pname, GLint *params) GLboolean glIsNamedStringARB (GLint namelen, const char* name) void glNamedStringARB (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string) OpenCSG-1.3.2/glew/auto/extensions/GLX_ATI_pixel_format_float0000644000175000001440000000013211625454623023444 0ustar fkirschusersGLX_ATI_pixel_format_float GLX_ATI_pixel_format_float GLX_RGBA_FLOAT_ATI_BIT 0x00000100 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_fog_coord0000644000175000001440000000120511625454623021424 0ustar fkirschusersGL_EXT_fog_coord http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt GL_EXT_fog_coord GL_FOG_COORDINATE_SOURCE_EXT 0x8450 GL_FOG_COORDINATE_EXT 0x8451 GL_FRAGMENT_DEPTH_EXT 0x8452 GL_CURRENT_FOG_COORDINATE_EXT 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 GL_FOG_COORDINATE_ARRAY_EXT 0x8457 void glFogCoordfEXT (GLfloat coord) void glFogCoordfvEXT (const GLfloat *coord) void glFogCoorddEXT (GLdouble coord) void glFogCoorddvEXT (const GLdouble *coord) void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer) OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_fbconfig0000644000175000001440000000210311625454623021500 0ustar fkirschusersGLX_SGIX_fbconfig http://www.opengl.org/registry/specs/SGIX/fbconfig.txt GLX_SGIX_fbconfig GLX_WINDOW_BIT_SGIX 0x00000001 GLX_RGBA_BIT_SGIX 0x00000001 GLX_PIXMAP_BIT_SGIX 0x00000002 GLX_COLOR_INDEX_BIT_SGIX 0x00000002 GLX_SCREEN_EXT 0x800C GLX_DRAWABLE_TYPE_SGIX 0x8010 GLX_RENDER_TYPE_SGIX 0x8011 GLX_X_RENDERABLE_SGIX 0x8012 GLX_FBCONFIG_ID_SGIX 0x8013 GLX_RGBA_TYPE_SGIX 0x8014 GLX_COLOR_INDEX_TYPE_SGIX 0x8015 GLXFBConfigSGIX* glXChooseFBConfigSGIX (Display *dpy, int screen, const int *attrib_list, int *nelements) GLXContext glXCreateContextWithConfigSGIX (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display* dpy, GLXFBConfig config, Pixmap pixmap) int glXGetFBConfigAttribSGIX (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value) GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display* dpy, XVisualInfo *vis) XVisualInfo* glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfig config) typedef XID GLXFBConfigIDSGIX typedef struct __GLXFBConfigRec *GLXFBConfigSGIX OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_vertex_array_range0000644000175000001440000000116011625454623023553 0ustar fkirschusersGL_APPLE_vertex_array_range http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt GL_APPLE_vertex_array_range GL_VERTEX_ARRAY_RANGE_APPLE 0x851D GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 GL_STORAGE_CLIENT_APPLE 0x85B4 GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF void glFlushVertexArrayRangeAPPLE (GLsizei length, void* pointer) void glVertexArrayParameteriAPPLE (GLenum pname, GLint param) void glVertexArrayRangeAPPLE (GLsizei length, void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_framebuffer_object0000644000175000001440000000655311625454623023310 0ustar fkirschusersGL_EXT_framebuffer_object http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt GL_EXT_framebuffer_object GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 GL_RENDERBUFFER_BINDING_EXT 0x8CA7 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF GL_COLOR_ATTACHMENT0_EXT 0x8CE0 GL_COLOR_ATTACHMENT1_EXT 0x8CE1 GL_COLOR_ATTACHMENT2_EXT 0x8CE2 GL_COLOR_ATTACHMENT3_EXT 0x8CE3 GL_COLOR_ATTACHMENT4_EXT 0x8CE4 GL_COLOR_ATTACHMENT5_EXT 0x8CE5 GL_COLOR_ATTACHMENT6_EXT 0x8CE6 GL_COLOR_ATTACHMENT7_EXT 0x8CE7 GL_COLOR_ATTACHMENT8_EXT 0x8CE8 GL_COLOR_ATTACHMENT9_EXT 0x8CE9 GL_COLOR_ATTACHMENT10_EXT 0x8CEA GL_COLOR_ATTACHMENT11_EXT 0x8CEB GL_COLOR_ATTACHMENT12_EXT 0x8CEC GL_COLOR_ATTACHMENT13_EXT 0x8CED GL_COLOR_ATTACHMENT14_EXT 0x8CEE GL_COLOR_ATTACHMENT15_EXT 0x8CEF GL_DEPTH_ATTACHMENT_EXT 0x8D00 GL_STENCIL_ATTACHMENT_EXT 0x8D20 GL_FRAMEBUFFER_EXT 0x8D40 GL_RENDERBUFFER_EXT 0x8D41 GL_RENDERBUFFER_WIDTH_EXT 0x8D42 GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 GL_STENCIL_INDEX1_EXT 0x8D46 GL_STENCIL_INDEX4_EXT 0x8D47 GL_STENCIL_INDEX8_EXT 0x8D48 GL_STENCIL_INDEX16_EXT 0x8D49 GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 void glBindFramebufferEXT (GLenum target, GLuint framebuffer) void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer) GLenum glCheckFramebufferStatusEXT (GLenum target) void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers) void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers) void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers) void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers) void glGenerateMipmapEXT (GLenum target) void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params) void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params) GLboolean glIsFramebufferEXT (GLuint framebuffer) GLboolean glIsRenderbufferEXT (GLuint renderbuffer) void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_hyperpipe0000644000175000001440000000352611625454623021742 0ustar fkirschusersGLX_SGIX_hyperpipe http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt GLX_SGIX_hyperpipe GLX_HYPERPIPE_ID_SGIX 0x8030 GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 GLX_PIPE_RECT_SGIX 0x00000001 GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 GLX_HYPERPIPE_STEREO_SGIX 0x00000003 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 GLX_BAD_HYPERPIPE_SGIX 92 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) int glXBindHyperpipeSGIX (Display *dpy, int hpId) int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) OpenCSG-1.3.2/glew/auto/extensions/GL_INGR_color_clamp0000644000175000001440000000053411625454623022060 0ustar fkirschusersGL_INGR_color_clamp http://www.opengl.org/registry/specs/INGR/color_clamp.txt GL_INGR_color_clamp GL_RED_MIN_CLAMP_INGR 0x8560 GL_GREEN_MIN_CLAMP_INGR 0x8561 GL_BLUE_MIN_CLAMP_INGR 0x8562 GL_ALPHA_MIN_CLAMP_INGR 0x8563 GL_RED_MAX_CLAMP_INGR 0x8564 GL_GREEN_MAX_CLAMP_INGR 0x8565 GL_BLUE_MAX_CLAMP_INGR 0x8566 GL_ALPHA_MAX_CLAMP_INGR 0x8567 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_vertex_attrib_64bit0000644000175000001440000000245111625454623023361 0ustar fkirschusersGL_EXT_vertex_attrib_64bit http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt GL_EXT_vertex_attrib_64bit GL_DOUBLE_MAT2_EXT 0x8F46 GL_DOUBLE_MAT3_EXT 0x8F47 GL_DOUBLE_MAT4_EXT 0x8F48 GL_DOUBLE_MAT2x3_EXT 0x8F49 GL_DOUBLE_MAT2x4_EXT 0x8F4A GL_DOUBLE_MAT3x2_EXT 0x8F4B GL_DOUBLE_MAT3x4_EXT 0x8F4C GL_DOUBLE_MAT4x2_EXT 0x8F4D GL_DOUBLE_MAT4x3_EXT 0x8F4E GL_DOUBLE_VEC2_EXT 0x8FFC GL_DOUBLE_VEC3_EXT 0x8FFD GL_DOUBLE_VEC4_EXT 0x8FFE void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params) void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexAttribL1dEXT (GLuint index, GLdouble x) void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v) void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_gpu_shader50000644000175000001440000000747311625454623021571 0ustar fkirschusersGL_NV_gpu_shader5 http://www.opengl.org/registry/specs/NV/gpu_shader5.txt GL_NV_gpu_shader5 GL_INT64_NV 0x140E GL_UNSIGNED_INT64_NV 0x140F GL_INT8_NV 0x8FE0 GL_INT8_VEC2_NV 0x8FE1 GL_INT8_VEC3_NV 0x8FE2 GL_INT8_VEC4_NV 0x8FE3 GL_INT16_NV 0x8FE4 GL_INT16_VEC2_NV 0x8FE5 GL_INT16_VEC3_NV 0x8FE6 GL_INT16_VEC4_NV 0x8FE7 GL_INT64_VEC2_NV 0x8FE9 GL_INT64_VEC3_NV 0x8FEA GL_INT64_VEC4_NV 0x8FEB GL_UNSIGNED_INT8_NV 0x8FEC GL_UNSIGNED_INT8_VEC2_NV 0x8FED GL_UNSIGNED_INT8_VEC3_NV 0x8FEE GL_UNSIGNED_INT8_VEC4_NV 0x8FEF GL_UNSIGNED_INT16_NV 0x8FF0 GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 GL_FLOAT16_NV 0x8FF8 GL_FLOAT16_VEC2_NV 0x8FF9 GL_FLOAT16_VEC3_NV 0x8FFA GL_FLOAT16_VEC4_NV 0x8FFB void glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT* params) void glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT* params) void glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x) void glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x) void glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) void glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) void glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glUniform1i64NV (GLint location, GLint64EXT x) void glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform1ui64NV (GLint location, GLuint64EXT x) void glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y) void glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y) void glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_buffer_object0000644000175000001440000000373311625454623023633 0ustar fkirschusersGL_ARB_vertex_buffer_object http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt GL_ARB_vertex_buffer_object GL_BUFFER_SIZE_ARB 0x8764 GL_BUFFER_USAGE_ARB 0x8765 GL_ARRAY_BUFFER_ARB 0x8892 GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 GL_ARRAY_BUFFER_BINDING_ARB 0x8894 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F GL_READ_ONLY_ARB 0x88B8 GL_WRITE_ONLY_ARB 0x88B9 GL_READ_WRITE_ARB 0x88BA GL_BUFFER_ACCESS_ARB 0x88BB GL_BUFFER_MAPPED_ARB 0x88BC GL_BUFFER_MAP_POINTER_ARB 0x88BD GL_STREAM_DRAW_ARB 0x88E0 GL_STREAM_READ_ARB 0x88E1 GL_STREAM_COPY_ARB 0x88E2 GL_STATIC_DRAW_ARB 0x88E4 GL_STATIC_READ_ARB 0x88E5 GL_STATIC_COPY_ARB 0x88E6 GL_DYNAMIC_DRAW_ARB 0x88E8 GL_DYNAMIC_READ_ARB 0x88E9 GL_DYNAMIC_COPY_ARB 0x88EA void glBindBufferARB (GLenum target, GLuint buffer) void glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage) void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data) void glDeleteBuffersARB (GLsizei n, const GLuint* buffers) void glGenBuffersARB (GLsizei n, GLuint* buffers) void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint* params) void glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid** params) void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data) GLboolean glIsBufferARB (GLuint buffer) GLvoid * glMapBufferARB (GLenum target, GLenum access) GLboolean glUnmapBufferARB (GLenum target) typedef ptrdiff_t GLsizeiptrARB typedef ptrdiff_t GLintptrARB OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_index_array_formats0000644000175000001440000000016711625454623023531 0ustar fkirschusersGL_EXT_index_array_formats http://www.opengl.org/registry/specs/EXT/index_array_formats.txt GL_EXT_index_array_formats OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_float_buffer0000644000175000001440000000071511625454623022140 0ustar fkirschusersWGL_NV_float_buffer http://www.opengl.org/registry/specs/NV/float_buffer.txt WGL_NV_float_buffer WGL_FLOAT_COMPONENTS_NV 0x20B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 WGL_TEXTURE_FLOAT_R_NV 0x20B5 WGL_TEXTURE_FLOAT_RG_NV 0x20B6 WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_resample0000644000175000001440000000037711625454623021416 0ustar fkirschusersGL_SGIX_resample http://www.opengl.org/registry/specs/SGIX/resample.txt GL_SGIX_resample GL_PACK_RESAMPLE_SGIX 0x842E GL_UNPACK_RESAMPLE_SGIX 0x842F GL_RESAMPLE_DECIMATE_SGIX 0x8430 GL_RESAMPLE_REPLICATE_SGIX 0x8433 GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_mesh_array0000644000175000001440000000022211625454623021620 0ustar fkirschusersGL_SUN_mesh_array http://www.opengl.org/registry/specs/SUN/mesh_array.txt GL_SUN_mesh_array GL_QUAD_MESH_SUN 0x8614 GL_TRIANGLE_MESH_SUN 0x8615 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_blend_alpha_minmax0000644000175000001440000000025311625454623023401 0ustar fkirschusersGL_SGIX_blend_alpha_minmax http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt GL_SGIX_blend_alpha_minmax GL_ALPHA_MIN_SGIX 0x8320 GL_ALPHA_MAX_SGIX 0x8321 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_tessellation_shader0000644000175000001440000000273711625454623023476 0ustar fkirschusersGL_ARB_tessellation_shader http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt GL_ARB_tessellation_shader GL_PATCHES 0xE GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F GL_PATCH_VERTICES 0x8E72 GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 GL_TESS_GEN_MODE 0x8E76 GL_TESS_GEN_SPACING 0x8E77 GL_TESS_GEN_VERTEX_ORDER 0x8E78 GL_TESS_GEN_POINT_MODE 0x8E79 GL_ISOLINES 0x8E7A GL_FRACTIONAL_ODD 0x8E7B GL_FRACTIONAL_EVEN 0x8E7C GL_MAX_PATCH_VERTICES 0x8E7D GL_MAX_TESS_GEN_LEVEL 0x8E7E GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 GL_TESS_EVALUATION_SHADER 0x8E87 GL_TESS_CONTROL_SHADER 0x8E88 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A void glPatchParameterfv (GLenum pname, const GLfloat* values) void glPatchParameteri (GLenum pname, GLint value) OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_gamma0000644000175000001440000000101611625454623020613 0ustar fkirschusersWGL_I3D_gamma http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt WGL_I3D_gamma WGL_GAMMA_TABLE_SIZE_I3D 0x204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F BOOL wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue) BOOL wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int* piValue) BOOL wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue) BOOL wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int* piValue) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_geometry_program40000644000175000001440000000045611625454623023023 0ustar fkirschusersGL_NV_geometry_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt GL_NV_gpu_program4 GL_GEOMETRY_PROGRAM_NV 0x8C26 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 void glProgramVertexLimitNV (GLenum target, GLint limit) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_timer_query0000644000175000001440000000051211625454623021774 0ustar fkirschusersGL_ARB_timer_query http://www.opengl.org/registry/specs/ARB/timer_query.txt GL_ARB_timer_query GL_TIME_ELAPSED 0x88BF GL_TIMESTAMP 0x8E28 void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params) void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params) void glQueryCounter (GLuint id, GLenum target) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_create_context_robustness0000644000175000001440000000047511625454623025064 0ustar fkirschusersWGL_ARB_create_context_robustness http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt WGL_ARB_create_context_robustness WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 WGL_NO_RESET_NOTIFICATION_ARB 0x8261 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_occlusion_query0000644000175000001440000000116011625454623022571 0ustar fkirschusersGL_NV_occlusion_query http://www.opengl.org/registry/specs/NV/occlusion_query.txt GL_NV_occlusion_query GL_PIXEL_COUNTER_BITS_NV 0x8864 GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 GL_PIXEL_COUNT_NV 0x8866 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 void glBeginOcclusionQueryNV (GLuint id) void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint* ids) void glEndOcclusionQueryNV (void) void glGenOcclusionQueriesNV (GLsizei n, GLuint* ids) void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint* params) void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint* params) GLboolean glIsOcclusionQueryNV (GLuint id) OpenCSG-1.3.2/glew/auto/extensions/GLX_SUN_get_transparent_index0000644000175000001440000000036311625454623024213 0ustar fkirschusersGLX_SUN_get_transparent_index http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt GLX_SUN_get_transparent_index Status glXGetTransparentIndexSUN (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_parameter_buffer_object20000644000175000001440000000020311625454623024264 0ustar fkirschusersGL_NV_parameter_buffer_object2 http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt GL_NV_parameter_buffer_object2 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_register_combiners20000644000175000001440000000050111625454623023313 0ustar fkirschusersGL_NV_register_combiners2 http://www.opengl.org/registry/specs/NV/register_combiners2.txt GL_NV_register_combiners2 GL_PER_STAGE_CONSTANTS_NV 0x8535 void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat* params) void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat* params) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vdpau_interop0000644000175000001440000000211611625454623022227 0ustar fkirschusersGL_NV_vdpau_interop http://www.opengl.org/registry/specs/NV/vdpau_interop.txt GL_NV_vdpau_interop GL_SURFACE_STATE_NV 0x86EB GL_SURFACE_REGISTERED_NV 0x86FD GL_SURFACE_MAPPED_NV 0x8700 GL_WRITE_DISCARD_NV 0x88BE void glVDPAUFiniNV (void) void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) void glVDPAUInitNV (const void* vdpDevice, const GLvoid*getProcAddress) void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) typedef GLintptr GLvdpauSurfaceNV OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIS_color_range0000644000175000001440000000045111625454623022214 0ustar fkirschusersGLX_SGIS_color_range http://www.opengl.org/registry/specs/SGIS/color_range.txt GLX_SGIS_color_range GLX_MAX_GREEN_SGIS 0 GLX_MIN_RED_SGIS 0 GLX_MIN_BLUE_SGIS 0 GLX_MAX_RED_SGIS 0 GLX_MAX_ALPHA_SGIS 0 GLX_MIN_GREEN_SGIS 0 GLX_MIN_ALPHA_SGIS 0 GLX_EXTENDED_RANGE_SGIS 0 GLX_MAX_BLUE_SGIS 0 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_internalformat_query0000644000175000001440000000041011625454623023676 0ustar fkirschusersGL_ARB_internalformat_query http://www.opengl.org/registry/specs/ARB/internalformat_query.txt GL_ARB_internalformat_query GL_NUM_SAMPLE_COUNTS 0x9380 void glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_fragment_shader0000644000175000001440000000035011625454623022560 0ustar fkirschusersGL_ARB_fragment_shader http://www.opengl.org/registry/specs/ARB/fragment_shader.txt GL_ARB_fragment_shader GL_FRAGMENT_SHADER_ARB 0x8B30 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_cull_vertex0000644000175000001440000000017211625454623021770 0ustar fkirschusersGL_IBM_cull_vertex http://www.opengl.org/registry/specs/IBM/cull_vertex.txt GL_IBM_cull_vertex GL_CULL_VERTEX_IBM 103050 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_transform_feedback_instanced0000644000175000001440000000051511625454623025301 0ustar fkirschusersGL_ARB_transform_feedback_instanced http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt GL_ARB_transform_feedback_instanced void glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount) void glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_fragment_program_shadow0000644000175000001440000000020311625454623024323 0ustar fkirschusersGL_ARB_fragment_program_shadow http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt GL_ARB_fragment_program_shadow OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_clip_volume_hint0000644000175000001440000000022711625454623023026 0ustar fkirschusersGL_EXT_clip_volume_hint http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt GL_EXT_clip_volume_hint GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_pixel_format0000644000175000001440000000347611625454623022317 0ustar fkirschusersWGL_EXT_pixel_format http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt WGL_EXT_pixel_format WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 WGL_DRAW_TO_WINDOW_EXT 0x2001 WGL_DRAW_TO_BITMAP_EXT 0x2002 WGL_ACCELERATION_EXT 0x2003 WGL_NEED_PALETTE_EXT 0x2004 WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 WGL_SWAP_METHOD_EXT 0x2007 WGL_NUMBER_OVERLAYS_EXT 0x2008 WGL_NUMBER_UNDERLAYS_EXT 0x2009 WGL_TRANSPARENT_EXT 0x200A WGL_TRANSPARENT_VALUE_EXT 0x200B WGL_SHARE_DEPTH_EXT 0x200C WGL_SHARE_STENCIL_EXT 0x200D WGL_SHARE_ACCUM_EXT 0x200E WGL_SUPPORT_GDI_EXT 0x200F WGL_SUPPORT_OPENGL_EXT 0x2010 WGL_DOUBLE_BUFFER_EXT 0x2011 WGL_STEREO_EXT 0x2012 WGL_PIXEL_TYPE_EXT 0x2013 WGL_COLOR_BITS_EXT 0x2014 WGL_RED_BITS_EXT 0x2015 WGL_RED_SHIFT_EXT 0x2016 WGL_GREEN_BITS_EXT 0x2017 WGL_GREEN_SHIFT_EXT 0x2018 WGL_BLUE_BITS_EXT 0x2019 WGL_BLUE_SHIFT_EXT 0x201A WGL_ALPHA_BITS_EXT 0x201B WGL_ALPHA_SHIFT_EXT 0x201C WGL_ACCUM_BITS_EXT 0x201D WGL_ACCUM_RED_BITS_EXT 0x201E WGL_ACCUM_GREEN_BITS_EXT 0x201F WGL_ACCUM_BLUE_BITS_EXT 0x2020 WGL_ACCUM_ALPHA_BITS_EXT 0x2021 WGL_DEPTH_BITS_EXT 0x2022 WGL_STENCIL_BITS_EXT 0x2023 WGL_AUX_BUFFERS_EXT 0x2024 WGL_NO_ACCELERATION_EXT 0x2025 WGL_GENERIC_ACCELERATION_EXT 0x2026 WGL_FULL_ACCELERATION_EXT 0x2027 WGL_SWAP_EXCHANGE_EXT 0x2028 WGL_SWAP_COPY_EXT 0x2029 WGL_SWAP_UNDEFINED_EXT 0x202A WGL_TYPE_RGBA_EXT 0x202B WGL_TYPE_COLORINDEX_EXT 0x202C BOOL wglChoosePixelFormatEXT (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) BOOL wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues) BOOL wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_color_range0000644000175000001440000000051311625454623022063 0ustar fkirschusersGL_SGIS_color_range http://www.opengl.org/registry/specs/SGIS/color_range.txt GL_SGIS_color_range GL_EXTENDED_RANGE_SGIS 0x85A5 GL_MIN_RED_SGIS 0x85A6 GL_MAX_RED_SGIS 0x85A7 GL_MIN_GREEN_SGIS 0x85A8 GL_MAX_GREEN_SGIS 0x85A9 GL_MIN_BLUE_SGIS 0x85AA GL_MAX_BLUE_SGIS 0x85AB GL_MIN_ALPHA_SGIS 0x85AC GL_MAX_ALPHA_SGIS 0x85AD OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_env_dot30000644000175000001440000000023711625454623022734 0ustar fkirschusersGL_ARB_texture_env_dot3 http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt GL_ARB_texture_env_dot3 GL_DOT3_RGB_ARB 0x86AE GL_DOT3_RGBA_ARB 0x86AF OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_global_alpha0000644000175000001440000000103211625454623022073 0ustar fkirschusersGL_SUN_global_alpha http://www.opengl.org/registry/specs/SUN/global_alpha.txt GL_SUN_global_alpha GL_GLOBAL_ALPHA_SUN 0x81D9 GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA void glGlobalAlphaFactorbSUN (GLbyte factor) void glGlobalAlphaFactordSUN (GLdouble factor) void glGlobalAlphaFactorfSUN (GLfloat factor) void glGlobalAlphaFactoriSUN (GLint factor) void glGlobalAlphaFactorsSUN (GLshort factor) void glGlobalAlphaFactorubSUN (GLubyte factor) void glGlobalAlphaFactoruiSUN (GLuint factor) void glGlobalAlphaFactorusSUN (GLushort factor) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_texture_compression_3dc0000644000175000001440000000015511625454623024315 0ustar fkirschusersGL_ATI_texture_compression_3dc GL_ATI_texture_compression_3dc GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_range0000644000175000001440000000212011625454623022446 0ustar fkirschusersGL_SGIX_texture_range http://www.opengl.org/registry/specs/SGIX/texture_range.txt GL_SGIX_texture_range GL_RGB_SIGNED_SGIX 0x85E0 GL_RGBA_SIGNED_SGIX 0x85E1 GL_ALPHA_SIGNED_SGIX 0x85E2 GL_LUMINANCE_SIGNED_SGIX 0x85E3 GL_INTENSITY_SIGNED_SGIX 0x85E4 GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 GL_RGB16_SIGNED_SGIX 0x85E6 GL_RGBA16_SIGNED_SGIX 0x85E7 GL_ALPHA16_SIGNED_SGIX 0x85E8 GL_LUMINANCE16_SIGNED_SGIX 0x85E9 GL_INTENSITY16_SIGNED_SGIX 0x85EA GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB GL_RGB_EXTENDED_RANGE_SGIX 0x85EC GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 GL_MIN_LUMINANCE_SGIS 0x85F8 GL_MAX_LUMINANCE_SGIS 0x85F9 GL_MIN_INTENSITY_SGIS 0x85FA GL_MAX_INTENSITY_SGIS 0x85FB OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_separate_specular_color0000644000175000001440000000035711625454623024372 0ustar fkirschusersGL_EXT_separate_specular_color http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt GL_EXT_separate_specular_color GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 GL_SINGLE_COLOR_EXT 0x81F9 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA OpenCSG-1.3.2/glew/auto/extensions/GL_MESA_ycbcr_texture0000644000175000001440000000031011625454623022426 0ustar fkirschusersGL_MESA_ycbcr_texture http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt GL_MESA_ycbcr_texture GL_UNSIGNED_SHORT_8_8_MESA 0x85BA GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB GL_YCBCR_MESA 0x8757 OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_read_video_pixels0000644000175000001440000000040011625454623023151 0ustar fkirschusersGL_SUN_read_video_pixels http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt GL_SUN_read_video_pixels void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_stencil_export0000644000175000001440000000017511625454623024024 0ustar fkirschusersGL_ARB_shader_stencil_export http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt GL_ARB_shader_stencil_export OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_422_pixels0000644000175000001440000000030011625454623021351 0ustar fkirschusersGL_EXT_422_pixels http://www.opengl.org/registry/specs/EXT/422_pixels.txt GL_EXT_422_pixels GL_422_EXT 0x80CC GL_422_REV_EXT 0x80CD GL_422_AVERAGE_EXT 0x80CE GL_422_REV_AVERAGE_EXT 0x80CF OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_blend_minmax_factor0000644000175000001440000000025311625454623023421 0ustar fkirschusersGL_AMD_blend_minmax_factor http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt GL_AMD_blend_minmax_factor GL_FACTOR_MIN_AMD 0x901C GL_FACTOR_MAX_AMD 0x901D OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_make_current_read0000644000175000001440000000046511625454623023237 0ustar fkirschusersWGL_ARB_make_current_read http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt WGL_ARB_make_current_read HDC wglGetCurrentReadDCARB (VOID) BOOL wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture0000644000175000001440000000226611625454623021173 0ustar fkirschusersGL_EXT_texture http://www.opengl.org/registry/specs/EXT/texture.txt GL_EXT_texture GL_ALPHA4_EXT 0x803B GL_ALPHA8_EXT 0x803C GL_ALPHA12_EXT 0x803D GL_ALPHA16_EXT 0x803E GL_LUMINANCE4_EXT 0x803F GL_LUMINANCE8_EXT 0x8040 GL_LUMINANCE12_EXT 0x8041 GL_LUMINANCE16_EXT 0x8042 GL_LUMINANCE4_ALPHA4_EXT 0x8043 GL_LUMINANCE6_ALPHA2_EXT 0x8044 GL_LUMINANCE8_ALPHA8_EXT 0x8045 GL_LUMINANCE12_ALPHA4_EXT 0x8046 GL_LUMINANCE12_ALPHA12_EXT 0x8047 GL_LUMINANCE16_ALPHA16_EXT 0x8048 GL_INTENSITY_EXT 0x8049 GL_INTENSITY4_EXT 0x804A GL_INTENSITY8_EXT 0x804B GL_INTENSITY12_EXT 0x804C GL_INTENSITY16_EXT 0x804D GL_RGB2_EXT 0x804E GL_RGB4_EXT 0x804F GL_RGB5_EXT 0x8050 GL_RGB8_EXT 0x8051 GL_RGB10_EXT 0x8052 GL_RGB12_EXT 0x8053 GL_RGB16_EXT 0x8054 GL_RGBA2_EXT 0x8055 GL_RGBA4_EXT 0x8056 GL_RGB5_A1_EXT 0x8057 GL_RGBA8_EXT 0x8058 GL_RGB10_A2_EXT 0x8059 GL_RGBA12_EXT 0x805A GL_RGBA16_EXT 0x805B GL_TEXTURE_RED_SIZE_EXT 0x805C GL_TEXTURE_GREEN_SIZE_EXT 0x805D GL_TEXTURE_BLUE_SIZE_EXT 0x805E GL_TEXTURE_ALPHA_SIZE_EXT 0x805F GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 GL_REPLACE_EXT 0x8062 GL_PROXY_TEXTURE_1D_EXT 0x8063 GL_PROXY_TEXTURE_2D_EXT 0x8064 OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_set_3dfx_mode0000644000175000001440000000032711625454623022427 0ustar fkirschusersGLX_MESA_set_3dfx_mode http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt GLX_MESA_set_3dfx_mode GLX_3DFX_WINDOW_MODE_MESA 0x1 GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 GLboolean glXSet3DfxModeMESA (GLint mode) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_map_buffer_alignment0000644000175000001440000000023611625454623023576 0ustar fkirschusersGL_ARB_map_buffer_alignment http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt GL_ARB_map_buffer_alignment GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_framebuffer_sRGB0000644000175000001440000000030611625454623022625 0ustar fkirschusersGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GL_EXT_framebuffer_sRGB GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_multitexture0000644000175000001440000000617311625454623022213 0ustar fkirschusersGL_ARB_multitexture http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt GL_ARB_multitexture GL_TEXTURE0_ARB 0x84C0 GL_TEXTURE1_ARB 0x84C1 GL_TEXTURE2_ARB 0x84C2 GL_TEXTURE3_ARB 0x84C3 GL_TEXTURE4_ARB 0x84C4 GL_TEXTURE5_ARB 0x84C5 GL_TEXTURE6_ARB 0x84C6 GL_TEXTURE7_ARB 0x84C7 GL_TEXTURE8_ARB 0x84C8 GL_TEXTURE9_ARB 0x84C9 GL_TEXTURE10_ARB 0x84CA GL_TEXTURE11_ARB 0x84CB GL_TEXTURE12_ARB 0x84CC GL_TEXTURE13_ARB 0x84CD GL_TEXTURE14_ARB 0x84CE GL_TEXTURE15_ARB 0x84CF GL_TEXTURE16_ARB 0x84D0 GL_TEXTURE17_ARB 0x84D1 GL_TEXTURE18_ARB 0x84D2 GL_TEXTURE19_ARB 0x84D3 GL_TEXTURE20_ARB 0x84D4 GL_TEXTURE21_ARB 0x84D5 GL_TEXTURE22_ARB 0x84D6 GL_TEXTURE23_ARB 0x84D7 GL_TEXTURE24_ARB 0x84D8 GL_TEXTURE25_ARB 0x84D9 GL_TEXTURE26_ARB 0x84DA GL_TEXTURE27_ARB 0x84DB GL_TEXTURE28_ARB 0x84DC GL_TEXTURE29_ARB 0x84DD GL_TEXTURE30_ARB 0x84DE GL_TEXTURE31_ARB 0x84DF GL_ACTIVE_TEXTURE_ARB 0x84E0 GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 GL_MAX_TEXTURE_UNITS_ARB 0x84E2 void glActiveTextureARB (GLenum texture) void glClientActiveTextureARB (GLenum texture) void glMultiTexCoord1dARB (GLenum target, GLdouble s) void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord1fARB (GLenum target, GLfloat s) void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord1iARB (GLenum target, GLint s) void glMultiTexCoord1ivARB (GLenum target, const GLint *v) void glMultiTexCoord1sARB (GLenum target, GLshort s) void glMultiTexCoord1svARB (GLenum target, const GLshort *v) void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) void glMultiTexCoord2ivARB (GLenum target, const GLint *v) void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2svARB (GLenum target, const GLshort *v) void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3ivARB (GLenum target, const GLint *v) void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3svARB (GLenum target, const GLshort *v) void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4ivARB (GLenum target, const GLint *v) void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4svARB (GLenum target, const GLshort *v) OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_vertex0000644000175000001440000001104611625454623021011 0ustar fkirschusersGL_SUN_vertex http://www.opengl.org/registry/specs/SUN/vertex.txt GL_SUN_vertex void glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glColor3fVertex3fvSUN (const GLfloat* c, const GLfloat *v) void glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glColor4fNormal3fVertex3fvSUN (const GLfloat* c, const GLfloat *n, const GLfloat *v) void glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) void glColor4ubVertex2fvSUN (const GLubyte* c, const GLfloat *v) void glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glColor4ubVertex3fvSUN (const GLubyte* c, const GLfloat *v) void glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glNormal3fVertex3fvSUN (const GLfloat* n, const GLfloat *v) void glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *v) void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint* rc, const GLubyte *c, const GLfloat *v) void glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *v) void glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiVertex3fvSUN (const GLuint* rc, const GLfloat *v) void glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *v) void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat* tc, const GLubyte *c, const GLfloat *v) void glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *n, const GLfloat *v) void glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fVertex3fvSUN (const GLfloat* tc, const GLfloat *v) void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glTexCoord4fVertex4fvSUN (const GLfloat* tc, const GLfloat *v) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_separate_shader_objects0000644000175000001440000001414011625454623024274 0ustar fkirschusersGL_ARB_separate_shader_objects http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt GL_ARB_separate_shader_objects GL_VERTEX_SHADER_BIT 0x00000001 GL_FRAGMENT_SHADER_BIT 0x00000002 GL_GEOMETRY_SHADER_BIT 0x00000004 GL_TESS_CONTROL_SHADER_BIT 0x00000008 GL_TESS_EVALUATION_SHADER_BIT 0x00000010 GL_PROGRAM_SEPARABLE 0x8258 GL_ACTIVE_PROGRAM 0x8259 GL_PROGRAM_PIPELINE_BINDING 0x825A GL_ALL_SHADER_BITS 0xFFFFFFFF void glActiveShaderProgram (GLuint pipeline, GLuint program) void glBindProgramPipeline (GLuint pipeline) GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const char ** strings) void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) void glGenProgramPipelines (GLsizei n, GLuint* pipelines) void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog) void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) GLboolean glIsProgramPipeline (GLuint pipeline) void glProgramUniform1d (GLuint program, GLint location, GLdouble x) void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform1f (GLuint program, GLint location, GLfloat x) void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1i (GLuint program, GLint location, GLint x) void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1ui (GLuint program, GLint location, GLuint x) void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) void glValidateProgramPipeline (GLuint pipeline) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_pixel_texture0000644000175000001440000000022311625454623022475 0ustar fkirschusersGL_SGIX_pixel_texture http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt GL_SGIX_pixel_texture void glPixelTexGenSGIX (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_get_proc_address0000644000175000001440000000030411625454623023065 0ustar fkirschusersGLX_ARB_get_proc_address http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt GLX_ARB_get_proc_address extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_env_combine40000644000175000001440000000037411625454623023504 0ustar fkirschusersGL_NV_texture_env_combine4 http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt GL_NV_texture_env_combine4 GL_COMBINE4_NV 0x8503 GL_SOURCE3_RGB_NV 0x8583 GL_SOURCE3_ALPHA_NV 0x858B GL_OPERAND3_RGB_NV 0x8593 GL_OPERAND3_ALPHA_NV 0x859B OpenCSG-1.3.2/glew/auto/extensions/GL_INTEL_parallel_arrays0000644000175000001440000000117511625454623023061 0ustar fkirschusersGL_INTEL_parallel_arrays http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt GL_INTEL_parallel_arrays GL_PARALLEL_ARRAYS_INTEL 0x83F4 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 void glColorPointervINTEL (GLint size, GLenum type, const void** pointer) void glNormalPointervINTEL (GLenum type, const void** pointer) void glTexCoordPointervINTEL (GLint size, GLenum type, const void** pointer) void glVertexPointervINTEL (GLint size, GLenum type, const void** pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_integer0000644000175000001440000000352211625454623022704 0ustar fkirschusersGL_EXT_texture_integer http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt GL_EXT_texture_integer GL_RGBA32UI_EXT 0x8D70 GL_RGB32UI_EXT 0x8D71 GL_ALPHA32UI_EXT 0x8D72 GL_INTENSITY32UI_EXT 0x8D73 GL_LUMINANCE32UI_EXT 0x8D74 GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 GL_RGBA16UI_EXT 0x8D76 GL_RGB16UI_EXT 0x8D77 GL_ALPHA16UI_EXT 0x8D78 GL_INTENSITY16UI_EXT 0x8D79 GL_LUMINANCE16UI_EXT 0x8D7A GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B GL_RGBA8UI_EXT 0x8D7C GL_RGB8UI_EXT 0x8D7D GL_ALPHA8UI_EXT 0x8D7E GL_INTENSITY8UI_EXT 0x8D7F GL_LUMINANCE8UI_EXT 0x8D80 GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 GL_RGBA32I_EXT 0x8D82 GL_RGB32I_EXT 0x8D83 GL_ALPHA32I_EXT 0x8D84 GL_INTENSITY32I_EXT 0x8D85 GL_LUMINANCE32I_EXT 0x8D86 GL_LUMINANCE_ALPHA32I_EXT 0x8D87 GL_RGBA16I_EXT 0x8D88 GL_RGB16I_EXT 0x8D89 GL_ALPHA16I_EXT 0x8D8A GL_INTENSITY16I_EXT 0x8D8B GL_LUMINANCE16I_EXT 0x8D8C GL_LUMINANCE_ALPHA16I_EXT 0x8D8D GL_RGBA8I_EXT 0x8D8E GL_RGB8I_EXT 0x8D8F GL_ALPHA8I_EXT 0x8D90 GL_INTENSITY8I_EXT 0x8D91 GL_LUMINANCE8I_EXT 0x8D92 GL_LUMINANCE_ALPHA8I_EXT 0x8D93 GL_RED_INTEGER_EXT 0x8D94 GL_GREEN_INTEGER_EXT 0x8D95 GL_BLUE_INTEGER_EXT 0x8D96 GL_ALPHA_INTEGER_EXT 0x8D97 GL_RGB_INTEGER_EXT 0x8D98 GL_RGBA_INTEGER_EXT 0x8D99 GL_BGR_INTEGER_EXT 0x8D9A GL_BGRA_INTEGER_EXT 0x8D9B GL_LUMINANCE_INTEGER_EXT 0x8D9C GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL_RGBA_INTEGER_MODE_EXT 0x8D9E void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) OpenCSG-1.3.2/glew/auto/extensions/GL_KTX_buffer_region0000644000175000001440000000072411625454623022312 0ustar fkirschusersGL_KTX_buffer_region GL_KTX_buffer_region GL_KTX_FRONT_REGION 0x0 GL_KTX_BACK_REGION 0x1 GL_KTX_Z_REGION 0x2 GL_KTX_STENCIL_REGION 0x3 GLuint glBufferRegionEnabled (void) GLuint glNewBufferRegion (GLenum region) void glDeleteBufferRegion (GLenum region) void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_index_material0000644000175000001440000000023411625454623022451 0ustar fkirschusersGL_EXT_index_material http://www.opengl.org/registry/specs/EXT/index_material.txt GL_EXT_index_material void glIndexMaterialEXT (GLenum face, GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_draw_range_elements0000644000175000001440000000050311625454623023470 0ustar fkirschusersGL_EXT_draw_range_elements http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt GL_EXT_draw_range_elements GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) OpenCSG-1.3.2/glew/auto/extensions/GL_OES_compressed_paletted_texture0000644000175000001440000000070711625454623025265 0ustar fkirschusersGL_OES_compressed_paletted_texture http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt GL_OES_compressed_paletted_texture GL_PALETTE4_RGB8_OES 0x8B90 GL_PALETTE4_RGBA8_OES 0x8B91 GL_PALETTE4_R5_G6_B5_OES 0x8B92 GL_PALETTE4_RGBA4_OES 0x8B93 GL_PALETTE4_RGB5_A1_OES 0x8B94 GL_PALETTE8_RGB8_OES 0x8B95 GL_PALETTE8_RGBA8_OES 0x8B96 GL_PALETTE8_R5_G6_B5_OES 0x8B97 GL_PALETTE8_RGBA4_OES 0x8B98 GL_PALETTE8_RGB5_A1_OES 0x8B99 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_framezoom0000644000175000001440000000020111625454623021567 0ustar fkirschusersGL_SGIX_framezoom http://www.opengl.org/registry/specs/SGIX/framezoom.txt GL_SGIX_framezoom void glFrameZoomSGIX (GLint factor) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_timer_query0000644000175000001440000000044311625454623022033 0ustar fkirschusersGL_EXT_timer_query http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt GL_EXT_timer_query GL_TIME_ELAPSED_EXT 0x88BF void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) OpenCSG-1.3.2/glew/auto/extensions/GL_MESA_pack_invert0000644000175000001440000000017611625454623022063 0ustar fkirschusersGL_MESA_pack_invert http://www.opengl.org/registry/specs/MESA/pack_invert.txt GL_MESA_pack_invert GL_PACK_INVERT_MESA 0x8758 OpenCSG-1.3.2/glew/auto/extensions/GL_INTEL_texture_scissor0000644000175000001440000000040011625454623023137 0ustar fkirschusersGL_INTEL_texture_scissor http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt GL_INTEL_texture_scissor void glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc) void glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_conditional_render0000644000175000001440000000051711625454623023215 0ustar fkirschusersGL_NV_conditional_render http://www.opengl.org/registry/specs/NV/conditional_render.txt GL_NV_conditional_render GL_QUERY_WAIT_NV 0x8E13 GL_QUERY_NO_WAIT_NV 0x8E14 GL_QUERY_BY_REGION_WAIT_NV 0x8E15 GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 void glBeginConditionalRenderNV (GLuint id, GLenum mode) void glEndConditionalRenderNV (void) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fence0000644000175000001440000000076011625454623020433 0ustar fkirschusersGL_NV_fence http://www.opengl.org/registry/specs/NV/fence.txt GL_NV_fence GL_ALL_COMPLETED_NV 0x84F2 GL_FENCE_STATUS_NV 0x84F3 GL_FENCE_CONDITION_NV 0x84F4 void glDeleteFencesNV (GLsizei n, const GLuint* fences) void glFinishFenceNV (GLuint fence) void glGenFencesNV (GLsizei n, GLuint* fences) void glGetFenceivNV (GLuint fence, GLenum pname, GLint* params) GLboolean glIsFenceNV (GLuint fence) void glSetFenceNV (GLuint fence, GLenum condition) GLboolean glTestFenceNV (GLuint fence) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_framebuffer_sRGB0000644000175000001440000000021211625454623022565 0ustar fkirschusersGL_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt GL_ARB_framebuffer_sRGB GL_FRAMEBUFFER_SRGB 0x8DB9 OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_float_pixels0000644000175000001440000000106611625454623022362 0ustar fkirschusersGL_APPLE_float_pixels http://developer.apple.com/opengl/extensions/apple_float_pixels.html GL_APPLE_float_pixels GL_HALF_APPLE 0x140B GL_COLOR_FLOAT_APPLE 0x8A0F GL_RGBA_FLOAT32_APPLE 0x8814 GL_RGB_FLOAT32_APPLE 0x8815 GL_ALPHA_FLOAT32_APPLE 0x8816 GL_INTENSITY_FLOAT32_APPLE 0x8817 GL_LUMINANCE_FLOAT32_APPLE 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 GL_RGBA_FLOAT16_APPLE 0x881A GL_RGB_FLOAT16_APPLE 0x881B GL_ALPHA_FLOAT16_APPLE 0x881C GL_INTENSITY_FLOAT16_APPLE 0x881D GL_LUMINANCE_FLOAT16_APPLE 0x881E GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_digital_video_control0000644000175000001440000000075111625454623024101 0ustar fkirschusersWGL_I3D_digital_video_control http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt WGL_I3D_digital_video_control WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 BOOL wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int* piValue) BOOL wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int* piValue) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_async_pixel0000644000175000001440000000046611625454623022123 0ustar fkirschusersGL_SGIX_async_pixel http://www.opengl.org/registry/specs/SGIX/async_pixel.txt GL_SGIX_async_pixel GL_ASYNC_TEX_IMAGE_SGIX 0x835C GL_ASYNC_DRAW_PIXELS_SGIX 0x835D GL_ASYNC_READ_PIXELS_SGIX 0x835E GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_gpu_affinity0000644000175000001440000000126111625454623022163 0ustar fkirschusersWGL_NV_gpu_affinity http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt WGL_NV_gpu_affinity WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) BOOL wglDeleteDCNV (HDC hdc) DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_compression_rgtc0000644000175000001440000000042211625454623024567 0ustar fkirschusersGL_ARB_texture_compression_rgtc http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt GL_ARB_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC GL_COMPRESSED_RG_RGTC2 0x8DBD GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_buffer_region0000644000175000001440000000110111625454623022365 0ustar fkirschusersWGL_ARB_buffer_region http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt WGL_ARB_buffer_region WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 HANDLE wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType) VOID wglDeleteBufferRegionARB (HANDLE hRegion) BOOL wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) BOOL wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_sample_positions0000644000175000001440000000033511625454623023017 0ustar fkirschusersGL_AMD_sample_positions http://www.opengl.org/registry/specs/AMD/sample_positions.txt GL_AMD_sample_positions GL_SUBSAMPLE_DISTANCE_AMD 0x883F void glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat* val) OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_multisample0000644000175000001440000000023011625454623022110 0ustar fkirschusersGLX_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt GLX_ARB_multisample GLX_SAMPLE_BUFFERS_ARB 100000 GLX_SAMPLES_ARB 100001 OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_pbuffer0000644000175000001440000000320311625454623021356 0ustar fkirschusersGLX_SGIX_pbuffer http://www.opengl.org/registry/specs/SGIX/pbuffer.txt GLX_SGIX_pbuffer GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 GLX_PBUFFER_BIT_SGIX 0x00000004 GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A GLX_PRESERVED_CONTENTS_SGIX 0x801B GLX_LARGEST_PBUFFER_SGIX 0x801C GLX_WIDTH_SGIX 0x801D GLX_HEIGHT_SGIX 0x801E GLX_EVENT_MASK_SGIX 0x801F GLX_DAMAGED_SGIX 0x8020 GLX_SAVED_SGIX 0x8021 GLX_WINDOW_SGIX 0x8022 GLX_PBUFFER_SGIX 0x8023 GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 GLXPbuffer glXCreateGLXPbufferSGIX (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list) void glXDestroyGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf) void glXGetSelectedEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long *mask) void glXQueryGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value) void glXSelectEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long mask) typedef XID GLXPbufferSGIX typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX OpenCSG-1.3.2/glew/auto/extensions/GL_NV_transform_feedback0000644000175000001440000000373711625454623023201 0ustar fkirschusersGL_NV_transform_feedback http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt GL_NV_transform_feedback GL_BACK_PRIMARY_COLOR_NV 0x8C77 GL_BACK_SECONDARY_COLOR_NV 0x8C78 GL_TEXTURE_COORD_NV 0x8C79 GL_CLIP_DISTANCE_NV 0x8C7A GL_VERTEX_ID_NV 0x8C7B GL_PRIMITIVE_ID_NV 0x8C7C GL_GENERIC_ATTRIB_NV 0x8C7D GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 GL_ACTIVE_VARYINGS_NV 0x8C81 GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 GL_PRIMITIVES_GENERATED_NV 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 GL_RASTERIZER_DISCARD_NV 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B GL_INTERLEAVED_ATTRIBS_NV 0x8C8C GL_SEPARATE_ATTRIBS_NV 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F void glBeginTransformFeedbackNV (GLenum primitiveMode) void glEndTransformFeedbackNV (void) void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) void glActiveVaryingNV (GLuint program, const GLchar *name) GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_present_video0000644000175000001440000000202611625454623022216 0ustar fkirschusersGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GL_NV_present_video GL_FRAME_NV 0x8E26 GL_FIELDS_NV 0x8E27 GL_CURRENT_TIME_NV 0x8E28 GL_NUM_FILL_STREAMS_NV 0x8E29 GL_PRESENT_TIME_NV 0x8E2A GL_PRESENT_DURATION_NV 0x8E2B void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_snorm0000644000175000001440000000133711625454623022407 0ustar fkirschusersGL_EXT_texture_snorm http://www.opengl.org/registry/specs/EXT/texture_snorm.txt GL_EXT_texture_snorm GL_RED_SNORM 0x8F90 GL_RG_SNORM 0x8F91 GL_RGB_SNORM 0x8F92 GL_RGBA_SNORM 0x8F93 GL_R8_SNORM 0x8F94 GL_RG8_SNORM 0x8F95 GL_RGB8_SNORM 0x8F96 GL_RGBA8_SNORM 0x8F97 GL_R16_SNORM 0x8F98 GL_RG16_SNORM 0x8F99 GL_RGB16_SNORM 0x8F9A GL_RGBA16_SNORM 0x8F9B GL_SIGNED_NORMALIZED 0x8F9C GL_ALPHA_SNORM 0x9010 GL_LUMINANCE_SNORM 0x9011 GL_LUMINANCE_ALPHA_SNORM 0x9012 GL_INTENSITY_SNORM 0x9013 GL_ALPHA8_SNORM 0x9014 GL_LUMINANCE8_SNORM 0x9015 GL_LUMINANCE8_ALPHA8_SNORM 0x9016 GL_INTENSITY8_SNORM 0x9017 GL_ALPHA16_SNORM 0x9018 GL_LUMINANCE16_SNORM 0x9019 GL_LUMINANCE16_ALPHA16_SNORM 0x901A GL_INTENSITY16_SNORM 0x901B OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_rgb_4220000644000175000001440000000027611625454623021034 0ustar fkirschusersGL_APPLE_rgb_422 http://www.opengl.org/registry/specs/APPLE/rgb_422.txt GL_APPLE_rgb_422 GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB GL_RGB_422_APPLE 0x8A1F OpenCSG-1.3.2/glew/auto/extensions/GL_SGI_texture_color_table0000644000175000001440000000030311625454623023510 0ustar fkirschusersGL_SGI_texture_color_table http://www.opengl.org/registry/specs/SGI/texture_color_table.txt GL_SGI_texture_color_table GL_TEXTURE_COLOR_TABLE_SGI 0x80BC GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_specular_vector0000644000175000001440000000023611625454623023067 0ustar fkirschusersGL_APPLE_specular_vector http://www.opengl.org/registry/specs/APPLE/specular_vector.txt GL_APPLE_specular_vector GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 OpenCSG-1.3.2/glew/auto/extensions/GL_MESA_window_pos0000644000175000001440000000243111625454623021742 0ustar fkirschusersGL_MESA_window_pos http://www.opengl.org/registry/specs/MESA/window_pos.txt GL_MESA_window_pos void glWindowPos2dMESA (GLdouble x, GLdouble y) void glWindowPos2dvMESA (const GLdouble* p) void glWindowPos2fMESA (GLfloat x, GLfloat y) void glWindowPos2fvMESA (const GLfloat* p) void glWindowPos2iMESA (GLint x, GLint y) void glWindowPos2ivMESA (const GLint* p) void glWindowPos2sMESA (GLshort x, GLshort y) void glWindowPos2svMESA (const GLshort* p) void glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3dvMESA (const GLdouble* p) void glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3fvMESA (const GLfloat* p) void glWindowPos3iMESA (GLint x, GLint y, GLint z) void glWindowPos3ivMESA (const GLint* p) void glWindowPos3sMESA (GLshort x, GLshort y, GLshort z) void glWindowPos3svMESA (const GLshort* p) void glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble) void glWindowPos4dvMESA (const GLdouble* p) void glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glWindowPos4fvMESA (const GLfloat* p) void glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w) void glWindowPos4ivMESA (const GLint* p) void glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w) void glWindowPos4svMESA (const GLshort* p) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_gpu_shader50000644000175000001440000000052711625454623021643 0ustar fkirschusersGL_ARB_gpu_shader5 http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt GL_ARB_gpu_shader5 GL_GEOMETRY_SHADER_INVOCATIONS 0x887F GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D GL_MAX_VERTEX_STREAMS 0x8E71 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_half_float_pixel0000644000175000001440000000021011625454623022722 0ustar fkirschusersGL_ARB_half_float_pixel http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt GL_ARB_half_float_pixel GL_HALF_FLOAT_ARB 0x140B OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_scene_marker0000644000175000001440000000023211625454623022120 0ustar fkirschusersGL_EXT_scene_marker http://www.opengl.org/registry/specs/EXT/scene_marker.txt GL_EXT_scene_marker void glBeginSceneEXT (void) void glEndSceneEXT (void) OpenCSG-1.3.2/glew/auto/extensions/GL_OML_subsample0000644000175000001440000000024711625454623021452 0ustar fkirschusersGL_OML_subsample http://www.opengl.org/registry/specs/OML/subsample.txt GL_OML_subsample GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_primitive_restart0000644000175000001440000000040511625454623023123 0ustar fkirschusersGL_NV_primitive_restart http://www.opengl.org/registry/specs/NV/primitive_restart.txt GL_NV_primitive_restart GL_PRIMITIVE_RESTART_NV 0x8558 GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 void glPrimitiveRestartIndexNV (GLuint index) void glPrimitiveRestartNV (void) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_shared_texture_palette0000644000175000001440000000024611625454623024233 0ustar fkirschusersGL_EXT_shared_texture_palette http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt GL_EXT_shared_texture_palette GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_render_texture_rectangle0000644000175000001440000000040111625454623024555 0ustar fkirschusersWGL_NV_render_texture_rectangle http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt WGL_NV_render_texture_rectangle WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 WGL_TEXTURE_RECTANGLE_NV 0x20A2 OpenCSG-1.3.2/glew/auto/extensions/WGL_ATI_render_texture_rectangle0000644000175000001440000000014511625454623024654 0ustar fkirschusersWGL_ATI_render_texture_rectangle WGL_ATI_render_texture_rectangle WGL_TEXTURE_RECTANGLE_ATI 0x21A5 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_vertex_preclip0000644000175000001440000000025611625454623022635 0ustar fkirschusersGL_SGIX_vertex_preclip http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt GL_SGIX_vertex_preclip GL_VERTEX_PRECLIP_SGIX 0x83EE GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_present_video0000644000175000001440000000051511625454623022347 0ustar fkirschusersGLX_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GLX_NV_present_video GLX_NUM_VIDEO_SLOTS_NV 0x20F0 int glXBindVideoDeviceNV (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list) unsigned int* glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_shadow0000644000175000001440000000035111625454623021063 0ustar fkirschusersGL_SGIX_shadow http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt GL_SGIX_shadow GL_TEXTURE_COMPARE_SGIX 0x819A GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B GL_TEXTURE_LEQUAL_R_SGIX 0x819C GL_TEXTURE_GEQUAL_R_SGIX 0x819D OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_create_context0000644000175000001440000000075111625454623022572 0ustar fkirschusersWGL_ARB_create_context http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 WGL_CONTEXT_FLAGS_ARB 0x2094 ERROR_INVALID_VERSION_ARB 0x2095 ERROR_INVALID_PROFILE_ARB 0x2096 HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_multi_buffer0000644000175000001440000000024711625454623024045 0ustar fkirschusersGL_SGIX_texture_multi_buffer http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt GL_SGIX_texture_multi_buffer GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_scene_marker0000644000175000001440000000014411625454623022252 0ustar fkirschusersGLX_EXT_scene_marker http://www.opengl.org/registry/specs/EXT/scene_marker.txt GLX_EXT_scene_marker OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_geometry_shader40000644000175000001440000000231411625454623022732 0ustar fkirschusersGL_EXT_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt GL_EXT_geometry_shader4 GL_GEOMETRY_SHADER_EXT 0x8DD9 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 GL_LINES_ADJACENCY_EXT 0xA GL_LINE_STRIP_ADJACENCY_EXT 0xB GL_TRIANGLES_ADJACENCY_EXT 0xC GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 GL_PROGRAM_POINT_SIZE_EXT 0x8642 void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIX_swap_group0000644000175000001440000000030011625454623022106 0ustar fkirschusersGLX_SGIX_swap_group http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt GLX_SGIX_swap_group void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_vertex_shader0000644000175000001440000001422311625454623022332 0ustar fkirschusersGL_EXT_vertex_shader http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt GL_EXT_vertex_shader GL_VERTEX_SHADER_EXT 0x8780 GL_VERTEX_SHADER_BINDING_EXT 0x8781 GL_OP_INDEX_EXT 0x8782 GL_OP_NEGATE_EXT 0x8783 GL_OP_DOT3_EXT 0x8784 GL_OP_DOT4_EXT 0x8785 GL_OP_MUL_EXT 0x8786 GL_OP_ADD_EXT 0x8787 GL_OP_MADD_EXT 0x8788 GL_OP_FRAC_EXT 0x8789 GL_OP_MAX_EXT 0x878A GL_OP_MIN_EXT 0x878B GL_OP_SET_GE_EXT 0x878C GL_OP_SET_LT_EXT 0x878D GL_OP_CLAMP_EXT 0x878E GL_OP_FLOOR_EXT 0x878F GL_OP_ROUND_EXT 0x8790 GL_OP_EXP_BASE_2_EXT 0x8791 GL_OP_LOG_BASE_2_EXT 0x8792 GL_OP_POWER_EXT 0x8793 GL_OP_RECIP_EXT 0x8794 GL_OP_RECIP_SQRT_EXT 0x8795 GL_OP_SUB_EXT 0x8796 GL_OP_CROSS_PRODUCT_EXT 0x8797 GL_OP_MULTIPLY_MATRIX_EXT 0x8798 GL_OP_MOV_EXT 0x8799 GL_OUTPUT_VERTEX_EXT 0x879A GL_OUTPUT_COLOR0_EXT 0x879B GL_OUTPUT_COLOR1_EXT 0x879C GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC GL_OUTPUT_FOG_EXT 0x87BD GL_SCALAR_EXT 0x87BE GL_VECTOR_EXT 0x87BF GL_MATRIX_EXT 0x87C0 GL_VARIANT_EXT 0x87C1 GL_INVARIANT_EXT 0x87C2 GL_LOCAL_CONSTANT_EXT 0x87C3 GL_LOCAL_EXT 0x87C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 GL_X_EXT 0x87D5 GL_Y_EXT 0x87D6 GL_Z_EXT 0x87D7 GL_W_EXT 0x87D8 GL_NEGATIVE_X_EXT 0x87D9 GL_NEGATIVE_Y_EXT 0x87DA GL_NEGATIVE_Z_EXT 0x87DB GL_NEGATIVE_W_EXT 0x87DC GL_ZERO_EXT 0x87DD GL_ONE_EXT 0x87DE GL_NEGATIVE_ONE_EXT 0x87DF GL_NORMALIZED_RANGE_EXT 0x87E0 GL_FULL_RANGE_EXT 0x87E1 GL_CURRENT_VERTEX_EXT 0x87E2 GL_MVP_MATRIX_EXT 0x87E3 GL_VARIANT_VALUE_EXT 0x87E4 GL_VARIANT_DATATYPE_EXT 0x87E5 GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 GL_VARIANT_ARRAY_EXT 0x87E8 GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 GL_INVARIANT_VALUE_EXT 0x87EA GL_INVARIANT_DATATYPE_EXT 0x87EB GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED void glBeginVertexShaderEXT (void) void glEndVertexShaderEXT (void) void glBindVertexShaderEXT (GLuint id) GLuint glGenVertexShadersEXT (GLuint range) void glDeleteVertexShaderEXT (GLuint id) void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr) void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr) void glVariantbvEXT (GLuint id, GLbyte *addr) void glVariantsvEXT (GLuint id, GLshort *addr) void glVariantivEXT (GLuint id, GLint *addr) void glVariantfvEXT (GLuint id, GLfloat *addr) void glVariantdvEXT (GLuint id, GLdouble *addr) void glVariantubvEXT (GLuint id, GLubyte *addr) void glVariantusvEXT (GLuint id, GLushort *addr) void glVariantuivEXT (GLuint id, GLuint *addr) void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr) void glEnableVariantClientStateEXT (GLuint id) void glDisableVariantClientStateEXT (GLuint id) GLuint glBindLightParameterEXT (GLenum light, GLenum value) GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) GLuint glBindParameterEXT (GLenum value) GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data) void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_transform_feedback30000644000175000001440000000073111625454623023334 0ustar fkirschusersGL_ARB_transform_feedback3 http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt GL_ARB_transform_feedback3 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 GL_MAX_VERTEX_STREAMS 0x8E71 void glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) void glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) void glEndQueryIndexed (GLenum target, GLuint index) void glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/WGL_OML_sync_control0000644000175000001440000000121011625454623022311 0ustar fkirschusersWGL_OML_sync_control http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt WGL_OML_sync_control BOOL wglGetMscRateOML (HDC hdc, INT32* numerator, INT32 *denominator) BOOL wglGetSyncValuesOML (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc) INT64 wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) INT64 wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) BOOL wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc) BOOL wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc) OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_depth_float0000644000175000001440000000020111625454623022076 0ustar fkirschusersWGL_EXT_depth_float http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt WGL_EXT_depth_float WGL_DEPTH_FLOAT_EXT 0x2040 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_draw_buffers0000644000175000001440000000117711625454623022110 0ustar fkirschusersGL_ARB_draw_buffers http://www.opengl.org/registry/specs/ARB/draw_buffers.txt GL_ARB_draw_buffers GL_MAX_DRAW_BUFFERS_ARB 0x8824 GL_DRAW_BUFFER0_ARB 0x8825 GL_DRAW_BUFFER1_ARB 0x8826 GL_DRAW_BUFFER2_ARB 0x8827 GL_DRAW_BUFFER3_ARB 0x8828 GL_DRAW_BUFFER4_ARB 0x8829 GL_DRAW_BUFFER5_ARB 0x882A GL_DRAW_BUFFER6_ARB 0x882B GL_DRAW_BUFFER7_ARB 0x882C GL_DRAW_BUFFER8_ARB 0x882D GL_DRAW_BUFFER9_ARB 0x882E GL_DRAW_BUFFER10_ARB 0x882F GL_DRAW_BUFFER11_ARB 0x8830 GL_DRAW_BUFFER12_ARB 0x8831 GL_DRAW_BUFFER13_ARB 0x8832 GL_DRAW_BUFFER14_ARB 0x8833 GL_DRAW_BUFFER15_ARB 0x8834 void glDrawBuffersARB (GLsizei n, const GLenum* bufs) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_create_context_profile0000644000175000001440000000040611625454623024307 0ustar fkirschusersWGL_ARB_create_context_profile http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context_profile WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_rg0000644000175000001440000000101011625454623021611 0ustar fkirschusersGL_ARB_texture_rg http://www.opengl.org/registry/specs/ARB/texture_rg.txt GL_ARB_texture_rg GL_RED 0x1903 GL_COMPRESSED_RED 0x8225 GL_COMPRESSED_RG 0x8226 GL_RG 0x8227 GL_RG_INTEGER 0x8228 GL_R8 0x8229 GL_R16 0x822A GL_RG8 0x822B GL_RG16 0x822C GL_R16F 0x822D GL_R32F 0x822E GL_RG16F 0x822F GL_RG32F 0x8230 GL_R8I 0x8231 GL_R8UI 0x8232 GL_R16I 0x8233 GL_R16UI 0x8234 GL_R32I 0x8235 GL_R32UI 0x8236 GL_RG8I 0x8237 GL_RG8UI 0x8238 GL_RG16I 0x8239 GL_RG16UI 0x823A GL_RG32I 0x823B GL_RG32UI 0x823C OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_env_add0000644000175000001440000000015311625454623022644 0ustar fkirschusersGL_EXT_texture_env_add http://www.opengl.org/registry/specs/EXT/texture_env_add.txt GL_EXT_texture_env_add OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fragment_program0000644000175000001440000000173511625454623022710 0ustar fkirschusersGL_NV_fragment_program http://www.opengl.org/registry/specs/NV/fragment_program.txt GL_NV_fragment_program GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 GL_FRAGMENT_PROGRAM_NV 0x8870 GL_MAX_TEXTURE_COORDS_NV 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 GL_PROGRAM_ERROR_STRING_NV 0x8874 void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params) void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params) void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]) void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_point_sprite0000644000175000001440000000045511625454623022073 0ustar fkirschusersGL_NV_point_sprite http://www.opengl.org/registry/specs/NV/point_sprite.txt GL_NV_point_sprite GL_POINT_SPRITE_NV 0x8861 GL_COORD_REPLACE_NV 0x8862 GL_POINT_SPRITE_R_MODE_NV 0x8863 void glPointParameteriNV (GLenum pname, GLint param) void glPointParameterivNV (GLenum pname, const GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_triangle_list0000644000175000001440000000177511625454623022344 0ustar fkirschusersGL_SUN_triangle_list http://www.opengl.org/registry/specs/SUN/triangle_list.txt GL_SUN_triangle_list GL_RESTART_SUN 0x01 GL_REPLACE_MIDDLE_SUN 0x02 GL_REPLACE_OLDEST_SUN 0x03 GL_TRIANGLE_LIST_SUN 0x81D7 GL_REPLACEMENT_CODE_SUN 0x81D8 GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 GL_R1UI_V3F_SUN 0x85C4 GL_R1UI_C4UB_V3F_SUN 0x85C5 GL_R1UI_C3F_V3F_SUN 0x85C6 GL_R1UI_N3F_V3F_SUN 0x85C7 GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 GL_R1UI_T2F_V3F_SUN 0x85C9 GL_R1UI_T2F_N3F_V3F_SUN 0x85CA GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB void glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void* pointer) void glReplacementCodeubSUN (GLubyte code) void glReplacementCodeubvSUN (const GLubyte* code) void glReplacementCodeuiSUN (GLuint code) void glReplacementCodeuivSUN (const GLuint* code) void glReplacementCodeusSUN (GLushort code) void glReplacementCodeusvSUN (const GLushort* code) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_gpu_program_parameters0000644000175000001440000000054011625454623024231 0ustar fkirschusersGL_EXT_gpu_program_parameters http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt GL_EXT_gpu_program_parameters void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_sampler_objects0000644000175000001440000000213411625454623022605 0ustar fkirschusersGL_ARB_sampler_objects http://www.opengl.org/registry/specs/ARB/sampler_objects.txt GL_ARB_sampler_objects GL_SAMPLER_BINDING 0x8919 void glBindSampler (GLuint unit, GLuint sampler) void glDeleteSamplers (GLsizei count, const GLuint * samplers) void glGenSamplers (GLsizei count, GLuint* samplers) void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params) void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params) void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) GLboolean glIsSampler (GLuint sampler) void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* params) void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* params) void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* params) void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_precision0000644000175000001440000000015611625454623022754 0ustar fkirschusersGL_ARB_shader_precision http://www.opengl.org/registry/specs/ARB/shader_precision.txt GL_ARB_shader_precision OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_float_buffer0000644000175000001440000000016211625454623022135 0ustar fkirschusersGLX_NV_float_buffer http://cvs1.nvidia.com/inc/GL/glxtokens.h GLX_NV_float_buffer GLX_FLOAT_COMPONENTS_NV 0x20B0 OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_visual_info0000644000175000001440000000112711625454623022134 0ustar fkirschusersGLX_EXT_visual_info http://www.opengl.org/registry/specs/EXT/visual_info.txt GLX_EXT_visual_info GLX_X_VISUAL_TYPE_EXT 0x22 GLX_TRANSPARENT_TYPE_EXT 0x23 GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 GLX_TRANSPARENT_RED_VALUE_EXT 0x25 GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 GLX_NONE_EXT 0x8000 GLX_TRUE_COLOR_EXT 0x8002 GLX_DIRECT_COLOR_EXT 0x8003 GLX_PSEUDO_COLOR_EXT 0x8004 GLX_STATIC_COLOR_EXT 0x8005 GLX_GRAY_SCALE_EXT 0x8006 GLX_STATIC_GRAY_EXT 0x8007 GLX_TRANSPARENT_RGB_EXT 0x8008 GLX_TRANSPARENT_INDEX_EXT 0x8009 OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_genlock0000644000175000001440000000215311625454623021156 0ustar fkirschusersWGL_I3D_genlock http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt WGL_I3D_genlock WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C BOOL wglDisableGenlockI3D (HDC hDC) BOOL wglEnableGenlockI3D (HDC hDC) BOOL wglGenlockSampleRateI3D (HDC hDC, UINT uRate) BOOL wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay) BOOL wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge) BOOL wglGenlockSourceI3D (HDC hDC, UINT uSource) BOOL wglGetGenlockSampleRateI3D (HDC hDC, UINT* uRate) BOOL wglGetGenlockSourceDelayI3D (HDC hDC, UINT* uDelay) BOOL wglGetGenlockSourceEdgeI3D (HDC hDC, UINT* uEdge) BOOL wglGetGenlockSourceI3D (HDC hDC, UINT* uSource) BOOL wglIsEnabledGenlockI3D (HDC hDC, BOOL* pFlag) BOOL wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program2_option0000644000175000001440000000033411625454623024066 0ustar fkirschusersGL_NV_vertex_program2_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt GL_NV_vertex_program2_option GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 OpenCSG-1.3.2/glew/auto/extensions/GL_WIN_swap_hint0000644000175000001440000000031111625454623021451 0ustar fkirschusersGL_WIN_swap_hint http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp GL_WIN_swap_hint void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_pixel_transform_color_table0000644000175000001440000000021711625454623025246 0ustar fkirschusersGL_EXT_pixel_transform_color_table http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt GL_EXT_pixel_transform_color_table OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_occlusion_query20000644000175000001440000000021411625454623022733 0ustar fkirschusersGL_ARB_occlusion_query2 http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt GL_ARB_occlusion_query2 GL_ANY_SAMPLES_PASSED 0x8C2F OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_draw_instanced0000644000175000001440000000051111625454623022447 0ustar fkirschusersGL_EXT_draw_instanced http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt GL_EXT_draw_instanced void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_index_texture0000644000175000001440000000014511625454623022354 0ustar fkirschusersGL_EXT_index_texture http://www.opengl.org/registry/specs/EXT/index_texture.txt GL_EXT_index_texture OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_env_combine0000644000175000001440000000126711625454623023537 0ustar fkirschusersGL_EXT_texture_env_combine http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt GL_EXT_texture_env_combine GL_COMBINE_EXT 0x8570 GL_COMBINE_RGB_EXT 0x8571 GL_COMBINE_ALPHA_EXT 0x8572 GL_RGB_SCALE_EXT 0x8573 GL_ADD_SIGNED_EXT 0x8574 GL_INTERPOLATE_EXT 0x8575 GL_CONSTANT_EXT 0x8576 GL_PRIMARY_COLOR_EXT 0x8577 GL_PREVIOUS_EXT 0x8578 GL_SOURCE0_RGB_EXT 0x8580 GL_SOURCE1_RGB_EXT 0x8581 GL_SOURCE2_RGB_EXT 0x8582 GL_SOURCE0_ALPHA_EXT 0x8588 GL_SOURCE1_ALPHA_EXT 0x8589 GL_SOURCE2_ALPHA_EXT 0x858A GL_OPERAND0_RGB_EXT 0x8590 GL_OPERAND1_RGB_EXT 0x8591 GL_OPERAND2_RGB_EXT 0x8592 GL_OPERAND0_ALPHA_EXT 0x8598 GL_OPERAND1_ALPHA_EXT 0x8599 GL_OPERAND2_ALPHA_EXT 0x859A OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_swap_control0000644000175000001440000000036011625454623022326 0ustar fkirschusersGLX_EXT_swap_control http://www.opengl.org/registry/specs/EXT/swap_control.txt GLX_EXT_swap_control GLX_SWAP_INTERVAL_EXT 0x20F1 GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 void glXSwapIntervalEXT (Display* dpy, GLXDrawable drawable, int interval) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_texture_mirror_once0000644000175000001440000000026711625454623023545 0ustar fkirschusersGL_ATI_texture_mirror_once http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt GL_ATI_texture_mirror_once GL_MIRROR_CLAMP_ATI 0x8742 GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_depth_texture0000644000175000001440000000041411625454623022314 0ustar fkirschusersGL_ARB_depth_texture http://www.opengl.org/registry/specs/ARB/depth_texture.txt GL_ARB_depth_texture GL_DEPTH_COMPONENT16_ARB 0x81A5 GL_DEPTH_COMPONENT24_ARB 0x81A6 GL_DEPTH_COMPONENT32_ARB 0x81A7 GL_TEXTURE_DEPTH_SIZE_ARB 0x884A GL_DEPTH_TEXTURE_MODE_ARB 0x884B OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_element_array0000644000175000001440000000062711625454623022276 0ustar fkirschusersGL_ATI_element_array http://www.opengl.org/registry/specs/ATI/element_array.txt GL_ATI_element_array GL_ELEMENT_ARRAY_ATI 0x8768 GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 GL_ELEMENT_ARRAY_POINTER_ATI 0x876A void glDrawElementArrayATI (GLenum mode, GLsizei count) void glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count) void glElementPointerATI (GLenum type, const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_OES_read_format0000644000175000001440000000030111625454623021730 0ustar fkirschusersGL_OES_read_format http://www.opengl.org/registry/specs/OES/OES_read_format.txt GL_OES_read_format GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_compression_bptc0000644000175000001440000000050211625454623024557 0ustar fkirschusersGL_ARB_texture_compression_bptc http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt GL_ARB_texture_compression_bptc GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_reference_plane0000644000175000001440000000024411625454623022714 0ustar fkirschusersGL_SGIX_reference_plane http://www.opengl.org/registry/specs/SGIX/reference_plane.txt GL_SGIX_reference_plane void glReferencePlaneSGIX (const GLdouble* equation) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_fog_function0000644000175000001440000000030111625454623022244 0ustar fkirschusersGL_SGIS_fog_function http://www.opengl.org/registry/specs/SGIS/fog_func.txt GL_SGIS_fog_function void glFogFuncSGIS (GLsizei n, const GLfloat* points) void glGetFogFuncSGIS (GLfloat* points) OpenCSG-1.3.2/glew/auto/extensions/GL_SUN_convolution_border_modes0000644000175000001440000000024111625454623024572 0ustar fkirschusersGL_SUN_convolution_border_modes http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt GL_SUN_convolution_border_modes GL_WRAP_BORDER_SUN 0x81D4 OpenCSG-1.3.2/glew/auto/extensions/GLX_NV_video_output0000644000175000001440000000211611625454623022226 0ustar fkirschusersGLX_NV_video_output http://www.opengl.org/registry/specs/NV/glx_video_out.txt GLX_NV_video_output GLX_VIDEO_OUT_COLOR_NV 0x20C3 GLX_VIDEO_OUT_ALPHA_NV 0x20C4 GLX_VIDEO_OUT_DEPTH_NV 0x20C5 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 GLX_VIDEO_OUT_FRAME_NV 0x20C8 GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 GLX_VIDEO_OUT_FIELD_2_NV 0x20CA GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC int glXBindVideoImageNV (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) int glXGetVideoDeviceNV (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice) int glXGetVideoInfoNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) int glXReleaseVideoDeviceNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice) int glXReleaseVideoImageNV (Display* dpy, GLXPbuffer pbuf) int glXSendPbufferToVideoNV (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_shader_texture_lod0000644000175000001440000000006511625454623023327 0ustar fkirschusersGL_ATI_shader_texture_lod GL_ATI_shader_texture_lod OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture4D0000644000175000001440000000100411625454623021455 0ustar fkirschusersGL_SGIS_texture4D http://www.opengl.org/registry/specs/SGIS/texture4D.txt GL_SGIS_texture4D void glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels) void glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_multisample_coverage0000644000175000001440000000026211625454623023557 0ustar fkirschusersGL_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt GL_NV_multisample_coverage GL_COVERAGE_SAMPLES_NV 0x80A9 GL_COLOR_SAMPLES_NV 0x8E20 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_pixel_buffer_object0000644000175000001440000000043511625454623023467 0ustar fkirschusersGL_EXT_pixel_buffer_object http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt GL_EXT_pixel_buffer_object GL_PIXEL_PACK_BUFFER_EXT 0x88EB GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_scale_bias0000644000175000001440000000045111625454623023444 0ustar fkirschusersGL_SGIX_texture_scale_bias http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt GL_SGIX_texture_scale_bias GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_transpose_matrix0000644000175000001440000000072311625454623023035 0ustar fkirschusersGL_ARB_transpose_matrix http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt GL_ARB_transpose_matrix GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 void glLoadTransposeMatrixfARB (GLfloat m[16]) void glLoadTransposeMatrixdARB (GLdouble m[16]) void glMultTransposeMatrixfARB (GLfloat m[16]) void glMultTransposeMatrixdARB (GLdouble m[16]) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture_lod0000644000175000001440000000034711625454623022134 0ustar fkirschusersGL_SGIS_texture_lod http://www.opengl.org/registry/specs/SGIS/texture_lod.txt GL_SGIS_texture_lod GL_TEXTURE_MIN_LOD_SGIS 0x813A GL_TEXTURE_MAX_LOD_SGIS 0x813B GL_TEXTURE_BASE_LEVEL_SGIS 0x813C GL_TEXTURE_MAX_LEVEL_SGIS 0x813D OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_env_crossbar0000644000175000001440000000017211625454623023677 0ustar fkirschusersGL_ARB_texture_env_crossbar http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt GL_ARB_texture_env_crossbar OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_rectangle0000644000175000001440000000042511625454623023212 0ustar fkirschusersGL_EXT_texture_rectangle http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html GL_EXT_texture_rectangle GL_TEXTURE_RECTANGLE_EXT 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_display_color_table0000644000175000001440000000054411625454623023631 0ustar fkirschusersWGL_EXT_display_color_table http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt WGL_EXT_display_color_table GLboolean wglBindDisplayColorTableEXT (GLushort id) GLboolean wglCreateDisplayColorTableEXT (GLushort id) void wglDestroyDisplayColorTableEXT (GLushort id) GLboolean wglLoadDisplayColorTableEXT (GLushort* table, GLuint length) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_compression_s3tc0000644000175000001440000000045111625454623024542 0ustar fkirschusersGL_EXT_texture_compression_s3tc http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt GL_EXT_texture_compression_s3tc GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 OpenCSG-1.3.2/glew/auto/extensions/GL_WIN_specular_fog0000644000175000001440000000020611625454623022131 0ustar fkirschusersGL_WIN_specular_fog http://www.opengl.org/registry/specs/WIN/specular_fog.txt GL_WIN_specular_fog GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program30000644000175000001440000000024111625454623022474 0ustar fkirschusersGL_NV_vertex_program3 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt GL_NV_vertex_program3 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_pbuffer0000644000175000001440000000140311625454623021243 0ustar fkirschusersWGL_EXT_pbuffer http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt WGL_EXT_pbuffer WGL_DRAW_TO_PBUFFER_EXT 0x202D WGL_MAX_PBUFFER_PIXELS_EXT 0x202E WGL_MAX_PBUFFER_WIDTH_EXT 0x202F WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 WGL_PBUFFER_LARGEST_EXT 0x2033 WGL_PBUFFER_WIDTH_EXT 0x2034 WGL_PBUFFER_HEIGHT_EXT 0x2035 HPBUFFEREXT wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) BOOL wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer) HDC wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer) BOOL wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue) int wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC) DECLARE_HANDLE(HPBUFFEREXT); OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_sprite0000644000175000001440000000050111625454623021101 0ustar fkirschusersGL_SGIX_sprite http://www.opengl.org/registry/specs/SGIX/sprite.txt GL_SGIX_sprite void glSpriteParameterfSGIX (GLenum pname, GLfloat param) void glSpriteParameterfvSGIX (GLenum pname, GLfloat* params) void glSpriteParameteriSGIX (GLenum pname, GLint param) void glSpriteParameterivSGIX (GLenum pname, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_HP_convolution_border_modes0000644000175000001440000000020311625454623024432 0ustar fkirschusersGL_HP_convolution_border_modes http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt GL_HP_convolution_border_modes OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_shader30000644000175000001440000000145411625454623022465 0ustar fkirschusersGL_NV_texture_shader3 http://www.opengl.org/registry/specs/NV/texture_shader3.txt GL_NV_texture_shader3 GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D GL_HILO8_NV 0x885E GL_SIGNED_HILO8_NV 0x885F GL_FORCE_BLUE_TO_ONE_NV 0x8860 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_shader_image_load_store0000644000175000001440000000454311625454623024316 0ustar fkirschusersGL_EXT_shader_image_load_store http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt GL_EXT_shader_image_load_store GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 GL_COMMAND_BARRIER_BIT_EXT 0x00000040 GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 GL_MAX_IMAGE_UNITS_EXT 0x8F38 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 GL_IMAGE_BINDING_NAME_EXT 0x8F3A GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C GL_IMAGE_BINDING_LAYER_EXT 0x8F3D GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E GL_IMAGE_1D_EXT 0x904C GL_IMAGE_2D_EXT 0x904D GL_IMAGE_3D_EXT 0x904E GL_IMAGE_2D_RECT_EXT 0x904F GL_IMAGE_CUBE_EXT 0x9050 GL_IMAGE_BUFFER_EXT 0x9051 GL_IMAGE_1D_ARRAY_EXT 0x9052 GL_IMAGE_2D_ARRAY_EXT 0x9053 GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 GL_INT_IMAGE_1D_EXT 0x9057 GL_INT_IMAGE_2D_EXT 0x9058 GL_INT_IMAGE_3D_EXT 0x9059 GL_INT_IMAGE_2D_RECT_EXT 0x905A GL_INT_IMAGE_CUBE_EXT 0x905B GL_INT_IMAGE_BUFFER_EXT 0x905C GL_INT_IMAGE_1D_ARRAY_EXT 0x905D GL_INT_IMAGE_2D_ARRAY_EXT 0x905E GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C GL_MAX_IMAGE_SAMPLES_EXT 0x906D GL_IMAGE_BINDING_FORMAT_EXT 0x906E GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF void glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) void glMemoryBarrierEXT (GLbitfield barriers) OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_create_context0000644000175000001440000000066211625454623022574 0ustar fkirschusersGLX_ARB_create_context http://www.opengl.org/registry/specs/ARB/glx_create_context.txt GLX_ARB_create_context GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 GLX_CONTEXT_FLAGS_ARB 0x2094 GLXContext glXCreateContextAttribsARB (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_abgr0000644000175000001440000000013611625454623020400 0ustar fkirschusersGL_EXT_abgr http://www.opengl.org/registry/specs/EXT/abgr.txt GL_EXT_abgr GL_ABGR_EXT 0x8000 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_framebuffer_multisample_blit_scaled0000644000175000001440000000036211625454623026713 0ustar fkirschusersGL_EXT_framebuffer_multisample_blit_scaled http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt GL_EXT_framebuffer_multisample_blit_scaled GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA GL_SCALED_RESOLVE_NICEST_EXT 0x90BB OpenCSG-1.3.2/glew/auto/extensions/GL_NV_light_max_exponent0000644000175000001440000000025511625454623023246 0ustar fkirschusersGL_NV_light_max_exponent http://www.opengl.org/registry/specs/NV/light_max_exponent.txt GL_NV_light_max_exponent GL_MAX_SHININESS_NV 0x8504 GL_MAX_SPOT_EXPONENT_NV 0x8505 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_bgra0000644000175000001440000000016111625454623020376 0ustar fkirschusersGL_EXT_bgra http://www.opengl.org/registry/specs/EXT/bgra.txt GL_EXT_bgra GL_BGR_EXT 0x80E0 GL_BGRA_EXT 0x80E1 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_coordinate_frame0000644000175000001440000000130211625454623022762 0ustar fkirschusersGL_EXT_coordinate_frame http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt GL_EXT_coordinate_frame GL_TANGENT_ARRAY_EXT 0x8439 GL_BINORMAL_ARRAY_EXT 0x843A GL_CURRENT_TANGENT_EXT 0x843B GL_CURRENT_BINORMAL_EXT 0x843C GL_TANGENT_ARRAY_TYPE_EXT 0x843E GL_TANGENT_ARRAY_STRIDE_EXT 0x843F GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 GL_TANGENT_ARRAY_POINTER_EXT 0x8442 GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 GL_MAP1_TANGENT_EXT 0x8444 GL_MAP2_TANGENT_EXT 0x8445 GL_MAP1_BINORMAL_EXT 0x8446 GL_MAP2_BINORMAL_EXT 0x8447 void glBinormalPointerEXT (GLenum type, GLsizei stride, void* pointer) void glTangentPointerEXT (GLenum type, GLsizei stride, void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_async_histogram0000644000175000001440000000026211625454623022771 0ustar fkirschusersGL_SGIX_async_histogram http://www.opengl.org/registry/specs/SGIX/async_histogram.txt GL_SGIX_async_histogram GL_ASYNC_HISTOGRAM_SGIX 0x832C GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_pixel_transform0000644000175000001440000000167211625454623022707 0ustar fkirschusersGL_EXT_pixel_transform http://www.opengl.org/registry/specs/EXT/pixel_transform.txt GL_EXT_pixel_transform GL_PIXEL_TRANSFORM_2D_EXT 0x8330 GL_PIXEL_MAG_FILTER_EXT 0x8331 GL_PIXEL_MIN_FILTER_EXT 0x8332 GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 GL_CUBIC_EXT 0x8334 GL_AVERAGE_EXT 0x8335 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 void glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) void glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param) void glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param) void glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_OML_resample0000644000175000001440000000042711625454623021267 0ustar fkirschusersGL_OML_resample http://www.opengl.org/registry/specs/OML/resample.txt GL_OML_resample GL_PACK_RESAMPLE_OML 0x8984 GL_UNPACK_RESAMPLE_OML 0x8985 GL_RESAMPLE_REPLICATE_OML 0x8986 GL_RESAMPLE_ZERO_FILL_OML 0x8987 GL_RESAMPLE_AVERAGE_OML 0x8988 GL_RESAMPLE_DECIMATE_OML 0x8989 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_lod_bias0000644000175000001440000000016111625454623023131 0ustar fkirschusersGL_SGIX_texture_lod_bias http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt GL_SGIX_texture_lod_bias OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_render_depth_texture0000644000175000001440000000052211625454623023721 0ustar fkirschusersWGL_NV_render_depth_texture http://www.opengl.org/registry/specs/NV/render_depth_texture.txt WGL_NV_render_depth_texture WGL_NO_TEXTURE_ARB 0x2077 WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 WGL_DEPTH_COMPONENT_NV 0x20A7 OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_pixel_format_float0000644000175000001440000000022611625454623023436 0ustar fkirschusersWGL_ARB_pixel_format_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt WGL_ARB_pixel_format_float WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_shader20000644000175000001440000000165311625454623022465 0ustar fkirschusersGL_NV_texture_shader2 http://www.opengl.org/registry/specs/NV/texture_shader2.txt GL_NV_texture_shader2 GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB GL_DSDT_MAG_INTENSITY_NV 0x86DC GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF GL_HILO_NV 0x86F4 GL_DSDT_NV 0x86F5 GL_DSDT_MAG_NV 0x86F6 GL_DSDT_MAG_VIB_NV 0x86F7 GL_HILO16_NV 0x86F8 GL_SIGNED_HILO_NV 0x86F9 GL_SIGNED_HILO16_NV 0x86FA GL_SIGNED_RGBA_NV 0x86FB GL_SIGNED_RGBA8_NV 0x86FC GL_SIGNED_RGB_NV 0x86FE GL_SIGNED_RGB8_NV 0x86FF GL_SIGNED_LUMINANCE_NV 0x8701 GL_SIGNED_LUMINANCE8_NV 0x8702 GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 GL_SIGNED_ALPHA_NV 0x8705 GL_SIGNED_ALPHA8_NV 0x8706 GL_SIGNED_INTENSITY_NV 0x8707 GL_SIGNED_INTENSITY8_NV 0x8708 GL_DSDT8_NV 0x8709 GL_DSDT8_MAG8_NV 0x870A GL_DSDT8_MAG8_INTENSITY8_NV 0x870B GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_map_object_buffer0000644000175000001440000000033211625454623023074 0ustar fkirschusersGL_ATI_map_object_buffer http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt GL_ATI_map_object_buffer void* glMapObjectBufferATI (GLuint buffer) void glUnmapObjectBufferATI (GLuint buffer) OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_vertex_array_lists0000644000175000001440000000307011625454623023365 0ustar fkirschusersGL_IBM_vertex_array_lists http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt GL_IBM_vertex_array_lists GL_VERTEX_ARRAY_LIST_IBM 103070 GL_NORMAL_ARRAY_LIST_IBM 103071 GL_COLOR_ARRAY_LIST_IBM 103072 GL_INDEX_ARRAY_LIST_IBM 103073 GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 void glColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glEdgeFlagPointerListIBM (GLint stride, const GLboolean ** pointer, GLint ptrstride) void glFogCoordPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glIndexPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glNormalPointerListIBM (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) void glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_buffer_unified_memory0000644000175000001440000000357411625454623025322 0ustar fkirschusersGL_NV_vertex_buffer_unified_memory http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt GL_NV_vertex_buffer_unified_memory GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C GL_COLOR_ARRAY_LENGTH_NV 0x8F2D GL_INDEX_ARRAY_LENGTH_NV 0x8F2E GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 void glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) void glColorFormatNV (GLint size, GLenum type, GLsizei stride) void glEdgeFlagFormatNV (GLsizei stride) void glFogCoordFormatNV (GLenum type, GLsizei stride) void glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT result[]) void glIndexFormatNV (GLenum type, GLsizei stride) void glNormalFormatNV (GLenum type, GLsizei stride) void glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride) void glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride) void glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) void glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) void glVertexFormatNV (GLint size, GLenum type, GLsizei stride) GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_depth_clamp_separate0000644000175000001440000000027111625454623023572 0ustar fkirschusersGL_AMD_depth_clamp_separate http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt GL_AMD_depth_clamp_separate GL_DEPTH_CLAMP_NEAR_AMD 0x901E GL_DEPTH_CLAMP_FAR_AMD 0x901F OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_filter_anisotropic0000644000175000001440000000033411625454623025144 0ustar fkirschusersGL_EXT_texture_filter_anisotropic http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt GL_EXT_texture_filter_anisotropic GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shadow0000644000175000001440000000027411625454623020721 0ustar fkirschusersGL_ARB_shadow http://www.opengl.org/registry/specs/ARB/shadow.txt GL_ARB_shadow GL_TEXTURE_COMPARE_MODE_ARB 0x884C GL_TEXTURE_COMPARE_FUNC_ARB 0x884D GL_COMPARE_R_TO_TEXTURE_ARB 0x884E OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_packed_depth_stencil0000644000175000001440000000037411625454623023625 0ustar fkirschusersGL_EXT_packed_depth_stencil http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt GL_EXT_packed_depth_stencil GL_DEPTH_STENCIL_EXT 0x84F9 GL_UNSIGNED_INT_24_8_EXT 0x84FA GL_DEPTH24_STENCIL8_EXT 0x88F0 GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_gpu_program50000644000175000001440000000060711625454623021762 0ustar fkirschusersGL_NV_gpu_program5 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program5 GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F OpenCSG-1.3.2/glew/auto/extensions/GL_NV_float_buffer0000644000175000001440000000076411625454623022015 0ustar fkirschusersGL_NV_float_buffer http://www.opengl.org/registry/specs/NV/float_buffer.txt GL_NV_float_buffer GL_FLOAT_R_NV 0x8880 GL_FLOAT_RG_NV 0x8881 GL_FLOAT_RGB_NV 0x8882 GL_FLOAT_RGBA_NV 0x8883 GL_FLOAT_R16_NV 0x8884 GL_FLOAT_R32_NV 0x8885 GL_FLOAT_RG16_NV 0x8886 GL_FLOAT_RG32_NV 0x8887 GL_FLOAT_RGB16_NV 0x8888 GL_FLOAT_RGB32_NV 0x8889 GL_FLOAT_RGBA16_NV 0x888A GL_FLOAT_RGBA32_NV 0x888B GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D GL_FLOAT_RGBA_MODE_NV 0x888E OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_multisample_coverage0000644000175000001440000000026611625454623023712 0ustar fkirschusersWGL_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt WGL_NV_multisample_coverage WGL_COVERAGE_SAMPLES_NV 0x2042 WGL_COLOR_SAMPLES_NV 0x20B9 OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_pixel_format_packed_float0000644000175000001440000000026711625454623025006 0ustar fkirschusersWGL_EXT_pixel_format_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt WGL_EXT_pixel_format_packed_float WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_compression_rgtc0000644000175000001440000000050011625454623024620 0ustar fkirschusersGL_EXT_texture_compression_rgtc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt GL_EXT_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE OpenCSG-1.3.2/glew/auto/extensions/GL_ATIX_texture_env_route0000644000175000001440000000035411625454623023362 0ustar fkirschusersGL_ATIX_texture_env_route http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt GL_ATIX_texture_env_route GL_SECONDARY_COLOR_ATIX 0x8747 GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 OpenCSG-1.3.2/glew/auto/extensions/GLX_SGI_swap_control0000644000175000001440000000021311625454623022305 0ustar fkirschusersGLX_SGI_swap_control http://www.opengl.org/registry/specs/SGI/swap_control.txt GLX_SGI_swap_control int glXSwapIntervalSGI (int interval) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_instanced_arrays0000644000175000001440000000064611625454623022770 0ustar fkirschusersGL_ARB_instanced_arrays http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt GL_ARB_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE void glVertexAttribDivisorARB (GLuint index, GLuint divisor) void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_point_sprite0000644000175000001440000000023311625454623022146 0ustar fkirschusersGL_ARB_point_sprite http://www.opengl.org/registry/specs/ARB/point_sprite.txt GL_ARB_point_sprite GL_POINT_SPRITE_ARB 0x8861 GL_COORD_REPLACE_ARB 0x8862 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_depth_bounds_test0000644000175000001440000000036211625454623023203 0ustar fkirschusersGL_EXT_depth_bounds_test http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt GL_EXT_depth_bounds_test GL_DEPTH_BOUNDS_TEST_EXT 0x8890 GL_DEPTH_BOUNDS_EXT 0x8891 void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_swap_frame_usage0000644000175000001440000000051311625454623023042 0ustar fkirschusersWGL_I3D_swap_frame_usage http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt WGL_I3D_swap_frame_usage BOOL wglBeginFrameTrackingI3D (void) BOOL wglEndFrameTrackingI3D (void) BOOL wglGetFrameUsageI3D (float* pUsage) BOOL wglQueryFrameTrackingI3D (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture_filter40000644000175000001440000000043011625454623022720 0ustar fkirschusersGL_SGIS_texture_filter4 http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt GL_SGIS_texture_filter4 void glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat* weights) void glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_multi_draw_indirect0000644000175000001440000000053211625454623023456 0ustar fkirschusersGL_AMD_multi_draw_indirect http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt GL_AMD_multi_draw_indirect void glMultiDrawArraysIndirectAMD (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride) void glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_buffer_object0000644000175000001440000000063111625454623024044 0ustar fkirschusersGL_EXT_texture_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt GL_EXT_texture_buffer_object GL_TEXTURE_BUFFER_EXT 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_base_instance0000644000175000001440000000103511625454623022226 0ustar fkirschusersGL_ARB_base_instance http://www.opengl.org/registry/specs/ARB/base_instance.txt GL_ARB_base_instance void glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) void glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance) void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_multisample0000644000175000001440000000023411625454623022147 0ustar fkirschusersWGL_EXT_multisample http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt WGL_EXT_multisample WGL_SAMPLE_BUFFERS_EXT 0x2041 WGL_SAMPLES_EXT 0x2042 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_stencil_wrap0000644000175000001440000000022411625454623022155 0ustar fkirschusersGL_EXT_stencil_wrap http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt GL_EXT_stencil_wrap GL_INCR_WRAP_EXT 0x8507 GL_DECR_WRAP_EXT 0x8508 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_mirror_clamp0000644000175000001440000000034011625454623023730 0ustar fkirschusersGL_EXT_texture_mirror_clamp http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt GL_EXT_texture_mirror_clamp GL_MIRROR_CLAMP_EXT 0x8742 GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_cube_map0000644000175000001440000000107711625454623022771 0ustar fkirschusersGL_ARB_texture_cube_map http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt GL_ARB_texture_cube_map GL_NORMAL_MAP_ARB 0x8511 GL_REFLECTION_MAP_ARB 