OpenCSG-1.5.0/0000775000175000017500000000000014224571007012625 5ustar florianflorianOpenCSG-1.5.0/OpenCSG.dev0000664000175000017500000001572014224571003014564 0ustar florianflorian[Project] FileName=OpenCSG.dev Name=OpenCSG Ver=1 IsCpp=1 Type=0 Compiler=-D__GNUWIN32__ -W -Wall -DWIN32 -DNDEBUG -D_WINDOWS -DGLEW_STATIC_@@_ CppCompiler=-D__GNUWIN32__ -W -Wall -DWIN32 -DNDEBUG -D_WINDOWS -DGLEW_STATIC_@@_ Includes=include;glew/include;. 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OpenCSG-1.5.0/src/0000775000175000017500000000000014224571003013410 5ustar florianflorianOpenCSG-1.5.0/src/primitiveHelper.cpp0000664000175000017500000001240414224571003017265 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // primitiveHelper.cpp // #include "opencsgConfig.h" #include #include #include "openglHelper.h" #include "primitiveHelper.h" #include namespace OpenCSG { namespace Algo { bool intersectXY(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (bmaxx >= aminx) && (amaxx >= bminx) && (bmaxy >= aminy) && (amaxy >= bminy); } bool intersectXYZ(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (bmaxx >= aminx) && (amaxx >= bminx) && (bmaxy >= aminy) && (amaxy >= bminy) && (bmaxz >= aminz) && (amaxz >= bminz); } bool containsXY(const Primitive* a, const Primitive* b) { float aminx, aminy, aminz, amaxx, amaxy, amaxz, bminx, bminy, bminz, bmaxx, bmaxy, bmaxz; a->getBoundingBox(aminx, aminy, aminz, amaxx, amaxy, amaxz); b->getBoundingBox(bminx, bminy, bminz, bmaxx, bmaxy, bmaxz); return (aminx >= bminx) && (amaxx <= bmaxx) && (aminy >= bminy) && (amaxy <= bmaxy); } unsigned int getConvexity(const std::vector& batch) { unsigned int convexity=1; for (std::vector::const_iterator itr = batch.begin(); itr != batch.end(); ++itr) { unsigned int val = (*itr)->getConvexity(); if (convexity < val) { convexity = val; } } return convexity; } } // namespace Algo namespace OpenGL { unsigned int calcMaxDepthComplexity(const std::vector& primitives, const PCArea& area) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDisable(GL_DEPTH_TEST); glStencilMask(255); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 0, 255); glStencilOp(GL_INCR, GL_INCR, GL_INCR); glEnable(GL_CULL_FACE); for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { glCullFace((*itr)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*itr)->render(); } glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glEnable(GL_DEPTH_TEST); int dx = area.maxx - area.minx; int dy = area.maxy - area.miny; unsigned int size = dx*dy; GLubyte* buf = new GLubyte[dx*dy]; glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE); glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, 0); glPixelStorei(GL_PACK_SKIP_ROWS, 0); glPixelStorei(GL_PACK_SKIP_PIXELS, 0); // This is pathologically slow on ATI HD4670 if not the complete viewport is read back. // So better always read the complete viewport or make this configurable? glReadPixels(area.minx, area.miny, dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); unsigned char m = *std::max_element(buf, buf+size); unsigned int max = m; delete[] buf; return max; } void renderLayer(unsigned int layer, const std::vector& primitives) { glStencilFunc(GL_EQUAL, layer, 255); glStencilOp(GL_INCR, GL_INCR, GL_INCR); glStencilMask(255); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); for (std::vector::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } glDisable(GL_CULL_FACE); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/context.cpp0000664000175000017500000001120114224571003015573 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // context.cpp // #include "opencsgConfig.h" #include "context.h" #include "offscreenBuffer.h" #include "frameBufferObject.h" #include "frameBufferObjectExt.h" #include "pBufferTexture.h" #include #include namespace OpenCSG { static int gContext = 0; /// redeclared from opencsg.h void setContext(int context) { gContext = context; } /// redeclared from opencsg.h int getContext() { return gContext; } /// redeclared from opencsg.h void freeResources() { OpenGL::freeResources(); } namespace OpenGL { struct ContextData { ContextData() : fARB(0), fEXT(0) #ifdef OPENCSG_HAVE_PBUFFER , pBuf(0) #endif {} FrameBufferObject* fARB; FrameBufferObjectExt* fEXT; #ifdef OPENCSG_HAVE_PBUFFER PBufferTexture* pBuf; #endif std::map idFP; }; static std::map gContextDataMap; OffscreenBuffer* getOffscreenBuffer(OffscreenType type) { int context = getContext(); ContextData& contextData = gContextDataMap[context]; if (type == OpenCSG::FrameBufferObjectARB) { if (!contextData.fARB) contextData.fARB = new FrameBufferObject; return contextData.fARB; } else if (type == OpenCSG::FrameBufferObjectEXT) { if (!contextData.fEXT) contextData.fEXT = new FrameBufferObjectExt; return contextData.fEXT; } #ifdef OPENCSG_HAVE_PBUFFER else if (type == OpenCSG::PBuffer) { if (!contextData.pBuf) contextData.pBuf = new PBufferTexture; return contextData.pBuf; } #endif return 0; } GLuint getARBProgram(GLenum target, const char* prog, int len) { int context = getContext(); ContextData& contextData = gContextDataMap[context]; std::map::iterator it = contextData.idFP.find(prog); if (it == contextData.idFP.end()) { GLuint id; glGenProgramsARB(1, &id); glBindProgramARB(target, id); glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB, len, prog); // GLint errorPos; // glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos); // const char * error = (const char*)glGetString(GL_PROGRAM_ERROR_STRING_ARB); // printf("%s", error); it = contextData.idFP.insert(std::pair(prog, id)).first; } return it->second; } GLuint getARBVertexProgram(const char* prog, int len) { return getARBProgram(GL_VERTEX_PROGRAM_ARB, prog, len); } GLuint getARBFragmentProgram(const char* prog, int len) { return getARBProgram(GL_FRAGMENT_PROGRAM_ARB, prog, len); } void freeResources() { int context = getContext(); std::map::iterator itr = gContextDataMap.find(context); if (itr != gContextDataMap.end()) { delete itr->second.fARB; delete itr->second.fEXT; #ifdef OPENCSG_HAVE_PBUFFER delete itr->second.pBuf; #endif std::map & idFP = itr->second.idFP; for (std::map::iterator it = idFP.begin(); it != idFP.end(); ++it) { glDeleteProgramsARB(1, &(it->second)); } gContextDataMap.erase(itr); } } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/area.h0000664000175000017500000000372314224571003014476 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // area.h // // area structs // #ifndef __OpenCSG__area_h__ #define __OpenCSG__area_h__ #include "opencsgConfig.h" namespace OpenCSG { /// area in pixel coordinates struct PCArea { PCArea( int minxx = 0, int minyy = 0, int maxxx = 0, int maxyy = 0 ) : minx(minxx), miny(minyy), maxx(maxxx), maxy(maxyy) { } int minx, miny, maxx, maxy; }; /// 3d volume in normal device coordinates struct NDCVolume { NDCVolume( float minxx = 0.0f, float minyy = 0.0f, float minzz = 0.0f, float maxxx = 0.0f, float maxyy = 0.0f, float maxzz = 0.0f ) : minx(minxx), miny(minyy), minz(minzz), maxx(maxxx), maxy(maxyy), maxz(maxzz) { } operator PCArea() const; float minx, miny, minz, maxx, maxy, maxz; }; } // namespace OpenCSG #endif // __OpenCSG__area_h__ OpenCSG-1.5.0/src/src.pro0000664000175000017500000000231414224571003014721 0ustar florianflorianTEMPLATE = lib TARGET = opencsg VERSION = 1.5.0 isEmpty(INSTALLDIR) { INSTALLDIR = /usr/local } CONFIG += opengl warn_on release INCLUDEPATH += ../include ../ $$INSTALLDIR/include CONFIG -= qt LIBS += -L$$INSTALLDIR/lib -lGLEW DESTDIR = ../lib headers.files = ../include/opencsg.h headers.path = $$INSTALLDIR/include target.path = $$INSTALLDIR/lib INSTALLS += target headers HEADERS = ../include/opencsg.h \ opencsgConfig.h \ area.h \ batch.h \ context.h \ channelManager.h \ frameBufferObject.h \ frameBufferObjectExt.h \ occlusionQuery.h \ offscreenBuffer.h \ opencsgRender.h \ openglHelper.h \ pBufferTexture.h \ primitiveHelper.h \ scissorMemo.h \ settings.h \ stencilManager.h \ ../RenderTexture/RenderTexture.h SOURCES = area.cpp \ batch.cpp \ context.cpp \ channelManager.cpp \ frameBufferObject.cpp \ frameBufferObjectExt.cpp \ occlusionQuery.cpp \ opencsgRender.cpp \ openglHelper.cpp \ pBufferTexture.cpp \ primitive.cpp \ primitiveHelper.cpp \ renderGoldfeather.cpp \ renderSCS.cpp \ scissorMemo.cpp \ settings.cpp \ stencilManager.cpp \ ../RenderTexture/RenderTexture.cpp OpenCSG-1.5.0/src/settings.cpp0000664000175000017500000000306414224571003015757 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // settings.cpp // #include "opencsgConfig.h" #include namespace OpenCSG { static int* gSetting = 0; void initIntOptions() { if (!gSetting) { gSetting = new int[OptionTypeUnused]; for (int i=0; i #include #include namespace OpenCSG { namespace OpenGL { class OffscreenBuffer; } class Primitive; enum Channel { NoChannel = 0, Alpha = 1, Red = 2, Green = 4, Blue = 8, AllChannels = 15 }; class ChannelManager { public: /// An offscreen buffer is used to collect CSG results in its four /// color channels. These resources are managed in a ChannelManager /// object. Since we use one offscreen buffer per OpenCSG context only, /// this class is a singleton in practice ChannelManager(); virtual ~ChannelManager(); /// initializes the ChannelManager object, i.e., creates the offscreen /// buffer. Returns false on failure. bool init(); /// returns a free channel, or NoChannel if nothings available Channel find() const; /// allocates a new channel for temporary calculation of visibility /// information. return NoChannel if no free channel was found. virtual Channel request(); /// returns the currently used channel for visibility calculation Channel current() const; /// returns channels that currently contain visibility information std::vector occupied() const; /// releases the offscreen buffer and invokes merge() to transfer /// the visibility information into the main canvas. void free(); /// transfers visibility information into the main canvas. /// implemented by subclasses SCSChannelManager and /// GoldfeatherChannelManager virtual void merge() = 0; /// activates or deactivates rendering into a channel void renderToChannel(bool on); /// setups texture stuff that makes the size of the offscreen buffer /// and the size of the main canvas correspond. activates texture /// containing the content of the offscreen buffer void setupProjectiveTexture(bool fixedFunction); /// undoes texture settings void resetProjectiveTexture(bool fixedFunction); /// activate texenv settings such that information in channel is /// moved into alpha, to allow alpha testing of the channel. static void setupTexEnv(Channel channel); protected: bool isRectangularTexture() const; private: ChannelManager(const ChannelManager&); ChannelManager& operator=(const ChannelManager&); static bool gInUse; OpenGL::OffscreenBuffer* mOffscreenBuffer; bool mInOffscreenBuffer; GLenum mFaceOrientation; protected: Channel mCurrentChannel; int mOccupiedChannels; }; class ChannelManagerForBatches : public ChannelManager { public: /// Remembers which color channel is used to store visibility /// information of a batch of primitives. ChannelManagerForBatches(); /// allows to remember which primitives are stored in which channel /// layer == -1: convex primitives /// layer == 0: frontmost surface /// etc ... void store(Channel channel, const std::vector& primitives, int layer); /// returns primitives for a channel const std::vector getPrimitives(Channel channel) const; /// returns layer for a channel int getLayer(Channel channel) const; /// clears information void clear(); private: std::vector, int> > mPrimitives; }; } // namespace OpenCSG #endif // __OpenCSG__channel_manager_h__ OpenCSG-1.5.0/src/opencsgConfig.h0000664000175000017500000000603114224571003016345 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // opencsgConfig.h // // compiler specific settings for OpenCSG // #ifndef __OpenCSG__opencsg_config_h__ #define __OpenCSG__opencsg_config_h__ // WINDOWS #ifdef WIN32 // blend out some compiler warnings #ifdef __INTEL_COMPILER // intel compiler # pragma warning(disable: 985) // identifier ... was truncated in debug information #elif _MSC_VER // microsoft visual studio compiler without intel compiler #if _MSC_VER < 1300 // MSVC++ <= 6.0 # pragma warning(disable: 4786) // identifier was truncated to X characters in the debug information #endif #endif // __INTEL_COMPILER || _MSC_VER #ifdef _MSC_VER // microsoft visual studio compiler and intel compiler #if _MSC_VER < 1300 // MSVC++ <= 6.0 // MSVC does not have std::min and std::max unless using .NET. (>=7.0) // for VC 6.0, we define those function templates in namespace std. // (actually copied from boost). // min / max macros in windows.h additionally circumvent a correct // use of std::min. To circumvent this macro expansion, in OpenCSG // all occurencies of std::min and std::max are put into brackets. // Hopefully, this will fix all compilation problems in the future. #ifdef min #undef min #endif #ifdef max #undef max #endif namespace std { template inline const T& min(const T& a, const T& b) { return b < a ? b : a; } template inline const T& max(const T& a, const T& b) { return a < b ? b : a; } template inline const T& min(const T& a, const T& b, Compare comp) { return comp(b, a) ? b : a; } template inline const T& max(const T& a, const T& b, Compare comp) { return comp(a, b) ? b : a; } } // namespace std #endif // _MSC_VER < 1300, i.e., VS <= 6.0 #endif // _MSC_VER #endif // WIN32 #ifndef __APPLE__ // pbuffer on MacOS X is not implemented // there is the GL_APPLE_pixel_buffer extension for MacOSX >= 10.3, // so this could be changed #define OPENCSG_HAVE_PBUFFER 1 #endif // __APPLE__ #endif // __OpenCSG__opencsg_config_h__ OpenCSG-1.5.0/src/Makefile0000664000175000017500000002130214224571003015046 0ustar florianflorian############################################################################# # Makefile for building: libopencsg.so.1.5.0 # Generated by qmake (2.01a) (Qt 4.8.6) on: Mo. Sep 15 22:00:30 2014 # Project: src.pro # Template: lib # Command: /usr/lib/x86_64-linux-gnu/qt4/bin/qmake -o Makefile src.pro ############################################################################# ####### Compiler, tools and options CC = gcc CXX = g++ DEFINES = CFLAGS = -pipe -O2 -Wall -W -fPIC $(DEFINES) CXXFLAGS = -pipe -O2 -Wall -W -fPIC $(DEFINES) INCPATH = -I. -I../include -I.. -I/usr/X11R6/include LINK = g++ LFLAGS = -Wl,-O1 -shared -Wl,-soname,libopencsg.so.1 LIBS = $(SUBLIBS) -L/usr/X11R6/lib64 -lGLEW -lGL AR = ar cqs RANLIB = QMAKE = /usr/lib/x86_64-linux-gnu/qt4/bin/qmake TAR = tar -cf COMPRESS = gzip -9f COPY = cp -f SED = sed COPY_FILE = $(COPY) COPY_DIR = $(COPY) -r STRIP = strip INSTALL_FILE = install -m 644 -p INSTALL_DIR = $(COPY_DIR) INSTALL_PROGRAM = install -m 755 -p DEL_FILE = rm -f SYMLINK = ln -f -s DEL_DIR = rmdir MOVE = mv -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p ####### Output directory OBJECTS_DIR = ./ ####### Files SOURCES = area.cpp \ batch.cpp \ context.cpp \ channelManager.cpp \ frameBufferObject.cpp \ frameBufferObjectExt.cpp \ occlusionQuery.cpp \ opencsgRender.cpp \ openglHelper.cpp \ pBufferTexture.cpp \ primitive.cpp \ primitiveHelper.cpp \ renderGoldfeather.cpp \ renderSCS.cpp \ scissorMemo.cpp \ settings.cpp \ stencilManager.cpp \ ../RenderTexture/RenderTexture.cpp OBJECTS = area.o \ batch.o \ context.o \ channelManager.o \ frameBufferObject.o \ frameBufferObjectExt.o \ occlusionQuery.o \ opencsgRender.o \ openglHelper.o \ pBufferTexture.o \ primitive.o \ primitiveHelper.o \ renderGoldfeather.o \ renderSCS.o \ scissorMemo.o \ settings.o \ stencilManager.o \ RenderTexture.o DIST = src.pro QMAKE_TARGET = opencsg DESTDIR = ../lib/ TARGET = libopencsg.so.1.5.0 TARGETA = ../lib/libopencsg.a TARGETD = libopencsg.so.1.5.0 TARGET0 = libopencsg.so TARGET1 = libopencsg.so.1 TARGET2 = libopencsg.so.1.5 first: all ####### Implicit rules .SUFFIXES: .o .c .cpp .cc .cxx .C .cpp.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" .cc.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" .cxx.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" .C.o: $(CXX) -c $(CXXFLAGS) $(INCPATH) -o "$@" "$<" .c.o: $(CC) -c $(CFLAGS) $(INCPATH) -o "$@" "$<" ####### Build rules all: Makefile ../lib/$(TARGET) ../lib/$(TARGET): $(OBJECTS) $(SUBLIBS) $(OBJCOMP) @$(CHK_DIR_EXISTS) ../lib/ || $(MKDIR) ../lib/ -$(DEL_FILE) $(TARGET) $(TARGET0) $(TARGET1) $(TARGET2) $(LINK) $(LFLAGS) -o $(TARGET) $(OBJECTS) $(LIBS) $(OBJCOMP) -ln -s $(TARGET) $(TARGET0) -ln -s $(TARGET) $(TARGET1) -ln -s $(TARGET) $(TARGET2) -$(DEL_FILE) ../lib/$(TARGET) -$(DEL_FILE) ../lib/$(TARGET0) -$(DEL_FILE) ../lib/$(TARGET1) -$(DEL_FILE) ../lib/$(TARGET2) -$(MOVE) $(TARGET) $(TARGET0) $(TARGET1) $(TARGET2) ../lib/ staticlib: $(TARGETA) $(TARGETA): $(OBJECTS) $(OBJCOMP) -$(DEL_FILE) $(TARGETA) $(AR) $(TARGETA) $(OBJECTS) dist: @$(CHK_DIR_EXISTS) .tmp/opencsg1.5.0 || $(MKDIR) .tmp/opencsg1.5.0 $(COPY_FILE) --parents $(SOURCES) $(DIST) .tmp/opencsg1.5.0/ && (cd `dirname .tmp/opencsg1.5.0` && $(TAR) opencsg1.5.0.tar opencsg1.5.0 && $(COMPRESS) opencsg1.5.0.tar) && $(MOVE) `dirname .tmp/opencsg1.5.0`/opencsg1.5.0.tar.gz . && $(DEL_FILE) -r .tmp/opencsg1.5.0 clean:compiler_clean -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) *~ core *.core ####### Sub-libraries distclean: clean -$(DEL_FILE) ../lib/$(TARGET) -$(DEL_FILE) ../lib/$(TARGET0) ../lib/$(TARGET1) ../lib/$(TARGET2) $(TARGETA) -$(DEL_FILE) Makefile check: first compiler_rcc_make_all: compiler_rcc_clean: compiler_uic_make_all: compiler_uic_clean: compiler_image_collection_make_all: qmake_image_collection.cpp compiler_image_collection_clean: -$(DEL_FILE) qmake_image_collection.cpp compiler_yacc_decl_make_all: compiler_yacc_decl_clean: compiler_yacc_impl_make_all: compiler_yacc_impl_clean: compiler_lex_make_all: compiler_lex_clean: compiler_clean: ####### Compile area.o: area.cpp opencsgConfig.h \ area.h \ openglHelper.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o area.o area.cpp batch.o: batch.cpp opencsgConfig.h \ batch.h \ primitiveHelper.h \ area.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o batch.o batch.cpp context.o: context.cpp opencsgConfig.h \ context.h \ offscreenBuffer.h \ frameBufferObject.h \ frameBufferObjectExt.h \ pBufferTexture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o context.o context.cpp channelManager.o: channelManager.cpp opencsgConfig.h \ channelManager.h \ context.h \ offscreenBuffer.h \ openglHelper.h \ area.h \ settings.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o channelManager.o channelManager.cpp frameBufferObject.o: frameBufferObject.cpp opencsgConfig.h \ frameBufferObject.h \ offscreenBuffer.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o frameBufferObject.o frameBufferObject.cpp frameBufferObjectExt.o: frameBufferObjectExt.cpp opencsgConfig.h \ frameBufferObjectExt.h \ offscreenBuffer.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o frameBufferObjectExt.o frameBufferObjectExt.cpp occlusionQuery.o: occlusionQuery.cpp opencsgConfig.h \ occlusionQuery.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o occlusionQuery.o occlusionQuery.cpp opencsgRender.o: opencsgRender.cpp opencsgConfig.h \ opencsgRender.h \ primitiveHelper.h \ area.h \ settings.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o opencsgRender.o opencsgRender.cpp openglHelper.o: openglHelper.cpp opencsgConfig.h \ openglHelper.h \ area.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o openglHelper.o openglHelper.cpp pBufferTexture.o: pBufferTexture.cpp opencsgConfig.h \ pBufferTexture.h \ offscreenBuffer.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o pBufferTexture.o pBufferTexture.cpp primitive.o: primitive.cpp opencsgConfig.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o primitive.o primitive.cpp primitiveHelper.o: primitiveHelper.cpp opencsgConfig.h \ openglHelper.h \ area.h \ primitiveHelper.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o primitiveHelper.o primitiveHelper.cpp renderGoldfeather.o: renderGoldfeather.cpp opencsgConfig.h \ opencsgRender.h \ batch.h \ channelManager.h \ occlusionQuery.h \ openglHelper.h \ area.h \ primitiveHelper.h \ scissorMemo.h \ stencilManager.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o renderGoldfeather.o renderGoldfeather.cpp renderSCS.o: renderSCS.cpp opencsgConfig.h \ opencsgRender.h \ batch.h \ channelManager.h \ context.h \ occlusionQuery.h \ openglHelper.h \ area.h \ primitiveHelper.h \ scissorMemo.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o renderSCS.o renderSCS.cpp scissorMemo.o: scissorMemo.cpp opencsgConfig.h \ openglHelper.h \ area.h \ scissorMemo.h \ channelManager.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o scissorMemo.o scissorMemo.cpp settings.o: settings.cpp opencsgConfig.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o settings.o settings.cpp stencilManager.o: stencilManager.cpp opencsgConfig.h \ area.h \ openglHelper.h \ stencilManager.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o stencilManager.o stencilManager.cpp RenderTexture.o: ../RenderTexture/RenderTexture.cpp ../RenderTexture/RenderTexture.h $(CXX) -c $(CXXFLAGS) $(INCPATH) -o RenderTexture.o ../RenderTexture/RenderTexture.cpp ####### Install install_target: first FORCE @$(CHK_DIR_EXISTS) $(INSTALL_ROOT)/usr/local/lib/ || $(MKDIR) $(INSTALL_ROOT)/usr/local/lib/ -$(INSTALL_PROGRAM) "../lib/$(TARGET)" "$(INSTALL_ROOT)/usr/local/lib/$(TARGET)" -$(STRIP) --strip-unneeded "$(INSTALL_ROOT)/usr/local/lib/$(TARGET)" -$(SYMLINK) "$(TARGET)" "$(INSTALL_ROOT)/usr/local/lib/$(TARGET0)" -$(SYMLINK) "$(TARGET)" "$(INSTALL_ROOT)/usr/local/lib/$(TARGET1)" -$(SYMLINK) "$(TARGET)" "$(INSTALL_ROOT)/usr/local/lib/$(TARGET2)" uninstall_target: FORCE -$(DEL_FILE) "$(INSTALL_ROOT)/usr/local/lib/$(TARGET)" -$(DEL_FILE) "$(INSTALL_ROOT)/usr/local/lib/$(TARGET0)" -$(DEL_FILE) "$(INSTALL_ROOT)/usr/local/lib/$(TARGET1)" -$(DEL_FILE) "$(INSTALL_ROOT)/usr/local/lib/$(TARGET2)" -$(DEL_DIR) $(INSTALL_ROOT)/usr/local/lib/ install_headers: first FORCE @$(CHK_DIR_EXISTS) $(INSTALL_ROOT)/usr/local/include/ || $(MKDIR) $(INSTALL_ROOT)/usr/local/include/ -$(INSTALL_FILE) ../include/opencsg.h $(INSTALL_ROOT)/usr/local/include/ uninstall_headers: FORCE -$(DEL_FILE) -r $(INSTALL_ROOT)/usr/local/include/opencsg.h -$(DEL_DIR) $(INSTALL_ROOT)/usr/local/include/ install: install_target install_headers FORCE uninstall: uninstall_target uninstall_headers FORCE FORCE: OpenCSG-1.5.0/src/batch.cpp0000664000175000017500000001061414224571003015177 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // batch.cpp // #include "opencsgConfig.h" #include #include "batch.h" #include "primitiveHelper.h" namespace OpenCSG { class FullscreenPrimitive : public Primitive { public: FullscreenPrimitive() : Primitive(OpenCSG::Intersection, 1) { } virtual void render() { } }; Batcher::Batcher(const std::vector& primitives) { FullscreenPrimitive fullscreen; const size_t numberOfPrimitives = primitives.size(); mBatches.reserve(numberOfPrimitives); std::vector batchCandidates; batchCandidates.reserve(numberOfPrimitives); for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { // primitive completely outside viewport, no need to process it any further if (!Algo::intersectXY(*itr, &fullscreen)) continue; // fullscreen is completely part of the primitive's bounding box, // no other primitive can be part of the same batch if (Algo::containsXY(&fullscreen, *itr)) { mBatches.push_back(Batch()); Batch& batch = mBatches.back(); batch.push_back(*itr); } else { std::vector::iterator batchItr = batchCandidates.begin(); std::vector::iterator batchEnd = batchCandidates.end(); for ( ; batchItr != batchEnd; ++batchItr) { Batch & batch = *batchItr; Batch::const_iterator batchPrimitives = batch.begin(); Batch::const_iterator batchPrimitivesEnd = batch.end(); // if the primitive does not intersect any of the primitives in // the current batch, we can add the primitive to that batch for ( ; batchPrimitives != batchPrimitivesEnd; ++batchPrimitives) { if (Algo::intersectXY(*itr, *batchPrimitives)) { break; } } if (batchPrimitives == batchPrimitivesEnd) { batch.push_back(*itr); break; } } // primitive could not added to any batch -> create a new batch if (batchItr == batchEnd) { batchCandidates.push_back(Batch()); Batch& batch = batchCandidates.back(); batch.push_back(*itr); } } } // Could do here the following. But since since batchCandidates is not needed anymore, // we can use the std::vector swap trick to avoid calling of the copy constructor. // std::copy(batchCandidates.begin(), batchCandidates.end(), std::back_inserter(mBatches)); std::vector::iterator batchItr = batchCandidates.begin(); std::vector::iterator batchEnd = batchCandidates.end(); for ( ; batchItr != batchEnd; ++batchItr) { mBatches.push_back(Batch()); Batch& batch = mBatches.back(); batch.swap(*batchItr); } } std::vector::const_iterator Batcher::begin() const { return mBatches.begin(); } std::vector::const_iterator Batcher::end() const { return mBatches.end(); } size_t Batcher::size() const { return mBatches.size(); } } // namespace OpenCSG OpenCSG-1.5.0/src/stencilManager.h0000664000175000017500000000521014224571003016513 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // stencilManager.h // // saves and restores stencil buffer of the main frame buffer if needed // #ifndef __OpenCSG__stencil_manager_h__ #define __OpenCSG__stencil_manager_h__ #include "opencsgConfig.h" #include "area.h" namespace OpenCSG { namespace OpenGL { class StencilManager { public: /// class for saving and restoring the stencil buffer in the main /// frame buffer. The area denotes the region in pixel coordinates /// which can be saved restored. /// Currently this class is deactivated; the stencil buffer will /// not be saved! StencilManager(const PCArea&); virtual ~StencilManager(); /// Returns the area of the stencil buffer that is saved / restored. const PCArea& getArea() const; /// clears the stencil buffer, possibly saving a copy of the /// current stencil buffer in the given region. void clear(); /// checks whether the stencil buffer has been already saved bool alreadySaved() const; /// saves a copy of the current stencil buffer in the given region virtual void save(); /// restores the current stencil buffer in the given region virtual void restore(); private: const PCArea mArea; bool mSaved; }; // checks for OpenGL-extensions and returns a stencil manager. // cannot return zero, but can return a stencil manager which // does not saves / restores the stencil buffer at all. StencilManager* getStencilManager(const PCArea&); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__stencil_manager_h__ OpenCSG-1.5.0/src/context.h0000664000175000017500000000433714224571003015254 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // context.h // // OpenCSG context management // #ifndef __OpenCSG__context_h__ #define __OpenCSG__context_h__ #include "opencsgConfig.h" #include #include namespace OpenCSG { /// redeclared from opencsg.h void setContext(int context); /// redeclared from opencsg.h int getContext(); /// redeclared from opencsg.h void freeResources(); namespace OpenGL { class OffscreenBuffer; /// Checks the OpenGL-extensions resp. the current settings /// and returns a concrete offscreen buffer, for the currently /// active context in OpenCSG. OffscreenBuffer* getOffscreenBuffer(OffscreenType type); /// Given a constant(!) ARB vertex program string and its length, /// returns a ARB vertex program object, for the currently /// active context in OpenCSG. GLuint getARBVertexProgram(const char* prog, int len); /// Given a constant(!) ARB fragment program string and its length, /// returns a ARB fragment program object, for the currently /// active context in OpenCSG. GLuint getARBFragmentProgram(const char* prog, int len); /// Frees all resources (offscreen buffers, fragment programs...) /// allocated for the currently active context in OpenCSG. void freeResources(); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__context_h__ OpenCSG-1.5.0/src/renderGoldfeather.cpp0000664000175000017500000004355714224571003017556 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // renderGoldfeather.cpp // // stuff specific for the Goldfeather algorithm // #include "opencsgConfig.h" #include #include "opencsgRender.h" #include "batch.h" #include "channelManager.h" #include "occlusionQuery.h" #include "openglHelper.h" #include "primitiveHelper.h" #include "scissorMemo.h" #include "stencilManager.h" #include namespace OpenCSG { namespace { ScissorMemo* scissor; OpenGL::StencilManager* stencilMgr; class GoldfeatherChannelManager : public ChannelManagerForBatches { public: virtual void merge(); }; void GoldfeatherChannelManager::merge() { bool isFixedFunction = true; setupProjectiveTexture(isFixedFunction); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GEQUAL, 0.5f); // accuracy issue with GL_EQUAL 1.0 on FX5600 glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); std::vector channels = occupied(); for (std::vector::const_iterator c = channels.begin(); c!=channels.end(); ++c) { const std::vector primitives = getPrimitives(*c); scissor->recall(*c); scissor->enableScissor(); setupTexEnv(*c); if (getLayer(*c) == -1) { glEnable(GL_CULL_FACE); for (Batch::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } } else { // shapes of interest: we need to determine the appropriate layer of // the shapes, using stencil counting glClearStencil(0); stencilMgr->clear(); OpenGL::renderLayer(getLayer(*c), primitives); glDisable(GL_STENCIL_TEST); } } glDisable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); scissor->disableScissor(); resetProjectiveTexture(isFixedFunction); clear(); } GoldfeatherChannelManager* channelMgr; void touchFragments(const Batch& batch) { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); GLboolean origVertexArrayState = glIsEnabled(GL_VERTEX_ARRAY); if (!origVertexArrayState) { glEnableClientState(GL_VERTEX_ARRAY); } for (Batch::const_iterator j = batch.begin(); j != batch.end(); ++j) { float fminx, fminy, fminz, fmaxx, fmaxy, fmaxz; (*j)->getBoundingBox(fminx, fminy, fminz, fmaxx, fmaxy, fmaxz); const GLfloat v[8] = { fminx, fminy, fmaxx, fminy, fminx, fmaxy, fmaxx, fmaxy }; glVertexPointer(2, GL_FLOAT, 0, v); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } if (!origVertexArrayState) { glDisableClientState(GL_VERTEX_ARRAY); } glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } void discardFragments(const Batch& batch, int parity, int mask) { glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glDepthRange(1.0, 1.0); glStencilMask(mask); glStencilFunc(GL_NOTEQUAL, parity, mask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); channelMgr->renderToChannel(true); glColor4ub(0, 0, 0, 0); touchFragments(batch); glDepthRange(0.0, 1.0); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); } void discardFragments(int parity, int mask) { glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glDepthRange(1.0, 1.0); glStencilMask(mask); glStencilFunc(GL_NOTEQUAL, parity, mask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); channelMgr->renderToChannel(true); glColor4ub(0, 0, 0, 0); OpenGL::drawQuad(); glDepthRange(0.0, 1.0); glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); } void parityTestAndDiscard( const Batch& shapesOfInterest, const std::vector& primitives, bool layered, unsigned int stencilMax) { glDepthMask(GL_FALSE); glDepthFunc(GL_LEQUAL); glEnable(GL_STENCIL_TEST); unsigned int parityValue = 1; unsigned int allParityTestValues = 0; // for all shapes of the intersection, we conduct the parity test. // for fragments for which it fails, we mark them as not visible // (parity testing means to check whether the number of surfaces in front // of the current z-buffer is even or uneven) for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr ) { if (!layered) { // substracted shapes that form a part of the shapes of interest // can not alter the visibility of the other shapes of interest. the reason: // for other substracted shapes: by definition // for other intersecting shapes: since the bounding boxes do no overlap // // for intersecting shapes, the above only is true if it is the only shape // in the list of shapes of interest Batch::const_iterator res = std::find(shapesOfInterest.begin(), shapesOfInterest.end(), *itr); bool isContained = (res != shapesOfInterest.end()); if (isContained && ((*itr)->getOperation() == Subtraction || shapesOfInterest.size() == 1)) { continue; } // for substracted shapes that don't touch the shapes of interest, // the parity test would always fail. thus, they are omited here. bool needParityTest = ((*itr)->getOperation() == Intersection); if (!needParityTest) { for (Batch::const_iterator k = shapesOfInterest.begin(); k != shapesOfInterest.end(); ++k) { if (Algo::intersectXYZ(*itr, *k)) { needParityTest = true; break; } } } if (!needParityTest) continue; } // we only need one bit in the stencil buffer for each parity test. // Thus we iterate over all bits, and only when all bits have been // used, we discard fragments marked invisible by the parity test, // and clear the stencil buffer. if (parityValue >= stencilMax) { if (layered) { discardFragments(allParityTestValues, parityValue - 1); } else { discardFragments(shapesOfInterest, allParityTestValues, parityValue - 1); } parityValue = 1; allParityTestValues = 0; } // parity test: count surfaces in front of shapes of interest channelMgr->renderToChannel(false); glStencilFunc(GL_ALWAYS, 0, parityValue); glStencilMask(parityValue); glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); (*itr)->render(); // after the parity test, the reaction differs whether we have a // intersecting or a subtracted shape: // if #(surfaces) is even (stencilValue == 0): // if intersecting shapes -> shape do not intersect, set depth to max // if subtracting second shape -> first shape is visible, don't change depth // if #(surfaces) is uneven (stencilValue == parityValue): // if intersecting shapes -> shapes intersect, first shape is visible, don't change depth // if subtracting second shape -> front surface of first shape is subtracted, not visible. set depth to max //if (!(*i)->complement_) { if ((*itr)->getOperation() == Intersection) { allParityTestValues += parityValue; } parityValue <<= 1; } // discard fragments marked invisible the last parity tests (and clear the stencil buffer) if (parityValue != 1) { // that would mean no parity test had occured at all if (layered) { discardFragments(allParityTestValues, parityValue - 1); } else { discardFragments(shapesOfInterest, allParityTestValues, parityValue - 1); } } glDisable(GL_STENCIL_TEST); } } // unnamed namespace void renderGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; Batcher batches(primitives); scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); for (std::vector::const_iterator itr = batches.begin(); itr != batches.end(); ++itr) { unsigned int maxConvexity = Algo::getConvexity(*itr); for (unsigned int currentLayer = 0; currentLayer < maxConvexity; ++currentLayer) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } channelMgr->renderToChannel(true); glColor4ub(255, 255, 255, 255); glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); scissor->setCurrent(*itr); scissor->store(channelMgr->current()); scissor->enableScissor(); if (maxConvexity == 1) { // shapes of interest: we need to determine which parts of them are visible. // first assume they are fully visible glStencilFunc(GL_ALWAYS, 0, OpenGL::stencilMask); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); glEnable(GL_CULL_FACE); for (Batch::const_iterator j = itr->begin(); j != itr->end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); (*j)->render(); } glDisable(GL_CULL_FACE); } else { // shapes of interest: we need to determine the appropriate layer of // the shapes, using stencil counting glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); OpenGL::renderLayer(currentLayer, *itr); glClear(GL_STENCIL_BUFFER_BIT); } scissor->enableDepthBoundsBack(); parityTestAndDiscard(*itr, primitives, false, OpenGL::stencilMask); scissor->disableDepthBounds(); scissor->disableScissor(); channelMgr->store(channelMgr->current(), *itr, maxConvexity == 1 ? -1 : static_cast(currentLayer)); } } channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; } bool renderOcclusionQueryGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; unsigned int layer = 0; scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); scissor->setCurrent(primitives); OpenGL::OcclusionQuery* occlusionTest = 0; bool retVal = true; while (true) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } scissor->store(channelMgr->current()); scissor->enableScissor(); if (!occlusionTest) { occlusionTest = OpenGL::getOcclusionQuery(false); if (!occlusionTest) { retVal = false; break; } } channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glColor4ub(255, 255, 255, 255); occlusionTest->beginQuery(); OpenGL::renderLayer(layer, primitives); occlusionTest->endQuery(); // the fragment count query could occur here, but benches show that // the algorithm is faster if the query is delayed. glClear(GL_STENCIL_BUFFER_BIT); parityTestAndDiscard(primitives, primitives, true, OpenGL::stencilMax); unsigned int anyFragmentRendered = occlusionTest->getQueryResult(); if (!anyFragmentRendered) { retVal = true; break; } channelMgr->store(channelMgr->current(), primitives, layer); scissor->disableScissor(); ++layer; // There are more layers than the stencil buffer allows us to // render. Return claiming success (which is cheating, since // we were not really successful) if (layer == OpenGL::stencilMax) { retVal = true; break; } } delete occlusionTest; channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; return retVal; } void renderDepthComplexitySamplingGoldfeather(const std::vector& primitives) { scissor = new ScissorMemo; scissor->setIntersected(primitives); stencilMgr = OpenGL::getStencilManager(scissor->getIntersectedArea()); scissor->setCurrent(primitives); scissor->enableScissor(); stencilMgr->clear(); unsigned int depthComplexity = OpenGL::calcMaxDepthComplexity(primitives, scissor->getIntersectedArea()); scissor->disableScissor(); for (unsigned int layer = 0; layer < depthComplexity; ++layer) { if (channelMgr->request() == NoChannel) { channelMgr->free(); channelMgr->request(); } scissor->store(channelMgr->current()); scissor->enableScissor(); channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glDepthFunc(GL_ALWAYS); glDepthMask(GL_TRUE); glColor4ub(255, 255, 255, 255); OpenGL::renderLayer(layer, primitives); glClear(GL_STENCIL_BUFFER_BIT); parityTestAndDiscard(primitives, primitives, true, OpenGL::stencilMax); channelMgr->store(channelMgr->current(), primitives, layer); scissor->disableScissor(); } channelMgr->free(); stencilMgr->restore(); delete scissor; delete stencilMgr; } void renderGoldfeather(const std::vector& primitives, DepthComplexityAlgorithm algorithm) { channelMgr = new GoldfeatherChannelManager; if (channelMgr->init()) { switch (algorithm) { case OcclusionQuery: if (renderOcclusionQueryGoldfeather(primitives)) break; // success // coming here should not happen in practice due to the check // for extensions performed by the caller. Anyway, if it happens, // fall through case NoDepthComplexitySampling: renderGoldfeather(primitives); break; case DepthComplexitySampling: renderDepthComplexitySamplingGoldfeather(primitives); break; case DepthComplexityAlgorithmUnused: break; // does not happen } } delete channelMgr; } } // namespace OpenCSG OpenCSG-1.5.0/src/offscreenBuffer.h0000664000175000017500000000671014224571003016671 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // offscreenBuffer.h // // offscreen buffer abstraction // #ifndef __OpenCSG__offscreen_buffer_h__ #define __OpenCSG__offscreen_buffer_h__ #include "opencsgConfig.h" #include namespace OpenCSG { namespace OpenGL { class OffscreenBuffer { public: // abstract base class virtual ~OffscreenBuffer() {}; /// Reads the current settings, such as the currently bound FBO. /// This should be called before every use of the offscreen buffer /// even if Initialize() or Resize() do not need to be called. virtual bool ReadCurrent() = 0; /// Call this once before use. Set bShare to true to share lists, textures, /// and program objects between the render texture context and the /// current active GL context. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false) = 0; /// checks whether Initialize has been called before or not virtual bool IsInitialized() const = 0; /// Change the render texture format. virtual bool Reset() = 0; /// Change the size of the render texture. After this, Initialize /// must be called again. virtual bool Resize(int width, int height) = 0; /// Begin drawing to the texture. (i.e. use as "output" texture) virtual bool BeginCapture() = 0; /// End drawing to the texture. virtual bool EndCapture() = 0; /// Bind the texture to the active texture unit for use as an "input" texture virtual void Bind() const = 0; /// Enables the texture target appropriate for this render texture. virtual void EnableTextureTarget() const = 0; /// Disables the texture target appropriate for this render texture. virtual void DisableTextureTarget() const = 0; /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const = 0; /// Returns the width of the offscreen buffer. virtual int GetWidth() const = 0; /// Returns the width of the offscreen buffer. virtual int GetHeight() const = 0; /// Returns whether the offscreen buffer has a rendering context different from /// the rendering context of the caller or not. virtual bool haveSeparateContext() const = 0; }; } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__offscreen_buffer_h__ OpenCSG-1.5.0/src/frameBufferObjectExt.cpp0000664000175000017500000001306214224571003020152 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2010-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // frameBufferObjectExt.cpp // #include "opencsgConfig.h" #include "frameBufferObjectExt.h" namespace OpenCSG { namespace OpenGL { // ctor / dtor FrameBufferObjectExt::FrameBufferObjectExt() : width(-1), height(-1), textureID(0), depthID(0), framebufferID(0), oldFramebufferID(0), initialized(false) { } FrameBufferObjectExt::~FrameBufferObjectExt() { Reset(); } bool FrameBufferObjectExt::ReadCurrent() { bool haveFBO = GLEW_EXT_framebuffer_object != 0 && GLEW_EXT_packed_depth_stencil != 0; if (haveFBO) glGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &oldFramebufferID); return haveFBO; } // Creates frame buffer texture and combined depth/stencil render buffer. // shareObjects and copyContext do not make sense here, context remains the same. bool FrameBufferObjectExt::Initialize(int width, int height, bool /* shareObjects */, bool /* copyContext */ ) { bool haveFBO = GLEW_EXT_framebuffer_object != 0 && GLEW_EXT_packed_depth_stencil != 0; if (!haveFBO) return false; this->width = width; this->height = height; glGenFramebuffersEXT(1, &framebufferID); glGenRenderbuffersEXT(1, &depthID); glGenTextures(1, &textureID); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); GLenum target = (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; // implicitely asks for GL_ARB_texture_non_power_of_two. // this should have been checked in channelManager.cpp glBindTexture(target, textureID); glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, 0); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, textureID, 0); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthID); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT, width, height); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthID); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthID); GLenum status; status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status == GL_FRAMEBUFFER_UNSUPPORTED_EXT) { Reset(); return false; } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); glBindTexture(target, 0); textureTarget = target; initialized = true; return true; } // Releases frame buffer objects bool FrameBufferObjectExt::Reset() { if (textureID) { glDeleteTextures(1, &textureID); textureID = 0; } if (depthID) { glDeleteRenderbuffersEXT(1, &depthID); depthID = 0; } if (framebufferID) { glDeleteFramebuffersEXT(1, &framebufferID); framebufferID = 0; } this->width = -1; this->height = -1; initialized = false; return true; } // If new requested size differs, regenerate FBO texture objects bool FrameBufferObjectExt::Resize(int width, int height) { if ( this->width == width && this->height == height ) { return true; } Reset(); return Initialize(width, height); } // Binds the created frame buffer texture such we can render into it. bool FrameBufferObjectExt::BeginCapture() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID); return true; } // Unbinds frame buffer texture. bool FrameBufferObjectExt::EndCapture() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, oldFramebufferID); return true; } // Sets the frame buffer texture as active texture object. void FrameBufferObjectExt::Bind() const { glBindTexture(textureTarget, textureID); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/pBufferTexture.h0000664000175000017500000000703414224571003016537 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // pBufferTexture.h // // RenderTexture wrapper class implementing the offscreen buffer interface // #ifndef __OpenCSG__pbuffer_texture_h__ #define __OpenCSG__pbuffer_texture_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #ifdef OPENCSG_HAVE_PBUFFER class RenderTexture; namespace OpenCSG { namespace OpenGL { class PBufferTexture : public OffscreenBuffer { public: // ctor / dtor PBufferTexture(); virtual ~PBufferTexture(); /// Nothing to do here. virtual bool ReadCurrent(); /// Call this once before use. Set bShare to true to share lists, textures, /// and program objects between the render texture context and the /// current active GL context. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const; /// Change the render texture format. virtual bool Reset(); /// Change the size of the render texture. virtual bool Resize(int width, int height); /// Begin drawing to the texture. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the texture. virtual bool EndCapture(); /// Bind the texture to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this render texture. virtual void EnableTextureTarget() const; /// Disables the texture target appropriate for this render texture. virtual void DisableTextureTarget() const; /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const; /// Returns the width of the offscreen buffer. virtual int GetWidth() const; /// Returns the width of the offscreen buffer. virtual int GetHeight() const; /// PBuffers have a separate rendering context (which is, in the case /// of OpenCSG, shared with the main context, i.e., we can use display /// lists uva. in both contexts virtual bool haveSeparateContext() const { return true; } protected: RenderTexture* r; const char* s; private: PBufferTexture(const PBufferTexture&); PBufferTexture& operator=(const PBufferTexture&); }; } // namespace OpenGL } // namespace OpenCSG #endif // OPENCSG_HAVE_PBUFFER #endif // __OpenCSG__pbuffer_texture_h__ OpenCSG-1.5.0/src/opencsgRender.h0000664000175000017500000000275614224571003016371 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // opencsgRender.h // // dispatcher for CSG algorithms implemented in OpenCSG // #ifndef __OpenCSG__opencsg_render_h__ #define __OpenCSG__opencsg_render_h__ #include "opencsgConfig.h" #include #include namespace OpenCSG { /// SCS algorithm. Implemented in renderSCS.cpp void renderSCS(const std::vector& primitives, DepthComplexityAlgorithm); /// Goldfeather algorithm. Implemented in renderGoldfeather.cpp void renderGoldfeather(const std::vector& primitives, DepthComplexityAlgorithm); } // namespace OpenCSG #endif // __OpenCSG__opencsg_render_h__ OpenCSG-1.5.0/src/opencsgRender.cpp0000664000175000017500000000656114224571003016722 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // opencsgRender.cpp // #include "opencsgConfig.h" #include #include #include "opencsgRender.h" #include "primitiveHelper.h" #include "settings.h" namespace OpenCSG { namespace { bool haveHardwareOcclusionQueries() { return GLEW_ARB_occlusion_query || GLEW_NV_occlusion_query; } Algorithm chooseAlgorithm(const std::vector& primitives) { if (Algo::getConvexity(primitives) >= 2) { return Goldfeather; } return SCS; } DepthComplexityAlgorithm chooseDepthComplexityAlgorithm(const std::vector& primitives) { if (!haveHardwareOcclusionQueries() && primitives.size() > 40) { return DepthComplexitySampling; } if (haveHardwareOcclusionQueries() && primitives.size() > 20) { return OcclusionQuery; } return NoDepthComplexitySampling; } } // unnamed namespace void renderDispatch(const std::vector& primitives, Algorithm algorithm, DepthComplexityAlgorithm depthComplexityAlgorithm) { if (primitives.empty()) { return; } if (algorithm == Automatic) { algorithm = chooseAlgorithm(primitives); depthComplexityAlgorithm = chooseDepthComplexityAlgorithm(primitives); } if (depthComplexityAlgorithm == OcclusionQuery && !haveHardwareOcclusionQueries()) { // hardware support is missing. issue a warning? depthComplexityAlgorithm = DepthComplexitySampling; } if ( algorithm != Automatic && depthComplexityAlgorithm != DepthComplexityAlgorithmUnused ) { switch (algorithm) { case Goldfeather: renderGoldfeather(primitives, depthComplexityAlgorithm); break; case SCS: renderSCS(primitives, depthComplexityAlgorithm); break; default: break; } } } void render(const std::vector& primitives) { Algorithm algorithm = (Algorithm)getOption(AlgorithmSetting); DepthComplexityAlgorithm depthComplexityAlgorithm = (DepthComplexityAlgorithm)getOption(DepthComplexitySetting); renderDispatch(primitives, algorithm, depthComplexityAlgorithm); } } // namespace OpenCSG OpenCSG-1.5.0/src/scissorMemo.cpp0000664000175000017500000001616414224571003016427 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // scissorMemo.cpp // #include "opencsgConfig.h" #include #include #include "openglHelper.h" #include "scissorMemo.h" #include namespace OpenCSG { ScissorMemo::ScissorMemo() : mIintersection(NDCVolume(-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f)), mCurrent(NDCVolume(1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 0.0f)), mArea(NDCVolume(-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f)), mScissor(std::vector(AllChannels + 1)), mUseDepthBoundsTest(false) { int optimizationSetting = getOption(DepthBoundsOptimization); if (optimizationSetting == OptimizationForceOn) mUseDepthBoundsTest = true; else if ( optimizationSetting == OptimizationDefault || optimizationSetting == OptimizationOff) mUseDepthBoundsTest = false; else if (optimizationSetting == OptimizationOn) mUseDepthBoundsTest = (GLEW_EXT_depth_bounds_test != 0); } void ScissorMemo::store(Channel ch) { mScissor[ch] = mArea; } void ScissorMemo::recall(Channel ch) { mArea = mScissor[ch]; } void ScissorMemo::enableScissor() const { OpenGL::scissor(mArea); } void ScissorMemo::disableScissor() const { glDisable(GL_SCISSOR_TEST); } void ScissorMemo::enableDepthBounds() const { if (!mUseDepthBoundsTest) return; glDepthBoundsEXT(mArea.minz, mArea.maxz); glEnable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::enableDepthBoundsBack() const { if (!mUseDepthBoundsTest) return; glDepthBoundsEXT(0.0f, mCurrent.maxz); glEnable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::disableDepthBounds() const { if (!mUseDepthBoundsTest) return; glDisable(GL_DEPTH_BOUNDS_TEST_EXT); } void ScissorMemo::setIntersected(const std::vector& primitives) { float& minx = mIintersection.minx; float& miny = mIintersection.miny; float& minz = mIintersection.minz; float& maxx = mIintersection.maxx; float& maxy = mIintersection.maxy; float& maxz = mIintersection.maxz; // dont let intersected area exceed scissor region set by the application (outside OpenCSG) const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; const float sx = 2.0f * (static_cast(OpenGL::scissorPos[0]) / static_cast(dx)) - 1.0f; const float sy = 2.0f * (static_cast(OpenGL::scissorPos[1]) / static_cast(dy)) - 1.0f; const float swx = 2.0f * (static_cast(OpenGL::scissorPos[2] + OpenGL::scissorPos[0]) / static_cast(dx)) - 1.0f; const float swy = 2.0f * (static_cast(OpenGL::scissorPos[3] + OpenGL::scissorPos[1]) / static_cast(dy)) - 1.0f; minx = sx; maxx = swx; miny = sy; maxy = swy; minz = 0.0f; maxz = 1.0f; // might read current depth value, but usefulness is unclear for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { if ((*itr)->getOperation() == Intersection) { float tminx, tminy, tminz, tmaxx, tmaxy, tmaxz; (*itr)->getBoundingBox(tminx, tminy, tminz, tmaxx, tmaxy, tmaxz); minx = (std::max)(minx, tminx); miny = (std::max)(miny, tminy); minz = (std::max)(minz, tminz); maxx = (std::min)(maxx, tmaxx); maxy = (std::min)(maxy, tmaxy); maxz = (std::min)(maxz, tmaxz); } } minx = (std::max)(-1.0f, minx); minx = (std::min)( 1.0f, minx); miny = (std::max)(-1.0f, miny); miny = (std::min)( 1.0f, miny); minz = (std::max)( 0.0f, minz); minz = (std::min)( 1.0f, minz); maxx = (std::max)(-1.0f, maxx); maxx = (std::min)( 1.0f, maxx); maxy = (std::max)(-1.0f, maxy); maxy = (std::min)( 1.0f, maxy); maxz = (std::max)( 0.0f, maxz); maxz = (std::min)( 1.0f, maxz); calculateArea(); } const NDCVolume& ScissorMemo::getIntersectedArea() const { return mIintersection; } const NDCVolume& ScissorMemo::getCurrentArea() const { return mArea; } void ScissorMemo::setCurrent(const std::vector& primitives) { float& minx = mCurrent.minx; float& miny = mCurrent.miny; float& minz = mCurrent.minz; float& maxx = mCurrent.maxx; float& maxy = mCurrent.maxy; float& maxz = mCurrent.maxz; minx = 1.0f; maxx = -1.0f; miny = 1.0f; maxy = -1.0f; minz = 1.0f; maxz = 0.0f; for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { float tminx, tminy, tminz, tmaxx, tmaxy, tmaxz; (*itr)->getBoundingBox(tminx, tminy, tminz, tmaxx, tmaxy, tmaxz); minx = (std::min)(minx, tminx); miny = (std::min)(miny, tminy); minz = (std::min)(minz, tminz); maxx = (std::max)(maxx, tmaxx); maxy = (std::max)(maxy, tmaxy); maxz = (std::max)(maxz, tmaxz); } minx = (std::max)(-1.0f, minx); minx = (std::min)( 1.0f, minx); miny = (std::max)(-1.0f, miny); miny = (std::min)( 1.0f, miny); minz = (std::max)( 0.0f, minz); minz = (std::min)( 1.0f, minz); maxx = (std::max)(-1.0f, maxx); maxx = (std::min)( 1.0f, maxx); maxy = (std::max)(-1.0f, maxy); maxy = (std::min)( 1.0f, maxy); maxz = (std::max)( 0.0f, maxz); maxz = (std::min)( 1.0f, maxz); calculateArea(); } void ScissorMemo::calculateArea() { mArea.minx = (std::max)(mCurrent.minx, mIintersection.minx); mArea.miny = (std::max)(mCurrent.miny, mIintersection.miny); mArea.minz = (std::max)(mCurrent.minz, mIintersection.minz); mArea.maxx = (std::min)(mCurrent.maxx, mIintersection.maxx); mArea.maxy = (std::min)(mCurrent.maxy, mIintersection.maxy); mArea.maxz = (std::min)(mCurrent.maxz, mIintersection.maxz); } } // namespace OpenCSG OpenCSG-1.5.0/src/primitive.cpp0000664000175000017500000000447414224571003016135 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // primitive.cpp // // implements Primitive interface (declared in opencsg.h) // #include "opencsgConfig.h" #include #include namespace OpenCSG { Primitive::Primitive(Operation o, unsigned int c) : mOperation(o), mConvexity(c), mMinx(-1.0f), mMiny(-1.0f), mMinz(-1.0f), mMaxx(1.0f), mMaxy(1.0f), mMaxz(1.0f) { } Primitive::~Primitive() { } void Primitive::setOperation(Operation o) { mOperation = o; } Operation Primitive::getOperation() const { return mOperation; } void Primitive::setConvexity(unsigned int c) { mConvexity = c; } unsigned int Primitive::getConvexity() const { return mConvexity; } void Primitive::setBoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz) { assert(minx <= maxx); assert(miny <= maxy); assert(minz <= maxz); mMinx = minx; mMiny = miny; mMinz = minz; mMaxx = maxx; mMaxy = maxy; mMaxz = maxz; } void Primitive::getBoundingBox(float& minx, float& miny, float& minz, float& maxx, float& maxy, float& maxz) const { minx = mMinx; miny = mMiny; minz = mMinz; maxx = mMaxx; maxy = mMaxy; maxz = mMaxz; } } // namespace OpenCSG OpenCSG-1.5.0/src/openglHelper.cpp0000664000175000017500000000471514224571003016547 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // openglHelper.h // #include "opencsgConfig.h" #include #include "openglHelper.h" namespace OpenCSG { namespace OpenGL { GLfloat projection[16]; GLfloat modelview[16]; GLint canvasPos[4]; GLint stencilBits = 0; unsigned int stencilMax = 0; unsigned int stencilMask = 0; GLint scissorPos[4]; void scissor(const PCArea& area) { const int dx = area.maxx - area.minx; const int dy = area.maxy - area.miny; glScissor(area.minx, area.miny, dx, dy); glEnable(GL_SCISSOR_TEST); } void drawQuad() { glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); const GLfloat v[8] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f }; GLboolean origVertexArrayState = glIsEnabled(GL_VERTEX_ARRAY); if (!origVertexArrayState) { glEnableClientState(GL_VERTEX_ARRAY); } glVertexPointer(2, GL_FLOAT, 0, v); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!origVertexArrayState) { glDisableClientState(GL_VERTEX_ARRAY); } glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/frameBufferObject.h0000664000175000017500000000770014224571003017140 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // frameBufferObject.h // // frame buffer object class implementing the offscreen buffer interface // #ifndef __OpenCSG__frame_buffer_object_h__ #define __OpenCSG__frame_buffer_object_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #include namespace OpenCSG { namespace OpenGL { class FrameBufferObject : public OffscreenBuffer { public: /// ctor / dtor FrameBufferObject(); virtual ~FrameBufferObject(); /// Reads the currently bound FBO. virtual bool ReadCurrent(); /// Call this once before use. shareObjects and copyContext are /// ignored, since there are no separate contexts for frame /// buffer objects anyway. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const { return initialized; } /// Removes the frame buffer object OpenGL resources. virtual bool Reset(); /// Change the size of the frame buffer object. virtual bool Resize(int width, int height); /// Begin drawing to the frame buffer object. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the frame buffer object. virtual bool EndCapture(); /// Bind the frame buffer object to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this frame buffer object. virtual void EnableTextureTarget() const { if (initialized) glEnable(textureTarget); } /// Disables the texture target appropriate for this frame buffer object. virtual void DisableTextureTarget() const { if (initialized) glDisable(textureTarget); } /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const { return textureTarget; } /// Returns the width of the frame buffer object. virtual int GetWidth() const { return width; } /// Returns the width of the frame buffer object. virtual int GetHeight() const { return height; } /// Frame buffer objects do not change the OpenGL context. virtual bool haveSeparateContext() const { return false; } protected: int width; // width of the frame buffer object int height; // height of the frame buffer object /// Texture stuff GLenum textureTarget; unsigned int textureID; unsigned int depthID; unsigned int framebufferID; int oldFramebufferID; bool initialized; private: FrameBufferObject(const FrameBufferObject&); FrameBufferObject& operator=(const FrameBufferObject&); }; } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__frame_buffer_object_h__ OpenCSG-1.5.0/src/stencilManager.cpp0000664000175000017500000001346414224571003017060 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // stencilManager.cpp // #include "opencsgConfig.h" #include #ifdef _WIN32 #include #elif !defined(__APPLE__) #include #endif #include "area.h" #include "openglHelper.h" #include "stencilManager.h" #include namespace OpenCSG { namespace OpenGL { StencilManager::StencilManager(const PCArea& area) : mArea(area), mSaved(false) {} // Do not save the stencil buffer at all. // This is, currently, used always. StencilManager::~StencilManager() { } const PCArea& StencilManager::getArea() const { return mArea; } void StencilManager::clear() { if (!mSaved) { save(); mSaved = true; } glStencilMask(OpenGL::stencilMask); glClear(GL_STENCIL_BUFFER_BIT); } bool StencilManager::alreadySaved() const { return mSaved; } void StencilManager::save() { // implemented empty. will not save the stencil buffer } void StencilManager::restore() { // implemented empty. will not restore the stencil buffer } class StencilManagerGL10 : public StencilManager { public: StencilManagerGL10(const PCArea& area) : StencilManager(area) {}; // Saves and restores the stencil buffer by copying it from // graphics memory to main memory and back. // Warning: There appears to be a bug in this implementation. // Saving and restoring does not work at all. virtual void save(); virtual void restore(); }; namespace { std::vector* buf = 0; int dx, dy; } void StencilManagerGL10::save() { const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; unsigned int size = (8+dx)*dy; // 8 needed due to possible alignment (?) if (!buf) { buf = new std::vector(size); } else if (buf->size() < size) { buf->resize(size); } glReadPixels(area.minx, area.miny, dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &((*buf)[0])); } void StencilManagerGL10::restore() { if (!alreadySaved()) return; // stencil buffer was never changed, restore nothing glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glRasterPos2i(-1, -1); glDrawPixels(dx, dy, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &((*buf)[0])); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } #ifdef _WIN32 class StencilManagerARBBufferRegionW32 : public StencilManager { public: StencilManagerARBBufferRegionW32(const PCArea& area) : StencilManager(area) {}; // Uses the ARB_buffer_region extension for saving and restoring the // stencil buffer. If this extension is available, this works well // and is reasonably fast. virtual void save(); virtual void restore(); private: HDC hdc; HANDLE handle; }; void StencilManagerARBBufferRegionW32::save() { const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; hdc = wglGetCurrentDC(); handle = wglCreateBufferRegionARB(hdc, 1, WGL_STENCIL_BUFFER_BIT_ARB); if (handle == 0) { return; } int result = wglSaveBufferRegionARB(handle, area.minx, area.miny, dx, dy); } void StencilManagerARBBufferRegionW32::restore() { if (!alreadySaved()) return; // stencil buffer was never changed, restore nothing const PCArea& area = getArea(); dx = area.maxx - area.minx; dy = area.maxy - area.miny; wglRestoreBufferRegionARB(handle, area.minx, area.miny, dx, dy, 0, 0); wglDeleteBufferRegionARB(handle); } #endif // _WIN32 StencilManager* getStencilManager(const PCArea& area) { #ifdef _WIN32 /* // uncomment for possibility of saving the stencil buffer under windows if (WGLEW_ARB_buffer_region) { return new StencilManagerARBBufferRegionW32(area); } */ #endif // _WIN32 /* // this option has a bug unfortunately and is not usable return new StencilManagerGL10(area); */ return new StencilManager(area); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/occlusionQuery.cpp0000664000175000017500000000754014224571003017146 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // occlusionQuery.cpp // #include "opencsgConfig.h" #include #include "occlusionQuery.h" namespace OpenCSG { namespace OpenGL { class OcclusionQueryARB : public OcclusionQuery { public: OcclusionQueryARB(); virtual ~OcclusionQueryARB(); virtual void beginQuery(); virtual void endQuery(); virtual unsigned int getQueryResult(); private: friend OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded); GLenum mQueryType; GLuint mQueryObject; }; OcclusionQueryARB::OcclusionQueryARB() : mQueryType(GL_SAMPLES_PASSED_ARB) { glGenQueriesARB(1, &mQueryObject); } OcclusionQueryARB::~OcclusionQueryARB() { glDeleteQueriesARB(1, &mQueryObject); } void OcclusionQueryARB::beginQuery() { glBeginQueryARB(mQueryType, mQueryObject); } void OcclusionQueryARB::endQuery() { glEndQueryARB(mQueryType); } unsigned int OcclusionQueryARB::getQueryResult() { GLuint fragmentCount; glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &fragmentCount); return fragmentCount; } class OcclusionQueryNV : public OcclusionQuery { public: OcclusionQueryNV(); virtual ~OcclusionQueryNV(); virtual void beginQuery(); virtual void endQuery(); virtual unsigned int getQueryResult(); private: GLuint mQueryObject; }; OcclusionQueryNV::OcclusionQueryNV() { glGenOcclusionQueriesNV(1, &mQueryObject); } OcclusionQueryNV::~OcclusionQueryNV() { glDeleteOcclusionQueriesNV(1, &mQueryObject); } void OcclusionQueryNV::beginQuery() { glBeginOcclusionQueryNV(mQueryObject); } void OcclusionQueryNV::endQuery() { glEndOcclusionQueryNV(); } unsigned int OcclusionQueryNV::getQueryResult() { GLuint fragmentCount; glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount); return fragmentCount; } OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded) { if (!exactNumberNeeded && GLEW_ARB_occlusion_query2) { OcclusionQueryARB* occlusionQuery = new OcclusionQueryARB; occlusionQuery->mQueryType = GL_ANY_SAMPLES_PASSED; return occlusionQuery; } if (GLEW_ARB_occlusion_query) { OcclusionQueryARB* occlusionQuery = new OcclusionQueryARB; occlusionQuery->mQueryType = GL_SAMPLES_PASSED_ARB; return occlusionQuery; } if (GLEW_NV_occlusion_query) { return new OcclusionQueryNV; } return 0; } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/src/batch.h0000664000175000017500000000340114224571003014640 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // batch.h // // object space optimization: If possible, several primitives are treated // as a single batch // #ifndef __OpenCSG__batch_h__ #define __OpenCSG__batch_h__ #include "opencsgConfig.h" #include namespace OpenCSG { class Primitive; /// a Batch is a list of primitives that do not overlap in screen space typedef std::vector Batch; class Batcher { public: /// subdivides an array of primitives into batches Batcher(const std::vector& primitives); /// returns first batch std::vector::const_iterator begin() const; /// returns end of batches std::vector::const_iterator end() const; /// return number of batches size_t size() const; private: std::vector mBatches; }; } // namespace OpenCSG #endif // __OpenCSG__batch_h__ OpenCSG-1.5.0/src/occlusionQuery.h0000664000175000017500000000446214224571003016613 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // occlusionQuery.h // // wrappers parts of different occlusion-query extensions conveniently // #ifndef __OpenCSG__occlusion_query_h__ #define __OpenCSG__occlusion_query_h__ #include "opencsgConfig.h" namespace OpenCSG { namespace OpenGL { class OcclusionQuery { public: // abstract base class virtual ~OcclusionQuery() {}; /// begins an occlusion query virtual void beginQuery() = 0; /// stops an occlusion query virtual void endQuery() = 0; /// returns the number of fragments that have been put into /// the frame buffer between beginQuery() and endQuery(). /// if the parameter exactNumberNeeded of getOcclusionQuery() /// is false, the return value is just 0 or 1, depending /// whether any fragment has been rendered or not. virtual unsigned int getQueryResult() = 0; protected: OcclusionQuery() {}; }; /// checks for OpenGL-extensions and returns a matching occlusion /// query object. may return 0 if occlusion queries are not /// supported by graphics hardware. /// /// when the occlusion query object is not needed anymore, /// it must be deleted! OcclusionQuery* getOcclusionQuery(bool exactNumberNeeded); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__occlusion_query_h__ OpenCSG-1.5.0/src/primitiveHelper.h0000664000175000017500000000524114224571003016733 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // primitiveHelper.h // // trivial Primitive-related stuff // #ifndef __OpenCSG__primitive_helper_h__ #define __OpenCSG__primitive_helper_h__ #include "opencsgConfig.h" #include "area.h" #include namespace OpenCSG { class Primitive; namespace Algo { /// checks whether primitives intersect in xy direction bool intersectXY(const Primitive* a, const Primitive* b); /// checks whether primitives intersect in xyz direction bool intersectXYZ(const Primitive* a, const Primitive* b); /// checks whether the bounding box of primitive a is completely /// contained in the bounding box of primitive b bool containsXY(const Primitive* a, const Primitive* b); /// calculates maximum convexity of all primitives in array unsigned int getConvexity(const std::vector& primitives); } // namespace Algo namespace OpenGL { /// calculates depth complexity of the given primitives using the /// stencil buffer, in the bounding box given by area. /// Expects a clean stencil buffer, and does not clear /// the stencil buffer afterwards unsigned int calcMaxDepthComplexity(const std::vector& primitives, const PCArea& area); /// renders a rendering layer of the given primitives using the /// stencil buffer. The rendering layers are not ordered from /// front to back, so the ordering of the array matters! /// Expects a clean stencil buffer, and does not clear the stencil /// buffer afterwards. void renderLayer(unsigned int layer, const std::vector& primitives); } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__primitive_helper_h__ OpenCSG-1.5.0/src/settings.h0000664000175000017500000000272114224571003015423 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // settings.h // // global OpenCSG settings // #ifndef __OpenCSG__settings_h__ #define __OpenCSG__settings_h__ #include "opencsgConfig.h" #include namespace OpenCSG { /// Initializes the set of options. No need to call this from outside, /// because invoked from setOptioni() and getOptioni() when they are first called. void initOptions(); /// redeclared from opencsg.h void setOption(OptionType option, int newSetting); /// redeclared from opencsg.h int getOption(OptionType option); } // namespace OpenCSG #endif // __OpenCSG__settings_h__ OpenCSG-1.5.0/src/area.cpp0000664000175000017500000000303514224571003015025 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. #include "opencsgConfig.h" #include "area.h" #include "openglHelper.h" namespace OpenCSG { NDCVolume::operator PCArea() const { using OpenGL::canvasPos; float widthPixels = 0.5f * (canvasPos[2] - canvasPos[0]); float heightPixels = 0.5f * (canvasPos[3] - canvasPos[1]); int iminx = static_cast( (minx + 1.0f) * widthPixels ); int imaxx = static_cast( (maxx + 1.0f) * widthPixels ); int iminy = static_cast( (miny + 1.0f) * heightPixels ); int imaxy = static_cast( (maxy + 1.0f) * heightPixels ); return PCArea(iminx, iminy, imaxx, imaxy); } } // namespace OpenCSG OpenCSG-1.5.0/src/renderSCS.cpp0000664000175000017500000005653214224571003015757 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // renderSCS.cpp // // stuff specific for the SCS algorithm // #include "opencsgConfig.h" #include #include "opencsgRender.h" #include "batch.h" #include "channelManager.h" #include "context.h" #include "occlusionQuery.h" #include "openglHelper.h" #include "primitiveHelper.h" #include "scissorMemo.h" #include #include namespace OpenCSG { namespace { ScissorMemo* scissor; struct IdBufferId { GLubyte r; GLubyte g; GLubyte b; GLubyte a; GLubyte* vec() { return &r; } }; struct RenderData { IdBufferId bufferId; }; std::map gRenderInfo; RenderData* getRenderData(Primitive* primitive) { RenderData* dta = &(gRenderInfo.find(primitive))->second; return dta; } // Stores Ids in the alpha buffer only -> only 255 primitives are possible class SCSChannelManagerAlphaOnly : public ChannelManagerForBatches { public: virtual void merge(); }; void SCSChannelManagerAlphaOnly::merge() { bool isFixedFunction = true; setupProjectiveTexture(isFixedFunction); glEnable(GL_ALPHA_TEST); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); std::vector channels = occupied(); for (std::vector::const_iterator c = channels.begin(); c!=channels.end(); ++c) { setupTexEnv(*c); scissor->recall(*c); scissor->enableScissor(); const std::vector primitives = getPrimitives(*c); for (std::vector::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); RenderData* primitiveData = getRenderData(*j); GLubyte id = primitiveData->bufferId.a; // Here is an interesting bug, which happened on an ATI HD4670, but actually // might happen on every hardware. I am not sure whether it can be solved // correctly. // Problem is that in optimized mode with some compilers (VC6, Visual Studio 2003 // in particular), when setting the alpha func as follows: // glAlphaFunc(GL_EQUAL, static_cast(id) / 255.0f); // the division is optimized as multiplication with 1.0f/255.0f. // This is a fine and valid optimization. Unfortunately, the results // are not exactly the same as the direct division for some ids. // Which is apparently what the ATI driver is doing internally. // So with comparison with GL_EQUAL fails. // Fortunately the OpenGL standard enforces that the mapping of color byte // values to float fragment values be done by division. So if the // solution found below (just working at double precision) proves // to work once, it should work forever, such that a precompiling // lookup table containing the correct alpha reference values is // not required. However a bad feeling remains. // The SCSChannelManagerFragmentProgram path implemented below should fix this. double alpha = static_cast(id) / 255.0; GLfloat fAlpha = static_cast(alpha); glAlphaFunc(GL_EQUAL, fAlpha); (*j)->render(); } } scissor->disableScissor(); glDisable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); resetProjectiveTexture(isFixedFunction); clear(); } // Stores Ids in the all components of the color buffer // -> in theory, 2^32-1 primitives are possible class SCSChannelManagerFragmentProgram : public ChannelManagerForBatches { public: virtual Channel request(); virtual void merge(); }; Channel SCSChannelManagerFragmentProgram::request() { ChannelManagerForBatches::request(); mCurrentChannel = AllChannels; mOccupiedChannels = mCurrentChannel; return mCurrentChannel; } // Emulates eye texgen static const char mergeVertexProgram[] = "!!ARBvp1.0 OPTION ARB_position_invariant;\n" "ATTRIB pos = vertex.position;\n" "ATTRIB col = vertex.color;\n" "OUTPUT outCol = result.color;\n" "OUTPUT outTex0 = result.texcoord[0];\n" "PARAM mvpmat[4] = { state.matrix.mvp };\n" "PARAM texmat[4] = { state.matrix.texture[0] };\n" "TEMP eye;\n" "TEMP tex;\n" "DP4 eye.x, mvpmat[0], pos;\n" "DP4 eye.y, mvpmat[1], pos;\n" "DP4 eye.z, mvpmat[2], pos;\n" "DP4 eye.w, mvpmat[3], pos;\n" "DP4 tex.x, texmat[0], eye;\n" "DP4 tex.y, texmat[1], eye;\n" "DP4 tex.z, texmat[2], eye;\n" "DP4 tex.w, texmat[3], eye;\n" "MOV outTex0, tex;\n" "MOV outCol, col;\n" "END"; // Subtract color from texture value, takes the absolute value // and adds all components into each channel of the result, scaled by 2.0f. // This way, all 32-bits of the color channel can be used // for an 'equal' alpha test, i.e, to check if value in texture // and color are equal. // Note that 1.0f/255.0f cannot be the result of the above computation. // Either the result is 0 (if all components were equal, disregarding // numerical errors), or larger/equal than 2.0f/255.0f. The alpha function // then is actually set to GL_LESS, 1.0f/255.0f. This is robust, // in contract to the GL_EQUAL in SCSChannelManagerAlphaOnly above. // The scaling by 2.0f is required for NVidia hardware, which considers // the alpha function GL_LESS, 0.5f/255.0f as GL_LESS, 0.0f for some reason. static const char mergeFragmentProgramRect[] = "!!ARBfp1.0\n" "TEMP temp;\n" "ATTRIB tex0 = fragment.texcoord[0];\n" "ATTRIB col0 = fragment.color;\n" "PARAM scaleByTwo = { 2.0, 2.0, 2.0, 2.0 };\n" "OUTPUT out = result.color;\n" "TXP temp, tex0, texture[0], RECT;\n" "SUB temp, temp, col0;\n" "ABS temp, temp;\n" "DP4 out, temp, scaleByTwo;\n" "END"; static const char mergeFragmentProgram2D[] = "!!ARBfp1.0\n" "TEMP temp;\n" "ATTRIB tex0 = fragment.texcoord[0];\n" "ATTRIB col0 = fragment.color;\n" "PARAM scaleByTwo = { 2.0, 2.0, 2.0, 2.0 };\n" "OUTPUT out = result.color;\n" "TXP temp, tex0, texture[0], 2D;\n" "SUB temp, temp, col0;\n" "ABS temp, temp;\n" "DP4 out, temp, scaleByTwo;\n" "END"; void SCSChannelManagerFragmentProgram::merge() { GLuint vId = OpenGL::getARBVertexProgram(mergeVertexProgram, (sizeof(mergeVertexProgram) / sizeof(mergeVertexProgram[0])) - 1); glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vId); glEnable(GL_VERTEX_PROGRAM_ARB); GLuint fId = isRectangularTexture() ? OpenGL::getARBFragmentProgram(mergeFragmentProgramRect, (sizeof(mergeFragmentProgramRect) / sizeof(mergeFragmentProgramRect[0])) - 1) : OpenGL::getARBFragmentProgram(mergeFragmentProgram2D, (sizeof(mergeFragmentProgram2D) / sizeof(mergeFragmentProgram2D[0])) - 1); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, fId); glEnable(GL_FRAGMENT_PROGRAM_ARB); bool isFixedFunction = false; setupProjectiveTexture(isFixedFunction); glEnable(GL_ALPHA_TEST); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glDepthMask(GL_TRUE); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glAlphaFunc(GL_LESS, 1.0f / 255.0f); std::vector channels; channels.push_back(AllChannels); for (std::vector::const_iterator c = channels.begin(); c!=channels.end(); ++c) { scissor->recall(*c); scissor->enableScissor(); const std::vector primitives = getPrimitives(*c); for (std::vector::const_iterator j = primitives.begin(); j != primitives.end(); ++j) { glCullFace((*j)->getOperation() == Intersection ? GL_BACK : GL_FRONT); RenderData* primitiveData = getRenderData(*j); GLubyte * id = primitiveData->bufferId.vec(); glColor4ubv(id); (*j)->render(); } } scissor->disableScissor(); glDisable(GL_ALPHA_TEST); glDisable(GL_CULL_FACE); glDepthFunc(GL_LEQUAL); glDisable(GL_FRAGMENT_PROGRAM_ARB); glDisable(GL_VERTEX_PROGRAM_ARB); resetProjectiveTexture(isFixedFunction); clear(); } ChannelManagerForBatches* getChannelManager() { if (GLEW_ARB_vertex_program && GLEW_ARB_fragment_program) { return new SCSChannelManagerFragmentProgram; } return new SCSChannelManagerAlphaOnly; } class IDGenerator { public: IDGenerator() : counter(0) {}; IdBufferId newID() { ++counter; IdBufferId newId; newId.r = (counter >> 24) & 0xff; newId.g = (counter >> 16) & 0xff; newId.b = (counter >> 8) & 0xff; newId.a = (counter >> 0) & 0xff; return newId; }; private: unsigned int counter; }; ChannelManagerForBatches* channelMgr; void renderIntersectedFront(const std::vector& primitives) { const size_t numberOfPrimitives = primitives.size(); glDepthMask(GL_TRUE); // optimization for only one shape if (numberOfPrimitives == 1) { channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); RenderData* primitiveData = getRenderData(primitives[0]); GLubyte * id = primitiveData->bufferId.vec(); glColor4ubv(id); primitives[0]->render(); glDisable(GL_CULL_FACE); glDepthFunc(GL_LESS); return; } // draw furthest front face channelMgr->renderToChannel(true); glStencilMask(OpenGL::stencilMask); glDepthFunc(GL_GREATER); glCullFace(GL_BACK); glEnable(GL_CULL_FACE); { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { RenderData* primitiveData = getRenderData(*i); GLubyte * id = primitiveData->bufferId.vec(); glColor4ubv(id); (*i)->render(); } } // count back faces behind furthest front face channelMgr->renderToChannel(false); glStencilFunc(GL_ALWAYS, 0, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); glEnable(GL_STENCIL_TEST); glDepthMask(GL_FALSE); glCullFace(GL_FRONT); { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } } // where #back faces behind furthest front face != #intersected shapes // ->reset fragment channelMgr->renderToChannel(true); glStencilFunc(GL_NOTEQUAL, static_cast(numberOfPrimitives), OpenGL::stencilMask); glDepthFunc(GL_ALWAYS); glDepthRange(0.0, 0.0); glDepthMask(GL_TRUE); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); glDisable(GL_CULL_FACE); glColor4ub(0, 0, 0, 0); OpenGL::drawQuad(); glDepthRange(0.0, 1.0); glDepthFunc(GL_LESS); glDisable(GL_STENCIL_TEST); } void subtractPrimitives(std::vector::const_iterator begin, std::vector::const_iterator end, const unsigned int iterations) { if (begin == end) { return; } glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); unsigned int stencilref = 0; int sense = 1; unsigned int changes = 0; std::vector::const_iterator i = begin; do { // create a distinct reference value ++stencilref; if (stencilref == OpenGL::stencilMax) { glClear(GL_STENCIL_BUFFER_BIT); stencilref = 1; } channelMgr->renderToChannel(false); glDepthFunc(GL_LESS); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, stencilref, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glCullFace(GL_BACK); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { (*j)->render(); } } // where front faces have been visible, render back faces channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glDepthMask(GL_TRUE); glCullFace(GL_FRONT); glStencilFunc(GL_EQUAL, stencilref, OpenGL::stencilMask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { RenderData* primitiveData = getRenderData(*j); GLubyte * id = primitiveData->bufferId.vec(); glColor4ubv(id); (*j)->render(); } } if (sense == 1) { ++i; if (i == end) { sense = 0; --i; if (i == begin) break; // only one subtracted shape --i; ++changes; } } else { if (i == begin) { sense = 1; ++i; ++changes; } else { --i; } } } while (changes < iterations); glDisable(GL_STENCIL_TEST); } bool subtractPrimitivesWithOcclusionQueries(std::vector::const_iterator begin, std::vector::const_iterator end) { const size_t numberOfBatches = end - begin; if (numberOfBatches == 0) { return true; } OpenGL::OcclusionQuery* occlusionTest = OpenGL::getOcclusionQuery(true); if (!occlusionTest) { return false; } glStencilMask(OpenGL::stencilMask); glEnable(GL_STENCIL_TEST); glEnable(GL_CULL_FACE); std::vector fragmentcount(numberOfBatches, 0); unsigned int stencilref = 0; std::vector::const_iterator i = begin; unsigned int shapesWithoutUpdate = 0; unsigned int shapeCount = 0; int idx=0; do { // create a distinct reference value ++stencilref; if (stencilref == OpenGL::stencilMax) { glClear(GL_STENCIL_BUFFER_BIT); stencilref = 1; } channelMgr->renderToChannel(false); glDepthFunc(GL_LESS); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, stencilref, OpenGL::stencilMask); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glCullFace(GL_BACK); occlusionTest->beginQuery(); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { (*j)->render(); } } occlusionTest->endQuery(); // the fragment count query could occur here, but benches show that // the algorithm is faster if the query is delayed. // where front faces have been visible, render back faces channelMgr->renderToChannel(true); glDepthFunc(GL_GREATER); glDepthMask(GL_TRUE); glCullFace(GL_FRONT); glStencilFunc(GL_EQUAL, stencilref, OpenGL::stencilMask); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); { for (Batch::const_iterator j = i->begin(); j != i->end(); ++j) { RenderData* primitiveData = getRenderData(*j); GLubyte * id = primitiveData->bufferId.vec(); glColor4ubv(id); (*j)->render(); } } unsigned int newFragmentCount = occlusionTest->getQueryResult(); if (newFragmentCount != fragmentcount[idx]) { fragmentcount[idx] = newFragmentCount; shapesWithoutUpdate = 0; } else { ++shapesWithoutUpdate; } ++i; ++idx; if (i == end) { i = begin; idx = 0; } ++shapeCount; if (shapeCount >= (numberOfBatches) * (numberOfBatches) - (numberOfBatches) + 1) break; } while (shapesWithoutUpdate < numberOfBatches); delete occlusionTest; glDisable(GL_STENCIL_TEST); return true; } void renderIntersectedBack(const std::vector& primitives) { // where a back face of intersected shape is in front of any subtracted shape // mask fragment as invisible. Updating depth values is not necessary, so when // having IDs, this is kind of simple. channelMgr->renderToChannel(true); glEnable(GL_CULL_FACE); glCullFace(GL_FRONT); glDepthMask(GL_FALSE); glDepthFunc(GL_LESS); glColor4ub(0, 0, 0, 0); for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } glDepthMask(GL_TRUE); } } // unnamed namespace void renderSCS(const std::vector& primitives, DepthComplexityAlgorithm algorithm) { channelMgr = getChannelManager(); if (!channelMgr->init()) { delete channelMgr; return; } gRenderInfo.clear(); scissor = new ScissorMemo; std::vector intersected; intersected.reserve(primitives.size()); std::vector subtracted; subtracted.reserve(primitives.size()); { IDGenerator IDMaker; for (std::vector::const_iterator itr = primitives.begin(); itr != primitives.end(); ++itr) { { RenderData dta; dta.bufferId = IDMaker.newID(); gRenderInfo.insert(std::make_pair(*itr, dta)); } Operation operation= (*itr)->getOperation(); if (operation == Intersection) { intersected.push_back(*itr); } else if (operation == Subtraction) { subtracted.push_back(*itr); } } } Batcher subtractedBatches(subtracted); scissor->setIntersected(intersected); scissor->setCurrent(intersected); unsigned int depthComplexity = 0; if (algorithm == DepthComplexitySampling) { scissor->enableScissor(); glClear(GL_STENCIL_BUFFER_BIT); depthComplexity = (std::min)(OpenGL::calcMaxDepthComplexity(subtracted, scissor->getCurrentArea()), static_cast(subtractedBatches.size())); } channelMgr->request(); channelMgr->renderToChannel(true); scissor->enableScissor(); scissor->store(channelMgr->current()); glDepthMask(GL_TRUE); glStencilMask(OpenGL::stencilMask); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glClearDepth(0.0); // near clipping plane! essential for algorithm! glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClearDepth(1.0); renderIntersectedFront(intersected); scissor->enableDepthBounds(); switch (algorithm) { case OcclusionQuery: if (subtractPrimitivesWithOcclusionQueries(subtractedBatches.begin(), subtractedBatches.end())) break; // success // Maybe we just should give up here? // fall through case NoDepthComplexitySampling: subtractPrimitives(subtractedBatches.begin(), subtractedBatches.end(), static_cast(subtractedBatches.size())); break; case DepthComplexitySampling: subtractPrimitives(subtractedBatches.begin(), subtractedBatches.end(), depthComplexity); break; case DepthComplexityAlgorithmUnused: break; // does not happen when invoked correctly } scissor->disableDepthBounds(); renderIntersectedBack(intersected); scissor->disableScissor(); channelMgr->store(channelMgr->current(), primitives, 0); channelMgr->free(); delete scissor; delete channelMgr; } } // namespace OpenCSG OpenCSG-1.5.0/src/pBufferTexture.cpp0000664000175000017500000000661614224571003017077 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // pBufferTexture.cpp // #include "opencsgConfig.h" #ifdef OPENCSG_HAVE_PBUFFER #include "pBufferTexture.h" #include "RenderTexture/RenderTexture.h" #include #ifdef _WIN32 #include #endif namespace OpenCSG { namespace OpenGL { PBufferTexture::PBufferTexture() : r(0), s(0) { if (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) { #ifdef _WIN32 if (WGLEW_ARB_render_texture && (WGLEW_ATI_render_texture_rectangle || WGLEW_NV_render_texture_rectangle)) { s = "rgba texRECT depth=24 stencil=8 single rtt"; } else #endif { s = "rgba texRECT depth=24 stencil=8 single ctt"; } } else { #ifdef _WIN32 if (WGLEW_ARB_render_texture) { s = "rgba tex2D depth=24 stencil=8 single rtt"; } else #endif { s = "rgba tex2D depth=24 stencil=8 single ctt"; } } r = new RenderTexture(s); } PBufferTexture::~PBufferTexture() { delete r; } bool PBufferTexture::ReadCurrent() { return true; } bool PBufferTexture::Initialize(int width, int height, bool shareObjects, bool copyContext) { return r->Initialize(width, height, shareObjects, copyContext); } bool PBufferTexture::IsInitialized() const { return r->IsInitialized(); } bool PBufferTexture::Reset() { return r->Reset(s); } bool PBufferTexture::Resize(int width, int height) { return r->Resize(width, height); } bool PBufferTexture::BeginCapture() { return r->BeginCapture(); } bool PBufferTexture::EndCapture() { return r->EndCapture(); } void PBufferTexture::Bind() const { r->Bind(); } void PBufferTexture::EnableTextureTarget() const { r->EnableTextureTarget(); } void PBufferTexture::DisableTextureTarget() const { r->DisableTextureTarget(); } unsigned int PBufferTexture::GetTextureTarget() const { return r->GetTextureTarget(); } int PBufferTexture::GetWidth() const { return r->GetWidth(); } int PBufferTexture::GetHeight() const { return r->GetHeight(); } } // namespace OpenGL } // namespace OpenCSG #endif // OPENCSG_HAVE_PBUFFER OpenCSG-1.5.0/src/channelManager.cpp0000664000175000017500000004527214224571003017031 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // channelManager.cpp // #include "opencsgConfig.h" #include "channelManager.h" #include #ifdef _WIN32 #include #elif !defined(__APPLE__) #include #endif #include "context.h" #include "offscreenBuffer.h" #include "openglHelper.h" #include "settings.h" #include namespace OpenCSG { bool ChannelManager::gInUse = false; namespace { int nextPow2(int value) { if(value <= 0) { return 0; } int result = 1; while(result < value) { result <<= 1; } return result; } void defaults() { glViewport(OpenGL::canvasPos[0], OpenGL::canvasPos[1], OpenGL::canvasPos[2], OpenGL::canvasPos[3]); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0); glClearStencil(0); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilMask(0xffffffff); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_DEPTH_TEST); } template class MaximumMemorizer { int mMax; int mSecondMax; int mCounter; public: MaximumMemorizer() : mMax(0), mSecondMax(-1), mCounter(0) { } void newValue(int v) { if (v>=mMax) { mMax = v; mSecondMax = -1; mCounter = 0; } else { if (v>mSecondMax) { mSecondMax = v; } if (++mCounter >= FRAMES) { mMax = mSecondMax; mSecondMax = -1; mCounter = 0; } } } int getMax() const { return mMax; } }; } // unnamed namespace ChannelManager::ChannelManager() : mOffscreenBuffer(0) , mInOffscreenBuffer(false) , mFaceOrientation(GL_CCW) , mCurrentChannel(NoChannel) , mOccupiedChannels(NoChannel) { glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_LIGHTING); glDisable(GL_TEXTURE_1D); glDisable(GL_TEXTURE_2D); if (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_ARB); glDisable(GL_TEXTURE_3D); // OpenGL 1.2 - take this as given if (GLEW_ARB_texture_cube_map) glDisable(GL_TEXTURE_CUBE_MAP_ARB); glDisable(GL_BLEND); GLint faceOrientation; glGetIntegerv(GL_FRONT_FACE, &faceOrientation); mFaceOrientation = static_cast(faceOrientation); glGetFloatv(GL_MODELVIEW_MATRIX, OpenGL::modelview); glGetFloatv(GL_PROJECTION_MATRIX, OpenGL::projection); glGetIntegerv(GL_VIEWPORT, OpenGL::canvasPos); if (glIsEnabled(GL_SCISSOR_TEST)) { glGetIntegerv(GL_SCISSOR_BOX, OpenGL::scissorPos); } else { OpenGL::scissorPos[0] = OpenGL::canvasPos[0]; OpenGL::scissorPos[1] = OpenGL::canvasPos[1]; OpenGL::scissorPos[2] = OpenGL::canvasPos[2]; OpenGL::scissorPos[3] = OpenGL::canvasPos[3]; } } bool ChannelManager::init() { assert(!gInUse); if (gInUse) return false; gInUse = true; OffscreenType newOffscreenType = static_cast(getOption(OffscreenSetting)); if ( newOffscreenType == OpenCSG::AutomaticOffscreenType || newOffscreenType == OpenCSG::FrameBufferObject ) { if (GLEW_ARB_framebuffer_object) { newOffscreenType = OpenCSG::FrameBufferObjectARB; } else if ( GLEW_EXT_framebuffer_object && GLEW_EXT_packed_depth_stencil ) { newOffscreenType = OpenCSG::FrameBufferObjectEXT; } else if (newOffscreenType == OpenCSG::AutomaticOffscreenType #ifndef OPENCSG_HAVE_PBUFFER && false #else #ifdef WIN32 && WGLEW_ARB_pbuffer && WGLEW_ARB_pixel_format #elif !defined(__APPLE__) && GLXEW_SGIX_pbuffer && GLXEW_SGIX_fbconfig #else && false #endif #endif // OPENCSG_HAVE_PBUFFER ) { newOffscreenType = OpenCSG::PBuffer; } else { // At least one set of the above OpenGL extensions is required return false; } } mOffscreenBuffer = OpenGL::getOffscreenBuffer(newOffscreenType); if (!mOffscreenBuffer) { // Creating the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported return false; } if (!mOffscreenBuffer->ReadCurrent()) { return false; } const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; int tx = dx; int ty = dy; // We don't need to enlarge the texture to the next largest power-of-two size if: // - any of the texture rectangle extensions is supported // (texture rectangle is no problem for FBO; for pbuffers we fallback to copy-to-texture // if the required WGL-extensions for texture rectangle are missing - always on Linux) // - Otherwise for FBO, if we have the GLEW_ARB_texture_non_power_of_two extension // Negating this gives the following expression from hell: if ( !GLEW_ARB_texture_rectangle && !GLEW_EXT_texture_rectangle && !GLEW_NV_texture_rectangle && (newOffscreenType == OpenCSG::PBuffer || !GLEW_ARB_texture_non_power_of_two) ) { // blow up the texture to legal power-of-two size :-( tx = nextPow2(dx); ty = nextPow2(dy); } // The following implements a heuristic that makes the offscreen buffer // smaller if the size of the buffer has been bigger than necessary // in x- or y- direction for resizeOffscreenBufferLimit frames. // // this permits to use OpenCSG for CSG rendering in different // canvases with different sizes without permanent expensive // resizing of the offscreen buffer for every frame. // // possible improvements: // - allow the user to define the resizeOffscreenBufferLimit? static const unsigned int resizeOffscreenBufferLimit = 64; static MaximumMemorizer sizeX; static MaximumMemorizer sizeY; // tx == ty == 0 happens if the window is minimized, in this case don't touch a thing if (tx != 0 && ty != 0) { sizeX.newValue(tx); sizeY.newValue(ty); } bool rebuild = false; if (!mOffscreenBuffer->IsInitialized()) { if (!mOffscreenBuffer->Initialize(sizeX.getMax(), sizeY.getMax(), true, false)) { // Initializing the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported return false; } rebuild = true; } // tx == ty == 0 happens if the window is minimized, in this case don't touch a thing else if (tx != 0 && ty != 0 && ( mOffscreenBuffer->GetWidth() != sizeX.getMax() || mOffscreenBuffer->GetHeight() != sizeY.getMax() ) ) { if (!mOffscreenBuffer->Resize(sizeX.getMax(), sizeY.getMax())) { // Resizing the offscreen buffer failed, maybe the OpenGL extension // for the specific offscreen buffer type is not supported. More // likely this is a programming error in Resize(). return false; } rebuild = true; } if (rebuild) { // assert(gOffscreenBuffer->HasStencil()); mOffscreenBuffer->BeginCapture(); defaults(); glGetIntegerv(GL_STENCIL_BITS, &OpenGL::stencilBits); OpenGL::stencilMax = 1 << OpenGL::stencilBits; OpenGL::stencilMask = OpenGL::stencilMax - 1; mOffscreenBuffer->EndCapture(); mOffscreenBuffer->Bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } mInOffscreenBuffer = false; mCurrentChannel = NoChannel; mOccupiedChannels = NoChannel; return true; } ChannelManager::~ChannelManager() { glPopAttrib(); assert(gInUse); gInUse = false; } Channel ChannelManager::find() const { Channel channel = NoChannel; // find free channel if ((mOccupiedChannels & Alpha) == 0) { channel = Alpha; } else if (GLEW_ARB_texture_env_dot3) { if ((mOccupiedChannels & Red) == 0) { channel = Red; } else if ((mOccupiedChannels & Green) == 0) { channel = Green; } else if ((mOccupiedChannels & Blue) == 0) { channel = Blue; } } return channel; } Channel ChannelManager::request() { if (!mInOffscreenBuffer) { mOffscreenBuffer->BeginCapture(); if (mOffscreenBuffer->haveSeparateContext()) { glFrontFace(mFaceOrientation); } mInOffscreenBuffer = true; mCurrentChannel = NoChannel; mOccupiedChannels = NoChannel; } if (mOffscreenBuffer->haveSeparateContext()) { glViewport(OpenGL::canvasPos[0], OpenGL::canvasPos[1], OpenGL::canvasPos[2], OpenGL::canvasPos[3]); glMatrixMode(GL_PROJECTION); glLoadMatrixf(OpenGL::projection); glMatrixMode(GL_MODELVIEW); glLoadMatrixf(OpenGL::modelview); } mCurrentChannel = find(); mOccupiedChannels |= mCurrentChannel; return mCurrentChannel; } Channel ChannelManager::current() const { return mCurrentChannel; } std::vector ChannelManager::occupied() const { std::vector result; result.reserve(4); if ((mOccupiedChannels & Alpha) != 0) { result.push_back(Alpha); } if ((mOccupiedChannels & Red) != 0) { result.push_back(Red); } if ((mOccupiedChannels & Green) != 0) { result.push_back(Green); } if ((mOccupiedChannels & Blue) != 0) { result.push_back(Blue); } return result; } void ChannelManager::free() { if (mInOffscreenBuffer) { mOffscreenBuffer->EndCapture(); mInOffscreenBuffer = false; } merge(); } void ChannelManager::renderToChannel(bool on) { if (on) { switch (mCurrentChannel) { case NoChannel: glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); break; case Alpha: glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); break; case Blue: glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); break; case Green: glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); break; case Red: glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); break; case AllChannels: glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); break; } } else { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } } void ChannelManager::setupProjectiveTexture(bool fixedFunction) { static const float splane[4] = { 1.0f, 0.0f, 0.0f, 0.0f }; static const float tplane[4] = { 0.0f, 1.0f, 0.0f, 0.0f }; static const float rplane[4] = { 0.0f, 0.0f, 1.0f, 0.0f }; static const float qplane[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; mOffscreenBuffer->Bind(); mOffscreenBuffer->EnableTextureTarget(); if (fixedFunction) { glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); glTexGenfv(GL_S, GL_EYE_PLANE, splane); glTexGenfv(GL_T, GL_EYE_PLANE, tplane); glTexGenfv(GL_R, GL_EYE_PLANE, rplane); glTexGenfv(GL_Q, GL_EYE_PLANE, qplane); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glEnable(GL_TEXTURE_GEN_R); glEnable(GL_TEXTURE_GEN_Q); } glMatrixMode(GL_TEXTURE); const int dx = OpenGL::canvasPos[2] - OpenGL::canvasPos[0]; const int dy = OpenGL::canvasPos[3] - OpenGL::canvasPos[1]; // with NV_texture_rectangle texture coordinates range between // 0 and dx resp. dy float factorX = static_cast(dx); float factorY = static_cast(dy); // RenderTexture has a slight flaw: if you request a power-of-two texture // by coincidence even though you expected a NPOT texture, you will not // automatically notice that. That's for a bug that only happened at // 512x512 canvas resolution. // Therefore we do not check for the extension, but simply for the texture format // Update (08.04.2004): Fixed the flaw, but kept checking the texture format. // Actually that seems safer, since it should work always if (!isRectangularTexture()) { // with ordinary pow-of-two texture coordinates are between 0 and 1 // but we must assure only the used part of the texture is taken. factorX /= static_cast(mOffscreenBuffer->GetWidth()); factorY /= static_cast(mOffscreenBuffer->GetHeight()); } float texCorrect[16] = { factorX, 0.0f, 0.0f, 0.0f, 0.0f, factorY, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f }; static const float p2ndc[16] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f }; glPushMatrix(); glLoadMatrixf(texCorrect); glMultMatrixf(p2ndc); if (fixedFunction) { glMultMatrixf(OpenGL::projection); glMultMatrixf(OpenGL::modelview); } glMatrixMode(GL_MODELVIEW); } void ChannelManager::resetProjectiveTexture(bool fixedFunction) { if (fixedFunction && !mOffscreenBuffer->haveSeparateContext()) { glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_GEN_R); glDisable(GL_TEXTURE_GEN_Q); } glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_MODELVIEW); mOffscreenBuffer->DisableTextureTarget(); } void ChannelManager::setupTexEnv(Channel channel) { if (channel == Alpha) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } else { // replicate color into alpha if (GLEW_ARB_texture_env_dot3) { switch (channel) { case Red: glColor3f(1.0f, 0.5f, 0.5f); break; case Green: glColor3f(0.5f, 1.0f, 0.5f); break; case Blue: glColor3f(0.5f, 0.5f, 1.0f); break; default: // should not happen! assert(0); } } else { // should not happen! assert(0); } glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGBA_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_EXT, GL_SRC_COLOR); } } bool ChannelManager::isRectangularTexture() const { return mOffscreenBuffer->GetTextureTarget() != GL_TEXTURE_2D; } ChannelManagerForBatches::ChannelManagerForBatches() : ChannelManager(), mPrimitives(std::vector, int> >(AllChannels + 1)) { } void ChannelManagerForBatches::store(Channel channel, const std::vector& primitives, int layer) { mPrimitives[channel] = std::make_pair(primitives, layer); } const std::vector ChannelManagerForBatches::getPrimitives(Channel channel) const { return mPrimitives[channel].first; } int ChannelManagerForBatches::getLayer(Channel channel) const { return mPrimitives[channel].second; } void ChannelManagerForBatches::clear() { mPrimitives = std::vector, int> >(AllChannels + 1); } } // namespace OpenCSG OpenCSG-1.5.0/src/openglHelper.h0000664000175000017500000000405514224571003016211 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // openglHelper.h // // trivial OpenGL stuff // #ifndef __OpenCSG__opengl_helper_h__ #define __OpenCSG__opengl_helper_h__ #include "opencsgConfig.h" #include #include "area.h" namespace OpenCSG { namespace OpenGL { extern GLfloat projection[16]; // copy of the projection matrix during CSG computation extern GLfloat modelview[16]; // copy of the modelview matrix during CSG computation extern int canvasPos[4]; // copy of the viewport size during CSG computation extern int stencilBits; // number of stencil bits in the pbuffer extern unsigned int stencilMax; // the number where the stencil value would "wrap around" to zero extern unsigned int stencilMask; // stencilMax - 1 extern int scissorPos[4]; // copy of the scissor settings for CSG computation void scissor(const PCArea& area); // enables scissoring into area (given in pixel coordinates) void drawQuad(); // renders a full screen quad } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__opengl_helper_h__ OpenCSG-1.5.0/src/frameBufferObjectExt.h0000664000175000017500000000774414224571003017631 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2010-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // frameBufferObjectExt.h // // frame buffer object class implementing the offscreen buffer interface // #ifndef __OpenCSG__frame_buffer_object_ext_h__ #define __OpenCSG__frame_buffer_object_ext_h__ #include "opencsgConfig.h" #include "offscreenBuffer.h" #include namespace OpenCSG { namespace OpenGL { class FrameBufferObjectExt : public OffscreenBuffer { public: /// ctor / dtor FrameBufferObjectExt(); virtual ~FrameBufferObjectExt(); /// Reads the currently bound FBO. virtual bool ReadCurrent(); /// Call this once before use. shareObjects and copyContext are /// ignored, since there are no separate contexts for frame /// buffer objects anyway. virtual bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); /// checks whether Initialize has been called before or not virtual bool IsInitialized() const { return initialized; } /// Removes the frame buffer object OpenGL resources. virtual bool Reset(); /// Change the size of the frame buffer object. virtual bool Resize(int width, int height); /// Begin drawing to the frame buffer object. (i.e. use as "output" texture) virtual bool BeginCapture(); /// End drawing to the frame buffer object. virtual bool EndCapture(); /// Bind the frame buffer object to the active texture unit for use as an "input" texture virtual void Bind() const; /// Enables the texture target appropriate for this frame buffer object. virtual void EnableTextureTarget() const { if (initialized) glEnable(textureTarget); } /// Disables the texture target appropriate for this frame buffer object. virtual void DisableTextureTarget() const { if (initialized) glDisable(textureTarget); } /// Returns the texture target this texture is bound to. virtual unsigned int GetTextureTarget() const { return textureTarget; } /// Returns the width of the frame buffer object. virtual int GetWidth() const { return width; } /// Returns the width of the frame buffer object. virtual int GetHeight() const { return height; } /// Frame buffer objects do not change the OpenGL context. virtual bool haveSeparateContext() const { return false; } protected: int width; // width of the frame buffer object int height; // height of the frame buffer object /// Texture stuff GLenum textureTarget; unsigned int textureID; unsigned int depthID; unsigned int framebufferID; int oldFramebufferID; bool initialized; private: FrameBufferObjectExt(const FrameBufferObjectExt&); FrameBufferObjectExt& operator=(const FrameBufferObjectExt&); }; } // namespace OpenGL } // namespace OpenCSG #endif // __OpenCSG__frame_buffer_object_ext_h__ OpenCSG-1.5.0/src/scissorMemo.h0000664000175000017500000000605414224571003016071 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // scissorMemo.h // // handles scissor calculations // #ifndef __OpenCSG__scissor_memo_h__ #define __OpenCSG__scissor_memo_h__ #include "opencsgConfig.h" #include "area.h" #include "channelManager.h" #include namespace OpenCSG { class ScissorMemo { public: /// convenience class for handling scissoring. All areas /// are given in normal device coordinates [-1, 1] x [-1, 1]. ScissorMemo(); /// for each channel, the currently set area can be stored void store(Channel); /// restores the area for the channel void recall(Channel); /// enables scissoring of area void enableScissor() const; /// disables scissoring void disableScissor() const; /// enables depth bounds test of volume (if supported by graphics hardware) void enableDepthBounds() const; /// enables depth bounds test of back of current volume (if supported by graphics hardware) void enableDepthBoundsBack() const; /// disables depth bounds test of volume (if supported by graphics hardware) void disableDepthBounds() const; /// sets the maximum area of the intersected CSG-primitives /// by intersecting the bounding boxes of them. void setIntersected(const std::vector& primitives); /// sets the area of primitives whose visilibity is determined next. void setCurrent(const std::vector& primitives); /// returns the maximum area of the intersected CSG-primitives const NDCVolume& getIntersectedArea() const; /// returns the maximum area of the intersected CSG-primitives /// intersected with the currently used primitives const NDCVolume& getCurrentArea() const; protected: /// calculates rendering area by intersecting intersected /// and current. This is invoked implicetely. void calculateArea(); private: NDCVolume mIintersection; NDCVolume mCurrent; NDCVolume mArea; std::vector mScissor; bool mUseDepthBoundsTest; }; } // namespace OpenCSG #endif // __OpenCSG__scissor_memo_h__ OpenCSG-1.5.0/src/frameBufferObject.cpp0000664000175000017500000001242614224571003017474 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2006-2022, Florian Kirsch // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // frameBufferObject.cpp // #include "opencsgConfig.h" #include "frameBufferObject.h" namespace OpenCSG { namespace OpenGL { // ctor / dtor FrameBufferObject::FrameBufferObject() : width(-1), height(-1), textureID(0), depthID(0), framebufferID(0), oldFramebufferID(0), initialized(false) { } FrameBufferObject::~FrameBufferObject() { Reset(); } bool FrameBufferObject::ReadCurrent() { bool haveFBO = GLEW_ARB_framebuffer_object != 0; if (haveFBO) glGetIntegerv(GL_FRAMEBUFFER_BINDING, &oldFramebufferID); return haveFBO; } // Creates frame buffer texture and combined depth/stencil render buffer. // shareObjects and copyContext do not make sense here, context remains the same. bool FrameBufferObject::Initialize(int width, int height, bool /* shareObjects */, bool /* copyContext */ ) { bool haveFBO = GLEW_ARB_framebuffer_object != 0; if (!haveFBO) return false; this->width = width; this->height = height; glGenFramebuffers(1, &framebufferID); glGenRenderbuffers(1, &depthID); glGenTextures(1, &textureID); glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); GLenum target = (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D; // implicitely asks for GL_ARB_texture_non_power_of_two. // this should have been checked in channelManager.cpp glBindTexture(target, textureID); glTexImage2D(target, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, 0); glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureID, 0); glBindRenderbuffer(GL_RENDERBUFFER, depthID); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthID); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthID); GLenum status; status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status == GL_FRAMEBUFFER_UNSUPPORTED) { Reset(); return false; } glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); glBindTexture(target, 0); textureTarget = target; initialized = true; return true; } // Releases frame buffer objects bool FrameBufferObject::Reset() { if (textureID) { glDeleteTextures(1, &textureID); textureID = 0; } if (depthID) { glDeleteRenderbuffers(1, &depthID); depthID = 0; } if (framebufferID) { glDeleteFramebuffers(1, &framebufferID); framebufferID = 0; } this->width = -1; this->height = -1; initialized = false; return true; } // If new requested size differs, regenerate FBO texture objects bool FrameBufferObject::Resize(int width, int height) { if ( this->width == width && this->height == height ) { return true; } Reset(); return Initialize(width, height); } // Binds the created frame buffer texture such we can render into it. bool FrameBufferObject::BeginCapture() { glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); return true; } // Unbinds frame buffer texture. bool FrameBufferObject::EndCapture() { glBindFramebuffer(GL_FRAMEBUFFER, oldFramebufferID); return true; } // Sets the frame buffer texture as active texture object. void FrameBufferObject::Bind() const { glBindTexture(textureTarget, textureID); } } // namespace OpenGL } // namespace OpenCSG OpenCSG-1.5.0/Makefile0000664000175000017500000000733514224571003014271 0ustar florianflorian############################################################################# # Makefile for building: opencsg # Generated by qmake (2.01a) (Qt 4.8.6) on: Mo. Sep 15 21:55:57 2014 # Project: opencsg.pro # Template: subdirs # Command: /usr/lib/x86_64-linux-gnu/qt4/bin/qmake -o Makefile opencsg.pro ############################################################################# first: make_default MAKEFILE = Makefile QMAKE = /usr/lib/x86_64-linux-gnu/qt4/bin/qmake DEL_FILE = rm -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p COPY = cp -f COPY_FILE = $(COPY) COPY_DIR = $(COPY) -r INSTALL_FILE = install -m 644 -p INSTALL_PROGRAM = install -m 755 -p INSTALL_DIR = $(COPY_DIR) DEL_FILE = rm -f SYMLINK = ln -f -s DEL_DIR = rmdir MOVE = mv -f CHK_DIR_EXISTS= test -d MKDIR = mkdir -p SUBTARGETS = \ sub-src \ sub-example src//$(MAKEFILE): @$(CHK_DIR_EXISTS) src/ || $(MKDIR) src/ cd src/ && $(QMAKE) src.pro -o $(MAKEFILE) sub-src-qmake_all: FORCE @$(CHK_DIR_EXISTS) src/ || $(MKDIR) src/ cd src/ && $(QMAKE) src.pro -o $(MAKEFILE) sub-src: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) sub-src-make_default: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) sub-src-make_first: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) first sub-src-all: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) all sub-src-clean: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) clean sub-src-distclean: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) distclean sub-src-install_subtargets: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) install sub-src-uninstall_subtargets: src//$(MAKEFILE) FORCE cd src/ && $(MAKE) -f $(MAKEFILE) uninstall example//$(MAKEFILE): @$(CHK_DIR_EXISTS) example/ || $(MKDIR) example/ cd example/ && $(QMAKE) example.pro -o $(MAKEFILE) sub-example-qmake_all: FORCE @$(CHK_DIR_EXISTS) example/ || $(MKDIR) example/ cd example/ && $(QMAKE) example.pro -o $(MAKEFILE) sub-example: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) sub-example-make_default: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) sub-example-make_first: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) first sub-example-all: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) all sub-example-clean: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) clean sub-example-distclean: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) distclean sub-example-install_subtargets: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) install sub-example-uninstall_subtargets: example//$(MAKEFILE) FORCE cd example/ && $(MAKE) -f $(MAKEFILE) uninstall qmake: qmake_all FORCE @$(QMAKE) -o Makefile opencsg.pro qmake_all: sub-src-qmake_all sub-example-qmake_all FORCE make_default: sub-src-make_default sub-example-make_default FORCE make_first: sub-src-make_first sub-example-make_first FORCE all: sub-src-all sub-example-all FORCE clean: sub-src-clean sub-example-clean FORCE distclean: sub-src-distclean sub-example-distclean FORCE -$(DEL_FILE) Makefile install_subtargets: sub-src-install_subtargets sub-example-install_subtargets FORCE uninstall_subtargets: sub-src-uninstall_subtargets sub-example-uninstall_subtargets FORCE sub-src-check: src/$(MAKEFILE) cd src/ && $(MAKE) -f $(MAKEFILE) check sub-example-check: example/$(MAKEFILE) cd example/ && $(MAKE) -f $(MAKEFILE) check check: sub-src-check sub-example-check mocclean: compiler_moc_header_clean compiler_moc_source_clean mocables: compiler_moc_header_make_all compiler_moc_source_make_all install: install_subtargets FORCE uninstall: uninstall_subtargets FORCE FORCE: OpenCSG-1.5.0/README.md0000664000175000017500000000125714224571003014105 0ustar florianflorian# OpenCSG OpenCSG is a library that does image-based CSG rendering using OpenGL. It is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. See the OpenCSG homepage for a more detailed introduction. # Building from git In contrast to the official source releases, this git repository comes without the OpenGL Extension Wrangler Library, GLEW. This library is needed to compile OpenCSG. On platforms where it is not available anyway (Windows), you should download it from the GLEW homepage and extract it into the glew subdirectory. OpenCSG-1.5.0/OpenCSG_vc2019.sln0000664000175000017500000000641114224571003015603 0ustar florianflorianMicrosoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 16 VisualStudioVersion = 16.0.31727.386 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenCSG", "win32\OpenCSG.vcxproj", "{BB6A8C4D-37B1-81CB-862A-BDDA0906D298}" ProjectSection(ProjectDependencies) = postProject {664E6F0D-6784-4760-9565-D54F8EB1EDF4} = {664E6F0D-6784-4760-9565-D54F8EB1EDF4} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OpenCSGexample", "example\OpenCSGexample.vcxproj", "{9E8633EF-69FE-BF99-A40F-B540D039FBFC}" ProjectSection(ProjectDependencies) = postProject {664E6F0D-6784-4760-9565-D54F8EB1EDF4} = {664E6F0D-6784-4760-9565-D54F8EB1EDF4} {BB6A8C4D-37B1-81CB-862A-BDDA0906D298} = {BB6A8C4D-37B1-81CB-862A-BDDA0906D298} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew_static", "glew\build\vc10\glew_static.vcxproj", "{664E6F0D-6784-4760-9565-D54F8EB1EDF4}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Debug|Win32.ActiveCfg = Debug|Win32 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Debug|Win32.Build.0 = Debug|Win32 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Debug|x64.ActiveCfg = Debug|x64 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Debug|x64.Build.0 = Debug|x64 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Release|Win32.ActiveCfg = Release|Win32 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Release|Win32.Build.0 = Release|Win32 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Release|x64.ActiveCfg = Release|x64 {BB6A8C4D-37B1-81CB-862A-BDDA0906D298}.Release|x64.Build.0 = Release|x64 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Debug|Win32.ActiveCfg = Debug|Win32 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Debug|Win32.Build.0 = Debug|Win32 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Debug|x64.ActiveCfg = Debug|x64 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Debug|x64.Build.0 = Debug|x64 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Release|Win32.ActiveCfg = Release|Win32 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Release|Win32.Build.0 = Release|Win32 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Release|x64.ActiveCfg = Release|x64 {9E8633EF-69FE-BF99-A40F-B540D039FBFC}.Release|x64.Build.0 = Release|x64 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.ActiveCfg = Debug|Win32 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|Win32.Build.0 = Debug|Win32 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.ActiveCfg = Debug|x64 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Debug|x64.Build.0 = Debug|x64 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.ActiveCfg = Release|Win32 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|Win32.Build.0 = Release|Win32 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.ActiveCfg = Release|x64 {664E6F0D-6784-4760-9565-D54F8EB1EDF4}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection GlobalSection(ExtensibilityGlobals) = postSolution SolutionGuid = {06F4EF32-F0A2-426E-BB93-208DDE0341E4} EndGlobalSection EndGlobal OpenCSG-1.5.0/OpenCSG.dsw0000664000175000017500000000232614224571003014601 0ustar florianflorianMicrosoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ############################################################################### Project: "OpenCSG"=.\win32\OpenCSG.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ Begin Project Dependency Project_Dep_Name glew_static End Project Dependency }}} ############################################################################### Project: "OpenCSGexample"=.\example\OpenCSGexample.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ Begin Project Dependency Project_Dep_Name glew_static End Project Dependency Begin Project Dependency Project_Dep_Name OpenCSG End Project Dependency }}} ############################################################################### Project: "glew_static"=.\glew\build\vc6\glew_static.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Global: Package=<5> {{{ }}} Package=<3> {{{ }}} ############################################################################### OpenCSG-1.5.0/build.txt0000664000175000017500000000347514224571003014472 0ustar florianflorianMicrosoft Visual Studio 2019 ---------------------------- The Visual Studio solution OpenCSG_vc2019.sln assumes that freeglut is put in a freeglut/ subdirecty in the OpenCSG installation directory. This works, for example, with the freeglut 3.0.0 MSVC package available from https://www.transmissionzero.co.uk/software/freeglut-devel The Visual Studio solutions automatically builds GLEW, the opencsg lib, and the example. The solution allows to create both 64- and 32-bit builds. To run the example, you must copy the freeglut.dll into the directory example/Release/ or example/Debug/ where the opencsgexample.exe has been built. Be sure to pick the correct 64- or 32-bit version of the dll. Microsoft Visual Studio 6 ------------------------- The Visual Studio 6 solution OpenCSG.sln assumes that the original GLUT for Windows is setup as described in https://user.xmission.com/~nate/glut.html The solution automatically builds GLEW, the opencsg lib, and the example. Linux ----- 1) As prerequisites, you must install OpenGL development packages, GLEW, and, for the example, glut. The GLEW version provided with OpenCSG is not used automatically for building, but you can install GLEW from there if you like. 2) Just type 'make'. Maybe you must adjust the Makefiles in the src/ and the example/ directory for sucessful compilation. 3) The OpenCSG library will have been build in lib/, and the example "opencsgexample" will reside in the src/ directory. To run the opencsg example, you must ensure that libopencsg.so lib is in your LD_LIBRARY_PATH (e.G., one way to do this is to copy it to /usr/local/lib and running "ldconfig -v"). 'make install' is an automatic way to copy the build and the example into /usr/local (requires write access to /usr/local) Dev-C++ 5 --------- Open OpenCSG.dev Compile and Run OpenCSG-1.5.0/changelog.txt0000664000175000017500000003025114224571003015312 0ustar florianflorian10.04.2022 Release 1.5.0 (license changed from GPLv2 to GPLv2 or newer) 30.03.2022 Resolved a couple of 64-bit warnings while testing Visual Studio 2019 29.09.2016 Release 1.4.2 22.09.2016 Fixed: For frame buffer objects, switch back to the correct prior FBO, instead of the FBO that was active when the OpenCSG FBO was initialized. This fixes issues with using OpenCSG with the QOpenGLWidget from Qt. 11.09.2016 Release 1.4.1 05.09.2016: Fixed: 32-bit Id-buffer for SCS algorithm on Intel hardware, by using ARB_vertex_program instead of the fixed function pipeline to setup texture coordinate generation. The latter apperently triggered a driver bug in the Intel OpenGL driver. 15.09.2014 Release 1.4.0 13.09.2014 Changed: On Linux and Mac, ignore the OpenCSG-provided GLEW and build link with the system provided GLEW instead. 11.09.2014 Fixed: Do not write into the color buffer during primitive visibility transfer. This bug made it impossible to use alpha blending on the final CSG geometry, because the geometry was already shaded by OpenCSG. 21.08.2014 Fixed: In the layered Goldfeather algorithms, do not hang forever if the maximum stencil width has been reached, i.e., if the depth complexity is larger than 255 17.08.2014 Added: 32-bit Id-buffer for SCS algorithm, which requires the ARB_fragment_program extension. This allows the SCS algorithm to process more than 255 primitives 11.05.2014 Release 1.3.3 02.04.2014 Fixed: Linux XVisualInfo * code path to create a PBuffer context, that would always crash. (thanks to David Binderman) 03.11.2013 Fixed: potential security issue in format string of fprintf, which caused errors when building with -Werror=format-security (thanks to Christian M. Amsss) 02.10.2012 Fixed: in opencsgexample, fixed glut.h / stdlib.h conflict in declaration of exit() 18.01.2012 Changed: Use vertex arrays instead of glBegin/glEnd for rendering quads 02.12.2011 Release 1.3.2 29.11.2011 Changed: Favor EXT frame buffer object extension over pbuffers (due to feedback from openscad users) 28.11.2011 Added: Version number to opencsg.h 27.11.2011 Added: MacOSX portibility fixes (thanks to Marius Kintel) 26.11.2011 Fixed: rendering artifacts at the border of primitives under Linux / ATI / Gallium3D that were caused by linear filtering of the FBO texture. Nearest filtering is required. 25.11.2011 Fixed: Quering width and heigth of a pbuffer under Linux / ATI / Gallium3D driver always returned 0. The query should not be required, anyway. 14.11.2011 Added: Support ARB_texture_rectangle extension for FBO path. This extension is used preferably instead of the former solution, that implicitely required the ARB_texture_non_power_of_two extension without checking for it. Fixed: In case ARB_texture_rectangle is not available and also not ARB_texture_non_power_of_two, the FBO is blown up to power-of-two, as in the pbuffer case. 11.11.2011 Fixed: Perform 0-ptr checks if no occlusion query object can be created. 10.11.2011 Added: Support for ARB_occlusion_query2 extension in the Goldfeather / occlusion query case. 05.09.2011 Fixed: For frame buffer objects, switch back to prior FBO instead of disabling FBO (thanks to Marius Kintel for the bug report). 09.06.2010 Release 1.3.1 06.06.2010 License: Added special linking exception for CGAL. 07.02.2010 Release 1.3.0 27.01.2010 Added: Allow to chose explicitely between ARB and EXT frame buffer objects Changed: In the automatic setting, ARB frame buffer objects have precedence over pbuffers over EXT frame buffer objects now. 21.01.2010 Changed: made offscreen buffer methods Initialize() / Resize() more intuitive. Initialize needs to be called only once after offscreen buffer construction; after Resize() calling Initialize() is not required anymore. 20.01.2010 Added: context management to allow MDI applications to use OpenCSG in each OpenGL window even without shared OpenGL contexts. This just maps a integer context identifier to a set of different internal offscreen buffer objects for each context. 16.01.2010 Fixed: rendering error in SCS algorithm due to imprecise float value provided to alpha test. 03.01.2010 Release 1.2.0 05.11.2009 Changed: frame buffer objects are now used by default (instead of pbuffers) 03.08.2009 Added: support for ARB frame buffer objects (in addition to EXT frame buffer objects) 22.07.2009 Fixed: uninitialized variable in framebuffer object path. Might have caused the visibility transfer to fail. 19.07.2009 Release 1.1.1 19.07.2009 Fixed: bad performance behaviour of Batcher when called with many primitives with standard bounding boxes. 07.02.2009 Fixed: removed -athlon-xp optimization in makefile, which was not portable obviously, in particular for x64 platforms. 30.09.2007 Changed: made a default and a legacy render() function for interface cleanup and more logical documentation in the header file. 23.09.2007 Added: made depth bounds optimization configurable, default off. 15.08.2007 Fixed: stencil mask was not reset after doing the parity test. Then, the stencil buffer was not fully reset in the next glClear(GL_STENCIL_BUFFER_BIT). Bug only manifested in layered Goldfeather algorithms with FBO. 08.08.2007 Added: Support for depth bounds extension for performance improvements. Currently, standard Goldfeather and all SCS algorithms use this functionality. 03.12.2006 Release 1.1.0 02.12.2006 Fixed: Free for mode string failed in debug mode in VC6, commented out. 30.11.2006 Changed: Renamed setOptioni -> setOption, getOptioni -> getOption. Changed: Refined offscreen buffer resizing. 29.11.2006 Fixed: Offscreen buffer resizing issue with alternating buffers of the resolution (x1, y1) / (x2, y2) where x1>x2 but y1 1024x512 -> 512x1024 -> ... (and similar series) 06.11.2003 Added: Detection of GL_FRONT_FACE OpenGL setting. This means that CSG rendering is now also correct if this setting is the non-default clockwise setting. 04.11.2003 Fixed: Stenciling was not disabled in SCS algorithm when subtracting no shapes. This could lead to obscure rendering errors when rendering the next CSG shape. 02.11.2003 Added: Heuristic that makes the pbuffer smaller if the size of the pbuffer has been bigger than necessary in x- or y- direction for a certain number of render-calles. This permits to use OpenCSG for CSG rendering in different canvases with different sizes without constant expensive resizing of the pbuffer for every frame. 01.10.2003 Fixed: linux: removed accidental linking against tcl/tk 23.09.2003 Release 0.9 OpenCSG-1.5.0/RenderTexture/0000775000175000017500000000000014224571003015421 5ustar florianflorianOpenCSG-1.5.0/RenderTexture/Makefile0000664000175000017500000000061414224571003017062 0ustar florianflorianall: TestRenderTexture TestRenderTextureCg TestRenderTexture: TestRenderTexture.cpp RenderTexture.cpp RenderTexture.h g++ -g -o TestRenderTexture TestRenderTexture.cpp RenderTexture.cpp -lGL -lglut -lGLEW TestRenderTextureCg: TestRenderTexture.cpp RenderTexture.cpp RenderTexture.h g++ -g -DUSE_CG -o TestRenderTextureCg TestRenderTexture.cpp RenderTexture.cpp -lGL -lglut -lGLEW -lCg -lCgGL OpenCSG-1.5.0/RenderTexture/TestRenderTexture.dsw0000664000175000017500000000133514224571003021602 0ustar florianflorianMicrosoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ############################################################################### Project: "TestRenderTexture"=.\TestRenderTexture.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Project: "UnitTestRenderTexture"=.\UnitTestRenderTexture.dsp - Package Owner=<4> Package=<5> {{{ }}} Package=<4> {{{ }}} ############################################################################### Global: Package=<5> {{{ }}} Package=<3> {{{ }}} ############################################################################### OpenCSG-1.5.0/RenderTexture/TestRenderTexture.cpp0000664000175000017500000003605614224571003021577 0ustar florianflorian#include "RenderTexture.h" #include #ifdef USE_CG #include #endif #include #include void Reshape(int w, int h); #ifdef USE_CG CGprogram textureProgram; CGprogram passThroughProgram; CGparameter textureParam; CGcontext cgContext; CGprofile cgProfile; #else GLuint iTextureProgram = 0; GLuint iPassThroughProgram = 0; #endif // USE_CG RenderTexture *rt = NULL; float rectAngle = 0; float torusAngle = 0; bool bTorusMotion = true; bool bRectMotion = true; bool bShowDepthTexture = false; static const char *g_modeTestStrings[] = { "rgb tex2D", "r=32f texRECT ctt aux=4", "rgba tex2D depthTex2D", "rgba=8 depthTexRECT ctt", "rgba samples=4 tex2D ctt", "rgba=8 tex2D mipmap", "rgb=5,6,5 tex2D", "rgba=16f texRECT", "rgba=32f texRECT depthTexRECT", "rgb=5,6,5 tex2D", "rgba=16f texRECT depthTexRECT ctt", "r=32f texRECT depth ctt", "rgb double tex2D", "r=32f texRECT ctt aux=4" }; static int g_numModeTestStrings = sizeof(g_modeTestStrings) / sizeof(char*); static int g_currentString = 0; //--------------------------------------------------------------------------- // Function : PrintGLerror // Description : //--------------------------------------------------------------------------- void PrintGLerror( char *msg ) { GLenum errCode; const GLubyte *errStr; if ((errCode = glGetError()) != GL_NO_ERROR) { errStr = gluErrorString(errCode); fprintf(stderr,"OpenGL ERROR: %s: %s\n", errStr, msg); } } #ifdef USE_CG //--------------------------------------------------------------------------- // Function : cgErrorCallback // Description : //--------------------------------------------------------------------------- void cgErrorCallback() { CGerror lastError = cgGetError(); if(lastError) { printf("%s\n\n", cgGetErrorString(lastError)); printf("%s\n", cgGetLastListing(cgContext)); printf("Cg error, exiting...\n"); exit(0); } } #endif // USE_CG //--------------------------------------------------------------------------- // Function : CreateRenderTexture // Description : //--------------------------------------------------------------------------- RenderTexture* CreateRenderTexture(const char *initstr) { printf("\nCreating with init string: \"%s\"\n", initstr); int texWidth = 256, texHeight = 256; // Test deprecated interface //RenderTexture *rt2 = new RenderTexture(texWidth, texHeight); //if (!rt2->Initialize(true,false,false,false,false,8,8,8,0)) RenderTexture *rt2 = new RenderTexture(); rt2->Reset(initstr); if (!rt2->Initialize(texWidth, texHeight)) { fprintf(stderr, "RenderTexture Initialization failed!\n"); } // for shadow mapping we still have to bind it and set the correct // texture parameters using the SGI_shadow or ARB_shadow extension // setup the rendering context for the RenderTexture if (rt2->BeginCapture()) { Reshape(texWidth, texHeight); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glEnable(GL_CULL_FACE); glEnable(GL_DEPTH_TEST); glClearColor(0.2, 0.2, 0.2, 1); rt2->EndCapture(); } // enable linear filtering if available if (rt2->IsTexture() || rt2->IsDepthTexture()) { if (rt2->IsMipmapped()) { // Enable trilinear filtering so we can see the mipmapping if (rt2->IsTexture()) { rt2->Bind(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_TRUE); } if (rt2->IsDepthTexture()) { rt2->BindDepth(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_GENERATE_MIPMAP_SGIS, GL_TRUE); } } else if (!(rt2->IsRectangleTexture() || rt2->IsFloatTexture())) { if (rt2->IsTexture()) { rt2->Bind(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } if (rt2->IsDepthTexture()) { rt2->BindDepth(); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(rt2->GetTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_LINEAR); } } } if (rt2->IsFloatTexture()) { ; #ifdef USE_CG printf("Initializing Cg...\n"); // Setup Cg cgSetErrorCallback(cgErrorCallback); cgContext = cgCreateContext(); cgGLSetManageTextureParameters(cgContext,CG_TRUE); // get the best profile for this hardware cgProfile = cgGLGetLatestProfile(CG_GL_FRAGMENT); assert(cgProfile != CG_PROFILE_UNKNOWN); cgGLSetOptimalOptions(cgProfile); // [Andrew Wood] - Used to refer to global rt RenderTexture & get previous value const char* strTextureProgram = rt2->IsRectangleTexture() ? "float4 main(half2 coords : TEX0,\n" " uniform samplerRECT texture) : COLOR {\n" " return f4texRECT(texture, coords); }\n" : "float4 main(half2 coords : TEX0,\n" " uniform sampler2D texture) : COLOR {\n" " return f4tex2D(texture, coords); }\n"; const char* strPassThroughProgram = "float4 main(float4 color : COL0) : COLOR { return color; }\n"; textureProgram = cgCreateProgram(cgContext, CG_SOURCE, strTextureProgram, cgProfile, NULL, NULL); if(textureProgram != NULL) { cgGLLoadProgram(textureProgram); textureParam = cgGetNamedParameter(textureProgram, "texture"); assert(textureParam != NULL); } passThroughProgram = cgCreateProgram(cgContext, CG_SOURCE, strPassThroughProgram, cgProfile, NULL, NULL); if(passThroughProgram != NULL) { cgGLLoadProgram(passThroughProgram); } #else glGenProgramsARB(1, &iTextureProgram); glGenProgramsARB(1, &iPassThroughProgram); const char* strTextureProgram = rt2->IsRectangleTexture() ? "!!ARBfp1.0\n" "TEX result.color, fragment.texcoord[0], texture[0], RECT;\n" "END\n" : "!!ARBfp1.0\n" "TEX result.color, fragment.texcoord[0], texture[0], 2D;\n" "END\n"; const char* strPassThroughProgram = "!!ARBfp1.0\n" "MOV result.color, fragment.color.primary;\n" "END\n"; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iTextureProgram); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(strTextureProgram), strTextureProgram); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iPassThroughProgram); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(strPassThroughProgram), strPassThroughProgram); #endif // USE_CG } if (rt2->IsDepthTexture()) { fprintf(stderr, "\nPress the spacebar to toggle color / depth textures.\n"); if (!rt2->IsTexture()) bShowDepthTexture = true; } else { if (rt2->IsTexture()) bShowDepthTexture = false; } PrintGLerror("Create"); return rt2; } //--------------------------------------------------------------------------- // Function : DestroyRenderTexture // Description : //--------------------------------------------------------------------------- void DestroyRenderTexture(RenderTexture *rt2) { if (rt2->IsFloatTexture()) { #ifdef USE_CG cgDestroyProgram(textureProgram); cgDestroyProgram(passThroughProgram); cgDestroyContext(cgContext); #else glDeleteProgramsARB(1, &iTextureProgram); glDeleteProgramsARB(1, &iPassThroughProgram); #endif // USE_CG } delete rt2; } //--------------------------------------------------------------------------- // Function : Keyboard // Description : //--------------------------------------------------------------------------- void Keyboard(unsigned char key, int x, int y) { switch(key) { case 27: case 'q': exit(0); break; case ' ': bShowDepthTexture = !bShowDepthTexture; break; case 13: ++g_currentString%=g_numModeTestStrings; DestroyRenderTexture(rt); rt = CreateRenderTexture(g_modeTestStrings[g_currentString]); break; case 't': bTorusMotion = !bTorusMotion; break; case 'r': bRectMotion = !bRectMotion; break; default: return; } } //--------------------------------------------------------------------------- // Function : Idle // Description : //--------------------------------------------------------------------------- void Idle() { // make sure we don't try to display nonexistent textures if (!rt->IsDepthTexture()) bShowDepthTexture = false; if (bRectMotion) rectAngle += 1; if (bTorusMotion) torusAngle += 1; glutPostRedisplay(); } //--------------------------------------------------------------------------- // Function : Reshape // Description : //--------------------------------------------------------------------------- void Reshape(int w, int h) { if (h == 0) h = 1; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat)w/(GLfloat)h, 1, 5.0); } //--------------------------------------------------------------------------- // Function : Display // Description : //--------------------------------------------------------------------------- void display() { if (rt->IsInitialized() && rt->BeginCapture()) { if (rt->IsDoubleBuffered()) glDrawBuffer(GL_BACK); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glRotatef(torusAngle, 1, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1,1,0); if (rt->IsFloatTexture()) { #ifdef USE_CG cgGLBindProgram(passThroughProgram); cgGLEnableProfile(cgProfile); #else glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iPassThroughProgram); glEnable(GL_FRAGMENT_PROGRAM_ARB); #endif // USE_CG } glutSolidTorus(0.25, 1, 32, 64); if (rt->IsFloatTexture()) { #ifdef USE_CG cgGLDisableProfile(cgProfile); #else glDisable(GL_FRAGMENT_PROGRAM_ARB); #endif // USE_CG } glPopMatrix(); PrintGLerror("RT Update"); rt->EndCapture(); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1, 1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glRotatef(rectAngle / 10, 0, 1, 0); if(bShowDepthTexture && rt->IsDepthTexture()) rt->BindDepth(); else if (rt->IsTexture()) { #ifdef _WIN32 if (rt->IsDoubleBuffered()) rt->BindBuffer(WGL_BACK_LEFT_ARB); #endif rt->Bind(); } #ifdef USE_CG if (!bShowDepthTexture && rt->IsFloatTexture()) { cgGLEnableProfile(cgProfile); cgGLBindProgram(textureProgram); cgGLSetTextureParameter(textureParam, rt->GetTextureID()); //cgGLEnableTextureParameter(textureParam); } else { rt->EnableTextureTarget(); } #else if (!bShowDepthTexture && rt->IsFloatTexture()) { glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, iTextureProgram); glEnable(GL_FRAGMENT_PROGRAM_ARB); glActiveTexture(GL_TEXTURE0_ARB); } rt->EnableTextureTarget(); #endif // USE_CG int maxS = rt->GetMaxS(); int maxT = rt->GetMaxT(); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(-1, -1); glTexCoord2f(maxS, 0); glVertex2f( 1, -1); glTexCoord2f(maxS, maxT); glVertex2f( 1, 1); glTexCoord2f(0, maxT); glVertex2f(-1, 1); glEnd(); if (!bShowDepthTexture && rt->IsFloatTexture()) { #ifdef USE_CG //cgGLDisableTextureParameter(textureParam); cgGLDisableProfile(cgProfile); } else { rt->DisableTextureTarget(); } #else glDisable(GL_FRAGMENT_PROGRAM_ARB); } rt->DisableTextureTarget(); #endif // USE_CG glPopMatrix(); PrintGLerror("display"); glutSwapBuffers(); } //--------------------------------------------------------------------------- // Function : main // Description : //--------------------------------------------------------------------------- int main() { glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowPosition(50, 50); glutInitWindowSize(512, 512); glutCreateWindow("TestRenderTexture"); int err = glewInit(); if (GLEW_OK != err) { // problem: glewInit failed, something is seriously wrong fprintf(stderr, "GLEW Error: %s\n", glewGetErrorString(err)); exit(-1); } glutDisplayFunc(display); glutIdleFunc(Idle); glutReshapeFunc(Reshape); glutKeyboardFunc(Keyboard); Reshape(512, 512); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, 2, 0, 0, 0, 0, 1, 0); glDisable(GL_LIGHTING); glEnable(GL_COLOR_MATERIAL); glEnable(GL_DEPTH_TEST); glClearColor(0.4, 0.6, 0.8, 1); rt = CreateRenderTexture(g_modeTestStrings[g_currentString]); printf("Press Enter to change RenderTexture parameters.\n" "Press 'r' to toggle the rectangle's motion.\n" "Press 't' to toggle the torus' motion.\n"); glutMainLoop(); } OpenCSG-1.5.0/RenderTexture/RenderTexture.h0000664000175000017500000003050214224571003020372 0ustar florianflorian//------------------------------------------------------------------------------ // File : RenderTexture.h //------------------------------------------------------------------------------ // Copyright (c) 2002-2004 Mark J. Harris //--------------------------------------------------------------------------- // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any // damages arising from the use of this software. // // Permission is granted to anyone to use this software for any // purpose, including commercial applications, and to alter it and // redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you // must not claim that you wrote the original software. If you use // this software in a product, an acknowledgment in the product // documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and // must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // // ----------------------------------------------------------------------------- // Credits: // Original RenderTexture code: Mark J. Harris // Original Render-to-depth-texture support: Thorsten Scheuermann // Linux Copy-to-texture: Eric Werness // Various Bug Fixes: Daniel (Redge) Sperl // Bill Baxter // Florian Kirsch // Andrew Wood // Deprecated Interface Removed: Florian Kirsch // // ----------------------------------------------------------------------------- /** * @file RenderTexture.h * * Interface definition for class RenderTexture. A multi-format render to * texture wrapper. */ #ifndef __RENDERTEXTURE2_HPP__ #define __RENDERTEXTURE2_HPP__ #ifndef __APPLE__ #include #ifdef _WIN32 #include #else #include #endif #include #include /* The pixel format for the pbuffer is controlled by the mode string passed * into the PBuffer constructor. This string can have the following attributes: * * To specify the pixel format, use the following syntax. * = * must match one of the following. * * r - r pixel format (for float buffer). * rg - rg pixel format (for float buffer). * rgb - rgb pixel format. 8 bit or 16/32 bit in float buffer mode * rgba - same as "rgb alpha" string * * can either be a scalar--meaning the same bit depth for each * channel-- or a 2-, 3-, 4-component vector matching the specified number of * channels. Vector components should be comma separated. An optional 'f' * suffix on the bit depth specifies float components. In this case * must be either "32f" or "16f". If is empty, the default 8 bits per * channel will be used. * r=32f * rg=16f * rgb=8 * rgb=5,6,5 * * The following other attributes are supported. * * depth=n - must have n-bit depth buffer, omit n for default (24 bits) * stencil=n - must have n-bit stencil buffer, omit n for default (8 bits) * samples=n - must support n-sample antialiasing (n can be 2 or 4) * aux=n - must have n AUX buffers * doublebuffer - must support double buffered rendering * singlebuffer - do not support double buffered rendering * * tex2D * texRECT * texCUBE - must support binding pbuffer as texture to specified target * - binding the depth buffer is also supported by specifying * depthTex2D * depthTexRECT * depthTexCUBE * - Both depth and color texture binding, may be specified, but * the targets must match! * For example: "tex2D depthTex2D" or "texRECT depthTexRECT" * * rtt * ctt - These mutually exclusive options specify the update method used * for render textures that support texture binding. "rtt" * indicates that render to texture will be used to update the * texture. "ctt" indicates that copy to texture will be used * (i.e. glCopyTexSubImage2D()). "rtt" is the default if neither is * specified, and one of the "tex*" options above is. * * *--------------------------------------------------------------------------- * * USAGE NOTES: * * * Texture Parameters: * The default texture wrap mode is GL_CLAMP_TO_EDGE for all textures, and * the default texture filtering modes (min and mag) are GL_NEAREST. * To change these parameters, simply bind the RenderTexture (using the * Bind() method), and set them the way you would for any GL texture object. * The same goes for depth textures. * * * Enabling Mipmapping: * This is similar to the texture parameters above. When "rtt" is specified * in the mode string, "mipmap" must also be specified in order to enable * a mipmapped pbuffer. Then, the mipmaps must be created by enabling the * GL_SGIS_GENERATE_MIPMAP texture parameter in the same way as above, and * the min filter mode must be set to a mipmap filter mode, as with any * mipmapped texture object. * * * Enabling Anisotropic Filtering * As with the texture parameters above, except as in the following code: * glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max); * glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, ); */ class RenderTexture { public: // enums enum UpdateMode { RT_RENDER_TO_TEXTURE, RT_COPY_TO_TEXTURE }; public: // interface // ctor / dtor RenderTexture(const char *strMode="rgb tex2D"); ~RenderTexture(); //! Call this once before use. Set bShare to true to share lists, textures, //! and program objects between the render texture context and the //! current active GL context. bool Initialize(int width, int height, bool shareObjects=true, bool copyContext=false); // !Change the render texture format. bool Reset(const char* strMode,...); // !Change the size of the render texture. bool Resize(int width, int height); // !Begin drawing to the texture. (i.e. use as "output" texture) bool BeginCapture(); // !Ends drawing to 'current', begins drawing to this RenderTexture bool BeginCapture(RenderTexture* current); // !End drawing to the texture. bool EndCapture(); // !Bind the texture to the active texture unit for use as an "input" texture void Bind() const; // !Bind the depth texture to the active texture unit for use as an "input" texture void BindDepth() const; // !Associate the RTT texture with 'iBuffer' (default is WGL_FRONT_LEFT_ARB) bool BindBuffer( int iBuffer ); //! Enables the texture target appropriate for this render texture. void EnableTextureTarget() const { if (_bInitialized) glEnable(_iTextureTarget); } //! Disables the texture target appropriate for this render texture. void DisableTextureTarget() const { if (_bInitialized) glDisable(_iTextureTarget); } //! Returns the texture ID. Useful in Cg applications. unsigned int GetTextureID() const { return _iTextureID; } //! Returns the depth texture ID. Useful in Cg applications. unsigned int GetDepthTextureID() const { return _iDepthTextureID; } //! Returns the texture target this texture is bound to. unsigned int GetTextureTarget() const { return _iTextureTarget; } //! Conversion operator allows RenderTexture to be passed to GL calls operator unsigned int()const{return _iTextureID;} //! Returns the width of the offscreen buffer. int GetWidth() const { return _iWidth; } //! Returns the width of the offscreen buffer. int GetHeight() const { return _iHeight; } //! Returns the maximum S texture coordinate. int GetMaxS() const { return IsRectangleTexture() ? _iWidth : 1; } //! Returns the maximum T texture coordinate. int GetMaxT() const { return IsRectangleTexture() ? _iHeight : 1; } //! Returns the number of red bits allocated. int GetRedBits() const { return _iNumColorBits[0]; } //! Returns the number of green bits allocated. int GetGreenBits() const { return _iNumColorBits[1]; } //! Returns the number of blue bits allocated. int GetBlueBits() const { return _iNumColorBits[2]; } //! Returns the number of alpha bits allocated. int GetAlphaBits() const { return _iNumColorBits[3]; } //! Returns the number of depth bits allocated. int GetDepthBits() const { return _iNumDepthBits; } //! Returns the number of stencil bits allocated. int GetStencilBits() const { return _iNumStencilBits; } //! True if this RenderTexture has been properly initialized. bool IsInitialized() const { return _bInitialized; } //! True if this is a texture and not just an offscreen buffer. bool IsTexture() const { return _bIsTexture; } //! True if this is a depth texture and not just an offscreen buffer. bool IsDepthTexture() const { return _bIsDepthTexture; } //! True if this is a floating point buffer / texture. bool IsFloatTexture() const { return _bFloat; } //! True if this is a double-buffered pbuffer bool IsDoubleBuffered() const { return _bDoubleBuffered; } //! True if this texture has non-power-of-two dimensions. bool IsRectangleTexture() const { return _bRectangle; } //! True if this texture has non-power-of-two dimensions. //! True if this pbuffer has a depth buffer. bool HasDepth() const { return (_iNumDepthBits > 0); } //! True if this pbuffer has a stencil buffer. bool HasStencil() const { return (_iNumStencilBits > 0); } //! True if this texture has mipmaps. bool IsMipmapped() const { return _bMipmap; } /** * @fn IsPowerOfTwo(int n) * @brief Returns true if /param n is an integer power of 2. * * Taken from Steve Baker's Cute Code Collection. * http://www.sjbaker.org/steve/software/cute_code.html */ static bool IsPowerOfTwo(int n) { return ((n&(n-1))==0); } protected: // methods bool _Invalidate(); typedef std::pair KeyVal; void _ParseModeString(const char *modeString, std::vector &pixelFormatAttribs, std::vector &pbufferAttribs); std::vector _ParseBitVector(std::string bitVector); KeyVal _GetKeyValuePair(std::string token); bool _VerifyExtensions(); bool _InitializeTextures(); void _MaybeCopyBuffer(); bool _ReleaseBoundBuffers(); bool _MakeCurrent(); bool _BindDepthBuffer( ) const; protected: // data int _iWidth; // width of the pbuffer int _iHeight; // height of the pbuffer bool _bIsTexture; bool _bIsDepthTexture; bool _bHasARBDepthTexture; // [Redge] UpdateMode _eUpdateMode; bool _bInitialized; unsigned int _iNumAuxBuffers; bool _bIsBufferBound; int _iCurrentBoundBuffer; unsigned int _iNumComponents; unsigned int _iNumColorBits[4]; unsigned int _iNumDepthBits; unsigned int _iNumStencilBits; bool _bFloat; bool _bDoubleBuffered; bool _bPowerOf2; bool _bRectangle; bool _bMipmap; bool _bShareObjects; bool _bCopyContext; #ifdef _WIN32 HDC _hDC; // Handle to a device context. HGLRC _hGLContext; // Handle to a GL context. HPBUFFERARB _hPBuffer; // Handle to a pbuffer. HDC _hPreviousDC; HGLRC _hPreviousContext; #else Display *_pDisplay; GLXContext _hGLContext; GLXPbuffer _hPBuffer; GLXDrawable _hPreviousDrawable; GLXContext _hPreviousContext; #endif // Texture stuff GLenum _iTextureTarget; unsigned int _iTextureID; unsigned int _iDepthTextureID; unsigned short* _pPoorDepthTexture; // [Redge] std::vector _pixelFormatAttribs; std::vector _pbufferAttribs; private: // Using these could lead to some odd behavior RenderTexture(const RenderTexture&); RenderTexture& operator=(const RenderTexture&); }; #endif // __APPLE__ #endif //__RENDERTEXTURE2_HPP__ OpenCSG-1.5.0/RenderTexture/TestRenderTexture.dsp0000664000175000017500000001406214224571003021574 0ustar florianflorian# Microsoft Developer Studio Project File - Name="TestRenderTexture" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=TestRenderTexture - Win32 Cg Debug !MESSAGE This is not a valid makefile. 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Win32 Cg Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "TestRenderTexture___Win32_Cg_Release" # PROP BASE Intermediate_Dir "TestRenderTexture___Win32_Cg_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "$(CG_INC_PATH)" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CG" /YX /FD /c # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=xilink6.exe # ADD BASE LINK32 glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 cg.lib cgGL.lib glew32.lib opengl32.lib glu32.lib glut32.lib /nologo /subsystem:console /machine:I386 /libpath:"$(CG_LIB_PATH)" !ENDIF # Begin Target # Name "TestRenderTexture - Win32 Release" # Name "TestRenderTexture - Win32 Debug" # Name "TestRenderTexture - Win32 Cg Debug" # Name "TestRenderTexture - Win32 Cg Release" # Begin Source File SOURCE=.\RenderTexture.cpp # End Source File # Begin Source File SOURCE=.\TestRenderTexture.cpp # End Source File # End Target # End Project OpenCSG-1.5.0/RenderTexture/RenderTexture.cpp0000664000175000017500000017770514224571003020746 0ustar florianflorian//--------------------------------------------------------------------------- // File : RenderTexture.cpp //--------------------------------------------------------------------------- // Copyright (c) 2002-2004 Mark J. Harris //--------------------------------------------------------------------------- // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any // damages arising from the use of this software. // // Permission is granted to anyone to use this software for any // purpose, including commercial applications, and to alter it and // redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you // must not claim that you wrote the original software. If you use // this software in a product, an acknowledgment in the product // documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and // must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // // -------------------------------------------------------------------------- // Credits: // Original RenderTexture class: Mark J. Harris // Original Render to Depth Texture support: Thorsten Scheuermann // Linux Copy-to-texture: Eric Werness // Various Bug Fixes: Daniel (Redge) Sperl // Bill Baxter // Florian Kirsch // Deprecated Interface Removed: Florian Kirsch // // -------------------------------------------------------------------------- /** * @file RenderTexture.cpp * * Implementation of class RenderTexture. A multi-format render to * texture wrapper. */ #ifndef __APPLE__ #ifdef _MSC_VER #if _MSC_VER < 1300 // MSVC++ <= 6.0 #pragma warning(disable:4786) #endif // [Florian] to avoid warning C4996: on '_vsnprintf' #define _CRT_SECURE_NO_WARNINGS // [/Florian] #endif #include "RenderTexture.h" #include #include #include #include #include #ifdef _WIN32 #pragma comment(lib, "gdi32.lib") // required for GetPixelFormat() #endif using namespace std; //--------------------------------------------------------------------------- // Function : RenderTexture::RenderTexture // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::RenderTexture() * @brief Mode-string-based Constructor. */ RenderTexture::RenderTexture(const char *strMode) : _iWidth(-1), _iHeight(-1), _bIsTexture(false), _bIsDepthTexture(false), _bHasARBDepthTexture(true), // [Redge] #ifdef _WIN32 _eUpdateMode(RT_RENDER_TO_TEXTURE), #else _eUpdateMode(RT_COPY_TO_TEXTURE), #endif _bInitialized(false), _iNumAuxBuffers(0), _bIsBufferBound(false), _iCurrentBoundBuffer(0), _iNumDepthBits(0), _iNumStencilBits(0), _bFloat(false), _bDoubleBuffered(false), _bPowerOf2(true), _bRectangle(false), _bMipmap(false), _bShareObjects(false), _bCopyContext(false), #ifdef _WIN32 _hDC(NULL), _hGLContext(NULL), _hPBuffer(NULL), _hPreviousDC(0), _hPreviousContext(0), #else _pDisplay(NULL), _hGLContext(NULL), _hPBuffer(0), _hPreviousDrawable(0), _hPreviousContext(0), #endif _iTextureTarget(GL_NONE), _iTextureID(0), _iDepthTextureID(0), _pPoorDepthTexture(0) // [Redge] { _iNumColorBits[0] = _iNumColorBits[1] = _iNumColorBits[2] = _iNumColorBits[3] = 0; #ifdef _WIN32 _pixelFormatAttribs.push_back(WGL_DRAW_TO_PBUFFER_ARB); _pixelFormatAttribs.push_back(true); _pixelFormatAttribs.push_back(WGL_SUPPORT_OPENGL_ARB); _pixelFormatAttribs.push_back(true); _pbufferAttribs.push_back(WGL_PBUFFER_LARGEST_ARB); _pbufferAttribs.push_back(true); #else _pbufferAttribs.push_back(GLX_RENDER_TYPE_SGIX); _pbufferAttribs.push_back(GLX_RGBA_BIT_SGIX); _pbufferAttribs.push_back(GLX_DRAWABLE_TYPE_SGIX); _pbufferAttribs.push_back(GLX_PBUFFER_BIT_SGIX); #endif _ParseModeString(strMode, _pixelFormatAttribs, _pbufferAttribs); #ifdef _WIN32 _pixelFormatAttribs.push_back(0); _pbufferAttribs.push_back(0); #else _pixelFormatAttribs.push_back(None); #endif } //--------------------------------------------------------------------------- // Function : RenderTexture::~RenderTexture // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::~RenderTexture() * @brief Destructor. */ RenderTexture::~RenderTexture() { _Invalidate(); } //--------------------------------------------------------------------------- // Function : _wglGetLastError // Description : //--------------------------------------------------------------------------- /** * @fn wglGetLastError() * @brief Returns the last windows error generated. */ #ifdef _WIN32 void _wglGetLastError() { #ifdef _DEBUG DWORD err = GetLastError(); switch(err) { case ERROR_INVALID_PIXEL_FORMAT: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_PIXEL_FORMAT\n"); break; case ERROR_NO_SYSTEM_RESOURCES: fprintf(stderr, "RenderTexture Win32 Error: ERROR_NO_SYSTEM_RESOURCES\n"); break; case ERROR_INVALID_DATA: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_DATA\n"); break; case ERROR_INVALID_WINDOW_HANDLE: fprintf(stderr, "RenderTexture Win32 Error: ERROR_INVALID_WINDOW_HANDLE\n"); break; case ERROR_RESOURCE_TYPE_NOT_FOUND: fprintf(stderr, "RenderTexture Win32 Error: ERROR_RESOURCE_TYPE_NOT_FOUND\n"); break; case ERROR_SUCCESS: // no error break; default: // [Florian] changed lpMsgBuf type from LPVOID to avoid warning in fprintf LPTSTR lpMsgBuf = 0; if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, err, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ) && lpMsgBuf != 0) { fprintf(stderr, "RenderTexture Win32 Error %d: %s\n", err, lpMsgBuf); LocalFree(lpMsgBuf); } // [/Florian] break; } SetLastError(0); #endif // _DEBUG } #endif //--------------------------------------------------------------------------- // Function : PrintExtensionError // Description : //--------------------------------------------------------------------------- /** * @fn PrintExtensionError( char* strMsg ) * @brief Prints an error about missing OpenGL extensions. */ void PrintExtensionError( const char* strMsg ) { fprintf(stderr, "Error: RenderTexture requires the following unsupported " "OpenGL extensions: \n"); fprintf(stderr, "%s", strMsg); } //--------------------------------------------------------------------------- // Function : RenderTexture::Initialize // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::Initialize(int width, int height, bool shareObjects, bool copyContext); * @brief Initializes the RenderTexture, sharing display lists and textures if specified. * * This function creates of the p-buffer. It can only be called once a GL * context has already been created. */ bool RenderTexture::Initialize(int width, int height, bool shareObjects /* = true */, bool copyContext /* = false */) { assert(width > 0 && height > 0); _iWidth = width; _iHeight = height; _bPowerOf2 = IsPowerOfTwo(width) && IsPowerOfTwo(height); _bShareObjects = shareObjects; _bCopyContext = copyContext; // Check if this is an NVXX GPU and verify necessary extensions. if (!_VerifyExtensions()) return false; if (_bInitialized) _Invalidate(); #if _WIN32 // Get the current context. HDC hdc = wglGetCurrentDC(); if (NULL == hdc) _wglGetLastError(); HGLRC hglrc = wglGetCurrentContext(); if (NULL == hglrc) _wglGetLastError(); int iFormat = 0; unsigned int iNumFormats; if (_bCopyContext) { // Get the pixel format for the on-screen window. iFormat = GetPixelFormat(hdc); if (iFormat == 0) { fprintf(stderr, "RenderTexture Error: GetPixelFormat() failed.\n"); return false; } } else { if (!wglChoosePixelFormatARB(hdc, &_pixelFormatAttribs[0], NULL, 1, &iFormat, &iNumFormats)) { fprintf(stderr, "RenderTexture Error: wglChoosePixelFormatARB() failed.\n"); _wglGetLastError(); return false; } if ( iNumFormats <= 0 ) { fprintf(stderr, "RenderTexture Error: Couldn't find a suitable " "pixel format.\n"); _wglGetLastError(); return false; } } // Create the p-buffer. _hPBuffer = wglCreatePbufferARB(hdc, iFormat, _iWidth, _iHeight, &_pbufferAttribs[0]); if (!_hPBuffer) { fprintf(stderr, "RenderTexture Error: wglCreatePbufferARB() failed.\n"); _wglGetLastError(); return false; } // Get the device context. _hDC = wglGetPbufferDCARB( _hPBuffer); if ( !_hDC ) { fprintf(stderr, "RenderTexture Error: wglGetGetPbufferDCARB() failed.\n"); _wglGetLastError(); return false; } // Create a gl context for the p-buffer. if (_bCopyContext) { // Let's use the same gl context.. // Since the device contexts are compatible (i.e. same pixelformat), // we should be able to use the same gl rendering context. _hGLContext = hglrc; } else { _hGLContext = wglCreateContext( _hDC ); if ( !_hGLContext ) { fprintf(stderr, "RenderTexture Error: wglCreateContext() failed.\n"); _wglGetLastError(); return false; } } // Share lists, texture objects, and program objects. if( _bShareObjects ) { if( !wglShareLists(hglrc, _hGLContext) ) { fprintf(stderr, "RenderTexture Error: wglShareLists() failed.\n"); _wglGetLastError(); return false; } } // Determine the actual width and height we were able to create. wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_WIDTH_ARB, &_iWidth ); wglQueryPbufferARB( _hPBuffer, WGL_PBUFFER_HEIGHT_ARB, &_iHeight ); _bInitialized = true; // get the actual number of bits allocated: int attrib = WGL_RED_BITS_ARB; //int bits[6]; int value; _iNumColorBits[0] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_GREEN_BITS_ARB; _iNumColorBits[1] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_BLUE_BITS_ARB; _iNumColorBits[2] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_ALPHA_BITS_ARB; _iNumColorBits[3] = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_DEPTH_BITS_ARB; _iNumDepthBits = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_STENCIL_BITS_ARB; _iNumStencilBits = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? value : 0; attrib = WGL_DOUBLE_BUFFER_ARB; _bDoubleBuffered = (wglGetPixelFormatAttribivARB(_hDC, iFormat, 0, 1, &attrib, &value)) ? (value?true:false) : false; #else // !_WIN32 _pDisplay = glXGetCurrentDisplay(); GLXContext context = glXGetCurrentContext(); int screen = DefaultScreen(_pDisplay); GLXFBConfigSGIX *fbConfigs; int nConfigs; // [Andrew Wood] //Add in pbufferAttribs. Needed to choose pixel format. (Especially for floating point) _pixelFormatAttribs.insert(_pixelFormatAttribs.begin(), _pbufferAttribs.begin(),_pbufferAttribs.end()); // [/Andrew Wood] fbConfigs = glXChooseFBConfigSGIX(_pDisplay, screen, &_pixelFormatAttribs[0], &nConfigs); if (nConfigs == 0 || !fbConfigs) { fprintf(stderr, "RenderTexture Error: Couldn't find a suitable pixel format.\n"); return false; } // Pick the first returned format that will return a pbuffer int i; for (i=0;i_bInitialized) { fprintf(stderr, "RenderTexture::BeginCapture(RenderTexture): 'current' texture is not initialized!\n"); return false; } // Sync current pbuffer with its CTT texture if necessary current->_MaybeCopyBuffer(); // pass along the previous context so we can reset it when // EndCapture() is called. #ifdef _WIN32 _hPreviousDC = current->_hPreviousDC; if (NULL == _hPreviousDC) _wglGetLastError(); _hPreviousContext = current->_hPreviousContext; if (NULL == _hPreviousContext) _wglGetLastError(); #else _hPreviousContext = current->_hPreviousContext; _hPreviousDrawable = current->_hPreviousDrawable; #endif // Unbind textures before making context current if (!_ReleaseBoundBuffers()) return false; // Make the pbuffer context current if (!_MakeCurrent()) return false; // Rebind buffers of initial RenderTexture current->BindBuffer(_iCurrentBoundBuffer); current->_BindDepthBuffer(); return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::Bind // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::Bind() * @brief Binds RGB texture. */ void RenderTexture::Bind() const { if (_bInitialized && _bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); } } //--------------------------------------------------------------------------- // Function : RenderTexture::BindDepth // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::BindDepth() * @brief Binds depth texture. */ void RenderTexture::BindDepth() const { if (_bInitialized && _bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); } } //--------------------------------------------------------------------------- // Function : RenderTexture::BindBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::BindBuffer() * @brief Associate the RTT texture id with 'iBuffer' (e.g. WGL_FRONT_LEFT_ARB) */ bool RenderTexture::BindBuffer( int iBuffer ) { // Must bind the texture too if (_bInitialized && _bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); #if _WIN32 if (RT_RENDER_TO_TEXTURE == _eUpdateMode && _bIsTexture && (!_bIsBufferBound || _iCurrentBoundBuffer != iBuffer)) { if (FALSE == wglBindTexImageARB(_hPBuffer, iBuffer)) { // WVB: WGL API considers binding twice to the same buffer // to be an error. But we don't want to //_wglGetLastError(); //return false; SetLastError(0); } _bIsBufferBound = true; _iCurrentBoundBuffer = iBuffer; } #else // Not implemented for linux. No need to warn though. (void)iBuffer; #endif } return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::BindBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_BindDepthBuffer() * @brief Associate the RTT depth texture id with the depth buffer */ bool RenderTexture::_BindDepthBuffer() const { #ifdef WIN32 if (_bInitialized && _bIsDepthTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iDepthTextureID); if (FALSE == wglBindTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV)) { _wglGetLastError(); return false; } } #endif return true; } // [Florian] namespace { vector split(string input, string delimiter) { vector stringList; size_t from = 0; size_t to = 0; do { from = input.find_first_not_of(delimiter, to); if (from != string::npos) { to = input.find_first_of(delimiter, from); size_t numChars = string::npos; if (to != string::npos) numChars = to - from; stringList.push_back(input.substr(from, numChars)); } } while (from != string::npos && to != string::npos); return stringList; } } // [/Florian] //--------------------------------------------------------------------------- // Function : RenderTexture::_ParseModeString // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ParseModeString() * @brief Parses the user-specified mode string for RenderTexture parameters. */ void RenderTexture::_ParseModeString(const char *modeString, vector &pfAttribs, vector &pbAttribs) { if (!modeString || strcmp(modeString, "") == 0) return; _iNumComponents = 0; #ifdef _WIN32 _eUpdateMode = RT_RENDER_TO_TEXTURE; #else _eUpdateMode = RT_COPY_TO_TEXTURE; #endif int iDepthBits = 0; bool bHasStencil = false; bool bBind2D = false; bool bBindRECT = false; bool bBindCUBE = false; // [Florian] instead of the strtok implementation that caused warnings in VC vector tokens = split(modeString, " "); // [/Florian] for (unsigned int i = 0; i < tokens.size(); i++) { string token = tokens[i]; KeyVal kv = _GetKeyValuePair(token); if (kv.first == "rgb" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 3) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(bitVec[2]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(GLX_BLUE_SIZE); pfAttribs.push_back(bitVec[2]); #endif _iNumComponents += 3; continue; } else if (kv.first == "rgb") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rgb + %d).\n", _iNumComponents); if (kv.first == "rgba" && (_iNumComponents == 0)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 4) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(bitVec[2]); pfAttribs.push_back(WGL_ALPHA_BITS_ARB); pfAttribs.push_back(bitVec[3]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); pfAttribs.push_back(GLX_BLUE_SIZE); pfAttribs.push_back(bitVec[2]); pfAttribs.push_back(GLX_ALPHA_SIZE); pfAttribs.push_back(bitVec[3]); #endif _iNumComponents = 4; continue; } else if (kv.first == "rgba") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rgba + %d).\n", _iNumComponents); if (kv.first == "r" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); #endif _iNumComponents++; continue; } else if (kv.first == "r") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(r + %d).\n", _iNumComponents); if (kv.first == "rg" && (_iNumComponents <= 1)) { if (kv.second.find("f") != kv.second.npos) _bFloat = true; vector bitVec = _ParseBitVector(kv.second); if (bitVec.size() < 2) // expand the scalar to a vector { bitVec.push_back(bitVec[0]); } #ifdef _WIN32 pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(bitVec[1]); #else pfAttribs.push_back(GLX_RED_SIZE); pfAttribs.push_back(bitVec[0]); pfAttribs.push_back(GLX_GREEN_SIZE); pfAttribs.push_back(bitVec[1]); #endif _iNumComponents += 2; continue; } else if (kv.first == "rg") fprintf(stderr, "RenderTexture Warning: mistake in components definition " "(rg + %d).\n", _iNumComponents); if (kv.first == "depth") { if (kv.second == "") iDepthBits = 24; else iDepthBits = strtol(kv.second.c_str(), 0, 10); continue; } if (kv.first == "stencil") { bHasStencil = true; #ifdef _WIN32 pfAttribs.push_back(WGL_STENCIL_BITS_ARB); #else pfAttribs.push_back(GLX_STENCIL_SIZE); #endif if (kv.second == "") pfAttribs.push_back(8); else pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); continue; } if (kv.first == "samples") { #ifdef _WIN32 pfAttribs.push_back(WGL_SAMPLE_BUFFERS_ARB); pfAttribs.push_back(1); pfAttribs.push_back(WGL_SAMPLES_ARB); pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); #else pfAttribs.push_back(GLX_SAMPLE_BUFFERS_ARB); pfAttribs.push_back(1); pfAttribs.push_back(GLX_SAMPLES_ARB); pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); #endif continue; } if (kv.first == "doublebuffer" || kv.first == "double") { #ifdef _WIN32 pfAttribs.push_back(WGL_DOUBLE_BUFFER_ARB); pfAttribs.push_back(true); #else pfAttribs.push_back(GLX_DOUBLEBUFFER); pfAttribs.push_back(True); #endif continue; } // [Florian] if (kv.first == "singlebuffer" || kv.first == "single") { #ifdef _WIN32 pfAttribs.push_back(WGL_DOUBLE_BUFFER_ARB); pfAttribs.push_back(false); #else pfAttribs.push_back(GLX_DOUBLEBUFFER); pfAttribs.push_back(False); #endif continue; } // [/Florian] if (kv.first == "aux") { #ifdef _WIN32 pfAttribs.push_back(WGL_AUX_BUFFERS_ARB); #else pfAttribs.push_back(GLX_AUX_BUFFERS); #endif if (kv.second == "") pfAttribs.push_back(0); else pfAttribs.push_back(strtol(kv.second.c_str(), 0, 10)); continue; } if (token.find("tex") == 0) { _bIsTexture = true; if ( (kv.first == "texRECT") && (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle) #ifdef _WIN32 && (WGLEW_ATI_render_texture_rectangle || WGLEW_NV_render_texture_rectangle) #endif ) { _bRectangle = true; bBindRECT = true; } else if (kv.first == "texCUBE") { bBindCUBE = true; } else { bBind2D = true; } continue; } if (token.find("depthTex") == 0) { _bIsDepthTexture = true; if ((kv.first == "depthTexRECT") && GLEW_NV_texture_rectangle) { _bRectangle = true; bBindRECT = true; } else if (kv.first == "depthTexCUBE") { bBindCUBE = true; } else { bBind2D = true; } continue; } if (kv.first == "mipmap") { _bMipmap = true; continue; } if (kv.first == "rtt") { _eUpdateMode = RT_RENDER_TO_TEXTURE; continue; } if (kv.first == "ctt") { _eUpdateMode = RT_COPY_TO_TEXTURE; continue; } fprintf(stderr, "RenderTexture Error: Unknown pbuffer attribute: %s\n", token.c_str()); } // Processing of some options must be last because of interactions. // Check for inconsistent texture targets if (_bIsTexture && _bIsDepthTexture && !(bBind2D ^ bBindRECT ^ bBindCUBE)) { fprintf(stderr, "RenderTexture Warning: Depth and Color texture targets " "should match.\n"); } // Apply default bit format if none specified #ifdef _WIN32 if (0 == _iNumComponents) { pfAttribs.push_back(WGL_RED_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_GREEN_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_BLUE_BITS_ARB); pfAttribs.push_back(8); pfAttribs.push_back(WGL_ALPHA_BITS_ARB); pfAttribs.push_back(8); _iNumComponents = 4; } #endif // Depth bits if (_bIsDepthTexture && !iDepthBits) iDepthBits = 24; #ifdef _WIN32 pfAttribs.push_back(WGL_DEPTH_BITS_ARB); #else pfAttribs.push_back(GLX_DEPTH_SIZE); #endif pfAttribs.push_back(iDepthBits); // default if (!bHasStencil) { #ifdef _WIN32 pfAttribs.push_back(WGL_STENCIL_BITS_ARB); pfAttribs.push_back(0); #else pfAttribs.push_back(GLX_STENCIL_SIZE); pfAttribs.push_back(0); #endif } if (_iNumComponents < 4) { // Can't do this right now -- on NVIDIA drivers, currently get // a non-functioning pbuffer if ALPHA_BITS=0 and // WGL_BIND_TO_TEXTURE_RGB_ARB=true //pfAttribs.push_back(WGL_ALPHA_BITS_ARB); //pfAttribs.push_back(0); } #ifdef _WIN32 if (!WGLEW_NV_render_depth_texture && _bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #if defined(DEBUG) || defined(_DEBUG) fprintf(stderr, "RenderTexture Warning: No support found for " "render to depth texture.\n"); #endif _bIsDepthTexture = false; } #endif if ((_bIsTexture || _bIsDepthTexture) && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (bBindRECT) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); if (WGLEW_ATI_render_texture_rectangle) pbAttribs.push_back(WGL_TEXTURE_RECTANGLE_ATI); else if (WGLEW_NV_render_texture_rectangle) pbAttribs.push_back(WGL_TEXTURE_RECTANGLE_NV); } else if (bBindCUBE) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); pbAttribs.push_back(WGL_TEXTURE_CUBE_MAP_ARB); } else if (bBind2D) { pbAttribs.push_back(WGL_TEXTURE_TARGET_ARB); pbAttribs.push_back(WGL_TEXTURE_2D_ARB); } if (_bMipmap) { pbAttribs.push_back(WGL_MIPMAP_TEXTURE_ARB); pbAttribs.push_back(true); } #else #if defined(DEBUG) || defined(_DEBUG) printf("RenderTexture Error: Render to Texture not supported\n"); // shut up the compiler about unused variable in this case #endif (void)pbAttribs; #endif } // Set the pixel type if (_bFloat) { #ifdef _WIN32 if (WGLEW_NV_float_buffer) { pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_ARB); pfAttribs.push_back(WGL_FLOAT_COMPONENTS_NV); pfAttribs.push_back(true); } else { pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_FLOAT_ATI); } #else if (GLXEW_NV_float_buffer) { pfAttribs.push_back(GLX_FLOAT_COMPONENTS_NV); pfAttribs.push_back(1); } #endif } else { #ifdef _WIN32 pfAttribs.push_back(WGL_PIXEL_TYPE_ARB); pfAttribs.push_back(WGL_TYPE_RGBA_ARB); #endif } // Set up texture binding for render to texture if (_bIsTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (_bFloat) { if (WGLEW_NV_float_buffer) { switch(_iNumComponents) { case 1: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_R_NV); break; case 2: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RG_NV); break; case 3: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGB_NV); break; case 4: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_FLOAT_RGBA_NV); break; default: fprintf(stderr, "RenderTexture Warning: Bad number of components " "(r=1,rg=2,rgb=3,rgba=4): %d.\n", _iNumComponents); break; } } else { if (4 == _iNumComponents) { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB); } else { // standard ARB_render_texture only supports 3 or 4 channels pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGB_ARB); } } } else { switch(_iNumComponents) { case 3: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGB_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGB_ARB); break; case 4: pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RGBA_ARB); pfAttribs.push_back(true); pbAttribs.push_back(WGL_TEXTURE_FORMAT_ARB); pbAttribs.push_back(WGL_TEXTURE_RGBA_ARB); break; default: fprintf(stderr, "RenderTexture Warning: Bad number of components " "(r=1,rg=2,rgb=3,rgba=4): %d.\n", _iNumComponents); break; } } #elif defined(DEBUG) || defined(_DEBUG) fprintf(stderr, "RenderTexture Error: Render to Texture not supported in " "Linux\n"); #endif } if (_bIsDepthTexture && (RT_RENDER_TO_TEXTURE == _eUpdateMode)) { #ifdef _WIN32 if (_bRectangle) { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV); } else { pfAttribs.push_back(WGL_BIND_TO_TEXTURE_DEPTH_NV); pfAttribs.push_back(true); pbAttribs.push_back(WGL_DEPTH_TEXTURE_FORMAT_NV); pbAttribs.push_back(WGL_TEXTURE_DEPTH_COMPONENT_NV); } #elif defined(DEBUG) || defined(_DEBUG) printf("RenderTexture Error: Render to Texture not supported in " "Linux\n"); #endif } } //--------------------------------------------------------------------------- // Function : RenderTexture::_GetKeyValuePair // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_GetKeyValuePair() * @brief Parses expressions of the form "X=Y" into a pair (X,Y). */ RenderTexture::KeyVal RenderTexture::_GetKeyValuePair(string token) { string::size_type pos = 0; if ((pos = token.find("=")) != token.npos) { string key = token.substr(0, pos); string value = token.substr(pos+1, token.length()-pos+1); return KeyVal(key, value); } else return KeyVal(token, ""); } //--------------------------------------------------------------------------- // Function : RenderTexture::_ParseBitVector // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ParseBitVector() * @brief Parses expressions of the form "=r,g,b,a" into a vector: (r,g,b,a) */ vector RenderTexture::_ParseBitVector(string bitVector) { vector pieces; vector bits; if (bitVector == "") { bits.push_back(8); // if a depth isn't specified, use default 8 bits return bits; } string::size_type pos = 0; string::size_type nextpos = 0; do { nextpos = bitVector.find_first_of(", \n", pos); pieces.push_back(string(bitVector, pos, nextpos - pos)); pos = nextpos+1; } while (nextpos != bitVector.npos ); for ( vector::iterator it = pieces.begin(); it != pieces.end(); it++) { bits.push_back(strtol(it->c_str(), 0, 10)); } return bits; } //--------------------------------------------------------------------------- // Function : RenderTexture::_VerifyExtensions // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_VerifyExtensions() * @brief Checks that the necessary extensions are available based on RT mode. */ bool RenderTexture::_VerifyExtensions() { #ifdef _WIN32 if (!WGLEW_ARB_pbuffer) { PrintExtensionError("WGL_ARB_pbuffer"); return false; } if (!WGLEW_ARB_pixel_format) { PrintExtensionError("WGL_ARB_pixel_format"); return false; } if (_eUpdateMode == RT_RENDER_TO_TEXTURE && !WGLEW_ARB_render_texture) { PrintExtensionError("WGL_ARB_render_texture"); return false; } if (_bRectangle && !(GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle)) { PrintExtensionError("GLEW_ARB_texture_rectangle or GLEW_EXT_texture_rectangle or GL_NV_texture_rectangle"); return false; } if (_bFloat && !(GLEW_NV_float_buffer || WGLEW_ATI_pixel_format_float)) { PrintExtensionError("GL_NV_float_buffer or GL_ATI_pixel_format_float"); return false; } if (_bFloat && _bIsTexture && !(GLEW_NV_float_buffer || GLEW_ATI_texture_float)) { PrintExtensionError("NV_float_buffer or ATI_texture_float"); } if (_bIsDepthTexture && !GLEW_ARB_depth_texture) { // [Redge] #if defined(_DEBUG) | defined(DEBUG) fprintf(stderr, "RenderTexture Warning: " "OpenGL extension GL_ARB_depth_texture not available.\n" " Using glReadPixels() to emulate behavior.\n"); #endif _bHasARBDepthTexture = false; //PrintExtensionError("GL_ARB_depth_texture"); //return false; // [/Redge] } SetLastError(0); #else if (!GLXEW_SGIX_pbuffer) { PrintExtensionError("GLX_SGIX_pbuffer"); return false; } if (!GLXEW_SGIX_fbconfig) { PrintExtensionError("GLX_SGIX_fbconfig"); return false; } if (_bIsDepthTexture && !GLEW_ARB_depth_texture) { PrintExtensionError("GL_ARB_depth_texture"); return false; } if (_bFloat && _bIsTexture && !GLXEW_NV_float_buffer) { PrintExtensionError("GLX_NV_float_buffer"); return false; } if (_eUpdateMode == RT_RENDER_TO_TEXTURE) { PrintExtensionError("Some GLX render texture extension: FIXME!"); return false; } #endif return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_InitializeTextures // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_InitializeTextures() * @brief Initializes the state of textures used by the RenderTexture. */ bool RenderTexture::_InitializeTextures() { // Determine the appropriate texture formats and filtering modes. if (_bIsTexture || _bIsDepthTexture) { if (_bRectangle && (GLEW_ARB_texture_rectangle || GLEW_EXT_texture_rectangle || GLEW_NV_texture_rectangle)) _iTextureTarget = GL_TEXTURE_RECTANGLE_ARB; else _iTextureTarget = GL_TEXTURE_2D; } if (_bIsTexture) { glGenTextures(1, &_iTextureID); glBindTexture(_iTextureTarget, _iTextureID); // Use clamp to edge as the default texture wrap mode for all tex glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Use NEAREST as the default texture filtering mode. glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (RT_COPY_TO_TEXTURE == _eUpdateMode) { // [Florian] just initialize to shut up the compiler GLuint iInternalFormat = GL_RGBA8; GLuint iFormat = GL_RGBA; if (_bFloat) { if (_bMipmap) { fprintf(stderr, "RenderTexture Error: mipmapped float textures not " "supported.\n"); return false; } switch(_iNumComponents) { case 1: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_R32_NV : GL_FLOAT_R16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_LUMINANCE_FLOAT32_ATI : GL_LUMINANCE_FLOAT16_ATI; } iFormat = GL_LUMINANCE; break; case 2: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RG32_NV : GL_FLOAT_RG16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_LUMINANCE_ALPHA_FLOAT32_ATI : GL_LUMINANCE_ALPHA_FLOAT16_ATI; } iFormat = GL_LUMINANCE_ALPHA; break; case 3: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RGB32_NV : GL_FLOAT_RGB16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_RGB_FLOAT32_ATI : GL_RGB_FLOAT16_ATI; } iFormat = GL_RGB; break; case 4: if (GLEW_NV_float_buffer) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_FLOAT_RGBA32_NV : GL_FLOAT_RGBA16_NV; } else if (GLEW_ATI_texture_float) { iInternalFormat = (_iNumColorBits[0] > 16) ? GL_RGBA_FLOAT32_ATI : GL_RGBA_FLOAT16_ATI; } iFormat = GL_RGBA; break; default: printf("RenderTexture Error: " "Invalid number of components: %d\n", _iNumComponents); return false; } } else // non-float { if (4 == _iNumComponents) { iInternalFormat = GL_RGBA8; iFormat = GL_RGBA; } else { iInternalFormat = GL_RGB8; iFormat = GL_RGB; } } // Allocate the texture image (but pass it no data for now). glTexImage2D(_iTextureTarget, 0, iInternalFormat, _iWidth, _iHeight, 0, iFormat, GL_FLOAT, NULL); } } if (_bIsDepthTexture) { glGenTextures(1, &_iDepthTextureID); glBindTexture(_iTextureTarget, _iDepthTextureID); // Use clamp to edge as the default texture wrap mode for all tex glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(_iTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Use NEAREST as the default texture filtering mode. glTexParameteri(_iTextureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(_iTextureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (RT_COPY_TO_TEXTURE == _eUpdateMode) { // [Redge] if (_bHasARBDepthTexture) { // Allocate the texture image (but pass it no data for now). glTexImage2D(_iTextureTarget, 0, GL_DEPTH_COMPONENT, _iWidth, _iHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); } else { // allocate memory for depth texture // Since this is slow, we warn the user in debug mode. (above) _pPoorDepthTexture = new unsigned short[_iWidth * _iHeight]; glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16, _iWidth, _iHeight, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, _pPoorDepthTexture); } // [/Redge] } } return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_MaybeCopyBuffer // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_MaybeCopyBuffer() * @brief Does the actual copying for RenderTextures with RT_COPY_TO_TEXTURE */ void RenderTexture::_MaybeCopyBuffer() { #ifdef _WIN32 if (RT_COPY_TO_TEXTURE == _eUpdateMode) { if (_bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } if (_bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); // HOW TO COPY DEPTH TEXTURE??? Supposedly this just magically works... // [Redge] if (_bHasARBDepthTexture) { glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } else { // no 'real' depth texture available, so behavior has to be emulated // using glReadPixels (beware, this is (naturally) slow ...) glReadPixels(0, 0, _iWidth, _iHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, _pPoorDepthTexture); glTexImage2D(_iTextureTarget, 0, GL_LUMINANCE16, _iWidth, _iHeight, 0, GL_LUMINANCE, GL_UNSIGNED_SHORT, _pPoorDepthTexture); } // [/Redge] } } #else if (_bIsTexture) { glBindTexture(_iTextureTarget, _iTextureID); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } if (_bIsDepthTexture) { glBindTexture(_iTextureTarget, _iDepthTextureID); assert(_bHasARBDepthTexture); glCopyTexSubImage2D(_iTextureTarget, 0, 0, 0, 0, 0, _iWidth, _iHeight); } #endif } //--------------------------------------------------------------------------- // Function : RenderTexture::_ReleaseBoundBuffers // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_ReleaseBoundBuffers() * @brief Releases buffer bindings on RenderTextures with RT_RENDER_TO_TEXTURE */ bool RenderTexture::_ReleaseBoundBuffers() { #ifdef _WIN32 if (_bIsTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iTextureID); // release the pbuffer from the render texture object if (0 != _iCurrentBoundBuffer && _bIsBufferBound) { if (FALSE == wglReleaseTexImageARB(_hPBuffer, _iCurrentBoundBuffer)) { _wglGetLastError(); return false; } _bIsBufferBound = false; } } if (_bIsDepthTexture && RT_RENDER_TO_TEXTURE == _eUpdateMode) { glBindTexture(_iTextureTarget, _iDepthTextureID); // release the pbuffer from the render texture object if (FALSE == wglReleaseTexImageARB(_hPBuffer, WGL_DEPTH_COMPONENT_NV)) { _wglGetLastError(); return false; } } #else // textures can't be bound in Linux #endif return true; } //--------------------------------------------------------------------------- // Function : RenderTexture::_MakeCurrent // Description : //--------------------------------------------------------------------------- /** * @fn RenderTexture::_MakeCurrent() * @brief Makes the RenderTexture's context current */ bool RenderTexture::_MakeCurrent() { #ifdef _WIN32 // make the pbuffer's rendering context current. if (FALSE == wglMakeCurrent( _hDC, _hGLContext)) { _wglGetLastError(); return false; } #else if (false == glXMakeCurrent(_pDisplay, _hPBuffer, _hGLContext)) { return false; } #endif return true; } #endif // __APPLE__ OpenCSG-1.5.0/win32/0000775000175000017500000000000014224571003013563 5ustar florianflorianOpenCSG-1.5.0/win32/OpenCSG.dsp0000664000175000017500000001311114224571003015526 0ustar florianflorian# Microsoft Developer Studio Project File - Name="OpenCSG" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=OpenCSG - Win32 Debug !MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "OpenCSG.mak". !MESSAGE !MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. 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See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // opencsg.h // // main include file for OpenCSG // #ifndef __OpenCSG__opencsg_h__ #define __OpenCSG__opencsg_h__ #include /// OpenCSG version. The version number has been introduced with version 1.3.2. /// Format is Major|Minor|Patch, each of them being 4-bit wide. #define OPENCSG_VERSION 0x0150 #define OPENCSG_VERSION_STRING "OpenCSG 1.5.0" namespace OpenCSG { enum Operation { Intersection, Subtraction }; /// Abstract base class for CSG primitives. /// From this class, derive concrete classes to do CSG rendering. class Primitive { public: Primitive(Operation, unsigned int convexity); virtual ~Primitive(); /// Sets the CSG operation. /// The operation specifies whether the primitive is intersected /// or subtracted. void setOperation(Operation); /// Returns the CSG operation. Operation getOperation() const; /// Sets the convexity. /// The convexity is the maximum number of front faces of the /// primitive at a single position. For example, the convexity /// of a sphere is 1, and of a torus is 2. Actually the convexity /// is only used in the Goldfeather algorithm. For this algorithm, /// a convexity too low may result in rendering errors, a convexity /// too high will reduce rendering performance. void setConvexity(unsigned int); /// Returns the convexity. unsigned int getConvexity() const; /// Sets the bounding box. /// The bounding box of the primitive is given in normalized device /// coordinates, i.e. after modelview and projection transformation. /// Setting it is not required, but allows for various performance /// optimizations. void setBoundingBox(float minx, float miny, float minz, float maxx, float maxy, float maxz); /// Returns the bounding box. void getBoundingBox(float& minx, float& miny, float& minz, float& maxx, float& maxy, float& maxz) const; /// render() is the abstract render method, to be implemented in /// derived classes. In the implementation, be sure not to alter /// the modelview or projection (glPushMatrix/glPopMatrix might be /// a good idea). Also do not alter colors in your render() method: /// OpenCSG uses them internally. For best performance, you should /// only transmit vertex positions; no normals, tex coords or /// whatever else. virtual void render() = 0; private: Operation mOperation; unsigned int mConvexity; float mMinx, mMiny, mMinz, mMaxx, mMaxy, mMaxz; }; /// The function render() performs CSG rendering. The function initializes /// the z-buffer with the z-values of the CSG product given as array of /// primitives. It does not alter the color buffer, so you have to shade /// the primitives using GL_EQUAL depth function afterwards. The content /// of the stencil buffer is destroyed when handling concave primitives or /// when using the DepthComplexitySampling strategy. /// /// render() respects the OpenGL settings of /// - scissor test (CSG calculating will only occur in the specified region) /// - stencil test, when only convex primitives are used and no layered /// algorithm is used. Most stenciling ops (increment / decrement /// / zero / one) will not be useful anyway. /// /// render() ignores /// - depth test (always GL_LESS) /// - alpha test (used internally) /// - cull face (used internally to distinguish intersected / subtracted /// primitives) /// /// The exact CSG algorithm can be specified using the setOption() function /// of which the possible parameters are described below. An overloaded /// version of the render() function is provided below, which takes /// some parameters for specifying Algorithm and DepthComplexityAlgorithm /// directly. void render(const std::vector& primitives); /// OpenCSG option for use with setOption() / getOption() below enum OptionType { AlgorithmSetting = 0, DepthComplexitySetting = 1, OffscreenSetting = 2, DepthBoundsOptimization = 3, OptionTypeUnused = 4 }; /// Sets an OpenCSG option. /// The option parameter specifies which option to set. The newSetting /// is the new setting and should be one of the Algorithm, /// DepthComplexityAlgorithm, or OffscreenType enums below. void setOption(OptionType option, int newSetting); /// Returns the current setting of the provided option type. int getOption(OptionType option); /// The Algorithm specifies the method used for CSG rendering: /// - Goldfeather: This algorithm handles convex and concave primitives. /// - SCS : This algorithm handles only convex primitives /// - Automatic : This setting currently choses Goldfeather if the /// primitive vector contains concave primitives, else it /// choses SCS. Also sets the DepthComplexityAlgorithm /// (NoDepthComplexitySampling for arrays with few /// primitives, else OcclusionQuery or at the last resort /// DepthComplexitySampling). This setting is the default. /// - AlgorithmUnused : For use with setOption, this value is invalid. /// As parameter of the obsolete render() function, specifies /// to read all OpenCSG settings from the settings set with /// setOption() and not from the parameter list of render(), /// i.e., rendering is done as in the render() function taking /// only one parameter. enum Algorithm { Automatic = 0, Goldfeather = 1, SCS = 2, AlgorithmUnused = 3 }; /// The DepthComplexityAlgorithm specifies the strategy for profiting /// from depth complexity when performing the CSG rendering. /// - NoDepthComplexitySampling: Does not employ the depth complexity. /// This essentially makes the algorithm O(n), but with /// low constant costs. /// - DepthComplexitySampling: Calculates the depth complexity k using /// the stencil buffer. This makes algorithm O(n*k), but /// with high constant costs. In case of the Goldfeather, /// the literature denotes this as layered Goldfeather /// algorithm. /// - OcclusionQuery: Uses occlusion queries to profit implicitly from /// depth complexity without calculating it. This is /// especially useful for the SCS algorithm where this /// strategy is applied at shape level, resulting in a /// O(n*k') algorithm (where k' <= k), without significant /// constant overhead. This strategy requires hardware /// occlusion queries (i.E., the OpenGL-extension /// GL_ARB_occlusion_query or GL_NV_occlusion_query) /// - DepthComplexityAlgorithmUnused: Invalid input. enum DepthComplexityAlgorithm { NoDepthComplexitySampling = 0, OcclusionQuery = 1, DepthComplexitySampling = 2, DepthComplexityAlgorithmUnused = 3 }; /// The OffscreenType sets the type of offscreen buffer which is used for /// the internal calculations. /// - AutomaticOffscreenType: Chooses internally depending on available /// OpenGL extensions. If graphics hardware supports different /// extensions, with most precedence ARB frame buffer objects /// are used, then EXT frame buffer objects, then PBuffers. /// - FrameBufferObject: Uses frame buffer objects. This method does /// not require context switches on the graphics hardware /// to change between offscreen and main frame buffer, so /// in theory this method should be faster. Both ARB and /// EXT frame buffer objects OpenGL extensions are supported /// internally; ARB frame buffer objects are used if both /// are supported by the graphics hardware. /// - PBuffer: Uses PBuffers. This is the older offscreen type, which /// is likely to work with older graphics hardware and /// drivers. /// - FrameBufferObjectARB: Forces ARB frame buffer objects to be used. /// - FrameBufferObjectEXT: Forces EXT frame buffer objects to be used. /// - OffscreenTypeUnused: Invalid input. enum OffscreenType { AutomaticOffscreenType = 0, FrameBufferObject = 1, PBuffer = 2, FrameBufferObjectARB = 3, FrameBufferObjectEXT = 4, OffscreenTypeUnused = 5 }; /// The Optimization flags set whether a specific kind of optimization is /// enabled or not. This can be set for the following kinds of optimizations: /// - DepthBoundsOptimization: Improves rendering performance by using /// the depth bounds check found on some graphics hardware. By default, /// this optimization is turned off! When you turn it on, you must /// provide correct bounding boxes for all primitives, in particular /// along the z-axis. /// Each optimization can be independently set /// - OptimizationDefault to its default value (depending of the kind /// of optimization) /// - OptimizationForceOn on (does not check OpenGL extensions) /// - OptimizationOn on if required OpenGL extensions are supported, /// - OptimizationOff off /// - OptimizationUnused: Invalid input. enum Optimization { OptimizationDefault = 0, OptimizationForceOn = 1, OptimizationOn = 2, OptimizationOff = 3, OptimizationUnused = 4 }; /// Setting the context is required for applications rendering with /// OpenCSG in different OpenGL windows with OpenGL contexts that /// are not shared. This is needed for internal OpenGL resources, /// such as PBuffers or frame buffer objects, which are created in /// in the render() method and recycled when render() is called again. /// The resources are only valid in the OpenGL context they have /// been created (and in contexts shared with this context). /// To manage this, this function allows to set the identifier of /// resources, which is respected during the render() function. /// OpenGL resources are created/reused by the render() function /// per context. /// The value of context has no specific meaning for OpenCSG; /// it is only used as key in a dictionary to access the OpenGL /// resources. The default context is 0. void setContext(int context); /// Returns the current context. int getContext(); /// Releases the OpenGL resources allocated by OpenCSG for the current /// context. void freeResources(); } // namespace OpenCSG #endif // __OpenCSG__opencsg_h__ OpenCSG-1.5.0/version.txt0000664000175000017500000000001614224571003015044 0ustar florianflorianOpenCSG-1.5.0 OpenCSG-1.5.0/glew/0000755000175000017500000000000012764351574013575 5ustar florianflorianOpenCSG-1.5.0/glew/glew.pc.in0000644000175000017500000000037412745007471015461 0ustar florianflorianprefix=@prefix@ exec_prefix=${prefix} libdir=@libdir@ includedir=${prefix}/include Name: glew Description: The OpenGL Extension Wrangler library Version: @version@ Cflags: -I${includedir} @cflags@ Libs: -L${libdir} -l@libname@ Requires: @requireslib@ OpenCSG-1.5.0/glew/bin/0000755000175000017500000000000012745007470014335 5ustar florianflorianOpenCSG-1.5.0/glew/src/0000755000175000017500000000000012745007471014355 5ustar florianflorianOpenCSG-1.5.0/glew/src/glewinfo.c0000644000175000017500000210131212745007471016333 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #if defined(GLEW_EGL) #include #elif defined(GLEW_OSMESA) #define GLAPI extern #include #elif defined(_WIN32) #include #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #endif #if defined(__APPLE__) #include #endif #ifdef GLEW_REGAL #include #endif static FILE* f; /* Command-line parameters for GL context creation */ struct createParams { #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) int pixelformat; #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) const char* display; int visual; #endif int major, minor; /* GL context version number */ /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ int profile; /* core = 1, compatibility = 2 */ int flags; /* debug = 1, forward compatible = 2 */ }; GLboolean glewCreateContext (struct createParams *params); GLboolean glewParseArgs (int argc, char** argv, struct createParams *); void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i] " #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) "[-display ] " "[-visual ] " #endif "[-version ] " "[-profile core|compatibility] " "[-flag debug|forward]" "\n"); return 1; } if (GL_TRUE == glewCreateContext(¶ms)) { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(GLEW_EGL) getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); if (!getString) { fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); glewDestroyContext(); return 1; } #endif #if defined(_WIN32) #if defined(_MSC_VER) && (_MSC_VER >= 1400) if (fopen_s(&f, "glewinfo.txt", "w") != 0) f = stdout; #else f = fopen("glewinfo.txt", "w"); #endif if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); #endif #if defined(GLEW_EGL) fprintf(f, "Running on a %s from %s\n", getString(GL_RENDERER), getString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); #else fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); #endif glewInfo(); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) eglewInfo(); #elif defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) { int p = 0; while (p < argc) { if (!strcmp(argv[p], "-version")) { if (++p >= argc) return GL_TRUE; if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; } else if (!strcmp(argv[p], "-profile")) { if (++p >= argc) return GL_TRUE; if (strcmp("core", argv[p]) == 0) params->profile |= 1; else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; else return GL_TRUE; ++p; } else if (!strcmp(argv[p], "-flag")) { if (++p >= argc) return GL_TRUE; if (strcmp("debug", argv[p]) == 0) params->flags |= 1; else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; else return GL_TRUE; ++p; } #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; params->pixelformat = strtol(argv[p++], NULL, 0); } #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; params->display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; params->visual = (int)strtol(argv[p++], NULL, 0); } #endif else return GL_TRUE; } return GL_FALSE; } /* ------------------------------------------------------------------------ */ #if defined(GLEW_EGL) EGLDisplay display; EGLContext ctx; /* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ GLboolean glewCreateContext (struct createParams *params) { EGLDeviceEXT devices[1]; EGLint numDevices; EGLSurface surface; EGLint majorVersion, minorVersion; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const EGLint pBufferAttribs[] = { EGL_WIDTH, 128, EGL_HEIGHT, 128, EGL_NONE }; EGLConfig config; EGLint numConfig; EGLBoolean pBuffer; PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; PFNEGLGETERRORPROC getError = NULL; PFNEGLGETDISPLAYPROC getDisplay = NULL; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLBINDAPIPROC bindAPI = NULL; PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; PFNEGLCREATECONTEXTPROC createContext = NULL; PFNEGLMAKECURRENTPROC makeCurrent = NULL; PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; /* Load necessary entry points */ queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) return GL_TRUE; pBuffer = 0; display = EGL_NO_DISPLAY; if (queryDevices && getPlatformDisplay) { queryDevices(1, devices, &numDevices); if (numDevices==1) { /* Nvidia EGL doesn't need X11 for p-buffer surface */ display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); configAttribs[1] = EGL_PBUFFER_BIT; pBuffer = 1; } } if (display==EGL_NO_DISPLAY) { /* Fall-back to X11 surface, works on Mesa */ display = getDisplay(EGL_DEFAULT_DISPLAY); } if (display == EGL_NO_DISPLAY) return GL_TRUE; eglewInit(display); if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) return GL_TRUE; if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) return GL_TRUE; ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); if (NULL == ctx) return GL_TRUE; surface = EGL_NO_SURFACE; /* Create a p-buffer surface if possible */ if (pBuffer && createPbufferSurface) { surface = createPbufferSurface(display, config, pBufferAttribs); } /* Create a generic surface without a native window, if necessary */ if (surface==EGL_NO_SURFACE) { surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); } #if 0 if (surface == EGL_NO_SURFACE) return GL_TRUE; #endif if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) eglDestroyContext(display, ctx); } #elif defined(GLEW_OSMESA) OSMesaContext ctx; static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmWidth = 640; static const GLint osmHeight = 480; static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) OSMesaDestroyContext(ctx); } #elif defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (struct createParams* params) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (params->pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; params->pixelformat = ChoosePixelFormat(dc, &pfd); if (params->pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; if (params->major || params->profile || params->flags) { HGLRC oldRC = rc; int contextAttrs[20]; int i; wglewInit(); /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ if (!wglewGetExtension("WGL_ARB_create_context")) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = 0; rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); if (NULL == rc) return GL_TRUE; if (!wglMakeCurrent(dc, rc)) return GL_TRUE; wglDeleteContext(oldRC); } return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #include CGLContextObj ctx, octx; GLboolean glewCreateContext (struct createParams *params) { CGLPixelFormatAttribute contextAttrs[20]; int i; CGLPixelFormatObj pf; GLint npix; CGLError error; i = 0; contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ /* MAC_OS_X_VERSION_10_7 == 1070 */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) { if (params->major==3 && params->minor>=2) { contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ } } #endif contextAttrs[i++] = 0; error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); if (error) return GL_TRUE; error = CGLCreateContext(pf, NULL, &ctx); if (error) return GL_TRUE; CGLReleasePixelFormat(pf); octx = CGLGetCurrentContext(); error = CGLSetCurrentContext(ctx); if (error) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(ctx); #endif return GL_FALSE; } void glewDestroyContext () { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ return GL_FALSE; } void glewDestroyContext () { /* TODO: Haiku: We need to call C++ code here */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (struct createParams *params) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(params->display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (params->visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; params->visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; ivisual) vi = &vis[i]; } if (vi == NULL) return GL_TRUE; } /* create context */ ctx = glXCreateContext(dpy, vi, None, True); if (NULL == ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; if (params->major || params->profile || params->flags) { GLXContext oldCtx = ctx; GLXFBConfig *FBConfigs; int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; int contextAttrs[20]; int nelems, i; glxewInit(); if (!glxewGetExtension("GLX_ARB_create_context")) return GL_TRUE; if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) return GL_TRUE; FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); if (nelems < 1) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = None; ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); if (NULL == ctx) return GL_TRUE; if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; glXDestroyContext(dpy, oldCtx); XFree(FBConfigs); } return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ OpenCSG-1.5.0/glew/src/glew.c0000644000175000017500000405710312745007471015471 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(GLEW_OSMESA) # define GLAPI extern # include #elif defined(GLEW_EGL) # include #elif defined(_WIN32) # include #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include #endif #include /* For size_t */ #if defined(GLEW_EGL) #elif defined(GLEW_REGAL) /* In GLEW_REGAL mode we call direcly into the linked libRegal.so glGetProcAddressREGAL for looking up the GL function pointers. */ # undef glGetProcAddressREGAL # ifdef WIN32 extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # else extern void * glGetProcAddressREGAL(const GLchar *name); static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # endif # define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(GLEW_REGAL) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) #elif defined(GLEW_OSMESA) # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) #elif defined(GLEW_EGL) # define glewGetProcAddress(name) eglGetProcAddress((const char *)name) #elif defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) # define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) # define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) # define glewGetProcAddress(name) NULL /* TODO */ #elif defined(__native_client__) # define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* * Redefine GLEW_GET_VAR etc without const cast */ #undef GLEW_GET_VAR # define GLEW_GET_VAR(x) (x) #ifdef WGLEW_GET_VAR # undef WGLEW_GET_VAR # define WGLEW_GET_VAR(x) (x) #endif /* WGLEW_GET_VAR */ #ifdef GLXEW_GET_VAR # undef GLXEW_GET_VAR # define GLXEW_GET_VAR(x) (x) #endif /* GLXEW_GET_VAR */ #ifdef EGLEW_GET_VAR # undef EGLEW_GET_VAR # define EGLEW_GET_VAR(x) (x) #endif /* EGLEW_GET_VAR */ /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return i; } static GLuint _glewStrCopy(char *d, const char *s, char c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } d[i] = '\0'; return i; } #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } #endif #endif static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #endif #endif PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; PFNGLBLENDCOLORPROC __glewBlendColor = NULL; PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; PFNGLBUFFERDATAPROC __glewBufferData = NULL; PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; PFNGLENDQUERYPROC __glewEndQuery = NULL; PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; PFNGLGENQUERIESPROC __glewGenQueries = NULL; PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; PFNGLISBUFFERPROC __glewIsBuffer = NULL; PFNGLISQUERYPROC __glewIsQuery = NULL; PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; PFNGLATTACHSHADERPROC __glewAttachShader = NULL; PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; PFNGLCREATESHADERPROC __glewCreateShader = NULL; PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; PFNGLDELETESHADERPROC __glewDeleteShader = NULL; PFNGLDETACHSHADERPROC __glewDetachShader = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; PFNGLISPROGRAMPROC __glewIsProgram = NULL; PFNGLISSHADERPROC __glewIsShader = NULL; PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; PFNGLUNIFORM1FPROC __glewUniform1f = NULL; PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; PFNGLUNIFORM1IPROC __glewUniform1i = NULL; PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; PFNGLUNIFORM2FPROC __glewUniform2f = NULL; PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; PFNGLUNIFORM2IPROC __glewUniform2i = NULL; PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; PFNGLUNIFORM3FPROC __glewUniform3f = NULL; PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; PFNGLUNIFORM3IPROC __glewUniform3i = NULL; PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; PFNGLUNIFORM4FPROC __glewUniform4f = NULL; PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; PFNGLUNIFORM4IPROC __glewUniform4i = NULL; PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; PFNGLCLAMPCOLORPROC __glewClampColor = NULL; PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; PFNGLCOLORMASKIPROC __glewColorMaski = NULL; PFNGLDISABLEIPROC __glewDisablei = NULL; PFNGLENABLEIPROC __glewEnablei = NULL; PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; PFNGLGETSTRINGIPROC __glewGetStringi = NULL; PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; PFNGLCLIPCONTROLPROC __glewClipControl = NULL; PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB = NULL; PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; PFNGLUNIFORM1DPROC __glewUniform1d = NULL; PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; PFNGLUNIFORM2DPROC __glewUniform2d = NULL; PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; PFNGLUNIFORM3DPROC __glewUniform3d = NULL; PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; PFNGLUNIFORM4DPROC __glewUniform4d = NULL; PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; PFNGLCOLORTABLEPROC __glewColorTable = NULL; PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; PFNGLGETMINMAXPROC __glewGetMinmax = NULL; PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; PFNGLHISTOGRAMPROC __glewHistogram = NULL; PFNGLMINMAXPROC __glewMinmax = NULL; PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; PFNGLISSAMPLERPROC __glewIsSampler = NULL; PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; PFNGLDELETESYNCPROC __glewDeleteSync = NULL; PFNGLFENCESYNCPROC __glewFenceSync = NULL; PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; PFNGLISSYNCPROC __glewIsSync = NULL; PFNGLWAITSYNCPROC __glewWaitSync = NULL; PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT = NULL; PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX = NULL; PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX = NULL; PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV = NULL; PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV = NULL; PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV = NULL; PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV = NULL; PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV = NULL; PFNGLCREATESTATESNVPROC __glewCreateStatesNV = NULL; PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV = NULL; PFNGLDELETESTATESNVPROC __glewDeleteStatesNV = NULL; PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV = NULL; PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV = NULL; PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV = NULL; PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV = NULL; PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV = NULL; PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV = NULL; PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV = NULL; PFNGLISSTATENVPROC __glewIsStateNV = NULL; PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV = NULL; PFNGLSTATECAPTURENVPROC __glewStateCaptureNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV = NULL; PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV = NULL; PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV = NULL; PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV = NULL; PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV = NULL; PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV = NULL; PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV = NULL; PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV = NULL; PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV = NULL; PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV = NULL; PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV = NULL; PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV = NULL; PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV = NULL; PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV = NULL; PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV = NULL; PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV = NULL; PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; PFNGLISPATHNVPROC __glewIsPathNV = NULL; PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV = NULL; PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; PFNGLCOLOR4XPROC __glewColor4x = NULL; PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; PFNGLFOGXPROC __glewFogx = NULL; PFNGLFOGXVPROC __glewFogxv = NULL; PFNGLFRUSTUMFPROC __glewFrustumf = NULL; PFNGLFRUSTUMXPROC __glewFrustumx = NULL; PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; PFNGLLIGHTXPROC __glewLightx = NULL; PFNGLLIGHTXVPROC __glewLightxv = NULL; PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; PFNGLMATERIALXPROC __glewMaterialx = NULL; PFNGLMATERIALXVPROC __glewMaterialxv = NULL; PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; PFNGLNORMAL3XPROC __glewNormal3x = NULL; PFNGLORTHOFPROC __glewOrthof = NULL; PFNGLORTHOXPROC __glewOrthox = NULL; PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; PFNGLROTATEXPROC __glewRotatex = NULL; PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; PFNGLSCALEXPROC __glewScalex = NULL; PFNGLTEXENVXPROC __glewTexEnvx = NULL; PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; PFNGLTRANSLATEXPROC __glewTranslatex = NULL; PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; GLboolean __GLEW_VERSION_1_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_2 = GL_FALSE; GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_1_3 = GL_FALSE; GLboolean __GLEW_VERSION_1_4 = GL_FALSE; GLboolean __GLEW_VERSION_1_5 = GL_FALSE; GLboolean __GLEW_VERSION_2_0 = GL_FALSE; GLboolean __GLEW_VERSION_2_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_0 = GL_FALSE; GLboolean __GLEW_VERSION_3_1 = GL_FALSE; GLboolean __GLEW_VERSION_3_2 = GL_FALSE; GLboolean __GLEW_VERSION_3_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_0 = GL_FALSE; GLboolean __GLEW_VERSION_4_1 = GL_FALSE; GLboolean __GLEW_VERSION_4_2 = GL_FALSE; GLboolean __GLEW_VERSION_4_3 = GL_FALSE; GLboolean __GLEW_VERSION_4_4 = GL_FALSE; GLboolean __GLEW_VERSION_4_5 = GL_FALSE; GLboolean __GLEW_3DFX_multisample = GL_FALSE; GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; GLboolean __GLEW_AMD_debug_output = GL_FALSE; GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; GLboolean __GLEW_AMD_sample_positions = GL_FALSE; GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_AMD_shader_explicit_vertex_parameter = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; GLboolean __GLEW_APPLE_client_storage = GL_FALSE; GLboolean __GLEW_APPLE_element_array = GL_FALSE; GLboolean __GLEW_APPLE_fence = GL_FALSE; GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; GLboolean __GLEW_APPLE_texture_range = GL_FALSE; GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; GLboolean __GLEW_ARB_base_instance = GL_FALSE; GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; GLboolean __GLEW_ARB_cl_event = GL_FALSE; GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_clear_texture = GL_FALSE; GLboolean __GLEW_ARB_clip_control = GL_FALSE; GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_compatibility = GL_FALSE; GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; GLboolean __GLEW_ARB_compute_shader = GL_FALSE; GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; GLboolean __GLEW_ARB_copy_image = GL_FALSE; GLboolean __GLEW_ARB_cull_distance = GL_FALSE; GLboolean __GLEW_ARB_debug_output = GL_FALSE; GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; GLboolean __GLEW_ARB_depth_texture = GL_FALSE; GLboolean __GLEW_ARB_derivative_control = GL_FALSE; GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; GLboolean __GLEW_ARB_fragment_program = GL_FALSE; GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; GLboolean __GLEW_ARB_gl_spirv = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; GLboolean __GLEW_ARB_imaging = GL_FALSE; GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; GLboolean __GLEW_ARB_multi_bind = GL_FALSE; GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_ARB_multisample = GL_FALSE; GLboolean __GLEW_ARB_multitexture = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_point_parameters = GL_FALSE; GLboolean __GLEW_ARB_point_sprite = GL_FALSE; GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_ARB_robustness = GL_FALSE; GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLEW_ARB_sample_locations = GL_FALSE; GLboolean __GLEW_ARB_sample_shading = GL_FALSE; GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; GLboolean __GLEW_ARB_shader_clock = GL_FALSE; GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; GLboolean __GLEW_ARB_shader_objects = GL_FALSE; GLboolean __GLEW_ARB_shader_precision = GL_FALSE; GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; GLboolean __GLEW_ARB_shadow = GL_FALSE; GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; GLboolean __GLEW_ARB_sync = GL_FALSE; GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; GLboolean __GLEW_ARB_texture_compression = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_ARB_texture_float = GL_FALSE; GLboolean __GLEW_ARB_texture_gather = GL_FALSE; GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; GLboolean __GLEW_ARB_texture_rg = GL_FALSE; GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; GLboolean __GLEW_ARB_texture_storage = GL_FALSE; GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; GLboolean __GLEW_ARB_texture_view = GL_FALSE; GLboolean __GLEW_ARB_timer_query = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLEW_ARB_vertex_program = GL_FALSE; GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; GLboolean __GLEW_ARB_viewport_array = GL_FALSE; GLboolean __GLEW_ARB_window_pos = GL_FALSE; GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; GLboolean __GLEW_ATI_element_array = GL_FALSE; GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; GLboolean __GLEW_ATI_meminfo = GL_FALSE; GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; GLboolean __GLEW_ATI_texture_float = GL_FALSE; GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; GLboolean __GLEW_EGL_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_EXT_422_pixels = GL_FALSE; GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; GLboolean __GLEW_EXT_abgr = GL_FALSE; GLboolean __GLEW_EXT_bgra = GL_FALSE; GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; GLboolean __GLEW_EXT_blend_color = GL_FALSE; GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; GLboolean __GLEW_EXT_cmyka = GL_FALSE; GLboolean __GLEW_EXT_color_subtable = GL_FALSE; GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_convolution = GL_FALSE; GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; GLboolean __GLEW_EXT_copy_texture = GL_FALSE; GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; GLboolean __GLEW_EXT_debug_label = GL_FALSE; GLboolean __GLEW_EXT_debug_marker = GL_FALSE; GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; GLboolean __GLEW_EXT_fog_coord = GL_FALSE; GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; GLboolean __GLEW_EXT_histogram = GL_FALSE; GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; GLboolean __GLEW_EXT_index_func = GL_FALSE; GLboolean __GLEW_EXT_index_material = GL_FALSE; GLboolean __GLEW_EXT_index_texture = GL_FALSE; GLboolean __GLEW_EXT_light_texture = GL_FALSE; GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; GLboolean __GLEW_EXT_multisample = GL_FALSE; GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_EXT_packed_float = GL_FALSE; GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; GLboolean __GLEW_EXT_subtexture = GL_FALSE; GLboolean __GLEW_EXT_texture = GL_FALSE; GLboolean __GLEW_EXT_texture3D = GL_FALSE; GLboolean __GLEW_EXT_texture_array = GL_FALSE; GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_env = GL_FALSE; GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; GLboolean __GLEW_EXT_texture_object = GL_FALSE; GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; GLboolean __GLEW_EXT_timer_query = GL_FALSE; GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; GLboolean __GLEW_EXT_vertex_array = GL_FALSE; GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; GLboolean __GLEW_EXT_window_rectangles = GL_FALSE; GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; GLboolean __GLEW_HP_image_transform = GL_FALSE; GLboolean __GLEW_HP_occlusion_test = GL_FALSE; GLboolean __GLEW_HP_texture_lighting = GL_FALSE; GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; GLboolean __GLEW_IBM_static_data = GL_FALSE; GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; GLboolean __GLEW_INGR_color_clamp = GL_FALSE; GLboolean __GLEW_INGR_interlace_read = GL_FALSE; GLboolean __GLEW_INTEL_conservative_rasterization = GL_FALSE; GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; GLboolean __GLEW_INTEL_map_texture = GL_FALSE; GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; GLboolean __GLEW_INTEL_performance_query = GL_FALSE; GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; GLboolean __GLEW_KHR_debug = GL_FALSE; GLboolean __GLEW_KHR_no_error = GL_FALSE; GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_KHR_robustness = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d = GL_FALSE; GLboolean __GLEW_KTX_buffer_region = GL_FALSE; GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; GLboolean __GLEW_MESA_pack_invert = GL_FALSE; GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; GLboolean __GLEW_MESA_shader_integer_functions = GL_FALSE; GLboolean __GLEW_MESA_window_pos = GL_FALSE; GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers = GL_FALSE; GLboolean __GLEW_NVX_conditional_render = GL_FALSE; GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; GLboolean __GLEW_NVX_linked_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; GLboolean __GLEW_NV_bindless_texture = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_clip_space_w_scaling = GL_FALSE; GLboolean __GLEW_NV_command_list = GL_FALSE; GLboolean __GLEW_NV_compute_program5 = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; GLboolean __GLEW_NV_conservative_raster = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; GLboolean __GLEW_NV_depth_clamp = GL_FALSE; GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; GLboolean __GLEW_NV_draw_texture = GL_FALSE; GLboolean __GLEW_NV_draw_vulkan_image = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; GLboolean __GLEW_NV_gpu_multicast = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; GLboolean __GLEW_NV_occlusion_query = GL_FALSE; GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; GLboolean __GLEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLEW_NV_sample_locations = GL_FALSE; GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float64 = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; GLboolean __GLEW_NV_stereo_view_rendering = GL_FALSE; GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; GLboolean __GLEW_NV_texture_barrier = GL_FALSE; GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; GLboolean __GLEW_NV_texture_multisample = GL_FALSE; GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; GLboolean __GLEW_NV_texture_shader = GL_FALSE; GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vertex_program = GL_FALSE; GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; GLboolean __GLEW_NV_viewport_swizzle = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; GLboolean __GLEW_OVR_multiview = GL_FALSE; GLboolean __GLEW_OVR_multiview2 = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; GLboolean __GLEW_REGAL_enable = GL_FALSE; GLboolean __GLEW_REGAL_error_string = GL_FALSE; GLboolean __GLEW_REGAL_extension_query = GL_FALSE; GLboolean __GLEW_REGAL_log = GL_FALSE; GLboolean __GLEW_REGAL_proc_address = GL_FALSE; GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; GLboolean __GLEW_S3_s3tc = GL_FALSE; GLboolean __GLEW_SGIS_color_range = GL_FALSE; GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; GLboolean __GLEW_SGIS_fog_function = GL_FALSE; GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; GLboolean __GLEW_SGIS_multisample = GL_FALSE; GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; GLboolean __GLEW_SGIS_texture4D = GL_FALSE; GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; GLboolean __GLEW_SGIS_texture_select = GL_FALSE; GLboolean __GLEW_SGIX_async = GL_FALSE; GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; GLboolean __GLEW_SGIX_clipmap = GL_FALSE; GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; GLboolean __GLEW_SGIX_framezoom = GL_FALSE; GLboolean __GLEW_SGIX_interlace = GL_FALSE; GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; GLboolean __GLEW_SGIX_list_priority = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; GLboolean __GLEW_SGIX_resample = GL_FALSE; GLboolean __GLEW_SGIX_shadow = GL_FALSE; GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; GLboolean __GLEW_SGIX_sprite = GL_FALSE; GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; GLboolean __GLEW_SGIX_texture_range = GL_FALSE; GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; GLboolean __GLEW_SGI_color_matrix = GL_FALSE; GLboolean __GLEW_SGI_color_table = GL_FALSE; GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; GLboolean __GLEW_SUNX_constant_data = GL_FALSE; GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; GLboolean __GLEW_SUN_global_alpha = GL_FALSE; GLboolean __GLEW_SUN_mesh_array = GL_FALSE; GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; GLboolean __GLEW_SUN_slice_accum = GL_FALSE; GLboolean __GLEW_SUN_triangle_list = GL_FALSE; GLboolean __GLEW_SUN_vertex = GL_FALSE; GLboolean __GLEW_WIN_phong_shading = GL_FALSE; GLboolean __GLEW_WIN_specular_fog = GL_FALSE; GLboolean __GLEW_WIN_swap_hint = GL_FALSE; static const char * _glewExtensionLookup[] = { #ifdef GL_VERSION_1_2 "GL_VERSION_1_2", #endif #ifdef GL_VERSION_1_2_1 "GL_VERSION_1_2_1", #endif #ifdef GL_VERSION_1_3 "GL_VERSION_1_3", #endif #ifdef GL_VERSION_1_4 "GL_VERSION_1_4", #endif #ifdef GL_VERSION_1_5 "GL_VERSION_1_5", #endif #ifdef GL_VERSION_2_0 "GL_VERSION_2_0", #endif #ifdef GL_VERSION_2_1 "GL_VERSION_2_1", #endif #ifdef GL_VERSION_3_0 "GL_VERSION_3_0", #endif #ifdef GL_VERSION_3_1 "GL_VERSION_3_1", #endif #ifdef GL_VERSION_3_2 "GL_VERSION_3_2", #endif #ifdef GL_VERSION_3_3 "GL_VERSION_3_3", #endif #ifdef GL_VERSION_4_0 "GL_VERSION_4_0", #endif #ifdef GL_VERSION_4_1 "GL_VERSION_4_1", #endif #ifdef GL_VERSION_4_2 "GL_VERSION_4_2", #endif #ifdef GL_VERSION_4_3 "GL_VERSION_4_3", #endif #ifdef GL_VERSION_4_4 "GL_VERSION_4_4", #endif #ifdef GL_VERSION_4_5 "GL_VERSION_4_5", #endif #ifdef GL_3DFX_multisample "GL_3DFX_multisample", #endif #ifdef GL_3DFX_tbuffer "GL_3DFX_tbuffer", #endif #ifdef GL_3DFX_texture_compression_FXT1 "GL_3DFX_texture_compression_FXT1", #endif #ifdef GL_AMD_blend_minmax_factor "GL_AMD_blend_minmax_factor", #endif #ifdef GL_AMD_conservative_depth "GL_AMD_conservative_depth", #endif #ifdef GL_AMD_debug_output "GL_AMD_debug_output", #endif #ifdef GL_AMD_depth_clamp_separate "GL_AMD_depth_clamp_separate", #endif #ifdef GL_AMD_draw_buffers_blend "GL_AMD_draw_buffers_blend", #endif #ifdef GL_AMD_gcn_shader "GL_AMD_gcn_shader", #endif #ifdef GL_AMD_gpu_shader_int64 "GL_AMD_gpu_shader_int64", #endif #ifdef GL_AMD_interleaved_elements 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"GL_EGL_NV_robustness_video_memory_purge", #endif #ifdef GL_EXT_422_pixels "GL_EXT_422_pixels", #endif #ifdef GL_EXT_Cg_shader "GL_EXT_Cg_shader", #endif #ifdef GL_EXT_abgr "GL_EXT_abgr", #endif #ifdef GL_EXT_bgra "GL_EXT_bgra", #endif #ifdef GL_EXT_bindable_uniform "GL_EXT_bindable_uniform", #endif #ifdef GL_EXT_blend_color "GL_EXT_blend_color", #endif #ifdef GL_EXT_blend_equation_separate "GL_EXT_blend_equation_separate", #endif #ifdef GL_EXT_blend_func_separate "GL_EXT_blend_func_separate", #endif #ifdef GL_EXT_blend_logic_op "GL_EXT_blend_logic_op", #endif #ifdef GL_EXT_blend_minmax "GL_EXT_blend_minmax", #endif #ifdef GL_EXT_blend_subtract "GL_EXT_blend_subtract", #endif #ifdef GL_EXT_clip_volume_hint "GL_EXT_clip_volume_hint", #endif #ifdef GL_EXT_cmyka "GL_EXT_cmyka", #endif #ifdef GL_EXT_color_subtable "GL_EXT_color_subtable", #endif #ifdef GL_EXT_compiled_vertex_array "GL_EXT_compiled_vertex_array", #endif #ifdef GL_EXT_convolution "GL_EXT_convolution", #endif #ifdef GL_EXT_coordinate_frame "GL_EXT_coordinate_frame", #endif #ifdef GL_EXT_copy_texture "GL_EXT_copy_texture", #endif #ifdef GL_EXT_cull_vertex "GL_EXT_cull_vertex", #endif #ifdef GL_EXT_debug_label "GL_EXT_debug_label", #endif #ifdef GL_EXT_debug_marker "GL_EXT_debug_marker", #endif #ifdef GL_EXT_depth_bounds_test "GL_EXT_depth_bounds_test", #endif #ifdef GL_EXT_direct_state_access "GL_EXT_direct_state_access", #endif #ifdef GL_EXT_draw_buffers2 "GL_EXT_draw_buffers2", #endif #ifdef GL_EXT_draw_instanced "GL_EXT_draw_instanced", #endif #ifdef GL_EXT_draw_range_elements "GL_EXT_draw_range_elements", #endif #ifdef GL_EXT_fog_coord "GL_EXT_fog_coord", #endif #ifdef GL_EXT_fragment_lighting "GL_EXT_fragment_lighting", #endif #ifdef GL_EXT_framebuffer_blit "GL_EXT_framebuffer_blit", #endif #ifdef GL_EXT_framebuffer_multisample "GL_EXT_framebuffer_multisample", #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled "GL_EXT_framebuffer_multisample_blit_scaled", #endif #ifdef GL_EXT_framebuffer_object "GL_EXT_framebuffer_object", #endif #ifdef GL_EXT_framebuffer_sRGB "GL_EXT_framebuffer_sRGB", #endif #ifdef GL_EXT_geometry_shader4 "GL_EXT_geometry_shader4", #endif #ifdef GL_EXT_gpu_program_parameters "GL_EXT_gpu_program_parameters", #endif #ifdef GL_EXT_gpu_shader4 "GL_EXT_gpu_shader4", #endif #ifdef GL_EXT_histogram "GL_EXT_histogram", #endif #ifdef GL_EXT_index_array_formats "GL_EXT_index_array_formats", #endif #ifdef GL_EXT_index_func "GL_EXT_index_func", #endif #ifdef GL_EXT_index_material "GL_EXT_index_material", #endif #ifdef GL_EXT_index_texture "GL_EXT_index_texture", #endif #ifdef GL_EXT_light_texture "GL_EXT_light_texture", #endif #ifdef GL_EXT_misc_attribute "GL_EXT_misc_attribute", #endif #ifdef GL_EXT_multi_draw_arrays "GL_EXT_multi_draw_arrays", #endif #ifdef GL_EXT_multisample "GL_EXT_multisample", #endif #ifdef GL_EXT_packed_depth_stencil "GL_EXT_packed_depth_stencil", #endif #ifdef GL_EXT_packed_float "GL_EXT_packed_float", #endif #ifdef GL_EXT_packed_pixels "GL_EXT_packed_pixels", #endif #ifdef GL_EXT_paletted_texture "GL_EXT_paletted_texture", #endif #ifdef GL_EXT_pixel_buffer_object "GL_EXT_pixel_buffer_object", #endif #ifdef GL_EXT_pixel_transform "GL_EXT_pixel_transform", #endif #ifdef GL_EXT_pixel_transform_color_table "GL_EXT_pixel_transform_color_table", #endif #ifdef GL_EXT_point_parameters "GL_EXT_point_parameters", #endif #ifdef GL_EXT_polygon_offset "GL_EXT_polygon_offset", #endif #ifdef GL_EXT_polygon_offset_clamp "GL_EXT_polygon_offset_clamp", #endif #ifdef GL_EXT_post_depth_coverage "GL_EXT_post_depth_coverage", #endif #ifdef GL_EXT_provoking_vertex "GL_EXT_provoking_vertex", #endif #ifdef GL_EXT_raster_multisample "GL_EXT_raster_multisample", #endif #ifdef GL_EXT_rescale_normal "GL_EXT_rescale_normal", #endif #ifdef GL_EXT_scene_marker "GL_EXT_scene_marker", #endif #ifdef GL_EXT_secondary_color "GL_EXT_secondary_color", #endif #ifdef GL_EXT_separate_shader_objects "GL_EXT_separate_shader_objects", #endif #ifdef GL_EXT_separate_specular_color "GL_EXT_separate_specular_color", #endif #ifdef GL_EXT_shader_image_load_formatted "GL_EXT_shader_image_load_formatted", #endif #ifdef GL_EXT_shader_image_load_store "GL_EXT_shader_image_load_store", #endif #ifdef GL_EXT_shader_integer_mix "GL_EXT_shader_integer_mix", #endif #ifdef GL_EXT_shadow_funcs "GL_EXT_shadow_funcs", #endif #ifdef GL_EXT_shared_texture_palette "GL_EXT_shared_texture_palette", #endif #ifdef GL_EXT_sparse_texture2 "GL_EXT_sparse_texture2", #endif #ifdef GL_EXT_stencil_clear_tag "GL_EXT_stencil_clear_tag", #endif #ifdef GL_EXT_stencil_two_side "GL_EXT_stencil_two_side", #endif #ifdef GL_EXT_stencil_wrap "GL_EXT_stencil_wrap", #endif #ifdef GL_EXT_subtexture "GL_EXT_subtexture", #endif #ifdef GL_EXT_texture "GL_EXT_texture", #endif #ifdef GL_EXT_texture3D "GL_EXT_texture3D", #endif #ifdef GL_EXT_texture_array "GL_EXT_texture_array", #endif #ifdef GL_EXT_texture_buffer_object "GL_EXT_texture_buffer_object", #endif #ifdef GL_EXT_texture_compression_dxt1 "GL_EXT_texture_compression_dxt1", #endif #ifdef GL_EXT_texture_compression_latc "GL_EXT_texture_compression_latc", #endif #ifdef GL_EXT_texture_compression_rgtc "GL_EXT_texture_compression_rgtc", #endif #ifdef GL_EXT_texture_compression_s3tc "GL_EXT_texture_compression_s3tc", #endif #ifdef GL_EXT_texture_cube_map "GL_EXT_texture_cube_map", #endif #ifdef GL_EXT_texture_edge_clamp "GL_EXT_texture_edge_clamp", #endif #ifdef GL_EXT_texture_env "GL_EXT_texture_env", #endif #ifdef GL_EXT_texture_env_add "GL_EXT_texture_env_add", #endif #ifdef GL_EXT_texture_env_combine "GL_EXT_texture_env_combine", #endif #ifdef GL_EXT_texture_env_dot3 "GL_EXT_texture_env_dot3", #endif #ifdef GL_EXT_texture_filter_anisotropic "GL_EXT_texture_filter_anisotropic", #endif #ifdef GL_EXT_texture_filter_minmax "GL_EXT_texture_filter_minmax", #endif #ifdef GL_EXT_texture_integer "GL_EXT_texture_integer", #endif #ifdef GL_EXT_texture_lod_bias "GL_EXT_texture_lod_bias", #endif #ifdef GL_EXT_texture_mirror_clamp "GL_EXT_texture_mirror_clamp", #endif #ifdef GL_EXT_texture_object "GL_EXT_texture_object", #endif #ifdef GL_EXT_texture_perturb_normal "GL_EXT_texture_perturb_normal", #endif #ifdef GL_EXT_texture_rectangle "GL_EXT_texture_rectangle", #endif #ifdef GL_EXT_texture_sRGB "GL_EXT_texture_sRGB", #endif #ifdef GL_EXT_texture_sRGB_decode "GL_EXT_texture_sRGB_decode", #endif #ifdef GL_EXT_texture_shared_exponent "GL_EXT_texture_shared_exponent", #endif #ifdef GL_EXT_texture_snorm "GL_EXT_texture_snorm", #endif #ifdef GL_EXT_texture_swizzle "GL_EXT_texture_swizzle", #endif #ifdef GL_EXT_timer_query "GL_EXT_timer_query", #endif #ifdef GL_EXT_transform_feedback "GL_EXT_transform_feedback", #endif #ifdef GL_EXT_vertex_array "GL_EXT_vertex_array", #endif #ifdef GL_EXT_vertex_array_bgra "GL_EXT_vertex_array_bgra", #endif #ifdef GL_EXT_vertex_attrib_64bit "GL_EXT_vertex_attrib_64bit", #endif #ifdef GL_EXT_vertex_shader "GL_EXT_vertex_shader", #endif #ifdef GL_EXT_vertex_weighting "GL_EXT_vertex_weighting", #endif #ifdef GL_EXT_window_rectangles "GL_EXT_window_rectangles", #endif #ifdef GL_EXT_x11_sync_object "GL_EXT_x11_sync_object", #endif #ifdef GL_GREMEDY_frame_terminator "GL_GREMEDY_frame_terminator", #endif #ifdef GL_GREMEDY_string_marker "GL_GREMEDY_string_marker", #endif #ifdef GL_HP_convolution_border_modes "GL_HP_convolution_border_modes", #endif #ifdef GL_HP_image_transform "GL_HP_image_transform", #endif #ifdef GL_HP_occlusion_test "GL_HP_occlusion_test", #endif #ifdef GL_HP_texture_lighting "GL_HP_texture_lighting", #endif #ifdef GL_IBM_cull_vertex "GL_IBM_cull_vertex", #endif #ifdef GL_IBM_multimode_draw_arrays "GL_IBM_multimode_draw_arrays", #endif #ifdef GL_IBM_rasterpos_clip "GL_IBM_rasterpos_clip", #endif #ifdef GL_IBM_static_data "GL_IBM_static_data", #endif #ifdef GL_IBM_texture_mirrored_repeat "GL_IBM_texture_mirrored_repeat", #endif #ifdef GL_IBM_vertex_array_lists "GL_IBM_vertex_array_lists", #endif #ifdef GL_INGR_color_clamp "GL_INGR_color_clamp", #endif #ifdef GL_INGR_interlace_read "GL_INGR_interlace_read", #endif #ifdef GL_INTEL_conservative_rasterization "GL_INTEL_conservative_rasterization", #endif #ifdef GL_INTEL_fragment_shader_ordering "GL_INTEL_fragment_shader_ordering", #endif #ifdef GL_INTEL_framebuffer_CMAA "GL_INTEL_framebuffer_CMAA", #endif #ifdef GL_INTEL_map_texture "GL_INTEL_map_texture", #endif #ifdef GL_INTEL_parallel_arrays "GL_INTEL_parallel_arrays", #endif #ifdef GL_INTEL_performance_query "GL_INTEL_performance_query", #endif #ifdef GL_INTEL_texture_scissor "GL_INTEL_texture_scissor", #endif #ifdef GL_KHR_blend_equation_advanced "GL_KHR_blend_equation_advanced", #endif #ifdef GL_KHR_blend_equation_advanced_coherent "GL_KHR_blend_equation_advanced_coherent", #endif #ifdef GL_KHR_context_flush_control "GL_KHR_context_flush_control", #endif #ifdef GL_KHR_debug "GL_KHR_debug", #endif #ifdef GL_KHR_no_error "GL_KHR_no_error", #endif #ifdef