0x8512 GL_TEXTURE_CUBE_MAP_ARB 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_draw_instanced0000644000175000001440000000015011625454623022412 0ustar fkirschusersGL_ARB_draw_instanced http://www.opengl.org/registry/specs/ARB/draw_instanced.txt GL_ARB_draw_instanced OpenCSG-1.3.2/glew/auto/extensions/GL_NV_pixel_data_range0000644000175000001440000000073211625454623022640 0ustar fkirschusersGL_NV_pixel_data_range http://www.opengl.org/registry/specs/NV/pixel_data_range.txt GL_NV_pixel_data_range GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 GL_READ_PIXEL_DATA_RANGE_NV 0x8879 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D void glFlushPixelDataRangeNV (GLenum target) void glPixelDataRangeNV (GLenum target, GLsizei length, void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_packed_pixels0000644000175000001440000000043711625454623022304 0ustar fkirschusersGL_EXT_packed_pixels http://www.opengl.org/registry/specs/EXT/packed_pixels.txt GL_EXT_packed_pixels GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_swizzle0000644000175000001440000000042311625454623022753 0ustar fkirschusersGL_EXT_texture_swizzle http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt GL_EXT_texture_swizzle GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_text_fragment_shader0000644000175000001440000000023611625454623023640 0ustar fkirschusersGL_ATI_text_fragment_shader http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt GL_ATI_text_fragment_shader GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_sRGB0000644000175000001440000000120211625454623022035 0ustar fkirschusersGL_EXT_texture_sRGB http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt GL_EXT_texture_sRGB GL_SRGB_EXT 0x8C40 GL_SRGB8_EXT 0x8C41 GL_SRGB_ALPHA_EXT 0x8C42 GL_SRGB8_ALPHA8_EXT 0x8C43 GL_SLUMINANCE_ALPHA_EXT 0x8C44 GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 GL_SLUMINANCE_EXT 0x8C46 GL_SLUMINANCE8_EXT 0x8C47 GL_COMPRESSED_SRGB_EXT 0x8C48 GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_performance_monitor0000644000175000001440000000254011625454623023477 0ustar fkirschusersGL_AMD_performance_monitor http://www.opengl.org/registry/specs/AMD/performance_monitor.txt GL_AMD_performance_monitor GL_UNSIGNED_INT 0x1405 GL_FLOAT 0x1406 GL_COUNTER_TYPE_AMD 0x8BC0 GL_COUNTER_RANGE_AMD 0x8BC1 GL_UNSIGNED_INT64_AMD 0x8BC2 GL_PERCENTAGE_AMD 0x8BC3 GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 GL_PERFMON_RESULT_AMD 0x8BC6 void glBeginPerfMonitorAMD (GLuint monitor) void glDeletePerfMonitorsAMD (GLsizei n, GLuint* monitors) void glEndPerfMonitorAMD (GLuint monitor) void glGenPerfMonitorsAMD (GLsizei n, GLuint* monitors) void glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten) void glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void* data) void glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString) void glGetPerfMonitorCountersAMD (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) void glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString) void glGetPerfMonitorGroupsAMD (GLint* numGroups, GLsizei groupsSize, GLuint *groups) void glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_flush_buffer_range0000644000175000001440000000055211625454623023516 0ustar fkirschusersGL_APPLE_flush_buffer_range http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt GL_APPLE_flush_buffer_range GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 void glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param) void glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size) OpenCSG-1.3.2/glew/auto/extensions/WGL_I3D_image_buffer0000644000175000001440000000076311625454623022154 0ustar fkirschusersWGL_I3D_image_buffer http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt WGL_I3D_image_buffer WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 BOOL wglAssociateImageBufferEventsI3D (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count) LPVOID wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags) BOOL wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress) BOOL wglReleaseImageBufferEventsI3D (HDC hdc, LPVOID* pAddress, UINT count) OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_swap_group0000644000175000001440000000066711625454623021676 0ustar fkirschusersWGL_NV_swap_group http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt WGL_NV_swap_group BOOL wglBindSwapBarrierNV (GLuint group, GLuint barrier) BOOL wglJoinSwapGroupNV (HDC hDC, GLuint group) BOOL wglQueryFrameCountNV (HDC hDC, GLuint* count) BOOL wglQueryMaxSwapGroupsNV (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers) BOOL wglQuerySwapGroupNV (HDC hDC, GLuint* group, GLuint *barrier) BOOL wglResetFrameCountNV (HDC hDC) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_pn_triangles0000644000175000001440000000114311625454623022126 0ustar fkirschusersGL_ATI_pn_triangles http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt GL_ATI_pn_triangles GL_PN_TRIANGLES_ATI 0x87F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 void glPNTrianglesiATI (GLenum pname, GLint param) void glPNTrianglesfATI (GLenum pname, GLfloat param) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_draw_buffers_blend0000644000175000001440000000066711625454623023254 0ustar fkirschusersGL_AMD_draw_buffers_blend http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt GL_AMD_draw_buffers_blend void glBlendEquationIndexedAMD (GLuint buf, GLenum mode) void glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst) void glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_color_buffer_float0000644000175000001440000000050711625454623023267 0ustar fkirschusersGL_ARB_color_buffer_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt GL_ARB_color_buffer_float GL_RGBA_FLOAT_MODE_ARB 0x8820 GL_CLAMP_VERTEX_COLOR_ARB 0x891A GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B GL_CLAMP_READ_COLOR_ARB 0x891C GL_FIXED_ONLY_ARB 0x891D void glClampColorARB (GLenum target, GLenum clamp) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_fragment_specular_lighting0000644000175000001440000000253211625454623025167 0ustar fkirschusersGL_SGIX_fragment_specular_lighting http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt GL_SGIX_fragment_specular_lighting void glFragmentColorMaterialSGIX (GLenum face, GLenum mode) void glFragmentLightModelfSGIX (GLenum pname, GLfloat param) void glFragmentLightModelfvSGIX (GLenum pname, GLfloat* params) void glFragmentLightModeliSGIX (GLenum pname, GLint param) void glFragmentLightModelivSGIX (GLenum pname, GLint* params) void glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param) void glFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat* params) void glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param) void glFragmentLightivSGIX (GLenum light, GLenum pname, GLint* params) void glFragmentMaterialfSGIX (GLenum face, GLenum pname, const GLfloat param) void glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* params) void glFragmentMaterialiSGIX (GLenum face, GLenum pname, const GLint param) void glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* params) void glGetFragmentLightfvSGIX (GLenum light, GLenum value, GLfloat* data) void glGetFragmentLightivSGIX (GLenum light, GLenum value, GLint* data) void glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* data) void glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* data) OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_vertex_array_range0000644000175000001440000000042011625454623023362 0ustar fkirschusersWGL_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt WGL_NV_vertex_array_range void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void wglFreeMemoryNV (void *pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_blend0000644000175000001440000000342711625454623022120 0ustar fkirschusersGL_ARB_vertex_blend http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt GL_ARB_vertex_blend GL_MAX_VERTEX_UNITS_ARB 0x86A4 GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 GL_WEIGHT_SUM_UNITY_ARB 0x86A6 GL_VERTEX_BLEND_ARB 0x86A7 GL_CURRENT_WEIGHT_ARB 0x86A8 GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC GL_WEIGHT_ARRAY_ARB 0x86AD GL_MODELVIEW0_ARB 0x1700 GL_MODELVIEW1_ARB 0x850A GL_MODELVIEW2_ARB 0x8722 GL_MODELVIEW3_ARB 0x8723 GL_MODELVIEW4_ARB 0x8724 GL_MODELVIEW5_ARB 0x8725 GL_MODELVIEW6_ARB 0x8726 GL_MODELVIEW7_ARB 0x8727 GL_MODELVIEW8_ARB 0x8728 GL_MODELVIEW9_ARB 0x8729 GL_MODELVIEW10_ARB 0x872A GL_MODELVIEW11_ARB 0x872B GL_MODELVIEW12_ARB 0x872C GL_MODELVIEW13_ARB 0x872D GL_MODELVIEW14_ARB 0x872E GL_MODELVIEW15_ARB 0x872F GL_MODELVIEW16_ARB 0x8730 GL_MODELVIEW17_ARB 0x8731 GL_MODELVIEW18_ARB 0x8732 GL_MODELVIEW19_ARB 0x8733 GL_MODELVIEW20_ARB 0x8734 GL_MODELVIEW21_ARB 0x8735 GL_MODELVIEW22_ARB 0x8736 GL_MODELVIEW23_ARB 0x8737 GL_MODELVIEW24_ARB 0x8738 GL_MODELVIEW25_ARB 0x8739 GL_MODELVIEW26_ARB 0x873A GL_MODELVIEW27_ARB 0x873B GL_MODELVIEW28_ARB 0x873C GL_MODELVIEW29_ARB 0x873D GL_MODELVIEW30_ARB 0x873E GL_MODELVIEW31_ARB 0x873F void glWeightbvARB (GLint size, GLbyte *weights) void glWeightsvARB (GLint size, GLshort *weights) void glWeightivARB (GLint size, GLint *weights) void glWeightfvARB (GLint size, GLfloat *weights) void glWeightdvARB (GLint size, GLdouble *weights) void glWeightubvARB (GLint size, GLubyte *weights) void glWeightusvARB (GLint size, GLushort *weights) void glWeightuivARB (GLint size, GLuint *weights) void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) void glVertexBlendARB (GLint count) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_draw_buffers_blend0000644000175000001440000000063711625454623023254 0ustar fkirschusersGL_ARB_draw_buffers_blend http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt GL_ARB_draw_buffers_blend void glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendEquationiARB (GLuint buf, GLenum mode) void glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) void glBlendFunciARB (GLuint buf, GLenum src, GLenum dst) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_buffer_object_rgb320000644000175000001440000000021711625454623025007 0ustar fkirschusersGL_ARB_texture_buffer_object_rgb32 http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt GL_ARB_texture_buffer_object_rgb32 OpenCSG-1.3.2/glew/auto/extensions/GL_HP_occlusion_test0000644000175000001440000000024611625454623022373 0ustar fkirschusersGL_HP_occlusion_test http://www.opengl.org/registry/specs/HP/occlusion_test.txt GL_HP_occlusion_test GL_OCCLUSION_TEST_RESULT_HP 0x8166 GL_OCCLUSION_TEST_HP 0x8165 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_separate_shader_objects0000644000175000001440000000051011625454623024324 0ustar fkirschusersGL_EXT_separate_shader_objects http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt GL_EXT_separate_shader_objects GL_ACTIVE_PROGRAM_EXT 0x8B8D void glActiveProgramEXT (GLuint program) GLuint glCreateShaderProgramEXT (GLenum type, const char* string) void glUseShaderProgramEXT (GLenum type, GLuint program) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fog_distance0000644000175000001440000000027111625454623021775 0ustar fkirschusersGL_NV_fog_distance http://www.opengl.org/registry/specs/NV/fog_distance.txt GL_NV_fog_distance GL_FOG_DISTANCE_MODE_NV 0x855A GL_EYE_RADIAL_NV 0x855B GL_EYE_PLANE_ABSOLUTE_NV 0x855C OpenCSG-1.3.2/glew/auto/extensions/GL_NV_transform_feedback20000644000175000001440000000121311625454623023246 0ustar fkirschusersGL_NV_transform_feedback2 http://www.opengl.org/registry/specs/NV/transform_feedback2.txt GL_NV_transform_feedback2 GL_TRANSFORM_FEEDBACK_NV 0x8E22 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 void glBindTransformFeedbackNV (GLenum target, GLuint id) void glDeleteTransformFeedbacksNV (GLsizei n, const GLuint* ids) void glDrawTransformFeedbackNV (GLenum mode, GLuint id) void glGenTransformFeedbacksNV (GLsizei n, GLuint* ids) GLboolean glIsTransformFeedbackNV (GLuint id) void glPauseTransformFeedbackNV (void) void glResumeTransformFeedbackNV (void) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_shader0000644000175000001440000000130511625454623022273 0ustar fkirschusersGL_ARB_vertex_shader http://www.opengl.org/registry/specs/ARB/vertex_shader.txt GL_ARB_vertex_shader GL_VERTEX_SHADER_ARB 0x8B31 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A GL_MAX_VARYING_FLOATS_ARB 0x8B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name) void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name) OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_framebuffer_sRGB0000644000175000001440000000025111625454623022754 0ustar fkirschusersGLX_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GLX_EXT_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_fragment_shader0000644000175000001440000000556711625454623022610 0ustar fkirschusersGL_ATI_fragment_shader http://www.opengl.org/registry/specs/ATI/fragment_shader.txt GL_ATI_fragment_shader GL_RED_BIT_ATI 0x00000001 GL_2X_BIT_ATI 0x00000001 GL_4X_BIT_ATI 0x00000002 GL_GREEN_BIT_ATI 0x00000002 GL_COMP_BIT_ATI 0x00000002 GL_BLUE_BIT_ATI 0x00000004 GL_8X_BIT_ATI 0x00000004 GL_NEGATE_BIT_ATI 0x00000004 GL_BIAS_BIT_ATI 0x00000008 GL_HALF_BIT_ATI 0x00000008 GL_QUARTER_BIT_ATI 0x00000010 GL_EIGHTH_BIT_ATI 0x00000020 GL_SATURATE_BIT_ATI 0x00000040 GL_FRAGMENT_SHADER_ATI 0x8920 GL_REG_0_ATI 0x8921 GL_REG_1_ATI 0x8922 GL_REG_2_ATI 0x8923 GL_REG_3_ATI 0x8924 GL_REG_4_ATI 0x8925 GL_REG_5_ATI 0x8926 GL_CON_0_ATI 0x8941 GL_CON_1_ATI 0x8942 GL_CON_2_ATI 0x8943 GL_CON_3_ATI 0x8944 GL_CON_4_ATI 0x8945 GL_CON_5_ATI 0x8946 GL_CON_6_ATI 0x8947 GL_CON_7_ATI 0x8948 GL_MOV_ATI 0x8961 GL_ADD_ATI 0x8963 GL_MUL_ATI 0x8964 GL_SUB_ATI 0x8965 GL_DOT3_ATI 0x8966 GL_DOT4_ATI 0x8967 GL_MAD_ATI 0x8968 GL_LERP_ATI 0x8969 GL_CND_ATI 0x896A GL_CND0_ATI 0x896B GL_DOT2_ADD_ATI 0x896C GL_SECONDARY_INTERPOLATOR_ATI 0x896D GL_SWIZZLE_STR_ATI 0x8976 GL_SWIZZLE_STQ_ATI 0x8977 GL_SWIZZLE_STR_DR_ATI 0x8978 GL_SWIZZLE_STQ_DQ_ATI 0x8979 void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) void glBeginFragmentShaderATI (void) void glBindFragmentShaderATI (GLuint id) void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) void glDeleteFragmentShaderATI (GLuint id) void glEndFragmentShaderATI (void) GLuint glGenFragmentShadersATI (GLuint range) void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) void glSetFragmentShaderConstantATI (GLuint dst, const GLfloat* value) GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F GL_NUM_PASSES_ATI 0x8970 GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 GL_COLOR_ALPHA_PAIRING_ATI 0x8975 GL_SWIZZLE_STRQ_ATI 0x897A GL_SWIZZLE_STRQ_DQ_ATI 0x897B OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_pixel_buffer0000644000175000001440000000013011625454623022332 0ustar fkirschusersGL_APPLE_pixel_buffer GL_APPLE_pixel_buffer GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_multisample0000644000175000001440000000125411625454623022130 0ustar fkirschusersGL_SGIS_multisample http://www.opengl.org/registry/specs/SGIS/multisample.txt GL_SGIS_multisample GL_MULTISAMPLE_SGIS 0x809D GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F GL_SAMPLE_MASK_SGIS 0x80A0 GL_1PASS_SGIS 0x80A1 GL_2PASS_0_SGIS 0x80A2 GL_2PASS_1_SGIS 0x80A3 GL_4PASS_0_SGIS 0x80A4 GL_4PASS_1_SGIS 0x80A5 GL_4PASS_2_SGIS 0x80A6 GL_4PASS_3_SGIS 0x80A7 GL_SAMPLE_BUFFERS_SGIS 0x80A8 GL_SAMPLES_SGIS 0x80A9 GL_SAMPLE_MASK_VALUE_SGIS 0x80AA GL_SAMPLE_MASK_INVERT_SGIS 0x80AB GL_SAMPLE_PATTERN_SGIS 0x80AC GL_MULTISAMPLE_BIT_EXT 0x20000000 void glSampleMaskSGIS (GLclampf value, GLboolean invert) void glSamplePatternSGIS (GLenum pattern) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_compression_latc0000644000175000001440000000053011625454623024607 0ustar fkirschusersGL_EXT_texture_compression_latc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt GL_EXT_texture_compression_latc GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_shader_buffer_load0000644000175000001440000000211411625454623023144 0ustar fkirschusersGL_NV_shader_buffer_load http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt GL_NV_shader_buffer_load GL_BUFFER_GPU_ADDRESS_NV 0x8F1D GL_GPU_ADDRESS_NV 0x8F34 GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 void glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT* params) void glGetIntegerui64vNV (GLenum value, GLuint64EXT* result) void glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT* params) GLboolean glIsBufferResidentNV (GLenum target) GLboolean glIsNamedBufferResidentNV (GLuint buffer) void glMakeBufferNonResidentNV (GLenum target) void glMakeBufferResidentNV (GLenum target, GLenum access) void glMakeNamedBufferNonResidentNV (GLuint buffer) void glMakeNamedBufferResidentNV (GLuint buffer, GLenum access) void glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value) void glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glUniformui64NV (GLint location, GLuint64EXT value) void glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_fragment_coord_conventions0000644000175000001440000000021411625454623025044 0ustar fkirschusersGL_ARB_fragment_coord_conventions http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt GL_ARB_fragment_coord_conventions OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_video_capture0000644000175000001440000000116011625454623022326 0ustar fkirschusersWGL_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt WGL_NV_video_capture WGL_UNIQUE_ID_NV 0x20CE WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF BOOL wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice) UINT wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList) BOOL wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) BOOL wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue) BOOL wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) DECLARE_HANDLE(HVIDEOINPUTDEVICENV); OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_vertex_array_bgra0000644000175000001440000000020111625454623023164 0ustar fkirschusersGL_EXT_vertex_array_bgra http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt GL_EXT_vertex_array_bgra GL_BGRA 0x80E1 OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_shader_stencil_export0000644000175000001440000000017511625454623024021 0ustar fkirschusersGL_AMD_shader_stencil_export http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt GL_AMD_shader_stencil_export OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_transform_hint0000644000175000001440000000021611625454623022722 0ustar fkirschusersGL_APPLE_transform_hint http://www.opengl.org/registry/specs/APPLE/transform_hint.txt GL_APPLE_transform_hint GL_TRANSFORM_HINT_APPLE 0x85B1 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_multisample0000644000175000001440000000253011625454623023464 0ustar fkirschusersGL_NV_texture_multisample http://www.opengl.org/registry/specs/NV/texture_multisample.txt GL_NV_texture_multisample GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 void glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) void glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) void glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_non_power_of_two0000644000175000001440000000020611625454623024572 0ustar fkirschusersGL_ARB_texture_non_power_of_two http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt GL_ARB_texture_non_power_of_two OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_sharpen_texture0000644000175000001440000000037211625454623023014 0ustar fkirschusersGL_SGIS_sharpen_texture http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt GL_SGIS_sharpen_texture void glGetSharpenTexFuncSGIS (GLenum target, GLfloat* points) void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_blend_func_extended0000644000175000001440000000063511625454623023414 0ustar fkirschusersGL_ARB_blend_func_extended http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt GL_ARB_blend_func_extended GL_SRC1_COLOR 0x88F9 GL_ONE_MINUS_SRC1_COLOR 0x88FA GL_ONE_MINUS_SRC1_ALPHA 0x88FB GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const char * name) GLint glGetFragDataIndex (GLuint program, const char * name) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_coordinate_clamp0000644000175000001440000000036511625454623024666 0ustar fkirschusersGL_SGIX_texture_coordinate_clamp http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt GL_SGIX_texture_coordinate_clamp GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_convolution_accuracy0000644000175000001440000000023611625454623024031 0ustar fkirschusersGL_SGIX_convolution_accuracy http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt GL_SGIX_convolution_accuracy GL_CONVOLUTION_HINT_SGIX 0x8316 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_objects0000644000175000001440000001003311625454623022405 0ustar fkirschusersGL_ARB_shader_objects http://www.opengl.org/registry/specs/ARB/shader_objects.txt GL_ARB_shader_objects GL_PROGRAM_OBJECT_ARB 0x8B40 GL_SHADER_OBJECT_ARB 0x8B48 GL_OBJECT_TYPE_ARB 0x8B4E GL_OBJECT_SUBTYPE_ARB 0x8B4F GL_FLOAT_VEC2_ARB 0x8B50 GL_FLOAT_VEC3_ARB 0x8B51 GL_FLOAT_VEC4_ARB 0x8B52 GL_INT_VEC2_ARB 0x8B53 GL_INT_VEC3_ARB 0x8B54 GL_INT_VEC4_ARB 0x8B55 GL_BOOL_ARB 0x8B56 GL_BOOL_VEC2_ARB 0x8B57 GL_BOOL_VEC3_ARB 0x8B58 GL_BOOL_VEC4_ARB 0x8B59 GL_FLOAT_MAT2_ARB 0x8B5A GL_FLOAT_MAT3_ARB 0x8B5B GL_FLOAT_MAT4_ARB 0x8B5C GL_SAMPLER_1D_ARB 0x8B5D GL_SAMPLER_2D_ARB 0x8B5E GL_SAMPLER_3D_ARB 0x8B5F GL_SAMPLER_CUBE_ARB 0x8B60 GL_SAMPLER_1D_SHADOW_ARB 0x8B61 GL_SAMPLER_2D_SHADOW_ARB 0x8B62 GL_SAMPLER_2D_RECT_ARB 0x8B63 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 GL_OBJECT_DELETE_STATUS_ARB 0x8B80 GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 GL_OBJECT_LINK_STATUS_ARB 0x8B82 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) void glCompileShaderARB (GLhandleARB shaderObj) GLhandleARB glCreateProgramObjectARB (void) GLhandleARB glCreateShaderObjectARB (GLenum shaderType) void glDeleteObjectARB (GLhandleARB obj) void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) GLhandleARB glGetHandleARB (GLenum pname) void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) void glLinkProgramARB (GLhandleARB programObj) void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) void glUniform1fARB (GLint location, GLfloat v0) void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform1iARB (GLint location, GLint v0) void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform2iARB (GLint location, GLint v0, GLint v1) void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramObjectARB (GLhandleARB programObj) void glValidateProgramARB (GLhandleARB programObj) typedef char GLcharARB typedef unsigned int GLhandleARB OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_swap_control0000644000175000001440000000031011625454623022406 0ustar fkirschusersGLX_MESA_swap_control http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec GLX_MESA_swap_control int glXGetSwapIntervalMESA (void) int glXSwapIntervalMESA (unsigned int interval) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_transform_feedback20000644000175000001440000000116411625454623023334 0ustar fkirschusersGL_ARB_transform_feedback2 http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt GL_ARB_transform_feedback2 GL_TRANSFORM_FEEDBACK 0x8E22 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 void glBindTransformFeedback (GLenum target, GLuint id) void glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids) void glDrawTransformFeedback (GLenum mode, GLuint id) void glGenTransformFeedbacks (GLsizei n, GLuint* ids) GLboolean glIsTransformFeedback (GLuint id) void glPauseTransformFeedback (void) void glResumeTransformFeedback (void) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_point_line_texgen0000644000175000001440000000057411625454623023312 0ustar fkirschusersGL_SGIS_point_line_texgen http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt GL_SGIS_point_line_texgen GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 GL_EYE_POINT_SGIS 0x81F4 GL_OBJECT_POINT_SGIS 0x81F5 GL_EYE_LINE_SGIS 0x81F6 GL_OBJECT_LINE_SGIS 0x81F7 OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_static_data0000644000175000001440000000024111625454623021711 0ustar fkirschusersGL_IBM_static_data http://www.opengl.org/registry/specs/IBM/static_data.txt GL_IBM_static_data GL_ALL_STATIC_DATA_IBM 103060 GL_STATIC_VERTEX_ARRAY_IBM 103061 OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_conservative_depth0000644000175000001440000000016411625454623023323 0ustar fkirschusersGL_AMD_conservative_depth http://www.opengl.org/registry/specs/AMD/conservative_depth.txt GL_AMD_conservative_depth OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_swap_control0000644000175000001440000000026211625454623022326 0ustar fkirschusersWGL_EXT_swap_control http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt WGL_EXT_swap_control int wglGetSwapIntervalEXT (void) BOOL wglSwapIntervalEXT (int interval) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_fence0000644000175000001440000000100711625454623020744 0ustar fkirschusersGL_APPLE_fence http://www.opengl.org/registry/specs/APPLE/fence.txt GL_APPLE_fence GL_DRAW_PIXELS_APPLE 0x8A0A GL_FENCE_APPLE 0x8A0B void glDeleteFencesAPPLE (GLsizei n, const GLuint* fences) void glFinishFenceAPPLE (GLuint fence) void glFinishObjectAPPLE (GLenum object, GLint name) void glGenFencesAPPLE (GLsizei n, GLuint* fences) GLboolean glIsFenceAPPLE (GLuint fence) void glSetFenceAPPLE (GLuint fence) GLboolean glTestFenceAPPLE (GLuint fence) GLboolean glTestObjectAPPLE (GLenum object, GLuint name) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_compatibility0000644000175000001440000000014511625454623022302 0ustar fkirschusersGL_ARB_compatibility http://www.opengl.org/registry/specs/ARB/compatibility.txt GL_ARB_compatibility OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_env_combine0000644000175000001440000000131711625454623023477 0ustar fkirschusersGL_ARB_texture_env_combine http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt GL_ARB_texture_env_combine GL_SUBTRACT_ARB 0x84E7 GL_COMBINE_ARB 0x8570 GL_COMBINE_RGB_ARB 0x8571 GL_COMBINE_ALPHA_ARB 0x8572 GL_RGB_SCALE_ARB 0x8573 GL_ADD_SIGNED_ARB 0x8574 GL_INTERPOLATE_ARB 0x8575 GL_CONSTANT_ARB 0x8576 GL_PRIMARY_COLOR_ARB 0x8577 GL_PREVIOUS_ARB 0x8578 GL_SOURCE0_RGB_ARB 0x8580 GL_SOURCE1_RGB_ARB 0x8581 GL_SOURCE2_RGB_ARB 0x8582 GL_SOURCE0_ALPHA_ARB 0x8588 GL_SOURCE1_ALPHA_ARB 0x8589 GL_SOURCE2_ALPHA_ARB 0x858A GL_OPERAND0_RGB_ARB 0x8590 GL_OPERAND1_RGB_ARB 0x8591 GL_OPERAND2_RGB_ARB 0x8592 GL_OPERAND0_ALPHA_ARB 0x8598 GL_OPERAND1_ALPHA_ARB 0x8599 GL_OPERAND2_ALPHA_ARB 0x859A OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_create_context_es2_profile0000644000175000001440000000027611625454623025121 0ustar fkirschusersWGL_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt WGL_EXT_create_context_es2_profile WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_expand_normal0000644000175000001440000000024411625454623023757 0ustar fkirschusersGL_NV_texture_expand_normal http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt GL_NV_texture_expand_normal GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_border_clamp0000644000175000001440000000023111625454623023636 0ustar fkirschusersGL_ARB_texture_border_clamp http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt GL_ARB_texture_border_clamp GL_CLAMP_TO_BORDER_ARB 0x812D OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_env_dot30000644000175000001440000000023711625454623022770 0ustar fkirschusersGL_EXT_texture_env_dot3 http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt GL_EXT_texture_env_dot3 GL_DOT3_RGB_EXT 0x8740 GL_DOT3_RGBA_EXT 0x8741 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_explicit_attrib_location0000644000175000001440000000020611625454623024505 0ustar fkirschusersGL_ARB_explicit_attrib_location http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt GL_ARB_explicit_attrib_location OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_transform_feedback0000644000175000001440000000262111625454623023305 0ustar fkirschusersGL_EXT_transform_feedback http://www.opengl.org/registry/specs/EXT/transform_feedback.txt GL_EXT_transform_feedback GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 GL_PRIMITIVES_GENERATED_EXT 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 GL_RASTERIZER_DISCARD_EXT 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C GL_SEPARATE_ATTRIBS_EXT 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F void glBeginTransformFeedbackEXT (GLenum primitiveMode) void glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer) void glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glEndTransformFeedbackEXT (void) void glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name) void glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_pixel_texture_bits0000644000175000001440000000016711625454623023525 0ustar fkirschusersGL_SGIX_pixel_texture_bits http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt GL_SGIX_pixel_texture_bits OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_cube_map_array0000644000175000001440000000066011625454623024164 0ustar fkirschusersGL_ARB_texture_cube_map_array http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt GL_ARB_texture_cube_map_array GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_array_bgra0000644000175000001440000000020111625454623023130 0ustar fkirschusersGL_ARB_vertex_array_bgra http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt GL_ARB_vertex_array_bgra GL_BGRA 0x80E1 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_multisample0000644000175000001440000000247611625454623023556 0ustar fkirschusersGL_ARB_texture_multisample http://www.opengl.org/registry/specs/ARB/texture_multisample.txt GL_ARB_texture_multisample GL_SAMPLE_POSITION 0x8E50 GL_SAMPLE_MASK 0x8E51 GL_SAMPLE_MASK_VALUE 0x8E52 GL_MAX_SAMPLE_MASK_WORDS 0x8E59 GL_TEXTURE_2D_MULTISAMPLE 0x9100 GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 GL_TEXTURE_SAMPLES 0x9106 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 GL_SAMPLER_2D_MULTISAMPLE 0x9108 GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F GL_MAX_INTEGER_SAMPLES 0x9110 void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val) void glSampleMaski (GLuint index, GLbitfield mask) void glTexImage2DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) void glTexImage3DMultisample (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shadow_ambient0000644000175000001440000000022211625454623022411 0ustar fkirschusersGL_ARB_shadow_ambient http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt GL_ARB_shadow_ambient GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_client_storage0000644000175000001440000000022511625454623022667 0ustar fkirschusersGL_APPLE_client_storage http://www.opengl.org/registry/specs/APPLE/client_storage.txt GL_APPLE_client_storage GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_robustness0000644000175000001440000000426511625454623021647 0ustar fkirschusersGL_ARB_robustness http://www.opengl.org/registry/specs/ARB/robustness.txt GL_ARB_robustness GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GL_GUILTY_CONTEXT_RESET_ARB 0x8253 GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GL_NO_RESET_NOTIFICATION_ARB 0x8261 GLenum glGetGraphicsResetStatusARB (void) void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span) void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program1_10000644000175000001440000000015611625454623022717 0ustar fkirschusersGL_NV_vertex_program1_1 http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt GL_NV_vertex_program1_1 OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_copy_sub_buffer0000644000175000001440000000032511625454623023056 0ustar fkirschusersGLX_MESA_copy_sub_buffer http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt GLX_MESA_copy_sub_buffer void glXCopySubBufferMESA (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_pixel_buffer_object0000644000175000001440000000041711625454623023433 0ustar fkirschusersGL_ARB_pixel_buffer_object http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt GL_ARB_pixel_buffer_object GL_PIXEL_PACK_BUFFER_ARB 0x88EB GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_rgb10_a2ui0000644000175000001440000000021211625454623023037 0ustar fkirschusersGL_ARB_texture_rgb10_a2ui http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt GL_ARB_texture_rgb10_a2ui GL_RGB10_A2UI 0x906F OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fragment_program40000644000175000001440000000017111625454623022765 0ustar fkirschusersGL_NV_fragment_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt GL_NV_gpu_program4 OpenCSG-1.3.2/glew/auto/extensions/GL_ATIX_vertex_shader_output_point_size0000644000175000001440000000023511625454623026320 0ustar fkirschusersGL_ATIX_vertex_shader_output_point_size http://www.ati.com/developer/atiopengl.pdf GL_ATIX_vertex_shader_output_point_size GL_OUTPUT_POINT_SIZE_ATIX 0x610E OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_texture_texture40000644000175000001440000000015611625454623022774 0ustar fkirschusersGL_AMD_texture_texture4 http://www.opengl.org/registry/specs/AMD/texture_texture4.txt GL_AMD_texture_texture4 OpenCSG-1.3.2/glew/auto/extensions/GLX_SGI_video_sync0000644000175000001440000000032711625454623021743 0ustar fkirschusersGLX_SGI_video_sync http://www.opengl.org/registry/specs/SGI/video_sync.txt GLX_SGI_video_sync int glXGetVideoSyncSGI (unsigned int* count) int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) OpenCSG-1.3.2/glew/auto/extensions/WGL_ARB_extensions_string0000644000175000001440000000025011625454623023342 0ustar fkirschusersWGL_ARB_extensions_string http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt WGL_ARB_extensions_string const char* wglGetExtensionsStringARB (HDC hdc) OpenCSG-1.3.2/glew/auto/extensions/WGL_3DFX_multisample0000644000175000001440000000024211625454623022212 0ustar fkirschusersWGL_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt WGL_3DFX_multisample WGL_SAMPLE_BUFFERS_3DFX 0x2060 WGL_SAMPLES_3DFX 0x2061 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_attrib_integer_64bit0000644000175000001440000000310311625454623024754 0ustar fkirschusersGL_NV_vertex_attrib_integer_64bit http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt GL_NV_vertex_attrib_integer_64bit GL_INT64_NV 0x140E GL_UNSIGNED_INT64_NV 0x140F void glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT* params) void glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT* params) void glVertexAttribL1i64NV (GLuint index, GLint64EXT x) void glVertexAttribL1i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x) void glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y) void glVertexAttribL2i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y) void glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glVertexAttribL3i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glVertexAttribL4i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_occlusion_query0000644000175000001440000000127111625454623022655 0ustar fkirschusersGL_ARB_occlusion_query http://www.opengl.org/registry/specs/ARB/occlusion_query.txt GL_ARB_occlusion_query GL_QUERY_COUNTER_BITS_ARB 0x8864 GL_CURRENT_QUERY_ARB 0x8865 GL_QUERY_RESULT_ARB 0x8866 GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 GL_SAMPLES_PASSED_ARB 0x8914 void glBeginQueryARB (GLenum target, GLuint id) void glDeleteQueriesARB (GLsizei n, const GLuint* ids) void glEndQueryARB (GLenum target) void glGenQueriesARB (GLsizei n, GLuint* ids) void glGetQueryObjectivARB (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint* params) void glGetQueryivARB (GLenum target, GLenum pname, GLint* params) GLboolean glIsQueryARB (GLuint id) OpenCSG-1.3.2/glew/auto/extensions/GL_MESA_resize_buffers0000644000175000001440000000021411625454623022564 0ustar fkirschusersGL_MESA_resize_buffers http://www.opengl.org/registry/specs/MESA/resize_buffers.txt GL_MESA_resize_buffers void glResizeBuffersMESA (void) OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_make_current_read0000644000175000001440000000040611625454623023266 0ustar fkirschusersWGL_EXT_make_current_read http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt WGL_EXT_make_current_read HDC wglGetCurrentReadDCEXT (VOID) BOOL wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_buffer_object0000644000175000001440000000061111625454623024006 0ustar fkirschusersGL_ARB_texture_buffer_object http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt GL_ARB_texture_buffer_object GL_TEXTURE_BUFFER_ARB 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E void glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.3.2/glew/auto/extensions/GL_REND_screen_coordinates0000644000175000001440000000027411625454623023431 0ustar fkirschusersGL_REND_screen_coordinates http://www.opengl.org/registry/specs/REND/screen_coordinates.txt GL_REND_screen_coordinates GL_SCREEN_COORDINATES_REND 0x8490 GL_INVERTED_SCREEN_W_REND 0x8491 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_rectangle0000644000175000001440000000040511625454623023073 0ustar fkirschusersGL_NV_texture_rectangle http://www.opengl.org/registry/specs/NV/texture_rectangle.txt GL_NV_texture_rectangle GL_TEXTURE_RECTANGLE_NV 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_vertex_buffer_object0000644000175000001440000000026511625454623023760 0ustar fkirschusersGLX_ARB_vertex_buffer_object http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt GLX_ARB_vertex_buffer_object GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_provoking_vertex0000644000175000001440000000047411625454623023105 0ustar fkirschusersGL_EXT_provoking_vertex http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt GL_EXT_provoking_vertex GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E GL_PROVOKING_VERTEX_EXT 0x8E4F void glProvokingVertexEXT (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_conservative_depth0000644000175000001440000000016411625454623023326 0ustar fkirschusersGL_ARB_conservative_depth http://www.opengl.org/registry/specs/ARB/conservative_depth.txt GL_ARB_conservative_depth OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shading_language_packing0000644000175000001440000000020611625454623024403 0ustar fkirschusersGL_ARB_shading_language_packing http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt GL_ARB_shading_language_packing OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_multisample0000644000175000001440000000070411625454623021766 0ustar fkirschusersGL_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt GL_ARB_multisample GL_MULTISAMPLE_ARB 0x809D GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F GL_SAMPLE_COVERAGE_ARB 0x80A0 GL_SAMPLE_BUFFERS_ARB 0x80A8 GL_SAMPLES_ARB 0x80A9 GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB GL_MULTISAMPLE_BIT_ARB 0x20000000 void glSampleCoverageARB (GLclampf value, GLboolean invert) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fragment_program20000644000175000001440000000047211625454623022767 0ustar fkirschusersGL_NV_fragment_program2 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt GL_NV_fragment_program2 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shader_bit_encoding0000644000175000001440000000016711625454623023407 0ustar fkirschusersGL_ARB_shader_bit_encoding http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt GL_ARB_shader_bit_encoding OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_fog_texture0000644000175000001440000000032411625454623022131 0ustar fkirschusersGL_SGIX_fog_texture http://www.opengl.org/registry/specs/SGIX/fog_texture.txt GL_SGIX_fog_texture GL_TEXTURE_FOG_SGIX 0 GL_FOG_PATCHY_FACTOR_SGIX 0 GL_FRAGMENT_FOG_SGIX 0 void glTextureFogSGIX (GLenum pname) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_depth_clamp0000644000175000001440000000016611625454623021633 0ustar fkirschusersGL_NV_depth_clamp http://www.opengl.org/registry/specs/NV/depth_clamp.txt GL_NV_depth_clamp GL_DEPTH_CLAMP_NV 0x864F OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_debug_output0000644000175000001440000000307611625454623022145 0ustar fkirschusersGL_ARB_debug_output http://www.opengl.org/registry/specs/ARB/debug_output.txt GL_ARB_debug_output GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 GL_DEBUG_SOURCE_API_ARB 0x8246 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A GL_DEBUG_SOURCE_OTHER_ARB 0x824B GL_DEBUG_TYPE_ERROR_ARB 0x824C GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 GL_DEBUG_TYPE_OTHER_ARB 0x8251 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 GL_DEBUG_SEVERITY_LOW_ARB 0x9148 void glDebugMessageCallbackARB (GLDEBUGPROCARB callback, void* userParam) void glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) void glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf) GLuint glGetDebugMessageLogARB (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog) typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_texture_mirrored_repeat0000644000175000001440000000024211625454623024375 0ustar fkirschusersGL_IBM_texture_mirrored_repeat http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt GL_IBM_texture_mirrored_repeat GL_MIRRORED_REPEAT_IBM 0x8370 OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_vertex_array_object0000644000175000001440000000057711625454623023740 0ustar fkirschusersGL_APPLE_vertex_array_object http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt GL_APPLE_vertex_array_object GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 void glBindVertexArrayAPPLE (GLuint array) void glDeleteVertexArraysAPPLE (GLsizei n, const GLuint* arrays) void glGenVertexArraysAPPLE (GLsizei n, const GLuint* arrays) GLboolean glIsVertexArrayAPPLE (GLuint array) OpenCSG-1.3.2/glew/auto/extensions/GL_INGR_interlace_read0000644000175000001440000000021211625454623022520 0ustar fkirschusersGL_INGR_interlace_read http://www.opengl.org/registry/specs/INGR/interlace_read.txt GL_INGR_interlace_read GL_INTERLACE_READ_INGR 0x8568 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_cube_map0000644000175000001440000000111511625454623023016 0ustar fkirschusersGL_EXT_texture_cube_map http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt GL_EXT_texture_cube_map GL_NORMAL_MAP_EXT 0x8511 GL_REFLECTION_MAP_EXT 0x8512 GL_TEXTURE_CUBE_MAP_EXT 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C OpenCSG-1.3.2/glew/auto/extensions/GL_OES_single_precision0000644000175000001440000000075711625454623023020 0ustar fkirschusersGL_OES_single_precision http://www.opengl.org/registry/specs/OES/OES_single_precision.txt GL_OES_single_precision void glClearDepthfOES (GLclampd depth) void glClipPlanefOES (GLenum plane, const GLfloat* equation) void glDepthRangefOES (GLclampf n, GLclampf f) void glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) void glGetClipPlanefOES (GLenum plane, GLfloat* equation) void glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) OpenCSG-1.3.2/glew/auto/extensions/GLX_INTEL_swap_event0000644000175000001440000000037011625454623022203 0ustar fkirschusersGLX_INTEL_swap_event http://www.opengl.org/registry/specs/INTEL/swap_event.txt GLX_INTEL_swap_event GLX_EXCHANGE_COMPLETE_INTEL 0x8180 GLX_COPY_COMPLETE_INTEL 0x8181 GLX_FLIP_COMPLETE_INTEL 0x8182 GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_name_gen_delete0000644000175000001440000000071511625454623022524 0ustar fkirschusersGL_AMD_name_gen_delete http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt GL_AMD_name_gen_delete GL_DATA_BUFFER_AMD 0x9151 GL_PERFORMANCE_MONITOR_AMD 0x9152 GL_QUERY_OBJECT_AMD 0x9153 GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 GL_SAMPLER_OBJECT_AMD 0x9155 void glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint* names) void glGenNamesAMD (GLenum identifier, GLuint num, GLuint* names) GLboolean glIsNameAMD (GLenum identifier, GLuint name) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_paletted_texture0000644000175000001440000000227111625454623023051 0ustar fkirschusersGL_EXT_paletted_texture http://www.opengl.org/registry/specs/EXT/paletted_texture.txt GL_EXT_paletted_texture GL_TEXTURE_1D 0x0DE0 GL_TEXTURE_2D 0x0DE1 GL_PROXY_TEXTURE_1D 0x8063 GL_PROXY_TEXTURE_2D 0x8064 GL_TEXTURE_3D_EXT 0x806F GL_PROXY_TEXTURE_3D_EXT 0x8070 GL_COLOR_TABLE_FORMAT_EXT 0x80D8 GL_COLOR_TABLE_WIDTH_EXT 0x80D9 GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF GL_COLOR_INDEX1_EXT 0x80E2 GL_COLOR_INDEX2_EXT 0x80E3 GL_COLOR_INDEX4_EXT 0x80E4 GL_COLOR_INDEX8_EXT 0x80E5 GL_COLOR_INDEX12_EXT 0x80E6 GL_COLOR_INDEX16_EXT 0x80E7 GL_TEXTURE_INDEX_SIZE_EXT 0x80ED GL_TEXTURE_CUBE_MAP_ARB 0x8513 GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B void glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data) void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void* data) void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_vertex_array_object0000644000175000001440000000241511625454623023505 0ustar fkirschusersGL_ATI_vertex_array_object http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt GL_ATI_vertex_array_object GL_STATIC_ATI 0x8760 GL_DYNAMIC_ATI 0x8761 GL_PRESERVE_ATI 0x8762 GL_DISCARD_ATI 0x8763 GL_OBJECT_BUFFER_SIZE_ATI 0x8764 GL_OBJECT_BUFFER_USAGE_ATI 0x8765 GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 void glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) void glFreeObjectBufferATI (GLuint buffer) void glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat* params) void glGetArrayObjectivATI (GLenum array, GLenum pname, GLint* params) void glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat* params) void glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint* params) void glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat* params) void glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint* params) GLboolean glIsObjectBufferATI (GLuint buffer) GLuint glNewObjectBufferATI (GLsizei size, const void* pointer, GLenum usage) void glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve) void glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program20000644000175000001440000000015011625454623022472 0ustar fkirschusersGL_NV_vertex_program2 http://www.opengl.org/registry/specs/NV/vertex_program2.txt GL_NV_vertex_program2 OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIS_blended_overlay0000644000175000001440000000021611625454623023057 0ustar fkirschusersGLX_SGIS_blended_overlay http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt GLX_SGIS_blended_overlay GLX_BLENDED_RGBA_SGIS 0x8025 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_fragment_program_option0000644000175000001440000000021611625454623024271 0ustar fkirschusersGL_NV_fragment_program_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt GL_NV_fragment_program_option OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_swizzle0000644000175000001440000000037711625454623022727 0ustar fkirschusersGL_ARB_texture_swizzle http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt GL_ARB_texture_swizzle GL_TEXTURE_SWIZZLE_R 0x8E42 GL_TEXTURE_SWIZZLE_G 0x8E43 GL_TEXTURE_SWIZZLE_B 0x8E44 GL_TEXTURE_SWIZZLE_A 0x8E45 GL_TEXTURE_SWIZZLE_RGBA 0x8E46 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_attrib_64bit0000644000175000001440000000166511625454623023333 0ustar fkirschusersGL_ARB_vertex_attrib_64bit http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt GL_ARB_vertex_attrib_64bit GL_DOUBLE_MAT2 0x8F46 GL_DOUBLE_MAT3 0x8F47 GL_DOUBLE_MAT4 0x8F48 GL_DOUBLE_VEC2 0x8FFC GL_DOUBLE_VEC3 0x8FFD GL_DOUBLE_VEC4 0x8FFE void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) void glVertexAttribL1d (GLuint index, GLdouble x) void glVertexAttribL1dv (GLuint index, const GLdouble* v) void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dv (GLuint index, const GLdouble* v) void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dv (GLuint index, const GLdouble* v) void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dv (GLuint index, const GLdouble* v) void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_ir_instrument10000644000175000001440000000015311625454623022561 0ustar fkirschusersGL_SGIX_ir_instrument1 http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt GL_SGIX_ir_instrument1 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_direct_state_access0000644000175000001440000005565311625454623023476 0ustar fkirschusersGL_EXT_direct_state_access http://www.opengl.org/registry/specs/EXT/direct_state_access.txt GL_EXT_direct_state_access GL_PROGRAM_MATRIX_EXT 0x8E2D GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F void glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture) GLenum glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target) void glClientAttribDefaultEXT (GLbitfield mask) void glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) void glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) void glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) void glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) void glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) void glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) void glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) void glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) void glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) void glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) void glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) void glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) void glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glDisableClientStateIndexedEXT (GLenum array, GLuint index) void glDisableClientStateiEXT (GLenum array, GLuint index) void glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index) void glDisableVertexArrayEXT (GLuint vaobj, GLenum array) void glEnableClientStateIndexedEXT (GLenum array, GLuint index) void glEnableClientStateiEXT (GLenum array, GLuint index) void glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index) void glEnableVertexArrayEXT (GLuint vaobj, GLenum array) void glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length) void glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode) void glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum* bufs) void glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode) void glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target) void glGenerateTextureMipmapEXT (GLuint texture, GLenum target) void glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, void* img) void glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint level, void* img) void glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble* params) void glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble* params) void glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat* params) void glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat* params) void glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* param) void glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) void glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) void glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) void glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint* params) void glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) void glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) void glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) void glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint* params) void glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) void glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint* params) void glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void** params) void glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) void glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) void glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint* params) void glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint* params) void glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble* params) void glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat* params) void glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void* string) void glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint* params) void glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint* params) void glGetPointerIndexedvEXT (GLenum target, GLuint index, GLvoid** params) void glGetPointeri_vEXT (GLenum pname, GLuint index, GLvoid** params) void glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) void glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) void glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) void glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) void glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint* params) void glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat* params) void glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) void glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint* param) void glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint* param) void glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param) void glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, GLvoid** param) GLvoid * glMapNamedBufferEXT (GLuint buffer, GLenum access) GLvoid * glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) void glMatrixFrustumEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) void glMatrixLoadIdentityEXT (GLenum matrixMode) void glMatrixLoadTransposedEXT (GLenum matrixMode, const GLdouble* m) void glMatrixLoadTransposefEXT (GLenum matrixMode, const GLfloat* m) void glMatrixLoaddEXT (GLenum matrixMode, const GLdouble* m) void glMatrixLoadfEXT (GLenum matrixMode, const GLfloat* m) void glMatrixMultTransposedEXT (GLenum matrixMode, const GLdouble* m) void glMatrixMultTransposefEXT (GLenum matrixMode, const GLfloat* m) void glMatrixMultdEXT (GLenum matrixMode, const GLdouble* m) void glMatrixMultfEXT (GLenum matrixMode, const GLfloat* m) void glMatrixOrthoEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) void glMatrixPopEXT (GLenum matrixMode) void glMatrixPushEXT (GLenum matrixMode) void glMatrixRotatedEXT (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) void glMatrixRotatefEXT (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) void glMatrixScaledEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) void glMatrixScalefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) void glMatrixTranslatedEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) void glMatrixTranslatefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) void glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) void glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) void glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) void glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) void glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) void glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) void glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) void glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) void glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) void glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) void glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param) void glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint* params) void glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) void glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) void glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) void glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) void glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint* params) void glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) void glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param) void glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) void glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* param) void glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer) void glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) void glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) void glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) void glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) void glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) void glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) void glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) void glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) void glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) void glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble* params) void glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat* params) void glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint* params) void glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint* params) void glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) void glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) void glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string) void glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) void glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) void glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) void glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0) void glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1iEXT (GLuint program, GLint location, GLint v0) void glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0) void glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1) void glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1) void glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1) void glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) void glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) void glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glPushClientAttribDefaultEXT (GLbitfield mask) void glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) void glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) void glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) void glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) void glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* params) void glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint* params) void glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param) void glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat* param) void glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param) void glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* param) void glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer) void glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) void glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) void glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) GLboolean glUnmapNamedBufferEXT (GLuint buffer) void glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) void glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) void glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_create_context_robustness0000644000175000001440000000047511625454623025065 0ustar fkirschusersGLX_ARB_create_context_robustness http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt GLX_ARB_create_context_robustness GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GLX_NO_RESET_NOTIFICATION_ARB 0x8261 OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_separate_stencil0000644000175000001440000000071211625454623022767 0ustar fkirschusersGL_ATI_separate_stencil http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt GL_ATI_separate_stencil GL_STENCIL_BACK_FUNC_ATI 0x8800 GL_STENCIL_BACK_FAIL_ATI 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) OpenCSG-1.3.2/glew/auto/extensions/GL_S3_s3tc0000644000175000001440000000032011625454623020161 0ustar fkirschusersGL_S3_s3tc http://www.opengl.org/registry/specs/S3/s3tc.txt GL_S3_s3tc GL_RGB_S3TC 0x83A0 GL_RGB4_S3TC 0x83A1 GL_RGBA_S3TC 0x83A2 GL_RGBA4_S3TC 0x83A3 GL_RGBA_DXT5_S3TC 0x83A4 GL_RGBA4_DXT5_S3TC 0x83A5 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_lod_bias0000644000175000001440000000033011625454623023015 0ustar fkirschusersGL_EXT_texture_lod_bias http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt GL_EXT_texture_lod_bias GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 GL_TEXTURE_LOD_BIAS_EXT 0x8501 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_secondary_color0000644000175000001440000000264011625454623022654 0ustar fkirschusersGL_EXT_secondary_color http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt GL_EXT_secondary_color GL_COLOR_SUM_EXT 0x8458 GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D GL_SECONDARY_COLOR_ARRAY_EXT 0x845E void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bvEXT (const GLbyte *v) void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dvEXT (const GLdouble *v) void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fvEXT (const GLfloat *v) void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) void glSecondaryColor3ivEXT (const GLint *v) void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3svEXT (const GLshort *v) void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubvEXT (const GLubyte *v) void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uivEXT (const GLuint *v) void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usvEXT (const GLushort *v) void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_cl_event0000644000175000001440000000047711625454623021240 0ustar fkirschusersGL_ARB_cl_event http://www.opengl.org/registry/specs/ARB/cl_event.txt GL_ARB_cl_event GL_SYNC_CL_EVENT_ARB 0x8240 GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 GLsync glCreateSyncFromCLeventARB (cl_context context, cl_event event, GLbitfield flags) typedef struct _cl_context *cl_context typedef struct _cl_event *cl_event OpenCSG-1.3.2/glew/auto/extensions/GL_3DFX_texture_compression_FXT10000644000175000001440000000032211625454623024451 0ustar fkirschusersGL_3DFX_texture_compression_FXT1 http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt GL_3DFX_texture_compression_FXT1 GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 OpenCSG-1.3.2/glew/auto/extensions/WGL_NV_present_video0000644000175000001440000000066311625454623022352 0ustar fkirschusersWGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt WGL_NV_present_video WGL_NUM_VIDEO_SLOTS_NV 0x20F0 BOOL wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList) int wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList) BOOL wglQueryCurrentContextNV (int iAttribute, int* piValue) DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_async0000644000175000001440000000060411625454623020714 0ustar fkirschusersGL_SGIX_async http://www.opengl.org/registry/specs/SGIX/async.txt GL_SGIX_async GL_ASYNC_MARKER_SGIX 0x8329 void glAsyncMarkerSGIX (GLuint marker) void glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range) GLint glFinishAsyncSGIX (GLuint* markerp) GLuint glGenAsyncMarkersSGIX (GLsizei range) GLboolean glIsAsyncMarkerSGIX (GLuint marker) GLint glPollAsyncSGIX (GLuint* markerp) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_detail_texture0000644000175000001440000000036511625454623022620 0ustar fkirschusersGL_SGIS_detail_texture http://www.opengl.org/registry/specs/SGIS/detail_texture.txt GL_SGIS_detail_texture void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) void glGetDetailTexFuncSGIS (GLenum target, GLfloat* points) OpenCSG-1.3.2/glew/auto/extensions/GL_SUNX_constant_data0000644000175000001440000000032411625454623022443 0ustar fkirschusersGL_SUNX_constant_data http://www.opengl.org/registry/specs/SUNX/constant_data.txt GL_SUNX_constant_data GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 void glFinishTextureSUNX (void) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shading_language_420pack0000644000175000001440000000020611625454623024133 0ustar fkirschusersGL_ARB_shading_language_420pack http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt GL_ARB_shading_language_420pack OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_fbconfig_float0000644000175000001440000000025111625454623022521 0ustar fkirschusersGLX_ARB_fbconfig_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt GLX_ARB_fbconfig_float GLX_RGBA_FLOAT_BIT 0x00000004 GLX_RGBA_FLOAT_TYPE 0x20B9 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_matrix_palette0000644000175000001440000000144211625454623022454 0ustar fkirschusersGL_ARB_matrix_palette http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt GL_ARB_matrix_palette GL_MATRIX_PALETTE_ARB 0x8840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 GL_MAX_PALETTE_MATRICES_ARB 0x8842 GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 GL_MATRIX_INDEX_ARRAY_ARB 0x8844 GL_CURRENT_MATRIX_INDEX_ARB 0x8845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 void glCurrentPaletteMatrixARB (GLint index) void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) void glMatrixIndexubvARB (GLint size, GLubyte *indices) void glMatrixIndexusvARB (GLint size, GLushort *indices) void glMatrixIndexuivARB (GLint size, GLuint *indices) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_texture_range0000644000175000001440000000075011625454623022544 0ustar fkirschusersGL_APPLE_texture_range http://developer.apple.com/opengl/extensions/apple_texture_range.html GL_APPLE_texture_range GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC GL_STORAGE_PRIVATE_APPLE 0x85BD GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 void glTextureRangeAPPLE (GLenum target, GLsizei length, GLvoid *pointer) void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid **params) OpenCSG-1.3.2/glew/auto/extensions/GLX_MESA_agp_offset0000644000175000001440000000023111625454623022013 0ustar fkirschusersGLX_MESA_agp_offset http://www.opengl.org/registry/specs/MESA/agp_offset.txt GLX_MESA_agp_offset unsigned int glXGetAGPOffsetMESA (const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_shading_language_1000000644000175000001440000000024211625454623023267 0ustar fkirschusersGL_ARB_shading_language_100 http://www.opengl.org/registry/specs/ARB/shading_language_100.txt GL_ARB_shading_language_100 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C OpenCSG-1.3.2/glew/auto/extensions/GL_ATI_vertex_streams0000644000175000001440000000547711625454623022532 0ustar fkirschusersGL_ATI_vertex_streams http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt GL_ATI_vertex_streams GL_MAX_VERTEX_STREAMS_ATI 0x876B GL_VERTEX_SOURCE_ATI 0x876C GL_VERTEX_STREAM0_ATI 0x876D GL_VERTEX_STREAM1_ATI 0x876E GL_VERTEX_STREAM2_ATI 0x876F GL_VERTEX_STREAM3_ATI 0x8770 GL_VERTEX_STREAM4_ATI 0x8771 GL_VERTEX_STREAM5_ATI 0x8772 GL_VERTEX_STREAM6_ATI 0x8773 GL_VERTEX_STREAM7_ATI 0x8774 void glClientActiveVertexStreamATI (GLenum stream) void glVertexBlendEnviATI (GLenum pname, GLint param) void glVertexBlendEnvfATI (GLenum pname, GLfloat param) void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) void glVertexStream2svATI (GLenum stream, const GLshort *v) void glVertexStream2iATI (GLenum stream, GLint x, GLint y) void glVertexStream2ivATI (GLenum stream, const GLint *v) void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) void glVertexStream2fvATI (GLenum stream, const GLfloat *v) void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) void glVertexStream2dvATI (GLenum stream, const GLdouble *v) void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glVertexStream3svATI (GLenum stream, const GLshort *v) void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glVertexStream3ivATI (GLenum stream, const GLint *v) void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glVertexStream3fvATI (GLenum stream, const GLfloat *v) void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glVertexStream3dvATI (GLenum stream, const GLdouble *v) void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexStream4svATI (GLenum stream, const GLshort *v) void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) void glVertexStream4ivATI (GLenum stream, const GLint *v) void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexStream4fvATI (GLenum stream, const GLfloat *v) void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexStream4dvATI (GLenum stream, const GLdouble *v) void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) void glNormalStream3bvATI (GLenum stream, const GLbyte *v) void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glNormalStream3svATI (GLenum stream, const GLshort *v) void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glNormalStream3ivATI (GLenum stream, const GLint *v) void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glNormalStream3fvATI (GLenum stream, const GLfloat *v) void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glNormalStream3dvATI (GLenum stream, const GLdouble *v) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_texture_barrier0000644000175000001440000000021011625454623022547 0ustar fkirschusersGL_NV_texture_barrier http://www.opengl.org/registry/specs/NV/texture_barrier.txt GL_NV_texture_barrier void glTextureBarrierNV (void) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_vertex_array_object0000644000175000001440000000053111625454623023471 0ustar fkirschusersGL_ARB_vertex_array_object http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt GL_ARB_vertex_array_object GL_VERTEX_ARRAY_BINDING 0x85B5 void glBindVertexArray (GLuint array) void glDeleteVertexArrays (GLsizei n, const GLuint* arrays) void glGenVertexArrays (GLsizei n, GLuint* arrays) GLboolean glIsVertexArray (GLuint array) OpenCSG-1.3.2/glew/auto/extensions/GL_NV_video_capture0000644000175000001440000000462611625454623022211 0ustar fkirschusersGL_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt GL_NV_video_capture GL_VIDEO_BUFFER_NV 0x9020 GL_VIDEO_BUFFER_BINDING_NV 0x9021 GL_FIELD_UPPER_NV 0x9022 GL_FIELD_LOWER_NV 0x9023 GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 GL_VIDEO_BUFFER_PITCH_NV 0x9028 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D GL_PARTIAL_SUCCESS_NV 0x902E GL_SUCCESS_NV 0x902F GL_FAILURE_NV 0x9030 GL_YCBYCR8_422_NV 0x9031 GL_YCBAYCR8A_4224_NV 0x9032 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C void glBeginVideoCaptureNV (GLuint video_capture_slot) void glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) void glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) void glEndVideoCaptureNV (GLuint video_capture_slot) void glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint* params) GLenum glVideoCaptureNV (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time) void glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) void glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) void glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) void glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) void glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) void glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_sample_shading0000644000175000001440000000033311625454623022406 0ustar fkirschusersGL_ARB_sample_shading http://www.opengl.org/registry/specs/ARB/sample_shading.txt GL_ARB_sample_shading GL_SAMPLE_SHADING_ARB 0x8C36 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 void glMinSampleShadingARB (GLclampf value) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_texture_mirrored_repeat0000644000175000001440000000024211625454623024372 0ustar fkirschusersGL_ARB_texture_mirrored_repeat http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt GL_ARB_texture_mirrored_repeat GL_MIRRORED_REPEAT_ARB 0x8370 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_tessellation_program50000644000175000001440000000051511625454623023673 0ustar fkirschusersGL_NV_tessellation_program5 http://www.opengl.org/registry/specs/NV/tessellation_program5.txt GL_NV_gpu_program5 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 GL_TESS_CONTROL_PROGRAM_NV 0x891E GL_TESS_EVALUATION_PROGRAM_NV 0x891F GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_map_buffer_range0000644000175000001440000000074111625454623022715 0ustar fkirschusersGL_ARB_map_buffer_range http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt GL_ARB_map_buffer_range GL_MAP_READ_BIT 0x0001 GL_MAP_WRITE_BIT 0x0002 GL_MAP_INVALIDATE_RANGE_BIT 0x0004 GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 GL_MAP_UNSYNCHRONIZED_BIT 0x0020 void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) GLvoid * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_misc_attribute0000644000175000001440000000015011625454623022477 0ustar fkirschusersGL_EXT_misc_attribute http://www.opengl.org/registry/specs/EXT/misc_attribute.txt GL_EXT_misc_attribute OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_depth_clamp0000644000175000001440000000016611625454623021714 0ustar fkirschusersGL_ARB_depth_clamp http://www.opengl.org/registry/specs/ARB/depth_clamp.txt GL_ARB_depth_clamp GL_DEPTH_CLAMP 0x864F OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_texture_add_env0000644000175000001440000000015611625454623022761 0ustar fkirschusersGL_SGIX_texture_add_env http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt GL_SGIX_texture_add_env OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_texture_compression_dxt10000644000175000001440000000032711625454623024550 0ustar fkirschusersGL_EXT_texture_compression_dxt1 http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt GL_EXT_texture_compression_dxt1 GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 OpenCSG-1.3.2/glew/auto/extensions/WGL_EXT_framebuffer_sRGB0000644000175000001440000000025111625454623022753 0ustar fkirschusersWGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt WGL_EXT_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_framebuffer_sRGB0000644000175000001440000000023111625454623022716 0ustar fkirschusersGLX_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt GLX_ARB_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 OpenCSG-1.3.2/glew/auto/extensions/GL_3DFX_multisample0000644000175000001440000000033611625454623022067 0ustar fkirschusersGL_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt GL_3DFX_multisample GL_MULTISAMPLE_3DFX 0x86B2 GL_SAMPLE_BUFFERS_3DFX 0x86B3 GL_SAMPLES_3DFX 0x86B4 GL_MULTISAMPLE_BIT_3DFX 0x20000000 OpenCSG-1.3.2/glew/auto/extensions/GL_NV_blend_square0000644000175000001440000000013711625454623022015 0ustar fkirschusersGL_NV_blend_square http://www.opengl.org/registry/specs/NV/blend_square.txt GL_NV_blend_square OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_array_range20000644000175000001440000000024311625454623023320 0ustar fkirschusersGL_NV_vertex_array_range2 http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt GL_NV_vertex_array_range2 GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_stencil_two_side0000644000175000001440000000034111625454623023021 0ustar fkirschusersGL_EXT_stencil_two_side http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt GL_EXT_stencil_two_side GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 GL_ACTIVE_STENCIL_FACE_EXT 0x8911 void glActiveStencilFaceEXT (GLenum face) OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_fbconfig_packed_float0000644000175000001440000000033311625454623024065 0ustar fkirschusersGLX_EXT_fbconfig_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GLX_EXT_fbconfig_packed_float GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_vertex_array0000644000175000001440000000355311625454623022206 0ustar fkirschusersGL_EXT_vertex_array http://www.opengl.org/registry/specs/EXT/vertex_array.txt GL_EXT_vertex_array GL_DOUBLE_EXT 0x140A GL_VERTEX_ARRAY_EXT 0x8074 GL_NORMAL_ARRAY_EXT 0x8075 GL_COLOR_ARRAY_EXT 0x8076 GL_INDEX_ARRAY_EXT 0x8077 GL_TEXTURE_COORD_ARRAY_EXT 0x8078 GL_EDGE_FLAG_ARRAY_EXT 0x8079 GL_VERTEX_ARRAY_SIZE_EXT 0x807A GL_VERTEX_ARRAY_TYPE_EXT 0x807B GL_VERTEX_ARRAY_STRIDE_EXT 0x807C GL_VERTEX_ARRAY_COUNT_EXT 0x807D GL_NORMAL_ARRAY_TYPE_EXT 0x807E GL_NORMAL_ARRAY_STRIDE_EXT 0x807F GL_NORMAL_ARRAY_COUNT_EXT 0x8080 GL_COLOR_ARRAY_SIZE_EXT 0x8081 GL_COLOR_ARRAY_TYPE_EXT 0x8082 GL_COLOR_ARRAY_STRIDE_EXT 0x8083 GL_COLOR_ARRAY_COUNT_EXT 0x8084 GL_INDEX_ARRAY_TYPE_EXT 0x8085 GL_INDEX_ARRAY_STRIDE_EXT 0x8086 GL_INDEX_ARRAY_COUNT_EXT 0x8087 GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D GL_VERTEX_ARRAY_POINTER_EXT 0x808E GL_NORMAL_ARRAY_POINTER_EXT 0x808F GL_COLOR_ARRAY_POINTER_EXT 0x8090 GL_INDEX_ARRAY_POINTER_EXT 0x8091 GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 void glArrayElementEXT (GLint i) void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count) void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean* pointer) void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void* pointer) void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void* pointer) void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer) OpenCSG-1.3.2/glew/auto/extensions/GL_APPLE_row_bytes0000644000175000001440000000024111625454623021700 0ustar fkirschusersGL_APPLE_row_bytes http://www.opengl.org/registry/specs/APPLE/row_bytes.txt GL_APPLE_row_bytes GL_PACK_ROW_BYTES_APPLE 0x8A15 GL_UNPACK_ROW_BYTES_APPLE 0x8A16 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_half_float_vertex0000644000175000001440000000020711625454623023124 0ustar fkirschusersGL_ARB_half_float_vertex http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt GL_ARB_half_float_vertex GL_HALF_FLOAT 0x140B OpenCSG-1.3.2/glew/auto/extensions/GLX_EXT_import_context0000644000175000001440000000075211625454623022677 0ustar fkirschusersGLX_EXT_import_context http://www.opengl.org/registry/specs/EXT/import_context.txt GLX_EXT_import_context GLX_SHARE_CONTEXT_EXT 0x800A GLX_VISUAL_ID_EXT 0x800B GLX_SCREEN_EXT 0x800C void glXFreeContextEXT (Display* dpy, GLXContext context) GLXContextID glXGetContextIDEXT (const GLXContext context) GLXContext glXImportContextEXT (Display* dpy, GLXContextID contextID) int glXQueryContextInfoEXT (Display* dpy, GLXContext context, int attribute,int *value) typedef XID GLXContextID OpenCSG-1.3.2/glew/auto/extensions/GL_IBM_rasterpos_clip0000644000175000001440000000022111625454623022460 0ustar fkirschusersGL_IBM_rasterpos_clip http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt GL_IBM_rasterpos_clip GL_RASTER_POSITION_UNCLIPPED_IBM 103010 OpenCSG-1.3.2/glew/auto/extensions/GL_ATIX_point_sprites0000644000175000001440000000047611625454623022503 0ustar fkirschusersGL_ATIX_point_sprites http://www.ati.com/developer/atiopengl.pdf GL_ATIX_point_sprites GL_TEXTURE_POINT_MODE_ATIX 0x60B0 GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_provoking_vertex0000644000175000001440000000045111625454623023044 0ustar fkirschusersGL_ARB_provoking_vertex http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt GL_ARB_provoking_vertex GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C GL_FIRST_VERTEX_CONVENTION 0x8E4D GL_LAST_VERTEX_CONVENTION 0x8E4E GL_PROVOKING_VERTEX 0x8E4F void glProvokingVertex (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_color0000644000175000001440000000053211625454623021747 0ustar fkirschusersGL_EXT_blend_color http://www.opengl.org/registry/specs/EXT/blend_color.txt GL_EXT_blend_color GL_CONSTANT_COLOR_EXT 0x8001 GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 GL_CONSTANT_ALPHA_EXT 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 GL_BLEND_COLOR_EXT 0x8005 void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_gpu_shader_fp640000644000175000001440000000742711625454623022423 0ustar fkirschusersGL_ARB_gpu_shader_fp64 http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt GL_ARB_gpu_shader_fp64 GL_DOUBLE_MAT2 0x8F46 GL_DOUBLE_MAT3 0x8F47 GL_DOUBLE_MAT4 0x8F48 GL_DOUBLE_MAT2x3 0x8F49 GL_DOUBLE_MAT2x4 0x8F4A GL_DOUBLE_MAT3x2 0x8F4B GL_DOUBLE_MAT3x4 0x8F4C GL_DOUBLE_MAT4x2 0x8F4D GL_DOUBLE_MAT4x3 0x8F4E GL_DOUBLE_VEC2 0x8FFC GL_DOUBLE_VEC3 0x8FFD GL_DOUBLE_VEC4 0x8FFE void glGetUniformdv (GLuint program, GLint location, GLdouble* params) void glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x) void glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y) void glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) void glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniform1d (GLint location, GLdouble x) void glUniform1dv (GLint location, GLsizei count, const GLdouble* value) void glUniform2d (GLint location, GLdouble x, GLdouble y) void glUniform2dv (GLint location, GLsizei count, const GLdouble* value) void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) void glUniform3dv (GLint location, GLsizei count, const GLdouble* value) void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glUniform4dv (GLint location, GLsizei count, const GLdouble* value) void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_func_separate0000644000175000001440000000053511625454623023453 0ustar fkirschusersGL_EXT_blend_func_separate http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt GL_EXT_blend_func_separate GL_BLEND_DST_RGB_EXT 0x80C8 GL_BLEND_SRC_RGB_EXT 0x80C9 GL_BLEND_DST_ALPHA_EXT 0x80CA GL_BLEND_SRC_ALPHA_EXT 0x80CB void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) OpenCSG-1.3.2/glew/auto/extensions/GL_ARB_framebuffer_object0000644000175000001440000001040111625454623023237 0ustar fkirschusersGL_ARB_framebuffer_object http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt GL_ARB_framebuffer_object GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 GL_FRAMEBUFFER_DEFAULT 0x8218 GL_FRAMEBUFFER_UNDEFINED 0x8219 GL_DEPTH_STENCIL_ATTACHMENT 0x821A GL_INDEX 0x8222 GL_MAX_RENDERBUFFER_SIZE 0x84E8 GL_DEPTH_STENCIL 0x84F9 GL_UNSIGNED_INT_24_8 0x84FA GL_DEPTH24_STENCIL8 0x88F0 GL_TEXTURE_STENCIL_SIZE 0x88F1 GL_UNSIGNED_NORMALIZED 0x8C17 GL_SRGB 0x8C40 GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 GL_FRAMEBUFFER_BINDING 0x8CA6 GL_RENDERBUFFER_BINDING 0x8CA7 GL_READ_FRAMEBUFFER 0x8CA8 GL_DRAW_FRAMEBUFFER 0x8CA9 GL_READ_FRAMEBUFFER_BINDING 0x8CAA GL_RENDERBUFFER_SAMPLES 0x8CAB GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 GL_FRAMEBUFFER_COMPLETE 0x8CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD GL_MAX_COLOR_ATTACHMENTS 0x8CDF GL_COLOR_ATTACHMENT0 0x8CE0 GL_COLOR_ATTACHMENT1 0x8CE1 GL_COLOR_ATTACHMENT2 0x8CE2 GL_COLOR_ATTACHMENT3 0x8CE3 GL_COLOR_ATTACHMENT4 0x8CE4 GL_COLOR_ATTACHMENT5 0x8CE5 GL_COLOR_ATTACHMENT6 0x8CE6 GL_COLOR_ATTACHMENT7 0x8CE7 GL_COLOR_ATTACHMENT8 0x8CE8 GL_COLOR_ATTACHMENT9 0x8CE9 GL_COLOR_ATTACHMENT10 0x8CEA GL_COLOR_ATTACHMENT11 0x8CEB GL_COLOR_ATTACHMENT12 0x8CEC GL_COLOR_ATTACHMENT13 0x8CED GL_COLOR_ATTACHMENT14 0x8CEE GL_COLOR_ATTACHMENT15 0x8CEF GL_DEPTH_ATTACHMENT 0x8D00 GL_STENCIL_ATTACHMENT 0x8D20 GL_FRAMEBUFFER 0x8D40 GL_RENDERBUFFER 0x8D41 GL_RENDERBUFFER_WIDTH 0x8D42 GL_RENDERBUFFER_HEIGHT 0x8D43 GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 GL_STENCIL_INDEX1 0x8D46 GL_STENCIL_INDEX4 0x8D47 GL_STENCIL_INDEX8 0x8D48 GL_STENCIL_INDEX16 0x8D49 GL_RENDERBUFFER_RED_SIZE 0x8D50 GL_RENDERBUFFER_GREEN_SIZE 0x8D51 GL_RENDERBUFFER_BLUE_SIZE 0x8D52 GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 GL_MAX_SAMPLES 0x8D57 void glBindFramebuffer (GLenum target, GLuint framebuffer) void glBindRenderbuffer (GLenum target, GLuint renderbuffer) void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLenum glCheckFramebufferStatus (GLenum target) void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) void glGenFramebuffers (GLsizei n, GLuint* framebuffers) void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) void glGenerateMipmap (GLenum target) void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) GLboolean glIsFramebuffer (GLuint framebuffer) GLboolean glIsRenderbuffer (GLuint renderbuffer) void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIX_interlace0000644000175000001440000000016611625454623021550 0ustar fkirschusersGL_SGIX_interlace http://www.opengl.org/registry/specs/SGIX/interlace.txt GL_SGIX_interlace GL_INTERLACE_SGIX 0x8094 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_blend_logic_op0000644000175000001440000000015011625454623022420 0ustar fkirschusersGL_EXT_blend_logic_op http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt GL_EXT_blend_logic_op OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_subtexture0000644000175000001440000000110411625454623021673 0ustar fkirschusersGL_EXT_subtexture http://www.opengl.org/registry/specs/EXT/subtexture.txt GL_EXT_subtexture void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture_edge_clamp0000644000175000001440000000022511625454623023431 0ustar fkirschusersGL_SGIS_texture_edge_clamp http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt GL_SGIS_texture_edge_clamp GL_CLAMP_TO_EDGE_SGIS 0x812F OpenCSG-1.3.2/glew/auto/extensions/GL_NV_vertex_program0000644000175000001440000001644611625454623022427 0ustar fkirschusersGL_NV_vertex_program http://www.opengl.org/registry/specs/NV/vertex_program.txt GL_NV_vertex_program GL_VERTEX_PROGRAM_NV 0x8620 GL_VERTEX_STATE_PROGRAM_NV 0x8621 GL_ATTRIB_ARRAY_SIZE_NV 0x8623 GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 GL_ATTRIB_ARRAY_TYPE_NV 0x8625 GL_CURRENT_ATTRIB_NV 0x8626 GL_PROGRAM_LENGTH_NV 0x8627 GL_PROGRAM_STRING_NV 0x8628 GL_MODELVIEW_PROJECTION_NV 0x8629 GL_IDENTITY_NV 0x862A GL_INVERSE_NV 0x862B GL_TRANSPOSE_NV 0x862C GL_INVERSE_TRANSPOSE_NV 0x862D GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E GL_MAX_TRACK_MATRICES_NV 0x862F GL_MATRIX0_NV 0x8630 GL_MATRIX1_NV 0x8631 GL_MATRIX2_NV 0x8632 GL_MATRIX3_NV 0x8633 GL_MATRIX4_NV 0x8634 GL_MATRIX5_NV 0x8635 GL_MATRIX6_NV 0x8636 GL_MATRIX7_NV 0x8637 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 GL_CURRENT_MATRIX_NV 0x8641 GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 GL_PROGRAM_PARAMETER_NV 0x8644 GL_ATTRIB_ARRAY_POINTER_NV 0x8645 GL_PROGRAM_TARGET_NV 0x8646 GL_PROGRAM_RESIDENT_NV 0x8647 GL_TRACK_MATRIX_NV 0x8648 GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 GL_VERTEX_PROGRAM_BINDING_NV 0x864A GL_PROGRAM_ERROR_POSITION_NV 0x864B GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint* ids, GLboolean *residences) void glBindProgramNV (GLenum target, GLuint id) void glDeleteProgramsNV (GLsizei n, const GLuint* ids) void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat* params) void glGenProgramsNV (GLsizei n, GLuint* ids) void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble* params) void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte* program) void glGetProgramivNV (GLuint id, GLenum pname, GLint* params) void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint* params) void glGetVertexAttribPointervNV (GLuint index, GLenum pname, GLvoid** pointer) void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble* params) void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint* params) GLboolean glIsProgramNV (GLuint id) void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte* program) void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble* params) void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat* params) void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei num, const GLdouble* params) void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei num, const GLfloat* params) void glRequestResidentProgramsNV (GLsizei n, GLuint* ids) void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform) void glVertexAttrib1dNV (GLuint index, GLdouble x) void glVertexAttrib1dvNV (GLuint index, const GLdouble* v) void glVertexAttrib1fNV (GLuint index, GLfloat x) void glVertexAttrib1fvNV (GLuint index, const GLfloat* v) void glVertexAttrib1sNV (GLuint index, GLshort x) void glVertexAttrib1svNV (GLuint index, const GLshort* v) void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dvNV (GLuint index, const GLdouble* v) void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fvNV (GLuint index, const GLfloat* v) void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y) void glVertexAttrib2svNV (GLuint index, const GLshort* v) void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dvNV (GLuint index, const GLdouble* v) void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fvNV (GLuint index, const GLfloat* v) void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3svNV (GLuint index, const GLshort* v) void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dvNV (GLuint index, const GLdouble* v) void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fvNV (GLuint index, const GLfloat* v) void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4svNV (GLuint index, const GLshort* v) void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4ubvNV (GLuint index, const GLubyte* v) void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) void glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte* v) OpenCSG-1.3.2/glew/auto/extensions/GL_AMD_vertex_shader_tessellator0000644000175000001440000000070311625454623024712 0ustar fkirschusersGL_AMD_vertex_shader_tessellator http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt GL_AMD_vertex_shader_tessellator GL_SAMPLER_BUFFER_AMD 0x9001 GL_INT_SAMPLER_BUFFER_AMD 0x9002 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 GL_TESSELLATION_MODE_AMD 0x9004 GL_TESSELLATION_FACTOR_AMD 0x9005 GL_DISCRETE_AMD 0x9006 GL_CONTINUOUS_AMD 0x9007 void glTessellationFactorAMD (GLfloat factor) void glTessellationModeAMD (GLenum mode) OpenCSG-1.3.2/glew/auto/extensions/GLX_ARB_create_context_profile0000644000175000001440000000040611625454623024310 0ustar fkirschusersGLX_ARB_create_context_profile http://www.opengl.org/registry/specs/ARB/glx_create_context.txt GLX_ARB_create_context_profile GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 OpenCSG-1.3.2/glew/auto/extensions/WGL_AMD_gpu_association0000644000175000001440000000207311625454623022746 0ustar fkirschusersWGL_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt WGL_AMD_gpu_association WGL_GPU_VENDOR_AMD 0x1F00 WGL_GPU_RENDERER_STRING_AMD 0x1F01 WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 WGL_GPU_RAM_AMD 0x21A3 WGL_GPU_CLOCK_AMD 0x21A4 WGL_GPU_NUM_PIPES_AMD 0x21A5 WGL_GPU_NUM_SIMD_AMD 0x21A6 WGL_GPU_NUM_RB_AMD 0x21A7 WGL_GPU_NUM_SPI_AMD 0x21A8 VOID wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) HGLRC wglCreateAssociatedContextAMD (UINT id) HGLRC wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int* attribList) BOOL wglDeleteAssociatedContextAMD (HGLRC hglrc) UINT wglGetContextGPUIDAMD (HGLRC hglrc) HGLRC wglGetCurrentAssociatedContextAMD (void) UINT wglGetGPUIDsAMD (UINT maxCount, UINT* ids) INT wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void* data) BOOL wglMakeAssociatedContextCurrentAMD (HGLRC hglrc) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_Cg_shader0000644000175000001440000000027611625454623021351 0ustar fkirschusersGL_EXT_Cg_shader http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf GL_EXT_Cg_shader GL_CG_VERTEX_SHADER_EXT 0x890E GL_CG_FRAGMENT_SHADER_EXT 0x890F OpenCSG-1.3.2/glew/auto/extensions/GL_HP_texture_lighting0000644000175000001440000000015311625454623022720 0ustar fkirschusersGL_HP_texture_lighting http://www.opengl.org/registry/specs/HP/texture_lighting.txt GL_HP_texture_lighting OpenCSG-1.3.2/glew/auto/extensions/GLX_SGIS_multisample0000644000175000001440000000023511625454623022256 0ustar fkirschusersGLX_SGIS_multisample http://www.opengl.org/registry/specs/SGIS/multisample.txt GLX_SGIS_multisample GLX_SAMPLE_BUFFERS_SGIS 100000 GLX_SAMPLES_SGIS 100001 OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_convolution0000644000175000001440000000423711625454623022052 0ustar fkirschusersGL_EXT_convolution http://www.opengl.org/registry/specs/EXT/convolution.txt GL_EXT_convolution GL_CONVOLUTION_1D_EXT 0x8010 GL_CONVOLUTION_2D_EXT 0x8011 GL_SEPARABLE_2D_EXT 0x8012 GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 GL_REDUCE_EXT 0x8016 GL_CONVOLUTION_FORMAT_EXT 0x8017 GL_CONVOLUTION_WIDTH_EXT 0x8018 GL_CONVOLUTION_HEIGHT_EXT 0x8019 GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image) void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image) void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param) void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param) void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint* params) void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void* image) void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint* params) void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span) void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column) OpenCSG-1.3.2/glew/auto/extensions/GL_EXT_framebuffer_blit0000644000175000001440000000064211625454623022765 0ustar fkirschusersGL_EXT_framebuffer_blit http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt GL_EXT_framebuffer_blit GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 GL_READ_FRAMEBUFFER_EXT 0x8CA8 GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA void glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) OpenCSG-1.3.2/glew/auto/extensions/GL_SGIS_texture_select0000644000175000001440000000015311625454623022630 0ustar fkirschusersGL_SGIS_texture_select http://www.opengl.org/registry/specs/SGIS/texture_select.txt GL_SGIS_texture_select OpenCSG-1.3.2/glew/auto/doc/0000755000175000001440000000000011625454623015006 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/doc/credits.html0000644000175000001440000000201711625454623017331 0ustar fkirschusers

Credits

GLEW was developed by Milan Ikits and Marcelo Magallon. They also perform occasional maintainance to make sure that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also assisted with the design and debugging process. The acronym GLEW originates from Aaron Lefohn. Pasi Kärkkäinen identified and fixed several problems with GLX and SDL. Nate Robins created the wglinfo utility, to which modifications were made by Michael Wimmer.

Copyright

GLEW is originally derived from the EXTGL project by Lev Povalahev. The source code is licensed under the Modified BSD License, the Mesa 3-D License (MIT License), and the Khronos License (MIT License). The automatic code generation scripts are released under the GNU GPL.

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Building GLEW

Windows

A MS Visual Studio project is provided in the build/vc6 directory.

Pre-built shared and static libraries are also available for download.

Makefile

For platforms other than MS Windows, the provided Makefile is used.

Command-line variables:

SYSTEMauto Target system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
config.guess is used to auto detect, as necessary.
GLEW_DEST/usr Base directory for installation.

Make targets:

allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
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Automatic Code Generation

Starting from release 1.1.0, the source code and parts of the documentation are automatically generated from the extension specifications in a two-step process. In the first step, specification files from the OpenGL registry are downloaded and parsed. Skeleton descriptors are created for each extension. These descriptors contain all necessary information for creating the source code and documentation in a simple and compact format, including the name of the extension, url link to the specification, tokens, function declarations, typedefs and struct definitions. In the second step, the header files as well as the library and glewinfo source are generated from the descriptor files. The code generation scripts are located in the auto subdirectory.

The code generation scripts require GNU make, wget, and perl. On Windows, the simplest way to get access to these tools is to install Cygwin, but make sure that the root directory is mounted in binary mode. The makefile in the auto directory provides the following build targets:

make Create the source files from the descriptors.
If the descriptors do not exist, create them from the spec files.
If the spec files do not exist, download them from the OpenGL repository.
make clean Delete the source files.
make clobber Delete the source files and the descriptors.
make destroy Delete the source files, the descriptors, and the spec files.
make custom Create the source files for the extensions listed in auto/custom.txt.
See "Custom Code Generation" below for more details.

Adding a New Extension

To add a new extension, create a descriptor file for the extension in auto/core and rerun the code generation scripts by typing make clean; make in the auto directory.

The format of the descriptor file is given below. Items in brackets are optional.

<Extension Name>
[<URL of Specification File>]
    [<Token Name> <Token Value>]
    [<Token Name> <Token Value>]
    ...
    [<Typedef>]
    [<Typedef>]
    ...
    [<Function Signature>]
    [<Function Signature>]
    ...

Take a look at one of the files in auto/core for an example. Note that typedefs and function signatures should not be terminated with a semicolon.

Custom Code Generation

Starting from GLEW 1.3.0, it is possible to control which extensions to include in the libarary by specifying a list in auto/custom.txt. This is useful when you do not need all the extensions and would like to reduce the size of the source files. Type make clean; make custom in the auto directory to rerun the scripts with the custom list of extensions.

For example, the following is the list of extensions needed to get GLEW and the utilities to compile.

WGL_ARB_extensions_string
WGL_ARB_multisample
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_ATI_pixel_format_float
WGL_NV_float_buffer

Multiple Rendering Contexts (GLEW MX)

Starting with release 1.2.0, thread-safe support for multiple rendering contexts, possibly with different capabilities, is available. Since this is not required by most users, it is not added to the binary releases to maintain compatibility between different versions. To include multi-context support, you have to do the following:

  1. Compile and use GLEW with the GLEW_MX preprocessor token defined.
  2. For each rendering context, create a GLEWContext object that will be available as long as the rendering context exists.
  3. Define a macro or function called glewGetContext() that returns a pointer to the GLEWContext object associated with the rendering context from which OpenGL/WGL/GLX calls are issued. This dispatch mechanism is primitive, but generic.
  4. Make sure that you call glewInit() after creating the GLEWContext object in each rendering context. Note, that the GLEWContext pointer returned by glewGetContext() has to reside in global or thread-local memory.

Note that according to the MSDN WGL documentation, you have to initialize the entry points for every rendering context that use pixel formats with different capabilities For example, the pixel formats provided by the generic software OpenGL implementation by Microsoft vs. the hardware accelerated pixel formats have different capabilities. GLEW by default ignores this requirement, and does not define per-context entry points (you can however do this using the steps described above). Assuming a global namespace for the entry points works in most situations, because typically all hardware accelerated pixel formats provide the same entry points and capabilities. This means that unless you use the multi-context version of GLEW, you need to call glewInit() only once in your program, or more precisely, once per process.

Separate Namespace

To avoid name clashes when linking with libraries that include the same symbols, extension entry points are declared in a separate namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL function names to their GLEW equivalents. For instance, glFancyFunction is simply an alias to glewFancyFunction. The separate namespace does not effect token and function pointer definitions.

Known Issues

GLEW requires GLX 1.2 for compatibility with GLUT.

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Installation

To use the shared library version of GLEW, you need to copy the headers and libraries into their destination directories. On Windows this typically boils down to copying:

bin/glew32.dll    to     %SystemRoot%/system32
lib/glew32.lib    to     {VC Root}/Lib
include/GL/glew.h    to     {VC Root}/Include/GL
include/GL/wglew.h    to     {VC Root}/Include/GL

where {VC Root} is the Visual C++ root directory, typically C:/Program Files/Microsoft Visual Studio/VC98 for Visual Studio 6.0 or C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET.

On Unix, typing make install will attempt to install GLEW into /usr/include/GL and /usr/lib. You can customize the installation target via the GLEW_DEST environment variable if you do not have write access to these directories.

Building Your Project with GLEW

There are two ways to build your project with GLEW.

Including the source files / project file

The simpler but less flexible way is to include glew.h and glew.c into your project. On Windows, you also need to define the GLEW_STATIC preprocessor token when building a static library or executable, and the GLEW_BUILD preprocessor token when building a dll. You also need to replace <GL/gl.h> and <GL/glu.h> with <glew.h> in your code and set the appropriate include flag (-I) to tell the compiler where to look for it. For example:

#include <glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

Depending on where you put glew.h you may also need to change the include directives in glew.c. Note that if you are using GLEW together with GLUT, you have to include glew.h first. In addition, glew.h includes glu.h, so you do not need to include it separately.

On Windows, you also have the option of adding the supplied project file glew_static.dsp to your workspace (solution) and compile it together with your other projects. In this case you also need to change the GLEW_BUILD preprocessor constant to GLEW_STATIC when building a static library or executable, otherwise you get build errors.

Note that GLEW does not use the C runtime library, so it does not matter which version (single-threaded, multi-threaded or multi-threaded DLL) it is linked with (without debugging information). It is, however, always a good idea to compile all your projects including GLEW with the same C runtime settings.

Using GLEW as a shared library

Alternatively, you can use the provided project files / makefile to build a separate shared library you can link your projects with later. In this case the best practice is to install glew.h, glew32.lib, and glew32.dll / libGLEW.so to where the OpenGL equivalents gl.h, opengl32.lib, and opengl32.dll / libGL.so are located. Note that you need administrative privileges to do this. If you do not have administrator access and your system administrator will not do it for you, you can install GLEW into your own lib and include subdirectories and tell the compiler where to find it. Then you can just replace <GL/gl.h> with <GL/glew.h> in your program:

#include <GL/glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

or:

#include <GL/glew.h>
<gl and glu functionality is available here>

Remember to link your project with glew32.lib, glu32.lib, and opengl32.lib on Windows and libGLEW.so, libGLU.so, and libGL.so on Unix (-lGLEW -lGLU -lGL).

It is important to keep in mind that glew.h includes neither windows.h nor gl.h. Also, GLEW will warn you by issuing a preprocessor error in case you have included gl.h, glext.h, or glATI.h before glew.h.

OpenCSG-1.3.2/glew/auto/doc/basic.html0000644000175000001440000001215111625454623016755 0ustar fkirschusers

Initializing GLEW

First you need to create a valid OpenGL rendering context and call glewInit() to initialize the extension entry points. If glewInit() returns GLEW_OK, the initialization succeeded and you can use the available extensions as well as core OpenGL functionality. For example:

#include <GL/glew.h>
#include <GL/glut.h>
...
glutInit(&argc, argv);
glutCreateWindow("GLEW Test");
GLenum err = glewInit();
if (GLEW_OK != err)
{
  /* Problem: glewInit failed, something is seriously wrong. */
  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  ...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

Checking for Extensions

Starting from GLEW 1.1.0, you can find out if a particular extension is available on your platform by querying globally defined variables of the form GLEW_{extension_name}:

if (GLEW_ARB_vertex_program)
{
  /* It is safe to use the ARB_vertex_program extension here. */
  glGenProgramsARB(...);
}

In GLEW 1.0.x, a global structure was used for this task. To ensure binary compatibility between releases, the struct was replaced with a set of variables.

You can also check for core OpenGL functionality. For example, to see if OpenGL 1.3 is supported, do the following:

if (GLEW_VERSION_1_3)
{
  /* Yay! OpenGL 1.3 is supported! */
}

In general, you can check if GLEW_{extension_name} or GLEW_VERSION_{version} is true or false.

It is also possible to perform extension checks from string input. Starting from the 1.3.0 release, use glewIsSupported to check if the required core or extension functionality is available:

if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
{
  /* Great, we have OpenGL 1.4 + point sprites. */
}

For extensions only, glewGetExtension provides a slower alternative (GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release glewGetExtension was replaced with glewIsSupported.

if (glewGetExtension("GL_ARB_fragment_program"))
{
  /* Looks like ARB_fragment_program is supported. */
}

Experimental Drivers

GLEW obtains information on the supported extensions from the graphics driver. Experimental or pre-release drivers, however, might not report every available extension through the standard mechanism, in which case GLEW will report it unsupported. To circumvent this situation, the glewExperimental global switch can be turned on by setting it to GL_TRUE before calling glewInit(), which ensures that all extensions with valid entry points will be exposed.

Platform Specific Extensions

Platform specific extensions are separated into two header files: wglew.h and glxew.h, which define the available WGL and GLX extensions. To determine if a certain extension is supported, query WGLEW_{extension name} or GLXEW_{extension_name}. For example:

#include <GL/wglew.h>

if (WGLEW_ARB_pbuffer)
{
  /* OK, we can use pbuffers. */
}
else
{
  /* Sorry, pbuffers will not work on this platform. */
}

Alternatively, use wglewIsSupported or glxewIsSupported to check for extensions from a string:

if (wglewIsSupported("WGL_ARB_pbuffer"))
{
  /* OK, we can use pbuffers. */
}

Utilities

GLEW provides two command-line utilities: one for creating a list of available extensions and visuals; and another for verifying extension entry points.

visualinfo: extensions and visuals

visualinfo is an extended version of glxinfo. The Windows version creates a file called visualinfo.txt, which contains a list of available OpenGL, WGL, and GLU extensions as well as a table of visuals aka. pixel formats. Pbuffer and MRT capable visuals are also included. For additional usage information, type visualinfo -h.

glewinfo: extension verification utility

glewinfo allows you to verify the entry points for the extensions supported on your platform. The Windows version reports the results to a text file called glewinfo.txt. The Unix version prints the results to stdout.

Windows usage:

glewinfo [-pf <id>]

where <id> is the pixel format id for which the capabilities are displayed.

Unix usage:

glewinfo [-display <dpy>] [-visual <id>]

where <dpy> is the X11 display and <id> is the visual id for which the capabilities are displayed.

OpenCSG-1.3.2/glew/auto/doc/log.html0000644000175000001440000004261411625454623016464 0ustar fkirschusers

Change Log


  • 1.6.0 [04-27-11]
    • New extensions:
      • GL_AMD_blend_minmax_factor
      • GL_AMD_sample_positions
      • GL_EXT_x11_sync_object
      • GL_NV_texture_multisample
      • GL_NV_video_capture
      • GLX_NV_video_capture
      • WGL_NV_DX_interop
      • WGL_NV_video_capture
    • Bug fixes:
      • Define GLEW_NO_GLU for no glu dependency.
      • mx suffix for GLEW MX libraries, build both libraries by default.
      • Cygwin build improvements
      • Soname of GLEWmx shared libraries
      • Query GL extension string only once
      • GLX_OML_sync_control no longer requires C99
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
      • Fixes for BSD build

  • 1.5.8 [01-31-11]
    • New extensions:
      • GL_AMD_depth_clamp_separate
      • GL_EXT_texture_sRGB_decode
    • Bug fixes:
      • Borland C++ fix for __int64
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
      • Correction to glGetTransformFeedbackVarying
      • Correction to glSecondaryColorPointer
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource
      • Switched code repository from svn to git

  • 1.5.7 [11-03-10]
    • New extension:
      • GL_NVX_gpu_memory_info
    • Bug fixes:
      • Improved mingw32 build support
      • Improved cygwin build support
      • glGetPointervEXT fix
      • Add GLEW_VERSION_1_2_1

  • 1.5.6 [09-07-10]
    • New features:
      • Support for OpenGL 4.1
    • New extensions:
      • GL_ARB_ES2_compatibility
      • GL_ARB_cl_event
      • GL_ARB_debug_output
      • GL_ARB_get_program_binary
      • GL_ARB_robustness
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_viewport_array
      • GLX_ARB_create_context_robustness
      • GLX_EXT_create_context_es2_profile
      • WGL_ARB_create_context_robustness
      • WGL_EXT_create_context_es2_profile

  • 1.5.5 [07-13-10]
    • New extensions:
      • GL_AMD_debug_output
      • GL_AMD_name_gen_delete
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_NV_multisample_coverage
      • GL_NV_vdpau_interop
      • GLX_AMD_gpu_association
      • GLX_NV_multisample_coverage
      • WGL_NV_multisample_coverage
    • Bug fixes:
      • Compilation issue with GLX_SGI_video_sync
      • OpenGL 4.0 double-precision uniform functions added
      • Constness of glPointParameterfvARB and glPointParameterfvEXT
      • Added glVertexAttribDivisor
      • Compilation issue with Nvidia GLX headers

  • 1.5.4 [04-21-10]
    • New features:
      • Support for OpenGL 3.3
      • Support for OpenGL 4.0
    • New extensions:
      • GL_AMD_conservative_depth
      • GL_ARB_blend_func_extended
      • GL_ARB_draw_indirect
      • GL_ARB_explicit_attrib_location
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_occlusion_query2
      • GL_ARB_sampler_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_subroutine
      • GL_ARB_shading_language_include
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_swizzle
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_EXT_shader_image_load_store
      • GL_EXT_vertex_attrib_64bit
      • GL_NV_gpu_program5
      • GL_NV_gpu_program_fp64
      • GL_NV_gpu_shader5
      • GL_NV_tessellation_program5
      • GL_NV_vertex_attrib_integer_64bit
      • GLX_ARB_vertex_buffer_object
    • Bug fixes:
      • Parameter constness fix for glPointParameteriv and glPointParameterfv

  • 1.5.3 [02-28-10]
    • New extensions:
      • GLX_INTEL_swap_event
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
    • Bug fixes:
      • Correct version detection for GL 3.1 and 3.2
      • Missing 3.1 enumerants
      • Add glew.pc

  • 1.5.2 [12-31-09]
    • New features:
      • Support for OpenGL 3.1
      • Support for OpenGL 3.2
    • New extensions:
      • GL_AMD_draw_buffers_blend
      • GL_AMD_performance_monitor
      • GL_AMD_texture_texture4
      • GL_AMD_vertex_shader_tessellator
      • GL_APPLE_aux_depth_stencil
      • GL_APPLE_object_purgeable
      • GL_APPLE_rgb_422
      • GL_APPLE_row_bytes
      • GL_APPLE_vertex_program_evaluators
      • GL_ARB_compatibility
      • GL_ARB_copy_buffer
      • GL_ARB_depth_clamp
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_seamless_cube_map
      • GL_ARB_shader_texture_lod
      • GL_ARB_sync
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_gather
      • GL_ARB_texture_multisample
      • GL_ARB_texture_query_lod
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ATI_meminfo
      • GL_EXT_provoking_vertex
      • GL_EXT_separate_shader_objects
      • GL_EXT_texture_snorm
      • GL_NV_copy_image
      • GL_NV_parameter_buffer_object2
      • GL_NV_shader_buffer_load
      • GL_NV_texture_barrier
      • GL_NV_transform_feedback2
      • GL_NV_vertex_buffer_unified_memory
      • WGL_AMD_gpu_association
      • WGL_ARB_create_context_profile
      • WGL_NV_copy_image
      • GLX_ARB_create_context_profile
      • GLX_EXT_swap_control
      • GLX_NV_copy_image
    • Bug fixes:
      • DOS line endings for windows .zip archives only.
      • glTransformFeedbackVaryings arguments.
      • Resource leak in glewinfo and visualinfo tools.
      • WIN32_LEAN_AND_MEAN preprocessor pollution.
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
      • MesaGLUT glut.h GLAPIENTRY dependency.
      • glFramebufferTextureLayer correction.
      • OSX compiler warnings resolved.
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL.
      • SnowLeopard (OSX 10.6) gl.h detection.
      • Use $(STRIP) consistently.

  • 1.5.1 [11-03-08]
    • New features:
      • Support for OpenGL 3.0
    • New extensions:
      • GL_ARB_depth_buffer_float
      • GL_ARB_draw_instance,
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_vertex_array_object
      • GL_EXT_direct_state_access
      • GL_EXT_texture_swizzle
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array_bgra
      • GL_NV_conditional_render
      • GL_NV_explicit_multisample
      • GL_NV_present_video
      • GL_SGIS_point_line_texgen
      • GL_SGIX_convolution_accuracy
      • WGL_ARB_create_context
      • WGL_ARB_framebuffer_sRGB
      • WGL_NV_present_video
      • WGL_NV_swap_group
      • WGL_NV_video_output
      • GLX_ARB_create_context
      • GLX_ARB_framebuffer_sRGB
      • GLX_NV_present_video
      • GLX_NV_swap_group
      • GLX_NV_video_output
    • Bug fixes:
      • Licensing issues with documentation
      • Problems with long long and _MSC_VER on MINGW
      • Incorrect parameter for glGetUniformLocation
      • glewGetExtension fails on last entry
      • Incomplete GL_NV_texture_shader tokens
      • Scripting problems on Cygwin
      • Incorrect definition for GLint on OS X

  • 1.5.0 [12-27-07]
    • New features:
      • Licensing change (BSD, Mesa 3-D, Khronos)
      • Switch to using registry on www.opengl.org
      • Support for major and minor version strings
    • New extensions:
      • GL_APPLE_flush_buffer_range
      • GL_GREMEDY_frame_terminator
      • GLX_EXT_texture_from_pixmap
    • Bug fixes:
      • Incorrent 64-bit type definitions
      • Do not strip static library on install
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
      • Missing tokens in GL_VERSION_2_1
      • Missing functions in GL_VERSION_1_4
      • Incorrect parameter type for glXCopyContext

  • 1.4.0 [04-27-07]
    • New features:
      • Extension variables are declared const to avoid possible corruption of their values
    • New extensions:
      • GL_NV_depth_range_unclamped
    • Bug fixes:
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
      • Incorrect function names in GL_EXT_gpu_program_parameters
      • Missing tokens in GL_EXT_framebuffer_multisample
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string

  • 1.3.6 [03-04-07]
    • New extensions:
      • GL_ATI_shader_texture_lod
      • GL_EXT_gpu_program_parameters
      • GL_NV_geometry_shader4
      • WGL_NV_gpu_affinity
      • GLX_SGIX_hyperpipe
    • Bug fixes:
      • Missing include guards in glxew.h
      • Makefile and install problems for Cygwin builds
      • Install problem for Linux AMD64 builds
      • Incorrent token in GL_ATI_texture_compression_3dc
      • Missing tokens from GL_ATIX_point_sprites

  • 1.3.5 [11-21-06]
    • New features:
      • Support for core OpenGL 2.1
      • Debug support for glewIsSupported
    • New extensions:
      • GL_EXT_bindable_uniform
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_shader4
      • GL_EXT_packed_float
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_integer
      • GL_EXT_texture_shared_exponent
      • GL_EXT_timer_query
      • GL_NV_depth_buffer_float
      • GL_NV_fragment_program4
      • GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_program4
      • GL_NV_gpu_program4
      • GL_NV_parameter_buffer_object
      • GL_NV_transform_feedback
      • GL_NV_vertex_program4
      • GL_OES_byte_coordinates
      • GL_OES_compressed_paletted_texture
      • GL_OES_read_format
      • GL_OES_single_precision
      • WGL_EXT_pixel_format_packed_float
      • WGL_EXT_framebuffer_sRGB
      • GLX_EXT_fbconfig_packed_float
      • GLX_EXT_framebuffer_sRGB
    • Bug fixes:
      • Wrong GLXContext definition on Solaris
      • Makefile problem for parallel builds

  • 1.3.4 [03-04-06]
    • New extensions:
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_packed_depth_stencil
      • GL_MESAX_texture_stack
      • WGL_3DL_stereo_control
    • Bug fixes:
      • glBlendEquation missing from GL_ARB_imaging
      • Wrong APIENTRY definition for Cygwin
      • Incorrect OS X OpenGL types
      • Unix 64-bit installation patch

  • 1.3.3 [05-16-05]
    • New feature:
      • Code generation option to split source into multiple files
    • Bug fixes:
      • OpenGL 2.0 core initialization problems
      • Wrong value for token GL_SHADER_TYPE
      • Missing tokens in GL_ATI_fragment_shader
      • Missing entry points in GL_ARB_transpose_matrix

  • 1.3.2 [03-16-05]
    • New extension:
      • GL_APPLE_pixel_buffer
    • Bug fixes:
      • Missing OpenGL 2.0 entry points
      • Missing tokens in GL_SGIX_shadow
      • MinGW makefile problem
      • Check for incorrect OpenGL version string on SiS hardware
      • Documentation update to meet the HTML 4.01 Transitional specification

  • 1.3.1 [02-02-05]
    • New features:
      • Consistent Unix and Windows versioning
    • New extensions:
      • GL_EXT_framebuffer_object
      • GL_ARB_pixel_buffer_object
    • Bug fixes:
      • Missing OpenGL 2.0 tokens
      • Incorrect typedefs (GLhandleARB and GLhalf)
      • Borland compiler problems

  • 1.3.0 [01-04-05]
    • New features:
      • Support for core OpenGL 2.0
      • glewIsSupported provides efficient string-based extension checks
      • Custom code generation from a list of extensions
      • Makefile changes
    • New extensions:
      • WGL_ATI_render_texture_rectangle
    • Bug fixes:
      • Incorrect function signature in OpenGL 1.5 core

  • 1.2.5 [12-06-04]
    • New extensions:
      • GL_ATI_texture_compression_3dc
      • GL_EXT_Cg_shader
      • GL_EXT_draw_range_elements
      • GL_KTX_buffer_region
    • Bug fixes:
      • OpenGL version detection bug
      • Problems with wxWindows and MinGW compilation
      • visualinfo compilation problem with GLEW_MX specified
      • Wrong token name in OpenGL 1.5 core
    • Support for FreeBSD

  • 1.2.4 [09-06-04]
    • Added ARB_draw_buffers and ARB_texture_rectangle
    • Fixed bug in ARB_shader_objects
    • Replaced wglinfo with visualinfo

  • 1.2.3 [06-10-04]
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
    • Bug fix in GL_ARB_vertex_blend

  • 1.2.2 [05-08-04]
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
    • Fixed GLEW_MX problems
    • Bug fix in GL_EXT_texture_rectangle and wglinfo

  • 1.2.1 [03-18-04]
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
    • Added flags on GDI support and multisampling to wglinfo

  • 1.2.0 [02-19-04]
    • Added full OpenGL 1.5 support
    • Added support for multiple rendering contexts with different capabilities
    • Added command line flags to glewinfo for selecting displays and visuals
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
    • Added MinGW/MSYS support
    • Bug fixes in GL_ARB_shader_objects and the OS X build

  • 1.1.4 [12-15-03]
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader

  • 1.1.3 [10-28-03]
    • Added Solaris and Darwin support
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
    • Fixed bug in GL_WIN_swap_hint
    • Removed glewinfo's dependency on GLUT

  • 1.1.2 [09-15-03]
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
    • Added glewGetString for querying the GLEW version string

  • 1.1.1 [08-11-03]
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
    • Fixed bug in GL_ARB_vertex_buffer_object
    • Minor updates in documentation

  • 1.1.0 [07-08-03]
    • Added automatic code generation
    • Added almost every extension in the registry
    • Added separate namespace
    • Added Irix support
    • Updated documentation

  • 1.0.7 [06-29-03]
    • Added GL_EXT_depth_bounds_test
    • Fixed typos

  • 1.0.6 [05-05-03]
    • Added ARB_vertex_buffer_object and NV_half_float
    • Updated wglinfo
    • Temporary Linux bug fixes (problems with SDL and MESA)

  • 1.0.5 [02-17-03]
    • Bug fixes
    • Added wglinfo
    • Updated documentation

  • 1.0.4 [02-02-03]
    • Added NV_texture_expand_normal
    • Added mingw support
    • Updated documentation

  • 1.0.3 [01-09-03]
    • Cleaned up ATI extensions
    • Changed function prototypes to match glext.h
    • Added EXT_texture3D
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers

  • 1.0.2 [12-21-02]
    • Added list of supported extensions to documentation
    • Added NV_half_float and NV_texgen_emboss

  • 1.0.1 [12-17-02]
    • Bug fixes
    • Added glewGetExtension

  • 1.0.0 [12-12-02]
    • Initial release

OpenCSG-1.3.2/glew/auto/doc/index.html0000644000175000001440000001516011625454623017006 0ustar fkirschusers

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.

Download Center

GLEW is distributed as source and precompiled binaries. The latest release is 1.6.0 [04-27-11]:

Source ZIP |  TGZ
Binaries Windows 32-bit |  64-bit 

An up-to-date copy is also available from the project repository:

git clone git://glew.git.sourceforge.net/gitroot/glew/glew

Supported Extensions

The latest release contains support for OpenGL 3.3, OpenGL 4.1 and the following extensions:

News

  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • [09-07-10] GLEW 1.5.6 adds suport for OpenGL 4.1, fixes bugs
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • [04-27-07] GLEW 1.4.0 is released
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • [03-04-07] GLEW 1.3.6 is released
  • [02-28-07] Repository is migrated to SVN
  • [02-25-07] GLEW is included in the OpenGL SDK
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • [05-16-05] GLEW 1.3.3 is released
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • [12-22-04] GLEWpy Python wrapper announced
  • [12-12-04] Mailing lists created on sourceforge
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD

Links

OpenCSG-1.3.2/glew/auto/core/0000755000175000001440000000000011625454623015171 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_array0000644000175000001440000000102511625454623021112 0ustar fkirschusersGL_EXT_texture_array http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt GL_EXT_texture_array GL_TEXTURE_1D_ARRAY_EXT 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 GL_TEXTURE_2D_ARRAY_EXT 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) OpenCSG-1.3.2/glew/auto/core/GL_EXT_bindable_uniform0000644000175000001440000000107711625454623021522 0ustar fkirschusersGL_EXT_bindable_uniform http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt GL_EXT_bindable_uniform GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF GL_UNIFORM_BUFFER_EXT 0x8DEE void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) OpenCSG-1.3.2/glew/auto/core/GL_EXT_packed_float0000644000175000001440000000034211625454623020631 0ustar fkirschusersGL_EXT_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GL_EXT_packed_float GL_R11F_G11F_B10F_EXT 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C OpenCSG-1.3.2/glew/auto/core/GL_VERSION_3_00000644000175000001440000001413111625454623017264 0ustar fkirschusersGL_VERSION_3_0 http://www.opengl.org/registry/doc/glspec30.20080811.pdf GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES GL_MAJOR_VERSION 0x821B GL_MINOR_VERSION 0x821C GL_NUM_EXTENSIONS 0x821D GL_CONTEXT_FLAGS 0x821E GL_DEPTH_BUFFER 0x8223 GL_STENCIL_BUFFER 0x8224 GL_COMPRESSED_RED 0x8225 GL_COMPRESSED_RG 0x8226 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 GL_RGBA32F 0x8814 GL_RGB32F 0x8815 GL_RGBA16F 0x881A GL_RGB16F 0x881B GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 GL_CLAMP_VERTEX_COLOR 0x891A GL_CLAMP_FRAGMENT_COLOR 0x891B GL_CLAMP_READ_COLOR 0x891C GL_FIXED_ONLY 0x891D GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS GL_TEXTURE_RED_TYPE 0x8C10 GL_TEXTURE_GREEN_TYPE 0x8C11 GL_TEXTURE_BLUE_TYPE 0x8C12 GL_TEXTURE_ALPHA_TYPE 0x8C13 GL_TEXTURE_LUMINANCE_TYPE 0x8C14 GL_TEXTURE_INTENSITY_TYPE 0x8C15 GL_TEXTURE_DEPTH_TYPE 0x8C16 GL_UNSIGNED_NORMALIZED 0x8C17 GL_TEXTURE_1D_ARRAY 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 GL_TEXTURE_2D_ARRAY 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D GL_R11F_G11F_B10F 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B GL_RGB9_E5 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E GL_TEXTURE_SHARED_SIZE 0x8C3F GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 GL_PRIMITIVES_GENERATED 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 GL_RASTERIZER_DISCARD 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B GL_INTERLEAVED_ATTRIBS 0x8C8C GL_SEPARATE_ATTRIBS 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F GL_RGBA32UI 0x8D70 GL_RGB32UI 0x8D71 GL_RGBA16UI 0x8D76 GL_RGB16UI 0x8D77 GL_RGBA8UI 0x8D7C GL_RGB8UI 0x8D7D GL_RGBA32I 0x8D82 GL_RGB32I 0x8D83 GL_RGBA16I 0x8D88 GL_RGB16I 0x8D89 GL_RGBA8I 0x8D8E GL_RGB8I 0x8D8F GL_RED_INTEGER 0x8D94 GL_GREEN_INTEGER 0x8D95 GL_BLUE_INTEGER 0x8D96 GL_ALPHA_INTEGER 0x8D97 GL_RGB_INTEGER 0x8D98 GL_RGBA_INTEGER 0x8D99 GL_BGR_INTEGER 0x8D9A GL_BGRA_INTEGER 0x8D9B GL_SAMPLER_1D_ARRAY 0x8DC0 GL_SAMPLER_2D_ARRAY 0x8DC1 GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 GL_SAMPLER_CUBE_SHADOW 0x8DC5 GL_UNSIGNED_INT_VEC2 0x8DC6 GL_UNSIGNED_INT_VEC3 0x8DC7 GL_UNSIGNED_INT_VEC4 0x8DC8 GL_INT_SAMPLER_1D 0x8DC9 GL_INT_SAMPLER_2D 0x8DCA GL_INT_SAMPLER_3D 0x8DCB GL_INT_SAMPLER_CUBE 0x8DCC GL_INT_SAMPLER_1D_ARRAY 0x8DCE GL_INT_SAMPLER_2D_ARRAY 0x8DCF GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 GL_QUERY_WAIT 0x8E13 GL_QUERY_NO_WAIT 0x8E14 GL_QUERY_BY_REGION_WAIT 0x8E15 GL_QUERY_BY_REGION_NO_WAIT 0x8E16 void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) void glGetBooleani_v (GLenum, GLuint, GLboolean*) void glEnablei (GLenum, GLuint) void glDisablei (GLenum, GLuint) GLboolean glIsEnabledi (GLenum, GLuint) void glBeginTransformFeedback (GLenum) void glEndTransformFeedback (void) void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar **, GLenum) void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) void glClampColor (GLenum, GLenum) void glBeginConditionalRender (GLuint, GLenum) void glEndConditionalRender (void) void glVertexAttribI1i (GLuint, GLint) void glVertexAttribI2i (GLuint, GLint, GLint) void glVertexAttribI3i (GLuint, GLint, GLint, GLint) void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) void glVertexAttribI1ui (GLuint, GLuint) void glVertexAttribI2ui (GLuint, GLuint, GLuint) void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) void glVertexAttribI1iv (GLuint, const GLint*) void glVertexAttribI2iv (GLuint, const GLint*) void glVertexAttribI3iv (GLuint, const GLint*) void glVertexAttribI4iv (GLuint, const GLint*) void glVertexAttribI1uiv (GLuint, const GLuint*) void glVertexAttribI2uiv (GLuint, const GLuint*) void glVertexAttribI3uiv (GLuint, const GLuint*) void glVertexAttribI4uiv (GLuint, const GLuint*) void glVertexAttribI4bv (GLuint, const GLbyte*) void glVertexAttribI4sv (GLuint, const GLshort*) void glVertexAttribI4ubv (GLuint, const GLubyte*) void glVertexAttribI4usv (GLuint, const GLushort*) void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*) void glGetVertexAttribIiv (GLuint, GLenum, GLint*) void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) void glGetUniformuiv (GLuint, GLint, GLuint*) void glBindFragDataLocation (GLuint, GLuint, const GLchar*) GLint glGetFragDataLocation (GLuint, const GLchar*) void glUniform1ui (GLint, GLuint) void glUniform2ui (GLint, GLuint, GLuint) void glUniform3ui (GLint, GLuint, GLuint, GLuint) void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) void glUniform1uiv (GLint, GLsizei, const GLuint*) void glUniform2uiv (GLint, GLsizei, const GLuint*) void glUniform3uiv (GLint, GLsizei, const GLuint*) void glUniform4uiv (GLint, GLsizei, const GLuint*) void glTexParameterIiv (GLenum, GLenum, const GLint*) void glTexParameterIuiv (GLenum, GLenum, const GLuint*) void glGetTexParameterIiv (GLenum, GLenum, GLint*) void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) void glClearBufferiv (GLenum, GLint, const GLint*) void glClearBufferuiv (GLenum, GLint, const GLuint*) void glClearBufferfv (GLenum, GLint, const GLfloat*) void glClearBufferfi (GLenum, GLint, GLfloat, GLint) const GLubyte* glGetStringi (GLenum, GLuint) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_4_20000644000175000001440000000011611625454623017265 0ustar fkirschusersGL_VERSION_4_2 http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf OpenCSG-1.3.2/glew/auto/core/GL_NV_path_rendering0000644000175000001440000002157411625454623021103 0ustar fkirschusersGL_NV_path_rendering http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt GL_NV_path_rendering GL_CLOSE_PATH_NV 0x00 GL_BOLD_BIT_NV 0x01 GL_GLYPH_WIDTH_BIT_NV 0x01 GL_MOVE_TO_NV 0x02 GL_GLYPH_HEIGHT_BIT_NV 0x02 GL_ITALIC_BIT_NV 0x02 GL_RELATIVE_MOVE_TO_NV 0x03 GL_LINE_TO_NV 0x04 GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 GL_RELATIVE_LINE_TO_NV 0x05 GL_HORIZONTAL_LINE_TO_NV 0x06 GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 GL_VERTICAL_LINE_TO_NV 0x08 GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 GL_QUADRATIC_CURVE_TO_NV 0x0A GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B GL_CUBIC_CURVE_TO_NV 0x0C GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 GL_SMALL_CCW_ARC_TO_NV 0x12 GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 GL_SMALL_CW_ARC_TO_NV 0x14 GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 GL_LARGE_CCW_ARC_TO_NV 0x16 GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 GL_LARGE_CW_ARC_TO_NV 0x18 GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 GL_CIRCULAR_CW_ARC_TO_NV 0xFA GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC GL_ARC_TO_NV 0xFE GL_RELATIVE_ARC_TO_NV 0xFF GL_GLYPH_HAS_KERNING_NV 0x100 GL_PRIMARY_COLOR_NV 0x852C GL_SECONDARY_COLOR_NV 0x852D GL_PRIMARY_COLOR 0x8577 GL_PATH_FORMAT_SVG_NV 0x9070 GL_PATH_FORMAT_PS_NV 0x9071 GL_STANDARD_FONT_NAME_NV 0x9072 GL_SYSTEM_FONT_NAME_NV 0x9073 GL_FILE_NAME_NV 0x9074 GL_PATH_STROKE_WIDTH_NV 0x9075 GL_PATH_END_CAPS_NV 0x9076 GL_PATH_INITIAL_END_CAP_NV 0x9077 GL_PATH_TERMINAL_END_CAP_NV 0x9078 GL_PATH_JOIN_STYLE_NV 0x9079 GL_PATH_MITER_LIMIT_NV 0x907A GL_PATH_DASH_CAPS_NV 0x907B GL_PATH_INITIAL_DASH_CAP_NV 0x907C GL_PATH_TERMINAL_DASH_CAP_NV 0x907D GL_PATH_DASH_OFFSET_NV 0x907E GL_PATH_CLIENT_LENGTH_NV 0x907F GL_PATH_FILL_MODE_NV 0x9080 GL_PATH_FILL_MASK_NV 0x9081 GL_PATH_FILL_COVER_MODE_NV 0x9082 GL_PATH_STROKE_COVER_MODE_NV 0x9083 GL_PATH_STROKE_MASK_NV 0x9084 GL_COUNT_UP_NV 0x9088 GL_COUNT_DOWN_NV 0x9089 GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A GL_CONVEX_HULL_NV 0x908B GL_BOUNDING_BOX_NV 0x908D GL_TRANSLATE_X_NV 0x908E GL_TRANSLATE_Y_NV 0x908F GL_TRANSLATE_2D_NV 0x9090 GL_TRANSLATE_3D_NV 0x9091 GL_AFFINE_2D_NV 0x9092 GL_AFFINE_3D_NV 0x9094 GL_TRANSPOSE_AFFINE_2D_NV 0x9096 GL_TRANSPOSE_AFFINE_3D_NV 0x9098 GL_UTF8_NV 0x909A GL_UTF16_NV 0x909B GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C GL_PATH_COMMAND_COUNT_NV 0x909D GL_PATH_COORD_COUNT_NV 0x909E GL_PATH_DASH_ARRAY_COUNT_NV 0x909F GL_PATH_COMPUTED_LENGTH_NV 0x90A0 GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 GL_SQUARE_NV 0x90A3 GL_ROUND_NV 0x90A4 GL_TRIANGULAR_NV 0x90A5 GL_BEVEL_NV 0x90A6 GL_MITER_REVERT_NV 0x90A7 GL_MITER_TRUNCATE_NV 0x90A8 GL_SKIP_MISSING_GLYPH_NV 0x90A9 GL_USE_MISSING_GLYPH_NV 0x90AA GL_PATH_ERROR_POSITION_NV 0x90AB GL_PATH_FOG_GEN_MODE_NV 0x90AC GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD GL_ADJACENT_PAIRS_NV 0x90AE GL_FIRST_TO_REST_NV 0x90AF GL_PATH_GEN_MODE_NV 0x90B0 GL_PATH_GEN_COEFF_NV 0x90B1 GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 GL_PATH_GEN_COMPONENTS_NV 0x90B3 GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 GL_MOVE_TO_RESETS_NV 0x90B5 GL_MOVE_TO_CONTINUES_NV 0x90B6 GL_PATH_STENCIL_FUNC_NV 0x90B7 GL_PATH_STENCIL_REF_NV 0x90B8 GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF GL_FONT_X_MIN_BOUNDS_NV 0x00010000 GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 GL_FONT_X_MAX_BOUNDS_NV 0x00040000 GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 GL_FONT_UNITS_PER_EM_NV 0x00100000 GL_FONT_ASCENDER_NV 0x00200000 GL_FONT_DESCENDER_NV 0x00400000 GL_FONT_HEIGHT_NV 0x00800000 GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 GL_FONT_UNDERLINE_POSITION_NV 0x04000000 GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 GL_FONT_HAS_KERNING_NV 0x10000000 void glCopyPathNV (GLuint resultPath, GLuint srcPath) void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverFillPathNV (GLuint path, GLenum coverMode) void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverStrokePathNV (GLuint name, GLenum coverMode) void glDeletePathsNV (GLuint path, GLsizei range) GLuint glGenPathsNV (GLsizei range) void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value) void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value) void glGetPathCommandsNV (GLuint name, GLubyte* commands) void glGetPathCoordsNV (GLuint name, GLfloat* coords) void glGetPathDashArrayNV (GLuint name, GLfloat* dashArray) GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments) void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) void glGetPathParameterfvNV (GLuint name, GLenum param, GLfloat* value) void glGetPathParameterivNV (GLuint name, GLenum param, GLint* value) void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value) void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value) void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) GLboolean glIsPathNV (GLuint path) GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y) GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y) void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords) void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords) void glPathCoverDepthFuncNV (GLenum zfunc) void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray) void glPathFogGenNV (GLenum genMode) void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value) void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value) void glPathParameteriNV (GLuint path, GLenum pname, GLint value) void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value) void glPathStencilDepthOffsetNV (GLfloat factor, GLint units) void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask) void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void* pathString) void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords) void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords) void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask) void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask) void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]) OpenCSG-1.3.2/glew/auto/core/GL_NV_parameter_buffer_object0000644000175000001440000000134711625454623022745 0ustar fkirschusersGL_NV_parameter_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt GL_NV_parameter_buffer_object GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.3.2/glew/auto/core/GL_NV_depth_buffer_float0000644000175000001440000000065011625454623021724 0ustar fkirschusersGL_NV_depth_buffer_float http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt GL_NV_depth_buffer_float GL_DEPTH_COMPONENT32F_NV 0x8DAB GL_DEPTH32F_STENCIL8_NV 0x8DAC GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF void glDepthRangedNV (GLdouble zNear, GLdouble zFar) void glClearDepthdNV (GLdouble depth) void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) OpenCSG-1.3.2/glew/auto/core/GLX_AMD_gpu_association0000644000175000001440000000064611625454623021504 0ustar fkirschusersGLX_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt GLX_AMD_gpu_association GLX_GPU_VENDOR_AMD 0x1F00 GLX_GPU_RENDERER_STRING_AMD 0x1F01 GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 GLX_GPU_RAM_AMD 0x21A3 GLX_GPU_CLOCK_AMD 0x21A4 GLX_GPU_NUM_PIPES_AMD 0x21A5 GLX_GPU_NUM_SIMD_AMD 0x21A6 GLX_GPU_NUM_RB_AMD 0x21A7 GLX_GPU_NUM_SPI_AMD 0x21A8 OpenCSG-1.3.2/glew/auto/core/GLX_SGIS_shared_multisample0000644000175000001440000000022211625454623022331 0ustar fkirschusersGLX_SGIS_shared_multisample GLX_SGIS_shared_multisample GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_shared_exponent0000644000175000001440000000036511625454623023170 0ustar fkirschusersGL_EXT_texture_shared_exponent http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt GL_EXT_texture_shared_exponent GL_RGB9_E5_EXT 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F OpenCSG-1.3.2/glew/auto/core/GL_NV_depth_range_unclamped0000644000175000001440000000033511625454623022412 0ustar fkirschusersGL_NV_depth_range_unclamped GL_NV_depth_range_unclamped GL_SAMPLE_COUNT_BITS_NV 0x8864 GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 GL_QUERY_RESULT_NV 0x8866 GL_QUERY_RESULT_AVAILABLE_NV 0x8867 GL_SAMPLE_COUNT_NV 0x8914 OpenCSG-1.3.2/glew/auto/core/GLX_NV_vertex_array_range0000644000175000001440000000042011625454623022114 0ustar fkirschusersGLX_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt GLX_NV_vertex_array_range void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void glXFreeMemoryNV (void *pointer) OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_edge_clamp0000644000175000001440000000025311625454623022056 0ustar fkirschusersGL_EXT_texture_edge_clamp http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt GL_EXT_texture_edge_clamp GL_CLAMP_TO_EDGE_EXT 0x812F OpenCSG-1.3.2/glew/auto/core/GL_VERSION_1_30000644000175000001440000001365011625454623017272 0ustar fkirschusersGL_VERSION_1_3 http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf GL_TEXTURE0 0x84C0 GL_TEXTURE1 0x84C1 GL_TEXTURE2 0x84C2 GL_TEXTURE3 0x84C3 GL_TEXTURE4 0x84C4 GL_TEXTURE5 0x84C5 GL_TEXTURE6 0x84C6 GL_TEXTURE7 0x84C7 GL_TEXTURE8 0x84C8 GL_TEXTURE9 0x84C9 GL_TEXTURE10 0x84CA GL_TEXTURE11 0x84CB GL_TEXTURE12 0x84CC GL_TEXTURE13 0x84CD GL_TEXTURE14 0x84CE GL_TEXTURE15 0x84CF GL_TEXTURE16 0x84D0 GL_TEXTURE17 0x84D1 GL_TEXTURE18 0x84D2 GL_TEXTURE19 0x84D3 GL_TEXTURE20 0x84D4 GL_TEXTURE21 0x84D5 GL_TEXTURE22 0x84D6 GL_TEXTURE23 0x84D7 GL_TEXTURE24 0x84D8 GL_TEXTURE25 0x84D9 GL_TEXTURE26 0x84DA GL_TEXTURE27 0x84DB GL_TEXTURE28 0x84DC GL_TEXTURE29 0x84DD GL_TEXTURE30 0x84DE GL_TEXTURE31 0x84DF GL_ACTIVE_TEXTURE 0x84E0 GL_CLIENT_ACTIVE_TEXTURE 0x84E1 GL_MAX_TEXTURE_UNITS 0x84E2 GL_NORMAL_MAP 0x8511 GL_REFLECTION_MAP 0x8512 GL_TEXTURE_CUBE_MAP 0x8513 GL_TEXTURE_BINDING_CUBE_MAP 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A GL_PROXY_TEXTURE_CUBE_MAP 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C GL_COMPRESSED_ALPHA 0x84E9 GL_COMPRESSED_LUMINANCE 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB GL_COMPRESSED_INTENSITY 0x84EC GL_COMPRESSED_RGB 0x84ED GL_COMPRESSED_RGBA 0x84EE GL_TEXTURE_COMPRESSION_HINT 0x84EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 GL_TEXTURE_COMPRESSED 0x86A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 GL_MULTISAMPLE 0x809D GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E GL_SAMPLE_ALPHA_TO_ONE 0x809F GL_SAMPLE_COVERAGE 0x80A0 GL_SAMPLE_BUFFERS 0x80A8 GL_SAMPLES 0x80A9 GL_SAMPLE_COVERAGE_VALUE 0x80AA GL_SAMPLE_COVERAGE_INVERT 0x80AB GL_MULTISAMPLE_BIT 0x20000000 GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 GL_TRANSPOSE_COLOR_MATRIX 0x84E6 GL_COMBINE 0x8570 GL_COMBINE_RGB 0x8571 GL_COMBINE_ALPHA 0x8572 GL_SOURCE0_RGB 0x8580 GL_SOURCE1_RGB 0x8581 GL_SOURCE2_RGB 0x8582 GL_SOURCE0_ALPHA 0x8588 GL_SOURCE1_ALPHA 0x8589 GL_SOURCE2_ALPHA 0x858A GL_OPERAND0_RGB 0x8590 GL_OPERAND1_RGB 0x8591 GL_OPERAND2_RGB 0x8592 GL_OPERAND0_ALPHA 0x8598 GL_OPERAND1_ALPHA 0x8599 GL_OPERAND2_ALPHA 0x859A GL_RGB_SCALE 0x8573 GL_ADD_SIGNED 0x8574 GL_INTERPOLATE 0x8575 GL_SUBTRACT 0x84E7 GL_CONSTANT 0x8576 GL_PRIMARY_COLOR 0x8577 GL_PREVIOUS 0x8578 GL_DOT3_RGB 0x86AE GL_DOT3_RGBA 0x86AF GL_CLAMP_TO_BORDER 0x812D void glActiveTexture (GLenum texture) void glClientActiveTexture (GLenum texture) void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img) void glLoadTransposeMatrixd (const GLdouble m[16]) void glLoadTransposeMatrixf (const GLfloat m[16]) void glMultTransposeMatrixd (const GLdouble m[16]) void glMultTransposeMatrixf (const GLfloat m[16]) void glMultiTexCoord1d (GLenum target, GLdouble s) void glMultiTexCoord1dv (GLenum target, const GLdouble *v) void glMultiTexCoord1f (GLenum target, GLfloat s) void glMultiTexCoord1fv (GLenum target, const GLfloat *v) void glMultiTexCoord1i (GLenum target, GLint s) void glMultiTexCoord1iv (GLenum target, const GLint *v) void glMultiTexCoord1s (GLenum target, GLshort s) void glMultiTexCoord1sv (GLenum target, const GLshort *v) void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dv (GLenum target, const GLdouble *v) void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fv (GLenum target, const GLfloat *v) void glMultiTexCoord2i (GLenum target, GLint s, GLint t) void glMultiTexCoord2iv (GLenum target, const GLint *v) void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2sv (GLenum target, const GLshort *v) void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dv (GLenum target, const GLdouble *v) void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fv (GLenum target, const GLfloat *v) void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3iv (GLenum target, const GLint *v) void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3sv (GLenum target, const GLshort *v) void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dv (GLenum target, const GLdouble *v) void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fv (GLenum target, const GLfloat *v) void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4iv (GLenum target, const GLint *v) void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4sv (GLenum target, const GLshort *v) void glSampleCoverage (GLclampf value, GLboolean invert) OpenCSG-1.3.2/glew/auto/core/GLX_ATI_render_texture0000644000175000001440000000342411625454623021365 0ustar fkirschusersGLX_ATI_render_texture GLX_ATI_render_texture GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 GLX_TEXTURE_FORMAT_ATI 0x9802 GLX_TEXTURE_TARGET_ATI 0x9803 GLX_MIPMAP_TEXTURE_ATI 0x9804 GLX_TEXTURE_RGB_ATI 0x9805 GLX_TEXTURE_RGBA_ATI 0x9806 GLX_NO_TEXTURE_ATI 0x9807 GLX_TEXTURE_CUBE_MAP_ATI 0x9808 GLX_TEXTURE_1D_ATI 0x9809 GLX_TEXTURE_2D_ATI 0x980A GLX_MIPMAP_LEVEL_ATI 0x980B GLX_CUBE_MAP_FACE_ATI 0x980C GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 GLX_FRONT_LEFT_ATI 0x9813 GLX_FRONT_RIGHT_ATI 0x9814 GLX_BACK_LEFT_ATI 0x9815 GLX_BACK_RIGHT_ATI 0x9816 GLX_AUX0_ATI 0x9817 GLX_AUX1_ATI 0x9818 GLX_AUX2_ATI 0x9819 GLX_AUX3_ATI 0x981A GLX_AUX4_ATI 0x981B GLX_AUX5_ATI 0x981C GLX_AUX6_ATI 0x981D GLX_AUX7_ATI 0x981E GLX_AUX8_ATI 0x981F GLX_AUX9_ATI 0x9820 GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) OpenCSG-1.3.2/glew/auto/core/GL_NV_vertex_program40000644000175000001440000000023711625454623021233 0ustar fkirschusersGL_NV_vertex_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt GL_NV_gpu_program4 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD OpenCSG-1.3.2/glew/auto/core/GLX_SUN_video_resize0000644000175000001440000000053511625454623021045 0ustar fkirschusersGLX_SUN_video_resize http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt GLX_SUN_video_resize GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD GLX_VIDEO_RESIZE_SUN 0x8171 int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) OpenCSG-1.3.2/glew/auto/core/GL_ATI_envmap_bumpmap0000644000175000001440000000111411625454623021177 0ustar fkirschusersGL_ATI_envmap_bumpmap http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt GL_ATI_envmap_bumpmap GL_BUMP_ROT_MATRIX_ATI 0x8775 GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 GL_BUMP_TEX_UNITS_ATI 0x8778 GL_DUDV_ATI 0x8779 GL_DU8DV8_ATI 0x877A GL_BUMP_ENVMAP_ATI 0x877B GL_BUMP_TARGET_ATI 0x877C void glTexBumpParameterivATI (GLenum pname, GLint *param) void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) void glGetTexBumpParameterivATI (GLenum pname, GLint *param) void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) OpenCSG-1.3.2/glew/auto/core/GL_ATIX_texture_env_combine30000644000175000001440000000031011625454623022444 0ustar fkirschusersGL_ATIX_texture_env_combine3 http://www.ati.com/developer/atiopengl.pdf GL_ATIX_texture_env_combine3 GL_MODULATE_ADD_ATIX 0x8744 GL_MODULATE_SIGNED_ADD_ATIX 0x8745 GL_MODULATE_SUBTRACT_ATIX 0x8746 OpenCSG-1.3.2/glew/auto/core/GL_NV_gpu_program40000644000175000001440000000311311625454623020505 0ustar fkirschusersGL_NV_gpu_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt GL_NV_gpu_program4 GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.3.2/glew/auto/core/GL_NV_framebuffer_multisample_coverage0000644000175000001440000000077511625454623024665 0ustar fkirschusersGL_NV_framebuffer_multisample_coverage http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt GL_NV_framebuffer_multisample_coverage GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/core/GL_EXT_gpu_shader40000644000175000001440000000645311625454623020433 0ustar fkirschusersGL_EXT_gpu_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt GL_EXT_gpu_shader4 GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 GL_SAMPLER_BUFFER_EXT 0x8DC2 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 GL_INT_SAMPLER_1D_EXT 0x8DC9 GL_INT_SAMPLER_2D_EXT 0x8DCA GL_INT_SAMPLER_3D_EXT 0x8DCB GL_INT_SAMPLER_CUBE_EXT 0x8DCC GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) void glUniform1uiEXT (GLint location, GLuint v0) void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) void glVertexAttribI1iEXT (GLuint index, GLint x) void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) void glVertexAttribI1uiEXT (GLuint index, GLuint x) void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glVertexAttribI1ivEXT (GLuint index, const GLint *v) void glVertexAttribI2ivEXT (GLuint index, const GLint *v) void glVertexAttribI3ivEXT (GLuint index, const GLint *v) void glVertexAttribI4ivEXT (GLuint index, const GLint *v) void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) void glVertexAttribI4svEXT (GLuint index, const GLshort *v) void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) OpenCSG-1.3.2/glew/auto/core/GL_NV_geometry_shader40000644000175000001440000000017311625454623021347 0ustar fkirschusersGL_NV_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt GL_NV_geometry_shader4 OpenCSG-1.3.2/glew/auto/core/GL_VERSION_1_50000644000175000001440000000556311625454623017300 0ustar fkirschusersGL_VERSION_1_5 http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf GL_BUFFER_SIZE 0x8764 GL_BUFFER_USAGE 0x8765 GL_QUERY_COUNTER_BITS 0x8864 GL_CURRENT_QUERY 0x8865 GL_QUERY_RESULT 0x8866 GL_QUERY_RESULT_AVAILABLE 0x8867 GL_ARRAY_BUFFER 0x8892 GL_ELEMENT_ARRAY_BUFFER 0x8893 GL_ARRAY_BUFFER_BINDING 0x8894 GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F GL_READ_ONLY 0x88B8 GL_WRITE_ONLY 0x88B9 GL_READ_WRITE 0x88BA GL_BUFFER_ACCESS 0x88BB GL_BUFFER_MAPPED 0x88BC GL_BUFFER_MAP_POINTER 0x88BD GL_STREAM_DRAW 0x88E0 GL_STREAM_READ 0x88E1 GL_STREAM_COPY 0x88E2 GL_STATIC_DRAW 0x88E4 GL_STATIC_READ 0x88E5 GL_STATIC_COPY 0x88E6 GL_DYNAMIC_DRAW 0x88E8 GL_DYNAMIC_READ 0x88E9 GL_DYNAMIC_COPY 0x88EA GL_SAMPLES_PASSED 0x8914 GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE GL_FOG_COORD GL_FOG_COORDINATE GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_SRC0_RGB GL_SOURCE0_RGB GL_SRC1_RGB GL_SOURCE1_RGB GL_SRC2_RGB GL_SOURCE2_RGB GL_SRC0_ALPHA GL_SOURCE0_ALPHA GL_SRC1_ALPHA GL_SOURCE1_ALPHA GL_SRC2_ALPHA GL_SOURCE2_ALPHA void glGenQueries (GLsizei n, GLuint* ids) void glDeleteQueries (GLsizei n, const GLuint* ids) GLboolean glIsQuery (GLuint id) void glBeginQuery (GLenum target, GLuint id) void glEndQuery (GLenum target) void glGetQueryiv (GLenum target, GLenum pname, GLint* params) void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) void glBindBuffer (GLenum target, GLuint buffer) void glDeleteBuffers (GLsizei n, const GLuint* buffers) void glGenBuffers (GLsizei n, GLuint* buffers) GLboolean glIsBuffer (GLuint buffer) void glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data) GLvoid* glMapBuffer (GLenum target, GLenum access) GLboolean glUnmapBuffer (GLenum target) void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) typedef ptrdiff_t GLsizeiptr typedef ptrdiff_t GLintptr OpenCSG-1.3.2/glew/auto/core/GLX_SGIX_swap_barrier0000644000175000001440000000041011625454623021133 0ustar fkirschusersGLX_SGIX_swap_barrier http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt GLX_SGIX_swap_barrier void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_3_30000644000175000001440000000057011625454623017271 0ustar fkirschusersGL_VERSION_3_3 http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf GL_TEXTURE_SWIZZLE_R 0x8E42 GL_TEXTURE_SWIZZLE_G 0x8E43 GL_TEXTURE_SWIZZLE_B 0x8E44 GL_TEXTURE_SWIZZLE_A 0x8E45 GL_TEXTURE_SWIZZLE_RGBA 0x8E46 GL_RGB10_A2UI 0x906F GL_ANY_SAMPLES_PASSED 0x8C2F GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE void glVertexAttribDivisor (GLuint index, GLuint divisor) OpenCSG-1.3.2/glew/auto/core/GLX_VERSION_1_20000644000175000001440000000017611625454623017420 0ustar fkirschusersGLX_VERSION_1_2 http://www.opengl.org/documentation/specs/glx/glx1.2.ps GLX_VERSION_1_2 Display* glXGetCurrentDisplay (void) OpenCSG-1.3.2/glew/auto/core/GL_NVX_gpu_memory_info0000644000175000001440000000056511625454623021435 0ustar fkirschusersGL_NVX_gpu_memory_info http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt GL_NVX_gpu_memory_info GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B OpenCSG-1.3.2/glew/auto/core/GL_ARB_imaging0000644000175000001440000001237511625454623017605 0ustar fkirschusersGL_ARB_imaging GL_ARB_imaging GL_CONSTANT_COLOR 0x8001 GL_ONE_MINUS_CONSTANT_COLOR 0x8002 GL_CONSTANT_ALPHA 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GL_BLEND_COLOR 0x8005 GL_FUNC_ADD 0x8006 GL_MIN 0x8007 GL_MAX 0x8008 GL_BLEND_EQUATION 0x8009 GL_FUNC_SUBTRACT 0x800A GL_FUNC_REVERSE_SUBTRACT 0x800B GL_CONVOLUTION_1D 0x8010 GL_CONVOLUTION_2D 0x8011 GL_SEPARABLE_2D 0x8012 GL_CONVOLUTION_BORDER_MODE 0x8013 GL_CONVOLUTION_FILTER_SCALE 0x8014 GL_CONVOLUTION_FILTER_BIAS 0x8015 GL_REDUCE 0x8016 GL_CONVOLUTION_FORMAT 0x8017 GL_CONVOLUTION_WIDTH 0x8018 GL_CONVOLUTION_HEIGHT 0x8019 GL_MAX_CONVOLUTION_WIDTH 0x801A GL_MAX_CONVOLUTION_HEIGHT 0x801B GL_POST_CONVOLUTION_RED_SCALE 0x801C GL_POST_CONVOLUTION_GREEN_SCALE 0x801D GL_POST_CONVOLUTION_BLUE_SCALE 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F GL_POST_CONVOLUTION_RED_BIAS 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 GL_HISTOGRAM 0x8024 GL_PROXY_HISTOGRAM 0x8025 GL_HISTOGRAM_WIDTH 0x8026 GL_HISTOGRAM_FORMAT 0x8027 GL_HISTOGRAM_RED_SIZE 0x8028 GL_HISTOGRAM_GREEN_SIZE 0x8029 GL_HISTOGRAM_BLUE_SIZE 0x802A GL_HISTOGRAM_ALPHA_SIZE 0x802B GL_HISTOGRAM_LUMINANCE_SIZE 0x802C GL_HISTOGRAM_SINK 0x802D GL_MINMAX 0x802E GL_MINMAX_FORMAT 0x802F GL_MINMAX_SINK 0x8030 GL_TABLE_TOO_LARGE 0x8031 GL_COLOR_MATRIX 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB GL_COLOR_TABLE 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 GL_PROXY_COLOR_TABLE 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 GL_COLOR_TABLE_SCALE 0x80D6 GL_COLOR_TABLE_BIAS 0x80D7 GL_COLOR_TABLE_FORMAT 0x80D8 GL_COLOR_TABLE_WIDTH 0x80D9 GL_COLOR_TABLE_RED_SIZE 0x80DA GL_COLOR_TABLE_GREEN_SIZE 0x80DB GL_COLOR_TABLE_BLUE_SIZE 0x80DC GL_COLOR_TABLE_ALPHA_SIZE 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF GL_IGNORE_BORDER 0x8150 GL_CONSTANT_BORDER 0x8151 GL_WRAP_BORDER 0x8152 GL_REPLICATE_BORDER 0x8153 GL_CONVOLUTION_BORDER_COLOR 0x8154 void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table) void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glResetHistogram (GLenum target) void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) void glResetMinmax (GLenum target) void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image) void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_1_2_10000644000175000001440000000012711625454623017504 0ustar fkirschusersGL_VERSION_1_2_1 http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf OpenCSG-1.3.2/glew/auto/core/GLX_ATI_pixel_format_float0000644000175000001440000000013211625454623022175 0ustar fkirschusersGLX_ATI_pixel_format_float GLX_ATI_pixel_format_float GLX_RGBA_FLOAT_ATI_BIT 0x00000100 OpenCSG-1.3.2/glew/auto/core/GL_EXT_fog_coord0000644000175000001440000000120511625454623020155 0ustar fkirschusersGL_EXT_fog_coord http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt GL_EXT_fog_coord GL_FOG_COORDINATE_SOURCE_EXT 0x8450 GL_FOG_COORDINATE_EXT 0x8451 GL_FRAGMENT_DEPTH_EXT 0x8452 GL_CURRENT_FOG_COORDINATE_EXT 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 GL_FOG_COORDINATE_ARRAY_EXT 0x8457 void glFogCoordfEXT (GLfloat coord) void glFogCoordfvEXT (const GLfloat *coord) void glFogCoorddEXT (GLdouble coord) void glFogCoorddvEXT (const GLdouble *coord) void glFogCoordPointerEXT (GLenum type, GLsizei stride, const GLvoid *pointer) OpenCSG-1.3.2/glew/auto/core/GLX_SGIX_hyperpipe0000644000175000001440000000352611625454623020473 0ustar fkirschusersGLX_SGIX_hyperpipe http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt GLX_SGIX_hyperpipe GLX_HYPERPIPE_ID_SGIX 0x8030 GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 GLX_PIPE_RECT_SGIX 0x00000001 GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 GLX_HYPERPIPE_STEREO_SGIX 0x00000003 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 GLX_BAD_HYPERPIPE_SGIX 92 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) int glXBindHyperpipeSGIX (Display *dpy, int hpId) int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) OpenCSG-1.3.2/glew/auto/core/GL_NV_geometry_program40000644000175000001440000000045611625454623021554 0ustar fkirschusersGL_NV_geometry_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt GL_NV_gpu_program4 GL_GEOMETRY_PROGRAM_NV 0x8C26 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 void glProgramVertexLimitNV (GLenum target, GLint limit) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_1_40000644000175000001440000000746311625454623017300 0ustar fkirschusersGL_VERSION_1_4 http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf GL_GENERATE_MIPMAP 0x8191 GL_GENERATE_MIPMAP_HINT 0x8192 GL_DEPTH_COMPONENT16 0x81A5 GL_DEPTH_COMPONENT24 0x81A6 GL_DEPTH_COMPONENT32 0x81A7 GL_TEXTURE_DEPTH_SIZE 0x884A GL_DEPTH_TEXTURE_MODE 0x884B GL_TEXTURE_COMPARE_MODE 0x884C GL_TEXTURE_COMPARE_FUNC 0x884D GL_COMPARE_R_TO_TEXTURE 0x884E GL_FOG_COORDINATE_SOURCE 0x8450 GL_FOG_COORDINATE 0x8451 GL_FRAGMENT_DEPTH 0x8452 GL_CURRENT_FOG_COORDINATE 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 GL_FOG_COORDINATE_ARRAY 0x8457 GL_POINT_SIZE_MIN 0x8126 GL_POINT_SIZE_MAX 0x8127 GL_POINT_FADE_THRESHOLD_SIZE 0x8128 GL_POINT_DISTANCE_ATTENUATION 0x8129 GL_COLOR_SUM 0x8458 GL_CURRENT_SECONDARY_COLOR 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D GL_SECONDARY_COLOR_ARRAY 0x845E GL_BLEND_DST_RGB 0x80C8 GL_BLEND_SRC_RGB 0x80C9 GL_BLEND_DST_ALPHA 0x80CA GL_BLEND_SRC_ALPHA 0x80CB GL_INCR_WRAP 0x8507 GL_DECR_WRAP 0x8508 GL_TEXTURE_FILTER_CONTROL 0x8500 GL_TEXTURE_LOD_BIAS 0x8501 GL_MAX_TEXTURE_LOD_BIAS 0x84FD GL_MIRRORED_REPEAT 0x8370 void glBlendEquation (GLenum mode) void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) void glFogCoordf (GLfloat coord) void glFogCoordfv (const GLfloat *coord) void glFogCoordd (GLdouble coord) void glFogCoorddv (const GLdouble *coord) void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer) void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) void glPointParameteri (GLenum pname, GLint param) void glPointParameteriv (GLenum pname, const GLint *params) void glPointParameterf (GLenum pname, GLfloat param) void glPointParameterfv (GLenum pname, const GLfloat *params) void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bv (const GLbyte *v) void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dv (const GLdouble *v) void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fv (const GLfloat *v) void glSecondaryColor3i (GLint red, GLint green, GLint blue) void glSecondaryColor3iv (const GLint *v) void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3sv (const GLshort *v) void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubv (const GLubyte *v) void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uiv (const GLuint *v) void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usv (const GLushort *v) void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) void glWindowPos2d (GLdouble x, GLdouble y) void glWindowPos2f (GLfloat x, GLfloat y) void glWindowPos2i (GLint x, GLint y) void glWindowPos2s (GLshort x, GLshort y) void glWindowPos2dv (const GLdouble *p) void glWindowPos2fv (const GLfloat *p) void glWindowPos2iv (const GLint *p) void glWindowPos2sv (const GLshort *p) void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3i (GLint x, GLint y, GLint z) void glWindowPos3s (GLshort x, GLshort y, GLshort z) void glWindowPos3dv (const GLdouble *p) void glWindowPos3fv (const GLfloat *p) void glWindowPos3iv (const GLint *p) void glWindowPos3sv (const GLshort *p) OpenCSG-1.3.2/glew/auto/core/GL_NV_vdpau_interop0000644000175000001440000000211611625454623020760 0ustar fkirschusersGL_NV_vdpau_interop http://www.opengl.org/registry/specs/NV/vdpau_interop.txt GL_NV_vdpau_interop GL_SURFACE_STATE_NV 0x86EB GL_SURFACE_REGISTERED_NV 0x86FD GL_SURFACE_MAPPED_NV 0x8700 GL_WRITE_DISCARD_NV 0x88BE void glVDPAUFiniNV (void) void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) void glVDPAUInitNV (const void* vdpDevice, const GLvoid*getProcAddress) void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) typedef GLintptr GLvdpauSurfaceNV OpenCSG-1.3.2/glew/auto/core/GL_ATI_texture_compression_3dc0000644000175000001440000000015511625454623023046 0ustar fkirschusersGL_ATI_texture_compression_3dc GL_ATI_texture_compression_3dc GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 OpenCSG-1.3.2/glew/auto/core/GL_SUN_read_video_pixels0000644000175000001440000000040011625454623021702 0ustar fkirschusersGL_SUN_read_video_pixels http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt GL_SUN_read_video_pixels void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_1_20000644000175000001440000000372311625454623017271 0ustar fkirschusersGL_VERSION_1_2 http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf GL_UNSIGNED_BYTE_3_3_2 0x8032 GL_UNSIGNED_SHORT_4_4_4_4 0x8033 GL_UNSIGNED_SHORT_5_5_5_1 0x8034 GL_UNSIGNED_INT_8_8_8_8 0x8035 GL_UNSIGNED_INT_10_10_10_2 0x8036 GL_RESCALE_NORMAL 0x803A GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 GL_UNSIGNED_SHORT_5_6_5 0x8363 GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 GL_BGR 0x80E0 GL_BGRA 0x80E1 GL_MAX_ELEMENTS_VERTICES 0x80E8 GL_MAX_ELEMENTS_INDICES 0x80E9 GL_CLAMP_TO_EDGE 0x812F GL_TEXTURE_MIN_LOD 0x813A GL_TEXTURE_MAX_LOD 0x813B GL_TEXTURE_BASE_LEVEL 0x813C GL_TEXTURE_MAX_LEVEL 0x813D GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 GL_SINGLE_COLOR 0x81F9 GL_SEPARATE_SPECULAR_COLOR 0x81FA GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 GL_ALIASED_POINT_SIZE_RANGE 0x846D GL_ALIASED_LINE_WIDTH_RANGE 0x846E GL_PACK_SKIP_IMAGES 0x806B GL_PACK_IMAGE_HEIGHT 0x806C GL_UNPACK_SKIP_IMAGES 0x806D GL_UNPACK_IMAGE_HEIGHT 0x806E GL_TEXTURE_3D 0x806F GL_PROXY_TEXTURE_3D 0x8070 GL_TEXTURE_DEPTH 0x8071 GL_TEXTURE_WRAP_R 0x8072 GL_MAX_3D_TEXTURE_SIZE 0x8073 GL_TEXTURE_BINDING_3D 0x806A void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/core/GL_EXT_framebuffer_sRGB0000644000175000001440000000030611625454623021356 0ustar fkirschusersGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GL_EXT_framebuffer_sRGB GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA OpenCSG-1.3.2/glew/auto/core/GL_ARB_multitexture0000644000175000001440000000617311625454623020744 0ustar fkirschusersGL_ARB_multitexture http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt GL_ARB_multitexture GL_TEXTURE0_ARB 0x84C0 GL_TEXTURE1_ARB 0x84C1 GL_TEXTURE2_ARB 0x84C2 GL_TEXTURE3_ARB 0x84C3 GL_TEXTURE4_ARB 0x84C4 GL_TEXTURE5_ARB 0x84C5 GL_TEXTURE6_ARB 0x84C6 GL_TEXTURE7_ARB 0x84C7 GL_TEXTURE8_ARB 0x84C8 GL_TEXTURE9_ARB 0x84C9 GL_TEXTURE10_ARB 0x84CA GL_TEXTURE11_ARB 0x84CB GL_TEXTURE12_ARB 0x84CC GL_TEXTURE13_ARB 0x84CD GL_TEXTURE14_ARB 0x84CE GL_TEXTURE15_ARB 0x84CF GL_TEXTURE16_ARB 0x84D0 GL_TEXTURE17_ARB 0x84D1 GL_TEXTURE18_ARB 0x84D2 GL_TEXTURE19_ARB 0x84D3 GL_TEXTURE20_ARB 0x84D4 GL_TEXTURE21_ARB 0x84D5 GL_TEXTURE22_ARB 0x84D6 GL_TEXTURE23_ARB 0x84D7 GL_TEXTURE24_ARB 0x84D8 GL_TEXTURE25_ARB 0x84D9 GL_TEXTURE26_ARB 0x84DA GL_TEXTURE27_ARB 0x84DB GL_TEXTURE28_ARB 0x84DC GL_TEXTURE29_ARB 0x84DD GL_TEXTURE30_ARB 0x84DE GL_TEXTURE31_ARB 0x84DF GL_ACTIVE_TEXTURE_ARB 0x84E0 GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 GL_MAX_TEXTURE_UNITS_ARB 0x84E2 void glActiveTextureARB (GLenum texture) void glClientActiveTextureARB (GLenum texture) void glMultiTexCoord1dARB (GLenum target, GLdouble s) void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord1fARB (GLenum target, GLfloat s) void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord1iARB (GLenum target, GLint s) void glMultiTexCoord1ivARB (GLenum target, const GLint *v) void glMultiTexCoord1sARB (GLenum target, GLshort s) void glMultiTexCoord1svARB (GLenum target, const GLshort *v) void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) void glMultiTexCoord2ivARB (GLenum target, const GLint *v) void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2svARB (GLenum target, const GLshort *v) void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3ivARB (GLenum target, const GLint *v) void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3svARB (GLenum target, const GLshort *v) void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4ivARB (GLenum target, const GLint *v) void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4svARB (GLenum target, const GLshort *v) OpenCSG-1.3.2/glew/auto/core/GL_ARB_separate_shader_objects0000644000175000001440000001414011625454623023025 0ustar fkirschusersGL_ARB_separate_shader_objects http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt GL_ARB_separate_shader_objects GL_VERTEX_SHADER_BIT 0x00000001 GL_FRAGMENT_SHADER_BIT 0x00000002 GL_GEOMETRY_SHADER_BIT 0x00000004 GL_TESS_CONTROL_SHADER_BIT 0x00000008 GL_TESS_EVALUATION_SHADER_BIT 0x00000010 GL_PROGRAM_SEPARABLE 0x8258 GL_ACTIVE_PROGRAM 0x8259 GL_PROGRAM_PIPELINE_BINDING 0x825A GL_ALL_SHADER_BITS 0xFFFFFFFF void glActiveShaderProgram (GLuint pipeline, GLuint program) void glBindProgramPipeline (GLuint pipeline) GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const char ** strings) void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) void glGenProgramPipelines (GLsizei n, GLuint* pipelines) void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog) void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) GLboolean glIsProgramPipeline (GLuint pipeline) void glProgramUniform1d (GLuint program, GLint location, GLdouble x) void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform1f (GLuint program, GLint location, GLfloat x) void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1i (GLuint program, GLint location, GLint x) void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1ui (GLuint program, GLint location, GLuint x) void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) void glValidateProgramPipeline (GLuint pipeline) OpenCSG-1.3.2/glew/auto/core/GLX_ARB_get_proc_address0000644000175000001440000000030411625454623021616 0ustar fkirschusersGLX_ARB_get_proc_address http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt GLX_ARB_get_proc_address extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_integer0000644000175000001440000000352211625454623021435 0ustar fkirschusersGL_EXT_texture_integer http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt GL_EXT_texture_integer GL_RGBA32UI_EXT 0x8D70 GL_RGB32UI_EXT 0x8D71 GL_ALPHA32UI_EXT 0x8D72 GL_INTENSITY32UI_EXT 0x8D73 GL_LUMINANCE32UI_EXT 0x8D74 GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 GL_RGBA16UI_EXT 0x8D76 GL_RGB16UI_EXT 0x8D77 GL_ALPHA16UI_EXT 0x8D78 GL_INTENSITY16UI_EXT 0x8D79 GL_LUMINANCE16UI_EXT 0x8D7A GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B GL_RGBA8UI_EXT 0x8D7C GL_RGB8UI_EXT 0x8D7D GL_ALPHA8UI_EXT 0x8D7E GL_INTENSITY8UI_EXT 0x8D7F GL_LUMINANCE8UI_EXT 0x8D80 GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 GL_RGBA32I_EXT 0x8D82 GL_RGB32I_EXT 0x8D83 GL_ALPHA32I_EXT 0x8D84 GL_INTENSITY32I_EXT 0x8D85 GL_LUMINANCE32I_EXT 0x8D86 GL_LUMINANCE_ALPHA32I_EXT 0x8D87 GL_RGBA16I_EXT 0x8D88 GL_RGB16I_EXT 0x8D89 GL_ALPHA16I_EXT 0x8D8A GL_INTENSITY16I_EXT 0x8D8B GL_LUMINANCE16I_EXT 0x8D8C GL_LUMINANCE_ALPHA16I_EXT 0x8D8D GL_RGBA8I_EXT 0x8D8E GL_RGB8I_EXT 0x8D8F GL_ALPHA8I_EXT 0x8D90 GL_INTENSITY8I_EXT 0x8D91 GL_LUMINANCE8I_EXT 0x8D92 GL_LUMINANCE_ALPHA8I_EXT 0x8D93 GL_RED_INTEGER_EXT 0x8D94 GL_GREEN_INTEGER_EXT 0x8D95 GL_BLUE_INTEGER_EXT 0x8D96 GL_ALPHA_INTEGER_EXT 0x8D97 GL_RGB_INTEGER_EXT 0x8D98 GL_RGBA_INTEGER_EXT 0x8D99 GL_BGR_INTEGER_EXT 0x8D9A GL_BGRA_INTEGER_EXT 0x8D9B GL_LUMINANCE_INTEGER_EXT 0x8D9C GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL_RGBA_INTEGER_MODE_EXT 0x8D9E void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) OpenCSG-1.3.2/glew/auto/core/GL_KTX_buffer_region0000644000175000001440000000072411625454623021043 0ustar fkirschusersGL_KTX_buffer_region GL_KTX_buffer_region GL_KTX_FRONT_REGION 0x0 GL_KTX_BACK_REGION 0x1 GL_KTX_Z_REGION 0x2 GL_KTX_STENCIL_REGION 0x3 GLuint glBufferRegionEnabled (void) GLuint glNewBufferRegion (GLenum region) void glDeleteBufferRegion (GLenum region) void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) OpenCSG-1.3.2/glew/auto/core/GL_EXT_draw_range_elements0000644000175000001440000000050311625454623022221 0ustar fkirschusersGL_EXT_draw_range_elements http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt GL_EXT_draw_range_elements GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) OpenCSG-1.3.2/glew/auto/core/GL_EXT_timer_query0000644000175000001440000000044311625454623020564 0ustar fkirschusersGL_EXT_timer_query http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt GL_EXT_timer_query GL_TIME_ELAPSED_EXT 0x88BF void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) OpenCSG-1.3.2/glew/auto/core/GL_APPLE_float_pixels0000644000175000001440000000106611625454623021113 0ustar fkirschusersGL_APPLE_float_pixels http://developer.apple.com/opengl/extensions/apple_float_pixels.html GL_APPLE_float_pixels GL_HALF_APPLE 0x140B GL_COLOR_FLOAT_APPLE 0x8A0F GL_RGBA_FLOAT32_APPLE 0x8814 GL_RGB_FLOAT32_APPLE 0x8815 GL_ALPHA_FLOAT32_APPLE 0x8816 GL_INTENSITY_FLOAT32_APPLE 0x8817 GL_LUMINANCE_FLOAT32_APPLE 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 GL_RGBA_FLOAT16_APPLE 0x881A GL_RGB_FLOAT16_APPLE 0x881B GL_ALPHA_FLOAT16_APPLE 0x881C GL_INTENSITY_FLOAT16_APPLE 0x881D GL_LUMINANCE_FLOAT16_APPLE 0x881E GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F OpenCSG-1.3.2/glew/auto/core/WGL_NV_gpu_affinity0000644000175000001440000000126111625454623020714 0ustar fkirschusersWGL_NV_gpu_affinity http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt WGL_NV_gpu_affinity WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) BOOL wglDeleteDCNV (HDC hdc) DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; OpenCSG-1.3.2/glew/auto/core/GL_NV_transform_feedback0000644000175000001440000000373711625454623021732 0ustar fkirschusersGL_NV_transform_feedback http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt GL_NV_transform_feedback GL_BACK_PRIMARY_COLOR_NV 0x8C77 GL_BACK_SECONDARY_COLOR_NV 0x8C78 GL_TEXTURE_COORD_NV 0x8C79 GL_CLIP_DISTANCE_NV 0x8C7A GL_VERTEX_ID_NV 0x8C7B GL_PRIMITIVE_ID_NV 0x8C7C GL_GENERIC_ATTRIB_NV 0x8C7D GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 GL_ACTIVE_VARYINGS_NV 0x8C81 GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 GL_PRIMITIVES_GENERATED_NV 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 GL_RASTERIZER_DISCARD_NV 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B GL_INTERLEAVED_ATTRIBS_NV 0x8C8C GL_SEPARATE_ATTRIBS_NV 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F void glBeginTransformFeedbackNV (GLenum primitiveMode) void glEndTransformFeedbackNV (void) void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) void glActiveVaryingNV (GLuint program, const GLchar *name) GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) OpenCSG-1.3.2/glew/auto/core/GL_NV_present_video0000644000175000001440000000202611625454623020747 0ustar fkirschusersGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GL_NV_present_video GL_FRAME_NV 0x8E26 GL_FIELDS_NV 0x8E27 GL_CURRENT_TIME_NV 0x8E28 GL_NUM_FILL_STREAMS_NV 0x8E29 GL_PRESENT_TIME_NV 0x8E2A GL_PRESENT_DURATION_NV 0x8E2B void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) OpenCSG-1.3.2/glew/auto/core/WGL_ATI_render_texture_rectangle0000644000175000001440000000014511625454623023405 0ustar fkirschusersWGL_ATI_render_texture_rectangle WGL_ATI_render_texture_rectangle WGL_TEXTURE_RECTANGLE_ATI 0x21A5 OpenCSG-1.3.2/glew/auto/core/GL_SGIX_shadow0000644000175000001440000000035111625454623017614 0ustar fkirschusersGL_SGIX_shadow http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt GL_SGIX_shadow GL_TEXTURE_COMPARE_SGIX 0x819A GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B GL_TEXTURE_LEQUAL_R_SGIX 0x819C GL_TEXTURE_GEQUAL_R_SGIX 0x819D OpenCSG-1.3.2/glew/auto/core/WGL_ARB_create_context0000644000175000001440000000075111625454623021323 0ustar fkirschusersWGL_ARB_create_context http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 WGL_CONTEXT_FLAGS_ARB 0x2094 ERROR_INVALID_VERSION_ARB 0x2095 ERROR_INVALID_PROFILE_ARB 0x2096 HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) OpenCSG-1.3.2/glew/auto/core/GL_EXT_geometry_shader40000644000175000001440000000231411625454623021463 0ustar fkirschusersGL_EXT_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt GL_EXT_geometry_shader4 GL_GEOMETRY_SHADER_EXT 0x8DD9 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 GL_LINES_ADJACENCY_EXT 0xA GL_LINE_STRIP_ADJACENCY_EXT 0xB GL_TRIANGLES_ADJACENCY_EXT 0xC GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 GL_PROGRAM_POINT_SIZE_EXT 0x8642 void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) OpenCSG-1.3.2/glew/auto/core/GLX_SGIX_swap_group0000644000175000001440000000030011625454623020637 0ustar fkirschusersGLX_SGIX_swap_group http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt GLX_SGIX_swap_group void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) OpenCSG-1.3.2/glew/auto/core/GL_EXT_vertex_shader0000644000175000001440000001422311625454623021063 0ustar fkirschusersGL_EXT_vertex_shader http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt GL_EXT_vertex_shader GL_VERTEX_SHADER_EXT 0x8780 GL_VERTEX_SHADER_BINDING_EXT 0x8781 GL_OP_INDEX_EXT 0x8782 GL_OP_NEGATE_EXT 0x8783 GL_OP_DOT3_EXT 0x8784 GL_OP_DOT4_EXT 0x8785 GL_OP_MUL_EXT 0x8786 GL_OP_ADD_EXT 0x8787 GL_OP_MADD_EXT 0x8788 GL_OP_FRAC_EXT 0x8789 GL_OP_MAX_EXT 0x878A GL_OP_MIN_EXT 0x878B GL_OP_SET_GE_EXT 0x878C GL_OP_SET_LT_EXT 0x878D GL_OP_CLAMP_EXT 0x878E GL_OP_FLOOR_EXT 0x878F GL_OP_ROUND_EXT 0x8790 GL_OP_EXP_BASE_2_EXT 0x8791 GL_OP_LOG_BASE_2_EXT 0x8792 GL_OP_POWER_EXT 0x8793 GL_OP_RECIP_EXT 0x8794 GL_OP_RECIP_SQRT_EXT 0x8795 GL_OP_SUB_EXT 0x8796 GL_OP_CROSS_PRODUCT_EXT 0x8797 GL_OP_MULTIPLY_MATRIX_EXT 0x8798 GL_OP_MOV_EXT 0x8799 GL_OUTPUT_VERTEX_EXT 0x879A GL_OUTPUT_COLOR0_EXT 0x879B GL_OUTPUT_COLOR1_EXT 0x879C GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC GL_OUTPUT_FOG_EXT 0x87BD GL_SCALAR_EXT 0x87BE GL_VECTOR_EXT 0x87BF GL_MATRIX_EXT 0x87C0 GL_VARIANT_EXT 0x87C1 GL_INVARIANT_EXT 0x87C2 GL_LOCAL_CONSTANT_EXT 0x87C3 GL_LOCAL_EXT 0x87C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 GL_X_EXT 0x87D5 GL_Y_EXT 0x87D6 GL_Z_EXT 0x87D7 GL_W_EXT 0x87D8 GL_NEGATIVE_X_EXT 0x87D9 GL_NEGATIVE_Y_EXT 0x87DA GL_NEGATIVE_Z_EXT 0x87DB GL_NEGATIVE_W_EXT 0x87DC GL_ZERO_EXT 0x87DD GL_ONE_EXT 0x87DE GL_NEGATIVE_ONE_EXT 0x87DF GL_NORMALIZED_RANGE_EXT 0x87E0 GL_FULL_RANGE_EXT 0x87E1 GL_CURRENT_VERTEX_EXT 0x87E2 GL_MVP_MATRIX_EXT 0x87E3 GL_VARIANT_VALUE_EXT 0x87E4 GL_VARIANT_DATATYPE_EXT 0x87E5 GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 GL_VARIANT_ARRAY_EXT 0x87E8 GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 GL_INVARIANT_VALUE_EXT 0x87EA GL_INVARIANT_DATATYPE_EXT 0x87EB GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED void glBeginVertexShaderEXT (void) void glEndVertexShaderEXT (void) void glBindVertexShaderEXT (GLuint id) GLuint glGenVertexShadersEXT (GLuint range) void glDeleteVertexShaderEXT (GLuint id) void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr) void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr) void glVariantbvEXT (GLuint id, GLbyte *addr) void glVariantsvEXT (GLuint id, GLshort *addr) void glVariantivEXT (GLuint id, GLint *addr) void glVariantfvEXT (GLuint id, GLfloat *addr) void glVariantdvEXT (GLuint id, GLdouble *addr) void glVariantubvEXT (GLuint id, GLubyte *addr) void glVariantusvEXT (GLuint id, GLushort *addr) void glVariantuivEXT (GLuint id, GLuint *addr) void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr) void glEnableVariantClientStateEXT (GLuint id) void glDisableVariantClientStateEXT (GLuint id) GLuint glBindLightParameterEXT (GLenum light, GLenum value) GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) GLuint glBindParameterEXT (GLenum value) GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data) void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) OpenCSG-1.3.2/glew/auto/core/GL_EXT_gpu_program_parameters0000644000175000001440000000054011625454623022762 0ustar fkirschusersGL_EXT_gpu_program_parameters http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt GL_EXT_gpu_program_parameters void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) OpenCSG-1.3.2/glew/auto/core/GLX_NV_float_buffer0000644000175000001440000000016211625454623020666 0ustar fkirschusersGLX_NV_float_buffer http://cvs1.nvidia.com/inc/GL/glxtokens.h GLX_NV_float_buffer GLX_FLOAT_COMPONENTS_NV 0x20B0 OpenCSG-1.3.2/glew/auto/core/GL_NV_vertex_program2_option0000644000175000001440000000033411625454623022617 0ustar fkirschusersGL_NV_vertex_program2_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt GL_NV_vertex_program2_option GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 OpenCSG-1.3.2/glew/auto/core/GL_WIN_swap_hint0000644000175000001440000000031111625454623020202 0ustar fkirschusersGL_WIN_swap_hint http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp GL_WIN_swap_hint void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.3.2/glew/auto/core/GL_EXT_draw_instanced0000644000175000001440000000051111625454623021200 0ustar fkirschusersGL_EXT_draw_instanced http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt GL_EXT_draw_instanced void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) OpenCSG-1.3.2/glew/auto/core/GL_ATI_shader_texture_lod0000644000175000001440000000006511625454623022060 0ustar fkirschusersGL_ATI_shader_texture_lod GL_ATI_shader_texture_lod OpenCSG-1.3.2/glew/auto/core/GL_EXT_pixel_buffer_object0000644000175000001440000000043511625454623022220 0ustar fkirschusersGL_EXT_pixel_buffer_object http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt GL_EXT_pixel_buffer_object GL_PIXEL_PACK_BUFFER_EXT 0x88EB GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_rectangle0000644000175000001440000000042511625454623021743 0ustar fkirschusersGL_EXT_texture_rectangle http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html GL_EXT_texture_rectangle GL_TEXTURE_RECTANGLE_EXT 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 OpenCSG-1.3.2/glew/auto/core/GL_NV_vertex_program30000644000175000001440000000024111625454623021225 0ustar fkirschusersGL_NV_vertex_program3 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt GL_NV_vertex_program3 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C OpenCSG-1.3.2/glew/auto/core/GL_ATI_map_object_buffer0000644000175000001440000000033211625454623021625 0ustar fkirschusersGL_ATI_map_object_buffer http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt GL_ATI_map_object_buffer void* glMapObjectBufferATI (GLuint buffer) void glUnmapObjectBufferATI (GLuint buffer) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_4_00000644000175000001440000000211611625454623017265 0ustar fkirschusersGL_VERSION_4_0 http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf GL_SAMPLE_SHADING 0x8C36 GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 GL_GEOMETRY_SHADER_INVOCATIONS 0x887F GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B GL_SAMPLER_CUBE_MAP_ARRAY 0x900C GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F void glMinSampleShading (GLclampf value) void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendEquationi (GLuint buf, GLenum mode) void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) void glBlendFunci (GLuint buf, GLenum src, GLenum dst) OpenCSG-1.3.2/glew/auto/core/GL_NV_gpu_program50000644000175000001440000000060711625454623020513 0ustar fkirschusersGL_NV_gpu_program5 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program5 GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F OpenCSG-1.3.2/glew/auto/core/WGL_EXT_pixel_format_packed_float0000644000175000001440000000026711625454623023537 0ustar fkirschusersWGL_EXT_pixel_format_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt WGL_EXT_pixel_format_packed_float WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_compression_rgtc0000644000175000001440000000050011625454623023351 0ustar fkirschusersGL_EXT_texture_compression_rgtc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt GL_EXT_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE OpenCSG-1.3.2/glew/auto/core/GL_ATIX_texture_env_route0000644000175000001440000000035411625454623022113 0ustar fkirschusersGL_ATIX_texture_env_route http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt GL_ATIX_texture_env_route GL_SECONDARY_COLOR_ATIX 0x8747 GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 OpenCSG-1.3.2/glew/auto/core/GL_ARB_instanced_arrays0000644000175000001440000000064611625454623021521 0ustar fkirschusersGL_ARB_instanced_arrays http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt GL_ARB_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE void glVertexAttribDivisorARB (GLuint index, GLuint divisor) void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) OpenCSG-1.3.2/glew/auto/core/GL_EXT_depth_bounds_test0000644000175000001440000000036211625454623021734 0ustar fkirschusersGL_EXT_depth_bounds_test http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt GL_EXT_depth_bounds_test GL_DEPTH_BOUNDS_TEST_EXT 0x8890 GL_DEPTH_BOUNDS_EXT 0x8891 void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_buffer_object0000644000175000001440000000063111625454623022575 0ustar fkirschusersGL_EXT_texture_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt GL_EXT_texture_buffer_object GL_TEXTURE_BUFFER_EXT 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.3.2/glew/auto/core/GL_ARB_draw_instanced0000644000175000001440000000015011625454623021143 0ustar fkirschusersGL_ARB_draw_instanced http://www.opengl.org/registry/specs/ARB/draw_instanced.txt GL_ARB_draw_instanced OpenCSG-1.3.2/glew/auto/core/GL_ATI_pn_triangles0000644000175000001440000000114311625454623020657 0ustar fkirschusersGL_ATI_pn_triangles http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt GL_ATI_pn_triangles GL_PN_TRIANGLES_ATI 0x87F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 void glPNTrianglesiATI (GLenum pname, GLint param) void glPNTrianglesfATI (GLenum pname, GLfloat param) OpenCSG-1.3.2/glew/auto/core/WGL_NV_vertex_array_range0000644000175000001440000000042011625454623022113 0ustar fkirschusersWGL_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt WGL_NV_vertex_array_range void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void wglFreeMemoryNV (void *pointer) OpenCSG-1.3.2/glew/auto/core/GL_ARB_vertex_blend0000644000175000001440000000342711625454623020651 0ustar fkirschusersGL_ARB_vertex_blend http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt GL_ARB_vertex_blend GL_MAX_VERTEX_UNITS_ARB 0x86A4 GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 GL_WEIGHT_SUM_UNITY_ARB 0x86A6 GL_VERTEX_BLEND_ARB 0x86A7 GL_CURRENT_WEIGHT_ARB 0x86A8 GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC GL_WEIGHT_ARRAY_ARB 0x86AD GL_MODELVIEW0_ARB 0x1700 GL_MODELVIEW1_ARB 0x850A GL_MODELVIEW2_ARB 0x8722 GL_MODELVIEW3_ARB 0x8723 GL_MODELVIEW4_ARB 0x8724 GL_MODELVIEW5_ARB 0x8725 GL_MODELVIEW6_ARB 0x8726 GL_MODELVIEW7_ARB 0x8727 GL_MODELVIEW8_ARB 0x8728 GL_MODELVIEW9_ARB 0x8729 GL_MODELVIEW10_ARB 0x872A GL_MODELVIEW11_ARB 0x872B GL_MODELVIEW12_ARB 0x872C GL_MODELVIEW13_ARB 0x872D GL_MODELVIEW14_ARB 0x872E GL_MODELVIEW15_ARB 0x872F GL_MODELVIEW16_ARB 0x8730 GL_MODELVIEW17_ARB 0x8731 GL_MODELVIEW18_ARB 0x8732 GL_MODELVIEW19_ARB 0x8733 GL_MODELVIEW20_ARB 0x8734 GL_MODELVIEW21_ARB 0x8735 GL_MODELVIEW22_ARB 0x8736 GL_MODELVIEW23_ARB 0x8737 GL_MODELVIEW24_ARB 0x8738 GL_MODELVIEW25_ARB 0x8739 GL_MODELVIEW26_ARB 0x873A GL_MODELVIEW27_ARB 0x873B GL_MODELVIEW28_ARB 0x873C GL_MODELVIEW29_ARB 0x873D GL_MODELVIEW30_ARB 0x873E GL_MODELVIEW31_ARB 0x873F void glWeightbvARB (GLint size, GLbyte *weights) void glWeightsvARB (GLint size, GLshort *weights) void glWeightivARB (GLint size, GLint *weights) void glWeightfvARB (GLint size, GLfloat *weights) void glWeightdvARB (GLint size, GLdouble *weights) void glWeightubvARB (GLint size, GLubyte *weights) void glWeightusvARB (GLint size, GLushort *weights) void glWeightuivARB (GLint size, GLuint *weights) void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) void glVertexBlendARB (GLint count) OpenCSG-1.3.2/glew/auto/core/GLX_EXT_framebuffer_sRGB0000644000175000001440000000025111625454623021505 0ustar fkirschusersGLX_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GLX_EXT_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 OpenCSG-1.3.2/glew/auto/core/GL_APPLE_pixel_buffer0000644000175000001440000000013011625454623021063 0ustar fkirschusersGL_APPLE_pixel_buffer GL_APPLE_pixel_buffer GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_compression_latc0000644000175000001440000000053011625454623023340 0ustar fkirschusersGL_EXT_texture_compression_latc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt GL_EXT_texture_compression_latc GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 OpenCSG-1.3.2/glew/auto/core/GLX_MESA_swap_control0000644000175000001440000000031011625454623021137 0ustar fkirschusersGLX_MESA_swap_control http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec GLX_MESA_swap_control int glXGetSwapIntervalMESA (void) int glXSwapIntervalMESA (unsigned int interval) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_3_10000644000175000001440000000237611625454623017275 0ustar fkirschusersGL_VERSION_3_1 http://www.opengl.org/registry/doc/glspec30.20080811.pdf GL_SAMPLER_2D_RECT 0x8B63 GL_SAMPLER_2D_RECT_SHADOW 0x8B64 GL_SAMPLER_BUFFER 0x8DC2 GL_INT_SAMPLER_2D_RECT 0x8DCD GL_INT_SAMPLER_BUFFER 0x8DD0 GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 GL_TEXTURE_BUFFER 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B GL_TEXTURE_BINDING_BUFFER 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D GL_TEXTURE_BUFFER_FORMAT 0x8C2E GL_TEXTURE_RECTANGLE 0x84F5 GL_TEXTURE_BINDING_RECTANGLE 0x84F6 GL_PROXY_TEXTURE_RECTANGLE 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 GL_RED_SNORM 0x8F90 GL_RG_SNORM 0x8F91 GL_RGB_SNORM 0x8F92 GL_RGBA_SNORM 0x8F93 GL_R8_SNORM 0x8F94 GL_RG8_SNORM 0x8F95 GL_RGB8_SNORM 0x8F96 GL_RGBA8_SNORM 0x8F97 GL_R16_SNORM 0x8F98 GL_RG16_SNORM 0x8F99 GL_RGB16_SNORM 0x8F9A GL_RGBA16_SNORM 0x8F9B GL_SIGNED_NORMALIZED 0x8F9C GL_PRIMITIVE_RESTART 0x8F9D GL_PRIMITIVE_RESTART_INDEX 0x8F9E GL_BUFFER_ACCESS_FLAGS 0x911F GL_BUFFER_MAP_LENGTH 0x9120 GL_BUFFER_MAP_OFFSET 0x9121 void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei) void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) void glTexBuffer (GLenum, GLenum, GLuint) void glPrimitiveRestartIndex (GLuint) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_2_00000644000175000001440000002046411625454623017271 0ustar fkirschusersGL_VERSION_2_0 http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 GL_CURRENT_VERTEX_ATTRIB 0x8626 GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 GL_STENCIL_BACK_FUNC 0x8800 GL_STENCIL_BACK_FAIL 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 GL_MAX_DRAW_BUFFERS 0x8824 GL_DRAW_BUFFER0 0x8825 GL_DRAW_BUFFER1 0x8826 GL_DRAW_BUFFER2 0x8827 GL_DRAW_BUFFER3 0x8828 GL_DRAW_BUFFER4 0x8829 GL_DRAW_BUFFER5 0x882A GL_DRAW_BUFFER6 0x882B GL_DRAW_BUFFER7 0x882C GL_DRAW_BUFFER8 0x882D GL_DRAW_BUFFER9 0x882E GL_DRAW_BUFFER10 0x882F GL_DRAW_BUFFER11 0x8830 GL_DRAW_BUFFER12 0x8831 GL_DRAW_BUFFER13 0x8832 GL_DRAW_BUFFER14 0x8833 GL_DRAW_BUFFER15 0x8834 GL_BLEND_EQUATION_ALPHA 0x883D GL_POINT_SPRITE 0x8861 GL_COORD_REPLACE 0x8862 GL_MAX_VERTEX_ATTRIBS 0x8869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A GL_MAX_TEXTURE_COORDS 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 GL_FRAGMENT_SHADER 0x8B30 GL_VERTEX_SHADER 0x8B31 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A GL_MAX_VARYING_FLOATS 0x8B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D GL_SHADER_TYPE 0x8B4F GL_FLOAT_VEC2 0x8B50 GL_FLOAT_VEC3 0x8B51 GL_FLOAT_VEC4 0x8B52 GL_INT_VEC2 0x8B53 GL_INT_VEC3 0x8B54 GL_INT_VEC4 0x8B55 GL_BOOL 0x8B56 GL_BOOL_VEC2 0x8B57 GL_BOOL_VEC3 0x8B58 GL_BOOL_VEC4 0x8B59 GL_FLOAT_MAT2 0x8B5A GL_FLOAT_MAT3 0x8B5B GL_FLOAT_MAT4 0x8B5C GL_SAMPLER_1D 0x8B5D GL_SAMPLER_2D 0x8B5E GL_SAMPLER_3D 0x8B5F GL_SAMPLER_CUBE 0x8B60 GL_SAMPLER_1D_SHADOW 0x8B61 GL_SAMPLER_2D_SHADOW 0x8B62 GL_DELETE_STATUS 0x8B80 GL_COMPILE_STATUS 0x8B81 GL_LINK_STATUS 0x8B82 GL_VALIDATE_STATUS 0x8B83 GL_INFO_LOG_LENGTH 0x8B84 GL_ATTACHED_SHADERS 0x8B85 GL_ACTIVE_UNIFORMS 0x8B86 GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 GL_SHADER_SOURCE_LENGTH 0x8B88 GL_ACTIVE_ATTRIBUTES 0x8B89 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B GL_SHADING_LANGUAGE_VERSION 0x8B8C GL_CURRENT_PROGRAM 0x8B8D GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 GL_LOWER_LEFT 0x8CA1 GL_UPPER_LEFT 0x8CA2 GL_STENCIL_BACK_REF 0x8CA3 GL_STENCIL_BACK_VALUE_MASK 0x8CA4 GL_STENCIL_BACK_WRITEMASK 0x8CA5 void glBlendEquationSeparate (GLenum, GLenum) void glDrawBuffers (GLsizei n, const GLenum* bufs) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) void glStencilMaskSeparate (GLenum, GLuint) void glAttachShader (GLuint program, GLuint shader) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glCompileShader (GLuint shader) GLuint glCreateProgram (void) GLuint glCreateShader (GLenum type) void glDeleteProgram (GLuint program) void glDeleteShader (GLuint shader) void glDetachShader (GLuint program, GLuint shader) void glDisableVertexAttribArray (GLuint) void glEnableVertexAttribArray (GLuint) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) GLint glGetAttribLocation (GLuint program, const GLchar* name) void glGetProgramiv (GLuint program, GLenum pname, GLint* param) void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) GLint glGetUniformLocation (GLuint program, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformiv (GLuint program, GLint location, GLint* params) void glGetVertexAttribdv (GLuint, GLenum, GLdouble*) void glGetVertexAttribfv (GLuint, GLenum, GLfloat*) void glGetVertexAttribiv (GLuint, GLenum, GLint*) void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid**) GLboolean glIsProgram (GLuint program) GLboolean glIsShader (GLuint shader) void glLinkProgram (GLuint program) void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source) void glUseProgram (GLuint program) void glUniform1f (GLint location, GLfloat v0) void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) void glUniform1i (GLint location, GLint v0) void glUniform1iv (GLint location, GLsizei count, const GLint* value) void glUniform2f (GLint location, GLfloat v0, GLfloat v1) void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) void glUniform2i (GLint location, GLint v0, GLint v1) void glUniform2iv (GLint location, GLsizei count, const GLint* value) void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3iv (GLint location, GLsizei count, const GLint* value) void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4iv (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glValidateProgram (GLuint program) void glVertexAttrib1d (GLuint index, GLdouble x) void glVertexAttrib1dv (GLuint index, const GLdouble* v) void glVertexAttrib1f (GLuint index, GLfloat x) void glVertexAttrib1fv (GLuint index, const GLfloat* v) void glVertexAttrib1s (GLuint index, GLshort x) void glVertexAttrib1sv (GLuint index, const GLshort* v) void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dv (GLuint index, const GLdouble* v) void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fv (GLuint index, const GLfloat* v) void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) void glVertexAttrib2sv (GLuint index, const GLshort* v) void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dv (GLuint index, const GLdouble* v) void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fv (GLuint index, const GLfloat* v) void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3sv (GLuint index, const GLshort* v) void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) void glVertexAttrib4Niv (GLuint index, const GLint* v) void glVertexAttrib4Nsv (GLuint index, const GLshort* v) void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) void glVertexAttrib4Nusv (GLuint index, const GLushort* v) void glVertexAttrib4bv (GLuint index, const GLbyte* v) void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dv (GLuint index, const GLdouble* v) void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fv (GLuint index, const GLfloat* v) void glVertexAttrib4iv (GLuint index, const GLint* v) void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4sv (GLuint index, const GLshort* v) void glVertexAttrib4ubv (GLuint index, const GLubyte* v) void glVertexAttrib4uiv (GLuint index, const GLuint* v) void glVertexAttrib4usv (GLuint index, const GLushort* v) void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) OpenCSG-1.3.2/glew/auto/core/GL_ARB_robustness0000644000175000001440000000426511625454623020400 0ustar fkirschusersGL_ARB_robustness http://www.opengl.org/registry/specs/ARB/robustness.txt GL_ARB_robustness GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GL_GUILTY_CONTEXT_RESET_ARB 0x8253 GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GL_NO_RESET_NOTIFICATION_ARB 0x8261 GLenum glGetGraphicsResetStatusARB (void) void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span) void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) OpenCSG-1.3.2/glew/auto/core/GL_NV_fragment_program40000644000175000001440000000017111625454623021516 0ustar fkirschusersGL_NV_fragment_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt GL_NV_gpu_program4 OpenCSG-1.3.2/glew/auto/core/GL_ATIX_vertex_shader_output_point_size0000644000175000001440000000023511625454623025051 0ustar fkirschusersGL_ATIX_vertex_shader_output_point_size http://www.ati.com/developer/atiopengl.pdf GL_ATIX_vertex_shader_output_point_size GL_OUTPUT_POINT_SIZE_ATIX 0x610E OpenCSG-1.3.2/glew/auto/core/GLX_SGI_video_sync0000644000175000001440000000032711625454623020474 0ustar fkirschusersGLX_SGI_video_sync http://www.opengl.org/registry/specs/SGI/video_sync.txt GLX_SGI_video_sync int glXGetVideoSyncSGI (unsigned int* count) int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_3_20000644000175000001440000000206611625454623017272 0ustar fkirschusersGL_VERSION_3_2 http://www.opengl.org/registry/doc/glspec32.core.20090803.pdf GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 GL_LINES_ADJACENCY 0x000A GL_LINE_STRIP_ADJACENCY 0x000B GL_TRIANGLES_ADJACENCY 0x000C GL_TRIANGLE_STRIP_ADJACENCY 0x000D GL_PROGRAM_POINT_SIZE 0x8642 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 GL_GEOMETRY_SHADER 0x8DD9 GL_GEOMETRY_VERTICES_OUT 0x8916 GL_GEOMETRY_INPUT_TYPE 0x8917 GL_GEOMETRY_OUTPUT_TYPE 0x8918 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 GL_CONTEXT_PROFILE_MASK 0x9126 void glGetInteger64i_v (GLenum, GLuint, GLint64 *) void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *) void glFramebufferTexture (GLenum, GLenum, GLuint, GLint) OpenCSG-1.3.2/glew/auto/core/GL_NV_fragment_program20000644000175000001440000000047211625454623021520 0ustar fkirschusersGL_NV_fragment_program2 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt GL_NV_fragment_program2 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 OpenCSG-1.3.2/glew/auto/core/GL_EXT_texture_cube_map0000644000175000001440000000111511625454623021547 0ustar fkirschusersGL_EXT_texture_cube_map http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt GL_EXT_texture_cube_map GL_NORMAL_MAP_EXT 0x8511 GL_REFLECTION_MAP_EXT 0x8512 GL_TEXTURE_CUBE_MAP_EXT 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C OpenCSG-1.3.2/glew/auto/core/GL_NV_fragment_program_option0000644000175000001440000000021611625454623023022 0ustar fkirschusersGL_NV_fragment_program_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt GL_NV_fragment_program_option OpenCSG-1.3.2/glew/auto/core/GLX_VERSION_1_40000644000175000001440000000031611625454623017416 0ustar fkirschusersGLX_VERSION_1_4 http://www.opengl.org/documentation/specs/glx/glx1.4.pdf GLX_VERSION_1_4 GLX_SAMPLE_BUFFERS 100000 GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); OpenCSG-1.3.2/glew/auto/core/GL_ARB_vertex_attrib_64bit0000644000175000001440000000166511625454623022064 0ustar fkirschusersGL_ARB_vertex_attrib_64bit http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt GL_ARB_vertex_attrib_64bit GL_DOUBLE_MAT2 0x8F46 GL_DOUBLE_MAT3 0x8F47 GL_DOUBLE_MAT4 0x8F48 GL_DOUBLE_VEC2 0x8FFC GL_DOUBLE_VEC3 0x8FFD GL_DOUBLE_VEC4 0x8FFE void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) void glVertexAttribL1d (GLuint index, GLdouble x) void glVertexAttribL1dv (GLuint index, const GLdouble* v) void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dv (GLuint index, const GLdouble* v) void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dv (GLuint index, const GLdouble* v) void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dv (GLuint index, const GLdouble* v) void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) OpenCSG-1.3.2/glew/auto/core/GL_ATI_separate_stencil0000644000175000001440000000071211625454623021520 0ustar fkirschusersGL_ATI_separate_stencil http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt GL_ATI_separate_stencil GL_STENCIL_BACK_FUNC_ATI 0x8800 GL_STENCIL_BACK_FAIL_ATI 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) OpenCSG-1.3.2/glew/auto/core/GL_EXT_secondary_color0000644000175000001440000000264011625454623021405 0ustar fkirschusersGL_EXT_secondary_color http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt GL_EXT_secondary_color GL_COLOR_SUM_EXT 0x8458 GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D GL_SECONDARY_COLOR_ARRAY_EXT 0x845E void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bvEXT (const GLbyte *v) void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dvEXT (const GLdouble *v) void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fvEXT (const GLfloat *v) void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) void glSecondaryColor3ivEXT (const GLint *v) void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3svEXT (const GLshort *v) void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubvEXT (const GLubyte *v) void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uivEXT (const GLuint *v) void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usvEXT (const GLushort *v) void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) OpenCSG-1.3.2/glew/auto/core/GLX_VERSION_1_30000644000175000001440000000665511625454623017431 0ustar fkirschusersGLX_VERSION_1_3 http://www.opengl.org/documentation/specs/glx/glx1.3.pdf GLX_VERSION_1_3 GLX_WINDOW_BIT 0x00000001 GLX_PIXMAP_BIT 0x00000002 GLX_PBUFFER_BIT 0x00000004 GLX_RGBA_BIT 0x00000001 GLX_COLOR_INDEX_BIT 0x00000002 GLX_PBUFFER_CLOBBER_MASK 0x08000000 GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 GLX_BACK_LEFT_BUFFER_BIT 0x00000004 GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 GLX_AUX_BUFFERS_BIT 0x00000010 GLX_DEPTH_BUFFER_BIT 0x00000020 GLX_STENCIL_BUFFER_BIT 0x00000040 GLX_ACCUM_BUFFER_BIT 0x00000080 GLX_CONFIG_CAVEAT 0x20 GLX_X_VISUAL_TYPE 0x22 GLX_TRANSPARENT_TYPE 0x23 GLX_TRANSPARENT_INDEX_VALUE 0x24 GLX_TRANSPARENT_RED_VALUE 0x25 GLX_TRANSPARENT_GREEN_VALUE 0x26 GLX_TRANSPARENT_BLUE_VALUE 0x27 GLX_TRANSPARENT_ALPHA_VALUE 0x28 GLX_DONT_CARE 0xFFFFFFFF GLX_NONE 0x8000 GLX_SLOW_CONFIG 0x8001 GLX_TRUE_COLOR 0x8002 GLX_DIRECT_COLOR 0x8003 GLX_PSEUDO_COLOR 0x8004 GLX_STATIC_COLOR 0x8005 GLX_GRAY_SCALE 0x8006 GLX_STATIC_GRAY 0x8007 GLX_TRANSPARENT_RGB 0x8008 GLX_TRANSPARENT_INDEX 0x8009 GLX_VISUAL_ID 0x800B GLX_SCREEN 0x800C GLX_NON_CONFORMANT_CONFIG 0x800D GLX_DRAWABLE_TYPE 0x8010 GLX_RENDER_TYPE 0x8011 GLX_X_RENDERABLE 0x8012 GLX_FBCONFIG_ID 0x8013 GLX_RGBA_TYPE 0x8014 GLX_COLOR_INDEX_TYPE 0x8015 GLX_MAX_PBUFFER_WIDTH 0x8016 GLX_MAX_PBUFFER_HEIGHT 0x8017 GLX_MAX_PBUFFER_PIXELS 0x8018 GLX_PRESERVED_CONTENTS 0x801B GLX_LARGEST_PBUFFER 0x801C GLX_WIDTH 0x801D GLX_HEIGHT 0x801E GLX_EVENT_MASK 0x801F GLX_DAMAGED 0x8020 GLX_SAVED 0x8021 GLX_WINDOW 0x8022 GLX_PBUFFER 0x8023 GLX_PBUFFER_HEIGHT 0x8040 GLX_PBUFFER_WIDTH 0x8041 GLXFBConfig* glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements) GLXFBConfig* glXGetFBConfigs (Display *dpy, int screen, int *nelements) XVisualInfo* glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config) int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value) GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) void glXDestroyWindow (Display *dpy, GLXWindow win) GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap) GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list) void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf) void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) Bool glXMakeContextCurrent (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx) GLXDrawable glXGetCurrentReadDrawable (void) int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value) void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask) void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask) typedef XID GLXWindow typedef XID GLXPbuffer typedef XID GLXFBConfigID typedef struct __GLXFBConfigRec *GLXFBConfig typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; OpenCSG-1.3.2/glew/auto/core/GL_ARB_matrix_palette0000644000175000001440000000144211625454623021205 0ustar fkirschusersGL_ARB_matrix_palette http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt GL_ARB_matrix_palette GL_MATRIX_PALETTE_ARB 0x8840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 GL_MAX_PALETTE_MATRICES_ARB 0x8842 GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 GL_MATRIX_INDEX_ARRAY_ARB 0x8844 GL_CURRENT_MATRIX_INDEX_ARB 0x8845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 void glCurrentPaletteMatrixARB (GLint index) void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, GLvoid *pointer) void glMatrixIndexubvARB (GLint size, GLubyte *indices) void glMatrixIndexusvARB (GLint size, GLushort *indices) void glMatrixIndexuivARB (GLint size, GLuint *indices) OpenCSG-1.3.2/glew/auto/core/GL_APPLE_texture_range0000644000175000001440000000075011625454623021275 0ustar fkirschusersGL_APPLE_texture_range http://developer.apple.com/opengl/extensions/apple_texture_range.html GL_APPLE_texture_range GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC GL_STORAGE_PRIVATE_APPLE 0x85BD GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 void glTextureRangeAPPLE (GLenum target, GLsizei length, GLvoid *pointer) void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, GLvoid **params) OpenCSG-1.3.2/glew/auto/core/GL_VERSION_2_10000644000175000001440000000246211625454623017270 0ustar fkirschusersGL_VERSION_2_1 http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F GL_PIXEL_PACK_BUFFER 0x88EB GL_PIXEL_UNPACK_BUFFER 0x88EC GL_PIXEL_PACK_BUFFER_BINDING 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF GL_FLOAT_MAT2x3 0x8B65 GL_FLOAT_MAT2x4 0x8B66 GL_FLOAT_MAT3x2 0x8B67 GL_FLOAT_MAT3x4 0x8B68 GL_FLOAT_MAT4x2 0x8B69 GL_FLOAT_MAT4x3 0x8B6A GL_SRGB 0x8C40 GL_SRGB8 0x8C41 GL_SRGB_ALPHA 0x8C42 GL_SRGB8_ALPHA8 0x8C43 GL_SLUMINANCE_ALPHA 0x8C44 GL_SLUMINANCE8_ALPHA8 0x8C45 GL_SLUMINANCE 0x8C46 GL_SLUMINANCE8 0x8C47 GL_COMPRESSED_SRGB 0x8C48 GL_COMPRESSED_SRGB_ALPHA 0x8C49 GL_COMPRESSED_SLUMINANCE 0x8C4A GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) OpenCSG-1.3.2/glew/auto/core/GL_ATI_vertex_streams0000644000175000001440000000547711625454623021263 0ustar fkirschusersGL_ATI_vertex_streams http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt GL_ATI_vertex_streams GL_MAX_VERTEX_STREAMS_ATI 0x876B GL_VERTEX_SOURCE_ATI 0x876C GL_VERTEX_STREAM0_ATI 0x876D GL_VERTEX_STREAM1_ATI 0x876E GL_VERTEX_STREAM2_ATI 0x876F GL_VERTEX_STREAM3_ATI 0x8770 GL_VERTEX_STREAM4_ATI 0x8771 GL_VERTEX_STREAM5_ATI 0x8772 GL_VERTEX_STREAM6_ATI 0x8773 GL_VERTEX_STREAM7_ATI 0x8774 void glClientActiveVertexStreamATI (GLenum stream) void glVertexBlendEnviATI (GLenum pname, GLint param) void glVertexBlendEnvfATI (GLenum pname, GLfloat param) void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) void glVertexStream2svATI (GLenum stream, const GLshort *v) void glVertexStream2iATI (GLenum stream, GLint x, GLint y) void glVertexStream2ivATI (GLenum stream, const GLint *v) void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) void glVertexStream2fvATI (GLenum stream, const GLfloat *v) void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) void glVertexStream2dvATI (GLenum stream, const GLdouble *v) void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glVertexStream3svATI (GLenum stream, const GLshort *v) void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glVertexStream3ivATI (GLenum stream, const GLint *v) void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glVertexStream3fvATI (GLenum stream, const GLfloat *v) void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glVertexStream3dvATI (GLenum stream, const GLdouble *v) void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexStream4svATI (GLenum stream, const GLshort *v) void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) void glVertexStream4ivATI (GLenum stream, const GLint *v) void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexStream4fvATI (GLenum stream, const GLfloat *v) void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexStream4dvATI (GLenum stream, const GLdouble *v) void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) void glNormalStream3bvATI (GLenum stream, const GLbyte *v) void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glNormalStream3svATI (GLenum stream, const GLshort *v) void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glNormalStream3ivATI (GLenum stream, const GLint *v) void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glNormalStream3fvATI (GLenum stream, const GLfloat *v) void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glNormalStream3dvATI (GLenum stream, const GLdouble *v) OpenCSG-1.3.2/glew/auto/core/GL_NV_tessellation_program50000644000175000001440000000051511625454623022424 0ustar fkirschusersGL_NV_tessellation_program5 http://www.opengl.org/registry/specs/NV/tessellation_program5.txt GL_NV_gpu_program5 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 GL_TESS_CONTROL_PROGRAM_NV 0x891E GL_TESS_EVALUATION_PROGRAM_NV 0x891F GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 OpenCSG-1.3.2/glew/auto/core/WGL_EXT_framebuffer_sRGB0000644000175000001440000000025111625454623021504 0ustar fkirschusersWGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt WGL_EXT_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 OpenCSG-1.3.2/glew/auto/core/GLX_EXT_fbconfig_packed_float0000644000175000001440000000033311625454623022616 0ustar fkirschusersGLX_EXT_fbconfig_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GLX_EXT_fbconfig_packed_float GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 OpenCSG-1.3.2/glew/auto/core/GL_ATIX_point_sprites0000644000175000001440000000047611625454623021234 0ustar fkirschusersGL_ATIX_point_sprites http://www.ati.com/developer/atiopengl.pdf GL_ATIX_point_sprites GL_TEXTURE_POINT_MODE_ATIX 0x60B0 GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 OpenCSG-1.3.2/glew/auto/core/GL_VERSION_4_10000644000175000001440000000011611625454623017264 0ustar fkirschusersGL_VERSION_4_1 http://www.opengl.org/registry/doc/glspec41.core.20100725.pdf OpenCSG-1.3.2/glew/auto/core/GL_EXT_Cg_shader0000644000175000001440000000027611625454623020102 0ustar fkirschusersGL_EXT_Cg_shader http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf GL_EXT_Cg_shader GL_CG_VERTEX_SHADER_EXT 0x890E GL_CG_FRAGMENT_SHADER_EXT 0x890F OpenCSG-1.3.2/glew/auto/blacklist0000644000175000001440000000054011625454264016134 0ustar fkirschusersEXT/draw_range_elements.txt EXT/static_vertex_array.txt EXT/vertex_array_set.alt.txt EXT/vertex_array_set.txt EXT/nurbs_tessellator.txt EXT/object_space_tess.txt SGI/filter4_parameters.txt SGIS/texture_color_mask.txt SGIX/dmbuffer.txt SGIX/instruments.txt SGIX/video_source.txt SGIX/hyperpipe_group.txt OES/OES_fixed_point.txt OES/OES_query_matrix.txt OpenCSG-1.3.2/glew/auto/Makefile0000644000175000001440000004046511625454623015712 0ustar fkirschusers## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. include ../config/version #GLEW_SPLIT_SOURCE = yes SHELL = bash REGISTRY = registry REGISTRY_URL = http://www.opengl.org/registry/ #http://oss.sgi.com/projects/ogl-sample/registry/ BIN = bin SRC = src CORE = core EXT = extensions BLACKLIST = blacklist GL_CORE_SPEC := $(CORE)/GL_VERSION* GLX_CORE_SPEC := $(CORE)/GLX_VERSION* ifeq (custom,$(MAKECMDGOALS)) #GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -e 's/\(.*\)/$(CORE)\/\1/g;') GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -e 's/\(.*\)/$(EXT)\/\1/g;') WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -e 's/\(.*\)/$(EXT)\/\1/g;') #GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -e 's/\(.*\)/$(CORE)\/\1/g;') GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -e 's/\(.*\)/$(EXT)\/\1/g;') else GL_EXT_SPEC := $(EXT)/GL_* WGL_EXT_SPEC := $(EXT)/WGL_* GLX_EXT_SPEC := $(EXT)/GLX_* endif PARSE_SPEC = parse_spec.pl SYSTEM = $(strip $(shell uname -s)) TOP = .. I.DEST = $(TOP)/include/GL S.DEST = $(TOP)/src D.DEST = $(TOP)/doc B.DEST = $(TOP)/build/vc6 I.TARGETS = \ $(I.DEST)/glew.h \ $(I.DEST)/wglew.h \ $(I.DEST)/glxew.h ifeq (yes,$(GLEW_SPLIT_SOURCE)) S.TARGETS = \ $(S.DEST)/glew_def.c \ $(S.DEST)/glew_init.c \ $(S.DEST)/glew_str.c \ $(S.DEST)/glewinfo.c else S.TARGETS = \ $(S.DEST)/glew.c \ $(S.DEST)/glewinfo.c endif D.TARGETS = \ $(D.DEST)/index.html \ $(D.DEST)/install.html \ $(D.DEST)/basic.html \ $(D.DEST)/advanced.html \ $(D.DEST)/build.html \ $(D.DEST)/credits.html \ $(D.DEST)/log.html \ $(D.DEST)/glew.html \ $(D.DEST)/wglew.html \ $(D.DEST)/glxew.html B.TARGETS = \ $(B.DEST)/glew.rc \ $(B.DEST)/glewinfo.rc \ $(B.DEST)/visualinfo.rc all custom: $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) registry: $(REGISTRY)/.dummy ext: $(EXT)/.dummy $(REGISTRY)/.dummy: $(BIN)/update_registry.sh @echo "--------------------------------------------------------------------" @echo "Downloading registry" @echo "--------------------------------------------------------------------" $(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL) touch $@ $(EXT)/.dummy: $(REGISTRY)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating descriptors" @echo "--------------------------------------------------------------------" rm -rf $(EXT) $(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST) ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ xargs -J % cp % $(EXT) else find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ xargs cp --target-directory=$(EXT) endif touch $@ $(I.DEST)/glew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.h" @echo "--------------------------------------------------------------------" test -d $(I.DEST) || mkdir -p $(I.DEST) cp -f $(SRC)/glew_license.h $@ cat $(SRC)/mesa_license.h >> $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/glew_head.h >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ echo -e "/* ------------------------------------------------------------------------- */\n\n#if defined(GLEW_MX) && defined(_WIN32)\n#define GLEW_FUN_EXPORT\n#else\n#define GLEW_FUN_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@ echo -e "#if defined(GLEW_MX)\n#define GLEW_VAR_EXPORT\n#else\n#define GLEW_VAR_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@ echo -e "#if defined(GLEW_MX) && defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@ $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ echo -e "\n#if defined(GLEW_MX) && !defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@ $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ echo -e "\n#ifdef GLEW_MX\n}; /* GLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ perl -e 's/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/' -pi $@ rm -f $@.bak cat $(SRC)/glew_tail.h >> $@ $(I.DEST)/wglew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating wglew.h" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/wglew_head.h >> $@ $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ echo -e "/* ------------------------------------------------------------------------- */\n\n#ifdef GLEW_MX\n#define WGLEW_EXPORT\n#else\n#define WGLEW_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n\n#ifdef GLEW_MX\nstruct WGLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@ $(BIN)/make_struct_fun.pl WGLEW_EXPORT $(WGL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl WGLEW_EXPORT $(WGL_EXT_SPEC) >> $@ echo -e "\n#ifdef GLEW_MX\n}; /* WGLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ cat $(SRC)/wglew_tail.h >> $@ $(I.DEST)/glxew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glxew.h" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/mesa_license.h >> $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/glxew_head.h >> $@ $(BIN)/make_header.pl '' GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_header.pl '' GLX $(GLX_EXT_SPEC) >> $@ echo -e "/* ------------------------------------------------------------------------- */\n\n#ifdef GLEW_MX\n#define GLXEW_EXPORT\n#else\n#define GLXEW_EXPORT extern\n#endif /* GLEW_MX */" >> $@ $(BIN)/make_struct_fun.pl extern $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ echo -e "\n#if defined(GLEW_MX)\nstruct GLXEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@ $(BIN)/make_struct_var.pl GLXEW_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ echo -e "\n#ifdef GLEW_MX\n}; /* GLXEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@ perl -e 's/GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;/' -pi $@ cat $(SRC)/glxew_tail.h >> $@ $(S.DEST)/glew.c: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.c" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/glew_head.c >> $@ echo -e "\n#if !defined(_WIN32) || !defined(GLEW_MX)" >> $@ $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\n#endif /* !WIN32 || !GLEW_MX */" >> $@ echo -e "\n#if !defined(GLEW_MX)" >> $@; echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\n#endif /* !GLEW_MX */\n" >> $@; $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_gl.c >> $@ $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}\n" >> $@ echo -e "\n#if defined(_WIN32)" >> $@ echo -e "\n#if !defined(GLEW_MX)" >> $@ $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ echo -e "\n#endif /* !GLEW_MX */\n" >> $@; $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_wgl.c >> $@ $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}" >> $@; echo -e "\n#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)" >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ echo -e "\n#if !defined(GLEW_MX)" >> $@; echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ echo -e "\n#endif /* !GLEW_MX */\n" >> $@; $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_init_glx.c >> $@ $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}" >> $@ echo -e "\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */\n" >> $@; cat $(SRC)/glew_init_tail.c >> $@ cat $(SRC)/glew_str_head.c >> $@ $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_wgl.c >> $@ $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_glx.c >> $@ $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_str_tail.c >> $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ perl -e "s/\(\(glColorSubTable = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glColorSubTable = /g" -pi $@ rm -f $@.bak $(S.DEST)/glew_def.c: $(EXT)/.dummy cp -f $(SRC)/glew_license.h $@ echo -e "#include \"glew_utils.h\"\n\n#if !defined(_WIN32) || !defined(GLEW_MX)" >> $@ $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\n#endif /* !WIN32 || !GLEW_MX */" >> $@ echo -e "\n#if !defined(GLEW_MX)\n\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\n#if defined(_WIN32)" >> $@ $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ echo -e "\n#endif /* _WIN32 */" >> $@ echo -e "\n#endif /* !GLEW_MX */" >> $@; echo -e "\n#if !defined(_WIN32) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ echo -e "\n#if !defined(GLEW_MX)" >> $@; echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ echo -e "\n#endif /* !GLEW_MX */" >> $@; echo -e "\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */" >> $@; rm -f $@.bak $(S.DEST)/glew_init.c: $(EXT)/.dummy cp -f $(SRC)/glew_license.h $@ echo -e "#include \"glew_utils.h\"\n" >> $@ $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_gl.c >> $@ $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}\n\n#if defined(_WIN32)\n" >> $@; $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_wgl.c >> $@ $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}\n\n" >> $@; echo -e "\n#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)\n" >> $@ $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_init_glx.c >> $@ $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}\n\n#endif /* !__APPLE__ || GLEW_APPLE_GLX */\n" >> $@; cat $(SRC)/glew_init_tail.c >> $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ perl -e "s/\(\(glBlendColor = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glBlendColor = /g" -pi $@ rm -f $@.bak $(S.DEST)/glew_str.c: $(EXT)/.dummy cp -f $(SRC)/glew_license.h $@ echo -e "\n#include \"glew_utils.h\"\n" >> $@ cat $(SRC)/glew_str_head.c >> $@ $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_wgl.c >> $@ $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_glx.c >> $@ $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_str_tail.c >> $@ # perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ # perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(GLEW_CONTEXT_ARG_VAR_INIT\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }/g" -pi $@ rm -f $@.bak $(S.DEST)/glewinfo.c: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glewinfo.c" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/glewinfo_head.c >> $@ $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ echo -e "#ifdef _WIN32\n" >> $@ $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ echo -e "#else /* _UNIX */\n" >> $@ $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GLX_EXT_SPEC) >> $@ echo -e "#endif /* _WIN32 */\n" >> $@ cat $(SRC)/glewinfo_gl.c >> $@ $(BIN)/make_info_list.pl $(GL_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(GL_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_wgl.c >> $@ $(BIN)/make_info_list.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_glx.c >> $@ $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_tail.c >> $@ perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@ rm -f $@.bak # Update documentation $(D.DEST)/%.html: doc/%.html @echo "--------------------------------------------------------------------" @echo "Creating $(@F)" @echo "--------------------------------------------------------------------" cat $(SRC)/header.html $< $(SRC)/footer.html | \ perl -pe 's#(.*)#\1#' > $@ $(D.DEST)/glew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported OpenGL Extensions