GL_KHR_robust_buffer_access_behavior "GL_KHR_robust_buffer_access_behavior", #endif #ifdef GL_KHR_robustness "GL_KHR_robustness", #endif #ifdef GL_KHR_texture_compression_astc_hdr "GL_KHR_texture_compression_astc_hdr", #endif #ifdef GL_KHR_texture_compression_astc_ldr "GL_KHR_texture_compression_astc_ldr", #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d "GL_KHR_texture_compression_astc_sliced_3d", #endif #ifdef GL_KTX_buffer_region "GL_KTX_buffer_region", #endif #ifdef GL_MESAX_texture_stack "GL_MESAX_texture_stack", #endif #ifdef GL_MESA_pack_invert "GL_MESA_pack_invert", #endif #ifdef GL_MESA_resize_buffers "GL_MESA_resize_buffers", #endif #ifdef GL_MESA_shader_integer_functions "GL_MESA_shader_integer_functions", #endif #ifdef GL_MESA_window_pos "GL_MESA_window_pos", #endif #ifdef GL_MESA_ycbcr_texture "GL_MESA_ycbcr_texture", #endif #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers "GL_NVX_blend_equation_advanced_multi_draw_buffers", #endif #ifdef GL_NVX_conditional_render "GL_NVX_conditional_render", #endif #ifdef GL_NVX_gpu_memory_info "GL_NVX_gpu_memory_info", #endif #ifdef GL_NVX_linked_gpu_multicast "GL_NVX_linked_gpu_multicast", #endif #ifdef GL_NV_bindless_multi_draw_indirect "GL_NV_bindless_multi_draw_indirect", #endif #ifdef GL_NV_bindless_multi_draw_indirect_count "GL_NV_bindless_multi_draw_indirect_count", #endif #ifdef GL_NV_bindless_texture "GL_NV_bindless_texture", #endif #ifdef GL_NV_blend_equation_advanced "GL_NV_blend_equation_advanced", #endif #ifdef GL_NV_blend_equation_advanced_coherent "GL_NV_blend_equation_advanced_coherent", #endif #ifdef GL_NV_blend_square "GL_NV_blend_square", #endif #ifdef GL_NV_clip_space_w_scaling "GL_NV_clip_space_w_scaling", #endif #ifdef GL_NV_command_list "GL_NV_command_list", #endif #ifdef GL_NV_compute_program5 "GL_NV_compute_program5", #endif #ifdef GL_NV_conditional_render "GL_NV_conditional_render", #endif #ifdef GL_NV_conservative_raster "GL_NV_conservative_raster", #endif #ifdef GL_NV_conservative_raster_dilate "GL_NV_conservative_raster_dilate", #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles "GL_NV_conservative_raster_pre_snap_triangles", #endif #ifdef GL_NV_copy_depth_to_color "GL_NV_copy_depth_to_color", #endif #ifdef GL_NV_copy_image "GL_NV_copy_image", #endif #ifdef GL_NV_deep_texture3D "GL_NV_deep_texture3D", #endif #ifdef GL_NV_depth_buffer_float "GL_NV_depth_buffer_float", #endif #ifdef GL_NV_depth_clamp "GL_NV_depth_clamp", #endif #ifdef GL_NV_depth_range_unclamped "GL_NV_depth_range_unclamped", #endif #ifdef GL_NV_draw_texture "GL_NV_draw_texture", #endif #ifdef GL_NV_draw_vulkan_image "GL_NV_draw_vulkan_image", #endif #ifdef GL_NV_evaluators "GL_NV_evaluators", #endif #ifdef GL_NV_explicit_multisample "GL_NV_explicit_multisample", #endif #ifdef GL_NV_fence "GL_NV_fence", #endif #ifdef GL_NV_fill_rectangle "GL_NV_fill_rectangle", #endif #ifdef GL_NV_float_buffer "GL_NV_float_buffer", #endif #ifdef GL_NV_fog_distance "GL_NV_fog_distance", #endif #ifdef GL_NV_fragment_coverage_to_color "GL_NV_fragment_coverage_to_color", #endif #ifdef GL_NV_fragment_program "GL_NV_fragment_program", #endif #ifdef GL_NV_fragment_program2 "GL_NV_fragment_program2", #endif #ifdef GL_NV_fragment_program4 "GL_NV_fragment_program4", #endif #ifdef GL_NV_fragment_program_option "GL_NV_fragment_program_option", #endif #ifdef GL_NV_fragment_shader_interlock "GL_NV_fragment_shader_interlock", #endif #ifdef GL_NV_framebuffer_mixed_samples "GL_NV_framebuffer_mixed_samples", #endif #ifdef GL_NV_framebuffer_multisample_coverage "GL_NV_framebuffer_multisample_coverage", #endif #ifdef GL_NV_geometry_program4 "GL_NV_geometry_program4", #endif #ifdef GL_NV_geometry_shader4 "GL_NV_geometry_shader4", #endif #ifdef GL_NV_geometry_shader_passthrough "GL_NV_geometry_shader_passthrough", #endif #ifdef GL_NV_gpu_multicast "GL_NV_gpu_multicast", #endif #ifdef GL_NV_gpu_program4 "GL_NV_gpu_program4", #endif #ifdef GL_NV_gpu_program5 "GL_NV_gpu_program5", #endif #ifdef GL_NV_gpu_program5_mem_extended "GL_NV_gpu_program5_mem_extended", #endif #ifdef GL_NV_gpu_program_fp64 "GL_NV_gpu_program_fp64", #endif #ifdef GL_NV_gpu_shader5 "GL_NV_gpu_shader5", #endif #ifdef GL_NV_half_float "GL_NV_half_float", #endif #ifdef GL_NV_internalformat_sample_query "GL_NV_internalformat_sample_query", #endif #ifdef GL_NV_light_max_exponent "GL_NV_light_max_exponent", #endif #ifdef GL_NV_multisample_coverage "GL_NV_multisample_coverage", #endif #ifdef GL_NV_multisample_filter_hint "GL_NV_multisample_filter_hint", #endif #ifdef GL_NV_occlusion_query "GL_NV_occlusion_query", #endif #ifdef GL_NV_packed_depth_stencil "GL_NV_packed_depth_stencil", #endif #ifdef GL_NV_parameter_buffer_object "GL_NV_parameter_buffer_object", #endif #ifdef GL_NV_parameter_buffer_object2 "GL_NV_parameter_buffer_object2", #endif #ifdef GL_NV_path_rendering "GL_NV_path_rendering", #endif #ifdef GL_NV_path_rendering_shared_edge "GL_NV_path_rendering_shared_edge", #endif #ifdef GL_NV_pixel_data_range "GL_NV_pixel_data_range", #endif #ifdef GL_NV_point_sprite "GL_NV_point_sprite", #endif #ifdef GL_NV_present_video "GL_NV_present_video", #endif #ifdef GL_NV_primitive_restart "GL_NV_primitive_restart", #endif #ifdef GL_NV_register_combiners "GL_NV_register_combiners", #endif #ifdef GL_NV_register_combiners2 "GL_NV_register_combiners2", #endif #ifdef GL_NV_robustness_video_memory_purge "GL_NV_robustness_video_memory_purge", #endif #ifdef GL_NV_sample_locations "GL_NV_sample_locations", #endif #ifdef GL_NV_sample_mask_override_coverage "GL_NV_sample_mask_override_coverage", #endif #ifdef GL_NV_shader_atomic_counters "GL_NV_shader_atomic_counters", #endif #ifdef GL_NV_shader_atomic_float "GL_NV_shader_atomic_float", #endif #ifdef GL_NV_shader_atomic_float64 "GL_NV_shader_atomic_float64", #endif #ifdef GL_NV_shader_atomic_fp16_vector "GL_NV_shader_atomic_fp16_vector", #endif #ifdef GL_NV_shader_atomic_int64 "GL_NV_shader_atomic_int64", #endif #ifdef GL_NV_shader_buffer_load "GL_NV_shader_buffer_load", #endif #ifdef GL_NV_shader_storage_buffer_object "GL_NV_shader_storage_buffer_object", #endif #ifdef GL_NV_shader_thread_group "GL_NV_shader_thread_group", #endif #ifdef GL_NV_shader_thread_shuffle "GL_NV_shader_thread_shuffle", #endif #ifdef GL_NV_stereo_view_rendering "GL_NV_stereo_view_rendering", #endif #ifdef GL_NV_tessellation_program5 "GL_NV_tessellation_program5", #endif #ifdef GL_NV_texgen_emboss "GL_NV_texgen_emboss", #endif #ifdef GL_NV_texgen_reflection "GL_NV_texgen_reflection", #endif #ifdef GL_NV_texture_barrier "GL_NV_texture_barrier", #endif #ifdef GL_NV_texture_compression_vtc "GL_NV_texture_compression_vtc", #endif #ifdef GL_NV_texture_env_combine4 "GL_NV_texture_env_combine4", #endif #ifdef GL_NV_texture_expand_normal "GL_NV_texture_expand_normal", #endif #ifdef GL_NV_texture_multisample "GL_NV_texture_multisample", #endif #ifdef GL_NV_texture_rectangle "GL_NV_texture_rectangle", #endif #ifdef GL_NV_texture_shader "GL_NV_texture_shader", #endif #ifdef GL_NV_texture_shader2 "GL_NV_texture_shader2", #endif #ifdef GL_NV_texture_shader3 "GL_NV_texture_shader3", #endif #ifdef GL_NV_transform_feedback "GL_NV_transform_feedback", #endif #ifdef GL_NV_transform_feedback2 "GL_NV_transform_feedback2", #endif #ifdef GL_NV_uniform_buffer_unified_memory "GL_NV_uniform_buffer_unified_memory", #endif #ifdef GL_NV_vdpau_interop "GL_NV_vdpau_interop", #endif #ifdef GL_NV_vertex_array_range "GL_NV_vertex_array_range", #endif #ifdef GL_NV_vertex_array_range2 "GL_NV_vertex_array_range2", #endif #ifdef GL_NV_vertex_attrib_integer_64bit "GL_NV_vertex_attrib_integer_64bit", #endif #ifdef GL_NV_vertex_buffer_unified_memory "GL_NV_vertex_buffer_unified_memory", #endif #ifdef GL_NV_vertex_program "GL_NV_vertex_program", #endif #ifdef GL_NV_vertex_program1_1 "GL_NV_vertex_program1_1", #endif #ifdef GL_NV_vertex_program2 "GL_NV_vertex_program2", #endif #ifdef GL_NV_vertex_program2_option "GL_NV_vertex_program2_option", #endif #ifdef GL_NV_vertex_program3 "GL_NV_vertex_program3", #endif #ifdef GL_NV_vertex_program4 "GL_NV_vertex_program4", #endif #ifdef GL_NV_video_capture "GL_NV_video_capture", #endif #ifdef GL_NV_viewport_array2 "GL_NV_viewport_array2", #endif #ifdef GL_NV_viewport_swizzle "GL_NV_viewport_swizzle", #endif #ifdef GL_OES_byte_coordinates "GL_OES_byte_coordinates", #endif #ifdef GL_OES_compressed_paletted_texture "GL_OES_compressed_paletted_texture", #endif #ifdef GL_OES_read_format "GL_OES_read_format", #endif #ifdef GL_OES_single_precision "GL_OES_single_precision", #endif #ifdef GL_OML_interlace "GL_OML_interlace", #endif #ifdef GL_OML_resample "GL_OML_resample", #endif #ifdef GL_OML_subsample "GL_OML_subsample", #endif #ifdef GL_OVR_multiview "GL_OVR_multiview", #endif #ifdef GL_OVR_multiview2 "GL_OVR_multiview2", #endif #ifdef GL_PGI_misc_hints "GL_PGI_misc_hints", #endif #ifdef GL_PGI_vertex_hints "GL_PGI_vertex_hints", #endif #ifdef GL_REGAL_ES1_0_compatibility "GL_REGAL_ES1_0_compatibility", #endif #ifdef GL_REGAL_ES1_1_compatibility "GL_REGAL_ES1_1_compatibility", #endif #ifdef GL_REGAL_enable "GL_REGAL_enable", #endif #ifdef GL_REGAL_error_string "GL_REGAL_error_string", #endif #ifdef GL_REGAL_extension_query "GL_REGAL_extension_query", #endif #ifdef GL_REGAL_log "GL_REGAL_log", #endif #ifdef GL_REGAL_proc_address "GL_REGAL_proc_address", #endif #ifdef GL_REND_screen_coordinates "GL_REND_screen_coordinates", #endif #ifdef GL_S3_s3tc "GL_S3_s3tc", #endif #ifdef GL_SGIS_color_range "GL_SGIS_color_range", #endif #ifdef GL_SGIS_detail_texture "GL_SGIS_detail_texture", #endif #ifdef GL_SGIS_fog_function "GL_SGIS_fog_function", #endif #ifdef GL_SGIS_generate_mipmap "GL_SGIS_generate_mipmap", #endif #ifdef GL_SGIS_multisample "GL_SGIS_multisample", #endif #ifdef GL_SGIS_pixel_texture "GL_SGIS_pixel_texture", #endif #ifdef GL_SGIS_point_line_texgen "GL_SGIS_point_line_texgen", #endif #ifdef GL_SGIS_sharpen_texture "GL_SGIS_sharpen_texture", #endif #ifdef GL_SGIS_texture4D "GL_SGIS_texture4D", #endif #ifdef GL_SGIS_texture_border_clamp "GL_SGIS_texture_border_clamp", #endif #ifdef GL_SGIS_texture_edge_clamp "GL_SGIS_texture_edge_clamp", #endif #ifdef GL_SGIS_texture_filter4 "GL_SGIS_texture_filter4", #endif #ifdef GL_SGIS_texture_lod "GL_SGIS_texture_lod", #endif #ifdef GL_SGIS_texture_select "GL_SGIS_texture_select", #endif #ifdef GL_SGIX_async "GL_SGIX_async", #endif #ifdef GL_SGIX_async_histogram "GL_SGIX_async_histogram", #endif #ifdef GL_SGIX_async_pixel "GL_SGIX_async_pixel", #endif #ifdef GL_SGIX_blend_alpha_minmax "GL_SGIX_blend_alpha_minmax", #endif #ifdef GL_SGIX_clipmap "GL_SGIX_clipmap", #endif #ifdef GL_SGIX_convolution_accuracy "GL_SGIX_convolution_accuracy", #endif #ifdef GL_SGIX_depth_texture "GL_SGIX_depth_texture", #endif #ifdef GL_SGIX_flush_raster "GL_SGIX_flush_raster", #endif #ifdef GL_SGIX_fog_offset "GL_SGIX_fog_offset", #endif #ifdef GL_SGIX_fog_texture "GL_SGIX_fog_texture", #endif #ifdef GL_SGIX_fragment_specular_lighting "GL_SGIX_fragment_specular_lighting", #endif #ifdef GL_SGIX_framezoom "GL_SGIX_framezoom", #endif #ifdef GL_SGIX_interlace "GL_SGIX_interlace", #endif #ifdef GL_SGIX_ir_instrument1 "GL_SGIX_ir_instrument1", #endif #ifdef GL_SGIX_list_priority "GL_SGIX_list_priority", #endif #ifdef GL_SGIX_pixel_texture "GL_SGIX_pixel_texture", #endif #ifdef GL_SGIX_pixel_texture_bits "GL_SGIX_pixel_texture_bits", #endif #ifdef GL_SGIX_reference_plane "GL_SGIX_reference_plane", #endif #ifdef GL_SGIX_resample "GL_SGIX_resample", #endif #ifdef GL_SGIX_shadow "GL_SGIX_shadow", #endif #ifdef GL_SGIX_shadow_ambient "GL_SGIX_shadow_ambient", #endif #ifdef GL_SGIX_sprite "GL_SGIX_sprite", #endif #ifdef GL_SGIX_tag_sample_buffer "GL_SGIX_tag_sample_buffer", #endif #ifdef GL_SGIX_texture_add_env "GL_SGIX_texture_add_env", #endif #ifdef GL_SGIX_texture_coordinate_clamp "GL_SGIX_texture_coordinate_clamp", #endif #ifdef GL_SGIX_texture_lod_bias "GL_SGIX_texture_lod_bias", #endif #ifdef GL_SGIX_texture_multi_buffer "GL_SGIX_texture_multi_buffer", #endif #ifdef GL_SGIX_texture_range "GL_SGIX_texture_range", #endif #ifdef GL_SGIX_texture_scale_bias "GL_SGIX_texture_scale_bias", #endif #ifdef GL_SGIX_vertex_preclip "GL_SGIX_vertex_preclip", #endif #ifdef GL_SGIX_vertex_preclip_hint "GL_SGIX_vertex_preclip_hint", #endif #ifdef GL_SGIX_ycrcb "GL_SGIX_ycrcb", #endif #ifdef GL_SGI_color_matrix "GL_SGI_color_matrix", #endif #ifdef GL_SGI_color_table "GL_SGI_color_table", #endif #ifdef GL_SGI_texture_color_table "GL_SGI_texture_color_table", #endif #ifdef GL_SUNX_constant_data "GL_SUNX_constant_data", #endif #ifdef GL_SUN_convolution_border_modes "GL_SUN_convolution_border_modes", #endif #ifdef GL_SUN_global_alpha "GL_SUN_global_alpha", #endif #ifdef GL_SUN_mesh_array "GL_SUN_mesh_array", #endif #ifdef GL_SUN_read_video_pixels "GL_SUN_read_video_pixels", #endif #ifdef GL_SUN_slice_accum "GL_SUN_slice_accum", #endif #ifdef GL_SUN_triangle_list "GL_SUN_triangle_list", #endif #ifdef GL_SUN_vertex "GL_SUN_vertex", #endif #ifdef GL_WIN_phong_shading "GL_WIN_phong_shading", #endif #ifdef GL_WIN_specular_fog "GL_WIN_specular_fog", #endif #ifdef GL_WIN_swap_hint "GL_WIN_swap_hint", #endif NULL }; /* Detected in the extension string or strings */ static GLboolean _glewExtensionString[603]; /* Detected via extension string or experimental mode */ static GLboolean* _glewExtensionEnabled[] = { #ifdef GL_VERSION_1_2 &__GLEW_VERSION_1_2, #endif #ifdef GL_VERSION_1_2_1 &__GLEW_VERSION_1_2_1, #endif #ifdef GL_VERSION_1_3 &__GLEW_VERSION_1_3, #endif #ifdef GL_VERSION_1_4 &__GLEW_VERSION_1_4, #endif #ifdef GL_VERSION_1_5 &__GLEW_VERSION_1_5, #endif #ifdef GL_VERSION_2_0 &__GLEW_VERSION_2_0, #endif #ifdef GL_VERSION_2_1 &__GLEW_VERSION_2_1, #endif #ifdef GL_VERSION_3_0 &__GLEW_VERSION_3_0, #endif #ifdef GL_VERSION_3_1 &__GLEW_VERSION_3_1, #endif #ifdef GL_VERSION_3_2 &__GLEW_VERSION_3_2, #endif #ifdef GL_VERSION_3_3 &__GLEW_VERSION_3_3, #endif #ifdef GL_VERSION_4_0 &__GLEW_VERSION_4_0, #endif #ifdef GL_VERSION_4_1 &__GLEW_VERSION_4_1, #endif #ifdef GL_VERSION_4_2 &__GLEW_VERSION_4_2, #endif #ifdef GL_VERSION_4_3 &__GLEW_VERSION_4_3, #endif #ifdef GL_VERSION_4_4 &__GLEW_VERSION_4_4, #endif #ifdef GL_VERSION_4_5 &__GLEW_VERSION_4_5, #endif #ifdef GL_3DFX_multisample &__GLEW_3DFX_multisample, #endif #ifdef GL_3DFX_tbuffer &__GLEW_3DFX_tbuffer, #endif #ifdef GL_3DFX_texture_compression_FXT1 &__GLEW_3DFX_texture_compression_FXT1, #endif #ifdef GL_AMD_blend_minmax_factor &__GLEW_AMD_blend_minmax_factor, #endif #ifdef GL_AMD_conservative_depth &__GLEW_AMD_conservative_depth, #endif #ifdef GL_AMD_debug_output &__GLEW_AMD_debug_output, #endif #ifdef GL_AMD_depth_clamp_separate &__GLEW_AMD_depth_clamp_separate, #endif #ifdef GL_AMD_draw_buffers_blend &__GLEW_AMD_draw_buffers_blend, #endif #ifdef GL_AMD_gcn_shader &__GLEW_AMD_gcn_shader, #endif #ifdef GL_AMD_gpu_shader_int64 &__GLEW_AMD_gpu_shader_int64, #endif #ifdef GL_AMD_interleaved_elements &__GLEW_AMD_interleaved_elements, #endif #ifdef GL_AMD_multi_draw_indirect &__GLEW_AMD_multi_draw_indirect, #endif #ifdef GL_AMD_name_gen_delete &__GLEW_AMD_name_gen_delete, #endif #ifdef GL_AMD_occlusion_query_event &__GLEW_AMD_occlusion_query_event, #endif #ifdef GL_AMD_performance_monitor &__GLEW_AMD_performance_monitor, #endif #ifdef GL_AMD_pinned_memory &__GLEW_AMD_pinned_memory, #endif #ifdef GL_AMD_query_buffer_object &__GLEW_AMD_query_buffer_object, #endif #ifdef GL_AMD_sample_positions &__GLEW_AMD_sample_positions, #endif #ifdef GL_AMD_seamless_cubemap_per_texture &__GLEW_AMD_seamless_cubemap_per_texture, #endif #ifdef GL_AMD_shader_atomic_counter_ops &__GLEW_AMD_shader_atomic_counter_ops, #endif #ifdef GL_AMD_shader_explicit_vertex_parameter &__GLEW_AMD_shader_explicit_vertex_parameter, #endif #ifdef GL_AMD_shader_stencil_export &__GLEW_AMD_shader_stencil_export, #endif #ifdef GL_AMD_shader_stencil_value_export &__GLEW_AMD_shader_stencil_value_export, #endif #ifdef GL_AMD_shader_trinary_minmax &__GLEW_AMD_shader_trinary_minmax, #endif #ifdef GL_AMD_sparse_texture &__GLEW_AMD_sparse_texture, #endif #ifdef GL_AMD_stencil_operation_extended &__GLEW_AMD_stencil_operation_extended, #endif #ifdef GL_AMD_texture_texture4 &__GLEW_AMD_texture_texture4, #endif #ifdef GL_AMD_transform_feedback3_lines_triangles &__GLEW_AMD_transform_feedback3_lines_triangles, #endif #ifdef GL_AMD_transform_feedback4 &__GLEW_AMD_transform_feedback4, #endif #ifdef GL_AMD_vertex_shader_layer &__GLEW_AMD_vertex_shader_layer, #endif #ifdef GL_AMD_vertex_shader_tessellator &__GLEW_AMD_vertex_shader_tessellator, #endif #ifdef GL_AMD_vertex_shader_viewport_index &__GLEW_AMD_vertex_shader_viewport_index, #endif #ifdef GL_ANGLE_depth_texture &__GLEW_ANGLE_depth_texture, #endif #ifdef GL_ANGLE_framebuffer_blit &__GLEW_ANGLE_framebuffer_blit, #endif #ifdef GL_ANGLE_framebuffer_multisample &__GLEW_ANGLE_framebuffer_multisample, #endif #ifdef GL_ANGLE_instanced_arrays &__GLEW_ANGLE_instanced_arrays, #endif #ifdef GL_ANGLE_pack_reverse_row_order &__GLEW_ANGLE_pack_reverse_row_order, #endif #ifdef GL_ANGLE_program_binary &__GLEW_ANGLE_program_binary, #endif #ifdef GL_ANGLE_texture_compression_dxt1 &__GLEW_ANGLE_texture_compression_dxt1, #endif #ifdef GL_ANGLE_texture_compression_dxt3 &__GLEW_ANGLE_texture_compression_dxt3, #endif #ifdef GL_ANGLE_texture_compression_dxt5 &__GLEW_ANGLE_texture_compression_dxt5, #endif #ifdef GL_ANGLE_texture_usage &__GLEW_ANGLE_texture_usage, #endif #ifdef GL_ANGLE_timer_query &__GLEW_ANGLE_timer_query, #endif #ifdef GL_ANGLE_translated_shader_source &__GLEW_ANGLE_translated_shader_source, #endif #ifdef GL_APPLE_aux_depth_stencil &__GLEW_APPLE_aux_depth_stencil, #endif #ifdef GL_APPLE_client_storage &__GLEW_APPLE_client_storage, #endif #ifdef GL_APPLE_element_array &__GLEW_APPLE_element_array, #endif #ifdef GL_APPLE_fence &__GLEW_APPLE_fence, #endif #ifdef GL_APPLE_float_pixels &__GLEW_APPLE_float_pixels, #endif #ifdef GL_APPLE_flush_buffer_range &__GLEW_APPLE_flush_buffer_range, #endif #ifdef GL_APPLE_object_purgeable &__GLEW_APPLE_object_purgeable, #endif #ifdef GL_APPLE_pixel_buffer &__GLEW_APPLE_pixel_buffer, #endif #ifdef GL_APPLE_rgb_422 &__GLEW_APPLE_rgb_422, #endif #ifdef GL_APPLE_row_bytes &__GLEW_APPLE_row_bytes, #endif #ifdef GL_APPLE_specular_vector &__GLEW_APPLE_specular_vector, #endif #ifdef GL_APPLE_texture_range &__GLEW_APPLE_texture_range, #endif #ifdef GL_APPLE_transform_hint &__GLEW_APPLE_transform_hint, #endif #ifdef GL_APPLE_vertex_array_object &__GLEW_APPLE_vertex_array_object, #endif #ifdef GL_APPLE_vertex_array_range &__GLEW_APPLE_vertex_array_range, #endif #ifdef GL_APPLE_vertex_program_evaluators &__GLEW_APPLE_vertex_program_evaluators, #endif #ifdef GL_APPLE_ycbcr_422 &__GLEW_APPLE_ycbcr_422, #endif #ifdef GL_ARB_ES2_compatibility &__GLEW_ARB_ES2_compatibility, #endif #ifdef GL_ARB_ES3_1_compatibility &__GLEW_ARB_ES3_1_compatibility, #endif #ifdef GL_ARB_ES3_2_compatibility &__GLEW_ARB_ES3_2_compatibility, #endif #ifdef GL_ARB_ES3_compatibility &__GLEW_ARB_ES3_compatibility, #endif #ifdef GL_ARB_arrays_of_arrays &__GLEW_ARB_arrays_of_arrays, #endif #ifdef GL_ARB_base_instance &__GLEW_ARB_base_instance, #endif #ifdef GL_ARB_bindless_texture &__GLEW_ARB_bindless_texture, #endif #ifdef GL_ARB_blend_func_extended &__GLEW_ARB_blend_func_extended, #endif #ifdef GL_ARB_buffer_storage &__GLEW_ARB_buffer_storage, #endif #ifdef GL_ARB_cl_event &__GLEW_ARB_cl_event, #endif #ifdef GL_ARB_clear_buffer_object &__GLEW_ARB_clear_buffer_object, #endif #ifdef GL_ARB_clear_texture &__GLEW_ARB_clear_texture, #endif #ifdef GL_ARB_clip_control &__GLEW_ARB_clip_control, #endif #ifdef GL_ARB_color_buffer_float &__GLEW_ARB_color_buffer_float, #endif #ifdef GL_ARB_compatibility &__GLEW_ARB_compatibility, #endif #ifdef GL_ARB_compressed_texture_pixel_storage &__GLEW_ARB_compressed_texture_pixel_storage, #endif #ifdef GL_ARB_compute_shader &__GLEW_ARB_compute_shader, #endif #ifdef GL_ARB_compute_variable_group_size &__GLEW_ARB_compute_variable_group_size, #endif #ifdef GL_ARB_conditional_render_inverted &__GLEW_ARB_conditional_render_inverted, #endif #ifdef GL_ARB_conservative_depth &__GLEW_ARB_conservative_depth, #endif #ifdef GL_ARB_copy_buffer &__GLEW_ARB_copy_buffer, #endif #ifdef GL_ARB_copy_image &__GLEW_ARB_copy_image, #endif #ifdef GL_ARB_cull_distance &__GLEW_ARB_cull_distance, #endif #ifdef GL_ARB_debug_output &__GLEW_ARB_debug_output, #endif #ifdef GL_ARB_depth_buffer_float &__GLEW_ARB_depth_buffer_float, #endif #ifdef GL_ARB_depth_clamp &__GLEW_ARB_depth_clamp, #endif #ifdef GL_ARB_depth_texture &__GLEW_ARB_depth_texture, #endif #ifdef GL_ARB_derivative_control &__GLEW_ARB_derivative_control, #endif #ifdef GL_ARB_direct_state_access &__GLEW_ARB_direct_state_access, #endif #ifdef GL_ARB_draw_buffers &__GLEW_ARB_draw_buffers, #endif #ifdef GL_ARB_draw_buffers_blend &__GLEW_ARB_draw_buffers_blend, #endif #ifdef GL_ARB_draw_elements_base_vertex &__GLEW_ARB_draw_elements_base_vertex, #endif #ifdef GL_ARB_draw_indirect &__GLEW_ARB_draw_indirect, #endif #ifdef GL_ARB_draw_instanced &__GLEW_ARB_draw_instanced, #endif #ifdef GL_ARB_enhanced_layouts &__GLEW_ARB_enhanced_layouts, #endif #ifdef GL_ARB_explicit_attrib_location &__GLEW_ARB_explicit_attrib_location, #endif #ifdef GL_ARB_explicit_uniform_location &__GLEW_ARB_explicit_uniform_location, #endif #ifdef GL_ARB_fragment_coord_conventions &__GLEW_ARB_fragment_coord_conventions, #endif #ifdef GL_ARB_fragment_layer_viewport &__GLEW_ARB_fragment_layer_viewport, #endif #ifdef GL_ARB_fragment_program &__GLEW_ARB_fragment_program, #endif #ifdef GL_ARB_fragment_program_shadow &__GLEW_ARB_fragment_program_shadow, #endif #ifdef GL_ARB_fragment_shader &__GLEW_ARB_fragment_shader, #endif #ifdef GL_ARB_fragment_shader_interlock &__GLEW_ARB_fragment_shader_interlock, #endif #ifdef GL_ARB_framebuffer_no_attachments &__GLEW_ARB_framebuffer_no_attachments, #endif #ifdef GL_ARB_framebuffer_object &__GLEW_ARB_framebuffer_object, #endif #ifdef GL_ARB_framebuffer_sRGB &__GLEW_ARB_framebuffer_sRGB, #endif #ifdef GL_ARB_geometry_shader4 &__GLEW_ARB_geometry_shader4, #endif #ifdef GL_ARB_get_program_binary &__GLEW_ARB_get_program_binary, #endif #ifdef GL_ARB_get_texture_sub_image &__GLEW_ARB_get_texture_sub_image, #endif #ifdef GL_ARB_gl_spirv &__GLEW_ARB_gl_spirv, #endif #ifdef GL_ARB_gpu_shader5 &__GLEW_ARB_gpu_shader5, #endif #ifdef GL_ARB_gpu_shader_fp64 &__GLEW_ARB_gpu_shader_fp64, #endif #ifdef GL_ARB_gpu_shader_int64 &__GLEW_ARB_gpu_shader_int64, #endif #ifdef GL_ARB_half_float_pixel &__GLEW_ARB_half_float_pixel, #endif #ifdef GL_ARB_half_float_vertex &__GLEW_ARB_half_float_vertex, #endif #ifdef GL_ARB_imaging &__GLEW_ARB_imaging, #endif #ifdef GL_ARB_indirect_parameters &__GLEW_ARB_indirect_parameters, #endif #ifdef GL_ARB_instanced_arrays &__GLEW_ARB_instanced_arrays, #endif #ifdef GL_ARB_internalformat_query &__GLEW_ARB_internalformat_query, #endif #ifdef GL_ARB_internalformat_query2 &__GLEW_ARB_internalformat_query2, #endif #ifdef GL_ARB_invalidate_subdata &__GLEW_ARB_invalidate_subdata, #endif #ifdef GL_ARB_map_buffer_alignment &__GLEW_ARB_map_buffer_alignment, #endif #ifdef GL_ARB_map_buffer_range &__GLEW_ARB_map_buffer_range, #endif #ifdef GL_ARB_matrix_palette &__GLEW_ARB_matrix_palette, #endif #ifdef GL_ARB_multi_bind &__GLEW_ARB_multi_bind, #endif #ifdef GL_ARB_multi_draw_indirect &__GLEW_ARB_multi_draw_indirect, #endif #ifdef GL_ARB_multisample &__GLEW_ARB_multisample, #endif #ifdef GL_ARB_multitexture &__GLEW_ARB_multitexture, #endif #ifdef GL_ARB_occlusion_query &__GLEW_ARB_occlusion_query, #endif #ifdef GL_ARB_occlusion_query2 &__GLEW_ARB_occlusion_query2, #endif #ifdef GL_ARB_parallel_shader_compile &__GLEW_ARB_parallel_shader_compile, #endif #ifdef GL_ARB_pipeline_statistics_query &__GLEW_ARB_pipeline_statistics_query, #endif #ifdef GL_ARB_pixel_buffer_object &__GLEW_ARB_pixel_buffer_object, #endif #ifdef GL_ARB_point_parameters &__GLEW_ARB_point_parameters, #endif #ifdef GL_ARB_point_sprite &__GLEW_ARB_point_sprite, #endif #ifdef GL_ARB_post_depth_coverage &__GLEW_ARB_post_depth_coverage, #endif #ifdef GL_ARB_program_interface_query &__GLEW_ARB_program_interface_query, #endif #ifdef GL_ARB_provoking_vertex &__GLEW_ARB_provoking_vertex, #endif #ifdef GL_ARB_query_buffer_object &__GLEW_ARB_query_buffer_object, #endif #ifdef GL_ARB_robust_buffer_access_behavior &__GLEW_ARB_robust_buffer_access_behavior, #endif #ifdef GL_ARB_robustness &__GLEW_ARB_robustness, #endif #ifdef GL_ARB_robustness_application_isolation &__GLEW_ARB_robustness_application_isolation, #endif #ifdef GL_ARB_robustness_share_group_isolation &__GLEW_ARB_robustness_share_group_isolation, #endif #ifdef GL_ARB_sample_locations &__GLEW_ARB_sample_locations, #endif #ifdef GL_ARB_sample_shading &__GLEW_ARB_sample_shading, #endif #ifdef GL_ARB_sampler_objects &__GLEW_ARB_sampler_objects, #endif #ifdef GL_ARB_seamless_cube_map &__GLEW_ARB_seamless_cube_map, #endif #ifdef GL_ARB_seamless_cubemap_per_texture &__GLEW_ARB_seamless_cubemap_per_texture, #endif #ifdef GL_ARB_separate_shader_objects &__GLEW_ARB_separate_shader_objects, #endif #ifdef GL_ARB_shader_atomic_counter_ops &__GLEW_ARB_shader_atomic_counter_ops, #endif #ifdef GL_ARB_shader_atomic_counters &__GLEW_ARB_shader_atomic_counters, #endif #ifdef GL_ARB_shader_ballot &__GLEW_ARB_shader_ballot, #endif #ifdef GL_ARB_shader_bit_encoding &__GLEW_ARB_shader_bit_encoding, #endif #ifdef GL_ARB_shader_clock &__GLEW_ARB_shader_clock, #endif #ifdef GL_ARB_shader_draw_parameters &__GLEW_ARB_shader_draw_parameters, #endif #ifdef GL_ARB_shader_group_vote &__GLEW_ARB_shader_group_vote, #endif #ifdef GL_ARB_shader_image_load_store &__GLEW_ARB_shader_image_load_store, #endif #ifdef GL_ARB_shader_image_size &__GLEW_ARB_shader_image_size, #endif #ifdef GL_ARB_shader_objects &__GLEW_ARB_shader_objects, #endif #ifdef GL_ARB_shader_precision &__GLEW_ARB_shader_precision, #endif #ifdef GL_ARB_shader_stencil_export &__GLEW_ARB_shader_stencil_export, #endif #ifdef GL_ARB_shader_storage_buffer_object &__GLEW_ARB_shader_storage_buffer_object, #endif #ifdef GL_ARB_shader_subroutine &__GLEW_ARB_shader_subroutine, #endif #ifdef GL_ARB_shader_texture_image_samples &__GLEW_ARB_shader_texture_image_samples, #endif #ifdef GL_ARB_shader_texture_lod &__GLEW_ARB_shader_texture_lod, #endif #ifdef GL_ARB_shader_viewport_layer_array &__GLEW_ARB_shader_viewport_layer_array, #endif #ifdef GL_ARB_shading_language_100 &__GLEW_ARB_shading_language_100, #endif #ifdef GL_ARB_shading_language_420pack &__GLEW_ARB_shading_language_420pack, #endif #ifdef GL_ARB_shading_language_include &__GLEW_ARB_shading_language_include, #endif #ifdef GL_ARB_shading_language_packing &__GLEW_ARB_shading_language_packing, #endif #ifdef GL_ARB_shadow &__GLEW_ARB_shadow, #endif #ifdef GL_ARB_shadow_ambient &__GLEW_ARB_shadow_ambient, #endif #ifdef GL_ARB_sparse_buffer &__GLEW_ARB_sparse_buffer, #endif #ifdef GL_ARB_sparse_texture &__GLEW_ARB_sparse_texture, #endif #ifdef GL_ARB_sparse_texture2 &__GLEW_ARB_sparse_texture2, #endif #ifdef GL_ARB_sparse_texture_clamp &__GLEW_ARB_sparse_texture_clamp, #endif #ifdef GL_ARB_stencil_texturing &__GLEW_ARB_stencil_texturing, #endif #ifdef GL_ARB_sync &__GLEW_ARB_sync, #endif #ifdef GL_ARB_tessellation_shader &__GLEW_ARB_tessellation_shader, #endif #ifdef GL_ARB_texture_barrier &__GLEW_ARB_texture_barrier, #endif #ifdef GL_ARB_texture_border_clamp &__GLEW_ARB_texture_border_clamp, #endif #ifdef GL_ARB_texture_buffer_object &__GLEW_ARB_texture_buffer_object, #endif #ifdef GL_ARB_texture_buffer_object_rgb32 &__GLEW_ARB_texture_buffer_object_rgb32, #endif #ifdef GL_ARB_texture_buffer_range &__GLEW_ARB_texture_buffer_range, #endif #ifdef GL_ARB_texture_compression &__GLEW_ARB_texture_compression, #endif #ifdef GL_ARB_texture_compression_bptc &__GLEW_ARB_texture_compression_bptc, #endif #ifdef GL_ARB_texture_compression_rgtc &__GLEW_ARB_texture_compression_rgtc, #endif #ifdef GL_ARB_texture_cube_map &__GLEW_ARB_texture_cube_map, #endif #ifdef GL_ARB_texture_cube_map_array &__GLEW_ARB_texture_cube_map_array, #endif #ifdef GL_ARB_texture_env_add &__GLEW_ARB_texture_env_add, #endif #ifdef GL_ARB_texture_env_combine &__GLEW_ARB_texture_env_combine, #endif #ifdef GL_ARB_texture_env_crossbar &__GLEW_ARB_texture_env_crossbar, #endif #ifdef GL_ARB_texture_env_dot3 &__GLEW_ARB_texture_env_dot3, #endif #ifdef GL_ARB_texture_filter_minmax &__GLEW_ARB_texture_filter_minmax, #endif #ifdef GL_ARB_texture_float &__GLEW_ARB_texture_float, #endif #ifdef GL_ARB_texture_gather &__GLEW_ARB_texture_gather, #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge &__GLEW_ARB_texture_mirror_clamp_to_edge, #endif #ifdef GL_ARB_texture_mirrored_repeat &__GLEW_ARB_texture_mirrored_repeat, #endif #ifdef GL_ARB_texture_multisample &__GLEW_ARB_texture_multisample, #endif #ifdef GL_ARB_texture_non_power_of_two &__GLEW_ARB_texture_non_power_of_two, #endif #ifdef GL_ARB_texture_query_levels &__GLEW_ARB_texture_query_levels, #endif #ifdef GL_ARB_texture_query_lod &__GLEW_ARB_texture_query_lod, #endif #ifdef GL_ARB_texture_rectangle &__GLEW_ARB_texture_rectangle, #endif #ifdef GL_ARB_texture_rg &__GLEW_ARB_texture_rg, #endif #ifdef GL_ARB_texture_rgb10_a2ui &__GLEW_ARB_texture_rgb10_a2ui, #endif #ifdef GL_ARB_texture_stencil8 &__GLEW_ARB_texture_stencil8, #endif #ifdef GL_ARB_texture_storage &__GLEW_ARB_texture_storage, #endif #ifdef GL_ARB_texture_storage_multisample &__GLEW_ARB_texture_storage_multisample, #endif #ifdef GL_ARB_texture_swizzle &__GLEW_ARB_texture_swizzle, #endif #ifdef GL_ARB_texture_view &__GLEW_ARB_texture_view, #endif #ifdef GL_ARB_timer_query &__GLEW_ARB_timer_query, #endif #ifdef GL_ARB_transform_feedback2 &__GLEW_ARB_transform_feedback2, #endif #ifdef GL_ARB_transform_feedback3 &__GLEW_ARB_transform_feedback3, #endif #ifdef GL_ARB_transform_feedback_instanced &__GLEW_ARB_transform_feedback_instanced, #endif #ifdef GL_ARB_transform_feedback_overflow_query &__GLEW_ARB_transform_feedback_overflow_query, #endif #ifdef GL_ARB_transpose_matrix &__GLEW_ARB_transpose_matrix, #endif #ifdef GL_ARB_uniform_buffer_object &__GLEW_ARB_uniform_buffer_object, #endif #ifdef GL_ARB_vertex_array_bgra &__GLEW_ARB_vertex_array_bgra, #endif #ifdef GL_ARB_vertex_array_object &__GLEW_ARB_vertex_array_object, #endif #ifdef GL_ARB_vertex_attrib_64bit &__GLEW_ARB_vertex_attrib_64bit, #endif #ifdef GL_ARB_vertex_attrib_binding &__GLEW_ARB_vertex_attrib_binding, #endif #ifdef GL_ARB_vertex_blend &__GLEW_ARB_vertex_blend, #endif #ifdef GL_ARB_vertex_buffer_object &__GLEW_ARB_vertex_buffer_object, #endif #ifdef GL_ARB_vertex_program &__GLEW_ARB_vertex_program, #endif #ifdef GL_ARB_vertex_shader &__GLEW_ARB_vertex_shader, #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev &__GLEW_ARB_vertex_type_10f_11f_11f_rev, #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev &__GLEW_ARB_vertex_type_2_10_10_10_rev, #endif #ifdef GL_ARB_viewport_array &__GLEW_ARB_viewport_array, #endif #ifdef GL_ARB_window_pos &__GLEW_ARB_window_pos, #endif #ifdef GL_ATIX_point_sprites &__GLEW_ATIX_point_sprites, #endif #ifdef GL_ATIX_texture_env_combine3 &__GLEW_ATIX_texture_env_combine3, #endif #ifdef GL_ATIX_texture_env_route &__GLEW_ATIX_texture_env_route, #endif #ifdef GL_ATIX_vertex_shader_output_point_size &__GLEW_ATIX_vertex_shader_output_point_size, #endif #ifdef GL_ATI_draw_buffers &__GLEW_ATI_draw_buffers, #endif #ifdef GL_ATI_element_array &__GLEW_ATI_element_array, #endif #ifdef GL_ATI_envmap_bumpmap &__GLEW_ATI_envmap_bumpmap, #endif #ifdef GL_ATI_fragment_shader &__GLEW_ATI_fragment_shader, #endif #ifdef GL_ATI_map_object_buffer &__GLEW_ATI_map_object_buffer, #endif #ifdef GL_ATI_meminfo &__GLEW_ATI_meminfo, #endif #ifdef GL_ATI_pn_triangles &__GLEW_ATI_pn_triangles, #endif #ifdef GL_ATI_separate_stencil &__GLEW_ATI_separate_stencil, #endif #ifdef GL_ATI_shader_texture_lod &__GLEW_ATI_shader_texture_lod, #endif #ifdef GL_ATI_text_fragment_shader &__GLEW_ATI_text_fragment_shader, #endif #ifdef GL_ATI_texture_compression_3dc &__GLEW_ATI_texture_compression_3dc, #endif #ifdef GL_ATI_texture_env_combine3 &__GLEW_ATI_texture_env_combine3, #endif #ifdef GL_ATI_texture_float &__GLEW_ATI_texture_float, #endif #ifdef GL_ATI_texture_mirror_once &__GLEW_ATI_texture_mirror_once, #endif #ifdef GL_ATI_vertex_array_object &__GLEW_ATI_vertex_array_object, #endif #ifdef GL_ATI_vertex_attrib_array_object &__GLEW_ATI_vertex_attrib_array_object, #endif #ifdef GL_ATI_vertex_streams &__GLEW_ATI_vertex_streams, #endif #ifdef GL_EGL_NV_robustness_video_memory_purge &__GLEW_EGL_NV_robustness_video_memory_purge, #endif #ifdef GL_EXT_422_pixels &__GLEW_EXT_422_pixels, #endif #ifdef GL_EXT_Cg_shader &__GLEW_EXT_Cg_shader, #endif #ifdef GL_EXT_abgr &__GLEW_EXT_abgr, #endif #ifdef GL_EXT_bgra &__GLEW_EXT_bgra, #endif #ifdef GL_EXT_bindable_uniform &__GLEW_EXT_bindable_uniform, #endif #ifdef GL_EXT_blend_color &__GLEW_EXT_blend_color, #endif #ifdef GL_EXT_blend_equation_separate &__GLEW_EXT_blend_equation_separate, #endif #ifdef GL_EXT_blend_func_separate &__GLEW_EXT_blend_func_separate, #endif #ifdef GL_EXT_blend_logic_op &__GLEW_EXT_blend_logic_op, #endif #ifdef GL_EXT_blend_minmax &__GLEW_EXT_blend_minmax, #endif #ifdef GL_EXT_blend_subtract &__GLEW_EXT_blend_subtract, #endif #ifdef GL_EXT_clip_volume_hint &__GLEW_EXT_clip_volume_hint, #endif #ifdef GL_EXT_cmyka &__GLEW_EXT_cmyka, #endif #ifdef GL_EXT_color_subtable &__GLEW_EXT_color_subtable, #endif #ifdef GL_EXT_compiled_vertex_array &__GLEW_EXT_compiled_vertex_array, #endif #ifdef GL_EXT_convolution &__GLEW_EXT_convolution, #endif #ifdef GL_EXT_coordinate_frame &__GLEW_EXT_coordinate_frame, #endif #ifdef GL_EXT_copy_texture &__GLEW_EXT_copy_texture, #endif #ifdef GL_EXT_cull_vertex &__GLEW_EXT_cull_vertex, #endif #ifdef GL_EXT_debug_label &__GLEW_EXT_debug_label, #endif #ifdef GL_EXT_debug_marker &__GLEW_EXT_debug_marker, #endif #ifdef GL_EXT_depth_bounds_test &__GLEW_EXT_depth_bounds_test, #endif #ifdef GL_EXT_direct_state_access &__GLEW_EXT_direct_state_access, #endif #ifdef GL_EXT_draw_buffers2 &__GLEW_EXT_draw_buffers2, #endif #ifdef GL_EXT_draw_instanced &__GLEW_EXT_draw_instanced, #endif #ifdef GL_EXT_draw_range_elements &__GLEW_EXT_draw_range_elements, #endif #ifdef GL_EXT_fog_coord &__GLEW_EXT_fog_coord, #endif #ifdef GL_EXT_fragment_lighting &__GLEW_EXT_fragment_lighting, #endif #ifdef GL_EXT_framebuffer_blit &__GLEW_EXT_framebuffer_blit, #endif #ifdef GL_EXT_framebuffer_multisample &__GLEW_EXT_framebuffer_multisample, #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled &__GLEW_EXT_framebuffer_multisample_blit_scaled, #endif #ifdef GL_EXT_framebuffer_object &__GLEW_EXT_framebuffer_object, #endif #ifdef GL_EXT_framebuffer_sRGB &__GLEW_EXT_framebuffer_sRGB, #endif #ifdef GL_EXT_geometry_shader4 &__GLEW_EXT_geometry_shader4, #endif #ifdef GL_EXT_gpu_program_parameters &__GLEW_EXT_gpu_program_parameters, #endif #ifdef GL_EXT_gpu_shader4 &__GLEW_EXT_gpu_shader4, #endif #ifdef GL_EXT_histogram &__GLEW_EXT_histogram, #endif #ifdef GL_EXT_index_array_formats &__GLEW_EXT_index_array_formats, #endif #ifdef GL_EXT_index_func &__GLEW_EXT_index_func, #endif #ifdef GL_EXT_index_material &__GLEW_EXT_index_material, #endif #ifdef GL_EXT_index_texture &__GLEW_EXT_index_texture, #endif #ifdef GL_EXT_light_texture &__GLEW_EXT_light_texture, #endif #ifdef GL_EXT_misc_attribute &__GLEW_EXT_misc_attribute, #endif #ifdef GL_EXT_multi_draw_arrays &__GLEW_EXT_multi_draw_arrays, #endif #ifdef GL_EXT_multisample &__GLEW_EXT_multisample, #endif #ifdef GL_EXT_packed_depth_stencil &__GLEW_EXT_packed_depth_stencil, #endif #ifdef GL_EXT_packed_float &__GLEW_EXT_packed_float, #endif #ifdef GL_EXT_packed_pixels &__GLEW_EXT_packed_pixels, #endif #ifdef GL_EXT_paletted_texture &__GLEW_EXT_paletted_texture, #endif #ifdef GL_EXT_pixel_buffer_object &__GLEW_EXT_pixel_buffer_object, #endif #ifdef GL_EXT_pixel_transform &__GLEW_EXT_pixel_transform, #endif #ifdef GL_EXT_pixel_transform_color_table &__GLEW_EXT_pixel_transform_color_table, #endif #ifdef GL_EXT_point_parameters &__GLEW_EXT_point_parameters, #endif #ifdef GL_EXT_polygon_offset &__GLEW_EXT_polygon_offset, #endif #ifdef GL_EXT_polygon_offset_clamp &__GLEW_EXT_polygon_offset_clamp, #endif #ifdef GL_EXT_post_depth_coverage &__GLEW_EXT_post_depth_coverage, #endif #ifdef GL_EXT_provoking_vertex &__GLEW_EXT_provoking_vertex, #endif #ifdef GL_EXT_raster_multisample &__GLEW_EXT_raster_multisample, #endif #ifdef GL_EXT_rescale_normal &__GLEW_EXT_rescale_normal, #endif #ifdef GL_EXT_scene_marker &__GLEW_EXT_scene_marker, #endif #ifdef GL_EXT_secondary_color &__GLEW_EXT_secondary_color, #endif #ifdef GL_EXT_separate_shader_objects &__GLEW_EXT_separate_shader_objects, #endif #ifdef GL_EXT_separate_specular_color &__GLEW_EXT_separate_specular_color, #endif #ifdef GL_EXT_shader_image_load_formatted &__GLEW_EXT_shader_image_load_formatted, #endif #ifdef GL_EXT_shader_image_load_store &__GLEW_EXT_shader_image_load_store, #endif #ifdef GL_EXT_shader_integer_mix &__GLEW_EXT_shader_integer_mix, #endif #ifdef GL_EXT_shadow_funcs &__GLEW_EXT_shadow_funcs, #endif #ifdef GL_EXT_shared_texture_palette &__GLEW_EXT_shared_texture_palette, #endif #ifdef GL_EXT_sparse_texture2 &__GLEW_EXT_sparse_texture2, #endif #ifdef GL_EXT_stencil_clear_tag &__GLEW_EXT_stencil_clear_tag, #endif #ifdef GL_EXT_stencil_two_side &__GLEW_EXT_stencil_two_side, #endif #ifdef GL_EXT_stencil_wrap &__GLEW_EXT_stencil_wrap, #endif #ifdef GL_EXT_subtexture &__GLEW_EXT_subtexture, #endif #ifdef GL_EXT_texture &__GLEW_EXT_texture, #endif #ifdef GL_EXT_texture3D &__GLEW_EXT_texture3D, #endif #ifdef GL_EXT_texture_array &__GLEW_EXT_texture_array, #endif #ifdef GL_EXT_texture_buffer_object &__GLEW_EXT_texture_buffer_object, #endif #ifdef GL_EXT_texture_compression_dxt1 &__GLEW_EXT_texture_compression_dxt1, #endif #ifdef GL_EXT_texture_compression_latc &__GLEW_EXT_texture_compression_latc, #endif #ifdef GL_EXT_texture_compression_rgtc &__GLEW_EXT_texture_compression_rgtc, #endif #ifdef GL_EXT_texture_compression_s3tc &__GLEW_EXT_texture_compression_s3tc, #endif #ifdef GL_EXT_texture_cube_map &__GLEW_EXT_texture_cube_map, #endif #ifdef GL_EXT_texture_edge_clamp &__GLEW_EXT_texture_edge_clamp, #endif #ifdef GL_EXT_texture_env &__GLEW_EXT_texture_env, #endif #ifdef GL_EXT_texture_env_add &__GLEW_EXT_texture_env_add, #endif #ifdef GL_EXT_texture_env_combine &__GLEW_EXT_texture_env_combine, #endif #ifdef GL_EXT_texture_env_dot3 &__GLEW_EXT_texture_env_dot3, #endif #ifdef GL_EXT_texture_filter_anisotropic &__GLEW_EXT_texture_filter_anisotropic, #endif #ifdef GL_EXT_texture_filter_minmax &__GLEW_EXT_texture_filter_minmax, #endif #ifdef GL_EXT_texture_integer &__GLEW_EXT_texture_integer, #endif #ifdef GL_EXT_texture_lod_bias &__GLEW_EXT_texture_lod_bias, #endif #ifdef GL_EXT_texture_mirror_clamp &__GLEW_EXT_texture_mirror_clamp, #endif #ifdef GL_EXT_texture_object &__GLEW_EXT_texture_object, #endif #ifdef GL_EXT_texture_perturb_normal &__GLEW_EXT_texture_perturb_normal, #endif #ifdef GL_EXT_texture_rectangle &__GLEW_EXT_texture_rectangle, #endif #ifdef GL_EXT_texture_sRGB &__GLEW_EXT_texture_sRGB, #endif #ifdef GL_EXT_texture_sRGB_decode &__GLEW_EXT_texture_sRGB_decode, #endif #ifdef GL_EXT_texture_shared_exponent &__GLEW_EXT_texture_shared_exponent, #endif #ifdef GL_EXT_texture_snorm &__GLEW_EXT_texture_snorm, #endif #ifdef GL_EXT_texture_swizzle &__GLEW_EXT_texture_swizzle, #endif #ifdef GL_EXT_timer_query &__GLEW_EXT_timer_query, #endif #ifdef GL_EXT_transform_feedback &__GLEW_EXT_transform_feedback, #endif #ifdef GL_EXT_vertex_array &__GLEW_EXT_vertex_array, #endif #ifdef GL_EXT_vertex_array_bgra &__GLEW_EXT_vertex_array_bgra, #endif #ifdef GL_EXT_vertex_attrib_64bit &__GLEW_EXT_vertex_attrib_64bit, #endif #ifdef GL_EXT_vertex_shader &__GLEW_EXT_vertex_shader, #endif #ifdef GL_EXT_vertex_weighting &__GLEW_EXT_vertex_weighting, #endif #ifdef GL_EXT_window_rectangles &__GLEW_EXT_window_rectangles, #endif #ifdef GL_EXT_x11_sync_object &__GLEW_EXT_x11_sync_object, #endif #ifdef GL_GREMEDY_frame_terminator &__GLEW_GREMEDY_frame_terminator, #endif #ifdef GL_GREMEDY_string_marker &__GLEW_GREMEDY_string_marker, #endif #ifdef GL_HP_convolution_border_modes &__GLEW_HP_convolution_border_modes, #endif #ifdef GL_HP_image_transform &__GLEW_HP_image_transform, #endif #ifdef GL_HP_occlusion_test &__GLEW_HP_occlusion_test, #endif #ifdef GL_HP_texture_lighting &__GLEW_HP_texture_lighting, #endif #ifdef GL_IBM_cull_vertex &__GLEW_IBM_cull_vertex, #endif #ifdef GL_IBM_multimode_draw_arrays &__GLEW_IBM_multimode_draw_arrays, #endif #ifdef GL_IBM_rasterpos_clip &__GLEW_IBM_rasterpos_clip, #endif #ifdef GL_IBM_static_data &__GLEW_IBM_static_data, #endif #ifdef GL_IBM_texture_mirrored_repeat &__GLEW_IBM_texture_mirrored_repeat, #endif #ifdef GL_IBM_vertex_array_lists &__GLEW_IBM_vertex_array_lists, #endif #ifdef GL_INGR_color_clamp &__GLEW_INGR_color_clamp, #endif #ifdef GL_INGR_interlace_read &__GLEW_INGR_interlace_read, #endif #ifdef GL_INTEL_conservative_rasterization &__GLEW_INTEL_conservative_rasterization, #endif #ifdef GL_INTEL_fragment_shader_ordering &__GLEW_INTEL_fragment_shader_ordering, #endif #ifdef GL_INTEL_framebuffer_CMAA &__GLEW_INTEL_framebuffer_CMAA, #endif #ifdef GL_INTEL_map_texture &__GLEW_INTEL_map_texture, #endif #ifdef GL_INTEL_parallel_arrays &__GLEW_INTEL_parallel_arrays, #endif #ifdef GL_INTEL_performance_query &__GLEW_INTEL_performance_query, #endif #ifdef GL_INTEL_texture_scissor &__GLEW_INTEL_texture_scissor, #endif #ifdef GL_KHR_blend_equation_advanced &__GLEW_KHR_blend_equation_advanced, #endif #ifdef GL_KHR_blend_equation_advanced_coherent &__GLEW_KHR_blend_equation_advanced_coherent, #endif #ifdef GL_KHR_context_flush_control &__GLEW_KHR_context_flush_control, #endif #ifdef GL_KHR_debug &__GLEW_KHR_debug, #endif #ifdef GL_KHR_no_error &__GLEW_KHR_no_error, #endif #ifdef GL_KHR_robust_buffer_access_behavior &__GLEW_KHR_robust_buffer_access_behavior, #endif #ifdef GL_KHR_robustness &__GLEW_KHR_robustness, #endif #ifdef GL_KHR_texture_compression_astc_hdr &__GLEW_KHR_texture_compression_astc_hdr, #endif #ifdef GL_KHR_texture_compression_astc_ldr &__GLEW_KHR_texture_compression_astc_ldr, #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d &__GLEW_KHR_texture_compression_astc_sliced_3d, #endif #ifdef GL_KTX_buffer_region &__GLEW_KTX_buffer_region, #endif #ifdef GL_MESAX_texture_stack &__GLEW_MESAX_texture_stack, #endif #ifdef GL_MESA_pack_invert &__GLEW_MESA_pack_invert, #endif #ifdef GL_MESA_resize_buffers &__GLEW_MESA_resize_buffers, #endif #ifdef GL_MESA_shader_integer_functions &__GLEW_MESA_shader_integer_functions, #endif #ifdef GL_MESA_window_pos &__GLEW_MESA_window_pos, #endif #ifdef GL_MESA_ycbcr_texture &__GLEW_MESA_ycbcr_texture, #endif #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers &__GLEW_NVX_blend_equation_advanced_multi_draw_buffers, #endif #ifdef GL_NVX_conditional_render &__GLEW_NVX_conditional_render, #endif #ifdef GL_NVX_gpu_memory_info &__GLEW_NVX_gpu_memory_info, #endif #ifdef GL_NVX_linked_gpu_multicast &__GLEW_NVX_linked_gpu_multicast, #endif #ifdef GL_NV_bindless_multi_draw_indirect &__GLEW_NV_bindless_multi_draw_indirect, #endif #ifdef GL_NV_bindless_multi_draw_indirect_count &__GLEW_NV_bindless_multi_draw_indirect_count, #endif #ifdef GL_NV_bindless_texture &__GLEW_NV_bindless_texture, #endif #ifdef GL_NV_blend_equation_advanced &__GLEW_NV_blend_equation_advanced, #endif #ifdef GL_NV_blend_equation_advanced_coherent &__GLEW_NV_blend_equation_advanced_coherent, #endif #ifdef GL_NV_blend_square &__GLEW_NV_blend_square, #endif #ifdef GL_NV_clip_space_w_scaling &__GLEW_NV_clip_space_w_scaling, #endif #ifdef GL_NV_command_list &__GLEW_NV_command_list, #endif #ifdef GL_NV_compute_program5 &__GLEW_NV_compute_program5, #endif #ifdef GL_NV_conditional_render &__GLEW_NV_conditional_render, #endif #ifdef GL_NV_conservative_raster &__GLEW_NV_conservative_raster, #endif #ifdef GL_NV_conservative_raster_dilate &__GLEW_NV_conservative_raster_dilate, #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles &__GLEW_NV_conservative_raster_pre_snap_triangles, #endif #ifdef GL_NV_copy_depth_to_color &__GLEW_NV_copy_depth_to_color, #endif #ifdef GL_NV_copy_image &__GLEW_NV_copy_image, #endif #ifdef GL_NV_deep_texture3D &__GLEW_NV_deep_texture3D, #endif #ifdef GL_NV_depth_buffer_float &__GLEW_NV_depth_buffer_float, #endif #ifdef GL_NV_depth_clamp &__GLEW_NV_depth_clamp, #endif #ifdef GL_NV_depth_range_unclamped &__GLEW_NV_depth_range_unclamped, #endif #ifdef GL_NV_draw_texture &__GLEW_NV_draw_texture, #endif #ifdef GL_NV_draw_vulkan_image &__GLEW_NV_draw_vulkan_image, #endif #ifdef GL_NV_evaluators &__GLEW_NV_evaluators, #endif #ifdef GL_NV_explicit_multisample &__GLEW_NV_explicit_multisample, #endif #ifdef GL_NV_fence &__GLEW_NV_fence, #endif #ifdef GL_NV_fill_rectangle &__GLEW_NV_fill_rectangle, #endif #ifdef GL_NV_float_buffer &__GLEW_NV_float_buffer, #endif #ifdef GL_NV_fog_distance &__GLEW_NV_fog_distance, #endif #ifdef GL_NV_fragment_coverage_to_color &__GLEW_NV_fragment_coverage_to_color, #endif #ifdef GL_NV_fragment_program &__GLEW_NV_fragment_program, #endif #ifdef GL_NV_fragment_program2 &__GLEW_NV_fragment_program2, #endif #ifdef GL_NV_fragment_program4 &__GLEW_NV_fragment_program4, #endif #ifdef GL_NV_fragment_program_option &__GLEW_NV_fragment_program_option, #endif #ifdef GL_NV_fragment_shader_interlock &__GLEW_NV_fragment_shader_interlock, #endif #ifdef GL_NV_framebuffer_mixed_samples &__GLEW_NV_framebuffer_mixed_samples, #endif #ifdef GL_NV_framebuffer_multisample_coverage &__GLEW_NV_framebuffer_multisample_coverage, #endif #ifdef GL_NV_geometry_program4 &__GLEW_NV_geometry_program4, #endif #ifdef GL_NV_geometry_shader4 &__GLEW_NV_geometry_shader4, #endif #ifdef GL_NV_geometry_shader_passthrough &__GLEW_NV_geometry_shader_passthrough, #endif #ifdef GL_NV_gpu_multicast &__GLEW_NV_gpu_multicast, #endif #ifdef GL_NV_gpu_program4 &__GLEW_NV_gpu_program4, #endif #ifdef GL_NV_gpu_program5 &__GLEW_NV_gpu_program5, #endif #ifdef GL_NV_gpu_program5_mem_extended &__GLEW_NV_gpu_program5_mem_extended, #endif #ifdef GL_NV_gpu_program_fp64 &__GLEW_NV_gpu_program_fp64, #endif #ifdef GL_NV_gpu_shader5 &__GLEW_NV_gpu_shader5, #endif #ifdef GL_NV_half_float &__GLEW_NV_half_float, #endif #ifdef GL_NV_internalformat_sample_query &__GLEW_NV_internalformat_sample_query, #endif #ifdef GL_NV_light_max_exponent &__GLEW_NV_light_max_exponent, #endif #ifdef GL_NV_multisample_coverage &__GLEW_NV_multisample_coverage, #endif #ifdef GL_NV_multisample_filter_hint &__GLEW_NV_multisample_filter_hint, #endif #ifdef GL_NV_occlusion_query &__GLEW_NV_occlusion_query, #endif #ifdef GL_NV_packed_depth_stencil &__GLEW_NV_packed_depth_stencil, #endif #ifdef GL_NV_parameter_buffer_object &__GLEW_NV_parameter_buffer_object, #endif #ifdef GL_NV_parameter_buffer_object2 &__GLEW_NV_parameter_buffer_object2, #endif #ifdef GL_NV_path_rendering &__GLEW_NV_path_rendering, #endif #ifdef GL_NV_path_rendering_shared_edge &__GLEW_NV_path_rendering_shared_edge, #endif #ifdef GL_NV_pixel_data_range &__GLEW_NV_pixel_data_range, #endif #ifdef GL_NV_point_sprite &__GLEW_NV_point_sprite, #endif #ifdef GL_NV_present_video &__GLEW_NV_present_video, #endif #ifdef GL_NV_primitive_restart &__GLEW_NV_primitive_restart, #endif #ifdef GL_NV_register_combiners &__GLEW_NV_register_combiners, #endif #ifdef GL_NV_register_combiners2 &__GLEW_NV_register_combiners2, #endif #ifdef GL_NV_robustness_video_memory_purge &__GLEW_NV_robustness_video_memory_purge, #endif #ifdef GL_NV_sample_locations &__GLEW_NV_sample_locations, #endif #ifdef GL_NV_sample_mask_override_coverage &__GLEW_NV_sample_mask_override_coverage, #endif #ifdef GL_NV_shader_atomic_counters &__GLEW_NV_shader_atomic_counters, #endif #ifdef GL_NV_shader_atomic_float &__GLEW_NV_shader_atomic_float, #endif #ifdef GL_NV_shader_atomic_float64 &__GLEW_NV_shader_atomic_float64, #endif #ifdef GL_NV_shader_atomic_fp16_vector &__GLEW_NV_shader_atomic_fp16_vector, #endif #ifdef GL_NV_shader_atomic_int64 &__GLEW_NV_shader_atomic_int64, #endif #ifdef GL_NV_shader_buffer_load &__GLEW_NV_shader_buffer_load, #endif #ifdef GL_NV_shader_storage_buffer_object &__GLEW_NV_shader_storage_buffer_object, #endif #ifdef GL_NV_shader_thread_group &__GLEW_NV_shader_thread_group, #endif #ifdef GL_NV_shader_thread_shuffle &__GLEW_NV_shader_thread_shuffle, #endif #ifdef GL_NV_stereo_view_rendering &__GLEW_NV_stereo_view_rendering, #endif #ifdef GL_NV_tessellation_program5 &__GLEW_NV_tessellation_program5, #endif #ifdef GL_NV_texgen_emboss &__GLEW_NV_texgen_emboss, #endif #ifdef GL_NV_texgen_reflection &__GLEW_NV_texgen_reflection, #endif #ifdef GL_NV_texture_barrier &__GLEW_NV_texture_barrier, #endif #ifdef GL_NV_texture_compression_vtc &__GLEW_NV_texture_compression_vtc, #endif #ifdef GL_NV_texture_env_combine4 &__GLEW_NV_texture_env_combine4, #endif #ifdef GL_NV_texture_expand_normal &__GLEW_NV_texture_expand_normal, #endif #ifdef GL_NV_texture_multisample &__GLEW_NV_texture_multisample, #endif #ifdef GL_NV_texture_rectangle &__GLEW_NV_texture_rectangle, #endif #ifdef GL_NV_texture_shader &__GLEW_NV_texture_shader, #endif #ifdef GL_NV_texture_shader2 &__GLEW_NV_texture_shader2, #endif #ifdef GL_NV_texture_shader3 &__GLEW_NV_texture_shader3, #endif #ifdef GL_NV_transform_feedback &__GLEW_NV_transform_feedback, #endif #ifdef GL_NV_transform_feedback2 &__GLEW_NV_transform_feedback2, #endif #ifdef GL_NV_uniform_buffer_unified_memory &__GLEW_NV_uniform_buffer_unified_memory, #endif #ifdef GL_NV_vdpau_interop &__GLEW_NV_vdpau_interop, #endif #ifdef GL_NV_vertex_array_range &__GLEW_NV_vertex_array_range, #endif #ifdef GL_NV_vertex_array_range2 &__GLEW_NV_vertex_array_range2, #endif #ifdef GL_NV_vertex_attrib_integer_64bit &__GLEW_NV_vertex_attrib_integer_64bit, #endif #ifdef GL_NV_vertex_buffer_unified_memory &__GLEW_NV_vertex_buffer_unified_memory, #endif #ifdef GL_NV_vertex_program &__GLEW_NV_vertex_program, #endif #ifdef GL_NV_vertex_program1_1 &__GLEW_NV_vertex_program1_1, #endif #ifdef GL_NV_vertex_program2 &__GLEW_NV_vertex_program2, #endif #ifdef GL_NV_vertex_program2_option &__GLEW_NV_vertex_program2_option, #endif #ifdef GL_NV_vertex_program3 &__GLEW_NV_vertex_program3, #endif #ifdef GL_NV_vertex_program4 &__GLEW_NV_vertex_program4, #endif #ifdef GL_NV_video_capture &__GLEW_NV_video_capture, #endif #ifdef GL_NV_viewport_array2 &__GLEW_NV_viewport_array2, #endif #ifdef GL_NV_viewport_swizzle &__GLEW_NV_viewport_swizzle, #endif #ifdef GL_OES_byte_coordinates &__GLEW_OES_byte_coordinates, #endif #ifdef GL_OES_compressed_paletted_texture &__GLEW_OES_compressed_paletted_texture, #endif #ifdef GL_OES_read_format &__GLEW_OES_read_format, #endif #ifdef GL_OES_single_precision &__GLEW_OES_single_precision, #endif #ifdef GL_OML_interlace &__GLEW_OML_interlace, #endif #ifdef GL_OML_resample &__GLEW_OML_resample, #endif #ifdef GL_OML_subsample &__GLEW_OML_subsample, #endif #ifdef GL_OVR_multiview &__GLEW_OVR_multiview, #endif #ifdef GL_OVR_multiview2 &__GLEW_OVR_multiview2, #endif #ifdef GL_PGI_misc_hints &__GLEW_PGI_misc_hints, #endif #ifdef GL_PGI_vertex_hints &__GLEW_PGI_vertex_hints, #endif #ifdef GL_REGAL_ES1_0_compatibility &__GLEW_REGAL_ES1_0_compatibility, #endif #ifdef GL_REGAL_ES1_1_compatibility &__GLEW_REGAL_ES1_1_compatibility, #endif #ifdef GL_REGAL_enable &__GLEW_REGAL_enable, #endif #ifdef GL_REGAL_error_string &__GLEW_REGAL_error_string, #endif #ifdef GL_REGAL_extension_query &__GLEW_REGAL_extension_query, #endif #ifdef GL_REGAL_log &__GLEW_REGAL_log, #endif #ifdef GL_REGAL_proc_address &__GLEW_REGAL_proc_address, #endif #ifdef GL_REND_screen_coordinates &__GLEW_REND_screen_coordinates, #endif #ifdef GL_S3_s3tc &__GLEW_S3_s3tc, #endif #ifdef GL_SGIS_color_range &__GLEW_SGIS_color_range, #endif #ifdef GL_SGIS_detail_texture &__GLEW_SGIS_detail_texture, #endif #ifdef GL_SGIS_fog_function &__GLEW_SGIS_fog_function, #endif #ifdef GL_SGIS_generate_mipmap &__GLEW_SGIS_generate_mipmap, #endif #ifdef GL_SGIS_multisample &__GLEW_SGIS_multisample, #endif #ifdef GL_SGIS_pixel_texture &__GLEW_SGIS_pixel_texture, #endif #ifdef GL_SGIS_point_line_texgen &__GLEW_SGIS_point_line_texgen, #endif #ifdef GL_SGIS_sharpen_texture &__GLEW_SGIS_sharpen_texture, #endif #ifdef GL_SGIS_texture4D &__GLEW_SGIS_texture4D, #endif #ifdef GL_SGIS_texture_border_clamp &__GLEW_SGIS_texture_border_clamp, #endif #ifdef GL_SGIS_texture_edge_clamp &__GLEW_SGIS_texture_edge_clamp, #endif #ifdef GL_SGIS_texture_filter4 &__GLEW_SGIS_texture_filter4, #endif #ifdef GL_SGIS_texture_lod &__GLEW_SGIS_texture_lod, #endif #ifdef GL_SGIS_texture_select &__GLEW_SGIS_texture_select, #endif #ifdef GL_SGIX_async &__GLEW_SGIX_async, #endif #ifdef GL_SGIX_async_histogram &__GLEW_SGIX_async_histogram, #endif #ifdef GL_SGIX_async_pixel &__GLEW_SGIX_async_pixel, #endif #ifdef GL_SGIX_blend_alpha_minmax &__GLEW_SGIX_blend_alpha_minmax, #endif #ifdef GL_SGIX_clipmap &__GLEW_SGIX_clipmap, #endif #ifdef GL_SGIX_convolution_accuracy &__GLEW_SGIX_convolution_accuracy, #endif #ifdef GL_SGIX_depth_texture &__GLEW_SGIX_depth_texture, #endif #ifdef GL_SGIX_flush_raster &__GLEW_SGIX_flush_raster, #endif #ifdef GL_SGIX_fog_offset &__GLEW_SGIX_fog_offset, #endif #ifdef GL_SGIX_fog_texture &__GLEW_SGIX_fog_texture, #endif #ifdef GL_SGIX_fragment_specular_lighting &__GLEW_SGIX_fragment_specular_lighting, #endif #ifdef GL_SGIX_framezoom &__GLEW_SGIX_framezoom, #endif #ifdef GL_SGIX_interlace &__GLEW_SGIX_interlace, #endif #ifdef GL_SGIX_ir_instrument1 &__GLEW_SGIX_ir_instrument1, #endif #ifdef GL_SGIX_list_priority &__GLEW_SGIX_list_priority, #endif #ifdef GL_SGIX_pixel_texture &__GLEW_SGIX_pixel_texture, #endif #ifdef GL_SGIX_pixel_texture_bits &__GLEW_SGIX_pixel_texture_bits, #endif #ifdef GL_SGIX_reference_plane &__GLEW_SGIX_reference_plane, #endif #ifdef GL_SGIX_resample &__GLEW_SGIX_resample, #endif #ifdef GL_SGIX_shadow &__GLEW_SGIX_shadow, #endif #ifdef GL_SGIX_shadow_ambient &__GLEW_SGIX_shadow_ambient, #endif #ifdef GL_SGIX_sprite &__GLEW_SGIX_sprite, #endif #ifdef GL_SGIX_tag_sample_buffer &__GLEW_SGIX_tag_sample_buffer, #endif #ifdef GL_SGIX_texture_add_env &__GLEW_SGIX_texture_add_env, #endif #ifdef GL_SGIX_texture_coordinate_clamp &__GLEW_SGIX_texture_coordinate_clamp, #endif #ifdef GL_SGIX_texture_lod_bias &__GLEW_SGIX_texture_lod_bias, #endif #ifdef GL_SGIX_texture_multi_buffer &__GLEW_SGIX_texture_multi_buffer, #endif #ifdef GL_SGIX_texture_range &__GLEW_SGIX_texture_range, #endif #ifdef GL_SGIX_texture_scale_bias &__GLEW_SGIX_texture_scale_bias, #endif #ifdef GL_SGIX_vertex_preclip &__GLEW_SGIX_vertex_preclip, #endif #ifdef GL_SGIX_vertex_preclip_hint &__GLEW_SGIX_vertex_preclip_hint, #endif #ifdef GL_SGIX_ycrcb &__GLEW_SGIX_ycrcb, #endif #ifdef GL_SGI_color_matrix &__GLEW_SGI_color_matrix, #endif #ifdef GL_SGI_color_table &__GLEW_SGI_color_table, #endif #ifdef GL_SGI_texture_color_table &__GLEW_SGI_texture_color_table, #endif #ifdef GL_SUNX_constant_data &__GLEW_SUNX_constant_data, #endif #ifdef GL_SUN_convolution_border_modes &__GLEW_SUN_convolution_border_modes, #endif #ifdef GL_SUN_global_alpha &__GLEW_SUN_global_alpha, #endif #ifdef GL_SUN_mesh_array &__GLEW_SUN_mesh_array, #endif #ifdef GL_SUN_read_video_pixels &__GLEW_SUN_read_video_pixels, #endif #ifdef GL_SUN_slice_accum &__GLEW_SUN_slice_accum, #endif #ifdef GL_SUN_triangle_list &__GLEW_SUN_triangle_list, #endif #ifdef GL_SUN_vertex &__GLEW_SUN_vertex, #endif #ifdef GL_WIN_phong_shading &__GLEW_WIN_phong_shading, #endif #ifdef GL_WIN_specular_fog &__GLEW_WIN_specular_fog, #endif #ifdef GL_WIN_swap_hint &__GLEW_WIN_swap_hint, #endif NULL }; static GLboolean _glewInit_GL_VERSION_1_2 (); static GLboolean _glewInit_GL_VERSION_1_3 (); static GLboolean _glewInit_GL_VERSION_1_4 (); static GLboolean _glewInit_GL_VERSION_1_5 (); static GLboolean _glewInit_GL_VERSION_2_0 (); static GLboolean _glewInit_GL_VERSION_2_1 (); static GLboolean _glewInit_GL_VERSION_3_0 (); static GLboolean _glewInit_GL_VERSION_3_1 (); static GLboolean _glewInit_GL_VERSION_3_2 (); static GLboolean _glewInit_GL_VERSION_3_3 (); static GLboolean _glewInit_GL_VERSION_4_0 (); static GLboolean _glewInit_GL_VERSION_4_5 (); static GLboolean _glewInit_GL_3DFX_tbuffer (); static GLboolean _glewInit_GL_AMD_debug_output (); static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); static GLboolean _glewInit_GL_AMD_interleaved_elements (); static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); static GLboolean _glewInit_GL_AMD_name_gen_delete (); static GLboolean _glewInit_GL_AMD_occlusion_query_event (); static GLboolean _glewInit_GL_AMD_performance_monitor (); static GLboolean _glewInit_GL_AMD_sample_positions (); static GLboolean _glewInit_GL_AMD_sparse_texture (); static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); static GLboolean _glewInit_GL_ANGLE_timer_query (); static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); static GLboolean _glewInit_GL_APPLE_element_array (); static GLboolean _glewInit_GL_APPLE_fence (); static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); static GLboolean _glewInit_GL_APPLE_object_purgeable (); static GLboolean _glewInit_GL_APPLE_texture_range (); static GLboolean _glewInit_GL_APPLE_vertex_array_object (); static GLboolean _glewInit_GL_APPLE_vertex_array_range (); static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); static GLboolean _glewInit_GL_ARB_ES2_compatibility (); static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); static GLboolean _glewInit_GL_ARB_base_instance (); static GLboolean _glewInit_GL_ARB_bindless_texture (); static GLboolean _glewInit_GL_ARB_blend_func_extended (); static GLboolean _glewInit_GL_ARB_buffer_storage (); static GLboolean _glewInit_GL_ARB_cl_event (); static GLboolean _glewInit_GL_ARB_clear_buffer_object (); static GLboolean _glewInit_GL_ARB_clear_texture (); static GLboolean _glewInit_GL_ARB_clip_control (); static GLboolean _glewInit_GL_ARB_color_buffer_float (); static GLboolean _glewInit_GL_ARB_compute_shader (); static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); static GLboolean _glewInit_GL_ARB_copy_buffer (); static GLboolean _glewInit_GL_ARB_copy_image (); static GLboolean _glewInit_GL_ARB_debug_output (); static GLboolean _glewInit_GL_ARB_direct_state_access (); static GLboolean _glewInit_GL_ARB_draw_buffers (); static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); static GLboolean _glewInit_GL_ARB_draw_indirect (); static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); static GLboolean _glewInit_GL_ARB_framebuffer_object (); static GLboolean _glewInit_GL_ARB_geometry_shader4 (); static GLboolean _glewInit_GL_ARB_get_program_binary (); static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); static GLboolean _glewInit_GL_ARB_gl_spirv (); static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); static GLboolean _glewInit_GL_ARB_imaging (); static GLboolean _glewInit_GL_ARB_indirect_parameters (); static GLboolean _glewInit_GL_ARB_instanced_arrays (); static GLboolean _glewInit_GL_ARB_internalformat_query (); static GLboolean _glewInit_GL_ARB_internalformat_query2 (); static GLboolean _glewInit_GL_ARB_invalidate_subdata (); static GLboolean _glewInit_GL_ARB_map_buffer_range (); static GLboolean _glewInit_GL_ARB_matrix_palette (); static GLboolean _glewInit_GL_ARB_multi_bind (); static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); static GLboolean _glewInit_GL_ARB_multisample (); static GLboolean _glewInit_GL_ARB_multitexture (); static GLboolean _glewInit_GL_ARB_occlusion_query (); static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); static GLboolean _glewInit_GL_ARB_point_parameters (); static GLboolean _glewInit_GL_ARB_program_interface_query (); static GLboolean _glewInit_GL_ARB_provoking_vertex (); static GLboolean _glewInit_GL_ARB_robustness (); static GLboolean _glewInit_GL_ARB_sample_locations (); static GLboolean _glewInit_GL_ARB_sample_shading (); static GLboolean _glewInit_GL_ARB_sampler_objects (); static GLboolean _glewInit_GL_ARB_separate_shader_objects (); static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); static GLboolean _glewInit_GL_ARB_shader_image_load_store (); static GLboolean _glewInit_GL_ARB_shader_objects (); static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); static GLboolean _glewInit_GL_ARB_shader_subroutine (); static GLboolean _glewInit_GL_ARB_shading_language_include (); static GLboolean _glewInit_GL_ARB_sparse_buffer (); static GLboolean _glewInit_GL_ARB_sparse_texture (); static GLboolean _glewInit_GL_ARB_sync (); static GLboolean _glewInit_GL_ARB_tessellation_shader (); static GLboolean _glewInit_GL_ARB_texture_barrier (); static GLboolean _glewInit_GL_ARB_texture_buffer_object (); static GLboolean _glewInit_GL_ARB_texture_buffer_range (); static GLboolean _glewInit_GL_ARB_texture_compression (); static GLboolean _glewInit_GL_ARB_texture_multisample (); static GLboolean _glewInit_GL_ARB_texture_storage (); static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); static GLboolean _glewInit_GL_ARB_texture_view (); static GLboolean _glewInit_GL_ARB_timer_query (); static GLboolean _glewInit_GL_ARB_transform_feedback2 (); static GLboolean _glewInit_GL_ARB_transform_feedback3 (); static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); static GLboolean _glewInit_GL_ARB_transpose_matrix (); static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); static GLboolean _glewInit_GL_ARB_vertex_array_object (); static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); static GLboolean _glewInit_GL_ARB_vertex_blend (); static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); static GLboolean _glewInit_GL_ARB_vertex_program (); static GLboolean _glewInit_GL_ARB_vertex_shader (); static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); static GLboolean _glewInit_GL_ARB_viewport_array (); static GLboolean _glewInit_GL_ARB_window_pos (); static GLboolean _glewInit_GL_ATI_draw_buffers (); static GLboolean _glewInit_GL_ATI_element_array (); static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); static GLboolean _glewInit_GL_ATI_fragment_shader (); static GLboolean _glewInit_GL_ATI_map_object_buffer (); static GLboolean _glewInit_GL_ATI_pn_triangles (); static GLboolean _glewInit_GL_ATI_separate_stencil (); static GLboolean _glewInit_GL_ATI_vertex_array_object (); static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); static GLboolean _glewInit_GL_ATI_vertex_streams (); static GLboolean _glewInit_GL_EXT_bindable_uniform (); static GLboolean _glewInit_GL_EXT_blend_color (); static GLboolean _glewInit_GL_EXT_blend_equation_separate (); static GLboolean _glewInit_GL_EXT_blend_func_separate (); static GLboolean _glewInit_GL_EXT_blend_minmax (); static GLboolean _glewInit_GL_EXT_color_subtable (); static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); static GLboolean _glewInit_GL_EXT_convolution (); static GLboolean _glewInit_GL_EXT_coordinate_frame (); static GLboolean _glewInit_GL_EXT_copy_texture (); static GLboolean _glewInit_GL_EXT_cull_vertex (); static GLboolean _glewInit_GL_EXT_debug_label (); static GLboolean _glewInit_GL_EXT_debug_marker (); static GLboolean _glewInit_GL_EXT_depth_bounds_test (); static GLboolean _glewInit_GL_EXT_direct_state_access (); static GLboolean _glewInit_GL_EXT_draw_buffers2 (); static GLboolean _glewInit_GL_EXT_draw_instanced (); static GLboolean _glewInit_GL_EXT_draw_range_elements (); static GLboolean _glewInit_GL_EXT_fog_coord (); static GLboolean _glewInit_GL_EXT_fragment_lighting (); static GLboolean _glewInit_GL_EXT_framebuffer_blit (); static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); static GLboolean _glewInit_GL_EXT_framebuffer_object (); static GLboolean _glewInit_GL_EXT_geometry_shader4 (); static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); static GLboolean _glewInit_GL_EXT_gpu_shader4 (); static GLboolean _glewInit_GL_EXT_histogram (); static GLboolean _glewInit_GL_EXT_index_func (); static GLboolean _glewInit_GL_EXT_index_material (); static GLboolean _glewInit_GL_EXT_light_texture (); static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); static GLboolean _glewInit_GL_EXT_multisample (); static GLboolean _glewInit_GL_EXT_paletted_texture (); static GLboolean _glewInit_GL_EXT_pixel_transform (); static GLboolean _glewInit_GL_EXT_point_parameters (); static GLboolean _glewInit_GL_EXT_polygon_offset (); static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); static GLboolean _glewInit_GL_EXT_provoking_vertex (); static GLboolean _glewInit_GL_EXT_raster_multisample (); static GLboolean _glewInit_GL_EXT_scene_marker (); static GLboolean _glewInit_GL_EXT_secondary_color (); static GLboolean _glewInit_GL_EXT_separate_shader_objects (); static GLboolean _glewInit_GL_EXT_shader_image_load_store (); static GLboolean _glewInit_GL_EXT_stencil_two_side (); static GLboolean _glewInit_GL_EXT_subtexture (); static GLboolean _glewInit_GL_EXT_texture3D (); static GLboolean _glewInit_GL_EXT_texture_array (); static GLboolean _glewInit_GL_EXT_texture_buffer_object (); static GLboolean _glewInit_GL_EXT_texture_integer (); static GLboolean _glewInit_GL_EXT_texture_object (); static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); static GLboolean _glewInit_GL_EXT_timer_query (); static GLboolean _glewInit_GL_EXT_transform_feedback (); static GLboolean _glewInit_GL_EXT_vertex_array (); static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); static GLboolean _glewInit_GL_EXT_vertex_shader (); static GLboolean _glewInit_GL_EXT_vertex_weighting (); static GLboolean _glewInit_GL_EXT_window_rectangles (); static GLboolean _glewInit_GL_EXT_x11_sync_object (); static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); static GLboolean _glewInit_GL_GREMEDY_string_marker (); static GLboolean _glewInit_GL_HP_image_transform (); static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); static GLboolean _glewInit_GL_IBM_vertex_array_lists (); static GLboolean _glewInit_GL_INTEL_map_texture (); static GLboolean _glewInit_GL_INTEL_parallel_arrays (); static GLboolean _glewInit_GL_INTEL_performance_query (); static GLboolean _glewInit_GL_INTEL_texture_scissor (); static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); static GLboolean _glewInit_GL_KHR_debug (); static GLboolean _glewInit_GL_KHR_robustness (); static GLboolean _glewInit_GL_KTX_buffer_region (); static GLboolean _glewInit_GL_MESA_resize_buffers (); static GLboolean _glewInit_GL_MESA_window_pos (); static GLboolean _glewInit_GL_NVX_conditional_render (); static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); static GLboolean _glewInit_GL_NV_bindless_texture (); static GLboolean _glewInit_GL_NV_blend_equation_advanced (); static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); static GLboolean _glewInit_GL_NV_command_list (); static GLboolean _glewInit_GL_NV_conditional_render (); static GLboolean _glewInit_GL_NV_conservative_raster (); static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); static GLboolean _glewInit_GL_NV_copy_image (); static GLboolean _glewInit_GL_NV_depth_buffer_float (); static GLboolean _glewInit_GL_NV_draw_texture (); static GLboolean _glewInit_GL_NV_draw_vulkan_image (); static GLboolean _glewInit_GL_NV_evaluators (); static GLboolean _glewInit_GL_NV_explicit_multisample (); static GLboolean _glewInit_GL_NV_fence (); static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); static GLboolean _glewInit_GL_NV_fragment_program (); static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); static GLboolean _glewInit_GL_NV_geometry_program4 (); static GLboolean _glewInit_GL_NV_gpu_multicast (); static GLboolean _glewInit_GL_NV_gpu_program4 (); static GLboolean _glewInit_GL_NV_gpu_shader5 (); static GLboolean _glewInit_GL_NV_half_float (); static GLboolean _glewInit_GL_NV_internalformat_sample_query (); static GLboolean _glewInit_GL_NV_occlusion_query (); static GLboolean _glewInit_GL_NV_parameter_buffer_object (); static GLboolean _glewInit_GL_NV_path_rendering (); static GLboolean _glewInit_GL_NV_pixel_data_range (); static GLboolean _glewInit_GL_NV_point_sprite (); static GLboolean _glewInit_GL_NV_present_video (); static GLboolean _glewInit_GL_NV_primitive_restart (); static GLboolean _glewInit_GL_NV_register_combiners (); static GLboolean _glewInit_GL_NV_register_combiners2 (); static GLboolean _glewInit_GL_NV_sample_locations (); static GLboolean _glewInit_GL_NV_shader_buffer_load (); static GLboolean _glewInit_GL_NV_texture_barrier (); static GLboolean _glewInit_GL_NV_texture_multisample (); static GLboolean _glewInit_GL_NV_transform_feedback (); static GLboolean _glewInit_GL_NV_transform_feedback2 (); static GLboolean _glewInit_GL_NV_vdpau_interop (); static GLboolean _glewInit_GL_NV_vertex_array_range (); static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); static GLboolean _glewInit_GL_NV_vertex_program (); static GLboolean _glewInit_GL_NV_video_capture (); static GLboolean _glewInit_GL_NV_viewport_swizzle (); static GLboolean _glewInit_GL_OES_single_precision (); static GLboolean _glewInit_GL_OVR_multiview (); static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); static GLboolean _glewInit_GL_REGAL_error_string (); static GLboolean _glewInit_GL_REGAL_extension_query (); static GLboolean _glewInit_GL_REGAL_log (); static GLboolean _glewInit_GL_REGAL_proc_address (); static GLboolean _glewInit_GL_SGIS_detail_texture (); static GLboolean _glewInit_GL_SGIS_fog_function (); static GLboolean _glewInit_GL_SGIS_multisample (); static GLboolean _glewInit_GL_SGIS_sharpen_texture (); static GLboolean _glewInit_GL_SGIS_texture4D (); static GLboolean _glewInit_GL_SGIS_texture_filter4 (); static GLboolean _glewInit_GL_SGIX_async (); static GLboolean _glewInit_GL_SGIX_flush_raster (); static GLboolean _glewInit_GL_SGIX_fog_texture (); static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); static GLboolean _glewInit_GL_SGIX_framezoom (); static GLboolean _glewInit_GL_SGIX_pixel_texture (); static GLboolean _glewInit_GL_SGIX_reference_plane (); static GLboolean _glewInit_GL_SGIX_sprite (); static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); static GLboolean _glewInit_GL_SGI_color_table (); static GLboolean _glewInit_GL_SUNX_constant_data (); static GLboolean _glewInit_GL_SUN_global_alpha (); static GLboolean _glewInit_GL_SUN_read_video_pixels (); static GLboolean _glewInit_GL_SUN_triangle_list (); static GLboolean _glewInit_GL_SUN_vertex (); static GLboolean _glewInit_GL_WIN_swap_hint (); #ifdef GL_VERSION_1_2 static GLboolean _glewInit_GL_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; return r; } #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_3 static GLboolean _glewInit_GL_VERSION_1_3 () { GLboolean r = GL_FALSE; r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; return r; } #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 static GLboolean _glewInit_GL_VERSION_1_4 () { GLboolean r = GL_FALSE; r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; return r; } #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 static GLboolean _glewInit_GL_VERSION_1_5 () { GLboolean r = GL_FALSE; r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 static GLboolean _glewInit_GL_VERSION_2_0 () { GLboolean r = GL_FALSE; r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 static GLboolean _glewInit_GL_VERSION_2_1 () { GLboolean r = GL_FALSE; r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; return r; } #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 static GLboolean _glewInit_GL_VERSION_3_0 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_framebuffer_object() || r; r = _glewInit_GL_ARB_map_buffer_range() || r; r = _glewInit_GL_ARB_uniform_buffer_object() || r; r = _glewInit_GL_ARB_vertex_array_object() || r; r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 static GLboolean _glewInit_GL_VERSION_3_1 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_copy_buffer() || r; r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; return r; } #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 static GLboolean _glewInit_GL_VERSION_3_2 () { GLboolean r = GL_FALSE; r = _glewInit_GL_ARB_draw_elements_base_vertex() || r; r = _glewInit_GL_ARB_provoking_vertex() || r; r = _glewInit_GL_ARB_sync() || r; r = _glewInit_GL_ARB_texture_multisample() || r; r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; return r; } #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 static GLboolean _glewInit_GL_VERSION_3_3 () { GLboolean r = GL_FALSE; r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; return r; } #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 static GLboolean _glewInit_GL_VERSION_4_0 () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; return r; } #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_5 static GLboolean _glewInit_GL_VERSION_4_5 () { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; return r; } #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_tbuffer static GLboolean _glewInit_GL_3DFX_tbuffer () { GLboolean r = GL_FALSE; r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; return r; } #endif /* GL_3DFX_tbuffer */ #ifdef GL_AMD_debug_output static GLboolean _glewInit_GL_AMD_debug_output () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; return r; } #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_draw_buffers_blend static GLboolean _glewInit_GL_AMD_draw_buffers_blend () { GLboolean r = GL_FALSE; r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; return r; } #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_interleaved_elements static GLboolean _glewInit_GL_AMD_interleaved_elements () { GLboolean r = GL_FALSE; r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; return r; } #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect static GLboolean _glewInit_GL_AMD_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; return r; } #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete static GLboolean _glewInit_GL_AMD_name_gen_delete () { GLboolean r = GL_FALSE; r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; return r; } #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event static GLboolean _glewInit_GL_AMD_occlusion_query_event () { GLboolean r = GL_FALSE; r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; return r; } #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor static GLboolean _glewInit_GL_AMD_performance_monitor () { GLboolean r = GL_FALSE; r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; return r; } #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions static GLboolean _glewInit_GL_AMD_sample_positions () { GLboolean r = GL_FALSE; r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_sparse_texture static GLboolean _glewInit_GL_AMD_sparse_texture () { GLboolean r = GL_FALSE; r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; return r; } #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended static GLboolean _glewInit_GL_AMD_stencil_operation_extended () { GLboolean r = GL_FALSE; r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; return r; } #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_vertex_shader_tessellator static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () { GLboolean r = GL_FALSE; r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; return r; } #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_ANGLE_framebuffer_blit static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () { GLboolean r = GL_FALSE; r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays static GLboolean _glewInit_GL_ANGLE_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_timer_query static GLboolean _glewInit_GL_ANGLE_timer_query () { GLboolean r = GL_FALSE; r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source static GLboolean _glewInit_GL_ANGLE_translated_shader_source () { GLboolean r = GL_FALSE; r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; return r; } #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_element_array static GLboolean _glewInit_GL_APPLE_element_array () { GLboolean r = GL_FALSE; r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence static GLboolean _glewInit_GL_APPLE_fence () { GLboolean r = GL_FALSE; r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_flush_buffer_range static GLboolean _glewInit_GL_APPLE_flush_buffer_range () { GLboolean r = GL_FALSE; r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable static GLboolean _glewInit_GL_APPLE_object_purgeable () { GLboolean r = GL_FALSE; r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_texture_range static GLboolean _glewInit_GL_APPLE_texture_range () { GLboolean r = GL_FALSE; r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_vertex_array_object static GLboolean _glewInit_GL_APPLE_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range static GLboolean _glewInit_GL_APPLE_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () { GLboolean r = GL_FALSE; r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; return r; } #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_ARB_ES2_compatibility static GLboolean _glewInit_GL_ARB_ES2_compatibility () { GLboolean r = GL_FALSE; r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; return r; } #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () { GLboolean r = GL_FALSE; r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () { GLboolean r = GL_FALSE; r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; return r; } #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_base_instance static GLboolean _glewInit_GL_ARB_base_instance () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; return r; } #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture static GLboolean _glewInit_GL_ARB_bindless_texture () { GLboolean r = GL_FALSE; r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended static GLboolean _glewInit_GL_ARB_blend_func_extended () { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; return r; } #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage static GLboolean _glewInit_GL_ARB_buffer_storage () { GLboolean r = GL_FALSE; r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event static GLboolean _glewInit_GL_ARB_cl_event () { GLboolean r = GL_FALSE; r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; return r; } #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object static GLboolean _glewInit_GL_ARB_clear_buffer_object () { GLboolean r = GL_FALSE; r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; return r; } #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture static GLboolean _glewInit_GL_ARB_clear_texture () { GLboolean r = GL_FALSE; r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control static GLboolean _glewInit_GL_ARB_clip_control () { GLboolean r = GL_FALSE; r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; return r; } #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float static GLboolean _glewInit_GL_ARB_color_buffer_float () { GLboolean r = GL_FALSE; r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; return r; } #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compute_shader static GLboolean _glewInit_GL_ARB_compute_shader () { GLboolean r = GL_FALSE; r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size static GLboolean _glewInit_GL_ARB_compute_variable_group_size () { GLboolean r = GL_FALSE; r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; return r; } #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_copy_buffer static GLboolean _glewInit_GL_ARB_copy_buffer () { GLboolean r = GL_FALSE; r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image static GLboolean _glewInit_GL_ARB_copy_image () { GLboolean r = GL_FALSE; r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; return r; } #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output static GLboolean _glewInit_GL_ARB_debug_output () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; return r; } #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_direct_state_access static GLboolean _glewInit_GL_ARB_direct_state_access () { GLboolean r = GL_FALSE; r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers static GLboolean _glewInit_GL_ARB_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend static GLboolean _glewInit_GL_ARB_draw_buffers_blend () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; return r; } #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () { GLboolean r = GL_FALSE; r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; return r; } #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect static GLboolean _glewInit_GL_ARB_draw_indirect () { GLboolean r = GL_FALSE; r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_framebuffer_no_attachments static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () { GLboolean r = GL_FALSE; r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object static GLboolean _glewInit_GL_ARB_framebuffer_object () { GLboolean r = GL_FALSE; r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_geometry_shader4 static GLboolean _glewInit_GL_ARB_geometry_shader4 () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; return r; } #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary static GLboolean _glewInit_GL_ARB_get_program_binary () { GLboolean r = GL_FALSE; r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image static GLboolean _glewInit_GL_ARB_get_texture_sub_image () { GLboolean r = GL_FALSE; r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gl_spirv static GLboolean _glewInit_GL_ARB_gl_spirv () { GLboolean r = GL_FALSE; r = ((glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glSpecializeShaderARB")) == NULL) || r; return r; } #endif /* GL_ARB_gl_spirv */ #ifdef GL_ARB_gpu_shader_fp64 static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () { GLboolean r = GL_FALSE; r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () { GLboolean r = GL_FALSE; r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; return r; } #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_imaging static GLboolean _glewInit_GL_ARB_imaging () { GLboolean r = GL_FALSE; r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; return r; } #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters static GLboolean _glewInit_GL_ARB_indirect_parameters () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; return r; } #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays static GLboolean _glewInit_GL_ARB_instanced_arrays () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; return r; } #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query static GLboolean _glewInit_GL_ARB_internalformat_query () { GLboolean r = GL_FALSE; r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 static GLboolean _glewInit_GL_ARB_internalformat_query2 () { GLboolean r = GL_FALSE; r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; return r; } #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata static GLboolean _glewInit_GL_ARB_invalidate_subdata () { GLboolean r = GL_FALSE; r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; return r; } #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_range static GLboolean _glewInit_GL_ARB_map_buffer_range () { GLboolean r = GL_FALSE; r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; return r; } #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette static GLboolean _glewInit_GL_ARB_matrix_palette () { GLboolean r = GL_FALSE; r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind static GLboolean _glewInit_GL_ARB_multi_bind () { GLboolean r = GL_FALSE; r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; return r; } #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect static GLboolean _glewInit_GL_ARB_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; return r; } #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample static GLboolean _glewInit_GL_ARB_multisample () { GLboolean r = GL_FALSE; r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; return r; } #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture static GLboolean _glewInit_GL_ARB_multitexture () { GLboolean r = GL_FALSE; r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; return r; } #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query static GLboolean _glewInit_GL_ARB_occlusion_query () { GLboolean r = GL_FALSE; r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; return r; } #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_parallel_shader_compile static GLboolean _glewInit_GL_ARB_parallel_shader_compile () { GLboolean r = GL_FALSE; r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; return r; } #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_point_parameters static GLboolean _glewInit_GL_ARB_point_parameters () { GLboolean r = GL_FALSE; r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_program_interface_query static GLboolean _glewInit_GL_ARB_program_interface_query () { GLboolean r = GL_FALSE; r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; return r; } #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex static GLboolean _glewInit_GL_ARB_provoking_vertex () { GLboolean r = GL_FALSE; r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; return r; } #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness static GLboolean _glewInit_GL_ARB_robustness () { GLboolean r = GL_FALSE; r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; return r; } #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_locations static GLboolean _glewInit_GL_ARB_sample_locations () { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading static GLboolean _glewInit_GL_ARB_sample_shading () { GLboolean r = GL_FALSE; r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; return r; } #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects static GLboolean _glewInit_GL_ARB_sampler_objects () { GLboolean r = GL_FALSE; r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; return r; } #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_separate_shader_objects static GLboolean _glewInit_GL_ARB_separate_shader_objects () { GLboolean r = GL_FALSE; r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; return r; } #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters static GLboolean _glewInit_GL_ARB_shader_atomic_counters () { GLboolean r = GL_FALSE; r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_image_load_store static GLboolean _glewInit_GL_ARB_shader_image_load_store () { GLboolean r = GL_FALSE; r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects static GLboolean _glewInit_GL_ARB_shader_objects () { GLboolean r = GL_FALSE; r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; return r; } #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_storage_buffer_object static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () { GLboolean r = GL_FALSE; r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine static GLboolean _glewInit_GL_ARB_shader_subroutine () { GLboolean r = GL_FALSE; r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; return r; } #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shading_language_include static GLboolean _glewInit_GL_ARB_shading_language_include () { GLboolean r = GL_FALSE; r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; return r; } #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_sparse_buffer static GLboolean _glewInit_GL_ARB_sparse_buffer () { GLboolean r = GL_FALSE; r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture static GLboolean _glewInit_GL_ARB_sparse_texture () { GLboolean r = GL_FALSE; r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; return r; } #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sync static GLboolean _glewInit_GL_ARB_sync () { GLboolean r = GL_FALSE; r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; return r; } #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader static GLboolean _glewInit_GL_ARB_tessellation_shader () { GLboolean r = GL_FALSE; r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; return r; } #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier static GLboolean _glewInit_GL_ARB_texture_barrier () { GLboolean r = GL_FALSE; r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; return r; } #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_buffer_object static GLboolean _glewInit_GL_ARB_texture_buffer_object () { GLboolean r = GL_FALSE; r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_range static GLboolean _glewInit_GL_ARB_texture_buffer_range () { GLboolean r = GL_FALSE; r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression static GLboolean _glewInit_GL_ARB_texture_compression () { GLboolean r = GL_FALSE; r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; return r; } #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_multisample static GLboolean _glewInit_GL_ARB_texture_multisample () { GLboolean r = GL_FALSE; r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; return r; } #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_storage static GLboolean _glewInit_GL_ARB_texture_storage () { GLboolean r = GL_FALSE; r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample static GLboolean _glewInit_GL_ARB_texture_storage_multisample () { GLboolean r = GL_FALSE; r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_view static GLboolean _glewInit_GL_ARB_texture_view () { GLboolean r = GL_FALSE; r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; return r; } #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query static GLboolean _glewInit_GL_ARB_timer_query () { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; return r; } #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 static GLboolean _glewInit_GL_ARB_transform_feedback2 () { GLboolean r = GL_FALSE; r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 static GLboolean _glewInit_GL_ARB_transform_feedback3 () { GLboolean r = GL_FALSE; r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () { GLboolean r = GL_FALSE; r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; return r; } #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix static GLboolean _glewInit_GL_ARB_transpose_matrix () { GLboolean r = GL_FALSE; r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; return r; } #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object static GLboolean _glewInit_GL_ARB_uniform_buffer_object () { GLboolean r = GL_FALSE; r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; return r; } #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_object static GLboolean _glewInit_GL_ARB_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () { GLboolean r = GL_FALSE; r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend static GLboolean _glewInit_GL_ARB_vertex_blend () { GLboolean r = GL_FALSE; r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object static GLboolean _glewInit_GL_ARB_vertex_buffer_object () { GLboolean r = GL_FALSE; r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program static GLboolean _glewInit_GL_ARB_vertex_program () { GLboolean r = GL_FALSE; r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader static GLboolean _glewInit_GL_ARB_vertex_shader () { GLboolean r = GL_FALSE; r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () { GLboolean r = GL_FALSE; r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; return r; } #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array static GLboolean _glewInit_GL_ARB_viewport_array () { GLboolean r = GL_FALSE; r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; return r; } #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos static GLboolean _glewInit_GL_ARB_window_pos () { GLboolean r = GL_FALSE; r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; return r; } #endif /* GL_ARB_window_pos */ #ifdef GL_ATI_draw_buffers static GLboolean _glewInit_GL_ATI_draw_buffers () { GLboolean r = GL_FALSE; r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; return r; } #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array static GLboolean _glewInit_GL_ATI_element_array () { GLboolean r = GL_FALSE; r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; return r; } #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap static GLboolean _glewInit_GL_ATI_envmap_bumpmap () { GLboolean r = GL_FALSE; r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; return r; } #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader static GLboolean _glewInit_GL_ATI_fragment_shader () { GLboolean r = GL_FALSE; r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; return r; } #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer static GLboolean _glewInit_GL_ATI_map_object_buffer () { GLboolean r = GL_FALSE; r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; return r; } #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_pn_triangles static GLboolean _glewInit_GL_ATI_pn_triangles () { GLboolean r = GL_FALSE; r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; return r; } #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil static GLboolean _glewInit_GL_ATI_separate_stencil () { GLboolean r = GL_FALSE; r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; return r; } #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_vertex_array_object static GLboolean _glewInit_GL_ATI_vertex_array_object () { GLboolean r = GL_FALSE; r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams static GLboolean _glewInit_GL_ATI_vertex_streams () { GLboolean r = GL_FALSE; r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; return r; } #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_bindable_uniform static GLboolean _glewInit_GL_EXT_bindable_uniform () { GLboolean r = GL_FALSE; r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color static GLboolean _glewInit_GL_EXT_blend_color () { GLboolean r = GL_FALSE; r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate static GLboolean _glewInit_GL_EXT_blend_equation_separate () { GLboolean r = GL_FALSE; r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate static GLboolean _glewInit_GL_EXT_blend_func_separate () { GLboolean r = GL_FALSE; r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_minmax static GLboolean _glewInit_GL_EXT_blend_minmax () { GLboolean r = GL_FALSE; r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; return r; } #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_color_subtable static GLboolean _glewInit_GL_EXT_color_subtable () { GLboolean r = GL_FALSE; r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; return r; } #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array static GLboolean _glewInit_GL_EXT_compiled_vertex_array () { GLboolean r = GL_FALSE; r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; return r; } #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution static GLboolean _glewInit_GL_EXT_convolution () { GLboolean r = GL_FALSE; r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame static GLboolean _glewInit_GL_EXT_coordinate_frame () { GLboolean r = GL_FALSE; r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture static GLboolean _glewInit_GL_EXT_copy_texture () { GLboolean r = GL_FALSE; r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex static GLboolean _glewInit_GL_EXT_cull_vertex () { GLboolean r = GL_FALSE; r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label static GLboolean _glewInit_GL_EXT_debug_label () { GLboolean r = GL_FALSE; r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker static GLboolean _glewInit_GL_EXT_debug_marker () { GLboolean r = GL_FALSE; r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test static GLboolean _glewInit_GL_EXT_depth_bounds_test () { GLboolean r = GL_FALSE; r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access static GLboolean _glewInit_GL_EXT_direct_state_access () { GLboolean r = GL_FALSE; r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 static GLboolean _glewInit_GL_EXT_draw_buffers2 () { GLboolean r = GL_FALSE; r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced static GLboolean _glewInit_GL_EXT_draw_instanced () { GLboolean r = GL_FALSE; r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements static GLboolean _glewInit_GL_EXT_draw_range_elements () { GLboolean r = GL_FALSE; r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord static GLboolean _glewInit_GL_EXT_fog_coord () { GLboolean r = GL_FALSE; r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting static GLboolean _glewInit_GL_EXT_fragment_lighting () { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; return r; } #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit static GLboolean _glewInit_GL_EXT_framebuffer_blit () { GLboolean r = GL_FALSE; r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample static GLboolean _glewInit_GL_EXT_framebuffer_multisample () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object static GLboolean _glewInit_GL_EXT_framebuffer_object () { GLboolean r = GL_FALSE; r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; return r; } #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_geometry_shader4 static GLboolean _glewInit_GL_EXT_geometry_shader4 () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; return r; } #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters static GLboolean _glewInit_GL_EXT_gpu_program_parameters () { GLboolean r = GL_FALSE; r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 static GLboolean _glewInit_GL_EXT_gpu_shader4 () { GLboolean r = GL_FALSE; r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram static GLboolean _glewInit_GL_EXT_histogram () { GLboolean r = GL_FALSE; r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; return r; } #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_func static GLboolean _glewInit_GL_EXT_index_func () { GLboolean r = GL_FALSE; r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material static GLboolean _glewInit_GL_EXT_index_material () { GLboolean r = GL_FALSE; r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_index_material */ #ifdef GL_EXT_light_texture static GLboolean _glewInit_GL_EXT_light_texture () { GLboolean r = GL_FALSE; r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; return r; } #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_multi_draw_arrays static GLboolean _glewInit_GL_EXT_multi_draw_arrays () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample static GLboolean _glewInit_GL_EXT_multisample () { GLboolean r = GL_FALSE; r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; return r; } #endif /* GL_EXT_multisample */ #ifdef GL_EXT_paletted_texture static GLboolean _glewInit_GL_EXT_paletted_texture () { GLboolean r = GL_FALSE; r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_transform static GLboolean _glewInit_GL_EXT_pixel_transform () { GLboolean r = GL_FALSE; r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_point_parameters static GLboolean _glewInit_GL_EXT_point_parameters () { GLboolean r = GL_FALSE; r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset static GLboolean _glewInit_GL_EXT_polygon_offset () { GLboolean r = GL_FALSE; r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () { GLboolean r = GL_FALSE; r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; return r; } #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex () { GLboolean r = GL_FALSE; r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; return r; } #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample static GLboolean _glewInit_GL_EXT_raster_multisample () { GLboolean r = GL_FALSE; r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker () { GLboolean r = GL_FALSE; r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; return r; } #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color static GLboolean _glewInit_GL_EXT_secondary_color () { GLboolean r = GL_FALSE; r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects static GLboolean _glewInit_GL_EXT_separate_shader_objects () { GLboolean r = GL_FALSE; r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; return r; } #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_shader_image_load_store static GLboolean _glewInit_GL_EXT_shader_image_load_store () { GLboolean r = GL_FALSE; r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; return r; } #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_stencil_two_side static GLboolean _glewInit_GL_EXT_stencil_two_side () { GLboolean r = GL_FALSE; r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; return r; } #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_subtexture static GLboolean _glewInit_GL_EXT_subtexture () { GLboolean r = GL_FALSE; r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture3D static GLboolean _glewInit_GL_EXT_texture3D () { GLboolean r = GL_FALSE; r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array static GLboolean _glewInit_GL_EXT_texture_array () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object static GLboolean _glewInit_GL_EXT_texture_buffer_object () { GLboolean r = GL_FALSE; r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_integer static GLboolean _glewInit_GL_EXT_texture_integer () { GLboolean r = GL_FALSE; r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_object static GLboolean _glewInit_GL_EXT_texture_object () { GLboolean r = GL_FALSE; r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal static GLboolean _glewInit_GL_EXT_texture_perturb_normal () { GLboolean r = GL_FALSE; r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; return r; } #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_timer_query static GLboolean _glewInit_GL_EXT_timer_query () { GLboolean r = GL_FALSE; r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; return r; } #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback static GLboolean _glewInit_GL_EXT_transform_feedback () { GLboolean r = GL_FALSE; r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; return r; } #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array static GLboolean _glewInit_GL_EXT_vertex_array () { GLboolean r = GL_FALSE; r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_attrib_64bit static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader static GLboolean _glewInit_GL_EXT_vertex_shader () { GLboolean r = GL_FALSE; r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting static GLboolean _glewInit_GL_EXT_vertex_weighting () { GLboolean r = GL_FALSE; r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; return r; } #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_window_rectangles static GLboolean _glewInit_GL_EXT_window_rectangles () { GLboolean r = GL_FALSE; r = ((glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)glewGetProcAddress((const GLubyte*)"glWindowRectanglesEXT")) == NULL) || r; return r; } #endif /* GL_EXT_window_rectangles */ #ifdef GL_EXT_x11_sync_object static GLboolean _glewInit_GL_EXT_x11_sync_object () { GLboolean r = GL_FALSE; r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; return r; } #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator static GLboolean _glewInit_GL_GREMEDY_frame_terminator () { GLboolean r = GL_FALSE; r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker static GLboolean _glewInit_GL_GREMEDY_string_marker () { GLboolean r = GL_FALSE; r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; return r; } #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_image_transform static GLboolean _glewInit_GL_HP_image_transform () { GLboolean r = GL_FALSE; r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; return r; } #endif /* GL_HP_image_transform */ #ifdef GL_IBM_multimode_draw_arrays static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () { GLboolean r = GL_FALSE; r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; return r; } #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_vertex_array_lists static GLboolean _glewInit_GL_IBM_vertex_array_lists () { GLboolean r = GL_FALSE; r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; return r; } #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INTEL_map_texture static GLboolean _glewInit_GL_INTEL_map_texture () { GLboolean r = GL_FALSE; r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays static GLboolean _glewInit_GL_INTEL_parallel_arrays () { GLboolean r = GL_FALSE; r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query static GLboolean _glewInit_GL_INTEL_performance_query () { GLboolean r = GL_FALSE; r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor static GLboolean _glewInit_GL_INTEL_texture_scissor () { GLboolean r = GL_FALSE; r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; return r; } #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced static GLboolean _glewInit_GL_KHR_blend_equation_advanced () { GLboolean r = GL_FALSE; r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; return r; } #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_debug static GLboolean _glewInit_GL_KHR_debug () { GLboolean r = GL_FALSE; r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; return r; } #endif /* GL_KHR_debug */ #ifdef GL_KHR_robustness static GLboolean _glewInit_GL_KHR_robustness () { GLboolean r = GL_FALSE; r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; return r; } #endif /* GL_KHR_robustness */ #ifdef GL_KTX_buffer_region static GLboolean _glewInit_GL_KTX_buffer_region () { GLboolean r = GL_FALSE; r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; return r; } #endif /* GL_KTX_buffer_region */ #ifdef GL_MESA_resize_buffers static GLboolean _glewInit_GL_MESA_resize_buffers () { GLboolean r = GL_FALSE; r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; return r; } #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos static GLboolean _glewInit_GL_MESA_window_pos () { GLboolean r = GL_FALSE; r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; return r; } #endif /* GL_MESA_window_pos */ #ifdef GL_NVX_conditional_render static GLboolean _glewInit_GL_NVX_conditional_render () { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; return r; } #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_linked_gpu_multicast static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () { GLboolean r = GL_FALSE; r = ((glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUCopyImageSubDataNVX")) == NULL) || r; r = ((glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUInterlockNVX")) == NULL) || r; r = ((glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)glewGetProcAddress((const GLubyte*)"glLGPUNamedBufferSubDataNVX")) == NULL) || r; return r; } #endif /* GL_NVX_linked_gpu_multicast */ #ifdef GL_NV_bindless_multi_draw_indirect static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () { GLboolean r = GL_FALSE; r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture static GLboolean _glewInit_GL_NV_bindless_texture () { GLboolean r = GL_FALSE; r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced static GLboolean _glewInit_GL_NV_blend_equation_advanced () { GLboolean r = GL_FALSE; r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_clip_space_w_scaling static GLboolean _glewInit_GL_NV_clip_space_w_scaling () { GLboolean r = GL_FALSE; r = ((glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)glewGetProcAddress((const GLubyte*)"glViewportPositionWScaleNV")) == NULL) || r; return r; } #endif /* GL_NV_clip_space_w_scaling */ #ifdef GL_NV_command_list static GLboolean _glewInit_GL_NV_command_list () { GLboolean r = GL_FALSE; r = ((glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCallCommandListNV")) == NULL) || r; r = ((glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)glewGetProcAddress((const GLubyte*)"glCommandListSegmentsNV")) == NULL) || r; r = ((glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glCompileCommandListNV")) == NULL) || r; r = ((glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glCreateCommandListsNV")) == NULL) || r; r = ((glCreateStatesNV = (PFNGLCREATESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glCreateStatesNV")) == NULL) || r; r = ((glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteCommandListsNV")) == NULL) || r; r = ((glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteStatesNV")) == NULL) || r; r = ((glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsAddressNV")) == NULL) || r; r = ((glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsNV")) == NULL) || r; r = ((glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesAddressNV")) == NULL) || r; r = ((glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)glewGetProcAddress((const GLubyte*)"glDrawCommandsStatesNV")) == NULL) || r; r = ((glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)glewGetProcAddress((const GLubyte*)"glGetCommandHeaderNV")) == NULL) || r; r = ((glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glGetStageIndexNV")) == NULL) || r; r = ((glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)glewGetProcAddress((const GLubyte*)"glIsCommandListNV")) == NULL) || r; r = ((glIsStateNV = (PFNGLISSTATENVPROC)glewGetProcAddress((const GLubyte*)"glIsStateNV")) == NULL) || r; r = ((glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)glewGetProcAddress((const GLubyte*)"glListDrawCommandsStatesClientNV")) == NULL) || r; r = ((glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glStateCaptureNV")) == NULL) || r; return r; } #endif /* GL_NV_command_list */ #ifdef GL_NV_conditional_render static GLboolean _glewInit_GL_NV_conditional_render () { GLboolean r = GL_FALSE; r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; return r; } #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster static GLboolean _glewInit_GL_NV_conservative_raster () { GLboolean r = GL_FALSE; r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate static GLboolean _glewInit_GL_NV_conservative_raster_dilate () { GLboolean r = GL_FALSE; r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_conservative_raster_pre_snap_triangles static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () { GLboolean r = GL_FALSE; r = ((glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameteriNV")) == NULL) || r; return r; } #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image () { GLboolean r = GL_FALSE; r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float static GLboolean _glewInit_GL_NV_depth_buffer_float () { GLboolean r = GL_FALSE; r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; return r; } #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_draw_texture static GLboolean _glewInit_GL_NV_draw_texture () { GLboolean r = GL_FALSE; r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_texture */ #ifdef GL_NV_draw_vulkan_image static GLboolean _glewInit_GL_NV_draw_vulkan_image () { GLboolean r = GL_FALSE; r = ((glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glDrawVkImageNV")) == NULL) || r; r = ((glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)glewGetProcAddress((const GLubyte*)"glGetVkProcAddrNV")) == NULL) || r; r = ((glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkFenceNV")) == NULL) || r; r = ((glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glSignalVkSemaphoreNV")) == NULL) || r; r = ((glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)glewGetProcAddress((const GLubyte*)"glWaitVkSemaphoreNV")) == NULL) || r; return r; } #endif /* GL_NV_draw_vulkan_image */ #ifdef GL_NV_evaluators static GLboolean _glewInit_GL_NV_evaluators () { GLboolean r = GL_FALSE; r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample static GLboolean _glewInit_GL_NV_explicit_multisample () { GLboolean r = GL_FALSE; r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; return r; } #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence static GLboolean _glewInit_GL_NV_fence () { GLboolean r = GL_FALSE; r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; return r; } #endif /* GL_NV_fence */ #ifdef GL_NV_fragment_coverage_to_color static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () { GLboolean r = GL_FALSE; r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program () { GLboolean r = GL_FALSE; r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; return r; } #endif /* GL_NV_fragment_program */ #ifdef GL_NV_framebuffer_multisample_coverage static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () { GLboolean r = GL_FALSE; r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; return r; } #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 static GLboolean _glewInit_GL_NV_geometry_program4 () { GLboolean r = GL_FALSE; r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; return r; } #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_gpu_multicast static GLboolean _glewInit_GL_NV_gpu_multicast () { GLboolean r = GL_FALSE; r = ((glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBarrierNV")) == NULL) || r; r = ((glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBlitFramebufferNV")) == NULL) || r; r = ((glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastBufferSubDataNV")) == NULL) || r; r = ((glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyBufferSubDataNV")) == NULL) || r; r = ((glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glMulticastCopyImageSubDataNV")) == NULL) || r; r = ((glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastFramebufferSampleLocationsfvNV")) == NULL) || r; r = ((glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjecti64vNV")) == NULL) || r; r = ((glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectivNV")) == NULL) || r; r = ((glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectui64vNV")) == NULL) || r; r = ((glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastGetQueryObjectuivNV")) == NULL) || r; r = ((glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"glMulticastWaitSyncNV")) == NULL) || r; r = ((glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)glewGetProcAddress((const GLubyte*)"glRenderGpuMaskNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_multicast */ #ifdef GL_NV_gpu_program4 static GLboolean _glewInit_GL_NV_gpu_program4 () { GLboolean r = GL_FALSE; r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_shader5 static GLboolean _glewInit_GL_NV_gpu_shader5 () { GLboolean r = GL_FALSE; r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float static GLboolean _glewInit_GL_NV_half_float () { GLboolean r = GL_FALSE; r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; return r; } #endif /* GL_NV_half_float */ #ifdef GL_NV_internalformat_sample_query static GLboolean _glewInit_GL_NV_internalformat_sample_query () { GLboolean r = GL_FALSE; r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; return r; } #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query () { GLboolean r = GL_FALSE; r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; return r; } #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_parameter_buffer_object static GLboolean _glewInit_GL_NV_parameter_buffer_object () { GLboolean r = GL_FALSE; r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; return r; } #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_path_rendering static GLboolean _glewInit_GL_NV_path_rendering () { GLboolean r = GL_FALSE; r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; return r; } #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range static GLboolean _glewInit_GL_NV_pixel_data_range () { GLboolean r = GL_FALSE; r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite static GLboolean _glewInit_GL_NV_point_sprite () { GLboolean r = GL_FALSE; r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video static GLboolean _glewInit_GL_NV_present_video () { GLboolean r = GL_FALSE; r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; return r; } #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart static GLboolean _glewInit_GL_NV_primitive_restart () { GLboolean r = GL_FALSE; r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; return r; } #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners static GLboolean _glewInit_GL_NV_register_combiners () { GLboolean r = GL_FALSE; r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 static GLboolean _glewInit_GL_NV_register_combiners2 () { GLboolean r = GL_FALSE; r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; return r; } #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations static GLboolean _glewInit_GL_NV_sample_locations () { GLboolean r = GL_FALSE; r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; return r; } #endif /* GL_NV_sample_locations */ #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load () { GLboolean r = GL_FALSE; r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; return r; } #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_texture_barrier static GLboolean _glewInit_GL_NV_texture_barrier () { GLboolean r = GL_FALSE; r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_multisample static GLboolean _glewInit_GL_NV_texture_multisample () { GLboolean r = GL_FALSE; r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; return r; } #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_transform_feedback static GLboolean _glewInit_GL_NV_transform_feedback () { GLboolean r = GL_FALSE; r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 static GLboolean _glewInit_GL_NV_transform_feedback2 () { GLboolean r = GL_FALSE; r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; return r; } #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop static GLboolean _glewInit_GL_NV_vdpau_interop () { GLboolean r = GL_FALSE; r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; return r; } #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range static GLboolean _glewInit_GL_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_attrib_integer_64bit static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () { GLboolean r = GL_FALSE; r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () { GLboolean r = GL_FALSE; r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program static GLboolean _glewInit_GL_NV_vertex_program () { GLboolean r = GL_FALSE; r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; return r; } #endif /* GL_NV_vertex_program */ #ifdef GL_NV_video_capture static GLboolean _glewInit_GL_NV_video_capture () { GLboolean r = GL_FALSE; r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; return r; } #endif /* GL_NV_video_capture */ #ifdef GL_NV_viewport_swizzle static GLboolean _glewInit_GL_NV_viewport_swizzle () { GLboolean r = GL_FALSE; r = ((glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)glewGetProcAddress((const GLubyte*)"glViewportSwizzleNV")) == NULL) || r; return r; } #endif /* GL_NV_viewport_swizzle */ #ifdef GL_OES_single_precision static GLboolean _glewInit_GL_OES_single_precision () { GLboolean r = GL_FALSE; r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; return r; } #endif /* GL_OES_single_precision */ #ifdef GL_OVR_multiview static GLboolean _glewInit_GL_OVR_multiview () { GLboolean r = GL_FALSE; r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; return r; } #endif /* GL_OVR_multiview */ #ifdef GL_REGAL_ES1_0_compatibility static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () { GLboolean r = GL_FALSE; r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () { GLboolean r = GL_FALSE; r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; return r; } #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_error_string static GLboolean _glewInit_GL_REGAL_error_string () { GLboolean r = GL_FALSE; r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query static GLboolean _glewInit_GL_REGAL_extension_query () { GLboolean r = GL_FALSE; r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log static GLboolean _glewInit_GL_REGAL_log () { GLboolean r = GL_FALSE; r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address static GLboolean _glewInit_GL_REGAL_proc_address () { GLboolean r = GL_FALSE; r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; return r; } #endif /* GL_REGAL_proc_address */ #ifdef GL_SGIS_detail_texture static GLboolean _glewInit_GL_SGIS_detail_texture () { GLboolean r = GL_FALSE; r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function static GLboolean _glewInit_GL_SGIS_fog_function () { GLboolean r = GL_FALSE; r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_multisample static GLboolean _glewInit_GL_SGIS_multisample () { GLboolean r = GL_FALSE; r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_sharpen_texture static GLboolean _glewInit_GL_SGIS_sharpen_texture () { GLboolean r = GL_FALSE; r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D static GLboolean _glewInit_GL_SGIS_texture4D () { GLboolean r = GL_FALSE; r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_filter4 static GLboolean _glewInit_GL_SGIS_texture_filter4 () { GLboolean r = GL_FALSE; r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; return r; } #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIX_async static GLboolean _glewInit_GL_SGIX_async () { GLboolean r = GL_FALSE; r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_async */ #ifdef GL_SGIX_flush_raster static GLboolean _glewInit_GL_SGIX_flush_raster () { GLboolean r = GL_FALSE; r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_texture static GLboolean _glewInit_GL_SGIX_fog_texture () { GLboolean r = GL_FALSE; r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () { GLboolean r = GL_FALSE; r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom static GLboolean _glewInit_GL_SGIX_framezoom () { GLboolean r = GL_FALSE; r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_pixel_texture static GLboolean _glewInit_GL_SGIX_pixel_texture () { GLboolean r = GL_FALSE; r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_reference_plane static GLboolean _glewInit_GL_SGIX_reference_plane () { GLboolean r = GL_FALSE; r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_sprite static GLboolean _glewInit_GL_SGIX_sprite () { GLboolean r = GL_FALSE; r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () { GLboolean r = GL_FALSE; r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; return r; } #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGI_color_table static GLboolean _glewInit_GL_SGI_color_table () { GLboolean r = GL_FALSE; r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; return r; } #endif /* GL_SGI_color_table */ #ifdef GL_SUNX_constant_data static GLboolean _glewInit_GL_SUNX_constant_data () { GLboolean r = GL_FALSE; r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; return r; } #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_global_alpha static GLboolean _glewInit_GL_SUN_global_alpha () { GLboolean r = GL_FALSE; r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; return r; } #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_read_video_pixels static GLboolean _glewInit_GL_SUN_read_video_pixels () { GLboolean r = GL_FALSE; r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; return r; } #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_triangle_list static GLboolean _glewInit_GL_SUN_triangle_list () { GLboolean r = GL_FALSE; r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex static GLboolean _glewInit_GL_SUN_vertex () { GLboolean r = GL_FALSE; r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; return r; } #endif /* GL_SUN_vertex */ #ifdef GL_WIN_swap_hint static GLboolean _glewInit_GL_WIN_swap_hint () { GLboolean r = GL_FALSE; r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; return r; } #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ static int _glewExtensionCompare(const char *s1, const char *s2) { /* http://www.chanduthedev.com/2012/07/strcmp-implementation-in-c.html */ while (*s1 || *s2) { if (*s1 > *s2) return 1; if (*s1 < *s2) return -1; s1++; s2++; } return 0; } static ptrdiff_t _glewBsearchExtension(const char* name) { ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; while (lo <= hi) { ptrdiff_t mid = (lo + hi) / 2; const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); if (cmp < 0) hi = mid - 1; else if (cmp > 0) lo = mid + 1; else return mid; } return -1; } static GLboolean *_glewGetExtensionString(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return &_glewExtensionString[n]; return NULL; } static GLboolean *_glewGetExtensionEnable(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return _glewExtensionEnabled[n]; return NULL; } static const char *_glewNextSpace(const char *i) { const char *j = i; if (j) while (*j!=' ' && *j) ++j; return j; } static const char *_glewNextNonSpace(const char *i) { const char *j = i; if (j) while (*j==' ') ++j; return j; } GLboolean GLEWAPIENTRY glewGetExtension (const char* name) { GLboolean *enable = _glewGetExtensionString(name); if (enable) return *enable; return GL_FALSE; } /* ------------------------------------------------------------------------- */ typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); static GLenum GLEWAPIENTRY glewContextInit () { PFNGLGETSTRINGPROC getString; const GLubyte* s; GLuint dot; GLint major, minor; size_t n; #ifdef _WIN32 getString = glGetString; #else getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); if (!getString) return GLEW_ERROR_NO_GL_VERSION; #endif /* query opengl version */ s = getString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) _glewExtensionString[n] = GL_FALSE; if (GLEW_VERSION_3_0) { GLint n = 0; GLint i; PFNGLGETINTEGERVPROC getIntegerv; PFNGLGETSTRINGIPROC getStringi; const char *ext; GLboolean *enable; #ifdef _WIN32 getIntegerv = glGetIntegerv; #else getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); #endif if (getIntegerv) getIntegerv(GL_NUM_EXTENSIONS, &n); /* glGetStringi is OpenGL 3.0 */ getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); if (getStringi) for (i = 0; i= (ptrdiff_t) sizeof(ext)) continue; _glewStrCopy(ext, i, ' '); /* Based on extension string(s), glewGetExtension purposes */ enable = _glewGetExtensionString(ext); if (enable) *enable = GL_TRUE; /* Based on extension string(s), experimental mode, glewIsSupported purposes */ enable = _glewGetExtensionEnable(ext); if (enable) *enable = GL_TRUE; } } } #ifdef GL_VERSION_1_2 if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(); #endif /* GL_VERSION_1_2 */ #ifdef GL_VERSION_1_3 if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(); #endif /* GL_VERSION_1_3 */ #ifdef GL_VERSION_1_4 if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(); #endif /* GL_VERSION_1_4 */ #ifdef GL_VERSION_1_5 if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(); #endif /* GL_VERSION_1_5 */ #ifdef GL_VERSION_2_0 if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(); #endif /* GL_VERSION_2_0 */ #ifdef GL_VERSION_2_1 if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(); #endif /* GL_VERSION_2_1 */ #ifdef GL_VERSION_3_0 if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(); #endif /* GL_VERSION_3_0 */ #ifdef GL_VERSION_3_1 if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(); #endif /* GL_VERSION_3_1 */ #ifdef GL_VERSION_3_2 if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(); #endif /* GL_VERSION_3_2 */ #ifdef GL_VERSION_3_3 if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(); #endif /* GL_VERSION_3_3 */ #ifdef GL_VERSION_4_0 if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(); #endif /* GL_VERSION_4_0 */ #ifdef GL_VERSION_4_5 if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(); #endif /* GL_VERSION_4_5 */ #ifdef GL_3DFX_tbuffer if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(); #endif /* GL_3DFX_tbuffer */ #ifdef GL_AMD_debug_output if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(); #endif /* GL_AMD_debug_output */ #ifdef GL_AMD_draw_buffers_blend if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(); #endif /* GL_AMD_draw_buffers_blend */ #ifdef GL_AMD_interleaved_elements if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(); #endif /* GL_AMD_interleaved_elements */ #ifdef GL_AMD_multi_draw_indirect if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(); #endif /* GL_AMD_multi_draw_indirect */ #ifdef GL_AMD_name_gen_delete if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(); #endif /* GL_AMD_name_gen_delete */ #ifdef GL_AMD_occlusion_query_event if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(); #endif /* GL_AMD_occlusion_query_event */ #ifdef GL_AMD_performance_monitor if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(); #endif /* GL_AMD_performance_monitor */ #ifdef GL_AMD_sample_positions if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(); #endif /* GL_AMD_sample_positions */ #ifdef GL_AMD_sparse_texture if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(); #endif /* GL_AMD_sparse_texture */ #ifdef GL_AMD_stencil_operation_extended if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(); #endif /* GL_AMD_stencil_operation_extended */ #ifdef GL_AMD_vertex_shader_tessellator if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(); #endif /* GL_AMD_vertex_shader_tessellator */ #ifdef GL_ANGLE_framebuffer_blit if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(); #endif /* GL_ANGLE_framebuffer_blit */ #ifdef GL_ANGLE_framebuffer_multisample if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(); #endif /* GL_ANGLE_framebuffer_multisample */ #ifdef GL_ANGLE_instanced_arrays if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(); #endif /* GL_ANGLE_instanced_arrays */ #ifdef GL_ANGLE_timer_query if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(); #endif /* GL_ANGLE_timer_query */ #ifdef GL_ANGLE_translated_shader_source if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(); #endif /* GL_ANGLE_translated_shader_source */ #ifdef GL_APPLE_element_array if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(); #endif /* GL_APPLE_element_array */ #ifdef GL_APPLE_fence if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(); #endif /* GL_APPLE_fence */ #ifdef GL_APPLE_flush_buffer_range if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(); #endif /* GL_APPLE_flush_buffer_range */ #ifdef GL_APPLE_object_purgeable if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(); #endif /* GL_APPLE_object_purgeable */ #ifdef GL_APPLE_texture_range if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(); #endif /* GL_APPLE_texture_range */ #ifdef GL_APPLE_vertex_array_object if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(); #endif /* GL_APPLE_vertex_array_object */ #ifdef GL_APPLE_vertex_array_range if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(); #endif /* GL_APPLE_vertex_array_range */ #ifdef GL_APPLE_vertex_program_evaluators if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(); #endif /* GL_APPLE_vertex_program_evaluators */ #ifdef GL_ARB_ES2_compatibility if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(); #endif /* GL_ARB_ES2_compatibility */ #ifdef GL_ARB_ES3_1_compatibility if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(); #endif /* GL_ARB_ES3_1_compatibility */ #ifdef GL_ARB_ES3_2_compatibility if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(); #endif /* GL_ARB_ES3_2_compatibility */ #ifdef GL_ARB_base_instance if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(); #endif /* GL_ARB_base_instance */ #ifdef GL_ARB_bindless_texture if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(); #endif /* GL_ARB_bindless_texture */ #ifdef GL_ARB_blend_func_extended if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(); #endif /* GL_ARB_blend_func_extended */ #ifdef GL_ARB_buffer_storage if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(); #endif /* GL_ARB_buffer_storage */ #ifdef GL_ARB_cl_event if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(); #endif /* GL_ARB_cl_event */ #ifdef GL_ARB_clear_buffer_object if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(); #endif /* GL_ARB_clear_buffer_object */ #ifdef GL_ARB_clear_texture if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(); #endif /* GL_ARB_clear_texture */ #ifdef GL_ARB_clip_control if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(); #endif /* GL_ARB_clip_control */ #ifdef GL_ARB_color_buffer_float if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(); #endif /* GL_ARB_color_buffer_float */ #ifdef GL_ARB_compute_shader if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(); #endif /* GL_ARB_compute_shader */ #ifdef GL_ARB_compute_variable_group_size if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(); #endif /* GL_ARB_compute_variable_group_size */ #ifdef GL_ARB_copy_buffer if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(); #endif /* GL_ARB_copy_buffer */ #ifdef GL_ARB_copy_image if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(); #endif /* GL_ARB_copy_image */ #ifdef GL_ARB_debug_output if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(); #endif /* GL_ARB_debug_output */ #ifdef GL_ARB_direct_state_access if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(); #endif /* GL_ARB_direct_state_access */ #ifdef GL_ARB_draw_buffers if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(); #endif /* GL_ARB_draw_buffers */ #ifdef GL_ARB_draw_buffers_blend if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(); #endif /* GL_ARB_draw_buffers_blend */ #ifdef GL_ARB_draw_elements_base_vertex if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(); #endif /* GL_ARB_draw_elements_base_vertex */ #ifdef GL_ARB_draw_indirect if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(); #endif /* GL_ARB_draw_indirect */ #ifdef GL_ARB_framebuffer_no_attachments if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(); #endif /* GL_ARB_framebuffer_no_attachments */ #ifdef GL_ARB_framebuffer_object if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(); #endif /* GL_ARB_framebuffer_object */ #ifdef GL_ARB_geometry_shader4 if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(); #endif /* GL_ARB_geometry_shader4 */ #ifdef GL_ARB_get_program_binary if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(); #endif /* GL_ARB_get_program_binary */ #ifdef GL_ARB_get_texture_sub_image if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(); #endif /* GL_ARB_get_texture_sub_image */ #ifdef GL_ARB_gl_spirv if (glewExperimental || GLEW_ARB_gl_spirv) GLEW_ARB_gl_spirv = !_glewInit_GL_ARB_gl_spirv(); #endif /* GL_ARB_gl_spirv */ #ifdef GL_ARB_gpu_shader_fp64 if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(); #endif /* GL_ARB_gpu_shader_fp64 */ #ifdef GL_ARB_gpu_shader_int64 if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(); #endif /* GL_ARB_gpu_shader_int64 */ #ifdef GL_ARB_imaging if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(); #endif /* GL_ARB_imaging */ #ifdef GL_ARB_indirect_parameters if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(); #endif /* GL_ARB_indirect_parameters */ #ifdef GL_ARB_instanced_arrays if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(); #endif /* GL_ARB_instanced_arrays */ #ifdef GL_ARB_internalformat_query if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(); #endif /* GL_ARB_internalformat_query */ #ifdef GL_ARB_internalformat_query2 if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(); #endif /* GL_ARB_internalformat_query2 */ #ifdef GL_ARB_invalidate_subdata if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(); #endif /* GL_ARB_invalidate_subdata */ #ifdef GL_ARB_map_buffer_range if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(); #endif /* GL_ARB_map_buffer_range */ #ifdef GL_ARB_matrix_palette if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(); #endif /* GL_ARB_matrix_palette */ #ifdef GL_ARB_multi_bind if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(); #endif /* GL_ARB_multi_bind */ #ifdef GL_ARB_multi_draw_indirect if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(); #endif /* GL_ARB_multi_draw_indirect */ #ifdef GL_ARB_multisample if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(); #endif /* GL_ARB_multisample */ #ifdef GL_ARB_multitexture if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(); #endif /* GL_ARB_multitexture */ #ifdef GL_ARB_occlusion_query if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(); #endif /* GL_ARB_occlusion_query */ #ifdef GL_ARB_parallel_shader_compile if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(); #endif /* GL_ARB_parallel_shader_compile */ #ifdef GL_ARB_point_parameters if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(); #endif /* GL_ARB_point_parameters */ #ifdef GL_ARB_program_interface_query if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(); #endif /* GL_ARB_program_interface_query */ #ifdef GL_ARB_provoking_vertex if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(); #endif /* GL_ARB_provoking_vertex */ #ifdef GL_ARB_robustness if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(); #endif /* GL_ARB_robustness */ #ifdef GL_ARB_sample_locations if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(); #endif /* GL_ARB_sample_locations */ #ifdef GL_ARB_sample_shading if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(); #endif /* GL_ARB_sample_shading */ #ifdef GL_ARB_sampler_objects if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(); #endif /* GL_ARB_sampler_objects */ #ifdef GL_ARB_separate_shader_objects if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(); #endif /* GL_ARB_separate_shader_objects */ #ifdef GL_ARB_shader_atomic_counters if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(); #endif /* GL_ARB_shader_atomic_counters */ #ifdef GL_ARB_shader_image_load_store if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(); #endif /* GL_ARB_shader_image_load_store */ #ifdef GL_ARB_shader_objects if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(); #endif /* GL_ARB_shader_objects */ #ifdef GL_ARB_shader_storage_buffer_object if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(); #endif /* GL_ARB_shader_storage_buffer_object */ #ifdef GL_ARB_shader_subroutine if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(); #endif /* GL_ARB_shader_subroutine */ #ifdef GL_ARB_shading_language_include if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(); #endif /* GL_ARB_shading_language_include */ #ifdef GL_ARB_sparse_buffer if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(); #endif /* GL_ARB_sparse_buffer */ #ifdef GL_ARB_sparse_texture if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(); #endif /* GL_ARB_sparse_texture */ #ifdef GL_ARB_sync if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(); #endif /* GL_ARB_sync */ #ifdef GL_ARB_tessellation_shader if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(); #endif /* GL_ARB_tessellation_shader */ #ifdef GL_ARB_texture_barrier if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(); #endif /* GL_ARB_texture_barrier */ #ifdef GL_ARB_texture_buffer_object if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(); #endif /* GL_ARB_texture_buffer_object */ #ifdef GL_ARB_texture_buffer_range if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(); #endif /* GL_ARB_texture_buffer_range */ #ifdef GL_ARB_texture_compression if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(); #endif /* GL_ARB_texture_compression */ #ifdef GL_ARB_texture_multisample if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(); #endif /* GL_ARB_texture_multisample */ #ifdef GL_ARB_texture_storage if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(); #endif /* GL_ARB_texture_storage */ #ifdef GL_ARB_texture_storage_multisample if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(); #endif /* GL_ARB_texture_storage_multisample */ #ifdef GL_ARB_texture_view if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(); #endif /* GL_ARB_texture_view */ #ifdef GL_ARB_timer_query if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(); #endif /* GL_ARB_timer_query */ #ifdef GL_ARB_transform_feedback2 if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(); #endif /* GL_ARB_transform_feedback2 */ #ifdef GL_ARB_transform_feedback3 if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(); #endif /* GL_ARB_transform_feedback3 */ #ifdef GL_ARB_transform_feedback_instanced if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(); #endif /* GL_ARB_transform_feedback_instanced */ #ifdef GL_ARB_transpose_matrix if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(); #endif /* GL_ARB_transpose_matrix */ #ifdef GL_ARB_uniform_buffer_object if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(); #endif /* GL_ARB_uniform_buffer_object */ #ifdef GL_ARB_vertex_array_object if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(); #endif /* GL_ARB_vertex_array_object */ #ifdef GL_ARB_vertex_attrib_64bit if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(); #endif /* GL_ARB_vertex_attrib_64bit */ #ifdef GL_ARB_vertex_attrib_binding if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(); #endif /* GL_ARB_vertex_attrib_binding */ #ifdef GL_ARB_vertex_blend if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(); #endif /* GL_ARB_vertex_blend */ #ifdef GL_ARB_vertex_buffer_object if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(); #endif /* GL_ARB_vertex_buffer_object */ #ifdef GL_ARB_vertex_program if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(); #endif /* GL_ARB_vertex_program */ #ifdef GL_ARB_vertex_shader if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); } #endif /* GL_ARB_vertex_shader */ #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(); #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ #ifdef GL_ARB_viewport_array if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(); #endif /* GL_ARB_viewport_array */ #ifdef GL_ARB_window_pos if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(); #endif /* GL_ARB_window_pos */ #ifdef GL_ATI_draw_buffers if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(); #endif /* GL_ATI_draw_buffers */ #ifdef GL_ATI_element_array if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(); #endif /* GL_ATI_element_array */ #ifdef GL_ATI_envmap_bumpmap if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(); #endif /* GL_ATI_envmap_bumpmap */ #ifdef GL_ATI_fragment_shader if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(); #endif /* GL_ATI_fragment_shader */ #ifdef GL_ATI_map_object_buffer if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(); #endif /* GL_ATI_map_object_buffer */ #ifdef GL_ATI_pn_triangles if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(); #endif /* GL_ATI_pn_triangles */ #ifdef GL_ATI_separate_stencil if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(); #endif /* GL_ATI_separate_stencil */ #ifdef GL_ATI_vertex_array_object if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(); #endif /* GL_ATI_vertex_array_object */ #ifdef GL_ATI_vertex_attrib_array_object if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(); #endif /* GL_ATI_vertex_attrib_array_object */ #ifdef GL_ATI_vertex_streams if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(); #endif /* GL_ATI_vertex_streams */ #ifdef GL_EXT_bindable_uniform if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(); #endif /* GL_EXT_bindable_uniform */ #ifdef GL_EXT_blend_color if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(); #endif /* GL_EXT_blend_color */ #ifdef GL_EXT_blend_equation_separate if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(); #endif /* GL_EXT_blend_equation_separate */ #ifdef GL_EXT_blend_func_separate if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(); #endif /* GL_EXT_blend_func_separate */ #ifdef GL_EXT_blend_minmax if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(); #endif /* GL_EXT_blend_minmax */ #ifdef GL_EXT_color_subtable if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(); #endif /* GL_EXT_color_subtable */ #ifdef GL_EXT_compiled_vertex_array if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(); #endif /* GL_EXT_compiled_vertex_array */ #ifdef GL_EXT_convolution if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(); #endif /* GL_EXT_convolution */ #ifdef GL_EXT_coordinate_frame if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(); #endif /* GL_EXT_coordinate_frame */ #ifdef GL_EXT_copy_texture if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(); #endif /* GL_EXT_copy_texture */ #ifdef GL_EXT_cull_vertex if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(); #endif /* GL_EXT_cull_vertex */ #ifdef GL_EXT_debug_label if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(); #endif /* GL_EXT_debug_label */ #ifdef GL_EXT_debug_marker if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(); #endif /* GL_EXT_debug_marker */ #ifdef GL_EXT_depth_bounds_test if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(); #endif /* GL_EXT_depth_bounds_test */ #ifdef GL_EXT_direct_state_access if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(); #endif /* GL_EXT_direct_state_access */ #ifdef GL_EXT_draw_buffers2 if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(); #endif /* GL_EXT_draw_buffers2 */ #ifdef GL_EXT_draw_instanced if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(); #endif /* GL_EXT_draw_instanced */ #ifdef GL_EXT_draw_range_elements if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(); #endif /* GL_EXT_draw_range_elements */ #ifdef GL_EXT_fog_coord if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(); #endif /* GL_EXT_fog_coord */ #ifdef GL_EXT_fragment_lighting if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(); #endif /* GL_EXT_fragment_lighting */ #ifdef GL_EXT_framebuffer_blit if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(); #endif /* GL_EXT_framebuffer_blit */ #ifdef GL_EXT_framebuffer_multisample if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(); #endif /* GL_EXT_framebuffer_multisample */ #ifdef GL_EXT_framebuffer_object if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(); #endif /* GL_EXT_framebuffer_object */ #ifdef GL_EXT_geometry_shader4 if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(); #endif /* GL_EXT_geometry_shader4 */ #ifdef GL_EXT_gpu_program_parameters if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(); #endif /* GL_EXT_gpu_program_parameters */ #ifdef GL_EXT_gpu_shader4 if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(); #endif /* GL_EXT_gpu_shader4 */ #ifdef GL_EXT_histogram if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(); #endif /* GL_EXT_histogram */ #ifdef GL_EXT_index_func if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(); #endif /* GL_EXT_index_func */ #ifdef GL_EXT_index_material if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(); #endif /* GL_EXT_index_material */ #ifdef GL_EXT_light_texture if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(); #endif /* GL_EXT_light_texture */ #ifdef GL_EXT_multi_draw_arrays if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(); #endif /* GL_EXT_multi_draw_arrays */ #ifdef GL_EXT_multisample if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(); #endif /* GL_EXT_multisample */ #ifdef GL_EXT_paletted_texture if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(); #endif /* GL_EXT_paletted_texture */ #ifdef GL_EXT_pixel_transform if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(); #endif /* GL_EXT_pixel_transform */ #ifdef GL_EXT_point_parameters if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(); #endif /* GL_EXT_point_parameters */ #ifdef GL_EXT_polygon_offset if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(); #endif /* GL_EXT_polygon_offset */ #ifdef GL_EXT_polygon_offset_clamp if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(); #endif /* GL_EXT_polygon_offset_clamp */ #ifdef GL_EXT_provoking_vertex if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(); #endif /* GL_EXT_provoking_vertex */ #ifdef GL_EXT_raster_multisample if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(); #endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_scene_marker if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(); #endif /* GL_EXT_scene_marker */ #ifdef GL_EXT_secondary_color if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(); #endif /* GL_EXT_secondary_color */ #ifdef GL_EXT_separate_shader_objects if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(); #endif /* GL_EXT_separate_shader_objects */ #ifdef GL_EXT_shader_image_load_store if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(); #endif /* GL_EXT_shader_image_load_store */ #ifdef GL_EXT_stencil_two_side if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(); #endif /* GL_EXT_stencil_two_side */ #ifdef GL_EXT_subtexture if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(); #endif /* GL_EXT_subtexture */ #ifdef GL_EXT_texture3D if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(); #endif /* GL_EXT_texture3D */ #ifdef GL_EXT_texture_array if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(); #endif /* GL_EXT_texture_array */ #ifdef GL_EXT_texture_buffer_object if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(); #endif /* GL_EXT_texture_buffer_object */ #ifdef GL_EXT_texture_integer if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(); #endif /* GL_EXT_texture_integer */ #ifdef GL_EXT_texture_object if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(); #endif /* GL_EXT_texture_object */ #ifdef GL_EXT_texture_perturb_normal if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(); #endif /* GL_EXT_texture_perturb_normal */ #ifdef GL_EXT_timer_query if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(); #endif /* GL_EXT_timer_query */ #ifdef GL_EXT_transform_feedback if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(); #endif /* GL_EXT_transform_feedback */ #ifdef GL_EXT_vertex_array if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(); #endif /* GL_EXT_vertex_array */ #ifdef GL_EXT_vertex_attrib_64bit if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(); #endif /* GL_EXT_vertex_attrib_64bit */ #ifdef GL_EXT_vertex_shader if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(); #endif /* GL_EXT_vertex_shader */ #ifdef GL_EXT_vertex_weighting if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(); #endif /* GL_EXT_vertex_weighting */ #ifdef GL_EXT_window_rectangles if (glewExperimental || GLEW_EXT_window_rectangles) GLEW_EXT_window_rectangles = !_glewInit_GL_EXT_window_rectangles(); #endif /* GL_EXT_window_rectangles */ #ifdef GL_EXT_x11_sync_object if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(); #endif /* GL_EXT_x11_sync_object */ #ifdef GL_GREMEDY_frame_terminator if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(); #endif /* GL_GREMEDY_frame_terminator */ #ifdef GL_GREMEDY_string_marker if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(); #endif /* GL_GREMEDY_string_marker */ #ifdef GL_HP_image_transform if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(); #endif /* GL_HP_image_transform */ #ifdef GL_IBM_multimode_draw_arrays if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(); #endif /* GL_IBM_multimode_draw_arrays */ #ifdef GL_IBM_vertex_array_lists if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(); #endif /* GL_IBM_vertex_array_lists */ #ifdef GL_INTEL_map_texture if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(); #endif /* GL_INTEL_map_texture */ #ifdef GL_INTEL_parallel_arrays if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(); #endif /* GL_INTEL_parallel_arrays */ #ifdef GL_INTEL_performance_query if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(); #endif /* GL_INTEL_performance_query */ #ifdef GL_INTEL_texture_scissor if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(); #endif /* GL_INTEL_texture_scissor */ #ifdef GL_KHR_blend_equation_advanced if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(); #endif /* GL_KHR_blend_equation_advanced */ #ifdef GL_KHR_debug if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(); #endif /* GL_KHR_debug */ #ifdef GL_KHR_robustness if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(); #endif /* GL_KHR_robustness */ #ifdef GL_KTX_buffer_region if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(); #endif /* GL_KTX_buffer_region */ #ifdef GL_MESA_resize_buffers if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(); #endif /* GL_MESA_resize_buffers */ #ifdef GL_MESA_window_pos if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(); #endif /* GL_MESA_window_pos */ #ifdef GL_NVX_conditional_render if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(); #endif /* GL_NVX_conditional_render */ #ifdef GL_NVX_linked_gpu_multicast if (glewExperimental || GLEW_NVX_linked_gpu_multicast) GLEW_NVX_linked_gpu_multicast = !_glewInit_GL_NVX_linked_gpu_multicast(); #endif /* GL_NVX_linked_gpu_multicast */ #ifdef GL_NV_bindless_multi_draw_indirect if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(); #endif /* GL_NV_bindless_multi_draw_indirect */ #ifdef GL_NV_bindless_multi_draw_indirect_count if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(); #endif /* GL_NV_bindless_multi_draw_indirect_count */ #ifdef GL_NV_bindless_texture if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(); #endif /* GL_NV_bindless_texture */ #ifdef GL_NV_blend_equation_advanced if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(); #endif /* GL_NV_blend_equation_advanced */ #ifdef GL_NV_clip_space_w_scaling if (glewExperimental || GLEW_NV_clip_space_w_scaling) GLEW_NV_clip_space_w_scaling = !_glewInit_GL_NV_clip_space_w_scaling(); #endif /* GL_NV_clip_space_w_scaling */ #ifdef GL_NV_command_list if (glewExperimental || GLEW_NV_command_list) GLEW_NV_command_list = !_glewInit_GL_NV_command_list(); #endif /* GL_NV_command_list */ #ifdef GL_NV_conditional_render if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(); #endif /* GL_NV_conditional_render */ #ifdef GL_NV_conservative_raster if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(); #endif /* GL_NV_conservative_raster */ #ifdef GL_NV_conservative_raster_dilate if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(); #endif /* GL_NV_conservative_raster_dilate */ #ifdef GL_NV_conservative_raster_pre_snap_triangles if (glewExperimental || GLEW_NV_conservative_raster_pre_snap_triangles) GLEW_NV_conservative_raster_pre_snap_triangles = !_glewInit_GL_NV_conservative_raster_pre_snap_triangles(); #endif /* GL_NV_conservative_raster_pre_snap_triangles */ #ifdef GL_NV_copy_image if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(); #endif /* GL_NV_copy_image */ #ifdef GL_NV_depth_buffer_float if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(); #endif /* GL_NV_depth_buffer_float */ #ifdef GL_NV_draw_texture if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(); #endif /* GL_NV_draw_texture */ #ifdef GL_NV_draw_vulkan_image if (glewExperimental || GLEW_NV_draw_vulkan_image) GLEW_NV_draw_vulkan_image = !_glewInit_GL_NV_draw_vulkan_image(); #endif /* GL_NV_draw_vulkan_image */ #ifdef GL_NV_evaluators if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(); #endif /* GL_NV_evaluators */ #ifdef GL_NV_explicit_multisample if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(); #endif /* GL_NV_explicit_multisample */ #ifdef GL_NV_fence if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(); #endif /* GL_NV_fence */ #ifdef GL_NV_fragment_coverage_to_color if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(); #endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(); #endif /* GL_NV_fragment_program */ #ifdef GL_NV_framebuffer_multisample_coverage if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(); #endif /* GL_NV_framebuffer_multisample_coverage */ #ifdef GL_NV_geometry_program4 if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(); #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_gpu_multicast if (glewExperimental || GLEW_NV_gpu_multicast) GLEW_NV_gpu_multicast = !_glewInit_GL_NV_gpu_multicast(); #endif /* GL_NV_gpu_multicast */ #ifdef GL_NV_gpu_program4 if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(); #endif /* GL_NV_gpu_program4 */ #ifdef GL_NV_gpu_shader5 if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(); #endif /* GL_NV_gpu_shader5 */ #ifdef GL_NV_half_float if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(); #endif /* GL_NV_half_float */ #ifdef GL_NV_internalformat_sample_query if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(); #endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_occlusion_query if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(); #endif /* GL_NV_occlusion_query */ #ifdef GL_NV_parameter_buffer_object if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(); #endif /* GL_NV_parameter_buffer_object */ #ifdef GL_NV_path_rendering if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(); #endif /* GL_NV_path_rendering */ #ifdef GL_NV_pixel_data_range if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(); #endif /* GL_NV_pixel_data_range */ #ifdef GL_NV_point_sprite if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(); #endif /* GL_NV_point_sprite */ #ifdef GL_NV_present_video if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(); #endif /* GL_NV_present_video */ #ifdef GL_NV_primitive_restart if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(); #endif /* GL_NV_primitive_restart */ #ifdef GL_NV_register_combiners if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(); #endif /* GL_NV_register_combiners */ #ifdef GL_NV_register_combiners2 if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(); #endif /* GL_NV_register_combiners2 */ #ifdef GL_NV_sample_locations if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(); #endif /* GL_NV_sample_locations */ #ifdef GL_NV_shader_buffer_load if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(); #endif /* GL_NV_shader_buffer_load */ #ifdef GL_NV_texture_barrier if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(); #endif /* GL_NV_texture_barrier */ #ifdef GL_NV_texture_multisample if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(); #endif /* GL_NV_texture_multisample */ #ifdef GL_NV_transform_feedback if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(); #endif /* GL_NV_transform_feedback */ #ifdef GL_NV_transform_feedback2 if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ #ifdef GL_NV_vdpau_interop if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(); #endif /* GL_NV_vdpau_interop */ #ifdef GL_NV_vertex_array_range if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(); #endif /* GL_NV_vertex_array_range */ #ifdef GL_NV_vertex_attrib_integer_64bit if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(); #endif /* GL_NV_vertex_attrib_integer_64bit */ #ifdef GL_NV_vertex_buffer_unified_memory if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(); #endif /* GL_NV_vertex_buffer_unified_memory */ #ifdef GL_NV_vertex_program if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(); #endif /* GL_NV_vertex_program */ #ifdef GL_NV_video_capture if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(); #endif /* GL_NV_video_capture */ #ifdef GL_NV_viewport_swizzle if (glewExperimental || GLEW_NV_viewport_swizzle) GLEW_NV_viewport_swizzle = !_glewInit_GL_NV_viewport_swizzle(); #endif /* GL_NV_viewport_swizzle */ #ifdef GL_OES_single_precision if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(); #endif /* GL_OES_single_precision */ #ifdef GL_OVR_multiview if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(); #endif /* GL_OVR_multiview */ #ifdef GL_REGAL_ES1_0_compatibility if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(); #endif /* GL_REGAL_ES1_0_compatibility */ #ifdef GL_REGAL_ES1_1_compatibility if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(); #endif /* GL_REGAL_ES1_1_compatibility */ #ifdef GL_REGAL_error_string if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(); #endif /* GL_REGAL_error_string */ #ifdef GL_REGAL_extension_query if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(); #endif /* GL_REGAL_extension_query */ #ifdef GL_REGAL_log if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(); #endif /* GL_REGAL_log */ #ifdef GL_REGAL_proc_address if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(); #endif /* GL_REGAL_proc_address */ #ifdef GL_SGIS_detail_texture if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(); #endif /* GL_SGIS_detail_texture */ #ifdef GL_SGIS_fog_function if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(); #endif /* GL_SGIS_fog_function */ #ifdef GL_SGIS_multisample if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(); #endif /* GL_SGIS_multisample */ #ifdef GL_SGIS_sharpen_texture if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(); #endif /* GL_SGIS_sharpen_texture */ #ifdef GL_SGIS_texture4D if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(); #endif /* GL_SGIS_texture4D */ #ifdef GL_SGIS_texture_filter4 if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(); #endif /* GL_SGIS_texture_filter4 */ #ifdef GL_SGIX_async if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(); #endif /* GL_SGIX_async */ #ifdef GL_SGIX_flush_raster if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(); #endif /* GL_SGIX_flush_raster */ #ifdef GL_SGIX_fog_texture if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(); #endif /* GL_SGIX_fog_texture */ #ifdef GL_SGIX_fragment_specular_lighting if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(); #endif /* GL_SGIX_fragment_specular_lighting */ #ifdef GL_SGIX_framezoom if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(); #endif /* GL_SGIX_framezoom */ #ifdef GL_SGIX_pixel_texture if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(); #endif /* GL_SGIX_pixel_texture */ #ifdef GL_SGIX_reference_plane if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(); #endif /* GL_SGIX_reference_plane */ #ifdef GL_SGIX_sprite if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(); #endif /* GL_SGIX_sprite */ #ifdef GL_SGIX_tag_sample_buffer if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(); #endif /* GL_SGIX_tag_sample_buffer */ #ifdef GL_SGI_color_table if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(); #endif /* GL_SGI_color_table */ #ifdef GL_SUNX_constant_data if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(); #endif /* GL_SUNX_constant_data */ #ifdef GL_SUN_global_alpha if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(); #endif /* GL_SUN_global_alpha */ #ifdef GL_SUN_read_video_pixels if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(); #endif /* GL_SUN_read_video_pixels */ #ifdef GL_SUN_triangle_list if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(); #endif /* GL_SUN_triangle_list */ #ifdef GL_SUN_vertex if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(); #endif /* GL_SUN_vertex */ #ifdef GL_WIN_swap_hint if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(); #endif /* GL_WIN_swap_hint */ #ifdef GL_NV_fragment_program4 GLEW_NV_fragment_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_fragment_program4 */ #ifdef GL_NV_geometry_program4 GLEW_NV_geometry_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_geometry_program4 */ #ifdef GL_NV_tessellation_program5 GLEW_NV_tessellation_program5 = GLEW_NV_gpu_program5; #endif /* GL_NV_tessellation_program5 */ #ifdef GL_NV_vertex_program4 GLEW_NV_vertex_program4 = GLEW_NV_gpu_program4; #endif /* GL_NV_vertex_program4 */ return GLEW_OK; } #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) PFNEGLCHOOSECONFIGPROC __eglewChooseConfig = NULL; PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers = NULL; PFNEGLCREATECONTEXTPROC __eglewCreateContext = NULL; PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface = NULL; PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface = NULL; PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface = NULL; PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext = NULL; PFNEGLDESTROYSURFACEPROC __eglewDestroySurface = NULL; PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib = NULL; PFNEGLGETCONFIGSPROC __eglewGetConfigs = NULL; PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay = NULL; PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface = NULL; PFNEGLGETDISPLAYPROC __eglewGetDisplay = NULL; PFNEGLGETERRORPROC __eglewGetError = NULL; PFNEGLINITIALIZEPROC __eglewInitialize = NULL; PFNEGLMAKECURRENTPROC __eglewMakeCurrent = NULL; PFNEGLQUERYCONTEXTPROC __eglewQueryContext = NULL; PFNEGLQUERYSTRINGPROC __eglewQueryString = NULL; PFNEGLQUERYSURFACEPROC __eglewQuerySurface = NULL; PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers = NULL; PFNEGLTERMINATEPROC __eglewTerminate = NULL; PFNEGLWAITGLPROC __eglewWaitGL = NULL; PFNEGLWAITNATIVEPROC __eglewWaitNative = NULL; PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage = NULL; PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage = NULL; PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib = NULL; PFNEGLSWAPINTERVALPROC __eglewSwapInterval = NULL; PFNEGLBINDAPIPROC __eglewBindAPI = NULL; PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL; PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL; PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL; PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL; PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext = NULL; PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync = NULL; PFNEGLCREATEIMAGEPROC __eglewCreateImage = NULL; PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface = NULL; PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface = NULL; PFNEGLCREATESYNCPROC __eglewCreateSync = NULL; PFNEGLDESTROYIMAGEPROC __eglewDestroyImage = NULL; PFNEGLDESTROYSYNCPROC __eglewDestroySync = NULL; PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay = NULL; PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib = NULL; PFNEGLWAITSYNCPROC __eglewWaitSync = NULL; PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL; PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID = NULL; PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL; PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID = NULL; PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL; PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT = NULL; PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT = NULL; PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT = NULL; PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT = NULL; PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT = NULL; PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT = NULL; PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT = NULL; PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT = NULL; PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT = NULL; PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT = NULL; PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT = NULL; PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT = NULL; PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT = NULL; PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT = NULL; PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT = NULL; PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT = NULL; PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT = NULL; PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI = NULL; PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR = NULL; PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR = NULL; PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR = NULL; PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR = NULL; PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL; PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL; PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL; PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL; PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR = NULL; PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR = NULL; PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL; PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL; PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL; PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL; PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL; PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR = NULL; PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR = NULL; PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR = NULL; PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR = NULL; PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR = NULL; PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL; PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL; PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL; PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL; PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL; PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR = NULL; PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL; PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR = NULL; PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL; PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL; PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL; PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA = NULL; PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA = NULL; PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK = NULL; PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK = NULL; PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL; PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL; PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL; PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL; PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV = NULL; PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV = NULL; PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV = NULL; PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV = NULL; PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV = NULL; PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL; PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL; PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL; PFNEGLFENCENVPROC __eglewFenceNV = NULL; PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL; PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL; PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL; PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL; GLboolean __EGLEW_VERSION_1_0 = GL_FALSE; GLboolean __EGLEW_VERSION_1_1 = GL_FALSE; GLboolean __EGLEW_VERSION_1_2 = GL_FALSE; GLboolean __EGLEW_VERSION_1_3 = GL_FALSE; GLboolean __EGLEW_VERSION_1_4 = GL_FALSE; GLboolean __EGLEW_VERSION_1_5 = GL_FALSE; GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE; GLboolean __EGLEW_ANDROID_create_native_client_buffer = GL_FALSE; GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE; GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh = GL_FALSE; GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE; GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE; GLboolean __EGLEW_ANDROID_presentation_time = GL_FALSE; GLboolean __EGLEW_ANDROID_recordable = GL_FALSE; GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE; GLboolean __EGLEW_ANGLE_device_d3d = GL_FALSE; GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE; GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE; GLboolean __EGLEW_ANGLE_window_fixed_size = GL_FALSE; GLboolean __EGLEW_ARM_pixmap_multisample_discard = GL_FALSE; GLboolean __EGLEW_EXT_buffer_age = GL_FALSE; GLboolean __EGLEW_EXT_client_extensions = GL_FALSE; GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE; GLboolean __EGLEW_EXT_device_base = GL_FALSE; GLboolean __EGLEW_EXT_device_drm = GL_FALSE; GLboolean __EGLEW_EXT_device_enumeration = GL_FALSE; GLboolean __EGLEW_EXT_device_openwf = GL_FALSE; GLboolean __EGLEW_EXT_device_query = GL_FALSE; GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE; GLboolean __EGLEW_EXT_multiview_window = GL_FALSE; GLboolean __EGLEW_EXT_output_base = GL_FALSE; GLboolean __EGLEW_EXT_output_drm = GL_FALSE; GLboolean __EGLEW_EXT_output_openwf = GL_FALSE; GLboolean __EGLEW_EXT_platform_base = GL_FALSE; GLboolean __EGLEW_EXT_platform_device = GL_FALSE; GLboolean __EGLEW_EXT_platform_wayland = GL_FALSE; GLboolean __EGLEW_EXT_platform_x11 = GL_FALSE; GLboolean __EGLEW_EXT_protected_content = GL_FALSE; GLboolean __EGLEW_EXT_protected_surface = GL_FALSE; GLboolean __EGLEW_EXT_stream_consumer_egloutput = GL_FALSE; GLboolean __EGLEW_EXT_swap_buffers_with_damage = GL_FALSE; GLboolean __EGLEW_EXT_yuv_surface = GL_FALSE; GLboolean __EGLEW_HI_clientpixmap = GL_FALSE; GLboolean __EGLEW_HI_colorformats = GL_FALSE; GLboolean __EGLEW_IMG_context_priority = GL_FALSE; GLboolean __EGLEW_IMG_image_plane_attribs = GL_FALSE; GLboolean __EGLEW_KHR_cl_event = GL_FALSE; GLboolean __EGLEW_KHR_cl_event2 = GL_FALSE; GLboolean __EGLEW_KHR_client_get_all_proc_addresses = GL_FALSE; GLboolean __EGLEW_KHR_config_attribs = GL_FALSE; GLboolean __EGLEW_KHR_create_context = GL_FALSE; GLboolean __EGLEW_KHR_create_context_no_error = GL_FALSE; GLboolean __EGLEW_KHR_debug = GL_FALSE; GLboolean __EGLEW_KHR_fence_sync = GL_FALSE; GLboolean __EGLEW_KHR_get_all_proc_addresses = GL_FALSE; GLboolean __EGLEW_KHR_gl_colorspace = GL_FALSE; GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE; GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE; GLboolean __EGLEW_KHR_image = GL_FALSE; GLboolean __EGLEW_KHR_image_base = GL_FALSE; GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE; GLboolean __EGLEW_KHR_lock_surface3 = GL_FALSE; GLboolean __EGLEW_KHR_mutable_render_buffer = GL_FALSE; GLboolean __EGLEW_KHR_partial_update = GL_FALSE; GLboolean __EGLEW_KHR_platform_android = GL_FALSE; GLboolean __EGLEW_KHR_platform_gbm = GL_FALSE; GLboolean __EGLEW_KHR_platform_wayland = GL_FALSE; GLboolean __EGLEW_KHR_platform_x11 = GL_FALSE; GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE; GLboolean __EGLEW_KHR_stream = GL_FALSE; GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE; GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE; GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE; GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE; GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE; GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE; GLboolean __EGLEW_KHR_swap_buffers_with_damage = GL_FALSE; GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE; GLboolean __EGLEW_KHR_wait_sync = GL_FALSE; GLboolean __EGLEW_MESA_drm_image = GL_FALSE; GLboolean __EGLEW_MESA_image_dma_buf_export = GL_FALSE; GLboolean __EGLEW_MESA_platform_gbm = GL_FALSE; GLboolean __EGLEW_NOK_swap_region = GL_FALSE; GLboolean __EGLEW_NOK_swap_region2 = GL_FALSE; GLboolean __EGLEW_NOK_texture_from_pixmap = GL_FALSE; GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE; GLboolean __EGLEW_NV_coverage_sample = GL_FALSE; GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE; GLboolean __EGLEW_NV_cuda_event = GL_FALSE; GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE; GLboolean __EGLEW_NV_device_cuda = GL_FALSE; GLboolean __EGLEW_NV_native_query = GL_FALSE; GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE; GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE; GLboolean __EGLEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv = GL_FALSE; GLboolean __EGLEW_NV_stream_metadata = GL_FALSE; GLboolean __EGLEW_NV_stream_sync = GL_FALSE; GLboolean __EGLEW_NV_sync = GL_FALSE; GLboolean __EGLEW_NV_system_time = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_buffer = GL_FALSE; GLboolean __EGLEW_TIZEN_image_native_surface = GL_FALSE; #ifdef EGL_VERSION_1_0 static GLboolean _glewInit_EGL_VERSION_1_0 () { GLboolean r = GL_FALSE; r = ((eglChooseConfig = (PFNEGLCHOOSECONFIGPROC)glewGetProcAddress((const GLubyte*)"eglChooseConfig")) == NULL) || r; r = ((eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglCopyBuffers")) == NULL) || r; r = ((eglCreateContext = (PFNEGLCREATECONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreateContext")) == NULL) || r; r = ((eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferSurface")) == NULL) || r; r = ((eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurface")) == NULL) || r; r = ((eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreateWindowSurface")) == NULL) || r; r = ((eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglDestroyContext")) == NULL) || r; r = ((eglDestroySurface = (PFNEGLDESTROYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglDestroySurface")) == NULL) || r; r = ((eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigAttrib")) == NULL) || r; r = ((eglGetConfigs = (PFNEGLGETCONFIGSPROC)glewGetProcAddress((const GLubyte*)"eglGetConfigs")) == NULL) || r; r = ((eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentDisplay")) == NULL) || r; r = ((eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentSurface")) == NULL) || r; r = ((eglGetDisplay = (PFNEGLGETDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetDisplay")) == NULL) || r; r = ((eglGetError = (PFNEGLGETERRORPROC)glewGetProcAddress((const GLubyte*)"eglGetError")) == NULL) || r; r = ((eglInitialize = (PFNEGLINITIALIZEPROC)glewGetProcAddress((const GLubyte*)"eglInitialize")) == NULL) || r; r = ((eglMakeCurrent = (PFNEGLMAKECURRENTPROC)glewGetProcAddress((const GLubyte*)"eglMakeCurrent")) == NULL) || r; r = ((eglQueryContext = (PFNEGLQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryContext")) == NULL) || r; r = ((eglQueryString = (PFNEGLQUERYSTRINGPROC)glewGetProcAddress((const GLubyte*)"eglQueryString")) == NULL) || r; r = ((eglQuerySurface = (PFNEGLQUERYSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface")) == NULL) || r; r = ((eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffers")) == NULL) || r; r = ((eglTerminate = (PFNEGLTERMINATEPROC)glewGetProcAddress((const GLubyte*)"eglTerminate")) == NULL) || r; r = ((eglWaitGL = (PFNEGLWAITGLPROC)glewGetProcAddress((const GLubyte*)"eglWaitGL")) == NULL) || r; r = ((eglWaitNative = (PFNEGLWAITNATIVEPROC)glewGetProcAddress((const GLubyte*)"eglWaitNative")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_0 */ #ifdef EGL_VERSION_1_1 static GLboolean _glewInit_EGL_VERSION_1_1 () { GLboolean r = GL_FALSE; r = ((eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglBindTexImage")) == NULL) || r; r = ((eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglReleaseTexImage")) == NULL) || r; r = ((eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglSurfaceAttrib")) == NULL) || r; r = ((eglSwapInterval = (PFNEGLSWAPINTERVALPROC)glewGetProcAddress((const GLubyte*)"eglSwapInterval")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_1 */ #ifdef EGL_VERSION_1_2 static GLboolean _glewInit_EGL_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r; r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r; r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r; r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r; r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_2 */ #ifdef EGL_VERSION_1_4 static GLboolean _glewInit_EGL_VERSION_1_4 () { GLboolean r = GL_FALSE; r = ((eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetCurrentContext")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_4 */ #ifdef EGL_VERSION_1_5 static GLboolean _glewInit_EGL_VERSION_1_5 () { GLboolean r = GL_FALSE; r = ((eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSync")) == NULL) || r; r = ((eglCreateImage = (PFNEGLCREATEIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglCreateImage")) == NULL) || r; r = ((eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r; r = ((eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r; r = ((eglCreateSync = (PFNEGLCREATESYNCPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync")) == NULL) || r; r = ((eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImage")) == NULL) || r; r = ((eglDestroySync = (PFNEGLDESTROYSYNCPROC)glewGetProcAddress((const GLubyte*)"eglDestroySync")) == NULL) || r; r = ((eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay")) == NULL) || r; r = ((eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib")) == NULL) || r; r = ((eglWaitSync = (PFNEGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"eglWaitSync")) == NULL) || r; return r; } #endif /* EGL_VERSION_1_5 */ #ifdef EGL_ANDROID_blob_cache static GLboolean _glewInit_EGL_ANDROID_blob_cache () { GLboolean r = GL_FALSE; r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_blob_cache */ #ifdef EGL_ANDROID_create_native_client_buffer static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () { GLboolean r = GL_FALSE; r = ((eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglCreateNativeClientBufferANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_create_native_client_buffer */ #ifdef EGL_ANDROID_native_fence_sync static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () { GLboolean r = GL_FALSE; r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_native_fence_sync */ #ifdef EGL_ANDROID_presentation_time static GLboolean _glewInit_EGL_ANDROID_presentation_time () { GLboolean r = GL_FALSE; r = ((eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglPresentationTimeANDROID")) == NULL) || r; return r; } #endif /* EGL_ANDROID_presentation_time */ #ifdef EGL_ANGLE_query_surface_pointer static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () { GLboolean r = GL_FALSE; r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r; return r; } #endif /* EGL_ANGLE_query_surface_pointer */ #ifdef EGL_EXT_device_enumeration static GLboolean _glewInit_EGL_EXT_device_enumeration () { GLboolean r = GL_FALSE; r = ((eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDevicesEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_device_enumeration */ #ifdef EGL_EXT_device_query static GLboolean _glewInit_EGL_EXT_device_query () { GLboolean r = GL_FALSE; r = ((eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceAttribEXT")) == NULL) || r; r = ((eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDeviceStringEXT")) == NULL) || r; r = ((eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_device_query */ #ifdef EGL_EXT_output_base static GLboolean _glewInit_EGL_EXT_output_base () { GLboolean r = GL_FALSE; r = ((eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputLayersEXT")) == NULL) || r; r = ((eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetOutputPortsEXT")) == NULL) || r; r = ((eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputLayerAttribEXT")) == NULL) || r; r = ((eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglOutputPortAttribEXT")) == NULL) || r; r = ((eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerAttribEXT")) == NULL) || r; r = ((eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputLayerStringEXT")) == NULL) || r; r = ((eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortAttribEXT")) == NULL) || r; r = ((eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"eglQueryOutputPortStringEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_output_base */ #ifdef EGL_EXT_platform_base static GLboolean _glewInit_EGL_EXT_platform_base () { GLboolean r = GL_FALSE; r = ((eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurfaceEXT")) == NULL) || r; r = ((eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurfaceEXT")) == NULL) || r; r = ((eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplayEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_platform_base */ #ifdef EGL_EXT_stream_consumer_egloutput static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerOutputEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_stream_consumer_egloutput */ #ifdef EGL_EXT_swap_buffers_with_damage static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageEXT")) == NULL) || r; return r; } #endif /* EGL_EXT_swap_buffers_with_damage */ #ifdef EGL_HI_clientpixmap static GLboolean _glewInit_EGL_HI_clientpixmap () { GLboolean r = GL_FALSE; r = ((eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)glewGetProcAddress((const GLubyte*)"eglCreatePixmapSurfaceHI")) == NULL) || r; return r; } #endif /* EGL_HI_clientpixmap */ #ifdef EGL_KHR_cl_event2 static GLboolean _glewInit_EGL_KHR_cl_event2 () { GLboolean r = GL_FALSE; r = ((eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSync64KHR")) == NULL) || r; return r; } #endif /* EGL_KHR_cl_event2 */ #ifdef EGL_KHR_debug static GLboolean _glewInit_EGL_KHR_debug () { GLboolean r = GL_FALSE; r = ((eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)glewGetProcAddress((const GLubyte*)"eglDebugMessageControlKHR")) == NULL) || r; r = ((eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)glewGetProcAddress((const GLubyte*)"eglLabelObjectKHR")) == NULL) || r; r = ((eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryDebugKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_debug */ #ifdef EGL_KHR_image static GLboolean _glewInit_EGL_KHR_image () { GLboolean r = GL_FALSE; r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r; r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_image */ #ifdef EGL_KHR_lock_surface static GLboolean _glewInit_EGL_KHR_lock_surface () { GLboolean r = GL_FALSE; r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r; r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_lock_surface */ #ifdef EGL_KHR_lock_surface3 static GLboolean _glewInit_EGL_KHR_lock_surface3 () { GLboolean r = GL_FALSE; r = ((eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurface64KHR")) == NULL) || r; return r; } #endif /* EGL_KHR_lock_surface3 */ #ifdef EGL_KHR_partial_update static GLboolean _glewInit_EGL_KHR_partial_update () { GLboolean r = GL_FALSE; r = ((eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)glewGetProcAddress((const GLubyte*)"eglSetDamageRegionKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_partial_update */ #ifdef EGL_KHR_reusable_sync static GLboolean _glewInit_EGL_KHR_reusable_sync () { GLboolean r = GL_FALSE; r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r; r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r; r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r; r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r; r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_reusable_sync */ #ifdef EGL_KHR_stream static GLboolean _glewInit_EGL_KHR_stream () { GLboolean r = GL_FALSE; r = ((eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamKHR")) == NULL) || r; r = ((eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyStreamKHR")) == NULL) || r; r = ((eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamKHR")) == NULL) || r; r = ((eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamu64KHR")) == NULL) || r; r = ((eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamAttribKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream */ #ifdef EGL_KHR_stream_consumer_gltexture static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r; r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r; r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_consumer_gltexture */ #ifdef EGL_KHR_stream_cross_process_fd static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () { GLboolean r = GL_FALSE; r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r; r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_cross_process_fd */ #ifdef EGL_KHR_stream_fifo static GLboolean _glewInit_EGL_KHR_stream_fifo () { GLboolean r = GL_FALSE; r = ((eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamTimeKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_fifo */ #ifdef EGL_KHR_stream_producer_eglsurface static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () { GLboolean r = GL_FALSE; r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_stream_producer_eglsurface */ #ifdef EGL_KHR_swap_buffers_with_damage static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersWithDamageKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_swap_buffers_with_damage */ #ifdef EGL_KHR_wait_sync static GLboolean _glewInit_EGL_KHR_wait_sync () { GLboolean r = GL_FALSE; r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r; return r; } #endif /* EGL_KHR_wait_sync */ #ifdef EGL_MESA_drm_image static GLboolean _glewInit_EGL_MESA_drm_image () { GLboolean r = GL_FALSE; r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r; r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r; return r; } #endif /* EGL_MESA_drm_image */ #ifdef EGL_MESA_image_dma_buf_export static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () { GLboolean r = GL_FALSE; r = ((eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageMESA")) == NULL) || r; r = ((eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDMABUFImageQueryMESA")) == NULL) || r; return r; } #endif /* EGL_MESA_image_dma_buf_export */ #ifdef EGL_NOK_swap_region static GLboolean _glewInit_EGL_NOK_swap_region () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegionNOK")) == NULL) || r; return r; } #endif /* EGL_NOK_swap_region */ #ifdef EGL_NOK_swap_region2 static GLboolean _glewInit_EGL_NOK_swap_region2 () { GLboolean r = GL_FALSE; r = ((eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)glewGetProcAddress((const GLubyte*)"eglSwapBuffersRegion2NOK")) == NULL) || r; return r; } #endif /* EGL_NOK_swap_region2 */ #ifdef EGL_NV_native_query static GLboolean _glewInit_EGL_NV_native_query () { GLboolean r = GL_FALSE; r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r; r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r; r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r; return r; } #endif /* EGL_NV_native_query */ #ifdef EGL_NV_post_sub_buffer static GLboolean _glewInit_EGL_NV_post_sub_buffer () { GLboolean r = GL_FALSE; r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r; return r; } #endif /* EGL_NV_post_sub_buffer */ #ifdef EGL_NV_stream_consumer_gltexture_yuv static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () { GLboolean r = GL_FALSE; r = ((eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalAttribsNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_consumer_gltexture_yuv */ #ifdef EGL_NV_stream_metadata static GLboolean _glewInit_EGL_NV_stream_metadata () { GLboolean r = GL_FALSE; r = ((eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryDisplayAttribNV")) == NULL) || r; r = ((eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglQueryStreamMetadataNV")) == NULL) || r; r = ((eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)glewGetProcAddress((const GLubyte*)"eglSetStreamMetadataNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_metadata */ #ifdef EGL_NV_stream_sync static GLboolean _glewInit_EGL_NV_stream_sync () { GLboolean r = GL_FALSE; r = ((eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamSyncNV")) == NULL) || r; return r; } #endif /* EGL_NV_stream_sync */ #ifdef EGL_NV_sync static GLboolean _glewInit_EGL_NV_sync () { GLboolean r = GL_FALSE; r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r; r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r; r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r; r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r; r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r; r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r; return r; } #endif /* EGL_NV_sync */ #ifdef EGL_NV_system_time static GLboolean _glewInit_EGL_NV_system_time () { GLboolean r = GL_FALSE; r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r; r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r; return r; } #endif /* EGL_NV_system_time */ /* ------------------------------------------------------------------------ */ GLboolean eglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum eglewInit (EGLDisplay display) { EGLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLQUERYSTRINGPROC queryString = NULL; /* Load necessary entry points */ initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); if (!initialize || !queryString) return 1; /* query EGK version */ if (initialize(display, &major, &minor) != EGL_TRUE) return 1; EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; /* query EGL extension string */ extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef EGL_VERSION_1_0 if (glewExperimental || EGLEW_VERSION_1_0) EGLEW_VERSION_1_0 = !_glewInit_EGL_VERSION_1_0(); #endif /* EGL_VERSION_1_0 */ #ifdef EGL_VERSION_1_1 if (glewExperimental || EGLEW_VERSION_1_1) EGLEW_VERSION_1_1 = !_glewInit_EGL_VERSION_1_1(); #endif /* EGL_VERSION_1_1 */ #ifdef EGL_VERSION_1_2 if (glewExperimental || EGLEW_VERSION_1_2) EGLEW_VERSION_1_2 = !_glewInit_EGL_VERSION_1_2(); #endif /* EGL_VERSION_1_2 */ #ifdef EGL_VERSION_1_4 if (glewExperimental || EGLEW_VERSION_1_4) EGLEW_VERSION_1_4 = !_glewInit_EGL_VERSION_1_4(); #endif /* EGL_VERSION_1_4 */ #ifdef EGL_VERSION_1_5 if (glewExperimental || EGLEW_VERSION_1_5) EGLEW_VERSION_1_5 = !_glewInit_EGL_VERSION_1_5(); #endif /* EGL_VERSION_1_5 */ #ifdef EGL_ANDROID_blob_cache EGLEW_ANDROID_blob_cache = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_blob_cache) EGLEW_ANDROID_blob_cache = !_glewInit_EGL_ANDROID_blob_cache(); #endif /* EGL_ANDROID_blob_cache */ #ifdef EGL_ANDROID_create_native_client_buffer EGLEW_ANDROID_create_native_client_buffer = _glewSearchExtension("EGL_ANDROID_create_native_client_buffer", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_create_native_client_buffer) EGLEW_ANDROID_create_native_client_buffer = !_glewInit_EGL_ANDROID_create_native_client_buffer(); #endif /* EGL_ANDROID_create_native_client_buffer */ #ifdef EGL_ANDROID_framebuffer_target EGLEW_ANDROID_framebuffer_target = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd); #endif /* EGL_ANDROID_framebuffer_target */ #ifdef EGL_ANDROID_front_buffer_auto_refresh EGLEW_ANDROID_front_buffer_auto_refresh = _glewSearchExtension("EGL_ANDROID_front_buffer_auto_refresh", extStart, extEnd); #endif /* EGL_ANDROID_front_buffer_auto_refresh */ #ifdef EGL_ANDROID_image_native_buffer EGLEW_ANDROID_image_native_buffer = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd); #endif /* EGL_ANDROID_image_native_buffer */ #ifdef EGL_ANDROID_native_fence_sync EGLEW_ANDROID_native_fence_sync = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_native_fence_sync) EGLEW_ANDROID_native_fence_sync = !_glewInit_EGL_ANDROID_native_fence_sync(); #endif /* EGL_ANDROID_native_fence_sync */ #ifdef EGL_ANDROID_presentation_time EGLEW_ANDROID_presentation_time = _glewSearchExtension("EGL_ANDROID_presentation_time", extStart, extEnd); if (glewExperimental || EGLEW_ANDROID_presentation_time) EGLEW_ANDROID_presentation_time = !_glewInit_EGL_ANDROID_presentation_time(); #endif /* EGL_ANDROID_presentation_time */ #ifdef EGL_ANDROID_recordable EGLEW_ANDROID_recordable = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd); #endif /* EGL_ANDROID_recordable */ #ifdef EGL_ANGLE_d3d_share_handle_client_buffer EGLEW_ANGLE_d3d_share_handle_client_buffer = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd); #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ #ifdef EGL_ANGLE_device_d3d EGLEW_ANGLE_device_d3d = _glewSearchExtension("EGL_ANGLE_device_d3d", extStart, extEnd); #endif /* EGL_ANGLE_device_d3d */ #ifdef EGL_ANGLE_query_surface_pointer EGLEW_ANGLE_query_surface_pointer = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd); if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) EGLEW_ANGLE_query_surface_pointer = !_glewInit_EGL_ANGLE_query_surface_pointer(); #endif /* EGL_ANGLE_query_surface_pointer */ #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd); #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ #ifdef EGL_ANGLE_window_fixed_size EGLEW_ANGLE_window_fixed_size = _glewSearchExtension("EGL_ANGLE_window_fixed_size", extStart, extEnd); #endif /* EGL_ANGLE_window_fixed_size */ #ifdef EGL_ARM_pixmap_multisample_discard EGLEW_ARM_pixmap_multisample_discard = _glewSearchExtension("EGL_ARM_pixmap_multisample_discard", extStart, extEnd); #endif /* EGL_ARM_pixmap_multisample_discard */ #ifdef EGL_EXT_buffer_age EGLEW_EXT_buffer_age = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd); #endif /* EGL_EXT_buffer_age */ #ifdef EGL_EXT_client_extensions EGLEW_EXT_client_extensions = _glewSearchExtension("EGL_EXT_client_extensions", extStart, extEnd); #endif /* EGL_EXT_client_extensions */ #ifdef EGL_EXT_create_context_robustness EGLEW_EXT_create_context_robustness = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd); #endif /* EGL_EXT_create_context_robustness */ #ifdef EGL_EXT_device_base EGLEW_EXT_device_base = _glewSearchExtension("EGL_EXT_device_base", extStart, extEnd); #endif /* EGL_EXT_device_base */ #ifdef EGL_EXT_device_drm EGLEW_EXT_device_drm = _glewSearchExtension("EGL_EXT_device_drm", extStart, extEnd); #endif /* EGL_EXT_device_drm */ #ifdef EGL_EXT_device_enumeration EGLEW_EXT_device_enumeration = _glewSearchExtension("EGL_EXT_device_enumeration", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_enumeration) EGLEW_EXT_device_enumeration = !_glewInit_EGL_EXT_device_enumeration(); #endif /* EGL_EXT_device_enumeration */ #ifdef EGL_EXT_device_openwf EGLEW_EXT_device_openwf = _glewSearchExtension("EGL_EXT_device_openwf", extStart, extEnd); #endif /* EGL_EXT_device_openwf */ #ifdef EGL_EXT_device_query EGLEW_EXT_device_query = _glewSearchExtension("EGL_EXT_device_query", extStart, extEnd); if (glewExperimental || EGLEW_EXT_device_query) EGLEW_EXT_device_query = !_glewInit_EGL_EXT_device_query(); #endif /* EGL_EXT_device_query */ #ifdef EGL_EXT_image_dma_buf_import EGLEW_EXT_image_dma_buf_import = _glewSearchExtension("EGL_EXT_image_dma_buf_import", extStart, extEnd); #endif /* EGL_EXT_image_dma_buf_import */ #ifdef EGL_EXT_multiview_window EGLEW_EXT_multiview_window = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd); #endif /* EGL_EXT_multiview_window */ #ifdef EGL_EXT_output_base EGLEW_EXT_output_base = _glewSearchExtension("EGL_EXT_output_base", extStart, extEnd); if (glewExperimental || EGLEW_EXT_output_base) EGLEW_EXT_output_base = !_glewInit_EGL_EXT_output_base(); #endif /* EGL_EXT_output_base */ #ifdef EGL_EXT_output_drm EGLEW_EXT_output_drm = _glewSearchExtension("EGL_EXT_output_drm", extStart, extEnd); #endif /* EGL_EXT_output_drm */ #ifdef EGL_EXT_output_openwf EGLEW_EXT_output_openwf = _glewSearchExtension("EGL_EXT_output_openwf", extStart, extEnd); #endif /* EGL_EXT_output_openwf */ #ifdef EGL_EXT_platform_base EGLEW_EXT_platform_base = _glewSearchExtension("EGL_EXT_platform_base", extStart, extEnd); if (glewExperimental || EGLEW_EXT_platform_base) EGLEW_EXT_platform_base = !_glewInit_EGL_EXT_platform_base(); #endif /* EGL_EXT_platform_base */ #ifdef EGL_EXT_platform_device EGLEW_EXT_platform_device = _glewSearchExtension("EGL_EXT_platform_device", extStart, extEnd); #endif /* EGL_EXT_platform_device */ #ifdef EGL_EXT_platform_wayland EGLEW_EXT_platform_wayland = _glewSearchExtension("EGL_EXT_platform_wayland", extStart, extEnd); #endif /* EGL_EXT_platform_wayland */ #ifdef EGL_EXT_platform_x11 EGLEW_EXT_platform_x11 = _glewSearchExtension("EGL_EXT_platform_x11", extStart, extEnd); #endif /* EGL_EXT_platform_x11 */ #ifdef EGL_EXT_protected_content EGLEW_EXT_protected_content = _glewSearchExtension("EGL_EXT_protected_content", extStart, extEnd); #endif /* EGL_EXT_protected_content */ #ifdef EGL_EXT_protected_surface EGLEW_EXT_protected_surface = _glewSearchExtension("EGL_EXT_protected_surface", extStart, extEnd); #endif /* EGL_EXT_protected_surface */ #ifdef EGL_EXT_stream_consumer_egloutput EGLEW_EXT_stream_consumer_egloutput = _glewSearchExtension("EGL_EXT_stream_consumer_egloutput", extStart, extEnd); if (glewExperimental || EGLEW_EXT_stream_consumer_egloutput) EGLEW_EXT_stream_consumer_egloutput = !_glewInit_EGL_EXT_stream_consumer_egloutput(); #endif /* EGL_EXT_stream_consumer_egloutput */ #ifdef EGL_EXT_swap_buffers_with_damage EGLEW_EXT_swap_buffers_with_damage = _glewSearchExtension("EGL_EXT_swap_buffers_with_damage", extStart, extEnd); if (glewExperimental || EGLEW_EXT_swap_buffers_with_damage) EGLEW_EXT_swap_buffers_with_damage = !_glewInit_EGL_EXT_swap_buffers_with_damage(); #endif /* EGL_EXT_swap_buffers_with_damage */ #ifdef EGL_EXT_yuv_surface EGLEW_EXT_yuv_surface = _glewSearchExtension("EGL_EXT_yuv_surface", extStart, extEnd); #endif /* EGL_EXT_yuv_surface */ #ifdef EGL_HI_clientpixmap EGLEW_HI_clientpixmap = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd); if (glewExperimental || EGLEW_HI_clientpixmap) EGLEW_HI_clientpixmap = !_glewInit_EGL_HI_clientpixmap(); #endif /* EGL_HI_clientpixmap */ #ifdef EGL_HI_colorformats EGLEW_HI_colorformats = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd); #endif /* EGL_HI_colorformats */ #ifdef EGL_IMG_context_priority EGLEW_IMG_context_priority = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd); #endif /* EGL_IMG_context_priority */ #ifdef EGL_IMG_image_plane_attribs EGLEW_IMG_image_plane_attribs = _glewSearchExtension("EGL_IMG_image_plane_attribs", extStart, extEnd); #endif /* EGL_IMG_image_plane_attribs */ #ifdef EGL_KHR_cl_event EGLEW_KHR_cl_event = _glewSearchExtension("EGL_KHR_cl_event", extStart, extEnd); #endif /* EGL_KHR_cl_event */ #ifdef EGL_KHR_cl_event2 EGLEW_KHR_cl_event2 = _glewSearchExtension("EGL_KHR_cl_event2", extStart, extEnd); if (glewExperimental || EGLEW_KHR_cl_event2) EGLEW_KHR_cl_event2 = !_glewInit_EGL_KHR_cl_event2(); #endif /* EGL_KHR_cl_event2 */ #ifdef EGL_KHR_client_get_all_proc_addresses EGLEW_KHR_client_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_client_get_all_proc_addresses", extStart, extEnd); #endif /* EGL_KHR_client_get_all_proc_addresses */ #ifdef EGL_KHR_config_attribs EGLEW_KHR_config_attribs = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd); #endif /* EGL_KHR_config_attribs */ #ifdef EGL_KHR_create_context EGLEW_KHR_create_context = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd); #endif /* EGL_KHR_create_context */ #ifdef EGL_KHR_create_context_no_error EGLEW_KHR_create_context_no_error = _glewSearchExtension("EGL_KHR_create_context_no_error", extStart, extEnd); #endif /* EGL_KHR_create_context_no_error */ #ifdef EGL_KHR_debug EGLEW_KHR_debug = _glewSearchExtension("EGL_KHR_debug", extStart, extEnd); if (glewExperimental || EGLEW_KHR_debug) EGLEW_KHR_debug = !_glewInit_EGL_KHR_debug(); #endif /* EGL_KHR_debug */ #ifdef EGL_KHR_fence_sync EGLEW_KHR_fence_sync = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd); #endif /* EGL_KHR_fence_sync */ #ifdef EGL_KHR_get_all_proc_addresses EGLEW_KHR_get_all_proc_addresses = _glewSearchExtension("EGL_KHR_get_all_proc_addresses", extStart, extEnd); #endif /* EGL_KHR_get_all_proc_addresses */ #ifdef EGL_KHR_gl_colorspace EGLEW_KHR_gl_colorspace = _glewSearchExtension("EGL_KHR_gl_colorspace", extStart, extEnd); #endif /* EGL_KHR_gl_colorspace */ #ifdef EGL_KHR_gl_renderbuffer_image EGLEW_KHR_gl_renderbuffer_image = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd); #endif /* EGL_KHR_gl_renderbuffer_image */ #ifdef EGL_KHR_gl_texture_2D_image EGLEW_KHR_gl_texture_2D_image = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_2D_image */ #ifdef EGL_KHR_gl_texture_3D_image EGLEW_KHR_gl_texture_3D_image = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_3D_image */ #ifdef EGL_KHR_gl_texture_cubemap_image EGLEW_KHR_gl_texture_cubemap_image = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd); #endif /* EGL_KHR_gl_texture_cubemap_image */ #ifdef EGL_KHR_image EGLEW_KHR_image = _glewSearchExtension("EGL_KHR_image", extStart, extEnd); if (glewExperimental || EGLEW_KHR_image) EGLEW_KHR_image = !_glewInit_EGL_KHR_image(); #endif /* EGL_KHR_image */ #ifdef EGL_KHR_image_base EGLEW_KHR_image_base = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd); #endif /* EGL_KHR_image_base */ #ifdef EGL_KHR_image_pixmap EGLEW_KHR_image_pixmap = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd); #endif /* EGL_KHR_image_pixmap */ #ifdef EGL_KHR_lock_surface EGLEW_KHR_lock_surface = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd); if (glewExperimental || EGLEW_KHR_lock_surface) EGLEW_KHR_lock_surface = !_glewInit_EGL_KHR_lock_surface(); #endif /* EGL_KHR_lock_surface */ #ifdef EGL_KHR_lock_surface2 EGLEW_KHR_lock_surface2 = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd); #endif /* EGL_KHR_lock_surface2 */ #ifdef EGL_KHR_lock_surface3 EGLEW_KHR_lock_surface3 = _glewSearchExtension("EGL_KHR_lock_surface3", extStart, extEnd); if (glewExperimental || EGLEW_KHR_lock_surface3) EGLEW_KHR_lock_surface3 = !_glewInit_EGL_KHR_lock_surface3(); #endif /* EGL_KHR_lock_surface3 */ #ifdef EGL_KHR_mutable_render_buffer EGLEW_KHR_mutable_render_buffer = _glewSearchExtension("EGL_KHR_mutable_render_buffer", extStart, extEnd); #endif /* EGL_KHR_mutable_render_buffer */ #ifdef EGL_KHR_partial_update EGLEW_KHR_partial_update = _glewSearchExtension("EGL_KHR_partial_update", extStart, extEnd); if (glewExperimental || EGLEW_KHR_partial_update) EGLEW_KHR_partial_update = !_glewInit_EGL_KHR_partial_update(); #endif /* EGL_KHR_partial_update */ #ifdef EGL_KHR_platform_android EGLEW_KHR_platform_android = _glewSearchExtension("EGL_KHR_platform_android", extStart, extEnd); #endif /* EGL_KHR_platform_android */ #ifdef EGL_KHR_platform_gbm EGLEW_KHR_platform_gbm = _glewSearchExtension("EGL_KHR_platform_gbm", extStart, extEnd); #endif /* EGL_KHR_platform_gbm */ #ifdef EGL_KHR_platform_wayland EGLEW_KHR_platform_wayland = _glewSearchExtension("EGL_KHR_platform_wayland", extStart, extEnd); #endif /* EGL_KHR_platform_wayland */ #ifdef EGL_KHR_platform_x11 EGLEW_KHR_platform_x11 = _glewSearchExtension("EGL_KHR_platform_x11", extStart, extEnd); #endif /* EGL_KHR_platform_x11 */ #ifdef EGL_KHR_reusable_sync EGLEW_KHR_reusable_sync = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd); if (glewExperimental || EGLEW_KHR_reusable_sync) EGLEW_KHR_reusable_sync = !_glewInit_EGL_KHR_reusable_sync(); #endif /* EGL_KHR_reusable_sync */ #ifdef EGL_KHR_stream EGLEW_KHR_stream = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream) EGLEW_KHR_stream = !_glewInit_EGL_KHR_stream(); #endif /* EGL_KHR_stream */ #ifdef EGL_KHR_stream_consumer_gltexture EGLEW_KHR_stream_consumer_gltexture = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) EGLEW_KHR_stream_consumer_gltexture = !_glewInit_EGL_KHR_stream_consumer_gltexture(); #endif /* EGL_KHR_stream_consumer_gltexture */ #ifdef EGL_KHR_stream_cross_process_fd EGLEW_KHR_stream_cross_process_fd = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) EGLEW_KHR_stream_cross_process_fd = !_glewInit_EGL_KHR_stream_cross_process_fd(); #endif /* EGL_KHR_stream_cross_process_fd */ #ifdef EGL_KHR_stream_fifo EGLEW_KHR_stream_fifo = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_fifo) EGLEW_KHR_stream_fifo = !_glewInit_EGL_KHR_stream_fifo(); #endif /* EGL_KHR_stream_fifo */ #ifdef EGL_KHR_stream_producer_aldatalocator EGLEW_KHR_stream_producer_aldatalocator = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd); #endif /* EGL_KHR_stream_producer_aldatalocator */ #ifdef EGL_KHR_stream_producer_eglsurface EGLEW_KHR_stream_producer_eglsurface = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd); if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) EGLEW_KHR_stream_producer_eglsurface = !_glewInit_EGL_KHR_stream_producer_eglsurface(); #endif /* EGL_KHR_stream_producer_eglsurface */ #ifdef EGL_KHR_surfaceless_context EGLEW_KHR_surfaceless_context = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd); #endif /* EGL_KHR_surfaceless_context */ #ifdef EGL_KHR_swap_buffers_with_damage EGLEW_KHR_swap_buffers_with_damage = _glewSearchExtension("EGL_KHR_swap_buffers_with_damage", extStart, extEnd); if (glewExperimental || EGLEW_KHR_swap_buffers_with_damage) EGLEW_KHR_swap_buffers_with_damage = !_glewInit_EGL_KHR_swap_buffers_with_damage(); #endif /* EGL_KHR_swap_buffers_with_damage */ #ifdef EGL_KHR_vg_parent_image EGLEW_KHR_vg_parent_image = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd); #endif /* EGL_KHR_vg_parent_image */ #ifdef EGL_KHR_wait_sync EGLEW_KHR_wait_sync = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd); if (glewExperimental || EGLEW_KHR_wait_sync) EGLEW_KHR_wait_sync = !_glewInit_EGL_KHR_wait_sync(); #endif /* EGL_KHR_wait_sync */ #ifdef EGL_MESA_drm_image EGLEW_MESA_drm_image = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd); if (glewExperimental || EGLEW_MESA_drm_image) EGLEW_MESA_drm_image = !_glewInit_EGL_MESA_drm_image(); #endif /* EGL_MESA_drm_image */ #ifdef EGL_MESA_image_dma_buf_export EGLEW_MESA_image_dma_buf_export = _glewSearchExtension("EGL_MESA_image_dma_buf_export", extStart, extEnd); if (glewExperimental || EGLEW_MESA_image_dma_buf_export) EGLEW_MESA_image_dma_buf_export = !_glewInit_EGL_MESA_image_dma_buf_export(); #endif /* EGL_MESA_image_dma_buf_export */ #ifdef EGL_MESA_platform_gbm EGLEW_MESA_platform_gbm = _glewSearchExtension("EGL_MESA_platform_gbm", extStart, extEnd); #endif /* EGL_MESA_platform_gbm */ #ifdef EGL_NOK_swap_region EGLEW_NOK_swap_region = _glewSearchExtension("EGL_NOK_swap_region", extStart, extEnd); if (glewExperimental || EGLEW_NOK_swap_region) EGLEW_NOK_swap_region = !_glewInit_EGL_NOK_swap_region(); #endif /* EGL_NOK_swap_region */ #ifdef EGL_NOK_swap_region2 EGLEW_NOK_swap_region2 = _glewSearchExtension("EGL_NOK_swap_region2", extStart, extEnd); if (glewExperimental || EGLEW_NOK_swap_region2) EGLEW_NOK_swap_region2 = !_glewInit_EGL_NOK_swap_region2(); #endif /* EGL_NOK_swap_region2 */ #ifdef EGL_NOK_texture_from_pixmap EGLEW_NOK_texture_from_pixmap = _glewSearchExtension("EGL_NOK_texture_from_pixmap", extStart, extEnd); #endif /* EGL_NOK_texture_from_pixmap */ #ifdef EGL_NV_3dvision_surface EGLEW_NV_3dvision_surface = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd); #endif /* EGL_NV_3dvision_surface */ #ifdef EGL_NV_coverage_sample EGLEW_NV_coverage_sample = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd); #endif /* EGL_NV_coverage_sample */ #ifdef EGL_NV_coverage_sample_resolve EGLEW_NV_coverage_sample_resolve = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd); #endif /* EGL_NV_coverage_sample_resolve */ #ifdef EGL_NV_cuda_event EGLEW_NV_cuda_event = _glewSearchExtension("EGL_NV_cuda_event", extStart, extEnd); #endif /* EGL_NV_cuda_event */ #ifdef EGL_NV_depth_nonlinear EGLEW_NV_depth_nonlinear = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd); #endif /* EGL_NV_depth_nonlinear */ #ifdef EGL_NV_device_cuda EGLEW_NV_device_cuda = _glewSearchExtension("EGL_NV_device_cuda", extStart, extEnd); #endif /* EGL_NV_device_cuda */ #ifdef EGL_NV_native_query EGLEW_NV_native_query = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd); if (glewExperimental || EGLEW_NV_native_query) EGLEW_NV_native_query = !_glewInit_EGL_NV_native_query(); #endif /* EGL_NV_native_query */ #ifdef EGL_NV_post_convert_rounding EGLEW_NV_post_convert_rounding = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd); #endif /* EGL_NV_post_convert_rounding */ #ifdef EGL_NV_post_sub_buffer EGLEW_NV_post_sub_buffer = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd); if (glewExperimental || EGLEW_NV_post_sub_buffer) EGLEW_NV_post_sub_buffer = !_glewInit_EGL_NV_post_sub_buffer(); #endif /* EGL_NV_post_sub_buffer */ #ifdef EGL_NV_robustness_video_memory_purge EGLEW_NV_robustness_video_memory_purge = _glewSearchExtension("EGL_NV_robustness_video_memory_purge", extStart, extEnd); #endif /* EGL_NV_robustness_video_memory_purge */ #ifdef EGL_NV_stream_consumer_gltexture_yuv EGLEW_NV_stream_consumer_gltexture_yuv = _glewSearchExtension("EGL_NV_stream_consumer_gltexture_yuv", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_consumer_gltexture_yuv) EGLEW_NV_stream_consumer_gltexture_yuv = !_glewInit_EGL_NV_stream_consumer_gltexture_yuv(); #endif /* EGL_NV_stream_consumer_gltexture_yuv */ #ifdef EGL_NV_stream_metadata EGLEW_NV_stream_metadata = _glewSearchExtension("EGL_NV_stream_metadata", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_metadata) EGLEW_NV_stream_metadata = !_glewInit_EGL_NV_stream_metadata(); #endif /* EGL_NV_stream_metadata */ #ifdef EGL_NV_stream_sync EGLEW_NV_stream_sync = _glewSearchExtension("EGL_NV_stream_sync", extStart, extEnd); if (glewExperimental || EGLEW_NV_stream_sync) EGLEW_NV_stream_sync = !_glewInit_EGL_NV_stream_sync(); #endif /* EGL_NV_stream_sync */ #ifdef EGL_NV_sync EGLEW_NV_sync = _glewSearchExtension("EGL_NV_sync", extStart, extEnd); if (glewExperimental || EGLEW_NV_sync) EGLEW_NV_sync = !_glewInit_EGL_NV_sync(); #endif /* EGL_NV_sync */ #ifdef EGL_NV_system_time EGLEW_NV_system_time = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd); if (glewExperimental || EGLEW_NV_system_time) EGLEW_NV_system_time = !