\n" >> $@ $(BIN)/make_html.pl $(GL_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(D.DEST)/wglew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating wglew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported WGL Extensions

\n" >> $@ $(BIN)/make_html.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(D.DEST)/glxew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glxew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported GLX Extensions

\n" >> $@ $(BIN)/make_html.pl $(GLX_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(B.DEST)/%.rc: src/%.rc $(EXT)/.dummy perl -e "s/GLEW_MAJOR/$(GLEW_MAJOR)/g;s/GLEW_MINOR/$(GLEW_MINOR)/g;s/GLEW_MICRO/$(GLEW_MICRO)/g;" -p $< > $@ clean: rm -rf $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) clobber: clean rm -rf $(EXT) destroy: clobber rm -rf $(REGISTRY) OpenCSG-1.3.2/glew/auto/src/0000755000175000001440000000000011625454623015030 5ustar fkirschusersOpenCSG-1.3.2/glew/auto/src/glew_head.h0000644000175000001440000013112711625454623017125 0ustar fkirschusers#ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __GL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* */ #ifndef APIENTRY #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define APIENTRY __stdcall # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif OpenCSG-1.3.2/glew/auto/src/glew_head.c0000644000175000001440000001431011625454623017112 0ustar fkirschusers#include #if defined(_WIN32) # include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; void* addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #else # if defined(__APPLE__) # define glewGetProcAddress(name) NSGLGetProcAddress(name) # else # if defined(__sgi) || defined(__sun) # define glewGetProcAddress(name) dlGetProcAddress(name) # else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) # endif # endif #endif /* * Define GLboolean const cast. */ #define CONST_CAST(x) (*(GLboolean*)&x) /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return (s[i] == '\0' || s[i] == c) ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } OpenCSG-1.3.2/glew/auto/src/glewinfo_head.c0000644000175000001440000000372011625454623017771 0ustar fkirschusers#include #include #include #include #if defined(_WIN32) #include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #include #endif static FILE* f; #ifdef GLEW_MX GLEWContext _glewctx; #define glewGetContext() (&_glewctx) #ifdef _WIN32 WGLEWContext _wglewctx; #define wglewGetContext() (&_wglewctx) #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; #define glxewGetContext() (&_glxewctx) #endif #endif #if defined(_WIN32) GLboolean glewCreateContext (int* pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewCreateContext (const char* display, int* visual); #else GLboolean glewCreateContext (); #endif #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); #endif void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { OpenCSG-1.3.2/glew/auto/src/khronos_license.h0000644000175000001440000000217211625454623020370 0ustar fkirschusers/* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ OpenCSG-1.3.2/glew/auto/src/glewinfo_gl.c0000644000175000001440000000027611625454623017475 0ustar fkirschusers/* ------------------------------------------------------------------------ */ static void glewInfo (void) { #ifdef GL_VERSION_1_1 _glewInfo_GL_VERSION_1_1(); #endif /* GL_VERSION_1_1 */ OpenCSG-1.3.2/glew/auto/src/glewinfo_glx.c0000644000175000001440000000006111625454623017655 0ustar fkirschusers} #else /* _UNIX */ static void glxewInfo () { OpenCSG-1.3.2/glew/auto/src/glew_init_tail.c0000644000175000001440000000312311625454623020165 0ustar fkirschusers/* ------------------------------------------------------------------------ */ const GLubyte* glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(int)error > max_error ? max_error : (int)error]; } const GLubyte* glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"GLEW_VERSION_STRING", (const GLubyte*)"GLEW_VERSION_MAJOR_STRING", (const GLubyte*)"GLEW_VERSION_MINOR_STRING", (const GLubyte*)"GLEW_VERSION_MICRO_STRING" }; const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(int)name > max_string ? 0 : (int)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) #if defined(_WIN32) extern GLenum wglewContextInit (void); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ extern GLenum glxewContextInit (void); #endif /* _WIN32 */ GLenum glewInit () { GLenum r; if ( (r = glewContextInit()) ) return r; #if defined(_WIN32) return wglewContextInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewContextInit(); #else return r; #endif /* _WIN32 */ } #endif /* !GLEW_MX */ OpenCSG-1.3.2/glew/auto/src/glxew_tail.h0000644000175000001440000000143511625454623017343 0ustar fkirschusers/* ------------------------------------------------------------------------ */ #ifdef GLEW_MX typedef struct GLXEWContextStruct GLXEWContext; extern GLenum glxewContextInit (GLXEWContext* ctx); extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name); #define glxewInit() glxewContextInit(glxewGetContext()) #define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) #define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) #define GLXEW_GET_FUN(x) x #else /* GLEW_MX */ #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLXEW_GET_FUN(x) x extern GLboolean glxewIsSupported (const char* name); #endif /* GLEW_MX */ extern GLboolean glxewGetExtension (const char* name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ OpenCSG-1.3.2/glew/auto/src/glxew_head.h0000644000175000001440000000610611625454623017313 0ustar fkirschusers#ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ OpenCSG-1.3.2/glew/auto/src/visualinfo.rc0000644000175000001440000001114711625454623017541 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef _DEBUG # define FILENAME "visualinfo-mxd.exe" # else # define FILENAME "visualinfo-mx.exe" # endif #else # ifdef _DEBUG # define FILENAME "visualinfod.exe" # else # define FILENAME "visualinfo.exe" # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "visualinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/auto/src/wglew_head.h0000644000175000001440000000121711625454623017310 0ustar fkirschusers#ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif OpenCSG-1.3.2/glew/auto/src/footer.html0000644000175000001440000000011711625454623017213 0ustar fkirschusers OpenCSG-1.3.2/glew/auto/src/glew_str_wgl.c0000644000175000001440000000064411625454623017677 0ustar fkirschusers } ret = (len == 0); } return ret; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name) #else GLboolean wglewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { OpenCSG-1.3.2/glew/auto/src/glew_str_glx.c0000644000175000001440000000070411625454623017675 0ustar fkirschusers } ret = (len == 0); } return ret; } #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #if defined(GLEW_MX) GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) #else GLboolean glxewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { OpenCSG-1.3.2/glew/auto/src/glew_str_tail.c0000644000175000001440000000010511625454623020027 0ustar fkirschusers } ret = (len == 0); } return ret; } #endif /* _WIN32 */ OpenCSG-1.3.2/glew/auto/src/glew_utils.c0000644000175000001440000001074711625454623017363 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(_WIN32) # include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include #endif #include "glew_utils.h" #if defined(__APPLE__) #include #include #include void* NSGLGetProcAddress (const GLubyte *name) { NSSymbol symbol; char* symbolName; /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); free(symbolName); return symbol ? NSAddressOfSymbol(symbol) : NULL; } #endif /* __APPLE__ */ #if defined(__sgi) || defined (__sun) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun */ /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; while (s+i != NULL && s[i] != '\0') i++; return i; } GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; while (s+i != NULL && s[i] != '\0' && s[i] != c) i++; return i; } GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; while (i < n && a+i != NULL && b+i != NULL && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { *a++; *na--; } if(*na >= nb) { GLuint i=0; while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++; if (i == nb && (*na == nb || *a[i] == ' ' || *a[i] == '\n' || *a[i] == '\r' || *a[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } OpenCSG-1.3.2/glew/auto/src/glew_tail.h0000644000175000001440000000351211625454623017151 0ustar fkirschusers/* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* API */ #ifdef GLEW_MX typedef struct GLEWContextStruct GLEWContext; GLEWAPI GLenum glewContextInit (GLEWContext* ctx); GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name); #define glewInit() glewContextInit(glewGetContext()) #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) #ifdef _WIN32 # define GLEW_GET_FUN(x) glewGetContext()->x #else # define GLEW_GET_FUN(x) x #endif #else /* GLEW_MX */ GLEWAPI GLenum glewInit (); GLEWAPI GLboolean glewIsSupported (const char* name); #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLEW_GET_FUN(x) x #endif /* GLEW_MX */ GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean glewGetExtension (const char* name); GLEWAPI const GLubyte* glewGetErrorString (GLenum error); GLEWAPI const GLubyte* glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #undef GLAPIENTRY #define GLAPIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ OpenCSG-1.3.2/glew/auto/src/glewinfo.rc0000644000175000001440000001113511625454623017171 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef _DEBUG # define FILENAME "glewinfo-mxd.exe" # else # define FILENAME "glewinfo-mx.exe" # endif #else # ifdef _DEBUG # define FILENAME "glewinfod.exe" # else # define FILENAME "glewinfo.exe" # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for verifying extension entry points\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "glewinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/auto/src/glew_init_wgl.c0000644000175000001440000000317611625454623020035 0ustar fkirschusers/* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; OpenCSG-1.3.2/glew/auto/src/glewinfo_wgl.c0000644000175000001440000000017511625454623017662 0ustar fkirschusers} /* ------------------------------------------------------------------------ */ #ifdef _WIN32 static void wglewInfo () { OpenCSG-1.3.2/glew/auto/src/glew_init_glx.c0000644000175000001440000000321511625454623020030 0ustar fkirschusers/* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; break; case 2: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ OpenCSG-1.3.2/glew/auto/src/wglew_tail.h0000644000175000001440000000150511625454623017340 0ustar fkirschusers/* ------------------------------------------------------------------------- */ #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name); #define wglewInit() wglewContextInit(wglewGetContext()) #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) #define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_FUN(x) x GLEWAPI GLboolean wglewIsSupported (const char* name); #endif /* GLEW_MX */ GLEWAPI GLboolean wglewGetExtension (const char* name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ OpenCSG-1.3.2/glew/auto/src/header.html0000644000175000001440000001065211625454623017152 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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The OpenGL Extension Wrangler Library

OpenCSG-1.3.2/glew/auto/src/glew.rc0000644000175000001440000001344111625454623016317 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef GLEW_STATIC # ifdef _DEBUG # define FILENAME "glew32mxsd.dll" # else # define FILENAME "glew32mxs.dll" # endif # else # ifdef _DEBUG # define FILENAME "glew32mxd.dll" # else # define FILENAME "glew32mx.dll" # endif # endif #else # ifdef GLEW_STATIC # ifdef _DEBUG # define FILENAME "glew32sd.dll" # else # define FILENAME "glew32s.dll" # endif # else # ifdef _DEBUG # define FILENAME "glew32d.dll" # else # define FILENAME "glew32.dll" # endif # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 #ifdef GLEW_STATIC FILETYPE VFT_STATIC_LIB #else FILETYPE VFT_DLL #endif FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n\r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n\r\nMesa 3-D graphics library\r\n\r\nVersion: 7.0\r\n\r\nCopyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and associated documentation files (the ''Software''),\r\nto deal in the Software without restriction, including without limitation\r\nthe rights to use, copy, modify, merge, publish, distribute, sublicense,\r\nand/or sell copies of the Software, and to permit persons to whom the\r\nSoftware is furnished to do so, subject to the following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Software.\r\n\r\nTHE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\nOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\nBRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\nAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\nCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n\r\nCopyright (c) 2007 The Khronos Group Inc.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and/or associated documentation files (the\r\n''Materials''), to deal in the Materials without restriction, including\r\nwithout limitation the rights to use, copy, modify, merge, publish,\r\ndistribute, sublicense, and/or sell copies of the Materials, and to\r\npermit persons to whom the Materials are furnished to do so, subject to\r\nthe following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Materials.\r\n\r\nTHE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\nMATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "GLEW\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/auto/src/mesa_license.h0000644000175000001440000000222211625454623017626 0ustar fkirschusers/* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ OpenCSG-1.3.2/glew/auto/src/glew_utils.h0000644000175000001440000001003211625454623017353 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __glew_utils_h__ #define __glew_utils_h__ #include #if defined(_WIN32) # include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #else # if defined(__APPLE__) extern void* NSGLGetProcAddress (const GLubyte* name); # define glewGetProcAddress(name) NSGLGetProcAddress(name) # else # if defined(__sgi) || defined(__sun) extern void* dlGetProcAddress (const GLubyte* name); # define glewGetProcAddress(name) dlGetProcAddress(name) # else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) # endif # endif #endif /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the string processing functionality required in the library. */ extern GLuint _glewStrLen (const GLubyte* s); extern GLuint _glewStrCLen (const GLubyte* s, GLubyte c); extern GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n); extern GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb); extern GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb); extern GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) #endif /* __glew_utils_h__ */ OpenCSG-1.3.2/glew/auto/src/glewinfo_tail.c0000644000175000001440000001706711625454623020032 0ustar fkirschusers} #endif /* _WIN32 */ /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) int main (int argc, char** argv) #else int main (void) #endif { GLuint err; #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) char* display = NULL; int visual = -1; if (glewParseArgs(argc-1, argv+1, &display, &visual)) { #if defined(_WIN32) fprintf(stderr, "Usage: glewinfo [-pf ]\n"); #else fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); #endif return 1; } #endif #if defined(_WIN32) if (GL_TRUE == glewCreateContext(&visual)) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) if (GL_TRUE == glewCreateContext()) #else if (GL_TRUE == glewCreateContext(display, &visual)) #endif { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); #ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); #endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(_WIN32) f = fopen("glewinfo.txt", "w"); if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", display == NULL ? getenv("DISPLAY") : display, visual); #endif fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); glewInfo(); #if defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; *display = 0; *visual = strtol(argv[p++], NULL, 0); } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; *display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; *visual = (int)strtol(argv[p++], NULL, 0); } else return GL_TRUE; #endif } return GL_FALSE; } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (int* pixelformat) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (*pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; *pixelformat = ChoosePixelFormat(dc, &pfd); if (*pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include AGLContext ctx, octx; GLboolean glewCreateContext () { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx = aglCreateContext(pf, NULL); if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { aglSetCurrentContext(octx); if (NULL != ctx) aglDestroyContext(ctx); } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (const char* display, int* visual) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (*visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; *visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ OpenCSG-1.3.2/glew/auto/src/glew_init_gl.c0000644000175000001440000000577511625454623017655 0ustar fkirschusers/* ------------------------------------------------------------------------- */ GLboolean glewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*)glGetString(GL_EXTENSIONS); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } /* ------------------------------------------------------------------------- */ #ifndef GLEW_MX static #endif GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) { const GLubyte* s; GLuint dot; GLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* query opengl version */ s = glGetString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } /* query opengl extensions string */ extStart = glGetString(GL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte*)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ OpenCSG-1.3.2/glew/auto/src/glew_license.h0000644000175000001440000000324511625454623017645 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ OpenCSG-1.3.2/glew/doc/0000755000175000001440000000000011625454623014036 5ustar fkirschusersOpenCSG-1.3.2/glew/doc/gpl.txt0000644000175000001440000004310511625454623015364 0ustar fkirschusers GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. 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You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. 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These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. 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If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. OpenCSG-1.3.2/glew/doc/glxew.html0000644000175000001440000003203211625454623016052 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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Download
Usage
Building
Installation
Source Generation
Credits & Copyright
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Last Update: 04-27-11
OpenGL Logo SourceForge Logo

The OpenGL Extension Wrangler Library

Supported GLX Extensions

1 3DFX_multisample

2 AMD_gpu_association

3 ARB_create_context
4 ARB_create_context_profile
5 ARB_create_context_robustness
6 ARB_fbconfig_float
7 ARB_framebuffer_sRGB
8 ARB_get_proc_address
9 ARB_multisample
10 ARB_vertex_buffer_object

11 ATI_pixel_format_float
12 ATI_render_texture

13 EXT_create_context_es2_profile
14 EXT_fbconfig_packed_float
15 EXT_framebuffer_sRGB
16 EXT_import_context
17 EXT_scene_marker
18 EXT_swap_control
19 EXT_texture_from_pixmap
20 EXT_visual_info
21 EXT_visual_rating

22 INTEL_swap_event

23 MESA_agp_offset
24 MESA_copy_sub_buffer
25 MESA_pixmap_colormap
26 MESA_release_buffers
27 MESA_set_3dfx_mode
28 MESA_swap_control

29 NV_copy_image
30 NV_float_buffer
31 NV_multisample_coverage
32 NV_present_video
33 NV_swap_group
34 NV_vertex_array_range
35 NV_video_capture
36 NV_video_output

37 OML_swap_method
38 OML_sync_control

39 SGIS_blended_overlay
40 SGIS_color_range
41 SGIS_multisample
42 SGIS_shared_multisample

43 SGIX_fbconfig
44 SGIX_hyperpipe
45 SGIX_pbuffer
46 SGIX_swap_barrier
47 SGIX_swap_group
48 SGIX_video_resize
49 SGIX_visual_select_group

50 SGI_cushion
51 SGI_make_current_read
52 SGI_swap_control
53 SGI_video_sync

54 SUN_get_transparent_index
55 SUN_video_resize
OpenCSG-1.3.2/glew/doc/credits.html0000644000175000001440000001275511625454623016373 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

GLEW Logo

Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker

Last Update: 04-27-11
OpenGL Logo SourceForge Logo

The OpenGL Extension Wrangler Library

Credits

GLEW was developed by Milan Ikits and Marcelo Magallon. They also perform occasional maintainance to make sure that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also assisted with the design and debugging process. The acronym GLEW originates from Aaron Lefohn. Pasi Kärkkäinen identified and fixed several problems with GLX and SDL. Nate Robins created the wglinfo utility, to which modifications were made by Michael Wimmer.

Copyright

GLEW is originally derived from the EXTGL project by Lev Povalahev. The source code is licensed under the Modified BSD License, the Mesa 3-D License (MIT License), and the Khronos License (MIT License). The automatic code generation scripts are released under the GNU GPL.

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Latest Release: 1.6.0

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Last Update: 04-27-11
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The OpenGL Extension Wrangler Library

Supported WGL Extensions

1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_create_context
6 ARB_create_context_profile
7 ARB_create_context_robustness
8 ARB_extensions_string
9 ARB_framebuffer_sRGB
10 ARB_make_current_read
11 ARB_multisample
12 ARB_pbuffer
13 ARB_pixel_format
14 ARB_pixel_format_float
15 ARB_render_texture

16 ATI_pixel_format_float
17 ATI_render_texture_rectangle

18 EXT_create_context_es2_profile
19 EXT_depth_float
20 EXT_display_color_table
21 EXT_extensions_string
22 EXT_framebuffer_sRGB
23 EXT_make_current_read
24 EXT_multisample
25 EXT_pbuffer
26 EXT_pixel_format
27 EXT_pixel_format_packed_float
28 EXT_swap_control

29 I3D_digital_video_control
30 I3D_gamma
31 I3D_genlock
32 I3D_image_buffer
33 I3D_swap_frame_lock
34 I3D_swap_frame_usage

35 NV_DX_interop
36 NV_copy_image
37 NV_float_buffer
38 NV_gpu_affinity
39 NV_multisample_coverage
40 NV_present_video
41 NV_render_depth_texture
42 NV_render_texture_rectangle
43 NV_swap_group
44 NV_vertex_array_range
45 NV_video_capture
46 NV_video_output

47 OML_sync_control
OpenCSG-1.3.2/glew/doc/glew.txt0000644000175000001440000000311311625454623015533 0ustar fkirschusersThe OpenGL Extension Wrangler Library Copyright (C) 2002-2008, Milan Ikits Copyright (C) 2002-2008, Marcelo E. Magallon Copyright (C) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OpenCSG-1.3.2/glew/doc/mesa.txt0000644000175000001440000000211711625454623015525 0ustar fkirschusersMesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. OpenCSG-1.3.2/glew/doc/build.html0000644000175000001440000001445211625454623016031 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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Building GLEW

Windows

A MS Visual Studio project is provided in the build/vc6 directory.

Pre-built shared and static libraries are also available for download.

Makefile

For platforms other than MS Windows, the provided Makefile is used.

Command-line variables:

SYSTEMauto Target system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
config.guess is used to auto detect, as necessary.
GLEW_DEST/usr Base directory for installation.

Make targets:

allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.
OpenCSG-1.3.2/glew/doc/new.png0000644000175000001440000000223411625454264015337 0ustar fkirschusers‰PNG  IHDR  ,æy pHYs  šœgAMA±Ž|ûQ“ cHRMz%€ƒùÿ€éu0ê`:˜o’_ÅFPLTEÿÿ ÿ^^ÿëëÿNNÿ©©ÿÊÊÿ””ÿÚÚÿÿooÿÿÿÿ--ÿ==ÿ¹¹ÿ¨„WIDATxÚb`ÀˆŒÿ30DÂþÏ@,@6 3 ÃÿÿLß9~°üûÇÆÈø“•éÏO€bb`àüÇü“™õÇ¿œ,þ±1p0PÏON†ÿþýe`ýùŸ•‰•ã'ó_€bf``cúÁñÿ#3Ë?fþ?,¿~0#ã Fn† ¬ìÿó .€bbàfæþ tßwV&ÆÏ L ¿p00f` & ÚŸ\ ÿ™¾ýẔ H|ÒÄTÉø‡•ñ÷ö? Ì@’軿@CîY f„² ^ Ü À½)?hi·9aIEND®B`‚OpenCSG-1.3.2/glew/doc/khronos.txt0000644000175000001440000000206711625454623016267 0ustar fkirschusersCopyright (c) 2007 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. OpenCSG-1.3.2/glew/doc/ogl_sm.jpg0000644000175000001440000000312111625454264016016 0ustar fkirschusersÿØÿàJFIFddÿìDucky<ÿî&AdobedÀ •ÏOÿÛ„       ÿÂ#DÿIJ !0!1q"AQaÑ2# 0S‘¡ÁB3P!1AQaq 0‘¡±ðÁÿÚ ú¡S²‹Lü;bzÞjç(Uç„ß NébàKSǼcÊe5–×7›|õ¥Õg/vçt™émÜ®¸­©cß³Êy5 ÿÚOÊa€æy mÌH¹ Åã¾5ÈLó´?y/ÂnÈ΃jíaSüV2ÞBe¦<²ì…œnî˜ç­+"ÿ¦Þ‚ð[»¤˜ô•&÷Ó2|Ó½#Ê@¸IÃ\96›³.í¶ŒŽAÅlY¯ )ôÿÚT]U6¡Ôlµ†µÛÙp¨¸ûÿÚU]•Jª®ÂPå NËÕ¥HÚm\ª•ÏÛÿÚ?7ÿÚ?7ÿÚ?¯Q­ÙÓVHÉã‡}a¶'õî¯Wo"»W¤àötüœ¿èÞúмò>t!šI@Û`r¬4w 9—Âñà×ãQû¾˜äÀ0Ä‹õÔðé·’sëøG(ð® Ù|¨Hþi4Z|¨Ù¤"Ø‘k A±FWò˜NlFc÷4V1ËeF_ì3¿MncÛ¦•Qªô3 Ð‰ÖAmkˆQn™â‡l4­{ kjÑnn¢¸9Š-µl?šbg‰°*y…¸Œh/¶l0É»«ÒÙž-…_w%“ðÇ—Üý_ÿÚ?!–Á[k_iÕƒcô-2‡tJçh ?„¹"k¤{üú6Û˜¿)-`Õ]¡ËW–¹ U„î  Fi¤×‰¯óHè€ÿ±ÁÜ7sBHŒÀï/ îE½YSV«S)z?¨¤5,Z+)u¶n¯ðh¡ZÉÄFG,¶ã³ ¼‘µDr®0Ú㑤3/lP%]Ïö*}Èu…I‘ Îz?;ö`@äÌΑÁ€Ø÷À^í?u¯ ºÖN 40}OÿÚ?!‚|kÌ÷>E¢eŸ6”DðåÓ<Ë„‰~Hµ+̨¾>¯ÿÚ?!ˆ GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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Automatic Code Generation

Starting from release 1.1.0, the source code and parts of the documentation are automatically generated from the extension specifications in a two-step process. In the first step, specification files from the OpenGL registry are downloaded and parsed. Skeleton descriptors are created for each extension. These descriptors contain all necessary information for creating the source code and documentation in a simple and compact format, including the name of the extension, url link to the specification, tokens, function declarations, typedefs and struct definitions. In the second step, the header files as well as the library and glewinfo source are generated from the descriptor files. The code generation scripts are located in the auto subdirectory.

The code generation scripts require GNU make, wget, and perl. On Windows, the simplest way to get access to these tools is to install Cygwin, but make sure that the root directory is mounted in binary mode. The makefile in the auto directory provides the following build targets:

make Create the source files from the descriptors.
If the descriptors do not exist, create them from the spec files.
If the spec files do not exist, download them from the OpenGL repository.
make clean Delete the source files.
make clobber Delete the source files and the descriptors.
make destroy Delete the source files, the descriptors, and the spec files.
make custom Create the source files for the extensions listed in auto/custom.txt.
See "Custom Code Generation" below for more details.

Adding a New Extension

To add a new extension, create a descriptor file for the extension in auto/core and rerun the code generation scripts by typing make clean; make in the auto directory.

The format of the descriptor file is given below. Items in brackets are optional.

<Extension Name>
[<URL of Specification File>]
    [<Token Name> <Token Value>]
    [<Token Name> <Token Value>]
    ...
    [<Typedef>]
    [<Typedef>]
    ...
    [<Function Signature>]
    [<Function Signature>]
    ...

Take a look at one of the files in auto/core for an example. Note that typedefs and function signatures should not be terminated with a semicolon.

Custom Code Generation

Starting from GLEW 1.3.0, it is possible to control which extensions to include in the libarary by specifying a list in auto/custom.txt. This is useful when you do not need all the extensions and would like to reduce the size of the source files. Type make clean; make custom in the auto directory to rerun the scripts with the custom list of extensions.

For example, the following is the list of extensions needed to get GLEW and the utilities to compile.

WGL_ARB_extensions_string
WGL_ARB_multisample
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_ATI_pixel_format_float
WGL_NV_float_buffer

Multiple Rendering Contexts (GLEW MX)

Starting with release 1.2.0, thread-safe support for multiple rendering contexts, possibly with different capabilities, is available. Since this is not required by most users, it is not added to the binary releases to maintain compatibility between different versions. To include multi-context support, you have to do the following:

  1. Compile and use GLEW with the GLEW_MX preprocessor token defined.
  2. For each rendering context, create a GLEWContext object that will be available as long as the rendering context exists.
  3. Define a macro or function called glewGetContext() that returns a pointer to the GLEWContext object associated with the rendering context from which OpenGL/WGL/GLX calls are issued. This dispatch mechanism is primitive, but generic.
  4. Make sure that you call glewInit() after creating the GLEWContext object in each rendering context. Note, that the GLEWContext pointer returned by glewGetContext() has to reside in global or thread-local memory.

Note that according to the MSDN WGL documentation, you have to initialize the entry points for every rendering context that use pixel formats with different capabilities For example, the pixel formats provided by the generic software OpenGL implementation by Microsoft vs. the hardware accelerated pixel formats have different capabilities. GLEW by default ignores this requirement, and does not define per-context entry points (you can however do this using the steps described above). Assuming a global namespace for the entry points works in most situations, because typically all hardware accelerated pixel formats provide the same entry points and capabilities. This means that unless you use the multi-context version of GLEW, you need to call glewInit() only once in your program, or more precisely, once per process.

Separate Namespace

To avoid name clashes when linking with libraries that include the same symbols, extension entry points are declared in a separate namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL function names to their GLEW equivalents. For instance, glFancyFunction is simply an alias to glewFancyFunction. The separate namespace does not effect token and function pointer definitions.

Known Issues

GLEW requires GLX 1.2 for compatibility with GLUT.

OpenCSG-1.3.2/glew/doc/install.html0000644000175000001440000002245511625454623016402 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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Installation

To use the shared library version of GLEW, you need to copy the headers and libraries into their destination directories. On Windows this typically boils down to copying:

bin/glew32.dll    to     %SystemRoot%/system32
lib/glew32.lib    to     {VC Root}/Lib
include/GL/glew.h    to     {VC Root}/Include/GL
include/GL/wglew.h    to     {VC Root}/Include/GL

where {VC Root} is the Visual C++ root directory, typically C:/Program Files/Microsoft Visual Studio/VC98 for Visual Studio 6.0 or C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET.

On Unix, typing make install will attempt to install GLEW into /usr/include/GL and /usr/lib. You can customize the installation target via the GLEW_DEST environment variable if you do not have write access to these directories.

Building Your Project with GLEW

There are two ways to build your project with GLEW.

Including the source files / project file

The simpler but less flexible way is to include glew.h and glew.c into your project. On Windows, you also need to define the GLEW_STATIC preprocessor token when building a static library or executable, and the GLEW_BUILD preprocessor token when building a dll. You also need to replace <GL/gl.h> and <GL/glu.h> with <glew.h> in your code and set the appropriate include flag (-I) to tell the compiler where to look for it. For example:

#include <glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

Depending on where you put glew.h you may also need to change the include directives in glew.c. Note that if you are using GLEW together with GLUT, you have to include glew.h first. In addition, glew.h includes glu.h, so you do not need to include it separately.

On Windows, you also have the option of adding the supplied project file glew_static.dsp to your workspace (solution) and compile it together with your other projects. In this case you also need to change the GLEW_BUILD preprocessor constant to GLEW_STATIC when building a static library or executable, otherwise you get build errors.

Note that GLEW does not use the C runtime library, so it does not matter which version (single-threaded, multi-threaded or multi-threaded DLL) it is linked with (without debugging information). It is, however, always a good idea to compile all your projects including GLEW with the same C runtime settings.

Using GLEW as a shared library

Alternatively, you can use the provided project files / makefile to build a separate shared library you can link your projects with later. In this case the best practice is to install glew.h, glew32.lib, and glew32.dll / libGLEW.so to where the OpenGL equivalents gl.h, opengl32.lib, and opengl32.dll / libGL.so are located. Note that you need administrative privileges to do this. If you do not have administrator access and your system administrator will not do it for you, you can install GLEW into your own lib and include subdirectories and tell the compiler where to find it. Then you can just replace <GL/gl.h> with <GL/glew.h> in your program:

#include <GL/glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

or:

#include <GL/glew.h>
<gl and glu functionality is available here>

Remember to link your project with glew32.lib, glu32.lib, and opengl32.lib on Windows and libGLEW.so, libGLU.so, and libGL.so on Unix (-lGLEW -lGLU -lGL).

It is important to keep in mind that glew.h includes neither windows.h nor gl.h. Also, GLEW will warn you by issuing a preprocessor error in case you have included gl.h, glext.h, or glATI.h before glew.h.

OpenCSG-1.3.2/glew/doc/glew.html0000644000175000001440000021147411625454623015673 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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The OpenGL Extension Wrangler Library

Supported OpenGL Extensions

1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_conservative_depth
6 AMD_debug_output
7 AMD_depth_clamp_separate
8 AMD_draw_buffers_blend
9 AMD_multi_draw_indirect
10 AMD_name_gen_delete
11 AMD_performance_monitor
12 AMD_sample_positions
13 AMD_seamless_cubemap_per_texture
14 AMD_shader_stencil_export
15 AMD_texture_texture4
16 AMD_transform_feedback3_lines_triangles
17 AMD_vertex_shader_tessellator

18 APPLE_aux_depth_stencil
19 APPLE_client_storage
20 APPLE_element_array
21 APPLE_fence
22 APPLE_float_pixels
23 APPLE_flush_buffer_range
24 APPLE_object_purgeable
25 APPLE_pixel_buffer
26 APPLE_rgb_422
27 APPLE_row_bytes
28 APPLE_specular_vector
29 APPLE_texture_range
30 APPLE_transform_hint
31 APPLE_vertex_array_object
32 APPLE_vertex_array_range
33 APPLE_vertex_program_evaluators
34 APPLE_ycbcr_422

35 ARB_ES2_compatibility
36 ARB_base_instance
37 ARB_blend_func_extended
38 ARB_cl_event
39 ARB_color_buffer_float
40 ARB_compatibility
41 ARB_compressed_texture_pixel_storage
42 ARB_conservative_depth
43 ARB_copy_buffer
44 ARB_debug_output
45 ARB_depth_buffer_float
46 ARB_depth_clamp
47 ARB_depth_texture
48 ARB_draw_buffers
49 ARB_draw_buffers_blend
50 ARB_draw_elements_base_vertex
51 ARB_draw_indirect
52 ARB_draw_instanced
53 ARB_explicit_attrib_location
54 ARB_fragment_coord_conventions
55 ARB_fragment_program
56 ARB_fragment_program_shadow
57 ARB_fragment_shader
58 ARB_framebuffer_object
59 ARB_framebuffer_sRGB
60 ARB_geometry_shader4
61 ARB_get_program_binary
62 ARB_gpu_shader5
63 ARB_gpu_shader_fp64
64 ARB_half_float_pixel
65 ARB_half_float_vertex
66 ARB_imaging
67 ARB_instanced_arrays
68 ARB_internalformat_query
69 ARB_map_buffer_alignment
70 ARB_map_buffer_range
71 ARB_matrix_palette
72 ARB_multisample
73 ARB_multitexture
74 ARB_occlusion_query
75 ARB_occlusion_query2
76 ARB_pixel_buffer_object
77 ARB_point_parameters
78 ARB_point_sprite
79 ARB_provoking_vertex
80 ARB_robustness
81 ARB_sample_shading
82 ARB_sampler_objects
83 ARB_seamless_cube_map
84 ARB_separate_shader_objects
85 ARB_shader_atomic_counters
86 ARB_shader_bit_encoding
87 ARB_shader_image_load_store
88 ARB_shader_objects
89 ARB_shader_precision
90 ARB_shader_stencil_export
91 ARB_shader_subroutine
92 ARB_shader_texture_lod
93 ARB_shading_language_100
94 ARB_shading_language_420pack
95 ARB_shading_language_include
96 ARB_shading_language_packing
97 ARB_shadow
98 ARB_shadow_ambient
99 ARB_sync
100 ARB_tessellation_shader
101 ARB_texture_border_clamp
102 ARB_texture_buffer_object
103 ARB_texture_buffer_object_rgb32
104 ARB_texture_compression
105 ARB_texture_compression_bptc
106 ARB_texture_compression_rgtc
107 ARB_texture_cube_map
108 ARB_texture_cube_map_array
109 ARB_texture_env_add
110 ARB_texture_env_combine
111 ARB_texture_env_crossbar
112 ARB_texture_env_dot3
113 ARB_texture_float
114 ARB_texture_gather
115 ARB_texture_mirrored_repeat
116 ARB_texture_multisample
117 ARB_texture_non_power_of_two
118 ARB_texture_query_lod
119 ARB_texture_rectangle
120 ARB_texture_rg
121 ARB_texture_rgb10_a2ui
122 ARB_texture_storage
123 ARB_texture_swizzle
124 ARB_timer_query
125 ARB_transform_feedback2
126 ARB_transform_feedback3
127 ARB_transform_feedback_instanced
128 ARB_transpose_matrix
129 ARB_uniform_buffer_object
130 ARB_vertex_array_bgra
131 ARB_vertex_array_object
132 ARB_vertex_attrib_64bit
133 ARB_vertex_blend
134 ARB_vertex_buffer_object
135 ARB_vertex_program
136 ARB_vertex_shader
137 ARB_vertex_type_2_10_10_10_rev
138 ARB_viewport_array
139 ARB_window_pos

140 ATIX_point_sprites
141 ATIX_texture_env_combine3
142 ATIX_texture_env_route
143 ATIX_vertex_shader_output_point_size

144 ATI_draw_buffers
145 ATI_element_array
146 ATI_envmap_bumpmap
147 ATI_fragment_shader
148 ATI_map_object_buffer
149 ATI_meminfo
150 ATI_pn_triangles
151 ATI_separate_stencil
152 ATI_shader_texture_lod
153 ATI_text_fragment_shader
154 ATI_texture_compression_3dc
155 ATI_texture_env_combine3
156 ATI_texture_float
157 ATI_texture_mirror_once
158 ATI_vertex_array_object
159 ATI_vertex_attrib_array_object
160 ATI_vertex_streams

161 EXT_422_pixels
162 EXT_Cg_shader
163 EXT_abgr
164 EXT_bgra
165 EXT_bindable_uniform
166 EXT_blend_color
167 EXT_blend_equation_separate
168 EXT_blend_func_separate
169 EXT_blend_logic_op
170 EXT_blend_minmax
171 EXT_blend_subtract
172 EXT_clip_volume_hint
173 EXT_cmyka
174 EXT_color_subtable
175 EXT_compiled_vertex_array
176 EXT_convolution
177 EXT_coordinate_frame
178 EXT_copy_texture
179 EXT_cull_vertex
180 EXT_depth_bounds_test
181 EXT_direct_state_access
182 EXT_draw_buffers2
183 EXT_draw_instanced
184 EXT_draw_range_elements
185 EXT_fog_coord
186 EXT_fragment_lighting
187 EXT_framebuffer_blit
188 EXT_framebuffer_multisample
189 EXT_framebuffer_multisample_blit_scaled
190 EXT_framebuffer_object
191 EXT_framebuffer_sRGB
192 EXT_geometry_shader4
193 EXT_gpu_program_parameters
194 EXT_gpu_shader4
195 EXT_histogram
196 EXT_index_array_formats
197 EXT_index_func
198 EXT_index_material
199 EXT_index_texture
200 EXT_light_texture
201 EXT_misc_attribute
202 EXT_multi_draw_arrays
203 EXT_multisample
204 EXT_packed_depth_stencil
205 EXT_packed_float
206 EXT_packed_pixels
207 EXT_paletted_texture
208 EXT_pixel_buffer_object
209 EXT_pixel_transform
210 EXT_pixel_transform_color_table
211 EXT_point_parameters
212 EXT_polygon_offset
213 EXT_provoking_vertex
214 EXT_rescale_normal
215 EXT_scene_marker
216 EXT_secondary_color
217 EXT_separate_shader_objects
218 EXT_separate_specular_color
219 EXT_shader_image_load_store
220 EXT_shadow_funcs
221 EXT_shared_texture_palette
222 EXT_stencil_clear_tag
223 EXT_stencil_two_side
224 EXT_stencil_wrap
225 EXT_subtexture
226 EXT_texture
227 EXT_texture3D
228 EXT_texture_array
229 EXT_texture_buffer_object
230 EXT_texture_compression_dxt1
231 EXT_texture_compression_latc
232 EXT_texture_compression_rgtc
233 EXT_texture_compression_s3tc
234 EXT_texture_cube_map
235 EXT_texture_edge_clamp
236 EXT_texture_env
237 EXT_texture_env_add
238 EXT_texture_env_combine
239 EXT_texture_env_dot3
240 EXT_texture_filter_anisotropic
241 EXT_texture_integer
242 EXT_texture_lod_bias
243 EXT_texture_mirror_clamp
244 EXT_texture_object
245 EXT_texture_perturb_normal
246 EXT_texture_rectangle
247 EXT_texture_sRGB
248 EXT_texture_sRGB_decode
249 EXT_texture_shared_exponent
250 EXT_texture_snorm
251 EXT_texture_swizzle
252 EXT_timer_query
253 EXT_transform_feedback
254 EXT_vertex_array
255 EXT_vertex_array_bgra
256 EXT_vertex_attrib_64bit
257 EXT_vertex_shader
258 EXT_vertex_weighting
259 EXT_x11_sync_object

260 GREMEDY_frame_terminator
261 GREMEDY_string_marker

262 HP_convolution_border_modes
263 HP_image_transform
264 HP_occlusion_test
265 HP_texture_lighting

266 IBM_cull_vertex
267 IBM_multimode_draw_arrays
268 IBM_rasterpos_clip
269 IBM_static_data
270 IBM_texture_mirrored_repeat
271 IBM_vertex_array_lists

272 INGR_color_clamp
273 INGR_interlace_read

274 INTEL_parallel_arrays
275 INTEL_texture_scissor

276 KTX_buffer_region

277 MESAX_texture_stack

278 MESA_pack_invert
279 MESA_resize_buffers
280 MESA_window_pos
281 MESA_ycbcr_texture

282 NVX_gpu_memory_info

283 NV_blend_square
284 NV_conditional_render
285 NV_copy_depth_to_color
286 NV_copy_image
287 NV_depth_buffer_float
288 NV_depth_clamp
289 NV_depth_range_unclamped
290 NV_evaluators
291 NV_explicit_multisample
292 NV_fence
293 NV_float_buffer
294 NV_fog_distance
295 NV_fragment_program
296 NV_fragment_program2
297 NV_fragment_program4
298 NV_fragment_program_option
299 NV_framebuffer_multisample_coverage
300 NV_geometry_program4
301 NV_geometry_shader4
302 NV_gpu_program4
303 NV_gpu_program5
304 NV_gpu_program_fp64
305 NV_gpu_shader5
306 NV_half_float
307 NV_light_max_exponent
308 NV_multisample_coverage
309 NV_multisample_filter_hint
310 NV_occlusion_query
311 NV_packed_depth_stencil
312 NV_parameter_buffer_object
313 NV_parameter_buffer_object2
314 NV_path_rendering
315 NV_pixel_data_range
316 NV_point_sprite
317 NV_present_video
318 NV_primitive_restart
319 NV_register_combiners
320 NV_register_combiners2
321 NV_shader_buffer_load
322 NV_tessellation_program5
323 NV_texgen_emboss
324 NV_texgen_reflection
325 NV_texture_barrier
326 NV_texture_compression_vtc
327 NV_texture_env_combine4
328 NV_texture_expand_normal
329 NV_texture_multisample
330 NV_texture_rectangle
331 NV_texture_shader
332 NV_texture_shader2
333 NV_texture_shader3
334 NV_transform_feedback
335 NV_transform_feedback2
336 NV_vdpau_interop
337 NV_vertex_array_range
338 NV_vertex_array_range2
339 NV_vertex_attrib_integer_64bit
340 NV_vertex_buffer_unified_memory
341 NV_vertex_program
342 NV_vertex_program1_1
343 NV_vertex_program2
344 NV_vertex_program2_option
345 NV_vertex_program3
346 NV_vertex_program4
347 NV_video_capture

348 OES_byte_coordinates
349 OES_compressed_paletted_texture
350 OES_read_format
351 OES_single_precision

352 OML_interlace
353 OML_resample
354 OML_subsample

355 PGI_misc_hints
356 PGI_vertex_hints

357 REND_screen_coordinates

358 S3_s3tc

359 SGIS_color_range
360 SGIS_detail_texture
361 SGIS_fog_function
362 SGIS_generate_mipmap
363 SGIS_multisample
364 SGIS_pixel_texture
365 SGIS_point_line_texgen
366 SGIS_sharpen_texture
367 SGIS_texture4D
368 SGIS_texture_border_clamp
369 SGIS_texture_edge_clamp
370 SGIS_texture_filter4
371 SGIS_texture_lod
372 SGIS_texture_select

373 SGIX_async
374 SGIX_async_histogram
375 SGIX_async_pixel
376 SGIX_blend_alpha_minmax
377 SGIX_clipmap
378 SGIX_convolution_accuracy
379 SGIX_depth_texture
380 SGIX_flush_raster
381 SGIX_fog_offset
382 SGIX_fog_texture
383 SGIX_fragment_specular_lighting
384 SGIX_framezoom
385 SGIX_interlace
386 SGIX_ir_instrument1
387 SGIX_list_priority
388 SGIX_pixel_texture
389 SGIX_pixel_texture_bits
390 SGIX_reference_plane
391 SGIX_resample
392 SGIX_shadow
393 SGIX_shadow_ambient
394 SGIX_sprite
395 SGIX_tag_sample_buffer
396 SGIX_texture_add_env
397 SGIX_texture_coordinate_clamp
398 SGIX_texture_lod_bias
399 SGIX_texture_multi_buffer
400 SGIX_texture_range
401 SGIX_texture_scale_bias
402 SGIX_vertex_preclip
403 SGIX_vertex_preclip_hint
404 SGIX_ycrcb

405 SGI_color_matrix
406 SGI_color_table
407 SGI_texture_color_table

408 SUNX_constant_data

409 SUN_convolution_border_modes
410 SUN_global_alpha
411 SUN_mesh_array
412 SUN_read_video_pixels
413 SUN_slice_accum
414 SUN_triangle_list
415 SUN_vertex

416 WIN_phong_shading
417 WIN_specular_fog
418 WIN_swap_hint
OpenCSG-1.3.2/glew/doc/glew.css0000644000175000001440000000544711625454623015520 0ustar fkirschusersh1 { color: black; font: 23px "Verdana", "Arial", "Helvetica", sans-serif; font-weight: bold; text-align: center; margin-top: 12px; margin-bottom: 18px; } h2 { color: black; font: 18px "Verdana", "Arial", "Helvetica", sans-serif; font-weight: bold; text-align: left; padding-top: 0px; padding-bottom: 0px; margin-top: 18px; margin-bottom: 12px; } h3 { color: black; font: 17px "Verdana", "Arial", "Helvetica", sans-serif; text-align: left; padding-top: 0px; padding-bottom: 0px; margin-top: 12px; margin-bottom: 12px; } small { font: 8pt "Verdana", "Arial", "Helvetica", sans-serif; } body { color: black; font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; text-align: left; } td { color: black; font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; } tt { color: rgb(0,120,0); } /* color: maroon; */ td.num { color: lightgrey; font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; text-align: right; } blockquote { color: rgb(0,120,0); background: #f0f0f0; text-align: left; margin-left: 40px; margin-right: 40px; margin-bottom: 6px; padding-bottom: 0px; margin-top: 0px; padding-top: 0px; border-top: 0px; border-width: 0px; } pre { color: rgb(0,120,0); background: #f0f0f0; text-align: left; margin-left: 40px; margin-right: 40px; margin-bottom: 6px; padding-bottom: 0px; margin-top: 0px; padding-top: 0px; border-top: 0px; border-width: 0px; } p { color: black; font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; text-align: left; margin-bottom: 0px; padding-bottom: 6px; margin-top: 0px; padding-top: 0px; } p.right { color: black; font: 10pt "Verdana", "Arial", "Helvetica", sans-serif; text-align: right; margin-bottom: 0px; padding-bottom: 6px; margin-top: 0px; padding-top: 0px; } p.pre { color: rgb(0,120,0); font: 10pt "Courier New", "Courier", monospace; background: #f0f0f0; text-align: left; margin-top: 0px; margin-bottom: 6px; margin-left: 40px; margin-right: 40px; padding-top: 0px; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; border-top: 0px; border-width: 0px; } a:link { color: rgb(0,0,139); text-decoration: none; } a:visited { color: rgb(220,20,60); text-decoration: none; } a:hover { color: rgb(220,20,60); text-decoration: underline; background: "#e8e8e8"; } ul { list-style-type: disc; text-align: left; margin-left: 40px; margin-top: 0px; padding-top: 0px; margin-bottom: 0px; padding-bottom: 3px; } ul.none { list-style-type: none; } ol { text-align: left; margin-left: 40px; margin-top: 0px; padding-top: 0px; margin-bottom: 0px; padding-bottom: 12px; } hr { color: maroon; background-color: maroon; height: 1px; border: 0px; width: 80%; } OpenCSG-1.3.2/glew/doc/basic.html0000644000175000001440000002311111625454623016003 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

GLEW Logo

Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
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Last Update: 04-27-11
OpenGL Logo SourceForge Logo

The OpenGL Extension Wrangler Library

Initializing GLEW

First you need to create a valid OpenGL rendering context and call glewInit() to initialize the extension entry points. If glewInit() returns GLEW_OK, the initialization succeeded and you can use the available extensions as well as core OpenGL functionality. For example:

#include <GL/glew.h>
#include <GL/glut.h>
...
glutInit(&argc, argv);
glutCreateWindow("GLEW Test");
GLenum err = glewInit();
if (GLEW_OK != err)
{
  /* Problem: glewInit failed, something is seriously wrong. */
  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  ...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

Checking for Extensions

Starting from GLEW 1.1.0, you can find out if a particular extension is available on your platform by querying globally defined variables of the form GLEW_{extension_name}:

if (GLEW_ARB_vertex_program)
{
  /* It is safe to use the ARB_vertex_program extension here. */
  glGenProgramsARB(...);
}

In GLEW 1.0.x, a global structure was used for this task. To ensure binary compatibility between releases, the struct was replaced with a set of variables.

You can also check for core OpenGL functionality. For example, to see if OpenGL 1.3 is supported, do the following:

if (GLEW_VERSION_1_3)
{
  /* Yay! OpenGL 1.3 is supported! */
}

In general, you can check if GLEW_{extension_name} or GLEW_VERSION_{version} is true or false.

It is also possible to perform extension checks from string input. Starting from the 1.3.0 release, use glewIsSupported to check if the required core or extension functionality is available:

if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
{
  /* Great, we have OpenGL 1.4 + point sprites. */
}

For extensions only, glewGetExtension provides a slower alternative (GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release glewGetExtension was replaced with glewIsSupported.

if (glewGetExtension("GL_ARB_fragment_program"))
{
  /* Looks like ARB_fragment_program is supported. */
}

Experimental Drivers

GLEW obtains information on the supported extensions from the graphics driver. Experimental or pre-release drivers, however, might not report every available extension through the standard mechanism, in which case GLEW will report it unsupported. To circumvent this situation, the glewExperimental global switch can be turned on by setting it to GL_TRUE before calling glewInit(), which ensures that all extensions with valid entry points will be exposed.

Platform Specific Extensions

Platform specific extensions are separated into two header files: wglew.h and glxew.h, which define the available WGL and GLX extensions. To determine if a certain extension is supported, query WGLEW_{extension name} or GLXEW_{extension_name}. For example:

#include <GL/wglew.h>

if (WGLEW_ARB_pbuffer)
{
  /* OK, we can use pbuffers. */
}
else
{
  /* Sorry, pbuffers will not work on this platform. */
}

Alternatively, use wglewIsSupported or glxewIsSupported to check for extensions from a string:

if (wglewIsSupported("WGL_ARB_pbuffer"))
{
  /* OK, we can use pbuffers. */
}

Utilities

GLEW provides two command-line utilities: one for creating a list of available extensions and visuals; and another for verifying extension entry points.

visualinfo: extensions and visuals

visualinfo is an extended version of glxinfo. The Windows version creates a file called visualinfo.txt, which contains a list of available OpenGL, WGL, and GLU extensions as well as a table of visuals aka. pixel formats. Pbuffer and MRT capable visuals are also included. For additional usage information, type visualinfo -h.

glewinfo: extension verification utility

glewinfo allows you to verify the entry points for the extensions supported on your platform. The Windows version reports the results to a text file called glewinfo.txt. The Unix version prints the results to stdout.

Windows usage:

glewinfo [-pf <id>]

where <id> is the pixel format id for which the capabilities are displayed.

Unix usage:

glewinfo [-display <dpy>] [-visual <id>]

where <dpy> is the X11 display and <id> is the visual id for which the capabilities are displayed.

OpenCSG-1.3.2/glew/doc/log.html0000644000175000001440000005355611625454623015523 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

GLEW Logo

Download
Usage
Building
Installation
Source Generation
Credits & Copyright
Change Log
Project Page
Mailing Lists
Bug Tracker

Last Update: 04-27-11
OpenGL Logo SourceForge Logo

The OpenGL Extension Wrangler Library

Change Log


  • 1.6.0 [04-27-11]
    • New extensions:
      • GL_AMD_blend_minmax_factor
      • GL_AMD_sample_positions
      • GL_EXT_x11_sync_object
      • GL_NV_texture_multisample
      • GL_NV_video_capture
      • GLX_NV_video_capture
      • WGL_NV_DX_interop
      • WGL_NV_video_capture
    • Bug fixes:
      • Define GLEW_NO_GLU for no glu dependency.
      • mx suffix for GLEW MX libraries, build both libraries by default.
      • Cygwin build improvements
      • Soname of GLEWmx shared libraries
      • Query GL extension string only once
      • GLX_OML_sync_control no longer requires C99
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
      • Fixes for BSD build

  • 1.5.8 [01-31-11]
    • New extensions:
      • GL_AMD_depth_clamp_separate
      • GL_EXT_texture_sRGB_decode
    • Bug fixes:
      • Borland C++ fix for __int64
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
      • Correction to glGetTransformFeedbackVarying
      • Correction to glSecondaryColorPointer
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource
      • Switched code repository from svn to git

  • 1.5.7 [11-03-10]
    • New extension:
      • GL_NVX_gpu_memory_info
    • Bug fixes:
      • Improved mingw32 build support
      • Improved cygwin build support
      • glGetPointervEXT fix
      • Add GLEW_VERSION_1_2_1

  • 1.5.6 [09-07-10]
    • New features:
      • Support for OpenGL 4.1
    • New extensions:
      • GL_ARB_ES2_compatibility
      • GL_ARB_cl_event
      • GL_ARB_debug_output
      • GL_ARB_get_program_binary
      • GL_ARB_robustness
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_viewport_array
      • GLX_ARB_create_context_robustness
      • GLX_EXT_create_context_es2_profile
      • WGL_ARB_create_context_robustness
      • WGL_EXT_create_context_es2_profile

  • 1.5.5 [07-13-10]
    • New extensions:
      • GL_AMD_debug_output
      • GL_AMD_name_gen_delete
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_NV_multisample_coverage
      • GL_NV_vdpau_interop
      • GLX_AMD_gpu_association
      • GLX_NV_multisample_coverage
      • WGL_NV_multisample_coverage
    • Bug fixes:
      • Compilation issue with GLX_SGI_video_sync
      • OpenGL 4.0 double-precision uniform functions added
      • Constness of glPointParameterfvARB and glPointParameterfvEXT
      • Added glVertexAttribDivisor
      • Compilation issue with Nvidia GLX headers

  • 1.5.4 [04-21-10]
    • New features:
      • Support for OpenGL 3.3
      • Support for OpenGL 4.0
    • New extensions:
      • GL_AMD_conservative_depth
      • GL_ARB_blend_func_extended
      • GL_ARB_draw_indirect
      • GL_ARB_explicit_attrib_location
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_occlusion_query2
      • GL_ARB_sampler_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_subroutine
      • GL_ARB_shading_language_include
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_swizzle
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_EXT_shader_image_load_store
      • GL_EXT_vertex_attrib_64bit
      • GL_NV_gpu_program5
      • GL_NV_gpu_program_fp64
      • GL_NV_gpu_shader5
      • GL_NV_tessellation_program5
      • GL_NV_vertex_attrib_integer_64bit
      • GLX_ARB_vertex_buffer_object
    • Bug fixes:
      • Parameter constness fix for glPointParameteriv and glPointParameterfv

  • 1.5.3 [02-28-10]
    • New extensions:
      • GLX_INTEL_swap_event
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
    • Bug fixes:
      • Correct version detection for GL 3.1 and 3.2
      • Missing 3.1 enumerants
      • Add glew.pc

  • 1.5.2 [12-31-09]
    • New features:
      • Support for OpenGL 3.1
      • Support for OpenGL 3.2
    • New extensions:
      • GL_AMD_draw_buffers_blend
      • GL_AMD_performance_monitor
      • GL_AMD_texture_texture4
      • GL_AMD_vertex_shader_tessellator
      • GL_APPLE_aux_depth_stencil
      • GL_APPLE_object_purgeable
      • GL_APPLE_rgb_422
      • GL_APPLE_row_bytes
      • GL_APPLE_vertex_program_evaluators
      • GL_ARB_compatibility
      • GL_ARB_copy_buffer
      • GL_ARB_depth_clamp
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_seamless_cube_map
      • GL_ARB_shader_texture_lod
      • GL_ARB_sync
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_gather
      • GL_ARB_texture_multisample
      • GL_ARB_texture_query_lod
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ATI_meminfo
      • GL_EXT_provoking_vertex
      • GL_EXT_separate_shader_objects
      • GL_EXT_texture_snorm
      • GL_NV_copy_image
      • GL_NV_parameter_buffer_object2
      • GL_NV_shader_buffer_load
      • GL_NV_texture_barrier
      • GL_NV_transform_feedback2
      • GL_NV_vertex_buffer_unified_memory
      • WGL_AMD_gpu_association
      • WGL_ARB_create_context_profile
      • WGL_NV_copy_image
      • GLX_ARB_create_context_profile
      • GLX_EXT_swap_control
      • GLX_NV_copy_image
    • Bug fixes:
      • DOS line endings for windows .zip archives only.
      • glTransformFeedbackVaryings arguments.
      • Resource leak in glewinfo and visualinfo tools.
      • WIN32_LEAN_AND_MEAN preprocessor pollution.
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
      • MesaGLUT glut.h GLAPIENTRY dependency.
      • glFramebufferTextureLayer correction.
      • OSX compiler warnings resolved.
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL.
      • SnowLeopard (OSX 10.6) gl.h detection.
      • Use $(STRIP) consistently.

  • 1.5.1 [11-03-08]
    • New features:
      • Support for OpenGL 3.0
    • New extensions:
      • GL_ARB_depth_buffer_float
      • GL_ARB_draw_instance,
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_vertex_array_object
      • GL_EXT_direct_state_access
      • GL_EXT_texture_swizzle
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array_bgra
      • GL_NV_conditional_render
      • GL_NV_explicit_multisample
      • GL_NV_present_video
      • GL_SGIS_point_line_texgen
      • GL_SGIX_convolution_accuracy
      • WGL_ARB_create_context
      • WGL_ARB_framebuffer_sRGB
      • WGL_NV_present_video
      • WGL_NV_swap_group
      • WGL_NV_video_output
      • GLX_ARB_create_context
      • GLX_ARB_framebuffer_sRGB
      • GLX_NV_present_video
      • GLX_NV_swap_group
      • GLX_NV_video_output
    • Bug fixes:
      • Licensing issues with documentation
      • Problems with long long and _MSC_VER on MINGW
      • Incorrect parameter for glGetUniformLocation
      • glewGetExtension fails on last entry
      • Incomplete GL_NV_texture_shader tokens
      • Scripting problems on Cygwin
      • Incorrect definition for GLint on OS X

  • 1.5.0 [12-27-07]
    • New features:
      • Licensing change (BSD, Mesa 3-D, Khronos)
      • Switch to using registry on www.opengl.org
      • Support for major and minor version strings
    • New extensions:
      • GL_APPLE_flush_buffer_range
      • GL_GREMEDY_frame_terminator
      • GLX_EXT_texture_from_pixmap
    • Bug fixes:
      • Incorrent 64-bit type definitions
      • Do not strip static library on install
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
      • Missing tokens in GL_VERSION_2_1
      • Missing functions in GL_VERSION_1_4
      • Incorrect parameter type for glXCopyContext

  • 1.4.0 [04-27-07]
    • New features:
      • Extension variables are declared const to avoid possible corruption of their values
    • New extensions:
      • GL_NV_depth_range_unclamped
    • Bug fixes:
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
      • Incorrect function names in GL_EXT_gpu_program_parameters
      • Missing tokens in GL_EXT_framebuffer_multisample
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string

  • 1.3.6 [03-04-07]
    • New extensions:
      • GL_ATI_shader_texture_lod
      • GL_EXT_gpu_program_parameters
      • GL_NV_geometry_shader4
      • WGL_NV_gpu_affinity
      • GLX_SGIX_hyperpipe
    • Bug fixes:
      • Missing include guards in glxew.h
      • Makefile and install problems for Cygwin builds
      • Install problem for Linux AMD64 builds
      • Incorrent token in GL_ATI_texture_compression_3dc
      • Missing tokens from GL_ATIX_point_sprites

  • 1.3.5 [11-21-06]
    • New features:
      • Support for core OpenGL 2.1
      • Debug support for glewIsSupported
    • New extensions:
      • GL_EXT_bindable_uniform
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_shader4
      • GL_EXT_packed_float
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_integer
      • GL_EXT_texture_shared_exponent
      • GL_EXT_timer_query
      • GL_NV_depth_buffer_float
      • GL_NV_fragment_program4
      • GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_program4
      • GL_NV_gpu_program4
      • GL_NV_parameter_buffer_object
      • GL_NV_transform_feedback
      • GL_NV_vertex_program4
      • GL_OES_byte_coordinates
      • GL_OES_compressed_paletted_texture
      • GL_OES_read_format
      • GL_OES_single_precision
      • WGL_EXT_pixel_format_packed_float
      • WGL_EXT_framebuffer_sRGB
      • GLX_EXT_fbconfig_packed_float
      • GLX_EXT_framebuffer_sRGB
    • Bug fixes:
      • Wrong GLXContext definition on Solaris
      • Makefile problem for parallel builds

  • 1.3.4 [03-04-06]
    • New extensions:
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_packed_depth_stencil
      • GL_MESAX_texture_stack
      • WGL_3DL_stereo_control
    • Bug fixes:
      • glBlendEquation missing from GL_ARB_imaging
      • Wrong APIENTRY definition for Cygwin
      • Incorrect OS X OpenGL types
      • Unix 64-bit installation patch

  • 1.3.3 [05-16-05]
    • New feature:
      • Code generation option to split source into multiple files
    • Bug fixes:
      • OpenGL 2.0 core initialization problems
      • Wrong value for token GL_SHADER_TYPE
      • Missing tokens in GL_ATI_fragment_shader
      • Missing entry points in GL_ARB_transpose_matrix

  • 1.3.2 [03-16-05]
    • New extension:
      • GL_APPLE_pixel_buffer
    • Bug fixes:
      • Missing OpenGL 2.0 entry points
      • Missing tokens in GL_SGIX_shadow
      • MinGW makefile problem
      • Check for incorrect OpenGL version string on SiS hardware
      • Documentation update to meet the HTML 4.01 Transitional specification

  • 1.3.1 [02-02-05]
    • New features:
      • Consistent Unix and Windows versioning
    • New extensions:
      • GL_EXT_framebuffer_object
      • GL_ARB_pixel_buffer_object
    • Bug fixes:
      • Missing OpenGL 2.0 tokens
      • Incorrect typedefs (GLhandleARB and GLhalf)
      • Borland compiler problems

  • 1.3.0 [01-04-05]
    • New features:
      • Support for core OpenGL 2.0
      • glewIsSupported provides efficient string-based extension checks
      • Custom code generation from a list of extensions
      • Makefile changes
    • New extensions:
      • WGL_ATI_render_texture_rectangle
    • Bug fixes:
      • Incorrect function signature in OpenGL 1.5 core

  • 1.2.5 [12-06-04]
    • New extensions:
      • GL_ATI_texture_compression_3dc
      • GL_EXT_Cg_shader
      • GL_EXT_draw_range_elements
      • GL_KTX_buffer_region
    • Bug fixes:
      • OpenGL version detection bug
      • Problems with wxWindows and MinGW compilation
      • visualinfo compilation problem with GLEW_MX specified
      • Wrong token name in OpenGL 1.5 core
    • Support for FreeBSD

  • 1.2.4 [09-06-04]
    • Added ARB_draw_buffers and ARB_texture_rectangle
    • Fixed bug in ARB_shader_objects
    • Replaced wglinfo with visualinfo

  • 1.2.3 [06-10-04]
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
    • Bug fix in GL_ARB_vertex_blend

  • 1.2.2 [05-08-04]
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
    • Fixed GLEW_MX problems
    • Bug fix in GL_EXT_texture_rectangle and wglinfo

  • 1.2.1 [03-18-04]
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
    • Added flags on GDI support and multisampling to wglinfo

  • 1.2.0 [02-19-04]
    • Added full OpenGL 1.5 support
    • Added support for multiple rendering contexts with different capabilities
    • Added command line flags to glewinfo for selecting displays and visuals
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
    • Added MinGW/MSYS support
    • Bug fixes in GL_ARB_shader_objects and the OS X build

  • 1.1.4 [12-15-03]
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader

  • 1.1.3 [10-28-03]
    • Added Solaris and Darwin support
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
    • Fixed bug in GL_WIN_swap_hint
    • Removed glewinfo's dependency on GLUT

  • 1.1.2 [09-15-03]
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
    • Added glewGetString for querying the GLEW version string

  • 1.1.1 [08-11-03]
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
    • Fixed bug in GL_ARB_vertex_buffer_object
    • Minor updates in documentation

  • 1.1.0 [07-08-03]
    • Added automatic code generation
    • Added almost every extension in the registry
    • Added separate namespace
    • Added Irix support
    • Updated documentation

  • 1.0.7 [06-29-03]
    • Added GL_EXT_depth_bounds_test
    • Fixed typos

  • 1.0.6 [05-05-03]
    • Added ARB_vertex_buffer_object and NV_half_float
    • Updated wglinfo
    • Temporary Linux bug fixes (problems with SDL and MESA)

  • 1.0.5 [02-17-03]
    • Bug fixes
    • Added wglinfo
    • Updated documentation

  • 1.0.4 [02-02-03]
    • Added NV_texture_expand_normal
    • Added mingw support
    • Updated documentation

  • 1.0.3 [01-09-03]
    • Cleaned up ATI extensions
    • Changed function prototypes to match glext.h
    • Added EXT_texture3D
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers

  • 1.0.2 [12-21-02]
    • Added list of supported extensions to documentation
    • Added NV_half_float and NV_texgen_emboss

  • 1.0.1 [12-17-02]
    • Bug fixes
    • Added glewGetExtension

  • 1.0.0 [12-12-02]
    • Initial release

OpenCSG-1.3.2/glew/doc/index.html0000644000175000001440000002612011625454623016034 0ustar fkirschusers GLEW: The OpenGL Extension Wrangler Library
Latest Release: 1.6.0

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Last Update: 04-27-11
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The OpenGL Extension Wrangler Library

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.