_glewInit_EGL_NV_system_time(); #endif /* EGL_NV_system_time */ #ifdef EGL_TIZEN_image_native_buffer EGLEW_TIZEN_image_native_buffer = _glewSearchExtension("EGL_TIZEN_image_native_buffer", extStart, extEnd); #endif /* EGL_TIZEN_image_native_buffer */ #ifdef EGL_TIZEN_image_native_surface EGLEW_TIZEN_image_native_surface = _glewSearchExtension("EGL_TIZEN_image_native_surface", extStart, extEnd); #endif /* EGL_TIZEN_image_native_surface */ return GLEW_OK; } #elif defined(_WIN32) PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; GLboolean __WGLEW_3DFX_multisample = GL_FALSE; GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; GLboolean __WGLEW_ARB_create_context = GL_FALSE; GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; GLboolean __WGLEW_ARB_multisample = GL_FALSE; GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ARB_render_texture = GL_FALSE; GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __WGLEW_EXT_depth_float = GL_FALSE; GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; GLboolean __WGLEW_EXT_multisample = GL_FALSE; GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; GLboolean __WGLEW_EXT_swap_control = GL_FALSE; GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; GLboolean __WGLEW_I3D_gamma = GL_FALSE; GLboolean __WGLEW_I3D_genlock = GL_FALSE; GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; GLboolean __WGLEW_NV_DX_interop = GL_FALSE; GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; GLboolean __WGLEW_NV_copy_image = GL_FALSE; GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; GLboolean __WGLEW_NV_float_buffer = GL_FALSE; GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; GLboolean __WGLEW_NV_present_video = GL_FALSE; GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; GLboolean __WGLEW_NV_swap_group = GL_FALSE; GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; GLboolean __WGLEW_NV_video_capture = GL_FALSE; GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #ifdef WGL_3DL_stereo_control static GLboolean _glewInit_WGL_3DL_stereo_control () { GLboolean r = GL_FALSE; r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; return r; } #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association static GLboolean _glewInit_WGL_AMD_gpu_association () { GLboolean r = GL_FALSE; r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region static GLboolean _glewInit_WGL_ARB_buffer_region () { GLboolean r = GL_FALSE; r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; return r; } #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_create_context static GLboolean _glewInit_WGL_ARB_create_context () { GLboolean r = GL_FALSE; r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_extensions_string static GLboolean _glewInit_WGL_ARB_extensions_string () { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; return r; } #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_make_current_read static GLboolean _glewInit_WGL_ARB_make_current_read () { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; return r; } #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_pbuffer static GLboolean _glewInit_WGL_ARB_pbuffer () { GLboolean r = GL_FALSE; r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format static GLboolean _glewInit_WGL_ARB_pixel_format () { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; return r; } #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_render_texture static GLboolean _glewInit_WGL_ARB_render_texture () { GLboolean r = GL_FALSE; r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; return r; } #endif /* WGL_ARB_render_texture */ #ifdef WGL_EXT_display_color_table static GLboolean _glewInit_WGL_EXT_display_color_table () { GLboolean r = GL_FALSE; r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string static GLboolean _glewInit_WGL_EXT_extensions_string () { GLboolean r = GL_FALSE; r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_make_current_read static GLboolean _glewInit_WGL_EXT_make_current_read () { GLboolean r = GL_FALSE; r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_pbuffer static GLboolean _glewInit_WGL_EXT_pbuffer () { GLboolean r = GL_FALSE; r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format static GLboolean _glewInit_WGL_EXT_pixel_format () { GLboolean r = GL_FALSE; r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_swap_control static GLboolean _glewInit_WGL_EXT_swap_control () { GLboolean r = GL_FALSE; r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; return r; } #endif /* WGL_EXT_swap_control */ #ifdef WGL_I3D_digital_video_control static GLboolean _glewInit_WGL_I3D_digital_video_control () { GLboolean r = GL_FALSE; r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma static GLboolean _glewInit_WGL_I3D_gamma () { GLboolean r = GL_FALSE; r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock static GLboolean _glewInit_WGL_I3D_genlock () { GLboolean r = GL_FALSE; r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer static GLboolean _glewInit_WGL_I3D_image_buffer () { GLboolean r = GL_FALSE; r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock static GLboolean _glewInit_WGL_I3D_swap_frame_lock () { GLboolean r = GL_FALSE; r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage static GLboolean _glewInit_WGL_I3D_swap_frame_usage () { GLboolean r = GL_FALSE; r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; return r; } #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop static GLboolean _glewInit_WGL_NV_DX_interop () { GLboolean r = GL_FALSE; r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; return r; } #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_copy_image static GLboolean _glewInit_WGL_NV_copy_image () { GLboolean r = GL_FALSE; r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap static GLboolean _glewInit_WGL_NV_delay_before_swap () { GLboolean r = GL_FALSE; r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_gpu_affinity static GLboolean _glewInit_WGL_NV_gpu_affinity () { GLboolean r = GL_FALSE; r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; return r; } #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_present_video static GLboolean _glewInit_WGL_NV_present_video () { GLboolean r = GL_FALSE; r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; return r; } #endif /* WGL_NV_present_video */ #ifdef WGL_NV_swap_group static GLboolean _glewInit_WGL_NV_swap_group () { GLboolean r = GL_FALSE; r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; return r; } #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range static GLboolean _glewInit_WGL_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; return r; } #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture static GLboolean _glewInit_WGL_NV_video_capture () { GLboolean r = GL_FALSE; r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output static GLboolean _glewInit_WGL_NV_video_output () { GLboolean r = GL_FALSE; r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control static GLboolean _glewInit_WGL_OML_sync_control () { GLboolean r = GL_FALSE; r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; return r; } #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum GLEWAPIENTRY wglewInit () { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; #ifdef WGL_3DFX_multisample WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); #endif /* WGL_3DFX_multisample */ #ifdef WGL_3DL_stereo_control WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(); #endif /* WGL_3DL_stereo_control */ #ifdef WGL_AMD_gpu_association WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(); #endif /* WGL_AMD_gpu_association */ #ifdef WGL_ARB_buffer_region WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(); #endif /* WGL_ARB_buffer_region */ #ifdef WGL_ARB_context_flush_control WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); #endif /* WGL_ARB_context_flush_control */ #ifdef WGL_ARB_create_context WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(); #endif /* WGL_ARB_create_context */ #ifdef WGL_ARB_create_context_profile WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); #endif /* WGL_ARB_create_context_profile */ #ifdef WGL_ARB_create_context_robustness WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); #endif /* WGL_ARB_create_context_robustness */ #ifdef WGL_ARB_extensions_string WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(); #endif /* WGL_ARB_extensions_string */ #ifdef WGL_ARB_framebuffer_sRGB WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_ARB_framebuffer_sRGB */ #ifdef WGL_ARB_make_current_read WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(); #endif /* WGL_ARB_make_current_read */ #ifdef WGL_ARB_multisample WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); #endif /* WGL_ARB_multisample */ #ifdef WGL_ARB_pbuffer WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(); #endif /* WGL_ARB_pbuffer */ #ifdef WGL_ARB_pixel_format WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(); #endif /* WGL_ARB_pixel_format */ #ifdef WGL_ARB_pixel_format_float WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); #endif /* WGL_ARB_pixel_format_float */ #ifdef WGL_ARB_render_texture WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(); #endif /* WGL_ARB_render_texture */ #ifdef WGL_ARB_robustness_application_isolation WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_application_isolation */ #ifdef WGL_ARB_robustness_share_group_isolation WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* WGL_ARB_robustness_share_group_isolation */ #ifdef WGL_ATI_pixel_format_float WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); #endif /* WGL_ATI_pixel_format_float */ #ifdef WGL_ATI_render_texture_rectangle WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); #endif /* WGL_ATI_render_texture_rectangle */ #ifdef WGL_EXT_create_context_es2_profile WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es2_profile */ #ifdef WGL_EXT_create_context_es_profile WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); #endif /* WGL_EXT_create_context_es_profile */ #ifdef WGL_EXT_depth_float WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); #endif /* WGL_EXT_depth_float */ #ifdef WGL_EXT_display_color_table WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(); #endif /* WGL_EXT_display_color_table */ #ifdef WGL_EXT_extensions_string WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(); #endif /* WGL_EXT_extensions_string */ #ifdef WGL_EXT_framebuffer_sRGB WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* WGL_EXT_framebuffer_sRGB */ #ifdef WGL_EXT_make_current_read WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(); #endif /* WGL_EXT_make_current_read */ #ifdef WGL_EXT_multisample WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); #endif /* WGL_EXT_multisample */ #ifdef WGL_EXT_pbuffer WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(); #endif /* WGL_EXT_pbuffer */ #ifdef WGL_EXT_pixel_format WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(); #endif /* WGL_EXT_pixel_format */ #ifdef WGL_EXT_pixel_format_packed_float WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); #endif /* WGL_EXT_pixel_format_packed_float */ #ifdef WGL_EXT_swap_control WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(); #endif /* WGL_EXT_swap_control */ #ifdef WGL_EXT_swap_control_tear WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); #endif /* WGL_EXT_swap_control_tear */ #ifdef WGL_I3D_digital_video_control WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(); #endif /* WGL_I3D_digital_video_control */ #ifdef WGL_I3D_gamma WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(); #endif /* WGL_I3D_gamma */ #ifdef WGL_I3D_genlock WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(); #endif /* WGL_I3D_genlock */ #ifdef WGL_I3D_image_buffer WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(); #endif /* WGL_I3D_image_buffer */ #ifdef WGL_I3D_swap_frame_lock WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(); #endif /* WGL_I3D_swap_frame_lock */ #ifdef WGL_I3D_swap_frame_usage WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(); #endif /* WGL_I3D_swap_frame_usage */ #ifdef WGL_NV_DX_interop WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(); #endif /* WGL_NV_DX_interop */ #ifdef WGL_NV_DX_interop2 WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); #endif /* WGL_NV_DX_interop2 */ #ifdef WGL_NV_copy_image WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(); #endif /* WGL_NV_copy_image */ #ifdef WGL_NV_delay_before_swap WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(); #endif /* WGL_NV_delay_before_swap */ #ifdef WGL_NV_float_buffer WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); #endif /* WGL_NV_float_buffer */ #ifdef WGL_NV_gpu_affinity WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(); #endif /* WGL_NV_gpu_affinity */ #ifdef WGL_NV_multisample_coverage WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); #endif /* WGL_NV_multisample_coverage */ #ifdef WGL_NV_present_video WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(); #endif /* WGL_NV_present_video */ #ifdef WGL_NV_render_depth_texture WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); #endif /* WGL_NV_render_depth_texture */ #ifdef WGL_NV_render_texture_rectangle WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); #endif /* WGL_NV_render_texture_rectangle */ #ifdef WGL_NV_swap_group WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(); #endif /* WGL_NV_swap_group */ #ifdef WGL_NV_vertex_array_range WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(); #endif /* WGL_NV_vertex_array_range */ #ifdef WGL_NV_video_capture WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(); #endif /* WGL_NV_video_capture */ #ifdef WGL_NV_video_output WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(); #endif /* WGL_NV_video_output */ #ifdef WGL_OML_sync_control WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(); #endif /* WGL_OML_sync_control */ return GLEW_OK; } #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; GLboolean __GLXEW_3DFX_multisample = GL_FALSE; GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; GLboolean __GLXEW_ARB_create_context = GL_FALSE; GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; GLboolean __GLXEW_ARB_multisample = GL_FALSE; GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; GLboolean __GLXEW_ATI_render_texture = GL_FALSE; GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; GLboolean __GLXEW_EXT_import_context = GL_FALSE; GLboolean __GLXEW_EXT_libglvnd = GL_FALSE; GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; GLboolean __GLXEW_EXT_swap_control = GL_FALSE; GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; GLboolean __GLXEW_EXT_visual_info = GL_FALSE; GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; GLboolean __GLXEW_MESA_swap_control = GL_FALSE; GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; GLboolean __GLXEW_NV_copy_image = GL_FALSE; GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; GLboolean __GLXEW_NV_float_buffer = GL_FALSE; GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLXEW_NV_present_video = GL_FALSE; GLboolean __GLXEW_NV_robustness_video_memory_purge = GL_FALSE; GLboolean __GLXEW_NV_swap_group = GL_FALSE; GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLXEW_NV_video_capture = GL_FALSE; GLboolean __GLXEW_NV_video_out = GL_FALSE; GLboolean __GLXEW_OML_swap_method = GL_FALSE; GLboolean __GLXEW_OML_sync_control = GL_FALSE; GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; GLboolean __GLXEW_SGIS_color_range = GL_FALSE; GLboolean __GLXEW_SGIS_multisample = GL_FALSE; GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; GLboolean __GLXEW_SGI_cushion = GL_FALSE; GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; GLboolean __GLXEW_SGI_swap_control = GL_FALSE; GLboolean __GLXEW_SGI_video_sync = GL_FALSE; GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #ifdef GLX_VERSION_1_2 static GLboolean _glewInit_GLX_VERSION_1_2 () { GLboolean r = GL_FALSE; r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_2 */ #ifdef GLX_VERSION_1_3 static GLboolean _glewInit_GLX_VERSION_1_3 () { GLboolean r = GL_FALSE; r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; return r; } #endif /* GLX_VERSION_1_3 */ #ifdef GLX_AMD_gpu_association static GLboolean _glewInit_GLX_AMD_gpu_association () { GLboolean r = GL_FALSE; r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; return r; } #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_create_context static GLboolean _glewInit_GLX_ARB_create_context () { GLboolean r = GL_FALSE; r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; return r; } #endif /* GLX_ARB_create_context */ #ifdef GLX_ATI_render_texture static GLboolean _glewInit_GLX_ATI_render_texture () { GLboolean r = GL_FALSE; r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; return r; } #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_import_context static GLboolean _glewInit_GLX_EXT_import_context () { GLboolean r = GL_FALSE; r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_swap_control static GLboolean _glewInit_GLX_EXT_swap_control () { GLboolean r = GL_FALSE; r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_texture_from_pixmap static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () { GLboolean r = GL_FALSE; r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; return r; } #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_MESA_agp_offset static GLboolean _glewInit_GLX_MESA_agp_offset () { GLboolean r = GL_FALSE; r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () { GLboolean r = GL_FALSE; r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap static GLboolean _glewInit_GLX_MESA_pixmap_colormap () { GLboolean r = GL_FALSE; r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer static GLboolean _glewInit_GLX_MESA_query_renderer () { GLboolean r = GL_FALSE; r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers static GLboolean _glewInit_GLX_MESA_release_buffers () { GLboolean r = GL_FALSE; r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () { GLboolean r = GL_FALSE; r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control static GLboolean _glewInit_GLX_MESA_swap_control () { GLboolean r = GL_FALSE; r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; return r; } #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer static GLboolean _glewInit_GLX_NV_copy_buffer () { GLboolean r = GL_FALSE; r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image static GLboolean _glewInit_GLX_NV_copy_image () { GLboolean r = GL_FALSE; r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; return r; } #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap static GLboolean _glewInit_GLX_NV_delay_before_swap () { GLboolean r = GL_FALSE; r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; return r; } #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_present_video static GLboolean _glewInit_GLX_NV_present_video () { GLboolean r = GL_FALSE; r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; return r; } #endif /* GLX_NV_present_video */ #ifdef GLX_NV_swap_group static GLboolean _glewInit_GLX_NV_swap_group () { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; return r; } #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range static GLboolean _glewInit_GLX_NV_vertex_array_range () { GLboolean r = GL_FALSE; r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; return r; } #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture static GLboolean _glewInit_GLX_NV_video_capture () { GLboolean r = GL_FALSE; r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out static GLboolean _glewInit_GLX_NV_video_out () { GLboolean r = GL_FALSE; r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; return r; } #endif /* GLX_NV_video_out */ #ifdef GLX_OML_sync_control static GLboolean _glewInit_GLX_OML_sync_control () { GLboolean r = GL_FALSE; r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; return r; } #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIX_fbconfig static GLboolean _glewInit_GLX_SGIX_fbconfig () { GLboolean r = GL_FALSE; r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe static GLboolean _glewInit_GLX_SGIX_hyperpipe () { GLboolean r = GL_FALSE; r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer static GLboolean _glewInit_GLX_SGIX_pbuffer () { GLboolean r = GL_FALSE; r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier static GLboolean _glewInit_GLX_SGIX_swap_barrier () { GLboolean r = GL_FALSE; r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group static GLboolean _glewInit_GLX_SGIX_swap_group () { GLboolean r = GL_FALSE; r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize static GLboolean _glewInit_GLX_SGIX_video_resize () { GLboolean r = GL_FALSE; r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; return r; } #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGI_cushion static GLboolean _glewInit_GLX_SGI_cushion () { GLboolean r = GL_FALSE; r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read static GLboolean _glewInit_GLX_SGI_make_current_read () { GLboolean r = GL_FALSE; r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control static GLboolean _glewInit_GLX_SGI_swap_control () { GLboolean r = GL_FALSE; r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync static GLboolean _glewInit_GLX_SGI_video_sync () { GLboolean r = GL_FALSE; r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; return r; } #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index static GLboolean _glewInit_GLX_SUN_get_transparent_index () { GLboolean r = GL_FALSE; r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize static GLboolean _glewInit_GLX_SUN_video_resize () { GLboolean r = GL_FALSE; r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; return r; } #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewInit () { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ GLXEW_VERSION_1_0 = GL_TRUE; GLXEW_VERSION_1_1 = GL_TRUE; GLXEW_VERSION_1_2 = GL_TRUE; GLXEW_VERSION_1_3 = GL_TRUE; GLXEW_VERSION_1_4 = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: GLXEW_VERSION_1_4 = GL_FALSE; break; case 2: GLXEW_VERSION_1_4 = GL_FALSE; GLXEW_VERSION_1_3 = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ #ifdef GLX_VERSION_1_3 if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(); #endif /* GLX_VERSION_1_3 */ #ifdef GLX_3DFX_multisample GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); #endif /* GLX_3DFX_multisample */ #ifdef GLX_AMD_gpu_association GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(); #endif /* GLX_AMD_gpu_association */ #ifdef GLX_ARB_context_flush_control GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); #endif /* GLX_ARB_context_flush_control */ #ifdef GLX_ARB_create_context GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(); #endif /* GLX_ARB_create_context */ #ifdef GLX_ARB_create_context_profile GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); #endif /* GLX_ARB_create_context_profile */ #ifdef GLX_ARB_create_context_robustness GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); #endif /* GLX_ARB_create_context_robustness */ #ifdef GLX_ARB_fbconfig_float GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); #endif /* GLX_ARB_fbconfig_float */ #ifdef GLX_ARB_framebuffer_sRGB GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_ARB_framebuffer_sRGB */ #ifdef GLX_ARB_get_proc_address GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); #endif /* GLX_ARB_get_proc_address */ #ifdef GLX_ARB_multisample GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); #endif /* GLX_ARB_multisample */ #ifdef GLX_ARB_robustness_application_isolation GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_application_isolation */ #ifdef GLX_ARB_robustness_share_group_isolation GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); #endif /* GLX_ARB_robustness_share_group_isolation */ #ifdef GLX_ARB_vertex_buffer_object GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); #endif /* GLX_ARB_vertex_buffer_object */ #ifdef GLX_ATI_pixel_format_float GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); #endif /* GLX_ATI_pixel_format_float */ #ifdef GLX_ATI_render_texture GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(); #endif /* GLX_ATI_render_texture */ #ifdef GLX_EXT_buffer_age GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); #endif /* GLX_EXT_buffer_age */ #ifdef GLX_EXT_create_context_es2_profile GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es2_profile */ #ifdef GLX_EXT_create_context_es_profile GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); #endif /* GLX_EXT_create_context_es_profile */ #ifdef GLX_EXT_fbconfig_packed_float GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); #endif /* GLX_EXT_fbconfig_packed_float */ #ifdef GLX_EXT_framebuffer_sRGB GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); #endif /* GLX_EXT_framebuffer_sRGB */ #ifdef GLX_EXT_import_context GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(); #endif /* GLX_EXT_import_context */ #ifdef GLX_EXT_libglvnd GLXEW_EXT_libglvnd = _glewSearchExtension("GLX_EXT_libglvnd", extStart, extEnd); #endif /* GLX_EXT_libglvnd */ #ifdef GLX_EXT_scene_marker GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); #endif /* GLX_EXT_scene_marker */ #ifdef GLX_EXT_stereo_tree GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); #endif /* GLX_EXT_stereo_tree */ #ifdef GLX_EXT_swap_control GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(); #endif /* GLX_EXT_swap_control */ #ifdef GLX_EXT_swap_control_tear GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); #endif /* GLX_EXT_swap_control_tear */ #ifdef GLX_EXT_texture_from_pixmap GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(); #endif /* GLX_EXT_texture_from_pixmap */ #ifdef GLX_EXT_visual_info GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); #endif /* GLX_EXT_visual_info */ #ifdef GLX_EXT_visual_rating GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); #endif /* GLX_EXT_visual_rating */ #ifdef GLX_INTEL_swap_event GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); #endif /* GLX_INTEL_swap_event */ #ifdef GLX_MESA_agp_offset GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(); #endif /* GLX_MESA_agp_offset */ #ifdef GLX_MESA_copy_sub_buffer GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(); #endif /* GLX_MESA_copy_sub_buffer */ #ifdef GLX_MESA_pixmap_colormap GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(); #endif /* GLX_MESA_pixmap_colormap */ #ifdef GLX_MESA_query_renderer GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(); #endif /* GLX_MESA_query_renderer */ #ifdef GLX_MESA_release_buffers GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(); #endif /* GLX_MESA_release_buffers */ #ifdef GLX_MESA_set_3dfx_mode GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(); #endif /* GLX_MESA_set_3dfx_mode */ #ifdef GLX_MESA_swap_control GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(); #endif /* GLX_MESA_swap_control */ #ifdef GLX_NV_copy_buffer GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(); #endif /* GLX_NV_copy_buffer */ #ifdef GLX_NV_copy_image GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(); #endif /* GLX_NV_copy_image */ #ifdef GLX_NV_delay_before_swap GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(); #endif /* GLX_NV_delay_before_swap */ #ifdef GLX_NV_float_buffer GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); #endif /* GLX_NV_float_buffer */ #ifdef GLX_NV_multisample_coverage GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); #endif /* GLX_NV_multisample_coverage */ #ifdef GLX_NV_present_video GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(); #endif /* GLX_NV_present_video */ #ifdef GLX_NV_robustness_video_memory_purge GLXEW_NV_robustness_video_memory_purge = _glewSearchExtension("GLX_NV_robustness_video_memory_purge", extStart, extEnd); #endif /* GLX_NV_robustness_video_memory_purge */ #ifdef GLX_NV_swap_group GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(); #endif /* GLX_NV_swap_group */ #ifdef GLX_NV_vertex_array_range GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(); #endif /* GLX_NV_vertex_array_range */ #ifdef GLX_NV_video_capture GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(); #endif /* GLX_NV_video_capture */ #ifdef GLX_NV_video_out GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(); #endif /* GLX_NV_video_out */ #ifdef GLX_OML_swap_method GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); #endif /* GLX_OML_swap_method */ #ifdef GLX_OML_sync_control GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(); #endif /* GLX_OML_sync_control */ #ifdef GLX_SGIS_blended_overlay GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); #endif /* GLX_SGIS_blended_overlay */ #ifdef GLX_SGIS_color_range GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); #endif /* GLX_SGIS_color_range */ #ifdef GLX_SGIS_multisample GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); #endif /* GLX_SGIS_multisample */ #ifdef GLX_SGIS_shared_multisample GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); #endif /* GLX_SGIS_shared_multisample */ #ifdef GLX_SGIX_fbconfig GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(); #endif /* GLX_SGIX_fbconfig */ #ifdef GLX_SGIX_hyperpipe GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(); #endif /* GLX_SGIX_hyperpipe */ #ifdef GLX_SGIX_pbuffer GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(); #endif /* GLX_SGIX_pbuffer */ #ifdef GLX_SGIX_swap_barrier GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(); #endif /* GLX_SGIX_swap_barrier */ #ifdef GLX_SGIX_swap_group GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(); #endif /* GLX_SGIX_swap_group */ #ifdef GLX_SGIX_video_resize GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(); #endif /* GLX_SGIX_video_resize */ #ifdef GLX_SGIX_visual_select_group GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); #endif /* GLX_SGIX_visual_select_group */ #ifdef GLX_SGI_cushion GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(); #endif /* GLX_SGI_cushion */ #ifdef GLX_SGI_make_current_read GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(); #endif /* GLX_SGI_make_current_read */ #ifdef GLX_SGI_swap_control GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(); #endif /* GLX_SGI_swap_control */ #ifdef GLX_SGI_video_sync GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(); #endif /* GLX_SGI_video_sync */ #ifdef GLX_SUN_get_transparent_index GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(); #endif /* GLX_SUN_get_transparent_index */ #ifdef GLX_SUN_video_resize GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(); #endif /* GLX_SUN_video_resize */ return GLEW_OK; } #endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ /* ------------------------------------------------------------------------ */ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; } const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"2.0.0", (const GLubyte*)"2", (const GLubyte*)"0", (const GLubyte*)"0" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; GLenum GLEWAPIENTRY glewInit (void) { GLenum r; #if defined(GLEW_EGL) PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; #endif r = glewContextInit(); if ( r != 0 ) return r; #if defined(GLEW_EGL) getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); return eglewInit(getCurrentDisplay()); #elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) return r; #elif defined(_WIN32) return wglewInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewInit(); #else return r; #endif /* _WIN32 */ } #if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) /* GCC requires a DLL entry point even without any standard library included. */ /* Types extracted from windows.h to avoid polluting the rest of the file. */ int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) { (void) instance; (void) reason; (void) reserved; return 1; } #endif GLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLEW_VERSION_1_2; continue; } #endif #ifdef GL_VERSION_1_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) { ret = GLEW_VERSION_1_2_1; continue; } #endif #ifdef GL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLEW_VERSION_1_3; continue; } #endif #ifdef GL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLEW_VERSION_1_4; continue; } #endif #ifdef GL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = GLEW_VERSION_1_5; continue; } #endif #ifdef GL_VERSION_2_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) { ret = GLEW_VERSION_2_0; continue; } #endif #ifdef GL_VERSION_2_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) { ret = GLEW_VERSION_2_1; continue; } #endif #ifdef GL_VERSION_3_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) { ret = GLEW_VERSION_3_0; continue; } #endif #ifdef GL_VERSION_3_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) { ret = GLEW_VERSION_3_1; continue; } #endif #ifdef GL_VERSION_3_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) { ret = GLEW_VERSION_3_2; continue; } #endif #ifdef GL_VERSION_3_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) { ret = GLEW_VERSION_3_3; continue; } #endif #ifdef GL_VERSION_4_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) { ret = GLEW_VERSION_4_0; continue; } #endif #ifdef GL_VERSION_4_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) { ret = GLEW_VERSION_4_1; continue; } #endif #ifdef GL_VERSION_4_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) { ret = GLEW_VERSION_4_2; continue; } #endif #ifdef GL_VERSION_4_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) { ret = GLEW_VERSION_4_3; continue; } #endif #ifdef GL_VERSION_4_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) { ret = GLEW_VERSION_4_4; continue; } #endif #ifdef GL_VERSION_4_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) { ret = GLEW_VERSION_4_5; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_3DFX_multisample; continue; } #endif #ifdef GL_3DFX_tbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) { ret = GLEW_3DFX_tbuffer; continue; } #endif #ifdef GL_3DFX_texture_compression_FXT1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) { ret = GLEW_3DFX_texture_compression_FXT1; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GL_AMD_blend_minmax_factor if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) { ret = GLEW_AMD_blend_minmax_factor; continue; } #endif #ifdef GL_AMD_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_AMD_conservative_depth; continue; } #endif #ifdef GL_AMD_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_AMD_debug_output; continue; } #endif #ifdef GL_AMD_depth_clamp_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) { ret = GLEW_AMD_depth_clamp_separate; continue; } #endif #ifdef GL_AMD_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_AMD_draw_buffers_blend; continue; } #endif #ifdef GL_AMD_gcn_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) { ret = GLEW_AMD_gcn_shader; continue; } #endif #ifdef GL_AMD_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_AMD_gpu_shader_int64; continue; } #endif #ifdef GL_AMD_interleaved_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) { ret = GLEW_AMD_interleaved_elements; continue; } #endif #ifdef GL_AMD_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_AMD_multi_draw_indirect; continue; } #endif #ifdef GL_AMD_name_gen_delete if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) { ret = GLEW_AMD_name_gen_delete; continue; } #endif #ifdef GL_AMD_occlusion_query_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) { ret = GLEW_AMD_occlusion_query_event; continue; } #endif #ifdef GL_AMD_performance_monitor if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) { ret = GLEW_AMD_performance_monitor; continue; } #endif #ifdef GL_AMD_pinned_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) { ret = GLEW_AMD_pinned_memory; continue; } #endif #ifdef GL_AMD_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_AMD_query_buffer_object; continue; } #endif #ifdef GL_AMD_sample_positions if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) { ret = GLEW_AMD_sample_positions; continue; } #endif #ifdef GL_AMD_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_AMD_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_AMD_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_AMD_shader_atomic_counter_ops; continue; } #endif #ifdef GL_AMD_shader_explicit_vertex_parameter if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_explicit_vertex_parameter", 32)) { ret = GLEW_AMD_shader_explicit_vertex_parameter; continue; } #endif #ifdef GL_AMD_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_AMD_shader_stencil_export; continue; } #endif #ifdef GL_AMD_shader_stencil_value_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) { ret = GLEW_AMD_shader_stencil_value_export; continue; } #endif #ifdef GL_AMD_shader_trinary_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) { ret = GLEW_AMD_shader_trinary_minmax; continue; } #endif #ifdef GL_AMD_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_AMD_sparse_texture; continue; } #endif #ifdef GL_AMD_stencil_operation_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) { ret = GLEW_AMD_stencil_operation_extended; continue; } #endif #ifdef GL_AMD_texture_texture4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) { ret = GLEW_AMD_texture_texture4; continue; } #endif #ifdef GL_AMD_transform_feedback3_lines_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) { ret = GLEW_AMD_transform_feedback3_lines_triangles; continue; } #endif #ifdef GL_AMD_transform_feedback4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) { ret = GLEW_AMD_transform_feedback4; continue; } #endif #ifdef GL_AMD_vertex_shader_layer if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) { ret = GLEW_AMD_vertex_shader_layer; continue; } #endif #ifdef GL_AMD_vertex_shader_tessellator if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) { ret = GLEW_AMD_vertex_shader_tessellator; continue; } #endif #ifdef GL_AMD_vertex_shader_viewport_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) { ret = GLEW_AMD_vertex_shader_viewport_index; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) { #ifdef GL_ANGLE_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ANGLE_depth_texture; continue; } #endif #ifdef GL_ANGLE_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_ANGLE_framebuffer_blit; continue; } #endif #ifdef GL_ANGLE_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_ANGLE_framebuffer_multisample; continue; } #endif #ifdef GL_ANGLE_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ANGLE_instanced_arrays; continue; } #endif #ifdef GL_ANGLE_pack_reverse_row_order if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) { ret = GLEW_ANGLE_pack_reverse_row_order; continue; } #endif #ifdef GL_ANGLE_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) { ret = GLEW_ANGLE_program_binary; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_ANGLE_texture_compression_dxt1; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) { ret = GLEW_ANGLE_texture_compression_dxt3; continue; } #endif #ifdef GL_ANGLE_texture_compression_dxt5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) { ret = GLEW_ANGLE_texture_compression_dxt5; continue; } #endif #ifdef GL_ANGLE_texture_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) { ret = GLEW_ANGLE_texture_usage; continue; } #endif #ifdef GL_ANGLE_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ANGLE_timer_query; continue; } #endif #ifdef GL_ANGLE_translated_shader_source if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) { ret = GLEW_ANGLE_translated_shader_source; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) { #ifdef GL_APPLE_aux_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) { ret = GLEW_APPLE_aux_depth_stencil; continue; } #endif #ifdef GL_APPLE_client_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) { ret = GLEW_APPLE_client_storage; continue; } #endif #ifdef GL_APPLE_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_APPLE_element_array; continue; } #endif #ifdef GL_APPLE_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_APPLE_fence; continue; } #endif #ifdef GL_APPLE_float_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) { ret = GLEW_APPLE_float_pixels; continue; } #endif #ifdef GL_APPLE_flush_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) { ret = GLEW_APPLE_flush_buffer_range; continue; } #endif #ifdef GL_APPLE_object_purgeable if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) { ret = GLEW_APPLE_object_purgeable; continue; } #endif #ifdef GL_APPLE_pixel_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) { ret = GLEW_APPLE_pixel_buffer; continue; } #endif #ifdef GL_APPLE_rgb_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) { ret = GLEW_APPLE_rgb_422; continue; } #endif #ifdef GL_APPLE_row_bytes if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) { ret = GLEW_APPLE_row_bytes; continue; } #endif #ifdef GL_APPLE_specular_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) { ret = GLEW_APPLE_specular_vector; continue; } #endif #ifdef GL_APPLE_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_APPLE_texture_range; continue; } #endif #ifdef GL_APPLE_transform_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) { ret = GLEW_APPLE_transform_hint; continue; } #endif #ifdef GL_APPLE_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_APPLE_vertex_array_object; continue; } #endif #ifdef GL_APPLE_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_APPLE_vertex_array_range; continue; } #endif #ifdef GL_APPLE_vertex_program_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) { ret = GLEW_APPLE_vertex_program_evaluators; continue; } #endif #ifdef GL_APPLE_ycbcr_422 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) { ret = GLEW_APPLE_ycbcr_422; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GL_ARB_ES2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) { ret = GLEW_ARB_ES2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) { ret = GLEW_ARB_ES3_1_compatibility; continue; } #endif #ifdef GL_ARB_ES3_2_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) { ret = GLEW_ARB_ES3_2_compatibility; continue; } #endif #ifdef GL_ARB_ES3_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) { ret = GLEW_ARB_ES3_compatibility; continue; } #endif #ifdef GL_ARB_arrays_of_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) { ret = GLEW_ARB_arrays_of_arrays; continue; } #endif #ifdef GL_ARB_base_instance if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) { ret = GLEW_ARB_base_instance; continue; } #endif #ifdef GL_ARB_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_ARB_bindless_texture; continue; } #endif #ifdef GL_ARB_blend_func_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) { ret = GLEW_ARB_blend_func_extended; continue; } #endif #ifdef GL_ARB_buffer_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) { ret = GLEW_ARB_buffer_storage; continue; } #endif #ifdef GL_ARB_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = GLEW_ARB_cl_event; continue; } #endif #ifdef GL_ARB_clear_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) { ret = GLEW_ARB_clear_buffer_object; continue; } #endif #ifdef GL_ARB_clear_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) { ret = GLEW_ARB_clear_texture; continue; } #endif #ifdef GL_ARB_clip_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) { ret = GLEW_ARB_clip_control; continue; } #endif #ifdef GL_ARB_color_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) { ret = GLEW_ARB_color_buffer_float; continue; } #endif #ifdef GL_ARB_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) { ret = GLEW_ARB_compatibility; continue; } #endif #ifdef GL_ARB_compressed_texture_pixel_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) { ret = GLEW_ARB_compressed_texture_pixel_storage; continue; } #endif #ifdef GL_ARB_compute_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) { ret = GLEW_ARB_compute_shader; continue; } #endif #ifdef GL_ARB_compute_variable_group_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) { ret = GLEW_ARB_compute_variable_group_size; continue; } #endif #ifdef GL_ARB_conditional_render_inverted if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) { ret = GLEW_ARB_conditional_render_inverted; continue; } #endif #ifdef GL_ARB_conservative_depth if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) { ret = GLEW_ARB_conservative_depth; continue; } #endif #ifdef GL_ARB_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLEW_ARB_copy_buffer; continue; } #endif #ifdef GL_ARB_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_ARB_copy_image; continue; } #endif #ifdef GL_ARB_cull_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) { ret = GLEW_ARB_cull_distance; continue; } #endif #ifdef GL_ARB_debug_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) { ret = GLEW_ARB_debug_output; continue; } #endif #ifdef GL_ARB_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_ARB_depth_buffer_float; continue; } #endif #ifdef GL_ARB_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_ARB_depth_clamp; continue; } #endif #ifdef GL_ARB_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_ARB_depth_texture; continue; } #endif #ifdef GL_ARB_derivative_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) { ret = GLEW_ARB_derivative_control; continue; } #endif #ifdef GL_ARB_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_ARB_direct_state_access; continue; } #endif #ifdef GL_ARB_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ARB_draw_buffers; continue; } #endif #ifdef GL_ARB_draw_buffers_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) { ret = GLEW_ARB_draw_buffers_blend; continue; } #endif #ifdef GL_ARB_draw_elements_base_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) { ret = GLEW_ARB_draw_elements_base_vertex; continue; } #endif #ifdef GL_ARB_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) { ret = GLEW_ARB_draw_indirect; continue; } #endif #ifdef GL_ARB_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_ARB_draw_instanced; continue; } #endif #ifdef GL_ARB_enhanced_layouts if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) { ret = GLEW_ARB_enhanced_layouts; continue; } #endif #ifdef GL_ARB_explicit_attrib_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) { ret = GLEW_ARB_explicit_attrib_location; continue; } #endif #ifdef GL_ARB_explicit_uniform_location if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) { ret = GLEW_ARB_explicit_uniform_location; continue; } #endif #ifdef GL_ARB_fragment_coord_conventions if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) { ret = GLEW_ARB_fragment_coord_conventions; continue; } #endif #ifdef GL_ARB_fragment_layer_viewport if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) { ret = GLEW_ARB_fragment_layer_viewport; continue; } #endif #ifdef GL_ARB_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_ARB_fragment_program; continue; } #endif #ifdef GL_ARB_fragment_program_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) { ret = GLEW_ARB_fragment_program_shadow; continue; } #endif #ifdef GL_ARB_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ARB_fragment_shader; continue; } #endif #ifdef GL_ARB_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_ARB_fragment_shader_interlock; continue; } #endif #ifdef GL_ARB_framebuffer_no_attachments if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) { ret = GLEW_ARB_framebuffer_no_attachments; continue; } #endif #ifdef GL_ARB_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_ARB_framebuffer_object; continue; } #endif #ifdef GL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GL_ARB_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_ARB_geometry_shader4; continue; } #endif #ifdef GL_ARB_get_program_binary if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) { ret = GLEW_ARB_get_program_binary; continue; } #endif #ifdef GL_ARB_get_texture_sub_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) { ret = GLEW_ARB_get_texture_sub_image; continue; } #endif #ifdef GL_ARB_gl_spirv if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_spirv", 8)) { ret = GLEW_ARB_gl_spirv; continue; } #endif #ifdef GL_ARB_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_ARB_gpu_shader5; continue; } #endif #ifdef GL_ARB_gpu_shader_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) { ret = GLEW_ARB_gpu_shader_fp64; continue; } #endif #ifdef GL_ARB_gpu_shader_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) { ret = GLEW_ARB_gpu_shader_int64; continue; } #endif #ifdef GL_ARB_half_float_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) { ret = GLEW_ARB_half_float_pixel; continue; } #endif #ifdef GL_ARB_half_float_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) { ret = GLEW_ARB_half_float_vertex; continue; } #endif #ifdef GL_ARB_imaging if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) { ret = GLEW_ARB_imaging; continue; } #endif #ifdef GL_ARB_indirect_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) { ret = GLEW_ARB_indirect_parameters; continue; } #endif #ifdef GL_ARB_instanced_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) { ret = GLEW_ARB_instanced_arrays; continue; } #endif #ifdef GL_ARB_internalformat_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) { ret = GLEW_ARB_internalformat_query; continue; } #endif #ifdef GL_ARB_internalformat_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) { ret = GLEW_ARB_internalformat_query2; continue; } #endif #ifdef GL_ARB_invalidate_subdata if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) { ret = GLEW_ARB_invalidate_subdata; continue; } #endif #ifdef GL_ARB_map_buffer_alignment if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) { ret = GLEW_ARB_map_buffer_alignment; continue; } #endif #ifdef GL_ARB_map_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) { ret = GLEW_ARB_map_buffer_range; continue; } #endif #ifdef GL_ARB_matrix_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) { ret = GLEW_ARB_matrix_palette; continue; } #endif #ifdef GL_ARB_multi_bind if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) { ret = GLEW_ARB_multi_bind; continue; } #endif #ifdef GL_ARB_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) { ret = GLEW_ARB_multi_draw_indirect; continue; } #endif #ifdef GL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_ARB_multisample; continue; } #endif #ifdef GL_ARB_multitexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) { ret = GLEW_ARB_multitexture; continue; } #endif #ifdef GL_ARB_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_ARB_occlusion_query; continue; } #endif #ifdef GL_ARB_occlusion_query2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) { ret = GLEW_ARB_occlusion_query2; continue; } #endif #ifdef GL_ARB_parallel_shader_compile if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) { ret = GLEW_ARB_parallel_shader_compile; continue; } #endif #ifdef GL_ARB_pipeline_statistics_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) { ret = GLEW_ARB_pipeline_statistics_query; continue; } #endif #ifdef GL_ARB_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_ARB_pixel_buffer_object; continue; } #endif #ifdef GL_ARB_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_ARB_point_parameters; continue; } #endif #ifdef GL_ARB_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_ARB_point_sprite; continue; } #endif #ifdef GL_ARB_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_ARB_post_depth_coverage; continue; } #endif #ifdef GL_ARB_program_interface_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) { ret = GLEW_ARB_program_interface_query; continue; } #endif #ifdef GL_ARB_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_ARB_provoking_vertex; continue; } #endif #ifdef GL_ARB_query_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) { ret = GLEW_ARB_query_buffer_object; continue; } #endif #ifdef GL_ARB_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_ARB_robust_buffer_access_behavior; continue; } #endif #ifdef GL_ARB_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_ARB_robustness; continue; } #endif #ifdef GL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GL_ARB_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_ARB_sample_locations; continue; } #endif #ifdef GL_ARB_sample_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) { ret = GLEW_ARB_sample_shading; continue; } #endif #ifdef GL_ARB_sampler_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) { ret = GLEW_ARB_sampler_objects; continue; } #endif #ifdef GL_ARB_seamless_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) { ret = GLEW_ARB_seamless_cube_map; continue; } #endif #ifdef GL_ARB_seamless_cubemap_per_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) { ret = GLEW_ARB_seamless_cubemap_per_texture; continue; } #endif #ifdef GL_ARB_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_ARB_separate_shader_objects; continue; } #endif #ifdef GL_ARB_shader_atomic_counter_ops if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) { ret = GLEW_ARB_shader_atomic_counter_ops; continue; } #endif #ifdef GL_ARB_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_ARB_shader_atomic_counters; continue; } #endif #ifdef GL_ARB_shader_ballot if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) { ret = GLEW_ARB_shader_ballot; continue; } #endif #ifdef GL_ARB_shader_bit_encoding if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) { ret = GLEW_ARB_shader_bit_encoding; continue; } #endif #ifdef GL_ARB_shader_clock if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) { ret = GLEW_ARB_shader_clock; continue; } #endif #ifdef GL_ARB_shader_draw_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) { ret = GLEW_ARB_shader_draw_parameters; continue; } #endif #ifdef GL_ARB_shader_group_vote if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) { ret = GLEW_ARB_shader_group_vote; continue; } #endif #ifdef GL_ARB_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_ARB_shader_image_load_store; continue; } #endif #ifdef GL_ARB_shader_image_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) { ret = GLEW_ARB_shader_image_size; continue; } #endif #ifdef GL_ARB_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) { ret = GLEW_ARB_shader_objects; continue; } #endif #ifdef GL_ARB_shader_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) { ret = GLEW_ARB_shader_precision; continue; } #endif #ifdef GL_ARB_shader_stencil_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) { ret = GLEW_ARB_shader_stencil_export; continue; } #endif #ifdef GL_ARB_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_ARB_shader_storage_buffer_object; continue; } #endif #ifdef GL_ARB_shader_subroutine if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) { ret = GLEW_ARB_shader_subroutine; continue; } #endif #ifdef GL_ARB_shader_texture_image_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) { ret = GLEW_ARB_shader_texture_image_samples; continue; } #endif #ifdef GL_ARB_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ARB_shader_texture_lod; continue; } #endif #ifdef GL_ARB_shader_viewport_layer_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) { ret = GLEW_ARB_shader_viewport_layer_array; continue; } #endif #ifdef GL_ARB_shading_language_100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) { ret = GLEW_ARB_shading_language_100; continue; } #endif #ifdef GL_ARB_shading_language_420pack if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) { ret = GLEW_ARB_shading_language_420pack; continue; } #endif #ifdef GL_ARB_shading_language_include if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) { ret = GLEW_ARB_shading_language_include; continue; } #endif #ifdef GL_ARB_shading_language_packing if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) { ret = GLEW_ARB_shading_language_packing; continue; } #endif #ifdef GL_ARB_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_ARB_shadow; continue; } #endif #ifdef GL_ARB_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_ARB_shadow_ambient; continue; } #endif #ifdef GL_ARB_sparse_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) { ret = GLEW_ARB_sparse_buffer; continue; } #endif #ifdef GL_ARB_sparse_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) { ret = GLEW_ARB_sparse_texture; continue; } #endif #ifdef GL_ARB_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_ARB_sparse_texture2; continue; } #endif #ifdef GL_ARB_sparse_texture_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) { ret = GLEW_ARB_sparse_texture_clamp; continue; } #endif #ifdef GL_ARB_stencil_texturing if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) { ret = GLEW_ARB_stencil_texturing; continue; } #endif #ifdef GL_ARB_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = GLEW_ARB_sync; continue; } #endif #ifdef GL_ARB_tessellation_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) { ret = GLEW_ARB_tessellation_shader; continue; } #endif #ifdef GL_ARB_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_ARB_texture_barrier; continue; } #endif #ifdef GL_ARB_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_ARB_texture_border_clamp; continue; } #endif #ifdef GL_ARB_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_ARB_texture_buffer_object; continue; } #endif #ifdef GL_ARB_texture_buffer_object_rgb32 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) { ret = GLEW_ARB_texture_buffer_object_rgb32; continue; } #endif #ifdef GL_ARB_texture_buffer_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) { ret = GLEW_ARB_texture_buffer_range; continue; } #endif #ifdef GL_ARB_texture_compression if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) { ret = GLEW_ARB_texture_compression; continue; } #endif #ifdef GL_ARB_texture_compression_bptc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) { ret = GLEW_ARB_texture_compression_bptc; continue; } #endif #ifdef GL_ARB_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_ARB_texture_compression_rgtc; continue; } #endif #ifdef GL_ARB_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_ARB_texture_cube_map; continue; } #endif #ifdef GL_ARB_texture_cube_map_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) { ret = GLEW_ARB_texture_cube_map_array; continue; } #endif #ifdef GL_ARB_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_ARB_texture_env_add; continue; } #endif #ifdef GL_ARB_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_ARB_texture_env_combine; continue; } #endif #ifdef GL_ARB_texture_env_crossbar if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) { ret = GLEW_ARB_texture_env_crossbar; continue; } #endif #ifdef GL_ARB_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_ARB_texture_env_dot3; continue; } #endif #ifdef GL_ARB_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_ARB_texture_filter_minmax; continue; } #endif #ifdef GL_ARB_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ARB_texture_float; continue; } #endif #ifdef GL_ARB_texture_gather if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) { ret = GLEW_ARB_texture_gather; continue; } #endif #ifdef GL_ARB_texture_mirror_clamp_to_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) { ret = GLEW_ARB_texture_mirror_clamp_to_edge; continue; } #endif #ifdef GL_ARB_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_ARB_texture_mirrored_repeat; continue; } #endif #ifdef GL_ARB_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_ARB_texture_multisample; continue; } #endif #ifdef GL_ARB_texture_non_power_of_two if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) { ret = GLEW_ARB_texture_non_power_of_two; continue; } #endif #ifdef GL_ARB_texture_query_levels if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) { ret = GLEW_ARB_texture_query_levels; continue; } #endif #ifdef GL_ARB_texture_query_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) { ret = GLEW_ARB_texture_query_lod; continue; } #endif #ifdef GL_ARB_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_ARB_texture_rectangle; continue; } #endif #ifdef GL_ARB_texture_rg if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) { ret = GLEW_ARB_texture_rg; continue; } #endif #ifdef GL_ARB_texture_rgb10_a2ui if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) { ret = GLEW_ARB_texture_rgb10_a2ui; continue; } #endif #ifdef GL_ARB_texture_stencil8 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) { ret = GLEW_ARB_texture_stencil8; continue; } #endif #ifdef GL_ARB_texture_storage if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) { ret = GLEW_ARB_texture_storage; continue; } #endif #ifdef GL_ARB_texture_storage_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) { ret = GLEW_ARB_texture_storage_multisample; continue; } #endif #ifdef GL_ARB_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_ARB_texture_swizzle; continue; } #endif #ifdef GL_ARB_texture_view if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) { ret = GLEW_ARB_texture_view; continue; } #endif #ifdef GL_ARB_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_ARB_timer_query; continue; } #endif #ifdef GL_ARB_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_ARB_transform_feedback2; continue; } #endif #ifdef GL_ARB_transform_feedback3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) { ret = GLEW_ARB_transform_feedback3; continue; } #endif #ifdef GL_ARB_transform_feedback_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) { ret = GLEW_ARB_transform_feedback_instanced; continue; } #endif #ifdef GL_ARB_transform_feedback_overflow_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) { ret = GLEW_ARB_transform_feedback_overflow_query; continue; } #endif #ifdef GL_ARB_transpose_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) { ret = GLEW_ARB_transpose_matrix; continue; } #endif #ifdef GL_ARB_uniform_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) { ret = GLEW_ARB_uniform_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_ARB_vertex_array_bgra; continue; } #endif #ifdef GL_ARB_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ARB_vertex_array_object; continue; } #endif #ifdef GL_ARB_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_ARB_vertex_attrib_64bit; continue; } #endif #ifdef GL_ARB_vertex_attrib_binding if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) { ret = GLEW_ARB_vertex_attrib_binding; continue; } #endif #ifdef GL_ARB_vertex_blend if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) { ret = GLEW_ARB_vertex_blend; continue; } #endif #ifdef GL_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLEW_ARB_vertex_buffer_object; continue; } #endif #ifdef GL_ARB_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_ARB_vertex_program; continue; } #endif #ifdef GL_ARB_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_ARB_vertex_shader; continue; } #endif #ifdef GL_ARB_vertex_type_10f_11f_11f_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) { ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; continue; } #endif #ifdef GL_ARB_vertex_type_2_10_10_10_rev if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) { ret = GLEW_ARB_vertex_type_2_10_10_10_rev; continue; } #endif #ifdef GL_ARB_viewport_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) { ret = GLEW_ARB_viewport_array; continue; } #endif #ifdef GL_ARB_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_ARB_window_pos; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) { #ifdef GL_ATIX_point_sprites if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) { ret = GLEW_ATIX_point_sprites; continue; } #endif #ifdef GL_ATIX_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATIX_texture_env_combine3; continue; } #endif #ifdef GL_ATIX_texture_env_route if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) { ret = GLEW_ATIX_texture_env_route; continue; } #endif #ifdef GL_ATIX_vertex_shader_output_point_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) { ret = GLEW_ATIX_vertex_shader_output_point_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GL_ATI_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) { ret = GLEW_ATI_draw_buffers; continue; } #endif #ifdef GL_ATI_element_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) { ret = GLEW_ATI_element_array; continue; } #endif #ifdef GL_ATI_envmap_bumpmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) { ret = GLEW_ATI_envmap_bumpmap; continue; } #endif #ifdef GL_ATI_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) { ret = GLEW_ATI_fragment_shader; continue; } #endif #ifdef GL_ATI_map_object_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) { ret = GLEW_ATI_map_object_buffer; continue; } #endif #ifdef GL_ATI_meminfo if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) { ret = GLEW_ATI_meminfo; continue; } #endif #ifdef GL_ATI_pn_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) { ret = GLEW_ATI_pn_triangles; continue; } #endif #ifdef GL_ATI_separate_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) { ret = GLEW_ATI_separate_stencil; continue; } #endif #ifdef GL_ATI_shader_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) { ret = GLEW_ATI_shader_texture_lod; continue; } #endif #ifdef GL_ATI_text_fragment_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) { ret = GLEW_ATI_text_fragment_shader; continue; } #endif #ifdef GL_ATI_texture_compression_3dc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) { ret = GLEW_ATI_texture_compression_3dc; continue; } #endif #ifdef GL_ATI_texture_env_combine3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) { ret = GLEW_ATI_texture_env_combine3; continue; } #endif #ifdef GL_ATI_texture_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) { ret = GLEW_ATI_texture_float; continue; } #endif #ifdef GL_ATI_texture_mirror_once if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) { ret = GLEW_ATI_texture_mirror_once; continue; } #endif #ifdef GL_ATI_vertex_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) { ret = GLEW_ATI_vertex_array_object; continue; } #endif #ifdef GL_ATI_vertex_attrib_array_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) { ret = GLEW_ATI_vertex_attrib_array_object; continue; } #endif #ifdef GL_ATI_vertex_streams if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) { ret = GLEW_ATI_vertex_streams; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EGL_", 4)) { #ifdef GL_EGL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"NV_robustness_video_memory_purge", 32)) { ret = GLEW_EGL_NV_robustness_video_memory_purge; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GL_EXT_422_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) { ret = GLEW_EXT_422_pixels; continue; } #endif #ifdef GL_EXT_Cg_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) { ret = GLEW_EXT_Cg_shader; continue; } #endif #ifdef GL_EXT_abgr if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) { ret = GLEW_EXT_abgr; continue; } #endif #ifdef GL_EXT_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) { ret = GLEW_EXT_bgra; continue; } #endif #ifdef GL_EXT_bindable_uniform if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) { ret = GLEW_EXT_bindable_uniform; continue; } #endif #ifdef GL_EXT_blend_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) { ret = GLEW_EXT_blend_color; continue; } #endif #ifdef GL_EXT_blend_equation_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) { ret = GLEW_EXT_blend_equation_separate; continue; } #endif #ifdef GL_EXT_blend_func_separate if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) { ret = GLEW_EXT_blend_func_separate; continue; } #endif #ifdef GL_EXT_blend_logic_op if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) { ret = GLEW_EXT_blend_logic_op; continue; } #endif #ifdef GL_EXT_blend_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) { ret = GLEW_EXT_blend_minmax; continue; } #endif #ifdef GL_EXT_blend_subtract if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) { ret = GLEW_EXT_blend_subtract; continue; } #endif #ifdef GL_EXT_clip_volume_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) { ret = GLEW_EXT_clip_volume_hint; continue; } #endif #ifdef GL_EXT_cmyka if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) { ret = GLEW_EXT_cmyka; continue; } #endif #ifdef GL_EXT_color_subtable if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) { ret = GLEW_EXT_color_subtable; continue; } #endif #ifdef GL_EXT_compiled_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) { ret = GLEW_EXT_compiled_vertex_array; continue; } #endif #ifdef GL_EXT_convolution if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) { ret = GLEW_EXT_convolution; continue; } #endif #ifdef GL_EXT_coordinate_frame if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) { ret = GLEW_EXT_coordinate_frame; continue; } #endif #ifdef GL_EXT_copy_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) { ret = GLEW_EXT_copy_texture; continue; } #endif #ifdef GL_EXT_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_EXT_cull_vertex; continue; } #endif #ifdef GL_EXT_debug_label if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) { ret = GLEW_EXT_debug_label; continue; } #endif #ifdef GL_EXT_debug_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) { ret = GLEW_EXT_debug_marker; continue; } #endif #ifdef GL_EXT_depth_bounds_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) { ret = GLEW_EXT_depth_bounds_test; continue; } #endif #ifdef GL_EXT_direct_state_access if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) { ret = GLEW_EXT_direct_state_access; continue; } #endif #ifdef GL_EXT_draw_buffers2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) { ret = GLEW_EXT_draw_buffers2; continue; } #endif #ifdef GL_EXT_draw_instanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) { ret = GLEW_EXT_draw_instanced; continue; } #endif #ifdef GL_EXT_draw_range_elements if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) { ret = GLEW_EXT_draw_range_elements; continue; } #endif #ifdef GL_EXT_fog_coord if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) { ret = GLEW_EXT_fog_coord; continue; } #endif #ifdef GL_EXT_fragment_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) { ret = GLEW_EXT_fragment_lighting; continue; } #endif #ifdef GL_EXT_framebuffer_blit if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) { ret = GLEW_EXT_framebuffer_blit; continue; } #endif #ifdef GL_EXT_framebuffer_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) { ret = GLEW_EXT_framebuffer_multisample; continue; } #endif #ifdef GL_EXT_framebuffer_multisample_blit_scaled if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) { ret = GLEW_EXT_framebuffer_multisample_blit_scaled; continue; } #endif #ifdef GL_EXT_framebuffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) { ret = GLEW_EXT_framebuffer_object; continue; } #endif #ifdef GL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GL_EXT_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_EXT_geometry_shader4; continue; } #endif #ifdef GL_EXT_gpu_program_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) { ret = GLEW_EXT_gpu_program_parameters; continue; } #endif #ifdef GL_EXT_gpu_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) { ret = GLEW_EXT_gpu_shader4; continue; } #endif #ifdef GL_EXT_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) { ret = GLEW_EXT_histogram; continue; } #endif #ifdef GL_EXT_index_array_formats if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) { ret = GLEW_EXT_index_array_formats; continue; } #endif #ifdef GL_EXT_index_func if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) { ret = GLEW_EXT_index_func; continue; } #endif #ifdef GL_EXT_index_material if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) { ret = GLEW_EXT_index_material; continue; } #endif #ifdef GL_EXT_index_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) { ret = GLEW_EXT_index_texture; continue; } #endif #ifdef GL_EXT_light_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) { ret = GLEW_EXT_light_texture; continue; } #endif #ifdef GL_EXT_misc_attribute if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) { ret = GLEW_EXT_misc_attribute; continue; } #endif #ifdef GL_EXT_multi_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) { ret = GLEW_EXT_multi_draw_arrays; continue; } #endif #ifdef GL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_EXT_multisample; continue; } #endif #ifdef GL_EXT_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_EXT_packed_depth_stencil; continue; } #endif #ifdef GL_EXT_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) { ret = GLEW_EXT_packed_float; continue; } #endif #ifdef GL_EXT_packed_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) { ret = GLEW_EXT_packed_pixels; continue; } #endif #ifdef GL_EXT_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) { ret = GLEW_EXT_paletted_texture; continue; } #endif #ifdef GL_EXT_pixel_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) { ret = GLEW_EXT_pixel_buffer_object; continue; } #endif #ifdef GL_EXT_pixel_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) { ret = GLEW_EXT_pixel_transform; continue; } #endif #ifdef GL_EXT_pixel_transform_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) { ret = GLEW_EXT_pixel_transform_color_table; continue; } #endif #ifdef GL_EXT_point_parameters if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) { ret = GLEW_EXT_point_parameters; continue; } #endif #ifdef GL_EXT_polygon_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) { ret = GLEW_EXT_polygon_offset; continue; } #endif #ifdef GL_EXT_polygon_offset_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) { ret = GLEW_EXT_polygon_offset_clamp; continue; } #endif #ifdef GL_EXT_post_depth_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) { ret = GLEW_EXT_post_depth_coverage; continue; } #endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { ret = GLEW_EXT_provoking_vertex; continue; } #endif #ifdef GL_EXT_raster_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) { ret = GLEW_EXT_raster_multisample; continue; } #endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { ret = GLEW_EXT_rescale_normal; continue; } #endif #ifdef GL_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLEW_EXT_scene_marker; continue; } #endif #ifdef GL_EXT_secondary_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) { ret = GLEW_EXT_secondary_color; continue; } #endif #ifdef GL_EXT_separate_shader_objects if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) { ret = GLEW_EXT_separate_shader_objects; continue; } #endif #ifdef GL_EXT_separate_specular_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) { ret = GLEW_EXT_separate_specular_color; continue; } #endif #ifdef GL_EXT_shader_image_load_formatted if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) { ret = GLEW_EXT_shader_image_load_formatted; continue; } #endif #ifdef GL_EXT_shader_image_load_store if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) { ret = GLEW_EXT_shader_image_load_store; continue; } #endif #ifdef GL_EXT_shader_integer_mix if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) { ret = GLEW_EXT_shader_integer_mix; continue; } #endif #ifdef GL_EXT_shadow_funcs if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) { ret = GLEW_EXT_shadow_funcs; continue; } #endif #ifdef GL_EXT_shared_texture_palette if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) { ret = GLEW_EXT_shared_texture_palette; continue; } #endif #ifdef GL_EXT_sparse_texture2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) { ret = GLEW_EXT_sparse_texture2; continue; } #endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { ret = GLEW_EXT_stencil_clear_tag; continue; } #endif #ifdef GL_EXT_stencil_two_side if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) { ret = GLEW_EXT_stencil_two_side; continue; } #endif #ifdef GL_EXT_stencil_wrap if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) { ret = GLEW_EXT_stencil_wrap; continue; } #endif #ifdef GL_EXT_subtexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) { ret = GLEW_EXT_subtexture; continue; } #endif #ifdef GL_EXT_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) { ret = GLEW_EXT_texture; continue; } #endif #ifdef GL_EXT_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) { ret = GLEW_EXT_texture3D; continue; } #endif #ifdef GL_EXT_texture_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) { ret = GLEW_EXT_texture_array; continue; } #endif #ifdef GL_EXT_texture_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) { ret = GLEW_EXT_texture_buffer_object; continue; } #endif #ifdef GL_EXT_texture_compression_dxt1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) { ret = GLEW_EXT_texture_compression_dxt1; continue; } #endif #ifdef GL_EXT_texture_compression_latc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) { ret = GLEW_EXT_texture_compression_latc; continue; } #endif #ifdef GL_EXT_texture_compression_rgtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) { ret = GLEW_EXT_texture_compression_rgtc; continue; } #endif #ifdef GL_EXT_texture_compression_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) { ret = GLEW_EXT_texture_compression_s3tc; continue; } #endif #ifdef GL_EXT_texture_cube_map if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) { ret = GLEW_EXT_texture_cube_map; continue; } #endif #ifdef GL_EXT_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_EXT_texture_edge_clamp; continue; } #endif #ifdef GL_EXT_texture_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) { ret = GLEW_EXT_texture_env; continue; } #endif #ifdef GL_EXT_texture_env_add if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) { ret = GLEW_EXT_texture_env_add; continue; } #endif #ifdef GL_EXT_texture_env_combine if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) { ret = GLEW_EXT_texture_env_combine; continue; } #endif #ifdef GL_EXT_texture_env_dot3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) { ret = GLEW_EXT_texture_env_dot3; continue; } #endif #ifdef GL_EXT_texture_filter_anisotropic if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) { ret = GLEW_EXT_texture_filter_anisotropic; continue; } #endif #ifdef GL_EXT_texture_filter_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) { ret = GLEW_EXT_texture_filter_minmax; continue; } #endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { ret = GLEW_EXT_texture_integer; continue; } #endif #ifdef GL_EXT_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_EXT_texture_lod_bias; continue; } #endif #ifdef GL_EXT_texture_mirror_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) { ret = GLEW_EXT_texture_mirror_clamp; continue; } #endif #ifdef GL_EXT_texture_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) { ret = GLEW_EXT_texture_object; continue; } #endif #ifdef GL_EXT_texture_perturb_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) { ret = GLEW_EXT_texture_perturb_normal; continue; } #endif #ifdef GL_EXT_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_EXT_texture_rectangle; continue; } #endif #ifdef GL_EXT_texture_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) { ret = GLEW_EXT_texture_sRGB; continue; } #endif #ifdef GL_EXT_texture_sRGB_decode if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) { ret = GLEW_EXT_texture_sRGB_decode; continue; } #endif #ifdef GL_EXT_texture_shared_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) { ret = GLEW_EXT_texture_shared_exponent; continue; } #endif #ifdef GL_EXT_texture_snorm if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) { ret = GLEW_EXT_texture_snorm; continue; } #endif #ifdef GL_EXT_texture_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) { ret = GLEW_EXT_texture_swizzle; continue; } #endif #ifdef GL_EXT_timer_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) { ret = GLEW_EXT_timer_query; continue; } #endif #ifdef GL_EXT_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_EXT_transform_feedback; continue; } #endif #ifdef GL_EXT_vertex_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) { ret = GLEW_EXT_vertex_array; continue; } #endif #ifdef GL_EXT_vertex_array_bgra if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) { ret = GLEW_EXT_vertex_array_bgra; continue; } #endif #ifdef GL_EXT_vertex_attrib_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) { ret = GLEW_EXT_vertex_attrib_64bit; continue; } #endif #ifdef GL_EXT_vertex_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) { ret = GLEW_EXT_vertex_shader; continue; } #endif #ifdef GL_EXT_vertex_weighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) { ret = GLEW_EXT_vertex_weighting; continue; } #endif #ifdef GL_EXT_window_rectangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_rectangles", 17)) { ret = GLEW_EXT_window_rectangles; continue; } #endif #ifdef GL_EXT_x11_sync_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) { ret = GLEW_EXT_x11_sync_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) { #ifdef GL_GREMEDY_frame_terminator if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) { ret = GLEW_GREMEDY_frame_terminator; continue; } #endif #ifdef GL_GREMEDY_string_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) { ret = GLEW_GREMEDY_string_marker; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) { #ifdef GL_HP_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_HP_convolution_border_modes; continue; } #endif #ifdef GL_HP_image_transform if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) { ret = GLEW_HP_image_transform; continue; } #endif #ifdef GL_HP_occlusion_test if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) { ret = GLEW_HP_occlusion_test; continue; } #endif #ifdef GL_HP_texture_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) { ret = GLEW_HP_texture_lighting; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) { #ifdef GL_IBM_cull_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) { ret = GLEW_IBM_cull_vertex; continue; } #endif #ifdef GL_IBM_multimode_draw_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) { ret = GLEW_IBM_multimode_draw_arrays; continue; } #endif #ifdef GL_IBM_rasterpos_clip if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) { ret = GLEW_IBM_rasterpos_clip; continue; } #endif #ifdef GL_IBM_static_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) { ret = GLEW_IBM_static_data; continue; } #endif #ifdef GL_IBM_texture_mirrored_repeat if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) { ret = GLEW_IBM_texture_mirrored_repeat; continue; } #endif #ifdef GL_IBM_vertex_array_lists if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) { ret = GLEW_IBM_vertex_array_lists; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) { #ifdef GL_INGR_color_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) { ret = GLEW_INGR_color_clamp; continue; } #endif #ifdef GL_INGR_interlace_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) { ret = GLEW_INGR_interlace_read; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GL_INTEL_conservative_rasterization if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_rasterization", 26)) { ret = GLEW_INTEL_conservative_rasterization; continue; } #endif #ifdef GL_INTEL_fragment_shader_ordering if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) { ret = GLEW_INTEL_fragment_shader_ordering; continue; } #endif #ifdef GL_INTEL_framebuffer_CMAA if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) { ret = GLEW_INTEL_framebuffer_CMAA; continue; } #endif #ifdef GL_INTEL_map_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) { ret = GLEW_INTEL_map_texture; continue; } #endif #ifdef GL_INTEL_parallel_arrays if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) { ret = GLEW_INTEL_parallel_arrays; continue; } #endif #ifdef GL_INTEL_performance_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) { ret = GLEW_INTEL_performance_query; continue; } #endif #ifdef GL_INTEL_texture_scissor if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) { ret = GLEW_INTEL_texture_scissor; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef GL_KHR_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_KHR_blend_equation_advanced; continue; } #endif #ifdef GL_KHR_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_KHR_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_KHR_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLEW_KHR_context_flush_control; continue; } #endif #ifdef GL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = GLEW_KHR_debug; continue; } #endif #ifdef GL_KHR_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) { ret = GLEW_KHR_no_error; continue; } #endif #ifdef GL_KHR_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { ret = GLEW_KHR_robust_buffer_access_behavior; continue; } #endif #ifdef GL_KHR_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) { ret = GLEW_KHR_robustness; continue; } #endif #ifdef GL_KHR_texture_compression_astc_hdr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) { ret = GLEW_KHR_texture_compression_astc_hdr; continue; } #endif #ifdef GL_KHR_texture_compression_astc_ldr if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) { ret = GLEW_KHR_texture_compression_astc_ldr; continue; } #endif #ifdef GL_KHR_texture_compression_astc_sliced_3d if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_sliced_3d", 34)) { ret = GLEW_KHR_texture_compression_astc_sliced_3d; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) { #ifdef GL_KTX_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = GLEW_KTX_buffer_region; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) { #ifdef GL_MESAX_texture_stack if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) { ret = GLEW_MESAX_texture_stack; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GL_MESA_pack_invert if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) { ret = GLEW_MESA_pack_invert; continue; } #endif #ifdef GL_MESA_resize_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) { ret = GLEW_MESA_resize_buffers; continue; } #endif #ifdef GL_MESA_shader_integer_functions if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_functions", 24)) { ret = GLEW_MESA_shader_integer_functions; continue; } #endif #ifdef GL_MESA_window_pos if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) { ret = GLEW_MESA_window_pos; continue; } #endif #ifdef GL_MESA_ycbcr_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) { ret = GLEW_MESA_ycbcr_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) { #ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_multi_draw_buffers", 42)) { ret = GLEW_NVX_blend_equation_advanced_multi_draw_buffers; continue; } #endif #ifdef GL_NVX_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NVX_conditional_render; continue; } #endif #ifdef GL_NVX_gpu_memory_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) { ret = GLEW_NVX_gpu_memory_info; continue; } #endif #ifdef GL_NVX_linked_gpu_multicast if (_glewStrSame3(&pos, &len, (const GLubyte*)"linked_gpu_multicast", 20)) { ret = GLEW_NVX_linked_gpu_multicast; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GL_NV_bindless_multi_draw_indirect if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) { ret = GLEW_NV_bindless_multi_draw_indirect; continue; } #endif #ifdef GL_NV_bindless_multi_draw_indirect_count if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) { ret = GLEW_NV_bindless_multi_draw_indirect_count; continue; } #endif #ifdef GL_NV_bindless_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) { ret = GLEW_NV_bindless_texture; continue; } #endif #ifdef GL_NV_blend_equation_advanced if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) { ret = GLEW_NV_blend_equation_advanced; continue; } #endif #ifdef GL_NV_blend_equation_advanced_coherent if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) { ret = GLEW_NV_blend_equation_advanced_coherent; continue; } #endif #ifdef GL_NV_blend_square if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) { ret = GLEW_NV_blend_square; continue; } #endif #ifdef GL_NV_clip_space_w_scaling if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_space_w_scaling", 20)) { ret = GLEW_NV_clip_space_w_scaling; continue; } #endif #ifdef GL_NV_command_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"command_list", 12)) { ret = GLEW_NV_command_list; continue; } #endif #ifdef GL_NV_compute_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) { ret = GLEW_NV_compute_program5; continue; } #endif #ifdef GL_NV_conditional_render if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) { ret = GLEW_NV_conditional_render; continue; } #endif #ifdef GL_NV_conservative_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) { ret = GLEW_NV_conservative_raster; continue; } #endif #ifdef GL_NV_conservative_raster_dilate if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) { ret = GLEW_NV_conservative_raster_dilate; continue; } #endif #ifdef GL_NV_conservative_raster_pre_snap_triangles if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_pre_snap_triangles", 38)) { ret = GLEW_NV_conservative_raster_pre_snap_triangles; continue; } #endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { ret = GLEW_NV_copy_depth_to_color; continue; } #endif #ifdef GL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLEW_NV_copy_image; continue; } #endif #ifdef GL_NV_deep_texture3D if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) { ret = GLEW_NV_deep_texture3D; continue; } #endif #ifdef GL_NV_depth_buffer_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) { ret = GLEW_NV_depth_buffer_float; continue; } #endif #ifdef GL_NV_depth_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) { ret = GLEW_NV_depth_clamp; continue; } #endif #ifdef GL_NV_depth_range_unclamped if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) { ret = GLEW_NV_depth_range_unclamped; continue; } #endif #ifdef GL_NV_draw_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) { ret = GLEW_NV_draw_texture; continue; } #endif #ifdef GL_NV_draw_vulkan_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_vulkan_image", 17)) { ret = GLEW_NV_draw_vulkan_image; continue; } #endif #ifdef GL_NV_evaluators if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) { ret = GLEW_NV_evaluators; continue; } #endif #ifdef GL_NV_explicit_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) { ret = GLEW_NV_explicit_multisample; continue; } #endif #ifdef GL_NV_fence if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) { ret = GLEW_NV_fence; continue; } #endif #ifdef GL_NV_fill_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) { ret = GLEW_NV_fill_rectangle; continue; } #endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLEW_NV_float_buffer; continue; } #endif #ifdef GL_NV_fog_distance if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) { ret = GLEW_NV_fog_distance; continue; } #endif #ifdef GL_NV_fragment_coverage_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) { ret = GLEW_NV_fragment_coverage_to_color; continue; } #endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { ret = GLEW_NV_fragment_program; continue; } #endif #ifdef GL_NV_fragment_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) { ret = GLEW_NV_fragment_program2; continue; } #endif #ifdef GL_NV_fragment_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) { ret = GLEW_NV_fragment_program4; continue; } #endif #ifdef GL_NV_fragment_program_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) { ret = GLEW_NV_fragment_program_option; continue; } #endif #ifdef GL_NV_fragment_shader_interlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) { ret = GLEW_NV_fragment_shader_interlock; continue; } #endif #ifdef GL_NV_framebuffer_mixed_samples if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) { ret = GLEW_NV_framebuffer_mixed_samples; continue; } #endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { ret = GLEW_NV_framebuffer_multisample_coverage; continue; } #endif #ifdef GL_NV_geometry_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) { ret = GLEW_NV_geometry_program4; continue; } #endif #ifdef GL_NV_geometry_shader4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) { ret = GLEW_NV_geometry_shader4; continue; } #endif #ifdef GL_NV_geometry_shader_passthrough if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) { ret = GLEW_NV_geometry_shader_passthrough; continue; } #endif #ifdef GL_NV_gpu_multicast if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_multicast", 13)) { ret = GLEW_NV_gpu_multicast; continue; } #endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { ret = GLEW_NV_gpu_program4; continue; } #endif #ifdef GL_NV_gpu_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) { ret = GLEW_NV_gpu_program5; continue; } #endif #ifdef GL_NV_gpu_program5_mem_extended if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) { ret = GLEW_NV_gpu_program5_mem_extended; continue; } #endif #ifdef GL_NV_gpu_program_fp64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) { ret = GLEW_NV_gpu_program_fp64; continue; } #endif #ifdef GL_NV_gpu_shader5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) { ret = GLEW_NV_gpu_shader5; continue; } #endif #ifdef GL_NV_half_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) { ret = GLEW_NV_half_float; continue; } #endif #ifdef GL_NV_internalformat_sample_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) { ret = GLEW_NV_internalformat_sample_query; continue; } #endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { ret = GLEW_NV_light_max_exponent; continue; } #endif #ifdef GL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLEW_NV_multisample_coverage; continue; } #endif #ifdef GL_NV_multisample_filter_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) { ret = GLEW_NV_multisample_filter_hint; continue; } #endif #ifdef GL_NV_occlusion_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) { ret = GLEW_NV_occlusion_query; continue; } #endif #ifdef GL_NV_packed_depth_stencil if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) { ret = GLEW_NV_packed_depth_stencil; continue; } #endif #ifdef GL_NV_parameter_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) { ret = GLEW_NV_parameter_buffer_object; continue; } #endif #ifdef GL_NV_parameter_buffer_object2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) { ret = GLEW_NV_parameter_buffer_object2; continue; } #endif #ifdef GL_NV_path_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) { ret = GLEW_NV_path_rendering; continue; } #endif #ifdef GL_NV_path_rendering_shared_edge if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) { ret = GLEW_NV_path_rendering_shared_edge; continue; } #endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { ret = GLEW_NV_pixel_data_range; continue; } #endif #ifdef GL_NV_point_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) { ret = GLEW_NV_point_sprite; continue; } #endif #ifdef GL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLEW_NV_present_video; continue; } #endif #ifdef GL_NV_primitive_restart if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) { ret = GLEW_NV_primitive_restart; continue; } #endif #ifdef GL_NV_register_combiners if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) { ret = GLEW_NV_register_combiners; continue; } #endif #ifdef GL_NV_register_combiners2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) { ret = GLEW_NV_register_combiners2; continue; } #endif #ifdef GL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = GLEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef GL_NV_sample_locations if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) { ret = GLEW_NV_sample_locations; continue; } #endif #ifdef GL_NV_sample_mask_override_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) { ret = GLEW_NV_sample_mask_override_coverage; continue; } #endif #ifdef GL_NV_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { ret = GLEW_NV_shader_atomic_counters; continue; } #endif #ifdef GL_NV_shader_atomic_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) { ret = GLEW_NV_shader_atomic_float; continue; } #endif #ifdef GL_NV_shader_atomic_float64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float64", 21)) { ret = GLEW_NV_shader_atomic_float64; continue; } #endif #ifdef GL_NV_shader_atomic_fp16_vector if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) { ret = GLEW_NV_shader_atomic_fp16_vector; continue; } #endif #ifdef GL_NV_shader_atomic_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) { ret = GLEW_NV_shader_atomic_int64; continue; } #endif #ifdef GL_NV_shader_buffer_load if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) { ret = GLEW_NV_shader_buffer_load; continue; } #endif #ifdef GL_NV_shader_storage_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) { ret = GLEW_NV_shader_storage_buffer_object; continue; } #endif #ifdef GL_NV_shader_thread_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) { ret = GLEW_NV_shader_thread_group; continue; } #endif #ifdef GL_NV_shader_thread_shuffle if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) { ret = GLEW_NV_shader_thread_shuffle; continue; } #endif #ifdef GL_NV_stereo_view_rendering if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_view_rendering", 21)) { ret = GLEW_NV_stereo_view_rendering; continue; } #endif #ifdef GL_NV_tessellation_program5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) { ret = GLEW_NV_tessellation_program5; continue; } #endif #ifdef GL_NV_texgen_emboss if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) { ret = GLEW_NV_texgen_emboss; continue; } #endif #ifdef GL_NV_texgen_reflection if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) { ret = GLEW_NV_texgen_reflection; continue; } #endif #ifdef GL_NV_texture_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) { ret = GLEW_NV_texture_barrier; continue; } #endif #ifdef GL_NV_texture_compression_vtc if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) { ret = GLEW_NV_texture_compression_vtc; continue; } #endif #ifdef GL_NV_texture_env_combine4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) { ret = GLEW_NV_texture_env_combine4; continue; } #endif #ifdef GL_NV_texture_expand_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) { ret = GLEW_NV_texture_expand_normal; continue; } #endif #ifdef GL_NV_texture_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) { ret = GLEW_NV_texture_multisample; continue; } #endif #ifdef GL_NV_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) { ret = GLEW_NV_texture_rectangle; continue; } #endif #ifdef GL_NV_texture_shader if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) { ret = GLEW_NV_texture_shader; continue; } #endif #ifdef GL_NV_texture_shader2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) { ret = GLEW_NV_texture_shader2; continue; } #endif #ifdef GL_NV_texture_shader3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) { ret = GLEW_NV_texture_shader3; continue; } #endif #ifdef GL_NV_transform_feedback if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) { ret = GLEW_NV_transform_feedback; continue; } #endif #ifdef GL_NV_transform_feedback2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) { ret = GLEW_NV_transform_feedback2; continue; } #endif #ifdef GL_NV_uniform_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) { ret = GLEW_NV_uniform_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { ret = GLEW_NV_vdpau_interop; continue; } #endif #ifdef GL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLEW_NV_vertex_array_range; continue; } #endif #ifdef GL_NV_vertex_array_range2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) { ret = GLEW_NV_vertex_array_range2; continue; } #endif #ifdef GL_NV_vertex_attrib_integer_64bit if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) { ret = GLEW_NV_vertex_attrib_integer_64bit; continue; } #endif #ifdef GL_NV_vertex_buffer_unified_memory if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) { ret = GLEW_NV_vertex_buffer_unified_memory; continue; } #endif #ifdef GL_NV_vertex_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) { ret = GLEW_NV_vertex_program; continue; } #endif #ifdef GL_NV_vertex_program1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) { ret = GLEW_NV_vertex_program1_1; continue; } #endif #ifdef GL_NV_vertex_program2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) { ret = GLEW_NV_vertex_program2; continue; } #endif #ifdef GL_NV_vertex_program2_option if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) { ret = GLEW_NV_vertex_program2_option; continue; } #endif #ifdef GL_NV_vertex_program3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) { ret = GLEW_NV_vertex_program3; continue; } #endif #ifdef GL_NV_vertex_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) { ret = GLEW_NV_vertex_program4; continue; } #endif #ifdef GL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLEW_NV_video_capture; continue; } #endif #ifdef GL_NV_viewport_array2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) { ret = GLEW_NV_viewport_array2; continue; } #endif #ifdef GL_NV_viewport_swizzle if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_swizzle", 16)) { ret = GLEW_NV_viewport_swizzle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) { #ifdef GL_OES_byte_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) { ret = GLEW_OES_byte_coordinates; continue; } #endif #ifdef GL_OES_compressed_paletted_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) { ret = GLEW_OES_compressed_paletted_texture; continue; } #endif #ifdef GL_OES_read_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) { ret = GLEW_OES_read_format; continue; } #endif #ifdef GL_OES_single_precision if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) { ret = GLEW_OES_single_precision; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GL_OML_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_OML_interlace; continue; } #endif #ifdef GL_OML_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_OML_resample; continue; } #endif #ifdef GL_OML_subsample if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) { ret = GLEW_OML_subsample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) { #ifdef GL_OVR_multiview if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) { ret = GLEW_OVR_multiview; continue; } #endif #ifdef GL_OVR_multiview2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) { ret = GLEW_OVR_multiview2; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) { #ifdef GL_PGI_misc_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) { ret = GLEW_PGI_misc_hints; continue; } #endif #ifdef GL_PGI_vertex_hints if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) { ret = GLEW_PGI_vertex_hints; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) { #ifdef GL_REGAL_ES1_0_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) { ret = GLEW_REGAL_ES1_0_compatibility; continue; } #endif #ifdef GL_REGAL_ES1_1_compatibility if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) { ret = GLEW_REGAL_ES1_1_compatibility; continue; } #endif #ifdef GL_REGAL_enable if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) { ret = GLEW_REGAL_enable; continue; } #endif #ifdef GL_REGAL_error_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) { ret = GLEW_REGAL_error_string; continue; } #endif #ifdef GL_REGAL_extension_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) { ret = GLEW_REGAL_extension_query; continue; } #endif #ifdef GL_REGAL_log if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) { ret = GLEW_REGAL_log; continue; } #endif #ifdef GL_REGAL_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) { ret = GLEW_REGAL_proc_address; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) { #ifdef GL_REND_screen_coordinates if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) { ret = GLEW_REND_screen_coordinates; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) { #ifdef GL_S3_s3tc if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) { ret = GLEW_S3_s3tc; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GL_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLEW_SGIS_color_range; continue; } #endif #ifdef GL_SGIS_detail_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) { ret = GLEW_SGIS_detail_texture; continue; } #endif #ifdef GL_SGIS_fog_function if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) { ret = GLEW_SGIS_fog_function; continue; } #endif #ifdef GL_SGIS_generate_mipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) { ret = GLEW_SGIS_generate_mipmap; continue; } #endif #ifdef GL_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLEW_SGIS_multisample; continue; } #endif #ifdef GL_SGIS_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIS_pixel_texture; continue; } #endif #ifdef GL_SGIS_point_line_texgen if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) { ret = GLEW_SGIS_point_line_texgen; continue; } #endif #ifdef GL_SGIS_sharpen_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) { ret = GLEW_SGIS_sharpen_texture; continue; } #endif #ifdef GL_SGIS_texture4D if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) { ret = GLEW_SGIS_texture4D; continue; } #endif #ifdef GL_SGIS_texture_border_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) { ret = GLEW_SGIS_texture_border_clamp; continue; } #endif #ifdef GL_SGIS_texture_edge_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) { ret = GLEW_SGIS_texture_edge_clamp; continue; } #endif #ifdef GL_SGIS_texture_filter4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) { ret = GLEW_SGIS_texture_filter4; continue; } #endif #ifdef GL_SGIS_texture_lod if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) { ret = GLEW_SGIS_texture_lod; continue; } #endif #ifdef GL_SGIS_texture_select if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) { ret = GLEW_SGIS_texture_select; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GL_SGIX_async if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) { ret = GLEW_SGIX_async; continue; } #endif #ifdef GL_SGIX_async_histogram if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) { ret = GLEW_SGIX_async_histogram; continue; } #endif #ifdef GL_SGIX_async_pixel if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) { ret = GLEW_SGIX_async_pixel; continue; } #endif #ifdef GL_SGIX_blend_alpha_minmax if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) { ret = GLEW_SGIX_blend_alpha_minmax; continue; } #endif #ifdef GL_SGIX_clipmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) { ret = GLEW_SGIX_clipmap; continue; } #endif #ifdef GL_SGIX_convolution_accuracy if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) { ret = GLEW_SGIX_convolution_accuracy; continue; } #endif #ifdef GL_SGIX_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) { ret = GLEW_SGIX_depth_texture; continue; } #endif #ifdef GL_SGIX_flush_raster if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) { ret = GLEW_SGIX_flush_raster; continue; } #endif #ifdef GL_SGIX_fog_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) { ret = GLEW_SGIX_fog_offset; continue; } #endif #ifdef GL_SGIX_fog_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) { ret = GLEW_SGIX_fog_texture; continue; } #endif #ifdef GL_SGIX_fragment_specular_lighting if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) { ret = GLEW_SGIX_fragment_specular_lighting; continue; } #endif #ifdef GL_SGIX_framezoom if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) { ret = GLEW_SGIX_framezoom; continue; } #endif #ifdef GL_SGIX_interlace if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) { ret = GLEW_SGIX_interlace; continue; } #endif #ifdef GL_SGIX_ir_instrument1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) { ret = GLEW_SGIX_ir_instrument1; continue; } #endif #ifdef GL_SGIX_list_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) { ret = GLEW_SGIX_list_priority; continue; } #endif #ifdef GL_SGIX_pixel_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) { ret = GLEW_SGIX_pixel_texture; continue; } #endif #ifdef GL_SGIX_pixel_texture_bits if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) { ret = GLEW_SGIX_pixel_texture_bits; continue; } #endif #ifdef GL_SGIX_reference_plane if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) { ret = GLEW_SGIX_reference_plane; continue; } #endif #ifdef GL_SGIX_resample if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) { ret = GLEW_SGIX_resample; continue; } #endif #ifdef GL_SGIX_shadow if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) { ret = GLEW_SGIX_shadow; continue; } #endif #ifdef GL_SGIX_shadow_ambient if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) { ret = GLEW_SGIX_shadow_ambient; continue; } #endif #ifdef GL_SGIX_sprite if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) { ret = GLEW_SGIX_sprite; continue; } #endif #ifdef GL_SGIX_tag_sample_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) { ret = GLEW_SGIX_tag_sample_buffer; continue; } #endif #ifdef GL_SGIX_texture_add_env if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) { ret = GLEW_SGIX_texture_add_env; continue; } #endif #ifdef GL_SGIX_texture_coordinate_clamp if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) { ret = GLEW_SGIX_texture_coordinate_clamp; continue; } #endif #ifdef GL_SGIX_texture_lod_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) { ret = GLEW_SGIX_texture_lod_bias; continue; } #endif #ifdef GL_SGIX_texture_multi_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) { ret = GLEW_SGIX_texture_multi_buffer; continue; } #endif #ifdef GL_SGIX_texture_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) { ret = GLEW_SGIX_texture_range; continue; } #endif #ifdef GL_SGIX_texture_scale_bias if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) { ret = GLEW_SGIX_texture_scale_bias; continue; } #endif #ifdef GL_SGIX_vertex_preclip if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) { ret = GLEW_SGIX_vertex_preclip; continue; } #endif #ifdef GL_SGIX_vertex_preclip_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) { ret = GLEW_SGIX_vertex_preclip_hint; continue; } #endif #ifdef GL_SGIX_ycrcb if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) { ret = GLEW_SGIX_ycrcb; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GL_SGI_color_matrix if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) { ret = GLEW_SGI_color_matrix; continue; } #endif #ifdef GL_SGI_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) { ret = GLEW_SGI_color_table; continue; } #endif #ifdef GL_SGI_texture_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) { ret = GLEW_SGI_texture_color_table; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) { #ifdef GL_SUNX_constant_data if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) { ret = GLEW_SUNX_constant_data; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GL_SUN_convolution_border_modes if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) { ret = GLEW_SUN_convolution_border_modes; continue; } #endif #ifdef GL_SUN_global_alpha if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) { ret = GLEW_SUN_global_alpha; continue; } #endif #ifdef GL_SUN_mesh_array if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) { ret = GLEW_SUN_mesh_array; continue; } #endif #ifdef GL_SUN_read_video_pixels if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) { ret = GLEW_SUN_read_video_pixels; continue; } #endif #ifdef GL_SUN_slice_accum if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) { ret = GLEW_SUN_slice_accum; continue; } #endif #ifdef GL_SUN_triangle_list if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) { ret = GLEW_SUN_triangle_list; continue; } #endif #ifdef GL_SUN_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) { ret = GLEW_SUN_vertex; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) { #ifdef GL_WIN_phong_shading if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) { ret = GLEW_WIN_phong_shading; continue; } #endif #ifdef GL_WIN_specular_fog if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) { ret = GLEW_WIN_specular_fog; continue; } #endif #ifdef GL_WIN_swap_hint if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) { ret = GLEW_WIN_swap_hint; continue; } #endif } } ret = (len == 0); } return ret; } #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef WGL_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) { #ifdef WGL_3DL_stereo_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) { ret = WGLEW_3DL_stereo_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef WGL_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = WGLEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef WGL_ARB_buffer_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) { ret = WGLEW_ARB_buffer_region; continue; } #endif #ifdef WGL_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = WGLEW_ARB_context_flush_control; continue; } #endif #ifdef WGL_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = WGLEW_ARB_create_context; continue; } #endif #ifdef WGL_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = WGLEW_ARB_create_context_profile; continue; } #endif #ifdef WGL_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = WGLEW_ARB_create_context_robustness; continue; } #endif #ifdef WGL_ARB_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_ARB_extensions_string; continue; } #endif #ifdef WGL_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef WGL_ARB_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_ARB_make_current_read; continue; } #endif #ifdef WGL_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_ARB_multisample; continue; } #endif #ifdef WGL_ARB_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_ARB_pbuffer; continue; } #endif #ifdef WGL_ARB_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_ARB_pixel_format; continue; } #endif #ifdef WGL_ARB_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ARB_pixel_format_float; continue; } #endif #ifdef WGL_ARB_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = WGLEW_ARB_render_texture; continue; } #endif #ifdef WGL_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = WGLEW_ARB_robustness_application_isolation; continue; } #endif #ifdef WGL_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = WGLEW_ARB_robustness_share_group_isolation; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef WGL_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = WGLEW_ATI_pixel_format_float; continue; } #endif #ifdef WGL_ATI_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_ATI_render_texture_rectangle; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef WGL_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = WGLEW_EXT_create_context_es2_profile; continue; } #endif #ifdef WGL_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = WGLEW_EXT_create_context_es_profile; continue; } #endif #ifdef WGL_EXT_depth_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) { ret = WGLEW_EXT_depth_float; continue; } #endif #ifdef WGL_EXT_display_color_table if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) { ret = WGLEW_EXT_display_color_table; continue; } #endif #ifdef WGL_EXT_extensions_string if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) { ret = WGLEW_EXT_extensions_string; continue; } #endif #ifdef WGL_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = WGLEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef WGL_EXT_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = WGLEW_EXT_make_current_read; continue; } #endif #ifdef WGL_EXT_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = WGLEW_EXT_multisample; continue; } #endif #ifdef WGL_EXT_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = WGLEW_EXT_pbuffer; continue; } #endif #ifdef WGL_EXT_pixel_format if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) { ret = WGLEW_EXT_pixel_format; continue; } #endif #ifdef WGL_EXT_pixel_format_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) { ret = WGLEW_EXT_pixel_format_packed_float; continue; } #endif #ifdef WGL_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = WGLEW_EXT_swap_control; continue; } #endif #ifdef WGL_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = WGLEW_EXT_swap_control_tear; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) { #ifdef WGL_I3D_digital_video_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) { ret = WGLEW_I3D_digital_video_control; continue; } #endif #ifdef WGL_I3D_gamma if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) { ret = WGLEW_I3D_gamma; continue; } #endif #ifdef WGL_I3D_genlock if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) { ret = WGLEW_I3D_genlock; continue; } #endif #ifdef WGL_I3D_image_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) { ret = WGLEW_I3D_image_buffer; continue; } #endif #ifdef WGL_I3D_swap_frame_lock if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) { ret = WGLEW_I3D_swap_frame_lock; continue; } #endif #ifdef WGL_I3D_swap_frame_usage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) { ret = WGLEW_I3D_swap_frame_usage; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef WGL_NV_DX_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) { ret = WGLEW_NV_DX_interop; continue; } #endif #ifdef WGL_NV_DX_interop2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) { ret = WGLEW_NV_DX_interop2; continue; } #endif #ifdef WGL_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = WGLEW_NV_copy_image; continue; } #endif #ifdef WGL_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = WGLEW_NV_delay_before_swap; continue; } #endif #ifdef WGL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = WGLEW_NV_float_buffer; continue; } #endif #ifdef WGL_NV_gpu_affinity if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) { ret = WGLEW_NV_gpu_affinity; continue; } #endif #ifdef WGL_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = WGLEW_NV_multisample_coverage; continue; } #endif #ifdef WGL_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = WGLEW_NV_present_video; continue; } #endif #ifdef WGL_NV_render_depth_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) { ret = WGLEW_NV_render_depth_texture; continue; } #endif #ifdef WGL_NV_render_texture_rectangle if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) { ret = WGLEW_NV_render_texture_rectangle; continue; } #endif #ifdef WGL_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = WGLEW_NV_swap_group; continue; } #endif #ifdef WGL_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = WGLEW_NV_vertex_array_range; continue; } #endif #ifdef WGL_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = WGLEW_NV_video_capture; continue; } #endif #ifdef WGL_NV_video_output if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) { ret = WGLEW_NV_video_output; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef WGL_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = WGLEW_OML_sync_control; continue; } #endif } } ret = (len == 0); } return ret; } #elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glxewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef GLX_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = GLXEW_VERSION_1_2; continue; } #endif #ifdef GLX_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = GLXEW_VERSION_1_3; continue; } #endif #ifdef GLX_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = GLXEW_VERSION_1_4; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) { #ifdef GLX_3DFX_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_3DFX_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) { #ifdef GLX_AMD_gpu_association if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) { ret = GLXEW_AMD_gpu_association; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) { #ifdef GLX_ARB_context_flush_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) { ret = GLXEW_ARB_context_flush_control; continue; } #endif #ifdef GLX_ARB_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = GLXEW_ARB_create_context; continue; } #endif #ifdef GLX_ARB_create_context_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) { ret = GLXEW_ARB_create_context_profile; continue; } #endif #ifdef GLX_ARB_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = GLXEW_ARB_create_context_robustness; continue; } #endif #ifdef GLX_ARB_fbconfig_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) { ret = GLXEW_ARB_fbconfig_float; continue; } #endif #ifdef GLX_ARB_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_ARB_framebuffer_sRGB; continue; } #endif #ifdef GLX_ARB_get_proc_address if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) { ret = GLXEW_ARB_get_proc_address; continue; } #endif #ifdef GLX_ARB_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_ARB_multisample; continue; } #endif #ifdef GLX_ARB_robustness_application_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) { ret = GLXEW_ARB_robustness_application_isolation; continue; } #endif #ifdef GLX_ARB_robustness_share_group_isolation if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) { ret = GLXEW_ARB_robustness_share_group_isolation; continue; } #endif #ifdef GLX_ARB_vertex_buffer_object if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) { ret = GLXEW_ARB_vertex_buffer_object; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) { #ifdef GLX_ATI_pixel_format_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) { ret = GLXEW_ATI_pixel_format_float; continue; } #endif #ifdef GLX_ATI_render_texture if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) { ret = GLXEW_ATI_render_texture; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef GLX_EXT_buffer_age if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) { ret = GLXEW_EXT_buffer_age; continue; } #endif #ifdef GLX_EXT_create_context_es2_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) { ret = GLXEW_EXT_create_context_es2_profile; continue; } #endif #ifdef GLX_EXT_create_context_es_profile if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) { ret = GLXEW_EXT_create_context_es_profile; continue; } #endif #ifdef GLX_EXT_fbconfig_packed_float if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) { ret = GLXEW_EXT_fbconfig_packed_float; continue; } #endif #ifdef GLX_EXT_framebuffer_sRGB if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) { ret = GLXEW_EXT_framebuffer_sRGB; continue; } #endif #ifdef GLX_EXT_import_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) { ret = GLXEW_EXT_import_context; continue; } #endif #ifdef GLX_EXT_libglvnd if (_glewStrSame3(&pos, &len, (const GLubyte*)"libglvnd", 8)) { ret = GLXEW_EXT_libglvnd; continue; } #endif #ifdef GLX_EXT_scene_marker if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) { ret = GLXEW_EXT_scene_marker; continue; } #endif #ifdef GLX_EXT_stereo_tree if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) { ret = GLXEW_EXT_stereo_tree; continue; } #endif #ifdef GLX_EXT_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_EXT_swap_control; continue; } #endif #ifdef GLX_EXT_swap_control_tear if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) { ret = GLXEW_EXT_swap_control_tear; continue; } #endif #ifdef GLX_EXT_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = GLXEW_EXT_texture_from_pixmap; continue; } #endif #ifdef GLX_EXT_visual_info if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) { ret = GLXEW_EXT_visual_info; continue; } #endif #ifdef GLX_EXT_visual_rating if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) { ret = GLXEW_EXT_visual_rating; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) { #ifdef GLX_INTEL_swap_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) { ret = GLXEW_INTEL_swap_event; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef GLX_MESA_agp_offset if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) { ret = GLXEW_MESA_agp_offset; continue; } #endif #ifdef GLX_MESA_copy_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) { ret = GLXEW_MESA_copy_sub_buffer; continue; } #endif #ifdef GLX_MESA_pixmap_colormap if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) { ret = GLXEW_MESA_pixmap_colormap; continue; } #endif #ifdef GLX_MESA_query_renderer if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) { ret = GLXEW_MESA_query_renderer; continue; } #endif #ifdef GLX_MESA_release_buffers if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) { ret = GLXEW_MESA_release_buffers; continue; } #endif #ifdef GLX_MESA_set_3dfx_mode if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) { ret = GLXEW_MESA_set_3dfx_mode; continue; } #endif #ifdef GLX_MESA_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_MESA_swap_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef GLX_NV_copy_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) { ret = GLXEW_NV_copy_buffer; continue; } #endif #ifdef GLX_NV_copy_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) { ret = GLXEW_NV_copy_image; continue; } #endif #ifdef GLX_NV_delay_before_swap if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) { ret = GLXEW_NV_delay_before_swap; continue; } #endif #ifdef GLX_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { ret = GLXEW_NV_float_buffer; continue; } #endif #ifdef GLX_NV_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) { ret = GLXEW_NV_multisample_coverage; continue; } #endif #ifdef GLX_NV_present_video if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) { ret = GLXEW_NV_present_video; continue; } #endif #ifdef GLX_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = GLXEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef GLX_NV_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_NV_swap_group; continue; } #endif #ifdef GLX_NV_vertex_array_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) { ret = GLXEW_NV_vertex_array_range; continue; } #endif #ifdef GLX_NV_video_capture if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) { ret = GLXEW_NV_video_capture; continue; } #endif #ifdef GLX_NV_video_out if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) { ret = GLXEW_NV_video_out; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) { #ifdef GLX_OML_swap_method if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) { ret = GLXEW_OML_swap_method; continue; } #endif #ifdef GLX_OML_sync_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) { ret = GLXEW_OML_sync_control; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) { #ifdef GLX_SGIS_blended_overlay if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) { ret = GLXEW_SGIS_blended_overlay; continue; } #endif #ifdef GLX_SGIS_color_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) { ret = GLXEW_SGIS_color_range; continue; } #endif #ifdef GLX_SGIS_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) { ret = GLXEW_SGIS_multisample; continue; } #endif #ifdef GLX_SGIS_shared_multisample if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) { ret = GLXEW_SGIS_shared_multisample; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) { #ifdef GLX_SGIX_fbconfig if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) { ret = GLXEW_SGIX_fbconfig; continue; } #endif #ifdef GLX_SGIX_hyperpipe if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) { ret = GLXEW_SGIX_hyperpipe; continue; } #endif #ifdef GLX_SGIX_pbuffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) { ret = GLXEW_SGIX_pbuffer; continue; } #endif #ifdef GLX_SGIX_swap_barrier if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) { ret = GLXEW_SGIX_swap_barrier; continue; } #endif #ifdef GLX_SGIX_swap_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) { ret = GLXEW_SGIX_swap_group; continue; } #endif #ifdef GLX_SGIX_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SGIX_video_resize; continue; } #endif #ifdef GLX_SGIX_visual_select_group if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) { ret = GLXEW_SGIX_visual_select_group; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) { #ifdef GLX_SGI_cushion if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) { ret = GLXEW_SGI_cushion; continue; } #endif #ifdef GLX_SGI_make_current_read if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) { ret = GLXEW_SGI_make_current_read; continue; } #endif #ifdef GLX_SGI_swap_control if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) { ret = GLXEW_SGI_swap_control; continue; } #endif #ifdef GLX_SGI_video_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) { ret = GLXEW_SGI_video_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) { #ifdef GLX_SUN_get_transparent_index if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) { ret = GLXEW_SUN_get_transparent_index; continue; } #endif #ifdef GLX_SUN_video_resize if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) { ret = GLXEW_SUN_video_resize; continue; } #endif } } ret = (len == 0); } return ret; } #elif defined(GLEW_EGL) GLboolean eglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) { if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) { #ifdef EGL_VERSION_1_0 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_0", 3)) { ret = EGLEW_VERSION_1_0; continue; } #endif #ifdef EGL_VERSION_1_1 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3)) { ret = EGLEW_VERSION_1_1; continue; } #endif #ifdef EGL_VERSION_1_2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) { ret = EGLEW_VERSION_1_2; continue; } #endif #ifdef EGL_VERSION_1_3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) { ret = EGLEW_VERSION_1_3; continue; } #endif #ifdef EGL_VERSION_1_4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) { ret = EGLEW_VERSION_1_4; continue; } #endif #ifdef EGL_VERSION_1_5 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) { ret = EGLEW_VERSION_1_5; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8)) { #ifdef EGL_ANDROID_blob_cache if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10)) { ret = EGLEW_ANDROID_blob_cache; continue; } #endif #ifdef EGL_ANDROID_create_native_client_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_native_client_buffer", 27)) { ret = EGLEW_ANDROID_create_native_client_buffer; continue; } #endif #ifdef EGL_ANDROID_framebuffer_target if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18)) { ret = EGLEW_ANDROID_framebuffer_target; continue; } #endif #ifdef EGL_ANDROID_front_buffer_auto_refresh if (_glewStrSame3(&pos, &len, (const GLubyte*)"front_buffer_auto_refresh", 25)) { ret = EGLEW_ANDROID_front_buffer_auto_refresh; continue; } #endif #ifdef EGL_ANDROID_image_native_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) { ret = EGLEW_ANDROID_image_native_buffer; continue; } #endif #ifdef EGL_ANDROID_native_fence_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17)) { ret = EGLEW_ANDROID_native_fence_sync; continue; } #endif #ifdef EGL_ANDROID_presentation_time if (_glewStrSame3(&pos, &len, (const GLubyte*)"presentation_time", 17)) { ret = EGLEW_ANDROID_presentation_time; continue; } #endif #ifdef EGL_ANDROID_recordable if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10)) { ret = EGLEW_ANDROID_recordable; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) { #ifdef EGL_ANGLE_d3d_share_handle_client_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30)) { ret = EGLEW_ANGLE_d3d_share_handle_client_buffer; continue; } #endif #ifdef EGL_ANGLE_device_d3d if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_d3d", 10)) { ret = EGLEW_ANGLE_device_d3d; continue; } #endif #ifdef EGL_ANGLE_query_surface_pointer if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21)) { ret = EGLEW_ANGLE_query_surface_pointer; continue; } #endif #ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35)) { ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; continue; } #endif #ifdef EGL_ANGLE_window_fixed_size if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_fixed_size", 17)) { ret = EGLEW_ANGLE_window_fixed_size; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4)) { #ifdef EGL_ARM_pixmap_multisample_discard if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_multisample_discard", 26)) { ret = EGLEW_ARM_pixmap_multisample_discard; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) { #ifdef EGL_EXT_buffer_age if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) { ret = EGLEW_EXT_buffer_age; continue; } #endif #ifdef EGL_EXT_client_extensions if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_extensions", 17)) { ret = EGLEW_EXT_client_extensions; continue; } #endif #ifdef EGL_EXT_create_context_robustness if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) { ret = EGLEW_EXT_create_context_robustness; continue; } #endif #ifdef EGL_EXT_device_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_base", 11)) { ret = EGLEW_EXT_device_base; continue; } #endif #ifdef EGL_EXT_device_drm if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_drm", 10)) { ret = EGLEW_EXT_device_drm; continue; } #endif #ifdef EGL_EXT_device_enumeration if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_enumeration", 18)) { ret = EGLEW_EXT_device_enumeration; continue; } #endif #ifdef EGL_EXT_device_openwf if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_openwf", 13)) { ret = EGLEW_EXT_device_openwf; continue; } #endif #ifdef EGL_EXT_device_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_query", 12)) { ret = EGLEW_EXT_device_query; continue; } #endif #ifdef EGL_EXT_image_dma_buf_import if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_import", 20)) { ret = EGLEW_EXT_image_dma_buf_import; continue; } #endif #ifdef EGL_EXT_multiview_window if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16)) { ret = EGLEW_EXT_multiview_window; continue; } #endif #ifdef EGL_EXT_output_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_base", 11)) { ret = EGLEW_EXT_output_base; continue; } #endif #ifdef EGL_EXT_output_drm if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_drm", 10)) { ret = EGLEW_EXT_output_drm; continue; } #endif #ifdef EGL_EXT_output_openwf if (_glewStrSame3(&pos, &len, (const GLubyte*)"output_openwf", 13)) { ret = EGLEW_EXT_output_openwf; continue; } #endif #ifdef EGL_EXT_platform_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_base", 13)) { ret = EGLEW_EXT_platform_base; continue; } #endif #ifdef EGL_EXT_platform_device if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_device", 15)) { ret = EGLEW_EXT_platform_device; continue; } #endif #ifdef EGL_EXT_platform_wayland if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) { ret = EGLEW_EXT_platform_wayland; continue; } #endif #ifdef EGL_EXT_platform_x11 if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) { ret = EGLEW_EXT_platform_x11; continue; } #endif #ifdef EGL_EXT_protected_content if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_content", 17)) { ret = EGLEW_EXT_protected_content; continue; } #endif #ifdef EGL_EXT_protected_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_surface", 17)) { ret = EGLEW_EXT_protected_surface; continue; } #endif #ifdef EGL_EXT_stream_consumer_egloutput if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_egloutput", 25)) { ret = EGLEW_EXT_stream_consumer_egloutput; continue; } #endif #ifdef EGL_EXT_swap_buffers_with_damage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) { ret = EGLEW_EXT_swap_buffers_with_damage; continue; } #endif #ifdef EGL_EXT_yuv_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"yuv_surface", 11)) { ret = EGLEW_EXT_yuv_surface; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3)) { #ifdef EGL_HI_clientpixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12)) { ret = EGLEW_HI_clientpixmap; continue; } #endif #ifdef EGL_HI_colorformats if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12)) { ret = EGLEW_HI_colorformats; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4)) { #ifdef EGL_IMG_context_priority if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16)) { ret = EGLEW_IMG_context_priority; continue; } #endif #ifdef EGL_IMG_image_plane_attribs if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_plane_attribs", 19)) { ret = EGLEW_IMG_image_plane_attribs; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) { #ifdef EGL_KHR_cl_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) { ret = EGLEW_KHR_cl_event; continue; } #endif #ifdef EGL_KHR_cl_event2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event2", 9)) { ret = EGLEW_KHR_cl_event2; continue; } #endif #ifdef EGL_KHR_client_get_all_proc_addresses if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_get_all_proc_addresses", 29)) { ret = EGLEW_KHR_client_get_all_proc_addresses; continue; } #endif #ifdef EGL_KHR_config_attribs if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14)) { ret = EGLEW_KHR_config_attribs; continue; } #endif #ifdef EGL_KHR_create_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) { ret = EGLEW_KHR_create_context; continue; } #endif #ifdef EGL_KHR_create_context_no_error if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_no_error", 23)) { ret = EGLEW_KHR_create_context_no_error; continue; } #endif #ifdef EGL_KHR_debug if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) { ret = EGLEW_KHR_debug; continue; } #endif #ifdef EGL_KHR_fence_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10)) { ret = EGLEW_KHR_fence_sync; continue; } #endif #ifdef EGL_KHR_get_all_proc_addresses if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_all_proc_addresses", 22)) { ret = EGLEW_KHR_get_all_proc_addresses; continue; } #endif #ifdef EGL_KHR_gl_colorspace if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace", 13)) { ret = EGLEW_KHR_gl_colorspace; continue; } #endif #ifdef EGL_KHR_gl_renderbuffer_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21)) { ret = EGLEW_KHR_gl_renderbuffer_image; continue; } #endif #ifdef EGL_KHR_gl_texture_2D_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19)) { ret = EGLEW_KHR_gl_texture_2D_image; continue; } #endif #ifdef EGL_KHR_gl_texture_3D_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19)) { ret = EGLEW_KHR_gl_texture_3D_image; continue; } #endif #ifdef EGL_KHR_gl_texture_cubemap_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24)) { ret = EGLEW_KHR_gl_texture_cubemap_image; continue; } #endif #ifdef EGL_KHR_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5)) { ret = EGLEW_KHR_image; continue; } #endif #ifdef EGL_KHR_image_base if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10)) { ret = EGLEW_KHR_image_base; continue; } #endif #ifdef EGL_KHR_image_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12)) { ret = EGLEW_KHR_image_pixmap; continue; } #endif #ifdef EGL_KHR_lock_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12)) { ret = EGLEW_KHR_lock_surface; continue; } #endif #ifdef EGL_KHR_lock_surface2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13)) { ret = EGLEW_KHR_lock_surface2; continue; } #endif #ifdef EGL_KHR_lock_surface3 if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface3", 13)) { ret = EGLEW_KHR_lock_surface3; continue; } #endif #ifdef EGL_KHR_mutable_render_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"mutable_render_buffer", 21)) { ret = EGLEW_KHR_mutable_render_buffer; continue; } #endif #ifdef EGL_KHR_partial_update if (_glewStrSame3(&pos, &len, (const GLubyte*)"partial_update", 14)) { ret = EGLEW_KHR_partial_update; continue; } #endif #ifdef EGL_KHR_platform_android if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_android", 16)) { ret = EGLEW_KHR_platform_android; continue; } #endif #ifdef EGL_KHR_platform_gbm if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) { ret = EGLEW_KHR_platform_gbm; continue; } #endif #ifdef EGL_KHR_platform_wayland if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_wayland", 16)) { ret = EGLEW_KHR_platform_wayland; continue; } #endif #ifdef EGL_KHR_platform_x11 if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_x11", 12)) { ret = EGLEW_KHR_platform_x11; continue; } #endif #ifdef EGL_KHR_reusable_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13)) { ret = EGLEW_KHR_reusable_sync; continue; } #endif #ifdef EGL_KHR_stream if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6)) { ret = EGLEW_KHR_stream; continue; } #endif #ifdef EGL_KHR_stream_consumer_gltexture if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25)) { ret = EGLEW_KHR_stream_consumer_gltexture; continue; } #endif #ifdef EGL_KHR_stream_cross_process_fd if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23)) { ret = EGLEW_KHR_stream_cross_process_fd; continue; } #endif #ifdef EGL_KHR_stream_fifo if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11)) { ret = EGLEW_KHR_stream_fifo; continue; } #endif #ifdef EGL_KHR_stream_producer_aldatalocator if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29)) { ret = EGLEW_KHR_stream_producer_aldatalocator; continue; } #endif #ifdef EGL_KHR_stream_producer_eglsurface if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26)) { ret = EGLEW_KHR_stream_producer_eglsurface; continue; } #endif #ifdef EGL_KHR_surfaceless_context if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19)) { ret = EGLEW_KHR_surfaceless_context; continue; } #endif #ifdef EGL_KHR_swap_buffers_with_damage if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_buffers_with_damage", 24)) { ret = EGLEW_KHR_swap_buffers_with_damage; continue; } #endif #ifdef EGL_KHR_vg_parent_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15)) { ret = EGLEW_KHR_vg_parent_image; continue; } #endif #ifdef EGL_KHR_wait_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9)) { ret = EGLEW_KHR_wait_sync; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) { #ifdef EGL_MESA_drm_image if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9)) { ret = EGLEW_MESA_drm_image; continue; } #endif #ifdef EGL_MESA_image_dma_buf_export if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_dma_buf_export", 20)) { ret = EGLEW_MESA_image_dma_buf_export; continue; } #endif #ifdef EGL_MESA_platform_gbm if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_gbm", 12)) { ret = EGLEW_MESA_platform_gbm; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NOK_", 4)) { #ifdef EGL_NOK_swap_region if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region", 11)) { ret = EGLEW_NOK_swap_region; continue; } #endif #ifdef EGL_NOK_swap_region2 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_region2", 12)) { ret = EGLEW_NOK_swap_region2; continue; } #endif #ifdef EGL_NOK_texture_from_pixmap if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) { ret = EGLEW_NOK_texture_from_pixmap; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) { #ifdef EGL_NV_3dvision_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16)) { ret = EGLEW_NV_3dvision_surface; continue; } #endif #ifdef EGL_NV_coverage_sample if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15)) { ret = EGLEW_NV_coverage_sample; continue; } #endif #ifdef EGL_NV_coverage_sample_resolve if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23)) { ret = EGLEW_NV_coverage_sample_resolve; continue; } #endif #ifdef EGL_NV_cuda_event if (_glewStrSame3(&pos, &len, (const GLubyte*)"cuda_event", 10)) { ret = EGLEW_NV_cuda_event; continue; } #endif #ifdef EGL_NV_depth_nonlinear if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15)) { ret = EGLEW_NV_depth_nonlinear; continue; } #endif #ifdef EGL_NV_device_cuda if (_glewStrSame3(&pos, &len, (const GLubyte*)"device_cuda", 11)) { ret = EGLEW_NV_device_cuda; continue; } #endif #ifdef EGL_NV_native_query if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12)) { ret = EGLEW_NV_native_query; continue; } #endif #ifdef EGL_NV_post_convert_rounding if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21)) { ret = EGLEW_NV_post_convert_rounding; continue; } #endif #ifdef EGL_NV_post_sub_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15)) { ret = EGLEW_NV_post_sub_buffer; continue; } #endif #ifdef EGL_NV_robustness_video_memory_purge if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_video_memory_purge", 29)) { ret = EGLEW_NV_robustness_video_memory_purge; continue; } #endif #ifdef EGL_NV_stream_consumer_gltexture_yuv if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture_yuv", 29)) { ret = EGLEW_NV_stream_consumer_gltexture_yuv; continue; } #endif #ifdef EGL_NV_stream_metadata if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_metadata", 15)) { ret = EGLEW_NV_stream_metadata; continue; } #endif #ifdef EGL_NV_stream_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_sync", 11)) { ret = EGLEW_NV_stream_sync; continue; } #endif #ifdef EGL_NV_sync if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) { ret = EGLEW_NV_sync; continue; } #endif #ifdef EGL_NV_system_time if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11)) { ret = EGLEW_NV_system_time; continue; } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"TIZEN_", 6)) { #ifdef EGL_TIZEN_image_native_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19)) { ret = EGLEW_TIZEN_image_native_buffer; continue; } #endif #ifdef EGL_TIZEN_image_native_surface if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_surface", 20)) { ret = EGLEW_TIZEN_image_native_surface; continue; } #endif } } ret = (len == 0); } return ret; } #endif /* _WIN32 */ OpenCSG-1.5.0/glew/src/visualinfo.c0000644000175000017500000011725312745007471016711 0ustar florianflorian/* ** visualinfo.c ** ** Copyright (C) Nate Robins, 1997 ** Michael Wimmer, 1999 ** Milan Ikits, 2002-2008 ** Nigel Stewart, 2008-2013 ** ** visualinfo is a small utility that displays all available visuals, ** aka. pixelformats, in an OpenGL system along with renderer version ** information. It shows a table of all the visuals that support OpenGL ** along with their capabilities. The format of the table is similar to ** that of glxinfo on Unix systems: ** ** visual ~= pixel format descriptor ** id = visual id (integer from 1 - max visuals) ** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap) ** ac = acceleration (ge: generic, fu: full, no: none) ** fm = format (i: integer, f: float, c: color index) ** db = double buffer (y = yes) ** sw = swap method (x: exchange, c: copy, u: undefined) ** st = stereo (y = yes) ** sz = total # bits ** r = # bits of red ** g = # bits of green ** b = # bits of blue ** a = # bits of alpha ** axbf = # aux buffers ** dpth = # bits of depth ** stcl = # bits of stencil */ #include #include #include #include #if defined(GLEW_OSMESA) #define GLAPI extern #include #elif defined(GLEW_EGL) #include #elif defined(_WIN32) #include #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #include #elif !defined(__HAIKU__) #include #endif #ifdef GLEW_MX GLEWContext _glewctx; # define glewGetContext() (&_glewctx) # ifdef _WIN32 WGLEWContext _wglewctx; # define wglewGetContext() (&_wglewctx) # elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) GLXEWContext _glxewctx; # define glxewGetContext() (&_glxewctx) # endif #endif /* GLEW_MX */ typedef struct GLContextStruct { #if defined(GLEW_OSMESA) OSMesaContext ctx; #elif defined(GLEW_EGL) EGLContext ctx; #elif defined(_WIN32) HWND wnd; HDC dc; HGLRC rc; #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) CGLContextObj ctx, octx; #elif !defined(__HAIKU__) Display* dpy; XVisualInfo* vi; GLXContext ctx; Window wnd; Colormap cmap; #endif } GLContext; void InitContext (GLContext* ctx); GLboolean CreateContext (GLContext* ctx); void DestroyContext (GLContext* ctx); void VisualInfo (GLContext* ctx); void PrintExtensions (const char* s); GLboolean ParseArgs (int argc, char** argv); int showall = 0; int displaystdout = 0; int verbose = 0; int drawableonly = 0; char* display = NULL; int visual = -1; FILE* file = 0; int main (int argc, char** argv) { GLenum err; GLContext ctx; /* ---------------------------------------------------------------------- */ /* parse arguments */ if (GL_TRUE == ParseArgs(argc-1, argv+1)) { #if defined(_WIN32) fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf ]\n"); fprintf(stderr, " -a: show all visuals\n"); fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n"); fprintf(stderr, " -pf : use given pixelformat\n"); fprintf(stderr, " -h: this screen\n"); #else fprintf(stderr, "Usage: visualinfo [-h] [-display ] [-visual ]\n"); fprintf(stderr, " -h: this screen\n"); fprintf(stderr, " -display : use given display\n"); fprintf(stderr, " -visual : use given visual\n"); #endif return 1; } /* ---------------------------------------------------------------------- */ /* create OpenGL rendering context */ InitContext(&ctx); if (GL_TRUE == CreateContext(&ctx)) { fprintf(stderr, "Error: CreateContext failed\n"); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* initialize GLEW */ glewExperimental = GL_TRUE; #ifdef GLEW_MX err = glewContextInit(glewGetContext()); # ifdef _WIN32 err = err || wglewContextInit(wglewGetContext()); # elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) err = err || glxewContextInit(glxewGetContext()); # endif #else err = glewInit(); #endif if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); DestroyContext(&ctx); return 1; } /* ---------------------------------------------------------------------- */ /* open file */ #if defined(_WIN32) if (!displaystdout) { #if defined(_MSC_VER) && (_MSC_VER >= 1400) if (fopen_s(&file, "visualinfo.txt", "w") != 0) file = stdout; #else file = fopen("visualinfo.txt", "w"); #endif } if (file == NULL) file = stdout; #else file = stdout; #endif /* ---------------------------------------------------------------------- */ /* output header information */ /* OpenGL extensions */ fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR)); fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER)); fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION)); fprintf(file, "OpenGL extensions (GL_): \n"); PrintExtensions((const char*)glGetString(GL_EXTENSIONS)); #ifndef GLEW_NO_GLU /* GLU extensions */ fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION)); fprintf(file, "GLU extensions (GLU_): \n"); PrintExtensions((const char*)gluGetString(GLU_EXTENSIONS)); #endif /* ---------------------------------------------------------------------- */ /* extensions string */ #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) /* WGL extensions */ if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) { fprintf(file, "WGL extensions (WGL_): \n"); PrintExtensions(wglGetExtensionsStringARB ? (const char*)wglGetExtensionsStringARB(ctx.dc) : (const char*)wglGetExtensionsStringEXT()); } #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #elif defined(__HAIKU__) /* TODO */ #else /* GLX extensions */ fprintf(file, "GLX extensions (GLX_): \n"); PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay()))); #endif /* ---------------------------------------------------------------------- */ /* enumerate all the formats */ VisualInfo(&ctx); /* ---------------------------------------------------------------------- */ /* release resources */ DestroyContext(&ctx); if (file != stdout) fclose(file); return 0; } /* do the magic to separate all extensions with comma's, except for the last one that _may_ terminate in a space. */ void PrintExtensions (const char* s) { char t[80]; int i=0; char* p=0; t[79] = '\0'; while (*s) { t[i++] = *s; if(*s == ' ') { if (*(s+1) != '\0') { t[i-1] = ','; t[i] = ' '; p = &t[i++]; } else /* zoinks! last one terminated in a space! */ { t[i-1] = '\0'; } } if(i > 80 - 5) { *p = t[i] = '\0'; fprintf(file, " %s\n", t); p++; i = (int)strlen(p); #if defined(_MSC_VER) && (_MSC_VER >= 1400) strcpy_s(t, sizeof(t), p); #else strcpy(t, p); #endif } s++; } t[i] = '\0'; fprintf(file, " %s.\n", t); } /* ---------------------------------------------------------------------- */ #if defined(GLEW_OSMESA) || defined(GLEW_EGL) void VisualInfo (GLContext* ctx) { } #elif defined(_WIN32) void VisualInfoARB (GLContext* ctx) { int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0; int i, pf, maxpf; unsigned int c; /* to get pbuffer capable pixel formats */ attrib[0] = WGL_DRAW_TO_PBUFFER_ARB; attrib[1] = GL_TRUE; attrib[2] = 0; wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c); /* query number of pixel formats */ attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB; wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value); maxpf = value[0]; for (i=0; i<32; i++) value[i] = 0; attrib[0] = WGL_SUPPORT_OPENGL_ARB; attrib[1] = WGL_DRAW_TO_WINDOW_ARB; attrib[2] = WGL_DRAW_TO_BITMAP_ARB; attrib[3] = WGL_ACCELERATION_ARB; /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */ attrib[4] = WGL_SWAP_METHOD_ARB; /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */ attrib[5] = WGL_DOUBLE_BUFFER_ARB; attrib[6] = WGL_STEREO_ARB; attrib[7] = WGL_PIXEL_TYPE_ARB; /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB, WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */ /* Color buffer information */ attrib[8] = WGL_COLOR_BITS_ARB; attrib[9] = WGL_RED_BITS_ARB; attrib[10] = WGL_GREEN_BITS_ARB; attrib[11] = WGL_BLUE_BITS_ARB; attrib[12] = WGL_ALPHA_BITS_ARB; /* Accumulation buffer information */ attrib[13] = WGL_ACCUM_BITS_ARB; attrib[14] = WGL_ACCUM_RED_BITS_ARB; attrib[15] = WGL_ACCUM_GREEN_BITS_ARB; attrib[16] = WGL_ACCUM_BLUE_BITS_ARB; attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB; /* Depth, stencil, and aux buffer information */ attrib[18] = WGL_DEPTH_BITS_ARB; attrib[19] = WGL_STENCIL_BITS_ARB; attrib[20] = WGL_AUX_BUFFERS_ARB; /* Layer information */ attrib[21] = WGL_NUMBER_OVERLAYS_ARB; attrib[22] = WGL_NUMBER_UNDERLAYS_ARB; attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB; attrib[24] = WGL_SAMPLES_ARB; attrib[25] = WGL_SUPPORT_GDI_ARB; n_attrib = 26; if (WGLEW_ARB_pbuffer) { attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB; n_pbuffer = n_attrib; n_attrib++; } if (WGLEW_NV_float_buffer) { attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV; n_float = n_attrib; n_attrib++; } if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value); /* only describe this format if it supports OpenGL */ if (!value[0]) continue; /* by default show only fully accelerated window or pbuffer capable visuals */ if (!showall && ((value[2] && !value[1]) || (!WGLEW_ARB_pbuffer || !value[n_pbuffer]) || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue; /* print out the information for this visual */ /* visual id */ fprintf(file, " |% 4d | ", i); /* visual type */ if (value[1]) { if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp "); else fprintf(file, "wn "); } else { if (value[2]) fprintf(file, "bm "); else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb "); } /* acceleration */ fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" : value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" : value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". "); /* gdi support */ fprintf(file, " %c ", value[25] ? 'y' : '.'); /* format */ if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f "); else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f "); else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i "); else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c "); else if (value[7] == WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT) fprintf(file," p "); else fprintf(file," ? "); /* double buffer */ fprintf(file, " %c ", value[5] ? 'y' : '.'); /* swap method */ if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x "); else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c "); else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . "); else fprintf(file, " . "); /* stereo */ fprintf(file, " %c ", value[6] ? 'y' : '.'); /* multisample */ if (value[24] > 0) fprintf(file, "%2d | ", value[24]); else fprintf(file, " . | "); /* color size */ if (value[8]) fprintf(file, "%3d ", value[8]); else fprintf(file, " . "); /* red */ if (value[9]) fprintf(file, "%2d ", value[9]); else fprintf(file, " . "); /* green */ if (value[10]) fprintf(file, "%2d ", value[10]); else fprintf(file, " . "); /* blue */ if (value[11]) fprintf(file, "%2d ", value[11]); else fprintf(file, " . "); /* alpha */ if (value[12]) fprintf(file, "%2d | ", value[12]); else fprintf(file, " . | "); /* aux buffers */ if (value[20]) fprintf(file, "%2d ", value[20]); else fprintf(file, " . "); /* depth */ if (value[18]) fprintf(file, "%2d ", value[18]); else fprintf(file, " . "); /* stencil */ if (value[19]) fprintf(file, "%2d | ", value[19]); else fprintf(file, " . | "); /* accum size */ if (value[13]) fprintf(file, "%3d ", value[13]); else fprintf(file, " . "); /* accum red */ if (value[14]) fprintf(file, "%2d ", value[14]); else fprintf(file, " . "); /* accum green */ if (value[15]) fprintf(file, "%2d ", value[15]); else fprintf(file, " . "); /* accum blue */ if (value[16]) fprintf(file, "%2d ", value[16]); else fprintf(file, " . "); /* accum alpha */ if (value[17]) fprintf(file, "%2d | ", value[17]); else fprintf(file, " . | "); /* overlay */ if (value[21]) fprintf(file, "%2d ", value[21]); else fprintf(file, " . "); /* underlay */ if (value[22]) fprintf(file, "%2d ", value[22]); else fprintf(file, " . "); /* layer swap */ if (value[23]) fprintf(file, "y "); else fprintf(file, " . "); fprintf(file, "|\n"); } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | layer |\n"); fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n"); } else /* verbose */ { #if 0 fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } #endif } } void VisualInfoGDI (GLContext* ctx) { int i, maxpf; PIXELFORMATDESCRIPTOR pfd; /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum number of pixel formats */ maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL); if (!verbose) { fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue; /* other criteria could be tested here for actual pixel format choosing in an application: for (...each pixel format...) { if (pfd.dwFlags & PFD_SUPPORT_OPENGL && pfd.dwFlags & PFD_DOUBLEBUFFER && pfd.cDepthBits >= 24 && pfd.cColorBits >= 24) { goto found; } } ... not found so exit ... found: ... found so use it ... */ /* print out the information for this pixel format */ fprintf(file, "0x%02x ", i); fprintf(file, "%3d ", pfd.cColorBits); if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn "); else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm "); else fprintf(file, "pb "); /* should find transparent pixel from LAYERPLANEDESCRIPTOR */ fprintf(file, " . "); fprintf(file, "%3d ", pfd.cColorBits); /* bReserved field indicates number of over/underlays */ if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved); else fprintf(file, " . "); fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c'); fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.'); /* added: */ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.'); fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.'); if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cRedBits); else fprintf(file, " . "); if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cGreenBits); else fprintf(file, " . "); if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cBlueBits); else fprintf(file, " . "); if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA) fprintf(file, "%2d ", pfd.cAlphaBits); else fprintf(file, " . "); if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers); else fprintf(file, " . "); if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits); else fprintf(file, " . "); if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits); else fprintf(file, " . "); if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits); else fprintf(file, " . "); if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits); else fprintf(file, " . "); if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits); else fprintf(file, " . "); if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits); else fprintf(file, " . "); if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits); else fprintf(file, " . "); /* no multisample in win32 */ fprintf(file, " . .\n"); } /* print table footer */ fprintf(file, "-----------------------------------------------------------------------------\n"); fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n"); fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n"); fprintf(file, "-----------------------------------------------------------------------------\n"); } else /* verbose */ { fprintf(file, "\n"); /* loop through all the pixel formats */ for(i = 1; i <= maxpf; i++) { DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd); /* only describe this format if it supports OpenGL */ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue; fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits, pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor"); fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO); fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED); fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits); fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits); fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits); fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0); fprintf(file, " Opaque.\n"); } } } void VisualInfo (GLContext* ctx) { if (WGLEW_ARB_pixel_format) VisualInfoARB(ctx); else VisualInfoGDI(ctx); } /* ---------------------------------------------------------------------- */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void VisualInfo (GLContext* __attribute__((__unused__)) ctx) { /* int attrib[] = { AGL_RGBA, AGL_NONE }; AGLPixelFormat pf; GLint value; pf = aglChoosePixelFormat(NULL, 0, attrib); while (pf != NULL) { aglDescribePixelFormat(pf, GL_RGBA, &value); fprintf(stderr, "%d\n", value); pf = aglNextPixelFormat(pf); } */ } /* ---------------------------------------------------------------------- */ #elif defined(__HAIKU__) void VisualInfo (GLContext* ctx) { /* TODO */ } #else /* GLX */ void VisualInfo (GLContext* ctx) { int n_fbc; GLXFBConfig* fbc; int value, ret, i; fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc); if (fbc) { if (!verbose) { /* print table header */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); /* loop through all the fbcs */ for (i=0; idpy, fbc[i], GLX_FBCONFIG_ID, &value); if (ret != Success) { fprintf(file, "| ? |"); } else { fprintf(file, " |% 4d | ", value); } /* visual type */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (value & GLX_WINDOW_BIT) { if (value & GLX_PBUFFER_BIT) { fprintf(file, "wp "); } else { fprintf(file, "wn "); } } else { if (value & GLX_PBUFFER_BIT) { fprintf(file, "pb "); } else if (value & GLX_PIXMAP_BIT) { fprintf(file, "pm "); } else { fprintf(file, " ? "); } } } /* x renderable */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value); if (ret != Success) { fprintf(file, " ? "); } else { fprintf(file, value ? " y " : " n "); } /* class */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLX_TRUE_COLOR == value) fprintf(file, "tc "); else if (GLX_DIRECT_COLOR == value) fprintf(file, "dc "); else if (GLX_PSEUDO_COLOR == value) fprintf(file, "pc "); else if (GLX_STATIC_COLOR == value) fprintf(file, "sc "); else if (GLX_GRAY_SCALE == value) fprintf(file, "gs "); else if (GLX_STATIC_GRAY == value) fprintf(file, "sg "); else if (GLX_X_VISUAL_TYPE == value) fprintf(file, " . "); else fprintf(file, " ? "); } /* format */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value); if (ret != Success) { fprintf(file, " ? "); } else { if (GLXEW_NV_float_buffer) { int ret2, value2; ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2); if (Success == ret2 && GL_TRUE == value2) { fprintf(file, " f "); } else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } else { if (value & GLX_RGBA_FLOAT_ATI_BIT) fprintf(file, " f "); else if (value & GLX_RGBA_BIT) fprintf(file, " i "); else if (value & GLX_COLOR_INDEX_BIT) fprintf(file, " c "); else fprintf(file, " ? "); } } /* double buffer */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* stereo */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value); fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.')); /* level */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } /* transparency */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (GLX_TRANSPARENT_RGB == value) fprintf(file, " r | "); else if (GLX_TRANSPARENT_INDEX == value) fprintf(file, " i | "); else if (GLX_NONE == value) fprintf(file, " . | "); else fprintf(file, " ? | "); } /* color size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%3d ", value); else fprintf(file, " . "); } /* red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* aux buffers */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* depth size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* stencil size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* accum red size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum green size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum blue size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value); if (Success != ret) { fprintf(file, " ? "); } else { if (value) fprintf(file, "%2d ", value); else fprintf(file, " . "); } /* accum alpha size */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value); if (Success != ret) { fprintf(file, " ? | "); } else { if (value) fprintf(file, "%2d | ", value); else fprintf(file, " . | "); } /* multisample */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value); if (Success != ret) { fprintf(file, " ? "); } else { fprintf(file, "%2d ", value); } ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value); if (Success != ret) { fprintf(file, " ? | "); } else { fprintf(file, "%2d | ", value); } /* caveat */ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value); if (Success != ret) { fprintf(file, "???? |"); } else { if (GLX_NONE == value) fprintf(file, "none |\n"); else if (GLX_SLOW_CONFIG == value) fprintf(file, "slow |\n"); else if (GLX_NON_CONFORMANT_CONFIG == value) fprintf(file, "ncft |\n"); else fprintf(file, "???? |\n"); } } /* print table footer */ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n"); fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n"); fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n"); } } } #endif /* ------------------------------------------------------------------------ */ #if defined(GLEW_OSMESA) void InitContext (GLContext* ctx) { ctx->ctx = NULL; } static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmWidth = 640; static const GLint osmHeight = 480; static GLubyte *osmPixels = NULL; GLboolean CreateContext (GLContext* ctx) { if (NULL == ctx) return GL_TRUE; ctx->ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx->ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } if (!OSMesaMakeCurrent(ctx->ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; if (NULL != ctx->ctx) OSMesaDestroyContext(ctx->ctx); } /* ------------------------------------------------------------------------ */ #elif defined(GLEW_EGL) void InitContext (GLContext* ctx) { ctx->ctx = NULL; } GLboolean CreateContext (GLContext* ctx) { return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; return; } /* ------------------------------------------------------------------------ */ #elif defined(_WIN32) void InitContext (GLContext* ctx) { ctx->wnd = NULL; ctx->dc = NULL; ctx->rc = NULL; } GLboolean CreateContext (GLContext* ctx) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* check for input */ if (NULL == ctx) return GL_TRUE; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == ctx->wnd) return GL_TRUE; /* get the device context */ ctx->dc = GetDC(ctx->wnd); if (NULL == ctx->dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (visual == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; visual = ChoosePixelFormat(ctx->dc, &pfd); if (0 == visual) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE; /* create rendering context */ ctx->rc = wglCreateContext(ctx->dc); if (NULL == ctx->rc) return GL_TRUE; if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL); if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext()); if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc); if (NULL != ctx->wnd) DestroyWindow(ctx->wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) void InitContext (GLContext* ctx) { ctx->ctx = NULL; ctx->octx = NULL; } GLboolean CreateContext (GLContext* ctx) { CGLPixelFormatAttribute attrib[] = { kCGLPFAAccelerated, 0 }; CGLPixelFormatObj pf; GLint npix; CGLError error; /* check input */ if (NULL == ctx) return GL_TRUE; error = CGLChoosePixelFormat(attrib, &pf, &npix); if (error) return GL_TRUE; error = CGLCreateContext(pf, NULL, &ctx->ctx); if (error) return GL_TRUE; CGLReleasePixelFormat(pf); ctx->octx = CGLGetCurrentContext(); error = CGLSetCurrentContext(ctx->ctx); if (error) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL == ctx) return; CGLSetCurrentContext(ctx->octx); if (NULL != ctx->ctx) CGLReleaseContext(ctx->ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) void InitContext (GLContext* ctx) { /* TODO */ } GLboolean CreateContext (GLContext* ctx) { /* TODO */ return GL_FALSE; } void DestroyContext (GLContext* ctx) { /* TODO */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ void InitContext (GLContext* ctx) { ctx->dpy = NULL; ctx->vi = NULL; ctx->ctx = NULL; ctx->wnd = 0; ctx->cmap = 0; } GLboolean CreateContext (GLContext* ctx) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* check input */ if (NULL == ctx) return GL_TRUE; /* open display */ ctx->dpy = XOpenDisplay(display); if (NULL == ctx->dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib); if (NULL == ctx->vi) return GL_TRUE; /* create context */ ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True); if (NULL == ctx->ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), ctx->vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = ctx->cmap; ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen), 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE; return GL_FALSE; } void DestroyContext (GLContext* ctx) { if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx); if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd); if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap); if (NULL != ctx->vi) XFree(ctx->vi); if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ GLboolean ParseArgs (int argc, char** argv) { int p = 0; while (p < argc) { #if defined(_WIN32) if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; display = NULL; visual = strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-a")) { showall = 1; } else if (!strcmp(argv[p], "-s")) { displaystdout = 1; } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; display = argv[p]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; visual = (int)strtol(argv[p], NULL, 0); } else if (!strcmp(argv[p], "-h")) { return GL_TRUE; } else return GL_TRUE; #endif p++; } return GL_FALSE; } OpenCSG-1.5.0/glew/Makefile0000644000175000017500000002617012745007471015234 0ustar florianflorian#!gmake ## The OpenGL Extension Wrangler Library ## Copyright (C) 2002-2008, Milan Ikits ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002, Lev Povalahev ## All rights reserved. ## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are met: ## ## * Redistributions of source code must retain the above copyright notice, ## this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright notice, ## this list of conditions and the following disclaimer in the documentation ## and/or other materials provided with the distribution. ## * The name of the author may be used to endorse or promote products ## derived from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ## ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ## LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ## CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ## SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ## INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ## CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ## ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ## THE POSSIBILITY OF SUCH DAMAGE. include config/version SHELL = /bin/sh SYSTEM ?= $(shell config/config.guess | cut -d - -f 3 | sed -e 's/[0-9\.]//g;') SYSTEM.SUPPORTED = $(shell test -f config/Makefile.$(SYSTEM) && echo 1) ifeq ($(SYSTEM.SUPPORTED), 1) include config/Makefile.$(SYSTEM) else $(error "Platform '$(SYSTEM)' not supported") endif GLEW_PREFIX ?= /usr GLEW_DEST ?= /usr BINDIR ?= $(GLEW_DEST)/bin LIBDIR ?= $(GLEW_DEST)/lib INCDIR ?= $(GLEW_DEST)/include/GL PKGDIR ?= $(GLEW_DEST)/lib/pkgconfig ifneq ($(GLEW_NO_GLU), -DGLEW_NO_GLU) LIBGLU = glu endif DIST_NAME ?= glew-$(GLEW_VERSION) DIST_SRC_ZIP ?= $(shell pwd)/$(DIST_NAME).zip DIST_SRC_TGZ ?= $(shell pwd)/$(DIST_NAME).tgz DIST_WIN32 ?= $(shell pwd)/$(DIST_NAME)-win32.zip DIST_DIR := $(shell mktemp -d /tmp/glew.XXXXXX)/$(DIST_NAME) # To disable stripping of linked binaries either: # - use STRIP= on gmake command-line # - edit this makefile to set STRIP to the empty string # (Note: STRIP does not affect the strip in the install step) # # To disable symlinks: # - use LN= on gmake command-line AR ?= ar ARFLAGS ?= cr INSTALL ?= install STRIP ?= strip RM ?= rm -f LN ?= ln -sf UNIX2DOS ?= unix2dos -q DOS2UNIX ?= dos2unix -q ifneq (,$(filter debug,$(MAKECMDGOALS))) OPT = -g else OPT = $(POPT) endif INCLUDE = -Iinclude CFLAGS = $(OPT) $(WARN) $(INCLUDE) $(CFLAGS.EXTRA) all debug: glew.lib glew.bin # GLEW shared and static libraries LIB.LDFLAGS := $(LDFLAGS.EXTRA) $(LDFLAGS.GL) LIB.LIBS := $(GL_LDFLAGS) LIB.SRCS := src/glew.c LIB.SRCS.NAMES := $(notdir $(LIB.SRCS)) LIB.OBJS := $(addprefix tmp/$(SYSTEM)/default/static/,$(LIB.SRCS.NAMES)) LIB.OBJS := $(LIB.OBJS:.c=.o) LIB.SOBJS := $(addprefix tmp/$(SYSTEM)/default/shared/,$(LIB.SRCS.NAMES)) LIB.SOBJS := $(LIB.SOBJS:.c=.o) glew.lib: lib lib/$(LIB.SHARED) lib/$(LIB.STATIC) glew.pc lib: mkdir lib lib/$(LIB.STATIC): $(LIB.OBJS) ifneq ($(AR),) $(AR) $(ARFLAGS) $@ $^ else ifneq ($(LIBTOOL),) $(LIBTOOL) $@ $^ endif ifneq ($(STRIP),) $(STRIP) -x $@ endif lib/$(LIB.SHARED): $(LIB.SOBJS) $(LD) $(LDFLAGS.SO) -o $@ $^ $(LIB.LDFLAGS) $(LIB.LIBS) ifneq ($(LN),) $(LN) $(LIB.SHARED) lib/$(LIB.SONAME) $(LN) $(LIB.SHARED) lib/$(LIB.DEVLNK) endif ifneq ($(STRIP),) $(STRIP) -x $@ endif tmp/$(SYSTEM)/default/static/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h @mkdir -p $(dir $@) $(CC) -DGLEW_NO_GLU -DGLEW_STATIC $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< tmp/$(SYSTEM)/default/shared/glew.o: src/glew.c include/GL/glew.h include/GL/wglew.h include/GL/glxew.h @mkdir -p $(dir $@) $(CC) -DGLEW_NO_GLU -DGLEW_BUILD $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< # Force re-write of glew.pc, GLEW_DEST can vary .PHONY: glew.pc glew.pc: glew.pc.in sed \ -e "s|@prefix@|$(GLEW_PREFIX)|g" \ -e "s|@libdir@|$(LIBDIR)|g" \ -e "s|@exec_prefix@|$(BINDIR)|g" \ -e "s|@includedir@|$(INCDIR)|g" \ -e "s|@version@|$(GLEW_VERSION)|g" \ -e "s|@cflags@||g" \ -e "s|@libname@|$(NAME)|g" \ -e "s|@requireslib@|$(LIBGLU)|g" \ < $< > $@ # GLEW utility programs BIN.LIBS = -Llib $(LDFLAGS.DYNAMIC) -l$(NAME) $(LDFLAGS.EXTRA) $(LDFLAGS.GL) GLEWINFO.BIN := glewinfo$(BIN.SUFFIX) GLEWINFO.BIN.SRC := src/glewinfo.c GLEWINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(GLEWINFO.BIN.SRC))) GLEWINFO.BIN.OBJ := $(GLEWINFO.BIN.OBJ:.c=.o) VISUALINFO.BIN := visualinfo$(BIN.SUFFIX) VISUALINFO.BIN.SRC := src/visualinfo.c VISUALINFO.BIN.OBJ := $(addprefix tmp/$(SYSTEM)/default/shared/,$(notdir $(VISUALINFO.BIN.SRC))) VISUALINFO.BIN.OBJ := $(VISUALINFO.BIN.OBJ:.c=.o) # Don't build glewinfo or visualinfo for NaCL, yet. ifneq ($(filter nacl%,$(SYSTEM)),) glew.bin: glew.lib bin else glew.bin: glew.lib bin bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) endif bin: mkdir bin bin/$(GLEWINFO.BIN): $(GLEWINFO.BIN.OBJ) lib/$(LIB.SHARED) $(CC) $(CFLAGS) -o $@ $(GLEWINFO.BIN.OBJ) $(BIN.LIBS) ifneq ($(STRIP),) $(STRIP) -x $@ endif bin/$(VISUALINFO.BIN): $(VISUALINFO.BIN.OBJ) lib/$(LIB.SHARED) $(CC) $(CFLAGS) -o $@ $(VISUALINFO.BIN.OBJ) $(BIN.LIBS) ifneq ($(STRIP),) $(STRIP) -x $@ endif $(GLEWINFO.BIN.OBJ): $(GLEWINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h @mkdir -p $(dir $@) $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< $(VISUALINFO.BIN.OBJ): $(VISUALINFO.BIN.SRC) include/GL/glew.h include/GL/wglew.h include/GL/glxew.h @mkdir -p $(dir $@) $(CC) -DGLEW_NO_GLU $(CFLAGS) $(CFLAGS.SO) -o $@ -c $< # Install targets install.all: install install.bin install: install.include install.lib install.pkgconfig install.lib: glew.lib $(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)" # runtime ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" $(INSTALL) -m 0755 lib/$(LIB.SHARED) "$(DESTDIR)$(BINDIR)/" else $(INSTALL) -m 0644 lib/$(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/" endif ifneq ($(LN),) $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" endif # development files ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(INSTALL) -m 0644 lib/$(LIB.DEVLNK) "$(DESTDIR)$(LIBDIR)/" endif ifneq ($(LN),) $(LN) $(LIB.SHARED) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" endif $(INSTALL) -m 0644 lib/$(LIB.STATIC) "$(DESTDIR)$(LIBDIR)/" install.bin: glew.bin $(INSTALL) -d -m 0755 "$(DESTDIR)$(BINDIR)" $(INSTALL) -s -m 0755 bin/$(GLEWINFO.BIN) bin/$(VISUALINFO.BIN) "$(DESTDIR)$(BINDIR)/" install.include: $(INSTALL) -d -m 0755 "$(DESTDIR)$(INCDIR)" $(INSTALL) -m 0644 include/GL/wglew.h "$(DESTDIR)$(INCDIR)/" $(INSTALL) -m 0644 include/GL/glew.h "$(DESTDIR)$(INCDIR)/" $(INSTALL) -m 0644 include/GL/glxew.h "$(DESTDIR)$(INCDIR)/" install.pkgconfig: glew.pc $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)" $(INSTALL) -m 0644 glew.pc "$(DESTDIR)$(PKGDIR)/" uninstall: $(RM) "$(DESTDIR)$(INCDIR)/wglew.h" $(RM) "$(DESTDIR)$(INCDIR)/glew.h" $(RM) "$(DESTDIR)$(INCDIR)/glxew.h" $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.DEVLNK)" ifeq ($(filter-out mingw% cygwin,$(SYSTEM)),) $(RM) "$(DESTDIR)$(BINDIR)/$(LIB.SHARED)" else $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SONAME)" $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.SHARED)" endif $(RM) "$(DESTDIR)$(LIBDIR)/$(LIB.STATIC)" $(RM) "$(DESTDIR)$(BINDIR)/$(GLEWINFO.BIN)" "$(DESTDIR)$(BINDIR)/$(VISUALINFO.BIN)" clean: $(RM) -r tmp/ $(RM) -r lib/ $(RM) -r bin/ $(RM) glew.pc distclean: clean find . -name \*~ | xargs $(RM) find . -name .\*.sw\? | xargs $(RM) # Distributions dist-win32: $(RM) -r $(DIST_DIR) mkdir -p $(DIST_DIR) cp -a include $(DIST_DIR) cp -a doc $(DIST_DIR) cp -a *.txt $(DIST_DIR) cp -a bin $(DIST_DIR) cp -a lib $(DIST_DIR) $(RM) -f $(DIST_DIR)/bin/*/*/*.pdb $(DIST_DIR)/bin/*/*/*.exp $(RM) -f $(DIST_DIR)/bin/*/*/glewinfo-*.exe $(DIST_DIR)/bin/*/*/visualinfo-*.exe $(RM) -f $(DIST_DIR)/lib/*/*/*.pdb $(DIST_DIR)/lib/*/*/*.exp $(UNIX2DOS) $(DIST_DIR)/include/GL/*.h $(UNIX2DOS) $(DIST_DIR)/doc/*.txt $(UNIX2DOS) $(DIST_DIR)/doc/*.html $(UNIX2DOS) $(DIST_DIR)/*.txt rm -f $(DIST_WIN32) cd $(DIST_DIR)/.. && zip -rq9 $(DIST_WIN32) $(DIST_NAME) $(RM) -r $(DIST_DIR) dist-src: $(RM) -r $(DIST_DIR) mkdir -p $(DIST_DIR) mkdir -p $(DIST_DIR)/bin mkdir -p $(DIST_DIR)/lib cp -a auto $(DIST_DIR) $(RM) -Rf $(DIST_DIR)/auto/registry cp -a build $(DIST_DIR) cp -a config $(DIST_DIR) cp -a src $(DIST_DIR) cp -a doc $(DIST_DIR) cp -a include $(DIST_DIR) cp -a *.md $(DIST_DIR) cp -a *.txt $(DIST_DIR) cp -a Makefile $(DIST_DIR) cp -a glew.pc.in $(DIST_DIR) find $(DIST_DIR) -name '*.o' | xargs $(RM) -r find $(DIST_DIR) -name '*~' | xargs $(RM) -r find $(DIST_DIR) -name CVS -o -name .cvsignore | xargs $(RM) -r find $(DIST_DIR) -name .svn | xargs $(RM) -r find $(DIST_DIR) -name "*.patch" | xargs $(RM) -r $(DOS2UNIX) $(DIST_DIR)/Makefile $(DOS2UNIX) $(DIST_DIR)/auto/Makefile $(DOS2UNIX) $(DIST_DIR)/config/* $(UNIX2DOS) $(DIST_DIR)/auto/core/* $(UNIX2DOS) $(DIST_DIR)/auto/extensions/* find $(DIST_DIR) -name '*.h' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.c' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.md' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.txt' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.html' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.css' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.sh' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.pl' | xargs $(UNIX2DOS) find $(DIST_DIR) -name 'Makefile' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.in' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.pm' | xargs $(UNIX2DOS) find $(DIST_DIR) -name '*.rc' | xargs $(UNIX2DOS) rm -f $(DIST_SRC_ZIP) cd $(DIST_DIR)/.. && zip -rq9 $(DIST_SRC_ZIP) $(DIST_NAME) $(DOS2UNIX) $(DIST_DIR)/Makefile $(DOS2UNIX) $(DIST_DIR)/auto/Makefile $(DOS2UNIX) $(DIST_DIR)/config/* $(DOS2UNIX) $(DIST_DIR)/auto/core/* $(DOS2UNIX) $(DIST_DIR)/auto/extensions/* find $(DIST_DIR) -name '*.h' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.c' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.md' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.txt' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.html' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.css' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.sh' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.pl' | xargs $(DOS2UNIX) find $(DIST_DIR) -name 'Makefile' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.in' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.pm' | xargs $(DOS2UNIX) find $(DIST_DIR) -name '*.rc' | xargs $(DOS2UNIX) rm -f $(DIST_SRC_TGZ) cd $(DIST_DIR)/.. && env GZIP=-9 tar czf $(DIST_SRC_TGZ) $(DIST_NAME) $(RM) -r $(DIST_DIR) extensions: $(MAKE) -C auto .PHONY: clean distclean tardist dist-win32 dist-src OpenCSG-1.5.0/glew/README.md0000644000175000017500000001435212745007471015052 0ustar florianflorian# GLEW - The OpenGL Extension Wrangler Library ![](http://glew.sourceforge.net/glew.png) http://glew.sourceforge.net/ https://github.com/nigels-com/glew [![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew) [![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) [![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download) ## Downloads Current release is [2.0.0](https://sourceforge.net/projects/glew/files/glew/2.0.0/). [(Change Log)](http://glew.sourceforge.net/log.html) Sources available as [ZIP](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.zip/download) or [TGZ](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.tgz/download). Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0-win32.zip/download). ### Recent snapshots Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases. [glew-20160708.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160708.tgz/download) *GLEW 2.0.0 RC: Core context, EGL support, no MX* [glew-20160402.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160402.tgz/download) *GLEW 2.0.0 RC: Core context, EGL support, no MX* ## Build From a downloaded tarball or zip archive: ### Linux and Mac #### Using GNU Make ##### Install build tools Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev git` RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git` ##### Build $ make $ sudo make install $ make clean Targets: `all, glew.lib, glew.bin, clean, install, uninstall` Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=` #### Using cmake *CMake 2.8.12 or higher is required.* ##### Install build tools Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev git cmake` RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git cmake` ##### Build $ cd build $ cmake ./cmake $ make -j4 | Target | Description | | ---------- | ----------- | | glew | Build the glew shared library. | | glew_s | Build the glew static library. | | glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). | | visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). | | install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. | | clean | Clean up build artifacts. | | all | Build all enabled targets (default target). | | Variables | Description | | --------------- | ----------- | | BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. | | GLEW_REGAL | Build in Regal mode. | | GLEW_OSMESA | Build in off-screen Mesa mode. | | BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. | ### Windows #### Visual Studio Use the provided Visual Studio project file in build/vc12/ Projects for vc6 and vc10 are also provided #### MSYS/Mingw Available from [Mingw](http://www.mingw.org/) Requirements: bash, make, gcc $ mingw32-make $ mingw32-make install $ mingw32-make install.all Alternative toolchain: `SYSTEM=mingw-win32` #### MSYS2/Mingw-w64 Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/) Requirements: bash, make, gcc $ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc $ make $ make install $ make install.all Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64` ## glewinfo `glewinfo` is a command-line tool useful for inspecting the capabilities of an OpenGL implementation and GLEW support for that. Please include the output of `glewinfo` with bug reports, as appropriate. --------------------------- GLEW Extension Info --------------------------- GLEW version 2.0.0 Reporting capabilities of pixelformat 3 Running on a Intel(R) HD Graphics 3000 from Intel OpenGL version 3.1.0 - Build 9.17.10.4229 is supported GL_VERSION_1_1: OK --------------- GL_VERSION_1_2: OK --------------- glCopyTexSubImage3D: OK glDrawRangeElements: OK glTexImage3D: OK glTexSubImage3D: OK ... ## Code Generation A Unix or Mac environment is neded for building GLEW from scratch to include new extensions, or customize the code generation. The extension data is regenerated from the top level source directory with: make extensions An alternative to generating the GLEW sources from scratch is to download a pre-generated (unsupported) snapshot: https://sourceforge.net/projects/glew/files/glew/snapshots/ Travis-built snapshots are also available: https://glew.s3.amazonaws.com/index.html ## Authors GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com) with bug fixes, new OpenGL extension support and new releases. GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/) and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/). Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also assisted with the design and debugging process. The acronym GLEW originates from Aaron Lefohn. Pasi Kärkkäinen identified and fixed several problems with GLX and SDL. Nate Robins created the `wglinfo` utility, to which modifications were made by Michael Wimmer. ## Copyright and Licensing GLEW is originally derived from the EXTGL project by Lev Povalahev. The source code is licensed under the [Modified BSD License](http://glew.sourceforge.net/glew.txt), the [Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the [Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT). The automatic code generation scripts are released under the [GNU GPL](http://glew.sourceforge.net/gpl.txt). OpenCSG-1.5.0/glew/config/0000755000175000017500000000000012745007471015033 5ustar florianflorianOpenCSG-1.5.0/glew/config/Makefile.linux-egl0000644000175000017500000000012212745007471020371 0ustar florianflorianinclude config/Makefile.linux LDFLAGS.GL = -lEGL -lGL CFLAGS.EXTRA += -DGLEW_EGL OpenCSG-1.5.0/glew/config/Makefile.darwin-ppc0000644000175000017500000000134112745007471020535 0ustar florianflorianGLEW_DEST = /usr/local NAME = $(GLEW_NAME) CC = cc LD = cc CFLAGS.EXTRA = -arch ppc -dynamic -fno-common #CFLAGS.EXTRA += -no-cpp-precomp LDFLAGS.EXTRA = -arch ppc ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 else LDFLAGS.GL = -framework OpenGL endif LDFLAGS.STATIC = LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -Os CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) OpenCSG-1.5.0/glew/config/Makefile.solaris0000644000175000017500000000052112745007471020144 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = ld CFLAGS.EXTRA = -I/usr/openwin/include -Kpic LDFLAGS.SO = -G LDFLAGS.EXTRA = -L/usr/openwin/lib LDFLAGS.GL = -lGL -lX11 NAME = GLEW BIN.SUFFIX = POPT = -xO2 LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a OpenCSG-1.5.0/glew/config/Makefile.linux-osmesa0000644000175000017500000000012312745007471021112 0ustar florianflorianinclude config/Makefile.linux LDFLAGS.GL = -lOSMesa CFLAGS.EXTRA += -DGLEW_OSMESA OpenCSG-1.5.0/glew/config/Makefile.irix0000644000175000017500000000061712745007471017451 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = ld ABI = -64# -n32 CC += $(ABI) LD += $(ABI) LDFLAGS.EXTRA = LDFLAGS.GL = -lGL -lXext -lX11 NAME = GLEW WARN = -fullwarn -woff 1110,1498 POPT = -O2 -OPT:Olimit=0 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) OpenCSG-1.5.0/glew/config/config.guess0000755000175000017500000012536512745007471017367 0ustar florianflorian#! /bin/sh # Attempt to guess a canonical system name. # Copyright 1992-2016 Free Software Foundation, Inc. timestamp='2016-05-15' # This file is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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I hope that # covers most systems running today. This code pipes the CPU # types through head -n 1, so we only detect the type of CPU 0. ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` case "$ALPHA_CPU_TYPE" in "EV4 (21064)") UNAME_MACHINE=alpha ;; "EV4.5 (21064)") UNAME_MACHINE=alpha ;; "LCA4 (21066/21068)") UNAME_MACHINE=alpha ;; "EV5 (21164)") UNAME_MACHINE=alphaev5 ;; "EV5.6 (21164A)") UNAME_MACHINE=alphaev56 ;; "EV5.6 (21164PC)") UNAME_MACHINE=alphapca56 ;; "EV5.7 (21164PC)") UNAME_MACHINE=alphapca57 ;; "EV6 (21264)") UNAME_MACHINE=alphaev6 ;; "EV6.7 (21264A)") UNAME_MACHINE=alphaev67 ;; "EV6.8CB (21264C)") UNAME_MACHINE=alphaev68 ;; "EV6.8AL (21264B)") UNAME_MACHINE=alphaev68 ;; "EV6.8CX (21264D)") UNAME_MACHINE=alphaev68 ;; "EV6.9A (21264/EV69A)") UNAME_MACHINE=alphaev69 ;; "EV7 (21364)") UNAME_MACHINE=alphaev7 ;; "EV7.9 (21364A)") UNAME_MACHINE=alphaev79 ;; esac # A Pn.n version is a patched version. # A Vn.n version is a released version. # A Tn.n version is a released field test version. # A Xn.n version is an unreleased experimental baselevel. # 1.2 uses "1.2" for uname -r. echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` # Reset EXIT trap before exiting to avoid spurious non-zero exit code. exitcode=$? trap '' 0 exit $exitcode ;; Alpha\ *:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # Should we change UNAME_MACHINE based on the output of uname instead # of the specific Alpha model? echo alpha-pc-interix exit ;; 21064:Windows_NT:50:3) echo alpha-dec-winnt3.5 exit ;; Amiga*:UNIX_System_V:4.0:*) echo m68k-unknown-sysv4 exit ;; *:[Aa]miga[Oo][Ss]:*:*) echo ${UNAME_MACHINE}-unknown-amigaos exit ;; *:[Mm]orph[Oo][Ss]:*:*) echo ${UNAME_MACHINE}-unknown-morphos exit ;; *:OS/390:*:*) echo i370-ibm-openedition exit ;; *:z/VM:*:*) echo s390-ibm-zvmoe exit ;; *:OS400:*:*) echo powerpc-ibm-os400 exit ;; arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) echo arm-acorn-riscix${UNAME_RELEASE} exit ;; arm*:riscos:*:*|arm*:RISCOS:*:*) echo arm-unknown-riscos exit ;; SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) echo hppa1.1-hitachi-hiuxmpp exit ;; Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. if test "`(/bin/universe) 2>/dev/null`" = att ; then echo pyramid-pyramid-sysv3 else echo pyramid-pyramid-bsd fi exit ;; NILE*:*:*:dcosx) echo pyramid-pyramid-svr4 exit ;; DRS?6000:unix:4.0:6*) echo sparc-icl-nx6 exit ;; DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*) case `/usr/bin/uname -p` in sparc) echo sparc-icl-nx7; exit ;; esac ;; s390x:SunOS:*:*) echo ${UNAME_MACHINE}-ibm-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; sun4H:SunOS:5.*:*) echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; i86pc:AuroraUX:5.*:* | i86xen:AuroraUX:5.*:*) echo i386-pc-auroraux${UNAME_RELEASE} exit ;; i86pc:SunOS:5.*:* | i86xen:SunOS:5.*:*) eval $set_cc_for_build SUN_ARCH=i386 # If there is a compiler, see if it is configured for 64-bit objects. # Note that the Sun cc does not turn __LP64__ into 1 like gcc does. # This test works for both compilers. if [ "$CC_FOR_BUILD" != no_compiler_found ]; then if (echo '#ifdef __amd64'; echo IS_64BIT_ARCH; echo '#endif') | \ (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ grep IS_64BIT_ARCH >/dev/null then SUN_ARCH=x86_64 fi fi echo ${SUN_ARCH}-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; sun4*:SunOS:6*:*) # According to config.sub, this is the proper way to canonicalize # SunOS6. Hard to guess exactly what SunOS6 will be like, but # it's likely to be more like Solaris than SunOS4. echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; sun4*:SunOS:*:*) case "`/usr/bin/arch -k`" in Series*|S4*) UNAME_RELEASE=`uname -v` ;; esac # Japanese Language versions have a version number like `4.1.3-JL'. echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` exit ;; sun3*:SunOS:*:*) echo m68k-sun-sunos${UNAME_RELEASE} exit ;; sun*:*:4.2BSD:*) UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` test "x${UNAME_RELEASE}" = x && UNAME_RELEASE=3 case "`/bin/arch`" in sun3) echo m68k-sun-sunos${UNAME_RELEASE} ;; sun4) echo sparc-sun-sunos${UNAME_RELEASE} ;; esac exit ;; aushp:SunOS:*:*) echo sparc-auspex-sunos${UNAME_RELEASE} exit ;; # The situation for MiNT is a little confusing. The machine name # can be virtually everything (everything which is not # "atarist" or "atariste" at least should have a processor # > m68000). The system name ranges from "MiNT" over "FreeMiNT" # to the lowercase version "mint" (or "freemint"). Finally # the system name "TOS" denotes a system which is actually not # MiNT. But MiNT is downward compatible to TOS, so this should # be no problem. atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit ;; milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) echo m68k-milan-mint${UNAME_RELEASE} exit ;; hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) echo m68k-hades-mint${UNAME_RELEASE} exit ;; *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) echo m68k-unknown-mint${UNAME_RELEASE} exit ;; m68k:machten:*:*) echo m68k-apple-machten${UNAME_RELEASE} exit ;; powerpc:machten:*:*) echo powerpc-apple-machten${UNAME_RELEASE} exit ;; RISC*:Mach:*:*) echo mips-dec-mach_bsd4.3 exit ;; RISC*:ULTRIX:*:*) echo mips-dec-ultrix${UNAME_RELEASE} exit ;; VAX*:ULTRIX*:*:*) echo vax-dec-ultrix${UNAME_RELEASE} exit ;; 2020:CLIX:*:* | 2430:CLIX:*:*) echo clipper-intergraph-clix${UNAME_RELEASE} exit ;; mips:*:*:UMIPS | mips:*:*:RISCos) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #ifdef __cplusplus #include /* for printf() prototype */ int main (int argc, char *argv[]) { #else int main (argc, argv) int argc; char *argv[]; { #endif #if defined (host_mips) && defined (MIPSEB) #if defined (SYSTYPE_SYSV) printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_SVR4) printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); #endif #endif exit (-1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` && SYSTEM_NAME=`$dummy $dummyarg` && { echo "$SYSTEM_NAME"; exit; } echo mips-mips-riscos${UNAME_RELEASE} exit ;; Motorola:PowerMAX_OS:*:*) echo powerpc-motorola-powermax exit ;; Motorola:*:4.3:PL8-*) echo powerpc-harris-powermax exit ;; Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) echo powerpc-harris-powermax exit ;; Night_Hawk:Power_UNIX:*:*) echo powerpc-harris-powerunix exit ;; m88k:CX/UX:7*:*) echo m88k-harris-cxux7 exit ;; m88k:*:4*:R4*) echo m88k-motorola-sysv4 exit ;; m88k:*:3*:R3*) echo m88k-motorola-sysv3 exit ;; AViiON:dgux:*:*) # DG/UX returns AViiON for all architectures UNAME_PROCESSOR=`/usr/bin/uname -p` if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] then if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ [ ${TARGET_BINARY_INTERFACE}x = x ] then echo m88k-dg-dgux${UNAME_RELEASE} else echo m88k-dg-dguxbcs${UNAME_RELEASE} fi else echo i586-dg-dgux${UNAME_RELEASE} fi exit ;; M88*:DolphinOS:*:*) # DolphinOS (SVR3) echo m88k-dolphin-sysv3 exit ;; M88*:*:R3*:*) # Delta 88k system running SVR3 echo m88k-motorola-sysv3 exit ;; XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) echo m88k-tektronix-sysv3 exit ;; Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) echo m68k-tektronix-bsd exit ;; *:IRIX*:*:*) echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` exit ;; ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id exit ;; # Note that: echo "'`uname -s`'" gives 'AIX ' i*86:AIX:*:*) echo i386-ibm-aix exit ;; ia64:AIX:*:*) if [ -x /usr/bin/oslevel ] ; then IBM_REV=`/usr/bin/oslevel` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} exit ;; *:AIX:2:3) if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include main() { if (!__power_pc()) exit(1); puts("powerpc-ibm-aix3.2.5"); exit(0); } EOF if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` then echo "$SYSTEM_NAME" else echo rs6000-ibm-aix3.2.5 fi elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then echo rs6000-ibm-aix3.2.4 else echo rs6000-ibm-aix3.2 fi exit ;; *:AIX:*:[4567]) IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then IBM_ARCH=rs6000 else IBM_ARCH=powerpc fi if [ -x /usr/bin/lslpp ] ; then IBM_REV=`/usr/bin/lslpp -Lqc bos.rte.libc | awk -F: '{ print $3 }' | sed s/[0-9]*$/0/` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${IBM_ARCH}-ibm-aix${IBM_REV} exit ;; *:AIX:*:*) echo rs6000-ibm-aix exit ;; ibmrt:4.4BSD:*|romp-ibm:BSD:*) echo romp-ibm-bsd4.4 exit ;; ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to exit ;; # report: romp-ibm BSD 4.3 *:BOSX:*:*) echo rs6000-bull-bosx exit ;; DPX/2?00:B.O.S.:*:*) echo m68k-bull-sysv3 exit ;; 9000/[34]??:4.3bsd:1.*:*) echo m68k-hp-bsd exit ;; hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) echo m68k-hp-bsd4.4 exit ;; 9000/[34678]??:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` case "${UNAME_MACHINE}" in 9000/31? ) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH=hppa1.0 ;; # CPU_PA_RISC1_0 528) HP_ARCH=hppa1.1 ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH=hppa2.0n ;; 64) HP_ARCH=hppa2.0w ;; '') HP_ARCH=hppa2.0 ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS="" $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = hppa2.0w ] then eval $set_cc_for_build # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating # 32-bit code. hppa64-hp-hpux* has the same kernel and a compiler # generating 64-bit code. GNU and HP use different nomenclature: # # $ CC_FOR_BUILD=cc ./config.guess # => hppa2.0w-hp-hpux11.23 # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess # => hppa64-hp-hpux11.23 if echo __LP64__ | (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | grep -q __LP64__ then HP_ARCH=hppa2.0w else HP_ARCH=hppa64 fi fi echo ${HP_ARCH}-hp-hpux${HPUX_REV} exit ;; ia64:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` echo ia64-hp-hpux${HPUX_REV} exit ;; 3050*:HI-UX:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include int main () { long cpu = sysconf (_SC_CPU_VERSION); /* The order matters, because CPU_IS_HP_MC68K erroneously returns true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` && { echo "$SYSTEM_NAME"; exit; } echo unknown-hitachi-hiuxwe2 exit ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz` FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit ;; *:FreeBSD:*:*) UNAME_PROCESSOR=`/usr/bin/uname -p` case ${UNAME_PROCESSOR} in amd64) echo x86_64-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; *) echo ${UNAME_PROCESSOR}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;; esac exit ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit ;; *:MINGW64*:*) echo ${UNAME_MACHINE}-pc-mingw64 exit ;; *:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit ;; *:MSYS*:*) echo ${UNAME_MACHINE}-pc-msys exit ;; i*:windows32*:*) # uname -m includes "-pc" on this system. echo ${UNAME_MACHINE}-mingw32 exit ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit ;; *:Interix*:*) case ${UNAME_MACHINE} in x86) echo i586-pc-interix${UNAME_RELEASE} exit ;; authenticamd | genuineintel | EM64T) echo x86_64-unknown-interix${UNAME_RELEASE} exit ;; IA64) echo ia64-unknown-interix${UNAME_RELEASE} exit ;; esac ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit ;; 8664:Windows_NT:*) echo x86_64-pc-mks exit ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we # UNAME_MACHINE based on the output of uname instead of i386? echo i586-pc-interix exit ;; i*:UWIN*:*) echo ${UNAME_MACHINE}-pc-uwin exit ;; amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*) echo x86_64-unknown-cygwin exit ;; p*:CYGWIN*:*) echo powerpcle-unknown-cygwin exit ;; prep*:SunOS:5.*:*) echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit ;; *:GNU:*:*) # the GNU system echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-${LIBC}`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` exit ;; *:GNU/*:*:*) # other systems with GNU libc and userland echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr "[:upper:]" "[:lower:]"``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-${LIBC} exit ;; i*86:Minix:*:*) echo ${UNAME_MACHINE}-pc-minix exit ;; aarch64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; aarch64_be:Linux:*:*) UNAME_MACHINE=aarch64_be echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; alpha:Linux:*:*) case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in EV5) UNAME_MACHINE=alphaev5 ;; EV56) UNAME_MACHINE=alphaev56 ;; PCA56) UNAME_MACHINE=alphapca56 ;; PCA57) UNAME_MACHINE=alphapca56 ;; EV6) UNAME_MACHINE=alphaev6 ;; EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep -q ld.so.1 if test "$?" = 0 ; then LIBC=gnulibc1 ; fi echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; arc:Linux:*:* | arceb:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; arm*:Linux:*:*) eval $set_cc_for_build if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \ | grep -q __ARM_EABI__ then echo ${UNAME_MACHINE}-unknown-linux-${LIBC} else if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \ | grep -q __ARM_PCS_VFP then echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabi else echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabihf fi fi exit ;; avr32*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; cris:Linux:*:*) echo ${UNAME_MACHINE}-axis-linux-${LIBC} exit ;; crisv32:Linux:*:*) echo ${UNAME_MACHINE}-axis-linux-${LIBC} exit ;; e2k:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; frv:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; hexagon:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; i*86:Linux:*:*) echo ${UNAME_MACHINE}-pc-linux-${LIBC} exit ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; k1om:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; mips:Linux:*:* | mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef ${UNAME_MACHINE} #undef ${UNAME_MACHINE}el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=${UNAME_MACHINE}el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=${UNAME_MACHINE} #else CPU= #endif #endif EOF eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^CPU'` test x"${CPU}" != x && { echo "${CPU}-unknown-linux-${LIBC}"; exit; } ;; openrisc*:Linux:*:*) echo or1k-unknown-linux-${LIBC} exit ;; or32:Linux:*:* | or1k*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; padre:Linux:*:*) echo sparc-unknown-linux-${LIBC} exit ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-unknown-linux-${LIBC} exit ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-unknown-linux-${LIBC} ;; PA8*) echo hppa2.0-unknown-linux-${LIBC} ;; *) echo hppa-unknown-linux-${LIBC} ;; esac exit ;; ppc64:Linux:*:*) echo powerpc64-unknown-linux-${LIBC} exit ;; ppc:Linux:*:*) echo powerpc-unknown-linux-${LIBC} exit ;; ppc64le:Linux:*:*) echo powerpc64le-unknown-linux-${LIBC} exit ;; ppcle:Linux:*:*) echo powerpcle-unknown-linux-${LIBC} exit ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux-${LIBC} exit ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; tile*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; vax:Linux:*:*) echo ${UNAME_MACHINE}-dec-linux-${LIBC} exit ;; x86_64:Linux:*:*) echo ${UNAME_MACHINE}-pc-linux-${LIBC} exit ;; xtensa*:Linux:*:*) echo ${UNAME_MACHINE}-unknown-linux-${LIBC} exit ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.[02]*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit ;; i*86:*:5:[678]*) # UnixWare 7.x, OpenUNIX and OpenServer 6. case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit ;; i*86:*:3.2:*) if test -f /usr/options/cb.name; then UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ && UNAME_MACHINE=i586 (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ && UNAME_MACHINE=i686 (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ && UNAME_MACHINE=i686 echo ${UNAME_MACHINE}-pc-sco$UNAME_REL else echo ${UNAME_MACHINE}-pc-sysv32 fi exit ;; pc:*:*:*) # Left here for compatibility: # uname -m prints for DJGPP always 'pc', but it prints nothing about # the processor, so we play safe by assuming i586. # Note: whatever this is, it MUST be the same as what config.sub # prints for the "djgpp" host, or else GDB configure will decide that # this is a cross-build. echo i586-pc-msdosdjgpp exit ;; Intel:Mach:3*:*) echo i386-pc-mach3 exit ;; paragon:*:*:*) echo i860-intel-osf1 exit ;; i860:*:4.*:*) # i860-SVR4 if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 else # Add other i860-SVR4 vendors below as they are discovered. echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 fi exit ;; mini*:CTIX:SYS*5:*) # "miniframe" echo m68010-convergent-sysv exit ;; mc68k:UNIX:SYSTEM5:3.51m) echo m68k-convergent-sysv exit ;; M680?0:D-NIX:5.3:*) echo m68k-diab-dnix exit ;; M68*:*:R3V[5678]*:*) test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;; 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) OS_REL='' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4; exit; } ;; NCR*:*:4.2:* | MPRAS*:*:4.2:*) OS_REL='.3' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && { echo i486-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } /bin/uname -p 2>/dev/null | /bin/grep pteron >/dev/null \ && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;; m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) echo m68k-unknown-lynxos${UNAME_RELEASE} exit ;; mc68030:UNIX_System_V:4.*:*) echo m68k-atari-sysv4 exit ;; TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.[02]*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit ;; i*86:VOS:*:*) # From Paul.Green@stratus.com. echo ${UNAME_MACHINE}-stratus-vos exit ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit ;; BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. echo powerpc-apple-beos exit ;; BePC:BeOS:*:*) # BeOS running on Intel PC compatible. echo i586-pc-beos exit ;; BePC:Haiku:*:*) # Haiku running on Intel PC compatible. echo i586-pc-haiku exit ;; x86_64:Haiku:*:*) echo x86_64-unknown-haiku exit ;; SX-4:SUPER-UX:*:*) echo sx4-nec-superux${UNAME_RELEASE} exit ;; SX-5:SUPER-UX:*:*) echo sx5-nec-superux${UNAME_RELEASE} exit ;; SX-6:SUPER-UX:*:*) echo sx6-nec-superux${UNAME_RELEASE} exit ;; SX-7:SUPER-UX:*:*) echo sx7-nec-superux${UNAME_RELEASE} exit ;; SX-8:SUPER-UX:*:*) echo sx8-nec-superux${UNAME_RELEASE} exit ;; SX-8R:SUPER-UX:*:*) echo sx8r-nec-superux${UNAME_RELEASE} exit ;; SX-ACE:SUPER-UX:*:*) echo sxace-nec-superux${UNAME_RELEASE} exit ;; Power*:Rhapsody:*:*) echo powerpc-apple-rhapsody${UNAME_RELEASE} exit ;; *:Rhapsody:*:*) echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} exit ;; *:Darwin:*:*) UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown eval $set_cc_for_build if test "$UNAME_PROCESSOR" = unknown ; then UNAME_PROCESSOR=powerpc fi if test `echo "$UNAME_RELEASE" | sed -e 's/\..*//'` -le 10 ; then if [ "$CC_FOR_BUILD" != no_compiler_found ]; then if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \ (CCOPTS="" $CC_FOR_BUILD -E - 2>/dev/null) | \ grep IS_64BIT_ARCH >/dev/null then case $UNAME_PROCESSOR in i386) UNAME_PROCESSOR=x86_64 ;; powerpc) UNAME_PROCESSOR=powerpc64 ;; esac fi fi elif test "$UNAME_PROCESSOR" = i386 ; then # Avoid executing cc on OS X 10.9, as it ships with a stub # that puts up a graphical alert prompting to install # developer tools. Any system running Mac OS X 10.7 or # later (Darwin 11 and later) is required to have a 64-bit # processor. This is not true of the ARM version of Darwin # that Apple uses in portable devices. UNAME_PROCESSOR=x86_64 fi echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} exit ;; *:procnto*:*:* | *:QNX:[0123456789]*:*) UNAME_PROCESSOR=`uname -p` if test "$UNAME_PROCESSOR" = x86; then UNAME_PROCESSOR=i386 UNAME_MACHINE=pc fi echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} exit ;; *:QNX:*:4*) echo i386-pc-qnx exit ;; NEO-?:NONSTOP_KERNEL:*:*) echo neo-tandem-nsk${UNAME_RELEASE} exit ;; NSE-*:NONSTOP_KERNEL:*:*) echo nse-tandem-nsk${UNAME_RELEASE} exit ;; NSR-?:NONSTOP_KERNEL:*:*) echo nsr-tandem-nsk${UNAME_RELEASE} exit ;; *:NonStop-UX:*:*) echo mips-compaq-nonstopux exit ;; BS2000:POSIX*:*:*) echo bs2000-siemens-sysv exit ;; DS/*:UNIX_System_V:*:*) echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} exit ;; *:Plan9:*:*) # "uname -m" is not consistent, so use $cputype instead. 386 # is converted to i386 for consistency with other x86 # operating systems. if test "$cputype" = 386; then UNAME_MACHINE=i386 else UNAME_MACHINE="$cputype" fi echo ${UNAME_MACHINE}-unknown-plan9 exit ;; *:TOPS-10:*:*) echo pdp10-unknown-tops10 exit ;; *:TENEX:*:*) echo pdp10-unknown-tenex exit ;; KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) echo pdp10-dec-tops20 exit ;; XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) echo pdp10-xkl-tops20 exit ;; *:TOPS-20:*:*) echo pdp10-unknown-tops20 exit ;; *:ITS:*:*) echo pdp10-unknown-its exit ;; SEI:*:*:SEIUX) echo mips-sei-seiux${UNAME_RELEASE} exit ;; *:DragonFly:*:*) echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` exit ;; *:*VMS:*:*) UNAME_MACHINE=`(uname -p) 2>/dev/null` case "${UNAME_MACHINE}" in A*) echo alpha-dec-vms ; exit ;; I*) echo ia64-dec-vms ; exit ;; V*) echo vax-dec-vms ; exit ;; esac ;; *:XENIX:*:SysV) echo i386-pc-xenix exit ;; i*86:skyos:*:*) echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE} | sed -e 's/ .*$//'` exit ;; i*86:rdos:*:*) echo ${UNAME_MACHINE}-pc-rdos exit ;; i*86:AROS:*:*) echo ${UNAME_MACHINE}-pc-aros exit ;; x86_64:VMkernel:*:*) echo ${UNAME_MACHINE}-unknown-esx exit ;; amd64:Isilon\ OneFS:*:*) echo x86_64-unknown-onefs exit ;; esac cat >&2 </dev/null || echo unknown` uname -r = `(uname -r) 2>/dev/null || echo unknown` uname -s = `(uname -s) 2>/dev/null || echo unknown` uname -v = `(uname -v) 2>/dev/null || echo unknown` /usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` /bin/uname -X = `(/bin/uname -X) 2>/dev/null` hostinfo = `(hostinfo) 2>/dev/null` /bin/universe = `(/bin/universe) 2>/dev/null` /usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` /bin/arch = `(/bin/arch) 2>/dev/null` /usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` /usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` UNAME_MACHINE = ${UNAME_MACHINE} UNAME_RELEASE = ${UNAME_RELEASE} UNAME_SYSTEM = ${UNAME_SYSTEM} UNAME_VERSION = ${UNAME_VERSION} EOF exit 1 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "timestamp='" # time-stamp-format: "%:y-%02m-%02d" # time-stamp-end: "'" # End: OpenCSG-1.5.0/glew/config/Makefile.linux0000644000175000017500000000143212745007471017631 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = cc M_ARCH ?= $(shell uname -m) ARCH64 = false ifeq (x86_64,${M_ARCH}) ARCH64 = true endif ifeq (ppc64,${M_ARCH}) ARCH64 = true endif ifeq (${ARCH64},true) LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 LIBDIR = $(GLEW_DEST)/lib64 else LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib LIBDIR = $(GLEW_DEST)/lib endif LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 CFLAGS.EXTRA += -fPIC CFLAGS.EXTRA += -Wcast-qual CFLAGS.EXTRA += -ansi -pedantic CFLAGS.EXTRA += -fno-stack-protector BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.mingw-win320000644000175000017500000000016212745007471020552 0ustar florianflorianinclude config/Makefile.mingw POPT := -march=i686 -mtune=generic -O2 CFLAGS.EXTRA += -m32 LDFLAGS.EXTRA += -m32 OpenCSG-1.5.0/glew/config/Makefile.msys-win640000644000175000017500000000014512745007471020432 0ustar florianflorianinclude config/Makefile.msys POPT := -mtune=generic -O2 CFLAGS.EXTRA += -m64 LDFLAGS.EXTRA += -m64 OpenCSG-1.5.0/glew/config/Makefile.linux-mingw-w640000644000175000017500000000125412745007471021370 0ustar florianflorian# For cross-compiling from Linux to Windows x86 using mingw-w64 # http://mingw-w64.sourceforge.net/ # # $ make SYSTEM=linux-mingw-w64 # NAME := glew32 CC := i686-w64-mingw32-gcc LD := i686-w64-mingw32-ld LN := STRIP := LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 CFLAGS.EXTRA += -fno-builtin -fno-stack-protector LDFLAGS.EXTRA += -nostdlib WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.darwin-universal0000644000175000017500000000145012745007471021764 0ustar florianflorianGLEW_DEST = /usr/local NAME = $(GLEW_NAME) CC = cc LD = cc AR = LIBTOOL = libtool -static -o STRIP = CFLAGS.EXTRA = -dynamic -fno-common #CFLAGS.EXTRA += -no-cpp-precomp CFLAGS.EXTRA += -arch i386 -arch x86_64 LDFLAGS.EXTRA = -arch i386 -arch x86_64 ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 else LDFLAGS.GL = -framework OpenGL endif LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -Os CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) OpenCSG-1.5.0/glew/config/Makefile.msys-win320000644000175000017500000000016112745007471020423 0ustar florianflorianinclude config/Makefile.msys POPT := -march=i686 -mtune=generic -O2 CFLAGS.EXTRA += -m32 LDFLAGS.EXTRA += -m32 OpenCSG-1.5.0/glew/config/Makefile.msys0000644000175000017500000000114712745007471017470 0ustar florianflorianNAME = glew32 # use gcc for linking, with ld it does not work CC := gcc LD := gcc LN := CFLAGS.EXTRA += -D_WIN32 LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 LDFLAGS.EXTRA = CFLAGS.EXTRA += -fno-builtin -fno-stack-protector LDFLAGS.EXTRA += -nostdlib LIBDIR = $(GLEW_DEST)/bin WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.linux-clang-egl0000644000175000017500000000013012745007471021452 0ustar florianflorianinclude config/Makefile.linux-clang LDFLAGS.GL = -lEGL -lGL CFLAGS.EXTRA += -DGLEW_EGL OpenCSG-1.5.0/glew/config/Makefile.darwin0000644000175000017500000000135512745007471017762 0ustar florianflorianGLEW_DEST = /usr/local NAME = $(GLEW_NAME) CC = cc LD = cc CFLAGS.EXTRA = -dynamic -fno-common CFLAGS.EXTRA += -ansi -pedantic #CFLAGS.EXTRA += -no-cpp-precomp LDFLAGS.EXTRA = ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 else LDFLAGS.GL = -framework OpenGL endif LDFLAGS.STATIC = LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -Os CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) OpenCSG-1.5.0/glew/config/Makefile.fedora-mingw320000644000175000017500000000053612745007471021222 0ustar florianflorian# For cross-compiling from Linux to Windows x86 using mingw32 # http://www.mingw.org/ # # $ make SYSTEM=fedora-mingw32 include config/Makefile.linux-mingw32 CC := i686-pc-mingw32-gcc LD := i686-pc-mingw32-ld LDFLAGS.GL += -L/usr/i686-pc-mingw32/sys-root/mingw/lib CFLAGS.EXTRA += -fno-builtin -fno-stack-protector LDFLAGS.EXTRA += -nostdlib OpenCSG-1.5.0/glew/config/Makefile.openbsd0000644000175000017500000000067512745007471020134 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = ld LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lGLU -lGL -lX11 -lm LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic CFLAGS.EXTRA += -I/usr/X11R6/include NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.freebsd0000644000175000017500000000067112745007471020110 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = ld LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic CFLAGS.EXTRA += -I/usr/X11R6/include -fPIC NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.linux-mingw640000644000175000017500000000124512745007471021124 0ustar florianflorian# For cross-compiling from Linux to Windows amd64 using mingw32 # http://www.mingw.org/ # # $ make SYSTEM=linux-mingw64 NAME := glew32 HOST := i686-w64-mingw32 CC := $(HOST)-gcc LD := $(HOST)-ld LN := STRIP := LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 CFLAGS.EXTRA += -fno-builtin -fno-stack-protector #LDFLAGS.EXTRA += -nostdlib WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.gnu0000644000175000017500000000065012745007471017264 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = cc LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.netbsd0000644000175000017500000000071412745007471017753 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = ld LDFLAGS.EXTRA = -L/usr/X11R7/lib -R /usr/X11R7/lib LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic CFLAGS.EXTRA += -I/usr/X11R7/include -fPIC NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -soname $(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.cygming0000644000175000017500000000126212745007471020130 0ustar florianflorianNAME = glew32 GLEW_DEST = /usr BINDIR = /usr/bin LIBDIR = /usr/lib/mingw INCDIR = /usr/include/mingw/GL # use gcc for linking, with ld it does not work CC := gcc -mno-cygwin LD := gcc -mno-cygwin LN := LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 LDFLAGS.EXTRA = -L$(LIBDIR) CFLAGS.EXTRA += -fno-builtin -fno-stack-protector LDFLAGS.EXTRA += -nostdlib WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.linux-clang0000644000175000017500000000144012745007471020712 0ustar florianflorianNAME = $(GLEW_NAME) CC = clang LD = clang M_ARCH ?= $(shell uname -m) ARCH64 = false ifeq (x86_64,${M_ARCH}) ARCH64 = true endif ifeq (ppc64,${M_ARCH}) ARCH64 = true endif ifeq (${ARCH64},true) LDFLAGS.EXTRA = -L/usr/X11R6/lib64 -L/usr/lib64 LIBDIR = $(GLEW_DEST)/lib64 else LDFLAGS.EXTRA = -L/usr/X11R6/lib -L/usr/lib LIBDIR = $(GLEW_DEST)/lib endif LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 CFLAGS.EXTRA += -fPIC CFLAGS.EXTRA += -Wcast-qual CFLAGS.EXTRA += -ansi -pedantic CFLAGS.EXTRA += -fno-stack-protector BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.nacl-640000644000175000017500000000124312745007471017636 0ustar florianflorianNAME = $(REGAL_NAME) M_PREFIX = i686 M_NAME ?= $(shell uname -s) ifeq (Linux,${M_NAME}) M_PREFIX = i686 endif CC = $(M_PREFIX)-nacl-gcc CXX = $(M_PREFIX)-nacl-g++ LD = $(M_PREFIX)-nacl-ld STRIP ?= EXT.DYNAMIC = so LDFLAGS.EXTRA = LIBDIR = CFLAGS.EXTRA += -fPIC CFLAGS.EXTRA += -m64 LDFLAGS.EXTRA += -melf64_nacl LDFLAGS.GL = LDFLAGS.GLU = -lRegalGLU LDFLAGS.GLUT = -lRegalGLUT LDFLAGS.STATIC = LDFLAGS.DYNAMIC = -shared WARN = -Wall -W -Wno-unused-parameter POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.cygwin0000644000175000017500000000100212745007471017763 0ustar florianflorianNAME = GLEW GLEW_DEST ?= /usr # use gcc for linking, with ld it does not work CC := cc LD := cc LN := LDFLAGS.EXTRA = LIBDIR = $(GLEW_DEST)/lib LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll LIB.DEVLNK = lib$(NAME).dll.a LIB.SHARED = cyg$(NAME)-$(GLEW_MAJOR)-$(GLEW_MINOR).dll LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,--out-implib,lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.nacl-320000644000175000017500000000124112745007471017627 0ustar florianflorianNAME = $(REGAL_NAME) M_PREFIX = i686 M_NAME ?= $(shell uname -s) ifeq (Linux,${M_NAME}) M_PREFIX = i686 endif CC = $(M_PREFIX)-nacl-gcc CXX = $(M_PREFIX)-nacl-g++ LD = $(M_PREFIX)-nacl-ld STRIP ?= EXT.DYNAMIC = so LDFLAGS.EXTRA = LIBDIR = CFLAGS.EXTRA += -fPIC CFLAGS.EXTRA += -m32 LDFLAGS.EXTRA += -melf_nacl LDFLAGS.GL = LDFLAGS.GLU = -lRegalGLU LDFLAGS.GLUT = -lRegalGLUT LDFLAGS.STATIC = LDFLAGS.DYNAMIC = -shared WARN = -Wall -W -Wno-unused-parameter POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = $(LDFLAGS.DYNAMIC) -soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.haiku0000644000175000017500000000054112745007471017573 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = cc LDFLAGS.GL = -lGL LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.mingw0000644000175000017500000000111612745007471017612 0ustar florianflorianNAME = glew32 # use gcc for linking, with ld it does not work CC := gcc -fno-builtin LD := gcc LN := LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 LDFLAGS.EXTRA = -L/mingw/lib CFLAGS.EXTRA += -fno-builtin -fno-stack-protector LDFLAGS.EXTRA += -nostdlib WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.darwin-x86_640000644000175000017500000000134712745007471020717 0ustar florianflorianGLEW_DEST = /usr/local NAME = $(GLEW_NAME) CC = cc LD = cc CFLAGS.EXTRA = -arch x86_64 -dynamic -fno-common #CFLAGS.EXTRA += -no-cpp-precomp LDFLAGS.EXTRA = -arch x86_64 ifneq (undefined, $(origin GLEW_APPLE_GLX)) CFLAGS.EXTRA += -I/usr/X11R6/include -D'GLEW_APPLE_GLX' LDFLAGS.GL = -L/usr/X11R6/lib -lGL -lX11 else LDFLAGS.GL = -framework OpenGL endif LDFLAGS.STATIC = LDFLAGS.DYNAMIC = WARN = -Wall -W POPT = -Os CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).$(SO_MAJOR).dylib LIB.DEVLNK = lib$(NAME).dylib LIB.SHARED = lib$(NAME).$(SO_VERSION).dylib LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -dynamiclib -install_name $(GLEW_DEST)/lib/$(LIB.SHARED) -current_version $(SO_VERSION) -compatibility_version $(SO_MAJOR) OpenCSG-1.5.0/glew/config/Makefile.kfreebsd0000644000175000017500000000065012745007471020260 0ustar florianflorianNAME = $(GLEW_NAME) CC = cc LD = cc LDFLAGS.EXTRA = -L/usr/X11R6/lib LDFLAGS.GL = -lGL -lX11 LDFLAGS.STATIC = -Wl,-Bstatic LDFLAGS.DYNAMIC = -Wl,-Bdynamic NAME = GLEW WARN = -Wall -W POPT = -O2 CFLAGS.EXTRA += -fPIC BIN.SUFFIX = LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname $(LIB.SONAME) OpenCSG-1.5.0/glew/config/Makefile.linux-mingw320000644000175000017500000000124312745007471021115 0ustar florianflorian# For cross-compiling from Linux to Windows x86 using mingw32 # http://www.mingw.org/ # # $ make SYSTEM=linux-mingw32 NAME := glew32 HOST := i586-mingw32msvc CC := $(HOST)-gcc LD := $(HOST)-ld LN := STRIP := LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32 CFLAGS.EXTRA += -fno-builtin -fno-stack-protector #LDFLAGS.EXTRA += -nostdlib WARN = -Wall -W POPT = -O2 BIN.SUFFIX = .exe LIB.SONAME = lib$(NAME).dll LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib LIB.SHARED = $(NAME).dll LIB.STATIC = lib$(NAME).a # the static lib will be broken LDFLAGS.SO = -shared -soname $(LIB.SONAME) --out-implib lib/$(LIB.DEVLNK) OpenCSG-1.5.0/glew/config/Makefile.solaris-gcc0000644000175000017500000000060312745007471020677 0ustar florianflorianNAME = $(GLEW_NAME) CC = gcc LD = ld CFLAGS.EXTRA = -I/usr/openwin/include -fPIC LDFLAGS.SO = -G LDFLAGS.EXTRA = -L/usr/openwin/lib LDFLAGS.GL = -lGL -lX11 NAME = GLEW BIN.SUFFIX = POPT = -O2 LIB.SONAME = lib$(NAME).so.$(SO_MAJOR) LIB.DEVLNK = lib$(NAME).so LIB.SHARED = lib$(NAME).so.$(SO_VERSION) LIB.STATIC = lib$(NAME).a LDFLAGS.SO = -shared -Wl,-soname=$(LIB.SONAME) OpenCSG-1.5.0/glew/config/version0000644000175000017500000000027312745007471016445 0ustar florianflorianGLEW_MAJOR = 2 GLEW_MINOR = 0 GLEW_MICRO = 0 GLEW_VERSION = $(GLEW_MAJOR).$(GLEW_MINOR).$(GLEW_MICRO) GLEW_NAME = GLEW SO_MAJOR = $(GLEW_MAJOR).$(GLEW_MINOR) SO_VERSION = $(GLEW_VERSION) OpenCSG-1.5.0/glew/auto/0000755000175000017500000000000012745007471014536 5ustar florianflorianOpenCSG-1.5.0/glew/auto/bin/0000755000175000017500000000000012745007471015306 5ustar florianflorianOpenCSG-1.5.0/glew/auto/bin/filter_gles_ext.sh0000755000175000017500000000076712745007471021036 0ustar florianflorian#!/bin/bash ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. ## ## Parameters: ## ## $1: Extensions directory ## $2: Registry directory ## $3: The black list set -e # clean up rm -f $1/*.bak OpenCSG-1.5.0/glew/auto/bin/update_ext.sh0000755000175000017500000000124112745007471020005 0ustar florianflorian#!/bin/bash ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. ## ## Parameters: ## ## $1: Extensions directory ## $2: Registry directory ## $3: The black list set -e if [ ! -d $1 ] ; then mkdir -p $1 # Parse each of the extensions in the registry find $2 -name doc -type d -prune -o -name "*.txt" -print | \ grep -v -f $3 | sort | bin/parse_spec.pl $1 fi OpenCSG-1.5.0/glew/auto/bin/make_info.pl0000755000175000017500000000302612745007471017577 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_pfn_info($%) { my $name = $_[0]; return " glewInfoFunc(\"$_[0]\", $name == NULL);"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; my $extpre = $extname; $extpre =~ s/(GLX|GLW|GL).*/$1/; $extpre = lc $extpre; #make_separator($extname); print "#ifdef $extname\n\n"; print "static void _glewInfo_$extname (void)\n{\n"; if ($extvar =~ /VERSION/) { print " glewPrintExt(\"$extname\", $extvar, $extvar, $extvar);\n"; } else { print " glewPrintExt(\"$extname\", $extvar, $extpre" . "ewIsSupported(\"$extname\"), $extpre" . "ewGetExtension(\"$extstring\"));\n"; } output_decls($functions, \&make_pfn_info); print "}\n\n"; print "#endif /* $extname */\n\n"; } } OpenCSG-1.5.0/glew/auto/bin/make_initd.pl0000755000175000017500000000213112745007471017747 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; ## Output declarations for the _glewInit_[extension] functions defined ## by make_init.pl script. These are necessary for for initializers to ## call each other, such as a core GL 3 context that depends on certain ## extensions. #------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); #print "#ifdef $extname\n\n"; if (keys %$functions) { print "static GLboolean _glewInit_$extname ();\n"; } #print "#endif /* $extname */\n\n"; } } OpenCSG-1.5.0/glew/auto/bin/make.pl0000755000175000017500000001215512745007471016567 0ustar florianflorian## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. my %regex = ( extname => qr/^[A-Z][A-Za-z0-9_]+$/, exturl => qr/^http.+$/, function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, token => qr/^([A-Z][A-Z0-9_x]*)\s+((?:0x)?[0-9A-Fa-f]+(u(ll)?)?|[A-Z][A-Z0-9_]*)$/, type => qr/^typedef\s+(.+)$/, exact => qr/.*;$/, ); # prefix function name with glew sub prefixname($) { my $name = $_[0]; $name =~ s/^(.*?)gl/__$1glew/; return $name; } # prefix function name with glew sub prefix_varname($) { my $name = $_[0]; $name =~ s/^(.*?)GL(X*?)EW/__$1GL$2EW/; return $name; } #--------------------------------------------------------------------------------------- sub make_exact($) { my $exact = $_[0]; $exact =~ s/(; |{)/$1\n/g; return $exact; } sub make_separator($) { my $extname = $_[0]; my $l = length $extname; my $s = (71 - $l)/2; print "/* "; my $j = 3; for (my $i = 0; $i < $s; $i++) { print "-"; $j++; } print " $_[0] "; $j += $l + 2; while ($j < 76) { print "-"; $j++; } print " */\n\n"; } #--------------------------------------------------------------------------------------- sub parse_ext($) { my $filename = shift; my %functions = (); my %tokens = (); my @reuse = (); # Extensions to reuse my @types = (); my @exacts = (); my $extname = ""; # Full extension name GL_FOO_extension my $exturl = ""; # Info URL my $extstring = ""; # Relevant extension string open EXT, "<$filename" or return; # As of GLEW 1.14.0 the first four lines _must_ be # the extension name, the URL and the GL extension # string (which might be different to the name), # and the reused extensions # # For example GL_NV_geometry_program4 is available # iff GL_NV_gpu_program4 appears in the extension # string. # # For core OpenGL versions, the third line should # be blank. # # If the URL is unknown, the second line should be # blank. $extname = readline(*EXT); $exturl = readline(*EXT); $extstring = readline(*EXT); @reuse = split(" ", readline(*EXT)); chomp($extname); chomp($exturl); chomp($extstring); while() { chomp; if (s/^\s+//) { if (/$regex{exact}/) { push @exacts, $_; } elsif (/$regex{type}/) { push @types, $_; } elsif (/$regex{token}/) { my ($name, $value) = ($1, $2); $tokens{$name} = $value; } elsif (/$regex{function}/) { my ($return, $name, $parms) = ($1, $2, $3); $functions{$name} = { rtype => $return, parms => $parms, }; } else { print STDERR "'$_' matched no regex.\n"; } } } close EXT; return ($extname, $exturl, $extstring, \@reuse, \@types, \%tokens, \%functions, \@exacts); } sub output_tokens($$) { my ($tbl, $fnc) = @_; if (keys %{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_, $tbl->{$_}) } sort { if (${$tbl}{$a} eq ${$tbl}{$b}) { $a cmp $b } else { if (${$tbl}{$a} =~ /_/) { if (${$tbl}{$b} =~ /_/) { $a cmp $b } else { -1 } } else { if (${$tbl}{$b} =~ /_/) { 1 } else { if (hex ${$tbl}{$a} eq hex ${$tbl}{$b}) { $a cmp $b } else { hex ${$tbl}{$a} <=> hex ${$tbl}{$b} } } } } } keys %{$tbl}; print "\n"; } else { print STDERR "no keys in table!\n"; } } sub output_types($$) { my ($tbl, $fnc) = @_; if (scalar @{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_) } sort @{$tbl}; print "\n"; } } sub output_decls($$) { my ($tbl, $fnc) = @_; if (keys %{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_, $tbl->{$_}) } sort keys %{$tbl}; print "\n"; } } sub output_exacts($$) { my ($tbl, $fnc) = @_; if (scalar @{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_) } sort @{$tbl}; print "\n"; } } sub output_reuse($$) { my ($tbl, $fnc) = @_; if (scalar @{$tbl}) { local $, = "\n"; print "\n"; print map { &{$fnc}($_) } sort @{$tbl}; print "\n"; } } OpenCSG-1.5.0/glew/auto/bin/parse_xml.py0000755000175000017500000000776012745007442017665 0ustar florianflorian#!/usr/bin/python import re import sys from xml.dom.minidom import parse, Node def findChildren(node, path): result = [] if len(path)==1: for i in node.childNodes: if i.nodeType==Node.ELEMENT_NODE: if i.tagName==path[0]: result.append(i) else: for i in node.childNodes: if i.nodeType==Node.ELEMENT_NODE: if i.tagName==path[0]: result.extend(findChildren(i, path[1:])) return result def findData(node, path): return [ i.firstChild.data for i in findChildren(node, path) ] def findParams(node): n = findData(node, ['name'])[0] t = '' for i in node.childNodes: if i.nodeType==Node.TEXT_NODE: t += i.data if i.nodeType==Node.ELEMENT_NODE and i.tagName=='ptype': t += i.firstChild.data return ( t, n) def findEnums(dom): ret = {} for i in findChildren(dom, [ 'registry', 'enums', 'enum' ]): n = i.getAttribute('name') v = i.getAttribute('value') ret[n] = v return ret def findCommands(dom): ret = {} for i in findChildren(dom, [ 'registry', 'commands', 'command' ]): r,n = findParams(findChildren(i, ['proto'])[0]) p = [ findParams(j) for j in findChildren(i, ['param'])] ret[n] = (r, p) return ret def findFeatures(dom): ret = {} for i in findChildren(dom, [ 'registry', 'feature' ]): n = i.getAttribute('name') e = [] c = [] for j in findChildren(i, [ 'require', 'enum' ]): e.append(j.getAttribute("name")) for j in findChildren(i, [ 'require', 'command' ]): c.append(j.getAttribute("name")) ret[n] = (e,c) return ret def findExtensions(dom): ret = {} for i in findChildren(dom, [ 'registry', 'extensions', 'extension' ]): n = i.getAttribute('name') e = [] c = [] for j in findChildren(i, [ 'require', 'enum' ]): e.append(j.getAttribute("name")) for j in findChildren(i, [ 'require', 'command' ]): c.append(j.getAttribute("name")) ret[n] = (e,c) return ret def findApi(dom, name): enums = findEnums(dom) commands = findCommands(dom) features = findFeatures(dom) extensions = findExtensions(dom) return (enums, commands, features, extensions) def writeExtension(f, name, extension, enums, commands): f.write('%s\n'%name) f.write('%s\n'%'https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf') if name.find('_VERSION_')==-1: f.write('%s\n'%name) else: f.write('\n') f.write('\n') enums = [ (j, enums[j]) for j in extension[0] ] for e in sorted(enums, key=lambda i: i[1]): f.write('\t%s %s\n'%(e[0], e[1])) commands = [ (j, commands[j]) for j in extension[1] ] for c in sorted(commands): params = ', '.join( [ '%s %s'%(j[0], j[1]) for j in c[1][1] ] ) if len(params)==0: params = ' void ' f.write('\t%s %s (%s)\n'%(c[1][0], c[0], params)) if __name__ == '__main__': from optparse import OptionParser import os parser = OptionParser('usage: %prog [options] [XML specs...]') parser.add_option("--core", dest="core", help="location for core outputs", default='') parser.add_option("--extensions", dest="extensions", help="location for extensions outputs", default='') (options, args) = parser.parse_args() for i in args: dom = parse(i) api = findApi(dom, 'egl') print('Found {} enums, {} commands, {} features and {} extensions.'.format( len(api[0]), len(api[1]), len(api[2]), len(api[3]))) if len(options.core): for i in api[2].keys(): f = open('%s/%s'%(options.core, i), 'w') writeExtension(f, i, api[2][i], api[0], api[1]) f.close() if len(options.extensions): for i in api[3].keys(): f = open('%s/%s'%(options.extensions, i), 'w') writeExtension(f, i, api[3][i], api[0], api[1]) f.close() OpenCSG-1.5.0/glew/auto/bin/parse_spec.pl0000755000175000017500000003136512745007471020002 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; sub compile_regex { my $regex = join('', @_); return qr/$regex/ } my @sections = ( "Name", "Name Strings?", "New Procedures and Functions", "New Tokens.*", # Optional (GL/WGL/GLX/...) suffix "Additions to Chapter.*", ); my %typemap = ( bitfield => "GLbitfield", boolean => "GLboolean", # fsck up in EXT_vertex_array Boolean => "GLboolean", byte => "GLbyte", clampd => "GLclampd", clampf => "GLclampf", double => "GLdouble", enum => "GLenum", # Intel fsck up Glenum => "GLenum", float => "GLfloat", half => "GLhalf", int => "GLint", short => "GLshort", sizei => "GLsizei", ubyte => "GLubyte", uint => "GLuint", ushort => "GLushort", DMbuffer => "void *", # Nvidia video output fsck up int64EXT => "GLint64EXT", uint64EXT=> "GLuint64EXT", # ARB VBO introduces these. sizeiptr => "GLsizeiptr", intptr => "GLintptr", sizeiptrARB => "GLsizeiptrARB", intptrARB => "GLintptrARB", # ARB shader objects introduces these, charARB is at least 8 bits, # handleARB is at least 32 bits charARB => "GLcharARB", handleARB => "GLhandleARB", char => "GLchar", # OpenGL 3.2 and GL_ARB_sync int64 => "GLint64", uint64 => "GLuint64", sync => "GLsync", # AMD_debug_output DEBUGPROCAMD => "GLDEBUGPROCAMD", # ARB_debug_output DEBUGPROCARB => "GLDEBUGPROCARB", # KHR_debug DEBUGPROC => "GLDEBUGPROC", VULKANPROCNV => "GLVULKANPROCNV", vdpauSurfaceNV => "GLvdpauSurfaceNV", # GLX 1.3 defines new types which might not be available at compile time #GLXFBConfig => "void*", #GLXFBConfigID => "XID", #GLXContextID => "XID", #GLXWindow => "XID", #GLXPbuffer => "XID", # Weird stuff to some SGIX extension #GLXFBConfigSGIX => "void*", #GLXFBConfigIDSGIX => "XID", ); my %voidtypemap = ( void => "GLvoid", ); my %taboo_tokens = ( GL_ZERO => 1, ); # list of function definitions to be ignored, unless they are being defined in # the given spec. This is an ugly hack arround the fact that people writing # spec files seem to shut down all brain activity while they are at this task. # # This will be moved to its own file eventually. # # (mem, 2003-03-19) my %fnc_ignore_list = ( "BindProgramARB" => "ARB_vertex_program", "ColorSubTableEXT" => "EXT_color_subtable", "DeleteProgramsARB" => "ARB_vertex_program", "GenProgramsARB" => "ARB_vertex_program", "GetProgramEnvParameterdvARB" => "ARB_vertex_program", "GetProgramEnvParameterfvARB" => "ARB_vertex_program", "GetProgramLocalParameterdvARB" => "ARB_vertex_program", "GetProgramLocalParameterfvARB" => "ARB_vertex_program", "GetProgramStringARB" => "ARB_vertex_program", "GetProgramivARB" => "ARB_vertex_program", "IsProgramARB" => "ARB_vertex_program", "ProgramEnvParameter4dARB" => "ARB_vertex_program", "ProgramEnvParameter4dvARB" => "ARB_vertex_program", "ProgramEnvParameter4fARB" => "ARB_vertex_program", "ProgramEnvParameter4fvARB" => "ARB_vertex_program", "ProgramLocalParameter4dARB" => "ARB_vertex_program", "ProgramLocalParameter4dvARB" => "ARB_vertex_program", "ProgramLocalParameter4fARB" => "ARB_vertex_program", "ProgramLocalParameter4fvARB" => "ARB_vertex_program", "ProgramStringARB" => "ARB_vertex_program", "glXCreateContextAttribsARB" => "ARB_create_context_profile", "wglCreateContextAttribsARB" => "WGL_ARB_create_context_profile", ); my %regex = ( eofnc => qr/(?:\);?$|^$)/, # )$ | );$ | ^$ extname => qr/^[A-Z][A-Za-z0-9_]+$/, none => qr/^\(none\)$/, function => qr/^(.+) ([a-z][a-z0-9_]*) \((.+)\)$/i, prefix => qr/^(?:[aw]?gl|glX)/, # gl | agl | wgl | glX tprefix => qr/^(?:[AW]?GL|GLX)_/, # GL_ | AGL_ | WGL_ | GLX_ section => compile_regex('^(', join('|', @sections), ')$'), # sections in spec token => qr/^([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-Fa-f]+(u(ll)?)?)(|\s[^\?]*)$/, # define tokens types => compile_regex('\b(', join('|', keys %typemap), ')\b'), # var types voidtype => compile_regex('\b(', keys %voidtypemap, ')\b '), # void type ); # reshapes the the function declaration from multiline to single line form sub normalize_prototype { local $_ = join(" ", @_); s/\s+/ /g; # multiple whitespace -> single space s/\<.*\>//g; # remove from direct state access extension s/\<.*$//g; # remove incomplete from direct state access extension s#/\*.*\*/##g; # remove /* ... */ comments s/\s*\(\s*/ \(/; # exactly one space before ( and none after s/\s*\)\s*/\)/; # no space before or after ) s/\s*\*([a-zA-Z])/\* $1/; # "* identifier" s/\*wgl/\* wgl/; # "* wgl" s/\*glX/\* glX/; # "* glX" s/\.\.\./void/; # ... -> void s/;$//; # remove ; at the end of the line return $_; } # Ugly hack to work arround the fact that functions are declared in more # than one spec file. sub ignore_function($$) { return exists($fnc_ignore_list{$_[0]}) && $fnc_ignore_list{$_[0]} ne $_[1] } sub parse_spec($) { my $filename = shift; my $extname = ""; my $vendortag = ""; my @extnames = (); my %functions = (); my %tokens = (); my $section = ""; my @fnc = (); my %proc = ( "Name" => sub { if (/^([a-z0-9]+)_([a-z0-9_]+)/i) { $extname = "$1_$2"; $vendortag = $1; } }, "Name Strings" => sub { # Add extension name to extension list # Initially use $extname if (none) specified if (/$regex{none}/) { $_ = $extname; } if (/$regex{extname}/) { # prefix with "GL_" if prefix not present s/^/GL_/ unless /$regex{tprefix}/o; # Add extension name to extension list push @extnames, $_; } }, "New Procedures and Functions" => sub { # if line matches end of function if (/$regex{eofnc}/) { # add line to function declaration push @fnc, $_; # if normalized version of function looks like a function if (normalize_prototype(@fnc) =~ /$regex{function}/) { # get return type, name, and arguments from regex my ($return, $name, $parms) = ($1, $2, $3); if (!ignore_function($name, $extname)) { # prefix with "gl" if prefix not present $name =~ s/^/gl/ unless $name =~ /$regex{prefix}/; # is this a pure GL function? if ($name =~ /^gl/ && $name !~ /^glX/) { # apply typemaps $return =~ s/$regex{types}/$typemap{$1}/og; $return =~ s/GLvoid/void/og; $return =~ s/void\*/void */og; $parms =~ s/$regex{types}/$typemap{$1}/og; $parms =~ s/$regex{voidtype}/$voidtypemap{$1}/og; $parms =~ s/GLvoid/void/og; $parms =~ s/ void\* / void */og; } # add to functions hash $functions{$name} = { rtype => $return, parms => $parms, }; } } # reset function declaration @fnc = (); } elsif ($_ ne "" and $_ ne "None") { # if not eof, add line to function declaration push @fnc, $_ } }, "New Tokens" => sub { if (/$regex{token}/) { my ($name, $value) = ($1, $2); # prefix with "GL_" if prefix not present $name =~ s/^/GL_/ unless $name =~ /$regex{tprefix}/; # Add (name, value) pair to tokens hash, unless it's taboo $tokens{$name} = $value unless exists $taboo_tokens{$name}; } }, ); # Some people can't read, the template clearly says "Name String_s_" $proc{"Name String"} = $proc{"Name Strings"}; # Open spec file open SPEC, "<$filename" or return; # For each line of SPEC while() { # Delete trailing newline character chomp; # Remove trailing white spaces s/\s+$//; # If starts with a capital letter, it must be a new section if (/^[A-Z]/) { # Match section name with one of the predefined names $section = /$regex{section}/o ? $1 : "default"; } else { # Line is internal to a section # Remove leading whitespace s/^\s+//; # Call appropriate section processing function if it exists &{$proc{$section}} if exists $proc{$section}; } } close SPEC; return ($extname, \@extnames, \%tokens, \%functions); } #---------------------------------------------------------------------------------------- my @speclist = (); my %extensions = (); my $ext_dir = shift; my $reg_http = "http://www.opengl.org/registry/specs/"; # Take command line arguments or read list from file if (@ARGV) { @speclist = @ARGV; } else { local $/; #??? @speclist = split "\n", (<>); } foreach my $spec (sort @speclist) { my ($extname, $extnames, $tokens, $functions) = parse_spec($spec); foreach my $ext (@{$extnames}) { my $info = "$ext_dir/" . $ext; open EXT, ">$info"; print EXT $ext . "\n"; # Extension name my $specname = $spec; $specname =~ s/registry\/gl\/specs\///; print EXT $reg_http . $specname . "\n"; # Extension info URL print EXT $ext . "\n"; # Extension string print EXT "\n"; # Resuses nothing by default my $prefix = $ext; $prefix =~ s/^(.+?)(_.+)$/$1/; foreach my $token (sort { if (${$tokens}{$a} eq ${$tokens}{$b}) { $a cmp $b } else { if (${$tokens}{$a} =~ /_/) { if (${$tokens}{$b} =~ /_/) { $a cmp $b } else { -1 } } else { if (${$tokens}{$b} =~ /_/) { 1 } else { if (${$tokens}{$a} =~ /u(ll)?$/) { if (${$tokens}{$b} =~ /u(ll)?$/) { $a cmp $b } else { -1 } } else { if (${$tokens}{$b} =~ /u(ll)?$/) { 1 } else { if (hex ${$tokens}{$a} eq hex ${$tokens}{$b}) { $a cmp $b } else { hex ${$tokens}{$a} <=> hex ${$tokens}{$b} } } } } } } } keys %{$tokens}) { if ($token =~ /^$prefix\_.*/i) { print EXT "\t" . $token . " " . ${\%{$tokens}}{$token} . "\n"; } } foreach my $function (sort keys %{$functions}) { if ($function =~ /^$prefix.*/i) { print EXT "\t" . ${$functions}{$function}{rtype} . " " . $function . " (" . ${$functions}{$function}{parms} . ")" . "\n"; } } close EXT; } } OpenCSG-1.5.0/glew/auto/bin/make_info_list.pl0000755000175000017500000000235012745007471020631 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_pfn_def($%) { return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; } # function pointer definition sub make_init_call($%) { my $name = prefixname($_[0]); return " r = r || (" . $name . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $name . "\")) == NULL;"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); print "#ifdef $extname\n"; print " _glewInfo_$extname();\n"; print "#endif /* $extname */\n"; } } OpenCSG-1.5.0/glew/auto/bin/make_header.pl0000755000175000017500000000313212745007471020072 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # token sub make_define($$) { return "#define $_[0] $_[1]" } # type declaration sub make_type($$) { return "@_;" } # function pointer type declaration sub make_pfn_type($%) { our $api; return join(' ', "typedef", $_[1]->{rtype}, "($api * PFN" . (uc $_[0]) . "PROC)", "(" . $_[1]->{parms} . ")") . ";"; } # function name alias sub make_pfn_alias($%) { our $type; return join(" ", "#define", $_[0], $type . "EW_GET_FUN(" . prefixname($_[0]) . ")") } my @extlist = (); my %extensions = (); our $api = shift; our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); make_separator($extname); print "#ifndef $extname\n#define $extname 1\n"; output_tokens($tokens, \&make_define); output_types($types, \&make_type); output_exacts($exacts, \&make_exact); output_decls($functions, \&make_pfn_type); output_decls($functions, \&make_pfn_alias); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print "\n#define $extvar " . $type . "EW_GET_VAR(" . prefix_varname($extvar) . ")\n"; print "\n#endif /* $extname */\n\n"; } } OpenCSG-1.5.0/glew/auto/bin/filter_spec.py0000755000175000017500000000236712745007442020170 0ustar florianflorian#!/usr/bin/python import re section = re.compile('^(Name|Name Strings?|Contact|Notice|Number|Dependencies|Overview|Issues|IP Status|Status|Version|New Procedures and Functions|New Tokens|Additions to .*|Changes to .*|Modifications to .*|Add new Section .*)\s*$') token = re.compile('^\s+(([A-Z0-9][A-Z0-9_x]*):?\s+((?:0x)?[0-9A-F]+)([^\?]*))?\s*$') match = [ 'Name', 'Name String', 'Contact', 'Notice', 'Name Strings', 'Version', 'Number', 'Dependencies', 'New Procedures and Functions', 'New Tokens'] if __name__ == '__main__': from optparse import OptionParser import os parser = OptionParser('usage: %prog [options] [SOURCES...]') (options, args) = parser.parse_args() for i in args: lines = open(i).readlines() f = open(i,'w') # Keep track of the current section as we iterate over the input current = '' for j in lines: # Detect the start of a new section m = section.match(j) if m: current = m.group(1).strip() if current in match: print >>f, j, continue if current=='New Tokens': if token.match(j): print >>f, j, elif current in match: print >>f, j, OpenCSG-1.5.0/glew/auto/bin/filter_gl_ext.sh0000755000175000017500000005221112745007471020475 0ustar florianflorian#!/bin/bash ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. ## ## Parameters: ## ## $1: Extensions directory set -e # fix GL_NV_texture_compression_vtc grep -v EXT $1/GL_NV_texture_compression_vtc > tmp mv tmp $1/GL_NV_texture_compression_vtc # remove duplicates from GL_ARB_vertex_program and GL_ARB_fragment_program tail -n +5 $1/GL_ARB_vertex_program > patterns grep -v -F -f patterns $1/GL_ARB_fragment_program > tmp mv tmp $1/GL_ARB_fragment_program # remove duplicates from GLX_EXT_visual_rating and GLX_EXT_visual_info tail -n +5 $1/GLX_EXT_visual_info > patterns grep -v -F -f patterns $1/GLX_EXT_visual_rating > tmp mv tmp $1/GLX_EXT_visual_rating # GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetBooleanIndexedvEXT but with different parameter names grep -v glGetBooleanIndexedvEXT $1/GL_EXT_transform_feedback > tmp mv tmp $1/GL_EXT_transform_feedback # GL_EXT_draw_buffers2 and GL_EXT_transform_feedback both define glGetIntegerIndexedvEXT but with different parameter names grep -v glGetIntegerIndexedvEXT $1/GL_EXT_transform_feedback > tmp mv tmp $1/GL_EXT_transform_feedback # remove duplicates from GL_NV_video_capture and GLX_NV_video_capture grep -v glX $1/GL_NV_video_capture > tmp mv tmp $1/GL_NV_video_capture # add missing functions to GL_NV_video_capture cat >> $1/GL_NV_video_capture <> $1/WGL_NV_video_capture <> $1/GLX_NV_video_capture < patterns grep -v -F -f patterns $1/GL_NV_present_video > tmp mv tmp $1/GL_NV_present_video # fix WGL_NV_present_video cat >> $1/WGL_NV_present_video <> $1/WGL_NV_video_output < tmp mv tmp $1/GL_NV_occlusion_query perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi \ $1/GL_HP_occlusion_test perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi \ $1/GL_HP_occlusion_test # add deprecated constants to GL_ATI_fragment_shader cat >> $1/GL_ATI_fragment_shader <> $1/GL_NV_texture_shader <> $1/WGL_ATI_pixel_format_float <> $1/WGL_ARB_make_current_read <> $1/WGL_EXT_make_current_read <> $1/GL_ARB_vertex_buffer_object <> $1/GLX_EXT_import_context <> $1/GLX_OML_swap_method <> $1/GLX_SGIX_fbconfig <> $1/GLX_SGIX_pbuffer <> $1/GL_NV_half_float <> $1/WGL_ARB_pbuffer <> $1/WGL_EXT_pbuffer < patterns grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove duplicates in GL_ARB_vertex_program and GL_ARB_vertex_shader tail -n +5 $1/GL_ARB_vertex_program > patterns grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove triplicates in GL_ARB_fragment_program, GL_ARB_fragment_shader, # and GL_ARB_vertex_shader tail -n +5 $1/GL_ARB_fragment_program > patterns grep -v -F -f patterns $1/GL_ARB_fragment_shader > tmp mv tmp $1/GL_ARB_fragment_shader grep -v -F -f patterns $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader # remove duplicates in GL_EXT_direct_state_access grep -v "glGetBooleanIndexedvEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glGetIntegerIndexedvEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glDisableIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glEnableIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access grep -v "glIsEnabledIndexedEXT" $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access # remove duplicates in GL_NV_explicit_multisample grep -v "glGetBooleanIndexedvEXT" $1/GL_NV_explicit_multisample > tmp mv tmp $1/GL_NV_explicit_multisample grep -v "glGetIntegerIndexedvEXT" $1/GL_NV_explicit_multisample > tmp mv tmp $1/GL_NV_explicit_multisample # fix bugs in GL_ARB_vertex_shader grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp mv tmp $1/GL_ARB_vertex_shader perl -e 's/handle /GLhandleARB /g' -pi $1/GL_ARB_vertex_shader # fix bugs in GL_ARB_shader_objects grep -v "GL_FLOAT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects grep -v "GL_INT " $1/GL_ARB_shader_objects > tmp mv tmp $1/GL_ARB_shader_objects # add typedefs to GL_ARB_shader_objects cat >> $1/GL_ARB_shader_objects <> $1/GL_ARB_transpose_matrix <> $1/GL_EXT_framebuffer_multisample < tmp mv tmp $1/GL_NV_gpu_program_fp64 # Filter glGetUniformui64vNV from GL_NV_shader_buffer_load grep -v "glGetUniformui64vNV" $1/GL_NV_shader_buffer_load > tmp mv tmp $1/GL_NV_shader_buffer_load # Filter out profile enumerations from GLX_ARB_create_context grep -v "_PROFILE_" $1/GLX_ARB_create_context > tmp mv tmp $1/GLX_ARB_create_context # Filter only profile related enumerations for GLX_ARB_create_context_profile head -n4 $1/GLX_ARB_create_context_profile > tmp grep "_PROFILE_" $1/GLX_ARB_create_context_profile >> tmp mv tmp $1/GLX_ARB_create_context_profile # Filter out profile enumerations from WGL_ARB_create_context grep -v "_PROFILE_" $1/WGL_ARB_create_context > tmp mv tmp $1/WGL_ARB_create_context # Filter only profile related enumerations for WGL_ARB_create_context_profile head -n4 $1/WGL_ARB_create_context_profile > tmp grep "_PROFILE_" $1/WGL_ARB_create_context_profile >> tmp mv tmp $1/WGL_ARB_create_context_profile # add missing function to GLX_NV_copy_image cat >> $1/GLX_NV_copy_image <> $1/WGL_NV_copy_image < tmp # mv tmp $1/GL_ARB_separate_shader_objects # Filter out EXT functions from GL_ARB_viewport_array grep -v "EXT" $1/GL_ARB_viewport_array > tmp mv tmp $1/GL_ARB_viewport_array # Additional enumerations for GL_NV_vertex_buffer_unified_memory # These are mentioned in GL_ARB_draw_indirect.txt cat >> $1/GL_NV_vertex_buffer_unified_memory < tmp mv tmp $1/GL_ARB_debug_output # Filter glGetPointerv from GL_EXT_vertex_array # It's part of OpenGL 1.1, after all grep -v "glGetPointerv" $1/GL_EXT_vertex_array > tmp mv tmp $1/GL_EXT_vertex_array # add typedef to GL_AMD_debug_output # parse_spec.pl can't parse typedefs from New Types section, but ought to cat >> $1/GL_AMD_debug_output <> $1/GL_ARB_debug_output <> $1/GL_KHR_debug < tmp mv tmp $1/GL_KHR_debug # Remove GL_ARB_debug_group, GL_ARB_debug_label and GL_ARB_debug_output2, for now rm -f $1/GL_ARB_debug_group rm -f $1/GL_ARB_debug_label rm -f $1/GL_ARB_debug_output2 # add typedefs to GL_ARB_cl_event # parse_spec.pl can't parse typedefs from New Types section, but ought to cat >> $1/GL_ARB_cl_event < tmp mv tmp $1/GL_ARB_gpu_shader_fp64 # add missing functions to GL_EXT_direct_state_access (GL_ARB_gpu_shader_fp64 related) cat >> $1/GL_EXT_direct_state_access <> $1/GL_EXT_direct_state_access < tmp mv tmp $1/GL_AMD_performance_monitor grep -v 'GL_FLOAT ' $1/GL_AMD_performance_monitor > tmp mv tmp $1/GL_AMD_performance_monitor # Filter out GL_STORAGE_CACHED_APPLE and GL_STORAGE_SHARED_APPLE from GL_APPLE_texture_range grep -v 'GL_STORAGE_CACHED_APPLE ' $1/GL_APPLE_texture_range > tmp mv tmp $1/GL_APPLE_texture_range grep -v 'GL_STORAGE_SHARED_APPLE ' $1/GL_APPLE_texture_range > tmp mv tmp $1/GL_APPLE_texture_range # Filter out GL_RED from GL_ARB_texture_rg grep -v 'GL_RED ' $1/GL_ARB_texture_rg > tmp mv tmp $1/GL_ARB_texture_rg # Filter out _EXT enums from GL_ARB_texture_storage grep -v '_EXT ' $1/GL_ARB_texture_storage > tmp mv tmp $1/GL_ARB_texture_storage # Filter out TEXTURE_3D enums from GL_EXT_paletted_texture grep -v 'TEXTURE_3D' $1/GL_EXT_paletted_texture > tmp mv tmp $1/GL_EXT_paletted_texture # Filter out GL_VERSION_1_1 enums from GL_AMD_stencil_operation_extended grep -v '0x150' $1/GL_AMD_stencil_operation_extended > tmp mv tmp $1/GL_AMD_stencil_operation_extended # Filter out from GL_APPLE_ycbcr_422 grep -v 'GL_UNSIGNED_SHORT_8_8_APPLE' $1/GL_APPLE_ycbcr_422 > tmp mv tmp $1/GL_APPLE_ycbcr_422 grep -v 'GL_UNSIGNED_SHORT_8_8_REV_APPLE' $1/GL_APPLE_ycbcr_422 > tmp mv tmp $1/GL_APPLE_ycbcr_422 # Filter out GL_FRAGMENT_DEPTH_EXT from GL_EXT_light_texture grep -v 'GL_FRAGMENT_DEPTH_EXT' $1/GL_EXT_light_texture > tmp mv tmp $1/GL_EXT_light_texture # Filter out GL_MULTISAMPLE_BIT_EXT from GL_SGIS_multisample grep -v 'GL_MULTISAMPLE_BIT_EXT' $1/GL_SGIS_multisample > tmp mv tmp $1/GL_SGIS_multisample # Filter out GL_COMPRESSED_RGB_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 grep -v 'GL_COMPRESSED_RGB_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp mv tmp $1/GL_EXT_texture_compression_dxt1 # Filter out GL_COMPRESSED_RGBA_S3TC_DXT1_EXT from GL_EXT_texture_compression_dxt1 grep -v 'GL_COMPRESSED_RGBA_S3TC_DXT1_EXT' $1/GL_EXT_texture_compression_dxt1 > tmp mv tmp $1/GL_EXT_texture_compression_dxt1 # Append GLfixed to GL_ARB_ES2_compatibility # Probably ought to be explicitly mentioned in the spec language cat >> $1/GL_ARB_ES2_compatibility <> $1/GL_REGAL_ES1_0_compatibility <> $1/GL_REGAL_log < GLLOGPROCREGAL perl -e 's/LOGPROCREGAL/GLLOGPROCREGAL/g' -pi $1/GL_REGAL_log # Filter out GL_BYTE from GL_OES_byte_coordinates grep -v 'GL_BYTE' $1/GL_OES_byte_coordinates > tmp mv tmp $1/GL_OES_byte_coordinates # Filter out fp64 (not widely supported) from GL_EXT_direct_state_access egrep -v 'glProgramUniform.*[1234]d[v]?EXT' $1/GL_EXT_direct_state_access > tmp mv tmp $1/GL_EXT_direct_state_access # Filter out all enums from GL_ANGLE_depth_texture grep -v '0x' $1/GL_ANGLE_depth_texture > tmp mv tmp $1/GL_ANGLE_depth_texture # Filter out GL_NONE enum from GL_ANGLE_depth_texture grep -v 'GL_NONE' $1/GL_ANGLE_texture_usage > tmp mv tmp $1/GL_ANGLE_texture_usage # Fixup REGAL and ANGLE urls for i in $1/GL_REGAL_*; do perl -e 's#http://www.opengl.org/registry/specs/REGAL/.*#https://github.com/p3/regal/tree/master/doc/extensions#g' -pi $i; done for i in $1/GL_ANGLE_*; do perl -e 's#http://www.opengl.org/registry/specs/ANGLE/.*#https://code.google.com/p/angleproject/source/browse/\#git%2Fextensions#g' -pi $i; done # Filter out GL_NV_blend_equation_advanced_coherent enums and functions head -n4 $1/GL_NV_blend_equation_advanced_coherent > tmp mv tmp $1/GL_NV_blend_equation_advanced_coherent # Filter out GL_AMD_gpu_shader_int64 enums and functions head -n4 $1/GL_AMD_gpu_shader_int64 > tmp mv tmp $1/GL_AMD_gpu_shader_int64 # Filter out GL_NO_ERROR enum from GL_KHR_robustness grep -v 'GL_NO_ERROR' $1/GL_KHR_robustness > tmp mv tmp $1/GL_KHR_robustness # Filter out all enums from GL_KHR_blend_equation_advanced_coherent grep -v '0x' $1/GL_KHR_blend_equation_advanced_coherent > tmp mv tmp $1/GL_KHR_blend_equation_advanced_coherent # Filter out glBlendBarrierKHR enum from GL_KHR_blend_equation_advanced_coherent grep -v 'glBlendBarrierKHR' $1/GL_KHR_blend_equation_advanced_coherent > tmp mv tmp $1/GL_KHR_blend_equation_advanced_coherent # Filter out GL_NONE enum from GL_KHR_robustness grep -v 'GL_NONE' $1/GL_KHR_context_flush_control > tmp mv tmp $1/GL_KHR_context_flush_control # Filter out CoverageModulation from NV_framebuffer_mixed_samples # Superset of EXT_raster_multisample grep -v "CoverageModulation" $1/GL_NV_framebuffer_mixed_samples > tmp mv tmp $1/GL_NV_framebuffer_mixed_samples # Filter out glRasterSamplesEXT from NV_framebuffer_mixed_samples # Superset of EXT_raster_multisample grep -v "RasterSamplesEXT" $1/GL_NV_framebuffer_mixed_samples > tmp mv tmp $1/GL_NV_framebuffer_mixed_samples # Append GLVULKANPROCNV to GL_NV_draw_vulkan_image # Probably ought to be explicitly mentioned in the spec language cat >> $1/GL_NV_draw_vulkan_image < ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; ## ## Make Index ## ## Output sorted array of extension strings for indexing into extension ## enable/disable flags. This provides a way to convert an extension string ## into an integer index. ## my @extlist = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); print "#ifdef $extname\n"; print " \"$extname\",\n"; print "#endif\n"; } } OpenCSG-1.5.0/glew/auto/bin/make_list2.pl0000755000175000017500000000211312745007471017675 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # Extensions that depend on others can be enabled once we know # if the one it depends on, is enabled. my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); if ($extname ne $extstring && length($extstring)) { my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; my $parent = $extstring; $parent =~ s/GL(X*)_/GL$1EW_/; print "#ifdef $extname\n"; print " $extvar = $parent;\n"; print "#endif /* $extname */\n"; } } } OpenCSG-1.5.0/glew/auto/bin/make_init.pl0000755000175000017500000000303012745007471017602 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #------------------------------------------------------------------------------- # function pointer definition sub make_pfn_def_init($%) { #my $name = prefixname($_[0]); return " r = ((" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress((const GLubyte*)\"" . $_[0] . "\")) == NULL) || r;"; } sub make_reuse_call($%) { return " r = _glewInit_" . $_[0] . "() || r;"; } #------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); #make_separator($extname); my $extvar = $extname; my $extvardef = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; if (keys %$functions or keys @$reuse) { print "#ifdef $extname\n\n"; print "static GLboolean _glewInit_$extname ()\n{\n GLboolean r = GL_FALSE;\n"; output_reuse($reuse, \&make_reuse_call); output_decls($functions, \&make_pfn_def_init); print "\n return r;\n}\n\n"; print "#endif /* $extname */\n\n"; } } } OpenCSG-1.5.0/glew/auto/bin/make_struct_var.pl0000755000175000017500000000137612745007471021046 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); our $export = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print $export . " GLboolean " . prefix_varname($extvar) . ";\n"; } } OpenCSG-1.5.0/glew/auto/bin/make_def_var.pl0000755000175000017500000000137112745007471020253 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print "GLboolean " . prefix_varname($extvar) . " = GL_FALSE;\n"; } } OpenCSG-1.5.0/glew/auto/bin/make_str.pl0000755000175000017500000000263612745007471017462 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; my $curexttype = ""; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $exttype = $extname; $exttype =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$3/; my $extrem = $extname; $extrem =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$4/; my $extvar = $extname; $extvar =~ s/(W?E?)GL(X?)_/$1GL$2EW_/; if(!($exttype =~ $curexttype)) { if(length($curexttype) > 0) { print " }\n"; } print " if (_glewStrSame2(&pos, &len, (const GLubyte*)\"$exttype\", " . length($exttype) . "))\n"; print " {\n"; $curexttype = $exttype; } print "#ifdef $extname\n"; print " if (_glewStrSame3(&pos, &len, (const GLubyte*)\"$extrem\", ". length($extrem) . "))\n"; #print " return $extvar;\n"; print " {\n"; print " ret = $extvar;\n"; print " continue;\n"; print " }\n"; print "#endif\n"; } print " }\n"; } OpenCSG-1.5.0/glew/auto/bin/make_list.pl0000755000175000017500000000347712745007471017631 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- # function pointer definition sub make_init_call($%) { my $name = prefixname($_[0]); return " r = r || (" . $_[0] . " = (PFN" . (uc $_[0]) . "PROC)glewGetProcAddress(\"" . $name . "\")) == NULL;"; } #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; my $extpre = $extname; $extpre =~ s/^(W?E?)GL(X?).*$/\l$1gl\l$2ew/; #my $pextvar = prefix_varname($extvar); if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) { print "#ifdef $extname\n"; } if (length($extstring) && $extstring !~ /^GL_/) { print " " . $extvar . " = _glewSearchExtension(\"$extstring\", extStart, extEnd);\n"; } if (keys %$functions) { if ($extname =~ /WGL_.*/) { print " if (glewExperimental || " . $extvar . "|| crippled) " . $extvar . "= !_glewInit_$extname();\n"; } else { print " if (glewExperimental || " . $extvar . ") " . $extvar . " = !_glewInit_$extname();\n"; } } if (length($extstring) && $extstring !~ /^GL_/ || keys %$functions) { print "#endif /* $extname */\n"; } } } OpenCSG-1.5.0/glew/auto/bin/make_enable_index.pl0000755000175000017500000000205312745007471021260 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; ## ## Make Extension-enabled Index ## my @extlist = (); if (@ARGV) { @extlist = @ARGV; print "/* Detected in the extension string or strings */\n"; print "static GLboolean _glewExtensionString[" . scalar @extlist . "];\n"; print "/* Detected via extension string or experimental mode */\n"; print "static GLboolean* _glewExtensionEnabled[] = {\n";; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my $extvar = $extname; $extvar =~ s/GL(X*)_/GL$1EW_/; print "#ifdef $extname\n"; print " &__$extvar,\n"; print "#endif\n"; } print " NULL\n};\n"; } OpenCSG-1.5.0/glew/auto/bin/make_def_fun.pl0000755000175000017500000000146012745007471020252 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # function pointer declaration sub make_pfn_decl($%) { return "PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . " = NULL;"; } my @extlist = (); my %extensions = (); our $type = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); output_decls($functions, \&make_pfn_decl); } } OpenCSG-1.5.0/glew/auto/bin/make_html.pl0000755000175000017500000000256612745007471017620 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; #--------------------------------------------------------------------------------------- my @extlist = (); my %extensions = (); my $group = ""; my $cur_group = ""; if (@ARGV) { @extlist = @ARGV; my $n = 1; print "\n"; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); $cur_group = $extname; $cur_group =~ s/^(?:W?)GL(?:X?)_([A-Z0-9]+?)_.*$/$1/; $extname =~ s/^(?:W?)GL(?:X?)_(.*)$/$1/; if ($cur_group ne $group) { if ($group ne "") { print "\n"; } $group = $cur_group; } { if ($exturl) { print "\n"; } else { print "\n"; } $n++; } } print "

$n $extname
$n $extname
\n" } OpenCSG-1.5.0/glew/auto/bin/make_struct_fun.pl0000755000175000017500000000150712745007471021042 0ustar florianflorian#!/usr/bin/perl ## ## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. use strict; use warnings; do 'bin/make.pl'; # function pointer declaration sub make_pfn_decl($%) { our $export; return $export . " PFN" . (uc $_[0]) . "PROC " . prefixname($_[0]) . ";"; } my @extlist = (); my %extensions = (); our $export = shift; if (@ARGV) { @extlist = @ARGV; foreach my $ext (sort @extlist) { my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); output_decls($functions, \&make_pfn_decl); } } OpenCSG-1.5.0/glew/auto/src/0000755000175000017500000000000012745007471015325 5ustar florianflorianOpenCSG-1.5.0/glew/auto/src/mesa_license.h0000644000175000017500000000222212745007471020123 0ustar florianflorian/* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ OpenCSG-1.5.0/glew/auto/src/wglew_tail.h0000644000175000017500000000072412745007471017637 0ustar florianflorian/* ------------------------------------------------------------------------- */ GLEWAPI GLenum GLEWAPIENTRY wglewInit (); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #ifndef WGLEW_GET_VAR #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef WGLEW_GET_FUN #define WGLEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ OpenCSG-1.5.0/glew/auto/src/header.html0000644000175000017500000001136012745007471017444 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
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The OpenGL Extension Wrangler Library