Download Center

GLEW is distributed as source and precompiled binaries. The latest release is 1.6.0 [04-27-11]:

Source ZIP |  TGZ
Binaries Windows 32-bit |  64-bit 

An up-to-date copy is also available from the project repository:

git clone git://glew.git.sourceforge.net/gitroot/glew/glew

Supported Extensions

The latest release contains support for OpenGL 3.3, OpenGL 4.1 and the following extensions:

News

  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • [09-07-10] GLEW 1.5.6 adds suport for OpenGL 4.1, fixes bugs
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • [04-27-07] GLEW 1.4.0 is released
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • [03-04-07] GLEW 1.3.6 is released
  • [02-28-07] Repository is migrated to SVN
  • [02-25-07] GLEW is included in the OpenGL SDK
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • [05-16-05] GLEW 1.3.3 is released
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • [12-22-04] GLEWpy Python wrapper announced
  • [12-12-04] Mailing lists created on sourceforge
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD

Links

OpenCSG-1.3.2/glew/config/0000755000175000001440000000000011625454623014536 5ustar fkirschusersOpenCSG-1.3.2/glew/config/Makefile.darwin0000644000175000001440000000201511625454623017457 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = cc CFLAGS.EXTRA = -no-cpp-precomp -dynamic -fno-common PICFLAG = -fPIC LDFLAGS.EXTRA = ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGLU -lGL -lXext -lX11 else LDFLAGS.GL = -framework AGL -framework OpenGL endif LDFLAGS.STATIC = LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) LIB.SONAME.MX = lib$(NAME)mx.$(SO_MAJOR).dylib LIB.DEVLNK.MX = lib$(NAME)mx.dylib LIB.SHARED.MX = lib$(NAME)mx.$(SO_VERSION).dylib LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED.MX) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) SHARED_OBJ_EXT = pic_o OpenCSG-1.3.2/glew/config/version0000644000175000001440000000027311625454623016150 0ustar fkirschusersGLEW_MAJOR = 1 GLEW_MINOR = 7 GLEW_MICRO = 0 GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) GLEW_NAME = GLEW SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) SO_VERSION = $(GLEW_VERSION) OpenCSG-1.3.2/glew/config/Makefile.kfreebsd0000644000175000001440000000123711625454623017765 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = cc PICFLAG = -fPIC LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -Wl,-soname $(LIB.SONAME.MX) SHARED_OBJ_EXT = pic_o OpenCSG-1.3.2/glew/config/Makefile.solaris0000644000175000001440000000077411625454623017661 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = ld CFLAGS.EXTRA = -I/usr/openwin/include LDFLAGS.SO = -G LDFLAGS.EXTRA = -L/usr/openwin/lib LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 NAME = GLEW BIN.SUFFIX = POPT = -xO2 LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a OpenCSG-1.3.2/glew/config/Makefile.darwin-x86_640000644000175000001440000000204711625454623020420 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = cc CFLAGS.EXTRA = -arch x86_64 -no-cpp-precomp -dynamic -fno-common PICFLAG = -fPIC LDFLAGS.EXTRA = -arch x86_64 ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lXmu -lXi -lGLU -lGL -lXext -lX11 else LDFLAGS.GL = -framework AGL -framework OpenGL endif LDFLAGS.STATIC = LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) LIB.SONAME.MX = lib$(NAME)mx.$(SO_MAJOR).dylib LIB.DEVLNK.MX = lib$(NAME)mx.dylib LIB.SHARED.MX = lib$(NAME)mx.$(SO_VERSION).dylib LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED.MX) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) SHARED_OBJ_EXT = pic_o OpenCSG-1.3.2/glew/config/Makefile.linux-mingw320000644000175000001440000000162411625454623020623 0ustar fkirschusers# For cross-compiling from Linux to Windows x86 using mingw32 # http://www.mingw.org/ # # $ make SYSTEM=linux-mingw32 # NAME = glew32 CC = i586-mingw32msvc-gcc LD = i586-mingw32msvc-ld CFLAGS.SO = -DGLEW_BUILD LDFLAGS.GL = -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) LIB.SONAME.MX = lib$(NAME)mx.dll LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib LIB.SHARED.MX = $(NAME)mx.dll LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) --out-implib lib/$(LIB.DEVLNK.MX) OpenCSG-1.3.2/glew/config/Makefile.freebsd0000644000175000001440000000122511625454623017607 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = ld LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic CFLAGS.EXTRA += -I/usr/X11R6/include NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) OpenCSG-1.3.2/glew/config/Makefile.gnu0000644000175000001440000000123711625454623016771 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = cc PICFLAG = -fPIC LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) SHARED_OBJ_EXT = pic_o OpenCSG-1.3.2/glew/config/Makefile.linux-mingw640000644000175000001440000000163011625454623020625 0ustar fkirschusers# For cross-compiling from Linux to Windows amd64 using mingw32 # http://www.mingw.org/ # # $ make SYSTEM=linux-mingw64 # NAME = glew32 CC = amd64-mingw32msvc-gcc LD = amd64-mingw32msvc-ld CFLAGS.SO = -DGLEW_BUILD LDFLAGS.GL = -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken (see CFLAGS.SO) LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) LIB.SONAME.MX = lib$(NAME)mx.dll LIB.DEVLNK.MX = lib$(NAME)mx.dll.a # for mingw this is the dll import lib LIB.SHARED.MX = $(NAME)mx.dll LIB.STATIC.MX = lib$(NAME)mx.a # the static lib will be broken (see CFLAGS.SO) LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) --out-implib lib/$(LIB.DEVLNK.MX) OpenCSG-1.3.2/glew/config/Makefile.solaris-gcc0000644000175000001440000000114311625454623020402 0ustar fkirschusersNAME = $(GLEW_NAME) CC = gcc LD = ld CFLAGS.EXTRA = -I/usr/openwin/include LDFLAGS.SO = -G LDFLAGS.EXTRA = -L/usr/openwin/lib LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 NAME = GLEW BIN.SUFFIX = POPT = -O2 LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) OpenCSG-1.3.2/glew/config/Makefile.linux0000644000175000001440000000145011625454623017334 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = cc PICFLAG = -fPIC M_ARCH ?= $(shell uname -m) ifeq (x86_64,${M_ARCH}) LDFLAGS.EXTRA = -L/usr/X11R6/lib64 LIBDIR = $(GLEW_DEST)/lib64 else LDFLAGS.EXTRA = -L/usr/X11R6/lib LIBDIR = $(GLEW_DEST)/lib endif LDFLAGS.GL = -lXmu -lXi -lGLU -lGL -lXext -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -Wl,-soname=$(LIB.SONAME.MX) SHARED_OBJ_EXT = pic_o OpenCSG-1.3.2/glew/config/Makefile.irix0000644000175000001440000000113711625454623017152 0ustar fkirschusersNAME = $(GLEW_NAME) CC = cc LD = ld ABI = -64# -n32 CC += $(ABI) LD += $(ABI) LDFLAGS.EXTRA = LDFLAGS.GL = -lGLU -lGL -lXext -lX11 NAME = GLEW WARN = -fullwarn -woff 1110,1498 POPT = -O2 -OPT:Olimit=0 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) LIB.SONAME.MX = lib$(NAME)mx.so.$(SO_MAJOR) LIB.DEVLNK.MX = lib$(NAME)mx.so LIB.SHARED.MX = lib$(NAME)mx.so.$(SO_VERSION) LIB.STATIC.MX = lib$(NAME)mx.a LDFLAGS.SO.MX = -shared -soname $(LIB.SONAME.MX) OpenCSG-1.3.2/glew/config/config.guess0000755000175000001440000013226411625454623017066 0ustar fkirschusers#! /bin/sh # Attempt to guess a canonical system name. # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, # 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 # Free Software Foundation, Inc. timestamp='2009-04-27' # This file is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA # 02110-1301, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Per Bothner . # Please send patches to . Submit a context # diff and a properly formatted ChangeLog entry. # # This script attempts to guess a canonical system name similar to # config.sub. If it succeeds, it prints the system name on stdout, and # exits with 0. Otherwise, it exits with 1. # # The plan is that this can be called by configure scripts if you # don't specify an explicit build system type. me=`echo "$0" | sed -e 's,.*/,,'` usage="\ Usage: $0 [OPTION] Output the configuration name of the system \`$me' is run on. Operation modes: -h, --help print this help, then exit -t, --time-stamp print date of last modification, then exit -v, --version print version number, then exit Report bugs and patches to ." version="\ GNU config.guess ($timestamp) Originally written by Per Bothner. Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit ;; --version | -v ) echo "$version" ; exit ;; --help | --h* | -h ) echo "$usage"; exit ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" >&2 exit 1 ;; * ) break ;; esac done if test $# != 0; then echo "$me: too many arguments$help" >&2 exit 1 fi trap 'exit 1' 1 2 15 # CC_FOR_BUILD -- compiler used by this script. Note that the use of a # compiler to aid in system detection is discouraged as it requires # temporary files to be created and, as you can see below, it is a # headache to deal with in a portable fashion. # Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. 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) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH="hppa2.0n" ;; 64) HP_ARCH="hppa2.0w" ;; '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = "hppa2.0w" ] then eval $set_cc_for_build # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler # generating 64-bit code. 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CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } echo unknown-hitachi-hiuxwe2 exit ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit ;; *:FreeBSD:*:*) case ${UNAME_MACHINE} in pc98) echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; amd64) echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; *) echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; esac exit ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit ;; *:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit ;; i*:windows32*:*) # uname -m includes "-pc" on this system. echo ${UNAME_MACHINE}-mingw32 exit ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit ;; *:Interix*:[3456]*) case ${UNAME_MACHINE} in x86) echo i586-pc-interix${UNAME_RELEASE} exit ;; EM64T | authenticamd | genuineintel) echo x86_64-unknown-interix${UNAME_RELEASE} exit ;; IA64) echo ia64-unknown-interix${UNAME_RELEASE} exit ;; esac ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. 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avr32*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; cris:Linux:*:*) echo cris-axis-linux-gnu exit ;; crisv32:Linux:*:*) echo crisv32-axis-linux-gnu exit ;; frv:Linux:*:*) echo frv-unknown-linux-gnu exit ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; mips:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips #undef mipsel #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mipsel #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips64 #undef mips64el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mips64el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips64 #else CPU= #endif #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^CPU/{ s: ::g p }'`" test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; } ;; or32:Linux:*:*) echo or32-unknown-linux-gnu exit ;; ppc:Linux:*:*) echo powerpc-unknown-linux-gnu exit ;; ppc64:Linux:*:*) echo powerpc64-unknown-linux-gnu exit ;; alpha:Linux:*:*) case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in EV5) UNAME_MACHINE=alphaev5 ;; EV56) UNAME_MACHINE=alphaev56 ;; PCA56) UNAME_MACHINE=alphapca56 ;; PCA57) UNAME_MACHINE=alphapca56 ;; EV6) UNAME_MACHINE=alphaev6 ;; EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} exit ;; padre:Linux:*:*) echo sparc-unknown-linux-gnu exit ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-unknown-linux-gnu ;; PA8*) echo hppa2.0-unknown-linux-gnu ;; *) echo hppa-unknown-linux-gnu ;; esac exit ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-unknown-linux-gnu exit ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux exit ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; vax:Linux:*:*) echo ${UNAME_MACHINE}-dec-linux-gnu exit ;; x86_64:Linux:*:*) echo x86_64-unknown-linux-gnu exit ;; xtensa*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-gnu exit ;; i*86:Linux:*:*) # The BFD linker knows what the default object file format is, so # first see if it will tell us. cd to the root directory to prevent # problems with other programs or directories called `ld' in the path. # Set LC_ALL=C to ensure ld outputs messages in English. ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ | sed -ne '/supported targets:/!d s/[ ][ ]*/ /g s/.*supported targets: *// s/ .*// p'` case "$ld_supported_targets" in elf32-i386) TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" ;; a.out-i386-linux) echo "${UNAME_MACHINE}-pc-linux-gnuaout" exit ;; "") # Either a pre-BFD a.out linker (linux-gnuoldld) or # one that does not give us useful --help. echo "${UNAME_MACHINE}-pc-linux-gnuoldld" exit ;; esac # Determine whether the default compiler is a.out or elf eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include #ifdef __ELF__ # ifdef __GLIBC__ # if __GLIBC__ >= 2 LIBC=gnu # else LIBC=gnulibc1 # endif # else LIBC=gnulibc1 # endif #else #if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__SUNPRO_C) || defined(__SUNPRO_CC) LIBC=gnu #else LIBC=gnuaout #endif #endif #ifdef __dietlibc__ LIBC=dietlibc #endif EOF eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n ' /^LIBC/{ s: ::g p }'`" test x"${LIBC}" != x && { echo "${UNAME_MACHINE}-pc-linux-${LIBC}" exit } test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; } ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit ;; i*86:*:5:[678]*) # UnixWare 7.x, OpenUNIX and OpenServer 6. case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit ;; i*86:*:3.2:*) if test -f /usr/options/cb.name; then UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ && UNAME_MACHINE=i586 (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ && UNAME_MACHINE=i686 (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ && UNAME_MACHINE=i686 echo ${UNAME_MACHINE}-pc-sco$UNAME_REL else echo ${UNAME_MACHINE}-pc-sysv32 fi exit ;; pc:*:*:*) # Left here for compatibility: # uname -m prints for DJGPP always 'pc', but it prints nothing about # the processor, so we play safe by assuming i586. # Note: whatever this is, it MUST be the same as what config.sub # prints for the "djgpp" host, or else GDB configury will decide that # this is a cross-build. echo i586-pc-msdosdjgpp exit ;; Intel:Mach:3*:*) echo i386-pc-mach3 exit ;; paragon:*:*:*) echo i860-intel-osf1 exit ;; i860:*:4.*:*) # i860-SVR4 if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 else # Add other i860-SVR4 vendors below as they are discovered. echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 fi exit ;; mini*:CTIX:SYS*5:*) # "miniframe" echo m68010-convergent-sysv exit ;; mc68k:UNIX:SYSTEM5:3.51m) echo m68k-convergent-sysv exit ;; M680?0:D-NIX:5.3:*) echo m68k-diab-dnix exit ;; M68*:*:R3V[5678]*:*) test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) OS_REL='' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4; exit; } ;; NCR*:*:4.2:* | MPRAS*:*:4.2:*) OS_REL='.3' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) echo m68k-unknown-lynxos${UNAME_RELEASE} exit ;; mc68030:UNIX_System_V:4.*:*) echo m68k-atari-sysv4 exit ;; TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit ;; i*86:VOS:*:*) # From Paul.Green@stratus.com. echo ${UNAME_MACHINE}-stratus-vos exit ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit ;; 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Name="visualinfo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=visualinfo - Win32 Debug MX !MESSAGE This is not a valid makefile. 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Win32 Release" # Name "visualinfo - Win32 Debug" # Name "visualinfo - Win32 Debug MX" # Name "visualinfo - Win32 Release MX" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\src\visualinfo.c # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\visualinfo.rc # End Source File # End Group # End Target # End Project OpenCSG-1.3.2/glew/build/vc6/visualinfo.rc0000644000175000001440000001077311625454623017603 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef _DEBUG # define FILENAME "visualinfo-mxd.exe" # else # define FILENAME "visualinfo-mx.exe" # endif #else # ifdef _DEBUG # define FILENAME "visualinfod.exe" # else # define FILENAME "visualinfo.exe" # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1, 7, 0, 0 PRODUCTVERSION 1, 7, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" VALUE "FileVersion", "1,7,0,0\0" VALUE "InternalName", "visualinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "1,7,0,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/build/vc6/glewinfo.vcproj0000644000175000001440000002133111665523626020131 0ustar fkirschusers OpenCSG-1.3.2/glew/build/vc6/glewinfo.rc0000644000175000001440000001076111625454623017233 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef _DEBUG # define FILENAME "glewinfo-mxd.exe" # else # define FILENAME "glewinfo-mx.exe" # endif #else # ifdef _DEBUG # define FILENAME "glewinfod.exe" # else # define FILENAME "glewinfo.exe" # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1, 7, 0, 0 PRODUCTVERSION 1, 7, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for verifying extension entry points\0" VALUE "FileVersion", "1,7,0,0\0" VALUE "InternalName", "glewinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "1,7,0,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/build/vc6/glew_shared.dsp0000644000175000001440000001612511625454264020070 0ustar fkirschusers# Microsoft Developer Studio Project File - Name="glew_shared" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=glew_shared - Win32 Debug MX !MESSAGE This is not a valid makefile. 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Win32 Release" # Name "glewinfo - Win32 Debug" # Name "glewinfo - Win32 Debug MX" # Name "glewinfo - Win32 Release MX" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\src\glewinfo.c # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=.\glewinfo.rc # End Source File # End Group # End Target # End Project OpenCSG-1.3.2/glew/build/vc6/glew.rc0000644000175000001440000001326511625454623016361 0ustar fkirschusers #include #ifdef GLEW_MX # ifdef GLEW_STATIC # ifdef _DEBUG # define FILENAME "glew32mxsd.dll" # else # define FILENAME "glew32mxs.dll" # endif # else # ifdef _DEBUG # define FILENAME "glew32mxd.dll" # else # define FILENAME "glew32mx.dll" # endif # endif #else # ifdef GLEW_STATIC # ifdef _DEBUG # define FILENAME "glew32sd.dll" # else # define FILENAME "glew32s.dll" # endif # else # ifdef _DEBUG # define FILENAME "glew32d.dll" # else # define FILENAME "glew32.dll" # endif # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1, 7, 0, 0 PRODUCTVERSION 1, 7, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 #ifdef GLEW_STATIC FILETYPE VFT_STATIC_LIB #else FILETYPE VFT_DLL #endif FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n\r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n\r\nMesa 3-D graphics library\r\n\r\nVersion: 7.0\r\n\r\nCopyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and associated documentation files (the ''Software''),\r\nto deal in the Software without restriction, including without limitation\r\nthe rights to use, copy, modify, merge, publish, distribute, sublicense,\r\nand/or sell copies of the Software, and to permit persons to whom the\r\nSoftware is furnished to do so, subject to the following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Software.\r\n\r\nTHE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\nOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\nBRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\nAN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\nCONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n\r\n\r\nCopyright (c) 2007 The Khronos Group Inc.\r\n\r\nPermission is hereby granted, free of charge, to any person obtaining a\r\ncopy of this software and/or associated documentation files (the\r\n''Materials''), to deal in the Materials without restriction, including\r\nwithout limitation the rights to use, copy, modify, merge, publish,\r\ndistribute, sublicense, and/or sell copies of the Materials, and to\r\npermit persons to whom the Materials are furnished to do so, subject to\r\nthe following conditions:\r\n\r\nThe above copyright notice and this permission notice shall be included\r\nin all copies or substantial portions of the Materials.\r\n\r\nTHE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\nEXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\nMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\nIN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\nCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\nTORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\nMATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" VALUE "FileVersion", "1,7,0,0\0" VALUE "InternalName", "GLEW\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "1,7,0,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.3.2/glew/build/vc6/Makefile0000644000175000001440000000115311625454623016526 0ustar fkirschusersMSDEV := msdev RM := rm -rf default: $(MSDEV) glew.dsw /make \ "glew_static - Win32 Release" \ "glew_shared - Win32 Release" \ "glewinfo - Win32 Release" \ "visualinfo - Win32 Release" /build mx: $(MSDEV) glew.dsw /make \ "glew_static - Win32 Release MX" \ "glew_shared - Win32 Release MX" \ "glewinfo - Win32 Release MX" \ "visualinfo - Win32 Release MX" /build debug: $(MSDEV) glew.dsw /make \ "glew_static - Win32 Debug" \ "glew_shared - Win32 Debug" \ "glewinfo - Win32 Debug" \ "visualinfo - Win32 Debug" /build clean: $(MSDEV) glew.dsw /make all /clean $(RM) static shared *.plg *.ncb *.opt OpenCSG-1.3.2/glew/build/vc6/glew_shared.vcproj0000644000175000001440000002330111665523626020602 0ustar fkirschusers OpenCSG-1.3.2/glew/TODO.txt0000644000175000001440000000064011625454623014577 0ustar fkirschusersMajor: - add support for windows mini-client drivers - add windows installer (msi) - separate build of static and shared object files (for mingw and cygwin) - start designing GLEW 2.0 Minor: - make auto scripts work with text mode cygwin mounts - add support for all SUN, MTX, and OML extensions - make auto/Makefile more robust against auto/core/*~ mistakes - web poll on separating glew, glxew and wglew OpenCSG-1.3.2/glew/Makefile0000644000175000001440000002663211625454623014742 0ustar fkirschusers#!gmake ## The OpenGL Extension Wrangler Library ## Copyright (C) 2002-2008, Milan Ikits ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002, Lev Povalahev ## All rights reserved. ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are met: ## ## * Redistributions of source code must retain the above copyright notice, ## this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright notice, ## this list of conditions and the following disclaimer in the documentation ## and/or other materials provided with the distribution. ## * The name of the author may be used to endorse or promote products ## derived from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ## THE POSSIBILITY OF SUCH DAMAGE. include config/version SHELL = /bin/sh SYSTEM ?= $(shell config/config.guess | cut -d - -f 3 | sed -e 's/[0-9\.]//g;') SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) ifeq ($(SYSTEM.SUPPORTED), 1) include config/Makefile.$(SYSTEM) else $(error "Platform '$(SYSTEM)' not supported") endif GLEW_DEST ?= /usr BINDIR ?= $(GLEW_DEST)/bin LIBDIR ?= $(GLEW_DEST)/lib INCDIR ?= $(GLEW_DEST)/include/GL SHARED_OBJ_EXT ?= o TARDIR = ../glew-$(GLEW_VERSION) TARBALL = ../glew-$(GLEW_VERSION).tar.gz DIST_DIR = glew-$(GLEW_VERSION) DIST_WIN32 = glew-$(GLEW_VERSION)-win32.zip DIST_SRC_ZIP = glew-$(GLEW_VERSION).zip DIST_SRC_TGZ = glew-$(GLEW_VERSION).tgz AR = ar INSTALL = install STRIP = strip RM = rm -f LN = ln -sf ifeq ($(MAKECMDGOALS), debug) OPT = -g else OPT = $(POPT) endif INCLUDE = -Iinclude CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) LIB.SRCS = src/glew.c LIB.OBJS = $(LIB.SRCS:.c=.o) LIB.SOBJS = $(LIB.SRCS:.c=.$(SHARED_OBJ_EXT)) LIB.LDFLAGS = $(LDFLAGS.EXTRA) $(LDFLAGS.GL) LIB.LIBS = $(GL_LDFLAGS) LIB.OBJS.MX = $(LIB.SRCS:.c=.mx.o) LIB.SOBJS.MX = $(LIB.SRCS:.c=.mx.$(SHARED_OBJ_EXT)) GLEWINFO.BIN = glewinfo$(BIN.SUFFIX) GLEWINFO.BIN.SRCS = src/glewinfo.c GLEWINFO.BIN.OBJS = $(GLEWINFO.BIN.SRCS:.c=.o) VISUALINFO.BIN = visualinfo$(BIN.SUFFIX) VISUALINFO.BIN.SRCS = src/visualinfo.c VISUALINFO.BIN.OBJS = $(VISUALINFO.BIN.SRCS:.c=.o) BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) all debug: glew.lib glew.lib.mx glew.bin %.o: %.c $(CC) -c $(CFLAGS) -o $@ $< # GLEW libraries glew.lib: lib lib/$(LIB.SHARED) lib/$(LIB.STATIC) glew.pc lib: mkdir lib lib/$(LIB.STATIC): $(LIB.OBJS) $(AR) cr $@ $^ lib/$(LIB.SHARED): $(LIB.SOBJS) $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) else $(LN) $(LIB.SHARED) lib/$(LIB.SONAME) $(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK) endif glew.pc: glew.pc.in sed \ -e "s|@prefix@|$(GLEW_DEST)|g" \ -e "s|@libdir@|$(LIBDIR)|g" \ -e "s|@exec_prefix@|$(BINDIR)|g" \ -e "s|@includedir@|$(INCDIR)|g" \ -e "s|@version@|$(GLEW_VERSION)|g" \ -e "s|@cflags@||g" \ -e "s|@libname@|GLEW|g" \ < $< > $@ src/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< src/glew.pic_o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h $(CC) -DGLEW_NO_GLU $(CFLAGS) $(PICFLAG) $(CFLAGS.SO) -o $@ -c $< # GLEW MX libraries glew.lib.mx: lib lib/$(LIB.SHARED.MX) lib/$(LIB.STATIC.MX) glewmx.pc lib/$(LIB.STATIC.MX): $(LIB.OBJS.MX) $(AR) cr $@ $^ lib/$(LIB.SHARED.MX): $(LIB.SOBJS.MX) $(LD) $(LDFLAGS.SO.MX) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) else $(LN) $(LIB.SHARED.MX) lib/$(LIB.SONAME.MX) $(LN) $(LIB.SHARED.MX) lib/$(LIB.DEVLNK.MX) endif glewmx.pc: glew.pc.in sed \ -e "s|@prefix@|$(GLEW_DEST)|g" \ -e "s|@libdir@|$(LIBDIR)|g" \ -e "s|@exec_prefix@|$(BINDIR)|g" \ -e "s|@includedir@|$(INCDIR)|g" \ -e "s|@version@|$(GLEW_VERSION)|g" \ -e "s|@cflags@|-DGLEW_MX|g" \ -e "s|@libname@|GLEWmx|g" \ < $< > $@ src/glew.mx.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h $(CC) -DGLEW_NO_GLU -DGLEW_MX $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< src/glew.mx.pic_o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h $(CC) -DGLEW_NO_GLU -DGLEW_MX $(CFLAGS) $(PICFLAG) $(CFLAGS.SO) -o $@ -c $< # GLEW utilities bin: mkdir bin glew.bin: glew.lib bin bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJS) lib/$(LIB.SHARED) $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJS) $(BIN.LIBS) bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJS) lib/$(LIB.SHARED) $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJS) $(BIN.LIBS) # Install targets install.all: install install.mx install.bin install: install.include install.lib install.pkgconfig install.mx: install.include install.lib.mx install.pkgconfig.mx install.lib: glew.lib $(INSTALL) -d -m 0755 $(LIBDIR) # runtime ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -d -m 0755 $(BINDIR) $(STRIP) -x lib/$(LIB.SHARED) $(INSTALL) -m 0755 lib/$(LIB.SHARED) $(BINDIR)/ else $(STRIP) -x lib/$(LIB.SHARED) $(INSTALL) -m 0644 lib/$(LIB.SHARED) $(LIBDIR)/ $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.SONAME) endif # development files ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) $(LIBDIR)/ else $(LN) $(LIB.SHARED) $(LIBDIR)/$(LIB.DEVLNK) endif $(STRIP) -x lib/$(LIB.STATIC) $(INSTALL) -m 0644 lib/$(LIB.STATIC) $(LIBDIR)/ install.lib.mx: glew.lib.mx $(INSTALL) -d -m 0755 $(LIBDIR) # runtime ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -d -m 0755 $(BINDIR) $(STRIP) -x lib/$(LIB.SHARED.MX) $(INSTALL) -m 0755 lib/$(LIB.SHARED.MX) $(BINDIR)/ else $(STRIP) -x lib/$(LIB.SHARED.MX) $(INSTALL) -m 0644 lib/$(LIB.SHARED.MX) $(LIBDIR)/ $(LN) $(LIB.SHARED.MX) $(LIBDIR)/$(LIB.SONAME.MX) endif # development files ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -m 0644 lib/$(LIB.DEVLNK.MX) $(LIBDIR)/ else $(LN) $(LIB.SHARED.MX) $(LIBDIR)/$(LIB.DEVLNK.MX) endif $(STRIP) -x lib/$(LIB.STATIC.MX) $(INSTALL) -m 0644 lib/$(LIB.STATIC.MX) $(LIBDIR)/ install.bin: glew.bin $(INSTALL) -d -m 0755 $(BINDIR) $(INSTALL) -s -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) $(BINDIR)/ install.include: $(INSTALL) -d -m 0755 $(INCDIR) $(INSTALL) -m 0644 include/GL/wglew.h $(INCDIR)/ $(INSTALL) -m 0644 include/GL/glew.h $(INCDIR)/ $(INSTALL) -m 0644 include/GL/glxew.h $(INCDIR)/ install.pkgconfig: glew.pc $(INSTALL) -d -m 0755 $(LIBDIR) $(INSTALL) -d -m 0755 $(LIBDIR)/pkgconfig $(INSTALL) -m 0644 glew.pc $(LIBDIR)/pkgconfig/ install.pkgconfig.mx: glewmx.pc $(INSTALL) -d -m 0755 $(LIBDIR) $(INSTALL) -d -m 0755 $(LIBDIR)/pkgconfig $(INSTALL) -m 0644 glewmx.pc $(LIBDIR)/pkgconfig/ uninstall: $(RM) $(INCDIR)/wglew.h $(RM) $(INCDIR)/glew.h $(RM) $(INCDIR)/glxew.h $(RM) $(LIBDIR)/$(LIB.DEVLNK) $(LIBDIR)/$(LIB.DEVLNK.MX) ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(RM) $(BINDIR)/$(LIB.SHARED) $(BINDIR)/$(LIB.SHARED.MX) else $(RM) $(LIBDIR)/$(LIB.SONAME) $(LIBDIR)/$(LIB.SONAME.MX) $(RM) $(LIBDIR)/$(LIB.SHARED) $(LIBDIR)/$(LIB.SHARED.MX) endif $(RM) $(LIBDIR)/$(LIB.STATIC) $(LIBDIR)/$(LIB.STATIC.MX) $(RM) $(BINDIR)/$(GLEWINFO.BIN) $(BINDIR)/$(VISUALINFO.BIN) clean: $(RM) $(LIB.OBJS) $(LIB.OBJS.MX) $(RM) $(LIB.SOBJS) $(LIB.SOBJS.MX) $(RM) lib/$(LIB.STATIC) lib/$(LIB.SHARED) lib/$(LIB.DEVLNK) lib/$(LIB.SONAME) $(LIB.STATIC) $(RM) lib/$(LIB.STATIC.MX) lib/$(LIB.SHARED.MX) lib/$(LIB.DEVLNK.MX) lib/$(LIB.SONAME.MX) $(LIB.STATIC.MX) $(RM) $(GLEWINFO.BIN.OBJS) bin/$(GLEWINFO.BIN) $(VISUALINFO.BIN.OBJS) bin/$(VISUALINFO.BIN) $(RM) glew.pc glewmx.pc # Compiler droppings $(RM) so_locations $(RM) -r lib/ bin/ distclean: clean find . -name \*~ | xargs $(RM) find . -name .\*.sw\? | xargs $(RM) # Distributions dist-win32: $(RM) -r $(TARDIR) mkdir -p $(TARDIR) mkdir -p $(TARDIR)/bin mkdir -p $(TARDIR)/lib cp -a include $(TARDIR) cp -a doc $(TARDIR) cp -a *.txt $(TARDIR) cp -a lib/glew32.lib $(TARDIR)/lib cp -a lib/glew32s.lib $(TARDIR)/lib cp -a lib/glew32mx.lib $(TARDIR)/lib cp -a lib/glew32mxs.lib $(TARDIR)/lib cp -a bin/glew32.dll $(TARDIR)/bin cp -a bin/glew32mx.dll $(TARDIR)/bin cp -a bin/glewinfo.exe $(TARDIR)/bin cp -a bin/visualinfo.exe $(TARDIR)/bin find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r find $(TARDIR) -name .svn | xargs $(RM) -r find $(TARDIR) -name "*.patch" | xargs $(RM) -r unix2dos $(TARDIR)/include/GL/*.h unix2dos $(TARDIR)/doc/*.txt unix2dos $(TARDIR)/doc/*.html unix2dos $(TARDIR)/*.txt rm -f ../$(DIST_WIN32) cd .. && zip -rv9 $(DIST_WIN32) $(DIST_DIR) dist-src: $(RM) -r $(TARDIR) mkdir -p $(TARDIR) mkdir -p $(TARDIR)/bin mkdir -p $(TARDIR)/lib cp -a auto $(TARDIR) $(RM) -Rf $(TARDIR)/auto/registry cp -a build $(TARDIR) cp -a config $(TARDIR) cp -a src $(TARDIR) cp -a doc $(TARDIR) cp -a include $(TARDIR) cp -a *.txt $(TARDIR) cp -a Makefile $(TARDIR) cp -a glew.pc.in $(TARDIR) find $(TARDIR) -name '*.o' | xargs $(RM) -r find $(TARDIR) -name '*.mx.o' | xargs $(RM) -r find $(TARDIR) -name '*.pic_o' | xargs $(RM) -r find $(TARDIR) -name '*.mx.pic_o' | xargs $(RM) -r find $(TARDIR) -name '*~' | xargs $(RM) -r find $(TARDIR) -name CVS -o -name .cvsignore | xargs $(RM) -r find $(TARDIR) -name .svn | xargs $(RM) -r find $(TARDIR) -name "*.patch" | xargs $(RM) -r unix2dos $(TARDIR)/config/* unix2dos $(TARDIR)/auto/core/* unix2dos $(TARDIR)/auto/extensions/* find $(TARDIR) -name '*.h' | xargs unix2dos find $(TARDIR) -name '*.c' | xargs unix2dos find $(TARDIR) -name '*.txt' | xargs unix2dos find $(TARDIR) -name '*.html' | xargs unix2dos find $(TARDIR) -name '*.css' | xargs unix2dos find $(TARDIR) -name '*.sh' | xargs unix2dos find $(TARDIR) -name '*.pl' | xargs unix2dos find $(TARDIR) -name 'Makefile' | xargs unix2dos find $(TARDIR) -name '*.in' | xargs unix2dos find $(TARDIR) -name '*.pm' | xargs unix2dos find $(TARDIR) -name '*.rc' | xargs unix2dos rm -f ../$(DIST_SRC_ZIP) cd .. && zip -rv9 $(DIST_SRC_ZIP) $(DIST_DIR) dos2unix $(TARDIR)/config/* dos2unix $(TARDIR)/auto/core/* dos2unix $(TARDIR)/auto/extensions/* find $(TARDIR) -name '*.h' | xargs dos2unix find $(TARDIR) -name '*.c' | xargs dos2unix find $(TARDIR) -name '*.txt' | xargs dos2unix find $(TARDIR) -name '*.html' | xargs dos2unix find $(TARDIR) -name '*.css' | xargs dos2unix find $(TARDIR) -name '*.sh' | xargs dos2unix find $(TARDIR) -name '*.pl' | xargs dos2unix find $(TARDIR) -name 'Makefile' | xargs dos2unix find $(TARDIR) -name '*.in' | xargs dos2unix find $(TARDIR) -name '*.pm' | xargs dos2unix find $(TARDIR) -name '*.rc' | xargs dos2unix cd .. && env GZIP=-9 tar cvzf $(DIST_SRC_TGZ) $(DIST_DIR) extensions: $(MAKE) -C auto .PHONY: clean distclean tardist dist-win32 dist-src OpenCSG-1.3.2/glew/src/0000755000175000001440000000000011625454623014060 5ustar fkirschusersOpenCSG-1.3.2/glew/src/visualinfo.c0000644000175000001440000011251311625454623016406 0ustar fkirschusers/* ** visualinfo.c ** ** Copyright (C) Nate Robins, 1997 ** Michael Wimmer, 1999 ** Milan Ikits, 2002-2008 ** ** visualinfo is a small utility that displays all available visuals, ** aka. pixelformats, in an OpenGL system along with renderer version ** information. It shows a table of all the visuals that support OpenGL ** along with their capabilities. The format of the table is similar to ** that of glxinfo on Unix systems: ** ** visual ~= pixel format descriptor ** id = visual id (integer from 1 - max visuals) ** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) ** ac = acceleration (ge: generic, fu: full, no: none) ** fm = format (i: integer, f: float, c: color index) ** db = double buffer (y = yes) ** sw = swap method (x: exchange, c: copy, u: undefined) ** st = stereo (y = yes) ** sz = total # bits ** r = # bits of red ** g = # bits of green ** b = # bits of blue ** a = # bits of alpha ** axbf = # aux buffers ** dpth = # bits of depth ** stcl = # bits of stencil */ #include #include #include #include #if defined(_WIN32) #include #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #else #include #endif #ifdef GLEW_MX GLEWContext _glewctx; # define glewGetContext() (&_glewctx) # ifdef _WIN32 WGLEWContext _wglewctx; # define wglewGetContext() (&_wglewctx) # elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; # define glxewGetContext() (&_glxewctx) # endif #endif /* GLEW_MX */ typedef struct GLContextStruct { #ifdef _WIN32 HWND wnd; HDC dc; HGLRC rc; #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) AGLContext ctx, octx; #else Display* dpy; XVisualInfo* vi; GLXContext ctx; Window wnd; Colormap cmap; #endif } GLContext; void InitContext (GLContext* ctx); GLboolean CreateContext (GLContext* ctx); void DestroyContext (GLContext* ctx); void VisualInfo (GLContext* ctx); void PrintExtensions (const char* s); GLboolean ParseArgs (int argc, char** argv); int showall = 0; int displaystdout = 0; int verbose = 0; int drawableonly = 0; char* display = NULL; int visual = -1; FILE* file = 0; int main (int argc, char** argv) { GLenum err; GLContext ctx; /* ---------------------------------------------------------------------- */ /* parse arguments */ if (GL_TRUE == ParseArgs(argc-1, argv+1)) { #if defined(_WIN32) fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); fprintf(stderr, " -a: show all visuals\n"); fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); fprintf(stderr, " -pf : use given pixelformat\n"); fprintf(stderr, " -h: this screen\n"); #else fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); fprintf(stderr, " -h: this screen\n"); fprintf(stderr, " -display : use given display\n"); fprintf(stderr, " -visual : use given visual\n"); #endif return 1; } /* ---------------------------------------------------------------------- */ /* create OpenGL rendering context */ InitContext(&ctx); if (GL_TRUE == CreateContext(&ctx)) { fprintf(stderr, "Error: CreateContext failed\n"); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* initialize GLEW */ glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); # ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); # elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); # endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* open file */ #if defined(_WIN32) if (!displaystdout) file = fopen("visualinfo.txt", "w"); if (file == NULL) file = stdout; #else file = stdout; #endif /* ---------------------------------------------------------------------- */ /* output header information */ /* OpenGL extensions */ fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); fprintf(file, "OpenGL extensions (GL_): \n"); PrintExtensions((char*)glGetString(GL_EXTENSIONS)); #ifndef GLEW_NO_GLU /* GLU extensions */ fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); fprintf(file, "GLU extensions (GLU_): \n"); PrintExtensions((char*)gluGetString(GLU_EXTENSIONS)); #endif /* ---------------------------------------------------------------------- */ /* extensions string */ #if defined(_WIN32) /* WGL extensions */ if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) { fprintf(file, "WGL extensions (WGL_): \n"); PrintExtensions(wglGetExtensionsStringARB ? (char*)wglGetExtensionsStringARB(ctx.dc) : (char*)wglGetExtensionsStringEXT()); } #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #else /* GLX extensions */ fprintf(file, "GLX extensions (GLX_): \n"); PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay()))); #endif /* ---------------------------------------------------------------------- */ /* enumerate all the formats */ VisualInfo(&ctx); /* ---------------------------------------------------------------------- */ /* release resources */ DestroyContext(&ctx); if (file != stdout) fclose(file); return 0; } /* do the magic to separate all extensions with comma's, except for the last one that _may_ terminate in a space. */ void PrintExtensions (const char* s) { char t[80]; int i=0; char* p=0; t[79] = '\0'; while (*s) { t[i++] = *s; if(*s == ' ') { if (*(s+1) != '\0') { t[i-1] = ','; t[i] = ' '; p = &t[i++]; } else /* zoinks! last one terminated in a space! */ { t[i-1] = '\0'; } } if(i > 80 - 5) { *p = t[i] = '\0'; fprintf(file, " %s\n", t); p++; i = (int)strlen(p); strcpy(t, p); } s++; } t[i] = '\0'; fprintf(file, " %s.\n", t); } /* ---------------------------------------------------------------------- */ #if defined(_WIN32) void VisualInfoARB (GLContext* ctx) { int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; int i, pf, maxpf; unsigned int c; /* to get pbuffer capable pixel formats */ attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; attrib[1] = GL_TRUE; attrib[2] = 0; wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); /* query number of pixel formats */ attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); maxpf = value[0]; for (i=0; i<32; i++) value[i] = 0; attrib[0] = WGL_SUPPORT_OPENGL_ARB; attrib[1] = WGL_DRAW_TO_WINDOW_ARB; attrib[2] = WGL_DRAW_TO_BITMAP_ARB; attrib[3] = WGL_ACCELERATION_ARB; /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ attrib[4] = WGL_SWAP_METHOD_ARB; /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ attrib[5] = WGL_DOUBLE_BUFFER_ARB; attrib[6] = WGL_STEREO_ARB; attrib[7] = WGL_PIXEL_TYPE_ARB; /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ /* Color buffer information */ attrib[8] = WGL_COLOR_BITS_ARB; attrib[9] = WGL_RED_BITS_ARB; attrib[10] = WGL_GREEN_BITS_ARB; attrib[11] = WGL_BLUE_BITS_ARB; attrib[12] = WGL_ALPHA_BITS_ARB; /* Accumulation buffer information */ attrib[13] = WGL_ACCUM_BITS_ARB; attrib[14] = WGL_ACCUM_RED_BITS_ARB; attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; /* Depth, stencil, and aux buffer information */ attrib[18] = WGL_DEPTH_BITS_ARB; attrib[19] = WGL_STENCIL_BITS_ARB; attrib[20] = WGL_AUX_BUFFERS_ARB; /* Layer information */ attrib[21] = WGL_NUMBER_OVERLAYS_ARB; attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; attrib[24] = WGL_SAMPLES_ARB; attrib[25] = WGL_SUPPORT_GDI_ARB; n_attrib = 26; if (WGLEW_ARB_pbuffer) { attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; n_pbuffer = n_attrib; n_attrib++; } if (WGLEW_NV_float_buffer) { attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; n_float = n_attrib; n_attrib++; } if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); /* only describe this format if it supports OpenGL */ if (!value[0]) continue; /* by default show only fully accelerated window or pbuffer capable visuals */ if (!showall && ((value[2] && !value[1]) || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; /* print out the information for this visual */ /* visual id */ fprintf(file, " |% 4d | ", i); /* visual type */ if (value[1]) { if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); else fprintf(file, "wn "); } else { if (value[2]) fprintf(file, "bm "); else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); } /* acceleration */ fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); /* gdi support */ fprintf(file, " %c ", value[25] ? 'y' : '.'); /* format */ if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); /* double buffer */ fprintf(file, " %c ", value[5] ? 'y' : '.'); /* swap method */ if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); else fprintf(file, " . "); /* stereo */ fprintf(file, " %c ", value[6] ? 'y' : '.'); /* multisample */ if (value[24] > 0) fprintf(file, "%2d | ", value[24]); else fprintf(file, " . | "); /* color size */ if (value[8]) fprintf(file, "%3d ", value[8]); else fprintf(file, " . "); /* red */ if (value[9]) fprintf(file, "%2d ", value[9]); else fprintf(file, " . "); /* green */ if (value[10]) fprintf(file, "%2d ", value[10]); else fprintf(file, " . "); /* blue */ if (value[11]) fprintf(file, "%2d ", value[11]); else fprintf(file, " . "); /* alpha */ if (value[12]) fprintf(file, "%2d | ", value[12]); else fprintf(file, " . | "); /* aux buffers */ if (value[20]) fprintf(file, "%2d ", value[20]); else fprintf(file, " . "); /* depth */ if (value[18]) fprintf(file, "%2d ", value[18]); else fprintf(file, " . "); /* stencil */ if (value[19]) fprintf(file, "%2d | ", value[19]); else fprintf(file, " . | "); /* accum size */ if (value[13]) fprintf(file, "%3d ", value[13]); else fprintf(file, " . "); /* accum red */ if (value[14]) fprintf(file, "%2d ", value[14]); else fprintf(file, " . "); /* accum green */ if (value[15]) fprintf(file, "%2d ", value[15]); else fprintf(file, " . "); /* accum blue */ if (value[16]) fprintf(file, "%2d ", value[16]); else fprintf(file, " . "); /* accum alpha */ if (value[17]) fprintf(file, "%2d | ", value[17]); else fprintf(file, " . | "); /* overlay */ if (value[21]) fprintf(file, "%2d ", value[21]); else fprintf(file, " . "); /* underlay */ if (value[22]) fprintf(file, "%2d ", value[22]); else fprintf(file, " . "); /* layer swap */ if (value[23]) fprintf(file, "y "); else fprintf(file, " . "); fprintf(file, "|\n"); } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); } else /* verbose */ { #if 0 fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } #endif } } void VisualInfoGDI (GLContext* ctx) { int i, maxpf; PIXELFORMATDESCRIPTOR pfd; /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum number of pixel formats */ maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); if (!verbose) { fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; /* other criteria could be tested here for actual pixel format choosing in an application: for (...each pixel format...) { if (pfd.dwFlags & PFD_SUPPORT_OPENGL && pfd.dwFlags & PFD_DOUBLEBUFFER && pfd.cDepthBits >= 24 && pfd.cColorBits >= 24) { goto found; } } ... not found so exit ... found: ... found so use it ... */ /* print out the information for this pixel format */ fprintf(file, "0x%02x ", i); fprintf(file, "%3d ", pfd.cColorBits); if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); else fprintf(file, "pb "); /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ fprintf(file, " . "); fprintf(file, "%3d ", pfd.cColorBits); /* bReserved field indicates number of over/underlays */ if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); else fprintf(file, " . "); fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); /* added: */ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cRedBits); else fprintf(file, " . "); if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cGreenBits); else fprintf(file, " . "); if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cBlueBits); else fprintf(file, " . "); if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cAlphaBits); else fprintf(file, " . "); if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); else fprintf(file, " . "); if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); else fprintf(file, " . "); if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); else fprintf(file, " . "); if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); else fprintf(file, " . "); if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); else fprintf(file, " . "); if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); else fprintf(file, " . "); if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); else fprintf(file, " . "); if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); else fprintf(file, " . "); /* no multisample in win32 */ fprintf(file, " . .\n"); } /* print table footer */ fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); } else /* verbose */ { fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } } } void VisualInfo (GLContext* ctx) { if (WGLEW_ARB_pixel_format) VisualInfoARB(ctx); else VisualInfoGDI(ctx); } /* ---------------------------------------------------------------------- */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void VisualInfo (GLContext* ctx) { /* int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; GLint value; pf = aglChoosePixelFormat(NULL, 0, attrib); while (pf != NULL) { aglDescribePixelFormat(pf, GL_RGBA, &value); fprintf(stderr, "%d\n", value); pf = aglNextPixelFormat(pf); } */ } #else /* GLX */ void VisualInfo (GLContext* ctx) { int n_fbc; GLXFBConfig* fbc; int value, ret, i; fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); if (fbc) { if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); /* loop through all the fbcs */ for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); if (ret != Success) { fprintf(file, "| ? |"); } else { fprintf(file, " |% 4d | ", value); } /* visual type */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (value & GLX_WINDOW_BIT) { if (value & GLX_PBUFFER_BIT) { fprintf(file, "wp "); } else { fprintf(file, "wn "); } } else { if (value & GLX_PBUFFER_BIT) { fprintf(file, "pb "); } else if (value & GLX_PIXMAP_BIT) { fprintf(file, "pm "); } else { fprintf(file, " ? "); } } } /* x renderable */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); if (ret != Success) { fprintf(file, " ? "); } else { fprintf(file, value ? " y " : " n "); } /* class */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLX_TRUE_COLOR == value) fprintf(file, "tc "); else if (GLX_DIRECT_COLOR == value) fprintf(file, "dc "); else if (GLX_PSEUDO_COLOR == value) fprintf(file, "pc "); else if (GLX_STATIC_COLOR == value) fprintf(file, "sc "); else if (GLX_GRAY_SCALE == value) fprintf(file, "gs "); else if (GLX_STATIC_GRAY == value) fprintf(file, "sg "); else if (GLX_X_VISUAL_TYPE == value) fprintf(file, " . "); else fprintf(file, " ? "); } /* format */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLXEW_NV_float_buffer) { int ret2, value2; ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); if (Success == ret2 && GL_TRUE == value2) { fprintf(file, " f "); } else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } else { if (value & GLX_RGBA_FLOAT_ATI_BIT) fprintf(file, " f "); else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } } /* double buffer */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* stereo */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* level */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } /* transparency */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (GLX_TRANSPARENT_RGB == value) fprintf(file, " r | "); else if (GLX_TRANSPARENT_INDEX == value) fprintf(file, " i | "); else if (GLX_NONE == value) fprintf(file, " . | "); else fprintf(file, " ? | "); } /* color size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%3d ", value); else fprintf(file, " . "); } /* red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* aux buffers */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* depth size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* stencil size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* accum red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* multisample */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? | "); } else { fprintf(file, "%2d | ", value); } /* caveat */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); if (Success != ret) { fprintf(file, "???? |"); } else { if (GLX_NONE == value) fprintf(file, "none |\n"); else if (GLX_SLOW_CONFIG == value) fprintf(file, "slow |\n"); else if (GLX_NON_CONFORMANT_CONFIG == value) fprintf(file, "ncft |\n"); else fprintf(file, "???? |\n"); } } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); } } } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) void InitContext (GLContext* ctx) { ctx->wnd = NULL; ctx->dc = NULL; ctx->rc = NULL; } GLboolean CreateContext (GLContext* ctx) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* check for input */ if (NULL == ctx) return GL_TRUE; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == ctx->wnd) return GL_TRUE; /* get the device context */ ctx->dc = GetDC(ctx->wnd); if (NULL == ctx->dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (visual == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; visual = ChoosePixelFormat(ctx->dc, &pfd); if (0 == visual) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; /* create rendering context */ ctx->rc = wglCreateContext(ctx->dc); if (NULL == ctx->rc) return GL_TRUE; if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void InitContext (GLContext* ctx) { ctx->ctx = NULL; ctx->octx = NULL; } GLboolean CreateContext (GLContext* ctx) { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /* check input */ if (NULL == ctx) return GL_TRUE; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx->ctx = aglCreateContext(pf, NULL); if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ ctx->octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; aglSetCurrentContext(ctx->octx); if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx); } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ void InitContext (GLContext* ctx) { ctx->dpy = NULL; ctx->vi = NULL; ctx->ctx = NULL; ctx->wnd = 0; ctx->cmap = 0; } GLboolean CreateContext (GLContext* ctx) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* check input */ if (NULL == ctx) return GL_TRUE; /* open display */ ctx->dpy = XOpenDisplay(display); if (NULL == ctx->dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); if (NULL == ctx->vi) return GL_TRUE; /* create context */ ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); if (NULL == ctx->ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), ctx->vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = ctx->cmap; ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); if (NULL != ctx->vi) XFree(ctx->vi); if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ GLboolean ParseArgs (int argc, char** argv) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; display = NULL; visual = strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-a")) { showall = 1; } else if (!strcmp(argv[p], "-s")) { displaystdout = 1; } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; display = argv[p]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; visual = (int)strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #endif p++; } return GL_FALSE; } OpenCSG-1.3.2/glew/src/glewinfo.c0000644000175000001440000135145511625454623016054 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #if defined(_WIN32) #include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #include #endif static FILE* f; #ifdef GLEW_MX GLEWContext _glewctx; #define glewGetContext() (&_glewctx) #ifdef _WIN32 WGLEWContext _wglewctx; #define wglewGetContext() (&_wglewctx) #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; #define glxewGetContext() (&_glxewctx) #endif #endif #if defined(_WIN32) GLboolean glewCreateContext (int* pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewCreateContext (const char* display, int* visual); #else GLboolean glewCreateContext (); #endif #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual); #endif void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i]\n"); #else fprintf(stderr, "Usage: glewinfo [-display ] [-visual ]\n"); #endif return 1; } #endif #if defined(_WIN32) if (GL_TRUE == glewCreateContext(&visual)) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) if (GL_TRUE == glewCreateContext()) #else if (GL_TRUE == glewCreateContext(display, &visual)) #endif { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); #ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); #endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(_WIN32) f = fopen("glewinfo.txt", "w"); if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", visual); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", display == NULL ? getenv("DISPLAY") : display, visual); #endif fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); glewInfo(); #if defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ #if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; *display = 0; *visual = strtol(argv[p++], NULL, 0); } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; *display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; *visual = (int)strtol(argv[p++], NULL, 0); } else return GL_TRUE; #endif } return GL_FALSE; } #endif /* ------------------------------------------------------------------------ */ #if defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (int* pixelformat) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (*pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; *pixelformat = ChoosePixelFormat(dc, &pfd); if (*pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include AGLContext ctx, octx; GLboolean glewCreateContext () { int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; /*int major, minor; SetPortWindowPort(wnd); aglGetVersion(&major, &minor); fprintf(stderr, "GL %d.%d\n", major, minor);*/ pf = aglChoosePixelFormat(NULL, 0, attrib); if (NULL == pf) return GL_TRUE; ctx = aglCreateContext(pf, NULL); if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE; aglDestroyPixelFormat(pf); /*aglSetDrawable(ctx, GetWindowPort(wnd));*/ octx = aglGetCurrentContext(); if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { aglSetCurrentContext(octx); if (NULL != ctx) aglDestroyContext(ctx); } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (const char* display, int* visual) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (*visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; *visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; iscreen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ OpenCSG-1.3.2/glew/src/glew.c0000644000175000001440000305174611625454623015202 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(_WIN32) # include #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) # include #endif /* * Define glewGetContext and related helper macros. */ #ifdef GLEW_MX # define glewGetContext() ctx # ifdef _WIN32 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx # define GLEW_CONTEXT_ARG_VAR_INIT ctx # define wglewGetContext() ctx # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx # else /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define glxewGetContext() ctx # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx # endif /* _WIN32 */ # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx #else /* GLEW_MX */ # define GLEW_CONTEXT_ARG_DEF_INIT void # define GLEW_CONTEXT_ARG_VAR_INIT # define GLEW_CONTEXT_ARG_DEF_LIST void # define WGLEW_CONTEXT_ARG_DEF_INIT void # define WGLEW_CONTEXT_ARG_DEF_LIST void # define GLXEW_CONTEXT_ARG_DEF_INIT void # define GLXEW_CONTEXT_ARG_DEF_LIST void #endif /* GLEW_MX */ #if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; void* addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #else # if defined(__APPLE__) # define glewGetProcAddress(name) NSGLGetProcAddress(name) # else # if defined(__sgi) || defined(__sun) # define glewGetProcAddress(name) dlGetProcAddress(name) # else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) # endif # endif #endif /* * Define GLboolean const cast. */ #define CONST_CAST(x) (*(GLboolean*)&x) /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return (s[i] == '\0' || s[i] == c) ? i : 0; } static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #if !defined(_WIN32) || !defined(GLEW_MX) PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL; PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL; PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL; PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL; PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL; PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL; PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL; PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; PFNGLISPATHNVPROC __glewIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; #endif /* !WIN32 || !GLEW_MX */ #if !defined(GLEW_MX) GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_VERSION_4_2 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_base_instance = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_storage = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_multisample = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 #endif /* GL_VERSION_4_2 */ #ifdef GL_3DFX_multisample #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_texture_texture4 #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_APPLE_aux_depth_stencil #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_base_instance static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_conservative_depth #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_fragment_coord_conventions #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_program #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_map_buffer_alignment #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_image_load_store static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_lod #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_storage static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_swizzle #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_blend_square #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; return r; } #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace #endif /* GL_OML_interlace */ #ifdef GL_OML_resample #endif /* GL_OML_resample */ #ifdef GL_OML_subsample #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints #endif /* GL_PGI_vertex_hints */ #ifdef GL_REND_screen_coordinates #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ GLboolean glewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*)glGetString(GL_EXTENSIONS); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } /* ------------------------------------------------------------------------- */ #ifndef GLEW_MX static #endif GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) { const GLubyte* s; GLuint dot; GLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* query opengl version */ s = glGetString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } /* query opengl extensions string */ extStart = glGetString(GL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte*)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_2_1 #endif /* GL_VERSION_1_2_1 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_1 #endif /* GL_VERSION_4_1 */ #ifdef GL_VERSION_4_2 #endif /* GL_VERSION_4_2 */ #ifdef GL_3DFX_multisample CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); #endif /* GL_3DFX_multisample */ #ifdef GL_3DFX_tbuffer CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_3DFX_tbuffer */ #ifdef GL_3DFX_texture_compression_FXT1 CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); #endif /* GL_3DFX_texture_compression_FXT1 */ #ifdef GL_AMD_blend_minmax_factor CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); #endif /* GL_AMD_blend_minmax_factor */ #ifdef GL_AMD_conservative_depth CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); #endif /* GL_AMD_conservative_depth */ #ifdef GL_AMD_debug_output CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_depth_clamp_separate CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); #endif /* GL_AMD_depth_clamp_separate */ #ifdef GL_AMD_draw_buffers_blend CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_multi_draw_indirect CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_performance_monitor CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_seamless_cubemap_per_texture CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); #endif /* GL_AMD_seamless_cubemap_per_texture */ #ifdef GL_AMD_shader_stencil_export CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); #endif /* GL_AMD_shader_stencil_export */ #ifdef GL_AMD_texture_texture4 CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); #endif /* GL_AMD_texture_texture4 */ #ifdef GL_AMD_transform_feedback3_lines_triangles CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); #endif /* GL_AMD_transform_feedback3_lines_triangles */ #ifdef GL_AMD_vertex_shader_tessellator CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_APPLE_aux_depth_stencil CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); #endif /* GL_APPLE_aux_depth_stencil */ #ifdef GL_APPLE_client_storage CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); #endif /* GL_APPLE_client_storage */ #ifdef GL_APPLE_element_array CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_float_pixels CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); #endif /* GL_APPLE_float_pixels */ #ifdef GL_APPLE_flush_buffer_range CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_pixel_buffer CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); #endif /* GL_APPLE_pixel_buffer */ #ifdef GL_APPLE_rgb_422 CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); #endif /* GL_APPLE_rgb_422 */ #ifdef GL_APPLE_row_bytes CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); #endif /* GL_APPLE_row_bytes */ #ifdef GL_APPLE_specular_vector CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); #endif /* GL_APPLE_specular_vector */ #ifdef GL_APPLE_texture_range CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_transform_hint CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); #endif /* GL_APPLE_transform_hint */ #ifdef GL_APPLE_vertex_array_object CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_APPLE_ycbcr_422 CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); #endif /* GL_APPLE_ycbcr_422 */ #ifdef GL_ARB_ES2_compatibility CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_base_instance CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_blend_func_extended CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_cl_event CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_color_buffer_float CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compatibility CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); #endif /* GL_ARB_compatibility */ #ifdef GL_ARB_compressed_texture_pixel_storage CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); #endif /* GL_ARB_compressed_texture_pixel_storage */ #ifdef GL_ARB_conservative_depth CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); #endif /* GL_ARB_conservative_depth */ #ifdef GL_ARB_copy_buffer CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_debug_output CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_depth_buffer_float CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); #endif /* GL_ARB_depth_buffer_float */ #ifdef GL_ARB_depth_clamp CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); #endif /* GL_ARB_depth_clamp */ #ifdef GL_ARB_depth_texture CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); #endif /* GL_ARB_depth_texture */ #ifdef GL_ARB_draw_buffers CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_draw_instanced CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); #endif /* GL_ARB_draw_instanced */ #ifdef GL_ARB_explicit_attrib_location CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); #endif /* GL_ARB_explicit_attrib_location */ #ifdef GL_ARB_fragment_coord_conventions CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); #endif /* GL_ARB_fragment_coord_conventions */ #ifdef GL_ARB_fragment_program CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); #endif /* GL_ARB_fragment_program */ #ifdef GL_ARB_fragment_program_shadow CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); #endif /* GL_ARB_fragment_program_shadow */ #ifdef GL_ARB_fragment_shader CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); #endif /* GL_ARB_fragment_shader */ #ifdef GL_ARB_framebuffer_object CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_framebuffer_sRGB CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GL_ARB_framebuffer_sRGB */ #ifdef GL_ARB_geometry_shader4 CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_gpu_shader5 CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); #endif /* GL_ARB_gpu_shader5 */ #ifdef GL_ARB_gpu_shader_fp64 CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_half_float_pixel CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); #endif /* GL_ARB_half_float_pixel */ #ifdef GL_ARB_half_float_vertex CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); #endif /* GL_ARB_half_float_vertex */ #ifdef GL_ARB_imaging CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_instanced_arrays CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_map_buffer_alignment CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); #endif /* GL_ARB_map_buffer_alignment */ #ifdef GL_ARB_map_buffer_range CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multisample CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_occlusion_query2 CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); #endif /* GL_ARB_occlusion_query2 */ #ifdef GL_ARB_pixel_buffer_object CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); #endif /* GL_ARB_pixel_buffer_object */ #ifdef GL_ARB_point_parameters CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_point_sprite CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); #endif /* GL_ARB_point_sprite */ #ifdef GL_ARB_provoking_vertex CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_shading CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_seamless_cube_map CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); #endif /* GL_ARB_seamless_cube_map */ #ifdef GL_ARB_separate_shader_objects CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_bit_encoding CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); #endif /* GL_ARB_shader_bit_encoding */ #ifdef GL_ARB_shader_image_load_store CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_precision CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); #endif /* GL_ARB_shader_precision */ #ifdef GL_ARB_shader_stencil_export CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); #endif /* GL_ARB_shader_stencil_export */ #ifdef GL_ARB_shader_subroutine CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shader_texture_lod CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); #endif /* GL_ARB_shader_texture_lod */ #ifdef GL_ARB_shading_language_100 CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); #endif /* GL_ARB_shading_language_100 */ #ifdef GL_ARB_shading_language_420pack CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); #endif /* GL_ARB_shading_language_420pack */ #ifdef GL_ARB_shading_language_include CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_shading_language_packing CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); #endif /* GL_ARB_shading_language_packing */ #ifdef GL_ARB_shadow CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); #endif /* GL_ARB_shadow */ #ifdef GL_ARB_shadow_ambient CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); #endif /* GL_ARB_shadow_ambient */ #ifdef GL_ARB_sync CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_border_clamp CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); #endif /* GL_ARB_texture_border_clamp */ #ifdef GL_ARB_texture_buffer_object CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_object_rgb32 CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); #endif /* GL_ARB_texture_buffer_object_rgb32 */ #ifdef GL_ARB_texture_compression CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_compression_bptc CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); #endif /* GL_ARB_texture_compression_bptc */ #ifdef GL_ARB_texture_compression_rgtc CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); #endif /* GL_ARB_texture_compression_rgtc */ #ifdef GL_ARB_texture_cube_map CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); #endif /* GL_ARB_texture_cube_map */ #ifdef GL_ARB_texture_cube_map_array CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); #endif /* GL_ARB_texture_cube_map_array */ #ifdef GL_ARB_texture_env_add CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); #endif /* GL_ARB_texture_env_add */ #ifdef GL_ARB_texture_env_combine CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); #endif /* GL_ARB_texture_env_combine */ #ifdef GL_ARB_texture_env_crossbar CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); #endif /* GL_ARB_texture_env_crossbar */ #ifdef GL_ARB_texture_env_dot3 CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); #endif /* GL_ARB_texture_env_dot3 */ #ifdef GL_ARB_texture_float CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); #endif /* GL_ARB_texture_float */ #ifdef GL_ARB_texture_gather CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); #endif /* GL_ARB_texture_gather */ #ifdef GL_ARB_texture_mirrored_repeat CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_ARB_texture_mirrored_repeat */ #ifdef GL_ARB_texture_multisample CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_non_power_of_two CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); #endif /* GL_ARB_texture_non_power_of_two */ #ifdef GL_ARB_texture_query_lod CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); #endif /* GL_ARB_texture_query_lod */ #ifdef GL_ARB_texture_rectangle CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); #endif /* GL_ARB_texture_rectangle */ #ifdef GL_ARB_texture_rg CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); #endif /* GL_ARB_texture_rg */ #ifdef GL_ARB_texture_rgb10_a2ui CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); #endif /* GL_ARB_texture_rgb10_a2ui */ #ifdef GL_ARB_texture_storage CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_swizzle CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); #endif /* GL_ARB_texture_swizzle */ #ifdef GL_ARB_timer_query CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_bgra CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); #endif /* GL_ARB_vertex_array_bgra */ #ifdef GL_ARB_vertex_array_object CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_blend CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ARB_window_pos */ #ifdef GL_ATIX_point_sprites CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); #endif /* GL_ATIX_point_sprites */ #ifdef GL_ATIX_texture_env_combine3 CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); #endif /* GL_ATIX_texture_env_combine3 */ #ifdef GL_ATIX_texture_env_route CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); #endif /* GL_ATIX_texture_env_route */ #ifdef GL_ATIX_vertex_shader_output_point_size CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); #endif /* GL_ATIX_vertex_shader_output_point_size */ #ifdef GL_ATI_draw_buffers CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_meminfo CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); #endif /* GL_ATI_meminfo */ #ifdef GL_ATI_pn_triangles CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_shader_texture_lod CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); #endif /* GL_ATI_shader_texture_lod */ #ifdef GL_ATI_text_fragment_shader CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); #endif /* GL_ATI_text_fragment_shader */ #ifdef GL_ATI_texture_compression_3dc CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); #endif /* GL_ATI_texture_compression_3dc */ #ifdef GL_ATI_texture_env_combine3 CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); #endif /* GL_ATI_texture_env_combine3 */ #ifdef GL_ATI_texture_float CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); #endif /* GL_ATI_texture_float */ #ifdef GL_ATI_texture_mirror_once CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); #endif /* GL_ATI_texture_mirror_once */ #ifdef GL_ATI_vertex_array_object CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_422_pixels CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); #endif /* GL_EXT_422_pixels */ #ifdef GL_EXT_Cg_shader CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); #endif /* GL_EXT_Cg_shader */ #ifdef GL_EXT_abgr CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); #endif /* GL_EXT_abgr */ #ifdef GL_EXT_bgra CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); #endif /* GL_EXT_bgra */ #ifdef GL_EXT_bindable_uniform CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_logic_op CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); #endif /* GL_EXT_blend_logic_op */ #ifdef GL_EXT_blend_minmax CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_blend_subtract CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); #endif /* GL_EXT_blend_subtract */ #ifdef GL_EXT_clip_volume_hint CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); #endif /* GL_EXT_clip_volume_hint */ #ifdef GL_EXT_cmyka CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); #endif /* GL_EXT_cmyka */ #ifdef GL_EXT_color_subtable CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_depth_bounds_test CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_multisample_blit_scaled CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ #ifdef GL_EXT_framebuffer_object CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_framebuffer_sRGB CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GL_EXT_framebuffer_sRGB */ #ifdef GL_EXT_geometry_shader4 CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_array_formats CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); #endif /* GL_EXT_index_array_formats */ #ifdef GL_EXT_index_func CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_index_texture CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); #endif /* GL_EXT_index_texture */ #ifdef GL_EXT_light_texture CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_misc_attribute CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); #endif /* GL_EXT_misc_attribute */ #ifdef GL_EXT_multi_draw_arrays CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_packed_depth_stencil CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); #endif /* GL_EXT_packed_depth_stencil */ #ifdef GL_EXT_packed_float CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); #endif /* GL_EXT_packed_float */ #ifdef GL_EXT_packed_pixels CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); #endif /* GL_EXT_packed_pixels */ #ifdef GL_EXT_paletted_texture CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_buffer_object CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); #endif /* GL_EXT_pixel_buffer_object */ #ifdef GL_EXT_pixel_transform CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_pixel_transform_color_table CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); #endif /* GL_EXT_pixel_transform_color_table */ #ifdef GL_EXT_point_parameters CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_provoking_vertex CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_rescale_normal CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); #endif /* GL_EXT_rescale_normal */ #ifdef GL_EXT_scene_marker CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_separate_specular_color CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); #endif /* GL_EXT_separate_specular_color */ #ifdef GL_EXT_shader_image_load_store CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_shadow_funcs CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); #endif /* GL_EXT_shadow_funcs */ #ifdef GL_EXT_shared_texture_palette CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); #endif /* GL_EXT_shared_texture_palette */ #ifdef GL_EXT_stencil_clear_tag CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); #endif /* GL_EXT_stencil_clear_tag */ #ifdef GL_EXT_stencil_two_side CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_stencil_wrap CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); #endif /* GL_EXT_stencil_wrap */ #ifdef GL_EXT_subtexture CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); #endif /* GL_EXT_texture */ #ifdef GL_EXT_texture3D CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_compression_dxt1 CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); #endif /* GL_EXT_texture_compression_dxt1 */ #ifdef GL_EXT_texture_compression_latc CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); #endif /* GL_EXT_texture_compression_latc */ #ifdef GL_EXT_texture_compression_rgtc CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); #endif /* GL_EXT_texture_compression_rgtc */ #ifdef GL_EXT_texture_compression_s3tc CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); #endif /* GL_EXT_texture_compression_s3tc */ #ifdef GL_EXT_texture_cube_map CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); #endif /* GL_EXT_texture_cube_map */ #ifdef GL_EXT_texture_edge_clamp CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); #endif /* GL_EXT_texture_edge_clamp */ #ifdef GL_EXT_texture_env CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); #endif /* GL_EXT_texture_env */ #ifdef GL_EXT_texture_env_add CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); #endif /* GL_EXT_texture_env_add */ #ifdef GL_EXT_texture_env_combine CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); #endif /* GL_EXT_texture_env_combine */ #ifdef GL_EXT_texture_env_dot3 CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); #endif /* GL_EXT_texture_env_dot3 */ #ifdef GL_EXT_texture_filter_anisotropic CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); #endif /* GL_EXT_texture_filter_anisotropic */ #ifdef GL_EXT_texture_integer CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_lod_bias CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); #endif /* GL_EXT_texture_lod_bias */ #ifdef GL_EXT_texture_mirror_clamp CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); #endif /* GL_EXT_texture_mirror_clamp */ #ifdef GL_EXT_texture_object CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_texture_rectangle CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); #endif /* GL_EXT_texture_rectangle */ #ifdef GL_EXT_texture_sRGB CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); #endif /* GL_EXT_texture_sRGB */ #ifdef GL_EXT_texture_sRGB_decode CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); #endif /* GL_EXT_texture_sRGB_decode */ #ifdef GL_EXT_texture_shared_exponent CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); #endif /* GL_EXT_texture_shared_exponent */ #ifdef GL_EXT_texture_snorm CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); #endif /* GL_EXT_texture_snorm */ #ifdef GL_EXT_texture_swizzle CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); #endif /* GL_EXT_texture_swizzle */ #ifdef GL_EXT_timer_query CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_array_bgra CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); #endif /* GL_EXT_vertex_array_bgra */ #ifdef GL_EXT_vertex_attrib_64bit CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_x11_sync_object CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_convolution_border_modes CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); #endif /* GL_HP_convolution_border_modes */ #ifdef GL_HP_image_transform CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_HP_image_transform */ #ifdef GL_HP_occlusion_test CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); #endif /* GL_HP_occlusion_test */ #ifdef GL_HP_texture_lighting CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); #endif /* GL_HP_texture_lighting */ #ifdef GL_IBM_cull_vertex CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); #endif /* GL_IBM_cull_vertex */ #ifdef GL_IBM_multimode_draw_arrays CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_rasterpos_clip CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); #endif /* GL_IBM_rasterpos_clip */ #ifdef GL_IBM_static_data CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); #endif /* GL_IBM_static_data */ #ifdef GL_IBM_texture_mirrored_repeat CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); #endif /* GL_IBM_texture_mirrored_repeat */ #ifdef GL_IBM_vertex_array_lists CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INGR_color_clamp CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); #endif /* GL_INGR_color_clamp */ #ifdef GL_INGR_interlace_read CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); #endif /* GL_INGR_interlace_read */ #ifdef GL_INTEL_parallel_arrays CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_texture_scissor CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KTX_buffer_region CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESAX_texture_stack CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); #endif /* GL_MESAX_texture_stack */ #ifdef GL_MESA_pack_invert CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); #endif /* GL_MESA_pack_invert */ #ifdef GL_MESA_resize_buffers CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_MESA_window_pos */ #ifdef GL_MESA_ycbcr_texture CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); #endif /* GL_MESA_ycbcr_texture */ #ifdef GL_NVX_gpu_memory_info CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); #endif /* GL_NVX_gpu_memory_info */ #ifdef GL_NV_blend_square CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); #endif /* GL_NV_blend_square */ #ifdef GL_NV_conditional_render CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_copy_depth_to_color CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); #endif /* GL_NV_copy_depth_to_color */ #ifdef GL_NV_copy_image CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_depth_clamp CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); #endif /* GL_NV_depth_clamp */ #ifdef GL_NV_depth_range_unclamped CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); #endif /* GL_NV_depth_range_unclamped */ #ifdef GL_NV_evaluators CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ #ifdef GL_NV_float_buffer CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); #endif /* GL_NV_fog_distance */ #ifdef GL_NV_fragment_program CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_fragment_program2 CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); #endif /* GL_NV_fragment_program2 */ #ifdef GL_NV_fragment_program4 CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_fragment_program_option CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); #endif /* GL_NV_fragment_program_option */ #ifdef GL_NV_framebuffer_multisample_coverage CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_geometry_shader4 CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); #endif /* GL_NV_geometry_shader4 */ #ifdef GL_NV_gpu_program4 CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_program5 CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_gpu_program5 */ #ifdef GL_NV_gpu_program_fp64 CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); #endif /* GL_NV_gpu_program_fp64 */ #ifdef GL_NV_gpu_shader5 CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ #ifdef GL_NV_light_max_exponent CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); #endif /* GL_NV_light_max_exponent */ #ifdef GL_NV_multisample_coverage CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); #endif /* GL_NV_multisample_coverage */ #ifdef GL_NV_multisample_filter_hint CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); #endif /* GL_NV_multisample_filter_hint */ #ifdef GL_NV_occlusion_query CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_packed_depth_stencil CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); #endif /* GL_NV_packed_depth_stencil */ #ifdef GL_NV_parameter_buffer_object CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_parameter_buffer_object2 CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); #endif /* GL_NV_parameter_buffer_object2 */ #ifdef GL_NV_path_rendering CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_shader_buffer_load CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_tessellation_program5 CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_texgen_emboss CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); #endif /* GL_NV_texgen_emboss */ #ifdef GL_NV_texgen_reflection CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); #endif /* GL_NV_texgen_reflection */ #ifdef GL_NV_texture_barrier CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_compression_vtc CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); #endif /* GL_NV_texture_compression_vtc */ #ifdef GL_NV_texture_env_combine4 CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); #endif /* GL_NV_texture_env_combine4 */ #ifdef GL_NV_texture_expand_normal CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); #endif /* GL_NV_texture_expand_normal */ #ifdef GL_NV_texture_multisample CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_texture_rectangle CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); #endif /* GL_NV_texture_rectangle */ #ifdef GL_NV_texture_shader CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); #endif /* GL_NV_texture_shader */ #ifdef GL_NV_texture_shader2 CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); #endif /* GL_NV_texture_shader2 */ #ifdef GL_NV_texture_shader3 CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); #endif /* GL_NV_texture_shader3 */ #ifdef GL_NV_transform_feedback CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_array_range2 CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); #endif /* GL_NV_vertex_array_range2 */ #ifdef GL_NV_vertex_attrib_integer_64bit CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_vertex_program1_1 CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); #endif /* GL_NV_vertex_program1_1 */ #ifdef GL_NV_vertex_program2 CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); #endif /* GL_NV_vertex_program2 */ #ifdef GL_NV_vertex_program2_option CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); #endif /* GL_NV_vertex_program2_option */ #ifdef GL_NV_vertex_program3 CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); #endif /* GL_NV_vertex_program3 */ #ifdef GL_NV_vertex_program4 CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); #endif /* GL_NV_vertex_program4 */ #ifdef GL_NV_video_capture CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_video_capture */ #ifdef GL_OES_byte_coordinates CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); #endif /* GL_OES_byte_coordinates */ #ifdef GL_OES_compressed_paletted_texture CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); #endif /* GL_OES_compressed_paletted_texture */ #ifdef GL_OES_read_format CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); #endif /* GL_OES_read_format */ #ifdef GL_OES_single_precision CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_OES_single_precision */ #ifdef GL_OML_interlace CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); #endif /* GL_OML_interlace */ #ifdef GL_OML_resample CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); #endif /* GL_OML_resample */ #ifdef GL_OML_subsample CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); #endif /* GL_OML_subsample */ #ifdef GL_PGI_misc_hints CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); #endif /* GL_PGI_misc_hints */ #ifdef GL_PGI_vertex_hints CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); #endif /* GL_PGI_vertex_hints */ #ifdef GL_REND_screen_coordinates CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); #endif /* GL_REND_screen_coordinates */ #ifdef GL_S3_s3tc CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); #endif /* GL_S3_s3tc */ #ifdef GL_SGIS_color_range CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); #endif /* GL_SGIS_color_range */ #ifdef GL_SGIS_detail_texture CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_generate_mipmap CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); #endif /* GL_SGIS_generate_mipmap */ #ifdef GL_SGIS_multisample CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_pixel_texture CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); #endif /* GL_SGIS_pixel_texture */ #ifdef GL_SGIS_point_line_texgen CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); #endif /* GL_SGIS_point_line_texgen */ #ifdef GL_SGIS_sharpen_texture CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_border_clamp CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_border_clamp */ #ifdef GL_SGIS_texture_edge_clamp CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); #endif /* GL_SGIS_texture_edge_clamp */ #ifdef GL_SGIS_texture_filter4 CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIS_texture_lod CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); #endif /* GL_SGIS_texture_lod */ #ifdef GL_SGIS_texture_select CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); #endif /* GL_SGIS_texture_select */ #ifdef GL_SGIX_async CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_async_histogram CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); #endif /* GL_SGIX_async_histogram */ #ifdef GL_SGIX_async_pixel CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); #endif /* GL_SGIX_async_pixel */ #ifdef GL_SGIX_blend_alpha_minmax CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); #endif /* GL_SGIX_blend_alpha_minmax */ #ifdef GL_SGIX_clipmap CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); #endif /* GL_SGIX_clipmap */ #ifdef GL_SGIX_convolution_accuracy CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); #endif /* GL_SGIX_convolution_accuracy */ #ifdef GL_SGIX_depth_texture CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); #endif /* GL_SGIX_depth_texture */ #ifdef GL_SGIX_flush_raster CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_offset CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); #endif /* GL_SGIX_fog_offset */ #ifdef GL_SGIX_fog_texture CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_interlace CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); #endif /* GL_SGIX_interlace */ #ifdef GL_SGIX_ir_instrument1 CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); #endif /* GL_SGIX_ir_instrument1 */ #ifdef GL_SGIX_list_priority CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); #endif /* GL_SGIX_list_priority */ #ifdef GL_SGIX_pixel_texture CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_pixel_texture_bits CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); #endif /* GL_SGIX_pixel_texture_bits */ #ifdef GL_SGIX_reference_plane CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_resample CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); #endif /* GL_SGIX_resample */ #ifdef GL_SGIX_shadow CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); #endif /* GL_SGIX_shadow */ #ifdef GL_SGIX_shadow_ambient CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); #endif /* GL_SGIX_shadow_ambient */ #ifdef GL_SGIX_sprite CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGIX_texture_add_env CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); #endif /* GL_SGIX_texture_add_env */ #ifdef GL_SGIX_texture_coordinate_clamp CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); #endif /* GL_SGIX_texture_coordinate_clamp */ #ifdef GL_SGIX_texture_lod_bias CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); #endif /* GL_SGIX_texture_lod_bias */ #ifdef GL_SGIX_texture_multi_buffer CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); #endif /* GL_SGIX_texture_multi_buffer */ #ifdef GL_SGIX_texture_range CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); #endif /* GL_SGIX_texture_range */ #ifdef GL_SGIX_texture_scale_bias CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); #endif /* GL_SGIX_texture_scale_bias */ #ifdef GL_SGIX_vertex_preclip CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip */ #ifdef GL_SGIX_vertex_preclip_hint CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); #endif /* GL_SGIX_vertex_preclip_hint */ #ifdef GL_SGIX_ycrcb CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); #endif /* GL_SGIX_ycrcb */ #ifdef GL_SGI_color_matrix CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); #endif /* GL_SGI_color_matrix */ #ifdef GL_SGI_color_table CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SGI_color_table */ #ifdef GL_SGI_texture_color_table CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); #endif /* GL_SGI_texture_color_table */ #ifdef GL_SUNX_constant_data CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_convolution_border_modes CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); #endif /* GL_SUN_convolution_border_modes */ #ifdef GL_SUN_global_alpha CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_mesh_array CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); #endif /* GL_SUN_mesh_array */ #ifdef GL_SUN_read_video_pixels CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_slice_accum CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); #endif /* GL_SUN_slice_accum */ #ifdef GL_SUN_triangle_list CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_phong_shading CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); #endif /* GL_WIN_phong_shading */ #ifdef GL_WIN_specular_fog CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); #endif /* GL_WIN_specular_fog */ #ifdef GL_WIN_swap_hint CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_WIN_swap_hint */ return GLEW_OK; } #if defined(_WIN32) #if !defined(GLEW_MX) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_DX_interop = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #endif /* !GLEW_MX */ #ifdef WGL_3DFX_multisample #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_depth_float #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; return r; } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ATI_pixel_format_float CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_depth_float CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_copy_image CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_float_buffer CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; #if !defined(GLEW_MX) GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_MESA_swap_control = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; GLboolean __GLXEW_NV_video_output = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; GLboolean __GLXEW_OML_sync_control = GL_FALSE; GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #endif /* !GLEW_MX */ #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_VERSION_1_4 #endif /* GLX_VERSION_1_4 */ #ifdef GLX_3DFX_multisample #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_vertex_buffer_object #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_fbconfig_packed_float #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_output static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_output */ #ifdef GLX_OML_swap_method #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; break; case 2: CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_vertex_buffer_object CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_create_context_es2_profile CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_fbconfig_packed_float CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_scene_marker CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_swap_control CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_release_buffers CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_image CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_float_buffer CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_output CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_NV_video_output */ #ifdef GLX_OML_swap_method CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !__APPLE__ || GLEW_APPLE_GLX */ /* ------------------------------------------------------------------------ */ const GLubyte* glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(int)error > max_error ? max_error : (int)error]; } const GLubyte* glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"1.7.0", (const GLubyte*)"1", (const GLubyte*)"7", (const GLubyte*)"0" }; const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(int)name > max_string ? 0 : (int)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; #if !defined(GLEW_MX) #if defined(_WIN32) extern GLenum wglewContextInit (void); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ extern GLenum glxewContextInit (void); #endif /* _WIN32 */ GLenum glewInit () { GLenum r; if ( (r = glewContextInit()) ) return r; #if defined(_WIN32) return wglewContextInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewContextInit(); #else return r; #endif /* _WIN32 */ } #endif /* !GLEW_MX */ #ifdef GLEW_MX GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name) #else GLboolean glewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif #ifdef GL_VERSION_4_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) { ret = GLEW_VERSION_4_2; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_AMD_blend_minmax_factor; continue; } #endif #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_AMD_multi_draw_indirect; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) { ret = GLEW_AMD_sample_positions; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_ARB_base_instance; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_compressed_texture_pixel_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) { ret = GLEW_ARB_compressed_texture_pixel_storage; continue; } #endif #ifdef GL_ARB_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_ARB_conservative_depth; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_internalformat_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) { ret = GLEW_ARB_internalformat_query; continue; } #endif #ifdef GL_ARB_map_buffer_alignment if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) { ret = GLEW_ARB_map_buffer_alignment; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_ARB_shader_atomic_counters; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_ARB_shader_image_load_store; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_420pack if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) { ret = GLEW_ARB_shading_language_420pack; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shading_language_packing if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) { ret = GLEW_ARB_shading_language_packing; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_ARB_texture_storage; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transform_feedback_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) { ret = GLEW_ARB_transform_feedback_instanced; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) { ret = GLEW_EXT_framebuffer_multisample_blit_scaled; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { ret = GLEW_EXT_x11_sync_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_path_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) { ret = GLEW_NV_path_rendering; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_NV_texture_multisample; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif #ifdef GL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLEW_NV_video_capture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif #ifdef GL_OES_compressed_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) { ret = GLEW_OES_compressed_paletted_texture; continue; } #endif #ifdef GL_OES_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { ret = GLEW_OES_read_format; continue; } #endif #ifdef GL_OES_single_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) { ret = GLEW_OES_single_precision; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) #if defined(GLEW_MX) GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name) #else GLboolean wglewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_DX_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) { ret = WGLEW_NV_DX_interop; continue; } #endif #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = WGLEW_NV_video_capture; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #if defined(GLEW_MX) GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) #else GLboolean glxewIsSupported (const char* name) #endif { GLubyte* pos = (GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif #ifdef GLX_MESA_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_MESA_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLXEW_NV_video_capture; continue; } #endif #ifdef GLX_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = GLXEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #ifdef GLX_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */ OpenCSG-1.3.2/glew/README.txt0000644000175000001440000000074411625454623014774 0ustar fkirschusersSee doc/index.html for more information. If you downloaded the tarball from the GLEW website, you just need to: Unix: make Windows: use the project file in build/vc6/ If you wish to build GLEW from scratch (update the extension data from the net or add your own extension information), you need a Unix environment (including wget, perl, and GNU make). The extension data is regenerated from the top level source directory with: make extensions OpenCSG-1.3.2/glew/include/0000755000175000001440000000000011625454601014710 5ustar fkirschusersOpenCSG-1.3.2/glew/include/GL/0000755000175000001440000000000011625454623015216 5ustar fkirschusersOpenCSG-1.3.2/glew/include/GL/glew.h0000644000175000001440000314317711625454623016345 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __GL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* */ #ifndef APIENTRY #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define APIENTRY __stdcall # elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif #ifndef GLAPIENTRY #define GLAPIENTRY APIENTRY #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #ifndef GLAPIENTRY #define GLAPIENTRY #endif #endif /* _WIN32 */ #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 #define GL_VERSION_1_2_1 1 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) #define glEndQuery GLEW_GET_FUN(__glewEndQuery) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGenQueries GLEW_GET_FUN(__glewGenQueries) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsQuery GLEW_GET_FUN(__glewIsQuery) #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_DEPTH_BUFFER 0x8223 #define GL_STENCIL_BUFFER 0x8224 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_ALPHA_INTEGER 0x8D97 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) #define glClampColor GLEW_GET_FUN(__glewClampColor) #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) #define glColorMaski GLEW_GET_FUN(__glewColorMaski) #define glDisablei GLEW_GET_FUN(__glewDisablei) #define glEnablei GLEW_GET_FUN(__glewEnablei) #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) #define glGetStringi GLEW_GET_FUN(__glewGetStringi) #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_RGB10_A2UI 0x906F typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer #define GL_APPLE_pixel_buffer 1 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name); #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog); #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864F #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX 0x8222 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_SRGB 0x8C40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0xA #define GL_LINE_STRIP_ADJACENCY_ARB 0xB #define GL_TRIANGLES_ADJACENCY_ARB 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) #define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) #define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) #define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) #define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) #define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) #define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) #define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) #define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) #define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) #define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) #define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) #define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) #define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) #define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) #define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) #define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) #define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) #define glUniform1d GLEW_GET_FUN(__glewUniform1d) #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) #define glUniform2d GLEW_GET_FUN(__glewUniform2d) #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) #define glUniform3d GLEW_GET_FUN(__glewUniform3d) #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) #define glUniform4d GLEW_GET_FUN(__glewUniform4d) #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140B #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #define GL_HALF_FLOAT 0x140B #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) #define glColorTable GLEW_GET_FUN(__glewColorTable) #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) #define glHistogram GLEW_GET_FUN(__glewHistogram) #define glMinmax GLEW_GET_FUN(__glewMinmax) #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #define GL_SAMPLER_BINDING 0x8919 typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); #define glBindSampler GLEW_GET_FUN(__glewBindSampler) #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) #define glIsSampler GLEW_GET_FUN(__glewIsSampler) #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ALL_SHADER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name); typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length); typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name); typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string); #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) #define glFenceSync GLEW_GET_FUN(__glewFenceSync) #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) #define glIsSync GLEW_GET_FUN(__glewIsSync) #define glWaitSync GLEW_GET_FUN(__glewWaitSync) #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #define GL_PATCHES 0xE #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_SUBTRACT_ARB 0x84E7 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_RED 0x1903 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #define GL_RGB10_A2UI 0x906F #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices); typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 #define GL_ATIX_texture_env_combine3 1 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size #define GL_ATIX_vertex_shader_output_point_size 1 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_RED_BIT_ATI 0x00000001 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_8X_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod #define GL_ATI_shader_texture_lod 1 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v); #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader #define GL_EXT_Cg_shader 1 #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting #define GL_EXT_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT7_EXT 0x8413 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 #define GL_FRAGMENT_DEPTH_EXT 0x8452 typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker #define GL_EXT_scene_marker 1 typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string); typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env #define GL_EXT_texture_env 1 #define GL_TEXTURE_ENV0_EXT 0 #define GL_ENV_BLEND_EXT 0 #define GL_TEXTURE_ENV_SHIFT_EXT 0 #define GL_ENV_REPLACE_EXT 0 #define GL_ENV_ADD_EXT 0 #define GL_ENV_SUBTRACT_EXT 0 #define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 #define GL_ENV_REVERSE_SUBTRACT_EXT 0 #define GL_ENV_REVERSE_BLEND_EXT 0 #define GL_ENV_COPY_EXT 0 #define GL_ENV_MODULATE_EXT 0 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode); #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GL_OCCLUSION_TEST_HP 0x8165 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor #define GL_INTEL_texture_scissor 1 typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region #define GL_KTX_buffer_region 1 #define GL_KTX_FRONT_REGION 0x0 #define GL_KTX_BACK_REGION 0x1 #define GL_KTX_Z_REGION 0x2 #define GL_KTX_STENCIL_REGION 0x3 typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped #define GL_NV_depth_range_unclamped 1 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 #define GL_QUERY_RESULT_NV 0x8866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 #define GL_SAMPLE_COUNT_NV 0x8914 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 #define GL_NV_gpu_program_fp64 1 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COVERAGE_SAMPLES_NV 0x80A9 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_CLOSE_PATH_NV 0x00 #define GL_BOLD_BIT_NV 0x01 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_MOVE_TO_NV 0x02 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_ITALIC_BIT_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_LINE_TO_NV 0x04 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_GLYPH_HAS_KERNING_NV 0x100 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PRIMARY_COLOR 0x8577 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_NV 0x00100000 #define GL_FONT_ASCENDER_NV 0x00200000 #define GL_FONT_DESCENDER_NV 0x00400000 #define GL_FONT_HEIGHT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 #define GL_FONT_HAS_KERNING_NV 0x10000000 typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units); typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 #define GL_BYTE 0x1400 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* GL_OES_compressed_paletted_texture */ /* --------------------------- GL_OES_read_format -------------------------- */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* GL_OES_read_format */ /* ------------------------ GL_OES_single_precision ------------------------ */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* GL_OES_single_precision */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define GL_ALWAYS_FAST_HINT_PGI 107020 #define GL_ALWAYS_SOFT_HINT_PGI 107021 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define GL_STRICT_LIGHTING_HINT_PGI 107031 #define GL_STRICT_SCISSOR_HINT_PGI 107032 #define GL_FULL_STIPPLE_HINT_PGI 107033 #define GL_CLIP_NEAR_HINT_PGI 107040 #define GL_CLIP_FAR_HINT_PGI 107041 #define GL_WIDE_LINE_HINT_PGI 107042 #define GL_BACK_NORMALS_HINT_PGI 107043 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_VERTEX_DATA_HINT_PGI 107050 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define GL_MATERIAL_SIDE_HINT_PGI 107052 #define GL_MAX_VERTEX_HINT_PGI 107053 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range #define GL_SGIS_color_range 1 #define GL_EXTENDED_RANGE_SGIS 0x85A5 #define GL_MIN_RED_SGIS 0x85A6 #define GL_MAX_RED_SGIS 0x85A7 #define GL_MIN_GREEN_SGIS 0x85A8 #define GL_MAX_GREEN_SGIS 0x85A9 #define GL_MIN_BLUE_SGIS 0x85AA #define GL_MAX_BLUE_SGIS 0x85AB #define GL_MIN_ALPHA_SGIS 0x85AC #define GL_MAX_ALPHA_SGIS 0x85AD #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture #define GL_SGIX_fog_texture 1 #define GL_TEXTURE_FOG_SGIX 0 #define GL_FOG_PATCHY_FACTOR_SGIX 0 #define GL_FRAGMENT_FOG_SGIX 0 typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting #define GL_SGIX_fragment_specular_lighting 1 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits #define GL_SGIX_pixel_texture_bits 1 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range #define GL_SGIX_texture_range 1 #define GL_RGB_SIGNED_SGIX 0x85E0 #define GL_RGBA_SIGNED_SGIX 0x85E1 #define GL_ALPHA_SIGNED_SGIX 0x85E2 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define GL_RGB16_SIGNED_SGIX 0x85E6 #define GL_RGBA16_SIGNED_SGIX 0x85E7 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define GL_MIN_LUMINANCE_SGIS 0x85F8 #define GL_MAX_LUMINANCE_SGIS 0x85F9 #define GL_MIN_INTENSITY_SGIS 0x85FA #define GL_MAX_INTENSITY_SGIS 0x85FB #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint #define GL_SGIX_vertex_preclip_hint 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels #define GL_SUN_read_video_pixels 1 typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ #if defined(GLEW_MX) && defined(_WIN32) #define GLEW_FUN_EXPORT #else #define GLEW_FUN_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) #define GLEW_VAR_EXPORT #else #define GLEW_VAR_EXPORT GLEWAPI #endif /* GLEW_MX */ #if defined(GLEW_MX) && defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; #if defined(GLEW_MX) && !defined(_WIN32) struct GLEWContextStruct { #endif /* GLEW_MX */ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; #ifdef GLEW_MX }; /* GLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* API */ #ifdef GLEW_MX typedef struct GLEWContextStruct GLEWContext; GLEWAPI GLenum glewContextInit (GLEWContext* ctx); GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name); #define glewInit() glewContextInit(glewGetContext()) #define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) #ifdef _WIN32 # define GLEW_GET_FUN(x) glewGetContext()->x #else # define GLEW_GET_FUN(x) x #endif #else /* GLEW_MX */ GLEWAPI GLenum glewInit (); GLEWAPI GLboolean glewIsSupported (const char* name); #define glewIsExtensionSupported(x) glewIsSupported(x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLEW_GET_FUN(x) x #endif /* GLEW_MX */ GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean glewGetExtension (const char* name); GLEWAPI const GLubyte* glewGetErrorString (GLenum error); GLEWAPI const GLubyte* glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #undef GLAPIENTRY #define GLAPIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ OpenCSG-1.3.2/glew/include/GL/glxew.h0000644000175000001440000017242511625454623016530 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ /* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ #ifndef GLX_VERSION_1_2 #define GLX_VERSION_1_2 1 typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); #define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) #define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) #endif /* GLX_VERSION_1_2 */ /* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 #define GLX_RGBA_BIT 0x00000001 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_DONT_CARE 0xFFFFFFFF typedef XID GLXFBConfigID; typedef XID GLXPbuffer; typedef XID GLXWindow; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); #define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) #define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) #define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) #define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) #define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) #define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) #define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) #define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) #define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) #define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) #define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) #define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) #define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) #define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) #define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) #define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) #define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) #define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) #endif /* GLX_VERSION_1_3 */ /* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); #define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) #endif /* GLX_VERSION_1_4 */ /* -------------------------- GLX_3DFX_multisample ------------------------- */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) #endif /* GLX_3DFX_multisample */ /* ------------------------ GLX_AMD_gpu_association ------------------------ */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 #define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) #endif /* GLX_AMD_gpu_association */ /* ------------------------- GLX_ARB_create_context ------------------------ */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) #define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) #endif /* GLX_ARB_create_context */ /* --------------------- GLX_ARB_create_context_profile -------------------- */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) #endif /* GLX_ARB_create_context_profile */ /* ------------------- GLX_ARB_create_context_robustness ------------------- */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) #endif /* GLX_ARB_create_context_robustness */ /* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_BIT 0x00000004 #define GLX_RGBA_FLOAT_TYPE 0x20B9 #define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) #endif /* GLX_ARB_fbconfig_float */ /* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) #endif /* GLX_ARB_framebuffer_sRGB */ /* ------------------------ GLX_ARB_get_proc_address ----------------------- */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) #endif /* GLX_ARB_get_proc_address */ /* -------------------------- GLX_ARB_multisample -------------------------- */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) #endif /* GLX_ARB_multisample */ /* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) #endif /* GLX_ARB_vertex_buffer_object */ /* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ #ifndef GLX_ATI_pixel_format_float #define GLX_ATI_pixel_format_float 1 #define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 #define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) #endif /* GLX_ATI_pixel_format_float */ /* ------------------------- GLX_ATI_render_texture ------------------------ */ #ifndef GLX_ATI_render_texture #define GLX_ATI_render_texture 1 #define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 #define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 #define GLX_TEXTURE_FORMAT_ATI 0x9802 #define GLX_TEXTURE_TARGET_ATI 0x9803 #define GLX_MIPMAP_TEXTURE_ATI 0x9804 #define GLX_TEXTURE_RGB_ATI 0x9805 #define GLX_TEXTURE_RGBA_ATI 0x9806 #define GLX_NO_TEXTURE_ATI 0x9807 #define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 #define GLX_TEXTURE_1D_ATI 0x9809 #define GLX_TEXTURE_2D_ATI 0x980A #define GLX_MIPMAP_LEVEL_ATI 0x980B #define GLX_CUBE_MAP_FACE_ATI 0x980C #define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 #define GLX_FRONT_LEFT_ATI 0x9813 #define GLX_FRONT_RIGHT_ATI 0x9814 #define GLX_BACK_LEFT_ATI 0x9815 #define GLX_BACK_RIGHT_ATI 0x9816 #define GLX_AUX0_ATI 0x9817 #define GLX_AUX1_ATI 0x9818 #define GLX_AUX2_ATI 0x9819 #define GLX_AUX3_ATI 0x981A #define GLX_AUX4_ATI 0x981B #define GLX_AUX5_ATI 0x981C #define GLX_AUX6_ATI 0x981D #define GLX_AUX7_ATI 0x981E #define GLX_AUX8_ATI 0x981F #define GLX_AUX9_ATI 0x9820 #define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 #define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) #define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) #define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) #define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) #endif /* GLX_ATI_render_texture */ /* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) #endif /* GLX_EXT_create_context_es2_profile */ /* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) #endif /* GLX_EXT_fbconfig_packed_float */ /* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) #endif /* GLX_EXT_framebuffer_sRGB */ /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef XID GLXContextID; typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); #define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) #define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) #define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) #define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) #define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) #endif /* GLX_EXT_import_context */ /* -------------------------- GLX_EXT_scene_marker ------------------------- */ #ifndef GLX_EXT_scene_marker #define GLX_EXT_scene_marker 1 #define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) #endif /* GLX_EXT_scene_marker */ /* -------------------------- GLX_EXT_swap_control ------------------------- */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); #define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) #define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) #endif /* GLX_EXT_swap_control */ /* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); #define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) #define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) #define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) #endif /* GLX_EXT_texture_from_pixmap */ /* -------------------------- GLX_EXT_visual_info -------------------------- */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) #endif /* GLX_EXT_visual_info */ /* ------------------------- GLX_EXT_visual_rating ------------------------- */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) #endif /* GLX_EXT_visual_rating */ /* -------------------------- GLX_INTEL_swap_event ------------------------- */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) #endif /* GLX_INTEL_swap_event */ /* -------------------------- GLX_MESA_agp_offset -------------------------- */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); #define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) #define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) #endif /* GLX_MESA_agp_offset */ /* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); #define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) #define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) #endif /* GLX_MESA_copy_sub_buffer */ /* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) #define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) #endif /* GLX_MESA_pixmap_colormap */ /* ------------------------ GLX_MESA_release_buffers ----------------------- */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); #define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) #define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) #endif /* GLX_MESA_release_buffers */ /* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); #define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) #define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) #endif /* GLX_MESA_set_3dfx_mode */ /* ------------------------- GLX_MESA_swap_control ------------------------- */ #ifndef GLX_MESA_swap_control #define GLX_MESA_swap_control 1 typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); #define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) #define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) #define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) #endif /* GLX_MESA_swap_control */ /* --------------------------- GLX_NV_copy_image --------------------------- */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) #define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) #endif /* GLX_NV_copy_image */ /* -------------------------- GLX_NV_float_buffer -------------------------- */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) #endif /* GLX_NV_float_buffer */ /* ---------------------- GLX_NV_multisample_coverage ---------------------- */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COLOR_SAMPLES_NV 0x20B3 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) #endif /* GLX_NV_multisample_coverage */ /* -------------------------- GLX_NV_present_video ------------------------- */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); #define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) #define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) #define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) #endif /* GLX_NV_present_video */ /* --------------------------- GLX_NV_swap_group --------------------------- */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); #define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) #define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) #define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) #define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) #define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) #define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) #define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) #endif /* GLX_NV_swap_group */ /* ----------------------- GLX_NV_vertex_array_range ----------------------- */ #ifndef GLX_NV_vertex_array_range #define GLX_NV_vertex_array_range 1 typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); #define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) #define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) #define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) #endif /* GLX_NV_vertex_array_range */ /* -------------------------- GLX_NV_video_capture ------------------------- */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef XID GLXVideoCaptureDeviceNV; typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); #define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) #define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) #define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) #define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) #define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) #define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) #endif /* GLX_NV_video_capture */ /* -------------------------- GLX_NV_video_output -------------------------- */ #ifndef GLX_NV_video_output #define GLX_NV_video_output 1 #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); #define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) #define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) #define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) #define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) #define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) #define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) #define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) #endif /* GLX_NV_video_output */ /* -------------------------- GLX_OML_swap_method -------------------------- */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) #endif /* GLX_OML_swap_method */ /* -------------------------- GLX_OML_sync_control ------------------------- */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); #define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) #define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) #define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) #define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) #define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) #define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) #endif /* GLX_OML_sync_control */ /* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) #endif /* GLX_SGIS_blended_overlay */ /* -------------------------- GLX_SGIS_color_range ------------------------- */ #ifndef GLX_SGIS_color_range #define GLX_SGIS_color_range 1 #define GLX_MIN_RED_SGIS 0 #define GLX_MAX_GREEN_SGIS 0 #define GLX_MIN_BLUE_SGIS 0 #define GLX_MAX_ALPHA_SGIS 0 #define GLX_MIN_GREEN_SGIS 0 #define GLX_MIN_ALPHA_SGIS 0 #define GLX_MAX_RED_SGIS 0 #define GLX_EXTENDED_RANGE_SGIS 0 #define GLX_MAX_BLUE_SGIS 0 #define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) #endif /* GLX_SGIS_color_range */ /* -------------------------- GLX_SGIS_multisample ------------------------- */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) #endif /* GLX_SGIS_multisample */ /* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) #endif /* GLX_SGIS_shared_multisample */ /* --------------------------- GLX_SGIX_fbconfig --------------------------- */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_SCREEN_EXT 0x800C #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); #define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) #define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) #define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) #define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) #define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) #define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) #define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) #endif /* GLX_SGIX_fbconfig */ /* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); #define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) #define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) #define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) #define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) #define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) #define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) #define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) #define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) #define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) #endif /* GLX_SGIX_hyperpipe */ /* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 typedef XID GLXPbufferSGIX; typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); #define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) #define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) #define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) #define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) #define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) #define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) #endif /* GLX_SGIX_pbuffer */ /* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) #define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) #define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) #endif /* GLX_SGIX_swap_barrier */ /* -------------------------- GLX_SGIX_swap_group -------------------------- */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) #define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) #endif /* GLX_SGIX_swap_group */ /* ------------------------- GLX_SGIX_video_resize ------------------------- */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); #define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) #define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) #define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) #define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) #define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) #define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) #endif /* GLX_SGIX_video_resize */ /* ---------------------- GLX_SGIX_visual_select_group --------------------- */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) #endif /* GLX_SGIX_visual_select_group */ /* ---------------------------- GLX_SGI_cushion ---------------------------- */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); #define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) #define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) #endif /* GLX_SGI_cushion */ /* ----------------------- GLX_SGI_make_current_read ----------------------- */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); #define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) #define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) #define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) #endif /* GLX_SGI_make_current_read */ /* -------------------------- GLX_SGI_swap_control ------------------------- */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); #define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) #define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) #endif /* GLX_SGI_swap_control */ /* --------------------------- GLX_SGI_video_sync -------------------------- */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); #define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) #define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) #define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) #endif /* GLX_SGI_video_sync */ /* --------------------- GLX_SUN_get_transparent_index --------------------- */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) #define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) #endif /* GLX_SUN_get_transparent_index */ /* -------------------------- GLX_SUN_video_resize ------------------------- */ #ifndef GLX_SUN_video_resize #define GLX_SUN_video_resize 1 #define GLX_VIDEO_RESIZE_SUN 0x8171 #define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); #define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) #define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) #define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define GLXEW_EXPORT #else #define GLXEW_EXPORT extern #endif /* GLEW_MX */ extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow; extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext; extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; extern PFNGLXSELECTEVENTPROC __glewXSelectEvent; extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI; extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; #if defined(GLEW_MX) struct GLXEWContextStruct { #endif /* GLEW_MX */ GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0; GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1; GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2; GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3; GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4; GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample; GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association; GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context; GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile; GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address; GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample; GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture; GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context; GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker; GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control; GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info; GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating; GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event; GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset; GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers; GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control; GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image; GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer; GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage; GLXEW_EXPORT GLboolean __GLXEW_NV_present_video; GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group; GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range; GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture; GLXEW_EXPORT GLboolean __GLXEW_NV_video_output; GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method; GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control; GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range; GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample; GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig; GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer; GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group; GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize; GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion; GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read; GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control; GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync; GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize; #ifdef GLEW_MX }; /* GLXEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------ */ #ifdef GLEW_MX typedef struct GLXEWContextStruct GLXEWContext; extern GLenum glxewContextInit (GLXEWContext* ctx); extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name); #define glxewInit() glxewContextInit(glxewGetContext()) #define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) #define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) #define GLXEW_GET_FUN(x) x #else /* GLEW_MX */ #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLXEW_GET_FUN(x) x extern GLboolean glxewIsSupported (const char* name); #endif /* GLEW_MX */ extern GLboolean glxewGetExtension (const char* name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ OpenCSG-1.3.2/glew/include/GL/wglew.h0000644000175000001440000016401311625454623016521 0ustar fkirschusers/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x0000 #define WGL_ACCESS_READ_WRITE_NV 0x0001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX #define WGLEW_EXPORT #else #define WGLEW_EXPORT GLEWAPI #endif /* GLEW_MX */ #ifdef GLEW_MX struct WGLEWContextStruct { #endif /* GLEW_MX */ WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association; WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile; WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop; WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image; WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage; WGLEW_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture; WGLEW_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control; #ifdef GLEW_MX }; /* WGLEWContextStruct */ #endif /* GLEW_MX */ /* ------------------------------------------------------------------------- */ #ifdef GLEW_MX typedef struct WGLEWContextStruct WGLEWContext; GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx); GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name); #define wglewInit() wglewContextInit(wglewGetContext()) #define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) #define WGLEW_GET_FUN(x) wglewGetContext()->x #else /* GLEW_MX */ #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_FUN(x) x GLEWAPI GLboolean wglewIsSupported (const char* name); #endif /* GLEW_MX */ GLEWAPI GLboolean wglewGetExtension (const char* name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ OpenCSG-1.3.2/opencsg.pro0000644000175000001440000000005211665770270014513 0ustar fkirschusersTEMPLATE = subdirs SUBDIRS = src example OpenCSG-1.3.2/example/0000755000175000001440000000000011665770270013771 5ustar fkirschusersOpenCSG-1.3.2/example/example.pro0000644000175000001440000000040511665770270016145 0ustar fkirschusersTEMPLATE = app TARGET = opencsgexample CONFIG += opengl warn_on release INCLUDEPATH += ../glew/include ../include LIBS += -L../lib -lopencsg -lglut -L../glew/lib -lGLEW HEADERS = displaylistPrimitive.h SOURCES = displaylistPrimitive.cpp main.cpp OpenCSG-1.3.2/example/displaylistPrimitive.h0000644000175000001440000000346211665770270020401 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // displaylistPrimitive.h // // example for a primitive which renders itself using a display list // #include namespace OpenCSG { class DisplayListPrimitive : public Primitive { public: /// An object of this class contains the OpenGL id of a display /// list that is compiled by the application. render() just invokes /// this display list. /// Operation and convexity are just forwarded to the base Primitive class. DisplayListPrimitive(unsigned int displayListId_, Operation, unsigned int convexity); /// Sets the display list id void setDisplayListId(unsigned int); /// Returns the display list id unsigned int getDisplayListId() const; /// Calls the display list. virtual void render(); private: unsigned int mDisplayListId; }; } // namespace OpenCSG OpenCSG-1.3.2/example/OpenCSGexample.vcproj0000644000175000001440000001174111665770270020034 0ustar fkirschusers OpenCSG-1.3.2/example/displaylistPrimitive.cpp0000644000175000001440000000306011665770270020726 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // displaylistPrimitive.h // // example for a primitive which renders itself using a display list // #include #include "displaylistPrimitive.h" namespace OpenCSG { DisplayListPrimitive::DisplayListPrimitive(unsigned int i, Operation o, unsigned int c) : Primitive(o, c) { mDisplayListId = i; } void DisplayListPrimitive::setDisplayListId(unsigned int i) { mDisplayListId = i; } unsigned int DisplayListPrimitive::getDisplayListId() const { return mDisplayListId; } void DisplayListPrimitive::render() { glCallList(mDisplayListId); } } OpenCSG-1.3.2/example/main.cpp0000644000175000001440000003421711665770270015430 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // main.cpp // // simple example program for OpenCSG using Glut // #include #ifdef __APPLE__ #include #else #include #endif #include #include "displaylistPrimitive.h" #include #include #include enum { CSG_BASIC, CSG_WIDGET, CSG_GRID2D, CSG_GRID3D, CSG_CONCAVE, ALGO_AUTOMATIC, GF_STANDARD, GF_DC, GF_OQ, SCS_STANDARD, SCS_DC, SCS_OQ, OFFSCREEN_AUTOMATIC, OFFSCREEN_FBO, OFFSCREEN_PBUFFER }; std::vector primitives; bool spin = true; float rot = 0; std::ostringstream fpsStream; void clearPrimitives() { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { OpenCSG::DisplayListPrimitive* p = static_cast(*i); glDeleteLists(1, p->getDisplayListId()); delete p; } primitives.clear(); } void solidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) { GLUquadricObj* qobj = gluNewQuadric(); gluCylinder(qobj, radius, radius, height, slices, stacks); glScalef(-1.0, 1.0, -1.0); gluDisk(qobj, 0.0, radius, slices, stacks); glScalef(-1.0, 1.0, -1.0); glTranslatef(0.0, 0.0, height); gluDisk(qobj, 0.0, radius, slices, stacks); gluDeleteQuadric(qobj); } void setBasicShape() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glPushMatrix(); glTranslatef(-0.25, 0.0, 0.0); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); GLuint id2 = glGenLists(1); glNewList(id2, GL_COMPILE); glPushMatrix(); glTranslatef(0.25, 0.0, 0.0); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glTranslatef(0.0, 0.0, 0.5); glScalef(0.5, 0.5, 2.0); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id2, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); } void setWidget() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidSphere(1.2, 20, 20); glEndList(); GLuint id2 = glGenLists(1); glNewList(id2, GL_COMPILE); glutSolidCube(1.8); glEndList(); GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glTranslatef(0.0, 0.0, -1.25); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); GLuint id4 = glGenLists(1); glNewList(id4, GL_COMPILE); glPushMatrix(); glRotatef(90, 0.0, 1.0, 0.0); glTranslatef(0.0, 0.0, -1.25); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); GLuint id5 = glGenLists(1); glNewList(id5, GL_COMPILE); glPushMatrix(); glRotatef(90, 1.0, 0.0, 0.0); glTranslatef(0.0, 0.0, -1.25); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id2, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id4, OpenCSG::Subtraction, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id5, OpenCSG::Subtraction, 1)); } void setGrid2D() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glPushMatrix(); glScalef(1.0f, 0.2f, 1.0f); glTranslatef(0.0f, -1.25f, 0.0f); glutSolidCube(2.5); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); for (int x=-2; x<=2; ++x) { for (int z=-2; z<=2; ++z) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glTranslatef(x*0.5, 0.0, z*0.5); glutSolidSphere(0.22, 15, 15); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 1)); } } } void setGrid3D() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidCube(2.0); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); for (int x=-1; x<=1; ++x) { for (int y=-1; y<=1; ++y) { for (int z=-1; z<=1; ++z) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glTranslatef(x, y, z); glutSolidSphere(0.58, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 1)); } } } } void setConcave() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidTorus(0.6, 1.0, 25, 25); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 2)); for (unsigned int i=0; i<4; ++i) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glRotatef(90, 0.0, 1.0, 0.0); glRotatef(i*90 + 45, 1.0, 0.0, 0.0); glTranslatef(0.0, 1.0, 0.0); glutSolidTorus(0.3, 0.6, 15, 15); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 2)); } GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glRotatef(90, 0.0, 1.0, 0.0); glTranslatef(0.0f, 0.0f, -1.65f); solidCylinder(0.3, 3.3, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); GLuint id4 = glGenLists(1); glNewList(id4, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glTranslatef(0.0f, 0.0f, -1.65f); solidCylinder(0.3, 3.3, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id4, OpenCSG::Subtraction, 1)); } void renderfps() { glDisable(GL_DEPTH_TEST); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glColor3f(0.0, 0.0, 0.0); glRasterPos2f(-1.0, -1.0); glDisable(GL_LIGHTING); std::string s = fpsStream.str(); for (unsigned int i=0; i::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } glDepthFunc(GL_LESS); renderfps(); glutSwapBuffers(); } void idle() { static int ancient = 0; static int last = 0; static int msec = 0; last = msec; msec = glutGet(GLUT_ELAPSED_TIME); if (spin) { rot += (msec-last)/10.0; while (rot >= 360) rot -= 360; } static int fps = 0; if (last / 1000 != msec / 1000) { float correctedFps = static_cast(fps) * 1000.0 / static_cast(msec - ancient); fpsStream.str(""); fpsStream << "fps: " << correctedFps << std::ends; ancient = msec; fps = 0; } display(); ++fps; } void key(unsigned char k, int, int) { switch (k) { case ' ': spin = !spin; break; default: break; } display(); } void menu(int value) { switch (value) { case CSG_BASIC: setBasicShape(); break; case CSG_WIDGET: setWidget(); break; case CSG_GRID2D: setGrid2D(); break; case CSG_GRID3D: setGrid3D(); break; case CSG_CONCAVE: setConcave(); break; case ALGO_AUTOMATIC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Automatic); break; case GF_STANDARD: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::NoDepthComplexitySampling); break; case GF_DC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::DepthComplexitySampling); break; case GF_OQ: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::OcclusionQuery); break; case SCS_STANDARD: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::NoDepthComplexitySampling); break; case SCS_DC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::DepthComplexitySampling); break; case SCS_OQ: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::OcclusionQuery); break; case OFFSCREEN_AUTOMATIC: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::AutomaticOffscreenType); break; case OFFSCREEN_FBO: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject); break; case OFFSCREEN_PBUFFER: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::PBuffer); break; default: break; } display(); } void init() { // gray background glClearColor(0.9f, 0.9f, 0.9f, 1.0f); // Enable two OpenGL lights GLfloat light_diffuse[] = {1.0, 0.0, 0.0, 1.0}; // Red diffuse light GLfloat light_position0[] = {-1.0, -1.0, -1.0, 0.0}; // Infinite light location GLfloat light_position1[] = {1.0, 1.0, 1.0, 0.0}; // Infinite light location glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position0); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light_position1); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); // Use depth buffering for hidden surface elimination glEnable(GL_DEPTH_TEST); // Setup the view of the CSG shape glMatrixMode(GL_PROJECTION); gluPerspective(40.0, 1.0, 1.0, 10.0); glMatrixMode(GL_MODELVIEW); // starting CSG shape setWidget(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(512, 512); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL); glutCreateWindow("OpenCSG example application"); int err = glewInit(); if (GLEW_OK != err) { // problem: glewInit failed, something is seriously wrong std::cerr << "GLEW Error: " << glewGetErrorString(err) << std::endl; return 1; } int menuShape = glutCreateMenu(menu); glutAddMenuEntry("Simple", CSG_BASIC); glutAddMenuEntry("Widget", CSG_WIDGET); glutAddMenuEntry("2D-Grid", CSG_GRID2D); glutAddMenuEntry("3D-Grid", CSG_GRID3D); glutAddMenuEntry("Concave", CSG_CONCAVE); int menuAlgorithm = glutCreateMenu(menu); glutAddMenuEntry("Automatic", ALGO_AUTOMATIC); glutAddMenuEntry("Goldfeather standard",GF_STANDARD); glutAddMenuEntry("Goldfeather depth complexity sampling", GF_DC); glutAddMenuEntry("Goldfeather occlusion query", GF_OQ); glutAddMenuEntry("SCS standard", SCS_STANDARD); glutAddMenuEntry("SCS depth complexity sampling", SCS_DC); glutAddMenuEntry("SCS occlusion query", SCS_OQ); int menuSettings = glutCreateMenu(menu); glutAddMenuEntry("Automatic", OFFSCREEN_AUTOMATIC); glutAddMenuEntry("Frame buffer object", OFFSCREEN_FBO); glutAddMenuEntry("PBuffer", OFFSCREEN_PBUFFER); glutCreateMenu(menu); glutAddSubMenu("CSG Shapes", menuShape); glutAddSubMenu("CSG Algorithms", menuAlgorithm); glutAddSubMenu("Settings", menuSettings); // connect to right mouse button glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutKeyboardFunc(key); menu(OFFSCREEN_AUTOMATIC); glutIdleFunc(idle); init(); glutMainLoop(); return 0; } OpenCSG-1.3.2/example/OpenCSGexample.dsp0000644000175000001440000000746311665770270017325 0ustar fkirschusers# Microsoft Developer Studio Project File - Name="OpenCSGexample" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=OpenCSGexample - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "OpenCSGexample.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "OpenCSGexample.mak" CFG="OpenCSGexample - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "OpenCSGexample - Win32 Release" (basierend auf "Win32 (x86) Console Application") !MESSAGE "OpenCSGexample - Win32 Debug" (basierend auf "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "OpenCSGexample - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../include" /I "../glew/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /c # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 OpenCSG.lib glew32s.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /profile /map /machine:I386 /libpath:"../lib" /libpath:"../glew/lib" !ELSEIF "$(CFG)" == "OpenCSGexample - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /I "../glew/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 OpenCSGd.lib glew32sd.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../lib" /libpath:"../glew/lib" !ENDIF # Begin Target # Name "OpenCSGexample - Win32 Release" # Name "OpenCSGexample - Win32 Debug" # Begin Source File SOURCE=.\displaylistPrimitive.cpp # End Source File # Begin Source File SOURCE=.\displaylistPrimitive.h # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # End Target # End Project OpenCSG-1.3.2/example/Makefile0000644000175000001440000000524611665770270015440 0ustar fkirschusers############################################################################# # Makefile for building: opencsgexample # Generated by qmake (1.06c) (Qt 3.2.0) on: Thu Apr 22 16:05:34 2004 # Project: example.pro # Template: app # Command: $(QMAKE) -o Makefile example.pro ############################################################################# ####### Compiler, tools and options CC = gcc CXX = g++ LEX = flex YACC = yacc CFLAGS = -pipe -Wall -W -O2 CXXFLAGS = -pipe -Wall -W -O2 LEXFLAGS = YACCFLAGS= -d INCPATH = -I. -I../glew/include -I../include -I/usr/X11R6/include -I/usr/X11R6/include LINK = g++ LFLAGS = LIBS = $(SUBLIBS) -L/usr/X11R6/lib -L/usr/X11R6/lib -L../lib -lopencsg -lglut -L../glew/lib -lGLEW -lGLU -lGL -lXmu -lXext -lX11 -lm AR = ar cqs RANLIB = MOC = $(QTDIR)/bin/moc UIC = $(QTDIR)/bin/uic QMAKE = qmake TAR = tar -cf GZIP = gzip -9f COPY = cp -f COPY_FILE= $(COPY) COPY_DIR = $(COPY) -r DEL_FILE = rm -f SYMLINK = ln -sf DEL_DIR = rmdir MOVE = mv -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p ####### Output directory OBJECTS_DIR = ./ ####### Files HEADERS = displaylistPrimitive.h SOURCES = displaylistPrimitive.cpp \ main.cpp OBJECTS = displaylistPrimitive.o \ main.o FORMS = UICDECLS = UICIMPLS = SRCMOC = OBJMOC = DIST = example.pro QMAKE_TARGET = opencsgexample DESTDIR = TARGET = opencsgexample first: all ####### Implicit rules .SUFFIXES: .c .o .cpp .cc .cxx .C .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $< ####### Build rules all: Makefile $(TARGET) $(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS) $(OBJCOMP) mocables: $(SRCMOC) uicables: $(UICDECLS) $(UICIMPLS) $(MOC): ( cd $(QTDIR)/src/moc ; $(MAKE) ) dist: @mkdir -p .tmp/opencsgexample && $(COPY_FILE) --parents $(SOURCES) $(HEADERS) $(FORMS) $(DIST) .tmp/opencsgexample/ && ( cd `dirname .tmp/opencsgexample` && $(TAR) opencsgexample.tar opencsgexample && $(GZIP) opencsgexample.tar ) && $(MOVE) `dirname .tmp/opencsgexample`/opencsgexample.tar.gz . && $(DEL_FILE) -r .tmp/opencsgexample mocclean: uiclean: yaccclean: lexclean: clean: -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) *~ core *.core ####### Sub-libraries distclean: clean -$(DEL_FILE) $(TARGET) $(TARGET) FORCE: ####### Compile displaylistPrimitive.o: displaylistPrimitive.cpp displaylistPrimitive.h main.o: main.cpp displaylistPrimitive.h ####### Install install: all uninstall: OpenCSG-1.3.2/img/0000755000175000001440000000000011665770270013112 5ustar fkirschusersOpenCSG-1.3.2/img/drivetrain.png0000644000175000001440000010430111665770270015766 0ustar 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OpenCSG logo

OpenCSG

The CSG rendering library

News    Introduction    Benefits    Prerequisites    Usage    Download    Applications    Background    Publications    FAQ    License   
OpenGL logo

Latest release: OpenCSG 1.3.2 (02.12.2011)


Introduction

OpenCSG is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. OpenCSG-1.3.2 is the current version.

What is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.

Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.

CSG grid

Benefits

CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.

Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.

Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.

CSG columns

Prerequisites

The OpenCSG library requires graphics hardware that either supports frame buffer objects or PBuffers in OpenGL.

Frame buffer objects are a more recent extension for OpenGL. They are easy to develop for, and can be nowadays considered mature. They are also part of OpenGL 3.0. Beginning with OpenCSG 1.2.0, they are used by default.

In older versions, PBuffers were required to run OpenCSG. PBuffers have been widely supported since a long time now. NVidia supports them since the Riva TNT, and ATI at least since the Radeon series. Graphics hardware from other hardware vendors, however, likely do not support PBuffers. Therefore, if you have obscure graphics hardware that also does not support frame buffer objects, you are probably out of luck and you cannot run programs using OpenCSG. With Linux, you have the option to use Mesa 3D, which implements OpenGL software rendering and provides a solid frame buffer object implementation.

The PBuffer in OpenCSG is actually implemented via the (patched) RenderTexture class. For OpenGL extension checking, OpenCSG uses the OpenGL Extension Wrangler Library GLEW. Both these libraries are included in the OpenCSG download.

OpenCSG is written in C++, uses namespaces and requires the STL. There are no significant compiler incompatibilities under Windows. Workspaces for with MSVC6, VC2003 .net and Dev-C++ 5 beta are provided. Under Linux, you should use gcc version 3 or newer. gcc-2.95.x will not work, since this compiler does not come with a std::map implementation, which is required internally.

To run OpenCSG well, you should have graphics hardware with lots of fill rate. NVidia graphics hardware since GeForce and ATI Radeon qualify. The OpenCSG::OcclusionQuery option obviously requires occlusion queries, which are available since Radeon 9x00 (x>=5) and GeForce3 (beware that the GeForce4MX counts as GeForce2!).

OpenCSG has been sucessfully run on Intel and AMD hardware using GeForce 250 GTS Radeon HD 4670, GeForce 8x00, GeForceFX 6800, GeForceFX 5600, Radeon 9700, GeForce3, GeForce4MX, and TNT2 graphcs hardware (on the latter, it crawls ...).

On a Radeon 9000, OpenCSG was once known to produce rendering errors in all but the standard Goldfeather rendering path. It is unclear whether this was possibly a driver issue. I have no experiences running OpenCSG on graphics hardware other than from NVidia or ATI/AMD.

CSG convace shape

Usage

The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.

To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector<Primitive*> as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.

Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.

Here is the complete interface of OpenCSG:

namespace OpenCSG {

  enum Operation { Intersection, Subtraction };

  class Primitive {
  public:
   Primitive(Operation, unsigned int convexity);
   virtual ~Primitive();

   void setOperation(Operation);
   Operation getOperation() const;

   void setConvexity(unsigned int);
   unsigned int getConvexity() const;

   void setBoundingBox(float minx, float miny, float minz,
     float maxx, float maxy, float maxz);
   void getBoundingBox(float& minx, float& miny, float& minz,
     float& maxx, float& maxy, float& maxz) const;

   virtual void render() = 0;
  };

  enum OptionType {
   AlgorithmSetting,
   DepthComplexitySetting,
   OffscreenSetting,
   DepthBoundsOptimization,
  };

  void setOption(OptionType option, int newSetting);
  int getOption(OptionType option);

  enum Algorithm { Automatic, Goldfeather, SCS };
  enum DepthComplexityAlgorithm { NoDepthComplexitySampling, OcclusionQuery, DepthComplexitySampling };
  enum OffscreenType { AutomaticOffscreenType, FrameBufferObject, PBuffer, FrameBufferObjectARB, FrameBufferObjectEXT };
  enum Optimization { OptimizationDefault, OptimizationDefault, OptimizationOn, OptimizationOff };

  void render(const std::vector<Primitive*>& primitives);

  void setContext(int context);
  int getContext();
  void freeResources();
}

The convexity of a primitive is the maximum number of front (or back) faces of the primitive at a single position. For example, the convexity of a sphere is one and the convexity of a torus is two. Actually the convexity attribute is currently only used in the standard Goldfeather algorithm. For this algorithm, a convexity too low may result in rendering errors, a convexity too high will reduce rendering performance. The other Goldfeather variants render primitives of any convexity correctly without analyzing the convexity attribute. The SCS algorithms, on the other hand, can only handle primitives that have a convexity of one, else they produce rendering errors. Hence, SCS algorithms do not check this attribute.

The bounding box of the primitive can be provided using normal device coordinates, i.e., after transforming the primitive with modelview and projection transformation. It is not necessary to set the bounding box, but it allows for various performance optimizations.

The abstract render method of the primitive is implemented in a derived class. Your implementation must not alter the modelview or projection matrix (use glPushMatrix / glPopMatrix if in doubt). Also you must not change the primary color in your implementation, since OpenCSG uses it internally (in all rendering algorithms). For best performance, you should only transmit vertex positions; no normals, texture coordinates, or whatever else.

The render function performs, as said above, z-shading of a CSG expression. The content of the stencil buffer is destroyed when handling concave primitives or when using the DepthComplexitySampling strategy.

Using the functions setOption() / getOption you can control and ask for certain settings used when rendering a CSG expression. These functions were introduced with version 1.1.0 of OpenCSG. You can specify the Algorithm, the method of depth complexity usage and the type of offscreen buffer. There is an obsolete variant of the render() function that takes these two options as additional arguments, temporarily overriding the currently set options.

The Algorithm parameter specifies the method used for CSG rendering. Besides Goldfeather and SCS, you can also choose Automatic: This setting chooses the Goldfeather algorithm if the primitive array contains concave primitives, else it chooses SCS. The automatic setting also sets the DepthComplexityAlgorithm (NoDepthComplexitySampling for arrays with few primitives, else OcclusionQuery or at the last resort DepthComplexitySampling).

Aforesaid means that it is, currently, not possible to do CSG rendering of concave primitives and preserving the stencil buffer. I am looking for ways to change this situation (The ARB_buffer_region extension appears to be a possible way for this).

If the Automatic setting is not used, the DepthComplexityAlgorithm parameter specifies the strategy for profiting from depth complexity.

  • NoDepthComplexitySampling: Does not employ the depth complexity. This essentially makes the algorithm O(n²), but with low constant costs.
  • DepthComplexitySampling: Calculates the depth complexity k using the stencil buffer. This makes the algorithm O(n*k), but with high constant costs. In case of the Goldfeather algorithm, the literature denotes this as layered Goldfeather algorithm.
  • OcclusionQuery: Uses occlusion queries to profit implicitly from depth complexity without calculating it. This is especially useful for the SCS algorithm where this strategy is applied at shape level, resulting in a O(n*k') algorithm (where k' <= k), without significant constant overhead. This strategy requires hardware occlusion queries, i.E., the OpenGL extensions GL_ARB_occlusion_query, eventually GL_ARB_occlusion_query2, or GL_NV_occlusion_query.

The offscreen type specifies what kind of offscreen buffer OpenCSG uses for internal CSG calculations. The default AutomaticOffscreenType preferably uses, if the required OpenGL extensions are available, FrameBufferObjectARB, then FrameBufferObjectEXT, then PBuffer. The FrameBufferObject uses preferably FrameBufferObjectARB, then FrameBufferObjectEXT. These priorities are subject to change between different releases based on experiences with compatibility of OpenCSG with different extensions and graphics hardware. The remaining settings PBuffer, FrameBufferObjectARB, and FrameBufferObjectEXT directly map to the usage of the corresponding OpenGL extension. Overall, using frame buffer objects is potentially faster, because they do not impose a separate rendering context for the offscreen buffer and hence require no context switching. In typical scenarios, there is no difference though.

The depth bounds optimization improves the rendering performance by using the OpenGL extension GL_EXT_depth_bounds_test to restrict rendering to only the depth range indicated by the bounding box of a primitive. This optimization is, by default, turned off. If you enable it, ensure that the z-ranges of the bounding boxes are large enough, otherwise they will not be correctly rendered. The gains you will get from this optimization is probably only small.

OpenCSG creates, and reuses between different render() calls, various OpenGL resources such as PBuffers or frame buffer objects. This may be a problem in MDI applications with several OpenGL windows, of which the OpenGL contexts are not shared. In this case, OpenGL resources allocated in one OpenGL context cannot be reused with another context, so OpenCSG would produce rendering errors. To solve this, the OpenCSG context can be set to some unique integer identifier of the OpenGL window. OpenCSG then creates/uses OpenGL resources in the render() function per context. The function freeResources() frees OpenGL resources for the currently active OpenCSG context.

CSG grid

Download

Download OpenCSG-1.3.2.tar.gz. The archive contains all required helper libraries, i.e., also RenderTexture and GLEW. It comes with makefiles for Linux and with project files for MSVC6, VS2003, and Dev-C++ 5.

The older versions
   OpenCSG-1.3.1
   OpenCSG-1.3.0
   OpenCSG-1.2.0
   OpenCSG-1.1.1
   OpenCSG-1.1.0
   OpenCSG-1.0.2
   OpenCSG-1.0.1
   OpenCSG-1.0.0
   OpenCSG-0.9.2
   OpenCSG-0.9.1
   OpenCSG-0.9
are still available for download.

CSG columns

Applications

Currently, I know of the following applications making use of OpenCSG:

Icon for OpenSCAD OpenSCAD is a software for creating solid 3D CAD objects by means of a scripting language. It supports interactive preview of the CSG geometry as well as exporting the final geometry as 3D model. There are precompiled binaries for Linux, Windows, and MacOS X.
Ayam-Icon Ayam is a 3D modelling environment for the RenderMan interface, running on Unix, Win32, and Mac OS X. Since version 1.8, Ayam provides the plugin aycsg for real-time CSG preview of complex CSG hierarchies using OpenCSG as rendering library.
Icon for KoraX CSG-Editor koraX's CSG Editor. This editor for MS Windows allows to compose textured CSG shapes from a set of predefined primitives. The application contains a very good online help that depicts nicely what CSG is about, and that furthermore contains some tutorial how to create 1) a graphical widget and 2) a pipe.
CSG concave shape

Background

I have developed the algorithms for OpenCSG in my time as research assistent at HPI at the University Potsdam. In this time the following publications about OpenCSG and about image-based CSG rendering have been written:

WSCG04-Icon

F. Kirsch, J. Döllner: Rendering Techniques for Hardware-Accelerated Image-Based CSG. Journal of WSCG, 12(2):221-228, 2004.

This paper gives an introduction to image-based CSG rendering and describes the two techniques that are used in OpenCSG to accelerate rendering compared to older implementations: Visibility transfer using textures and occlusion queries for the SCS algorithm.

OpenCSG-Icon

F. Kirsch, J. Döllner: OpenCSG: A Library for Image-Based CSG Rendering. Proceedings of the FREENIX / Open Source Track, 2005 USENIX Annual Technical Conference, 129-140, 2005.

This paper describes OpenCSG itself. It concentrates on the API, explaining internal implementation details only as shortly as possible. It also outlines possible non-obvious uses of OpenCSG.

Dissertation-Icon

F. Kirsch: Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfähiger 3D-Renderingverfahren. Published online, URN: urn:nbn:de:kobv:517-opus-6079, 2005.

My doctoral dissertation (in german) describes an approach for integration and combination of several rendering techniques using a scene graph system. As such, it contains a long chapter covering CSG rendering.

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FAQ

  1. Can I render a shape with different colors? The documentation says I must not change the primary color in the function of my class for primitives, since OpenCSG uses the color for internal purposes.

    You can shade your shapes with whatever color you want. While your primitive objects for use in OpenCSG must not use the primary color, after calculating z-values with OpenCSG you are free to render the same geometry with primary colors.

  2. Does OpenCSG require a stencil buffer?

    You must setup a stencil buffer in your application when rendering concave primitives or when using DepthComplexitySampling. Internally, the stencil buffer is always needed in OpenCSG when rendering into the offscreen frame buffer object resp. PBuffer.

  3. Can OpenCSG calculate the geometry of a CSG expression?

    No, unfortunately this is not possible using image-based CSG algorithms (at least not in a trivial way). If you require this, have a look at other libraries such as the GTS library.

  4. What are the dependencies of the example program?

    The OpenCSG example requires GLUT. This library is likely pre-installed with your favorite linux installation. Visual Studio users can install GLUT for Windows. Dev-C++ users can install the precompiled GLUT for Mingw32.

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License

OpenCSG is copyrighted by Florian Kirsch and by the Hasso-Plattner-Institute at the University of Potsdam (HPI), Germany.

You can license OpenCSG by terms of the GNU GPL, Version 2. This means that you may release applications or libraries that use (parts of) OpenCSG (a) only if you release the complete source code of your application or library and (b) only if you release it under the GPL license.

If you do not want to release your source code unter terms of the GPL, you can't use and link against OpenCSG and ship the software by licensing it unter GPL. In this case, e.g., if you want to use OpenCSG in a proprietary application or library, you can always ask for a separate license and use it for development and production purposes.

According to the GPL, you are free to modify and redistribute OpenCSG under terms of the GPL. We welcome contribution of your modifications to OpenCSG, however to let us integrate your modifications into OpenCSG, you must assign the copyright of the modifications to the HPI, Florian Kirsch. In other words, modifications from you that you would like to be integrated into OpenCSG should not hinder us to distribute OpenCSG under other, non-free licenses.

Note that OpenCSG comes with code that is not under copyright of the HPI or Florian Kirsch. These are GLEW and RenderTexture. These libraries are licensed under the terms of their respective authors.

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© 2002-2011, Florian Kirsch, e-mail: mail at opencsg dot org,
2002-2005 Hasso-Plattner-Institute Potsdam.
Last change: 02.12.2011