OpenCSG-1.5.0/glew/auto/src/glewinfo_gl.c0000644000175000017500000000027612745007471017772 0ustar florianflorian/* ------------------------------------------------------------------------ */ static void glewInfo (void) { #ifdef GL_VERSION_1_1 _glewInfo_GL_VERSION_1_1(); #endif /* GL_VERSION_1_1 */ OpenCSG-1.5.0/glew/auto/src/glew.rc0000644000175000017500000001504212745007471016613 0ustar florianflorian #include #ifdef GLEW_STATIC # ifdef _DEBUG # define FILENAME "glew32sd.dll" # else # define FILENAME "glew32s.dll" # endif #else # ifdef _DEBUG # define FILENAME "glew32d.dll" # else # define FILENAME "glew32.dll" # endif #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 #ifdef GLEW_STATIC FILETYPE VFT_STATIC_LIB #else FILETYPE VFT_DLL #endif FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" "All rights reserved.\r\n" "\r\n" "Redistribution and use in source and binary forms, with or without \r\n" "modification, are permitted provided that the following conditions are met:\r\n" "\r\n" "* Redistributions of source code must retain the above copyright notice, \r\n" " this list of conditions and the following disclaimer.\r\n" "* Redistributions in binary form must reproduce the above copyright notice, \r\n" " this list of conditions and the following disclaimer in the documentation \r\n" " and/or other materials provided with the distribution.\r\n" "* The name of the author may be used to endorse or promote products \r\n" " derived from this software without specific prior written permission.\r\n" "\r\n" "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" "THE POSSIBILITY OF SUCH DAMAGE.\r\n" "\r\n" "\r\n" "Mesa 3-D graphics library\r\n" "\r\n" "Version: 7.0\r\n" "\r\n" "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and associated documentation files (the ''Software''),\r\n" "to deal in the Software without restriction, including without limitation\r\n" "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" "and/or sell copies of the Software, and to permit persons to whom the\r\n" "Software is furnished to do so, subject to the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Software.\r\n" "\r\n" "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" "\r\n" "\r\n" "Copyright (c) 2007 The Khronos Group Inc.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and/or associated documentation files (the\r\n" "''Materials''), to deal in the Materials without restriction, including\r\n" "without limitation the rights to use, copy, modify, merge, publish,\r\n" "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" "permit persons to whom the Materials are furnished to do so, subject to\r\n" "the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Materials.\r\n" "\r\n" "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "GLEW\0" VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.5.0/glew/auto/src/glewinfo.rc0000644000175000017500000001456212745007471017475 0ustar florianflorian #include #ifdef _DEBUG # define FILENAME "glewinfod.exe" #else # define FILENAME "glewinfo.exe" #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" "All rights reserved.\r\n" "\r\n" "Redistribution and use in source and binary forms, with or without \r\n" "modification, are permitted provided that the following conditions are met:\r\n" "\r\n" "* Redistributions of source code must retain the above copyright notice, \r\n" " this list of conditions and the following disclaimer.\r\n" "* Redistributions in binary form must reproduce the above copyright notice, \r\n" " this list of conditions and the following disclaimer in the documentation \r\n" " and/or other materials provided with the distribution.\r\n" "* The name of the author may be used to endorse or promote products \r\n" " derived from this software without specific prior written permission.\r\n" "\r\n" "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" "THE POSSIBILITY OF SUCH DAMAGE.\r\n" "\r\n" "\r\n" "Mesa 3-D graphics library\r\n" "\r\n" "Version: 7.0\r\n" "\r\n" "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and associated documentation files (the ''Software''),\r\n" "to deal in the Software without restriction, including without limitation\r\n" "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" "and/or sell copies of the Software, and to permit persons to whom the\r\n" "Software is furnished to do so, subject to the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Software.\r\n" "\r\n" "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" "\r\n" "\r\n" "Copyright (c) 2007 The Khronos Group Inc.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and/or associated documentation files (the\r\n" "''Materials''), to deal in the Materials without restriction, including\r\n" "without limitation the rights to use, copy, modify, merge, publish,\r\n" "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" "permit persons to whom the Materials are furnished to do so, subject to\r\n" "the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Materials.\r\n" "\r\n" "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for verifying extension entry points\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "glewinfo\0" VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.5.0/glew/auto/src/footer.html0000644000175000017500000000011712745007471017510 0ustar florianflorian
OpenCSG-1.5.0/glew/auto/src/glewinfo_head.c0000644000175000017500000000436112745007471020270 0ustar florianflorian#include #include #include #include #if defined(GLEW_EGL) #include #elif defined(GLEW_OSMESA) #define GLAPI extern #include #elif defined(_WIN32) #include #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #endif #if defined(__APPLE__) #include #endif #ifdef GLEW_REGAL #include #endif static FILE* f; /* Command-line parameters for GL context creation */ struct createParams { #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) int pixelformat; #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) const char* display; int visual; #endif int major, minor; /* GL context version number */ /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ int profile; /* core = 1, compatibility = 2 */ int flags; /* debug = 1, forward compatible = 2 */ }; GLboolean glewCreateContext (struct createParams *params); GLboolean glewParseArgs (int argc, char** argv, struct createParams *); void glewDestroyContext (); /* ------------------------------------------------------------------------- */ static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) { unsigned int i; fprintf(f, "\n%s:", name); for (i=0; i<62-strlen(name); i++) fprintf(f, " "); fprintf(f, "%s ", def1 ? "OK" : "MISSING"); if (def1 != def2) fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); if (def1 != def3) fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); else fprintf(f, "\n"); for (i=0; i *s2) return 1; if (*s1 < *s2) return -1; s1++; s2++; } return 0; } static ptrdiff_t _glewBsearchExtension(const char* name) { ptrdiff_t lo = 0, hi = sizeof(_glewExtensionLookup) / sizeof(char*) - 2; while (lo <= hi) { ptrdiff_t mid = (lo + hi) / 2; const int cmp = _glewExtensionCompare(name, _glewExtensionLookup[mid]); if (cmp < 0) hi = mid - 1; else if (cmp > 0) lo = mid + 1; else return mid; } return -1; } static GLboolean *_glewGetExtensionString(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return &_glewExtensionString[n]; return NULL; } static GLboolean *_glewGetExtensionEnable(const char *name) { ptrdiff_t n = _glewBsearchExtension(name); if (n >= 0) return _glewExtensionEnabled[n]; return NULL; } static const char *_glewNextSpace(const char *i) { const char *j = i; if (j) while (*j!=' ' && *j) ++j; return j; } static const char *_glewNextNonSpace(const char *i) { const char *j = i; if (j) while (*j==' ') ++j; return j; } GLboolean GLEWAPIENTRY glewGetExtension (const char* name) { GLboolean *enable = _glewGetExtensionString(name); if (enable) return *enable; return GL_FALSE; } /* ------------------------------------------------------------------------- */ typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); static GLenum GLEWAPIENTRY glewContextInit () { PFNGLGETSTRINGPROC getString; const GLubyte* s; GLuint dot; GLint major, minor; size_t n; #ifdef _WIN32 getString = glGetString; #else getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString"); if (!getString) return GLEW_ERROR_NO_GL_VERSION; #endif /* query opengl version */ s = getString(GL_VERSION); dot = _glewStrCLen(s, '.'); if (dot == 0) return GLEW_ERROR_NO_GL_VERSION; major = s[dot-1]-'0'; minor = s[dot+1]-'0'; if (minor < 0 || minor > 9) minor = 0; if (major<0 || major>9) return GLEW_ERROR_NO_GL_VERSION; if (major == 1 && minor == 0) { return GLEW_ERROR_GL_VERSION_10_ONLY; } else { GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; } for (n = 0; n < sizeof(_glewExtensionString) / sizeof(_glewExtensionString[0]); ++n) _glewExtensionString[n] = GL_FALSE; if (GLEW_VERSION_3_0) { GLint n = 0; GLint i; PFNGLGETINTEGERVPROC getIntegerv; PFNGLGETSTRINGIPROC getStringi; const char *ext; GLboolean *enable; #ifdef _WIN32 getIntegerv = glGetIntegerv; #else getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv"); #endif if (getIntegerv) getIntegerv(GL_NUM_EXTENSIONS, &n); /* glGetStringi is OpenGL 3.0 */ getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); if (getStringi) for (i = 0; i= (ptrdiff_t) sizeof(ext)) continue; _glewStrCopy(ext, i, ' '); /* Based on extension string(s), glewGetExtension purposes */ enable = _glewGetExtensionString(ext); if (enable) *enable = GL_TRUE; /* Based on extension string(s), experimental mode, glewIsSupported purposes */ enable = _glewGetExtensionEnable(ext); if (enable) *enable = GL_TRUE; } } } OpenCSG-1.5.0/glew/auto/src/khronos_license.h0000644000175000017500000000217212745007471020665 0ustar florianflorian/* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ OpenCSG-1.5.0/glew/auto/src/eglew_mid.h0000644000175000017500000000024312745007471017431 0ustar florianflorian/* ------------------------------------------------------------------------- */ #define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT OpenCSG-1.5.0/glew/auto/src/visualinfo.rc0000644000175000017500000001457212745007471020043 0ustar florianflorian #include #ifdef _DEBUG # define FILENAME "visualinfod.exe" #else # define FILENAME "visualinfo.exe" #endif ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 PRODUCTVERSION GLEW_MAJOR, GLEW_MINOR, GLEW_MICRO, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG #else FILEFLAGS 0x0L #endif FILEOS VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE VFT2_UNKNOWN BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" "All rights reserved.\r\n" "\r\n" "Redistribution and use in source and binary forms, with or without \r\n" "modification, are permitted provided that the following conditions are met:\r\n" "\r\n" "* Redistributions of source code must retain the above copyright notice, \r\n" " this list of conditions and the following disclaimer.\r\n" "* Redistributions in binary form must reproduce the above copyright notice, \r\n" " this list of conditions and the following disclaimer in the documentation \r\n" " and/or other materials provided with the distribution.\r\n" "* The name of the author may be used to endorse or promote products \r\n" " derived from this software without specific prior written permission.\r\n" "\r\n" "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" "THE POSSIBILITY OF SUCH DAMAGE.\r\n" "\r\n" "\r\n" "Mesa 3-D graphics library\r\n" "\r\n" "Version: 7.0\r\n" "\r\n" "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and associated documentation files (the ''Software''),\r\n" "to deal in the Software without restriction, including without limitation\r\n" "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" "and/or sell copies of the Software, and to permit persons to whom the\r\n" "Software is furnished to do so, subject to the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Software.\r\n" "\r\n" "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" "\r\n" "\r\n" "Copyright (c) 2007 The Khronos Group Inc.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and/or associated documentation files (the\r\n" "''Materials''), to deal in the Materials without restriction, including\r\n" "without limitation the rights to use, copy, modify, merge, publish,\r\n" "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" "permit persons to whom the Materials are furnished to do so, subject to\r\n" "the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Materials.\r\n" "\r\n" "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" VALUE "FileVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "InternalName", "visualinfo\0" VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "GLEW_MAJOR,GLEW_MINOR,GLEW_MICRO,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.5.0/glew/auto/src/glew_init_wgl.c0000644000175000017500000000316712745007471020332 0ustar florianflorian/* ------------------------------------------------------------------------- */ static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) return GL_FALSE; else start = (const GLubyte*)_wglewGetExtensionsStringEXT(); else start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); if (start == 0) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum GLEWAPIENTRY wglewInit () { GLboolean crippled; const GLubyte* extStart; const GLubyte* extEnd; /* find wgl extension string query functions */ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); /* query wgl extension string */ if (_wglewGetExtensionsStringARB == NULL) if (_wglewGetExtensionsStringEXT == NULL) extStart = (const GLubyte*)""; else extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); else extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; OpenCSG-1.5.0/glew/auto/src/glewinfo_glx.c0000644000175000017500000000013512745007471020154 0ustar florianflorian} #elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ static void glxewInfo () { OpenCSG-1.5.0/glew/auto/src/eglew_tail.h0000644000175000017500000000063212745007471017613 0ustar florianflorian/* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); #define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define EGLEW_GET_FUN(x) x GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __eglew_h__ */ OpenCSG-1.5.0/glew/auto/src/glew_init_glx.c0000644000175000017500000000276312745007471020334 0ustar florianflorian/* ------------------------------------------------------------------------ */ GLboolean glxewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; if (glXGetCurrentDisplay == NULL) return GL_FALSE; start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum glxewInit () { int major, minor; const GLubyte* extStart; const GLubyte* extEnd; /* initialize core GLX 1.2 */ if (_glewInit_GLX_VERSION_1_2()) return GLEW_ERROR_GLX_VERSION_11_ONLY; /* initialize flags */ GLXEW_VERSION_1_0 = GL_TRUE; GLXEW_VERSION_1_1 = GL_TRUE; GLXEW_VERSION_1_2 = GL_TRUE; GLXEW_VERSION_1_3 = GL_TRUE; GLXEW_VERSION_1_4 = GL_TRUE; /* query GLX version */ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if (major == 1 && minor <= 3) { switch (minor) { case 3: GLXEW_VERSION_1_4 = GL_FALSE; break; case 2: GLXEW_VERSION_1_4 = GL_FALSE; GLXEW_VERSION_1_3 = GL_FALSE; break; default: return GLEW_ERROR_GLX_VERSION_11_ONLY; break; } } /* query GLX extension string */ extStart = 0; if (glXGetCurrentDisplay != NULL) extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ OpenCSG-1.5.0/glew/auto/src/glew_str_wgl.c0000644000175000017500000000057412745007471020176 0ustar florianflorian } ret = (len == 0); } return ret; } #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) { OpenCSG-1.5.0/glew/auto/src/wglew_mid.h0000644000175000017500000000024312745007471017453 0ustar florianflorian/* ------------------------------------------------------------------------- */ #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT OpenCSG-1.5.0/glew/auto/src/glew_head.h0000644000175000017500000013250212745007471017420 0ustar florianflorian#ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) #error gl2.h included before glew.h #endif #if defined(__gltypes_h_) #error gltypes.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __gl2_h_ #define __GL_H__ #define _GL_H #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* and */ #ifdef APIENTRY # ifndef GLAPIENTRY # define GLAPIENTRY APIENTRY # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY APIENTRY # endif #else #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # ifndef GLAPIENTRY # define GLAPIENTRY __stdcall # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY __stdcall # endif # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #endif /* _WIN32 */ #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY #endif #define GLEW_VAR_EXPORT GLEWAPI #define GLEW_FUN_EXPORT GLEWAPI #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU # ifdef __APPLE__ # include # if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) # define GLEW_NO_GLU # endif # endif #endif #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif OpenCSG-1.5.0/glew/auto/src/glew_str_glx.c0000644000175000017500000000073612745007471020177 0ustar florianflorian } ret = (len == 0); } return ret; } #elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) GLboolean glxewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) { OpenCSG-1.5.0/glew/auto/src/glewinfo_tail.c0000644000175000017500000004201312745007471020314 0ustar florianflorian} #endif /* _WIN32 */ /* ------------------------------------------------------------------------ */ int main (int argc, char** argv) { GLuint err; struct createParams params = { #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) -1, /* pixelformat */ #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) "", /* display */ -1, /* visual */ #endif 0, /* major */ 0, /* minor */ 0, /* profile mask */ 0 /* flags */ }; #if defined(GLEW_EGL) typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); PFNGLGETSTRINGPROC getString; #endif if (glewParseArgs(argc-1, argv+1, ¶ms)) { fprintf(stderr, "Usage: glewinfo " #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) "[-pf ] " #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) "[-display ] " "[-visual ] " #endif "[-version ] " "[-profile core|compatibility] " "[-flag debug|forward]" "\n"); return 1; } if (GL_TRUE == glewCreateContext(¶ms)) { fprintf(stderr, "Error: glewCreateContext failed\n"); glewDestroyContext(); return 1; } glewExperimental = GL_TRUE; err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); glewDestroyContext(); return 1; } #if defined(GLEW_EGL) getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); if (!getString) { fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); glewDestroyContext(); return 1; } #endif #if defined(_WIN32) #if defined(_MSC_VER) && (_MSC_VER >= 1400) if (fopen_s(&f, "glewinfo.txt", "w") != 0) f = stdout; #else f = fopen("glewinfo.txt", "w"); #endif if (f == NULL) f = stdout; #else f = stdout; #endif fprintf(f, "---------------------------\n"); fprintf(f, " GLEW Extension Info\n"); fprintf(f, "---------------------------\n\n"); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); #endif #if defined(GLEW_EGL) fprintf(f, "Running on a %s from %s\n", getString(GL_RENDERER), getString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); #else fprintf(f, "Running on a %s from %s\n", glGetString(GL_RENDERER), glGetString(GL_VENDOR)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); #endif glewInfo(); #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) eglewInfo(); #elif defined(_WIN32) wglewInfo(); #else glxewInfo(); #endif if (f != stdout) fclose(f); glewDestroyContext(); return 0; } /* ------------------------------------------------------------------------ */ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) { int p = 0; while (p < argc) { if (!strcmp(argv[p], "-version")) { if (++p >= argc) return GL_TRUE; if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; } else if (!strcmp(argv[p], "-profile")) { if (++p >= argc) return GL_TRUE; if (strcmp("core", argv[p]) == 0) params->profile |= 1; else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; else return GL_TRUE; ++p; } else if (!strcmp(argv[p], "-flag")) { if (++p >= argc) return GL_TRUE; if (strcmp("debug", argv[p]) == 0) params->flags |= 1; else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; else return GL_TRUE; ++p; } #if defined(GLEW_OSMESA) #elif defined(GLEW_EGL) #elif defined(_WIN32) else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) { if (++p >= argc) return GL_TRUE; params->pixelformat = strtol(argv[p++], NULL, 0); } #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) else if (!strcmp(argv[p], "-display")) { if (++p >= argc) return GL_TRUE; params->display = argv[p++]; } else if (!strcmp(argv[p], "-visual")) { if (++p >= argc) return GL_TRUE; params->visual = (int)strtol(argv[p++], NULL, 0); } #endif else return GL_TRUE; } return GL_FALSE; } /* ------------------------------------------------------------------------ */ #if defined(GLEW_EGL) EGLDisplay display; EGLContext ctx; /* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ GLboolean glewCreateContext (struct createParams *params) { EGLDeviceEXT devices[1]; EGLint numDevices; EGLSurface surface; EGLint majorVersion, minorVersion; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint contextAttribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; static const EGLint pBufferAttribs[] = { EGL_WIDTH, 128, EGL_HEIGHT, 128, EGL_NONE }; EGLConfig config; EGLint numConfig; EGLBoolean pBuffer; PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; PFNEGLGETERRORPROC getError = NULL; PFNEGLGETDISPLAYPROC getDisplay = NULL; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLBINDAPIPROC bindAPI = NULL; PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; PFNEGLCREATECONTEXTPROC createContext = NULL; PFNEGLMAKECURRENTPROC makeCurrent = NULL; PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; /* Load necessary entry points */ queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) return GL_TRUE; pBuffer = 0; display = EGL_NO_DISPLAY; if (queryDevices && getPlatformDisplay) { queryDevices(1, devices, &numDevices); if (numDevices==1) { /* Nvidia EGL doesn't need X11 for p-buffer surface */ display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); configAttribs[1] = EGL_PBUFFER_BIT; pBuffer = 1; } } if (display==EGL_NO_DISPLAY) { /* Fall-back to X11 surface, works on Mesa */ display = getDisplay(EGL_DEFAULT_DISPLAY); } if (display == EGL_NO_DISPLAY) return GL_TRUE; eglewInit(display); if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) return GL_TRUE; if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) return GL_TRUE; ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); if (NULL == ctx) return GL_TRUE; surface = EGL_NO_SURFACE; /* Create a p-buffer surface if possible */ if (pBuffer && createPbufferSurface) { surface = createPbufferSurface(display, config, pBufferAttribs); } /* Create a generic surface without a native window, if necessary */ if (surface==EGL_NO_SURFACE) { surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); } #if 0 if (surface == EGL_NO_SURFACE) return GL_TRUE; #endif if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) return GL_TRUE; return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) eglDestroyContext(display, ctx); } #elif defined(GLEW_OSMESA) OSMesaContext ctx; static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmWidth = 640; static const GLint osmHeight = 480; static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } void glewDestroyContext () { if (NULL != ctx) OSMesaDestroyContext(ctx); } #elif defined(_WIN32) HWND wnd = NULL; HDC dc = NULL; HGLRC rc = NULL; GLboolean glewCreateContext (struct createParams* params) { WNDCLASS wc; PIXELFORMATDESCRIPTOR pfd; /* register window class */ ZeroMemory(&wc, sizeof(WNDCLASS)); wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = "GLEW"; if (0 == RegisterClass(&wc)) return GL_TRUE; /* create window */ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); if (NULL == wnd) return GL_TRUE; /* get the device context */ dc = GetDC(wnd); if (NULL == dc) return GL_TRUE; /* find pixel format */ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); if (params->pixelformat == -1) /* find default */ { pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; params->pixelformat = ChoosePixelFormat(dc, &pfd); if (params->pixelformat == 0) return GL_TRUE; } /* set the pixel format for the dc */ if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; /* create rendering context */ rc = wglCreateContext(dc); if (NULL == rc) return GL_TRUE; if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; if (params->major || params->profile || params->flags) { HGLRC oldRC = rc; int contextAttrs[20]; int i; wglewInit(); /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ if (!wglewGetExtension("WGL_ARB_create_context")) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = 0; rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); if (NULL == rc) return GL_TRUE; if (!wglMakeCurrent(dc, rc)) return GL_TRUE; wglDeleteContext(oldRC); } return GL_FALSE; } void glewDestroyContext () { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); if (NULL != wnd) DestroyWindow(wnd); UnregisterClass("GLEW", GetModuleHandle(NULL)); } /* ------------------------------------------------------------------------ */ #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #include #include CGLContextObj ctx, octx; GLboolean glewCreateContext (struct createParams *params) { CGLPixelFormatAttribute contextAttrs[20]; int i; CGLPixelFormatObj pf; GLint npix; CGLError error; i = 0; contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ /* MAC_OS_X_VERSION_10_7 == 1070 */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) { if (params->major==3 && params->minor>=2) { contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ } } #endif contextAttrs[i++] = 0; error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); if (error) return GL_TRUE; error = CGLCreateContext(pf, NULL, &ctx); if (error) return GL_TRUE; CGLReleasePixelFormat(pf); octx = CGLGetCurrentContext(); error = CGLSetCurrentContext(ctx); if (error) return GL_TRUE; /* Needed for Regal on the Mac */ #if defined(GLEW_REGAL) && defined(__APPLE__) RegalMakeCurrent(ctx); #endif return GL_FALSE; } void glewDestroyContext () { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); } /* ------------------------------------------------------------------------ */ #elif defined(__HAIKU__) GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ return GL_FALSE; } void glewDestroyContext () { /* TODO: Haiku: We need to call C++ code here */ } /* ------------------------------------------------------------------------ */ #else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ Display* dpy = NULL; XVisualInfo* vi = NULL; XVisualInfo* vis = NULL; GLXContext ctx = NULL; Window wnd = 0; Colormap cmap = 0; GLboolean glewCreateContext (struct createParams *params) { int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; int erb, evb; XSetWindowAttributes swa; /* open display */ dpy = XOpenDisplay(params->display); if (NULL == dpy) return GL_TRUE; /* query for glx */ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; /* choose visual */ if (params->visual == -1) { vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); if (NULL == vi) return GL_TRUE; params->visual = (int)XVisualIDFromVisual(vi->visual); } else { int n_vis, i; vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); for (i=0; ivisual) vi = &vis[i]; } if (vi == NULL) return GL_TRUE; } /* create context */ ctx = glXCreateContext(dpy, vi, None, True); if (NULL == ctx) return GL_TRUE; /* create window */ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); swa.border_pixel = 0; swa.colormap = cmap; wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap, &swa); /* make context current */ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; if (params->major || params->profile || params->flags) { GLXContext oldCtx = ctx; GLXFBConfig *FBConfigs; int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; int contextAttrs[20]; int nelems, i; glxewInit(); if (!glxewGetExtension("GLX_ARB_create_context")) return GL_TRUE; if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) return GL_TRUE; FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); if (nelems < 1) return GL_TRUE; i = 0; if (params->major) { contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; contextAttrs[i++] = params->major; contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; contextAttrs[i++] = params->minor; } if (params->profile) { contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; contextAttrs[i++] = params->profile; } if (params->flags) { contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; contextAttrs[i++] = params->flags; } contextAttrs[i++] = None; ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); if (NULL == ctx) return GL_TRUE; if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; glXDestroyContext(dpy, oldCtx); XFree(FBConfigs); } return GL_FALSE; } void glewDestroyContext () { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); if (NULL != vis) XFree(vis); else if (NULL != vi) XFree(vi); if (NULL != dpy) XCloseDisplay(dpy); } #endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ OpenCSG-1.5.0/glew/auto/src/glew_license.h0000644000175000017500000000335712745007471020146 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ OpenCSG-1.5.0/glew/auto/src/glew_init_egl.c0000644000175000017500000000341212745007471020301 0ustar florianflorian /* ------------------------------------------------------------------------ */ GLboolean eglewGetExtension (const char* name) { const GLubyte* start; const GLubyte* end; start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); if (0 == start) return GL_FALSE; end = start + _glewStrLen(start); return _glewSearchExtension(name, start, end); } GLenum eglewInit (EGLDisplay display) { EGLint major, minor; const GLubyte* extStart; const GLubyte* extEnd; PFNEGLINITIALIZEPROC initialize = NULL; PFNEGLQUERYSTRINGPROC queryString = NULL; /* Load necessary entry points */ initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize"); queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString"); if (!initialize || !queryString) return 1; /* query EGK version */ if (initialize(display, &major, &minor) != EGL_TRUE) return 1; EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE; /* query EGL extension string */ extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS); if (extStart == 0) extStart = (const GLubyte *)""; extEnd = extStart + _glewStrLen(extStart); /* initialize extensions */ OpenCSG-1.5.0/glew/auto/src/glewinfo_egl.c0000644000175000017500000000006712745007471020135 0ustar florianflorian} #elif defined(GLEW_EGL) static void eglewInfo () { OpenCSG-1.5.0/glew/auto/src/glewinfo_wgl.c0000644000175000017500000000026212745007471020154 0ustar florianflorian} /* ------------------------------------------------------------------------ */ #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) static void wglewInfo () { OpenCSG-1.5.0/glew/auto/src/wglew_head.h0000644000175000017500000000121712745007471017605 0ustar florianflorian#ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif OpenCSG-1.5.0/glew/auto/src/eglew_head.h0000644000175000017500000000473412745007471017572 0ustar florianflorian#ifndef __eglew_h__ #define __eglew_h__ #define __EGLEW_H__ #ifdef __eglext_h_ #error eglext.h included before eglew.h #endif #if defined(__egl_h_) #error egl.h included before eglew.h #endif #define __eglext_h_ #define __egl_h_ #ifndef EGLAPIENTRY #define EGLAPIENTRY #endif #ifndef EGLAPI #define EGLAPI extern #endif /* EGL Types */ #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef int32_t EGLint; typedef unsigned int EGLBoolean; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; typedef void (*__eglMustCastToProperFunctionPointerType)(void); typedef unsigned int EGLenum; typedef void *EGLClientBuffer; typedef void *EGLSync; typedef intptr_t EGLAttrib; typedef khronos_utime_nanoseconds_t EGLTime; typedef void *EGLImage; typedef void *EGLSyncKHR; typedef intptr_t EGLAttribKHR; typedef void *EGLLabelKHR; typedef void *EGLObjectKHR; typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); typedef khronos_utime_nanoseconds_t EGLTimeKHR; typedef void *EGLImageKHR; typedef void *EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; typedef int EGLNativeFileDescriptorKHR; typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); typedef void *EGLDeviceEXT; typedef void *EGLOutputLayerEXT; typedef void *EGLOutputPortEXT; typedef void *EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; typedef khronos_utime_nanoseconds_t EGLuint64NV; typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; struct EGLClientPixmapHI; #define EGL_DONT_CARE ((EGLint)-1) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_IMAGE ((EGLImage)0) #define EGL_NO_SURFACE ((EGLSurface)0) #define EGL_NO_SYNC ((EGLSync)0) #define EGL_UNKNOWN ((EGLint)-1) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); OpenCSG-1.5.0/glew/auto/src/glew_str_egl.c0000644000175000017500000000050312745007471020144 0ustar florianflorian } ret = (len == 0); } return ret; } #elif defined(GLEW_EGL) GLboolean eglewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4)) { OpenCSG-1.5.0/glew/auto/src/glxew_tail.h0000644000175000017500000000070312745007471017635 0ustar florianflorian/* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY glxewInit (); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #ifndef GLXEW_GET_VAR #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLXEW_GET_FUN #define GLXEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ OpenCSG-1.5.0/glew/auto/src/glxew_head.h0000644000175000017500000000610612745007471017610 0ustar florianflorian#ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ OpenCSG-1.5.0/glew/auto/src/glew_head.c0000644000175000017500000001633012745007471017413 0ustar florianflorian#include #if defined(GLEW_OSMESA) # define GLAPI extern # include #elif defined(GLEW_EGL) # include #elif defined(_WIN32) # include #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) # include #endif #include /* For size_t */ #if defined(GLEW_EGL) #elif defined(GLEW_REGAL) /* In GLEW_REGAL mode we call direcly into the linked libRegal.so glGetProcAddressREGAL for looking up the GL function pointers. */ # undef glGetProcAddressREGAL # ifdef WIN32 extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # else extern void * glGetProcAddressREGAL(const GLchar *name); static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; # endif # define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #include #include #include void* dlGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || GLEW_APPLE_GLX */ #if defined(__APPLE__) #include #include #include #ifdef MAC_OS_X_VERSION_10_3 #include void* NSGLGetProcAddress (const GLubyte *name) { static void* image = NULL; void* addr; if (NULL == image) { image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); } if( !image ) return NULL; addr = dlsym(image, (const char*)name); if( addr ) return addr; #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #else #include void* NSGLGetProcAddress (const GLubyte *name) { static const struct mach_header* image = NULL; NSSymbol symbol; char* symbolName; if (NULL == image) { image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); } /* prepend a '_' for the Unix C symbol mangling convention */ symbolName = malloc(strlen((const char*)name) + 2); strcpy(symbolName+1, (const char*)name); symbolName[0] = '_'; symbol = NULL; /* if (NSIsSymbolNameDefined(symbolName)) symbol = NSLookupAndBindSymbol(symbolName); */ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; free(symbolName); if( symbol ) return NSAddressOfSymbol(symbol); #ifdef GLEW_APPLE_GLX return dlGetProcAddress( name ); // try next for glx symbols #else return NULL; #endif } #endif /* MAC_OS_X_VERSION_10_3 */ #endif /* __APPLE__ */ /* * Define glewGetProcAddress. */ #if defined(GLEW_REGAL) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) #elif defined(GLEW_OSMESA) # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) #elif defined(GLEW_EGL) # define glewGetProcAddress(name) eglGetProcAddress((const char *)name) #elif defined(_WIN32) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) # define glewGetProcAddress(name) NSGLGetProcAddress(name) #elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) # define glewGetProcAddress(name) dlGetProcAddress(name) #elif defined(__ANDROID__) # define glewGetProcAddress(name) NULL /* TODO */ #elif defined(__native_client__) # define glewGetProcAddress(name) NULL /* TODO */ #else /* __linux */ # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) #endif /* * Redefine GLEW_GET_VAR etc without const cast */ #undef GLEW_GET_VAR # define GLEW_GET_VAR(x) (x) #ifdef WGLEW_GET_VAR # undef WGLEW_GET_VAR # define WGLEW_GET_VAR(x) (x) #endif /* WGLEW_GET_VAR */ #ifdef GLXEW_GET_VAR # undef GLXEW_GET_VAR # define GLXEW_GET_VAR(x) (x) #endif /* GLXEW_GET_VAR */ #ifdef EGLEW_GET_VAR # undef EGLEW_GET_VAR # define EGLEW_GET_VAR(x) (x) #endif /* EGLEW_GET_VAR */ /* * GLEW, just like OpenGL or GLU, does not rely on the standard C library. * These functions implement the functionality required in this file. */ static GLuint _glewStrLen (const GLubyte* s) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0') i++; return i; } static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) i++; return i; } static GLuint _glewStrCopy(char *d, const char *s, char c) { GLuint i=0; if (s == NULL) return 0; while (s[i] != '\0' && s[i] != c) { d[i] = s[i]; i++; } d[i] = '\0'; return i; } #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) { GLuint i=0; if(a == NULL || b == NULL) return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; return i == n ? GL_TRUE : GL_FALSE; } #endif #endif static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) { (*a)++; (*na)--; } if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if(i == nb) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) { if(*na >= nb) { GLuint i=0; while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) { *a = *a + nb; *na = *na - nb; return GL_TRUE; } } return GL_FALSE; } /* * Search for name in the extensions string. Use of strstr() * is not sufficient because extension names can be prefixes of * other extension names. Could use strtok() but the constant * string returned by glGetString might be in read-only memory. */ #if !defined(GLEW_OSMESA) #if !defined(__APPLE__) || defined(GLEW_APPLE_GLX) static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) { const GLubyte* p; GLuint len = _glewStrLen((const GLubyte*)name); p = start; while (p < end) { GLuint n = _glewStrCLen(p, ' '); if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; p += n+1; } return GL_FALSE; } #endif #endif OpenCSG-1.5.0/glew/auto/src/glew_init_tail.c0000644000175000017500000000421612745007471020466 0ustar florianflorian/* ------------------------------------------------------------------------ */ const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) { static const GLubyte* _glewErrorString[] = { (const GLubyte*)"No error", (const GLubyte*)"Missing GL version", (const GLubyte*)"GL 1.1 and up are not supported", (const GLubyte*)"GLX 1.2 and up are not supported", (const GLubyte*)"Unknown error" }; const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; } const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) { static const GLubyte* _glewString[] = { (const GLubyte*)NULL, (const GLubyte*)"GLEW_VERSION_STRING", (const GLubyte*)"GLEW_VERSION_MAJOR_STRING", (const GLubyte*)"GLEW_VERSION_MINOR_STRING", (const GLubyte*)"GLEW_VERSION_MICRO_STRING" }; const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; } /* ------------------------------------------------------------------------ */ GLboolean glewExperimental = GL_FALSE; GLenum GLEWAPIENTRY glewInit (void) { GLenum r; #if defined(GLEW_EGL) PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL; #endif r = glewContextInit(); if ( r != 0 ) return r; #if defined(GLEW_EGL) getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay"); return eglewInit(getCurrentDisplay()); #elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) return r; #elif defined(_WIN32) return wglewInit(); #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */ return glxewInit(); #else return r; #endif /* _WIN32 */ } #if defined(_WIN32) && defined(GLEW_BUILD) && defined(__GNUC__) /* GCC requires a DLL entry point even without any standard library included. */ /* Types extracted from windows.h to avoid polluting the rest of the file. */ int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) { (void) instance; (void) reason; (void) reserved; return 1; } #endif OpenCSG-1.5.0/glew/auto/src/glew_str_tail.c0000644000175000017500000000010512745007471020324 0ustar florianflorian } ret = (len == 0); } return ret; } #endif /* _WIN32 */ OpenCSG-1.5.0/glew/auto/src/glew_tail.h0000644000175000017500000000313212745007471017444 0ustar florianflorian/* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* ------------------------------------------------------------------------- */ /* GLEW version info */ /* VERSION GLEW_VERSION_STRING VERSION_MAJOR GLEW_VERSION_MAJOR_STRING VERSION_MINOR GLEW_VERSION_MINOR_STRING VERSION_MICRO GLEW_VERSION_MICRO_STRING */ /* API */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) #ifndef GLEW_GET_VAR #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLEW_GET_FUN #define GLEW_GET_FUN(x) x #endif GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ OpenCSG-1.5.0/glew/auto/src/glew_str_head.c0000644000175000017500000000040512745007471020277 0ustar florianflorianGLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; GLuint len = _glewStrLen(pos); GLboolean ret = GL_TRUE; while (ret && len > 0) { if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) { OpenCSG-1.5.0/glew/auto/Makefile0000644000175000017500000003416512745007471016207 0ustar florianflorian## Copyright (C) 2002-2008, Marcelo E. Magallon ## Copyright (C) 2002-2008, Milan Ikits ## ## This program is distributed under the terms and conditions of the GNU ## General Public License Version 2 as published by the Free Software ## Foundation or, at your option, any later version. include ../config/version #GLEW_SPLIT_SOURCE = yes SHELL = bash PYTHON ?= python ### Use git repository for GL extension specifications GIT_CLONE ?= git clone --branch glew https://github.com/nigels-com/glfixes.git ### ### Conventional desktop OpenGL settings ### REGISTRY = registry/gl/specs EXT = extensions/gl FILTER = filter_gl_ext.sh CORE = core/gl REGISTRY_URL = http://www.opengl.org/registry/ ### ### Experimental OpenGL ES settings ### # REGISTRY = registry/gles # EXT = extensions/gles # FILTER = filter_gles_ext.sh # CORE = core/gles # REGISTRY_URL = http://www.khronos.org/registry/gles/ BIN = bin SRC = src BLACKLIST = blacklist GL_CORE_SPEC := $(CORE)/GL_VERSION* GLX_CORE_SPEC := $(CORE)/GLX_VERSION* EGL_CORE_SPEC := $(CORE)/EGL_VERSION* ifeq (custom,$(MAKECMDGOALS)) #GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -pi -e "s=^=$(EXT)/=g;") #GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -pi -e "s=^=$(EXT)/=g;") EGL_EXT_SPEC := $(shell grep "^[ \t]*EGL_" custom.txt | grep -v EGL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") else GL_EXT_SPEC := $(EXT)/GL_* WGL_EXT_SPEC := $(EXT)/WGL_* GLX_EXT_SPEC := $(EXT)/GLX_* EGL_EXT_SPEC := $(EXT)/EGL_* endif PARSE_SPEC = parse_spec.pl SYSTEM = $(strip $(shell uname -s)) TOP = .. I.DEST = $(TOP)/include/GL S.DEST = $(TOP)/src D.DEST = $(TOP)/doc B.DEST = $(TOP)/build I.TARGETS = \ $(I.DEST)/glew.h \ $(I.DEST)/wglew.h \ $(I.DEST)/glxew.h \ $(I.DEST)/eglew.h ifeq (yes,$(GLEW_SPLIT_SOURCE)) S.TARGETS = \ $(S.DEST)/glew_def.c \ $(S.DEST)/glew_init.c \ $(S.DEST)/glew_str.c \ $(S.DEST)/glewinfo.c else S.TARGETS = \ $(S.DEST)/glew.c \ $(S.DEST)/glewinfo.c endif D.TARGETS = \ $(D.DEST)/index.html \ $(D.DEST)/install.html \ $(D.DEST)/basic.html \ $(D.DEST)/advanced.html \ $(D.DEST)/build.html \ $(D.DEST)/credits.html \ $(D.DEST)/log.html \ $(D.DEST)/glew.html \ $(D.DEST)/wglew.html \ $(D.DEST)/glxew.html B.TARGETS = \ $(B.DEST)/glew.rc \ $(B.DEST)/glewinfo.rc \ $(B.DEST)/visualinfo.rc all custom: $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) registry: $(REGISTRY)/.dummy ext: $(EXT)/.dummy $(REGISTRY)/.dummy: @echo "--------------------------------------------------------------------" @echo "Downloading registry" @echo "--------------------------------------------------------------------" $(GIT_CLONE) registry touch $@ $(EXT)/.dummy: $(REGISTRY)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating descriptors" @echo "--------------------------------------------------------------------" rm -rf $(EXT) $(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST) $(PYTHON) $(BIN)/parse_xml.py registry/xml/egl.xml --core core/gl --extensions extensions/gl $(BIN)/$(FILTER) $(EXT) ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ xargs -J % cp % $(EXT) else find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ xargs cp --target-directory=$(EXT) endif touch $@ $(I.DEST)/glew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.h" @echo "--------------------------------------------------------------------" test -d $(I.DEST) || mkdir -p $(I.DEST) cp -f $(SRC)/glew_license.h $@ cat $(SRC)/mesa_license.h >> $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/glew_head.h >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ echo -e "/* ------------------------------------------------------------------------- */\n\n" >> $@ $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ perl -e "s/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/" -pi $@ cat $(SRC)/glew_tail.h >> $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ rm -f $@.bak $(I.DEST)/wglew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating wglew.h" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/wglew_head.h >> $@ $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ cat $(SRC)/wglew_mid.h >> $@ $(BIN)/make_struct_fun.pl WGLEW_FUN_EXPORT $(WGL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl WGLEW_VAR_EXPORT $(WGL_EXT_SPEC) >> $@ cat $(SRC)/wglew_tail.h >> $@ $(I.DEST)/glxew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glxew.h" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/mesa_license.h >> $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/glxew_head.h >> $@ $(BIN)/make_header.pl "" GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_header.pl "" GLX $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glxew_mid.h >> $@ $(BIN)/make_struct_fun.pl GLXEW_FUN_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl GLXEW_VAR_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ perl -e "s/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/" -pi $@ cat $(SRC)/glxew_tail.h >> $@ $(I.DEST)/eglew.h: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating eglew.h" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/mesa_license.h >> $@ cat $(SRC)/khronos_license.h >> $@ cat $(SRC)/eglew_head.h >> $@ $(BIN)/make_header.pl "" EGL $(EGL_CORE_SPEC) >> $@ $(BIN)/make_header.pl "" EGL $(EGL_EXT_SPEC) >> $@ cat $(SRC)/eglew_mid.h >> $@ $(BIN)/make_struct_fun.pl EGLEW_FUN_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl EGLEW_VAR_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ cat $(SRC)/eglew_tail.h >> $@ $(S.DEST)/glew.c: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.c" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/glew_head.c >> $@ $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; $(BIN)/make_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ echo -e " NULL\n};\n" >> $@; $(BIN)/make_enable_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_initd.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_initd.pl GL $(GL_EXT_SPEC) >> $@ echo -e "" >> $@; $(BIN)/make_init.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_init.pl GL $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_gl.c >> $@ $(BIN)/make_list.pl $(GL_CORE_SPEC) | grep -v '\"GL_VERSION' >> $@ $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ $(BIN)/make_list2.pl $(GL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}\n" >> $@ echo -e "\n#if defined(GLEW_OSMESA)" >> $@ echo -e "\n#elif defined(GLEW_EGL)" >> $@ $(BIN)/make_def_fun.pl EGL $(EGL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl EGL $(EGL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl EGL $(EGL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl EGL $(EGL_EXT_SPEC) >> $@ $(BIN)/make_init.pl EGL $(EGL_CORE_SPEC) >> $@ $(BIN)/make_init.pl EGL $(EGL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_egl.c >> $@ $(BIN)/make_list.pl $(EGL_CORE_SPEC) >> $@ $(BIN)/make_list.pl $(EGL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}" >> $@ echo -e "\n#elif defined(_WIN32)" >> $@ $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_init_wgl.c >> $@ $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}" >> $@; echo -e "\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_init_glx.c >> $@ $(BIN)/make_list.pl $(CORE)/GLX_VERSION_1_3 | grep -v '\"GLX_VERSION' >> $@ $(BIN)/make_list.pl $(GLX_EXT_SPEC) >> $@ echo -e "\n return GLEW_OK;\n}" >> $@ echo -e "\n#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */\n" >> $@; cat $(SRC)/glew_init_tail.c >> $@ cat $(SRC)/glew_str_head.c >> $@ $(BIN)/make_str.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_wgl.c >> $@ $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_glx.c >> $@ $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glew_str_egl.c >> $@ $(BIN)/make_str.pl $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@ cat $(SRC)/glew_str_tail.c >> $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MINOR_STRING/$(GLEW_MINOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MICRO_STRING/$(GLEW_MICRO)/g" -pi $@ perl -e "s/GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader\(\);/{ GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(); _glewInit_GL_ARB_vertex_program(); }/g" -pi $@ perl -e "s/\(\(glColorSubTable = /((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)\"glBlendEquation\")) == NULL) || r;\n r = ((glColorSubTable = /g" -pi $@ rm -f $@.bak $(S.DEST)/glewinfo.c: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glewinfo.c" @echo "--------------------------------------------------------------------" cp -f $(SRC)/glew_license.h $@ cat $(SRC)/glewinfo_head.c >> $@ $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ echo -e "#if defined(GLEW_EGL)\n" >> $@ $(BIN)/make_info.pl $(EGL_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(EGL_EXT_SPEC) >> $@ echo -e "#elif _WIN32\n" >> $@ $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ echo -e "#else /* _UNIX */\n" >> $@ $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GLX_EXT_SPEC) >> $@ echo -e "#endif /* _WIN32 */\n" >> $@ cat $(SRC)/glewinfo_gl.c >> $@ $(BIN)/make_info_list.pl $(GL_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(GL_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_wgl.c >> $@ $(BIN)/make_info_list.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_glx.c >> $@ $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_egl.c >> $@ $(BIN)/make_info_list.pl $(EGL_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(EGL_EXT_SPEC) >> $@ cat $(SRC)/glewinfo_tail.c >> $@ perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@ rm -f $@.bak # Update documentation $(D.DEST)/%.html: doc/%.html @echo "--------------------------------------------------------------------" @echo "Creating $(@F)" @echo "--------------------------------------------------------------------" cat $(SRC)/header.html $< $(SRC)/footer.html | \ perl -pe 's#(.*)#\1#' > $@ $(D.DEST)/glew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported OpenGL Extensions