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fkirschusersOpenCSG-1.3.2/src/batch.cpp0000644000175000001440000001072011665770270014712 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // batch.cpp // #include "opencsgConfig.h" #include #include "batch.h" #include "primitiveHelper.h" namespace OpenCSG { class FullscreenPrimitive : public Primitive { public: FullscreenPrimitive() : Primitive(OpenCSG::Intersection, 1) { } virtual void render() { } }; Batcher::Batcher(const std::vector& primitives) { FullscreenPrimitive fullscreen; const unsigned int numberOfPrimitives = primitives.size(); mBatches.reserve(numberOfPrimitives); std::vector batchCandidates; batchCandidates.reserve(numberOfPrimitives); for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { // primitive completely outside viewport, no need to process it any further if (!Algo::intersectXY(*itr, &fullscreen)) continue; // fullscreen is completely part of the primitive's bounding box, // no other primitive can be part of the same batch if (Algo::containsXY(&fullscreen, *itr)) { mBatches.push_back(Batch()); Batch& batch = mBatches.back(); batch.push_back(*itr); } else { std::vector::iterator batchItr = batchCandidates.begin(); std::vector::iterator batchEnd = batchCandidates.end(); for ( ; batchItr != batchEnd; ++batchItr) { Batch & batch = *batchItr; Batch::const_iterator batchPrimitives = batch.begin(); Batch::const_iterator batchPrimitivesEnd = batch.end(); // if the primitive does not intersect any of the primitives in // the current batch, we can add the primitive to that batch for ( ; batchPrimitives != batchPrimitivesEnd; ++batchPrimitives) { if (Algo::intersectXY(*itr, *batchPrimitives)) { break; } } if (batchPrimitives == batchPrimitivesEnd) { batch.push_back(*itr); break; } } // primitive could not added to any batch -> create a new batch if (batchItr == batchEnd) { batchCandidates.push_back(Batch()); Batch& batch = batchCandidates.back(); batch.push_back(*itr); } } } // Could do here the following. But since since batchCandidates is not needed anymore, // we can use the std::vector swap trick to avoid calling of the copy constructor. // std::copy(batchCandidates.begin(), batchCandidates.end(), std::back_inserter(mBatches)); std::vector::iterator batchItr = batchCandidates.begin(); std::vector::iterator batchEnd = batchCandidates.end(); for ( ; batchItr != batchEnd; ++batchItr) { mBatches.push_back(Batch()); Batch& batch = mBatches.back(); batch.swap(*batchItr); } } std::vector::const_iterator Batcher::begin() const { return mBatches.begin(); } std::vector::const_iterator Batcher::end() const { return mBatches.end(); } unsigned int Batcher::size() const { return mBatches.size(); } } // namespace OpenCSG OpenCSG-1.3.2/src/stencilManager.h0000644000175000001440000000530011665770270016230 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // stencilManager.h // // saves and restores stencil buffer of the main frame buffer if needed // #ifndef __OpenCSG__stencil_manager_h__ #define __OpenCSG__stencil_manager_h__ #include "opencsgConfig.h" #include "area.h" namespace OpenCSG { namespace OpenGL { class StencilManager { public: /// class for saving and restoring the stencil buffer in the main /// frame buffer. The area denotes the region in pixel coordinates /// which can be saved restored. /// Currently this class is deactivated; the stencil buffer will /// not be saved! StencilManager(const PCArea&); virtual ~StencilManager(); /// Returns the area of the stencil buffer that is saved / restored. const PCArea& getArea() const; /// clears the stencil buffer, possibly saving a copy of the /// current stencil buffer in the given region. void clear(); /// checks whether the stencil buffer has been already saved bool alreadySaved() const; /// saves a copy of the current stencil buffer in the given region virtual void save(); /// restores the current stencil buffer in the given region virtual void restore(); private: const PCArea mArea; bool mSaved; }; // checks for OpenGL-extensions and returns a stencil manager. // cannot return zero, but can return a stencil manager which // does not saves / restores the stencil buffer at all. StencilManager* getStencilManager(const PCArea&); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__stencil_manager_h__ OpenCSG-1.3.2/src/primitive.cpp0000644000175000001440000000455611665770270015653 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // primitive.cpp // // implements Primitive interface (declared in opencsg.h) // #include "opencsgConfig.h" #include #include namespace OpenCSG { Primitive::Primitive(Operation o, unsigned int c) : mOperation(o), mConvexity(c), mMinx(-1.0), mMiny(-1.0), mMinz(-1.0), mMaxx(1.0), mMaxy(1.0), mMaxz(1.0) { } Primitive::~Primitive() { } void Primitive::setOperation(Operation o) { mOperation = o; } Operation Primitive::getOperation() const { return mOperation; } void Primitive::setConvexity(unsigned int c) { mConvexity = c; } unsigned int Primitive::getConvexity() const { return mConvexity; } void Primitive::setBoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz) { assert(minx <= maxx); assert(miny <= maxy); assert(minz <= maxz); mMinx = minx; mMiny = miny; mMinz = minz; mMaxx = maxx; mMaxy = maxy; mMaxz = maxz; } void Primitive::getBoundingBox(float& minx, float& miny, float& minz, float& maxx, float& maxy, float& maxz) const { minx = mMinx; miny = mMiny; minz = mMinz; maxx = mMaxx; maxy = mMaxy; maxz = mMaxz; } } // namespace OpenCSG OpenCSG-1.3.2/src/scissorMemo.h0000644000175000001440000000614411665770270015606 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // scissorMemo.h // // handles scissor calculations // #ifndef __OpenCSG__scissor_memo_h__ #define __OpenCSG__scissor_memo_h__ #include "opencsgConfig.h" #include "area.h" #include "channelManager.h" #include namespace OpenCSG { class ScissorMemo { public: /// convinience class for handling scissoring. All areas /// are given in normal device coordinates [-1, 1] x [-1, 1]. ScissorMemo(); /// for each channel, the currently set area can be stored void store(Channel); /// restores the area for the channel void recall(Channel); /// enables scissoring of area void enableScissor() const; /// disables scissoring void disableScissor() const; /// enables depth bounds test of volume (if supported by graphics hardware) void enableDepthBounds() const; /// enables depth bounds test of back of current volume (if supported by graphics hardware) void enableDepthBoundsBack() const; /// disables depth bounds test of volume (if supported by graphics hardware) void disableDepthBounds() const; /// sets the maximum area of the intersected CSG-primitives /// by intersecting the bounding boxes of them. void setIntersected(const std::vector& primitives); /// sets the area of primitives whose visilibity is determined next. void setCurrent(const std::vector& primitives); /// returns the maximum area of the intersected CSG-primitives const NDCVolume& getIntersectedArea() const; /// returns the maximum area of the intersected CSG-primitives /// intersected with the currently used primitives const NDCVolume& getCurrentArea() const; protected: /// calculates rendering area by intersecting intersected /// and current. This is invoked implicetely. void calculateArea(); private: NDCVolume mIintersection; NDCVolume mCurrent; NDCVolume mArea; std::vector mScissor; bool mUseDepthBoundsTest; }; } // namespace OpenCSG #endif // __OpenCSG__scissor_memo_h__ OpenCSG-1.3.2/src/channelManager.cpp0000644000175000001440000004406711665770270016547 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // channelManager.cpp // #include "opencsgConfig.h" #include #ifdef _WIN32 #include #elif !defined(__APPLE__) #include #endif #include "channelManager.h" #include "offscreenBuffer.h" #include "openglHelper.h" #include "settings.h" #include namespace OpenCSG { OpenCSG::OpenGL::OffscreenBuffer* ChannelManager::gOffscreenBuffer = 0; bool ChannelManager::gInUse = false; namespace { GLint FaceOrientation = GL_CCW; int nextPow2(int value) { if(value <= 0) { return 0; } int result = 1; while(result < value) { result <<= 1; } return result; } void defaults() { glViewport(OpenGL::canvasPos[0], OpenGL::canvasPos[1], OpenGL::canvasPos[2], OpenGL::canvasPos[3]); glClearColor(0.0, 0.0, 0.0, 0.0); glClearDepth(1.0); glClearStencil(0); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilMask(0xffffffff); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_DEPTH_TEST); } template class MaximumMemorizer { int mMax; int mSecondMax; int mCounter; public: MaximumMemorizer() : mMax(0), mSecondMax(-1) { } void newValue(int v) { if (v>=mMax) { mMax = v; mSecondMax = -1; mCounter = 0; } else { if (v>mSecondMax) { mSecondMax = v; } if (++mCounter >= FRAMES) { mMax = mSecondMax; mSecondMax = -1; mCounter = 0; } } } int getMax() const { return mMax; } }; } // unnamed namespace ChannelManager::ChannelManager() { glPushAttrib(GL_ALL_ATTRIB_BITS); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); if (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_TEXTURE_3D); // OpenGL 1.2 - take this as given if (GL_ARB_texture_cube_map) glDisable(GL_TEXTURE_CUBE_MAP_ARB); glDisable(GL_BLEND); glGetIntegerv(GL_FRONT_FACE, &FaceOrientation); glGetFloatv(GL_MODELVIEW_MATRIX, OpenGL::modelview); glGetFloatv(GL_PROJECTION_MATRIX, OpenGL::projection); glGetIntegerv(GL_VIEWPORT, OpenGL::canvasPos); if (glIsEnabled(GL_SCISSOR_TEST)) { glGetIntegerv(GL_SCISSOR_BOX, OpenGL::scissorPos); } else { OpenGL::scissorPos[0] = OpenGL::canvasPos[0]; OpenGL::scissorPos[1] = OpenGL::canvasPos[1]; OpenGL::scissorPos[2] = OpenGL::canvasPos[2]; OpenGL::scissorPos[3] = OpenGL::canvasPos[3]; } } bool ChannelManager::init() { assert(!gInUse); if (gInUse) return false; gInUse = true; OffscreenType newOffscreenType = static_cast(getOption(OffscreenSetting)); if ( newOffscreenType == OpenCSG::AutomaticOffscreenType || newOffscreenType == OpenCSG::FrameBufferObject ) { if (GLEW_ARB_framebuffer_object) { newOffscreenType = OpenCSG::FrameBufferObjectARB; } else if ( GLEW_EXT_framebuffer_object && GLEW_EXT_packed_depth_stencil ) { newOffscreenType = OpenCSG::FrameBufferObjectEXT; } else if (newOffscreenType == OpenCSG::AutomaticOffscreenType #ifndef OPENCSG_HAVE_PBUFFER && false #else #ifdef WIN32 && WGLEW_ARB_pbuffer && WGLEW_ARB_pixel_format #elif !defined(__APPLE__) && GLXEW_SGIX_pbuffer && GLXEW_SGIX_fbconfig #else && false #endif #endif // OPENCSG_HAVE_PBUFFER ) { newOffscreenType = OpenCSG::PBuffer; } else { // At least one set of the above OpenGL extensions is required return false; } } gOffscreenBuffer = OpenGL::getOffscreenBuffer(newOffscreenType); if (!gOffscreenBuffer) { // Creating the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported return false; } const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; int tx = dx; int ty = dy; // We don't need to enlarge the texture to the next largest power-of-two size if: // - any of the texture rectangle extensions is supported // (texture rectangle is no problem for FBO; for pbuffers we fallback to copy-to-texture // if the required WGL-extensions for texture rectangle are missing - always on Linux) // - Otherwise for FBO, if we have the GLEW_ARB_texture_non_power_of_two extension // Negating this gives the following expression from hell: if ( !GLEW_ARB_texture_rectangle && !GLEW_EXT_texture_rectangle && !GLEW_NV_texture_rectangle && (newOffscreenType == OpenCSG::PBuffer || !GLEW_ARB_texture_non_power_of_two) ) { // blow up the texture to legal power-of-two size :-( tx = nextPow2(dx); ty = nextPow2(dy); } // The following implements a heuristic that makes the offscreen buffer // smaller if the size of the buffer has been bigger than necessary // in x- or y- direction for resizeOffscreenBufferLimit frames. // // this permits to use OpenCSG for CSG rendering in different // canvases with different sizes without permanent expensive // resizing of the offscreen buffer for every frame. // // possible improvements: // - allow the user to define the resizeOffscreenBufferLimit? static const unsigned int resizeOffscreenBufferLimit = 64; static MaximumMemorizer sizeX; static MaximumMemorizer sizeY; // tx == ty == 0 happens if the window is minimized, in this case don't touch a thing if (tx != 0 && ty != 0) { sizeX.newValue(tx); sizeY.newValue(ty); } bool rebuild = false; if (!gOffscreenBuffer->IsInitialized()) { if (!gOffscreenBuffer->Initialize(sizeX.getMax(), sizeY.getMax(), true, false)) { // Initializing the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported return false; } rebuild = true; } // tx == ty == 0 happens if the window is minimized, in this case don't touch a thing else if (tx != 0 && ty != 0) { if ( gOffscreenBuffer->GetWidth() != sizeX.getMax() || gOffscreenBuffer->GetHeight() != sizeY.getMax() ) { if (!gOffscreenBuffer->Resize(sizeX.getMax(), sizeY.getMax())) { // Resizing the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported. More // likely this is a programming error in Resize(). return false; } rebuild = true; } } if (rebuild) { // assert(gOffscreenBuffer->HasStencil()); gOffscreenBuffer->BeginCapture(); defaults(); glGetIntegerv(GL_STENCIL_BITS, &OpenGL::stencilBits); OpenGL::stencilMax = 1 << OpenGL::stencilBits; OpenGL::stencilMask = OpenGL::stencilMax - 1; gOffscreenBuffer->EndCapture(); gOffscreenBuffer->Bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } mInOffscreenBuffer = false; mCurrentChannel = NoChannel; mOccupiedChannels = NoChannel; return true; } ChannelManager::~ChannelManager() { glPopAttrib(); assert(gInUse); gInUse = false; } Channel ChannelManager::find() const { Channel channel = NoChannel; // find free channel if ((mOccupiedChannels & Alpha) == 0) { channel = Alpha; } else if (GLEW_ARB_texture_env_dot3) { if ((mOccupiedChannels & Red) == 0) { channel = Red; } else if ((mOccupiedChannels & Green) == 0) { channel = Green; } else if ((mOccupiedChannels & Blue) == 0) { channel = Blue; } } return channel; } Channel ChannelManager::request() { if (!mInOffscreenBuffer) { gOffscreenBuffer->BeginCapture(); if (gOffscreenBuffer->haveSeparateContext()) { glFrontFace(FaceOrientation); } mInOffscreenBuffer = true; mCurrentChannel = NoChannel; mOccupiedChannels = NoChannel; } if (gOffscreenBuffer->haveSeparateContext()) { glViewport(OpenGL::canvasPos[0], OpenGL::canvasPos[1], OpenGL::canvasPos[2], OpenGL::canvasPos[3]); glMatrixMode(GL_PROJECTION); glLoadMatrixf(OpenGL::projection); glMatrixMode(GL_MODELVIEW); glLoadMatrixf(OpenGL::modelview); } mCurrentChannel = find(); mOccupiedChannels |= mCurrentChannel; return mCurrentChannel; } Channel ChannelManager::current() const { return mCurrentChannel; } std::vector ChannelManager::occupied() const { std::vector result; result.reserve(4); if ((mOccupiedChannels & Alpha) != 0) { result.push_back(Alpha); } if ((mOccupiedChannels & Red) != 0) { result.push_back(Red); } if ((mOccupiedChannels & Green) != 0) { result.push_back(Green); } if ((mOccupiedChannels & Blue) != 0) { result.push_back(Blue); } return result; } void ChannelManager::free() { if (mInOffscreenBuffer) { gOffscreenBuffer->EndCapture(); mInOffscreenBuffer = false; } merge(); } void ChannelManager::renderToChannel(bool on) { if (on) { switch (mCurrentChannel) { case NoChannel: glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); break; case Alpha: glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); break; case Blue: glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); break; case Green: glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); break; case Red: glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); break; } } else { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } } void ChannelManager::setupProjectiveTexture() { static float splane[4] = { 1.0, 0.0, 0.0, 0.0 }; static float tplane[4] = { 0.0, 1.0, 0.0, 0.0 }; static float rplane[4] = { 0.0, 0.0, 1.0, 0.0 }; static float qplane[4] = { 0.0, 0.0, 0.0, 1.0 }; gOffscreenBuffer->Bind(); gOffscreenBuffer->EnableTextureTarget(); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGenfv(GL_S, GL_EYE_PLANE, splane); glTexGenfv(GL_T, GL_EYE_PLANE, tplane); glTexGenfv(GL_R, GL_EYE_PLANE, rplane); glTexGenfv(GL_Q, GL_EYE_PLANE, qplane); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable(GL_TEXTURE_GEN_R); glEnable(GL_TEXTURE_GEN_Q); glMatrixMode(GL_TEXTURE); const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; // with NV_texture_rectangle texture coordinates range between // 0 and dx resp. dy float factorX = static_cast(dx); float factorY = static_cast(dy); // RenderTexture has a slight flaw: if you request a power-of-two texture // by coincidence even though you expected a NPOT texture, you will not // automatically notice that. That's for a bug that only happened at // 512x512 canvas resolution. // Therefore we do not check for the extension, but simply for the texture format // Update (08.04.2004): Fixed the flaw, but kept checking the texture format. // Actually that seems safer, since it should work always if (gOffscreenBuffer->GetTextureTarget() == GL_TEXTURE_2D) { // with ordinary pow-of-two texture coordinates are between 0 and 1 // but we must assure only the used part of the texture is taken. factorX /= static_cast(gOffscreenBuffer->GetWidth()); factorY /= static_cast(gOffscreenBuffer->GetHeight()); } float texCorrect[16] = { factorX, 0.0, 0.0, 0.0, 0.0, factorY, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 }; static float p2ndc[16] = { 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 }; glPushMatrix(); glLoadMatrixf(texCorrect); glMultMatrixf(p2ndc); glMultMatrixf(OpenGL::projection); glMultMatrixf(OpenGL::modelview); glMatrixMode(GL_MODELVIEW); } void ChannelManager::resetProjectiveTexture() { if (!gOffscreenBuffer->haveSeparateContext()) { glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_Q); } glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_MODELVIEW); gOffscreenBuffer->DisableTextureTarget(); } void ChannelManager::setupTexEnv(Channel channel) { if (channel == Alpha) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } else { // replicate color into alpha if (GLEW_ARB_texture_env_dot3) { switch (channel) { case Red: glColor3f(1.0, 0.5, 0.5); break; case Green: glColor3f(0.5, 1.0, 0.5); break; case Blue: glColor3f(0.5, 0.5, 1.0); break; default: // should not happen! assert(0); } } else { // should not happen! assert(0); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGBA_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); } } ChannelManagerForBatches::ChannelManagerForBatches() : ChannelManager(), mPrimitives(std::vector, int> >(Blue + 1)) { } void ChannelManagerForBatches::store(Channel channel, const std::vector& primitives, int layer) { mPrimitives[channel] = std::make_pair(primitives, layer); } const std::vector ChannelManagerForBatches::getPrimitives(Channel channel) const { return mPrimitives[channel].first; } int ChannelManagerForBatches::getLayer(Channel channel) const { return mPrimitives[channel].second; } void ChannelManagerForBatches::clear() { mPrimitives = std::vector, int> >(Blue + 1); } } // namespace OpenCSG OpenCSG-1.3.2/src/area.cpp0000644000175000001440000000312111665770270014536 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #include "opencsgConfig.h" #include "area.h" #include "openglHelper.h" namespace OpenCSG { NDCVolume::operator PCArea() const { using OpenGL::canvasPos; double widthPixels = 0.5 * (canvasPos[2] - canvasPos[0]); double heightPixels = 0.5 * (canvasPos[3] - canvasPos[1]); int iminx = static_cast( (minx + 1.0) * widthPixels ); int imaxx = static_cast( (maxx + 1.0) * widthPixels ); int iminy = static_cast( (miny + 1.0) * heightPixels ); int imaxy = static_cast( (maxy + 1.0) * heightPixels ); return PCArea(iminx, iminy, imaxx, imaxy); } } // namespace OpenCSG OpenCSG-1.3.2/src/area.h0000644000175000001440000000401311665770270014204 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // area.h // // area structs // #ifndef __OpenCSG__area_h__ #define __OpenCSG__area_h__ #include "opencsgConfig.h" namespace OpenCSG { /// area in pixel coordinates struct PCArea { PCArea( int minxx = 0, int minyy = 0, int maxxx = 0, int maxyy = 0 ) : minx(minxx), miny(minyy), maxx(maxxx), maxy(maxyy) { } int minx, miny, maxx, maxy; }; /// 3d volume in normal device coordinates struct NDCVolume { NDCVolume( float minxx = 0.0f, float minyy = 0.0f, float minzz = 0.0f, float maxxx = 0.0f, float maxyy = 0.0f, float maxzz = 0.0f ) : minx(minxx), miny(minyy), minz(minzz), maxx(maxxx), maxy(maxyy), maxz(maxzz) { } operator PCArea() const; float minx, miny, minz, maxx, maxy, maxz; }; } // namespace OpenCSG #endif // __OpenCSG__area_h__ OpenCSG-1.3.2/src/occlusionQuery.h0000644000175000001440000000455211665770270016330 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // occlusionQuery.h // // wrappers parts of different occlusion-query extensions conveniently // #ifndef __OpenCSG__occlusion_query_h__ #define __OpenCSG__occlusion_query_h__ #include "opencsgConfig.h" namespace OpenCSG { namespace OpenGL { class OcclusionQuery { public: // abstract base class virtual ~OcclusionQuery() {}; /// begins an occlusion query virtual void beginQuery() = 0; /// stops an occlusion query virtual void endQuery() = 0; /// returns the number of fragments that have been put into /// the frame buffer between beginQuery() and endQuery(). /// if the parameter exactNumberNeeded of getOcclusionQuery() /// is false, the return value is just 0 or 1, depending /// whether any fragment has been rendered or not. virtual unsigned int getQueryResult() = 0; protected: OcclusionQuery() {}; }; /// checks for OpenGL-extensions and returns a matching occlusion /// query object. may return 0 if occlusion queries are not /// supported by graphics hardware. /// /// when the occlusion query object is not needed anymore, /// it must be deleted! OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__occlusion_query_h__ OpenCSG-1.3.2/src/offscreenBuffer.cpp0000644000175000001440000000552511665770270016744 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // offscreenBuffer.cpp // #include "opencsgConfig.h" #include "context.h" #include "offscreenBuffer.h" #include "frameBufferObject.h" #include "frameBufferObjectExt.h" #include "pBufferTexture.h" #include #include namespace OpenCSG { namespace OpenGL { struct ContextData { ContextData() : fARB(0), fEXT(0) #ifdef OPENCSG_HAVE_PBUFFER , pBuf(0) #endif {} FrameBufferObject* fARB; FrameBufferObjectExt* fEXT; #ifdef OPENCSG_HAVE_PBUFFER PBufferTexture* pBuf; #endif }; static std::map gContextDataMap; OffscreenBuffer* getOffscreenBuffer(OffscreenType type) { int context = getContext(); ContextData& contextData = gContextDataMap[context]; if (type == OpenCSG::FrameBufferObjectARB) { if (!contextData.fARB) contextData.fARB = new FrameBufferObject; return contextData.fARB; } else if (type == OpenCSG::FrameBufferObjectEXT) { if (!contextData.fEXT) contextData.fEXT = new FrameBufferObjectExt; return contextData.fEXT; } #ifdef OPENCSG_HAVE_PBUFFER else if (type == OpenCSG::PBuffer) { if (!contextData.pBuf) contextData.pBuf = new PBufferTexture; return contextData.pBuf; } #endif return 0; } void freeResources() { int context = getContext(); std::map::iterator itr = gContextDataMap.find(context); if (itr != gContextDataMap.end()) { delete itr->second.fARB; delete itr->second.fEXT; #ifdef OPENCSG_HAVE_PBUFFER delete itr->second.pBuf; #endif gContextDataMap.erase(itr); } } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/scissorMemo.cpp0000644000175000001440000001621711665770270016143 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // scissorMemo.cpp // #include "opencsgConfig.h" #include #include #include "openglHelper.h" #include "scissorMemo.h" namespace OpenCSG { ScissorMemo::ScissorMemo() : mIintersection(NDCVolume(-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f)), mCurrent(NDCVolume(1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 0.0f)), mArea(NDCVolume(-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f)), mScissor(std::vector(Blue + 1)), mUseDepthBoundsTest(false) { int optimizationSetting = getOption(DepthBoundsOptimization); if (optimizationSetting == OptimizationForceOn) mUseDepthBoundsTest = true; else if ( optimizationSetting == OptimizationDefault || optimizationSetting == OptimizationOff) mUseDepthBoundsTest = false; else if (optimizationSetting == OptimizationOn) mUseDepthBoundsTest = (GLEW_EXT_depth_bounds_test != 0); } void ScissorMemo::store(Channel ch) { mScissor[ch] = mArea; } void ScissorMemo::recall(Channel ch) { mArea = mScissor[ch]; } void ScissorMemo::enableScissor() const { OpenGL::scissor(mArea); } void ScissorMemo::disableScissor() const { glDisable(GL_SCISSOR_TEST); } void ScissorMemo::enableDepthBounds() const { if (!mUseDepthBoundsTest) return; glDepthBoundsEXT(mArea.minz, mArea.maxz); glEnable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::enableDepthBoundsBack() const { if (!mUseDepthBoundsTest) return; glDepthBoundsEXT(0.0f, mCurrent.maxz); glEnable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::disableDepthBounds() const { if (!mUseDepthBoundsTest) return; glDisable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::setIntersected(const std::vector& primitives) { float& minx = mIintersection.minx; float& miny = mIintersection.miny; float& minz = mIintersection.minz; float& maxx = mIintersection.maxx; float& maxy = mIintersection.maxy; float& maxz = mIintersection.maxz; // dont let intersected area exceed scissor region set by the application (outside OpenCSG) const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; const float sx = 2.0f * (static_cast(OpenGL::scissorPos[0]) / static_cast(dx)) - 1.0f; const float sy = 2.0f * (static_cast(OpenGL::scissorPos[1]) / static_cast(dy)) - 1.0f; const float swx = 2.0f * (static_cast(OpenGL::scissorPos[2] + OpenGL::scissorPos[0]) / static_cast(dx)) - 1.0f; const float swy = 2.0f * (static_cast(OpenGL::scissorPos[3] + OpenGL::scissorPos[1]) / static_cast(dy)) - 1.0f; minx = sx; maxx = swx; miny = sy; maxy = swy; minz = 0.0f; maxz = 1.0f; // might read current depth value, but usefulness is unclear for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { if ((*itr)->getOperation() == Intersection) { float tminx, tminy, tminz, tmaxx, tmaxy, tmaxz; (*itr)->getBoundingBox(tminx, tminy, tminz, tmaxx, tmaxy, tmaxz); minx = (std::max)(minx, tminx); miny = (std::max)(miny, tminy); minz = (std::max)(minz, tminz); maxx = (std::min)(maxx, tmaxx); maxy = (std::min)(maxy, tmaxy); maxz = (std::min)(maxz, tmaxz); } } minx = (std::max)(-1.0f, minx); minx = (std::min)( 1.0f, minx); miny = (std::max)(-1.0f, miny); miny = (std::min)( 1.0f, miny); minz = (std::max)( 0.0f, minz); minz = (std::min)( 1.0f, minz); maxx = (std::max)(-1.0f, maxx); maxx = (std::min)( 1.0f, maxx); maxy = (std::max)(-1.0f, maxy); maxy = (std::min)( 1.0f, maxy); maxz = (std::max)( 0.0f, maxz); maxz = (std::min)( 1.0f, maxz); calculateArea(); } const NDCVolume& ScissorMemo::getIntersectedArea() const { return mIintersection; } const NDCVolume& ScissorMemo::getCurrentArea() const { return mArea; } void ScissorMemo::setCurrent(const std::vector& primitives) { float& minx = mCurrent.minx; float& miny = mCurrent.miny; float& minz = mCurrent.minz; float& maxx = mCurrent.maxx; float& maxy = mCurrent.maxy; float& maxz = mCurrent.maxz; minx = 1.0f; maxx = -1.0f; miny = 1.0f; maxy = -1.0f; minz = 1.0f; maxz = 0.0f; for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { float tminx, tminy, tminz, tmaxx, tmaxy, tmaxz; (*itr)->getBoundingBox(tminx, tminy, tminz, tmaxx, tmaxy, tmaxz); minx = (std::min)(minx, tminx); miny = (std::min)(miny, tminy); minz = (std::min)(minz, tminz); maxx = (std::max)(maxx, tmaxx); maxy = (std::max)(maxy, tmaxy); maxz = (std::max)(maxz, tmaxz); } minx = (std::max)(-1.0f, minx); minx = (std::min)( 1.0f, minx); miny = (std::max)(-1.0f, miny); miny = (std::min)( 1.0f, miny); minz = (std::max)( 0.0f, minz); minz = (std::min)( 1.0f, minz); maxx = (std::max)(-1.0f, maxx); maxx = (std::min)( 1.0f, maxx); maxy = (std::max)(-1.0f, maxy); maxy = (std::min)( 1.0f, maxy); maxz = (std::max)( 0.0f, maxz); maxz = (std::min)( 1.0f, maxz); calculateArea(); } void ScissorMemo::calculateArea() { mArea.minx = (std::max)(mCurrent.minx, mIintersection.minx); mArea.miny = (std::max)(mCurrent.miny, mIintersection.miny); mArea.minz = (std::max)(mCurrent.minz, mIintersection.minz); mArea.maxx = (std::min)(mCurrent.maxx, mIintersection.maxx); mArea.maxy = (std::min)(mCurrent.maxy, mIintersection.maxy); mArea.maxz = (std::min)(mCurrent.maxz, mIintersection.maxz); } } // namespace OpenCSG OpenCSG-1.3.2/src/settings.h0000644000175000001440000000301111665770270015131 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // settings.h // // global OpenCSG settings // #ifndef __OpenCSG__settings_h__ #define __OpenCSG__settings_h__ #include "opencsgConfig.h" #include namespace OpenCSG { /// Initializes the set of options. No need to call this from outside, /// because invoked from setOptioni() and getOptioni() when they are first called. void initOptions(); /// redeclared from opencsg.h void setOption(OptionType option, int newSetting); /// redeclared from opencsg.h int getOption(OptionType option); } // namespace OpenCSG #endif // __OpenCSG__settings_h__ OpenCSG-1.3.2/src/pBufferTexture.h0000644000175000001440000000660311665770270016255 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // pBufferTexture.h // // RenderTexture wrapper class implementing the offscreen buffer interface // #ifndef __OpenCSG__pbuffer_texture_h__ #define __OpenCSG__pbuffer_texture_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #ifdef OPENCSG_HAVE_PBUFFER class RenderTexture; namespace OpenCSG { namespace OpenGL { class PBufferTexture : public OffscreenBuffer { public: // ctor / dtor PBufferTexture(); virtual ~PBufferTexture(); /// Call this once before use. Set bShare to true to share lists, textures, /// and program objects between the render texture context and the /// current active GL context. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const; /// Change the render texture format. virtual bool Reset(); /// Change the size of the render texture. virtual bool Resize(int width, int height); /// Begin drawing to the texture. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the texture. virtual bool EndCapture(); /// Bind the texture to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this render texture. virtual void EnableTextureTarget() const; /// Disables the texture target appropriate for this render texture. virtual void DisableTextureTarget() const; /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const; /// Returns the width of the offscreen buffer. virtual int GetWidth() const; /// Returns the width of the offscreen buffer. virtual int GetHeight() const; /// PBuffers have a separate rendering context (which is, in the case /// of OpenCSG, shared with the main context, i.e., we can use display /// lists uva. in both contexts virtual bool haveSeparateContext() const { return true; } protected: RenderTexture* r; const char* s; }; } // namespace OpenGL } // namespace OpenCSG #endif // OPENCSG_HAVE_PBUFFER #endif // __OpenCSG__pbuffer_texture_h__ OpenCSG-1.3.2/src/frameBufferObject.h0000644000175000001440000000742011665770270016654 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // frameBufferObject.h // // frame buffer object class implementing the offscreen buffer interface // #ifndef __OpenCSG__frame_buffer_object_h__ #define __OpenCSG__frame_buffer_object_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #include namespace OpenCSG { namespace OpenGL { class FrameBufferObject : public OffscreenBuffer { public: /// ctor / dtor FrameBufferObject(); virtual ~FrameBufferObject(); /// Call this once before use. shareObjects and copyContext are /// ignored, since there are no separate contexts for frame /// buffer objects anyway. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const { return initialized; } /// Removes the frame buffer object OpenGL resources. virtual bool Reset(); /// Change the size of the frame buffer object. virtual bool Resize(int width, int height); /// Begin drawing to the frame buffer object. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the frame buffer object. virtual bool EndCapture(); /// Bind the frame buffer object to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this frame buffer object. virtual void EnableTextureTarget() const { if (initialized) glEnable(textureTarget); } /// Disables the texture target appropriate for this frame buffer object. virtual void DisableTextureTarget() const { if (initialized) glDisable(textureTarget); } /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const { return textureTarget; } /// Returns the width of the frame buffer object. virtual int GetWidth() const { return width; } /// Returns the width of the frame buffer object. virtual int GetHeight() const { return height; } /// Frame buffer objects do not change the OpenGL context. virtual bool haveSeparateContext() const { return false; } protected: int width; // width of the frame buffer object int height; // height of the frame buffer object /// Texture stuff GLenum textureTarget; unsigned int textureID; unsigned int depthID; unsigned int framebufferID; int oldFramebufferID; bool initialized; }; } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__frame_buffer_object_h__ OpenCSG-1.3.2/src/context.cpp0000644000175000001440000000256511665770270015325 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // context.cpp // #include "opencsgConfig.h" #include "context.h" #include "offscreenBuffer.h" namespace OpenCSG { static int gContext = 0; /// redeclared from opencsg.h void setContext(int context) { gContext = context; } /// redeclared from opencsg.h int getContext() { return gContext; } /// redeclared from opencsg.h void freeResources() { OpenGL::freeResources(); } } // namespace OpenCSG OpenCSG-1.3.2/src/renderSCS.cpp0000644000175000001440000004204011665770270015461 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // renderSCS.cpp // // stuff specific for the SCS algorithm // #include "opencsgConfig.h" #include #include "opencsgRender.h" #include "batch.h" #include "channelManager.h" #include "occlusionQuery.h" #include "openglHelper.h" #include "primitiveHelper.h" #include "scissorMemo.h" #include namespace OpenCSG { namespace { ScissorMemo* scissor; struct RenderData { unsigned int stencilID; }; std::map gRenderInfo; RenderData* getRenderData(Primitive* primitive) { RenderData* dta = &(gRenderInfo.find(primitive))->second; return dta; } class SCSChannelManager : public ChannelManagerForBatches { public: virtual void merge(); }; void SCSChannelManager::merge() { setupProjectiveTexture(); glEnable(GL_ALPHA_TEST); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); std::vector channels = occupied(); for (std::vector::const_iterator c = channels.begin(); c!=channels.end(); ++c) { setupTexEnv(*c); scissor->recall(*c); scissor->enableScissor(); const std::vector primitives = getPrimitives(*c); for (std::vector::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); RenderData* primitiveData = getRenderData(*j); unsigned char id = primitiveData->stencilID; // Here is an interesting bug, which happened on an ATI HD4670, but actually // might happen on every hardware. I am not sure whether it can be solved // correctly. // Problem is that in optimized mode with some compilers (VC6, Visual Studio 2003 // in particular), when setting the alpha func as follows: // glAlphaFunc(GL_EQUAL, static_cast(id) / 255.0f); // the division is optimized as multiplication with 1.0f/255.0f. // This is a fine and valid optimization. Unfortunately, the results // are not exactly the same as the direct division for some ids. // Which is apparently what the ATI driver is doing internally. // So with comparison with GL_EQUAL fails. // Fortunately the OpenGL standard enforces that the mapping of color byte // values to float fragment values be done by division. So if the // solution found below (just working at double precision) proves // to work once, it should work forever, such that a precompiling // lookup table containing the correct alpha reference values is // not required. However a bad feeling remains. double alpha = static_cast(id) / 255.0; GLfloat fAlpha = static_cast(alpha); glAlphaFunc(GL_EQUAL, fAlpha); (*j)->render(); } } scissor->disableScissor(); glDisable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); resetProjectiveTexture(); clear(); } class IDGenerator { public: IDGenerator() { currentID = 0; }; unsigned int newID() { return ++currentID; }; private: unsigned int currentID; }; SCSChannelManager* channelMgr; void renderIntersectedFront(const std::vector& primitives) { const int numberOfPrimitives = primitives.size(); glDepthMask(GL_TRUE); // optimization for only one shape if (numberOfPrimitives == 1) { channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); RenderData* primitiveData = getRenderData(primitives[0]); GLubyte b = primitiveData->stencilID; glColor4ub(b, b, b, b); primitives[0]->render(); glDisable(GL_CULL_FACE); glDepthFunc(GL_LESS); return; } // draw furthest front face channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glDepthFunc(GL_GREATER); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { RenderData* primitiveData = getRenderData(*i); GLubyte b = primitiveData->stencilID; glColor4ub(b, b, b, b); (*i)->render(); } } // count back faces behind furthest front face channelMgr->renderToChannel(false); glStencilFunc(GL_ALWAYS, 0, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); glEnable(GL_STENCIL_TEST); glDepthMask(GL_FALSE); glCullFace(GL_FRONT); { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } } // where #back faces behind furthest front face != #intersected shapes // ->reset fragment channelMgr->renderToChannel(true); glStencilFunc(GL_NOTEQUAL, numberOfPrimitives, OpenGL::stencilMask); glDepthFunc(GL_ALWAYS); glDepthRange(0.0, 0.0); glDepthMask(GL_TRUE); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); glDisable(GL_CULL_FACE); glColor4ub(0, 0, 0, 0); OpenGL::drawQuad(); glDepthRange(0.0, 1.0); glDepthFunc(GL_LESS); glDisable(GL_STENCIL_TEST); } void subtractPrimitives(std::vector::const_iterator begin, std::vector::const_iterator end, const unsigned int iterations) { if (begin == end) { return; } glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); int stencilref = 0; int sense = 1; unsigned int changes = 0; std::vector::const_iterator i = begin; do { // create a distinct reference value ++stencilref; if (stencilref == OpenGL::stencilMax) { glClear(GL_STENCIL_BUFFER_BIT); stencilref = 1; } channelMgr->renderToChannel(false); glDepthFunc(GL_LESS); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, stencilref, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glCullFace(GL_BACK); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { (*j)->render(); } } // where front faces have been visible, render back faces channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glDepthMask(GL_TRUE); glCullFace(GL_FRONT); glStencilFunc(GL_EQUAL, stencilref, OpenGL::stencilMask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { RenderData* primitiveData = getRenderData(*j); GLubyte b = primitiveData->stencilID; glColor4ub(b, b, b, b); (*j)->render(); } } if (sense == 1) { ++i; if (i == end) { sense = 0; --i; if (i == begin) break; // only one subtracted shape --i; ++changes; } } else { if (i == begin) { sense = 1; ++i; ++changes; } else { --i; } } } while (changes < iterations); glDisable(GL_STENCIL_TEST); } bool subtractPrimitivesWithOcclusionQueries(std::vector::const_iterator begin, std::vector::const_iterator end) { const unsigned int numberOfBatches = end - begin; if (numberOfBatches == 0) { return true; } OpenGL::OcclusionQuery* occlusionTest = OpenGL::getOcclusionQuery(true); if (!occlusionTest) { return false; } glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); std::vector fragmentcount(numberOfBatches, 0); int stencilref = 0; std::vector::const_iterator i = begin; unsigned int shapesWithoutUpdate = 0; unsigned int shapeCount = 0; int idx=0; do { // create a distinct reference value ++stencilref; if (stencilref == OpenGL::stencilMax) { glClear(GL_STENCIL_BUFFER_BIT); stencilref = 1; } channelMgr->renderToChannel(false); glDepthFunc(GL_LESS); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, stencilref, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glCullFace(GL_BACK); occlusionTest->beginQuery(); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { (*j)->render(); } } occlusionTest->endQuery(); // the fragment count query could occur here, but benches show that // the algorithm is faster if the query is delayed. // where front faces have been visible, render back faces channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glDepthMask(GL_TRUE); glCullFace(GL_FRONT); glStencilFunc(GL_EQUAL, stencilref, OpenGL::stencilMask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { RenderData* primitiveData = getRenderData(*j); GLubyte b = primitiveData->stencilID; glColor4ub(b, b, b, b); (*j)->render(); } } unsigned int newFragmentCount = occlusionTest->getQueryResult(); if (newFragmentCount != fragmentcount[idx]) { fragmentcount[idx] = newFragmentCount; shapesWithoutUpdate = 0; } else { ++shapesWithoutUpdate; } ++i; ++idx; if (i == end) { i = begin; idx = 0; } ++shapeCount; if (shapeCount >= (numberOfBatches) * (numberOfBatches) - (numberOfBatches) + 1) break; } while (shapesWithoutUpdate < numberOfBatches); delete occlusionTest; glDisable(GL_STENCIL_TEST); return true; } void renderIntersectedBack(const std::vector& primitives) { // where a back face of intersected shape is in front of any subtracted shape // mask fragment as invisible. Updating depth values is not necessary, so when // having IDs, this is kind of simple. channelMgr->renderToChannel(true); glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); glDepthMask(GL_FALSE); glDepthFunc(GL_LESS); glColor4ub(0, 0, 0, 0); for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } glDepthMask(GL_TRUE); } } // unnamed namespace void renderSCS(const std::vector& primitives, DepthComplexityAlgorithm algorithm) { channelMgr = new SCSChannelManager; if (!channelMgr->init()) { delete channelMgr; return; } gRenderInfo.clear(); scissor = new ScissorMemo; std::vector intersected; intersected.reserve(primitives.size()); std::vector subtracted; subtracted.reserve(primitives.size()); { IDGenerator IDMaker; for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { { RenderData dta; dta.stencilID = IDMaker.newID(); gRenderInfo.insert(std::make_pair(*itr, dta)); } Operation operation= (*itr)->getOperation(); if (operation == Intersection) { intersected.push_back(*itr); } else if (operation == Subtraction) { subtracted.push_back(*itr); } } } Batcher subtractedBatches(subtracted); scissor->setIntersected(intersected); scissor->setCurrent(intersected); unsigned int depthComplexity = 0; if (algorithm == DepthComplexitySampling) { scissor->enableScissor(); glClear(GL_STENCIL_BUFFER_BIT); depthComplexity = (std::min)(OpenGL::calcMaxDepthComplexity(subtracted, scissor->getCurrentArea()), subtractedBatches.size()); } channelMgr->request(); channelMgr->renderToChannel(true); scissor->enableScissor(); scissor->store(channelMgr->current()); glDepthMask(GL_TRUE); glStencilMask(OpenGL::stencilMask); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glClearDepth(0.0); // near clipping plane! essential for algorithm! glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClearDepth(1.0); renderIntersectedFront(intersected); scissor->enableDepthBounds(); switch (algorithm) { case OcclusionQuery: if (subtractPrimitivesWithOcclusionQueries(subtractedBatches.begin(), subtractedBatches.end())) break; // success // else fall through (should we just give up here?) case NoDepthComplexitySampling: subtractPrimitives(subtractedBatches.begin(), subtractedBatches.end(), subtractedBatches.size()); break; case DepthComplexitySampling: subtractPrimitives(subtractedBatches.begin(), subtractedBatches.end(), depthComplexity); break; case DepthComplexityAlgorithmUnused: break; // does not happen when invoked correctly } scissor->disableDepthBounds(); renderIntersectedBack(intersected); scissor->disableScissor(); channelMgr->store(channelMgr->current(), primitives, 0); channelMgr->free(); delete scissor; delete channelMgr; } } // namespace OpenCSG OpenCSG-1.3.2/src/frameBufferObjectExt.cpp0000644000175000001440000001254711665770270017676 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2010-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // frameBufferObjectExt.cpp // #include "opencsgConfig.h" #include "frameBufferObjectExt.h" namespace OpenCSG { namespace OpenGL { // ctor / dtor FrameBufferObjectExt::FrameBufferObjectExt() : width(-1), height(-1), textureID(0), depthID(0), framebufferID(0), oldFramebufferID(0), initialized(false) { } FrameBufferObjectExt::~FrameBufferObjectExt() { Reset(); } // Creates frame buffer texture and combined depth/stencil render buffer. // shareObjects and copyContext do not make sense here, context remains the same. bool FrameBufferObjectExt::Initialize(int width, int height, bool /* shareObjects */, bool /* copyContext */ ) { bool haveFBO = GLEW_EXT_framebuffer_object != 0 && GLEW_EXT_packed_depth_stencil != 0; if (!haveFBO) return false; this->width = width; this->height = height; glGenFramebuffersEXT(1, &framebufferID); glGenRenderbuffersEXT(1, &depthID); glGenTextures(1, &textureID); glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldFramebufferID); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); GLenum target = (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; // implicitely asks for GL_ARB_texture_non_power_of_two. // this should have been checked in channelManager.cpp glBindTexture(target, textureID); glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, 0); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, textureID, 0); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthID); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, width, height); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthID); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthID); GLenum status; status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT) { Reset(); return false; } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); glBindTexture(target, 0); textureTarget = target; initialized = true; return true; } // Releases frame buffer objects bool FrameBufferObjectExt::Reset() { if (textureID) { glDeleteTextures(1, &textureID); textureID = 0; } if (depthID) { glDeleteRenderbuffersEXT(1, &depthID); depthID = 0; } if (framebufferID) { glDeleteFramebuffersEXT(1, &framebufferID); framebufferID = 0; } this->width = -1; this->height = -1; initialized = false; return true; } // If new requested size differs, regenerate FBO texture objects bool FrameBufferObjectExt::Resize(int width, int height) { if ( this->width == width && this->height == height ) { return true; } Reset(); return Initialize(width, height); } // Binds the created frame buffer texture such we can render into it. bool FrameBufferObjectExt::BeginCapture() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); return true; } // Unbinds frame buffer texture. bool FrameBufferObjectExt::EndCapture() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); return true; } // Sets the frame buffer texture as active texture object. void FrameBufferObjectExt::Bind() const { glBindTexture(textureTarget, textureID); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/opencsgRender.h0000644000175000001440000000345611665770270016104 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // opencsgRender.h // // dispatcher for CSG algorithms implemented in OpenCSG // #ifndef __OpenCSG__opencsg_render_h__ #define __OpenCSG__opencsg_render_h__ #include "opencsgConfig.h" #include #include namespace OpenCSG { /// redeclared from opencsg.h /// implemented in opencsgRender.cpp /// dispatches to the real rendering functions below void render(const std::vector& primitives, Algorithm, DepthComplexityAlgorithm); /// SCS algorithm. Implemented in renderSCS.cpp void renderSCS(const std::vector& primitives, DepthComplexityAlgorithm); /// Goldfeather algorithm. Implemented in renderGoldfeather.cpp void renderGoldfeather(const std::vector& primitives, DepthComplexityAlgorithm); } // namespace OpenCSG #endif // __OpenCSG__opencsg_render_h__ OpenCSG-1.3.2/src/opencsgRender.cpp0000644000175000001440000000742711665770270016441 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // opencsgRender.cpp // #include "opencsgConfig.h" #include #include #include "opencsgRender.h" #include "primitiveHelper.h" #include "settings.h" namespace OpenCSG { namespace { bool haveHardwareOcclusionQueries() { return GLEW_ARB_occlusion_query || GLEW_NV_occlusion_query; } Algorithm chooseAlgorithm(const std::vector& primitives) { if (Algo::getConvexity(primitives) >= 2) { return Goldfeather; } return SCS; } DepthComplexityAlgorithm chooseDepthComplexityAlgorithm(const std::vector& primitives) { if (!haveHardwareOcclusionQueries() && primitives.size() > 40) { return DepthComplexitySampling; } if (haveHardwareOcclusionQueries() && primitives.size() > 20) { return OcclusionQuery; } return NoDepthComplexitySampling; } } // unnamed namespace void renderDispatch(const std::vector& primitives, Algorithm algorithm, DepthComplexityAlgorithm depthComplexityAlgorithm) { if (primitives.empty()) { return; } if (algorithm == Automatic) { algorithm = chooseAlgorithm(primitives); depthComplexityAlgorithm = chooseDepthComplexityAlgorithm(primitives); } if (depthComplexityAlgorithm == OcclusionQuery && !haveHardwareOcclusionQueries()) { // hardware support is missing. issue a warning? depthComplexityAlgorithm = DepthComplexitySampling; } if ( algorithm != Automatic && depthComplexityAlgorithm != DepthComplexityAlgorithmUnused ) { switch (algorithm) { case Goldfeather: renderGoldfeather(primitives, depthComplexityAlgorithm); break; case SCS: renderSCS(primitives, depthComplexityAlgorithm); break; default: break; } } } void render(const std::vector& primitives) { Algorithm algorithm = (Algorithm)getOption(AlgorithmSetting); DepthComplexityAlgorithm depthComplexityAlgorithm = (DepthComplexityAlgorithm)getOption(DepthComplexitySetting); renderDispatch(primitives, algorithm, depthComplexityAlgorithm); } void render(const std::vector& primitives, Algorithm algorithm, DepthComplexityAlgorithm depthComplexityAlgorithm) { if (algorithm == AlgorithmUnused) { render(primitives); } else { renderDispatch(primitives, algorithm, depthComplexityAlgorithm); } } } // namespace OpenCSG OpenCSG-1.3.2/src/openglHelper.cpp0000644000175000001440000000422311665770270016256 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // openglHelper.h // #include "opencsgConfig.h" #include #include "openglHelper.h" namespace OpenCSG { namespace OpenGL { GLfloat projection[16]; GLfloat modelview[16]; GLint canvasPos[4]; GLint stencilBits = 0; int stencilMax = 0; int stencilMask = 0; GLint scissorPos[4]; void scissor(const PCArea& area) { const int dx = area.maxx - area.minx; const int dy = area.maxy - area.miny; glScissor(area.minx, area.miny, dx, dy); glEnable(GL_SCISSOR_TEST); } void drawQuad() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glBegin(GL_TRIANGLE_STRIP); glVertex2f(-1.0, -1.0); glVertex2f( 1.0, -1.0); glVertex2f(-1.0, 1.0); glVertex2f( 1.0, 1.0); glEnd(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/context.h0000644000175000001440000000262011665770270014762 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // context.h // // OpenCSG context management // #ifndef __OpenCSG__context_h__ #define __OpenCSG__context_h__ #include "opencsgConfig.h" #include namespace OpenCSG { /// redeclared from opencsg.h void setContext(int context); /// redeclared from opencsg.h int getContext(); /// redeclared from opencsg.h void freeResources(); } // namespace OpenCSG #endif // __OpenCSG__context_h__ OpenCSG-1.3.2/src/renderGoldfeather.cpp0000644000175000001440000004212011665770270017254 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // renderGoldfeather.cpp // // stuff specific for the Goldfeather algorithm // #include "opencsgConfig.h" #include #include "opencsgRender.h" #include "batch.h" #include "channelManager.h" #include "occlusionQuery.h" #include "openglHelper.h" #include "primitiveHelper.h" #include "scissorMemo.h" #include "stencilManager.h" #include namespace OpenCSG { namespace { ScissorMemo* scissor; OpenGL::StencilManager* stencilMgr; class GoldfeatherChannelManager : public ChannelManagerForBatches { public: virtual void merge(); }; void GoldfeatherChannelManager::merge() { setupProjectiveTexture(); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GEQUAL, 0.5); // accuracy issue with GL_EQUAL 1.0 on FX5600 glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); std::vector channels = occupied(); for (std::vector::const_iterator c = channels.begin(); c!=channels.end(); ++c) { const std::vector primitives = getPrimitives(*c); scissor->recall(*c); scissor->enableScissor(); setupTexEnv(*c); if (getLayer(*c) == -1) { glEnable(GL_CULL_FACE); for (Batch::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } } else { // shapes of interest: we need to determine the appropriate layer of // the shapes, using stencil counting glClearStencil(0); stencilMgr->clear(); OpenGL::renderLayer(getLayer(*c), primitives); glDisable(GL_STENCIL_TEST); } } glDisable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); scissor->disableScissor(); resetProjectiveTexture(); clear(); } GoldfeatherChannelManager* channelMgr; void touchFragments(const Batch& batch) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); for (Batch::const_iterator j = batch.begin(); j != batch.end(); ++j) { float fminx, fminy, fminz, fmaxx, fmaxy, fmaxz; (*j)->getBoundingBox(fminx, fminy, fminz, fmaxx, fmaxy, fmaxz); glBegin(GL_TRIANGLE_STRIP); glVertex2f(fminx, fminy); glVertex2f(fmaxx, fminy); glVertex2f(fminx, fmaxy); glVertex2f(fmaxx, fmaxy); glEnd(); } glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void discardFragments(const Batch& batch, int parity, int mask) { glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glDepthRange(1.0, 1.0); glStencilMask(mask); glStencilFunc(GL_NOTEQUAL, parity, mask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); channelMgr->renderToChannel(true); glColor4ub(0, 0, 0, 0); touchFragments(batch); glDepthRange(0.0, 1.0); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); } void discardFragments(int parity, int mask) { glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glDepthRange(1.0, 1.0); glStencilMask(mask); glStencilFunc(GL_NOTEQUAL, parity, mask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); channelMgr->renderToChannel(true); glColor4ub(0, 0, 0, 0); OpenGL::drawQuad(); glDepthRange(0.0, 1.0); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); } void parityTestAndDiscard( const Batch& shapesOfInterest, const std::vector& primitives, bool layered, unsigned int stencilMax) { glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); glEnable(GL_STENCIL_TEST); unsigned int parityValue = 1; unsigned int allParityTestValues = 0; // for all shapes of the intersection, we conduct the parity test. // for fragments for which it fails, we mark them as not visible // (parity testing means to check whether the number of surfaces in front // of the current z-buffer is even or uneven) for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr ) { if (!layered) { // substracted shapes that form a part of the shapes of interest // can not alter the visibility of the other shapes of interest. the reason: // for other substracted shapes: by definition // for other intersecting shapes: since the bounding boxes do no overlap // // for intersecting shapes, the above only is true if it is the only shape // in the list of shapes of interest Batch::const_iterator res = std::find(shapesOfInterest.begin(), shapesOfInterest.end(), *itr); bool isContained = (res != shapesOfInterest.end()); if (isContained && ((*itr)->getOperation() == Subtraction || shapesOfInterest.size() == 1)) { continue; } // for substracted shapes that don't touch the shapes of interest, // the parity test would always fail. thus, they are omited here. bool needParityTest = ((*itr)->getOperation() == Intersection); if (!needParityTest) { for (Batch::const_iterator k = shapesOfInterest.begin(); k != shapesOfInterest.end(); ++k) { if (Algo::intersectXYZ(*itr, *k)) { needParityTest = true; break; } } } if (!needParityTest) continue; } // we only need one bit in the stencil buffer for each parity test. // Thus we iterate over all bits, and only when all bits have been // used, we discard fragments marked invisible by the parity test, // and clear the stencil buffer. if (parityValue >= stencilMax) { if (layered) { discardFragments(allParityTestValues, parityValue - 1); } else { discardFragments(shapesOfInterest, allParityTestValues, parityValue - 1); } parityValue = 1; allParityTestValues = 0; } // parity test: count surfaces in front of shapes of interest channelMgr->renderToChannel(false); glStencilFunc(GL_ALWAYS, 0, parityValue); glStencilMask(parityValue); glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); (*itr)->render(); // after the parity test, the reaction differs whether we have a // intersecting or a subtracted shape: // if #(surfaces) is even (stencilValue == 0): // if intersecting shapes -> shape do not intersect, set depth to max // if subtracting second shape -> first shape is visible, don't change depth // if #(surfaces) is uneven (stencilValue == parityValue): // if intersecting shapes -> shapes intersect, first shape is visible, don't change depth // if subtracting second shape -> front surface of first shape is subtracted, not visible. set depth to max //if (!(*i)->complement_) { if ((*itr)->getOperation() == Intersection) { allParityTestValues += parityValue; } parityValue <<= 1; } // discard fragments marked invisible the last parity tests (and clear the stencil buffer) if (parityValue != 1) { // that would mean no parity test had occured at all if (layered) { discardFragments(allParityTestValues, parityValue - 1); } else { discardFragments(shapesOfInterest, allParityTestValues, parityValue - 1); } } glDisable(GL_STENCIL_TEST); } } // unnamed namespace void renderGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; Batcher batches(primitives); scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); for (std::vector::const_iterator itr = batches.begin(); itr != batches.end(); ++itr) { unsigned int maxConvexity = Algo::getConvexity(*itr); for (unsigned int currentLayer = 0; currentLayer < maxConvexity; ++currentLayer) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } channelMgr->renderToChannel(true); glColor4ub(255, 255, 255, 255); glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); scissor->setCurrent(*itr); scissor->store(channelMgr->current()); scissor->enableScissor(); if (maxConvexity == 1) { // shapes of interest: we need to determine which parts of them are visible. // first assume they are fully visible glStencilFunc(GL_ALWAYS, 0, OpenGL::stencilMask); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); glEnable(GL_CULL_FACE); for (Batch::const_iterator j = itr->begin(); j != itr->end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } glDisable(GL_CULL_FACE); } else { // shapes of interest: we need to determine the appropriate layer of // the shapes, using stencil counting glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); OpenGL::renderLayer(currentLayer, *itr); glClear(GL_STENCIL_BUFFER_BIT); } scissor->enableDepthBoundsBack(); parityTestAndDiscard(*itr, primitives, false, OpenGL::stencilMask); scissor->disableDepthBounds(); scissor->disableScissor(); channelMgr->store(channelMgr->current(), *itr, maxConvexity == 1 ? -1 : static_cast(currentLayer)); } } channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; } bool renderOcclusionQueryGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; unsigned int layer = 0; scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); scissor->setCurrent(primitives); OpenGL::OcclusionQuery* occlusionTest = 0; bool retVal = true; while (true) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } scissor->store(channelMgr->current()); scissor->enableScissor(); if (!occlusionTest) { occlusionTest = OpenGL::getOcclusionQuery(false); if (!occlusionTest) { retVal = false; break; } } channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glColor4ub(255, 255, 255, 255); occlusionTest->beginQuery(); OpenGL::renderLayer(layer, primitives); occlusionTest->endQuery(); // the fragment count query could occur here, but benches show that // the algorithm is faster if the query is delayed. glClear(GL_STENCIL_BUFFER_BIT); parityTestAndDiscard(primitives, primitives, true, OpenGL::stencilMax); unsigned int anyFragmentRendered = occlusionTest->getQueryResult(); if (!anyFragmentRendered) { retVal = true; break; } channelMgr->store(channelMgr->current(), primitives, layer); scissor->disableScissor(); ++layer; } delete occlusionTest; channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; return retVal; } void renderDepthComplexitySamplingGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); scissor->setCurrent(primitives); scissor->enableScissor(); stencilMgr->clear(); unsigned int depthComplexity = OpenGL::calcMaxDepthComplexity(primitives, scissor->getIntersectedArea()); scissor->disableScissor(); for (unsigned int layer = 0; layer < depthComplexity; ++layer) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } scissor->store(channelMgr->current()); scissor->enableScissor(); channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glColor4ub(255, 255, 255, 255); OpenGL::renderLayer(layer, primitives); glClear(GL_STENCIL_BUFFER_BIT); parityTestAndDiscard(primitives, primitives, true, OpenGL::stencilMax); channelMgr->store(channelMgr->current(), primitives, layer); scissor->disableScissor(); } channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; } void renderGoldfeather(const std::vector& primitives, DepthComplexityAlgorithm algorithm) { channelMgr = new GoldfeatherChannelManager; if (channelMgr->init()) { switch (algorithm) { case OcclusionQuery: if (renderOcclusionQueryGoldfeather(primitives)) break; // success // else fall through (should not happen in practice due to the check for extensions of the caller) case NoDepthComplexitySampling: renderGoldfeather(primitives); break; case DepthComplexitySampling: renderDepthComplexitySamplingGoldfeather(primitives); break; case DepthComplexityAlgorithmUnused: break; // does not happen } } delete channelMgr; } } // namespace OpenCSG OpenCSG-1.3.2/src/occlusionQuery.cpp0000644000175000001440000000763011665770270016663 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // occlusionQuery.cpp // #include "opencsgConfig.h" #include #include "occlusionQuery.h" namespace OpenCSG { namespace OpenGL { class OcclusionQueryARB : public OcclusionQuery { public: OcclusionQueryARB(); virtual ~OcclusionQueryARB(); virtual void beginQuery(); virtual void endQuery(); virtual unsigned int getQueryResult(); private: friend OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded); GLenum mQueryType; GLuint mQueryObject; }; OcclusionQueryARB::OcclusionQueryARB() : mQueryType(GL_SAMPLES_PASSED_ARB) { glGenQueriesARB(1, &mQueryObject); } OcclusionQueryARB::~OcclusionQueryARB() { glDeleteQueriesARB(1, &mQueryObject); } void OcclusionQueryARB::beginQuery() { glBeginQueryARB(mQueryType, mQueryObject); } void OcclusionQueryARB::endQuery() { glEndQueryARB(mQueryType); } unsigned int OcclusionQueryARB::getQueryResult() { GLuint fragmentCount; glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &fragmentCount); return fragmentCount; } class OcclusionQueryNV : public OcclusionQuery { public: OcclusionQueryNV(); virtual ~OcclusionQueryNV(); virtual void beginQuery(); virtual void endQuery(); virtual unsigned int getQueryResult(); private: GLuint mQueryObject; }; OcclusionQueryNV::OcclusionQueryNV() { glGenOcclusionQueriesNV(1, &mQueryObject); } OcclusionQueryNV::~OcclusionQueryNV() { glDeleteOcclusionQueriesNV(1, &mQueryObject); } void OcclusionQueryNV::beginQuery() { glBeginOcclusionQueryNV(mQueryObject); } void OcclusionQueryNV::endQuery() { glEndOcclusionQueryNV(); } unsigned int OcclusionQueryNV::getQueryResult() { GLuint fragmentCount; glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount); return fragmentCount; } OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded) { if (!exactNumberNeeded && GLEW_ARB_occlusion_query2) { OcclusionQueryARB* occlusionQuery = new OcclusionQueryARB; occlusionQuery->mQueryType = GL_ANY_SAMPLES_PASSED; return occlusionQuery; } if (GLEW_ARB_occlusion_query) { OcclusionQueryARB* occlusionQuery = new OcclusionQueryARB; occlusionQuery->mQueryType = GL_SAMPLES_PASSED_ARB; return occlusionQuery; } if (GLEW_NV_occlusion_query) { return new OcclusionQueryNV; } return 0; } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/src.pro0000644000175000001440000000200511665770270014433 0ustar fkirschusersTEMPLATE = lib TARGET = opencsg VERSION = 1.3.2 DESTDIR = ../lib CONFIG += opengl warn_on release INCLUDEPATH += ../include ../glew/include ../ HEADERS = ../include/opencsg.h \ opencsgConfig.h \ area.h \ batch.h \ context.h \ channelManager.h \ frameBufferObject.h \ frameBufferObjectExt.h \ occlusionQuery.h \ offscreenBuffer.h \ opencsgRender.h \ openglHelper.h \ pBufferTexture.h \ primitiveHelper.h \ scissorMemo.h \ settings.h \ stencilManager.h \ ../RenderTexture/RenderTexture.h SOURCES = area.cpp \ batch.cpp \ context.cpp \ channelManager.cpp \ frameBufferObject.cpp \ frameBufferObjectExt.cpp \ occlusionQuery.cpp \ offscreenBuffer.cpp \ opencsgRender.cpp \ openglHelper.cpp \ pBufferTexture.cpp \ primitive.cpp \ primitiveHelper.cpp \ renderGoldfeather.cpp \ renderSCS.cpp \ scissorMemo.cpp \ settings.cpp \ stencilManager.cpp \ ../RenderTexture/RenderTexture.cpp OpenCSG-1.3.2/src/frameBufferObjectExt.h0000644000175000001440000000745011665770270017340 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2010-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // frameBufferObjectExt.h // // frame buffer object class implementing the offscreen buffer interface // #ifndef __OpenCSG__frame_buffer_object_ext_h__ #define __OpenCSG__frame_buffer_object_ext_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #include namespace OpenCSG { namespace OpenGL { class FrameBufferObjectExt : public OffscreenBuffer { public: /// ctor / dtor FrameBufferObjectExt(); virtual ~FrameBufferObjectExt(); /// Call this once before use. shareObjects and copyContext are /// ignored, since there are no separate contexts for frame /// buffer objects anyway. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const { return initialized; } /// Removes the frame buffer object OpenGL resources. virtual bool Reset(); /// Change the size of the frame buffer object. virtual bool Resize(int width, int height); /// Begin drawing to the frame buffer object. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the frame buffer object. virtual bool EndCapture(); /// Bind the frame buffer object to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this frame buffer object. virtual void EnableTextureTarget() const { if (initialized) glEnable(textureTarget); } /// Disables the texture target appropriate for this frame buffer object. virtual void DisableTextureTarget() const { if (initialized) glDisable(textureTarget); } /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const { return textureTarget; } /// Returns the width of the frame buffer object. virtual int GetWidth() const { return width; } /// Returns the width of the frame buffer object. virtual int GetHeight() const { return height; } /// Frame buffer objects do not change the OpenGL context. virtual bool haveSeparateContext() const { return false; } protected: int width; // width of the frame buffer object int height; // height of the frame buffer object /// Texture stuff GLenum textureTarget; unsigned int textureID; unsigned int depthID; unsigned int framebufferID; int oldFramebufferID; bool initialized; }; } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__frame_buffer_object_ext_h__ OpenCSG-1.3.2/src/offscreenBuffer.h0000644000175000001440000000715511665770270016412 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // offscreenBuffer.h // // offscreen buffer abstraction // #ifndef __OpenCSG__offscreen_buffer_h__ #define __OpenCSG__offscreen_buffer_h__ #include "opencsgConfig.h" #include namespace OpenCSG { namespace OpenGL { class OffscreenBuffer { public: // abstract base class virtual ~OffscreenBuffer() {}; /// Call this once before use. Set bShare to true to share lists, textures, /// and program objects between the render texture context and the /// current active GL context. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false) = 0; /// checks whether Initialize has been called before or not virtual bool IsInitialized() const = 0; /// Change the render texture format. virtual bool Reset() = 0; /// Change the size of the render texture. After this, Initialize /// must be called again. virtual bool Resize(int width, int height) = 0; /// Begin drawing to the texture. (i.e. use as "output" texture) virtual bool BeginCapture() = 0; /// End drawing to the texture. virtual bool EndCapture() = 0; /// Bind the texture to the active texture unit for use as an "input" texture virtual void Bind() const = 0; /// Enables the texture target appropriate for this render texture. virtual void EnableTextureTarget() const = 0; /// Disables the texture target appropriate for this render texture. virtual void DisableTextureTarget() const = 0; /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const = 0; /// Returns the width of the offscreen buffer. virtual int GetWidth() const = 0; /// Returns the width of the offscreen buffer. virtual int GetHeight() const = 0; /// Returns whether the offscreen buffer has a rendering context different from /// the rendering context of the caller or not. virtual bool haveSeparateContext() const = 0; }; /// Checks the OpenGL-extensions resp. the current settings /// and returns a concrete offscreen buffer, for the currently /// active context in OpenCSG. OffscreenBuffer* getOffscreenBuffer(OffscreenType type); /// Frees all offscreen buffers allocated for the currently /// active context in OpenCSG. void freeResources(); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__offscreen_buffer_h__ OpenCSG-1.3.2/src/settings.cpp0000644000175000001440000000315411665770270015474 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // settings.cpp // #include "opencsgConfig.h" #include namespace OpenCSG { static int* gSetting = 0; void initIntOptions() { if (!gSetting) { gSetting = new int[OptionTypeUnused]; for (int i=0; i #include "area.h" namespace OpenCSG { namespace OpenGL { extern GLfloat projection[16]; // copy of the projection matrix during CSG computation extern GLfloat modelview[16]; // copy of the modelview matrix during CSG computation extern int canvasPos[4]; // copy of the viewport size during CSG computation extern int stencilBits; // number of stencil bits in the pbuffer extern int stencilMax; // the number where the stencil value would "wrap around" to zero extern int stencilMask; // stencilMax - 1 extern int scissorPos[4]; // copy of the scissor settings for CSG computation void scissor(const PCArea& area); // enables scissoring into area (given in pixel coordinates) void drawQuad(); // renders a full screen quad } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__opengl_helper_h__ OpenCSG-1.3.2/src/channelManager.h0000644000175000001440000001063611665770270016207 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // channelManager.h // // manage resources for temporary CSG results // #ifndef __OpenCSG__channel_manager_h__ #define __OpenCSG__channel_manager_h__ #include "opencsgConfig.h" #include #include namespace OpenCSG { namespace OpenGL { class OffscreenBuffer; } class Primitive; enum Channel { NoChannel = 0, Alpha = 1, Red = 2, Green = 4, Blue = 8 }; class ChannelManager { public: /// An offscreen buffer is used to collect CSG results in its four /// color channels. These resources are managed in a ChannelManager /// object. Since we use one offscreen buffer per OpenCSG context only, /// this class is a singleton in practice ChannelManager(); virtual ~ChannelManager(); /// initializes the ChannelManager object, i.e., creates the offscreen /// buffer. Returns false on failure. bool init(); /// returns a free channel, or NoChannel if nothings available Channel find() const; /// allocates a new channel for temporary calculation of visibility /// information. return NoChannel if no free channel was found. Channel request(); /// returns the currently used channel for visibility calculation Channel current() const; /// returns channels that currently contain visibility information std::vector occupied() const; /// releases the offscreen buffer and invokes merge() to transfer /// the visibility information into the main canvas. void free(); /// transfers visibility information into the main canvas. /// implemented by subclasses SCSChannelManager and /// GoldfeatherChannelManager virtual void merge() = 0; /// activates or deactivates rendering into a channel void renderToChannel(bool on); /// setups texture stuff that makes the size of the offscreen buffer /// and the size of the main canvas correspond. activates texture /// containing the content of the offscreen buffer void setupProjectiveTexture(); /// undoes texture settings void resetProjectiveTexture(); /// activate texenv settings such that information in channel is /// moved into alpha, to allow alpha testing of the channel. static void setupTexEnv(Channel channel); private: static OpenGL::OffscreenBuffer* gOffscreenBuffer; static bool gInUse; bool mInOffscreenBuffer; Channel mCurrentChannel; int mOccupiedChannels; }; class ChannelManagerForBatches : public ChannelManager { public: /// Remembers which color channel is used to store visibility /// information of a batch of primitives. ChannelManagerForBatches(); /// allows to remember which primitives are stored in which channel /// layer == -1: convex primitives /// layer == 0: frontmost surface /// etc ... void store(Channel channel, const std::vector& primitives, int layer); /// returns primitives for a channel const std::vector getPrimitives(Channel channel) const; /// returns layer for a channel int getLayer(Channel channel) const; /// clears information void clear(); private: std::vector, int> > mPrimitives; }; } // namespace OpenCSG #endif // __OpenCSG__channel_manager_h__ OpenCSG-1.3.2/src/opencsgConfig.h0000644000175000001440000000612111665770270016062 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // opencsgConfig.h // // compiler specific settings for OpenCSG // #ifndef __OpenCSG__opencsg_config_h__ #define __OpenCSG__opencsg_config_h__ // WINDOWS #ifdef WIN32 // blend out some compiler warnings #ifdef __INTEL_COMPILER // intel compiler # pragma warning(disable: 985) // identifier ... was truncated in debug information #elif _MSC_VER // microsoft visual studio compiler without intel compiler #if _MSC_VER < 1300 // MSVC++ <= 6.0 # pragma warning(disable: 4786) // identifier was truncated to X characters in the debug information #endif #endif // __INTEL_COMPILER || _MSC_VER #ifdef _MSC_VER // microsoft visual studio compiler and intel compiler #if _MSC_VER < 1300 // MSVC++ <= 6.0 // MSVC does not have std::min and std::max unless using .NET. (>=7.0) // for VC 6.0, we define those function templates in namespace std. // (actually copied from boost). // min / max macros in windows.h additionally circumvent a correct // use of std::min. To circumvent this macro expansion, in OpenCSG // all occurencies of std::min and std::max are put into brackets. // Hopefully, this will fix all compilation problems in the future. #ifdef min #undef min #endif #ifdef max #undef max #endif namespace std { template inline const T& min(const T& a, const T& b) { return b < a ? b : a; } template inline const T& max(const T& a, const T& b) { return a < b ? b : a; } template inline const T& min(const T& a, const T& b, Compare comp) { return comp(b, a) ? b : a; } template inline const T& max(const T& a, const T& b, Compare comp) { return comp(a, b) ? b : a; } } // namespace std #endif // _MSC_VER < 1300, i.e., VS <= 6.0 #endif // _MSC_VER #endif // WIN32 #ifndef __APPLE__ // pbuffer on MacOS X is not implemented // there is the GL_APPLE_pixel_buffer extension for MacOSX >= 10.3, // so this could be changed #define OPENCSG_HAVE_PBUFFER 1 #endif // __APPLE__ #endif // __OpenCSG__opencsg_config_h__ OpenCSG-1.3.2/src/primitiveHelper.cpp0000644000175000001440000001247411665770270017011 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // primitiveHelper.cpp // #include "opencsgConfig.h" #include #include #include "openglHelper.h" #include "primitiveHelper.h" #include namespace OpenCSG { namespace Algo { bool intersectXY(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (bmaxx >= aminx) && (amaxx >= bminx) && (bmaxy >= aminy) && (amaxy >= bminy); } bool intersectXYZ(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (bmaxx >= aminx) && (amaxx >= bminx) && (bmaxy >= aminy) && (amaxy >= bminy) && (bmaxz >= aminz) && (amaxz >= bminz); } bool containsXY(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (aminx >= bminx) && (amaxx <= bmaxx) && (aminy >= bminy) && (amaxy <= bmaxy); } unsigned int getConvexity(const std::vector& batch) { unsigned int convexity=1; for (std::vector::const_iterator itr = batch.begin(); itr != batch.end(); ++itr) { unsigned int val = (*itr)->getConvexity(); if (convexity < val) { convexity = val; } } return convexity; } } // namespace Algo namespace OpenGL { unsigned int calcMaxDepthComplexity(const std::vector& primitives, const PCArea& area) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDisable(GL_DEPTH_TEST); glStencilMask(255); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 0, 255); glStencilOp(GL_INCR, GL_INCR, GL_INCR); glEnable(GL_CULL_FACE); for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { glCullFace((*itr)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*itr)->render(); } glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glEnable(GL_DEPTH_TEST); int dx = area.maxx - area.minx; int dy = area.maxy - area.miny; unsigned int size = dx*dy; GLubyte* buf = new GLubyte[dx*dy]; glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // This is pathologically slow on ATI HD4670 if not the complete viewport is read back. // So better always read the complete viewport or make this configurable? glReadPixels(area.minx, area.miny, dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); unsigned char m = *std::max_element(buf, buf+size); unsigned int max = m; delete[] buf; return max; } void renderLayer(unsigned int layer, const std::vector& primitives) { glStencilFunc(GL_EQUAL, layer, 255); glStencilOp(GL_INCR, GL_INCR, GL_INCR); glStencilMask(255); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); for (std::vector::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } glDisable(GL_CULL_FACE); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/stencilManager.cpp0000644000175000001440000001355511665770270016576 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // stencilManager.cpp // #include "opencsgConfig.h" #include #ifdef _WIN32 #include #elif !defined(__APPLE__) #include #endif #include "area.h" #include "openglHelper.h" #include "stencilManager.h" #include namespace OpenCSG { namespace OpenGL { StencilManager::StencilManager(const PCArea& area) : mArea(area), mSaved(false) {} // Do not save the stencil buffer at all. // This is, currently, used always. StencilManager::~StencilManager() { } const PCArea& StencilManager::getArea() const { return mArea; } void StencilManager::clear() { if (!mSaved) { save(); mSaved = true; } glStencilMask(OpenGL::stencilMask); glClear(GL_STENCIL_BUFFER_BIT); } bool StencilManager::alreadySaved() const { return mSaved; } void StencilManager::save() { // implemented empty. will not save the stencil buffer } void StencilManager::restore() { // implemented empty. will not restore the stencil buffer } class StencilManagerGL10 : public StencilManager { public: StencilManagerGL10(const PCArea& area) : StencilManager(area) {}; // Saves and restores the stencil buffer by copying it from // graphics memory to main memory and back. // Warning: There appears to be a bug in this implementation. // Saving and restoring does not work at all. virtual void save(); virtual void restore(); }; namespace { std::vector* buf = 0; int dx, dy; } void StencilManagerGL10::save() { const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; unsigned int size = (8+dx)*dy; // 8 needed due to possible alignment (?) if (!buf) { buf = new std::vector(size); } else if (buf->size() < size) { buf->resize(size); } glReadPixels(area.minx, area.miny, dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &((*buf)[0])); } void StencilManagerGL10::restore() { if (!alreadySaved()) return; // stencil buffer was never changed, restore nothing glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glRasterPos2i(-1, -1); glDrawPixels(dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &((*buf)[0])); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } #ifdef _WIN32 class StencilManagerARBBufferRegionW32 : public StencilManager { public: StencilManagerARBBufferRegionW32(const PCArea& area) : StencilManager(area) {}; // Uses the ARB_buffer_region extension for saving and restoring the // stencil buffer. If this extension is available, this works well // and is reasonably fast. virtual void save(); virtual void restore(); private: HDC hdc; HANDLE handle; }; void StencilManagerARBBufferRegionW32::save() { const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; hdc = wglGetCurrentDC(); handle = wglCreateBufferRegionARB(hdc, 1, WGL_STENCIL_BUFFER_BIT_ARB); if (handle == 0) { return; } int result = wglSaveBufferRegionARB(handle, area.minx, area.miny, dx, dy); } void StencilManagerARBBufferRegionW32::restore() { if (!alreadySaved()) return; // stencil buffer was never changed, restore nothing const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; wglRestoreBufferRegionARB(handle, area.minx, area.miny, dx, dy, 0, 0); wglDeleteBufferRegionARB(handle); } #endif // _WIN32 StencilManager* getStencilManager(const PCArea& area) { #ifdef _WIN32 /* // uncomment for possibility of saving the stencilo buffer under windows if (WGLEW_ARB_buffer_region) { return new StencilManagerARBBufferRegionW32(area); } */ #endif // _WIN32 /* // this option has a bug unfortunately and is not usable return new StencilManagerGL10(area); */ return new StencilManager(area); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/primitiveHelper.h0000644000175000001440000000533111665770270016450 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // primitiveHelper.h // // trivial Primitive-related stuff // #ifndef __OpenCSG__primitive_helper_h__ #define __OpenCSG__primitive_helper_h__ #include "opencsgConfig.h" #include "area.h" #include namespace OpenCSG { class Primitive; namespace Algo { /// checks whether primitives intersect in xy direction bool intersectXY(const Primitive* a, const Primitive* b); /// checks whether primitives intersect in xyz direction bool intersectXYZ(const Primitive* a, const Primitive* b); /// checks whether the bounding box of primitive a is completely /// contained in the bounding box of primitive b bool containsXY(const Primitive* a, const Primitive* b); /// calculates maximum convexity of all primitives in array unsigned int getConvexity(const std::vector& primitives); } // namespace Algo namespace OpenGL { /// calculates depth complexity of the given primitives using the /// stencil buffer, in the bounding box given by area. /// Expects a clean stencil buffer, and does not clear /// the stencil buffer afterwards unsigned int calcMaxDepthComplexity(const std::vector& primitives, const PCArea& area); /// renders a rendering layer of the given primitives using the /// stencil buffer. The rendering layers are not ordered from /// front to back, so the ordering of the array matters! /// Expects a clean stencil buffer, and does not clear the stencil /// buffer afterwards. void renderLayer(unsigned int layer, const std::vector& primitives); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__primitive_helper_h__ OpenCSG-1.3.2/src/frameBufferObject.cpp0000644000175000001440000001221411665770270017204 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // frameBufferObject.cpp // #include "opencsgConfig.h" #include "frameBufferObject.h" namespace OpenCSG { namespace OpenGL { // ctor / dtor FrameBufferObject::FrameBufferObject() : width(-1), height(-1), textureID(0), depthID(0), framebufferID(0), oldFramebufferID(0), initialized(false) { } FrameBufferObject::~FrameBufferObject() { Reset(); } // Creates frame buffer texture and combined depth/stencil render buffer. // shareObjects and copyContext do not make sense here, context remains the same. bool FrameBufferObject::Initialize(int width, int height, bool /* shareObjects */, bool /* copyContext */ ) { bool haveFBO = GLEW_ARB_framebuffer_object != 0; if (!haveFBO) return false; this->width = width; this->height = height; glGenFramebuffers(1, &framebufferID); glGenRenderbuffers(1, &depthID); glGenTextures(1, &textureID); glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFramebufferID); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); GLenum target = (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; // implicitely asks for GL_ARB_texture_non_power_of_two. // this should have been checked in channelManager.cpp glBindTexture(target, textureID); glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, 0); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureID, 0); glBindRenderbuffer(GL_RENDERBUFFER, depthID); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthID); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthID); GLenum status; status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status == GL_FRAMEBUFFER_UNSUPPORTED) { Reset(); return false; } glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); glBindTexture(target, 0); textureTarget = target; initialized = true; return true; } // Releases frame buffer objects bool FrameBufferObject::Reset() { if (textureID) { glDeleteTextures(1, &textureID); textureID = 0; } if (depthID) { glDeleteRenderbuffers(1, &depthID); depthID = 0; } if (framebufferID) { glDeleteFramebuffers(1, &framebufferID); framebufferID = 0; } this->width = -1; this->height = -1; initialized = false; return true; } // If new requested size differs, regenerate FBO texture objects bool FrameBufferObject::Resize(int width, int height) { if ( this->width == width && this->height == height ) { return true; } Reset(); return Initialize(width, height); } // Binds the created frame buffer texture such we can render into it. bool FrameBufferObject::BeginCapture() { glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); return true; } // Unbinds frame buffer texture. bool FrameBufferObject::EndCapture() { glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); return true; } // Sets the frame buffer texture as active texture object. void FrameBufferObject::Bind() const { glBindTexture(textureTarget, textureID); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.3.2/src/Makefile0000644000175000001440000001422011665770270014564 0ustar fkirschusers############################################################################# # Makefile for building: libopencsg.so.1.3.2 # Generated by qmake (1.07a) (Qt 3.3.8b) on: Fri Jan 29 22:15:11 2010 # Project: src.pro # Template: lib # Command: $(QMAKE) -o Makefile src.pro ############################################################################# ####### Compiler, tools and options CC = gcc CXX = g++ LEX = flex YACC = yacc CFLAGS = -pipe -Wall -W -O2 -fPIC CXXFLAGS = -pipe -Wall -W -O2 -fPIC LEXFLAGS = YACCFLAGS= -d INCPATH = -I. -I../include -I../glew/include -I.. -I/usr/X11R6/include LINK = g++ LFLAGS = -shared -Wl,-soname,libopencsg.so.1 -Wl,-rpath,../lib LIBS = $(SUBLIBS) -L/usr/X11R6/lib -lGLU -lGL -lXmu AR = ar cqs RANLIB = QMAKE = qmake TAR = tar -cf GZIP = gzip -9f COPY = cp -f COPY_FILE= $(COPY) COPY_DIR = $(COPY) -r DEL_FILE = rm -f SYMLINK = ln -sf DEL_DIR = rmdir MOVE = mv -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p ####### Output directory OBJECTS_DIR = ./ ####### Files HEADERS = ../include/opencsg.h \ opencsgConfig.h \ area.h \ batch.h \ context.h \ channelManager.h \ frameBufferObject.h \ frameBufferObjectExt.h \ occlusionQuery.h \ offscreenBuffer.h \ opencsgRender.h \ openglHelper.h \ pBufferTexture.h \ primitiveHelper.h \ scissorMemo.h \ settings.h \ stencilManager.h \ ../RenderTexture/RenderTexture.h SOURCES = area.cpp \ batch.cpp \ context.cpp \ channelManager.cpp \ frameBufferObject.cpp \ frameBufferObjectExt.cpp \ occlusionQuery.cpp \ offscreenBuffer.cpp \ opencsgRender.cpp \ openglHelper.cpp \ pBufferTexture.cpp \ primitive.cpp \ primitiveHelper.cpp \ renderGoldfeather.cpp \ renderSCS.cpp \ scissorMemo.cpp \ settings.cpp \ stencilManager.cpp \ ../RenderTexture/RenderTexture.cpp OBJECTS = area.o \ batch.o \ context.o \ channelManager.o \ frameBufferObject.o \ frameBufferObjectExt.o \ occlusionQuery.o \ offscreenBuffer.o \ opencsgRender.o \ openglHelper.o \ pBufferTexture.o \ primitive.o \ primitiveHelper.o \ renderGoldfeather.o \ renderSCS.o \ scissorMemo.o \ settings.o \ stencilManager.o \ RenderTexture.o FORMS = UICDECLS = UICIMPLS = SRCMOC = OBJMOC = DIST = src.pro QMAKE_TARGET = opencsg DESTDIR = ../lib/ TARGET = libopencsg.so.1.3.2 TARGETA = ../lib/libopencsg.a TARGETD = libopencsg.so.1.3.2 TARGET0 = libopencsg.so TARGET1 = libopencsg.so.1 TARGET2 = libopencsg.so.1.3 first: all ####### Implicit rules .SUFFIXES: .c .o .cpp .cc .cxx .C .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o $@ $< .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o $@ $< ####### Build rules all: Makefile ../lib/$(TARGET) ../lib/$(TARGET): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(SUBLIBS) $(OBJCOMP) test -d ../lib/ || mkdir -p ../lib/ -$(DEL_FILE) $(TARGET) $(TARGET0) $(TARGET1) $(TARGET2) $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(OBJMOC) $(LIBS) $(OBJCOMP) -ln -s $(TARGET) $(TARGET0) -ln -s $(TARGET) $(TARGET1) -ln -s $(TARGET) $(TARGET2) -$(DEL_FILE) ../lib/$(TARGET) -$(DEL_FILE) ../lib/$(TARGET0) -$(DEL_FILE) ../lib/$(TARGET1) -$(DEL_FILE) ../lib/$(TARGET2) -$(MOVE) $(TARGET) $(TARGET0) $(TARGET1) $(TARGET2) ../lib/ staticlib: $(TARGETA) $(TARGETA): $(UICDECLS) $(OBJECTS) $(OBJMOC) $(OBJCOMP) -$(DEL_FILE) $(TARGETA) $(AR) $(TARGETA) $(OBJECTS) $(OBJMOC) dist: @mkdir -p .tmp/opencsg && $(COPY_FILE) --parents $(SOURCES) $(HEADERS) $(FORMS) $(DIST) .tmp/opencsg/ && ( cd `dirname .tmp/opencsg` && $(TAR) opencsg.tar opencsg && $(GZIP) opencsg.tar ) && $(MOVE) `dirname .tmp/opencsg`/opencsg.tar.gz . && $(DEL_FILE) -r .tmp/opencsg yaccclean: lexclean: clean: -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) *~ core *.core ####### Sub-libraries distclean: clean -$(DEL_FILE) ../lib/$(TARGET) $(TARGET) -$(DEL_FILE) ../lib/$(TARGET0) ../lib/$(TARGET1) ../lib/$(TARGET2) $(TARGETA) FORCE: ####### Compile area.o: area.cpp opencsgConfig.h \ area.h \ openglHelper.h batch.o: batch.cpp opencsgConfig.h \ batch.h \ primitiveHelper.h \ area.h context.o: context.cpp opencsgConfig.h \ context.h \ offscreenBuffer.h channelManager.o: channelManager.cpp opencsgConfig.h \ channelManager.h \ offscreenBuffer.h \ openglHelper.h \ settings.h \ area.h frameBufferObject.o: frameBufferObject.cpp opencsgConfig.h \ frameBufferObject.h \ offscreenBuffer.h frameBufferObjectExt.o: frameBufferObjectExt.cpp opencsgConfig.h \ frameBufferObjectExt.h \ offscreenBuffer.h occlusionQuery.o: occlusionQuery.cpp opencsgConfig.h \ occlusionQuery.h offscreenBuffer.o: offscreenBuffer.cpp opencsgConfig.h \ context.h \ offscreenBuffer.h \ frameBufferObject.h \ frameBufferObjectExt.h \ pBufferTexture.h opencsgRender.o: opencsgRender.cpp opencsgConfig.h \ opencsgRender.h \ primitiveHelper.h \ settings.h \ area.h openglHelper.o: openglHelper.cpp opencsgConfig.h \ openglHelper.h \ area.h pBufferTexture.o: pBufferTexture.cpp opencsgConfig.h \ pBufferTexture.h \ offscreenBuffer.h primitive.o: primitive.cpp opencsgConfig.h primitiveHelper.o: primitiveHelper.cpp opencsgConfig.h \ openglHelper.h \ primitiveHelper.h \ area.h renderGoldfeather.o: renderGoldfeather.cpp opencsgConfig.h \ opencsgRender.h \ batch.h \ channelManager.h \ occlusionQuery.h \ openglHelper.h \ primitiveHelper.h \ scissorMemo.h \ stencilManager.h \ area.h renderSCS.o: renderSCS.cpp opencsgConfig.h \ opencsgRender.h \ batch.h \ channelManager.h \ occlusionQuery.h \ openglHelper.h \ primitiveHelper.h \ scissorMemo.h \ area.h scissorMemo.o: scissorMemo.cpp opencsgConfig.h \ openglHelper.h \ scissorMemo.h \ area.h \ channelManager.h settings.o: settings.cpp opencsgConfig.h stencilManager.o: stencilManager.cpp opencsgConfig.h \ area.h \ openglHelper.h \ stencilManager.h RenderTexture.o: ../RenderTexture/RenderTexture.cpp ../RenderTexture/RenderTexture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o RenderTexture.o ../RenderTexture/RenderTexture.cpp ####### Install install: all uninstall: OpenCSG-1.3.2/src/pBufferTexture.cpp0000644000175000001440000000655011665770270016611 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2011, Florian Kirsch // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // pBufferTexture.cpp // #include "opencsgConfig.h" #ifdef OPENCSG_HAVE_PBUFFER #include "pBufferTexture.h" #include "RenderTexture/RenderTexture.h" #include #ifdef _WIN32 #include #endif namespace OpenCSG { namespace OpenGL { PBufferTexture::PBufferTexture() { if (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) { #ifdef _WIN32 if (WGLEW_ARB_render_texture && (WGLEW_ATI_render_texture_rectangle || WGLEW_NV_render_texture_rectangle)) { s = "rgba texRECT depth=24 stencil=8 single rtt"; } else #endif { s = "rgba texRECT depth=24 stencil=8 single ctt"; } } else { #ifdef _WIN32 if (WGLEW_ARB_render_texture) { s = "rgba tex2D depth=24 stencil=8 single rtt"; } else #endif { s = "rgba tex2D depth=24 stencil=8 single ctt"; } } r = new RenderTexture(s); } PBufferTexture::~PBufferTexture() { delete r; } bool PBufferTexture::Initialize(int width, int height, bool shareObjects, bool copyContext) { return r->Initialize(width, height, shareObjects, copyContext); } bool PBufferTexture::IsInitialized() const { return r->IsInitialized(); } bool PBufferTexture::Reset() { return r->Reset(s); } bool PBufferTexture::Resize(int width, int height) { return r->Resize(width, height); } bool PBufferTexture::BeginCapture() { return r->BeginCapture(); } bool PBufferTexture::EndCapture() { return r->EndCapture(); } void PBufferTexture::Bind() const { r->Bind(); } void PBufferTexture::EnableTextureTarget() const { r->EnableTextureTarget(); } void PBufferTexture::DisableTextureTarget() const { r->DisableTextureTarget(); } unsigned int PBufferTexture::GetTextureTarget() const { return r->GetTextureTarget(); } int PBufferTexture::GetWidth() const { return r->GetWidth(); } int PBufferTexture::GetHeight() const { return r->GetHeight(); } } // namespace OpenGL } // namespace OpenCSG #endif // OPENCSG_HAVE_PBUFFER OpenCSG-1.3.2/src/batch.h0000644000175000001440000000347711665770270014372 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // batch.h // // object space optimization: If possible, several primitives are treated // as a single batch // #ifndef __OpenCSG__batch_h__ #define __OpenCSG__batch_h__ #include "opencsgConfig.h" #include namespace OpenCSG { class Primitive; /// a Batch is a list of primitives that do not overlap in screen space typedef std::vector Batch; class Batcher { public: /// subdivides an array of primitives into batches Batcher(const std::vector& primitives); /// returns first batch std::vector::const_iterator begin() const; /// returns end of batches std::vector::const_iterator end() const; /// return number of batches unsigned int size() const; private: std::vector mBatches; }; } // namespace OpenCSG #endif // __OpenCSG__batch_h__ OpenCSG-1.3.2/include/0000755000175000001440000000000011665770270013761 5ustar fkirschusersOpenCSG-1.3.2/include/opencsg.h0000644000175000001440000003240711665770270015576 0ustar fkirschusers// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2011, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License, // Version 2, as published by the Free Software Foundation. // As a special exception, you have permission to link this library // with the CGAL library and distribute executables. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // opencsg.h // // main include file for OpenCSG // #ifndef __OpenCSG__opencsg_h__ #define __OpenCSG__opencsg_h__ #include /// OpenCSG version. The version number has been introduced with version 1.3.2. /// Format is Major|Minor|Patch, each of them being 4-bit wide. #define OPENCSG_VERSION 0x0132 #define OPENCSG_VERSION_STRING "OpenCSG 1.3.2" namespace OpenCSG { enum Operation { Intersection, Subtraction }; /// Abstract base class for CSG primitives. /// From this class, derive concrete classes to do CSG rendering. class Primitive { public: Primitive(Operation, unsigned int convexity); virtual ~Primitive(); /// Sets the CSG operation. /// The operation specifies whether the primitive is intersected /// or subtracted. void setOperation(Operation); /// Returns the CSG operation. Operation getOperation() const; /// Sets the convexity. /// The convexity is the maximum number of front faces of the /// primitive at a single position. For example, the convexity /// of a sphere is 1, and of a torus is 2. Actually the convexity /// is only used in the Goldfeather algorithm. For this algorithm, /// a convexity too low may result in rendering errors, a convexity /// too high will reduce rendering performance. void setConvexity(unsigned int); /// Returns the convexity. unsigned int getConvexity() const; /// Sets the bounding box. /// The bounding box of the primitive is given in normalized device /// coordinates, i.e. after modelview and projection transformation. /// Setting it is not required, but allows for various performance /// optimizations. void setBoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz); /// Returns the bounding box. void getBoundingBox(float& minx, float& miny, float& minz, float& maxx, float& maxy, float& maxz) const; /// render() is the abstract render method, to be implemented in /// derived classes. In the implementation, be sure not to alter /// the modelview or projection (glPushMatrix/glPopMatrix might be /// a good idea). Also do not alter colors in your render() method: /// OpenCSG uses them internally. For best performance, you should /// only transmit vertex positions; no normals, tex coords or /// whatever else. virtual void render() = 0; private: Operation mOperation; unsigned int mConvexity; float mMinx, mMiny, mMinz, mMaxx, mMaxy, mMaxz; }; /// The function render() performs CSG rendering. The function initializes /// the z-buffer with the z-values of the CSG product given as array of /// primitives. It does not alter the color buffer, so you have to shade /// the primitives using GL_EQUAL depth function afterwards. The content /// of the stencil buffer is destroyed when handling concave primitives or /// when using the DepthComplexitySampling strategy. /// /// render() respects the OpenGL settings of /// - scissor test (CSG calculating will only occur in the specified region) /// - stencil test, when only convex primitives are used and no layered /// algorithm is used. Most stenciling ops (increment / decrement /// / zero / one) will not be useful anyway. /// /// render() ignores /// - depth test (always GL_LESS) /// - alpha test (used internally) /// - cull face (used internally to distinguish intersected / subtracted /// primitives) /// /// The exact CSG algorithm can be specified using the setOption() function /// of which the possible parameters are described below. An overloaded /// version of the render() function is provided below, which takes /// some parameters for specifying Algorithm and DepthComplexityAlgorithm /// directly. void render(const std::vector& primitives); /// OpenCSG option for use with setOption() / getOption() below enum OptionType { AlgorithmSetting = 0, DepthComplexitySetting = 1, OffscreenSetting = 2, DepthBoundsOptimization = 3, OptionTypeUnused = 4 }; /// Sets an OpenCSG option. /// The option parameter specifies which option to set. The newSetting /// is the new setting and should be one of the Algorithm, /// DepthComplexityAlgorithm, or OffscreenType enums below. void setOption(OptionType option, int newSetting); /// Returns the current setting of the provided option type. int getOption(OptionType option); /// The Algorithm specifies the method used for CSG rendering: /// - Goldfeather: This algorithm handles convex and concave primitives. /// - SCS : This algorithm handles only convex primitives /// - Automatic : This setting currently choses Goldfeather if the /// primitive vector contains concave primitives, else it /// choses SCS. Also sets the DepthComplexityAlgorithm /// (NoDepthComplexitySampling for arrays with few /// primitives, else OcclusionQuery or at the last resort /// DepthComplexitySampling). This setting is the default. /// - AlgorithmUnused : For use with setOption, this value is invalid. /// As parameter of the obsolete render() function, specifies /// to read all OpenCSG settings from the settings set with /// setOption() and not from the parameter list of render(), /// i.e., rendering is done as in the render() function taking /// only one parameter. enum Algorithm { Automatic = 0, Goldfeather = 1, SCS = 2, AlgorithmUnused = 3 }; /// The DepthComplexityAlgorithm specifies the strategy for profiting /// from depth complexity when performing the CSG rendering. /// - NoDepthComplexitySampling: Does not employ the depth complexity. /// This essentially makes the algorithm O(n²), but with /// low constant costs. /// - DepthComplexitySampling: Calculates the depth complexity k using /// the stencil buffer. This makes algorithm O(n*k), but /// with high constant costs. In case of the Goldfeather, /// the literature denotes this as layered Goldfeather /// algorithm. /// - OcclusionQuery: Uses occlusion queries to profit implicitly from /// depth complexity without calculating it. This is /// especially useful for the SCS algorithm where this /// strategy is applied at shape level, resulting in a /// O(n*k') algorithm (where k' <= k), without significant /// constant overhead. This strategy requires hardware /// occlusion queries (i.E., the OpenGL-extension /// GL_ARB_occlusion_query or GL_NV_occlusion_query) /// - DepthComplexityAlgorithmUnused: Invalid input. enum DepthComplexityAlgorithm { NoDepthComplexitySampling = 0, OcclusionQuery = 1, DepthComplexitySampling = 2, DepthComplexityAlgorithmUnused = 3 }; /// The OffscreenType sets the type of offscreen buffer which is used for /// the internal calculations. /// - AutomaticOffscreenType: Chooses internally depending on available /// OpenGL extensions. If graphics hardware supports different /// extensions, with most precedence ARB frame buffer objects /// are used, then EXT frame buffer objects, then PBuffers. /// - FrameBufferObject: Uses frame buffer objects. This method does /// not require context switches on the graphics hardware /// to change between offscreen and main frame buffer, so /// in theory this method should be faster. Both ARB and /// EXT frame buffer objects OpenGL extensions are supported /// internally; ARB frame buffer objects are used if both /// are supported by the graphics hardware. /// - PBuffer: Uses PBuffers. This is the older offscreen type, which /// is likely to work with older graphics hardware and /// drivers. /// - FrameBufferObjectARB: Forces ARB frame buffer objects to be used. /// - FrameBufferObjectEXT: Forces EXT frame buffer objects to be used. /// - OffscreenTypeUnused: Invalid input. enum OffscreenType { AutomaticOffscreenType = 0, FrameBufferObject = 1, PBuffer = 2, FrameBufferObjectARB = 3, FrameBufferObjectEXT = 4, OffscreenTypeUnused = 5 }; /// The Optimization flags set whether a specific kind of optimization is /// enabled or not. This can be set for the following kinds of optimizations: /// - DepthBoundsOptimization: Improves rendering performance by using /// the depth bounds check found on some graphics hardware. By default, /// this optimization is turned off! When you turn it on, you must /// provide correct bounding boxes for all primitives, in particular /// along the z-axis. /// Each optimization can be independently set /// - OptimizationDefault to its default value (depending of the kind /// of optimization) /// - OptimizationForceOn on (does not check OpenGL extensions) /// - OptimizationOn on if required OpenGL extensions are supported, /// - OptimizationOff off /// - OptimizationUnused: Invalid input. enum Optimization { OptimizationDefault = 0, OptimizationForceOn = 1, OptimizationOn = 2, OptimizationOff = 3, OptimizationUnused = 4 }; /// Setting the context is required for applications rendering with /// OpenCSG in different OpenGL windows with OpenGL contexts that /// are not shared. This is needed for internal OpenGL resources, /// such as PBuffers or frame buffer objects, which are created in /// in the render() method and recycled when render() is called again. /// The resources are only valid in the OpenGL context they have /// been created (and in contexts shared with this context). /// To manage this, this function allows to set the identifier of /// resources, which is respected during the render() function. /// OpenGL resources are created/reused by the render() function /// per context. /// The value of context has no specific meaning for OpenCSG; /// it is only used as key in a dictionary to access the OpenGL /// resources. The default context is 0. void setContext(int context); /// Returns the current context. int getContext(); /// Releases the OpenGL resources allocated by OpenCSG for the current /// context. void freeResources(); /// Alternate render() function provided for compatibility with older /// versions of OpenCSG (version 1.1.1 and before). The function performs /// CSG rendering as the render() function described above. Additionally, /// the Algorithm parameter must and the DepthComplexityAlgorithm parameter /// can be provided. They supercede the options set by setOption(). /// This function is considered obsolete. New software should use the /// render() function above and set the Options for rendering in separate /// setOption() calls. void render(const std::vector& primitives, Algorithm, DepthComplexityAlgorithm = NoDepthComplexitySampling); } // namespace OpenCSG #endif // __OpenCSG__opencsg_h__