\n" >> $@ $(BIN)/make_html.pl $(GL_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(D.DEST)/wglew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating wglew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported WGL Extensions

\n" >> $@ $(BIN)/make_html.pl $(WGL_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(D.DEST)/glxew.html: $(EXT)/.dummy @echo "--------------------------------------------------------------------" @echo "Creating glxew.html" @echo "--------------------------------------------------------------------" cp -f $(SRC)/header.html $@ echo -e "

Supported GLX Extensions

\n" >> $@ $(BIN)/make_html.pl $(GLX_EXT_SPEC) >> $@ cat $(SRC)/footer.html >> $@ perl -i -pe 's#(.*)#\1#' $@ $(B.DEST)/%.rc: src/%.rc $(EXT)/.dummy perl -e "s/GLEW_MAJOR/$(GLEW_MAJOR)/g;s/GLEW_MINOR/$(GLEW_MINOR)/g;s/GLEW_MICRO/$(GLEW_MICRO)/g;" -p $< > $@ clean: rm -rf $(I.TARGETS) $(S.TARGETS) $(D.TARGETS) $(B.TARGETS) clobber: clean rm -rf $(EXT) destroy: clobber rm -rf registry OpenCSG-1.5.0/glew/auto/blacklist0000644000175000017500000000054012745007442016426 0ustar florianflorianEXT/draw_range_elements.txt EXT/static_vertex_array.txt EXT/vertex_array_set.alt.txt EXT/vertex_array_set.txt EXT/nurbs_tessellator.txt EXT/object_space_tess.txt SGI/filter4_parameters.txt SGIS/texture_color_mask.txt SGIX/dmbuffer.txt SGIX/instruments.txt SGIX/video_source.txt SGIX/hyperpipe_group.txt OES/OES_fixed_point.txt OES/OES_query_matrix.txt OpenCSG-1.5.0/glew/auto/core/0000755000175000017500000000000012745007442015464 5ustar florianflorianOpenCSG-1.5.0/glew/auto/core/gl/0000755000175000017500000000000012745007466016074 5ustar florianflorianOpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_00000644000175000017500000000655512745007466020305 0ustar florianflorianEGL_VERSION_1_0 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NO_CONTEXT ((EGLContext)0) EGL_NO_DISPLAY ((EGLDisplay)0) EGL_NO_SURFACE ((EGLSurface)0) EGL_DONT_CARE ((EGLint)-1) EGL_FALSE 0 EGL_PBUFFER_BIT 0x0001 EGL_PIXMAP_BIT 0x0002 EGL_WINDOW_BIT 0x0004 EGL_SUCCESS 0x3000 EGL_NOT_INITIALIZED 0x3001 EGL_BAD_ACCESS 0x3002 EGL_BAD_ALLOC 0x3003 EGL_BAD_ATTRIBUTE 0x3004 EGL_BAD_CONFIG 0x3005 EGL_BAD_CONTEXT 0x3006 EGL_BAD_CURRENT_SURFACE 0x3007 EGL_BAD_DISPLAY 0x3008 EGL_BAD_MATCH 0x3009 EGL_BAD_NATIVE_PIXMAP 0x300A EGL_BAD_NATIVE_WINDOW 0x300B EGL_BAD_PARAMETER 0x300C EGL_BAD_SURFACE 0x300D EGL_BUFFER_SIZE 0x3020 EGL_ALPHA_SIZE 0x3021 EGL_BLUE_SIZE 0x3022 EGL_GREEN_SIZE 0x3023 EGL_RED_SIZE 0x3024 EGL_DEPTH_SIZE 0x3025 EGL_STENCIL_SIZE 0x3026 EGL_CONFIG_CAVEAT 0x3027 EGL_CONFIG_ID 0x3028 EGL_LEVEL 0x3029 EGL_MAX_PBUFFER_HEIGHT 0x302A EGL_MAX_PBUFFER_PIXELS 0x302B EGL_MAX_PBUFFER_WIDTH 0x302C EGL_NATIVE_RENDERABLE 0x302D EGL_NATIVE_VISUAL_ID 0x302E EGL_NATIVE_VISUAL_TYPE 0x302F EGL_SAMPLES 0x3031 EGL_SAMPLE_BUFFERS 0x3032 EGL_SURFACE_TYPE 0x3033 EGL_TRANSPARENT_TYPE 0x3034 EGL_TRANSPARENT_BLUE_VALUE 0x3035 EGL_TRANSPARENT_GREEN_VALUE 0x3036 EGL_TRANSPARENT_RED_VALUE 0x3037 EGL_NONE 0x3038 EGL_SLOW_CONFIG 0x3050 EGL_NON_CONFORMANT_CONFIG 0x3051 EGL_TRANSPARENT_RGB 0x3052 EGL_VENDOR 0x3053 EGL_VERSION 0x3054 EGL_EXTENSIONS 0x3055 EGL_HEIGHT 0x3056 EGL_WIDTH 0x3057 EGL_LARGEST_PBUFFER 0x3058 EGL_DRAW 0x3059 EGL_READ 0x305A EGL_CORE_NATIVE_ENGINE 0x305B EGL_TRUE 1 EGLBoolean eglChooseConfig (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config) EGLBoolean eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) EGLContext eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list) EGLSurface eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list) EGLSurface eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list) EGLSurface eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list) EGLBoolean eglDestroyContext (EGLDisplay dpy, EGLContext ctx) EGLBoolean eglDestroySurface (EGLDisplay dpy, EGLSurface surface) EGLBoolean eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value) EGLBoolean eglGetConfigs (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config) EGLDisplay eglGetCurrentDisplay ( void ) EGLSurface eglGetCurrentSurface (EGLint readdraw) EGLDisplay eglGetDisplay (EGLNativeDisplayType display_id) EGLint eglGetError ( void ) EGLBoolean eglInitialize (EGLDisplay dpy, EGLint * major, EGLint * minor) EGLBoolean eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) EGLBoolean eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value) const char * eglQueryString (EGLDisplay dpy, EGLint name) EGLBoolean eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value) EGLBoolean eglSwapBuffers (EGLDisplay dpy, EGLSurface surface) EGLBoolean eglTerminate (EGLDisplay dpy) EGLBoolean eglWaitGL ( void ) EGLBoolean eglWaitNative (EGLint engine) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_array0000644000175000017500000000102612745007442022010 0ustar florianflorianGL_EXT_texture_array http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt GL_EXT_texture_array GL_TEXTURE_1D_ARRAY_EXT 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 GL_TEXTURE_2D_ARRAY_EXT 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_parameter_buffer_object0000644000175000017500000000135012745007442023634 0ustar florianflorianGL_NV_parameter_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt GL_NV_parameter_buffer_object GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_vertex_attrib_64bit0000644000175000017500000000145412745007442022755 0ustar florianflorianGL_ARB_vertex_attrib_64bit http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt GL_ARB_vertex_attrib_64bit void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) void glVertexAttribL1d (GLuint index, GLdouble x) void glVertexAttribL1dv (GLuint index, const GLdouble* v) void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dv (GLuint index, const GLdouble* v) void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dv (GLuint index, const GLdouble* v) void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dv (GLuint index, const GLdouble* v) void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SGIX_swap_barrier0000644000175000017500000000041112745007442022031 0ustar florianflorianGLX_SGIX_swap_barrier http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt GLX_SGIX_swap_barrier void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) OpenCSG-1.5.0/glew/auto/core/gl/GLX_ATI_render_texture0000644000175000017500000000342512745007442022263 0ustar florianflorianGLX_ATI_render_texture GLX_ATI_render_texture GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 GLX_TEXTURE_FORMAT_ATI 0x9802 GLX_TEXTURE_TARGET_ATI 0x9803 GLX_MIPMAP_TEXTURE_ATI 0x9804 GLX_TEXTURE_RGB_ATI 0x9805 GLX_TEXTURE_RGBA_ATI 0x9806 GLX_NO_TEXTURE_ATI 0x9807 GLX_TEXTURE_CUBE_MAP_ATI 0x9808 GLX_TEXTURE_1D_ATI 0x9809 GLX_TEXTURE_2D_ATI 0x980A GLX_MIPMAP_LEVEL_ATI 0x980B GLX_CUBE_MAP_FACE_ATI 0x980C GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 GLX_FRONT_LEFT_ATI 0x9813 GLX_FRONT_RIGHT_ATI 0x9814 GLX_BACK_LEFT_ATI 0x9815 GLX_BACK_RIGHT_ATI 0x9816 GLX_AUX0_ATI 0x9817 GLX_AUX1_ATI 0x9818 GLX_AUX2_ATI 0x9819 GLX_AUX3_ATI 0x981A GLX_AUX4_ATI 0x981B GLX_AUX5_ATI 0x981C GLX_AUX6_ATI 0x981D GLX_AUX7_ATI 0x981E GLX_AUX8_ATI 0x981F GLX_AUX9_ATI 0x9820 GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_1_2_10000644000175000017500000000013012745007442020373 0ustar florianflorianGL_VERSION_1_2_1 http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_00000644000175000017500000000157712745007442020174 0ustar florianflorianGL_VERSION_4_0 https://www.opengl.org/registry/doc/glspec40.compatibility.20100311.pdf GL_SAMPLE_SHADING 0x8C36 GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B GL_SAMPLER_CUBE_MAP_ARRAY 0x900C GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F void glMinSampleShading (GLclampf value) void glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendEquationi (GLuint buf, GLenum mode) void glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) void glBlendFunci (GLuint buf, GLenum src, GLenum dst) OpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_10000644000175000017500000000142712745007466020277 0ustar florianflorianEGL_VERSION_1_1 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_CONTEXT_LOST 0x300E EGL_BIND_TO_TEXTURE_RGB 0x3039 EGL_BIND_TO_TEXTURE_RGBA 0x303A EGL_MIN_SWAP_INTERVAL 0x303B EGL_MAX_SWAP_INTERVAL 0x303C EGL_NO_TEXTURE 0x305C EGL_TEXTURE_RGB 0x305D EGL_TEXTURE_RGBA 0x305E EGL_TEXTURE_2D 0x305F EGL_TEXTURE_FORMAT 0x3080 EGL_TEXTURE_TARGET 0x3081 EGL_MIPMAP_TEXTURE 0x3082 EGL_MIPMAP_LEVEL 0x3083 EGL_BACK_BUFFER 0x3084 EGLBoolean eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) EGLBoolean eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer) EGLBoolean eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) EGLBoolean eglSwapInterval (EGLDisplay dpy, EGLint interval) OpenCSG-1.5.0/glew/auto/core/gl/WGL_NV_vertex_array_range0000644000175000017500000000042112745007442023011 0ustar florianflorianWGL_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt WGL_NV_vertex_array_range void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void wglFreeMemoryNV (void *pointer) OpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_40000644000175000017500000000062112745007466020275 0ustar florianflorianEGL_VERSION_1_4 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) EGL_OPENGL_BIT 0x0008 EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 EGL_MULTISAMPLE_RESOLVE 0x3099 EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A EGL_MULTISAMPLE_RESOLVE_BOX 0x309B EGL_OPENGL_API 0x30A2 EGLContext eglGetCurrentContext ( void ) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SGIX_swap_group0000644000175000017500000000030112745007442021535 0ustar florianflorianGLX_SGIX_swap_group http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt GLX_SGIX_swap_group void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) OpenCSG-1.5.0/glew/auto/core/gl/GL_KTX_buffer_region0000644000175000017500000000072512745007442021741 0ustar florianflorianGL_KTX_buffer_region GL_KTX_buffer_region GL_KTX_FRONT_REGION 0x0 GL_KTX_BACK_REGION 0x1 GL_KTX_Z_REGION 0x2 GL_KTX_STENCIL_REGION 0x3 GLuint glBufferRegionEnabled (void) GLuint glNewBufferRegion (GLenum region) void glDeleteBufferRegion (GLenum region) void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_cube_map0000644000175000017500000000111612745007442022445 0ustar florianflorianGL_EXT_texture_cube_map http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt GL_EXT_texture_cube_map GL_NORMAL_MAP_EXT 0x8511 GL_REFLECTION_MAP_EXT 0x8512 GL_TEXTURE_CUBE_MAP_EXT 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_gpu_program50000644000175000017500000000061012745007442021402 0ustar florianflorianGL_NV_gpu_program5 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program5 GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_envmap_bumpmap0000644000175000017500000000111512745007442022075 0ustar florianflorianGL_ATI_envmap_bumpmap http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt GL_ATI_envmap_bumpmap GL_BUMP_ROT_MATRIX_ATI 0x8775 GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 GL_BUMP_TEX_UNITS_ATI 0x8778 GL_DUDV_ATI 0x8779 GL_DU8DV8_ATI 0x877A GL_BUMP_ENVMAP_ATI 0x877B GL_BUMP_TARGET_ATI 0x877C void glTexBumpParameterivATI (GLenum pname, GLint *param) void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) void glGetTexBumpParameterivATI (GLenum pname, GLint *param) void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_geometry_program40000644000175000017500000000045712745007442022452 0ustar florianflorianGL_NV_geometry_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt GL_NV_gpu_program4 GL_GEOMETRY_PROGRAM_NV 0x8C26 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 void glProgramVertexLimitNV (GLenum target, GLint limit) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_fragment_program20000644000175000017500000000047312745007442022416 0ustar florianflorianGL_NV_fragment_program2 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt GL_NV_fragment_program2 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 OpenCSG-1.5.0/glew/auto/core/gl/GL_ATIX_texture_env_route0000644000175000017500000000035512745007442023011 0ustar florianflorianGL_ATIX_texture_env_route http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt GL_ATIX_texture_env_route GL_SECONDARY_COLOR_ATIX 0x8747 GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 OpenCSG-1.5.0/glew/auto/core/gl/GL_SGIX_shadow0000644000175000017500000000035212745007442020512 0ustar florianflorianGL_SGIX_shadow http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt GL_SGIX_shadow GL_TEXTURE_COMPARE_SGIX 0x819A GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B GL_TEXTURE_LEQUAL_R_SGIX 0x819C GL_TEXTURE_GEQUAL_R_SGIX 0x819D OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_draw_instanced0000644000175000017500000000051012745007442022074 0ustar florianflorianGL_EXT_draw_instanced http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt GL_EXT_draw_instanced void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) OpenCSG-1.5.0/glew/auto/core/gl/GLX_NV_float_buffer0000644000175000017500000000016312745007442021564 0ustar florianflorianGLX_NV_float_buffer http://cvs1.nvidia.com/inc/GL/glxtokens.h GLX_NV_float_buffer GLX_FLOAT_COMPONENTS_NV 0x20B0 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_bindable_uniform0000644000175000017500000000110012745007442022402 0ustar florianflorianGL_EXT_bindable_uniform http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt GL_EXT_bindable_uniform GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF GL_UNIFORM_BUFFER_EXT 0x8DEE void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_vertex_blend0000644000175000017500000000342612745007442021545 0ustar florianflorianGL_ARB_vertex_blend http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt GL_ARB_vertex_blend GL_MAX_VERTEX_UNITS_ARB 0x86A4 GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 GL_WEIGHT_SUM_UNITY_ARB 0x86A6 GL_VERTEX_BLEND_ARB 0x86A7 GL_CURRENT_WEIGHT_ARB 0x86A8 GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC GL_WEIGHT_ARRAY_ARB 0x86AD GL_MODELVIEW0_ARB 0x1700 GL_MODELVIEW1_ARB 0x850A GL_MODELVIEW2_ARB 0x8722 GL_MODELVIEW3_ARB 0x8723 GL_MODELVIEW4_ARB 0x8724 GL_MODELVIEW5_ARB 0x8725 GL_MODELVIEW6_ARB 0x8726 GL_MODELVIEW7_ARB 0x8727 GL_MODELVIEW8_ARB 0x8728 GL_MODELVIEW9_ARB 0x8729 GL_MODELVIEW10_ARB 0x872A GL_MODELVIEW11_ARB 0x872B GL_MODELVIEW12_ARB 0x872C GL_MODELVIEW13_ARB 0x872D GL_MODELVIEW14_ARB 0x872E GL_MODELVIEW15_ARB 0x872F GL_MODELVIEW16_ARB 0x8730 GL_MODELVIEW17_ARB 0x8731 GL_MODELVIEW18_ARB 0x8732 GL_MODELVIEW19_ARB 0x8733 GL_MODELVIEW20_ARB 0x8734 GL_MODELVIEW21_ARB 0x8735 GL_MODELVIEW22_ARB 0x8736 GL_MODELVIEW23_ARB 0x8737 GL_MODELVIEW24_ARB 0x8738 GL_MODELVIEW25_ARB 0x8739 GL_MODELVIEW26_ARB 0x873A GL_MODELVIEW27_ARB 0x873B GL_MODELVIEW28_ARB 0x873C GL_MODELVIEW29_ARB 0x873D GL_MODELVIEW30_ARB 0x873E GL_MODELVIEW31_ARB 0x873F void glWeightbvARB (GLint size, GLbyte *weights) void glWeightsvARB (GLint size, GLshort *weights) void glWeightivARB (GLint size, GLint *weights) void glWeightfvARB (GLint size, GLfloat *weights) void glWeightdvARB (GLint size, GLdouble *weights) void glWeightubvARB (GLint size, GLubyte *weights) void glWeightusvARB (GLint size, GLushort *weights) void glWeightuivARB (GLint size, GLuint *weights) void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) void glVertexBlendARB (GLint count) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SGIX_hyperpipe0000644000175000017500000000352712745007442021371 0ustar florianflorianGLX_SGIX_hyperpipe http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt GLX_SGIX_hyperpipe GLX_HYPERPIPE_ID_SGIX 0x8030 GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 GLX_PIPE_RECT_SGIX 0x00000001 GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 GLX_HYPERPIPE_STEREO_SGIX 0x00000003 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 GLX_BAD_HYPERPIPE_SGIX 92 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) int glXBindHyperpipeSGIX (Display *dpy, int hpId) int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_integer0000644000175000017500000000352312745007442022333 0ustar florianflorianGL_EXT_texture_integer http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt GL_EXT_texture_integer GL_RGBA32UI_EXT 0x8D70 GL_RGB32UI_EXT 0x8D71 GL_ALPHA32UI_EXT 0x8D72 GL_INTENSITY32UI_EXT 0x8D73 GL_LUMINANCE32UI_EXT 0x8D74 GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 GL_RGBA16UI_EXT 0x8D76 GL_RGB16UI_EXT 0x8D77 GL_ALPHA16UI_EXT 0x8D78 GL_INTENSITY16UI_EXT 0x8D79 GL_LUMINANCE16UI_EXT 0x8D7A GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B GL_RGBA8UI_EXT 0x8D7C GL_RGB8UI_EXT 0x8D7D GL_ALPHA8UI_EXT 0x8D7E GL_INTENSITY8UI_EXT 0x8D7F GL_LUMINANCE8UI_EXT 0x8D80 GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 GL_RGBA32I_EXT 0x8D82 GL_RGB32I_EXT 0x8D83 GL_ALPHA32I_EXT 0x8D84 GL_INTENSITY32I_EXT 0x8D85 GL_LUMINANCE32I_EXT 0x8D86 GL_LUMINANCE_ALPHA32I_EXT 0x8D87 GL_RGBA16I_EXT 0x8D88 GL_RGB16I_EXT 0x8D89 GL_ALPHA16I_EXT 0x8D8A GL_INTENSITY16I_EXT 0x8D8B GL_LUMINANCE16I_EXT 0x8D8C GL_LUMINANCE_ALPHA16I_EXT 0x8D8D GL_RGBA8I_EXT 0x8D8E GL_RGB8I_EXT 0x8D8F GL_ALPHA8I_EXT 0x8D90 GL_INTENSITY8I_EXT 0x8D91 GL_LUMINANCE8I_EXT 0x8D92 GL_LUMINANCE_ALPHA8I_EXT 0x8D93 GL_RED_INTEGER_EXT 0x8D94 GL_GREEN_INTEGER_EXT 0x8D95 GL_BLUE_INTEGER_EXT 0x8D96 GL_ALPHA_INTEGER_EXT 0x8D97 GL_RGB_INTEGER_EXT 0x8D98 GL_RGBA_INTEGER_EXT 0x8D99 GL_BGR_INTEGER_EXT 0x8D9A GL_BGRA_INTEGER_EXT 0x8D9B GL_LUMINANCE_INTEGER_EXT 0x8D9C GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL_RGBA_INTEGER_MODE_EXT 0x8D9E void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) OpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_30000644000175000017500000000070412745007466020276 0ustar florianflorianEGL_VERSION_1_3 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_OPENGL_ES2_BIT 0x0004 EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 EGL_MATCH_NATIVE_PIXMAP 0x3041 EGL_CONFORMANT 0x3042 EGL_VG_COLORSPACE 0x3087 EGL_VG_ALPHA_FORMAT 0x3088 EGL_VG_COLORSPACE_sRGB 0x3089 EGL_VG_COLORSPACE_LINEAR 0x308A EGL_VG_ALPHA_FORMAT_NONPRE 0x308B EGL_VG_ALPHA_FORMAT_PRE 0x308C EGL_CONTEXT_CLIENT_VERSION 0x3098 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_draw_range_elements0000644000175000017500000000050212745007442023115 0ustar florianflorianGL_EXT_draw_range_elements http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt GL_EXT_draw_range_elements GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_depth_range_unclamped0000644000175000017500000000033612745007442023310 0ustar florianflorianGL_NV_depth_range_unclamped GL_NV_depth_range_unclamped GL_SAMPLE_COUNT_BITS_NV 0x8864 GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 GL_QUERY_RESULT_NV 0x8866 GL_QUERY_RESULT_AVAILABLE_NV 0x8867 GL_SAMPLE_COUNT_NV 0x8914 OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_instanced_arrays0000644000175000017500000000064712745007442022417 0ustar florianflorianGL_ARB_instanced_arrays http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt GL_ARB_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE void glVertexAttribDivisorARB (GLuint index, GLuint divisor) void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) OpenCSG-1.5.0/glew/auto/core/gl/GL_APPLE_texture_range0000644000175000017500000000073412745007442022174 0ustar florianflorianGL_APPLE_texture_range http://www.opengl.org/registry/specs/APPLE/texture_range.txt GL_APPLE_texture_range GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC GL_STORAGE_PRIVATE_APPLE 0x85BD GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_vertex_shader0000644000175000017500000001421412745007442021760 0ustar florianflorianGL_EXT_vertex_shader http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt GL_EXT_vertex_shader GL_VERTEX_SHADER_EXT 0x8780 GL_VERTEX_SHADER_BINDING_EXT 0x8781 GL_OP_INDEX_EXT 0x8782 GL_OP_NEGATE_EXT 0x8783 GL_OP_DOT3_EXT 0x8784 GL_OP_DOT4_EXT 0x8785 GL_OP_MUL_EXT 0x8786 GL_OP_ADD_EXT 0x8787 GL_OP_MADD_EXT 0x8788 GL_OP_FRAC_EXT 0x8789 GL_OP_MAX_EXT 0x878A GL_OP_MIN_EXT 0x878B GL_OP_SET_GE_EXT 0x878C GL_OP_SET_LT_EXT 0x878D GL_OP_CLAMP_EXT 0x878E GL_OP_FLOOR_EXT 0x878F GL_OP_ROUND_EXT 0x8790 GL_OP_EXP_BASE_2_EXT 0x8791 GL_OP_LOG_BASE_2_EXT 0x8792 GL_OP_POWER_EXT 0x8793 GL_OP_RECIP_EXT 0x8794 GL_OP_RECIP_SQRT_EXT 0x8795 GL_OP_SUB_EXT 0x8796 GL_OP_CROSS_PRODUCT_EXT 0x8797 GL_OP_MULTIPLY_MATRIX_EXT 0x8798 GL_OP_MOV_EXT 0x8799 GL_OUTPUT_VERTEX_EXT 0x879A GL_OUTPUT_COLOR0_EXT 0x879B GL_OUTPUT_COLOR1_EXT 0x879C GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC GL_OUTPUT_FOG_EXT 0x87BD GL_SCALAR_EXT 0x87BE GL_VECTOR_EXT 0x87BF GL_MATRIX_EXT 0x87C0 GL_VARIANT_EXT 0x87C1 GL_INVARIANT_EXT 0x87C2 GL_LOCAL_CONSTANT_EXT 0x87C3 GL_LOCAL_EXT 0x87C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 GL_X_EXT 0x87D5 GL_Y_EXT 0x87D6 GL_Z_EXT 0x87D7 GL_W_EXT 0x87D8 GL_NEGATIVE_X_EXT 0x87D9 GL_NEGATIVE_Y_EXT 0x87DA GL_NEGATIVE_Z_EXT 0x87DB GL_NEGATIVE_W_EXT 0x87DC GL_ZERO_EXT 0x87DD GL_ONE_EXT 0x87DE GL_NEGATIVE_ONE_EXT 0x87DF GL_NORMALIZED_RANGE_EXT 0x87E0 GL_FULL_RANGE_EXT 0x87E1 GL_CURRENT_VERTEX_EXT 0x87E2 GL_MVP_MATRIX_EXT 0x87E3 GL_VARIANT_VALUE_EXT 0x87E4 GL_VARIANT_DATATYPE_EXT 0x87E5 GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 GL_VARIANT_ARRAY_EXT 0x87E8 GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 GL_INVARIANT_VALUE_EXT 0x87EA GL_INVARIANT_DATATYPE_EXT 0x87EB GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED void glBeginVertexShaderEXT (void) void glEndVertexShaderEXT (void) void glBindVertexShaderEXT (GLuint id) GLuint glGenVertexShadersEXT (GLuint range) void glDeleteVertexShaderEXT (GLuint id) void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) void glSetInvariantEXT (GLuint id, GLenum type, void *addr) void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) void glVariantbvEXT (GLuint id, GLbyte *addr) void glVariantsvEXT (GLuint id, GLshort *addr) void glVariantivEXT (GLuint id, GLint *addr) void glVariantfvEXT (GLuint id, GLfloat *addr) void glVariantdvEXT (GLuint id, GLdouble *addr) void glVariantubvEXT (GLuint id, GLubyte *addr) void glVariantusvEXT (GLuint id, GLushort *addr) void glVariantuivEXT (GLuint id, GLuint *addr) void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) void glEnableVariantClientStateEXT (GLuint id) void glDisableVariantClientStateEXT (GLuint id) GLuint glBindLightParameterEXT (GLenum light, GLenum value) GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) GLuint glBindParameterEXT (GLenum value) GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_edge_clamp0000644000175000017500000000025412745007442022754 0ustar florianflorianGL_EXT_texture_edge_clamp http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt GL_EXT_texture_edge_clamp GL_CLAMP_TO_EDGE_EXT 0x812F OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_50000644000175000017500000000072612745007442020174 0ustar florianflorianGL_VERSION_4_5 https://www.opengl.org/registry/doc/glspec45.compatibility.pdf GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 GLenum glGetGraphicsResetStatus (void) void glGetnTexImage (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels) void glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels) void glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SUN_video_resize0000644000175000017500000000053612745007442021743 0ustar florianflorianGLX_SUN_video_resize http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt GLX_SUN_video_resize GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD GLX_VIDEO_RESIZE_SUN 0x8171 int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) OpenCSG-1.5.0/glew/auto/core/gl/GL_NVX_gpu_memory_info0000644000175000017500000000056612745007442022333 0ustar florianflorianGL_NVX_gpu_memory_info http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt GL_NVX_gpu_memory_info GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_debug_marker0000644000175000017500000000043112745007442021540 0ustar florianflorianGL_EXT_debug_marker http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt GL_EXT_debug_marker void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) void glPopGroupMarkerEXT (void) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_transform_feedback0000644000175000017500000000374012745007442022621 0ustar florianflorianGL_NV_transform_feedback http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt GL_NV_transform_feedback GL_BACK_PRIMARY_COLOR_NV 0x8C77 GL_BACK_SECONDARY_COLOR_NV 0x8C78 GL_TEXTURE_COORD_NV 0x8C79 GL_CLIP_DISTANCE_NV 0x8C7A GL_VERTEX_ID_NV 0x8C7B GL_PRIMITIVE_ID_NV 0x8C7C GL_GENERIC_ATTRIB_NV 0x8C7D GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 GL_ACTIVE_VARYINGS_NV 0x8C81 GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 GL_PRIMITIVES_GENERATED_NV 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 GL_RASTERIZER_DISCARD_NV 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B GL_INTERLEAVED_ATTRIBS_NV 0x8C8C GL_SEPARATE_ATTRIBS_NV 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F void glBeginTransformFeedbackNV (GLenum primitiveMode) void glEndTransformFeedbackNV (void) void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) void glActiveVaryingNV (GLuint program, const GLchar *name) GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_3_20000644000175000017500000000234312745007442020165 0ustar florianflorianGL_VERSION_3_2 https://www.opengl.org/registry/doc/glspec32.compatibility.20091207.pdf GL_ARB_draw_elements_base_vertex GL_ARB_provoking_vertex GL_ARB_sync GL_ARB_texture_multisample GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 GL_LINES_ADJACENCY 0x000A GL_LINE_STRIP_ADJACENCY 0x000B GL_TRIANGLES_ADJACENCY 0x000C GL_TRIANGLE_STRIP_ADJACENCY 0x000D GL_PROGRAM_POINT_SIZE 0x8642 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 GL_GEOMETRY_SHADER 0x8DD9 GL_GEOMETRY_VERTICES_OUT 0x8916 GL_GEOMETRY_INPUT_TYPE 0x8917 GL_GEOMETRY_OUTPUT_TYPE 0x8918 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 GL_CONTEXT_PROFILE_MASK 0x9126 void glGetInteger64i_v (GLenum pname, GLuint index, GLint64 * data) void glGetBufferParameteri64v (GLenum target, GLenum value, GLint64 * data) void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_Cg_shader0000644000175000017500000000027712745007442021000 0ustar florianflorianGL_EXT_Cg_shader http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf GL_EXT_Cg_shader GL_CG_VERTEX_SHADER_EXT 0x890E GL_CG_FRAGMENT_SHADER_EXT 0x890F OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_robustness0000644000175000017500000000426212745007442021272 0ustar florianflorianGL_ARB_robustness http://www.opengl.org/registry/specs/ARB/robustness.txt GL_ARB_robustness GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GL_GUILTY_CONTEXT_RESET_ARB 0x8253 GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GL_NO_RESET_NOTIFICATION_ARB 0x8261 GLenum glGetGraphicsResetStatusARB (void) void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_shader_texture_lod0000644000175000017500000000006612745007442022756 0ustar florianflorianGL_ATI_shader_texture_lod GL_ATI_shader_texture_lod OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_20000644000175000017500000000063112745007442020164 0ustar florianflorianGL_VERSION_4_2 https://www.opengl.org/registry/doc/glspec42.compatibility.20120427.pdf GL_COPY_READ_BUFFER_BINDING 0x8F36 GL_COPY_WRITE_BUFFER_BINDING 0x8F37 GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F OpenCSG-1.5.0/glew/auto/core/gl/GLX_VERSION_1_30000644000175000017500000000665612745007442020327 0ustar florianflorianGLX_VERSION_1_3 http://www.opengl.org/documentation/specs/glx/glx1.3.pdf GLX_VERSION_1_3 GLX_WINDOW_BIT 0x00000001 GLX_PIXMAP_BIT 0x00000002 GLX_PBUFFER_BIT 0x00000004 GLX_RGBA_BIT 0x00000001 GLX_COLOR_INDEX_BIT 0x00000002 GLX_PBUFFER_CLOBBER_MASK 0x08000000 GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 GLX_BACK_LEFT_BUFFER_BIT 0x00000004 GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 GLX_AUX_BUFFERS_BIT 0x00000010 GLX_DEPTH_BUFFER_BIT 0x00000020 GLX_STENCIL_BUFFER_BIT 0x00000040 GLX_ACCUM_BUFFER_BIT 0x00000080 GLX_CONFIG_CAVEAT 0x20 GLX_X_VISUAL_TYPE 0x22 GLX_TRANSPARENT_TYPE 0x23 GLX_TRANSPARENT_INDEX_VALUE 0x24 GLX_TRANSPARENT_RED_VALUE 0x25 GLX_TRANSPARENT_GREEN_VALUE 0x26 GLX_TRANSPARENT_BLUE_VALUE 0x27 GLX_TRANSPARENT_ALPHA_VALUE 0x28 GLX_DONT_CARE 0xFFFFFFFF GLX_NONE 0x8000 GLX_SLOW_CONFIG 0x8001 GLX_TRUE_COLOR 0x8002 GLX_DIRECT_COLOR 0x8003 GLX_PSEUDO_COLOR 0x8004 GLX_STATIC_COLOR 0x8005 GLX_GRAY_SCALE 0x8006 GLX_STATIC_GRAY 0x8007 GLX_TRANSPARENT_RGB 0x8008 GLX_TRANSPARENT_INDEX 0x8009 GLX_VISUAL_ID 0x800B GLX_SCREEN 0x800C GLX_NON_CONFORMANT_CONFIG 0x800D GLX_DRAWABLE_TYPE 0x8010 GLX_RENDER_TYPE 0x8011 GLX_X_RENDERABLE 0x8012 GLX_FBCONFIG_ID 0x8013 GLX_RGBA_TYPE 0x8014 GLX_COLOR_INDEX_TYPE 0x8015 GLX_MAX_PBUFFER_WIDTH 0x8016 GLX_MAX_PBUFFER_HEIGHT 0x8017 GLX_MAX_PBUFFER_PIXELS 0x8018 GLX_PRESERVED_CONTENTS 0x801B GLX_LARGEST_PBUFFER 0x801C GLX_WIDTH 0x801D GLX_HEIGHT 0x801E GLX_EVENT_MASK 0x801F GLX_DAMAGED 0x8020 GLX_SAVED 0x8021 GLX_WINDOW 0x8022 GLX_PBUFFER 0x8023 GLX_PBUFFER_HEIGHT 0x8040 GLX_PBUFFER_WIDTH 0x8041 GLXFBConfig* glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements) GLXFBConfig* glXGetFBConfigs (Display *dpy, int screen, int *nelements) XVisualInfo* glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config) int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value) GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list) void glXDestroyWindow (Display *dpy, GLXWindow win) GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list) void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap) GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list) void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf) void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value) GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) Bool glXMakeContextCurrent (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx) GLXDrawable glXGetCurrentReadDrawable (void) int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value) void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask) void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask) typedef XID GLXWindow typedef XID GLXPbuffer typedef XID GLXFBConfigID typedef struct __GLXFBConfigRec *GLXFBConfig typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_vertex_streams0000644000175000017500000000653712745007442022156 0ustar florianflorianGL_ATI_vertex_streams http://www.opengl.org/registry/specs/ATI/vertex_streams.txt GL_ATI_vertex_streams GL_MAX_VERTEX_STREAMS_ATI 0x876B GL_VERTEX_SOURCE_ATI 0x876C GL_VERTEX_STREAM0_ATI 0x876D GL_VERTEX_STREAM1_ATI 0x876E GL_VERTEX_STREAM2_ATI 0x876F GL_VERTEX_STREAM3_ATI 0x8770 GL_VERTEX_STREAM4_ATI 0x8771 GL_VERTEX_STREAM5_ATI 0x8772 GL_VERTEX_STREAM6_ATI 0x8773 GL_VERTEX_STREAM7_ATI 0x8774 void glClientActiveVertexStreamATI (GLenum stream) void glVertexBlendEnviATI (GLenum pname, GLint param) void glVertexBlendEnvfATI (GLenum pname, GLfloat param) void glVertexStream1sATI (GLenum stream, GLshort x) void glVertexStream1svATI (GLenum stream, const GLshort *coords) void glVertexStream1iATI (GLenum stream, GLint x) void glVertexStream1ivATI (GLenum stream, const GLint *coords) void glVertexStream1fATI (GLenum stream, GLfloat x) void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) void glVertexStream1dATI (GLenum stream, GLdouble x) void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) void glVertexStream2svATI (GLenum stream, const GLshort *coords) void glVertexStream2iATI (GLenum stream, GLint x, GLint y) void glVertexStream2ivATI (GLenum stream, const GLint *coords) void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glVertexStream3svATI (GLenum stream, const GLshort *coords) void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glVertexStream3ivATI (GLenum stream, const GLint *coords) void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexStream4svATI (GLenum stream, const GLshort *coords) void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) void glVertexStream4ivATI (GLenum stream, const GLint *coords) void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glNormalStream3svATI (GLenum stream, const GLshort *coords) void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glNormalStream3ivATI (GLenum stream, const GLint *coords) void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) OpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_20000644000175000017500000000222512745007466020275 0ustar florianflorianEGL_VERSION_1_2 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_UNKNOWN ((EGLint)-1) EGL_OPENGL_ES_BIT 0x0001 EGL_OPENVG_BIT 0x0002 EGL_LUMINANCE_SIZE 0x303D EGL_ALPHA_MASK_SIZE 0x303E EGL_COLOR_BUFFER_TYPE 0x303F EGL_RENDERABLE_TYPE 0x3040 EGL_SINGLE_BUFFER 0x3085 EGL_RENDER_BUFFER 0x3086 EGL_COLORSPACE 0x3087 EGL_ALPHA_FORMAT 0x3088 EGL_COLORSPACE_sRGB 0x3089 EGL_COLORSPACE_LINEAR 0x308A EGL_ALPHA_FORMAT_NONPRE 0x308B EGL_ALPHA_FORMAT_PRE 0x308C EGL_CLIENT_APIS 0x308D EGL_RGB_BUFFER 0x308E EGL_LUMINANCE_BUFFER 0x308F EGL_HORIZONTAL_RESOLUTION 0x3090 EGL_VERTICAL_RESOLUTION 0x3091 EGL_PIXEL_ASPECT_RATIO 0x3092 EGL_SWAP_BEHAVIOR 0x3093 EGL_BUFFER_PRESERVED 0x3094 EGL_BUFFER_DESTROYED 0x3095 EGL_OPENVG_IMAGE 0x3096 EGL_CONTEXT_CLIENT_TYPE 0x3097 EGL_OPENGL_ES_API 0x30A0 EGL_OPENVG_API 0x30A1 EGL_DISPLAY_SCALING 10000 EGLBoolean eglBindAPI (EGLenum api) EGLSurface eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list) EGLenum eglQueryAPI ( void ) EGLBoolean eglReleaseThread ( void ) EGLBoolean eglWaitClient ( void ) OpenCSG-1.5.0/glew/auto/core/gl/GL_ATIX_point_sprites0000644000175000017500000000047712745007442022132 0ustar florianflorianGL_ATIX_point_sprites http://www.ati.com/developer/atiopengl.pdf GL_ATIX_point_sprites GL_TEXTURE_POINT_MODE_ATIX 0x60B0 GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_internalformat_query20000644000175000017500000000646512745007442023426 0ustar florianflorianGL_ARB_internalformat_query2 http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt GL_ARB_internalformat_query2 GL_INTERNALFORMAT_SUPPORTED 0x826F GL_INTERNALFORMAT_PREFERRED 0x8270 GL_INTERNALFORMAT_RED_SIZE 0x8271 GL_INTERNALFORMAT_GREEN_SIZE 0x8272 GL_INTERNALFORMAT_BLUE_SIZE 0x8273 GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 GL_INTERNALFORMAT_SHARED_SIZE 0x8277 GL_INTERNALFORMAT_RED_TYPE 0x8278 GL_INTERNALFORMAT_GREEN_TYPE 0x8279 GL_INTERNALFORMAT_BLUE_TYPE 0x827A GL_INTERNALFORMAT_ALPHA_TYPE 0x827B GL_INTERNALFORMAT_DEPTH_TYPE 0x827C GL_INTERNALFORMAT_STENCIL_TYPE 0x827D GL_MAX_WIDTH 0x827E GL_MAX_HEIGHT 0x827F GL_MAX_DEPTH 0x8280 GL_MAX_LAYERS 0x8281 GL_MAX_COMBINED_DIMENSIONS 0x8282 GL_COLOR_COMPONENTS 0x8283 GL_DEPTH_COMPONENTS 0x8284 GL_STENCIL_COMPONENTS 0x8285 GL_COLOR_RENDERABLE 0x8286 GL_DEPTH_RENDERABLE 0x8287 GL_STENCIL_RENDERABLE 0x8288 GL_FRAMEBUFFER_RENDERABLE 0x8289 GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A GL_FRAMEBUFFER_BLEND 0x828B GL_READ_PIXELS 0x828C GL_READ_PIXELS_FORMAT 0x828D GL_READ_PIXELS_TYPE 0x828E GL_TEXTURE_IMAGE_FORMAT 0x828F GL_TEXTURE_IMAGE_TYPE 0x8290 GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 GL_GET_TEXTURE_IMAGE_TYPE 0x8292 GL_MIPMAP 0x8293 GL_MANUAL_GENERATE_MIPMAP 0x8294 GL_AUTO_GENERATE_MIPMAP 0x8295 GL_COLOR_ENCODING 0x8296 GL_SRGB_READ 0x8297 GL_SRGB_WRITE 0x8298 GL_SRGB_DECODE_ARB 0x8299 GL_FILTER 0x829A GL_VERTEX_TEXTURE 0x829B GL_TESS_CONTROL_TEXTURE 0x829C GL_TESS_EVALUATION_TEXTURE 0x829D GL_GEOMETRY_TEXTURE 0x829E GL_FRAGMENT_TEXTURE 0x829F GL_COMPUTE_TEXTURE 0x82A0 GL_TEXTURE_SHADOW 0x82A1 GL_TEXTURE_GATHER 0x82A2 GL_TEXTURE_GATHER_SHADOW 0x82A3 GL_SHADER_IMAGE_LOAD 0x82A4 GL_SHADER_IMAGE_STORE 0x82A5 GL_SHADER_IMAGE_ATOMIC 0x82A6 GL_IMAGE_TEXEL_SIZE 0x82A7 GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 GL_IMAGE_PIXEL_FORMAT 0x82A9 GL_IMAGE_PIXEL_TYPE 0x82AA GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 GL_CLEAR_BUFFER 0x82B4 GL_TEXTURE_VIEW 0x82B5 GL_VIEW_COMPATIBILITY_CLASS 0x82B6 GL_FULL_SUPPORT 0x82B7 GL_CAVEAT_SUPPORT 0x82B8 GL_IMAGE_CLASS_4_X_32 0x82B9 GL_IMAGE_CLASS_2_X_32 0x82BA GL_IMAGE_CLASS_1_X_32 0x82BB GL_IMAGE_CLASS_4_X_16 0x82BC GL_IMAGE_CLASS_2_X_16 0x82BD GL_IMAGE_CLASS_1_X_16 0x82BE GL_IMAGE_CLASS_4_X_8 0x82BF GL_IMAGE_CLASS_2_X_8 0x82C0 GL_IMAGE_CLASS_1_X_8 0x82C1 GL_IMAGE_CLASS_11_11_10 0x82C2 GL_IMAGE_CLASS_10_10_10_2 0x82C3 GL_VIEW_CLASS_128_BITS 0x82C4 GL_VIEW_CLASS_96_BITS 0x82C5 GL_VIEW_CLASS_64_BITS 0x82C6 GL_VIEW_CLASS_48_BITS 0x82C7 GL_VIEW_CLASS_32_BITS 0x82C8 GL_VIEW_CLASS_24_BITS 0x82C9 GL_VIEW_CLASS_16_BITS 0x82CA GL_VIEW_CLASS_8_BITS 0x82CB GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF GL_VIEW_CLASS_RGTC1_RED 0x82D0 GL_VIEW_CLASS_RGTC2_RG 0x82D1 GL_VIEW_CLASS_BPTC_UNORM 0x82D2 GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SGIS_shared_multisample0000644000175000017500000000022312745007442023227 0ustar florianflorianGLX_SGIS_shared_multisample GLX_SGIS_shared_multisample GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_3_10000644000175000017500000000256112745007442020166 0ustar florianflorianGL_VERSION_3_1 https://www.opengl.org/registry/doc/glspec31.20090528.pdf GL_ARB_copy_buffer GL_SAMPLER_2D_RECT 0x8B63 GL_SAMPLER_2D_RECT_SHADOW 0x8B64 GL_SAMPLER_BUFFER 0x8DC2 GL_INT_SAMPLER_2D_RECT 0x8DCD GL_INT_SAMPLER_BUFFER 0x8DD0 GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 GL_TEXTURE_BUFFER 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B GL_TEXTURE_BINDING_BUFFER 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D GL_TEXTURE_BUFFER_FORMAT 0x8C2E GL_TEXTURE_RECTANGLE 0x84F5 GL_TEXTURE_BINDING_RECTANGLE 0x84F6 GL_PROXY_TEXTURE_RECTANGLE 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 GL_RED_SNORM 0x8F90 GL_RG_SNORM 0x8F91 GL_RGB_SNORM 0x8F92 GL_RGBA_SNORM 0x8F93 GL_R8_SNORM 0x8F94 GL_RG8_SNORM 0x8F95 GL_RGB8_SNORM 0x8F96 GL_RGBA8_SNORM 0x8F97 GL_R16_SNORM 0x8F98 GL_RG16_SNORM 0x8F99 GL_RGB16_SNORM 0x8F9A GL_RGBA16_SNORM 0x8F9B GL_SIGNED_NORMALIZED 0x8F9C GL_PRIMITIVE_RESTART 0x8F9D GL_PRIMITIVE_RESTART_INDEX 0x8F9E GL_BUFFER_ACCESS_FLAGS 0x911F GL_BUFFER_MAP_LENGTH 0x9120 GL_BUFFER_MAP_OFFSET 0x9121 void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) void glTexBuffer (GLenum target, GLenum internalFormat, GLuint buffer) void glPrimitiveRestartIndex (GLuint buffer) OpenCSG-1.5.0/glew/auto/core/gl/GL_ATIX_texture_env_combine30000644000175000017500000000031112745007442023342 0ustar florianflorianGL_ATIX_texture_env_combine3 http://www.ati.com/developer/atiopengl.pdf GL_ATIX_texture_env_combine3 GL_MODULATE_ADD_ATIX 0x8744 GL_MODULATE_SIGNED_ADD_ATIX 0x8745 GL_MODULATE_SUBTRACT_ATIX 0x8746 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_framebuffer_sRGB0000644000175000017500000000030712745007442022254 0ustar florianflorianGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GL_EXT_framebuffer_sRGB GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_3_30000644000175000017500000000032112745007442020160 0ustar florianflorianGL_VERSION_3_3 https://www.opengl.org/registry/doc/glspec33.compatibility.20100311.pdf GL_RGB10_A2UI 0x906F GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE void glVertexAttribDivisor (GLuint index, GLuint divisor) OpenCSG-1.5.0/glew/auto/core/gl/GL_WIN_swap_hint0000644000175000017500000000031212745007442021100 0ustar florianflorianGL_WIN_swap_hint http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp GL_WIN_swap_hint void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_multitexture0000644000175000017500000000617412745007442021642 0ustar florianflorianGL_ARB_multitexture http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt GL_ARB_multitexture GL_TEXTURE0_ARB 0x84C0 GL_TEXTURE1_ARB 0x84C1 GL_TEXTURE2_ARB 0x84C2 GL_TEXTURE3_ARB 0x84C3 GL_TEXTURE4_ARB 0x84C4 GL_TEXTURE5_ARB 0x84C5 GL_TEXTURE6_ARB 0x84C6 GL_TEXTURE7_ARB 0x84C7 GL_TEXTURE8_ARB 0x84C8 GL_TEXTURE9_ARB 0x84C9 GL_TEXTURE10_ARB 0x84CA GL_TEXTURE11_ARB 0x84CB GL_TEXTURE12_ARB 0x84CC GL_TEXTURE13_ARB 0x84CD GL_TEXTURE14_ARB 0x84CE GL_TEXTURE15_ARB 0x84CF GL_TEXTURE16_ARB 0x84D0 GL_TEXTURE17_ARB 0x84D1 GL_TEXTURE18_ARB 0x84D2 GL_TEXTURE19_ARB 0x84D3 GL_TEXTURE20_ARB 0x84D4 GL_TEXTURE21_ARB 0x84D5 GL_TEXTURE22_ARB 0x84D6 GL_TEXTURE23_ARB 0x84D7 GL_TEXTURE24_ARB 0x84D8 GL_TEXTURE25_ARB 0x84D9 GL_TEXTURE26_ARB 0x84DA GL_TEXTURE27_ARB 0x84DB GL_TEXTURE28_ARB 0x84DC GL_TEXTURE29_ARB 0x84DD GL_TEXTURE30_ARB 0x84DE GL_TEXTURE31_ARB 0x84DF GL_ACTIVE_TEXTURE_ARB 0x84E0 GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 GL_MAX_TEXTURE_UNITS_ARB 0x84E2 void glActiveTextureARB (GLenum texture) void glClientActiveTextureARB (GLenum texture) void glMultiTexCoord1dARB (GLenum target, GLdouble s) void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord1fARB (GLenum target, GLfloat s) void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord1iARB (GLenum target, GLint s) void glMultiTexCoord1ivARB (GLenum target, const GLint *v) void glMultiTexCoord1sARB (GLenum target, GLshort s) void glMultiTexCoord1svARB (GLenum target, const GLshort *v) void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) void glMultiTexCoord2ivARB (GLenum target, const GLint *v) void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2svARB (GLenum target, const GLshort *v) void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3ivARB (GLenum target, const GLint *v) void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3svARB (GLenum target, const GLshort *v) void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4ivARB (GLenum target, const GLint *v) void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4svARB (GLenum target, const GLshort *v) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_shared_exponent0000644000175000017500000000036612745007442024066 0ustar florianflorianGL_EXT_texture_shared_exponent http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt GL_EXT_texture_shared_exponent GL_RGB9_E5_EXT 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_2_10000644000175000017500000000246312745007442020166 0ustar florianflorianGL_VERSION_2_1 http://www.opengl.org/documentation/specs/version2.1/glspec21.pdf GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F GL_PIXEL_PACK_BUFFER 0x88EB GL_PIXEL_UNPACK_BUFFER 0x88EC GL_PIXEL_PACK_BUFFER_BINDING 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF GL_FLOAT_MAT2x3 0x8B65 GL_FLOAT_MAT2x4 0x8B66 GL_FLOAT_MAT3x2 0x8B67 GL_FLOAT_MAT3x4 0x8B68 GL_FLOAT_MAT4x2 0x8B69 GL_FLOAT_MAT4x3 0x8B6A GL_SRGB 0x8C40 GL_SRGB8 0x8C41 GL_SRGB_ALPHA 0x8C42 GL_SRGB8_ALPHA8 0x8C43 GL_SLUMINANCE_ALPHA 0x8C44 GL_SLUMINANCE8_ALPHA8 0x8C45 GL_SLUMINANCE 0x8C46 GL_SLUMINANCE8 0x8C47 GL_COMPRESSED_SRGB 0x8C48 GL_COMPRESSED_SRGB_ALPHA 0x8C49 GL_COMPRESSED_SLUMINANCE 0x8C4A GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) OpenCSG-1.5.0/glew/auto/core/gl/GL_ATIX_vertex_shader_output_point_size0000644000175000017500000000023612745007442025747 0ustar florianflorianGL_ATIX_vertex_shader_output_point_size http://www.ati.com/developer/atiopengl.pdf GL_ATIX_vertex_shader_output_point_size GL_OUTPUT_POINT_SIZE_ATIX 0x610E OpenCSG-1.5.0/glew/auto/core/gl/GLX_VERSION_1_20000644000175000017500000000017712745007442020316 0ustar florianflorianGLX_VERSION_1_2 http://www.opengl.org/documentation/specs/glx/glx1.2.ps GLX_VERSION_1_2 Display* glXGetCurrentDisplay (void) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_imaging0000644000175000017500000001234412745007442020476 0ustar florianflorianGL_ARB_imaging GL_ARB_imaging GL_CONSTANT_COLOR 0x8001 GL_ONE_MINUS_CONSTANT_COLOR 0x8002 GL_CONSTANT_ALPHA 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GL_BLEND_COLOR 0x8005 GL_FUNC_ADD 0x8006 GL_MIN 0x8007 GL_MAX 0x8008 GL_BLEND_EQUATION 0x8009 GL_FUNC_SUBTRACT 0x800A GL_FUNC_REVERSE_SUBTRACT 0x800B GL_CONVOLUTION_1D 0x8010 GL_CONVOLUTION_2D 0x8011 GL_SEPARABLE_2D 0x8012 GL_CONVOLUTION_BORDER_MODE 0x8013 GL_CONVOLUTION_FILTER_SCALE 0x8014 GL_CONVOLUTION_FILTER_BIAS 0x8015 GL_REDUCE 0x8016 GL_CONVOLUTION_FORMAT 0x8017 GL_CONVOLUTION_WIDTH 0x8018 GL_CONVOLUTION_HEIGHT 0x8019 GL_MAX_CONVOLUTION_WIDTH 0x801A GL_MAX_CONVOLUTION_HEIGHT 0x801B GL_POST_CONVOLUTION_RED_SCALE 0x801C GL_POST_CONVOLUTION_GREEN_SCALE 0x801D GL_POST_CONVOLUTION_BLUE_SCALE 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F GL_POST_CONVOLUTION_RED_BIAS 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 GL_HISTOGRAM 0x8024 GL_PROXY_HISTOGRAM 0x8025 GL_HISTOGRAM_WIDTH 0x8026 GL_HISTOGRAM_FORMAT 0x8027 GL_HISTOGRAM_RED_SIZE 0x8028 GL_HISTOGRAM_GREEN_SIZE 0x8029 GL_HISTOGRAM_BLUE_SIZE 0x802A GL_HISTOGRAM_ALPHA_SIZE 0x802B GL_HISTOGRAM_LUMINANCE_SIZE 0x802C GL_HISTOGRAM_SINK 0x802D GL_MINMAX 0x802E GL_MINMAX_FORMAT 0x802F GL_MINMAX_SINK 0x8030 GL_TABLE_TOO_LARGE 0x8031 GL_COLOR_MATRIX 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB GL_COLOR_TABLE 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 GL_PROXY_COLOR_TABLE 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 GL_COLOR_TABLE_SCALE 0x80D6 GL_COLOR_TABLE_BIAS 0x80D7 GL_COLOR_TABLE_FORMAT 0x80D8 GL_COLOR_TABLE_WIDTH 0x80D9 GL_COLOR_TABLE_RED_SIZE 0x80DA GL_COLOR_TABLE_GREEN_SIZE 0x80DB GL_COLOR_TABLE_BLUE_SIZE 0x80DC GL_COLOR_TABLE_ALPHA_SIZE 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF GL_IGNORE_BORDER 0x8150 GL_CONSTANT_BORDER 0x8151 GL_WRAP_BORDER 0x8152 GL_REPLICATE_BORDER 0x8153 GL_CONVOLUTION_BORDER_COLOR 0x8154 void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glResetHistogram (GLenum target) void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) void glResetMinmax (GLenum target) void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_gpu_program40000644000175000017500000000311412745007442021403 0ustar florianflorianGL_NV_gpu_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt GL_NV_gpu_program4 GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_compression_rgtc0000644000175000017500000000050112745007442024247 0ustar florianflorianGL_EXT_texture_compression_rgtc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt GL_EXT_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE OpenCSG-1.5.0/glew/auto/core/gl/GLX_EXT_create_context_es_profile0000644000175000017500000000027312745007442024463 0ustar florianflorianGLX_EXT_create_context_es_profile http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt GLX_EXT_create_context_es_profile GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/core/gl/GLX_ATI_pixel_format_float0000644000175000017500000000013312745007442023073 0ustar florianflorianGLX_ATI_pixel_format_float GLX_ATI_pixel_format_float GLX_RGBA_FLOAT_ATI_BIT 0x00000100 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_buffer_object0000644000175000017500000000063212745007442023473 0ustar florianflorianGL_EXT_texture_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt GL_EXT_texture_buffer_object GL_TEXTURE_BUFFER_EXT 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_tessellation_program50000644000175000017500000000051612745007442023322 0ustar florianflorianGL_NV_tessellation_program5 http://www.opengl.org/registry/specs/NV/tessellation_program5.txt GL_NV_gpu_program5 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 GL_TESS_CONTROL_PROGRAM_NV 0x891E GL_TESS_EVALUATION_PROGRAM_NV 0x891F GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 OpenCSG-1.5.0/glew/auto/core/gl/WGL_ATI_render_texture_rectangle0000644000175000017500000000014612745007442024303 0ustar florianflorianWGL_ATI_render_texture_rectangle WGL_ATI_render_texture_rectangle WGL_TEXTURE_RECTANGLE_ATI 0x21A5 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_compression_latc0000644000175000017500000000053112745007442024236 0ustar florianflorianGL_EXT_texture_compression_latc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt GL_EXT_texture_compression_latc GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_gpu_shader40000644000175000017500000000645212745007442021327 0ustar florianflorianGL_EXT_gpu_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt GL_EXT_gpu_shader4 GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 GL_SAMPLER_BUFFER_EXT 0x8DC2 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 GL_INT_SAMPLER_1D_EXT 0x8DC9 GL_INT_SAMPLER_2D_EXT 0x8DCA GL_INT_SAMPLER_3D_EXT 0x8DCB GL_INT_SAMPLER_CUBE_EXT 0x8DCC GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) void glUniform1uiEXT (GLint location, GLuint v0) void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) void glVertexAttribI1iEXT (GLuint index, GLint x) void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) void glVertexAttribI1uiEXT (GLuint index, GLuint x) void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glVertexAttribI1ivEXT (GLuint index, const GLint *v) void glVertexAttribI2ivEXT (GLuint index, const GLint *v) void glVertexAttribI3ivEXT (GLuint index, const GLint *v) void glVertexAttribI4ivEXT (GLuint index, const GLint *v) void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) void glVertexAttribI4svEXT (GLuint index, const GLshort *v) void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_framebuffer_multisample_coverage0000644000175000017500000000077612745007442025563 0ustar florianflorianGL_NV_framebuffer_multisample_coverage http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt GL_NV_framebuffer_multisample_coverage GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_fragment_program_option0000644000175000017500000000021712745007442023720 0ustar florianflorianGL_NV_fragment_program_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt GL_NV_fragment_program_option OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_2_00000644000175000017500000002065212745007442020165 0ustar florianflorianGL_VERSION_2_0 http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 GL_CURRENT_VERTEX_ATTRIB 0x8626 GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 GL_STENCIL_BACK_FUNC 0x8800 GL_STENCIL_BACK_FAIL 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 GL_MAX_DRAW_BUFFERS 0x8824 GL_DRAW_BUFFER0 0x8825 GL_DRAW_BUFFER1 0x8826 GL_DRAW_BUFFER2 0x8827 GL_DRAW_BUFFER3 0x8828 GL_DRAW_BUFFER4 0x8829 GL_DRAW_BUFFER5 0x882A GL_DRAW_BUFFER6 0x882B GL_DRAW_BUFFER7 0x882C GL_DRAW_BUFFER8 0x882D GL_DRAW_BUFFER9 0x882E GL_DRAW_BUFFER10 0x882F GL_DRAW_BUFFER11 0x8830 GL_DRAW_BUFFER12 0x8831 GL_DRAW_BUFFER13 0x8832 GL_DRAW_BUFFER14 0x8833 GL_DRAW_BUFFER15 0x8834 GL_BLEND_EQUATION_ALPHA 0x883D GL_POINT_SPRITE 0x8861 GL_COORD_REPLACE 0x8862 GL_MAX_VERTEX_ATTRIBS 0x8869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A GL_MAX_TEXTURE_COORDS 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 GL_FRAGMENT_SHADER 0x8B30 GL_VERTEX_SHADER 0x8B31 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A GL_MAX_VARYING_FLOATS 0x8B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D GL_SHADER_TYPE 0x8B4F GL_FLOAT_VEC2 0x8B50 GL_FLOAT_VEC3 0x8B51 GL_FLOAT_VEC4 0x8B52 GL_INT_VEC2 0x8B53 GL_INT_VEC3 0x8B54 GL_INT_VEC4 0x8B55 GL_BOOL 0x8B56 GL_BOOL_VEC2 0x8B57 GL_BOOL_VEC3 0x8B58 GL_BOOL_VEC4 0x8B59 GL_FLOAT_MAT2 0x8B5A GL_FLOAT_MAT3 0x8B5B GL_FLOAT_MAT4 0x8B5C GL_SAMPLER_1D 0x8B5D GL_SAMPLER_2D 0x8B5E GL_SAMPLER_3D 0x8B5F GL_SAMPLER_CUBE 0x8B60 GL_SAMPLER_1D_SHADOW 0x8B61 GL_SAMPLER_2D_SHADOW 0x8B62 GL_DELETE_STATUS 0x8B80 GL_COMPILE_STATUS 0x8B81 GL_LINK_STATUS 0x8B82 GL_VALIDATE_STATUS 0x8B83 GL_INFO_LOG_LENGTH 0x8B84 GL_ATTACHED_SHADERS 0x8B85 GL_ACTIVE_UNIFORMS 0x8B86 GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 GL_SHADER_SOURCE_LENGTH 0x8B88 GL_ACTIVE_ATTRIBUTES 0x8B89 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B GL_SHADING_LANGUAGE_VERSION 0x8B8C GL_CURRENT_PROGRAM 0x8B8D GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 GL_LOWER_LEFT 0x8CA1 GL_UPPER_LEFT 0x8CA2 GL_STENCIL_BACK_REF 0x8CA3 GL_STENCIL_BACK_VALUE_MASK 0x8CA4 GL_STENCIL_BACK_WRITEMASK 0x8CA5 void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) void glDrawBuffers (GLsizei n, const GLenum* bufs) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) void glStencilMaskSeparate (GLenum face, GLuint mask) void glAttachShader (GLuint program, GLuint shader) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name) void glCompileShader (GLuint shader) GLuint glCreateProgram (void) GLuint glCreateShader (GLenum type) void glDeleteProgram (GLuint program) void glDeleteShader (GLuint shader) void glDetachShader (GLuint program, GLuint shader) void glDisableVertexAttribArray (GLuint index) void glEnableVertexAttribArray (GLuint index) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) GLint glGetAttribLocation (GLuint program, const GLchar* name) void glGetProgramiv (GLuint program, GLenum pname, GLint* param) void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glShaderSource (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length) GLint glGetUniformLocation (GLuint program, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params) void glGetUniformiv (GLuint program, GLint location, GLint* params) void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble* params) void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) void glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) GLboolean glIsProgram (GLuint program) GLboolean glIsShader (GLuint shader) void glLinkProgram (GLuint program) void glGetShaderSource (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source) void glUseProgram (GLuint program) void glUniform1f (GLint location, GLfloat v0) void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) void glUniform1i (GLint location, GLint v0) void glUniform1iv (GLint location, GLsizei count, const GLint* value) void glUniform2f (GLint location, GLfloat v0, GLfloat v1) void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) void glUniform2i (GLint location, GLint v0, GLint v1) void glUniform2iv (GLint location, GLsizei count, const GLint* value) void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3iv (GLint location, GLsizei count, const GLint* value) void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4iv (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glValidateProgram (GLuint program) void glVertexAttrib1d (GLuint index, GLdouble x) void glVertexAttrib1dv (GLuint index, const GLdouble* v) void glVertexAttrib1f (GLuint index, GLfloat x) void glVertexAttrib1fv (GLuint index, const GLfloat* v) void glVertexAttrib1s (GLuint index, GLshort x) void glVertexAttrib1sv (GLuint index, const GLshort* v) void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dv (GLuint index, const GLdouble* v) void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fv (GLuint index, const GLfloat* v) void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) void glVertexAttrib2sv (GLuint index, const GLshort* v) void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dv (GLuint index, const GLdouble* v) void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fv (GLuint index, const GLfloat* v) void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3sv (GLuint index, const GLshort* v) void glVertexAttrib4Nbv (GLuint index, const GLbyte* v) void glVertexAttrib4Niv (GLuint index, const GLint* v) void glVertexAttrib4Nsv (GLuint index, const GLshort* v) void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4Nubv (GLuint index, const GLubyte* v) void glVertexAttrib4Nuiv (GLuint index, const GLuint* v) void glVertexAttrib4Nusv (GLuint index, const GLushort* v) void glVertexAttrib4bv (GLuint index, const GLbyte* v) void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dv (GLuint index, const GLdouble* v) void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fv (GLuint index, const GLfloat* v) void glVertexAttrib4iv (GLuint index, const GLint* v) void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4sv (GLuint index, const GLshort* v) void glVertexAttrib4ubv (GLuint index, const GLubyte* v) void glVertexAttrib4uiv (GLuint index, const GLuint* v) void glVertexAttrib4usv (GLuint index, const GLushort* v) void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_timer_query0000644000175000017500000000044412745007442021462 0ustar florianflorianGL_EXT_timer_query http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt GL_EXT_timer_query GL_TIME_ELAPSED_EXT 0x88BF void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_depth_buffer_float0000644000175000017500000000065112745007442022622 0ustar florianflorianGL_NV_depth_buffer_float http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt GL_NV_depth_buffer_float GL_DEPTH_COMPONENT32F_NV 0x8DAB GL_DEPTH32F_STENCIL8_NV 0x8DAC GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF void glDepthRangedNV (GLdouble zNear, GLdouble zFar) void glClearDepthdNV (GLdouble depth) void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_geometry_shader40000644000175000017500000000017412745007442022245 0ustar florianflorianGL_NV_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt GL_NV_geometry_shader4 OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_separate_stencil0000644000175000017500000000067312745007442022423 0ustar florianflorianGL_ATI_separate_stencil http://www.opengl.org/registry/specs/ATI/separate_stencil.txt GL_ATI_separate_stencil GL_STENCIL_BACK_FUNC_ATI 0x8800 GL_STENCIL_BACK_FAIL_ATI 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) OpenCSG-1.5.0/glew/auto/core/gl/WGL_NV_gpu_affinity0000644000175000017500000000126212745007442021612 0ustar florianflorianWGL_NV_gpu_affinity http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt WGL_NV_gpu_affinity WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) BOOL wglDeleteDCNV (HDC hdc) DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; OpenCSG-1.5.0/glew/auto/core/gl/GL_SUN_read_video_pixels0000644000175000017500000000037712745007442022614 0ustar florianflorianGL_SUN_read_video_pixels http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt GL_SUN_read_video_pixels void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_1_40000644000175000017500000000746412745007442020176 0ustar florianflorianGL_VERSION_1_4 http://www.opengl.org/documentation/specs/version1.4/glspec14.pdf GL_GENERATE_MIPMAP 0x8191 GL_GENERATE_MIPMAP_HINT 0x8192 GL_DEPTH_COMPONENT16 0x81A5 GL_DEPTH_COMPONENT24 0x81A6 GL_DEPTH_COMPONENT32 0x81A7 GL_TEXTURE_DEPTH_SIZE 0x884A GL_DEPTH_TEXTURE_MODE 0x884B GL_TEXTURE_COMPARE_MODE 0x884C GL_TEXTURE_COMPARE_FUNC 0x884D GL_COMPARE_R_TO_TEXTURE 0x884E GL_FOG_COORDINATE_SOURCE 0x8450 GL_FOG_COORDINATE 0x8451 GL_FRAGMENT_DEPTH 0x8452 GL_CURRENT_FOG_COORDINATE 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 GL_FOG_COORDINATE_ARRAY 0x8457 GL_POINT_SIZE_MIN 0x8126 GL_POINT_SIZE_MAX 0x8127 GL_POINT_FADE_THRESHOLD_SIZE 0x8128 GL_POINT_DISTANCE_ATTENUATION 0x8129 GL_COLOR_SUM 0x8458 GL_CURRENT_SECONDARY_COLOR 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D GL_SECONDARY_COLOR_ARRAY 0x845E GL_BLEND_DST_RGB 0x80C8 GL_BLEND_SRC_RGB 0x80C9 GL_BLEND_DST_ALPHA 0x80CA GL_BLEND_SRC_ALPHA 0x80CB GL_INCR_WRAP 0x8507 GL_DECR_WRAP 0x8508 GL_TEXTURE_FILTER_CONTROL 0x8500 GL_TEXTURE_LOD_BIAS 0x8501 GL_MAX_TEXTURE_LOD_BIAS 0x84FD GL_MIRRORED_REPEAT 0x8370 void glBlendEquation (GLenum mode) void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) void glFogCoordf (GLfloat coord) void glFogCoordfv (const GLfloat *coord) void glFogCoordd (GLdouble coord) void glFogCoorddv (const GLdouble *coord) void glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer) void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount) void glPointParameteri (GLenum pname, GLint param) void glPointParameteriv (GLenum pname, const GLint *params) void glPointParameterf (GLenum pname, GLfloat param) void glPointParameterfv (GLenum pname, const GLfloat *params) void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bv (const GLbyte *v) void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dv (const GLdouble *v) void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fv (const GLfloat *v) void glSecondaryColor3i (GLint red, GLint green, GLint blue) void glSecondaryColor3iv (const GLint *v) void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3sv (const GLshort *v) void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubv (const GLubyte *v) void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uiv (const GLuint *v) void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usv (const GLushort *v) void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer) void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) void glWindowPos2d (GLdouble x, GLdouble y) void glWindowPos2f (GLfloat x, GLfloat y) void glWindowPos2i (GLint x, GLint y) void glWindowPos2s (GLshort x, GLshort y) void glWindowPos2dv (const GLdouble *p) void glWindowPos2fv (const GLfloat *p) void glWindowPos2iv (const GLint *p) void glWindowPos2sv (const GLshort *p) void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3i (GLint x, GLint y, GLint z) void glWindowPos3s (GLshort x, GLshort y, GLshort z) void glWindowPos3dv (const GLdouble *p) void glWindowPos3fv (const GLfloat *p) void glWindowPos3iv (const GLint *p) void glWindowPos3sv (const GLshort *p) OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_texture_compression_3dc0000644000175000017500000000015612745007442023744 0ustar florianflorianGL_ATI_texture_compression_3dc GL_ATI_texture_compression_3dc GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_10000644000175000017500000000013012745007442020155 0ustar florianflorianGL_VERSION_4_1 https://www.opengl.org/registry/doc/glspec41.compatibility.20100725.pdf OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_packed_float0000644000175000017500000000034312745007442021527 0ustar florianflorianGL_EXT_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GL_EXT_packed_float GL_R11F_G11F_B10F_EXT 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_present_video0000644000175000017500000000202712745007442021645 0ustar florianflorianGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GL_NV_present_video GL_FRAME_NV 0x8E26 GL_FIELDS_NV 0x8E27 GL_CURRENT_TIME_NV 0x8E28 GL_NUM_FILL_STREAMS_NV 0x8E29 GL_PRESENT_TIME_NV 0x8E2A GL_PRESENT_DURATION_NV 0x8E2B void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_separate_shader_objects0000644000175000017500000001415412745007442023727 0ustar florianflorianGL_ARB_separate_shader_objects http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt GL_ARB_separate_shader_objects GL_VERTEX_SHADER_BIT 0x00000001 GL_FRAGMENT_SHADER_BIT 0x00000002 GL_GEOMETRY_SHADER_BIT 0x00000004 GL_TESS_CONTROL_SHADER_BIT 0x00000008 GL_TESS_EVALUATION_SHADER_BIT 0x00000010 GL_PROGRAM_SEPARABLE 0x8258 GL_ACTIVE_PROGRAM 0x8259 GL_PROGRAM_PIPELINE_BINDING 0x825A GL_ALL_SHADER_BITS 0xFFFFFFFF void glActiveShaderProgram (GLuint pipeline, GLuint program) void glBindProgramPipeline (GLuint pipeline) GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) void glGenProgramPipelines (GLsizei n, GLuint* pipelines) void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) GLboolean glIsProgramPipeline (GLuint pipeline) void glProgramUniform1d (GLuint program, GLint location, GLdouble x) void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform1f (GLuint program, GLint location, GLfloat x) void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1i (GLuint program, GLint location, GLint x) void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1ui (GLuint program, GLint location, GLuint x) void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) void glValidateProgramPipeline (GLuint pipeline) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_geometry_shader40000644000175000017500000000231512745007442022361 0ustar florianflorianGL_EXT_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt GL_EXT_geometry_shader4 GL_GEOMETRY_SHADER_EXT 0x8DD9 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 GL_LINES_ADJACENCY_EXT 0xA GL_LINE_STRIP_ADJACENCY_EXT 0xB GL_TRIANGLES_ADJACENCY_EXT 0xC GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 GL_PROGRAM_POINT_SIZE_EXT 0x8642 void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_depth_bounds_test0000644000175000017500000000036312745007442022632 0ustar florianflorianGL_EXT_depth_bounds_test http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt GL_EXT_depth_bounds_test GL_DEPTH_BOUNDS_TEST_EXT 0x8890 GL_DEPTH_BOUNDS_EXT 0x8891 void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) OpenCSG-1.5.0/glew/auto/core/gl/GLX_NV_vertex_array_range0000644000175000017500000000042112745007442023012 0ustar florianflorianGLX_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt GLX_NV_vertex_array_range void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void glXFreeMemoryNV (void *pointer) OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_fragment_program40000644000175000017500000000017212745007442022414 0ustar florianflorianGL_NV_fragment_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt GL_NV_gpu_program4 OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_vertex_program30000644000175000017500000000024212745007442022123 0ustar florianflorianGL_NV_vertex_program3 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt GL_NV_vertex_program3 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C OpenCSG-1.5.0/glew/auto/core/gl/WGL_EXT_create_context_es2_profile0000644000175000017500000000027712745007442024550 0ustar florianflorianWGL_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt WGL_EXT_create_context_es2_profile WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_fog_coord0000644000175000017500000000120412745007442021051 0ustar florianflorianGL_EXT_fog_coord http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt GL_EXT_fog_coord GL_FOG_COORDINATE_SOURCE_EXT 0x8450 GL_FOG_COORDINATE_EXT 0x8451 GL_FRAGMENT_DEPTH_EXT 0x8452 GL_CURRENT_FOG_COORDINATE_EXT 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 GL_FOG_COORDINATE_ARRAY_EXT 0x8457 void glFogCoordfEXT (GLfloat coord) void glFogCoordfvEXT (const GLfloat *coord) void glFogCoorddEXT (GLdouble coord) void glFogCoorddvEXT (const GLdouble *coord) void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/core/gl/WGL_EXT_pixel_format_packed_float0000644000175000017500000000027012745007442024426 0ustar florianflorianWGL_EXT_pixel_format_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt WGL_EXT_pixel_format_packed_float WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 OpenCSG-1.5.0/glew/auto/core/gl/WGL_EXT_create_context_es_profile0000644000175000017500000000027312745007442024462 0ustar florianflorianWGL_EXT_create_context_es_profile http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt WGL_EXT_create_context_es_profile WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/core/gl/WGL_ARB_create_context0000644000175000017500000000075212745007442022221 0ustar florianflorianWGL_ARB_create_context http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 WGL_CONTEXT_FLAGS_ARB 0x2094 ERROR_INVALID_VERSION_ARB 0x2095 ERROR_INVALID_PROFILE_ARB 0x2096 HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) OpenCSG-1.5.0/glew/auto/core/gl/GLX_EXT_create_context_es2_profile0000644000175000017500000000027712745007442024551 0ustar florianflorianGLX_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt GLX_EXT_create_context_es2_profile GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/core/gl/EGL_VERSION_1_50000644000175000017500000000507312745007466020304 0ustar florianflorianEGL_VERSION_1_5 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NO_IMAGE ((EGLImage)0) EGL_NO_SYNC ((EGLSync)0) EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 EGL_OPENGL_ES3_BIT 0x00000040 EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 EGL_GL_COLORSPACE_SRGB 0x3089 EGL_GL_COLORSPACE_LINEAR 0x308A EGL_CONTEXT_MAJOR_VERSION 0x3098 EGL_CL_EVENT_HANDLE 0x309C EGL_GL_COLORSPACE 0x309D EGL_GL_TEXTURE_2D 0x30B1 EGL_GL_TEXTURE_3D 0x30B2 EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 EGL_GL_RENDERBUFFER 0x30B9 EGL_GL_TEXTURE_LEVEL 0x30BC EGL_GL_TEXTURE_ZOFFSET 0x30BD EGL_IMAGE_PRESERVED 0x30D2 EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 EGL_SYNC_STATUS 0x30F1 EGL_SIGNALED 0x30F2 EGL_UNSIGNALED 0x30F3 EGL_TIMEOUT_EXPIRED 0x30F5 EGL_CONDITION_SATISFIED 0x30F6 EGL_SYNC_TYPE 0x30F7 EGL_SYNC_CONDITION 0x30F8 EGL_SYNC_FENCE 0x30F9 EGL_CONTEXT_MINOR_VERSION 0x30FB EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD EGL_SYNC_CL_EVENT 0x30FE EGL_SYNC_CL_EVENT_COMPLETE 0x30FF EGL_CONTEXT_OPENGL_DEBUG 0x31B0 EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD EGL_NO_RESET_NOTIFICATION 0x31BE EGL_LOSE_CONTEXT_ON_RESET 0x31BF EGL_FOREVER 0xFFFFFFFFFFFFFFFF EGLint eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) EGLImage eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list) EGLSurface eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list) EGLSurface eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list) EGLSync eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list) EGLBoolean eglDestroyImage (EGLDisplay dpy, EGLImage image) EGLBoolean eglDestroySync (EGLDisplay dpy, EGLSync sync) EGLDisplay eglGetPlatformDisplay (EGLenum platform, void * native_display, const EGLAttrib * attrib_list) EGLBoolean eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value) EGLBoolean eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags) OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_3_00000644000175000017500000001574112745007442020171 0ustar florianflorianGL_VERSION_3_0 https://www.opengl.org/registry/doc/glspec30.20080923.pdf GL_ARB_framebuffer_object GL_ARB_map_buffer_range GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES GL_MAJOR_VERSION 0x821B GL_MINOR_VERSION 0x821C GL_NUM_EXTENSIONS 0x821D GL_CONTEXT_FLAGS 0x821E GL_DEPTH_BUFFER 0x8223 GL_STENCIL_BUFFER 0x8224 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 GL_RGBA32F 0x8814 GL_RGB32F 0x8815 GL_RGBA16F 0x881A GL_RGB16F 0x881B GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 GL_CLAMP_VERTEX_COLOR 0x891A GL_CLAMP_FRAGMENT_COLOR 0x891B GL_CLAMP_READ_COLOR 0x891C GL_FIXED_ONLY 0x891D GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS GL_TEXTURE_RED_TYPE 0x8C10 GL_TEXTURE_GREEN_TYPE 0x8C11 GL_TEXTURE_BLUE_TYPE 0x8C12 GL_TEXTURE_ALPHA_TYPE 0x8C13 GL_TEXTURE_LUMINANCE_TYPE 0x8C14 GL_TEXTURE_INTENSITY_TYPE 0x8C15 GL_TEXTURE_DEPTH_TYPE 0x8C16 GL_TEXTURE_1D_ARRAY 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 GL_TEXTURE_2D_ARRAY 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D GL_R11F_G11F_B10F 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B GL_RGB9_E5 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E GL_TEXTURE_SHARED_SIZE 0x8C3F GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 GL_PRIMITIVES_GENERATED 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 GL_RASTERIZER_DISCARD 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B GL_INTERLEAVED_ATTRIBS 0x8C8C GL_SEPARATE_ATTRIBS 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F GL_RGBA32UI 0x8D70 GL_RGB32UI 0x8D71 GL_RGBA16UI 0x8D76 GL_RGB16UI 0x8D77 GL_RGBA8UI 0x8D7C GL_RGB8UI 0x8D7D GL_RGBA32I 0x8D82 GL_RGB32I 0x8D83 GL_RGBA16I 0x8D88 GL_RGB16I 0x8D89 GL_RGBA8I 0x8D8E GL_RGB8I 0x8D8F GL_RED_INTEGER 0x8D94 GL_GREEN_INTEGER 0x8D95 GL_BLUE_INTEGER 0x8D96 GL_ALPHA_INTEGER 0x8D97 GL_RGB_INTEGER 0x8D98 GL_RGBA_INTEGER 0x8D99 GL_BGR_INTEGER 0x8D9A GL_BGRA_INTEGER 0x8D9B GL_SAMPLER_1D_ARRAY 0x8DC0 GL_SAMPLER_2D_ARRAY 0x8DC1 GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 GL_SAMPLER_CUBE_SHADOW 0x8DC5 GL_UNSIGNED_INT_VEC2 0x8DC6 GL_UNSIGNED_INT_VEC3 0x8DC7 GL_UNSIGNED_INT_VEC4 0x8DC8 GL_INT_SAMPLER_1D 0x8DC9 GL_INT_SAMPLER_2D 0x8DCA GL_INT_SAMPLER_3D 0x8DCB GL_INT_SAMPLER_CUBE 0x8DCC GL_INT_SAMPLER_1D_ARRAY 0x8DCE GL_INT_SAMPLER_2D_ARRAY 0x8DCF GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 GL_QUERY_WAIT 0x8E13 GL_QUERY_NO_WAIT 0x8E14 GL_QUERY_BY_REGION_WAIT 0x8E15 GL_QUERY_BY_REGION_NO_WAIT 0x8E16 void glColorMaski (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) void glGetBooleani_v (GLenum pname, GLuint index, GLboolean* data) void glEnablei (GLenum cap, GLuint index) void glDisablei (GLenum cap, GLuint index) GLboolean glIsEnabledi (GLenum cap, GLuint index) void glBeginTransformFeedback (GLenum primitiveMode) void glEndTransformFeedback (void) void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) void glClampColor (GLenum target, GLenum clamp) void glBeginConditionalRender (GLuint id, GLenum mode) void glEndConditionalRender (void) void glVertexAttribI1i (GLuint index, GLint v0) void glVertexAttribI2i (GLuint index, GLint v0, GLint v1) void glVertexAttribI3i (GLuint index, GLint v0, GLint v1, GLint v2) void glVertexAttribI4i (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) void glVertexAttribI1ui (GLuint index, GLuint v0) void glVertexAttribI2ui (GLuint index, GLuint v0, GLuint v1) void glVertexAttribI3ui (GLuint index, GLuint v0, GLuint v1, GLuint v2) void glVertexAttribI4ui (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glVertexAttribI1iv (GLuint index, const GLint* v0) void glVertexAttribI2iv (GLuint index, const GLint* v0) void glVertexAttribI3iv (GLuint index, const GLint* v0) void glVertexAttribI4iv (GLuint index, const GLint* v0) void glVertexAttribI1uiv (GLuint index, const GLuint* v0) void glVertexAttribI2uiv (GLuint index, const GLuint* v0) void glVertexAttribI3uiv (GLuint index, const GLuint* v0) void glVertexAttribI4uiv (GLuint index, const GLuint* v0) void glVertexAttribI4bv (GLuint index, const GLbyte* v0) void glVertexAttribI4sv (GLuint index, const GLshort* v0) void glVertexAttribI4ubv (GLuint index, const GLubyte* v0) void glVertexAttribI4usv (GLuint index, const GLushort* v0) void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer) void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) void glGetUniformuiv (GLuint program, GLint location, GLuint* params) void glBindFragDataLocation (GLuint program, GLuint colorNumber, const GLchar* name) GLint glGetFragDataLocation (GLuint program, const GLchar* name) void glUniform1ui (GLint location, GLuint v0) void glUniform2ui (GLint location, GLuint v0, GLuint v1) void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glUniform1uiv (GLint location, GLsizei count, const GLuint* value) void glUniform2uiv (GLint location, GLsizei count, const GLuint* value) void glUniform3uiv (GLint location, GLsizei count, const GLuint* value) void glUniform4uiv (GLint location, GLsizei count, const GLuint* value) void glTexParameterIiv (GLenum target, GLenum pname, const GLint* params) void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint* params) void glGetTexParameterIiv (GLenum target, GLenum pname, GLint* params) void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint* params) void glClearBufferiv (GLenum buffer, GLint drawBuffer, const GLint* value) void glClearBufferuiv (GLenum buffer, GLint drawBuffer, const GLuint* value) void glClearBufferfv (GLenum buffer, GLint drawBuffer, const GLfloat* value) void glClearBufferfi (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) const GLubyte* glGetStringi (GLenum name, GLuint index) OpenCSG-1.5.0/glew/auto/core/gl/GLX_EXT_framebuffer_sRGB0000644000175000017500000000025212745007442022403 0ustar florianflorianGLX_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GLX_EXT_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_40000644000175000017500000000031312745007442020163 0ustar florianflorianGL_VERSION_4_4 https://www.opengl.org/registry/doc/glspec44.compatibility.pdf GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 GL_TEXTURE_BUFFER_BINDING 0x8C2A OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_secondary_color0000644000175000017500000000263712745007442022310 0ustar florianflorianGL_EXT_secondary_color http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt GL_EXT_secondary_color GL_COLOR_SUM_EXT 0x8458 GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D GL_SECONDARY_COLOR_ARRAY_EXT 0x845E void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bvEXT (const GLbyte *v) void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dvEXT (const GLdouble *v) void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fvEXT (const GLfloat *v) void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) void glSecondaryColor3ivEXT (const GLint *v) void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3svEXT (const GLshort *v) void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubvEXT (const GLubyte *v) void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uivEXT (const GLuint *v) void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usvEXT (const GLushort *v) void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/core/gl/GLX_EXT_fbconfig_packed_float0000644000175000017500000000033412745007442023514 0ustar florianflorianGLX_EXT_fbconfig_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GLX_EXT_fbconfig_packed_float GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_pixel_buffer_object0000644000175000017500000000043612745007442023116 0ustar florianflorianGL_EXT_pixel_buffer_object http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt GL_EXT_pixel_buffer_object GL_PIXEL_PACK_BUFFER_EXT 0x88EB GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_vertex_program40000644000175000017500000000024012745007442022122 0ustar florianflorianGL_NV_vertex_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt GL_NV_gpu_program4 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_1_50000644000175000017500000000555212745007442020173 0ustar florianflorianGL_VERSION_1_5 http://www.opengl.org/documentation/specs/version1.5/glspec15.pdf GL_BUFFER_SIZE 0x8764 GL_BUFFER_USAGE 0x8765 GL_QUERY_COUNTER_BITS 0x8864 GL_CURRENT_QUERY 0x8865 GL_QUERY_RESULT 0x8866 GL_QUERY_RESULT_AVAILABLE 0x8867 GL_ARRAY_BUFFER 0x8892 GL_ELEMENT_ARRAY_BUFFER 0x8893 GL_ARRAY_BUFFER_BINDING 0x8894 GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F GL_READ_ONLY 0x88B8 GL_WRITE_ONLY 0x88B9 GL_READ_WRITE 0x88BA GL_BUFFER_ACCESS 0x88BB GL_BUFFER_MAPPED 0x88BC GL_BUFFER_MAP_POINTER 0x88BD GL_STREAM_DRAW 0x88E0 GL_STREAM_READ 0x88E1 GL_STREAM_COPY 0x88E2 GL_STATIC_DRAW 0x88E4 GL_STATIC_READ 0x88E5 GL_STATIC_COPY 0x88E6 GL_DYNAMIC_DRAW 0x88E8 GL_DYNAMIC_READ 0x88E9 GL_DYNAMIC_COPY 0x88EA GL_SAMPLES_PASSED 0x8914 GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE GL_FOG_COORD GL_FOG_COORDINATE GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING GL_SRC0_RGB GL_SOURCE0_RGB GL_SRC1_RGB GL_SOURCE1_RGB GL_SRC2_RGB GL_SOURCE2_RGB GL_SRC0_ALPHA GL_SOURCE0_ALPHA GL_SRC1_ALPHA GL_SOURCE1_ALPHA GL_SRC2_ALPHA GL_SOURCE2_ALPHA void glGenQueries (GLsizei n, GLuint* ids) void glDeleteQueries (GLsizei n, const GLuint* ids) GLboolean glIsQuery (GLuint id) void glBeginQuery (GLenum target, GLuint id) void glEndQuery (GLenum target) void glGetQueryiv (GLenum target, GLenum pname, GLint* params) void glGetQueryObjectiv (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) void glBindBuffer (GLenum target, GLuint buffer) void glDeleteBuffers (GLsizei n, const GLuint* buffers) void glGenBuffers (GLsizei n, GLuint* buffers) GLboolean glIsBuffer (GLuint buffer) void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void* data) void* glMapBuffer (GLenum target, GLenum access) GLboolean glUnmapBuffer (GLenum target) void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) void glGetBufferPointerv (GLenum target, GLenum pname, void** params) typedef ptrdiff_t GLsizeiptr typedef ptrdiff_t GLintptr OpenCSG-1.5.0/glew/auto/core/gl/GLX_MESA_swap_control0000644000175000017500000000031112745007442022035 0ustar florianflorianGLX_MESA_swap_control http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec GLX_MESA_swap_control int glXGetSwapIntervalMESA (void) int glXSwapIntervalMESA (unsigned int interval) OpenCSG-1.5.0/glew/auto/core/gl/GL_APPLE_float_pixels0000644000175000017500000000105612745007442022007 0ustar florianflorianGL_APPLE_float_pixels http://www.opengl.org/registry/specs/APPLE/float_pixels.txt GL_APPLE_float_pixels GL_HALF_APPLE 0x140B GL_COLOR_FLOAT_APPLE 0x8A0F GL_RGBA_FLOAT32_APPLE 0x8814 GL_RGB_FLOAT32_APPLE 0x8815 GL_ALPHA_FLOAT32_APPLE 0x8816 GL_INTENSITY_FLOAT32_APPLE 0x8817 GL_LUMINANCE_FLOAT32_APPLE 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 GL_RGBA_FLOAT16_APPLE 0x881A GL_RGB_FLOAT16_APPLE 0x881B GL_ALPHA_FLOAT16_APPLE 0x881C GL_INTENSITY_FLOAT16_APPLE 0x881D GL_LUMINANCE_FLOAT16_APPLE 0x881E GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_1_30000644000175000017500000001363312745007442020170 0ustar florianflorianGL_VERSION_1_3 http://www.opengl.org/documentation/specs/version1.3/glspec13.pdf GL_TEXTURE0 0x84C0 GL_TEXTURE1 0x84C1 GL_TEXTURE2 0x84C2 GL_TEXTURE3 0x84C3 GL_TEXTURE4 0x84C4 GL_TEXTURE5 0x84C5 GL_TEXTURE6 0x84C6 GL_TEXTURE7 0x84C7 GL_TEXTURE8 0x84C8 GL_TEXTURE9 0x84C9 GL_TEXTURE10 0x84CA GL_TEXTURE11 0x84CB GL_TEXTURE12 0x84CC GL_TEXTURE13 0x84CD GL_TEXTURE14 0x84CE GL_TEXTURE15 0x84CF GL_TEXTURE16 0x84D0 GL_TEXTURE17 0x84D1 GL_TEXTURE18 0x84D2 GL_TEXTURE19 0x84D3 GL_TEXTURE20 0x84D4 GL_TEXTURE21 0x84D5 GL_TEXTURE22 0x84D6 GL_TEXTURE23 0x84D7 GL_TEXTURE24 0x84D8 GL_TEXTURE25 0x84D9 GL_TEXTURE26 0x84DA GL_TEXTURE27 0x84DB GL_TEXTURE28 0x84DC GL_TEXTURE29 0x84DD GL_TEXTURE30 0x84DE GL_TEXTURE31 0x84DF GL_ACTIVE_TEXTURE 0x84E0 GL_CLIENT_ACTIVE_TEXTURE 0x84E1 GL_MAX_TEXTURE_UNITS 0x84E2 GL_NORMAL_MAP 0x8511 GL_REFLECTION_MAP 0x8512 GL_TEXTURE_CUBE_MAP 0x8513 GL_TEXTURE_BINDING_CUBE_MAP 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A GL_PROXY_TEXTURE_CUBE_MAP 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C GL_COMPRESSED_ALPHA 0x84E9 GL_COMPRESSED_LUMINANCE 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB GL_COMPRESSED_INTENSITY 0x84EC GL_COMPRESSED_RGB 0x84ED GL_COMPRESSED_RGBA 0x84EE GL_TEXTURE_COMPRESSION_HINT 0x84EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 GL_TEXTURE_COMPRESSED 0x86A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 GL_MULTISAMPLE 0x809D GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E GL_SAMPLE_ALPHA_TO_ONE 0x809F GL_SAMPLE_COVERAGE 0x80A0 GL_SAMPLE_BUFFERS 0x80A8 GL_SAMPLES 0x80A9 GL_SAMPLE_COVERAGE_VALUE 0x80AA GL_SAMPLE_COVERAGE_INVERT 0x80AB GL_MULTISAMPLE_BIT 0x20000000 GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 GL_TRANSPOSE_COLOR_MATRIX 0x84E6 GL_COMBINE 0x8570 GL_COMBINE_RGB 0x8571 GL_COMBINE_ALPHA 0x8572 GL_SOURCE0_RGB 0x8580 GL_SOURCE1_RGB 0x8581 GL_SOURCE2_RGB 0x8582 GL_SOURCE0_ALPHA 0x8588 GL_SOURCE1_ALPHA 0x8589 GL_SOURCE2_ALPHA 0x858A GL_OPERAND0_RGB 0x8590 GL_OPERAND1_RGB 0x8591 GL_OPERAND2_RGB 0x8592 GL_OPERAND0_ALPHA 0x8598 GL_OPERAND1_ALPHA 0x8599 GL_OPERAND2_ALPHA 0x859A GL_RGB_SCALE 0x8573 GL_ADD_SIGNED 0x8574 GL_INTERPOLATE 0x8575 GL_SUBTRACT 0x84E7 GL_CONSTANT 0x8576 GL_PRIMARY_COLOR 0x8577 GL_PREVIOUS 0x8578 GL_DOT3_RGB 0x86AE GL_DOT3_RGBA 0x86AF GL_CLAMP_TO_BORDER 0x812D void glActiveTexture (GLenum texture) void glClientActiveTexture (GLenum texture) void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) void glGetCompressedTexImage (GLenum target, GLint lod, void *img) void glLoadTransposeMatrixd (const GLdouble m[16]) void glLoadTransposeMatrixf (const GLfloat m[16]) void glMultTransposeMatrixd (const GLdouble m[16]) void glMultTransposeMatrixf (const GLfloat m[16]) void glMultiTexCoord1d (GLenum target, GLdouble s) void glMultiTexCoord1dv (GLenum target, const GLdouble *v) void glMultiTexCoord1f (GLenum target, GLfloat s) void glMultiTexCoord1fv (GLenum target, const GLfloat *v) void glMultiTexCoord1i (GLenum target, GLint s) void glMultiTexCoord1iv (GLenum target, const GLint *v) void glMultiTexCoord1s (GLenum target, GLshort s) void glMultiTexCoord1sv (GLenum target, const GLshort *v) void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dv (GLenum target, const GLdouble *v) void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fv (GLenum target, const GLfloat *v) void glMultiTexCoord2i (GLenum target, GLint s, GLint t) void glMultiTexCoord2iv (GLenum target, const GLint *v) void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2sv (GLenum target, const GLshort *v) void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dv (GLenum target, const GLdouble *v) void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fv (GLenum target, const GLfloat *v) void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3iv (GLenum target, const GLint *v) void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3sv (GLenum target, const GLshort *v) void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dv (GLenum target, const GLdouble *v) void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fv (GLenum target, const GLfloat *v) void glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4iv (GLenum target, const GLint *v) void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4sv (GLenum target, const GLshort *v) void glSampleCoverage (GLclampf value, GLboolean invert) OpenCSG-1.5.0/glew/auto/core/gl/GLX_AMD_gpu_association0000644000175000017500000000226512745007442022400 0ustar florianflorianGLX_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt GLX_AMD_gpu_association GLX_GPU_VENDOR_AMD 0x1F00 GLX_GPU_RENDERER_STRING_AMD 0x1F01 GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 GLX_GPU_RAM_AMD 0x21A3 GLX_GPU_CLOCK_AMD 0x21A4 GLX_GPU_NUM_PIPES_AMD 0x21A5 GLX_GPU_NUM_SIMD_AMD 0x21A6 GLX_GPU_NUM_RB_AMD 0x21A7 GLX_GPU_NUM_SPI_AMD 0x21A8 void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list) GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int* attribList) Bool glXDeleteAssociatedContextAMD (GLXContext ctx) unsigned int glXGetContextGPUIDAMD (GLXContext ctx) GLXContext glXGetCurrentAssociatedContextAMD (void) unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int* ids) int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void* data) Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx) OpenCSG-1.5.0/glew/auto/core/gl/GLX_ARB_get_proc_address0000644000175000017500000000030512745007442022514 0ustar florianflorianGLX_ARB_get_proc_address http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt GLX_ARB_get_proc_address extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_matrix_palette0000644000175000017500000000144112745007442022101 0ustar florianflorianGL_ARB_matrix_palette http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt GL_ARB_matrix_palette GL_MATRIX_PALETTE_ARB 0x8840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 GL_MAX_PALETTE_MATRICES_ARB 0x8842 GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 GL_MATRIX_INDEX_ARRAY_ARB 0x8844 GL_CURRENT_MATRIX_INDEX_ARB 0x8845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 void glCurrentPaletteMatrixARB (GLint index) void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) void glMatrixIndexubvARB (GLint size, GLubyte *indices) void glMatrixIndexusvARB (GLint size, GLushort *indices) void glMatrixIndexuivARB (GLint size, GLuint *indices) OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_1_20000644000175000017500000000375012745007442020166 0ustar florianflorianGL_VERSION_1_2 http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf GL_UNSIGNED_BYTE_3_3_2 0x8032 GL_UNSIGNED_SHORT_4_4_4_4 0x8033 GL_UNSIGNED_SHORT_5_5_5_1 0x8034 GL_UNSIGNED_INT_8_8_8_8 0x8035 GL_UNSIGNED_INT_10_10_10_2 0x8036 GL_RESCALE_NORMAL 0x803A GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 GL_UNSIGNED_SHORT_5_6_5 0x8363 GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 GL_BGR 0x80E0 GL_BGRA 0x80E1 GL_MAX_ELEMENTS_VERTICES 0x80E8 GL_MAX_ELEMENTS_INDICES 0x80E9 GL_CLAMP_TO_EDGE 0x812F GL_TEXTURE_MIN_LOD 0x813A GL_TEXTURE_MAX_LOD 0x813B GL_TEXTURE_BASE_LEVEL 0x813C GL_TEXTURE_MAX_LEVEL 0x813D GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 GL_SINGLE_COLOR 0x81F9 GL_SEPARATE_SPECULAR_COLOR 0x81FA GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 GL_ALIASED_POINT_SIZE_RANGE 0x846D GL_ALIASED_LINE_WIDTH_RANGE 0x846E GL_PACK_SKIP_IMAGES 0x806B GL_PACK_IMAGE_HEIGHT 0x806C GL_UNPACK_SKIP_IMAGES 0x806D GL_UNPACK_IMAGE_HEIGHT 0x806E GL_TEXTURE_3D 0x806F GL_PROXY_TEXTURE_3D 0x8070 GL_TEXTURE_DEPTH 0x8071 GL_TEXTURE_WRAP_R 0x8072 GL_MAX_3D_TEXTURE_SIZE 0x8073 GL_TEXTURE_BINDING_3D 0x806A GL_MAX_ELEMENTS_VERTICES 0x80E8 GL_MAX_ELEMENTS_INDICES 0x80E9 void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_gpu_program_parameters0000644000175000017500000000054112745007442023660 0ustar florianflorianGL_EXT_gpu_program_parameters http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt GL_EXT_gpu_program_parameters void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) OpenCSG-1.5.0/glew/auto/core/gl/GL_ARB_draw_instanced0000644000175000017500000000015112745007442022041 0ustar florianflorianGL_ARB_draw_instanced http://www.opengl.org/registry/specs/ARB/draw_instanced.txt GL_ARB_draw_instanced OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_vdpau_interop0000644000175000017500000000211512745007442021654 0ustar florianflorianGL_NV_vdpau_interop http://www.opengl.org/registry/specs/NV/vdpau_interop.txt GL_NV_vdpau_interop GL_SURFACE_STATE_NV 0x86EB GL_SURFACE_REGISTERED_NV 0x86FD GL_SURFACE_MAPPED_NV 0x8700 GL_WRITE_DISCARD_NV 0x88BE void glVDPAUFiniNV (void) void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) typedef GLintptr GLvdpauSurfaceNV OpenCSG-1.5.0/glew/auto/core/gl/GL_VERSION_4_30000644000175000017500000000024612745007442020167 0ustar florianflorianGL_VERSION_4_3 https://www.opengl.org/registry/doc/glspec43.compatibility.20130214.pdf GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_pn_triangles0000644000175000017500000000112412745007442021553 0ustar florianflorianGL_ATI_pn_triangles http://www.opengl.org/registry/specs/ATI/pn_triangles.txt GL_ATI_pn_triangles GL_PN_TRIANGLES_ATI 0x87F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 void glPNTrianglesiATI (GLenum pname, GLint param) void glPNTrianglesfATI (GLenum pname, GLfloat param) OpenCSG-1.5.0/glew/auto/core/gl/GL_EXT_texture_rectangle0000644000175000017500000000042612745007442022641 0ustar florianflorianGL_EXT_texture_rectangle http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html GL_EXT_texture_rectangle GL_TEXTURE_RECTANGLE_EXT 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 OpenCSG-1.5.0/glew/auto/core/gl/GL_ATI_map_object_buffer0000644000175000017500000000031412745007442022522 0ustar florianflorianGL_ATI_map_object_buffer http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt GL_ATI_map_object_buffer void * glMapObjectBufferATI (GLuint buffer) void glUnmapObjectBufferATI (GLuint buffer) OpenCSG-1.5.0/glew/auto/core/gl/GLX_SGI_video_sync0000644000175000017500000000033012745007442021363 0ustar florianflorianGLX_SGI_video_sync http://www.opengl.org/registry/specs/SGI/video_sync.txt GLX_SGI_video_sync int glXGetVideoSyncSGI (unsigned int* count) int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) OpenCSG-1.5.0/glew/auto/core/gl/GLX_VERSION_1_40000644000175000017500000000031712745007442020314 0ustar florianflorianGLX_VERSION_1_4 http://www.opengl.org/documentation/specs/glx/glx1.4.pdf GLX_VERSION_1_4 GLX_SAMPLE_BUFFERS 100000 GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); OpenCSG-1.5.0/glew/auto/core/gl/WGL_EXT_framebuffer_sRGB0000644000175000017500000000025212745007442022402 0ustar florianflorianWGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt WGL_EXT_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 OpenCSG-1.5.0/glew/auto/core/gl/GL_NV_vertex_program2_option0000644000175000017500000000033512745007442023515 0ustar florianflorianGL_NV_vertex_program2_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt GL_NV_vertex_program2_option GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 OpenCSG-1.5.0/glew/auto/core/gl/GL_APPLE_pixel_buffer0000644000175000017500000000013112745007442021761 0ustar florianflorianGL_APPLE_pixel_buffer GL_APPLE_pixel_buffer GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 OpenCSG-1.5.0/glew/auto/extensions/0000755000175000017500000000000012745007465016740 5ustar florianflorianOpenCSG-1.5.0/glew/auto/extensions/gl/0000755000175000017500000000000012745007466017343 5ustar florianflorianOpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_copy_image0000644000175000017500000000052012745007465022363 0ustar florianflorianGL_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt GL_NV_copy_image void glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_histogram0000644000175000017500000000235012745007465022364 0ustar florianflorianGL_EXT_histogram http://www.opengl.org/registry/specs/EXT/histogram.txt GL_EXT_histogram GL_HISTOGRAM_EXT 0x8024 GL_PROXY_HISTOGRAM_EXT 0x8025 GL_HISTOGRAM_WIDTH_EXT 0x8026 GL_HISTOGRAM_FORMAT_EXT 0x8027 GL_HISTOGRAM_RED_SIZE_EXT 0x8028 GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C GL_HISTOGRAM_SINK_EXT 0x802D GL_MINMAX_EXT 0x802E GL_MINMAX_FORMAT_EXT 0x802F GL_MINMAX_SINK_EXT 0x8030 void glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) void glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint* params) void glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) void glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint* params) void glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink) void glResetHistogramEXT (GLenum target) void glResetMinmaxEXT (GLenum target) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_viewport_array20000644000175000017500000000015112745007466023407 0ustar florianflorianGL_NV_viewport_array2 http://www.opengl.org/registry/specs/NV/viewport_array2.txt GL_NV_viewport_array2 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_display_color_table0000644000175000017500000000054512745007465024534 0ustar florianflorianWGL_EXT_display_color_table http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt WGL_EXT_display_color_table GLboolean wglBindDisplayColorTableEXT (GLushort id) GLboolean wglCreateDisplayColorTableEXT (GLushort id) void wglDestroyDisplayColorTableEXT (GLushort id) GLboolean wglLoadDisplayColorTableEXT (GLushort* table, GLuint length) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_framebuffer_blit0000644000175000017500000000067212745007466024061 0ustar florianflorianGL_ANGLE_framebuffer_blit https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_framebuffer_blit GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA void glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_swap_control_tear0000644000175000017500000000023012745007465024237 0ustar florianflorianGLX_EXT_swap_control_tear http://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt GLX_EXT_swap_control_tear GLX_LATE_SWAPS_TEAR_EXT 0x20F3 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_attrib_binding0000644000175000017500000000321012745007465024703 0ustar florianflorianGL_ARB_vertex_attrib_binding http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt GL_ARB_vertex_attrib_binding GL_VERTEX_ATTRIB_BINDING 0x82D4 GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 GL_VERTEX_BINDING_DIVISOR 0x82D6 GL_VERTEX_BINDING_OFFSET 0x82D7 GL_VERTEX_BINDING_STRIDE 0x82D8 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA GL_VERTEX_BINDING_BUFFER 0x8F4F void glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) void glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) void glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex) void glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) void glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor) void glVertexAttribBinding (GLuint attribindex, GLuint bindingindex) void glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) void glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexBindingDivisor (GLuint bindingindex, GLuint divisor) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_framebuffer_object0000644000175000017500000001040212745007465024142 0ustar florianflorianGL_ARB_framebuffer_object http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt GL_ARB_framebuffer_object GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 GL_FRAMEBUFFER_DEFAULT 0x8218 GL_FRAMEBUFFER_UNDEFINED 0x8219 GL_DEPTH_STENCIL_ATTACHMENT 0x821A GL_INDEX 0x8222 GL_MAX_RENDERBUFFER_SIZE 0x84E8 GL_DEPTH_STENCIL 0x84F9 GL_UNSIGNED_INT_24_8 0x84FA GL_DEPTH24_STENCIL8 0x88F0 GL_TEXTURE_STENCIL_SIZE 0x88F1 GL_UNSIGNED_NORMALIZED 0x8C17 GL_SRGB 0x8C40 GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 GL_FRAMEBUFFER_BINDING 0x8CA6 GL_RENDERBUFFER_BINDING 0x8CA7 GL_READ_FRAMEBUFFER 0x8CA8 GL_DRAW_FRAMEBUFFER 0x8CA9 GL_READ_FRAMEBUFFER_BINDING 0x8CAA GL_RENDERBUFFER_SAMPLES 0x8CAB GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 GL_FRAMEBUFFER_COMPLETE 0x8CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD GL_MAX_COLOR_ATTACHMENTS 0x8CDF GL_COLOR_ATTACHMENT0 0x8CE0 GL_COLOR_ATTACHMENT1 0x8CE1 GL_COLOR_ATTACHMENT2 0x8CE2 GL_COLOR_ATTACHMENT3 0x8CE3 GL_COLOR_ATTACHMENT4 0x8CE4 GL_COLOR_ATTACHMENT5 0x8CE5 GL_COLOR_ATTACHMENT6 0x8CE6 GL_COLOR_ATTACHMENT7 0x8CE7 GL_COLOR_ATTACHMENT8 0x8CE8 GL_COLOR_ATTACHMENT9 0x8CE9 GL_COLOR_ATTACHMENT10 0x8CEA GL_COLOR_ATTACHMENT11 0x8CEB GL_COLOR_ATTACHMENT12 0x8CEC GL_COLOR_ATTACHMENT13 0x8CED GL_COLOR_ATTACHMENT14 0x8CEE GL_COLOR_ATTACHMENT15 0x8CEF GL_DEPTH_ATTACHMENT 0x8D00 GL_STENCIL_ATTACHMENT 0x8D20 GL_FRAMEBUFFER 0x8D40 GL_RENDERBUFFER 0x8D41 GL_RENDERBUFFER_WIDTH 0x8D42 GL_RENDERBUFFER_HEIGHT 0x8D43 GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 GL_STENCIL_INDEX1 0x8D46 GL_STENCIL_INDEX4 0x8D47 GL_STENCIL_INDEX8 0x8D48 GL_STENCIL_INDEX16 0x8D49 GL_RENDERBUFFER_RED_SIZE 0x8D50 GL_RENDERBUFFER_GREEN_SIZE 0x8D51 GL_RENDERBUFFER_BLUE_SIZE 0x8D52 GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 GL_MAX_SAMPLES 0x8D57 void glBindFramebuffer (GLenum target, GLuint framebuffer) void glBindRenderbuffer (GLenum target, GLuint renderbuffer) void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLenum glCheckFramebufferStatus (GLenum target) void glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers) void glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer) void glFramebufferTextureLayer (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer) void glGenFramebuffers (GLsizei n, GLuint* framebuffers) void glGenRenderbuffers (GLsizei n, GLuint* renderbuffers) void glGenerateMipmap (GLenum target) void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) GLboolean glIsFramebuffer (GLuint framebuffer) GLboolean glIsRenderbuffer (GLuint renderbuffer) void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_array_range20000644000175000017500000000024412745007466024224 0ustar florianflorianGL_NV_vertex_array_range2 http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt GL_NV_vertex_array_range2 GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_compute_variable_group_size0000644000175000017500000000076712745007465026134 0ustar florianflorianGL_ARB_compute_variable_group_size http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt GL_ARB_compute_variable_group_size GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 void glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fog_distance0000644000175000017500000000027212745007465022700 0ustar florianflorianGL_NV_fog_distance http://www.opengl.org/registry/specs/NV/fog_distance.txt GL_NV_fog_distance GL_FOG_DISTANCE_MODE_NV 0x855A GL_EYE_RADIAL_NV 0x855B GL_EYE_PLANE_ABSOLUTE_NV 0x855C OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_texture_from_pixmap0000644000175000017500000000226212745007465024622 0ustar florianflorianGLX_EXT_texture_from_pixmap http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt GLX_EXT_texture_from_pixmap GLX_TEXTURE_1D_BIT_EXT 0x00000001 GLX_TEXTURE_2D_BIT_EXT 0x00000002 GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 GLX_Y_INVERTED_EXT 0x20D4 GLX_TEXTURE_FORMAT_EXT 0x20D5 GLX_TEXTURE_TARGET_EXT 0x20D6 GLX_MIPMAP_TEXTURE_EXT 0x20D7 GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA GLX_TEXTURE_1D_EXT 0x20DB GLX_TEXTURE_2D_EXT 0x20DC GLX_TEXTURE_RECTANGLE_EXT 0x20DD GLX_FRONT_LEFT_EXT 0x20DE GLX_FRONT_RIGHT_EXT 0x20DF GLX_BACK_LEFT_EXT 0x20E0 GLX_BACK_RIGHT_EXT 0x20E1 GLX_AUX0_EXT 0x20E2 GLX_AUX1_EXT 0x20E3 GLX_AUX2_EXT 0x20E4 GLX_AUX3_EXT 0x20E5 GLX_AUX4_EXT 0x20E6 GLX_AUX5_EXT 0x20E7 GLX_AUX6_EXT 0x20E8 GLX_AUX7_EXT 0x20E9 GLX_AUX8_EXT 0x20EA GLX_AUX9_EXT 0x20EB void glXBindTexImageEXT (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list) void glXReleaseTexImageEXT (Display* display, GLXDrawable drawable, int buffer) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_wait_sync0000644000175000017500000000025312745007466022461 0ustar florianflorianEGL_KHR_wait_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_wait_sync EGLint eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_video_out0000644000175000017500000000211412745007465022375 0ustar florianflorianGLX_NV_video_out http://www.opengl.org/registry/specs/NV/glx_video_output.txt GLX_NV_video_out GLX_VIDEO_OUT_COLOR_NV 0x20C3 GLX_VIDEO_OUT_ALPHA_NV 0x20C4 GLX_VIDEO_OUT_DEPTH_NV 0x20C5 GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 GLX_VIDEO_OUT_FRAME_NV 0x20C8 GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 GLX_VIDEO_OUT_FIELD_2_NV 0x20CA GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC int glXBindVideoImageNV (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) int glXGetVideoDeviceNV (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice) int glXGetVideoInfoNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) int glXReleaseVideoDeviceNV (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice) int glXReleaseVideoImageNV (Display* dpy, GLXPbuffer pbuf) int glXSendPbufferToVideoNV (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_make_current_read0000644000175000017500000000046612745007466024143 0ustar florianflorianWGL_ARB_make_current_read http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt WGL_ARB_make_current_read HDC wglGetCurrentReadDCARB (VOID) BOOL wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_object0000644000175000017500000000124112745007465023413 0ustar florianflorianGL_EXT_texture_object http://www.opengl.org/registry/specs/EXT/texture_object.txt GL_EXT_texture_object GL_TEXTURE_PRIORITY_EXT 0x8066 GL_TEXTURE_RESIDENT_EXT 0x8067 GL_TEXTURE_1D_BINDING_EXT 0x8068 GL_TEXTURE_2D_BINDING_EXT 0x8069 GL_TEXTURE_3D_BINDING_EXT 0x806A GLboolean glAreTexturesResidentEXT (GLsizei n, const GLuint* textures, GLboolean* residences) void glBindTextureEXT (GLenum target, GLuint texture) void glDeleteTexturesEXT (GLsizei n, const GLuint* textures) void glGenTexturesEXT (GLsizei n, GLuint* textures) GLboolean glIsTextureEXT (GLuint texture) void glPrioritizeTexturesEXT (GLsizei n, const GLuint* textures, const GLclampf* priorities) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_GREMEDY_frame_terminator0000644000175000017500000000024112745007465024356 0ustar florianflorianGL_GREMEDY_frame_terminator http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt GL_GREMEDY_frame_terminator void glFrameTerminatorGREMEDY (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_clear_buffer_object0000644000175000017500000000120612745007465024277 0ustar florianflorianGL_ARB_clear_buffer_object http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt GL_ARB_clear_buffer_object void glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) void glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) void glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) void glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream_cross_process_fd0000644000175000017500000000062112745007466025373 0ustar florianflorianEGL_KHR_stream_cross_process_fd https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream_cross_process_fd EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) EGLStreamKHR eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor) EGLNativeFileDescriptorKHR eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_subtract0000644000175000017500000000025312745007465023362 0ustar florianflorianGL_EXT_blend_subtract http://www.opengl.org/registry/specs/EXT/blend_subtract.txt GL_EXT_blend_subtract GL_FUNC_SUBTRACT_EXT 0x800A GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_agp_offset0000644000175000017500000000023212745007465022716 0ustar florianflorianGLX_MESA_agp_offset http://www.opengl.org/registry/specs/MESA/agp_offset.txt GLX_MESA_agp_offset unsigned int glXGetAGPOffsetMESA (const void* pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_stencil_operation_extended0000644000175000017500000000047012745007466025733 0ustar florianflorianGL_AMD_stencil_operation_extended http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt GL_AMD_stencil_operation_extended GL_SET_AMD 0x874A GL_REPLACE_VALUE_AMD 0x874B GL_STENCIL_OP_VALUE_AMD 0x874C GL_STENCIL_BACK_OP_VALUE_AMD 0x874D void glStencilOpValueAMD (GLenum face, GLuint value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_meminfo0000644000175000017500000000027612745007465022003 0ustar florianflorianGL_ATI_meminfo http://www.opengl.org/registry/specs/ATI/meminfo.txt GL_ATI_meminfo GL_VBO_FREE_MEMORY_ATI 0x87FB GL_TEXTURE_FREE_MEMORY_ATI 0x87FC GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_client_extensions0000644000175000017500000000016012745007466024227 0ustar florianflorianEGL_EXT_client_extensions https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_client_extensions OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_image_dma_buf_import0000644000175000017500000000160112745007466024624 0ustar florianflorianEGL_EXT_image_dma_buf_import https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_image_dma_buf_import EGL_LINUX_DMA_BUF_EXT 0x3270 EGL_LINUX_DRM_FOURCC_EXT 0x3271 EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B EGL_SAMPLE_RANGE_HINT_EXT 0x327C EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E EGL_ITU_REC601_EXT 0x327F EGL_ITU_REC709_EXT 0x3280 EGL_ITU_REC2020_EXT 0x3281 EGL_YUV_FULL_RANGE_EXT 0x3282 EGL_YUV_NARROW_RANGE_EXT 0x3283 EGL_YUV_CHROMA_SITING_0_EXT 0x3284 EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture_lod0000644000175000017500000000035012745007466023031 0ustar florianflorianGL_SGIS_texture_lod http://www.opengl.org/registry/specs/SGIS/texture_lod.txt GL_SGIS_texture_lod GL_TEXTURE_MIN_LOD_SGIS 0x813A GL_TEXTURE_MAX_LOD_SGIS 0x813B GL_TEXTURE_BASE_LEVEL_SGIS 0x813C GL_TEXTURE_MAX_LEVEL_SGIS 0x813D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_array0000644000175000017500000000102612745007466023265 0ustar florianflorianGL_EXT_texture_array http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt GL_EXT_texture_array GL_TEXTURE_1D_ARRAY_EXT 0x8C18 GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 GL_TEXTURE_2D_ARRAY_EXT 0x8C1A GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E void glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGI_make_current_read0000644000175000017500000000040412745007466024152 0ustar florianflorianGLX_SGI_make_current_read http://www.opengl.org/registry/specs/SGI/make_current_read.txt GLX_SGI_make_current_read GLXDrawable glXGetCurrentReadDrawableSGI (void) Bool glXMakeCurrentReadSGI (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_sparse_texture0000644000175000017500000000136512745007465023412 0ustar florianflorianGL_AMD_sparse_texture http://www.opengl.org/registry/specs/AMD/sparse_texture.txt GL_AMD_sparse_texture GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A GL_MIN_SPARSE_LEVEL_AMD 0x919B GL_MIN_LOD_WARNING_AMD 0x919C void glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) void glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_parameter_buffer_object0000644000175000017500000000135012745007466025111 0ustar florianflorianGL_NV_parameter_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt GL_NV_parameter_buffer_object GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 void glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params) void glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params) void glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_color_buffer_float0000644000175000017500000000051012745007465024163 0ustar florianflorianGL_ARB_color_buffer_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt GL_ARB_color_buffer_float GL_RGBA_FLOAT_MODE_ARB 0x8820 GL_CLAMP_VERTEX_COLOR_ARB 0x891A GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B GL_CLAMP_READ_COLOR_ARB 0x891C GL_FIXED_ONLY_ARB 0x891D void glClampColorARB (GLenum target, GLenum clamp) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_shader_stencil_value_export0000644000175000017500000000022012745007465026106 0ustar florianflorianGL_AMD_shader_stencil_value_export http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt GL_AMD_shader_stencil_value_export OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_static_data0000644000175000017500000000024212745007465022614 0ustar florianflorianGL_IBM_static_data http://www.opengl.org/registry/specs/IBM/static_data.txt GL_IBM_static_data GL_ALL_STATIC_DATA_IBM 103060 GL_STATIC_VERTEX_ARRAY_IBM 103061 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_framebuffer_multisample0000644000175000017500000000060412745007466025456 0ustar florianflorianGL_ANGLE_framebuffer_multisample https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_framebuffer_multisample GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 GL_MAX_SAMPLES_ANGLE 0x8D57 void glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_clip_control0000644000175000017500000000045112745007465023022 0ustar florianflorianGL_ARB_clip_control http://www.opengl.org/registry/specs/ARB/clip_control.txt GL_ARB_clip_control GL_LOWER_LEFT 0x8CA1 GL_UPPER_LEFT 0x8CA2 GL_CLIP_ORIGIN 0x935C GL_CLIP_DEPTH_MODE 0x935D GL_NEGATIVE_ONE_TO_ONE 0x935E GL_ZERO_TO_ONE 0x935F void glClipControl (GLenum origin, GLenum depth) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_ES1_0_compatibility0000644000175000017500000000402612745007466024324 0ustar florianflorianGL_REGAL_ES1_0_compatibility https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_ES1_0_compatibility void glAlphaFuncx (GLenum func, GLclampx ref) void glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) void glClearDepthx (GLclampx depth) void glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) void glDepthRangex (GLclampx zNear, GLclampx zFar) void glFogx (GLenum pname, GLfixed param) void glFogxv (GLenum pname, const GLfixed* params) void glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) void glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) void glLightModelx (GLenum pname, GLfixed param) void glLightModelxv (GLenum pname, const GLfixed* params) void glLightx (GLenum light, GLenum pname, GLfixed param) void glLightxv (GLenum light, GLenum pname, const GLfixed* params) void glLineWidthx (GLfixed width) void glLoadMatrixx (const GLfixed* m) void glMaterialx (GLenum face, GLenum pname, GLfixed param) void glMaterialxv (GLenum face, GLenum pname, const GLfixed* params) void glMultMatrixx (const GLfixed* m) void glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) void glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz) void glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) void glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) void glPointSizex (GLfixed size) void glPolygonOffsetx (GLfixed factor, GLfixed units) void glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z) void glSampleCoveragex (GLclampx value, GLboolean invert) void glScalex (GLfixed x, GLfixed y, GLfixed z) void glTexEnvx (GLenum target, GLenum pname, GLfixed param) void glTexEnvxv (GLenum target, GLenum pname, const GLfixed* params) void glTexParameterx (GLenum target, GLenum pname, GLfixed param) void glTranslatex (GLfixed x, GLfixed y, GLfixed z) typedef int GLclampx OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_attrib_64bit0000644000175000017500000000145412745007466024232 0ustar florianflorianGL_ARB_vertex_attrib_64bit http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt GL_ARB_vertex_attrib_64bit void glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble* params) void glVertexAttribL1d (GLuint index, GLdouble x) void glVertexAttribL1dv (GLuint index, const GLdouble* v) void glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dv (GLuint index, const GLdouble* v) void glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dv (GLuint index, const GLdouble* v) void glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dv (GLuint index, const GLdouble* v) void glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_draw_parameters0000644000175000017500000000020112745007465025032 0ustar florianflorianGL_ARB_shader_draw_parameters http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt GL_ARB_shader_draw_parameters OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_query_levels0000644000175000017500000000017312745007465024633 0ustar florianflorianGL_ARB_texture_query_levels http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt GL_ARB_texture_query_levels OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_stream_sync0000644000175000017500000000042012745007466022703 0ustar florianflorianEGL_NV_stream_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_stream_sync EGL_SYNC_TYPE_KHR 0x30F7 EGL_SYNC_NEW_FRAME_NV 0x321F EGLSyncKHR eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_draw_buffers0000644000175000017500000000120012745007465022775 0ustar florianflorianGL_ARB_draw_buffers http://www.opengl.org/registry/specs/ARB/draw_buffers.txt GL_ARB_draw_buffers GL_MAX_DRAW_BUFFERS_ARB 0x8824 GL_DRAW_BUFFER0_ARB 0x8825 GL_DRAW_BUFFER1_ARB 0x8826 GL_DRAW_BUFFER2_ARB 0x8827 GL_DRAW_BUFFER3_ARB 0x8828 GL_DRAW_BUFFER4_ARB 0x8829 GL_DRAW_BUFFER5_ARB 0x882A GL_DRAW_BUFFER6_ARB 0x882B GL_DRAW_BUFFER7_ARB 0x882C GL_DRAW_BUFFER8_ARB 0x882D GL_DRAW_BUFFER9_ARB 0x882E GL_DRAW_BUFFER10_ARB 0x882F GL_DRAW_BUFFER11_ARB 0x8830 GL_DRAW_BUFFER12_ARB 0x8831 GL_DRAW_BUFFER13_ARB 0x8832 GL_DRAW_BUFFER14_ARB 0x8833 GL_DRAW_BUFFER15_ARB 0x8834 void glDrawBuffersARB (GLsizei n, const GLenum* bufs) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_yuv_surface0000644000175000017500000000163412745007466023034 0ustar florianflorianEGL_EXT_yuv_surface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_yuv_surface EGL_YUV_BUFFER_EXT 0x3300 EGL_YUV_ORDER_EXT 0x3301 EGL_YUV_ORDER_YUV_EXT 0x3302 EGL_YUV_ORDER_YVU_EXT 0x3303 EGL_YUV_ORDER_YUYV_EXT 0x3304 EGL_YUV_ORDER_UYVY_EXT 0x3305 EGL_YUV_ORDER_YVYU_EXT 0x3306 EGL_YUV_ORDER_VYUY_EXT 0x3307 EGL_YUV_ORDER_AYUV_EXT 0x3308 EGL_YUV_CSC_STANDARD_EXT 0x330A EGL_YUV_CSC_STANDARD_601_EXT 0x330B EGL_YUV_CSC_STANDARD_709_EXT 0x330C EGL_YUV_CSC_STANDARD_2020_EXT 0x330D EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 EGL_YUV_SUBSAMPLE_EXT 0x3312 EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 EGL_YUV_DEPTH_RANGE_EXT 0x3317 EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 EGL_YUV_PLANE_BPP_EXT 0x331A EGL_YUV_PLANE_BPP_0_EXT 0x331B EGL_YUV_PLANE_BPP_8_EXT 0x331C EGL_YUV_PLANE_BPP_10_EXT 0x331D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_robustness_video_memory_purge0000644000175000017500000000035512745007466026445 0ustar florianflorianGL_NV_robustness_video_memory_purge http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt GL_NV_robustness_video_memory_purge GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C GL_PURGED_CONTEXT_RESET_NV 0x92BB OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_swap_control0000644000175000017500000000026312745007465023231 0ustar florianflorianWGL_EXT_swap_control http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt WGL_EXT_swap_control int wglGetSwapIntervalEXT (void) BOOL wglSwapIntervalEXT (int interval) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_polygon_offset0000644000175000017500000000040712745007465023425 0ustar florianflorianGL_EXT_polygon_offset http://www.opengl.org/registry/specs/EXT/polygon_offset.txt GL_EXT_polygon_offset GL_POLYGON_OFFSET_EXT 0x8037 GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 GL_POLYGON_OFFSET_BIAS_EXT 0x8039 void glPolygonOffsetEXT (GLfloat factor, GLfloat bias) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_vertex_shader_tessellator0000644000175000017500000000070412745007465025615 0ustar florianflorianGL_AMD_vertex_shader_tessellator http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt GL_AMD_vertex_shader_tessellator GL_SAMPLER_BUFFER_AMD 0x9001 GL_INT_SAMPLER_BUFFER_AMD 0x9002 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 GL_TESSELLATION_MODE_AMD 0x9004 GL_TESSELLATION_FACTOR_AMD 0x9005 GL_DISCRETE_AMD 0x9006 GL_CONTINUOUS_AMD 0x9007 void glTessellationFactorAMD (GLfloat factor) void glTessellationModeAMD (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_texture_compression_dxt30000644000175000017500000000046712745007466025650 0ustar florianflorianGL_ANGLE_texture_compression_dxt3 https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_texture_compression_dxt3 GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_swap_barrier0000644000175000017500000000041112745007466023306 0ustar florianflorianGLX_SGIX_swap_barrier http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt GLX_SGIX_swap_barrier void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier) Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_pipeline_statistics_query0000644000175000017500000000112712745007465025640 0ustar florianflorianGL_ARB_pipeline_statistics_query http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt GL_ARB_pipeline_statistics_query GL_VERTICES_SUBMITTED_ARB 0x82EE GL_PRIMITIVES_SUBMITTED_ARB 0x82EF GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 GL_GEOMETRY_SHADER_INVOCATIONS 0x887F OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ATI_render_texture0000644000175000017500000000342512745007466023540 0ustar florianflorianGLX_ATI_render_texture GLX_ATI_render_texture GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 GLX_TEXTURE_FORMAT_ATI 0x9802 GLX_TEXTURE_TARGET_ATI 0x9803 GLX_MIPMAP_TEXTURE_ATI 0x9804 GLX_TEXTURE_RGB_ATI 0x9805 GLX_TEXTURE_RGBA_ATI 0x9806 GLX_NO_TEXTURE_ATI 0x9807 GLX_TEXTURE_CUBE_MAP_ATI 0x9808 GLX_TEXTURE_1D_ATI 0x9809 GLX_TEXTURE_2D_ATI 0x980A GLX_MIPMAP_LEVEL_ATI 0x980B GLX_CUBE_MAP_FACE_ATI 0x980C GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 GLX_FRONT_LEFT_ATI 0x9813 GLX_FRONT_RIGHT_ATI 0x9814 GLX_BACK_LEFT_ATI 0x9815 GLX_BACK_RIGHT_ATI 0x9816 GLX_AUX0_ATI 0x9817 GLX_AUX1_ATI 0x9818 GLX_AUX2_ATI 0x9819 GLX_AUX3_ATI 0x981A GLX_AUX4_ATI 0x981B GLX_AUX5_ATI 0x981C GLX_AUX6_ATI 0x981D GLX_AUX7_ATI 0x981E GLX_AUX8_ATI 0x981F GLX_AUX9_ATI 0x9820 GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 void glXBindTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXReleaseTexImageATI (Display *dpy, GLXPbuffer pbuf, int buffer) void glXDrawableAttribATI (Display *dpy, GLXDrawable draw, const int *attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_stream_consumer_egloutput0000644000175000017500000000035212745007466026013 0ustar florianflorianEGL_EXT_stream_consumer_egloutput https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_stream_consumer_egloutput EGLBoolean eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_misc_attribute0000644000175000017500000000015112745007465023402 0ustar florianflorianGL_EXT_misc_attribute http://www.opengl.org/registry/specs/EXT/misc_attribute.txt GL_EXT_misc_attribute OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_convolution_border_modes0000644000175000017500000000024212745007466025476 0ustar florianflorianGL_SUN_convolution_border_modes http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt GL_SUN_convolution_border_modes GL_WRAP_BORDER_SUN 0x81D4 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_copy_buffer0000644000175000017500000000042712745007465022641 0ustar florianflorianGL_ARB_copy_buffer http://www.opengl.org/registry/specs/ARB/copy_buffer.txt GL_ARB_copy_buffer GL_COPY_READ_BUFFER 0x8F36 GL_COPY_WRITE_BUFFER 0x8F37 void glCopyBufferSubData (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_resample0000644000175000017500000000040012745007466022304 0ustar florianflorianGL_SGIX_resample http://www.opengl.org/registry/specs/SGIX/resample.txt GL_SGIX_resample GL_PACK_RESAMPLE_SGIX 0x842E GL_UNPACK_RESAMPLE_SGIX 0x842F GL_RESAMPLE_DECIMATE_SGIX 0x8430 GL_RESAMPLE_REPLICATE_SGIX 0x8433 GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_viewport_layer_array0000644000175000017500000000022012745007465026124 0ustar florianflorianGL_ARB_shader_viewport_layer_array http://www.opengl.org/registry/specs/ARB/shader_viewport_layer_array.txt GL_ARB_shader_viewport_layer_array OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OVR_multiview0000644000175000017500000000065212745007466022426 0ustar florianflorianGL_OVR_multiview http://www.opengl.org/registry/specs/OVR/multiview.txt GL_OVR_multiview GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 GL_MAX_VIEWS_OVR 0x9631 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 void glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_separate_specular_color0000644000175000017500000000036012745007465025266 0ustar florianflorianGL_EXT_separate_specular_color http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt GL_EXT_separate_specular_color GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 GL_SINGLE_COLOR_EXT 0x81F9 GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_OML_sync_control0000644000175000017500000000131312745007466023221 0ustar florianflorianGLX_OML_sync_control http://www.opengl.org/registry/specs/OML/glx_sync_control.txt GLX_OML_sync_control Bool glXGetMscRateOML (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator) Bool glXGetSyncValuesOML (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc) int64_t glXSwapBuffersMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) Bool glXWaitForMscOML (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc) Bool glXWaitForSbcOML (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_swizzle0000644000175000017500000000042412745007465023656 0ustar florianflorianGL_EXT_texture_swizzle http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt GL_EXT_texture_swizzle GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_texture_lod0000644000175000017500000000016512745007465024221 0ustar florianflorianGL_ARB_shader_texture_lod http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt GL_ARB_shader_texture_lod OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_env_dot30000644000175000017500000000024012745007465023664 0ustar florianflorianGL_EXT_texture_env_dot3 http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt GL_EXT_texture_env_dot3 GL_DOT3_RGB_EXT 0x8740 GL_DOT3_RGBA_EXT 0x8741 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_ES3_2_compatibility0000644000175000017500000000061512745007465024101 0ustar florianflorianGL_ARB_ES3_2_compatibility http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt GL_ARB_ES3_2_compatibility GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 void glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_ES1_1_compatibility0000644000175000017500000000164112745007466024325 0ustar florianflorianGL_REGAL_ES1_1_compatibility https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_ES1_1_compatibility void glClipPlanef (GLenum plane, const GLfloat* equation) void glClipPlanex (GLenum plane, const GLfixed* equation) void glGetClipPlanef (GLenum pname, GLfloat eqn[4]) void glGetClipPlanex (GLenum pname, GLfixed eqn[4]) void glGetFixedv (GLenum pname, GLfixed* params) void glGetLightxv (GLenum light, GLenum pname, GLfixed* params) void glGetMaterialxv (GLenum face, GLenum pname, GLfixed* params) void glGetTexEnvxv (GLenum env, GLenum pname, GLfixed* params) void glGetTexParameterxv (GLenum target, GLenum pname, GLfixed* params) void glPointParameterx (GLenum pname, GLfixed param) void glPointParameterxv (GLenum pname, const GLfixed* params) void glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer) void glTexParameterxv (GLenum target, GLenum pname, const GLfixed* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory0000644000175000017500000000357512745007466026226 0ustar florianflorianGL_NV_vertex_buffer_unified_memory http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt GL_NV_vertex_buffer_unified_memory GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C GL_COLOR_ARRAY_LENGTH_NV 0x8F2D GL_INDEX_ARRAY_LENGTH_NV 0x8F2E GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 void glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) void glColorFormatNV (GLint size, GLenum type, GLsizei stride) void glEdgeFlagFormatNV (GLsizei stride) void glFogCoordFormatNV (GLenum type, GLsizei stride) void glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT result[]) void glIndexFormatNV (GLenum type, GLsizei stride) void glNormalFormatNV (GLenum type, GLsizei stride) void glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride) void glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride) void glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) void glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) void glVertexFormatNV (GLint size, GLenum type, GLsizei stride) GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_program0000644000175000017500000000173612745007465023613 0ustar florianflorianGL_NV_fragment_program http://www.opengl.org/registry/specs/NV/fragment_program.txt GL_NV_fragment_program GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 GL_FRAGMENT_PROGRAM_NV 0x8870 GL_MAX_TEXTURE_COORDS_NV 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 GL_PROGRAM_ERROR_STRING_NV 0x8874 void glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params) void glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params) void glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]) void glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_cube_map_array0000644000175000017500000000066112745007465025067 0ustar florianflorianGL_ARB_texture_cube_map_array http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt GL_ARB_texture_cube_map_array GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_compression0000644000175000017500000000314012745007465024452 0ustar florianflorianGL_ARB_texture_compression http://www.opengl.org/registry/specs/ARB/texture_compression.txt GL_ARB_texture_compression GL_COMPRESSED_ALPHA_ARB 0x84E9 GL_COMPRESSED_LUMINANCE_ARB 0x84EA GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB GL_COMPRESSED_INTENSITY_ARB 0x84EC GL_COMPRESSED_RGB_ARB 0x84ED GL_COMPRESSED_RGBA_ARB 0x84EE GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 GL_TEXTURE_COMPRESSED_ARB 0x86A1 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 void glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) void glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) void glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) void glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) void glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) void glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) void glGetCompressedTexImageARB (GLenum target, GLint lod, void *img) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESAX_texture_stack0000644000175000017500000000052412745007465023472 0ustar florianflorianGL_MESAX_texture_stack http://www.opengl.org/registry/specs/MESAX/texture_stack.txt GL_MESAX_texture_stack GL_TEXTURE_1D_STACK_MESAX 0x8759 GL_TEXTURE_2D_STACK_MESAX 0x875A GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles0000644000175000017500000000025012745007465027471 0ustar florianflorianGL_AMD_transform_feedback3_lines_triangles http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt GL_AMD_transform_feedback3_lines_triangles OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_copy_sub_buffer0000644000175000017500000000032612745007465023761 0ustar florianflorianGLX_MESA_copy_sub_buffer http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt GLX_MESA_copy_sub_buffer void glXCopySubBufferMESA (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_perturb_normal0000644000175000017500000000033512745007465025203 0ustar florianflorianGL_EXT_texture_perturb_normal http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt GL_EXT_texture_perturb_normal GL_PERTURB_EXT 0x85AE GL_TEXTURE_NORMAL_EXT 0x85AF void glTextureNormalEXT (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_coverage_sample0000644000175000017500000000025212745007466023513 0ustar florianflorianEGL_NV_coverage_sample https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_coverage_sample EGL_COVERAGE_BUFFERS_NV 0x30E0 EGL_COVERAGE_SAMPLES_NV 0x30E1 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_create_context_profile0000644000175000017500000000040712745007466025213 0ustar florianflorianWGL_ARB_create_context_profile http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context_profile WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_robustness_share_group_isolation0000644000175000017500000000022312745007465027216 0ustar florianflorianGL_ARB_robustness_share_group_isolation http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt GL_ARB_robustness_share_group_isolation OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OES_single_precision0000644000175000017500000000076012745007466023715 0ustar florianflorianGL_OES_single_precision http://www.opengl.org/registry/specs/OES/OES_single_precision.txt GL_OES_single_precision void glClearDepthfOES (GLclampf depth) void glClipPlanefOES (GLenum plane, const GLfloat* equation) void glDepthRangefOES (GLclampf n, GLclampf f) void glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) void glGetClipPlanefOES (GLenum plane, GLfloat* equation) void glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_sample_positions0000644000175000017500000000033612745007465023722 0ustar florianflorianGL_AMD_sample_positions http://www.opengl.org/registry/specs/AMD/sample_positions.txt GL_AMD_sample_positions GL_SUBSAMPLE_DISTANCE_AMD 0x883F void glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat* val) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_robustness0000644000175000017500000000135212745007466022564 0ustar florianflorianGL_KHR_robustness http://www.opengl.org/registry/specs/KHR/robustness.txt GL_KHR_robustness GL_CONTEXT_LOST 0x0507 GL_LOSE_CONTEXT_ON_RESET 0x8252 GL_GUILTY_CONTEXT_RESET 0x8253 GL_INNOCENT_CONTEXT_RESET 0x8254 GL_UNKNOWN_CONTEXT_RESET 0x8255 GL_RESET_NOTIFICATION_STRATEGY 0x8256 GL_NO_RESET_NOTIFICATION 0x8261 GL_CONTEXT_ROBUST_ACCESS 0x90F3 void glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) void glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint* params) void glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint* params) void glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_vertex_attrib_array_object0000644000175000017500000000070612745007465025755 0ustar florianflorianGL_ATI_vertex_attrib_array_object http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt GL_ATI_vertex_attrib_array_object void glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint* params) void glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_texture_float0000644000175000017500000000074012745007465023232 0ustar florianflorianGL_ATI_texture_float http://www.opengl.org/registry/specs/ATI/texture_float.txt GL_ATI_texture_float GL_RGBA_FLOAT32_ATI 0x8814 GL_RGB_FLOAT32_ATI 0x8815 GL_ALPHA_FLOAT32_ATI 0x8816 GL_INTENSITY_FLOAT32_ATI 0x8817 GL_LUMINANCE_FLOAT32_ATI 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 GL_RGBA_FLOAT16_ATI 0x881A GL_RGB_FLOAT16_ATI 0x881B GL_ALPHA_FLOAT16_ATI 0x881C GL_INTENSITY_FLOAT16_ATI 0x881D GL_LUMINANCE_FLOAT16_ATI 0x881E GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_gl_texture_2D_image0000644000175000017500000000026312745007466024333 0ustar florianflorianEGL_KHR_gl_texture_2D_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_gl_texture_2D_image EGL_GL_TEXTURE_2D_KHR 0x30B1 EGL_GL_TEXTURE_LEVEL_KHR 0x30BC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_depth_buffer_float0000644000175000017500000000033212745007465024153 0ustar florianflorianGL_ARB_depth_buffer_float http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt GL_ARB_depth_buffer_float GL_DEPTH_COMPONENT32F 0x8CAC GL_DEPTH32F_STENCIL8 0x8CAD GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_multimode_draw_arrays0000644000175000017500000000063312745007465024735 0ustar florianflorianGL_IBM_multimode_draw_arrays http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt GL_IBM_multimode_draw_arrays void glMultiModeDrawArraysIBM (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride) void glMultiModeDrawElementsIBM (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_buffer_load0000644000175000017500000000211512745007466024050 0ustar florianflorianGL_NV_shader_buffer_load http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt GL_NV_shader_buffer_load GL_BUFFER_GPU_ADDRESS_NV 0x8F1D GL_GPU_ADDRESS_NV 0x8F34 GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 void glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT* params) void glGetIntegerui64vNV (GLenum value, GLuint64EXT* result) void glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT* params) GLboolean glIsBufferResidentNV (GLenum target) GLboolean glIsNamedBufferResidentNV (GLuint buffer) void glMakeBufferNonResidentNV (GLenum target) void glMakeBufferResidentNV (GLenum target, GLenum access) void glMakeNamedBufferNonResidentNV (GLuint buffer) void glMakeNamedBufferResidentNV (GLuint buffer, GLenum access) void glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value) void glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glUniformui64NV (GLint location, GLuint64EXT value) void glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp0000644000175000017500000000036612745007466025572 0ustar florianflorianGL_SGIX_texture_coordinate_clamp http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt GL_SGIX_texture_coordinate_clamp GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_depth_clamp0000644000175000017500000000016712745007465022617 0ustar florianflorianGL_ARB_depth_clamp http://www.opengl.org/registry/specs/ARB/depth_clamp.txt GL_ARB_depth_clamp GL_DEPTH_CLAMP 0x864F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_post_depth_coverage0000644000175000017500000000017012745007465024411 0ustar florianflorianGL_EXT_post_depth_coverage http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt GL_EXT_post_depth_coverage OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_transform_feedback_instanced0000644000175000017500000000051612745007465026204 0ustar florianflorianGL_ARB_transform_feedback_instanced http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt GL_ARB_transform_feedback_instanced void glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount) void glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture0000644000175000017500000000027012745007465026270 0ustar florianflorianGL_ARB_seamless_cubemap_per_texture http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt GL_ARB_seamless_cubemap_per_texture GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_vertex_array_range0000644000175000017500000000042112745007466024266 0ustar florianflorianWGL_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt WGL_NV_vertex_array_range void * wglAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void wglFreeMemoryNV (void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_internalformat_query0000644000175000017500000000041112745007465024601 0ustar florianflorianGL_ARB_internalformat_query http://www.opengl.org/registry/specs/ARB/internalformat_query.txt GL_ARB_internalformat_query GL_NUM_SAMPLE_COUNTS 0x9380 void glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_log0000644000175000017500000000076012745007466021346 0ustar florianflorianGL_REGAL_log https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_log GL_LOG_ERROR_REGAL 0x9319 GL_LOG_WARNING_REGAL 0x931A GL_LOG_INFO_REGAL 0x931B GL_LOG_APP_REGAL 0x931C GL_LOG_DRIVER_REGAL 0x931D GL_LOG_INTERNAL_REGAL 0x931E GL_LOG_DEBUG_REGAL 0x931F GL_LOG_STATUS_REGAL 0x9320 GL_LOG_HTTP_REGAL 0x9321 void glLogMessageCallbackREGAL (GLLOGPROCREGAL callback) typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream_fifo0000644000175000017500000000054412745007466022762 0ustar florianflorianEGL_KHR_stream_fifo https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream_fifo EGL_STREAM_FIFO_LENGTH_KHR 0x31FC EGL_STREAM_TIME_NOW_KHR 0x31FD EGL_STREAM_TIME_CONSUMER_KHR 0x31FE EGL_STREAM_TIME_PRODUCER_KHR 0x31FF EGLBoolean eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGI_color_table0000644000175000017500000000250412745007466022640 0ustar florianflorianGL_SGI_color_table http://www.opengl.org/registry/specs/SGI/color_table.txt GL_SGI_color_table GL_COLOR_TABLE_SGI 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 GL_PROXY_COLOR_TABLE_SGI 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 GL_COLOR_TABLE_SCALE_SGI 0x80D6 GL_COLOR_TABLE_BIAS_SGI 0x80D7 GL_COLOR_TABLE_FORMAT_SGI 0x80D8 GL_COLOR_TABLE_WIDTH_SGI 0x80D9 GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF void glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat* params) void glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint* params) void glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) void glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat* params) void glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint* params) void glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_set_3dfx_mode0000644000175000017500000000033012745007465023323 0ustar florianflorianGLX_MESA_set_3dfx_mode http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt GLX_MESA_set_3dfx_mode GLX_3DFX_WINDOW_MODE_MESA 0x1 GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 GLboolean glXSet3DfxModeMESA (GLint mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_compression_dxt10000644000175000017500000000020712745007466025450 0ustar florianflorianGL_EXT_texture_compression_dxt1 http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt GL_EXT_texture_compression_dxt1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_vertex_array_bgra0000644000175000017500000000020212745007465024067 0ustar florianflorianGL_EXT_vertex_array_bgra http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt GL_EXT_vertex_array_bgra GL_BGRA 0x80E1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_multi_draw_indirect0000644000175000017500000000052512745007465024365 0ustar florianflorianGL_ARB_multi_draw_indirect http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt GL_ARB_multi_draw_indirect void glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) void glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_multisample0000644000175000017500000000023112745007465023012 0ustar florianflorianWGL_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt WGL_ARB_multisample WGL_SAMPLE_BUFFERS_ARB 0x2041 WGL_SAMPLES_ARB 0x2042 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture_edge_clamp0000644000175000017500000000022612745007466024335 0ustar florianflorianGL_SGIS_texture_edge_clamp http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt GL_SGIS_texture_edge_clamp GL_CLAMP_TO_EDGE_SGIS 0x812F OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_swap_group0000644000175000017500000000030112745007466023012 0ustar florianflorianGLX_SGIX_swap_group http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt GLX_SGIX_swap_group void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_subtexture0000644000175000017500000000110512745007465022576 0ustar florianflorianGL_EXT_subtexture http://www.opengl.org/registry/specs/EXT/subtexture.txt GL_EXT_subtexture void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KTX_buffer_region0000644000175000017500000000072512745007466023216 0ustar florianflorianGL_KTX_buffer_region GL_KTX_buffer_region GL_KTX_FRONT_REGION 0x0 GL_KTX_BACK_REGION 0x1 GL_KTX_Z_REGION 0x2 GL_KTX_STENCIL_REGION 0x3 GLuint glBufferRegionEnabled (void) GLuint glNewBufferRegion (GLenum region) void glDeleteBufferRegion (GLenum region) void glReadBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height) void glDrawBufferRegion (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_cube_map0000644000175000017500000000111612745007466023722 0ustar florianflorianGL_EXT_texture_cube_map http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt GL_EXT_texture_cube_map GL_NORMAL_MAP_EXT 0x8511 GL_REFLECTION_MAP_EXT 0x8512 GL_TEXTURE_CUBE_MAP_EXT 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_enable0000644000175000017500000000050712745007466022012 0ustar florianflorianGL_REGAL_enable https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_enable GL_ERROR_REGAL 0x9322 GL_DEBUG_REGAL 0x9323 GL_LOG_REGAL 0x9324 GL_EMULATION_REGAL 0x9325 GL_DRIVER_REGAL 0x9326 GL_MISSING_REGAL 0x9360 GL_TRACE_REGAL 0x9361 GL_CACHE_REGAL 0x9362 GL_CODE_REGAL 0x9363 GL_STATISTICS_REGAL 0x9364 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_program50000644000175000017500000000061012745007466022657 0ustar florianflorianGL_NV_gpu_program5 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program5 GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_envmap_bumpmap0000644000175000017500000000111512745007466023352 0ustar florianflorianGL_ATI_envmap_bumpmap http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt GL_ATI_envmap_bumpmap GL_BUMP_ROT_MATRIX_ATI 0x8775 GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 GL_BUMP_TEX_UNITS_ATI 0x8778 GL_DUDV_ATI 0x8779 GL_DU8DV8_ATI 0x877A GL_BUMP_ENVMAP_ATI 0x877B GL_BUMP_TARGET_ATI 0x877C void glTexBumpParameterivATI (GLenum pname, GLint *param) void glTexBumpParameterfvATI (GLenum pname, GLfloat *param) void glGetTexBumpParameterivATI (GLenum pname, GLint *param) void glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_abgr0000644000175000017500000000013712745007465021303 0ustar florianflorianGL_EXT_abgr http://www.opengl.org/registry/specs/EXT/abgr.txt GL_EXT_abgr GL_ABGR_EXT 0x8000 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_rectangle0000644000175000017500000000040612745007466023777 0ustar florianflorianGL_NV_texture_rectangle http://www.opengl.org/registry/specs/NV/texture_rectangle.txt GL_NV_texture_rectangle GL_TEXTURE_RECTANGLE_NV 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_program0000644000175000017500000000137212745007466023671 0ustar florianflorianGL_ARB_fragment_program http://www.opengl.org/registry/specs/ARB/fragment_program.txt GL_ARB_fragment_program GL_FRAGMENT_PROGRAM_ARB 0x8804 GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 GL_MAX_TEXTURE_COORDS_ARB 0x8871 GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_geometry_program40000644000175000017500000000045712745007466023727 0ustar florianflorianGL_NV_geometry_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt GL_NV_gpu_program4 GL_GEOMETRY_PROGRAM_NV 0x8C26 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 void glProgramVertexLimitNV (GLenum target, GLint limit) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_seamless_cube_map0000644000175000017500000000022712745007465024003 0ustar florianflorianGL_ARB_seamless_cube_map http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt GL_ARB_seamless_cube_map GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANGLE_window_fixed_size0000644000175000017500000000022112745007466024376 0ustar florianflorianEGL_ANGLE_window_fixed_size https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANGLE_window_fixed_size EGL_FIXED_SIZE_ANGLE 0x3201 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_program20000644000175000017500000000047312745007466023673 0ustar florianflorianGL_NV_fragment_program2 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt GL_NV_fragment_program2 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query0000644000175000017500000000037712745007465027331 0ustar florianflorianGL_ARB_transform_feedback_overflow_query http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt GL_ARB_transform_feedback_overflow_query GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_pixel_format0000644000175000017500000000375612745007465023166 0ustar florianflorianWGL_ARB_pixel_format http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt WGL_ARB_pixel_format WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 WGL_DRAW_TO_WINDOW_ARB 0x2001 WGL_DRAW_TO_BITMAP_ARB 0x2002 WGL_ACCELERATION_ARB 0x2003 WGL_NEED_PALETTE_ARB 0x2004 WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 WGL_SWAP_METHOD_ARB 0x2007 WGL_NUMBER_OVERLAYS_ARB 0x2008 WGL_NUMBER_UNDERLAYS_ARB 0x2009 WGL_TRANSPARENT_ARB 0x200A WGL_SHARE_DEPTH_ARB 0x200C WGL_SHARE_STENCIL_ARB 0x200D WGL_SHARE_ACCUM_ARB 0x200E WGL_SUPPORT_GDI_ARB 0x200F WGL_SUPPORT_OPENGL_ARB 0x2010 WGL_DOUBLE_BUFFER_ARB 0x2011 WGL_STEREO_ARB 0x2012 WGL_PIXEL_TYPE_ARB 0x2013 WGL_COLOR_BITS_ARB 0x2014 WGL_RED_BITS_ARB 0x2015 WGL_RED_SHIFT_ARB 0x2016 WGL_GREEN_BITS_ARB 0x2017 WGL_GREEN_SHIFT_ARB 0x2018 WGL_BLUE_BITS_ARB 0x2019 WGL_BLUE_SHIFT_ARB 0x201A WGL_ALPHA_BITS_ARB 0x201B WGL_ALPHA_SHIFT_ARB 0x201C WGL_ACCUM_BITS_ARB 0x201D WGL_ACCUM_RED_BITS_ARB 0x201E WGL_ACCUM_GREEN_BITS_ARB 0x201F WGL_ACCUM_BLUE_BITS_ARB 0x2020 WGL_ACCUM_ALPHA_BITS_ARB 0x2021 WGL_DEPTH_BITS_ARB 0x2022 WGL_STENCIL_BITS_ARB 0x2023 WGL_AUX_BUFFERS_ARB 0x2024 WGL_NO_ACCELERATION_ARB 0x2025 WGL_GENERIC_ACCELERATION_ARB 0x2026 WGL_FULL_ACCELERATION_ARB 0x2027 WGL_SWAP_EXCHANGE_ARB 0x2028 WGL_SWAP_COPY_ARB 0x2029 WGL_SWAP_UNDEFINED_ARB 0x202A WGL_TYPE_RGBA_ARB 0x202B WGL_TYPE_COLORINDEX_ARB 0x202C WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B BOOL wglChoosePixelFormatARB (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) BOOL wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues) BOOL wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_program0000644000175000017500000001571212745007465023405 0ustar florianflorianGL_ARB_vertex_program http://www.opengl.org/registry/specs/ARB/vertex_program.txt GL_ARB_vertex_program GL_COLOR_SUM_ARB 0x8458 GL_VERTEX_PROGRAM_ARB 0x8620 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 GL_PROGRAM_LENGTH_ARB 0x8627 GL_PROGRAM_STRING_ARB 0x8628 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E GL_MAX_PROGRAM_MATRICES_ARB 0x862F GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 GL_CURRENT_MATRIX_ARB 0x8641 GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 GL_PROGRAM_ERROR_POSITION_ARB 0x864B GL_PROGRAM_BINDING_ARB 0x8677 GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A GL_PROGRAM_ERROR_STRING_ARB 0x8874 GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 GL_PROGRAM_FORMAT_ARB 0x8876 GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 GL_PROGRAM_TEMPORARIES_ARB 0x88A4 GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 GL_PROGRAM_PARAMETERS_ARB 0x88A8 GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB GL_PROGRAM_ATTRIBS_ARB 0x88AC GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 GL_MATRIX0_ARB 0x88C0 GL_MATRIX1_ARB 0x88C1 GL_MATRIX2_ARB 0x88C2 GL_MATRIX3_ARB 0x88C3 GL_MATRIX4_ARB 0x88C4 GL_MATRIX5_ARB 0x88C5 GL_MATRIX6_ARB 0x88C6 GL_MATRIX7_ARB 0x88C7 GL_MATRIX8_ARB 0x88C8 GL_MATRIX9_ARB 0x88C9 GL_MATRIX10_ARB 0x88CA GL_MATRIX11_ARB 0x88CB GL_MATRIX12_ARB 0x88CC GL_MATRIX13_ARB 0x88CD GL_MATRIX14_ARB 0x88CE GL_MATRIX15_ARB 0x88CF GL_MATRIX16_ARB 0x88D0 GL_MATRIX17_ARB 0x88D1 GL_MATRIX18_ARB 0x88D2 GL_MATRIX19_ARB 0x88D3 GL_MATRIX20_ARB 0x88D4 GL_MATRIX21_ARB 0x88D5 GL_MATRIX22_ARB 0x88D6 GL_MATRIX23_ARB 0x88D7 GL_MATRIX24_ARB 0x88D8 GL_MATRIX25_ARB 0x88D9 GL_MATRIX26_ARB 0x88DA GL_MATRIX27_ARB 0x88DB GL_MATRIX28_ARB 0x88DC GL_MATRIX29_ARB 0x88DD GL_MATRIX30_ARB 0x88DE GL_MATRIX31_ARB 0x88DF void glBindProgramARB (GLenum target, GLuint program) void glDeleteProgramsARB (GLsizei n, const GLuint* programs) void glDisableVertexAttribArrayARB (GLuint index) void glEnableVertexAttribArrayARB (GLuint index) void glGenProgramsARB (GLsizei n, GLuint* programs) void glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble* params) void glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat* params) void glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble* params) void glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat* params) void glGetProgramStringARB (GLenum target, GLenum pname, void *string) void glGetProgramivARB (GLenum target, GLenum pname, GLint* params) void glGetVertexAttribPointervARB (GLuint index, GLenum pname, void** pointer) void glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble* params) void glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribivARB (GLuint index, GLenum pname, GLint* params) GLboolean glIsProgramARB (GLuint program) void glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) void glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) void glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble* params) void glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat* params) void glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string) void glVertexAttrib1dARB (GLuint index, GLdouble x) void glVertexAttrib1dvARB (GLuint index, const GLdouble* v) void glVertexAttrib1fARB (GLuint index, GLfloat x) void glVertexAttrib1fvARB (GLuint index, const GLfloat* v) void glVertexAttrib1sARB (GLuint index, GLshort x) void glVertexAttrib1svARB (GLuint index, const GLshort* v) void glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dvARB (GLuint index, const GLdouble* v) void glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fvARB (GLuint index, const GLfloat* v) void glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y) void glVertexAttrib2svARB (GLuint index, const GLshort* v) void glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dvARB (GLuint index, const GLdouble* v) void glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fvARB (GLuint index, const GLfloat* v) void glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3svARB (GLuint index, const GLshort* v) void glVertexAttrib4NbvARB (GLuint index, const GLbyte* v) void glVertexAttrib4NivARB (GLuint index, const GLint* v) void glVertexAttrib4NsvARB (GLuint index, const GLshort* v) void glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4NubvARB (GLuint index, const GLubyte* v) void glVertexAttrib4NuivARB (GLuint index, const GLuint* v) void glVertexAttrib4NusvARB (GLuint index, const GLushort* v) void glVertexAttrib4bvARB (GLuint index, const GLbyte* v) void glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dvARB (GLuint index, const GLdouble* v) void glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fvARB (GLuint index, const GLfloat* v) void glVertexAttrib4ivARB (GLuint index, const GLint* v) void glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4svARB (GLuint index, const GLshort* v) void glVertexAttrib4ubvARB (GLuint index, const GLubyte* v) void glVertexAttrib4uivARB (GLuint index, const GLuint* v) void glVertexAttrib4usvARB (GLuint index, const GLushort* v) void glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_env_crossbar0000644000175000017500000000017312745007465024602 0ustar florianflorianGL_ARB_texture_env_crossbar http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt GL_ARB_texture_env_crossbar OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_cmyka0000644000175000017500000000026512745007465021476 0ustar florianflorianGL_EXT_cmyka http://www.opengl.org/registry/specs/EXT/cmyka.txt GL_EXT_cmyka GL_CMYK_EXT 0x800C GL_CMYKA_EXT 0x800D GL_PACK_CMYK_HINT_EXT 0x800E GL_UNPACK_CMYK_HINT_EXT 0x800F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_texture_scissor0000644000175000017500000000040112745007465024042 0ustar florianflorianGL_INTEL_texture_scissor http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt GL_INTEL_texture_scissor void glTexScissorFuncINTEL (GLenum target, GLenum lfunc, GLenum hfunc) void glTexScissorINTEL (GLenum target, GLclampf tlow, GLclampf thigh) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_copy_image0000644000175000017500000000053212745007465022447 0ustar florianflorianGL_ARB_copy_image http://www.opengl.org/registry/specs/ARB/copy_image.txt GL_ARB_copy_image void glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_program_binary0000644000175000017500000000023012745007466023564 0ustar florianflorianGL_ANGLE_program_binary https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_program_binary GL_PROGRAM_BINARY_ANGLE 0x93A6 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_gcn_shader0000644000175000017500000000013512745007465022424 0ustar florianflorianGL_AMD_gcn_shader http://www.opengl.org/registry/specs/AMD/gcn_shader.txt GL_AMD_gcn_shader OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_gl_texture_cubemap_image0000644000175000017500000000063012745007466025500 0ustar florianflorianEGL_KHR_gl_texture_cubemap_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_gl_texture_cubemap_image EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_gpu_shader_int640000644000175000017500000000015712745007466023501 0ustar florianflorianGL_AMD_gpu_shader_int64 http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt GL_AMD_gpu_shader_int64 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order0000644000175000017500000000026012745007466025307 0ustar florianflorianGL_ANGLE_pack_reverse_row_order https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_pack_reverse_row_order GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_lod_bias0000644000175000017500000000033112745007465023720 0ustar florianflorianGL_EXT_texture_lod_bias http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt GL_EXT_texture_lod_bias GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 GL_TEXTURE_LOD_BIAS_EXT 0x8501 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_no_error0000644000175000017500000000020412745007465022174 0ustar florianflorianGL_KHR_no_error http://www.opengl.org/registry/specs/KHR/no_error.txt GL_KHR_no_error GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATIX_texture_env_route0000644000175000017500000000035512745007466024266 0ustar florianflorianGL_ATIX_texture_env_route http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt GL_ATIX_texture_env_route GL_SECONDARY_COLOR_ATIX 0x8747 GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_parameter_buffer_object20000644000175000017500000000020412745007466025170 0ustar florianflorianGL_NV_parameter_buffer_object2 http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt GL_NV_parameter_buffer_object2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_shadow0000644000175000017500000000035212745007466021767 0ustar florianflorianGL_SGIX_shadow http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt GL_SGIX_shadow GL_TEXTURE_COMPARE_SGIX 0x819A GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B GL_TEXTURE_LEQUAL_R_SGIX 0x819C GL_TEXTURE_GEQUAL_R_SGIX 0x819D OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_IMG_image_plane_attribs0000644000175000017500000000032112745007466024436 0ustar florianflorianEGL_IMG_image_plane_attribs https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_IMG_image_plane_attribs EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_WIN_specular_fog0000644000175000017500000000020712745007466023035 0ustar florianflorianGL_WIN_specular_fog http://www.opengl.org/registry/specs/WIN/specular_fog.txt GL_WIN_specular_fog GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_fog_texture0000644000175000017500000000021112745007466023027 0ustar florianflorianGL_SGIX_fog_texture http://www.opengl.org/registry/specs/SGIX/fog_texture.txt GL_SGIX_fog_texture void glTextureFogSGIX (GLenum pname) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NVX_blend_equation_advanced_multi_draw_buffers0000644000175000017500000000030112745007466031156 0ustar florianflorianGL_NVX_blend_equation_advanced_multi_draw_buffers http://www.opengl.org/registry/specs/NVX/nvx_blend_equation_advanced_multi_draw_buffers.txt GL_NVX_blend_equation_advanced_multi_draw_buffers OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_video_capture0000644000175000017500000000132012745007466023230 0ustar florianflorianGLX_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt GLX_NV_video_capture GLX_DEVICE_ID_NV 0x20CD GLX_UNIQUE_ID_NV 0x20CE GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF int glXBindVideoCaptureDeviceNV (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device) GLXVideoCaptureDeviceNV * glXEnumerateVideoCaptureDevicesNV (Display* dpy, int screen, int *nelements) void glXLockVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) int glXQueryVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value) void glXReleaseVideoCaptureDeviceNV (Display* dpy, GLXVideoCaptureDeviceNV device) typedef XID GLXVideoCaptureDeviceNV OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect0000644000175000017500000000066312745007465026172 0ustar florianflorianGL_NV_bindless_multi_draw_indirect http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt GL_NV_bindless_multi_draw_indirect void glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) void glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_draw_instanced0000644000175000017500000000051012745007466023351 0ustar florianflorianGL_EXT_draw_instanced http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt GL_EXT_draw_instanced void glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount) void glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture_filter40000644000175000017500000000043112745007466023624 0ustar florianflorianGL_SGIS_texture_filter4 http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt GL_SGIS_texture_filter4 void glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat* weights) void glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_float_buffer0000644000175000017500000000016312745007466023041 0ustar florianflorianGLX_NV_float_buffer http://cvs1.nvidia.com/inc/GL/glxtokens.h GLX_NV_float_buffer GLX_FLOAT_COMPONENTS_NV 0x20B0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_half_float_pixel0000644000175000017500000000021112745007465023625 0ustar florianflorianGL_ARB_half_float_pixel http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt GL_ARB_half_float_pixel GL_HALF_FLOAT_ARB 0x140B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_shader0000644000175000017500000000454412745007466023310 0ustar florianflorianGL_NV_texture_shader http://www.opengl.org/registry/specs/NV/texture_shader.txt GL_NV_texture_shader GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB GL_DSDT_MAG_INTENSITY_NV 0x86DC GL_SHADER_CONSISTENT_NV 0x86DD GL_TEXTURE_SHADER_NV 0x86DE GL_SHADER_OPERATION_NV 0x86DF GL_CULL_MODES_NV 0x86E0 GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 GL_CONST_EYE_NV 0x86E5 GL_PASS_THROUGH_NV 0x86E6 GL_CULL_FRAGMENT_NV 0x86E7 GL_OFFSET_TEXTURE_2D_NV 0x86E8 GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA GL_DOT_PRODUCT_NV 0x86EC GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 GL_HILO_NV 0x86F4 GL_DSDT_NV 0x86F5 GL_DSDT_MAG_NV 0x86F6 GL_DSDT_MAG_VIB_NV 0x86F7 GL_HILO16_NV 0x86F8 GL_SIGNED_HILO_NV 0x86F9 GL_SIGNED_HILO16_NV 0x86FA GL_SIGNED_RGBA_NV 0x86FB GL_SIGNED_RGBA8_NV 0x86FC GL_SIGNED_RGB_NV 0x86FE GL_SIGNED_RGB8_NV 0x86FF GL_SIGNED_LUMINANCE_NV 0x8701 GL_SIGNED_LUMINANCE8_NV 0x8702 GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 GL_SIGNED_ALPHA_NV 0x8705 GL_SIGNED_ALPHA8_NV 0x8706 GL_SIGNED_INTENSITY_NV 0x8707 GL_SIGNED_INTENSITY8_NV 0x8708 GL_DSDT8_NV 0x8709 GL_DSDT8_MAG8_NV 0x870A GL_DSDT8_MAG8_INTENSITY8_NV 0x870B GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D GL_HI_SCALE_NV 0x870E GL_LO_SCALE_NV 0x870F GL_DS_SCALE_NV 0x8710 GL_DT_SCALE_NV 0x8711 GL_MAGNITUDE_SCALE_NV 0x8712 GL_VIBRANCE_SCALE_NV 0x8713 GL_HI_BIAS_NV 0x8714 GL_LO_BIAS_NV 0x8715 GL_DS_BIAS_NV 0x8716 GL_DT_BIAS_NV 0x8717 GL_MAGNITUDE_BIAS_NV 0x8718 GL_VIBRANCE_BIAS_NV 0x8719 GL_TEXTURE_BORDER_VALUES_NV 0x871A GL_TEXTURE_HI_SIZE_NV 0x871B GL_TEXTURE_LO_SIZE_NV 0x871C GL_TEXTURE_DS_SIZE_NV 0x871D GL_TEXTURE_DT_SIZE_NV 0x871E GL_TEXTURE_MAG_SIZE_NV 0x871F GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_program_fp640000644000175000017500000000015012745007466023430 0ustar florianflorianGL_NV_gpu_program_fp64 http://www.opengl.org/registry/specs/NV/gpu_program5.txt GL_NV_gpu_program_fp64 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_provoking_vertex0000644000175000017500000000045212745007465023747 0ustar florianflorianGL_ARB_provoking_vertex http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt GL_ARB_provoking_vertex GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C GL_FIRST_VERTEX_CONVENTION 0x8E4D GL_LAST_VERTEX_CONVENTION 0x8E4E GL_PROVOKING_VERTEX 0x8E4F void glProvokingVertex (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_bindable_uniform0000644000175000017500000000110012745007466023657 0ustar florianflorianGL_EXT_bindable_uniform http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt GL_EXT_bindable_uniform GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF GL_UNIFORM_BUFFER_EXT 0x8DEE void glUniformBufferEXT (GLuint program, GLint location, GLuint buffer) GLint glGetUniformBufferSizeEXT (GLuint program, GLint location) GLintptr glGetUniformOffsetEXT (GLuint program, GLint location) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_image_native_buffer0000644000175000017500000000023612745007466025077 0ustar florianflorianEGL_ANDROID_image_native_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_image_native_buffer EGL_NATIVE_BUFFER_ANDROID 0x3140 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_shader30000644000175000017500000000145512745007466023371 0ustar florianflorianGL_NV_texture_shader3 http://www.opengl.org/registry/specs/NV/texture_shader3.txt GL_NV_texture_shader3 GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D GL_HILO8_NV 0x885E GL_SIGNED_HILO8_NV 0x885F GL_FORCE_BLUE_TO_ONE_NV 0x8860 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_coord_conventions0000644000175000017500000000021512745007465025747 0ustar florianflorianGL_ARB_fragment_coord_conventions http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt GL_ARB_fragment_coord_conventions OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_array_range0000644000175000017500000000063212745007466024143 0ustar florianflorianGL_NV_vertex_array_range http://www.opengl.org/registry/specs/NV/vertex_array_range.txt GL_NV_vertex_array_range GL_VERTEX_ARRAY_RANGE_NV 0x851D GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 void glFlushVertexArrayRangeNV (void) void glVertexArrayRangeNV (GLsizei length, void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_IMG_context_priority0000644000175000017500000000041012745007466024071 0ustar florianflorianEGL_IMG_context_priority https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_IMG_context_priority EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_timer_query0000644000175000017500000000051312745007465022677 0ustar florianflorianGL_ARB_timer_query http://www.opengl.org/registry/specs/ARB/timer_query.txt GL_ARB_timer_query GL_TIME_ELAPSED 0x88BF GL_TIMESTAMP 0x8E28 void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64* params) void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64* params) void glQueryCounter (GLuint id, GLenum target) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_vertex_preclip0000644000175000017500000000025712745007466023541 0ustar florianflorianGL_SGIX_vertex_preclip http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt GL_SGIX_vertex_preclip GL_VERTEX_PRECLIP_SGIX 0x83EE GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_multicast0000644000175000017500000000327112745007466023136 0ustar florianflorianGL_NV_gpu_multicast http://www.opengl.org/registry/specs/NV/gpu_multicast.txt GL_NV_gpu_multicast GL_PER_GPU_STORAGE_BIT_NV 0x0800 GL_MULTICAST_GPUS_NV 0x92BA GL_PER_GPU_STORAGE_NV 0x9548 GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 GL_RENDER_GPU_MASK_NV 0x9558 void glMulticastBarrierNV (void) void glMulticastBlitFramebufferNV (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) void glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) void glMulticastCopyBufferSubDataNV (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void glMulticastCopyImageSubDataNV (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) void glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) void glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64* params) void glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint* params) void glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64* params) void glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint* params) void glMulticastWaitSyncNV (GLuint signalGpu, GLbitfield waitGpuMask) void glRenderGpuMaskNV (GLbitfield mask) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_device_enumeration0000644000175000017500000000032612745007466024343 0ustar florianflorianEGL_EXT_device_enumeration https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_device_enumeration EGLBoolean eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_debug0000644000175000017500000000133512745007466021551 0ustar florianflorianEGL_KHR_debug https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_debug EGL_OBJECT_THREAD_KHR 0x33B0 EGL_OBJECT_DISPLAY_KHR 0x33B1 EGL_OBJECT_CONTEXT_KHR 0x33B2 EGL_OBJECT_SURFACE_KHR 0x33B3 EGL_OBJECT_IMAGE_KHR 0x33B4 EGL_OBJECT_SYNC_KHR 0x33B5 EGL_OBJECT_STREAM_KHR 0x33B6 EGL_DEBUG_CALLBACK_KHR 0x33B8 EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 EGL_DEBUG_MSG_ERROR_KHR 0x33BA EGL_DEBUG_MSG_WARN_KHR 0x33BB EGL_DEBUG_MSG_INFO_KHR 0x33BC EGLint eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list) EGLint eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label) EGLBoolean eglQueryDebugKHR (EGLint attribute, EGLAttrib * value) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_copy_buffer0000644000175000017500000000073012745007465022705 0ustar florianflorianGLX_NV_copy_buffer http://www.opengl.org/registry/specs/NV/glx_copy_buffer.txt GLX_NV_copy_buffer void glXCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void glXNamedCopyBufferSubDataNV (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_blend0000644000175000017500000000342612745007466023022 0ustar florianflorianGL_ARB_vertex_blend http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt GL_ARB_vertex_blend GL_MAX_VERTEX_UNITS_ARB 0x86A4 GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 GL_WEIGHT_SUM_UNITY_ARB 0x86A6 GL_VERTEX_BLEND_ARB 0x86A7 GL_CURRENT_WEIGHT_ARB 0x86A8 GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC GL_WEIGHT_ARRAY_ARB 0x86AD GL_MODELVIEW0_ARB 0x1700 GL_MODELVIEW1_ARB 0x850A GL_MODELVIEW2_ARB 0x8722 GL_MODELVIEW3_ARB 0x8723 GL_MODELVIEW4_ARB 0x8724 GL_MODELVIEW5_ARB 0x8725 GL_MODELVIEW6_ARB 0x8726 GL_MODELVIEW7_ARB 0x8727 GL_MODELVIEW8_ARB 0x8728 GL_MODELVIEW9_ARB 0x8729 GL_MODELVIEW10_ARB 0x872A GL_MODELVIEW11_ARB 0x872B GL_MODELVIEW12_ARB 0x872C GL_MODELVIEW13_ARB 0x872D GL_MODELVIEW14_ARB 0x872E GL_MODELVIEW15_ARB 0x872F GL_MODELVIEW16_ARB 0x8730 GL_MODELVIEW17_ARB 0x8731 GL_MODELVIEW18_ARB 0x8732 GL_MODELVIEW19_ARB 0x8733 GL_MODELVIEW20_ARB 0x8734 GL_MODELVIEW21_ARB 0x8735 GL_MODELVIEW22_ARB 0x8736 GL_MODELVIEW23_ARB 0x8737 GL_MODELVIEW24_ARB 0x8738 GL_MODELVIEW25_ARB 0x8739 GL_MODELVIEW26_ARB 0x873A GL_MODELVIEW27_ARB 0x873B GL_MODELVIEW28_ARB 0x873C GL_MODELVIEW29_ARB 0x873D GL_MODELVIEW30_ARB 0x873E GL_MODELVIEW31_ARB 0x873F void glWeightbvARB (GLint size, GLbyte *weights) void glWeightsvARB (GLint size, GLshort *weights) void glWeightivARB (GLint size, GLint *weights) void glWeightfvARB (GLint size, GLfloat *weights) void glWeightdvARB (GLint size, GLdouble *weights) void glWeightubvARB (GLint size, GLubyte *weights) void glWeightusvARB (GLint size, GLushort *weights) void glWeightuivARB (GLint size, GLuint *weights) void glWeightPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) void glVertexBlendARB (GLint count) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program20000644000175000017500000000015112745007466023376 0ustar florianflorianGL_NV_vertex_program2 http://www.opengl.org/registry/specs/NV/vertex_program2.txt GL_NV_vertex_program2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_view0000644000175000017500000000066612745007465023075 0ustar florianflorianGL_ARB_texture_view http://www.opengl.org/registry/specs/ARB/texture_view.txt GL_ARB_texture_view GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC GL_TEXTURE_VIEW_MIN_LAYER 0x82DD GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF void glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_create_native_client_buffer0000644000175000017500000000066512745007466026624 0ustar florianflorianEGL_ANDROID_create_native_client_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_create_native_client_buffer EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 EGLClientBuffer eglCreateNativeClientBufferANDROID (const EGLint * attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_text_fragment_shader0000644000175000017500000000023712745007465024543 0ustar florianflorianGL_ATI_text_fragment_shader http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt GL_ATI_text_fragment_shader GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_occlusion_query0000644000175000017500000000116112745007466023475 0ustar florianflorianGL_NV_occlusion_query http://www.opengl.org/registry/specs/NV/occlusion_query.txt GL_NV_occlusion_query GL_PIXEL_COUNTER_BITS_NV 0x8864 GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 GL_PIXEL_COUNT_NV 0x8866 GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 void glBeginOcclusionQueryNV (GLuint id) void glDeleteOcclusionQueriesNV (GLsizei n, const GLuint* ids) void glEndOcclusionQueryNV (void) void glGenOcclusionQueriesNV (GLsizei n, GLuint* ids) void glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint* params) void glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint* params) GLboolean glIsOcclusionQueryNV (GLuint id) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_subroutine0000644000175000017500000000240512745007465024061 0ustar florianflorianGL_ARB_shader_subroutine http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt GL_ARB_shader_subroutine GL_ACTIVE_SUBROUTINES 0x8DE5 GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 GL_MAX_SUBROUTINES 0x8DE7 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A GL_COMPATIBLE_SUBROUTINES 0x8E4B void glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) void glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name) void glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) void glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint* values) GLuint glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar* name) GLint glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar* name) void glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint* params) void glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint* indices) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sparse_texture20000644000175000017500000000015412745007465023472 0ustar florianflorianGL_ARB_sparse_texture2 http://www.opengl.org/registry/specs/ARB/sparse_texture2.txt GL_ARB_sparse_texture2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_HP_occlusion_test0000644000175000017500000000014612745007466023275 0ustar florianflorianGL_HP_occlusion_test http://www.opengl.org/registry/specs/HP/occlusion_test.txt GL_HP_occlusion_test OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_geometry_shader_passthrough0000644000175000017500000000021512745007465026060 0ustar florianflorianGL_NV_geometry_shader_passthrough http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt GL_NV_geometry_shader_passthrough OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_hyperpipe0000644000175000017500000000352712745007466022646 0ustar florianflorianGLX_SGIX_hyperpipe http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt GLX_SGIX_hyperpipe GLX_HYPERPIPE_ID_SGIX 0x8030 GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 GLX_PIPE_RECT_SGIX 0x00000001 GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 GLX_HYPERPIPE_STEREO_SGIX 0x00000003 GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 GLX_BAD_HYPERPIPE_SGIX 92 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes) int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId) GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes) int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId) int glXBindHyperpipeSGIX (Display *dpy, int hpId) int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList) int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList) int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_row_bytes0000644000175000017500000000024212745007465022603 0ustar florianflorianGL_APPLE_row_bytes http://www.opengl.org/registry/specs/APPLE/row_bytes.txt GL_APPLE_row_bytes GL_PACK_ROW_BYTES_APPLE 0x8A15 GL_UNPACK_ROW_BYTES_APPLE 0x8A16 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_compute_program50000644000175000017500000000027112745007465023542 0ustar florianflorianGL_NV_compute_program5 http://www.opengl.org/registry/specs/NV/compute_program5.txt GL_NV_compute_program5 GL_COMPUTE_PROGRAM_NV 0x90FB GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_framebuffer_blit0000644000175000017500000000064312745007465023670 0ustar florianflorianGL_EXT_framebuffer_blit http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt GL_EXT_framebuffer_blit GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 GL_READ_FRAMEBUFFER_EXT 0x8CA8 GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA void glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_proc_address0000644000175000017500000000022712745007466023233 0ustar florianflorianGL_REGAL_proc_address https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_proc_address void * glGetProcAddressREGAL (const GLchar *name) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_integer0000644000175000017500000000352312745007466023610 0ustar florianflorianGL_EXT_texture_integer http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt GL_EXT_texture_integer GL_RGBA32UI_EXT 0x8D70 GL_RGB32UI_EXT 0x8D71 GL_ALPHA32UI_EXT 0x8D72 GL_INTENSITY32UI_EXT 0x8D73 GL_LUMINANCE32UI_EXT 0x8D74 GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 GL_RGBA16UI_EXT 0x8D76 GL_RGB16UI_EXT 0x8D77 GL_ALPHA16UI_EXT 0x8D78 GL_INTENSITY16UI_EXT 0x8D79 GL_LUMINANCE16UI_EXT 0x8D7A GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B GL_RGBA8UI_EXT 0x8D7C GL_RGB8UI_EXT 0x8D7D GL_ALPHA8UI_EXT 0x8D7E GL_INTENSITY8UI_EXT 0x8D7F GL_LUMINANCE8UI_EXT 0x8D80 GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 GL_RGBA32I_EXT 0x8D82 GL_RGB32I_EXT 0x8D83 GL_ALPHA32I_EXT 0x8D84 GL_INTENSITY32I_EXT 0x8D85 GL_LUMINANCE32I_EXT 0x8D86 GL_LUMINANCE_ALPHA32I_EXT 0x8D87 GL_RGBA16I_EXT 0x8D88 GL_RGB16I_EXT 0x8D89 GL_ALPHA16I_EXT 0x8D8A GL_INTENSITY16I_EXT 0x8D8B GL_LUMINANCE16I_EXT 0x8D8C GL_LUMINANCE_ALPHA16I_EXT 0x8D8D GL_RGBA8I_EXT 0x8D8E GL_RGB8I_EXT 0x8D8F GL_ALPHA8I_EXT 0x8D90 GL_INTENSITY8I_EXT 0x8D91 GL_LUMINANCE8I_EXT 0x8D92 GL_LUMINANCE_ALPHA8I_EXT 0x8D93 GL_RED_INTEGER_EXT 0x8D94 GL_GREEN_INTEGER_EXT 0x8D95 GL_BLUE_INTEGER_EXT 0x8D96 GL_ALPHA_INTEGER_EXT 0x8D97 GL_RGB_INTEGER_EXT 0x8D98 GL_RGBA_INTEGER_EXT 0x8D99 GL_BGR_INTEGER_EXT 0x8D9A GL_BGRA_INTEGER_EXT 0x8D9B GL_LUMINANCE_INTEGER_EXT 0x8D9C GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL_RGBA_INTEGER_MODE_EXT 0x8D9E void glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params) void glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params) void glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params) void glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params) void glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha) void glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_depth_nonlinear0000644000175000017500000000031612745007466023531 0ustar florianflorianEGL_NV_depth_nonlinear https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_depth_nonlinear EGL_DEPTH_ENCODING_NONE_NV 0 EGL_DEPTH_ENCODING_NV 0x30E2 EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_present_video0000644000175000017500000000051612745007466023253 0ustar florianflorianGLX_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GLX_NV_present_video GLX_NUM_VIDEO_SLOTS_NV 0x20F0 int glXBindVideoDeviceNV (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list) unsigned int* glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_env_combine0000644000175000017500000000132012745007465024373 0ustar florianflorianGL_ARB_texture_env_combine http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt GL_ARB_texture_env_combine GL_SUBTRACT_ARB 0x84E7 GL_COMBINE_ARB 0x8570 GL_COMBINE_RGB_ARB 0x8571 GL_COMBINE_ALPHA_ARB 0x8572 GL_RGB_SCALE_ARB 0x8573 GL_ADD_SIGNED_ARB 0x8574 GL_INTERPOLATE_ARB 0x8575 GL_CONSTANT_ARB 0x8576 GL_PRIMARY_COLOR_ARB 0x8577 GL_PREVIOUS_ARB 0x8578 GL_SOURCE0_RGB_ARB 0x8580 GL_SOURCE1_RGB_ARB 0x8581 GL_SOURCE2_RGB_ARB 0x8582 GL_SOURCE0_ALPHA_ARB 0x8588 GL_SOURCE1_ALPHA_ARB 0x8589 GL_SOURCE2_ALPHA_ARB 0x858A GL_OPERAND0_RGB_ARB 0x8590 GL_OPERAND1_RGB_ARB 0x8591 GL_OPERAND2_RGB_ARB 0x8592 GL_OPERAND0_ALPHA_ARB 0x8598 GL_OPERAND1_ALPHA_ARB 0x8599 GL_OPERAND2_ALPHA_ARB 0x859A OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_packed_depth_stencil0000644000175000017500000000026412745007466024411 0ustar florianflorianGL_NV_packed_depth_stencil http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt GL_NV_packed_depth_stencil GL_DEPTH_STENCIL_NV 0x84F9 GL_UNSIGNED_INT_24_8_NV 0x84FA OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_pixel_transform0000644000175000017500000000167312745007465023612 0ustar florianflorianGL_EXT_pixel_transform http://www.opengl.org/registry/specs/EXT/pixel_transform.txt GL_EXT_pixel_transform GL_PIXEL_TRANSFORM_2D_EXT 0x8330 GL_PIXEL_MAG_FILTER_EXT 0x8331 GL_PIXEL_MIN_FILTER_EXT 0x8332 GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 GL_CUBIC_EXT 0x8334 GL_AVERAGE_EXT 0x8335 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 void glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) void glPixelTransformParameterfEXT (GLenum target, GLenum pname, const GLfloat param) void glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glPixelTransformParameteriEXT (GLenum target, GLenum pname, const GLint param) void glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_lock_surface20000644000175000017500000000021212745007466023176 0ustar florianflorianEGL_KHR_lock_surface2 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_lock_surface2 EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_provoking_vertex0000644000175000017500000000047512745007465024010 0ustar florianflorianGL_EXT_provoking_vertex http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt GL_EXT_provoking_vertex GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E GL_PROVOKING_VERTEX_EXT 0x8E4F void glProvokingVertexEXT (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_mirrored_repeat0000644000175000017500000000024312745007465025275 0ustar florianflorianGL_ARB_texture_mirrored_repeat http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt GL_ARB_texture_mirrored_repeat GL_MIRRORED_REPEAT_ARB 0x8370 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_sparse_texture20000644000175000017500000000015412745007465023526 0ustar florianflorianGL_EXT_sparse_texture2 http://www.opengl.org/registry/specs/EXT/sparse_texture2.txt GL_EXT_sparse_texture2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_draw_range_elements0000644000175000017500000000050212745007466024372 0ustar florianflorianGL_EXT_draw_range_elements http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt GL_EXT_draw_range_elements GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 void glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_object_purgeable0000644000175000017500000000103012745007465024056 0ustar florianflorianGL_APPLE_object_purgeable http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt GL_APPLE_object_purgeable GL_BUFFER_OBJECT_APPLE 0x85B3 GL_RELEASED_APPLE 0x8A19 GL_VOLATILE_APPLE 0x8A1A GL_RETAINED_APPLE 0x8A1B GL_UNDEFINED_APPLE 0x8A1C GL_PURGEABLE_APPLE 0x8A1D void glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint* params) GLenum glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) GLenum glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_conditional_render_inverted0000644000175000017500000000044612745007465026101 0ustar florianflorianGL_ARB_conditional_render_inverted http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt GL_ARB_conditional_render_inverted GL_QUERY_WAIT_INVERTED 0x8E17 GL_QUERY_NO_WAIT_INVERTED 0x8E18 GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_3dvision_surface0000644000175000017500000000020712745007466023625 0ustar florianflorianEGL_NV_3dvision_surface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_3dvision_surface EGL_AUTO_STEREO_NV 0x3136 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_depth_range_unclamped0000644000175000017500000000033612745007466024565 0ustar florianflorianGL_NV_depth_range_unclamped GL_NV_depth_range_unclamped GL_SAMPLE_COUNT_BITS_NV 0x8864 GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 GL_QUERY_RESULT_NV 0x8866 GL_QUERY_RESULT_AVAILABLE_NV 0x8867 GL_SAMPLE_COUNT_NV 0x8914 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_texture_image_samples0000644000175000017500000000022312745007465026244 0ustar florianflorianGL_ARB_shader_texture_image_samples http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt GL_ARB_shader_texture_image_samples OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_blend_equation_advanced0000644000175000017500000000110012745007465025161 0ustar florianflorianGL_KHR_blend_equation_advanced http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt GL_KHR_blend_equation_advanced GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 GL_MULTIPLY_KHR 0x9294 GL_SCREEN_KHR 0x9295 GL_OVERLAY_KHR 0x9296 GL_DARKEN_KHR 0x9297 GL_LIGHTEN_KHR 0x9298 GL_COLORDODGE_KHR 0x9299 GL_COLORBURN_KHR 0x929A GL_HARDLIGHT_KHR 0x929B GL_SOFTLIGHT_KHR 0x929C GL_DIFFERENCE_KHR 0x929E GL_EXCLUSION_KHR 0x92A0 GL_HSL_HUE_KHR 0x92AD GL_HSL_SATURATION_KHR 0x92AE GL_HSL_COLOR_KHR 0x92AF GL_HSL_LUMINOSITY_KHR 0x92B0 void glBlendBarrierKHR (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESA_resize_buffers0000644000175000017500000000021512745007465023467 0ustar florianflorianGL_MESA_resize_buffers http://www.opengl.org/registry/specs/MESA/resize_buffers.txt GL_MESA_resize_buffers void glResizeBuffersMESA (void) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_pbuffer0000644000175000017500000000132412745007466022114 0ustar florianflorianWGL_ARB_pbuffer http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt WGL_ARB_pbuffer WGL_DRAW_TO_PBUFFER_ARB 0x202D WGL_MAX_PBUFFER_PIXELS_ARB 0x202E WGL_MAX_PBUFFER_WIDTH_ARB 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 WGL_PBUFFER_LARGEST_ARB 0x2033 WGL_PBUFFER_WIDTH_ARB 0x2034 WGL_PBUFFER_HEIGHT_ARB 0x2035 WGL_PBUFFER_LOST_ARB 0x2036 HPBUFFERARB wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) BOOL wglDestroyPbufferARB (HPBUFFERARB hPbuffer) HDC wglGetPbufferDCARB (HPBUFFERARB hPbuffer) BOOL wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int* piValue) int wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC) DECLARE_HANDLE(HPBUFFERARB); OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_instanced_arrays0000644000175000017500000000064712745007466023674 0ustar florianflorianGL_ARB_instanced_arrays http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt GL_ARB_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE void glVertexAttribDivisorARB (GLuint index, GLuint divisor) void glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_shader_image_load_formatted0000644000175000017500000000022012745007465026035 0ustar florianflorianGL_EXT_shader_image_load_formatted http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt GL_EXT_shader_image_load_formatted OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_platform_x110000644000175000017500000000024712745007466023001 0ustar florianflorianEGL_KHR_platform_x11 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_platform_x11 EGL_PLATFORM_X11_KHR 0x31D5 EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_lod_bias0000644000175000017500000000016212745007466024035 0ustar florianflorianGL_SGIX_texture_lod_bias http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt GL_SGIX_texture_lod_bias OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_TIZEN_image_native_buffer0000644000175000017500000000023012745007466024702 0ustar florianflorianEGL_TIZEN_image_native_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_TIZEN_image_native_buffer EGL_NATIVE_BUFFER_TIZEN 0x32A0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_depth_texture0000644000175000017500000000016612745007466023445 0ustar florianflorianGL_ANGLE_depth_texture https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_depth_texture OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_env_dot30000644000175000017500000000024012745007465023630 0ustar florianflorianGL_ARB_texture_env_dot3 http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt GL_ARB_texture_env_dot3 GL_DOT3_RGB_ARB 0x86AE GL_DOT3_RGBA_ARB 0x86AF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_sample_mask_override_coverage0000644000175000017500000000022312745007466026316 0ustar florianflorianGL_NV_sample_mask_override_coverage http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt GL_NV_sample_mask_override_coverage OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_storage_buffer_object0000644000175000017500000000167412745007465026214 0ustar florianflorianGL_ARB_shader_storage_buffer_object http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt GL_ARB_shader_storage_buffer_object GL_SHADER_STORAGE_BARRIER_BIT 0x2000 GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 GL_SHADER_STORAGE_BUFFER 0x90D2 GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 GL_SHADER_STORAGE_BUFFER_START 0x90D4 GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF void glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_transform_feedback20000644000175000017500000000121412745007466024152 0ustar florianflorianGL_NV_transform_feedback2 http://www.opengl.org/registry/specs/NV/transform_feedback2.txt GL_NV_transform_feedback2 GL_TRANSFORM_FEEDBACK_NV 0x8E22 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 void glBindTransformFeedbackNV (GLenum target, GLuint id) void glDeleteTransformFeedbacksNV (GLsizei n, const GLuint* ids) void glDrawTransformFeedbackNV (GLenum mode, GLuint id) void glGenTransformFeedbacksNV (GLsizei n, GLuint* ids) GLboolean glIsTransformFeedbackNV (GLuint id) void glPauseTransformFeedbackNV (void) void glResumeTransformFeedbackNV (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_texture_range0000644000175000017500000000073412745007466023451 0ustar florianflorianGL_APPLE_texture_range http://www.opengl.org/registry/specs/APPLE/texture_range.txt GL_APPLE_texture_range GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC GL_STORAGE_PRIVATE_APPLE 0x85BD GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 void glTextureRangeAPPLE (GLenum target, GLsizei length, void *pointer) void glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_vertex_shader0000644000175000017500000001421412745007466023235 0ustar florianflorianGL_EXT_vertex_shader http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt GL_EXT_vertex_shader GL_VERTEX_SHADER_EXT 0x8780 GL_VERTEX_SHADER_BINDING_EXT 0x8781 GL_OP_INDEX_EXT 0x8782 GL_OP_NEGATE_EXT 0x8783 GL_OP_DOT3_EXT 0x8784 GL_OP_DOT4_EXT 0x8785 GL_OP_MUL_EXT 0x8786 GL_OP_ADD_EXT 0x8787 GL_OP_MADD_EXT 0x8788 GL_OP_FRAC_EXT 0x8789 GL_OP_MAX_EXT 0x878A GL_OP_MIN_EXT 0x878B GL_OP_SET_GE_EXT 0x878C GL_OP_SET_LT_EXT 0x878D GL_OP_CLAMP_EXT 0x878E GL_OP_FLOOR_EXT 0x878F GL_OP_ROUND_EXT 0x8790 GL_OP_EXP_BASE_2_EXT 0x8791 GL_OP_LOG_BASE_2_EXT 0x8792 GL_OP_POWER_EXT 0x8793 GL_OP_RECIP_EXT 0x8794 GL_OP_RECIP_SQRT_EXT 0x8795 GL_OP_SUB_EXT 0x8796 GL_OP_CROSS_PRODUCT_EXT 0x8797 GL_OP_MULTIPLY_MATRIX_EXT 0x8798 GL_OP_MOV_EXT 0x8799 GL_OUTPUT_VERTEX_EXT 0x879A GL_OUTPUT_COLOR0_EXT 0x879B GL_OUTPUT_COLOR1_EXT 0x879C GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC GL_OUTPUT_FOG_EXT 0x87BD GL_SCALAR_EXT 0x87BE GL_VECTOR_EXT 0x87BF GL_MATRIX_EXT 0x87C0 GL_VARIANT_EXT 0x87C1 GL_INVARIANT_EXT 0x87C2 GL_LOCAL_CONSTANT_EXT 0x87C3 GL_LOCAL_EXT 0x87C4 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 GL_X_EXT 0x87D5 GL_Y_EXT 0x87D6 GL_Z_EXT 0x87D7 GL_W_EXT 0x87D8 GL_NEGATIVE_X_EXT 0x87D9 GL_NEGATIVE_Y_EXT 0x87DA GL_NEGATIVE_Z_EXT 0x87DB GL_NEGATIVE_W_EXT 0x87DC GL_ZERO_EXT 0x87DD GL_ONE_EXT 0x87DE GL_NEGATIVE_ONE_EXT 0x87DF GL_NORMALIZED_RANGE_EXT 0x87E0 GL_FULL_RANGE_EXT 0x87E1 GL_CURRENT_VERTEX_EXT 0x87E2 GL_MVP_MATRIX_EXT 0x87E3 GL_VARIANT_VALUE_EXT 0x87E4 GL_VARIANT_DATATYPE_EXT 0x87E5 GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 GL_VARIANT_ARRAY_EXT 0x87E8 GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 GL_INVARIANT_VALUE_EXT 0x87EA GL_INVARIANT_DATATYPE_EXT 0x87EB GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED void glBeginVertexShaderEXT (void) void glEndVertexShaderEXT (void) void glBindVertexShaderEXT (GLuint id) GLuint glGenVertexShadersEXT (GLuint range) void glDeleteVertexShaderEXT (GLuint id) void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1) void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2) void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) void glInsertComponentEXT (GLuint res, GLuint src, GLuint num) void glExtractComponentEXT (GLuint res, GLuint src, GLuint num) GLuint glGenSymbolsEXT (GLenum dataType, GLenum storageType, GLenum range, GLuint components) void glSetInvariantEXT (GLuint id, GLenum type, void *addr) void glSetLocalConstantEXT (GLuint id, GLenum type, void *addr) void glVariantbvEXT (GLuint id, GLbyte *addr) void glVariantsvEXT (GLuint id, GLshort *addr) void glVariantivEXT (GLuint id, GLint *addr) void glVariantfvEXT (GLuint id, GLfloat *addr) void glVariantdvEXT (GLuint id, GLdouble *addr) void glVariantubvEXT (GLuint id, GLubyte *addr) void glVariantusvEXT (GLuint id, GLushort *addr) void glVariantuivEXT (GLuint id, GLuint *addr) void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, void *addr) void glEnableVariantClientStateEXT (GLuint id) void glDisableVariantClientStateEXT (GLuint id) GLuint glBindLightParameterEXT (GLenum light, GLenum value) GLuint glBindMaterialParameterEXT (GLenum face, GLenum value) GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value) GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value) GLuint glBindParameterEXT (GLenum value) GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap) void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetVariantPointervEXT (GLuint id, GLenum value, void **data) void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data) void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data) void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data) void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr0000644000175000017500000000256512745007465026353 0ustar florianflorianGL_KHR_texture_compression_astc_hdr http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_hdr GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_client_storage0000644000175000017500000000022612745007465023572 0ustar florianflorianGL_APPLE_client_storage http://www.opengl.org/registry/specs/APPLE/client_storage.txt GL_APPLE_client_storage GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_edge_clamp0000644000175000017500000000025412745007466024231 0ustar florianflorianGL_EXT_texture_edge_clamp http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt GL_EXT_texture_edge_clamp GL_CLAMP_TO_EDGE_EXT 0x812F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INGR_color_clamp0000644000175000017500000000053512745007465022763 0ustar florianflorianGL_INGR_color_clamp http://www.opengl.org/registry/specs/INGR/color_clamp.txt GL_INGR_color_clamp GL_RED_MIN_CLAMP_INGR 0x8560 GL_GREEN_MIN_CLAMP_INGR 0x8561 GL_BLUE_MIN_CLAMP_INGR 0x8562 GL_ALPHA_MIN_CLAMP_INGR 0x8563 GL_RED_MAX_CLAMP_INGR 0x8564 GL_GREEN_MAX_CLAMP_INGR 0x8565 GL_BLUE_MAX_CLAMP_INGR 0x8566 GL_ALPHA_MAX_CLAMP_INGR 0x8567 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_invalidate_subdata0000644000175000017500000000127412745007465024162 0ustar florianflorianGL_ARB_invalidate_subdata http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt GL_ARB_invalidate_subdata void glInvalidateBufferData (GLuint buffer) void glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length) void glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) void glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) void glInvalidateTexImage (GLuint texture, GLint level) void glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_framebuffer_sRGB0000644000175000017500000000023212745007465023621 0ustar florianflorianGLX_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt GLX_ARB_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_MESA_image_dma_buf_export0000644000175000017500000000057612745007466024732 0ustar florianflorianEGL_MESA_image_dma_buf_export https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_MESA_image_dma_buf_export EGLBoolean eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets) EGLBoolean eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SUN_video_resize0000644000175000017500000000053612745007466023220 0ustar florianflorianGLX_SUN_video_resize http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt GLX_SUN_video_resize GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD GLX_VIDEO_RESIZE_SUN 0x8171 int glXVideoResizeSUN (Display* display, GLXDrawable window, float factor) int glXGetVideoResizeSUN (Display* display, GLXDrawable window, float* factor) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REND_screen_coordinates0000644000175000017500000000027512745007466024335 0ustar florianflorianGL_REND_screen_coordinates http://www.opengl.org/registry/specs/REND/screen_coordinates.txt GL_REND_screen_coordinates GL_SCREEN_COORDINATES_REND 0x8490 GL_INVERTED_SCREEN_W_REND 0x8491 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NVX_linked_gpu_multicast0000644000175000017500000000121312745007466024606 0ustar florianflorianGL_NVX_linked_gpu_multicast http://www.opengl.org/registry/specs/NVX/nvx_linked_gpu_multicast.txt GL_NVX_linked_gpu_multicast GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 GL_MAX_LGPU_GPUS_NVX 0x92BA void glLGPUCopyImageSubDataNVX (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) void glLGPUInterlockNVX (void) void glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_depth_float0000644000175000017500000000020212745007465023001 0ustar florianflorianWGL_EXT_depth_float http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt WGL_EXT_depth_float WGL_DEPTH_FLOAT_EXT 0x2040 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_conservative_raster_dilate0000644000175000017500000000053412745007465025666 0ustar florianflorianGL_NV_conservative_raster_dilate http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt GL_NV_conservative_raster_dilate GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B void glConservativeRasterParameterfNV (GLenum pname, GLfloat value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior0000644000175000017500000000022612745007465026422 0ustar florianflorianGL_KHR_robust_buffer_access_behavior http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt GL_KHR_robust_buffer_access_behavior OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NVX_gpu_memory_info0000644000175000017500000000056612745007466023610 0ustar florianflorianGL_NVX_gpu_memory_info http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt GL_NVX_gpu_memory_info GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_extension_query0000644000175000017500000000031712745007466024024 0ustar florianflorianGL_REGAL_extension_query https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_extension_query GLboolean glGetExtensionREGAL (const GLchar* ext) GLboolean glIsSupportedREGAL (const GLchar* ext) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_cull_vertex0000644000175000017500000000017312745007465022673 0ustar florianflorianGL_IBM_cull_vertex http://www.opengl.org/registry/specs/IBM/cull_vertex.txt GL_IBM_cull_vertex GL_CULL_VERTEX_IBM 103050 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_depth_clamp_separate0000644000175000017500000000027212745007465024475 0ustar florianflorianGL_AMD_depth_clamp_separate http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt GL_AMD_depth_clamp_separate GL_DEPTH_CLAMP_NEAR_AMD 0x901E GL_DEPTH_CLAMP_FAR_AMD 0x901F OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_MESA_platform_gbm0000644000175000017500000000020612745007466023231 0ustar florianflorianEGL_MESA_platform_gbm https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_MESA_platform_gbm EGL_PLATFORM_GBM_MESA 0x31D7 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_array_object0000644000175000017500000000053212745007465024374 0ustar florianflorianGL_ARB_vertex_array_object http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt GL_ARB_vertex_array_object GL_VERTEX_ARRAY_BINDING 0x85B5 void glBindVertexArray (GLuint array) void glDeleteVertexArrays (GLsizei n, const GLuint* arrays) void glGenVertexArrays (GLsizei n, GLuint* arrays) GLboolean glIsVertexArray (GLuint array) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_framebuffer_multisample0000644000175000017500000000070312745007466025270 0ustar florianflorianGL_EXT_framebuffer_multisample http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt GL_EXT_framebuffer_multisample GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 GL_MAX_SAMPLES_EXT 0x8D57 void glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 GL_MAX_SAMPLES_EXT 0x8D57 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_triangle_list0000644000175000017500000000177612745007466023250 0ustar florianflorianGL_SUN_triangle_list http://www.opengl.org/registry/specs/SUN/triangle_list.txt GL_SUN_triangle_list GL_RESTART_SUN 0x01 GL_REPLACE_MIDDLE_SUN 0x02 GL_REPLACE_OLDEST_SUN 0x03 GL_TRIANGLE_LIST_SUN 0x81D7 GL_REPLACEMENT_CODE_SUN 0x81D8 GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 GL_R1UI_V3F_SUN 0x85C4 GL_R1UI_C4UB_V3F_SUN 0x85C5 GL_R1UI_C3F_V3F_SUN 0x85C6 GL_R1UI_N3F_V3F_SUN 0x85C7 GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 GL_R1UI_T2F_V3F_SUN 0x85C9 GL_R1UI_T2F_N3F_V3F_SUN 0x85CA GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB void glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void *pointer) void glReplacementCodeubSUN (GLubyte code) void glReplacementCodeubvSUN (const GLubyte* code) void glReplacementCodeuiSUN (GLuint code) void glReplacementCodeuivSUN (const GLuint* code) void glReplacementCodeusSUN (GLushort code) void glReplacementCodeusvSUN (const GLushort* code) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_PGI_vertex_hints0000644000175000017500000000151712745007466023075 0ustar florianflorianGL_PGI_vertex_hints http://www.opengl.org/registry/specs/PGI/vertex_hints.txt GL_PGI_vertex_hints GL_VERTEX23_BIT_PGI 0x00000004 GL_VERTEX4_BIT_PGI 0x00000008 GL_COLOR3_BIT_PGI 0x00010000 GL_COLOR4_BIT_PGI 0x00020000 GL_EDGEFLAG_BIT_PGI 0x00040000 GL_INDEX_BIT_PGI 0x00080000 GL_MAT_AMBIENT_BIT_PGI 0x00100000 GL_VERTEX_DATA_HINT_PGI 107050 GL_VERTEX_CONSISTENT_HINT_PGI 107051 GL_MATERIAL_SIDE_HINT_PGI 107052 GL_MAX_VERTEX_HINT_PGI 107053 GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 GL_MAT_DIFFUSE_BIT_PGI 0x00400000 GL_MAT_EMISSION_BIT_PGI 0x00800000 GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 GL_MAT_SHININESS_BIT_PGI 0x02000000 GL_MAT_SPECULAR_BIT_PGI 0x04000000 GL_NORMAL_BIT_PGI 0x08000000 GL_TEXCOORD1_BIT_PGI 0x10000000 GL_TEXCOORD2_BIT_PGI 0x20000000 GL_TEXCOORD3_BIT_PGI 0x40000000 GL_TEXCOORD4_BIT_PGI 0x80000000 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_clipmap0000644000175000017500000000012712745007466022127 0ustar florianflorianGL_SGIX_clipmap http://www.opengl.org/registry/specs/SGIX/clipmap.txt GL_SGIX_clipmap OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_image_load_store0000644000175000017500000000477512745007465025173 0ustar florianflorianGL_ARB_shader_image_load_store http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt GL_ARB_shader_image_load_store GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 GL_UNIFORM_BARRIER_BIT 0x00000004 GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 GL_COMMAND_BARRIER_BIT 0x00000040 GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 GL_MAX_IMAGE_UNITS 0x8F38 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 GL_IMAGE_BINDING_NAME 0x8F3A GL_IMAGE_BINDING_LEVEL 0x8F3B GL_IMAGE_BINDING_LAYERED 0x8F3C GL_IMAGE_BINDING_LAYER 0x8F3D GL_IMAGE_BINDING_ACCESS 0x8F3E GL_IMAGE_1D 0x904C GL_IMAGE_2D 0x904D GL_IMAGE_3D 0x904E GL_IMAGE_2D_RECT 0x904F GL_IMAGE_CUBE 0x9050 GL_IMAGE_BUFFER 0x9051 GL_IMAGE_1D_ARRAY 0x9052 GL_IMAGE_2D_ARRAY 0x9053 GL_IMAGE_CUBE_MAP_ARRAY 0x9054 GL_IMAGE_2D_MULTISAMPLE 0x9055 GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 GL_INT_IMAGE_1D 0x9057 GL_INT_IMAGE_2D 0x9058 GL_INT_IMAGE_3D 0x9059 GL_INT_IMAGE_2D_RECT 0x905A GL_INT_IMAGE_CUBE 0x905B GL_INT_IMAGE_BUFFER 0x905C GL_INT_IMAGE_1D_ARRAY 0x905D GL_INT_IMAGE_2D_ARRAY 0x905E GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 GL_UNSIGNED_INT_IMAGE_1D 0x9062 GL_UNSIGNED_INT_IMAGE_2D 0x9063 GL_UNSIGNED_INT_IMAGE_3D 0x9064 GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C GL_MAX_IMAGE_SAMPLES 0x906D GL_IMAGE_BINDING_FORMAT 0x906E GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF GL_ALL_BARRIER_BITS 0xFFFFFFFF void glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) void glMemoryBarrier (GLbitfield barriers) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_platform_x110000644000175000017500000000024712745007466023015 0ustar florianflorianEGL_EXT_platform_x11 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_platform_x11 EGL_PLATFORM_X11_EXT 0x31D5 EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_copy_texture0000644000175000017500000000137012745007465023122 0ustar florianflorianGL_EXT_copy_texture http://www.opengl.org/registry/specs/EXT/copy_texture.txt GL_EXT_copy_texture void glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit0000644000175000017500000000310412745007466025660 0ustar florianflorianGL_NV_vertex_attrib_integer_64bit http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt GL_NV_vertex_attrib_integer_64bit GL_INT64_NV 0x140E GL_UNSIGNED_INT64_NV 0x140F void glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT* params) void glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT* params) void glVertexAttribL1i64NV (GLuint index, GLint64EXT x) void glVertexAttribL1i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x) void glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y) void glVertexAttribL2i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y) void glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glVertexAttribL3i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glVertexAttribL4i64vNV (GLuint index, const GLint64EXT* v) void glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT* v) void glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_debug_marker0000644000175000017500000000043112745007466023015 0ustar florianflorianGL_EXT_debug_marker http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt GL_EXT_debug_marker void glInsertEventMarkerEXT (GLsizei length, const GLchar* marker) void glPushGroupMarkerEXT (GLsizei length, const GLchar* marker) void glPopGroupMarkerEXT (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_clip_space_w_scaling0000644000175000017500000000052012745007465024377 0ustar florianflorianGL_NV_clip_space_w_scaling http://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt GL_NV_clip_space_w_scaling GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E void glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_post_depth_coverage0000644000175000017500000000017012745007465024355 0ustar florianflorianGL_ARB_post_depth_coverage http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt GL_ARB_post_depth_coverage OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_rasterpos_clip0000644000175000017500000000022212745007465023363 0ustar florianflorianGL_IBM_rasterpos_clip http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt GL_IBM_rasterpos_clip GL_RASTER_POSITION_UNCLIPPED_IBM 103010 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_transform_feedback0000644000175000017500000000374012745007466024076 0ustar florianflorianGL_NV_transform_feedback http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt GL_NV_transform_feedback GL_BACK_PRIMARY_COLOR_NV 0x8C77 GL_BACK_SECONDARY_COLOR_NV 0x8C78 GL_TEXTURE_COORD_NV 0x8C79 GL_CLIP_DISTANCE_NV 0x8C7A GL_VERTEX_ID_NV 0x8C7B GL_PRIMITIVE_ID_NV 0x8C7C GL_GENERIC_ATTRIB_NV 0x8C7D GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 GL_ACTIVE_VARYINGS_NV 0x8C81 GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 GL_PRIMITIVES_GENERATED_NV 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 GL_RASTERIZER_DISCARD_NV 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B GL_INTERLEAVED_ATTRIBS_NV 0x8C8C GL_SEPARATE_ATTRIBS_NV 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F void glBeginTransformFeedbackNV (GLenum primitiveMode) void glEndTransformFeedbackNV (void) void glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode) void glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer) void glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode) void glActiveVaryingNV (GLuint program, const GLchar *name) GLint glGetVaryingLocationNV (GLuint program, const GLchar *name) void glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) void glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_debug_output0000644000175000017500000000236012745007466023040 0ustar florianflorianGL_AMD_debug_output http://www.opengl.org/registry/specs/AMD/debug_output.txt GL_AMD_debug_output GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 GL_DEBUG_SEVERITY_LOW_AMD 0x9148 GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 void glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam) void glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) void glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf) GLuint glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message) typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_map_texture0000644000175000017500000000066712745007465023150 0ustar florianflorianGL_INTEL_map_texture http://www.opengl.org/registry/specs/INTEL/map_texture.txt GL_INTEL_map_texture GL_LAYOUT_DEFAULT_INTEL 0 GL_LAYOUT_LINEAR_INTEL 1 GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF void * glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout) void glSyncTextureINTEL (GLuint texture) void glUnmapTexture2DINTEL (GLuint texture, GLint level) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OES_compressed_paletted_texture0000644000175000017500000000071012745007466026162 0ustar florianflorianGL_OES_compressed_paletted_texture http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt GL_OES_compressed_paletted_texture GL_PALETTE4_RGB8_OES 0x8B90 GL_PALETTE4_RGBA8_OES 0x8B91 GL_PALETTE4_R5_G6_B5_OES 0x8B92 GL_PALETTE4_RGBA4_OES 0x8B93 GL_PALETTE4_RGB5_A1_OES 0x8B94 GL_PALETTE8_RGB8_OES 0x8B95 GL_PALETTE8_RGBA8_OES 0x8B96 GL_PALETTE8_R5_G6_B5_OES 0x8B97 GL_PALETTE8_RGBA4_OES 0x8B98 GL_PALETTE8_RGB5_A1_OES 0x8B99 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_swap_buffers_with_damage0000644000175000017500000000035712745007466025521 0ustar florianflorianEGL_EXT_swap_buffers_with_damage https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_swap_buffers_with_damage EGLBoolean eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_atomic_counter_ops0000644000175000017500000000021212745007465025550 0ustar florianflorianGL_ARB_shader_atomic_counter_ops http://www.opengl.org/registry/specs/ARB/shader_atomic_counter_ops.txt GL_ARB_shader_atomic_counter_ops OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_raster_multisample0000644000175000017500000000161012745007465024301 0ustar florianflorianGL_EXT_raster_multisample http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt GL_EXT_raster_multisample GL_COLOR_SAMPLES_NV 0x8E20 GL_RASTER_MULTISAMPLE_EXT 0x9327 GL_RASTER_SAMPLES_EXT 0x9328 GL_MAX_RASTER_SAMPLES_EXT 0x9329 GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C GL_DEPTH_SAMPLES_NV 0x932D GL_STENCIL_SAMPLES_NV 0x932E GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 GL_COVERAGE_MODULATION_TABLE_NV 0x9331 GL_COVERAGE_MODULATION_NV 0x9332 GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 void glCoverageModulationNV (GLenum components) void glCoverageModulationTableNV (GLsizei n, const GLfloat* v) void glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat* v) void glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_pinned_memory0000644000175000017500000000022412745007465023173 0ustar florianflorianGL_AMD_pinned_memory http://www.opengl.org/registry/specs/AMD/pinned_memory.txt GL_AMD_pinned_memory GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent0000644000175000017500000000022612745007466027061 0ustar florianflorianGL_KHR_blend_equation_advanced_coherent http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt GL_KHR_blend_equation_advanced_coherent OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_transform_feedback20000644000175000017500000000116512745007465024237 0ustar florianflorianGL_ARB_transform_feedback2 http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt GL_ARB_transform_feedback2 GL_TRANSFORM_FEEDBACK 0x8E22 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 void glBindTransformFeedback (GLenum target, GLuint id) void glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids) void glDrawTransformFeedback (GLenum mode, GLuint id) void glGenTransformFeedbacks (GLsizei n, GLuint* ids) GLboolean glIsTransformFeedback (GLuint id) void glPauseTransformFeedback (void) void glResumeTransformFeedback (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_multisample0000644000175000017500000000253112745007466024370 0ustar florianflorianGL_NV_texture_multisample http://www.opengl.org/registry/specs/NV/texture_multisample.txt GL_NV_texture_multisample GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 void glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) void glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) void glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) void glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_Cg_shader0000644000175000017500000000027712745007466022255 0ustar florianflorianGL_EXT_Cg_shader http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf GL_EXT_Cg_shader GL_CG_VERTEX_SHADER_EXT 0x890E GL_CG_FRAGMENT_SHADER_EXT 0x890F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_gpu_shader_int640000644000175000017500000000654512745007465023512 0ustar florianflorianGL_ARB_gpu_shader_int64 http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt GL_ARB_gpu_shader_int64 GL_INT64_ARB 0x140E GL_UNSIGNED_INT64_ARB 0x140F GL_INT64_VEC2_ARB 0x8FE9 GL_INT64_VEC3_ARB 0x8FEA GL_INT64_VEC4_ARB 0x8FEB GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 void glGetUniformi64vARB (GLuint program, GLint location, GLint64* params) void glGetUniformui64vARB (GLuint program, GLint location, GLuint64* params) void glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64* params) void glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64* params) void glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x) void glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) void glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x) void glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) void glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y) void glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) void glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y) void glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) void glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) void glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) void glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) void glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) void glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) void glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64* value) void glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) void glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* value) void glUniform1i64ARB (GLint location, GLint64 x) void glUniform1i64vARB (GLint location, GLsizei count, const GLint64* value) void glUniform1ui64ARB (GLint location, GLuint64 x) void glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64* value) void glUniform2i64ARB (GLint location, GLint64 x, GLint64 y) void glUniform2i64vARB (GLint location, GLsizei count, const GLint64* value) void glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y) void glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64* value) void glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z) void glUniform3i64vARB (GLint location, GLsizei count, const GLint64* value) void glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z) void glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64* value) void glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) void glUniform4i64vARB (GLint location, GLsizei count, const GLint64* value) void glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) void glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64* value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program0000644000175000017500000001644512745007466023331 0ustar florianflorianGL_NV_vertex_program http://www.opengl.org/registry/specs/NV/vertex_program.txt GL_NV_vertex_program GL_VERTEX_PROGRAM_NV 0x8620 GL_VERTEX_STATE_PROGRAM_NV 0x8621 GL_ATTRIB_ARRAY_SIZE_NV 0x8623 GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 GL_ATTRIB_ARRAY_TYPE_NV 0x8625 GL_CURRENT_ATTRIB_NV 0x8626 GL_PROGRAM_LENGTH_NV 0x8627 GL_PROGRAM_STRING_NV 0x8628 GL_MODELVIEW_PROJECTION_NV 0x8629 GL_IDENTITY_NV 0x862A GL_INVERSE_NV 0x862B GL_TRANSPOSE_NV 0x862C GL_INVERSE_TRANSPOSE_NV 0x862D GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E GL_MAX_TRACK_MATRICES_NV 0x862F GL_MATRIX0_NV 0x8630 GL_MATRIX1_NV 0x8631 GL_MATRIX2_NV 0x8632 GL_MATRIX3_NV 0x8633 GL_MATRIX4_NV 0x8634 GL_MATRIX5_NV 0x8635 GL_MATRIX6_NV 0x8636 GL_MATRIX7_NV 0x8637 GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 GL_CURRENT_MATRIX_NV 0x8641 GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 GL_PROGRAM_PARAMETER_NV 0x8644 GL_ATTRIB_ARRAY_POINTER_NV 0x8645 GL_PROGRAM_TARGET_NV 0x8646 GL_PROGRAM_RESIDENT_NV 0x8647 GL_TRACK_MATRIX_NV 0x8648 GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 GL_VERTEX_PROGRAM_BINDING_NV 0x864A GL_PROGRAM_ERROR_POSITION_NV 0x864B GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F GLboolean glAreProgramsResidentNV (GLsizei n, const GLuint* ids, GLboolean *residences) void glBindProgramNV (GLenum target, GLuint id) void glDeleteProgramsNV (GLsizei n, const GLuint* ids) void glExecuteProgramNV (GLenum target, GLuint id, const GLfloat* params) void glGenProgramsNV (GLsizei n, GLuint* ids) void glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble* params) void glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) void glGetProgramStringNV (GLuint id, GLenum pname, GLubyte* program) void glGetProgramivNV (GLuint id, GLenum pname, GLint* params) void glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint* params) void glGetVertexAttribPointervNV (GLuint index, GLenum pname, void** pointer) void glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble* params) void glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat* params) void glGetVertexAttribivNV (GLuint index, GLenum pname, GLint* params) GLboolean glIsProgramNV (GLuint id) void glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte* program) void glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble* params) void glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat* params) void glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei num, const GLdouble* params) void glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei num, const GLfloat* params) void glRequestResidentProgramsNV (GLsizei n, GLuint* ids) void glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform) void glVertexAttrib1dNV (GLuint index, GLdouble x) void glVertexAttrib1dvNV (GLuint index, const GLdouble* v) void glVertexAttrib1fNV (GLuint index, GLfloat x) void glVertexAttrib1fvNV (GLuint index, const GLfloat* v) void glVertexAttrib1sNV (GLuint index, GLshort x) void glVertexAttrib1svNV (GLuint index, const GLshort* v) void glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y) void glVertexAttrib2dvNV (GLuint index, const GLdouble* v) void glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y) void glVertexAttrib2fvNV (GLuint index, const GLfloat* v) void glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y) void glVertexAttrib2svNV (GLuint index, const GLshort* v) void glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttrib3dvNV (GLuint index, const GLdouble* v) void glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z) void glVertexAttrib3fvNV (GLuint index, const GLfloat* v) void glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z) void glVertexAttrib3svNV (GLuint index, const GLshort* v) void glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttrib4dvNV (GLuint index, const GLdouble* v) void glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexAttrib4fvNV (GLuint index, const GLfloat* v) void glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexAttrib4svNV (GLuint index, const GLshort* v) void glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) void glVertexAttrib4ubvNV (GLuint index, const GLubyte* v) void glVertexAttribPointerNV (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) void glVertexAttribs1dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs1fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs1svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs2dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs2fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs2svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs3dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs3fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs3svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs4dvNV (GLuint index, GLsizei n, const GLdouble* v) void glVertexAttribs4fvNV (GLuint index, GLsizei n, const GLfloat* v) void glVertexAttribs4svNV (GLuint index, GLsizei n, const GLshort* v) void glVertexAttribs4ubvNV (GLuint index, GLsizei n, const GLubyte* v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_buffer_object0000644000175000017500000000061212745007465024711 0ustar florianflorianGL_ARB_texture_buffer_object http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt GL_ARB_texture_buffer_object GL_TEXTURE_BUFFER_ARB 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E void glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_robustness0000644000175000017500000000426212745007466022547 0ustar florianflorianGL_ARB_robustness http://www.opengl.org/registry/specs/ARB/robustness.txt GL_ARB_robustness GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GL_GUILTY_CONTEXT_RESET_ARB 0x8253 GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GL_NO_RESET_NOTIFICATION_ARB 0x8261 GLenum glGetGraphicsResetStatusARB (void) void glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) void glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void* img) void glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) void glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) void glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) void glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint* v) void glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) void glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat* values) void glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint* values) void glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort* values) void glGetnPolygonStippleARB (GLsizei bufSize, GLubyte* pattern) void glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span) void glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) void glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble* params) void glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat* params) void glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint* params) void glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint* params) void glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_protected_surface0000644000175000017500000000022212745007466024172 0ustar florianflorianEGL_EXT_protected_surface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_protected_surface EGL_PROTECTED_CONTENT_EXT 0x32C0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_coordinate_frame0000644000175000017500000000130312745007465023665 0ustar florianflorianGL_EXT_coordinate_frame http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt GL_EXT_coordinate_frame GL_TANGENT_ARRAY_EXT 0x8439 GL_BINORMAL_ARRAY_EXT 0x843A GL_CURRENT_TANGENT_EXT 0x843B GL_CURRENT_BINORMAL_EXT 0x843C GL_TANGENT_ARRAY_TYPE_EXT 0x843E GL_TANGENT_ARRAY_STRIDE_EXT 0x843F GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 GL_TANGENT_ARRAY_POINTER_EXT 0x8442 GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 GL_MAP1_TANGENT_EXT 0x8444 GL_MAP2_TANGENT_EXT 0x8445 GL_MAP1_BINORMAL_EXT 0x8446 GL_MAP2_BINORMAL_EXT 0x8447 void glBinormalPointerEXT (GLenum type, GLsizei stride, void *pointer) void glTangentPointerEXT (GLenum type, GLsizei stride, void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_thread_shuffle0000644000175000017500000000017312745007466024565 0ustar florianflorianGL_NV_shader_thread_shuffle http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt GL_NV_shader_thread_shuffle OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_shader_texture_lod0000644000175000017500000000006612745007466024233 0ustar florianflorianGL_ATI_shader_texture_lod GL_ATI_shader_texture_lod OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_sample_locations0000644000175000017500000000127112745007466023610 0ustar florianflorianGL_NV_sample_locations http://www.opengl.org/registry/specs/NV/sample_locations.txt GL_NV_sample_locations GL_SAMPLE_LOCATION_NV 0x8E50 GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 void glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat* v) void glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_shader_image_load_store0000644000175000017500000000454412745007465025221 0ustar florianflorianGL_EXT_shader_image_load_store http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt GL_EXT_shader_image_load_store GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 GL_COMMAND_BARRIER_BIT_EXT 0x00000040 GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 GL_MAX_IMAGE_UNITS_EXT 0x8F38 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 GL_IMAGE_BINDING_NAME_EXT 0x8F3A GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C GL_IMAGE_BINDING_LAYER_EXT 0x8F3D GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E GL_IMAGE_1D_EXT 0x904C GL_IMAGE_2D_EXT 0x904D GL_IMAGE_3D_EXT 0x904E GL_IMAGE_2D_RECT_EXT 0x904F GL_IMAGE_CUBE_EXT 0x9050 GL_IMAGE_BUFFER_EXT 0x9051 GL_IMAGE_1D_ARRAY_EXT 0x9052 GL_IMAGE_2D_ARRAY_EXT 0x9053 GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 GL_INT_IMAGE_1D_EXT 0x9057 GL_INT_IMAGE_2D_EXT 0x9058 GL_INT_IMAGE_3D_EXT 0x9059 GL_INT_IMAGE_2D_RECT_EXT 0x905A GL_INT_IMAGE_CUBE_EXT 0x905B GL_INT_IMAGE_BUFFER_EXT 0x905C GL_INT_IMAGE_1D_ARRAY_EXT 0x905D GL_INT_IMAGE_2D_ARRAY_EXT 0x905E GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C GL_MAX_IMAGE_SAMPLES_EXT 0x906D GL_IMAGE_BINDING_FORMAT_EXT 0x906E GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF void glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) void glMemoryBarrierEXT (GLbitfield barriers) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_aux_depth_stencil0000644000175000017500000000023312745007465024270 0ustar florianflorianGL_APPLE_aux_depth_stencil http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt GL_APPLE_aux_depth_stencil GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sparse_texture_clamp0000644000175000017500000000017312745007465024565 0ustar florianflorianGL_ARB_sparse_texture_clamp http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt GL_ARB_sparse_texture_clamp OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_detail_texture0000644000175000017500000000036612745007466023524 0ustar florianflorianGL_SGIS_detail_texture http://www.opengl.org/registry/specs/SGIS/detail_texture.txt GL_SGIS_detail_texture void glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) void glGetDetailTexFuncSGIS (GLenum target, GLfloat* points) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_coverage_to_color0000644000175000017500000000041012745007465025623 0ustar florianflorianGL_NV_fragment_coverage_to_color http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt GL_NV_fragment_coverage_to_color GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE void glFragmentCoverageColorNV (GLuint color) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_fence0000644000175000017500000000101012745007465021640 0ustar florianflorianGL_APPLE_fence http://www.opengl.org/registry/specs/APPLE/fence.txt GL_APPLE_fence GL_DRAW_PIXELS_APPLE 0x8A0A GL_FENCE_APPLE 0x8A0B void glDeleteFencesAPPLE (GLsizei n, const GLuint* fences) void glFinishFenceAPPLE (GLuint fence) void glFinishObjectAPPLE (GLenum object, GLint name) void glGenFencesAPPLE (GLsizei n, GLuint* fences) GLboolean glIsFenceAPPLE (GLuint fence) void glSetFenceAPPLE (GLuint fence) GLboolean glTestFenceAPPLE (GLuint fence) GLboolean glTestObjectAPPLE (GLenum object, GLuint name) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_index_material0000644000175000017500000000023512745007465023354 0ustar florianflorianGL_EXT_index_material http://www.opengl.org/registry/specs/EXT/index_material.txt GL_EXT_index_material void glIndexMaterialEXT (GLenum face, GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_global_alpha0000644000175000017500000000103312745007466022777 0ustar florianflorianGL_SUN_global_alpha http://www.opengl.org/registry/specs/SUN/global_alpha.txt GL_SUN_global_alpha GL_GLOBAL_ALPHA_SUN 0x81D9 GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA void glGlobalAlphaFactorbSUN (GLbyte factor) void glGlobalAlphaFactordSUN (GLdouble factor) void glGlobalAlphaFactorfSUN (GLfloat factor) void glGlobalAlphaFactoriSUN (GLint factor) void glGlobalAlphaFactorsSUN (GLshort factor) void glGlobalAlphaFactorubSUN (GLubyte factor) void glGlobalAlphaFactoruiSUN (GLuint factor) void glGlobalAlphaFactorusSUN (GLushort factor) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_pixel_texture_bits0000644000175000017500000000017012745007466024422 0ustar florianflorianGL_SGIX_pixel_texture_bits http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt GL_SGIX_pixel_texture_bits OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_stream_consumer_gltexture_yuv0000644000175000017500000000066512745007466026603 0ustar florianflorianEGL_NV_stream_consumer_gltexture_yuv https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_stream_consumer_gltexture_yuv EGL_YUV_BUFFER_EXT 0x3300 EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E EGLBoolean eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_index_texture0000644000175000017500000000014612745007465023257 0ustar florianflorianGL_EXT_index_texture http://www.opengl.org/registry/specs/EXT/index_texture.txt GL_EXT_index_texture OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NVX_conditional_render0000644000175000017500000000031612745007466024245 0ustar florianflorianGL_NVX_conditional_render http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt GL_NVX_conditional_render void glBeginConditionalRenderNVX (GLuint id) void glEndConditionalRenderNVX (void) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_multisample0000644000175000017500000000023512745007465023052 0ustar florianflorianWGL_EXT_multisample http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt WGL_EXT_multisample WGL_SAMPLE_BUFFERS_EXT 0x2041 WGL_SAMPLES_EXT 0x2042 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_cube_map0000644000175000017500000000110012745007465023656 0ustar florianflorianGL_ARB_texture_cube_map http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt GL_ARB_texture_cube_map GL_NORMAL_MAP_ARB 0x8511 GL_REFLECTION_MAP_ARB 0x8512 GL_TEXTURE_CUBE_MAP_ARB 0x8513 GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_program5_mem_extended0000644000175000017500000000020712745007466025377 0ustar florianflorianGL_NV_gpu_program5_mem_extended http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt GL_NV_gpu_program5_mem_extended OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_depth_texture0000644000175000017500000000031712745007466023367 0ustar florianflorianGL_SGIX_depth_texture http://www.opengl.org/registry/specs/SGIX/depth_texture.txt GL_SGIX_depth_texture GL_DEPTH_COMPONENT16_SGIX 0x81A5 GL_DEPTH_COMPONENT24_SGIX 0x81A6 GL_DEPTH_COMPONENT32_SGIX 0x81A7 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGI_color_matrix0000644000175000017500000000106112745007466023052 0ustar florianflorianGL_SGI_color_matrix http://www.opengl.org/registry/specs/SGI/color_matrix.txt GL_SGI_color_matrix GL_COLOR_MATRIX_SGI 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_stereo_view_rendering0000644000175000017500000000017312745007466024644 0ustar florianflorianGL_NV_stereo_view_rendering http://www.opengl.org/registry/specs/NV/stereo_view_rendering.txt GL_NV_stereo_view_rendering OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_internalformat_sample_query0000644000175000017500000000061712745007466026072 0ustar florianflorianGL_NV_internalformat_sample_query http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt GL_NV_internalformat_sample_query GL_MULTISAMPLES_NV 0x9371 GL_SUPERSAMPLE_SCALE_X_NV 0x9372 GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 GL_CONFORMANT_NV 0x9374 void glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_sync0000644000175000017500000000161312745007466021335 0ustar florianflorianEGL_NV_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_sync EGL_NO_SYNC_NV ((EGLSyncNV)0) EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 EGL_SYNC_STATUS_NV 0x30E7 EGL_SIGNALED_NV 0x30E8 EGL_UNSIGNALED_NV 0x30E9 EGL_ALREADY_SIGNALED_NV 0x30EA EGL_TIMEOUT_EXPIRED_NV 0x30EB EGL_CONDITION_SATISFIED_NV 0x30EC EGL_SYNC_TYPE_NV 0x30ED EGL_SYNC_CONDITION_NV 0x30EE EGL_SYNC_FENCE_NV 0x30EF EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout) EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list) EGLBoolean eglDestroySyncNV (EGLSyncNV sync) EGLBoolean eglFenceNV (EGLSyncNV sync) EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint * value) EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_genlock0000644000175000017500000000215412745007465022061 0ustar florianflorianWGL_I3D_genlock http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt WGL_I3D_genlock WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C BOOL wglDisableGenlockI3D (HDC hDC) BOOL wglEnableGenlockI3D (HDC hDC) BOOL wglGenlockSampleRateI3D (HDC hDC, UINT uRate) BOOL wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay) BOOL wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge) BOOL wglGenlockSourceI3D (HDC hDC, UINT uSource) BOOL wglGetGenlockSampleRateI3D (HDC hDC, UINT* uRate) BOOL wglGetGenlockSourceDelayI3D (HDC hDC, UINT* uDelay) BOOL wglGetGenlockSourceEdgeI3D (HDC hDC, UINT* uEdge) BOOL wglGetGenlockSourceI3D (HDC hDC, UINT* uSource) BOOL wglIsEnabledGenlockI3D (HDC hDC, BOOL* pFlag) BOOL wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_scale_bias0000644000175000017500000000045212745007466024350 0ustar florianflorianGL_SGIX_texture_scale_bias http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt GL_SGIX_texture_scale_bias GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled0000644000175000017500000000036312745007465027616 0ustar florianflorianGL_EXT_framebuffer_multisample_blit_scaled http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt GL_EXT_framebuffer_multisample_blit_scaled GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA GL_SCALED_RESOLVE_NICEST_EXT 0x90BB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_separate_shader_objects0000644000175000017500000000051312745007465025231 0ustar florianflorianGL_EXT_separate_shader_objects http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt GL_EXT_separate_shader_objects GL_ACTIVE_PROGRAM_EXT 0x8B8D void glActiveProgramEXT (GLuint program) GLuint glCreateShaderProgramEXT (GLenum type, const GLchar* string) void glUseShaderProgramEXT (GLenum type, GLuint program) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_PGI_misc_hints0000644000175000017500000000142712745007466022513 0ustar florianflorianGL_PGI_misc_hints http://www.opengl.org/registry/specs/PGI/misc_hints.txt GL_PGI_misc_hints GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 GL_CONSERVE_MEMORY_HINT_PGI 107005 GL_RECLAIM_MEMORY_HINT_PGI 107006 GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 GL_ALWAYS_FAST_HINT_PGI 107020 GL_ALWAYS_SOFT_HINT_PGI 107021 GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 GL_ALLOW_DRAW_WIN_HINT_PGI 107023 GL_ALLOW_DRAW_FRG_HINT_PGI 107024 GL_ALLOW_DRAW_MEM_HINT_PGI 107025 GL_STRICT_DEPTHFUNC_HINT_PGI 107030 GL_STRICT_LIGHTING_HINT_PGI 107031 GL_STRICT_SCISSOR_HINT_PGI 107032 GL_FULL_STIPPLE_HINT_PGI 107033 GL_CLIP_NEAR_HINT_PGI 107040 GL_CLIP_FAR_HINT_PGI 107041 GL_WIDE_LINE_HINT_PGI 107042 GL_BACK_NORMALS_HINT_PGI 107043 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_conservative_depth0000644000175000017500000000016512745007465024231 0ustar florianflorianGL_ARB_conservative_depth http://www.opengl.org/registry/specs/ARB/conservative_depth.txt GL_ARB_conservative_depth OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_output_openwf0000644000175000017500000000025212745007466023412 0ustar florianflorianEGL_EXT_output_openwf https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_output_openwf EGL_OPENWF_PIPELINE_ID_EXT 0x3238 EGL_OPENWF_PORT_ID_EXT 0x3239 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_filter_anisotropic0000644000175000017500000000033512745007465026047 0ustar florianflorianGL_EXT_texture_filter_anisotropic http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt GL_EXT_texture_filter_anisotropic GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_vertex_streams0000644000175000017500000000653712745007466023433 0ustar florianflorianGL_ATI_vertex_streams http://www.opengl.org/registry/specs/ATI/vertex_streams.txt GL_ATI_vertex_streams GL_MAX_VERTEX_STREAMS_ATI 0x876B GL_VERTEX_SOURCE_ATI 0x876C GL_VERTEX_STREAM0_ATI 0x876D GL_VERTEX_STREAM1_ATI 0x876E GL_VERTEX_STREAM2_ATI 0x876F GL_VERTEX_STREAM3_ATI 0x8770 GL_VERTEX_STREAM4_ATI 0x8771 GL_VERTEX_STREAM5_ATI 0x8772 GL_VERTEX_STREAM6_ATI 0x8773 GL_VERTEX_STREAM7_ATI 0x8774 void glClientActiveVertexStreamATI (GLenum stream) void glVertexBlendEnviATI (GLenum pname, GLint param) void glVertexBlendEnvfATI (GLenum pname, GLfloat param) void glVertexStream1sATI (GLenum stream, GLshort x) void glVertexStream1svATI (GLenum stream, const GLshort *coords) void glVertexStream1iATI (GLenum stream, GLint x) void glVertexStream1ivATI (GLenum stream, const GLint *coords) void glVertexStream1fATI (GLenum stream, GLfloat x) void glVertexStream1fvATI (GLenum stream, const GLfloat *coords) void glVertexStream1dATI (GLenum stream, GLdouble x) void glVertexStream1dvATI (GLenum stream, const GLdouble *coords) void glVertexStream2sATI (GLenum stream, GLshort x, GLshort y) void glVertexStream2svATI (GLenum stream, const GLshort *coords) void glVertexStream2iATI (GLenum stream, GLint x, GLint y) void glVertexStream2ivATI (GLenum stream, const GLint *coords) void glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y) void glVertexStream2fvATI (GLenum stream, const GLfloat *coords) void glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y) void glVertexStream2dvATI (GLenum stream, const GLdouble *coords) void glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glVertexStream3svATI (GLenum stream, const GLshort *coords) void glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glVertexStream3ivATI (GLenum stream, const GLint *coords) void glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glVertexStream3fvATI (GLenum stream, const GLfloat *coords) void glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glVertexStream3dvATI (GLenum stream, const GLdouble *coords) void glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) void glVertexStream4svATI (GLenum stream, const GLshort *coords) void glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w) void glVertexStream4ivATI (GLenum stream, const GLint *coords) void glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glVertexStream4fvATI (GLenum stream, const GLfloat *coords) void glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexStream4dvATI (GLenum stream, const GLdouble *coords) void glNormalStream3bATI (GLenum stream, GLbyte x, GLbyte y, GLbyte z) void glNormalStream3bvATI (GLenum stream, const GLbyte *coords) void glNormalStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z) void glNormalStream3svATI (GLenum stream, const GLshort *coords) void glNormalStream3iATI (GLenum stream, GLint x, GLint y, GLint z) void glNormalStream3ivATI (GLenum stream, const GLint *coords) void glNormalStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z) void glNormalStream3fvATI (GLenum stream, const GLfloat *coords) void glNormalStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z) void glNormalStream3dvATI (GLenum stream, const GLdouble *coords) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGI_swap_control0000644000175000017500000000021412745007466023211 0ustar florianflorianGLX_SGI_swap_control http://www.opengl.org/registry/specs/SGI/swap_control.txt GLX_SGI_swap_control int glXSwapIntervalSGI (int interval) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_translated_shader_source0000644000175000017500000000044612745007466025631 0ustar florianflorianGL_ANGLE_translated_shader_source https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_translated_shader_source GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 void glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATIX_point_sprites0000644000175000017500000000047712745007466023407 0ustar florianflorianGL_ATIX_point_sprites http://www.ati.com/developer/atiopengl.pdf GL_ATIX_point_sprites GL_TEXTURE_POINT_MODE_ATIX 0x60B0 GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_flush_buffer_range0000644000175000017500000000055312745007465024421 0ustar florianflorianGL_APPLE_flush_buffer_range http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt GL_APPLE_flush_buffer_range GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 void glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param) void glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_import_context0000644000175000017500000000075312745007466023603 0ustar florianflorianGLX_EXT_import_context http://www.opengl.org/registry/specs/EXT/import_context.txt GLX_EXT_import_context GLX_SHARE_CONTEXT_EXT 0x800A GLX_VISUAL_ID_EXT 0x800B GLX_SCREEN_EXT 0x800C void glXFreeContextEXT (Display* dpy, GLXContext context) GLXContextID glXGetContextIDEXT (const GLXContext context) GLXContext glXImportContextEXT (Display* dpy, GLXContextID contextID) int glXQueryContextInfoEXT (Display* dpy, GLXContext context, int attribute,int *value) typedef XID GLXContextID OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESA_window_pos0000644000175000017500000000243212745007465022645 0ustar florianflorianGL_MESA_window_pos http://www.opengl.org/registry/specs/MESA/window_pos.txt GL_MESA_window_pos void glWindowPos2dMESA (GLdouble x, GLdouble y) void glWindowPos2dvMESA (const GLdouble* p) void glWindowPos2fMESA (GLfloat x, GLfloat y) void glWindowPos2fvMESA (const GLfloat* p) void glWindowPos2iMESA (GLint x, GLint y) void glWindowPos2ivMESA (const GLint* p) void glWindowPos2sMESA (GLshort x, GLshort y) void glWindowPos2svMESA (const GLshort* p) void glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3dvMESA (const GLdouble* p) void glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3fvMESA (const GLfloat* p) void glWindowPos3iMESA (GLint x, GLint y, GLint z) void glWindowPos3ivMESA (const GLint* p) void glWindowPos3sMESA (GLshort x, GLshort y, GLshort z) void glWindowPos3svMESA (const GLshort* p) void glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble) void glWindowPos4dvMESA (const GLdouble* p) void glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glWindowPos4fvMESA (const GLfloat* p) void glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w) void glWindowPos4ivMESA (const GLint* p) void glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w) void glWindowPos4svMESA (const GLshort* p) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_internalformat_query20000644000175000017500000000646512745007466024703 0ustar florianflorianGL_ARB_internalformat_query2 http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt GL_ARB_internalformat_query2 GL_INTERNALFORMAT_SUPPORTED 0x826F GL_INTERNALFORMAT_PREFERRED 0x8270 GL_INTERNALFORMAT_RED_SIZE 0x8271 GL_INTERNALFORMAT_GREEN_SIZE 0x8272 GL_INTERNALFORMAT_BLUE_SIZE 0x8273 GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 GL_INTERNALFORMAT_SHARED_SIZE 0x8277 GL_INTERNALFORMAT_RED_TYPE 0x8278 GL_INTERNALFORMAT_GREEN_TYPE 0x8279 GL_INTERNALFORMAT_BLUE_TYPE 0x827A GL_INTERNALFORMAT_ALPHA_TYPE 0x827B GL_INTERNALFORMAT_DEPTH_TYPE 0x827C GL_INTERNALFORMAT_STENCIL_TYPE 0x827D GL_MAX_WIDTH 0x827E GL_MAX_HEIGHT 0x827F GL_MAX_DEPTH 0x8280 GL_MAX_LAYERS 0x8281 GL_MAX_COMBINED_DIMENSIONS 0x8282 GL_COLOR_COMPONENTS 0x8283 GL_DEPTH_COMPONENTS 0x8284 GL_STENCIL_COMPONENTS 0x8285 GL_COLOR_RENDERABLE 0x8286 GL_DEPTH_RENDERABLE 0x8287 GL_STENCIL_RENDERABLE 0x8288 GL_FRAMEBUFFER_RENDERABLE 0x8289 GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A GL_FRAMEBUFFER_BLEND 0x828B GL_READ_PIXELS 0x828C GL_READ_PIXELS_FORMAT 0x828D GL_READ_PIXELS_TYPE 0x828E GL_TEXTURE_IMAGE_FORMAT 0x828F GL_TEXTURE_IMAGE_TYPE 0x8290 GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 GL_GET_TEXTURE_IMAGE_TYPE 0x8292 GL_MIPMAP 0x8293 GL_MANUAL_GENERATE_MIPMAP 0x8294 GL_AUTO_GENERATE_MIPMAP 0x8295 GL_COLOR_ENCODING 0x8296 GL_SRGB_READ 0x8297 GL_SRGB_WRITE 0x8298 GL_SRGB_DECODE_ARB 0x8299 GL_FILTER 0x829A GL_VERTEX_TEXTURE 0x829B GL_TESS_CONTROL_TEXTURE 0x829C GL_TESS_EVALUATION_TEXTURE 0x829D GL_GEOMETRY_TEXTURE 0x829E GL_FRAGMENT_TEXTURE 0x829F GL_COMPUTE_TEXTURE 0x82A0 GL_TEXTURE_SHADOW 0x82A1 GL_TEXTURE_GATHER 0x82A2 GL_TEXTURE_GATHER_SHADOW 0x82A3 GL_SHADER_IMAGE_LOAD 0x82A4 GL_SHADER_IMAGE_STORE 0x82A5 GL_SHADER_IMAGE_ATOMIC 0x82A6 GL_IMAGE_TEXEL_SIZE 0x82A7 GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 GL_IMAGE_PIXEL_FORMAT 0x82A9 GL_IMAGE_PIXEL_TYPE 0x82AA GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 GL_CLEAR_BUFFER 0x82B4 GL_TEXTURE_VIEW 0x82B5 GL_VIEW_COMPATIBILITY_CLASS 0x82B6 GL_FULL_SUPPORT 0x82B7 GL_CAVEAT_SUPPORT 0x82B8 GL_IMAGE_CLASS_4_X_32 0x82B9 GL_IMAGE_CLASS_2_X_32 0x82BA GL_IMAGE_CLASS_1_X_32 0x82BB GL_IMAGE_CLASS_4_X_16 0x82BC GL_IMAGE_CLASS_2_X_16 0x82BD GL_IMAGE_CLASS_1_X_16 0x82BE GL_IMAGE_CLASS_4_X_8 0x82BF GL_IMAGE_CLASS_2_X_8 0x82C0 GL_IMAGE_CLASS_1_X_8 0x82C1 GL_IMAGE_CLASS_11_11_10 0x82C2 GL_IMAGE_CLASS_10_10_10_2 0x82C3 GL_VIEW_CLASS_128_BITS 0x82C4 GL_VIEW_CLASS_96_BITS 0x82C5 GL_VIEW_CLASS_64_BITS 0x82C6 GL_VIEW_CLASS_48_BITS 0x82C7 GL_VIEW_CLASS_32_BITS 0x82C8 GL_VIEW_CLASS_24_BITS 0x82C9 GL_VIEW_CLASS_16_BITS 0x82CA GL_VIEW_CLASS_8_BITS 0x82CB GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF GL_VIEW_CLASS_RGTC1_RED 0x82D0 GL_VIEW_CLASS_RGTC2_RG 0x82D1 GL_VIEW_CLASS_BPTC_UNORM 0x82D2 GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 void glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_swizzle0000644000175000017500000000040012745007465023614 0ustar florianflorianGL_ARB_texture_swizzle http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt GL_ARB_texture_swizzle GL_TEXTURE_SWIZZLE_R 0x8E42 GL_TEXTURE_SWIZZLE_G 0x8E43 GL_TEXTURE_SWIZZLE_B 0x8E44 GL_TEXTURE_SWIZZLE_A 0x8E45 GL_TEXTURE_SWIZZLE_RGBA 0x8E46 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_flush_raster0000644000175000017500000000020512745007466023200 0ustar florianflorianGL_SGIX_flush_raster http://www.opengl.org/registry/specs/SGIX/flush_raster.txt GL_SGIX_flush_raster void glFlushRasterSGIX (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_ycrcb0000644000175000017500000000012112745007466021576 0ustar florianflorianGL_SGIX_ycrcb http://www.opengl.org/registry/specs/SGIX/ycrcb.txt GL_SGIX_ycrcb OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_platform_wayland0000644000175000017500000000021712745007466024024 0ustar florianflorianEGL_KHR_platform_wayland https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_platform_wayland EGL_PLATFORM_WAYLAND_KHR 0x31D8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture3D0000644000175000017500000000105612745007465022260 0ustar florianflorianGL_EXT_texture3D http://www.opengl.org/registry/specs/EXT/texture3D.txt GL_EXT_texture3D GL_PACK_SKIP_IMAGES_EXT 0x806B GL_PACK_IMAGE_HEIGHT_EXT 0x806C GL_UNPACK_SKIP_IMAGES_EXT 0x806D GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E GL_TEXTURE_3D_EXT 0x806F GL_PROXY_TEXTURE_3D_EXT 0x8070 GL_TEXTURE_DEPTH_EXT 0x8071 GL_TEXTURE_WRAP_R_EXT 0x8072 GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_compression_s3tc0000644000175000017500000000045212745007465025445 0ustar florianflorianGL_EXT_texture_compression_s3tc http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt GL_EXT_texture_compression_s3tc GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_multi_buffer0000644000175000017500000000025012745007466024742 0ustar florianflorianGL_SGIX_texture_multi_buffer http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt GL_SGIX_texture_multi_buffer GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_swap_control_tear0000644000175000017500000000017012745007465024241 0ustar florianflorianWGL_EXT_swap_control_tear http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt WGL_EXT_swap_control_tear OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation0000644000175000017500000000031112745007465027344 0ustar florianflorianGLX_ARB_robustness_share_group_isolation http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt GLX_ARB_robustness_share_group_isolation GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_mesh_array0000644000175000017500000000022312745007466022524 0ustar florianflorianGL_SUN_mesh_array http://www.opengl.org/registry/specs/SUN/mesh_array.txt GL_SUN_mesh_array GL_QUAD_MESH_SUN 0x8614 GL_TRIANGLE_MESH_SUN 0x8615 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_framebuffer_mixed_samples0000644000175000017500000000122612745007466025452 0ustar florianflorianGL_NV_framebuffer_mixed_samples http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt GL_NV_framebuffer_mixed_samples GL_COLOR_SAMPLES_NV 0x8E20 GL_RASTER_MULTISAMPLE_EXT 0x9327 GL_RASTER_SAMPLES_EXT 0x9328 GL_MAX_RASTER_SAMPLES_EXT 0x9329 GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C GL_DEPTH_SAMPLES_NV 0x932D GL_STENCIL_SAMPLES_NV 0x932E GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 GL_COVERAGE_MODULATION_TABLE_NV 0x9331 GL_COVERAGE_MODULATION_NV 0x9332 GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_atomic_float640000644000175000017500000000017312745007466024415 0ustar florianflorianGL_NV_shader_atomic_float64 http://www.opengl.org/registry/specs/NV/shader_atomic_float64.txt GL_NV_shader_atomic_float64 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_copy_image0000644000175000017500000000056012745007466022517 0ustar florianflorianWGL_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt WGL_NV_copy_image BOOL wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_swap_frame_usage0000644000175000017500000000051412745007465023745 0ustar florianflorianWGL_I3D_swap_frame_usage http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt WGL_I3D_swap_frame_usage BOOL wglBeginFrameTrackingI3D (void) BOOL wglEndFrameTrackingI3D (void) BOOL wglGetFrameUsageI3D (float* pUsage) BOOL wglQueryFrameTrackingI3D (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_buffer_storage0000644000175000017500000000111312745007465023324 0ustar florianflorianGL_ARB_buffer_storage http://www.opengl.org/registry/specs/ARB/buffer_storage.txt GL_ARB_buffer_storage GL_MAP_READ_BIT 0x0001 GL_MAP_WRITE_BIT 0x0002 GL_MAP_PERSISTENT_BIT 0x00000040 GL_MAP_COHERENT_BIT 0x00000080 GL_DYNAMIC_STORAGE_BIT 0x0100 GL_CLIENT_STORAGE_BIT 0x0200 GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 GL_BUFFER_IMMUTABLE_STORAGE 0x821F GL_BUFFER_STORAGE_FLAGS 0x8220 void glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) void glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIS_shared_multisample0000644000175000017500000000022312745007466024504 0ustar florianflorianGLX_SGIS_shared_multisample GLX_SGIS_shared_multisample GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_env0000644000175000017500000000014012745007465022732 0ustar florianflorianGL_EXT_texture_env http://www.opengl.org/registry/specs/EXT/texture_env.txt GL_EXT_texture_env OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUNX_constant_data0000644000175000017500000000032512745007466023347 0ustar florianflorianGL_SUNX_constant_data http://www.opengl.org/registry/specs/SUNX/constant_data.txt GL_SUNX_constant_data GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 void glFinishTextureSUNX (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_convolution_accuracy0000644000175000017500000000023712745007466024735 0ustar florianflorianGL_SGIX_convolution_accuracy http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt GL_SGIX_convolution_accuracy GL_CONVOLUTION_HINT_SGIX 0x8316 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_create_context0000644000175000017500000000132612745007466023472 0ustar florianflorianEGL_KHR_create_context https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_create_context EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 EGL_OPENGL_ES3_BIT 0x00000040 EGL_OPENGL_ES3_BIT_KHR 0x00000040 EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB EGL_CONTEXT_FLAGS_KHR 0x30FC EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD EGL_NO_RESET_NOTIFICATION_KHR 0x31BE EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_occlusion_query0000644000175000017500000000127212745007465023560 0ustar florianflorianGL_ARB_occlusion_query http://www.opengl.org/registry/specs/ARB/occlusion_query.txt GL_ARB_occlusion_query GL_QUERY_COUNTER_BITS_ARB 0x8864 GL_CURRENT_QUERY_ARB 0x8865 GL_QUERY_RESULT_ARB 0x8866 GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 GL_SAMPLES_PASSED_ARB 0x8914 void glBeginQueryARB (GLenum target, GLuint id) void glDeleteQueriesARB (GLsizei n, const GLuint* ids) void glEndQueryARB (GLenum target) void glGenQueriesARB (GLsizei n, GLuint* ids) void glGetQueryObjectivARB (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint* params) void glGetQueryivARB (GLenum target, GLenum pname, GLint* params) GLboolean glIsQueryARB (GLuint id) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_shader0000644000175000017500000000035112745007466023464 0ustar florianflorianGL_ARB_fragment_shader http://www.opengl.org/registry/specs/ARB/fragment_shader.txt GL_ARB_fragment_shader GL_FRAGMENT_SHADER_ARB 0x8B30 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INGR_interlace_read0000644000175000017500000000021312745007465023423 0ustar florianflorianGL_INGR_interlace_read http://www.opengl.org/registry/specs/INGR/interlace_read.txt GL_INGR_interlace_read GL_INTERLACE_READ_INGR 0x8568 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_add_env0000644000175000017500000000015712745007466023665 0ustar florianflorianGL_SGIX_texture_add_env http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt GL_SGIX_texture_add_env OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sparse_texture0000644000175000017500000000154712745007465023417 0ustar florianflorianGL_ARB_sparse_texture http://www.opengl.org/registry/specs/ARB/sparse_texture.txt GL_ARB_sparse_texture GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A GL_TEXTURE_SPARSE_ARB 0x91A6 GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 GL_NUM_SPARSE_LEVELS_ARB 0x91AA void glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) void glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_border_clamp0000644000175000017500000000023212745007465024541 0ustar florianflorianGL_ARB_texture_border_clamp http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt GL_ARB_texture_border_clamp GL_CLAMP_TO_BORDER_ARB 0x812D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_conservative_rasterization0000644000175000017500000000027712745007465026276 0ustar florianflorianGL_INTEL_conservative_rasterization http://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt GL_INTEL_conservative_rasterization GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_render_depth_texture0000644000175000017500000000052312745007466024625 0ustar florianflorianWGL_NV_render_depth_texture http://www.opengl.org/registry/specs/NV/render_depth_texture.txt WGL_NV_render_depth_texture WGL_NO_TEXTURE_ARB 0x2077 WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 WGL_DEPTH_COMPONENT_NV 0x20A7 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_fragment_lighting0000644000175000017500000000362212745007465024062 0ustar florianflorianGL_EXT_fragment_lighting http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt GL_EXT_fragment_lighting GL_FRAGMENT_LIGHTING_EXT 0x8400 GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 GL_CURRENT_RASTER_NORMAL_EXT 0x8406 GL_LIGHT_ENV_MODE_EXT 0x8407 GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B GL_FRAGMENT_LIGHT0_EXT 0x840C GL_FRAGMENT_LIGHT7_EXT 0x8413 void glFragmentColorMaterialEXT (GLenum face, GLenum mode) void glFragmentLightModelfEXT (GLenum pname, GLfloat param) void glFragmentLightModelfvEXT (GLenum pname, GLfloat* params) void glFragmentLightModeliEXT (GLenum pname, GLint param) void glFragmentLightModelivEXT (GLenum pname, GLint* params) void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param) void glFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param) void glFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) void glFragmentMaterialfEXT (GLenum face, GLenum pname, const GLfloat param) void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) void glFragmentMaterialiEXT (GLenum face, GLenum pname, const GLint param) void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat* params) void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint* params) void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat* params) void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint* params) void glLightEnviEXT (GLenum pname, GLint param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_blend_square0000644000175000017500000000014012745007465022711 0ustar florianflorianGL_NV_blend_square http://www.opengl.org/registry/specs/NV/blend_square.txt GL_NV_blend_square OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESA_ycbcr_texture0000644000175000017500000000031112745007465023331 0ustar florianflorianGL_MESA_ycbcr_texture http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt GL_MESA_ycbcr_texture GL_UNSIGNED_SHORT_8_8_MESA 0x85BA GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB GL_YCBCR_MESA 0x8757 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_objects0000644000175000017500000001003412745007466023311 0ustar florianflorianGL_ARB_shader_objects http://www.opengl.org/registry/specs/ARB/shader_objects.txt GL_ARB_shader_objects GL_PROGRAM_OBJECT_ARB 0x8B40 GL_SHADER_OBJECT_ARB 0x8B48 GL_OBJECT_TYPE_ARB 0x8B4E GL_OBJECT_SUBTYPE_ARB 0x8B4F GL_FLOAT_VEC2_ARB 0x8B50 GL_FLOAT_VEC3_ARB 0x8B51 GL_FLOAT_VEC4_ARB 0x8B52 GL_INT_VEC2_ARB 0x8B53 GL_INT_VEC3_ARB 0x8B54 GL_INT_VEC4_ARB 0x8B55 GL_BOOL_ARB 0x8B56 GL_BOOL_VEC2_ARB 0x8B57 GL_BOOL_VEC3_ARB 0x8B58 GL_BOOL_VEC4_ARB 0x8B59 GL_FLOAT_MAT2_ARB 0x8B5A GL_FLOAT_MAT3_ARB 0x8B5B GL_FLOAT_MAT4_ARB 0x8B5C GL_SAMPLER_1D_ARB 0x8B5D GL_SAMPLER_2D_ARB 0x8B5E GL_SAMPLER_3D_ARB 0x8B5F GL_SAMPLER_CUBE_ARB 0x8B60 GL_SAMPLER_1D_SHADOW_ARB 0x8B61 GL_SAMPLER_2D_SHADOW_ARB 0x8B62 GL_SAMPLER_2D_RECT_ARB 0x8B63 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 GL_OBJECT_DELETE_STATUS_ARB 0x8B80 GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 GL_OBJECT_LINK_STATUS_ARB 0x8B82 GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 void glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) void glCompileShaderARB (GLhandleARB shaderObj) GLhandleARB glCreateProgramObjectARB (void) GLhandleARB glCreateShaderObjectARB (GLenum shaderType) void glDeleteObjectARB (GLhandleARB obj) void glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) void glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) void glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj) GLhandleARB glGetHandleARB (GLenum pname) void glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog) void glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat* params) void glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint* params) void glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source) GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB* name) void glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat* params) void glGetUniformivARB (GLhandleARB programObj, GLint location, GLint* params) void glLinkProgramARB (GLhandleARB programObj) void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length) void glUniform1fARB (GLint location, GLfloat v0) void glUniform1fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform1iARB (GLint location, GLint v0) void glUniform1ivARB (GLint location, GLsizei count, const GLint* value) void glUniform2fARB (GLint location, GLfloat v0, GLfloat v1) void glUniform2fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform2iARB (GLint location, GLint v0, GLint v1) void glUniform2ivARB (GLint location, GLsizei count, const GLint* value) void glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glUniform3fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) void glUniform3ivARB (GLint location, GLsizei count, const GLint* value) void glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glUniform4fvARB (GLint location, GLsizei count, const GLfloat* value) void glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glUniform4ivARB (GLint location, GLsizei count, const GLint* value) void glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramObjectARB (GLhandleARB programObj) void glValidateProgramARB (GLhandleARB programObj) typedef char GLcharARB typedef unsigned int GLhandleARB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_compatibility0000644000175000017500000000014612745007465023205 0ustar florianflorianGL_ARB_compatibility http://www.opengl.org/registry/specs/ARB/compatibility.txt GL_ARB_compatibility OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_create_context_robustness0000644000175000017500000000046412745007466025777 0ustar florianflorianEGL_EXT_create_context_robustness https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_create_context_robustness EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 EGL_NO_RESET_NOTIFICATION_EXT 0x31BE EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_context_flush_control0000644000175000017500000000031412745007466024777 0ustar florianflorianGL_KHR_context_flush_control http://www.opengl.org/registry/specs/KHR/context_flush_control.txt GL_KHR_context_flush_control GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_transform_feedback0000644000175000017500000000263412745007466024214 0ustar florianflorianGL_EXT_transform_feedback http://www.opengl.org/registry/specs/EXT/transform_feedback.txt GL_EXT_transform_feedback GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 GL_PRIMITIVES_GENERATED_EXT 0x8C87 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 GL_RASTERIZER_DISCARD_EXT 0x8C89 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C GL_SEPARATE_ATTRIBS_EXT 0x8C8D GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F void glBeginTransformFeedbackEXT (GLenum primitiveMode) void glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer) void glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset) void glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glEndTransformFeedbackEXT (void) void glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name) void glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_query_buffer_object0000644000175000017500000000033412745007465024354 0ustar florianflorianGL_AMD_query_buffer_object http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt GL_AMD_query_buffer_object GL_QUERY_BUFFER_AMD 0x9192 GL_QUERY_BUFFER_BINDING_AMD 0x9193 GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_vg_parent_image0000644000175000017500000000021412745007466023605 0ustar florianflorianEGL_KHR_vg_parent_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_vg_parent_image EGL_VG_PARENT_IMAGE_KHR 0x30BA OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_framebuffer_sRGB0000644000175000017500000000023212745007465023620 0ustar florianflorianWGL_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt WGL_ARB_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_command_list0000644000175000017500000000406112745007465022724 0ustar florianflorianGL_NV_command_list http://www.opengl.org/registry/specs/NV/command_list.txt GL_NV_command_list GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 GL_NOP_COMMAND_NV 0x0001 GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 GL_DRAW_ARRAYS_COMMAND_NV 0x0003 GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a GL_BLEND_COLOR_COMMAND_NV 0x000b GL_STENCIL_REF_COMMAND_NV 0x000c GL_LINE_WIDTH_COMMAND_NV 0x000d GL_POLYGON_OFFSET_COMMAND_NV 0x000e GL_ALPHA_REF_COMMAND_NV 0x000f GL_VIEWPORT_COMMAND_NV 0x0010 GL_SCISSOR_COMMAND_NV 0x0011 GL_FRONT_FACE_COMMAND_NV 0x0012 void glCallCommandListNV (GLuint list) void glCommandListSegmentsNV (GLuint list, GLuint segments) void glCompileCommandListNV (GLuint list) void glCreateCommandListsNV (GLsizei n, GLuint* lists) void glCreateStatesNV (GLsizei n, GLuint* states) void glDeleteCommandListsNV (GLsizei n, const GLuint* lists) void glDeleteStatesNV (GLsizei n, const GLuint* states) void glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count) void glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count) void glDrawCommandsStatesAddressNV (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) void glDrawCommandsStatesNV (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) GLuint glGetCommandHeaderNV (GLenum tokenID, GLuint size) GLushort glGetStageIndexNV (GLenum shadertype) GLboolean glIsCommandListNV (GLuint list) GLboolean glIsStateNV (GLuint state) void glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) void glStateCaptureNV (GLuint state, GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_ballot0000644000175000017500000000014612745007465023137 0ustar florianflorianGL_ARB_shader_ballot http://www.opengl.org/registry/specs/ARB/shader_ballot.txt GL_ARB_shader_ballot OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count0000644000175000017500000000077512745007465027406 0ustar florianflorianGL_NV_bindless_multi_draw_indirect_count http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt GL_NV_bindless_multi_draw_indirect_count void glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) void glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_vertex_array_range0000644000175000017500000000116112745007465024456 0ustar florianflorianGL_APPLE_vertex_array_range http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt GL_APPLE_vertex_array_range GL_VERTEX_ARRAY_RANGE_APPLE 0x851D GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 GL_STORAGE_CLIENT_APPLE 0x85B4 GL_STORAGE_CACHED_APPLE 0x85BE GL_STORAGE_SHARED_APPLE 0x85BF void glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer) void glVertexArrayParameteriAPPLE (GLenum pname, GLint param) void glVertexArrayRangeAPPLE (GLsizei length, void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_3DL_stereo_control0000644000175000017500000000047712745007465023511 0ustar florianflorianWGL_3DL_stereo_control http://www.opengl.org/registry/specs/3DL/stereo_control.txt WGL_3DL_stereo_control WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 WGL_STEREO_POLARITY_INVERT_3DL 0x2058 BOOL wglSetStereoEmitterState3DL (HDC hDC, UINT uState) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_shared_texture_palette0000644000175000017500000000024712745007465025136 0ustar florianflorianGL_EXT_shared_texture_palette http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt GL_EXT_shared_texture_palette GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATIX_texture_env_combine30000644000175000017500000000031112745007466024617 0ustar florianflorianGL_ATIX_texture_env_combine3 http://www.ati.com/developer/atiopengl.pdf GL_ATIX_texture_env_combine3 GL_MODULATE_ADD_ATIX 0x8744 GL_MODULATE_SIGNED_ADD_ATIX 0x8745 GL_MODULATE_SUBTRACT_ATIX 0x8746 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_vertex_array_lists0000644000175000017500000000304412745007465024270 0ustar florianflorianGL_IBM_vertex_array_lists http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt GL_IBM_vertex_array_lists GL_VERTEX_ARRAY_LIST_IBM 103070 GL_NORMAL_ARRAY_LIST_IBM 103071 GL_COLOR_ARRAY_LIST_IBM 103072 GL_INDEX_ARRAY_LIST_IBM 103073 GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 void glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glEdgeFlagPointerListIBM (GLint stride, const GLboolean ** pointer, GLint ptrstride) void glFogCoordPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glIndexPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glNormalPointerListIBM (GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) void glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_multisample0000644000175000017500000000123412745007465022723 0ustar florianflorianGL_EXT_multisample http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt GL_EXT_multisample GL_MULTISAMPLE_EXT 0x809D GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F GL_SAMPLE_MASK_EXT 0x80A0 GL_1PASS_EXT 0x80A1 GL_2PASS_0_EXT 0x80A2 GL_2PASS_1_EXT 0x80A3 GL_4PASS_0_EXT 0x80A4 GL_4PASS_1_EXT 0x80A5 GL_4PASS_2_EXT 0x80A6 GL_4PASS_3_EXT 0x80A7 GL_SAMPLE_BUFFERS_EXT 0x80A8 GL_SAMPLES_EXT 0x80A9 GL_SAMPLE_MASK_VALUE_EXT 0x80AA GL_SAMPLE_MASK_INVERT_EXT 0x80AB GL_SAMPLE_PATTERN_EXT 0x80AC GL_MULTISAMPLE_BIT_EXT 0x20000000 void glSampleMaskEXT (GLclampf value, GLboolean invert) void glSamplePatternEXT (GLenum pattern) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_422_pixels0000644000175000017500000000030112745007465022254 0ustar florianflorianGL_EXT_422_pixels http://www.opengl.org/registry/specs/EXT/422_pixels.txt GL_EXT_422_pixels GL_422_EXT 0x80CC GL_422_REV_EXT 0x80CD GL_422_AVERAGE_EXT 0x80CE GL_422_REV_AVERAGE_EXT 0x80CF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_conservative_raster0000644000175000017500000000054412745007465024345 0ustar florianflorianGL_NV_conservative_raster http://www.opengl.org/registry/specs/NV/conservative_raster.txt GL_NV_conservative_raster GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 void glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_create_context_robustness0000644000175000017500000000047612745007465025770 0ustar florianflorianGLX_ARB_create_context_robustness http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt GLX_ARB_create_context_robustness GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 GLX_NO_RESET_NOTIFICATION_ARB 0x8261 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_swap_control0000644000175000017500000000036112745007465023231 0ustar florianflorianGLX_EXT_swap_control http://www.opengl.org/registry/specs/EXT/swap_control.txt GLX_EXT_swap_control GLX_SWAP_INTERVAL_EXT 0x20F1 GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 void glXSwapIntervalEXT (Display* dpy, GLXDrawable drawable, int interval) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_framebuffer_sRGB0000644000175000017500000000030712745007466023531 0ustar florianflorianGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GL_EXT_framebuffer_sRGB GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA OpenCSG-1.5.0/glew/auto/extensions/gl/GL_WIN_swap_hint0000644000175000017500000000031212745007466022355 0ustar florianflorianGL_WIN_swap_hint http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp GL_WIN_swap_hint void glAddSwapHintRectWIN (GLint x, GLint y, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_lock_surface0000644000175000017500000000174712745007466023132 0ustar florianflorianEGL_KHR_lock_surface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_lock_surface EGL_READ_SURFACE_BIT_KHR 0x0001 EGL_WRITE_SURFACE_BIT_KHR 0x0002 EGL_LOCK_SURFACE_BIT_KHR 0x0080 EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 EGL_MATCH_FORMAT_KHR 0x3043 EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 EGL_FORMAT_RGB_565_KHR 0x30C1 EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 EGL_FORMAT_RGBA_8888_KHR 0x30C3 EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 EGL_LOCK_USAGE_HINT_KHR 0x30C5 EGL_BITMAP_POINTER_KHR 0x30C6 EGL_BITMAP_PITCH_KHR 0x30C7 EGL_BITMAP_ORIGIN_KHR 0x30C8 EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD EGL_LOWER_LEFT_KHR 0x30CE EGL_UPPER_LEFT_KHR 0x30CF EGLBoolean eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list) EGLBoolean eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_debug_output0000644000175000017500000000311712745007466023044 0ustar florianflorianGL_ARB_debug_output http://www.opengl.org/registry/specs/ARB/debug_output.txt GL_ARB_debug_output GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 GL_DEBUG_SOURCE_API_ARB 0x8246 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A GL_DEBUG_SOURCE_OTHER_ARB 0x824B GL_DEBUG_TYPE_ERROR_ARB 0x824C GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 GL_DEBUG_TYPE_OTHER_ARB 0x8251 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 GL_DEBUG_SEVERITY_LOW_ARB 0x9148 void glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam) void glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) void glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) GLuint glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shadow0000644000175000017500000000027512745007465021624 0ustar florianflorianGL_ARB_shadow http://www.opengl.org/registry/specs/ARB/shadow.txt GL_ARB_shadow GL_TEXTURE_COMPARE_MODE_ARB 0x884C GL_TEXTURE_COMPARE_FUNC_ARB 0x884D GL_COMPARE_R_TO_TEXTURE_ARB 0x884E OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_non_power_of_two0000644000175000017500000000020712745007465025475 0ustar florianflorianGL_ARB_texture_non_power_of_two http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt GL_ARB_texture_non_power_of_two OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_multitexture0000644000175000017500000000617412745007466023117 0ustar florianflorianGL_ARB_multitexture http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt GL_ARB_multitexture GL_TEXTURE0_ARB 0x84C0 GL_TEXTURE1_ARB 0x84C1 GL_TEXTURE2_ARB 0x84C2 GL_TEXTURE3_ARB 0x84C3 GL_TEXTURE4_ARB 0x84C4 GL_TEXTURE5_ARB 0x84C5 GL_TEXTURE6_ARB 0x84C6 GL_TEXTURE7_ARB 0x84C7 GL_TEXTURE8_ARB 0x84C8 GL_TEXTURE9_ARB 0x84C9 GL_TEXTURE10_ARB 0x84CA GL_TEXTURE11_ARB 0x84CB GL_TEXTURE12_ARB 0x84CC GL_TEXTURE13_ARB 0x84CD GL_TEXTURE14_ARB 0x84CE GL_TEXTURE15_ARB 0x84CF GL_TEXTURE16_ARB 0x84D0 GL_TEXTURE17_ARB 0x84D1 GL_TEXTURE18_ARB 0x84D2 GL_TEXTURE19_ARB 0x84D3 GL_TEXTURE20_ARB 0x84D4 GL_TEXTURE21_ARB 0x84D5 GL_TEXTURE22_ARB 0x84D6 GL_TEXTURE23_ARB 0x84D7 GL_TEXTURE24_ARB 0x84D8 GL_TEXTURE25_ARB 0x84D9 GL_TEXTURE26_ARB 0x84DA GL_TEXTURE27_ARB 0x84DB GL_TEXTURE28_ARB 0x84DC GL_TEXTURE29_ARB 0x84DD GL_TEXTURE30_ARB 0x84DE GL_TEXTURE31_ARB 0x84DF GL_ACTIVE_TEXTURE_ARB 0x84E0 GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 GL_MAX_TEXTURE_UNITS_ARB 0x84E2 void glActiveTextureARB (GLenum texture) void glClientActiveTextureARB (GLenum texture) void glMultiTexCoord1dARB (GLenum target, GLdouble s) void glMultiTexCoord1dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord1fARB (GLenum target, GLfloat s) void glMultiTexCoord1fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord1iARB (GLenum target, GLint s) void glMultiTexCoord1ivARB (GLenum target, const GLint *v) void glMultiTexCoord1sARB (GLenum target, GLshort s) void glMultiTexCoord1svARB (GLenum target, const GLshort *v) void glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t) void glMultiTexCoord2dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t) void glMultiTexCoord2fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord2iARB (GLenum target, GLint s, GLint t) void glMultiTexCoord2ivARB (GLenum target, const GLint *v) void glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t) void glMultiTexCoord2svARB (GLenum target, const GLshort *v) void glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r) void glMultiTexCoord3dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r) void glMultiTexCoord3fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r) void glMultiTexCoord3ivARB (GLenum target, const GLint *v) void glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r) void glMultiTexCoord3svARB (GLenum target, const GLshort *v) void glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) void glMultiTexCoord4dvARB (GLenum target, const GLdouble *v) void glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) void glMultiTexCoord4fvARB (GLenum target, const GLfloat *v) void glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q) void glMultiTexCoord4ivARB (GLenum target, const GLint *v) void glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) void glMultiTexCoord4svARB (GLenum target, const GLshort *v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge0000644000175000017500000000026312745007465026270 0ustar florianflorianGL_ARB_texture_mirror_clamp_to_edge http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt GL_ARB_texture_mirror_clamp_to_edge GL_MIRROR_CLAMP_TO_EDGE 0x8743 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_rgb_4220000644000175000017500000000033412745007465021731 0ustar florianflorianGL_APPLE_rgb_422 http://www.opengl.org/registry/specs/APPLE/rgb_422.txt GL_APPLE_rgb_422 GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB GL_RGB_422_APPLE 0x8A1F GL_RGB_RAW_422_APPLE 0x8A51 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_fragment_specular_lighting0000644000175000017500000000253312745007466026073 0ustar florianflorianGL_SGIX_fragment_specular_lighting http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt GL_SGIX_fragment_specular_lighting void glFragmentColorMaterialSGIX (GLenum face, GLenum mode) void glFragmentLightModelfSGIX (GLenum pname, GLfloat param) void glFragmentLightModelfvSGIX (GLenum pname, GLfloat* params) void glFragmentLightModeliSGIX (GLenum pname, GLint param) void glFragmentLightModelivSGIX (GLenum pname, GLint* params) void glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param) void glFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat* params) void glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param) void glFragmentLightivSGIX (GLenum light, GLenum pname, GLint* params) void glFragmentMaterialfSGIX (GLenum face, GLenum pname, const GLfloat param) void glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* params) void glFragmentMaterialiSGIX (GLenum face, GLenum pname, const GLint param) void glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* params) void glGetFragmentLightfvSGIX (GLenum light, GLenum value, GLfloat* data) void glGetFragmentLightivSGIX (GLenum light, GLenum value, GLint* data) void glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat* data) void glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint* data) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_platform_wayland0000644000175000017500000000021712745007466024040 0ustar florianflorianEGL_EXT_platform_wayland https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_platform_wayland EGL_PLATFORM_WAYLAND_EXT 0x31D8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_sRGB_decode0000644000175000017500000000031412745007465024245 0ustar florianflorianGL_EXT_texture_sRGB_decode http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt GL_EXT_texture_sRGB_decode GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 GL_DECODE_EXT 0x8A49 GL_SKIP_DECODE_EXT 0x8A4A OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_cuda_event0000644000175000017500000000031012745007466022467 0ustar florianflorianEGL_NV_cuda_event https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_cuda_event EGL_CUDA_EVENT_HANDLE_NV 0x323B EGL_SYNC_CUDA_EVENT_NV 0x323C EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_atomic_counters0000644000175000017500000000017612745007466025003 0ustar florianflorianGL_NV_shader_atomic_counters http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt GL_NV_shader_atomic_counters OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_partial_update0000644000175000017500000000036012745007466023456 0ustar florianflorianEGL_KHR_partial_update https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_partial_update EGL_BUFFER_AGE_KHR 0x313D EGLBoolean eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_vertex_program_evaluators0000644000175000017500000000256212745007465026106 0ustar florianflorianGL_APPLE_vertex_program_evaluators http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt GL_APPLE_vertex_program_evaluators GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 void glDisableVertexAttribAPPLE (GLuint index, GLenum pname) void glEnableVertexAttribAPPLE (GLuint index, GLenum pname) GLboolean glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname) void glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) void glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) void glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) void glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_shared_exponent0000644000175000017500000000036612745007466025343 0ustar florianflorianGL_EXT_texture_shared_exponent http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt GL_EXT_texture_shared_exponent GL_RGB9_E5_EXT 0x8C3D GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_config_attribs0000644000175000017500000000032612745007466023457 0ustar florianflorianEGL_KHR_config_attribs https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_config_attribs EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 EGL_CONFORMANT_KHR 0x3042 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_robustness_application_isolation0000644000175000017500000000022312745007465027203 0ustar florianflorianGL_ARB_robustness_application_isolation http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt GL_ARB_robustness_application_isolation OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_compression_vtc0000644000175000017500000000020112745007466025241 0ustar florianflorianGL_NV_texture_compression_vtc http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt GL_NV_texture_compression_vtc OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_texture_compression_astc_sliced_3d0000644000175000017500000000024512745007465027420 0ustar florianflorianGL_KHR_texture_compression_astc_sliced_3d http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt GL_KHR_texture_compression_astc_sliced_3d OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_viewport_array0000644000175000017500000000225512745007466023415 0ustar florianflorianGL_ARB_viewport_array http://www.opengl.org/registry/specs/ARB/viewport_array.txt GL_ARB_viewport_array GL_DEPTH_RANGE 0x0B70 GL_VIEWPORT 0x0BA2 GL_SCISSOR_BOX 0x0C10 GL_SCISSOR_TEST 0x0C11 GL_MAX_VIEWPORTS 0x825B GL_VIEWPORT_SUBPIXEL_BITS 0x825C GL_VIEWPORT_BOUNDS_RANGE 0x825D GL_LAYER_PROVOKING_VERTEX 0x825E GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F GL_UNDEFINED_VERTEX 0x8260 GL_FIRST_VERTEX_CONVENTION 0x8E4D GL_LAST_VERTEX_CONVENTION 0x8E4E GL_PROVOKING_VERTEX 0x8E4F void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v) void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f) void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data) void glGetFloati_v (GLenum target, GLuint index, GLfloat* data) void glScissorArrayv (GLuint first, GLsizei count, const GLint * v) void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) void glScissorIndexedv (GLuint index, const GLint * v) void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v) void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) void glViewportIndexedfv (GLuint index, const GLfloat * v) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NOK_swap_region20000644000175000017500000000033312745007466023062 0ustar florianflorianEGL_NOK_swap_region2 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NOK_swap_region2 EGLBoolean eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_blend_alpha_minmax0000644000175000017500000000025412745007466024305 0ustar florianflorianGL_SGIX_blend_alpha_minmax http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt GL_SGIX_blend_alpha_minmax GL_ALPHA_MIN_SGIX 0x8320 GL_ALPHA_MAX_SGIX 0x8321 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size0000644000175000017500000000023612745007466027224 0ustar florianflorianGL_ATIX_vertex_shader_output_point_size http://www.ati.com/developer/atiopengl.pdf GL_ATIX_vertex_shader_output_point_size GL_OUTPUT_POINT_SIZE_ATIX 0x610E OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent0000644000175000017500000000022312745007466026755 0ustar florianflorianGL_NV_blend_equation_advanced_coherent http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt GL_NV_blend_equation_advanced_coherent OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_swap_group0000644000175000017500000000105712745007465022573 0ustar florianflorianGLX_NV_swap_group http://www.opengl.org/registry/specs/NV/glx_swap_group.txt GLX_NV_swap_group Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier) Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group) Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint *count) Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers) Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier) Bool glXResetFrameCountNV (Display* dpy, int screen) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_OML_sync_control0000644000175000017500000000121112745007466023215 0ustar florianflorianWGL_OML_sync_control http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt WGL_OML_sync_control BOOL wglGetMscRateOML (HDC hdc, INT32* numerator, INT32 *denominator) BOOL wglGetSyncValuesOML (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc) INT64 wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) INT64 wglSwapLayerBuffersMscOML (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) BOOL wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc) BOOL wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sample_locations0000644000175000017500000000130612745007465023667 0ustar florianflorianGL_ARB_sample_locations http://www.opengl.org/registry/specs/ARB/sample_locations.txt GL_ARB_sample_locations GL_SAMPLE_LOCATION_ARB 0x8E50 GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 void glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat* v) void glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_multisample0000644000175000017500000000070512745007465022671 0ustar florianflorianGL_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt GL_ARB_multisample GL_MULTISAMPLE_ARB 0x809D GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F GL_SAMPLE_COVERAGE_ARB 0x80A0 GL_SAMPLE_BUFFERS_ARB 0x80A8 GL_SAMPLES_ARB 0x80A9 GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB GL_MULTISAMPLE_BIT_ARB 0x20000000 void glSampleCoverageARB (GLclampf value, GLboolean invert) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_image_size0000644000175000017500000000016212745007465023774 0ustar florianflorianGL_ARB_shader_image_size http://www.opengl.org/registry/specs/ARB/shader_image_size.txt GL_ARB_shader_image_size OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_point_parameters0000644000175000017500000000056312745007465023747 0ustar florianflorianGL_EXT_point_parameters http://www.opengl.org/registry/specs/EXT/point_parameters.txt GL_EXT_point_parameters GL_POINT_SIZE_MIN_EXT 0x8126 GL_POINT_SIZE_MAX_EXT 0x8127 GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 GL_DISTANCE_ATTENUATION_EXT 0x8129 void glPointParameterfEXT (GLenum pname, GLfloat param) void glPointParameterfvEXT (GLenum pname, const GLfloat* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_robustness_application_isolation0000644000175000017500000000031112745007465027331 0ustar florianflorianGLX_ARB_robustness_application_isolation http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt GLX_ARB_robustness_application_isolation GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_debug0000644000175000017500000000464212745007466021450 0ustar florianflorianGL_KHR_debug http://www.opengl.org/registry/specs/KHR/debug.txt GL_KHR_debug GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 GL_STACK_OVERFLOW 0x0503 GL_STACK_UNDERFLOW 0x0504 GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 GL_DEBUG_CALLBACK_FUNCTION 0x8244 GL_DEBUG_CALLBACK_USER_PARAM 0x8245 GL_DEBUG_SOURCE_API 0x8246 GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 GL_DEBUG_SOURCE_APPLICATION 0x824A GL_DEBUG_SOURCE_OTHER 0x824B GL_DEBUG_TYPE_ERROR 0x824C GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E GL_DEBUG_TYPE_PORTABILITY 0x824F GL_DEBUG_TYPE_PERFORMANCE 0x8250 GL_DEBUG_TYPE_OTHER 0x8251 GL_DEBUG_TYPE_MARKER 0x8268 GL_DEBUG_TYPE_PUSH_GROUP 0x8269 GL_DEBUG_TYPE_POP_GROUP 0x826A GL_DEBUG_SEVERITY_NOTIFICATION 0x826B GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C GL_DEBUG_GROUP_STACK_DEPTH 0x826D GL_BUFFER 0x82E0 GL_SHADER 0x82E1 GL_PROGRAM 0x82E2 GL_QUERY 0x82E3 GL_PROGRAM_PIPELINE 0x82E4 GL_SAMPLER 0x82E6 GL_DISPLAY_LIST 0x82E7 GL_MAX_LABEL_LENGTH 0x82E8 GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 GL_DEBUG_LOGGED_MESSAGES 0x9145 GL_DEBUG_SEVERITY_HIGH 0x9146 GL_DEBUG_SEVERITY_MEDIUM 0x9147 GL_DEBUG_SEVERITY_LOW 0x9148 GL_DEBUG_OUTPUT 0x92E0 void glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam) void glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) void glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) GLuint glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) void glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label) void glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label) void glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar* label) void glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar* label) void glPopDebugGroup (void) void glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar * message) typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_cull_distance0000644000175000017500000000026412745007465023146 0ustar florianflorianGL_ARB_cull_distance http://www.opengl.org/registry/specs/ARB/cull_distance.txt GL_ARB_cull_distance GL_MAX_CULL_DISTANCES 0x82F9 GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_ES2_compatibility0000644000175000017500000000164012745007466023657 0ustar florianflorianGL_ARB_ES2_compatibility http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt GL_ARB_ES2_compatibility GL_FIXED 0x140C GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B GL_RGB565 0x8D62 GL_LOW_FLOAT 0x8DF0 GL_MEDIUM_FLOAT 0x8DF1 GL_HIGH_FLOAT 0x8DF2 GL_LOW_INT 0x8DF3 GL_MEDIUM_INT 0x8DF4 GL_HIGH_INT 0x8DF5 GL_SHADER_BINARY_FORMATS 0x8DF8 GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 GL_SHADER_COMPILER 0x8DFA GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB GL_MAX_VARYING_VECTORS 0x8DFC GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD void glClearDepthf (GLclampf d) void glDepthRangef (GLclampf n, GLclampf f) void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision) void glReleaseShaderCompiler (void) void glShaderBinary (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length) typedef int GLfixed OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OVR_multiview20000644000175000017500000000013512745007466022504 0ustar florianflorianGL_OVR_multiview2 http://www.opengl.org/registry/specs/OVR/multiview2.txt GL_OVR_multiview2 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_device_base0000644000175000017500000000027512745007466022732 0ustar florianflorianEGL_EXT_device_base https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_device_base EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) EGL_BAD_DEVICE_EXT 0x322B EGL_DEVICE_EXT 0x322C OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANGLE_device_d3d0000644000175000017500000000024312745007466022653 0ustar florianflorianEGL_ANGLE_device_d3d https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANGLE_device_d3d EGL_D3D9_DEVICE_ANGLE 0x33A0 EGL_D3D11_DEVICE_ANGLE 0x33A1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fill_rectangle0000644000175000017500000000020312745007465023217 0ustar florianflorianGL_NV_fill_rectangle http://www.opengl.org/registry/specs/NV/fill_rectangle.txt GL_NV_fill_rectangle GL_FILL_RECTANGLE_NV 0x933C OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_libglvnd0000644000175000017500000000017212745007465022320 0ustar florianflorianGLX_EXT_libglvnd http://www.opengl.org/registry/specs/EXT/glx_libglvnd.txt GLX_EXT_libglvnd GLX_VENDOR_NAMES_EXT 0x20F6 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_visual_info0000644000175000017500000000113012745007465023030 0ustar florianflorianGLX_EXT_visual_info http://www.opengl.org/registry/specs/EXT/visual_info.txt GLX_EXT_visual_info GLX_X_VISUAL_TYPE_EXT 0x22 GLX_TRANSPARENT_TYPE_EXT 0x23 GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 GLX_TRANSPARENT_RED_VALUE_EXT 0x25 GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 GLX_NONE_EXT 0x8000 GLX_TRUE_COLOR_EXT 0x8002 GLX_DIRECT_COLOR_EXT 0x8003 GLX_PSEUDO_COLOR_EXT 0x8004 GLX_STATIC_COLOR_EXT 0x8005 GLX_GRAY_SCALE_EXT 0x8006 GLX_STATIC_GRAY_EXT 0x8007 GLX_TRANSPARENT_RGB_EXT 0x8008 GLX_TRANSPARENT_INDEX_EXT 0x8009 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_framebuffer_sRGB0000644000175000017500000000021312745007465023470 0ustar florianflorianGL_ARB_framebuffer_sRGB http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt GL_ARB_framebuffer_sRGB GL_FRAMEBUFFER_SRGB 0x8DB9 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_imaging0000644000175000017500000001234412745007466021753 0ustar florianflorianGL_ARB_imaging GL_ARB_imaging GL_CONSTANT_COLOR 0x8001 GL_ONE_MINUS_CONSTANT_COLOR 0x8002 GL_CONSTANT_ALPHA 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 GL_BLEND_COLOR 0x8005 GL_FUNC_ADD 0x8006 GL_MIN 0x8007 GL_MAX 0x8008 GL_BLEND_EQUATION 0x8009 GL_FUNC_SUBTRACT 0x800A GL_FUNC_REVERSE_SUBTRACT 0x800B GL_CONVOLUTION_1D 0x8010 GL_CONVOLUTION_2D 0x8011 GL_SEPARABLE_2D 0x8012 GL_CONVOLUTION_BORDER_MODE 0x8013 GL_CONVOLUTION_FILTER_SCALE 0x8014 GL_CONVOLUTION_FILTER_BIAS 0x8015 GL_REDUCE 0x8016 GL_CONVOLUTION_FORMAT 0x8017 GL_CONVOLUTION_WIDTH 0x8018 GL_CONVOLUTION_HEIGHT 0x8019 GL_MAX_CONVOLUTION_WIDTH 0x801A GL_MAX_CONVOLUTION_HEIGHT 0x801B GL_POST_CONVOLUTION_RED_SCALE 0x801C GL_POST_CONVOLUTION_GREEN_SCALE 0x801D GL_POST_CONVOLUTION_BLUE_SCALE 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F GL_POST_CONVOLUTION_RED_BIAS 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 GL_HISTOGRAM 0x8024 GL_PROXY_HISTOGRAM 0x8025 GL_HISTOGRAM_WIDTH 0x8026 GL_HISTOGRAM_FORMAT 0x8027 GL_HISTOGRAM_RED_SIZE 0x8028 GL_HISTOGRAM_GREEN_SIZE 0x8029 GL_HISTOGRAM_BLUE_SIZE 0x802A GL_HISTOGRAM_ALPHA_SIZE 0x802B GL_HISTOGRAM_LUMINANCE_SIZE 0x802C GL_HISTOGRAM_SINK 0x802D GL_MINMAX 0x802E GL_MINMAX_FORMAT 0x802F GL_MINMAX_SINK 0x8030 GL_TABLE_TOO_LARGE 0x8031 GL_COLOR_MATRIX 0x80B1 GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB GL_COLOR_TABLE 0x80D0 GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 GL_PROXY_COLOR_TABLE 0x80D3 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 GL_COLOR_TABLE_SCALE 0x80D6 GL_COLOR_TABLE_BIAS 0x80D7 GL_COLOR_TABLE_FORMAT 0x80D8 GL_COLOR_TABLE_WIDTH 0x80D9 GL_COLOR_TABLE_RED_SIZE 0x80DA GL_COLOR_TABLE_GREEN_SIZE 0x80DB GL_COLOR_TABLE_BLUE_SIZE 0x80DC GL_COLOR_TABLE_ALPHA_SIZE 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF GL_IGNORE_BORDER 0x8150 GL_CONSTANT_BORDER 0x8151 GL_WRAP_BORDER 0x8152 GL_REPLICATE_BORDER 0x8153 GL_CONVOLUTION_BORDER_COLOR 0x8154 void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table) void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params) void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glGetColorTable (GLenum target, GLenum format, GLenum type, void *table) void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params) void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) void glResetHistogram (GLenum target) void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values) void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params) void glMinmax (GLenum target, GLenum internalformat, GLboolean sink) void glResetMinmax (GLenum target) void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params) void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params) void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params) void glConvolutionParameteri (GLenum target, GLenum pname, GLint params) void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params) void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image) void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params) void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params) void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_draw_elements_base_vertex0000644000175000017500000000126212745007465025554 0ustar florianflorianGL_ARB_draw_elements_base_vertex http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt GL_ARB_draw_elements_base_vertex void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex) void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) void glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_compression_bptc0000644000175000017500000000050312745007465025462 0ustar florianflorianGL_ARB_texture_compression_bptc http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt GL_ARB_texture_compression_bptc GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_compute_shader0000644000175000017500000000175012745007465023340 0ustar florianflorianGL_ARB_compute_shader http://www.opengl.org/registry/specs/ARB/compute_shader.txt GL_ARB_compute_shader GL_COMPUTE_SHADER_BIT 0x00000020 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 GL_COMPUTE_WORK_GROUP_SIZE 0x8267 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED GL_DISPATCH_INDIRECT_BUFFER 0x90EE GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF GL_COMPUTE_SHADER 0x91B9 GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF void glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) void glDispatchComputeIndirect (GLintptr indirect) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_REGAL_error_string0000644000175000017500000000022512745007466023300 0ustar florianflorianGL_REGAL_error_string https://github.com/p3/regal/tree/master/doc/extensions GL_REGAL_error_string const GLchar* glErrorStringREGAL (GLenum error) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_program40000644000175000017500000000311412745007466022660 0ustar florianflorianGL_NV_gpu_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt GL_NV_gpu_program4 GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 void glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) void glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params) void glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params) void glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params) void glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_name_gen_delete0000644000175000017500000000071612745007465023427 0ustar florianflorianGL_AMD_name_gen_delete http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt GL_AMD_name_gen_delete GL_DATA_BUFFER_AMD 0x9151 GL_PERFORMANCE_MONITOR_AMD 0x9152 GL_QUERY_OBJECT_AMD 0x9153 GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 GL_SAMPLER_OBJECT_AMD 0x9155 void glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint* names) void glGenNamesAMD (GLenum identifier, GLuint num, GLuint* names) GLboolean glIsNameAMD (GLenum identifier, GLuint name) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_device_cuda0000644000175000017500000000017512745007466022616 0ustar florianflorianEGL_NV_device_cuda https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_device_cuda EGL_CUDA_DEVICE_NV 0x323A OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_async0000644000175000017500000000060512745007466021620 0ustar florianflorianGL_SGIX_async http://www.opengl.org/registry/specs/SGIX/async.txt GL_SGIX_async GL_ASYNC_MARKER_SGIX 0x8329 void glAsyncMarkerSGIX (GLuint marker) void glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range) GLint glFinishAsyncSGIX (GLuint* markerp) GLuint glGenAsyncMarkersSGIX (GLsizei range) GLboolean glIsAsyncMarkerSGIX (GLuint marker) GLint glPollAsyncSGIX (GLuint* markerp) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_element_array0000644000175000017500000000127712745007465023426 0ustar florianflorianGL_APPLE_element_array http://www.opengl.org/registry/specs/APPLE/element_array.txt GL_APPLE_element_array GL_ELEMENT_ARRAY_APPLE 0x8A0C GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E void glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count) void glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) void glElementPointerAPPLE (GLenum type, const void *pointer) void glMultiDrawElementArrayAPPLE (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) void glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_direct_state_access0000644000175000017500000005577212745007466024403 0ustar florianflorianGL_EXT_direct_state_access http://www.opengl.org/registry/specs/EXT/direct_state_access.txt GL_EXT_direct_state_access GL_PROGRAM_MATRIX_EXT 0x8E2D GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F void glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture) GLenum glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target) void glClientAttribDefaultEXT (GLbitfield mask) void glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) void glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) void glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) void glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) void glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) void glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) void glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) void glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) void glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) void glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) void glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) void glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) void glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) void glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) void glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glDisableClientStateIndexedEXT (GLenum array, GLuint index) void glDisableClientStateiEXT (GLenum array, GLuint index) void glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index) void glDisableVertexArrayEXT (GLuint vaobj, GLenum array) void glEnableClientStateIndexedEXT (GLenum array, GLuint index) void glEnableClientStateiEXT (GLenum array, GLuint index) void glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index) void glEnableVertexArrayEXT (GLuint vaobj, GLenum array) void glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length) void glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode) void glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum* bufs) void glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode) void glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target) void glGenerateTextureMipmapEXT (GLuint texture, GLenum target) void glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, void *img) void glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint level, void *img) void glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble* params) void glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble* params) void glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat* params) void glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat* params) void glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* param) void glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) void glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) void glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) void glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint* params) void glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) void glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) void glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) void glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint* params) void glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat* params) void glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint* params) void glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint* params) void glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void** params) void glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) void glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) void glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint* params) void glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint* params) void glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble* params) void glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat* params) void glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string) void glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint* params) void glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint* params) void glGetPointerIndexedvEXT (GLenum target, GLuint index, void** params) void glGetPointeri_vEXT (GLenum pname, GLuint index, void** params) void glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels) void glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) void glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) void glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) void glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint* params) void glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat* params) void glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint* params) void glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint* param) void glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint* param) void glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void** param) void glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void** param) void * glMapNamedBufferEXT (GLuint buffer, GLenum access) void * glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) void glMatrixFrustumEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) void glMatrixLoadIdentityEXT (GLenum matrixMode) void glMatrixLoadTransposedEXT (GLenum matrixMode, const GLdouble* m) void glMatrixLoadTransposefEXT (GLenum matrixMode, const GLfloat* m) void glMatrixLoaddEXT (GLenum matrixMode, const GLdouble* m) void glMatrixLoadfEXT (GLenum matrixMode, const GLfloat* m) void glMatrixMultTransposedEXT (GLenum matrixMode, const GLdouble* m) void glMatrixMultTransposefEXT (GLenum matrixMode, const GLfloat* m) void glMatrixMultdEXT (GLenum matrixMode, const GLdouble* m) void glMatrixMultfEXT (GLenum matrixMode, const GLfloat* m) void glMatrixOrthoEXT (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f) void glMatrixPopEXT (GLenum matrixMode) void glMatrixPushEXT (GLenum matrixMode) void glMatrixRotatedEXT (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) void glMatrixRotatefEXT (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) void glMatrixScaledEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) void glMatrixScalefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) void glMatrixTranslatedEXT (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z) void glMatrixTranslatefEXT (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z) void glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) void glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer) void glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) void glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) void glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) void glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) void glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param) void glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) void glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param) void glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) void glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param) void glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint* params) void glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) void glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) void glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) void glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* params) void glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint* params) void glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param) void glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param) void glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param) void glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint* param) void glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer) void glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) void glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) void glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) void glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) void glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) void glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) void glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) void glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) void glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) void glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble* params) void glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat* params) void glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) void glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint* params) void glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint* params) void glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) void glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) void glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string) void glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) void glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) void glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) void glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0) void glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1iEXT (GLuint program, GLint location, GLint v0) void glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0) void glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1) void glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1) void glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1) void glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) void glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2) void glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) void glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) void glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) void glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glPushClientAttribDefaultEXT (GLbitfield mask) void glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) void glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) void glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) void glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) void glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* params) void glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint* params) void glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param) void glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat* param) void glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param) void glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint* param) void glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer) void glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) void glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) void glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) GLboolean glUnmapNamedBufferEXT (GLuint buffer) void glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) void glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) void glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) void glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_buffer_range0000644000175000017500000000073312745007465024543 0ustar florianflorianGL_ARB_texture_buffer_range http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt GL_ARB_texture_buffer_range GL_TEXTURE_BUFFER_OFFSET 0x919D GL_TEXTURE_BUFFER_SIZE 0x919E GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F void glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) void glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_blend_equation_advanced0000644000175000017500000000260312745007465025071 0ustar florianflorianGL_NV_blend_equation_advanced http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt GL_NV_blend_equation_advanced GL_XOR_NV 0x1506 GL_RED_NV 0x1903 GL_GREEN_NV 0x1904 GL_BLUE_NV 0x1905 GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 GL_BLEND_OVERLAP_NV 0x9281 GL_UNCORRELATED_NV 0x9282 GL_DISJOINT_NV 0x9283 GL_CONJOINT_NV 0x9284 GL_BLEND_ADVANCED_COHERENT_NV 0x9285 GL_SRC_NV 0x9286 GL_DST_NV 0x9287 GL_SRC_OVER_NV 0x9288 GL_DST_OVER_NV 0x9289 GL_SRC_IN_NV 0x928A GL_DST_IN_NV 0x928B GL_SRC_OUT_NV 0x928C GL_DST_OUT_NV 0x928D GL_SRC_ATOP_NV 0x928E GL_DST_ATOP_NV 0x928F GL_PLUS_NV 0x9291 GL_PLUS_DARKER_NV 0x9292 GL_MULTIPLY_NV 0x9294 GL_SCREEN_NV 0x9295 GL_OVERLAY_NV 0x9296 GL_DARKEN_NV 0x9297 GL_LIGHTEN_NV 0x9298 GL_COLORDODGE_NV 0x9299 GL_COLORBURN_NV 0x929A GL_HARDLIGHT_NV 0x929B GL_SOFTLIGHT_NV 0x929C GL_DIFFERENCE_NV 0x929E GL_MINUS_NV 0x929F GL_EXCLUSION_NV 0x92A0 GL_CONTRAST_NV 0x92A1 GL_INVERT_RGB_NV 0x92A3 GL_LINEARDODGE_NV 0x92A4 GL_LINEARBURN_NV 0x92A5 GL_VIVIDLIGHT_NV 0x92A6 GL_LINEARLIGHT_NV 0x92A7 GL_PINLIGHT_NV 0x92A8 GL_HARDMIX_NV 0x92A9 GL_HSL_HUE_NV 0x92AD GL_HSL_SATURATION_NV 0x92AE GL_HSL_COLOR_NV 0x92AF GL_HSL_LUMINOSITY_NV 0x92B0 GL_PLUS_CLAMPED_NV 0x92B1 GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 GL_MINUS_CLAMPED_NV 0x92B3 GL_INVERT_OVG_NV 0x92B4 void glBlendBarrierNV (void) void glBlendParameteriNV (GLenum pname, GLint value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_texture_compression_dxt50000644000175000017500000000046712745007466025652 0ustar florianflorianGL_ANGLE_texture_compression_dxt5 https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_texture_compression_dxt5 GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_cl_event20000644000175000017500000000045012745007466022341 0ustar florianflorianEGL_KHR_cl_event2 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_cl_event2 EGL_CL_EVENT_HANDLE_KHR 0x309C EGL_SYNC_CL_EVENT_KHR 0x30FE EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF EGLSyncKHR eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_window_pos0000644000175000017500000000151212745007465022522 0ustar florianflorianGL_ARB_window_pos http://www.opengl.org/registry/specs/ARB/window_pos.txt GL_ARB_window_pos void glWindowPos2dARB (GLdouble x, GLdouble y) void glWindowPos2dvARB (const GLdouble* p) void glWindowPos2fARB (GLfloat x, GLfloat y) void glWindowPos2fvARB (const GLfloat* p) void glWindowPos2iARB (GLint x, GLint y) void glWindowPos2ivARB (const GLint* p) void glWindowPos2sARB (GLshort x, GLshort y) void glWindowPos2svARB (const GLshort* p) void glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z) void glWindowPos3dvARB (const GLdouble* p) void glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z) void glWindowPos3fvARB (const GLfloat* p) void glWindowPos3iARB (GLint x, GLint y, GLint z) void glWindowPos3ivARB (const GLint* p) void glWindowPos3sARB (GLshort x, GLshort y, GLshort z) void glWindowPos3svARB (const GLshort* p) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_compression_rgtc0000644000175000017500000000050112745007466025524 0ustar florianflorianGL_EXT_texture_compression_rgtc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt GL_EXT_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_point_line_texgen0000644000175000017500000000057512745007466024216 0ustar florianflorianGL_SGIS_point_line_texgen http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt GL_SGIS_point_line_texgen GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 GL_EYE_POINT_SGIS 0x81F4 GL_OBJECT_POINT_SGIS 0x81F5 GL_EYE_LINE_SGIS 0x81F6 GL_OBJECT_LINE_SGIS 0x81F7 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_create_context_es_profile0000644000175000017500000000027312745007466025740 0ustar florianflorianGLX_EXT_create_context_es_profile http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt GLX_EXT_create_context_es_profile GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_pixel_texture0000644000175000017500000000022412745007466023401 0ustar florianflorianGL_SGIX_pixel_texture http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt GL_SGIX_pixel_texture void glPixelTexGenSGIX (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_context_flush_control0000644000175000017500000000040612745007465025110 0ustar florianflorianGLX_ARB_context_flush_control http://www.opengl.org/registry/specs/KHR/context_flush_control.txt GLX_ARB_context_flush_control GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ATI_pixel_format_float0000644000175000017500000000013312745007466024350 0ustar florianflorianGLX_ATI_pixel_format_float GLX_ATI_pixel_format_float GLX_RGBA_FLOAT_ATI_BIT 0x00000100 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_system_time0000644000175000017500000000027712745007466022730 0ustar florianflorianEGL_NV_system_time https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_system_time EGLuint64NV eglGetSystemTimeFrequencyNV ( void ) EGLuint64NV eglGetSystemTimeNV ( void ) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_path_rendering0000644000175000017500000002701712745007466023253 0ustar florianflorianGL_NV_path_rendering http://www.opengl.org/registry/specs/NV/path_rendering.txt GL_NV_path_rendering GL_CLOSE_PATH_NV 0x00 GL_BOLD_BIT_NV 0x01 GL_GLYPH_WIDTH_BIT_NV 0x01 GL_GLYPH_HEIGHT_BIT_NV 0x02 GL_ITALIC_BIT_NV 0x02 GL_MOVE_TO_NV 0x02 GL_RELATIVE_MOVE_TO_NV 0x03 GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 GL_LINE_TO_NV 0x04 GL_RELATIVE_LINE_TO_NV 0x05 GL_HORIZONTAL_LINE_TO_NV 0x06 GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 GL_VERTICAL_LINE_TO_NV 0x08 GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 GL_QUADRATIC_CURVE_TO_NV 0x0A GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B GL_CUBIC_CURVE_TO_NV 0x0C GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 GL_SMALL_CCW_ARC_TO_NV 0x12 GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 GL_SMALL_CW_ARC_TO_NV 0x14 GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 GL_LARGE_CCW_ARC_TO_NV 0x16 GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 GL_LARGE_CW_ARC_TO_NV 0x18 GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 GL_CONIC_CURVE_TO_NV 0x1A GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 GL_ROUNDED_RECT_NV 0xE8 GL_RELATIVE_ROUNDED_RECT_NV 0xE9 GL_ROUNDED_RECT2_NV 0xEA GL_RELATIVE_ROUNDED_RECT2_NV 0xEB GL_ROUNDED_RECT4_NV 0xEC GL_RELATIVE_ROUNDED_RECT4_NV 0xED GL_ROUNDED_RECT8_NV 0xEE GL_RELATIVE_ROUNDED_RECT8_NV 0xEF GL_RESTART_PATH_NV 0xF0 GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 GL_RECT_NV 0xF6 GL_RELATIVE_RECT_NV 0xF7 GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 GL_CIRCULAR_CW_ARC_TO_NV 0xFA GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC GL_ARC_TO_NV 0xFE GL_RELATIVE_ARC_TO_NV 0xFF GL_GLYPH_HAS_KERNING_BIT_NV 0x100 GL_PRIMARY_COLOR_NV 0x852C GL_SECONDARY_COLOR_NV 0x852D GL_PRIMARY_COLOR 0x8577 GL_PATH_FORMAT_SVG_NV 0x9070 GL_PATH_FORMAT_PS_NV 0x9071 GL_STANDARD_FONT_NAME_NV 0x9072 GL_SYSTEM_FONT_NAME_NV 0x9073 GL_FILE_NAME_NV 0x9074 GL_PATH_STROKE_WIDTH_NV 0x9075 GL_PATH_END_CAPS_NV 0x9076 GL_PATH_INITIAL_END_CAP_NV 0x9077 GL_PATH_TERMINAL_END_CAP_NV 0x9078 GL_PATH_JOIN_STYLE_NV 0x9079 GL_PATH_MITER_LIMIT_NV 0x907A GL_PATH_DASH_CAPS_NV 0x907B GL_PATH_INITIAL_DASH_CAP_NV 0x907C GL_PATH_TERMINAL_DASH_CAP_NV 0x907D GL_PATH_DASH_OFFSET_NV 0x907E GL_PATH_CLIENT_LENGTH_NV 0x907F GL_PATH_FILL_MODE_NV 0x9080 GL_PATH_FILL_MASK_NV 0x9081 GL_PATH_FILL_COVER_MODE_NV 0x9082 GL_PATH_STROKE_COVER_MODE_NV 0x9083 GL_PATH_STROKE_MASK_NV 0x9084 GL_PATH_STROKE_BOUND_NV 0x9086 GL_COUNT_UP_NV 0x9088 GL_COUNT_DOWN_NV 0x9089 GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A GL_CONVEX_HULL_NV 0x908B GL_BOUNDING_BOX_NV 0x908D GL_TRANSLATE_X_NV 0x908E GL_TRANSLATE_Y_NV 0x908F GL_TRANSLATE_2D_NV 0x9090 GL_TRANSLATE_3D_NV 0x9091 GL_AFFINE_2D_NV 0x9092 GL_AFFINE_3D_NV 0x9094 GL_TRANSPOSE_AFFINE_2D_NV 0x9096 GL_TRANSPOSE_AFFINE_3D_NV 0x9098 GL_UTF8_NV 0x909A GL_UTF16_NV 0x909B GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C GL_PATH_COMMAND_COUNT_NV 0x909D GL_PATH_COORD_COUNT_NV 0x909E GL_PATH_DASH_ARRAY_COUNT_NV 0x909F GL_PATH_COMPUTED_LENGTH_NV 0x90A0 GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 GL_SQUARE_NV 0x90A3 GL_ROUND_NV 0x90A4 GL_TRIANGULAR_NV 0x90A5 GL_BEVEL_NV 0x90A6 GL_MITER_REVERT_NV 0x90A7 GL_MITER_TRUNCATE_NV 0x90A8 GL_SKIP_MISSING_GLYPH_NV 0x90A9 GL_USE_MISSING_GLYPH_NV 0x90AA GL_PATH_ERROR_POSITION_NV 0x90AB GL_PATH_FOG_GEN_MODE_NV 0x90AC GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD GL_ADJACENT_PAIRS_NV 0x90AE GL_FIRST_TO_REST_NV 0x90AF GL_PATH_GEN_MODE_NV 0x90B0 GL_PATH_GEN_COEFF_NV 0x90B1 GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 GL_PATH_GEN_COMPONENTS_NV 0x90B3 GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 GL_MOVE_TO_RESETS_NV 0x90B5 GL_MOVE_TO_CONTINUES_NV 0x90B6 GL_PATH_STENCIL_FUNC_NV 0x90B7 GL_PATH_STENCIL_REF_NV 0x90B8 GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 GL_FONT_UNAVAILABLE_NV 0x936A GL_FONT_UNINTELLIGIBLE_NV 0x936B GL_STANDARD_FONT_FORMAT_NV 0x936C GL_FRAGMENT_INPUT_NV 0x936D GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 GL_FONT_ASCENDER_BIT_NV 0x00200000 GL_FONT_DESCENDER_BIT_NV 0x00400000 GL_FONT_HEIGHT_BIT_NV 0x00800000 GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 GL_FONT_HAS_KERNING_BIT_NV 0x10000000 GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 void glCopyPathNV (GLuint resultPath, GLuint srcPath) void glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverFillPathNV (GLuint path, GLenum coverMode) void glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glCoverStrokePathNV (GLuint path, GLenum coverMode) void glDeletePathsNV (GLuint path, GLsizei range) GLuint glGenPathsNV (GLsizei range) void glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat* value) void glGetPathColorGenivNV (GLenum color, GLenum pname, GLint* value) void glGetPathCommandsNV (GLuint path, GLubyte* commands) void glGetPathCoordsNV (GLuint path, GLfloat* coords) void glGetPathDashArrayNV (GLuint path, GLfloat* dashArray) GLfloat glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments) void glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) void glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) void glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat* value) void glGetPathParameterivNV (GLuint path, GLenum pname, GLint* value) void glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) void glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat* value) void glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint* value) void glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params) void glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) GLboolean glIsPathNV (GLuint path) GLboolean glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y) GLboolean glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y) void glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat* m) void glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat* m) void glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) void glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat* m) void glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat* m) void glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat* m) void glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) void glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) void glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) void glPathCoverDepthFuncNV (GLenum zfunc) void glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat* dashArray) void glPathFogGenNV (GLenum genMode) GLenum glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) GLenum glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) void glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) GLenum glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) void glPathParameterfNV (GLuint path, GLenum pname, GLfloat value) void glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat* value) void glPathParameteriNV (GLuint path, GLenum pname, GLint value) void glPathParameterivNV (GLuint path, GLenum pname, const GLint* value) void glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units) void glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask) void glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString) void glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords) void glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) void glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) GLboolean glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) void glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) void glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask) void glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) void glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask) void glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) void glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) void glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode) void glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) void glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_generate_mipmap0000644000175000017500000000026412745007466023634 0ustar florianflorianGL_SGIS_generate_mipmap http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt GL_SGIS_generate_mipmap GL_GENERATE_MIPMAP_SGIS 0x8191 GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_scene_marker0000644000175000017500000000014512745007465023155 0ustar florianflorianGLX_EXT_scene_marker http://www.opengl.org/registry/specs/EXT/scene_marker.txt GLX_EXT_scene_marker OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_vertex_array_object0000644000175000017500000000060012745007465024625 0ustar florianflorianGL_APPLE_vertex_array_object http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt GL_APPLE_vertex_array_object GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 void glBindVertexArrayAPPLE (GLuint array) void glDeleteVertexArraysAPPLE (GLsizei n, const GLuint* arrays) void glGenVertexArraysAPPLE (GLsizei n, const GLuint* arrays) GLboolean glIsVertexArrayAPPLE (GLuint array) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_conservative_raster_pre_snap_triangles0000644000175000017500000000060312745007465030300 0ustar florianflorianGL_NV_conservative_raster_pre_snap_triangles http://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt GL_NV_conservative_raster_pre_snap_triangles GL_CONSERVATIVE_RASTER_MODE_NV 0x954D GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F void glConservativeRasterParameteriNV (GLenum pname, GLint param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OES_byte_coordinates0000644000175000017500000000016312745007466023713 0ustar florianflorianGL_OES_byte_coordinates http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt GL_OES_byte_coordinates OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_buffer_object0000644000175000017500000000063212745007466024750 0ustar florianflorianGL_EXT_texture_buffer_object http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt GL_EXT_texture_buffer_object GL_TEXTURE_BUFFER_EXT 0x8C2A GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E void glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_output_drm0000644000175000017500000000026312745007466022700 0ustar florianflorianEGL_EXT_output_drm https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_output_drm EGL_DRM_CRTC_EXT 0x3234 EGL_DRM_PLANE_EXT 0x3235 EGL_DRM_CONNECTOR_EXT 0x3236 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_gpu_shader50000644000175000017500000000053012745007465022537 0ustar florianflorianGL_ARB_gpu_shader5 http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt GL_ARB_gpu_shader5 GL_GEOMETRY_SHADER_INVOCATIONS 0x887F GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D GL_MAX_VERTEX_STREAMS 0x8E71 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_DX_interop0000644000175000017500000000132412745007465022454 0ustar florianflorianWGL_NV_DX_interop http://www.opengl.org/registry/specs/NV/DX_interop.txt WGL_NV_DX_interop WGL_ACCESS_READ_ONLY_NV 0x0000 WGL_ACCESS_READ_WRITE_NV 0x0001 WGL_ACCESS_WRITE_DISCARD_NV 0x0002 BOOL wglDXCloseDeviceNV (HANDLE hDevice) BOOL wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) BOOL wglDXObjectAccessNV (HANDLE hObject, GLenum access) HANDLE wglDXOpenDeviceNV (void* dxDevice) HANDLE wglDXRegisterObjectNV (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access) BOOL wglDXSetResourceShareHandleNV (void* dxObject, HANDLE shareHandle) BOOL wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE* hObjects) BOOL wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_clear_texture0000644000175000017500000000064112745007465023202 0ustar florianflorianGL_ARB_clear_texture http://www.opengl.org/registry/specs/ARB/clear_texture.txt GL_ARB_clear_texture GL_CLEAR_TEXTURE 0x9365 void glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data) void glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_tessellation_program50000644000175000017500000000051612745007466024577 0ustar florianflorianGL_NV_tessellation_program5 http://www.opengl.org/registry/specs/NV/tessellation_program5.txt GL_NV_gpu_program5 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 GL_TESS_CONTROL_PROGRAM_NV 0x891E GL_TESS_EVALUATION_PROGRAM_NV 0x891F GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SUN_get_transparent_index0000644000175000017500000000036412745007466025117 0ustar florianflorianGLX_SUN_get_transparent_index http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt GLX_SUN_get_transparent_index Status glXGetTransparentIndexSUN (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_draw_buffers20000644000175000017500000000100512745007465023116 0ustar florianflorianGL_EXT_draw_buffers2 http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt GL_EXT_draw_buffers2 void glColorMaskIndexedEXT (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a) void glDisableIndexedEXT (GLenum target, GLuint index) void glEnableIndexedEXT (GLenum target, GLuint index) void glGetBooleanIndexedvEXT (GLenum value, GLuint index, GLboolean* data) void glGetIntegerIndexedvEXT (GLenum value, GLuint index, GLint* data) GLboolean glIsEnabledIndexedEXT (GLenum target, GLuint index) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_pixmap_colormap0000644000175000017500000000032512745007465023776 0ustar florianflorianGLX_MESA_pixmap_colormap http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt GLX_MESA_pixmap_colormap GLXPixmap glXCreateGLXPixmapMESA (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_buffer_region0000644000175000017500000000110212745007465023270 0ustar florianflorianWGL_ARB_buffer_region http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt WGL_ARB_buffer_region WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 HANDLE wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType) VOID wglDeleteBufferRegionARB (HANDLE hRegion) BOOL wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) BOOL wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANGLE_query_surface_pointer0000644000175000017500000000035612745007466025304 0ustar florianflorianEGL_ANGLE_query_surface_pointer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANGLE_query_surface_pointer EGLBoolean eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_depth_texture0000644000175000017500000000041512745007465023217 0ustar florianflorianGL_ARB_depth_texture http://www.opengl.org/registry/specs/ARB/depth_texture.txt GL_ARB_depth_texture GL_DEPTH_COMPONENT16_ARB 0x81A5 GL_DEPTH_COMPONENT24_ARB 0x81A6 GL_DEPTH_COMPONENT32_ARB 0x81A7 GL_TEXTURE_DEPTH_SIZE_ARB 0x884A GL_DEPTH_TEXTURE_MODE_ARB 0x884B OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ATI_render_texture_rectangle0000644000175000017500000000014612745007466025560 0ustar florianflorianWGL_ATI_render_texture_rectangle WGL_ATI_render_texture_rectangle WGL_TEXTURE_RECTANGLE_ATI 0x21A5 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_array_bgra0000644000175000017500000000020212745007465024033 0ustar florianflorianGL_ARB_vertex_array_bgra http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt GL_ARB_vertex_array_bgra GL_BGRA 0x80E1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_WIN_phong_shading0000644000175000017500000000022512745007466023174 0ustar florianflorianGL_WIN_phong_shading http://www.opengl.org/registry/specs/WIN/phong_shading.txt GL_WIN_phong_shading GL_PHONG_WIN 0x80EA GL_PHONG_HINT_WIN 0x80EB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_paletted_texture0000644000175000017500000000220012745007466023744 0ustar florianflorianGL_EXT_paletted_texture http://www.opengl.org/registry/specs/EXT/paletted_texture.txt GL_EXT_paletted_texture GL_TEXTURE_1D 0x0DE0 GL_TEXTURE_2D 0x0DE1 GL_PROXY_TEXTURE_1D 0x8063 GL_PROXY_TEXTURE_2D 0x8064 GL_COLOR_TABLE_FORMAT_EXT 0x80D8 GL_COLOR_TABLE_WIDTH_EXT 0x80D9 GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF GL_COLOR_INDEX1_EXT 0x80E2 GL_COLOR_INDEX2_EXT 0x80E3 GL_COLOR_INDEX4_EXT 0x80E4 GL_COLOR_INDEX8_EXT 0x80E5 GL_COLOR_INDEX12_EXT 0x80E6 GL_COLOR_INDEX16_EXT 0x80E7 GL_TEXTURE_INDEX_SIZE_EXT 0x80ED GL_TEXTURE_CUBE_MAP_ARB 0x8513 GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B void glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data) void glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data) void glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_compression_latc0000644000175000017500000000053112745007466025513 0ustar florianflorianGL_EXT_texture_compression_latc http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt GL_EXT_texture_compression_latc GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_create_context_no_error0000644000175000017500000000024412745007466025375 0ustar florianflorianEGL_KHR_create_context_no_error https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_create_context_no_error EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_interleaved_elements0000644000175000017500000000060512745007465024527 0ustar florianflorianGL_AMD_interleaved_elements http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt GL_AMD_interleaved_elements GL_RED 0x1903 GL_GREEN 0x1904 GL_BLUE 0x1905 GL_ALPHA 0x1906 GL_RG8UI 0x8238 GL_RG16UI 0x823A GL_RGBA8UI 0x8D7C GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 void glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_shader_stencil_export0000644000175000017500000000017612745007465024724 0ustar florianflorianGL_AMD_shader_stencil_export http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt GL_AMD_shader_stencil_export OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_robustness_video_memory_purge0000644000175000017500000000027212745007466026550 0ustar florianflorianEGL_NV_robustness_video_memory_purge https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_robustness_video_memory_purge EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_pixel_data_range0000644000175000017500000000073312745007466023544 0ustar florianflorianGL_NV_pixel_data_range http://www.opengl.org/registry/specs/NV/pixel_data_range.txt GL_NV_pixel_data_range GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 GL_READ_PIXEL_DATA_RANGE_NV 0x8879 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D void glFlushPixelDataRangeNV (GLenum target) void glPixelDataRangeNV (GLenum target, GLsizei length, void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_3DFX_multisample0000644000175000017500000000033712745007465022772 0ustar florianflorianGL_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt GL_3DFX_multisample GL_MULTISAMPLE_3DFX 0x86B2 GL_SAMPLE_BUFFERS_3DFX 0x86B3 GL_SAMPLES_3DFX 0x86B4 GL_MULTISAMPLE_BIT_3DFX 0x20000000 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_blend_func_extended0000644000175000017500000000064212745007465024314 0ustar florianflorianGL_ARB_blend_func_extended http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt GL_ARB_blend_func_extended GL_SRC1_COLOR 0x88F9 GL_ONE_MINUS_SRC1_COLOR 0x88FA GL_ONE_MINUS_SRC1_ALPHA 0x88FB GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) GLint glGetFragDataIndex (GLuint program, const GLchar * name) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_context_flush_control0000644000175000017500000000040612745007465025107 0ustar florianflorianWGL_ARB_context_flush_control http://www.opengl.org/registry/specs/KHR/context_flush_control.txt WGL_ARB_context_flush_control WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_debug_label0000644000175000017500000000074312745007465022620 0ustar florianflorianGL_EXT_debug_label http://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt GL_EXT_debug_label GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F GL_PROGRAM_OBJECT_EXT 0x8B40 GL_SHADER_OBJECT_EXT 0x8B48 GL_BUFFER_OBJECT_EXT 0x9151 GL_QUERY_OBJECT_EXT 0x9153 GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 void glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label) void glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar* label) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_float0000644000175000017500000000127212745007465023222 0ustar florianflorianGL_ARB_texture_float http://www.opengl.org/registry/specs/ARB/texture_float.txt GL_ARB_texture_float GL_RGBA32F_ARB 0x8814 GL_RGB32F_ARB 0x8815 GL_ALPHA32F_ARB 0x8816 GL_INTENSITY32F_ARB 0x8817 GL_LUMINANCE32F_ARB 0x8818 GL_LUMINANCE_ALPHA32F_ARB 0x8819 GL_RGBA16F_ARB 0x881A GL_RGB16F_ARB 0x881B GL_ALPHA16F_ARB 0x881C GL_INTENSITY16F_ARB 0x881D GL_LUMINANCE16F_ARB 0x881E GL_LUMINANCE_ALPHA16F_ARB 0x881F GL_TEXTURE_RED_TYPE_ARB 0x8C10 GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 GL_UNSIGNED_NORMALIZED_ARB 0x8C17 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_query_lod0000644000175000017500000000016212745007465024115 0ustar florianflorianGL_ARB_texture_query_lod http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt GL_ARB_texture_query_lod OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_draw_vulkan_image0000644000175000017500000000101312745007466023725 0ustar florianflorianGL_NV_draw_vulkan_image http://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt GL_NV_draw_vulkan_image void glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) GLVULKANPROCNV glGetVkProcAddrNV (const GLchar* name) void glSignalVkFenceNV (GLuint64 vkFence) void glSignalVkSemaphoreNV (GLuint64 vkSemaphore) void glWaitVkSemaphoreNV (GLuint64 vkSemaphore) typedef void (APIENTRY *GLVULKANPROCNV)(void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_pixel_transform_color_table0000644000175000017500000000022012745007465026142 0ustar florianflorianGL_EXT_pixel_transform_color_table http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt GL_EXT_pixel_transform_color_table OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture0000644000175000017500000000226712745007465022076 0ustar florianflorianGL_EXT_texture http://www.opengl.org/registry/specs/EXT/texture.txt GL_EXT_texture GL_ALPHA4_EXT 0x803B GL_ALPHA8_EXT 0x803C GL_ALPHA12_EXT 0x803D GL_ALPHA16_EXT 0x803E GL_LUMINANCE4_EXT 0x803F GL_LUMINANCE8_EXT 0x8040 GL_LUMINANCE12_EXT 0x8041 GL_LUMINANCE16_EXT 0x8042 GL_LUMINANCE4_ALPHA4_EXT 0x8043 GL_LUMINANCE6_ALPHA2_EXT 0x8044 GL_LUMINANCE8_ALPHA8_EXT 0x8045 GL_LUMINANCE12_ALPHA4_EXT 0x8046 GL_LUMINANCE12_ALPHA12_EXT 0x8047 GL_LUMINANCE16_ALPHA16_EXT 0x8048 GL_INTENSITY_EXT 0x8049 GL_INTENSITY4_EXT 0x804A GL_INTENSITY8_EXT 0x804B GL_INTENSITY12_EXT 0x804C GL_INTENSITY16_EXT 0x804D GL_RGB2_EXT 0x804E GL_RGB4_EXT 0x804F GL_RGB5_EXT 0x8050 GL_RGB8_EXT 0x8051 GL_RGB10_EXT 0x8052 GL_RGB12_EXT 0x8053 GL_RGB16_EXT 0x8054 GL_RGBA2_EXT 0x8055 GL_RGBA4_EXT 0x8056 GL_RGB5_A1_EXT 0x8057 GL_RGBA8_EXT 0x8058 GL_RGB10_A2_EXT 0x8059 GL_RGBA12_EXT 0x805A GL_RGBA16_EXT 0x805B GL_TEXTURE_RED_SIZE_EXT 0x805C GL_TEXTURE_GREEN_SIZE_EXT 0x805D GL_TEXTURE_BLUE_SIZE_EXT 0x805E GL_TEXTURE_ALPHA_SIZE_EXT 0x805F GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 GL_REPLACE_EXT 0x8062 GL_PROXY_TEXTURE_1D_EXT 0x8063 GL_PROXY_TEXTURE_2D_EXT 0x8064 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_async_histogram0000644000175000017500000000026312745007466023675 0ustar florianflorianGL_SGIX_async_histogram http://www.opengl.org/registry/specs/SGIX/async_histogram.txt GL_SGIX_async_histogram GL_ASYNC_HISTOGRAM_SGIX 0x832C GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_OML_swap_method0000644000175000017500000000033112745007466023016 0ustar florianflorianGLX_OML_swap_method http://www.opengl.org/registry/specs/OML/glx_swap_method.txt GLX_OML_swap_method GLX_SWAP_METHOD_OML 0x8060 GLX_SWAP_EXCHANGE_OML 0x8061 GLX_SWAP_COPY_OML 0x8062 GLX_SWAP_UNDEFINED_OML 0x8063 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_thread_group0000644000175000017500000000027712745007466024272 0ustar florianflorianGL_NV_shader_thread_group http://www.opengl.org/registry/specs/NV/shader_thread_group.txt GL_NV_shader_thread_group GL_WARP_SIZE_NV 0x9339 GL_WARPS_PER_SM_NV 0x933A GL_SM_COUNT_NV 0x933B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_shader_integer_mix0000644000175000017500000000016512745007465024231 0ustar florianflorianGL_EXT_shader_integer_mix http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt GL_EXT_shader_integer_mix OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_gl_texture_3D_image0000644000175000017500000000026512745007466024336 0ustar florianflorianEGL_KHR_gl_texture_3D_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_gl_texture_3D_image EGL_GL_TEXTURE_3D_KHR 0x30B2 EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_float_buffer0000644000175000017500000000076512745007465022720 0ustar florianflorianGL_NV_float_buffer http://www.opengl.org/registry/specs/NV/float_buffer.txt GL_NV_float_buffer GL_FLOAT_R_NV 0x8880 GL_FLOAT_RG_NV 0x8881 GL_FLOAT_RGB_NV 0x8882 GL_FLOAT_RGBA_NV 0x8883 GL_FLOAT_R16_NV 0x8884 GL_FLOAT_R32_NV 0x8885 GL_FLOAT_RG16_NV 0x8886 GL_FLOAT_RG32_NV 0x8887 GL_FLOAT_RGB16_NV 0x8888 GL_FLOAT_RGB32_NV 0x8889 GL_FLOAT_RGBA16_NV 0x888A GL_FLOAT_RGBA32_NV 0x888B GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D GL_FLOAT_RGBA_MODE_NV 0x888E OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_specular_vector0000644000175000017500000000023712745007465023772 0ustar florianflorianGL_APPLE_specular_vector http://www.opengl.org/registry/specs/APPLE/specular_vector.txt GL_APPLE_specular_vector GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_deep_texture3D0000644000175000017500000000027512745007465023142 0ustar florianflorianGL_NV_deep_texture3D http://www.opengl.org/registry/specs/NV/deep_texture3D.txt GL_NV_deep_texture3D GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_mirror_clamp0000644000175000017500000000034112745007465024633 0ustar florianflorianGL_EXT_texture_mirror_clamp http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt GL_EXT_texture_mirror_clamp GL_MIRROR_CLAMP_EXT 0x8742 GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_env_combine40000644000175000017500000000037512745007466024410 0ustar florianflorianGL_NV_texture_env_combine4 http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt GL_NV_texture_env_combine4 GL_COMBINE4_NV 0x8503 GL_SOURCE3_RGB_NV 0x8583 GL_SOURCE3_ALPHA_NV 0x858B GL_OPERAND3_RGB_NV 0x8593 GL_OPERAND3_ALPHA_NV 0x859B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_draw_buffers_blend0000644000175000017500000000067012745007465024150 0ustar florianflorianGL_AMD_draw_buffers_blend http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt GL_AMD_draw_buffers_blend void glBlendEquationIndexedAMD (GLuint buf, GLenum mode) void glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst) void glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_gpu_shader40000644000175000017500000000645212745007466022604 0ustar florianflorianGL_EXT_gpu_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt GL_EXT_gpu_shader4 GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 GL_SAMPLER_BUFFER_EXT 0x8DC2 GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 GL_INT_SAMPLER_1D_EXT 0x8DC9 GL_INT_SAMPLER_2D_EXT 0x8DCA GL_INT_SAMPLER_3D_EXT 0x8DCB GL_INT_SAMPLER_CUBE_EXT 0x8DCC GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD void glGetUniformuivEXT (GLuint program, GLint location, GLuint *params) void glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name) GLint glGetFragDataLocationEXT (GLuint program, const GLchar *name) void glUniform1uiEXT (GLint location, GLuint v0) void glUniform2uiEXT (GLint location, GLuint v0, GLuint v1) void glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2) void glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) void glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value) void glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value) void glVertexAttribI1iEXT (GLuint index, GLint x) void glVertexAttribI2iEXT (GLuint index, GLint x, GLint y) void glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z) void glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w) void glVertexAttribI1uiEXT (GLuint index, GLuint x) void glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y) void glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z) void glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) void glVertexAttribI1ivEXT (GLuint index, const GLint *v) void glVertexAttribI2ivEXT (GLuint index, const GLint *v) void glVertexAttribI3ivEXT (GLuint index, const GLint *v) void glVertexAttribI4ivEXT (GLuint index, const GLint *v) void glVertexAttribI1uivEXT (GLuint index, const GLuint *v) void glVertexAttribI2uivEXT (GLuint index, const GLuint *v) void glVertexAttribI3uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4uivEXT (GLuint index, const GLuint *v) void glVertexAttribI4bvEXT (GLuint index, const GLbyte *v) void glVertexAttribI4svEXT (GLuint index, const GLshort *v) void glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v) void glVertexAttribI4usvEXT (GLuint index, const GLushort *v) void glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) void glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params) void glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_framebuffer_object0000644000175000017500000000655412745007465024213 0ustar florianflorianGL_EXT_framebuffer_object http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt GL_EXT_framebuffer_object GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 GL_RENDERBUFFER_BINDING_EXT 0x8CA7 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF GL_COLOR_ATTACHMENT0_EXT 0x8CE0 GL_COLOR_ATTACHMENT1_EXT 0x8CE1 GL_COLOR_ATTACHMENT2_EXT 0x8CE2 GL_COLOR_ATTACHMENT3_EXT 0x8CE3 GL_COLOR_ATTACHMENT4_EXT 0x8CE4 GL_COLOR_ATTACHMENT5_EXT 0x8CE5 GL_COLOR_ATTACHMENT6_EXT 0x8CE6 GL_COLOR_ATTACHMENT7_EXT 0x8CE7 GL_COLOR_ATTACHMENT8_EXT 0x8CE8 GL_COLOR_ATTACHMENT9_EXT 0x8CE9 GL_COLOR_ATTACHMENT10_EXT 0x8CEA GL_COLOR_ATTACHMENT11_EXT 0x8CEB GL_COLOR_ATTACHMENT12_EXT 0x8CEC GL_COLOR_ATTACHMENT13_EXT 0x8CED GL_COLOR_ATTACHMENT14_EXT 0x8CEE GL_COLOR_ATTACHMENT15_EXT 0x8CEF GL_DEPTH_ATTACHMENT_EXT 0x8D00 GL_STENCIL_ATTACHMENT_EXT 0x8D20 GL_FRAMEBUFFER_EXT 0x8D40 GL_RENDERBUFFER_EXT 0x8D41 GL_RENDERBUFFER_WIDTH_EXT 0x8D42 GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 GL_STENCIL_INDEX1_EXT 0x8D46 GL_STENCIL_INDEX4_EXT 0x8D47 GL_STENCIL_INDEX8_EXT 0x8D48 GL_STENCIL_INDEX16_EXT 0x8D49 GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 void glBindFramebufferEXT (GLenum target, GLuint framebuffer) void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer) GLenum glCheckFramebufferStatusEXT (GLenum target) void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers) void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers) void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers) void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers) void glGenerateMipmapEXT (GLenum target) void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params) void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params) GLboolean glIsFramebufferEXT (GLuint framebuffer) GLboolean glIsRenderbufferEXT (GLuint renderbuffer) void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_transpose_matrix0000644000175000017500000000072412745007466023741 0ustar florianflorianGL_ARB_transpose_matrix http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt GL_ARB_transpose_matrix GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 void glLoadTransposeMatrixfARB (GLfloat m[16]) void glLoadTransposeMatrixdARB (GLdouble m[16]) void glMultTransposeMatrixfARB (GLfloat m[16]) void glMultTransposeMatrixdARB (GLdouble m[16]) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_rg0000644000175000017500000000077212745007466022532 0ustar florianflorianGL_ARB_texture_rg http://www.opengl.org/registry/specs/ARB/texture_rg.txt GL_ARB_texture_rg GL_COMPRESSED_RED 0x8225 GL_COMPRESSED_RG 0x8226 GL_RG 0x8227 GL_RG_INTEGER 0x8228 GL_R8 0x8229 GL_R16 0x822A GL_RG8 0x822B GL_RG16 0x822C GL_R16F 0x822D GL_R32F 0x822E GL_RG16F 0x822F GL_RG32F 0x8230 GL_R8I 0x8231 GL_R8UI 0x8232 GL_R16I 0x8233 GL_R16UI 0x8234 GL_R32I 0x8235 GL_R32UI 0x8236 GL_RG8I 0x8237 GL_RG8UI 0x8238 GL_RG16I 0x8239 GL_RG16UI 0x823A GL_RG32I 0x823B GL_RG32UI 0x823C OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_stream_metadata0000644000175000017500000000167212745007466023521 0ustar florianflorianEGL_NV_stream_metadata https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_stream_metadata EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 EGL_PRODUCER_METADATA_NV 0x3253 EGL_CONSUMER_METADATA_NV 0x3254 EGL_METADATA0_SIZE_NV 0x3255 EGL_METADATA1_SIZE_NV 0x3256 EGL_METADATA2_SIZE_NV 0x3257 EGL_METADATA3_SIZE_NV 0x3258 EGL_METADATA0_TYPE_NV 0x3259 EGL_METADATA1_TYPE_NV 0x325A EGL_METADATA2_TYPE_NV 0x325B EGL_METADATA3_TYPE_NV 0x325C EGL_PENDING_METADATA_NV 0x3328 EGLBoolean eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib * value) EGLBoolean eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data) EGLBoolean eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_multisample0000644000175000017500000000121212745007466023025 0ustar florianflorianGL_SGIS_multisample http://www.opengl.org/registry/specs/SGIS/multisample.txt GL_SGIS_multisample GL_MULTISAMPLE_SGIS 0x809D GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F GL_SAMPLE_MASK_SGIS 0x80A0 GL_1PASS_SGIS 0x80A1 GL_2PASS_0_SGIS 0x80A2 GL_2PASS_1_SGIS 0x80A3 GL_4PASS_0_SGIS 0x80A4 GL_4PASS_1_SGIS 0x80A5 GL_4PASS_2_SGIS 0x80A6 GL_4PASS_3_SGIS 0x80A7 GL_SAMPLE_BUFFERS_SGIS 0x80A8 GL_SAMPLES_SGIS 0x80A9 GL_SAMPLE_MASK_VALUE_SGIS 0x80AA GL_SAMPLE_MASK_INVERT_SGIS 0x80AB GL_SAMPLE_PATTERN_SGIS 0x80AC void glSampleMaskSGIS (GLclampf value, GLboolean invert) void glSamplePatternSGIS (GLenum pattern) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage0000644000175000017500000000077612745007466027040 0ustar florianflorianGL_NV_framebuffer_multisample_coverage http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt GL_NV_framebuffer_multisample_coverage GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 void glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_fragment_shader0000644000175000017500000000557012745007466023505 0ustar florianflorianGL_ATI_fragment_shader http://www.opengl.org/registry/specs/ATI/fragment_shader.txt GL_ATI_fragment_shader GL_2X_BIT_ATI 0x00000001 GL_RED_BIT_ATI 0x00000001 GL_4X_BIT_ATI 0x00000002 GL_COMP_BIT_ATI 0x00000002 GL_GREEN_BIT_ATI 0x00000002 GL_8X_BIT_ATI 0x00000004 GL_BLUE_BIT_ATI 0x00000004 GL_NEGATE_BIT_ATI 0x00000004 GL_BIAS_BIT_ATI 0x00000008 GL_HALF_BIT_ATI 0x00000008 GL_QUARTER_BIT_ATI 0x00000010 GL_EIGHTH_BIT_ATI 0x00000020 GL_SATURATE_BIT_ATI 0x00000040 GL_FRAGMENT_SHADER_ATI 0x8920 GL_REG_0_ATI 0x8921 GL_REG_1_ATI 0x8922 GL_REG_2_ATI 0x8923 GL_REG_3_ATI 0x8924 GL_REG_4_ATI 0x8925 GL_REG_5_ATI 0x8926 GL_CON_0_ATI 0x8941 GL_CON_1_ATI 0x8942 GL_CON_2_ATI 0x8943 GL_CON_3_ATI 0x8944 GL_CON_4_ATI 0x8945 GL_CON_5_ATI 0x8946 GL_CON_6_ATI 0x8947 GL_CON_7_ATI 0x8948 GL_MOV_ATI 0x8961 GL_ADD_ATI 0x8963 GL_MUL_ATI 0x8964 GL_SUB_ATI 0x8965 GL_DOT3_ATI 0x8966 GL_DOT4_ATI 0x8967 GL_MAD_ATI 0x8968 GL_LERP_ATI 0x8969 GL_CND_ATI 0x896A GL_CND0_ATI 0x896B GL_DOT2_ADD_ATI 0x896C GL_SECONDARY_INTERPOLATOR_ATI 0x896D GL_SWIZZLE_STR_ATI 0x8976 GL_SWIZZLE_STQ_ATI 0x8977 GL_SWIZZLE_STR_DR_ATI 0x8978 GL_SWIZZLE_STQ_DQ_ATI 0x8979 void glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) void glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) void glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) void glBeginFragmentShaderATI (void) void glBindFragmentShaderATI (GLuint id) void glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) void glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) void glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) void glDeleteFragmentShaderATI (GLuint id) void glEndFragmentShaderATI (void) GLuint glGenFragmentShadersATI (GLuint range) void glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle) void glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle) void glSetFragmentShaderConstantATI (GLuint dst, const GLfloat* value) GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F GL_NUM_PASSES_ATI 0x8970 GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 GL_COLOR_ALPHA_PAIRING_ATI 0x8975 GL_SWIZZLE_STRQ_ATI 0x897A GL_SWIZZLE_STRQ_DQ_ATI 0x897B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_stencil_export0000644000175000017500000000017612745007465024727 0ustar florianflorianGL_ARB_shader_stencil_export http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt GL_ARB_shader_stencil_export OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_conditional_render0000644000175000017500000000052012745007465024111 0ustar florianflorianGL_NV_conditional_render http://www.opengl.org/registry/specs/NV/conditional_render.txt GL_NV_conditional_render GL_QUERY_WAIT_NV 0x8E13 GL_QUERY_NO_WAIT_NV 0x8E14 GL_QUERY_BY_REGION_WAIT_NV 0x8E15 GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 void glBeginConditionalRenderNV (GLuint id, GLenum mode) void glEndConditionalRenderNV (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_clock0000644000175000017500000000014312745007465022752 0ustar florianflorianGL_ARB_shader_clock http://www.opengl.org/registry/specs/ARB/shader_clock.txt GL_ARB_shader_clock OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_gpu_shader50000644000175000017500000000747412745007466022475 0ustar florianflorianGL_NV_gpu_shader5 http://www.opengl.org/registry/specs/NV/gpu_shader5.txt GL_NV_gpu_shader5 GL_INT64_NV 0x140E GL_UNSIGNED_INT64_NV 0x140F GL_INT8_NV 0x8FE0 GL_INT8_VEC2_NV 0x8FE1 GL_INT8_VEC3_NV 0x8FE2 GL_INT8_VEC4_NV 0x8FE3 GL_INT16_NV 0x8FE4 GL_INT16_VEC2_NV 0x8FE5 GL_INT16_VEC3_NV 0x8FE6 GL_INT16_VEC4_NV 0x8FE7 GL_INT64_VEC2_NV 0x8FE9 GL_INT64_VEC3_NV 0x8FEA GL_INT64_VEC4_NV 0x8FEB GL_UNSIGNED_INT8_NV 0x8FEC GL_UNSIGNED_INT8_VEC2_NV 0x8FED GL_UNSIGNED_INT8_VEC3_NV 0x8FEE GL_UNSIGNED_INT8_VEC4_NV 0x8FEF GL_UNSIGNED_INT16_NV 0x8FF0 GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 GL_FLOAT16_NV 0x8FF8 GL_FLOAT16_VEC2_NV 0x8FF9 GL_FLOAT16_VEC3_NV 0x8FFA GL_FLOAT16_VEC4_NV 0x8FFB void glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT* params) void glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT* params) void glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x) void glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x) void glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y) void glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) void glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT* value) void glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) void glUniform1i64NV (GLint location, GLint64EXT x) void glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform1ui64NV (GLint location, GLuint64EXT x) void glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y) void glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y) void glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) void glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) void glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) void glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) void glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT* value) void glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) void glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT* value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_texture_texture40000644000175000017500000000015712745007465023677 0ustar florianflorianGL_AMD_texture_texture4 http://www.opengl.org/registry/specs/AMD/texture_texture4.txt GL_AMD_texture_texture4 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_program_option0000644000175000017500000000021712745007466025175 0ustar florianflorianGL_NV_fragment_program_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt GL_NV_fragment_program_option OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_fragment_shader_ordering0000644000175000017500000000021512745007465025622 0ustar florianflorianGL_INTEL_fragment_shader_ordering http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt GL_INTEL_fragment_shader_ordering OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_stencil_clear_tag0000644000175000017500000000027112745007465024031 0ustar florianflorianGL_EXT_stencil_clear_tag http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt GL_EXT_stencil_clear_tag GL_STENCIL_TAG_BITS_EXT 0x88F2 GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_make_current_read0000644000175000017500000000040712745007466024172 0ustar florianflorianWGL_EXT_make_current_read http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt WGL_EXT_make_current_read HDC wglGetCurrentReadDCEXT (VOID) BOOL wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc) ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index0000644000175000017500000000022312745007465026316 0ustar florianflorianGL_AMD_vertex_shader_viewport_index http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt GL_AMD_vertex_shader_viewport_index OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_DX_interop20000644000175000017500000000013712745007465022537 0ustar florianflorianWGL_NV_DX_interop2 http://www.opengl.org/registry/specs/NV/DX_interop2.txt WGL_NV_DX_interop2 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_gamma0000644000175000017500000000101712745007465021516 0ustar florianflorianWGL_I3D_gamma http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt WGL_I3D_gamma WGL_GAMMA_TABLE_SIZE_I3D 0x204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F BOOL wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue) BOOL wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int* piValue) BOOL wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue) BOOL wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int* piValue) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_multi_draw_indirect0000644000175000017500000000053312745007465024361 0ustar florianflorianGL_AMD_multi_draw_indirect http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt GL_AMD_multi_draw_indirect void glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride) void glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_device_query0000644000175000017500000000071212745007466023161 0ustar florianflorianEGL_EXT_device_query https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_device_query EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) EGL_BAD_DEVICE_EXT 0x322B EGL_DEVICE_EXT 0x322C EGLBoolean eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value) const char * eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name) EGLBoolean eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib * value) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_blob_cache0000644000175000017500000000032712745007466023160 0ustar florianflorianEGL_ANDROID_blob_cache https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_blob_cache void eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture_border_clamp0000644000175000017500000000023612745007466024707 0ustar florianflorianGL_SGIS_texture_border_clamp http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt GL_SGIS_texture_border_clamp GL_CLAMP_TO_BORDER_SGIS 0x812D OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_stereo_tree0000644000175000017500000000031312745007465023034 0ustar florianflorianGLX_EXT_stereo_tree http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt GLX_EXT_stereo_tree GLX_STEREO_NOTIFY_EXT 0x00000000 GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 GLX_STEREO_TREE_EXT 0x20F5 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_scene_marker0000644000175000017500000000023312745007465023023 0ustar florianflorianGL_EXT_scene_marker http://www.opengl.org/registry/specs/EXT/scene_marker.txt GL_EXT_scene_marker void glBeginSceneEXT (void) void glEndSceneEXT (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EGL_NV_robustness_video_memory_purge0000644000175000017500000000036512745007466027135 0ustar florianflorianGL_EGL_NV_robustness_video_memory_purge http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt GL_EGL_NV_robustness_video_memory_purge GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C GL_PURGED_CONTEXT_RESET_NV 0x92BB OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIS_color_range0000644000175000017500000000014512745007466023117 0ustar florianflorianGLX_SGIS_color_range http://www.opengl.org/registry/specs/SGIS/color_range.txt GLX_SGIS_color_range OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_render_texture0000644000175000017500000000241312745007465023521 0ustar florianflorianWGL_ARB_render_texture http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt WGL_ARB_render_texture WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 WGL_TEXTURE_FORMAT_ARB 0x2072 WGL_TEXTURE_TARGET_ARB 0x2073 WGL_MIPMAP_TEXTURE_ARB 0x2074 WGL_TEXTURE_RGB_ARB 0x2075 WGL_TEXTURE_RGBA_ARB 0x2076 WGL_NO_TEXTURE_ARB 0x2077 WGL_TEXTURE_CUBE_MAP_ARB 0x2078 WGL_TEXTURE_1D_ARB 0x2079 WGL_TEXTURE_2D_ARB 0x207A WGL_MIPMAP_LEVEL_ARB 0x207B WGL_CUBE_MAP_FACE_ARB 0x207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 WGL_FRONT_LEFT_ARB 0x2083 WGL_FRONT_RIGHT_ARB 0x2084 WGL_BACK_LEFT_ARB 0x2085 WGL_BACK_RIGHT_ARB 0x2086 WGL_AUX0_ARB 0x2087 WGL_AUX1_ARB 0x2088 WGL_AUX2_ARB 0x2089 WGL_AUX3_ARB 0x208A WGL_AUX4_ARB 0x208B WGL_AUX5_ARB 0x208C WGL_AUX6_ARB 0x208D WGL_AUX7_ARB 0x208E WGL_AUX8_ARB 0x208F WGL_AUX9_ARB 0x2090 BOOL wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) BOOL wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer) BOOL wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int* piAttribList) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_program_shadow0000644000175000017500000000020412745007465025226 0ustar florianflorianGL_ARB_fragment_program_shadow http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt GL_ARB_fragment_program_shadow OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_precision0000644000175000017500000000015712745007465023657 0ustar florianflorianGL_ARB_shader_precision http://www.opengl.org/registry/specs/ARB/shader_precision.txt GL_ARB_shader_precision OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_rescale_normal0000644000175000017500000000020712745007465023354 0ustar florianflorianGL_EXT_rescale_normal http://www.opengl.org/registry/specs/EXT/rescale_normal.txt GL_EXT_rescale_normal GL_RESCALE_NORMAL_EXT 0x803A OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_timer_query0000644000175000017500000000044412745007466022737 0ustar florianflorianGL_EXT_timer_query http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt GL_EXT_timer_query GL_TIME_ELAPSED_EXT 0x88BF void glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64EXT *params) void glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64EXT *params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_packed_pixels0000644000175000017500000000044012745007465023200 0ustar florianflorianGL_EXT_packed_pixels http://www.opengl.org/registry/specs/EXT/packed_pixels.txt GL_EXT_packed_pixels GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_multisample_coverage0000644000175000017500000000022412745007466024460 0ustar florianflorianGL_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt GL_NV_multisample_coverage GL_COLOR_SAMPLES_NV 0x8E20 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_vertex_shader_layer0000644000175000017500000000017012745007465024365 0ustar florianflorianGL_AMD_vertex_shader_layer http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt GL_AMD_vertex_shader_layer OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_pixel_format_float0000644000175000017500000000022712745007465024341 0ustar florianflorianWGL_ARB_pixel_format_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt WGL_ARB_pixel_format_float WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_performance_monitor0000644000175000017500000000247412745007466024410 0ustar florianflorianGL_AMD_performance_monitor http://www.opengl.org/registry/specs/AMD/performance_monitor.txt GL_AMD_performance_monitor GL_COUNTER_TYPE_AMD 0x8BC0 GL_COUNTER_RANGE_AMD 0x8BC1 GL_UNSIGNED_INT64_AMD 0x8BC2 GL_PERCENTAGE_AMD 0x8BC3 GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 GL_PERFMON_RESULT_AMD 0x8BC6 void glBeginPerfMonitorAMD (GLuint monitor) void glDeletePerfMonitorsAMD (GLsizei n, GLuint* monitors) void glEndPerfMonitorAMD (GLuint monitor) void glGenPerfMonitorsAMD (GLsizei n, GLuint* monitors) void glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten) void glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data) void glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString) void glGetPerfMonitorCountersAMD (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters) void glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString) void glGetPerfMonitorGroupsAMD (GLint* numGroups, GLsizei groupsSize, GLuint *groups) void glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_filter_minmax0000644000175000017500000000030412745007465025002 0ustar florianflorianGL_EXT_texture_filter_minmax http://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt GL_EXT_texture_filter_minmax GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 GL_WEIGHTED_AVERAGE_EXT 0x9367 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_cl_event0000644000175000017500000000030312745007466022254 0ustar florianflorianEGL_KHR_cl_event https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_cl_event EGL_CL_EVENT_HANDLE_KHR 0x309C EGL_SYNC_CL_EVENT_KHR 0x30FE EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture_select0000644000175000017500000000015412745007466023534 0ustar florianflorianGL_SGIS_texture_select http://www.opengl.org/registry/specs/SGIS/texture_select.txt GL_SGIS_texture_select OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANGLE_d3d_share_handle_client_buffer0000644000175000017500000000027412745007466026724 0ustar florianflorianEGL_ANGLE_d3d_share_handle_client_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANGLE_d3d_share_handle_client_buffer EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_multisample_coverage0000644000175000017500000000026712745007466024616 0ustar florianflorianWGL_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt WGL_NV_multisample_coverage WGL_COVERAGE_SAMPLES_NV 0x2042 WGL_COLOR_SAMPLES_NV 0x20B9 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_fog_offset0000644000175000017500000000023412745007466022622 0ustar florianflorianGL_SGIX_fog_offset http://www.opengl.org/registry/specs/SGIX/fog_offset.txt GL_SGIX_fog_offset GL_FOG_OFFSET_SGIX 0x8198 GL_FOG_OFFSET_VALUE_SGIX 0x8199 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_depth_buffer_float0000644000175000017500000000065112745007466024077 0ustar florianflorianGL_NV_depth_buffer_float http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt GL_NV_depth_buffer_float GL_DEPTH_COMPONENT32F_NV 0x8DAB GL_DEPTH32F_STENCIL8_NV 0x8DAC GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF void glDepthRangedNV (GLdouble zNear, GLdouble zFar) void glClearDepthdNV (GLdouble depth) void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_direct_state_access0000644000175000017500000002307012745007465024330 0ustar florianflorianGL_ARB_direct_state_access http://www.opengl.org/registry/specs/ARB/direct_state_access.txt GL_ARB_direct_state_access GL_TEXTURE_TARGET 0x1006 GL_QUERY_TARGET 0x82EA void glBindTextureUnit (GLuint unit, GLuint texture) void glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLenum glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target) void glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) void glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) void glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) void glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value) void glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) void glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) void glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) void glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) void glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) void glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) void glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) void glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) void glCreateBuffers (GLsizei n, GLuint* buffers) void glCreateFramebuffers (GLsizei n, GLuint* framebuffers) void glCreateProgramPipelines (GLsizei n, GLuint* pipelines) void glCreateQueries (GLenum target, GLsizei n, GLuint* ids) void glCreateRenderbuffers (GLsizei n, GLuint* renderbuffers) void glCreateSamplers (GLsizei n, GLuint* samplers) void glCreateTextures (GLenum target, GLsizei n, GLuint* textures) void glCreateTransformFeedbacks (GLsizei n, GLuint* ids) void glCreateVertexArrays (GLsizei n, GLuint* arrays) void glDisableVertexArrayAttrib (GLuint vaobj, GLuint index) void glEnableVertexArrayAttrib (GLuint vaobj, GLuint index) void glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length) void glGenerateTextureMipmap (GLuint texture) void glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels) void glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64* params) void glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint* params) void glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void** params) void glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) void glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) void glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint* param) void glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint* params) void glGetQueryBufferObjecti64v (GLuint id,GLuint buffer,GLenum pname,GLintptr offset) void glGetQueryBufferObjectiv (GLuint id,GLuint buffer,GLenum pname,GLintptr offset) void glGetQueryBufferObjectui64v (GLuint id,GLuint buffer,GLenum pname,GLintptr offset) void glGetQueryBufferObjectuiv (GLuint id,GLuint buffer,GLenum pname,GLintptr offset) void glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) void glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat* params) void glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint* params) void glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint* params) void glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint* params) void glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat* params) void glGetTextureParameteriv (GLuint texture, GLenum pname, GLint* params) void glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64* param) void glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint* param) void glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint* param) void glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64* param) void glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint* param) void glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint* param) void glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) void glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) void * glMapNamedBuffer (GLuint buffer, GLenum access) void * glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) void glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) void glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) void glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) void glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum mode) void glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum* bufs) void glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param) void glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum mode) void glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) void glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) void glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) void glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) void glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) void glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer) void glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) void glTextureParameterIiv (GLuint texture, GLenum pname, const GLint* params) void glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint* params) void glTextureParameterf (GLuint texture, GLenum pname, GLfloat param) void glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat* param) void glTextureParameteri (GLuint texture, GLenum pname, GLint param) void glTextureParameteriv (GLuint texture, GLenum pname, const GLint* param) void glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) void glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) void glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) void glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) void glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) void glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) void glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) void glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer) void glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) GLboolean glUnmapNamedBuffer (GLuint buffer) void glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex) void glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) void glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) void glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor) void glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer) void glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) void glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OES_read_format0000644000175000017500000000030212745007466022634 0ustar florianflorianGL_OES_read_format http://www.opengl.org/registry/specs/OES/OES_read_format.txt GL_OES_read_format GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESA_pack_invert0000644000175000017500000000017712745007465022766 0ustar florianflorianGL_MESA_pack_invert http://www.opengl.org/registry/specs/MESA/pack_invert.txt GL_MESA_pack_invert GL_PACK_INVERT_MESA 0x8758 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_arrays_of_arrays0000644000175000017500000000015712745007465023704 0ustar florianflorianGL_ARB_arrays_of_arrays http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt GL_ARB_arrays_of_arrays OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_depth_clamp0000644000175000017500000000016712745007465022536 0ustar florianflorianGL_NV_depth_clamp http://www.opengl.org/registry/specs/NV/depth_clamp.txt GL_NV_depth_clamp GL_DEPTH_CLAMP_NV 0x864F OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIS_blended_overlay0000644000175000017500000000021712745007466023763 0ustar florianflorianGLX_SGIS_blended_overlay http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt GLX_SGIS_blended_overlay GLX_BLENDED_RGBA_SGIS 0x8025 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_swap_buffers_with_damage0000644000175000017500000000035712745007466025505 0ustar florianflorianEGL_KHR_swap_buffers_with_damage https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_swap_buffers_with_damage EGLBoolean eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_path_rendering_shared_edge0000644000175000017500000000024212745007466025554 0ustar florianflorianGL_NV_path_rendering_shared_edge http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt GL_NV_path_rendering_shared_edge GL_SHARED_EDGE_NV 0xC0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_bindless_texture0000644000175000017500000000176712745007465023650 0ustar florianflorianGL_NV_bindless_texture http://www.opengl.org/registry/specs/NV/bindless_texture.txt GL_NV_bindless_texture GLuint64 glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) GLuint64 glGetTextureHandleNV (GLuint texture) GLuint64 glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler) GLboolean glIsImageHandleResidentNV (GLuint64 handle) GLboolean glIsTextureHandleResidentNV (GLuint64 handle) void glMakeImageHandleNonResidentNV (GLuint64 handle) void glMakeImageHandleResidentNV (GLuint64 handle, GLenum access) void glMakeTextureHandleNonResidentNV (GLuint64 handle) void glMakeTextureHandleResidentNV (GLuint64 handle) void glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value) void glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64* values) void glUniformHandleui64NV (GLint location, GLuint64 value) void glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64* value) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_framebuffer_target0000644000175000017500000000024112745007466024744 0ustar florianflorianEGL_ANDROID_framebuffer_target https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_framebuffer_target EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_geometry_shader40000644000175000017500000000017412745007466023522 0ustar florianflorianGL_NV_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt GL_NV_geometry_shader4 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_separate_stencil0000644000175000017500000000067312745007466023700 0ustar florianflorianGL_ATI_separate_stencil http://www.opengl.org/registry/specs/ATI/separate_stencil.txt GL_ATI_separate_stencil GL_STENCIL_BACK_FUNC_ATI 0x8800 GL_STENCIL_BACK_FAIL_ATI 0x8801 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 void glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) void glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_framezoom0000644000175000017500000000020212745007466022473 0ustar florianflorianGL_SGIX_framezoom http://www.opengl.org/registry/specs/SGIX/framezoom.txt GL_SGIX_framezoom void glFrameZoomSGIX (GLint factor) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_TIZEN_image_native_surface0000644000175000017500000000023312745007466025064 0ustar florianflorianEGL_TIZEN_image_native_surface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_TIZEN_image_native_surface EGL_NATIVE_SURFACE_TIZEN 0x32A1 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_fence_sync0000644000175000017500000000031112745007466022570 0ustar florianflorianEGL_KHR_fence_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_fence_sync EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 EGL_SYNC_CONDITION_KHR 0x30F8 EGL_SYNC_FENCE_KHR 0x30F9 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_fog_function0000644000175000017500000000030212745007466023150 0ustar florianflorianGL_SGIS_fog_function http://www.opengl.org/registry/specs/SGIS/fog_func.txt GL_SGIS_fog_function void glFogFuncSGIS (GLsizei n, const GLfloat* points) void glGetFogFuncSGIS (GLfloat* points) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NOK_texture_from_pixmap0000644000175000017500000000021712745007466024565 0ustar florianflorianEGL_NOK_texture_from_pixmap https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NOK_texture_from_pixmap EGL_Y_INVERTED_NOK 0x307F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_func_separate0000644000175000017500000000053612745007465024356 0ustar florianflorianGL_EXT_blend_func_separate http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt GL_EXT_blend_func_separate GL_BLEND_DST_RGB_EXT 0x80C8 GL_BLEND_SRC_RGB_EXT 0x80C9 GL_BLEND_DST_ALPHA_EXT 0x80CA GL_BLEND_SRC_ALPHA_EXT 0x80CB void glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_draw_buffers_blend0000644000175000017500000000064012745007465024150 0ustar florianflorianGL_ARB_draw_buffers_blend http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt GL_ARB_draw_buffers_blend void glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha) void glBlendEquationiARB (GLuint buf, GLenum mode) void glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) void glBlendFunciARB (GLuint buf, GLenum src, GLenum dst) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_HI_clientpixmap0000644000175000017500000000036712745007466023040 0ustar florianflorianEGL_HI_clientpixmap https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_HI_clientpixmap EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 EGLSurface eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture0000644000175000017500000000027412745007465026271 0ustar florianflorianGL_AMD_seamless_cubemap_per_texture http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt GL_AMD_seamless_cubemap_per_texture GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream0000644000175000017500000000202412745007466021752 0ustar florianflorianEGL_KHR_stream https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream EGL_NO_STREAM_KHR ((EGLStreamKHR)0) EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 EGL_PRODUCER_FRAME_KHR 0x3212 EGL_CONSUMER_FRAME_KHR 0x3213 EGL_STREAM_STATE_KHR 0x3214 EGL_STREAM_STATE_CREATED_KHR 0x3215 EGL_STREAM_STATE_CONNECTING_KHR 0x3216 EGL_STREAM_STATE_EMPTY_KHR 0x3217 EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A EGL_BAD_STREAM_KHR 0x321B EGL_BAD_STATE_KHR 0x321C EGLStreamKHR eglCreateStreamKHR (EGLDisplay dpy, const EGLint * attrib_list) EGLBoolean eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream) EGLBoolean eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value) EGLBoolean eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value) EGLBoolean eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_layer_viewport0000644000175000017500000000020412745007465025265 0ustar florianflorianGL_ARB_fragment_layer_viewport http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt GL_ARB_fragment_layer_viewport OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_delay_before_swap0000644000175000017500000000030612745007465024053 0ustar florianflorianGLX_NV_delay_before_swap http://www.opengl.org/registry/specs/NV/glx_delay_before_swap.txt GLX_NV_delay_before_swap Bool glXDelayBeforeSwapNV (Display* dpy, GLXDrawable drawable, GLfloat seconds) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory0000644000175000017500000000040112745007466026351 0ustar florianflorianGL_NV_uniform_buffer_unified_memory http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt GL_NV_uniform_buffer_unified_memory GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_texture_range0000644000175000017500000000212112745007466023352 0ustar florianflorianGL_SGIX_texture_range http://www.opengl.org/registry/specs/SGIX/texture_range.txt GL_SGIX_texture_range GL_RGB_SIGNED_SGIX 0x85E0 GL_RGBA_SIGNED_SGIX 0x85E1 GL_ALPHA_SIGNED_SGIX 0x85E2 GL_LUMINANCE_SIGNED_SGIX 0x85E3 GL_INTENSITY_SIGNED_SGIX 0x85E4 GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 GL_RGB16_SIGNED_SGIX 0x85E6 GL_RGBA16_SIGNED_SGIX 0x85E7 GL_ALPHA16_SIGNED_SGIX 0x85E8 GL_LUMINANCE16_SIGNED_SGIX 0x85E9 GL_INTENSITY16_SIGNED_SGIX 0x85EA GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB GL_RGB_EXTENDED_RANGE_SGIX 0x85EC GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 GL_MIN_LUMINANCE_SGIS 0x85F8 GL_MAX_LUMINANCE_SGIS 0x85F9 GL_MIN_INTENSITY_SGIS 0x85FA GL_MAX_INTENSITY_SGIS 0x85FB OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_gpu_affinity0000644000175000017500000000126212745007466023067 0ustar florianflorianWGL_NV_gpu_affinity http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt WGL_NV_gpu_affinity WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 BOOL wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu) BOOL wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) HDC wglCreateAffinityDCNV (const HGPUNV *phGpuList) BOOL wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu) BOOL wglDeleteDCNV (HDC hdc) DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_draw_indirect0000644000175000017500000000047312745007465023155 0ustar florianflorianGL_ARB_draw_indirect http://www.opengl.org/registry/specs/ARB/draw_indirect.txt GL_ARB_draw_indirect GL_DRAW_INDIRECT_BUFFER 0x8F3F GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 void glDrawArraysIndirect (GLenum mode, const void *indirect) void glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sample_shading0000644000175000017500000000033412745007465023311 0ustar florianflorianGL_ARB_sample_shading http://www.opengl.org/registry/specs/ARB/sample_shading.txt GL_ARB_sample_shading GL_SAMPLE_SHADING_ARB 0x8C36 GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 void glMinSampleShadingARB (GLclampf value) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ATI_pixel_format_float0000644000175000017500000000034112745007466024350 0ustar florianflorianWGL_ATI_pixel_format_float http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt WGL_ATI_pixel_format_float WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 GL_RGBA_FLOAT_MODE_ATI 0x8820 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shading_language_1000000644000175000017500000000024312745007465024172 0ustar florianflorianGL_ARB_shading_language_100 http://www.opengl.org/registry/specs/ARB/shading_language_100.txt GL_ARB_shading_language_100 GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fence0000644000175000017500000000076112745007465021336 0ustar florianflorianGL_NV_fence http://www.opengl.org/registry/specs/NV/fence.txt GL_NV_fence GL_ALL_COMPLETED_NV 0x84F2 GL_FENCE_STATUS_NV 0x84F3 GL_FENCE_CONDITION_NV 0x84F4 void glDeleteFencesNV (GLsizei n, const GLuint* fences) void glFinishFenceNV (GLuint fence) void glGenFencesNV (GLsizei n, GLuint* fences) void glGetFenceivNV (GLuint fence, GLenum pname, GLint* params) GLboolean glIsFenceNV (GLuint fence) void glSetFenceNV (GLuint fence, GLenum condition) GLboolean glTestFenceNV (GLuint fence) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream_producer_aldatalocator0000644000175000017500000000021012745007466026542 0ustar florianflorianEGL_KHR_stream_producer_aldatalocator https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream_producer_aldatalocator OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_image_base0000644000175000017500000000024512745007466022536 0ustar florianflorianEGL_KHR_image_base https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_image_base EGL_NO_IMAGE_KHR ((EGLImageKHR)0) EGL_IMAGE_PRESERVED_KHR 0x30D2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sparse_buffer0000644000175000017500000000042312745007465023160 0ustar florianflorianGL_ARB_sparse_buffer http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt GL_ARB_sparse_buffer GL_SPARSE_STORAGE_BIT_ARB 0x0400 GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 void glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_swap_frame_lock0000644000175000017500000000042512745007465023572 0ustar florianflorianWGL_I3D_swap_frame_lock http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt WGL_I3D_swap_frame_lock BOOL wglDisableFrameLockI3D (VOID) BOOL wglEnableFrameLockI3D (VOID) BOOL wglIsEnabledFrameLockI3D (BOOL* pFlag) BOOL wglQueryFrameLockMasterI3D (BOOL* pFlag) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_read_video_pixels0000644000175000017500000000037712745007466024071 0ustar florianflorianGL_SUN_read_video_pixels http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt GL_SUN_read_video_pixels void glReadVideoPixelsSUN (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_compression_rgtc0000644000175000017500000000042312745007465025472 0ustar florianflorianGL_ARB_texture_compression_rgtc http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt GL_ARB_texture_compression_rgtc GL_COMPRESSED_RED_RGTC1 0x8DBB GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC GL_COMPRESSED_RG_RGTC2 0x8DBD GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_multisample_filter_hint0000644000175000017500000000024712745007466025201 0ustar florianflorianGL_NV_multisample_filter_hint http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt GL_NV_multisample_filter_hint GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_transform_feedback40000644000175000017500000000023412745007465024232 0ustar florianflorianGL_AMD_transform_feedback4 http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt GL_AMD_transform_feedback4 GL_STREAM_RASTERIZATION_AMD 0x91A0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_blend_minmax_factor0000644000175000017500000000025412745007465024324 0ustar florianflorianGL_AMD_blend_minmax_factor http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt GL_AMD_blend_minmax_factor GL_FACTOR_MIN_AMD 0x901C GL_FACTOR_MAX_AMD 0x901D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_3DFX_tbuffer0000644000175000017500000000017512745007465022073 0ustar florianflorianGL_3DFX_tbuffer http://www.opengl.org/registry/specs/3DFX/tbuffer.txt GL_3DFX_tbuffer void glTbufferMask3DFX (GLuint mask) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_delay_before_swap0000644000175000017500000000025312745007466024054 0ustar florianflorianWGL_NV_delay_before_swap http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt WGL_NV_delay_before_swap BOOL wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_platform_android0000644000175000017500000000021712745007466024005 0ustar florianflorianEGL_KHR_platform_android https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_platform_android EGL_PLATFORM_ANDROID_KHR 0x3141 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_fbconfig_float0000644000175000017500000000026212745007465023425 0ustar florianflorianGLX_ARB_fbconfig_float http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt GLX_ARB_fbconfig_float GLX_RGBA_FLOAT_BIT_ARB 0x00000004 GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation0000644000175000017500000000031112745007465027343 0ustar florianflorianWGL_ARB_robustness_share_group_isolation http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt WGL_ARB_robustness_share_group_isolation WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_video_output0000644000175000017500000000215312745007466023131 0ustar florianflorianWGL_NV_video_output http://www.opengl.org/registry/specs/NV/wgl_video_output.txt WGL_NV_video_output WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 WGL_VIDEO_OUT_COLOR_NV 0x20C3 WGL_VIDEO_OUT_ALPHA_NV 0x20C4 WGL_VIDEO_OUT_DEPTH_NV 0x20C5 WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 WGL_VIDEO_OUT_FRAME 0x20C8 WGL_VIDEO_OUT_FIELD_1 0x20C9 WGL_VIDEO_OUT_FIELD_2 0x20CA WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC BOOL wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) BOOL wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice) BOOL wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo) BOOL wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice) BOOL wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer) BOOL wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock) DECLARE_HANDLE(HPVIDEODEV); OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_light_max_exponent0000644000175000017500000000025612745007466024152 0ustar florianflorianGL_NV_light_max_exponent http://www.opengl.org/registry/specs/NV/light_max_exponent.txt GL_NV_light_max_exponent GL_MAX_SHININESS_NV 0x8504 GL_MAX_SPOT_EXPONENT_NV 0x8505 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_platform_device0000644000175000017500000000021412745007466023635 0ustar florianflorianEGL_EXT_platform_device https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_platform_device EGL_PLATFORM_DEVICE_EXT 0x313F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev0000644000175000017500000000523212745007465025110 0ustar florianflorianGL_ARB_vertex_type_2_10_10_10_rev http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt GL_ARB_vertex_type_2_10_10_10_rev GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 GL_INT_2_10_10_10_REV 0x8D9F void glColorP3ui (GLenum type, GLuint color) void glColorP3uiv (GLenum type, const GLuint* color) void glColorP4ui (GLenum type, GLuint color) void glColorP4uiv (GLenum type, const GLuint* color) void glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint* coords) void glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords) void glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint* coords) void glNormalP3ui (GLenum type, GLuint coords) void glNormalP3uiv (GLenum type, const GLuint* coords) void glSecondaryColorP3ui (GLenum type, GLuint color) void glSecondaryColorP3uiv (GLenum type, const GLuint* color) void glTexCoordP1ui (GLenum type, GLuint coords) void glTexCoordP1uiv (GLenum type, const GLuint* coords) void glTexCoordP2ui (GLenum type, GLuint coords) void glTexCoordP2uiv (GLenum type, const GLuint* coords) void glTexCoordP3ui (GLenum type, GLuint coords) void glTexCoordP3uiv (GLenum type, const GLuint* coords) void glTexCoordP4ui (GLenum type, GLuint coords) void glTexCoordP4uiv (GLenum type, const GLuint* coords) void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint* value) void glVertexP2ui (GLenum type, GLuint value) void glVertexP2uiv (GLenum type, const GLuint* value) void glVertexP3ui (GLenum type, GLuint value) void glVertexP3uiv (GLenum type, const GLuint* value) void glVertexP4ui (GLenum type, GLuint value) void glVertexP4uiv (GLenum type, const GLuint* value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_enhanced_layouts0000644000175000017500000000034412745007465023661 0ustar florianflorianGL_ARB_enhanced_layouts http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt GL_ARB_enhanced_layouts GL_LOCATION_COMPONENT 0x934A GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_ES3_1_compatibility0000644000175000017500000000025412745007465024077 0ustar florianflorianGL_ARB_ES3_1_compatibility http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt GL_ARB_ES3_1_compatibility void glMemoryBarrierByRegion (GLbitfield barriers) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_expand_normal0000644000175000017500000000024512745007466024663 0ustar florianflorianGL_NV_texture_expand_normal http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt GL_NV_texture_expand_normal GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_x11_sync_object0000644000175000017500000000035012745007465023360 0ustar florianflorianGL_EXT_x11_sync_object http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt GL_EXT_x11_sync_object GL_SYNC_X11_FENCE_EXT 0x90E1 GLsync glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream_consumer_gltexture0000644000175000017500000000065312745007466025776 0ustar florianflorianEGL_KHR_stream_consumer_gltexture https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream_consumer_gltexture EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E EGLBoolean eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream) EGLBoolean eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream) EGLBoolean eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_storage0000644000175000017500000000152512745007466023563 0ustar florianflorianGL_ARB_texture_storage http://www.opengl.org/registry/specs/ARB/texture_storage.txt GL_ARB_texture_storage GL_TEXTURE_IMMUTABLE_FORMAT 0x912F void glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) void glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) void glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) void glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) void glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_texture_compression_3dc0000644000175000017500000000015612745007466025221 0ustar florianflorianGL_ATI_texture_compression_3dc GL_ATI_texture_compression_3dc GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_digital_video_control0000644000175000017500000000075212745007465025004 0ustar florianflorianWGL_I3D_digital_video_control http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt WGL_I3D_digital_video_control WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 BOOL wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int* piValue) BOOL wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int* piValue) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_derivative_control0000644000175000017500000000016512745007465024237 0ustar florianflorianGL_ARB_derivative_control http://www.opengl.org/registry/specs/ARB/derivative_control.txt GL_ARB_derivative_control OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_stencil_two_side0000644000175000017500000000034212745007465023724 0ustar florianflorianGL_EXT_stencil_two_side http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt GL_EXT_stencil_two_side GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 GL_ACTIVE_STENCIL_FACE_EXT 0x8911 void glActiveStencilFaceEXT (GLenum face) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_HP_texture_lighting0000644000175000017500000000015412745007465023623 0ustar florianflorianGL_HP_texture_lighting http://www.opengl.org/registry/specs/HP/texture_lighting.txt GL_HP_texture_lighting OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops0000644000175000017500000000021212745007465025545 0ustar florianflorianGL_AMD_shader_atomic_counter_ops http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt GL_AMD_shader_atomic_counter_ops OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_visual_select_group0000644000175000017500000000024212745007466024706 0ustar florianflorianGLX_SGIX_visual_select_group http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt GLX_SGIX_visual_select_group GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_recordable0000644000175000017500000000021112745007466023211 0ustar florianflorianEGL_ANDROID_recordable https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_recordable EGL_RECORDABLE_ANDROID 0x3142 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_point_parameters0000644000175000017500000000057112745007465023712 0ustar florianflorianGL_ARB_point_parameters http://www.opengl.org/registry/specs/ARB/point_parameters.txt GL_ARB_point_parameters GL_POINT_SIZE_MIN_ARB 0x8126 GL_POINT_SIZE_MAX_ARB 0x8127 GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 void glPointParameterfARB (GLenum pname, GLfloat param) void glPointParameterfvARB (GLenum pname, const GLfloat* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_copy_image0000644000175000017500000000061012745007466022514 0ustar florianflorianGLX_NV_copy_image http://www.opengl.org/registry/specs/NV/copy_image.txt GLX_NV_copy_image void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OML_subsample0000644000175000017500000000025012745007466022347 0ustar florianflorianGL_OML_subsample http://www.opengl.org/registry/specs/OML/subsample.txt GL_OML_subsample GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_cull_vertex0000644000175000017500000000050512745007465022723 0ustar florianflorianGL_EXT_cull_vertex http://www.opengl.org/registry/specs/EXT/cull_vertex.txt GL_EXT_cull_vertex GL_CULL_VERTEX_EXT 0x81AA GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC void glCullParameterdvEXT (GLenum pname, GLdouble* params) void glCullParameterfvEXT (GLenum pname, GLfloat* params) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_robustness_application_isolation0000644000175000017500000000031112745007465027330 0ustar florianflorianWGL_ARB_robustness_application_isolation http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt WGL_ARB_robustness_application_isolation WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_packed_float0000644000175000017500000000034312745007466023004 0ustar florianflorianGL_EXT_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GL_EXT_packed_float GL_R11F_G11F_B10F_EXT 0x8C3A GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr0000644000175000017500000000256512745007465026357 0ustar florianflorianGL_KHR_texture_compression_astc_ldr http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt GL_KHR_texture_compression_astc_ldr GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_shader_trinary_minmax0000644000175000017500000000017612745007465024723 0ustar florianflorianGL_AMD_shader_trinary_minmax http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt GL_AMD_shader_trinary_minmax OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_present_video0000644000175000017500000000202712745007466023122 0ustar florianflorianGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt GL_NV_present_video GL_FRAME_NV 0x8E26 GL_FIELDS_NV 0x8E27 GL_CURRENT_TIME_NV 0x8E28 GL_NUM_FILL_STREAMS_NV 0x8E29 GL_PRESENT_TIME_NV 0x8E2A GL_PRESENT_DURATION_NV 0x8E2B void glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT* params) void glGetVideoivNV (GLuint video_slot, GLenum pname, GLint* params) void glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT* params) void glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint* params) void glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) void glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_gl_renderbuffer_image0000644000175000017500000000023012745007466024751 0ustar florianflorianEGL_KHR_gl_renderbuffer_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_gl_renderbuffer_image EGL_GL_RENDERBUFFER_KHR 0x30B9 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_separate_shader_objects0000644000175000017500000001415412745007466025204 0ustar florianflorianGL_ARB_separate_shader_objects http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt GL_ARB_separate_shader_objects GL_VERTEX_SHADER_BIT 0x00000001 GL_FRAGMENT_SHADER_BIT 0x00000002 GL_GEOMETRY_SHADER_BIT 0x00000004 GL_TESS_CONTROL_SHADER_BIT 0x00000008 GL_TESS_EVALUATION_SHADER_BIT 0x00000010 GL_PROGRAM_SEPARABLE 0x8258 GL_ACTIVE_PROGRAM 0x8259 GL_PROGRAM_PIPELINE_BINDING 0x825A GL_ALL_SHADER_BITS 0xFFFFFFFF void glActiveShaderProgram (GLuint pipeline, GLuint program) void glBindProgramPipeline (GLuint pipeline) GLuint glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar * const * strings) void glDeleteProgramPipelines (GLsizei n, const GLuint* pipelines) void glGenProgramPipelines (GLsizei n, GLuint* pipelines) void glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog) void glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint* params) GLboolean glIsProgramPipeline (GLuint pipeline) void glProgramUniform1d (GLuint program, GLint location, GLdouble x) void glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform1f (GLuint program, GLint location, GLfloat x) void glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform1i (GLuint program, GLint location, GLint x) void glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform1ui (GLuint program, GLint location, GLuint x) void glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform2d (GLuint program, GLint location, GLdouble x, GLdouble y) void glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform2f (GLuint program, GLint location, GLfloat x, GLfloat y) void glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform2i (GLuint program, GLint location, GLint x, GLint y) void glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform2ui (GLuint program, GLint location, GLuint x, GLuint y) void glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform3d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) void glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform3f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) void glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform3i (GLuint program, GLint location, GLint x, GLint y, GLint z) void glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform3ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z) void glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniform4d (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble* value) void glProgramUniform4f (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat* value) void glProgramUniform4i (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) void glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint* value) void glProgramUniform4ui (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w) void glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint* value) void glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program) void glValidateProgramPipeline (GLuint pipeline) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_stencil_wrap0000644000175000017500000000022512745007465023060 0ustar florianflorianGL_EXT_stencil_wrap http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt GL_EXT_stencil_wrap GL_INCR_WRAP_EXT 0x8507 GL_DECR_WRAP_EXT 0x8508 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_coverage_sample_resolve0000644000175000017500000000037412745007466025257 0ustar florianflorianEGL_NV_coverage_sample_resolve https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_coverage_sample_resolve EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_parallel_shader_compile0000644000175000017500000000040312745007465025162 0ustar florianflorianGL_ARB_parallel_shader_compile http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt GL_ARB_parallel_shader_compile GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 GL_COMPLETION_STATUS_ARB 0x91B1 void glMaxShaderCompilerThreadsARB (GLuint count) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANGLE_surface_d3d_texture_2d_share_handle0000644000175000017500000000030612745007466027706 0ustar florianflorianEGL_ANGLE_surface_d3d_texture_2d_share_handle https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_gl_colorspace0000644000175000017500000000031612745007466023275 0ustar florianflorianEGL_KHR_gl_colorspace https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_gl_colorspace EGL_GL_COLORSPACE_SRGB_KHR 0x3089 EGL_GL_COLORSPACE_LINEAR_KHR 0x308A EGL_GL_COLORSPACE_KHR 0x309D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_geometry_shader40000644000175000017500000000231512745007466023636 0ustar florianflorianGL_EXT_geometry_shader4 http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt GL_EXT_geometry_shader4 GL_GEOMETRY_SHADER_EXT 0x8DD9 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 GL_LINES_ADJACENCY_EXT 0xA GL_LINE_STRIP_ADJACENCY_EXT 0xB GL_TRIANGLES_ADJACENCY_EXT 0xC GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 GL_PROGRAM_POINT_SIZE_EXT 0x8642 void glProgramParameteriEXT (GLuint program, GLenum pname, GLint value) void glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_filter_minmax0000644000175000017500000000030412745007465024746 0ustar florianflorianGL_ARB_texture_filter_minmax http://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt GL_ARB_texture_filter_minmax GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 GL_WEIGHTED_AVERAGE_ARB 0x9367 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_mutable_render_buffer0000644000175000017500000000024212745007466025000 0ustar florianflorianEGL_KHR_mutable_render_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_mutable_render_buffer EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_HI_colorformats0000644000175000017500000000031512745007466023046 0ustar florianflorianEGL_HI_colorformats https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_HI_colorformats EGL_COLOR_FORMAT_HI 0x8F70 EGL_COLOR_RGB_HI 0x8F71 EGL_COLOR_RGBA_HI 0x8F72 EGL_COLOR_ARGB_HI 0x8F73 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_register_combiners20000644000175000017500000000050212745007466024217 0ustar florianflorianGL_NV_register_combiners2 http://www.opengl.org/registry/specs/NV/register_combiners2.txt GL_NV_register_combiners2 GL_PER_STAGE_CONSTANTS_NV 0x8535 void glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat* params) void glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_depth_bounds_test0000644000175000017500000000036312745007466024107 0ustar florianflorianGL_EXT_depth_bounds_test http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt GL_EXT_depth_bounds_test GL_DEPTH_BOUNDS_TEST_EXT 0x8890 GL_DEPTH_BOUNDS_EXT 0x8891 void glDepthBoundsEXT (GLclampd zmin, GLclampd zmax) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_device_openwf0000644000175000017500000000021112745007466023304 0ustar florianflorianEGL_EXT_device_openwf https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_device_openwf EGL_OPENWF_DEVICE_ID_EXT 0x3237 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_env_add0000644000175000017500000000015412745007465023513 0ustar florianflorianGL_ARB_texture_env_add http://www.opengl.org/registry/specs/ARB/texture_env_add.txt GL_ARB_texture_env_add OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program1_10000644000175000017500000000015712745007466023623 0ustar florianflorianGL_NV_vertex_program1_1 http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt GL_NV_vertex_program1_1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_map_buffer_range0000644000175000017500000000074012745007465023616 0ustar florianflorianGL_ARB_map_buffer_range http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt GL_ARB_map_buffer_range GL_MAP_READ_BIT 0x0001 GL_MAP_WRITE_BIT 0x0002 GL_MAP_INVALIDATE_RANGE_BIT 0x0004 GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 GL_MAP_UNSYNCHRONIZED_BIT 0x0020 void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_create_context_robustness0000644000175000017500000000047612745007465025767 0ustar florianflorianWGL_ARB_create_context_robustness http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt WGL_ARB_create_context_robustness WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 WGL_NO_RESET_NOTIFICATION_ARB 0x8261 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_vertex_array_range0000644000175000017500000000042112745007466024267 0ustar florianflorianGLX_NV_vertex_array_range http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt GLX_NV_vertex_array_range void * glXAllocateMemoryNV (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority) void glXFreeMemoryNV (void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_render_texture_rectangle0000644000175000017500000000040212745007466025461 0ustar florianflorianWGL_NV_render_texture_rectangle http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt WGL_NV_render_texture_rectangle WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 WGL_TEXTURE_RECTANGLE_NV 0x20A2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_map_buffer_alignment0000644000175000017500000000023712745007465024501 0ustar florianflorianGL_ARB_map_buffer_alignment http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt GL_ARB_map_buffer_alignment GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shading_language_420pack0000644000175000017500000000020712745007465025036 0ustar florianflorianGL_ARB_shading_language_420pack http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt GL_ARB_shading_language_420pack OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_program40000644000175000017500000000017212745007466023671 0ustar florianflorianGL_NV_fragment_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt GL_NV_gpu_program4 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_base_instance0000644000175000017500000000103612745007465023131 0ustar florianflorianGL_ARB_base_instance http://www.opengl.org/registry/specs/ARB/base_instance.txt GL_ARB_base_instance void glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) void glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance) void glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_texture4D0000644000175000017500000000100512745007466022361 0ustar florianflorianGL_SGIS_texture4D http://www.opengl.org/registry/specs/SGIS/texture4D.txt GL_SGIS_texture4D void glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels) void glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_equation_separate0000644000175000017500000000041612745007465025245 0ustar florianflorianGL_EXT_blend_equation_separate http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt GL_EXT_blend_equation_separate GL_BLEND_EQUATION_RGB_EXT 0x8009 GL_BLEND_EQUATION_ALPHA_EXT 0x883D void glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_post_convert_rounding0000644000175000017500000000016612745007466025015 0ustar florianflorianEGL_NV_post_convert_rounding https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_post_convert_rounding OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_video_capture0000644000175000017500000000116112745007466023232 0ustar florianflorianWGL_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt WGL_NV_video_capture WGL_UNIQUE_ID_NV 0x20CE WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF BOOL wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice) UINT wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList) BOOL wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) BOOL wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue) BOOL wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice) DECLARE_HANDLE(HVIDEOINPUTDEVICENV); OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ARM_pixmap_multisample_discard0000644000175000017500000000024212745007466026055 0ustar florianflorianEGL_ARM_pixmap_multisample_discard https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ARM_pixmap_multisample_discard EGL_DISCARD_SAMPLES_ARM 0x3286 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OML_interlace0000644000175000017500000000022112745007466022320 0ustar florianflorianGL_OML_interlace http://www.opengl.org/registry/specs/OML/interlace.txt GL_OML_interlace GL_INTERLACE_OML 0x8980 GL_INTERLACE_READ_OML 0x8981 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shadow_ambient0000644000175000017500000000022312745007465023314 0ustar florianflorianGL_ARB_shadow_ambient http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt GL_ARB_shadow_ambient GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_shadow_funcs0000644000175000017500000000014312745007465023050 0ustar florianflorianGL_EXT_shadow_funcs http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt GL_EXT_shadow_funcs OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_draw_texture0000644000175000017500000000040212745007465022763 0ustar florianflorianGL_NV_draw_texture http://www.opengl.org/registry/specs/NV/draw_texture.txt GL_NV_draw_texture void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_MESA_shader_integer_functions0000644000175000017500000000021212745007465025522 0ustar florianflorianGL_MESA_shader_integer_functions http://www.opengl.org/registry/specs/MESA/shader_integer_functions.txt GL_MESA_shader_integer_functions OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shading_language_include0000644000175000017500000000143012745007465025314 0ustar florianflorianGL_ARB_shading_language_include http://www.opengl.org/registry/specs/ARB/shading_language_include.txt GL_ARB_shading_language_include GL_SHADER_INCLUDE_ARB 0x8DAE GL_NAMED_STRING_LENGTH_ARB 0x8DE9 GL_NAMED_STRING_TYPE_ARB 0x8DEA void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length) void glDeleteNamedStringARB (GLint namelen, const GLchar* name) void glGetNamedStringARB (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string) void glGetNamedStringivARB (GLint namelen, const GLchar* name, GLenum pname, GLint *params) GLboolean glIsNamedStringARB (GLint namelen, const GLchar* name) void glNamedStringARB (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program30000644000175000017500000000024212745007466023400 0ustar florianflorianGL_NV_vertex_program3 http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt GL_NV_vertex_program3 MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_create_context_es2_profile0000644000175000017500000000027712745007466026025 0ustar florianflorianWGL_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt WGL_EXT_create_context_es2_profile WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_multi_bind0000644000175000017500000000125612745007465022465 0ustar florianflorianGL_ARB_multi_bind http://www.opengl.org/registry/specs/ARB/multi_bind.txt GL_ARB_multi_bind void glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint* buffers) void glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes) void glBindImageTextures (GLuint first, GLsizei count, const GLuint* textures) void glBindSamplers (GLuint first, GLsizei count, const GLuint* samplers) void glBindTextures (GLuint first, GLsizei count, const GLuint* textures) void glBindVertexBuffers (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_bit_encoding0000644000175000017500000000017012745007465024303 0ustar florianflorianGL_ARB_shader_bit_encoding http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt GL_ARB_shader_bit_encoding OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_create_context0000644000175000017500000000066312745007466023500 0ustar florianflorianGLX_ARB_create_context http://www.opengl.org/registry/specs/ARB/glx_create_context.txt GLX_ARB_create_context GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 GLX_CONTEXT_FLAGS_ARB 0x2094 GLXContext glXCreateContextAttribsARB (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_draw_buffers0000644000175000017500000000120012745007465023006 0ustar florianflorianGL_ATI_draw_buffers http://www.opengl.org/registry/specs/ATI/draw_buffers.txt GL_ATI_draw_buffers GL_MAX_DRAW_BUFFERS_ATI 0x8824 GL_DRAW_BUFFER0_ATI 0x8825 GL_DRAW_BUFFER1_ATI 0x8826 GL_DRAW_BUFFER2_ATI 0x8827 GL_DRAW_BUFFER3_ATI 0x8828 GL_DRAW_BUFFER4_ATI 0x8829 GL_DRAW_BUFFER5_ATI 0x882A GL_DRAW_BUFFER6_ATI 0x882B GL_DRAW_BUFFER7_ATI 0x882C GL_DRAW_BUFFER8_ATI 0x882D GL_DRAW_BUFFER9_ATI 0x882E GL_DRAW_BUFFER10_ATI 0x882F GL_DRAW_BUFFER11_ATI 0x8830 GL_DRAW_BUFFER12_ATI 0x8831 GL_DRAW_BUFFER13_ATI 0x8832 GL_DRAW_BUFFER14_ATI 0x8833 GL_DRAW_BUFFER15_ATI 0x8834 void glDrawBuffersATI (GLsizei n, const GLenum* bufs) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_S3_s3tc0000644000175000017500000000032112745007466021065 0ustar florianflorianGL_S3_s3tc http://www.opengl.org/registry/specs/S3/s3tc.txt GL_S3_s3tc GL_RGB_S3TC 0x83A0 GL_RGB4_S3TC 0x83A1 GL_RGBA_S3TC 0x83A2 GL_RGBA4_S3TC 0x83A3 GL_RGBA_DXT5_S3TC 0x83A4 GL_RGBA4_DXT5_S3TC 0x83A5 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_release_buffers0000644000175000017500000000025312745007465023740 0ustar florianflorianGLX_MESA_release_buffers http://www.opengl.org/registry/specs/MESA/release_buffers.txt GLX_MESA_release_buffers Bool glXReleaseBuffersMESA (Display* dpy, GLXDrawable d) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_shader20000644000175000017500000000165412745007466023371 0ustar florianflorianGL_NV_texture_shader2 http://www.opengl.org/registry/specs/NV/texture_shader2.txt GL_NV_texture_shader2 GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB GL_DSDT_MAG_INTENSITY_NV 0x86DC GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF GL_HILO_NV 0x86F4 GL_DSDT_NV 0x86F5 GL_DSDT_MAG_NV 0x86F6 GL_DSDT_MAG_VIB_NV 0x86F7 GL_HILO16_NV 0x86F8 GL_SIGNED_HILO_NV 0x86F9 GL_SIGNED_HILO16_NV 0x86FA GL_SIGNED_RGBA_NV 0x86FB GL_SIGNED_RGBA8_NV 0x86FC GL_SIGNED_RGB_NV 0x86FE GL_SIGNED_RGB8_NV 0x86FF GL_SIGNED_LUMINANCE_NV 0x8701 GL_SIGNED_LUMINANCE8_NV 0x8702 GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 GL_SIGNED_ALPHA_NV 0x8705 GL_SIGNED_ALPHA8_NV 0x8706 GL_SIGNED_INTENSITY_NV 0x8707 GL_SIGNED_INTENSITY8_NV 0x8708 GL_DSDT8_NV 0x8709 GL_DSDT8_MAG8_NV 0x870A GL_DSDT8_MAG8_INTENSITY8_NV 0x870B GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_vertex_array_object0000644000175000017500000000241612745007465024410 0ustar florianflorianGL_ATI_vertex_array_object http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt GL_ATI_vertex_array_object GL_STATIC_ATI 0x8760 GL_DYNAMIC_ATI 0x8761 GL_PRESERVE_ATI 0x8762 GL_DISCARD_ATI 0x8763 GL_OBJECT_BUFFER_SIZE_ATI 0x8764 GL_OBJECT_BUFFER_USAGE_ATI 0x8765 GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 void glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) void glFreeObjectBufferATI (GLuint buffer) void glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat* params) void glGetArrayObjectivATI (GLenum array, GLenum pname, GLint* params) void glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat* params) void glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint* params) void glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat* params) void glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint* params) GLboolean glIsObjectBufferATI (GLuint buffer) GLuint glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage) void glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve) void glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_light_texture0000644000175000017500000000103012745007466023251 0ustar florianflorianGL_EXT_light_texture http://www.opengl.org/registry/specs/EXT/light_texture.txt GL_EXT_light_texture GL_FRAGMENT_MATERIAL_EXT 0x8349 GL_FRAGMENT_NORMAL_EXT 0x834A GL_FRAGMENT_COLOR_EXT 0x834C GL_ATTENUATION_EXT 0x834D GL_SHADOW_ATTENUATION_EXT 0x834E GL_TEXTURE_APPLICATION_MODE_EXT 0x834F GL_TEXTURE_LIGHT_EXT 0x8350 GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 void glApplyTextureEXT (GLenum mode) void glTextureLightEXT (GLenum pname) void glTextureMaterialEXT (GLenum face, GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_fog_coord0000644000175000017500000000120412745007466022326 0ustar florianflorianGL_EXT_fog_coord http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt GL_EXT_fog_coord GL_FOG_COORDINATE_SOURCE_EXT 0x8450 GL_FOG_COORDINATE_EXT 0x8451 GL_FRAGMENT_DEPTH_EXT 0x8452 GL_CURRENT_FOG_COORDINATE_EXT 0x8453 GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 GL_FOG_COORDINATE_ARRAY_EXT 0x8457 void glFogCoordfEXT (GLfloat coord) void glFogCoordfvEXT (const GLfloat *coord) void glFogCoorddEXT (GLdouble coord) void glFogCoorddvEXT (const GLdouble *coord) void glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_gl_spirv0000644000175000017500000000050512745007465022160 0ustar florianflorianGL_ARB_gl_spirv http://www.opengl.org/registry/specs/ARB/gl_spirv.txt GL_ARB_gl_spirv GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 GL_SPIR_V_BINARY_ARB 0x9552 void glSpecializeShaderARB (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_env_add0000644000175000017500000000015412745007465023547 0ustar florianflorianGL_EXT_texture_env_add http://www.opengl.org/registry/specs/EXT/texture_env_add.txt GL_EXT_texture_env_add OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_robustness_video_memory_purge0000644000175000017500000000031112745007466026565 0ustar florianflorianGLX_NV_robustness_video_memory_purge http://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt GLX_NV_robustness_video_memory_purge GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_create_context_profile0000644000175000017500000000040712745007466025214 0ustar florianflorianGLX_ARB_create_context_profile http://www.opengl.org/registry/specs/ARB/glx_create_context.txt GLX_ARB_create_context_profile GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_surfaceless_context0000644000175000017500000000016412745007466024545 0ustar florianflorianEGL_KHR_surfaceless_context https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_surfaceless_context OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_sprite0000644000175000017500000000050212745007466022005 0ustar florianflorianGL_SGIX_sprite http://www.opengl.org/registry/specs/SGIX/sprite.txt GL_SGIX_sprite void glSpriteParameterfSGIX (GLenum pname, GLfloat param) void glSpriteParameterfvSGIX (GLenum pname, GLfloat* params) void glSpriteParameteriSGIX (GLenum pname, GLint param) void glSpriteParameterivSGIX (GLenum pname, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_pixel_format_packed_float0000644000175000017500000000027012745007466025703 0ustar florianflorianWGL_EXT_pixel_format_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt WGL_EXT_pixel_format_packed_float WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_transform_feedback30000644000175000017500000000073212745007465024237 0ustar florianflorianGL_ARB_transform_feedback3 http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt GL_ARB_transform_feedback3 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 GL_MAX_VERTEX_STREAMS 0x8E71 void glBeginQueryIndexed (GLenum target, GLuint index, GLuint id) void glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream) void glEndQueryIndexed (GLenum target, GLuint index) void glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_OML_resample0000644000175000017500000000043012745007466022164 0ustar florianflorianGL_OML_resample http://www.opengl.org/registry/specs/OML/resample.txt GL_OML_resample GL_PACK_RESAMPLE_OML 0x8984 GL_UNPACK_RESAMPLE_OML 0x8985 GL_RESAMPLE_REPLICATE_OML 0x8986 GL_RESAMPLE_ZERO_FILL_OML 0x8987 GL_RESAMPLE_AVERAGE_OML 0x8988 GL_RESAMPLE_DECIMATE_OML 0x8989 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_framebuffer_no_attachments0000644000175000017500000000145512745007465025713 0ustar florianflorianGL_ARB_framebuffer_no_attachments http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt GL_ARB_framebuffer_no_attachments GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 GL_MAX_FRAMEBUFFER_WIDTH 0x9315 GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 GL_MAX_FRAMEBUFFER_LAYERS 0x9317 GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 void glFramebufferParameteri (GLenum target, GLenum pname, GLint param) void glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint* params) void glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint* params) void glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_query_renderer0000644000175000017500000000174212745007465023643 0ustar florianflorianGLX_MESA_query_renderer http://www.opengl.org/registry/specs/MESA/glx_query_renderer.txt GLX_MESA_query_renderer GLX_RENDERER_VENDOR_ID_MESA 0x8183 GLX_RENDERER_DEVICE_ID_MESA 0x8184 GLX_RENDERER_VERSION_MESA 0x8185 GLX_RENDERER_ACCELERATED_MESA 0x8186 GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D GLX_RENDERER_ID_MESA 0x818E Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int* value) const char* glXQueryCurrentRendererStringMESA (int attribute) Bool glXQueryRendererIntegerMESA (Display* dpy, int screen, int renderer, int attribute, unsigned int *value) const char* glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGI_cushion0000644000175000017500000000022712745007466022153 0ustar florianflorianGLX_SGI_cushion http://www.opengl.org/registry/specs/SGI/cushion.txt GLX_SGI_cushion void glXCushionSGI (Display* dpy, Window window, float cushion) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_create_context_es_profile0000644000175000017500000000027312745007466025737 0ustar florianflorianWGL_EXT_create_context_es_profile http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt WGL_EXT_create_context_es_profile WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_async_pixel0000644000175000017500000000046712745007466023027 0ustar florianflorianGL_SGIX_async_pixel http://www.opengl.org/registry/specs/SGIX/async_pixel.txt GL_SGIX_async_pixel GL_ASYNC_TEX_IMAGE_SGIX 0x835C GL_ASYNC_DRAW_PIXELS_SGIX 0x835D GL_ASYNC_READ_PIXELS_SGIX 0x835E GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_presentation_time0000644000175000017500000000033612745007466024650 0ustar florianflorianEGL_ANDROID_presentation_time https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_presentation_time EGLBoolean eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_NV_multisample_coverage0000644000175000017500000000026712745007466024617 0ustar florianflorianGLX_NV_multisample_coverage http://www.opengl.org/registry/specs/NV/multisample_coverage.txt GLX_NV_multisample_coverage GLX_COLOR_SAMPLES_NV 0x20B3 GLX_COVERAGE_SAMPLES_NV 100001 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sampler_objects0000644000175000017500000000213512745007465023510 0ustar florianflorianGL_ARB_sampler_objects http://www.opengl.org/registry/specs/ARB/sampler_objects.txt GL_ARB_sampler_objects GL_SAMPLER_BINDING 0x8919 void glBindSampler (GLuint unit, GLuint sampler) void glDeleteSamplers (GLsizei count, const GLuint * samplers) void glGenSamplers (GLsizei count, GLuint* samplers) void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint* params) void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint* params) void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) GLboolean glIsSampler (GLuint sampler) void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint* params) void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint* params) void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* params) void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_create_context0000644000175000017500000000075212745007466023476 0ustar florianflorianWGL_ARB_create_context http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt WGL_ARB_create_context WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 WGL_CONTEXT_FLAGS_ARB 0x2094 ERROR_INVALID_VERSION_ARB 0x2095 ERROR_INVALID_PROFILE_ARB 0x2096 HGLRC wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int* attribList) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_create_context_es2_profile0000644000175000017500000000027712745007466026026 0ustar florianflorianGLX_EXT_create_context_es2_profile http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt GLX_EXT_create_context_es2_profile GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_multisample0000644000175000017500000000250112745007465024445 0ustar florianflorianGL_ARB_texture_multisample http://www.opengl.org/registry/specs/ARB/texture_multisample.txt GL_ARB_texture_multisample GL_SAMPLE_POSITION 0x8E50 GL_SAMPLE_MASK 0x8E51 GL_SAMPLE_MASK_VALUE 0x8E52 GL_MAX_SAMPLE_MASK_WORDS 0x8E59 GL_TEXTURE_2D_MULTISAMPLE 0x9100 GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 GL_TEXTURE_SAMPLES 0x9106 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 GL_SAMPLER_2D_MULTISAMPLE 0x9108 GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F GL_MAX_INTEGER_SAMPLES 0x9110 void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat* val) void glSampleMaski (GLuint index, GLbitfield mask) void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_stencil80000644000175000017500000000024212745007465023642 0ustar florianflorianGL_ARB_texture_stencil8 http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt GL_ARB_texture_stencil8 GL_STENCIL_INDEX 0x1901 GL_STENCIL_INDEX8 0x8D48 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_reusable_sync0000644000175000017500000000153612745007466023324 0ustar florianflorianEGL_KHR_reusable_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_reusable_sync EGL_NO_SYNC_KHR ((EGLSyncKHR)0) EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 EGL_SYNC_STATUS_KHR 0x30F1 EGL_SIGNALED_KHR 0x30F2 EGL_UNSIGNALED_KHR 0x30F3 EGL_TIMEOUT_EXPIRED_KHR 0x30F5 EGL_CONDITION_SATISFIED_KHR 0x30F6 EGL_SYNC_TYPE_KHR 0x30F7 EGL_SYNC_REUSABLE_KHR 0x30FA EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF EGLint eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) EGLSyncKHR eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list) EGLBoolean eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync) EGLBoolean eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value) EGLBoolean eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_pixel_buffer_object0000644000175000017500000000042012745007465024327 0ustar florianflorianGL_ARB_pixel_buffer_object http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt GL_ARB_pixel_buffer_object GL_PIXEL_PACK_BUFFER_ARB 0x88EB GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_index_array_formats0000644000175000017500000000017012745007465024425 0ustar florianflorianGL_EXT_index_array_formats http://www.opengl.org/registry/specs/EXT/index_array_formats.txt GL_EXT_index_array_formats OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texture_barrier0000644000175000017500000000021112745007466023453 0ustar florianflorianGL_NV_texture_barrier http://www.opengl.org/registry/specs/NV/texture_barrier.txt GL_NV_texture_barrier void glTextureBarrierNV (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_video_capture0000644000175000017500000000462712745007466023115 0ustar florianflorianGL_NV_video_capture http://www.opengl.org/registry/specs/NV/video_capture.txt GL_NV_video_capture GL_VIDEO_BUFFER_NV 0x9020 GL_VIDEO_BUFFER_BINDING_NV 0x9021 GL_FIELD_UPPER_NV 0x9022 GL_FIELD_LOWER_NV 0x9023 GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 GL_VIDEO_BUFFER_PITCH_NV 0x9028 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D GL_PARTIAL_SUCCESS_NV 0x902E GL_SUCCESS_NV 0x902F GL_FAILURE_NV 0x9030 GL_YCBYCR8_422_NV 0x9031 GL_YCBAYCR8A_4224_NV 0x9032 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C void glBeginVideoCaptureNV (GLuint video_capture_slot) void glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) void glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) void glEndVideoCaptureNV (GLuint video_capture_slot) void glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint* params) GLenum glVideoCaptureNV (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time) void glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) void glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) void glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) void glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) void glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) void glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_texture_mirror_once0000644000175000017500000000027012745007465024441 0ustar florianflorianGL_ATI_texture_mirror_once http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt GL_ATI_texture_mirror_once GL_MIRROR_CLAMP_ATI 0x8742 GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_float_buffer0000644000175000017500000000071612745007465023043 0ustar florianflorianWGL_NV_float_buffer http://www.opengl.org/registry/specs/NV/float_buffer.txt WGL_NV_float_buffer WGL_FLOAT_COMPONENTS_NV 0x20B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 WGL_TEXTURE_FLOAT_R_NV 0x20B5 WGL_TEXTURE_FLOAT_RG_NV 0x20B6 WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_vertex_attrib_64bit0000644000175000017500000000245212745007465024264 0ustar florianflorianGL_EXT_vertex_attrib_64bit http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt GL_EXT_vertex_attrib_64bit GL_DOUBLE_MAT2_EXT 0x8F46 GL_DOUBLE_MAT3_EXT 0x8F47 GL_DOUBLE_MAT4_EXT 0x8F48 GL_DOUBLE_MAT2x3_EXT 0x8F49 GL_DOUBLE_MAT2x4_EXT 0x8F4A GL_DOUBLE_MAT3x2_EXT 0x8F4B GL_DOUBLE_MAT3x4_EXT 0x8F4C GL_DOUBLE_MAT4x2_EXT 0x8F4D GL_DOUBLE_MAT4x3_EXT 0x8F4E GL_DOUBLE_VEC2_EXT 0x8FFC GL_DOUBLE_VEC3_EXT 0x8FFD GL_DOUBLE_VEC4_EXT 0x8FFE void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params) void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) void glVertexAttribL1dEXT (GLuint index, GLdouble x) void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y) void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z) void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v) void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v) void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_rectangle0000644000175000017500000000052212745007465024056 0ustar florianflorianGL_ARB_texture_rectangle http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt GL_ARB_texture_rectangle GL_TEXTURE_RECTANGLE_ARB 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 GL_SAMPLER_2D_RECT_ARB 0x8B63 GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_gpu_shader_fp640000644000175000017500000000363112745007466023317 0ustar florianflorianGL_ARB_gpu_shader_fp64 http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt GL_ARB_gpu_shader_fp64 GL_DOUBLE_MAT2 0x8F46 GL_DOUBLE_MAT3 0x8F47 GL_DOUBLE_MAT4 0x8F48 GL_DOUBLE_MAT2x3 0x8F49 GL_DOUBLE_MAT2x4 0x8F4A GL_DOUBLE_MAT3x2 0x8F4B GL_DOUBLE_MAT3x4 0x8F4C GL_DOUBLE_MAT4x2 0x8F4D GL_DOUBLE_MAT4x3 0x8F4E GL_DOUBLE_VEC2 0x8FFC GL_DOUBLE_VEC3 0x8FFD GL_DOUBLE_VEC4 0x8FFE void glGetUniformdv (GLuint program, GLint location, GLdouble* params) void glUniform1d (GLint location, GLdouble x) void glUniform1dv (GLint location, GLsizei count, const GLdouble* value) void glUniform2d (GLint location, GLdouble x, GLdouble y) void glUniform2dv (GLint location, GLsizei count, const GLdouble* value) void glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) void glUniform3dv (GLint location, GLsizei count, const GLdouble* value) void glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) void glUniform4dv (GLint location, GLsizei count, const GLdouble* value) void glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) void glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_program_interface_query0000644000175000017500000000441612745007465025254 0ustar florianflorianGL_ARB_program_interface_query http://www.opengl.org/registry/specs/ARB/program_interface_query.txt GL_ARB_program_interface_query GL_UNIFORM 0x92E1 GL_UNIFORM_BLOCK 0x92E2 GL_PROGRAM_INPUT 0x92E3 GL_PROGRAM_OUTPUT 0x92E4 GL_BUFFER_VARIABLE 0x92E5 GL_SHADER_STORAGE_BLOCK 0x92E6 GL_IS_PER_PATCH 0x92E7 GL_VERTEX_SUBROUTINE 0x92E8 GL_TESS_CONTROL_SUBROUTINE 0x92E9 GL_TESS_EVALUATION_SUBROUTINE 0x92EA GL_GEOMETRY_SUBROUTINE 0x92EB GL_FRAGMENT_SUBROUTINE 0x92EC GL_COMPUTE_SUBROUTINE 0x92ED GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 GL_ACTIVE_RESOURCES 0x92F5 GL_MAX_NAME_LENGTH 0x92F6 GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 GL_NAME_LENGTH 0x92F9 GL_TYPE 0x92FA GL_ARRAY_SIZE 0x92FB GL_OFFSET 0x92FC GL_BLOCK_INDEX 0x92FD GL_ARRAY_STRIDE 0x92FE GL_MATRIX_STRIDE 0x92FF GL_IS_ROW_MAJOR 0x9300 GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 GL_BUFFER_BINDING 0x9302 GL_BUFFER_DATA_SIZE 0x9303 GL_NUM_ACTIVE_VARIABLES 0x9304 GL_ACTIVE_VARIABLES 0x9305 GL_REFERENCED_BY_VERTEX_SHADER 0x9306 GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A GL_REFERENCED_BY_COMPUTE_SHADER 0x930B GL_TOP_LEVEL_ARRAY_SIZE 0x930C GL_TOP_LEVEL_ARRAY_STRIDE 0x930D GL_LOCATION 0x930E GL_LOCATION_INDEX 0x930F void glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint* params) GLuint glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar* name) GLint glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar* name) GLint glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar* name) void glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name) void glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_native_fence_sync0000644000175000017500000000054112745007466024577 0ustar florianflorianEGL_ANDROID_native_fence_sync https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_native_fence_sync EGL_NO_NATIVE_FENCE_FD_ANDROID -1 EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 EGLint eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_ycbcr_4220000644000175000017500000000017312745007466022263 0ustar florianflorianGL_APPLE_ycbcr_422 http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt GL_APPLE_ycbcr_422 GL_YCBCR_422_APPLE 0x85B9 OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_present_video0000644000175000017500000000066412745007466023256 0ustar florianflorianWGL_NV_present_video http://www.opengl.org/registry/specs/NV/present_video.txt WGL_NV_present_video WGL_NUM_VIDEO_SLOTS_NV 0x20F0 BOOL wglBindVideoDeviceNV (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList) int wglEnumerateVideoDevicesNV (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList) BOOL wglQueryCurrentContextNV (int iAttribute, int* piValue) DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_framebuffer_sRGB0000644000175000017500000000025212745007466023660 0ustar florianflorianGLX_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt GLX_EXT_framebuffer_sRGB GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_point_sprite0000644000175000017500000000023412745007465023051 0ustar florianflorianGL_ARB_point_sprite http://www.opengl.org/registry/specs/ARB/point_sprite.txt GL_ARB_point_sprite GL_POINT_SPRITE_ARB 0x8861 GL_COORD_REPLACE_ARB 0x8862 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_client_get_all_proc_addresses0000644000175000017500000000021012745007466026477 0ustar florianflorianEGL_KHR_client_get_all_proc_addresses https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_client_get_all_proc_addresses OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_pbuffer0000644000175000017500000000140412745007466022147 0ustar florianflorianWGL_EXT_pbuffer http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt WGL_EXT_pbuffer WGL_DRAW_TO_PBUFFER_EXT 0x202D WGL_MAX_PBUFFER_PIXELS_EXT 0x202E WGL_MAX_PBUFFER_WIDTH_EXT 0x202F WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 WGL_PBUFFER_LARGEST_EXT 0x2033 WGL_PBUFFER_WIDTH_EXT 0x2034 WGL_PBUFFER_HEIGHT_EXT 0x2035 HPBUFFEREXT wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList) BOOL wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer) HDC wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer) BOOL wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue) int wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC) DECLARE_HANDLE(HPBUFFEREXT); OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_copy_depth_to_color0000644000175000017500000000027512745007465024314 0ustar florianflorianGL_NV_copy_depth_to_color http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt GL_NV_copy_depth_to_color GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_vertex_array0000644000175000017500000000355412745007466023112 0ustar florianflorianGL_EXT_vertex_array http://www.opengl.org/registry/specs/EXT/vertex_array.txt GL_EXT_vertex_array GL_DOUBLE_EXT 0x140A GL_VERTEX_ARRAY_EXT 0x8074 GL_NORMAL_ARRAY_EXT 0x8075 GL_COLOR_ARRAY_EXT 0x8076 GL_INDEX_ARRAY_EXT 0x8077 GL_TEXTURE_COORD_ARRAY_EXT 0x8078 GL_EDGE_FLAG_ARRAY_EXT 0x8079 GL_VERTEX_ARRAY_SIZE_EXT 0x807A GL_VERTEX_ARRAY_TYPE_EXT 0x807B GL_VERTEX_ARRAY_STRIDE_EXT 0x807C GL_VERTEX_ARRAY_COUNT_EXT 0x807D GL_NORMAL_ARRAY_TYPE_EXT 0x807E GL_NORMAL_ARRAY_STRIDE_EXT 0x807F GL_NORMAL_ARRAY_COUNT_EXT 0x8080 GL_COLOR_ARRAY_SIZE_EXT 0x8081 GL_COLOR_ARRAY_TYPE_EXT 0x8082 GL_COLOR_ARRAY_STRIDE_EXT 0x8083 GL_COLOR_ARRAY_COUNT_EXT 0x8084 GL_INDEX_ARRAY_TYPE_EXT 0x8085 GL_INDEX_ARRAY_STRIDE_EXT 0x8086 GL_INDEX_ARRAY_COUNT_EXT 0x8087 GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D GL_VERTEX_ARRAY_POINTER_EXT 0x808E GL_NORMAL_ARRAY_POINTER_EXT 0x808F GL_COLOR_ARRAY_POINTER_EXT 0x8090 GL_INDEX_ARRAY_POINTER_EXT 0x8091 GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 void glArrayElementEXT (GLint i) void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count) void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean* pointer) void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer) void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_half_float0000644000175000017500000000506012745007466022353 0ustar florianflorianGL_NV_half_float http://www.opengl.org/registry/specs/NV/half_float.txt GL_NV_half_float GL_HALF_FLOAT_NV 0x140B void glColor3hNV (GLhalf red, GLhalf green, GLhalf blue) void glColor3hvNV (const GLhalf* v) void glColor4hNV (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha) void glColor4hvNV (const GLhalf* v) void glFogCoordhNV (GLhalf fog) void glFogCoordhvNV (const GLhalf* fog) void glMultiTexCoord1hNV (GLenum target, GLhalf s) void glMultiTexCoord1hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord2hNV (GLenum target, GLhalf s, GLhalf t) void glMultiTexCoord2hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord3hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r) void glMultiTexCoord3hvNV (GLenum target, const GLhalf* v) void glMultiTexCoord4hNV (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q) void glMultiTexCoord4hvNV (GLenum target, const GLhalf* v) void glNormal3hNV (GLhalf nx, GLhalf ny, GLhalf nz) void glNormal3hvNV (const GLhalf* v) void glSecondaryColor3hNV (GLhalf red, GLhalf green, GLhalf blue) void glSecondaryColor3hvNV (const GLhalf* v) void glTexCoord1hNV (GLhalf s) void glTexCoord1hvNV (const GLhalf* v) void glTexCoord2hNV (GLhalf s, GLhalf t) void glTexCoord2hvNV (const GLhalf* v) void glTexCoord3hNV (GLhalf s, GLhalf t, GLhalf r) void glTexCoord3hvNV (const GLhalf* v) void glTexCoord4hNV (GLhalf s, GLhalf t, GLhalf r, GLhalf q) void glTexCoord4hvNV (const GLhalf* v) void glVertex2hNV (GLhalf x, GLhalf y) void glVertex2hvNV (const GLhalf* v) void glVertex3hNV (GLhalf x, GLhalf y, GLhalf z) void glVertex3hvNV (const GLhalf* v) void glVertex4hNV (GLhalf x, GLhalf y, GLhalf z, GLhalf w) void glVertex4hvNV (const GLhalf* v) void glVertexAttrib1hNV (GLuint index, GLhalf x) void glVertexAttrib1hvNV (GLuint index, const GLhalf* v) void glVertexAttrib2hNV (GLuint index, GLhalf x, GLhalf y) void glVertexAttrib2hvNV (GLuint index, const GLhalf* v) void glVertexAttrib3hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z) void glVertexAttrib3hvNV (GLuint index, const GLhalf* v) void glVertexAttrib4hNV (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w) void glVertexAttrib4hvNV (GLuint index, const GLhalf* v) void glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalf* v) void glVertexWeighthNV (GLhalf weight) void glVertexWeighthvNV (const GLhalf* weight) typedef unsigned short GLhalf OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_vertex0000644000175000017500000001104712745007466021715 0ustar florianflorianGL_SUN_vertex http://www.opengl.org/registry/specs/SUN/vertex.txt GL_SUN_vertex void glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glColor3fVertex3fvSUN (const GLfloat* c, const GLfloat *v) void glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glColor4fNormal3fVertex3fvSUN (const GLfloat* c, const GLfloat *n, const GLfloat *v) void glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) void glColor4ubVertex2fvSUN (const GLubyte* c, const GLfloat *v) void glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glColor4ubVertex3fvSUN (const GLubyte* c, const GLfloat *v) void glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glNormal3fVertex3fvSUN (const GLfloat* n, const GLfloat *v) void glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *v) void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint* rc, const GLubyte *c, const GLfloat *v) void glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v) void glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint* rc, const GLfloat *tc, const GLfloat *v) void glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z) void glReplacementCodeuiVertex3fvSUN (const GLuint* rc, const GLfloat *v) void glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *v) void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat* tc, const GLubyte *c, const GLfloat *v) void glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat* tc, const GLfloat *n, const GLfloat *v) void glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) void glTexCoord2fVertex3fvSUN (const GLfloat* tc, const GLfloat *v) void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v) void glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) void glTexCoord4fVertex4fvSUN (const GLfloat* tc, const GLfloat *v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_sync0000644000175000017500000000162112745007465021307 0ustar florianflorianGL_ARB_sync http://www.opengl.org/registry/specs/ARB/sync.txt GL_ARB_sync GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 GL_OBJECT_TYPE 0x9112 GL_SYNC_CONDITION 0x9113 GL_SYNC_STATUS 0x9114 GL_SYNC_FLAGS 0x9115 GL_SYNC_FENCE 0x9116 GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 GL_UNSIGNALED 0x9118 GL_SIGNALED 0x9119 GL_ALREADY_SIGNALED 0x911A GL_TIMEOUT_EXPIRED 0x911B GL_CONDITION_SATISFIED 0x911C GL_WAIT_FAILED 0x911D GLenum glClientWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) void glDeleteSync (GLsync GLsync) GLsync glFenceSync (GLenum condition,GLbitfield flags) void glGetInteger64v (GLenum pname, GLint64* params) void glGetSynciv (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values) GLboolean glIsSync (GLsync GLsync) void glWaitSync (GLsync GLsync,GLbitfield flags,GLuint64 timeout) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_multisample0000644000175000017500000000023112745007465023013 0ustar florianflorianGLX_ARB_multisample http://www.opengl.org/registry/specs/ARB/multisample.txt GLX_ARB_multisample GLX_SAMPLE_BUFFERS_ARB 100000 GLX_SAMPLES_ARB 100001 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_ES3_compatibility0000644000175000017500000000121212745007465023652 0ustar florianflorianGL_ARB_ES3_compatibility http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt GL_ARB_ES3_compatibility GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A GL_MAX_ELEMENT_INDEX 0x8D6B GL_COMPRESSED_R11_EAC 0x9270 GL_COMPRESSED_SIGNED_R11_EAC 0x9271 GL_COMPRESSED_RG11_EAC 0x9272 GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 GL_COMPRESSED_RGB8_ETC2 0x9274 GL_COMPRESSED_SRGB8_ETC2 0x9275 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_sharpen_texture0000644000175000017500000000037312745007466023720 0ustar florianflorianGL_SGIS_sharpen_texture http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt GL_SGIS_sharpen_texture void glGetSharpenTexFuncSGIS (GLenum target, GLfloat* points) void glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat* points) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_post_sub_buffer0000644000175000017500000000041712745007466023551 0ustar florianflorianEGL_NV_post_sub_buffer https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_post_sub_buffer EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE EGLBoolean eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_HP_convolution_border_modes0000644000175000017500000000020412745007465025335 0ustar florianflorianGL_HP_convolution_border_modes http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt GL_HP_convolution_border_modes OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_ANDROID_front_buffer_auto_refresh0000644000175000017500000000026612745007466026350 0ustar florianflorianEGL_ANDROID_front_buffer_auto_refresh https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_ANDROID_front_buffer_auto_refresh EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_secondary_color0000644000175000017500000000263712745007466023565 0ustar florianflorianGL_EXT_secondary_color http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt GL_EXT_secondary_color GL_COLOR_SUM_EXT 0x8458 GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D GL_SECONDARY_COLOR_ARRAY_EXT 0x845E void glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue) void glSecondaryColor3bvEXT (const GLbyte *v) void glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue) void glSecondaryColor3dvEXT (const GLdouble *v) void glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue) void glSecondaryColor3fvEXT (const GLfloat *v) void glSecondaryColor3iEXT (GLint red, GLint green, GLint blue) void glSecondaryColor3ivEXT (const GLint *v) void glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue) void glSecondaryColor3svEXT (const GLshort *v) void glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue) void glSecondaryColor3ubvEXT (const GLubyte *v) void glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue) void glSecondaryColor3uivEXT (const GLuint *v) void glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue) void glSecondaryColor3usvEXT (const GLushort *v) void glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_group_vote0000644000175000017500000000016212745007465024051 0ustar florianflorianGL_ARB_shader_group_vote http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt GL_ARB_shader_group_vote OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_sRGB0000644000175000017500000000120312745007465022740 0ustar florianflorianGL_EXT_texture_sRGB http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt GL_EXT_texture_sRGB GL_SRGB_EXT 0x8C40 GL_SRGB8_EXT 0x8C41 GL_SRGB_ALPHA_EXT 0x8C42 GL_SRGB8_ALPHA8_EXT 0x8C43 GL_SLUMINANCE_ALPHA_EXT 0x8C44 GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 GL_SLUMINANCE_EXT 0x8C46 GL_SLUMINANCE8_EXT 0x8C47 GL_COMPRESSED_SRGB_EXT 0x8C48 GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior0000644000175000017500000000022612745007465026402 0ustar florianflorianGL_ARB_robust_buffer_access_behavior http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt GL_ARB_robust_buffer_access_behavior OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_fbconfig_packed_float0000644000175000017500000000033412745007466024771 0ustar florianflorianGLX_EXT_fbconfig_packed_float http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt GLX_EXT_fbconfig_packed_float GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_geometry_shader40000644000175000017500000000240312745007465023577 0ustar florianflorianGL_ARB_geometry_shader4 http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt GL_ARB_geometry_shader4 GL_LINES_ADJACENCY_ARB 0xA GL_LINE_STRIP_ADJACENCY_ARB 0xB GL_TRIANGLES_ADJACENCY_ARB 0xC GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD GL_PROGRAM_POINT_SIZE_ARB 0x8642 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 GL_GEOMETRY_SHADER_ARB 0x8DD9 GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level) void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) void glProgramParameteriARB (GLuint program, GLenum pname, GLint value) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_buffer_age0000644000175000017500000000020312745007465022577 0ustar florianflorianGLX_EXT_buffer_age http://www.opengl.org/registry/specs/EXT/glx_buffer_age.txt GLX_EXT_buffer_age GLX_BACK_BUFFER_AGE_EXT 0x20F4 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NV_native_query0000644000175000017500000000061212745007466023072 0ustar florianflorianEGL_NV_native_query https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NV_native_query EGLBoolean eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType * display_id) EGLBoolean eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap) EGLBoolean eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_compiled_vertex_array0000644000175000017500000000044012745007465024754 0ustar florianflorianGL_EXT_compiled_vertex_array http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt GL_EXT_compiled_vertex_array GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 void glLockArraysEXT (GLint first, GLsizei count) void glUnlockArraysEXT (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texgen_reflection0000644000175000017500000000024512745007466023760 0ustar florianflorianGL_NV_texgen_reflection http://www.opengl.org/registry/specs/NV/texgen_reflection.txt GL_NV_texgen_reflection GL_NORMAL_MAP_NV 0x8511 GL_REFLECTION_MAP_NV 0x8512 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_fragment_shader_interlock0000644000175000017500000000020712745007465025454 0ustar florianflorianGL_NV_fragment_shader_interlock http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt GL_NV_fragment_shader_interlock OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_pixel_buffer_object0000644000175000017500000000043612745007466024373 0ustar florianflorianGL_EXT_pixel_buffer_object http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt GL_EXT_pixel_buffer_object GL_PIXEL_PACK_BUFFER_EXT 0x88EB GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_stencil_texturing0000644000175000017500000000023012745007465024100 0ustar florianflorianGL_ARB_stencil_texturing http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt GL_ARB_stencil_texturing GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_device_drm0000644000175000017500000000020212745007466022570 0ustar florianflorianEGL_EXT_device_drm https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_device_drm EGL_DRM_DEVICE_FILE_EXT 0x3233 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program40000644000175000017500000000024012745007466023377 0ustar florianflorianGL_NV_vertex_program4 http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt GL_NV_gpu_program4 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_texture_env_combine30000644000175000017500000000033312745007465024472 0ustar florianflorianGL_ATI_texture_env_combine3 http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt GL_ATI_texture_env_combine3 GL_MODULATE_ADD_ATI 0x8744 GL_MODULATE_SIGNED_ADD_ATI 0x8745 GL_MODULATE_SUBTRACT_ATI 0x8746 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_env_combine0000644000175000017500000000127012745007465024433 0ustar florianflorianGL_EXT_texture_env_combine http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt GL_EXT_texture_env_combine GL_COMBINE_EXT 0x8570 GL_COMBINE_RGB_EXT 0x8571 GL_COMBINE_ALPHA_EXT 0x8572 GL_RGB_SCALE_EXT 0x8573 GL_ADD_SIGNED_EXT 0x8574 GL_INTERPOLATE_EXT 0x8575 GL_CONSTANT_EXT 0x8576 GL_PRIMARY_COLOR_EXT 0x8577 GL_PREVIOUS_EXT 0x8578 GL_SOURCE0_RGB_EXT 0x8580 GL_SOURCE1_RGB_EXT 0x8581 GL_SOURCE2_RGB_EXT 0x8582 GL_SOURCE0_ALPHA_EXT 0x8588 GL_SOURCE1_ALPHA_EXT 0x8589 GL_SOURCE2_ALPHA_EXT 0x858A GL_OPERAND0_RGB_EXT 0x8590 GL_OPERAND1_RGB_EXT 0x8591 GL_OPERAND2_RGB_EXT 0x8592 GL_OPERAND0_ALPHA_EXT 0x8598 GL_OPERAND1_ALPHA_EXT 0x8599 GL_OPERAND2_ALPHA_EXT 0x859A OpenCSG-1.5.0/glew/auto/extensions/gl/GL_IBM_texture_mirrored_repeat0000644000175000017500000000024312745007465025300 0ustar florianflorianGL_IBM_texture_mirrored_repeat http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt GL_IBM_texture_mirrored_repeat GL_MIRRORED_REPEAT_IBM 0x8370 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_conservative_depth0000644000175000017500000000016512745007465024226 0ustar florianflorianGL_AMD_conservative_depth http://www.opengl.org/registry/specs/AMD/conservative_depth.txt GL_AMD_conservative_depth OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_I3D_image_buffer0000644000175000017500000000076412745007465023057 0ustar florianflorianWGL_I3D_image_buffer http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt WGL_I3D_image_buffer WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 BOOL wglAssociateImageBufferEventsI3D (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count) LPVOID wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags) BOOL wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress) BOOL wglReleaseImageBufferEventsI3D (HDC hdc, LPVOID* pAddress, UINT count) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_cl_event0000644000175000017500000000050012745007466022126 0ustar florianflorianGL_ARB_cl_event http://www.opengl.org/registry/specs/ARB/cl_event.txt GL_ARB_cl_event GL_SYNC_CL_EVENT_ARB 0x8240 GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 GLsync glCreateSyncFromCLeventARB (cl_context context, cl_event event, GLbitfield flags) typedef struct _cl_context *cl_context typedef struct _cl_event *cl_event OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_shader_explicit_vertex_parameter0000644000175000017500000000023712745007465027136 0ustar florianflorianGL_AMD_shader_explicit_vertex_parameter http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt GL_AMD_shader_explicit_vertex_parameter OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_MESA_drm_image0000644000175000017500000000106012745007466022503 0ustar florianflorianEGL_MESA_drm_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_MESA_drm_image EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 EGL_DRM_BUFFER_USE_MESA 0x31D1 EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 EGL_DRM_BUFFER_MESA 0x31D3 EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 EGLImageKHR eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint * attrib_list) EGLBoolean eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_multiview_window0000644000175000017500000000022312745007466024106 0ustar florianflorianEGL_EXT_multiview_window https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_multiview_window EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_NOK_swap_region0000644000175000017500000000033012745007466022775 0ustar florianflorianEGL_NOK_swap_region https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_NOK_swap_region EGLBoolean eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_multi_draw_arrays0000644000175000017500000000051712745007465024122 0ustar florianflorianGL_EXT_multi_draw_arrays http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt GL_EXT_multi_draw_arrays void glMultiDrawArraysEXT (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount) void glMultiDrawElementsEXT (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_lock_surface30000644000175000017500000000172312745007466023207 0ustar florianflorianEGL_KHR_lock_surface3 https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_lock_surface3 EGL_READ_SURFACE_BIT_KHR 0x0001 EGL_WRITE_SURFACE_BIT_KHR 0x0002 EGL_LOCK_SURFACE_BIT_KHR 0x0080 EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 EGL_MATCH_FORMAT_KHR 0x3043 EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 EGL_FORMAT_RGB_565_KHR 0x30C1 EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 EGL_FORMAT_RGBA_8888_KHR 0x30C3 EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 EGL_LOCK_USAGE_HINT_KHR 0x30C5 EGL_BITMAP_POINTER_KHR 0x30C6 EGL_BITMAP_PITCH_KHR 0x30C7 EGL_BITMAP_ORIGIN_KHR 0x30C8 EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD EGL_LOWER_LEFT_KHR 0x30CE EGL_UPPER_LEFT_KHR 0x30CF EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 EGLBoolean eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_stream_producer_eglsurface0000644000175000017500000000044312745007466026060 0ustar florianflorianEGL_KHR_stream_producer_eglsurface https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_stream_producer_eglsurface EGL_STREAM_BIT_KHR 0x0800 EGLSurface eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_MESA_swap_control0000644000175000017500000000031112745007466023312 0ustar florianflorianGLX_MESA_swap_control http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec GLX_MESA_swap_control int glXGetSwapIntervalMESA (void) int glXSwapIntervalMESA (unsigned int interval) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_primitive_restart0000644000175000017500000000040612745007466024027 0ustar florianflorianGL_NV_primitive_restart http://www.opengl.org/registry/specs/NV/primitive_restart.txt GL_NV_primitive_restart GL_PRIMITIVE_RESTART_NV 0x8558 GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 void glPrimitiveRestartIndexNV (GLuint index) void glPrimitiveRestartNV (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_tessellation_shader0000644000175000017500000000274012745007465024372 0ustar florianflorianGL_ARB_tessellation_shader http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt GL_ARB_tessellation_shader GL_PATCHES 0xE GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F GL_PATCH_VERTICES 0x8E72 GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 GL_TESS_GEN_MODE 0x8E76 GL_TESS_GEN_SPACING 0x8E77 GL_TESS_GEN_VERTEX_ORDER 0x8E78 GL_TESS_GEN_POINT_MODE 0x8E79 GL_ISOLINES 0x8E7A GL_FRACTIONAL_ODD 0x8E7B GL_FRACTIONAL_EVEN 0x8E7C GL_MAX_PATCH_VERTICES 0x8E7D GL_MAX_TESS_GEN_LEVEL 0x8E7E GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 GL_TESS_EVALUATION_SHADER 0x8E87 GL_TESS_CONTROL_SHADER 0x8E88 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A void glPatchParameterfv (GLenum pname, const GLfloat* values) void glPatchParameteri (GLenum pname, GLint value) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_platform_base0000644000175000017500000000074112745007466023315 0ustar florianflorianEGL_EXT_platform_base https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_platform_base EGLSurface eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list) EGLSurface eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list) EGLDisplay eglGetPlatformDisplayEXT (EGLenum platform, void * native_display, const EGLint * attrib_list) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_protected_content0000644000175000017500000000022212745007466024214 0ustar florianflorianEGL_EXT_protected_content https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_protected_content EGL_PROTECTED_CONTENT_EXT 0x32C0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_barrier0000644000175000017500000000021212745007465023534 0ustar florianflorianGL_ARB_texture_barrier http://www.opengl.org/registry/specs/ARB/texture_barrier.txt GL_ARB_texture_barrier void glTextureBarrier (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_interlace0000644000175000017500000000016712745007466022454 0ustar florianflorianGL_SGIX_interlace http://www.opengl.org/registry/specs/SGIX/interlace.txt GL_SGIX_interlace GL_INTERLACE_SGIX 0x8094 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_fragment_shader_interlock0000644000175000017500000000021212745007465025531 0ustar florianflorianGL_ARB_fragment_shader_interlock http://www.opengl.org/registry/specs/ARB/fragment_shader_interlock.txt GL_ARB_fragment_shader_interlock OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_snorm0000644000175000017500000000134012745007465023303 0ustar florianflorianGL_EXT_texture_snorm http://www.opengl.org/registry/specs/EXT/texture_snorm.txt GL_EXT_texture_snorm GL_RED_SNORM 0x8F90 GL_RG_SNORM 0x8F91 GL_RGB_SNORM 0x8F92 GL_RGBA_SNORM 0x8F93 GL_R8_SNORM 0x8F94 GL_RG8_SNORM 0x8F95 GL_RGB8_SNORM 0x8F96 GL_RGBA8_SNORM 0x8F97 GL_R16_SNORM 0x8F98 GL_RG16_SNORM 0x8F99 GL_RGB16_SNORM 0x8F9A GL_RGBA16_SNORM 0x8F9B GL_SIGNED_NORMALIZED 0x8F9C GL_ALPHA_SNORM 0x9010 GL_LUMINANCE_SNORM 0x9011 GL_LUMINANCE_ALPHA_SNORM 0x9012 GL_INTENSITY_SNORM 0x9013 GL_ALPHA8_SNORM 0x9014 GL_LUMINANCE8_SNORM 0x9015 GL_LUMINANCE8_ALPHA8_SNORM 0x9016 GL_INTENSITY8_SNORM 0x9017 GL_ALPHA16_SNORM 0x9018 GL_LUMINANCE16_SNORM 0x9019 GL_LUMINANCE16_ALPHA16_SNORM 0x901A GL_INTENSITY16_SNORM 0x901B OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIS_multisample0000644000175000017500000000023612745007466023162 0ustar florianflorianGLX_SGIS_multisample http://www.opengl.org/registry/specs/SGIS/multisample.txt GLX_SGIS_multisample GLX_SAMPLE_BUFFERS_SGIS 100000 GLX_SAMPLES_SGIS 100001 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_element_array0000644000175000017500000000063012745007465023172 0ustar florianflorianGL_ATI_element_array http://www.opengl.org/registry/specs/ATI/element_array.txt GL_ATI_element_array GL_ELEMENT_ARRAY_ATI 0x8768 GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 GL_ELEMENT_ARRAY_POINTER_ATI 0x876A void glDrawElementArrayATI (GLenum mode, GLsizei count) void glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count) void glElementPointerATI (GLenum type, const void *pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_framebuffer_CMAA0000644000175000017500000000016512745007465023651 0ustar florianflorianGL_INTEL_framebuffer_CMAA http://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt GL_INTEL_framebuffer_CMAA OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_viewport_swizzle0000644000175000017500000000125512745007466023724 0ustar florianflorianGL_NV_viewport_swizzle http://www.opengl.org/registry/specs/NV/viewport_swizzle.txt GL_NV_viewport_swizzle GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 GL_VIEWPORT_SWIZZLE_X_NV 0x9358 GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 GL_VIEWPORT_SWIZZLE_Z_NV 0x935A GL_VIEWPORT_SWIZZLE_W_NV 0x935B void glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_atomic_float0000644000175000017500000000016512745007466024244 0ustar florianflorianGL_NV_shader_atomic_float http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt GL_NV_shader_atomic_float OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_AMD_gpu_association0000644000175000017500000000207412745007465023651 0ustar florianflorianWGL_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt WGL_AMD_gpu_association WGL_GPU_VENDOR_AMD 0x1F00 WGL_GPU_RENDERER_STRING_AMD 0x1F01 WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 WGL_GPU_RAM_AMD 0x21A3 WGL_GPU_CLOCK_AMD 0x21A4 WGL_GPU_NUM_PIPES_AMD 0x21A5 WGL_GPU_NUM_SIMD_AMD 0x21A6 WGL_GPU_NUM_RB_AMD 0x21A7 WGL_GPU_NUM_SPI_AMD 0x21A8 VOID wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) HGLRC wglCreateAssociatedContextAMD (UINT id) HGLRC wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int* attribList) BOOL wglDeleteAssociatedContextAMD (HGLRC hglrc) UINT wglGetContextGPUIDAMD (HGLRC hglrc) HGLRC wglGetCurrentAssociatedContextAMD (void) UINT wglGetGPUIDsAMD (UINT maxCount, UINT* ids) INT wglGetGPUInfoAMD (UINT id, INT property, GLenum dataType, UINT size, void* data) BOOL wglMakeAssociatedContextCurrentAMD (HGLRC hglrc) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev0000644000175000017500000000027012745007465025350 0ustar florianflorianGL_ARB_vertex_type_10f_11f_11f_rev http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt GL_ARB_vertex_type_10f_11f_11f_rev GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SUN_slice_accum0000644000175000017500000000017312745007466022645 0ustar florianflorianGL_SUN_slice_accum http://www.opengl.org/registry/specs/SUN/slice_accum.txt GL_SUN_slice_accum GL_SLICE_ACCUM_SUN 0x85CC OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_explicit_uniform_location0000644000175000017500000000025312745007465025603 0ustar florianflorianGL_ARB_explicit_uniform_location http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt GL_ARB_explicit_uniform_location GL_MAX_UNIFORM_LOCATIONS 0x826E OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_3DFX_multisample0000644000175000017500000000024312745007465023115 0ustar florianflorianWGL_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt WGL_3DFX_multisample WGL_SAMPLE_BUFFERS_3DFX 0x2060 WGL_SAMPLES_3DFX 0x2061 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_logic_op0000644000175000017500000000015112745007465023323 0ustar florianflorianGL_EXT_blend_logic_op http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt GL_EXT_blend_logic_op OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_tag_sample_buffer0000644000175000017500000000023012745007466024142 0ustar florianflorianGL_SGIX_tag_sample_buffer http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt GL_SGIX_tag_sample_buffer void glTagSampleBufferSGIX (void) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_float_pixels0000644000175000017500000000105612745007466023264 0ustar florianflorianGL_APPLE_float_pixels http://www.opengl.org/registry/specs/APPLE/float_pixels.txt GL_APPLE_float_pixels GL_HALF_APPLE 0x140B GL_COLOR_FLOAT_APPLE 0x8A0F GL_RGBA_FLOAT32_APPLE 0x8814 GL_RGB_FLOAT32_APPLE 0x8815 GL_ALPHA_FLOAT32_APPLE 0x8816 GL_INTENSITY_FLOAT32_APPLE 0x8817 GL_LUMINANCE_FLOAT32_APPLE 0x8818 GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 GL_RGBA_FLOAT16_APPLE 0x881A GL_RGB_FLOAT16_APPLE 0x881B GL_ALPHA_FLOAT16_APPLE 0x881C GL_INTENSITY_FLOAT16_APPLE 0x881D GL_LUMINANCE_FLOAT16_APPLE 0x881E GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_explicit_attrib_location0000644000175000017500000000020712745007465025410 0ustar florianflorianGL_ARB_explicit_attrib_location http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt GL_ARB_explicit_attrib_location OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_bindless_texture0000644000175000017500000000237012745007465023720 0ustar florianflorianGL_ARB_bindless_texture http://www.opengl.org/registry/specs/ARB/bindless_texture.txt GL_ARB_bindless_texture GL_UNSIGNED_INT64_ARB 0x140F GLuint64 glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) GLuint64 glGetTextureHandleARB (GLuint texture) GLuint64 glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler) void glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT* params) GLboolean glIsImageHandleResidentARB (GLuint64 handle) GLboolean glIsTextureHandleResidentARB (GLuint64 handle) void glMakeImageHandleNonResidentARB (GLuint64 handle) void glMakeImageHandleResidentARB (GLuint64 handle, GLenum access) void glMakeTextureHandleNonResidentARB (GLuint64 handle) void glMakeTextureHandleResidentARB (GLuint64 handle) void glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value) void glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64* values) void glUniformHandleui64ARB (GLint location, GLuint64 value) void glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64* value) void glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x) void glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT* v) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector0000644000175000017500000000020712745007466025272 0ustar florianflorianGL_NV_shader_atomic_fp16_vector http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt GL_NV_shader_atomic_fp16_vector OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_performance_query0000644000175000017500000000371012745007465024331 0ustar florianflorianGL_INTEL_performance_query http://www.opengl.org/registry/specs/INTEL/performance_query.txt GL_INTEL_performance_query GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 GL_PERFQUERY_FLUSH_INTEL 0x83FA GL_PERFQUERY_WAIT_INTEL 0x83FB GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 void glBeginPerfQueryINTEL (GLuint queryHandle) void glCreatePerfQueryINTEL (GLuint queryId, GLuint* queryHandle) void glDeletePerfQueryINTEL (GLuint queryHandle) void glEndPerfQueryINTEL (GLuint queryHandle) void glGetFirstPerfQueryIdINTEL (GLuint* queryId) void glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint* nextQueryId) void glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) void glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten) void glGetPerfQueryIdByNameINTEL (GLchar* queryName, GLuint *queryId) void glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_ir_instrument10000644000175000017500000000015412745007466023465 0ustar florianflorianGL_SGIX_ir_instrument1 http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt GL_SGIX_ir_instrument1 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_AMD_gpu_association0000644000175000017500000000226512745007466023655 0ustar florianflorianGLX_AMD_gpu_association http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt GLX_AMD_gpu_association GLX_GPU_VENDOR_AMD 0x1F00 GLX_GPU_RENDERER_STRING_AMD 0x1F01 GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 GLX_GPU_RAM_AMD 0x21A3 GLX_GPU_CLOCK_AMD 0x21A4 GLX_GPU_NUM_PIPES_AMD 0x21A5 GLX_GPU_NUM_SIMD_AMD 0x21A6 GLX_GPU_NUM_RB_AMD 0x21A7 GLX_GPU_NUM_SPI_AMD 0x21A8 void glXBlitContextFramebufferAMD (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GLXContext glXCreateAssociatedContextAMD (unsigned int id, GLXContext share_list) GLXContext glXCreateAssociatedContextAttribsAMD (unsigned int id, GLXContext share_context, const int* attribList) Bool glXDeleteAssociatedContextAMD (GLXContext ctx) unsigned int glXGetContextGPUIDAMD (GLXContext ctx) GLXContext glXGetCurrentAssociatedContextAMD (void) unsigned int glXGetGPUIDsAMD (unsigned int maxCount, unsigned int* ids) int glXGetGPUInfoAMD (unsigned int id, int property, GLenum dataType, unsigned int size, void* data) Bool glXMakeAssociatedContextCurrentAMD (GLXContext ctx) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shader_atomic_counters0000644000175000017500000000313212745007465025056 0ustar florianflorianGL_ARB_shader_atomic_counters http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt GL_ARB_shader_atomic_counters GL_ATOMIC_COUNTER_BUFFER 0x92C0 GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC void glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui0000644000175000017500000000021312745007465023742 0ustar florianflorianGL_ARB_texture_rgb10_a2ui http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt GL_ARB_texture_rgb10_a2ui GL_RGB10_A2UI 0x906F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_register_combiners0000644000175000017500000000550212745007466024142 0ustar florianflorianGL_NV_register_combiners http://www.opengl.org/registry/specs/NV/register_combiners.txt GL_NV_register_combiners GL_REGISTER_COMBINERS_NV 0x8522 GL_VARIABLE_A_NV 0x8523 GL_VARIABLE_B_NV 0x8524 GL_VARIABLE_C_NV 0x8525 GL_VARIABLE_D_NV 0x8526 GL_VARIABLE_E_NV 0x8527 GL_VARIABLE_F_NV 0x8528 GL_VARIABLE_G_NV 0x8529 GL_CONSTANT_COLOR0_NV 0x852A GL_CONSTANT_COLOR1_NV 0x852B GL_PRIMARY_COLOR_NV 0x852C GL_SECONDARY_COLOR_NV 0x852D GL_SPARE0_NV 0x852E GL_SPARE1_NV 0x852F GL_DISCARD_NV 0x8530 GL_E_TIMES_F_NV 0x8531 GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 GL_UNSIGNED_IDENTITY_NV 0x8536 GL_UNSIGNED_INVERT_NV 0x8537 GL_EXPAND_NORMAL_NV 0x8538 GL_EXPAND_NEGATE_NV 0x8539 GL_HALF_BIAS_NORMAL_NV 0x853A GL_HALF_BIAS_NEGATE_NV 0x853B GL_SIGNED_IDENTITY_NV 0x853C GL_SIGNED_NEGATE_NV 0x853D GL_SCALE_BY_TWO_NV 0x853E GL_SCALE_BY_FOUR_NV 0x853F GL_SCALE_BY_ONE_HALF_NV 0x8540 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 GL_COMBINER_INPUT_NV 0x8542 GL_COMBINER_MAPPING_NV 0x8543 GL_COMBINER_COMPONENT_USAGE_NV 0x8544 GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 GL_COMBINER_MUX_SUM_NV 0x8547 GL_COMBINER_SCALE_NV 0x8548 GL_COMBINER_BIAS_NV 0x8549 GL_COMBINER_AB_OUTPUT_NV 0x854A GL_COMBINER_CD_OUTPUT_NV 0x854B GL_COMBINER_SUM_OUTPUT_NV 0x854C GL_MAX_GENERAL_COMBINERS_NV 0x854D GL_NUM_GENERAL_COMBINERS_NV 0x854E GL_COLOR_SUM_CLAMP_NV 0x854F GL_COMBINER0_NV 0x8550 GL_COMBINER1_NV 0x8551 GL_COMBINER2_NV 0x8552 GL_COMBINER3_NV 0x8553 GL_COMBINER4_NV 0x8554 GL_COMBINER5_NV 0x8555 GL_COMBINER6_NV 0x8556 GL_COMBINER7_NV 0x8557 void glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) void glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) void glCombinerParameterfNV (GLenum pname, GLfloat param) void glCombinerParameterfvNV (GLenum pname, const GLfloat* params) void glCombinerParameteriNV (GLenum pname, GLint param) void glCombinerParameterivNV (GLenum pname, const GLint* params) void glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) void glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params) void glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params) void glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat* params) void glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint* params) void glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat* params) void glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGI_texture_color_table0000644000175000017500000000030412745007466024414 0ustar florianflorianGL_SGI_texture_color_table http://www.opengl.org/registry/specs/SGI/texture_color_table.txt GL_SGI_texture_color_table GL_TEXTURE_COLOR_TABLE_SGI 0x80BC GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_uniform_buffer_object0000644000175000017500000000454312745007465024677 0ustar florianflorianGL_ARB_uniform_buffer_object http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt GL_ARB_uniform_buffer_object GL_INVALID_INDEX 0xFFFFFFFFu GL_UNIFORM_BUFFER 0x8A11 GL_UNIFORM_BUFFER_BINDING 0x8A28 GL_UNIFORM_BUFFER_START 0x8A29 GL_UNIFORM_BUFFER_SIZE 0x8A2A GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 GL_UNIFORM_TYPE 0x8A37 GL_UNIFORM_SIZE 0x8A38 GL_UNIFORM_NAME_LENGTH 0x8A39 GL_UNIFORM_BLOCK_INDEX 0x8A3A GL_UNIFORM_OFFSET 0x8A3B GL_UNIFORM_ARRAY_STRIDE 0x8A3C GL_UNIFORM_MATRIX_STRIDE 0x8A3D GL_UNIFORM_IS_ROW_MAJOR 0x8A3E GL_UNIFORM_BLOCK_BINDING 0x8A3F GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) void glGetIntegeri_v (GLenum target, GLuint index, GLint* data) GLuint glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices) void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_color_range0000644000175000017500000000051412745007466022767 0ustar florianflorianGL_SGIS_color_range http://www.opengl.org/registry/specs/SGIS/color_range.txt GL_SGIS_color_range GL_EXTENDED_RANGE_SGIS 0x85A5 GL_MIN_RED_SGIS 0x85A6 GL_MAX_RED_SGIS 0x85A7 GL_MIN_GREEN_SGIS 0x85A8 GL_MAX_GREEN_SGIS 0x85A9 GL_MIN_BLUE_SGIS 0x85AA GL_MAX_BLUE_SGIS 0x85AB GL_MIN_ALPHA_SGIS 0x85AC GL_MAX_ALPHA_SGIS 0x85AD OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_get_proc_address0000644000175000017500000000030512745007466023771 0ustar florianflorianGLX_ARB_get_proc_address http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt GLX_ARB_get_proc_address extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_texture_compression_dxt10000644000175000017500000000046712745007466025646 0ustar florianflorianGL_ANGLE_texture_compression_dxt1 https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_texture_compression_dxt1 GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_ARB_vertex_buffer_object0000644000175000017500000000026612745007465024663 0ustar florianflorianGLX_ARB_vertex_buffer_object http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt GLX_ARB_vertex_buffer_object GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIS_pixel_texture0000644000175000017500000000015112745007466023373 0ustar florianflorianGL_SGIS_pixel_texture http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt GL_SGIS_pixel_texture OpenCSG-1.5.0/glew/auto/extensions/gl/.dummy0000644000175000017500000000000012745007466020465 0ustar florianflorianOpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_occlusion_query20000644000175000017500000000021512745007465023636 0ustar florianflorianGL_ARB_occlusion_query2 http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt GL_ARB_occlusion_query2 GL_ANY_SAMPLES_PASSED 0x8C2F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_atomic_int640000644000175000017500000000016512745007466024103 0ustar florianflorianGL_NV_shader_atomic_int64 http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt GL_NV_shader_atomic_int64 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_matrix_palette0000644000175000017500000000144112745007466023356 0ustar florianflorianGL_ARB_matrix_palette http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt GL_ARB_matrix_palette GL_MATRIX_PALETTE_ARB 0x8840 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 GL_MAX_PALETTE_MATRICES_ARB 0x8842 GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 GL_MATRIX_INDEX_ARRAY_ARB 0x8844 GL_CURRENT_MATRIX_INDEX_ARB 0x8845 GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 void glCurrentPaletteMatrixARB (GLint index) void glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, void *pointer) void glMatrixIndexubvARB (GLint size, GLubyte *indices) void glMatrixIndexusvARB (GLint size, GLushort *indices) void glMatrixIndexuivARB (GLint size, GLuint *indices) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_vertex_preclip_hint0000644000175000017500000000027112745007466024557 0ustar florianflorianGL_SGIX_vertex_preclip_hint http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt GL_SGIX_vertex_preclip_hint GL_VERTEX_PRECLIP_SGIX 0x83EE GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_pixel_format0000644000175000017500000000347712745007465023222 0ustar florianflorianWGL_EXT_pixel_format http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt WGL_EXT_pixel_format WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 WGL_DRAW_TO_WINDOW_EXT 0x2001 WGL_DRAW_TO_BITMAP_EXT 0x2002 WGL_ACCELERATION_EXT 0x2003 WGL_NEED_PALETTE_EXT 0x2004 WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 WGL_SWAP_METHOD_EXT 0x2007 WGL_NUMBER_OVERLAYS_EXT 0x2008 WGL_NUMBER_UNDERLAYS_EXT 0x2009 WGL_TRANSPARENT_EXT 0x200A WGL_TRANSPARENT_VALUE_EXT 0x200B WGL_SHARE_DEPTH_EXT 0x200C WGL_SHARE_STENCIL_EXT 0x200D WGL_SHARE_ACCUM_EXT 0x200E WGL_SUPPORT_GDI_EXT 0x200F WGL_SUPPORT_OPENGL_EXT 0x2010 WGL_DOUBLE_BUFFER_EXT 0x2011 WGL_STEREO_EXT 0x2012 WGL_PIXEL_TYPE_EXT 0x2013 WGL_COLOR_BITS_EXT 0x2014 WGL_RED_BITS_EXT 0x2015 WGL_RED_SHIFT_EXT 0x2016 WGL_GREEN_BITS_EXT 0x2017 WGL_GREEN_SHIFT_EXT 0x2018 WGL_BLUE_BITS_EXT 0x2019 WGL_BLUE_SHIFT_EXT 0x201A WGL_ALPHA_BITS_EXT 0x201B WGL_ALPHA_SHIFT_EXT 0x201C WGL_ACCUM_BITS_EXT 0x201D WGL_ACCUM_RED_BITS_EXT 0x201E WGL_ACCUM_GREEN_BITS_EXT 0x201F WGL_ACCUM_BLUE_BITS_EXT 0x2020 WGL_ACCUM_ALPHA_BITS_EXT 0x2021 WGL_DEPTH_BITS_EXT 0x2022 WGL_STENCIL_BITS_EXT 0x2023 WGL_AUX_BUFFERS_EXT 0x2024 WGL_NO_ACCELERATION_EXT 0x2025 WGL_GENERIC_ACCELERATION_EXT 0x2026 WGL_FULL_ACCELERATION_EXT 0x2027 WGL_SWAP_EXCHANGE_EXT 0x2028 WGL_SWAP_COPY_EXT 0x2029 WGL_SWAP_UNDEFINED_EXT 0x202A WGL_TYPE_RGBA_EXT 0x202B WGL_TYPE_COLORINDEX_EXT 0x202C BOOL wglChoosePixelFormatEXT (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats) BOOL wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues) BOOL wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_convolution0000644000175000017500000000424012745007465022746 0ustar florianflorianGL_EXT_convolution http://www.opengl.org/registry/specs/EXT/convolution.txt GL_EXT_convolution GL_CONVOLUTION_1D_EXT 0x8010 GL_CONVOLUTION_2D_EXT 0x8011 GL_SEPARABLE_2D_EXT 0x8012 GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 GL_REDUCE_EXT 0x8016 GL_CONVOLUTION_FORMAT_EXT 0x8017 GL_CONVOLUTION_WIDTH_EXT 0x8018 GL_CONVOLUTION_HEIGHT_EXT 0x8019 GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 void glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image) void glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image) void glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat param) void glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat* params) void glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint param) void glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint* params) void glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) void glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) void glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image) void glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat* params) void glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint* params) void glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span) void glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_image0000644000175000017500000000055012745007466021543 0ustar florianflorianEGL_KHR_image https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_image EGL_NO_IMAGE_KHR ((EGLImageKHR)0) EGL_NATIVE_PIXMAP_KHR 0x30B0 EGLImageKHR eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list) EGLBoolean eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_buffer_object0000644000175000017500000000372212745007466024534 0ustar florianflorianGL_ARB_vertex_buffer_object http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt GL_ARB_vertex_buffer_object GL_BUFFER_SIZE_ARB 0x8764 GL_BUFFER_USAGE_ARB 0x8765 GL_ARRAY_BUFFER_ARB 0x8892 GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 GL_ARRAY_BUFFER_BINDING_ARB 0x8894 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F GL_READ_ONLY_ARB 0x88B8 GL_WRITE_ONLY_ARB 0x88B9 GL_READ_WRITE_ARB 0x88BA GL_BUFFER_ACCESS_ARB 0x88BB GL_BUFFER_MAPPED_ARB 0x88BC GL_BUFFER_MAP_POINTER_ARB 0x88BD GL_STREAM_DRAW_ARB 0x88E0 GL_STREAM_READ_ARB 0x88E1 GL_STREAM_COPY_ARB 0x88E2 GL_STATIC_DRAW_ARB 0x88E4 GL_STATIC_READ_ARB 0x88E5 GL_STATIC_COPY_ARB 0x88E6 GL_DYNAMIC_DRAW_ARB 0x88E8 GL_DYNAMIC_READ_ARB 0x88E9 GL_DYNAMIC_COPY_ARB 0x88EA void glBindBufferARB (GLenum target, GLuint buffer) void glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage) void glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data) void glDeleteBuffersARB (GLsizei n, const GLuint* buffers) void glGenBuffersARB (GLsizei n, GLuint* buffers) void glGetBufferParameterivARB (GLenum target, GLenum pname, GLint* params) void glGetBufferPointervARB (GLenum target, GLenum pname, void** params) void glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data) GLboolean glIsBufferARB (GLuint buffer) void * glMapBufferARB (GLenum target, GLenum access) GLboolean glUnmapBufferARB (GLenum target) typedef ptrdiff_t GLsizeiptrARB typedef ptrdiff_t GLintptrARB OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_gpu_program_parameters0000644000175000017500000000054112745007466025135 0ustar florianflorianGL_EXT_gpu_program_parameters http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt GL_EXT_gpu_program_parameters void glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) void glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_query_buffer_object0000644000175000017500000000037012745007465024357 0ustar florianflorianGL_ARB_query_buffer_object http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt GL_ARB_query_buffer_object GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 GL_QUERY_BUFFER 0x9192 GL_QUERY_BUFFER_BINDING 0x9193 GL_QUERY_RESULT_NO_WAIT 0x9194 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_clip_volume_hint0000644000175000017500000000023012745007465023722 0ustar florianflorianGL_EXT_clip_volume_hint http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt GL_EXT_clip_volume_hint GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_draw_instanced0000644000175000017500000000015112745007466023316 0ustar florianflorianGL_ARB_draw_instanced http://www.opengl.org/registry/specs/ARB/draw_instanced.txt GL_ARB_draw_instanced OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vdpau_interop0000644000175000017500000000211512745007466023131 0ustar florianflorianGL_NV_vdpau_interop http://www.opengl.org/registry/specs/NV/vdpau_interop.txt GL_NV_vdpau_interop GL_SURFACE_STATE_NV 0x86EB GL_SURFACE_REGISTERED_NV 0x86FD GL_SURFACE_MAPPED_NV 0x8700 GL_WRITE_DISCARD_NV 0x88BE void glVDPAUFiniNV (void) void glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values) void glVDPAUInitNV (const void* vdpDevice, const void*getProcAddress) void glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface) void glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames) void glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access) void glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) void glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface) typedef GLintptr GLvdpauSurfaceNV OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_texture_usage0000644000175000017500000000027512745007466023446 0ustar florianflorianGL_ANGLE_texture_usage https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_texture_usage GL_TEXTURE_USAGE_ANGLE 0x93A2 GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_INTEL_parallel_arrays0000644000175000017500000000117612745007465023764 0ustar florianflorianGL_INTEL_parallel_arrays http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt GL_INTEL_parallel_arrays GL_PARALLEL_ARRAYS_INTEL 0x83F4 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 void glColorPointervINTEL (GLint size, GLenum type, const void** pointer) void glNormalPointervINTEL (GLenum type, const void** pointer) void glTexCoordPointervINTEL (GLint size, GLenum type, const void** pointer) void glVertexPointervINTEL (GLint size, GLenum type, const void** pointer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_minmax0000644000175000017500000000034612745007465023027 0ustar florianflorianGL_EXT_blend_minmax http://www.opengl.org/registry/specs/EXT/blend_minmax.txt GL_EXT_blend_minmax GL_FUNC_ADD_EXT 0x8006 GL_MIN_EXT 0x8007 GL_MAX_EXT 0x8008 GL_BLEND_EQUATION_EXT 0x8009 void glBlendEquationEXT (GLenum mode) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_image_pixmap0000644000175000017500000000020412745007466023115 0ustar florianflorianEGL_KHR_image_pixmap https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_image_pixmap EGL_NATIVE_PIXMAP_KHR 0x30B0 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_bgra0000644000175000017500000000016212745007465021301 0ustar florianflorianGL_EXT_bgra http://www.opengl.org/registry/specs/EXT/bgra.txt GL_EXT_bgra GL_BGR_EXT 0x80E0 GL_BGRA_EXT 0x80E1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_half_float_vertex0000644000175000017500000000021012745007465024020 0ustar florianflorianGL_ARB_half_float_vertex http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt GL_ARB_half_float_vertex GL_HALF_FLOAT 0x140B OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_color_subtable0000644000175000017500000000047312745007465023372 0ustar florianflorianGL_EXT_color_subtable http://www.opengl.org/registry/specs/EXT/color_subtable.txt GL_EXT_color_subtable void glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data) void glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_blend_color0000644000175000017500000000053312745007465022652 0ustar florianflorianGL_EXT_blend_color http://www.opengl.org/registry/specs/EXT/blend_color.txt GL_EXT_blend_color GL_CONSTANT_COLOR_EXT 0x8001 GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 GL_CONSTANT_ALPHA_EXT 0x8003 GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 GL_BLEND_COLOR_EXT 0x8005 void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_window_rectangles0000644000175000017500000000057712745007465024116 0ustar florianflorianGL_EXT_window_rectangles http://www.opengl.org/registry/specs/EXT/window_rectangles.txt GL_EXT_window_rectangles GL_INCLUSIVE_EXT 0x8F10 GL_EXCLUSIVE_EXT 0x8F11 GL_WINDOW_RECTANGLE_EXT 0x8F12 GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 void glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint box[]) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_polygon_offset_clamp0000644000175000017500000000035412745007465024602 0ustar florianflorianGL_EXT_polygon_offset_clamp http://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt GL_EXT_polygon_offset_clamp GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B void glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_reference_plane0000644000175000017500000000024512745007466023620 0ustar florianflorianGL_SGIX_reference_plane http://www.opengl.org/registry/specs/SGIX/reference_plane.txt GL_SGIX_reference_plane void glReferencePlaneSGIX (const GLdouble* equation) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_vertex_weighting0000644000175000017500000000135412745007465023754 0ustar florianflorianGL_EXT_vertex_weighting http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt GL_EXT_vertex_weighting GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 GL_MODELVIEW0_MATRIX_EXT 0x0BA6 GL_MODELVIEW0_EXT 0x1700 GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 GL_MODELVIEW1_MATRIX_EXT 0x8506 GL_VERTEX_WEIGHTING_EXT 0x8509 GL_MODELVIEW1_EXT 0x850A GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 void glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, void *pointer) void glVertexWeightfEXT (GLfloat weight) void glVertexWeightfvEXT (GLfloat* weight) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_get_all_proc_addresses0000644000175000017500000000017212745007466025150 0ustar florianflorianEGL_KHR_get_all_proc_addresses https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_get_all_proc_addresses OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_vertex_shader0000644000175000017500000000130612745007466023177 0ustar florianflorianGL_ARB_vertex_shader http://www.opengl.org/registry/specs/ARB/vertex_shader.txt GL_ARB_vertex_shader GL_VERTEX_SHADER_ARB 0x8B31 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A GL_MAX_VARYING_FLOATS_ARB 0x8B4B GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A void glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB* name) void glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name) GLint glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB* name) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_pn_triangles0000644000175000017500000000112412745007466023030 0ustar florianflorianGL_ATI_pn_triangles http://www.opengl.org/registry/specs/ATI/pn_triangles.txt GL_ATI_pn_triangles GL_PN_TRIANGLES_ATI 0x87F0 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 void glPNTrianglesiATI (GLenum pname, GLint param) void glPNTrianglesfATI (GLenum pname, GLfloat param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_texture_rectangle0000644000175000017500000000042612745007466024116 0ustar florianflorianGL_EXT_texture_rectangle http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html GL_EXT_texture_rectangle GL_TEXTURE_RECTANGLE_EXT 0x84F5 GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_shadow_ambient0000644000175000017500000000021312745007466023462 0ustar florianflorianGL_SGIX_shadow_ambient http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt GL_SGIX_shadow_ambient GL_SHADOW_AMBIENT_SGIX 0x80BF OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_timer_query0000644000175000017500000000170012745007466023121 0ustar florianflorianGL_ANGLE_timer_query https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_timer_query GL_QUERY_COUNTER_BITS_ANGLE 0x8864 GL_CURRENT_QUERY_ANGLE 0x8865 GL_QUERY_RESULT_ANGLE 0x8866 GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 GL_TIME_ELAPSED_ANGLE 0x88BF GL_TIMESTAMP_ANGLE 0x8E28 void glBeginQueryANGLE (GLenum target, GLuint id) void glDeleteQueriesANGLE (GLsizei n, const GLuint* ids) void glEndQueryANGLE (GLenum target) void glGenQueriesANGLE (GLsizei n, GLuint* ids) void glGetQueryObjecti64vANGLE (GLuint id, GLenum pname, GLint64* params) void glGetQueryObjectivANGLE (GLuint id, GLenum pname, GLint* params) void glGetQueryObjectui64vANGLE (GLuint id, GLenum pname, GLuint64* params) void glGetQueryObjectuivANGLE (GLuint id, GLenum pname, GLuint* params) void glGetQueryivANGLE (GLenum target, GLenum pname, GLint* params) GLboolean glIsQueryANGLE (GLuint id) void glQueryCounterANGLE (GLuint id, GLenum target) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_get_texture_sub_image0000644000175000017500000000101212745007465024677 0ustar florianflorianGL_ARB_get_texture_sub_image http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt GL_ARB_get_texture_sub_image void glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) void glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ATI_map_object_buffer0000644000175000017500000000031412745007466023777 0ustar florianflorianGL_ATI_map_object_buffer http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt GL_ATI_map_object_buffer void * glMapObjectBufferATI (GLuint buffer) void glUnmapObjectBufferATI (GLuint buffer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_texgen_emboss0000644000175000017500000000026512745007466023120 0ustar florianflorianGL_NV_texgen_emboss http://www.opengl.org/registry/specs/NV/texgen_emboss.txt GL_NV_texgen_emboss GL_EMBOSS_LIGHT_NV 0x855D GL_EMBOSS_CONSTANT_NV 0x855E GL_EMBOSS_MAP_NV 0x855F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_evaluators0000644000175000017500000000333312745007465022441 0ustar florianflorianGL_NV_evaluators http://www.opengl.org/registry/specs/NV/evaluators.txt GL_NV_evaluators GL_EVAL_2D_NV 0x86C0 GL_EVAL_TRIANGULAR_2D_NV 0x86C1 GL_MAP_TESSELLATION_NV 0x86C2 GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 GL_MAX_MAP_TESSELLATION_NV 0x86D6 GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 void glEvalMapsNV (GLenum target, GLenum mode) void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params) void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params) void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points) void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params) void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params) void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points) void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params) void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_gather0000644000175000017500000000040012745007465023357 0ustar florianflorianGL_ARB_texture_gather http://www.opengl.org/registry/specs/ARB/texture_gather.txt GL_ARB_texture_gather GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F OpenCSG-1.5.0/glew/auto/extensions/gl/GL_AMD_occlusion_query_event0000644000175000017500000000075212745007465024760 0ustar florianflorianGL_AMD_occlusion_query_event http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt GL_AMD_occlusion_query_event GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF void glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_SGIX_list_priority0000644000175000017500000000015112745007466023413 0ustar florianflorianGL_SGIX_list_priority http://www.opengl.org/registry/specs/SGIX/list_priority.txt GL_SGIX_list_priority OpenCSG-1.5.0/glew/auto/extensions/gl/GL_3DFX_texture_compression_FXT10000644000175000017500000000032312745007465025354 0ustar florianflorianGL_3DFX_texture_compression_FXT1 http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt GL_3DFX_texture_compression_FXT1 GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ANGLE_instanced_arrays0000644000175000017500000000067412745007466024116 0ustar florianflorianGL_ANGLE_instanced_arrays https://code.google.com/p/angleproject/source/browse/#git%2Fextensions GL_ANGLE_instanced_arrays GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE void glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount) void glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) void glVertexAttribDivisorANGLE (GLuint index, GLuint divisor) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_explicit_multisample0000644000175000017500000000126312745007466024512 0ustar florianflorianGL_NV_explicit_multisample http://www.opengl.org/registry/specs/NV/explicit_multisample.txt GL_NV_explicit_multisample GL_SAMPLE_POSITION_NV 0x8E50 GL_SAMPLE_MASK_NV 0x8E51 GL_SAMPLE_MASK_VALUE_NV 0x8E52 GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 GL_TEXTURE_RENDERBUFFER_NV 0x8E55 GL_SAMPLER_RENDERBUFFER_NV 0x8E56 GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val) void glSampleMaskIndexedNV (GLuint index, GLbitfield mask) void glTexRenderbufferNV (GLenum target, GLuint renderbuffer) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_packed_depth_stencil0000644000175000017500000000037512745007465024530 0ustar florianflorianGL_EXT_packed_depth_stencil http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt GL_EXT_packed_depth_stencil GL_DEPTH_STENCIL_EXT 0x84F9 GL_UNSIGNED_INT_24_8_EXT 0x84FA GL_DEPTH24_STENCIL8_EXT 0x88F0 GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_pbuffer0000644000175000017500000000320412745007466022262 0ustar florianflorianGLX_SGIX_pbuffer http://www.opengl.org/registry/specs/SGIX/pbuffer.txt GLX_SGIX_pbuffer GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 GLX_PBUFFER_BIT_SGIX 0x00000004 GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A GLX_PRESERVED_CONTENTS_SGIX 0x801B GLX_LARGEST_PBUFFER_SGIX 0x801C GLX_WIDTH_SGIX 0x801D GLX_HEIGHT_SGIX 0x801E GLX_EVENT_MASK_SGIX 0x801F GLX_DAMAGED_SGIX 0x8020 GLX_SAVED_SGIX 0x8021 GLX_WINDOW_SGIX 0x8022 GLX_PBUFFER_SGIX 0x8023 GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 GLXPbuffer glXCreateGLXPbufferSGIX (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list) void glXDestroyGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf) void glXGetSelectedEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long *mask) void glXQueryGLXPbufferSGIX (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value) void glXSelectEventSGIX (Display* dpy, GLXDrawable drawable, unsigned long mask) typedef XID GLXPbufferSGIX typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_video_resize0000644000175000017500000000122312745007466023317 0ustar florianflorianGLX_SGIX_video_resize http://www.opengl.org/registry/specs/SGIX/video_resize.txt GLX_SGIX_video_resize GLX_SYNC_FRAME_SGIX 0x00000000 GLX_SYNC_SWAP_SGIX 0x00000001 int glXBindChannelToWindowSGIX (Display* display, int screen, int channel, Window window) int glXChannelRectSGIX (Display* display, int screen, int channel, int x, int y, int w, int h) int glXChannelRectSyncSGIX (Display* display, int screen, int channel, GLenum synctype) int glXQueryChannelDeltasSGIX (Display* display, int screen, int channel, int *x, int *y, int *w, int *h) int glXQueryChannelRectSGIX (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_point_sprite0000644000175000017500000000045612745007466022777 0ustar florianflorianGL_NV_point_sprite http://www.opengl.org/registry/specs/NV/point_sprite.txt GL_NV_point_sprite GL_POINT_SPRITE_NV 0x8861 GL_COORD_REPLACE_NV 0x8862 GL_POINT_SPRITE_R_MODE_NV 0x8863 void glPointParameteriNV (GLenum pname, GLint param) void glPointParameterivNV (GLenum pname, const GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGI_video_sync0000644000175000017500000000033012745007466022640 0ustar florianflorianGLX_SGI_video_sync http://www.opengl.org/registry/specs/SGI/video_sync.txt GLX_SGI_video_sync int glXGetVideoSyncSGI (unsigned int* count) int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int* count) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb320000644000175000017500000000022012745007465025703 0ustar florianflorianGL_ARB_texture_buffer_object_rgb32 http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt GL_ARB_texture_buffer_object_rgb32 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_EXT_index_func0000644000175000017500000000021512745007465022507 0ustar florianflorianGL_EXT_index_func http://www.opengl.org/registry/specs/EXT/index_func.txt GL_EXT_index_func void glIndexFuncEXT (GLenum func, GLfloat ref) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_extensions_string0000644000175000017500000000024612745007465024305 0ustar florianflorianWGL_EXT_extensions_string http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt WGL_EXT_extensions_string const char* wglGetExtensionsStringEXT (void) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_buffer_age0000644000175000017500000000017512745007466022565 0ustar florianflorianEGL_EXT_buffer_age https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_buffer_age EGL_BUFFER_AGE_EXT 0x313D OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_texture_storage_multisample0000644000175000017500000000147012745007465026175 0ustar florianflorianGL_ARB_texture_storage_multisample http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt GL_ARB_texture_storage_multisample void glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) void glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) void glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) void glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_EXT_framebuffer_sRGB0000644000175000017500000000025212745007466023657 0ustar florianflorianWGL_EXT_framebuffer_sRGB http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt WGL_EXT_framebuffer_sRGB WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_EXT_visual_rating0000644000175000017500000000030612745007466023366 0ustar florianflorianGLX_EXT_visual_rating http://www.opengl.org/registry/specs/EXT/visual_rating.txt GLX_EXT_visual_rating GLX_VISUAL_CAVEAT_EXT 0x20 GLX_SLOW_VISUAL_EXT 0x8001 GLX_NON_CONFORMANT_VISUAL_EXT 0x800D OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_SGIX_fbconfig0000644000175000017500000000210412745007466022404 0ustar florianflorianGLX_SGIX_fbconfig http://www.opengl.org/registry/specs/SGIX/fbconfig.txt GLX_SGIX_fbconfig GLX_RGBA_BIT_SGIX 0x00000001 GLX_WINDOW_BIT_SGIX 0x00000001 GLX_COLOR_INDEX_BIT_SGIX 0x00000002 GLX_PIXMAP_BIT_SGIX 0x00000002 GLX_SCREEN_EXT 0x800C GLX_DRAWABLE_TYPE_SGIX 0x8010 GLX_RENDER_TYPE_SGIX 0x8011 GLX_X_RENDERABLE_SGIX 0x8012 GLX_FBCONFIG_ID_SGIX 0x8013 GLX_RGBA_TYPE_SGIX 0x8014 GLX_COLOR_INDEX_TYPE_SGIX 0x8015 GLXFBConfigSGIX* glXChooseFBConfigSGIX (Display *dpy, int screen, const int *attrib_list, int *nelements) GLXContext glXCreateContextWithConfigSGIX (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display* dpy, GLXFBConfig config, Pixmap pixmap) int glXGetFBConfigAttribSGIX (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value) GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display* dpy, XVisualInfo *vis) XVisualInfo* glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfig config) typedef XID GLXFBConfigIDSGIX typedef struct __GLXFBConfigRec *GLXFBConfigSGIX OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage0000644000175000017500000000073712745007465027213 0ustar florianflorianGL_ARB_compressed_texture_pixel_storage http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt GL_ARB_compressed_texture_pixel_storage GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_get_program_binary0000644000175000017500000000103612745007465024205 0ustar florianflorianGL_ARB_get_program_binary http://www.opengl.org/registry/specs/ARB/get_program_binary.txt GL_ARB_get_program_binary GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 GL_PROGRAM_BINARY_LENGTH 0x8741 GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE GL_PROGRAM_BINARY_FORMATS 0x87FF void glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary) void glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) void glProgramParameteri (GLuint program, GLenum pname, GLint value) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_ARB_extensions_string0000644000175000017500000000025112745007465024245 0ustar florianflorianWGL_ARB_extensions_string http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt WGL_ARB_extensions_string const char* wglGetExtensionsStringARB (HDC hdc) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_EXT_output_base0000644000175000017500000000236312745007466023033 0ustar florianflorianEGL_EXT_output_base https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_EXT_output_base EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) EGL_BAD_OUTPUT_LAYER_EXT 0x322D EGL_BAD_OUTPUT_PORT_EXT 0x322E EGL_SWAP_INTERVAL_EXT 0x322F EGLBoolean eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers) EGLBoolean eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports) EGLBoolean eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value) EGLBoolean eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value) EGLBoolean eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value) const char * eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name) EGLBoolean eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value) const char * eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name) OpenCSG-1.5.0/glew/auto/extensions/gl/EGL_KHR_platform_gbm0000644000175000017500000000020312745007466023125 0ustar florianflorianEGL_KHR_platform_gbm https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf EGL_KHR_platform_gbm EGL_PLATFORM_GBM_KHR 0x31D7 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_shader_storage_buffer_object0000644000175000017500000000022012745007466026116 0ustar florianflorianGL_NV_shader_storage_buffer_object http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt GL_NV_shader_storage_buffer_object OpenCSG-1.5.0/glew/auto/extensions/gl/GL_NV_vertex_program2_option0000644000175000017500000000033512745007466024772 0ustar florianflorianGL_NV_vertex_program2_option http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt GL_NV_vertex_program2_option GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_shading_language_packing0000644000175000017500000000020712745007465025306 0ustar florianflorianGL_ARB_shading_language_packing http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt GL_ARB_shading_language_packing OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_INTEL_swap_event0000644000175000017500000000037112745007465023106 0ustar florianflorianGLX_INTEL_swap_event http://www.opengl.org/registry/specs/INTEL/swap_event.txt GLX_INTEL_swap_event GLX_EXCHANGE_COMPLETE_INTEL 0x8180 GLX_COPY_COMPLETE_INTEL 0x8181 GLX_FLIP_COMPLETE_INTEL 0x8182 GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_transform_hint0000644000175000017500000000021712745007465023625 0ustar florianflorianGL_APPLE_transform_hint http://www.opengl.org/registry/specs/APPLE/transform_hint.txt GL_APPLE_transform_hint GL_TRANSFORM_HINT_APPLE 0x85B1 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_GREMEDY_string_marker0000644000175000017500000000026012745007465023670 0ustar florianflorianGL_GREMEDY_string_marker http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt GL_GREMEDY_string_marker void glStringMarkerGREMEDY (GLsizei len, const void *string) OpenCSG-1.5.0/glew/auto/extensions/gl/WGL_NV_swap_group0000644000175000017500000000067012745007466022573 0ustar florianflorianWGL_NV_swap_group http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt WGL_NV_swap_group BOOL wglBindSwapBarrierNV (GLuint group, GLuint barrier) BOOL wglJoinSwapGroupNV (HDC hDC, GLuint group) BOOL wglQueryFrameCountNV (HDC hDC, GLuint* count) BOOL wglQueryMaxSwapGroupsNV (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers) BOOL wglQuerySwapGroupNV (HDC hDC, GLuint* group, GLuint *barrier) BOOL wglResetFrameCountNV (HDC hDC) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_HP_image_transform0000644000175000017500000000117112745007465023413 0ustar florianflorianGL_HP_image_transform http://www.opengl.org/registry/specs/HP/image_transform.txt GL_HP_image_transform void glGetImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) void glGetImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) void glImageTransformParameterfHP (GLenum target, GLenum pname, const GLfloat param) void glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat* params) void glImageTransformParameteriHP (GLenum target, GLenum pname, const GLint param) void glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint* params) OpenCSG-1.5.0/glew/auto/extensions/gl/GL_APPLE_pixel_buffer0000644000175000017500000000013112745007466023236 0ustar florianflorianGL_APPLE_pixel_buffer GL_APPLE_pixel_buffer GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 OpenCSG-1.5.0/glew/auto/extensions/gl/GL_ARB_indirect_parameters0000644000175000017500000000073312745007465024362 0ustar florianflorianGL_ARB_indirect_parameters http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt GL_ARB_indirect_parameters GL_PARAMETER_BUFFER_ARB 0x80EE GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF void glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) void glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) OpenCSG-1.5.0/glew/auto/extensions/gl/GLX_3DFX_multisample0000644000175000017500000000024312745007465023116 0ustar florianflorianGLX_3DFX_multisample http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt GLX_3DFX_multisample GLX_SAMPLE_BUFFERS_3DFX 0x8050 GLX_SAMPLES_3DFX 0x8051 OpenCSG-1.5.0/glew/auto/custom.txt0000644000175000017500000000023412745007471016610 0ustar florianflorianWGL_ARB_extensions_string WGL_EXT_extensions_string WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_NV_float_buffer WGL_ATI_pixel_format_float WGL_ARB_multisample OpenCSG-1.5.0/glew/auto/doc/0000755000175000017500000000000012745007471015303 5ustar florianflorianOpenCSG-1.5.0/glew/auto/doc/basic.html0000644000175000017500000001215112745007471017252 0ustar florianflorian

Initializing GLEW

First you need to create a valid OpenGL rendering context and call glewInit() to initialize the extension entry points. If glewInit() returns GLEW_OK, the initialization succeeded and you can use the available extensions as well as core OpenGL functionality. For example:

#include <GL/glew.h>
#include <GL/glut.h>
...
glutInit(&argc, argv);
glutCreateWindow("GLEW Test");
GLenum err = glewInit();
if (GLEW_OK != err)
{
  /* Problem: glewInit failed, something is seriously wrong. */
  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  ...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

Checking for Extensions

Starting from GLEW 1.1.0, you can find out if a particular extension is available on your platform by querying globally defined variables of the form GLEW_{extension_name}:

if (GLEW_ARB_vertex_program)
{
  /* It is safe to use the ARB_vertex_program extension here. */
  glGenProgramsARB(...);
}

In GLEW 1.0.x, a global structure was used for this task. To ensure binary compatibility between releases, the struct was replaced with a set of variables.

You can also check for core OpenGL functionality. For example, to see if OpenGL 1.3 is supported, do the following:

if (GLEW_VERSION_1_3)
{
  /* Yay! OpenGL 1.3 is supported! */
}

In general, you can check if GLEW_{extension_name} or GLEW_VERSION_{version} is true or false.

It is also possible to perform extension checks from string input. Starting from the 1.3.0 release, use glewIsSupported to check if the required core or extension functionality is available:

if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
{
  /* Great, we have OpenGL 1.4 + point sprites. */
}

For extensions only, glewGetExtension provides a slower alternative (GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release glewGetExtension was replaced with glewIsSupported.

if (glewGetExtension("GL_ARB_fragment_program"))
{
  /* Looks like ARB_fragment_program is supported. */
}

Experimental Drivers

GLEW obtains information on the supported extensions from the graphics driver. Experimental or pre-release drivers, however, might not report every available extension through the standard mechanism, in which case GLEW will report it unsupported. To circumvent this situation, the glewExperimental global switch can be turned on by setting it to GL_TRUE before calling glewInit(), which ensures that all extensions with valid entry points will be exposed.

Platform Specific Extensions

Platform specific extensions are separated into two header files: wglew.h and glxew.h, which define the available WGL and GLX extensions. To determine if a certain extension is supported, query WGLEW_{extension name} or GLXEW_{extension_name}. For example:

#include <GL/wglew.h>

if (WGLEW_ARB_pbuffer)
{
  /* OK, we can use pbuffers. */
}
else
{
  /* Sorry, pbuffers will not work on this platform. */
}

Alternatively, use wglewIsSupported or glxewIsSupported to check for extensions from a string:

if (wglewIsSupported("WGL_ARB_pbuffer"))
{
  /* OK, we can use pbuffers. */
}

Utilities

GLEW provides two command-line utilities: one for creating a list of available extensions and visuals; and another for verifying extension entry points.

visualinfo: extensions and visuals

visualinfo is an extended version of glxinfo. The Windows version creates a file called visualinfo.txt, which contains a list of available OpenGL, WGL, and GLU extensions as well as a table of visuals aka. pixel formats. Pbuffer and MRT capable visuals are also included. For additional usage information, type visualinfo -h.

glewinfo: extension verification utility

glewinfo allows you to verify the entry points for the extensions supported on your platform. The Windows version reports the results to a text file called glewinfo.txt. The Unix version prints the results to stdout.

Windows usage:

glewinfo [-pf <id>]

where <id> is the pixel format id for which the capabilities are displayed.

Unix usage:

glewinfo [-display <dpy>] [-visual <id>]

where <dpy> is the X11 display and <id> is the visual id for which the capabilities are displayed.

OpenCSG-1.5.0/glew/auto/doc/build.html0000644000175000017500000000420612745007471017272 0ustar florianflorian

Building GLEW

Windows

A MS Visual Studio project is provided in the build/vc6 directory.

Pre-built shared and static libraries are also available for download.

Makefile

For platforms other than MS Windows, the provided Makefile is used.

Command-line variables

SYSTEMauto Target system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
config.guess is used to auto detect, as necessary.
GLEW_DEST/usr Base directory for installation.

Make targets

allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.

Requirements

  • GNU make
  • perl
  • wget
  • GNU sed
  • gcc compiler
  • git
Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
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Installation

To use the shared library version of GLEW, you need to copy the headers and libraries into their destination directories. On Windows this typically boils down to copying:

bin/glew32.dll    to     %SystemRoot%/system32
lib/glew32.lib    to     {VC Root}/Lib
include/GL/glew.h    to     {VC Root}/Include/GL
include/GL/wglew.h    to     {VC Root}/Include/GL

where {VC Root} is the Visual C++ root directory, typically C:/Program Files/Microsoft Visual Studio/VC98 for Visual Studio 6.0 or C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET.

On Unix, typing make install will attempt to install GLEW into /usr/include/GL and /usr/lib. You can customize the installation target via the GLEW_DEST environment variable if you do not have write access to these directories.

Building Your Project with GLEW

There are two ways to build your project with GLEW.

Including the source files / project file

The simpler but less flexible way is to include glew.h and glew.c into your project. On Windows, you also need to define the GLEW_STATIC preprocessor token when building a static library or executable, and the GLEW_BUILD preprocessor token when building a dll. You also need to replace <GL/gl.h> and <GL/glu.h> with <glew.h> in your code and set the appropriate include flag (-I) to tell the compiler where to look for it. For example:

#include <glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

Depending on where you put glew.h you may also need to change the include directives in glew.c. Note that if you are using GLEW together with GLUT, you have to include glew.h first. In addition, glew.h includes glu.h, so you do not need to include it separately.

On Windows, you also have the option of adding the supplied project file glew_static.dsp to your workspace (solution) and compile it together with your other projects. In this case you also need to change the GLEW_BUILD preprocessor constant to GLEW_STATIC when building a static library or executable, otherwise you get build errors.

Note that GLEW does not use the C runtime library, so it does not matter which version (single-threaded, multi-threaded or multi-threaded DLL) it is linked with (without debugging information). It is, however, always a good idea to compile all your projects including GLEW with the same C runtime settings.

Using GLEW as a shared library

Alternatively, you can use the provided project files / makefile to build a separate shared library you can link your projects with later. In this case the best practice is to install glew.h, glew32.lib, and glew32.dll / libGLEW.so to where the OpenGL equivalents gl.h, opengl32.lib, and opengl32.dll / libGL.so are located. Note that you need administrative privileges to do this. If you do not have administrator access and your system administrator will not do it for you, you can install GLEW into your own lib and include subdirectories and tell the compiler where to find it. Then you can just replace <GL/gl.h> with <GL/glew.h> in your program:

#include <GL/glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

or:

#include <GL/glew.h>
<gl and glu functionality is available here>

Remember to link your project with glew32.lib, glu32.lib, and opengl32.lib on Windows and libGLEW.so, libGLU.so, and libGL.so on Unix (-lGLEW -lGLU -lGL).

It is important to keep in mind that glew.h includes neither windows.h nor gl.h. Also, GLEW will warn you by issuing a preprocessor error in case you have included gl.h, glext.h, or glATI.h before glew.h.

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The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.

Downloads

GLEW is distributed as source and precompiled binaries.
The latest release is 2.2.0[07-24-16]:

Source ZIP |  TGZ
Binaries Windows 32-bit and 64-bit

An up-to-date copy is also available using git:

  • github
    git clone https://github.com/nigels-com/glew.git glew
     

Supported Extensions

The latest release contains support for OpenGL 4.5, compatibility and forward-compatible contexts and the following extensions:

News

  • [07-24-16] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • [26-01-15] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • [08-11-14] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • [04-27-07] GLEW 1.4.0 is released
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • [03-04-07] GLEW 1.3.6 is released
  • [02-28-07] Repository is migrated to SVN
  • [02-25-07] GLEW is included in the OpenGL SDK
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • [05-16-05] GLEW 1.3.3 is released
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • [12-22-04] GLEWpy Python wrapper announced
  • [12-12-04] Mailing lists created on sourceforge
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD

Links

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Author, copyright and licensing information on github.

OpenCSG-1.5.0/glew/auto/doc/log.html0000644000175000017500000006571512745007471016770 0ustar florianflorian

Change Log


  • 2.2.0 [07-24-16]
    • Enhancements:
      • Forward context support added
      • OSMesa support added
      • EGL support added
      • MX support discontinued
      • Improved cmake build support
    • New extensions:
      • GL_AMD_shader_explicit_vertex_parameter
      • GL_ARB_gl_spirv
      • GL_EGL_NV_robustness_video_memory_purge
      • GL_EXT_window_rectangles
      • GL_INTEL_conservative_rasterization
      • GL_KHR_texture_compression_astc_sliced_3d
      • GL_MESA_shader_integer_functions
      • GL_NVX_blend_equation_advanced_multi_draw_buffers
      • GL_NVX_linked_gpu_multicast
      • GL_NV_clip_space_w_scaling
      • GL_NV_command_list
      • GL_NV_conservative_raster_pre_snap_triangles
      • GL_NV_draw_vulkan_image
      • GL_NV_gpu_multicast
      • GL_NV_robustness_video_memory_purge
      • GL_NV_shader_atomic_float64
      • GL_NV_stereo_view_rendering
      • GL_NV_viewport_swizzle
      • GLX_EXT_libglvnd
      • GLX_NV_robustness_video_memory_purge

  • 1.13.0 [08-10-15]
    • Enhancements:
      • glxewInit, wglewInit
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters
      • Improved cmake build support
    • New extensions:
      • GL_ARB_ES3_2_compatibility
      • GL_ARB_fragment_shader_interlock
      • GL_ARB_gpu_shader_int64
      • GL_ARB_parallel_shader_compile
      • GL_ARB_post_depth_coverage
      • GL_ARB_sample_locations
      • GL_ARB_shader_atomic_counter_ops
      • GL_ARB_shader_ballot
      • GL_ARB_shader_clock
      • GL_ARB_shader_viewport_layer_array
      • GL_ARB_sparse_texture2
      • GL_ARB_sparse_texture_clamp
      • GL_ARB_texture_filter_minmax
      • GL_INTEL_framebuffer_CMAA
      • GL_KHR_no_error
      • GL_NV_conservative_raster_dilate
      • GL_OVR_multiview
      • GL_OVR_multiview2
    • Bug fixes

  • 1.12.0 [01-26-15]
    • New extensions:
      • GL_EXT_polygon_offset_clamp
      • GL_EXT_post_depth_coverage
      • GL_EXT_raster_multisample
      • GL_EXT_sparse_texture2
      • GL_EXT_texture_filter_minmax
      • GL_NV_conservative_raster
      • GL_NV_fill_rectangle
      • GL_NV_fragment_coverage_to_color
      • GL_NV_fragment_shader_interlock
      • GL_NV_framebuffer_mixed_samples
      • GL_NV_geometry_shader_passthrough
      • GL_NV_internalformat_sample_query
      • GL_NV_sample_locations
      • GL_NV_sample_mask_override_coverage
      • GL_NV_shader_atomic_fp16_vector
      • GL_NV_uniform_buffer_unified_memory
      • GL_NV_viewport_array2
    • Bug fixes

  • 1.11.0 [08-11-14]
    • New features:
      • Support for OpenGL 4.5
    • New extensions:
      • GL_AMD_gcn_shader
      • GL_AMD_gpu_shader_int64
      • GL_AMD_occlusion_query_event
      • GL_AMD_shader_atomic_counter_ops
      • GL_AMD_shader_stencil_value_export
      • GL_AMD_transform_feedback4
      • GL_ARB_ES3_1_compatibility
      • GL_ARB_clip_control
      • GL_ARB_conditional_render_inverted
      • GL_ARB_cull_distance
      • GL_ARB_derivative_control
      • GL_ARB_direct_state_access
      • GL_ARB_get_texture_sub_image
      • GL_ARB_pipeline_statistics_query
      • GL_ARB_shader_texture_image_samples
      • GL_ARB_sparse_buffer
      • GL_ARB_texture_barrier
      • GL_ARB_transform_feedback_overflow_query
      • GL_EXT_debug_label
      • GL_EXT_shader_image_load_formatted
      • GL_EXT_shader_integer_mix
      • GL_INTEL_fragment_shader_ordering
      • GL_INTEL_performance_query
      • GL_KHR_blend_equation_advanced
      • GL_KHR_blend_equation_advanced_coherent
      • GL_KHR_context_flush_control
      • GL_KHR_robust_buffer_access_behavior
      • GL_KHR_robustness
      • GL_KHR_texture_compression_astc_hdr
      • GL_NV_bindless_multi_draw_indirect_count
      • GL_NV_shader_atomic_int64
      • GL_NV_shader_thread_group
      • GL_NV_shader_thread_shuffle
      • GL_REGAL_proc_address
      • GLX_ARB_context_flush_control
      • GLX_EXT_stereo_tree
      • GLX_MESA_query_renderer
      • GLX_NV_copy_buffer
      • GLX_NV_delay_before_swap
      • WGL_ARB_context_flush_control
      • WGL_NV_delay_before_swap
    • Bug fixes

  • 1.10.0 [07-22-13]
    • New features:
      • Support for OpenGL 4.4
    • New extensions:
      • GL_AMD_interleaved_elements
      • GL_AMD_shader_trinary_minmax
      • GL_AMD_sparse_texture
      • GL_ANGLE_depth_texture
      • GL_ANGLE_framebuffer_blit
      • GL_ANGLE_framebuffer_multisample
      • GL_ANGLE_instanced_arrays
      • GL_ANGLE_pack_reverse_row_order
      • GL_ANGLE_program_binary
      • GL_ANGLE_texture_compression_dxt1
      • GL_ANGLE_texture_compression_dxt3
      • GL_ANGLE_texture_compression_dxt5
      • GL_ANGLE_texture_usage
      • GL_ANGLE_timer_query
      • GL_ANGLE_translated_shader_source
      • GL_ARB_bindless_texture
      • GL_ARB_buffer_storage
      • GL_ARB_clear_texture
      • GL_ARB_compute_variable_group_size
      • GL_ARB_enhanced_layouts
      • GL_ARB_indirect_parameters
      • GL_ARB_multi_bind
      • GL_ARB_query_buffer_object
      • GL_ARB_seamless_cubemap_per_texture
      • GL_ARB_shader_draw_parameters
      • GL_ARB_shader_group_vote
      • GL_ARB_sparse_texture
      • GL_ARB_texture_mirror_clamp_to_edge
      • GL_ARB_texture_stencil8
      • GL_ARB_vertex_type_10f_11f_11f_rev
      • GL_INTEL_map_texture
      • GL_NVX_conditional_render
      • GL_NV_bindless_multi_draw_indirect
      • GL_NV_blend_equation_advanced
      • GL_NV_compute_program5
      • GL_NV_deep_texture3D
      • GL_NV_draw_texture
      • GL_NV_shader_atomic_counters
      • GL_NV_shader_storage_buffer_object
      • GL_REGAL_ES1_0_compatibility
      • GL_REGAL_ES1_1_compatibility
      • GL_REGAL_enable
      • GLX_EXT_buffer_age
      • WGL_ARB_robustness_application_isolation
      • WGL_ARB_robustness_share_group_isolation
    • Bug fixes

  • 1.9.0 [08-06-12]
    • New features:
    • New extensions:
      • GL_ARB_ES3_compatibility
      • GL_ARB_clear_buffer_object
      • GL_ARB_compute_shader
      • GL_ARB_copy_image
      • GL_ARB_explicit_uniform_location
      • GL_ARB_fragment_layer_viewport
      • GL_ARB_framebuffer_no_attachments
      • GL_ARB_internalformat_query2
      • GL_ARB_multi_draw_indirect
      • GL_ARB_program_interface_query
      • GL_ARB_robust_buffer_access_behavior
      • GL_ARB_robustness_application_isolation
      • GL_ARB_robustness_share_group_isolation
      • GL_ARB_shader_image_size
      • GL_ARB_shader_storage_buffer_object
      • GL_ARB_stencil_texturing
      • GL_ARB_texture_buffer_range
      • GL_ARB_texture_query_levels
      • GL_ARB_texture_storage_multisample
      • GL_ARB_texture_view
      • GL_ARB_vertex_attrib_binding
      • GL_EXT_debug_marker
      • GL_KHR_debug
      • GL_REGAL_error_string
      • GL_REGAL_extension_query
      • GL_REGAL_log
      • GLX_ARB_robustness_application_isolation
      • GLX_ARB_robustness_share_group_isolation
      • GLX_EXT_create_context_es_profile
      • WGL_EXT_create_context_es_profile
    • Bug fixes:
      • Not using GLU library for Makefile builds.

  • 1.8.0 [07-17-12]
    • New extensions:
      • GL_AMD_pinned_memory
      • GL_AMD_query_buffer_object
      • GL_AMD_stencil_operation_extended
      • GL_AMD_vertex_shader_layer
      • GL_AMD_vertex_shader_viewport_index
      • GL_NV_bindless_texture
      • GL_NV_shader_atomic_float
      • GLX_EXT_swap_control_tear
      • WGL_EXT_swap_control_tear
      • WGL_NV_DX_interop2
    • Bug fixes:
      • MS Visual Studio 2010 projects added
      • GLX_NV_video_out replaces GLX_NV_video_output
      • ANSI C prototype for glewInit
      • Improved CentOS build support
      • Improved GL_ARB_gpu_shader_fp64 support
      • ARB_texture_compression_bptc and ARB_copy_buffer constants
      • Linux needs to define GLEW_STATIC for static library builds
      • Custom code generation problem resolved
      • GLEWAPIENTRY added to glew.h for calling convention customization
      • Correction for glPathStencilDepthOffsetNV
      • Resolve OSX gcc warnings
      • Added build support for NetBSD

  • 1.7.0 [08-26-11]
    • New features:
      • Support for OpenGL 4.2
    • New extensions:
      • GL_AMD_multi_draw_indirect
      • GL_ARB_base_instance
      • GL_ARB_compressed_texture_pixel_storage
      • GL_ARB_conservative_depth
      • GL_ARB_internalformat_query
      • GL_ARB_map_buffer_alignment
      • GL_ARB_shader_atomic_counters
      • GL_ARB_shader_image_load_store
      • GL_ARB_shading_language_420pack
      • GL_ARB_shading_language_packing
      • GL_ARB_texture_storage
      • GL_ARB_transform_feedback_instanced
      • GL_EXT_framebuffer_multisample_blit_scaled
      • GL_NV_path_rendering
      • GL_NV_path_rendering
      • GLX_MESA_swap_control
    • Bug fixes:
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness
      • Remove EXT suffix from GL_KTX_buffer_region entry points
      • Solaris needs inttypes.h
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context
      • Add GLX_MESA_swap_control
      • Set -install_name for OSX
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64)
      • Add GL_NV_path_rendering

  • 1.6.0 [04-27-11]
    • New extensions:
      • GL_AMD_blend_minmax_factor
      • GL_AMD_sample_positions
      • GL_EXT_x11_sync_object
      • GL_NV_texture_multisample
      • GL_NV_video_capture
      • GLX_NV_video_capture
      • WGL_NV_DX_interop
      • WGL_NV_video_capture
    • Bug fixes:
      • Define GLEW_NO_GLU for no glu dependency.
      • mx suffix for GLEW MX libraries, build both libraries by default.
      • Cygwin build improvements
      • Soname of GLEWmx shared libraries
      • Query GL extension string only once
      • GLX_OML_sync_control no longer requires C99
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
      • Fixes for BSD build

  • 1.5.8 [01-31-11]
    • New extensions:
      • GL_AMD_depth_clamp_separate
      • GL_EXT_texture_sRGB_decode
    • Bug fixes:
      • Borland C++ fix for __int64
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
      • Correction to glGetTransformFeedbackVarying
      • Correction to glSecondaryColorPointer
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource
      • Switched code repository from svn to git

  • 1.5.7 [11-03-10]
    • New extension:
      • GL_NVX_gpu_memory_info
    • Bug fixes:
      • Improved mingw32 build support
      • Improved cygwin build support
      • glGetPointervEXT fix
      • Add GLEW_VERSION_1_2_1

  • 1.5.6 [09-07-10]
    • New features:
      • Support for OpenGL 4.1
    • New extensions:
      • GL_ARB_ES2_compatibility
      • GL_ARB_cl_event
      • GL_ARB_debug_output
      • GL_ARB_get_program_binary
      • GL_ARB_robustness
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_viewport_array
      • GLX_ARB_create_context_robustness
      • GLX_EXT_create_context_es2_profile
      • WGL_ARB_create_context_robustness
      • WGL_EXT_create_context_es2_profile

  • 1.5.5 [07-13-10]
    • New extensions:
      • GL_AMD_debug_output
      • GL_AMD_name_gen_delete
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_NV_multisample_coverage
      • GL_NV_vdpau_interop
      • GLX_AMD_gpu_association
      • GLX_NV_multisample_coverage
      • WGL_NV_multisample_coverage
    • Bug fixes:
      • Compilation issue with GLX_SGI_video_sync
      • OpenGL 4.0 double-precision uniform functions added
      • Constness of glPointParameterfvARB and glPointParameterfvEXT
      • Added glVertexAttribDivisor
      • Compilation issue with Nvidia GLX headers

  • 1.5.4 [04-21-10]
    • New features:
      • Support for OpenGL 3.3
      • Support for OpenGL 4.0
    • New extensions:
      • GL_AMD_conservative_depth
      • GL_ARB_blend_func_extended
      • GL_ARB_draw_indirect
      • GL_ARB_explicit_attrib_location
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_occlusion_query2
      • GL_ARB_sampler_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_subroutine
      • GL_ARB_shading_language_include
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_swizzle
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_EXT_shader_image_load_store
      • GL_EXT_vertex_attrib_64bit
      • GL_NV_gpu_program5
      • GL_NV_gpu_program_fp64
      • GL_NV_gpu_shader5
      • GL_NV_tessellation_program5
      • GL_NV_vertex_attrib_integer_64bit
      • GLX_ARB_vertex_buffer_object
    • Bug fixes:
      • Parameter constness fix for glPointParameteriv and glPointParameterfv

  • 1.5.3 [02-28-10]
    • New extensions:
      • GLX_INTEL_swap_event
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
    • Bug fixes:
      • Correct version detection for GL 3.1 and 3.2
      • Missing 3.1 enumerants
      • Add glew.pc

  • 1.5.2 [12-31-09]
    • New features:
      • Support for OpenGL 3.1
      • Support for OpenGL 3.2
    • New extensions:
      • GL_AMD_draw_buffers_blend
      • GL_AMD_performance_monitor
      • GL_AMD_texture_texture4
      • GL_AMD_vertex_shader_tessellator
      • GL_APPLE_aux_depth_stencil
      • GL_APPLE_object_purgeable
      • GL_APPLE_rgb_422
      • GL_APPLE_row_bytes
      • GL_APPLE_vertex_program_evaluators
      • GL_ARB_compatibility
      • GL_ARB_copy_buffer
      • GL_ARB_depth_clamp
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_seamless_cube_map
      • GL_ARB_shader_texture_lod
      • GL_ARB_sync
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_gather
      • GL_ARB_texture_multisample
      • GL_ARB_texture_query_lod
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ATI_meminfo
      • GL_EXT_provoking_vertex
      • GL_EXT_separate_shader_objects
      • GL_EXT_texture_snorm
      • GL_NV_copy_image
      • GL_NV_parameter_buffer_object2
      • GL_NV_shader_buffer_load
      • GL_NV_texture_barrier
      • GL_NV_transform_feedback2
      • GL_NV_vertex_buffer_unified_memory
      • WGL_AMD_gpu_association
      • WGL_ARB_create_context_profile
      • WGL_NV_copy_image
      • GLX_ARB_create_context_profile
      • GLX_EXT_swap_control
      • GLX_NV_copy_image
    • Bug fixes:
      • DOS line endings for windows .zip archives only.
      • glTransformFeedbackVaryings arguments.
      • Resource leak in glewinfo and visualinfo tools.
      • WIN32_LEAN_AND_MEAN preprocessor pollution.
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
      • MesaGLUT glut.h GLAPIENTRY dependency.
      • glFramebufferTextureLayer correction.
      • OSX compiler warnings resolved.
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL.
      • SnowLeopard (OSX 10.6) gl.h detection.
      • Use $(STRIP) consistently.

  • 1.5.1 [11-03-08]
    • New features:
      • Support for OpenGL 3.0
    • New extensions:
      • GL_ARB_depth_buffer_float
      • GL_ARB_draw_instance,
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_vertex_array_object
      • GL_EXT_direct_state_access
      • GL_EXT_texture_swizzle
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array_bgra
      • GL_NV_conditional_render
      • GL_NV_explicit_multisample
      • GL_NV_present_video
      • GL_SGIS_point_line_texgen
      • GL_SGIX_convolution_accuracy
      • WGL_ARB_create_context
      • WGL_ARB_framebuffer_sRGB
      • WGL_NV_present_video
      • WGL_NV_swap_group
      • WGL_NV_video_output
      • GLX_ARB_create_context
      • GLX_ARB_framebuffer_sRGB
      • GLX_NV_present_video
      • GLX_NV_swap_group
      • GLX_NV_video_output
    • Bug fixes:
      • Licensing issues with documentation
      • Problems with long long and _MSC_VER on MINGW
      • Incorrect parameter for glGetUniformLocation
      • glewGetExtension fails on last entry
      • Incomplete GL_NV_texture_shader tokens
      • Scripting problems on Cygwin
      • Incorrect definition for GLint on OS X

  • 1.5.0 [12-27-07]
    • New features:
      • Licensing change (BSD, Mesa 3-D, Khronos)
      • Switch to using registry on www.opengl.org
      • Support for major and minor version strings
    • New extensions:
      • GL_APPLE_flush_buffer_range
      • GL_GREMEDY_frame_terminator
      • GLX_EXT_texture_from_pixmap
    • Bug fixes:
      • Incorrent 64-bit type definitions
      • Do not strip static library on install
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
      • Missing tokens in GL_VERSION_2_1
      • Missing functions in GL_VERSION_1_4
      • Incorrect parameter type for glXCopyContext

  • 1.4.0 [04-27-07]
    • New features:
      • Extension variables are declared const to avoid possible corruption of their values
    • New extensions:
      • GL_NV_depth_range_unclamped
    • Bug fixes:
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
      • Incorrect function names in GL_EXT_gpu_program_parameters
      • Missing tokens in GL_EXT_framebuffer_multisample
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string

  • 1.3.6 [03-04-07]
    • New extensions:
      • GL_ATI_shader_texture_lod
      • GL_EXT_gpu_program_parameters
      • GL_NV_geometry_shader4
      • WGL_NV_gpu_affinity
      • GLX_SGIX_hyperpipe
    • Bug fixes:
      • Missing include guards in glxew.h
      • Makefile and install problems for Cygwin builds
      • Install problem for Linux AMD64 builds
      • Incorrent token in GL_ATI_texture_compression_3dc
      • Missing tokens from GL_ATIX_point_sprites

  • 1.3.5 [11-21-06]
    • New features:
      • Support for core OpenGL 2.1
      • Debug support for glewIsSupported
    • New extensions:
      • GL_EXT_bindable_uniform
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_shader4
      • GL_EXT_packed_float
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_integer
      • GL_EXT_texture_shared_exponent
      • GL_EXT_timer_query
      • GL_NV_depth_buffer_float
      • GL_NV_fragment_program4
      • GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_program4
      • GL_NV_gpu_program4
      • GL_NV_parameter_buffer_object
      • GL_NV_transform_feedback
      • GL_NV_vertex_program4
      • GL_OES_byte_coordinates
      • GL_OES_compressed_paletted_texture
      • GL_OES_read_format
      • GL_OES_single_precision
      • WGL_EXT_pixel_format_packed_float
      • WGL_EXT_framebuffer_sRGB
      • GLX_EXT_fbconfig_packed_float
      • GLX_EXT_framebuffer_sRGB
    • Bug fixes:
      • Wrong GLXContext definition on Solaris
      • Makefile problem for parallel builds

  • 1.3.4 [03-04-06]
    • New extensions:
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_packed_depth_stencil
      • GL_MESAX_texture_stack
      • WGL_3DL_stereo_control
    • Bug fixes:
      • glBlendEquation missing from GL_ARB_imaging
      • Wrong APIENTRY definition for Cygwin
      • Incorrect OS X OpenGL types
      • Unix 64-bit installation patch

  • 1.3.3 [05-16-05]
    • New feature:
      • Code generation option to split source into multiple files
    • Bug fixes:
      • OpenGL 2.0 core initialization problems
      • Wrong value for token GL_SHADER_TYPE
      • Missing tokens in GL_ATI_fragment_shader
      • Missing entry points in GL_ARB_transpose_matrix

  • 1.3.2 [03-16-05]
    • New extension:
      • GL_APPLE_pixel_buffer
    • Bug fixes:
      • Missing OpenGL 2.0 entry points
      • Missing tokens in GL_SGIX_shadow
      • MinGW makefile problem
      • Check for incorrect OpenGL version string on SiS hardware
      • Documentation update to meet the HTML 4.01 Transitional specification

  • 1.3.1 [02-02-05]
    • New features:
      • Consistent Unix and Windows versioning
    • New extensions:
      • GL_EXT_framebuffer_object
      • GL_ARB_pixel_buffer_object
    • Bug fixes:
      • Missing OpenGL 2.0 tokens
      • Incorrect typedefs (GLhandleARB and GLhalf)
      • Borland compiler problems

  • 1.3.0 [01-04-05]
    • New features:
      • Support for core OpenGL 2.0
      • glewIsSupported provides efficient string-based extension checks
      • Custom code generation from a list of extensions
      • Makefile changes
    • New extensions:
      • WGL_ATI_render_texture_rectangle
    • Bug fixes:
      • Incorrect function signature in OpenGL 1.5 core

  • 1.2.5 [12-06-04]
    • New extensions:
      • GL_ATI_texture_compression_3dc
      • GL_EXT_Cg_shader
      • GL_EXT_draw_range_elements
      • GL_KTX_buffer_region
    • Bug fixes:
      • OpenGL version detection bug
      • Problems with wxWindows and MinGW compilation
      • visualinfo compilation problem with GLEW_MX specified
      • Wrong token name in OpenGL 1.5 core
    • Support for FreeBSD

  • 1.2.4 [09-06-04]
    • Added ARB_draw_buffers and ARB_texture_rectangle
    • Fixed bug in ARB_shader_objects
    • Replaced wglinfo with visualinfo

  • 1.2.3 [06-10-04]
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
    • Bug fix in GL_ARB_vertex_blend

  • 1.2.2 [05-08-04]
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
    • Fixed GLEW_MX problems
    • Bug fix in GL_EXT_texture_rectangle and wglinfo

  • 1.2.1 [03-18-04]
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
    • Added flags on GDI support and multisampling to wglinfo

  • 1.2.0 [02-19-04]
    • Added full OpenGL 1.5 support
    • Added support for multiple rendering contexts with different capabilities
    • Added command line flags to glewinfo for selecting displays and visuals
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
    • Added MinGW/MSYS support
    • Bug fixes in GL_ARB_shader_objects and the OS X build

  • 1.1.4 [12-15-03]
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader

  • 1.1.3 [10-28-03]
    • Added Solaris and Darwin support
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
    • Fixed bug in GL_WIN_swap_hint
    • Removed glewinfo's dependency on GLUT

  • 1.1.2 [09-15-03]
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
    • Added glewGetString for querying the GLEW version string

  • 1.1.1 [08-11-03]
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
    • Fixed bug in GL_ARB_vertex_buffer_object
    • Minor updates in documentation

  • 1.1.0 [07-08-03]
    • Added automatic code generation
    • Added almost every extension in the registry
    • Added separate namespace
    • Added Irix support
    • Updated documentation

  • 1.0.7 [06-29-03]
    • Added GL_EXT_depth_bounds_test
    • Fixed typos

  • 1.0.6 [05-05-03]
    • Added ARB_vertex_buffer_object and NV_half_float
    • Updated wglinfo
    • Temporary Linux bug fixes (problems with SDL and MESA)

  • 1.0.5 [02-17-03]
    • Bug fixes
    • Added wglinfo
    • Updated documentation

  • 1.0.4 [02-02-03]
    • Added NV_texture_expand_normal
    • Added mingw support
    • Updated documentation

  • 1.0.3 [01-09-03]
    • Cleaned up ATI extensions
    • Changed function prototypes to match glext.h
    • Added EXT_texture3D
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers

  • 1.0.2 [12-21-02]
    • Added list of supported extensions to documentation
    • Added NV_half_float and NV_texgen_emboss

  • 1.0.1 [12-17-02]
    • Bug fixes
    • Added glewGetExtension

  • 1.0.0 [12-12-02]
    • Initial release

OpenCSG-1.5.0/glew/auto/doc/advanced.html0000644000175000017500000001135312745007471017741 0ustar florianflorian

Automatic Code Generation

Starting from release 1.1.0, the source code and parts of the documentation are automatically generated from the extension specifications in a two-step process. In the first step, specification files from the OpenGL registry are downloaded and parsed. Skeleton descriptors are created for each extension. These descriptors contain all necessary information for creating the source code and documentation in a simple and compact format, including the name of the extension, url link to the specification, tokens, function declarations, typedefs and struct definitions. In the second step, the header files as well as the library and glewinfo source are generated from the descriptor files. The code generation scripts are located in the auto subdirectory.

The code generation scripts require GNU make, wget, and perl. On Windows, the simplest way to get access to these tools is to install Cygwin, but make sure that the root directory is mounted in binary mode. The makefile in the auto directory provides the following build targets:

make Create the source files from the descriptors.
If the descriptors do not exist, create them from the spec files.
If the spec files do not exist, download them from the OpenGL repository.
make clean Delete the source files.
make clobber Delete the source files and the descriptors.
make destroy Delete the source files, the descriptors, and the spec files.
make custom Create the source files for the extensions listed in auto/custom.txt.
See "Custom Code Generation" below for more details.

Adding a New Extension

To add a new extension, create a descriptor file for the extension in auto/core and rerun the code generation scripts by typing make clean; make in the auto directory.

The format of the descriptor file is given below. Items in brackets are optional.

<Extension Name>
[<URL of Specification File>]
    [<Token Name> <Token Value>]
    [<Token Name> <Token Value>]
    ...
    [<Typedef>]
    [<Typedef>]
    ...
    [<Function Signature>]
    [<Function Signature>]
    ...

Take a look at one of the files in auto/core for an example. Note that typedefs and function signatures should not be terminated with a semicolon.

Custom Code Generation

Starting from GLEW 1.3.0, it is possible to control which extensions to include in the libarary by specifying a list in auto/custom.txt. This is useful when you do not need all the extensions and would like to reduce the size of the source files. Type make clean; make custom in the auto directory to rerun the scripts with the custom list of extensions.

For example, the following is the list of extensions needed to get GLEW and the utilities to compile.

WGL_ARB_extensions_string
WGL_ARB_multisample
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_ATI_pixel_format_float
WGL_NV_float_buffer

Separate Namespace

To avoid name clashes when linking with libraries that include the same symbols, extension entry points are declared in a separate namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL function names to their GLEW equivalents. For instance, glFancyFunction is simply an alias to glewFancyFunction. The separate namespace does not effect token and function pointer definitions.

Known Issues

GLEW requires GLX 1.2 for compatibility with GLUT.

OpenCSG-1.5.0/glew/LICENSE.txt0000644000175000017500000000732512745007471015420 0ustar florianflorianThe OpenGL Extension Wrangler Library Copyright (C) 2002-2007, Milan Ikits Copyright (C) 2002-2007, Marcelo E. Magallon Copyright (C) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Mesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright (c) 2007 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 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Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" "All rights reserved.\r\n" "\r\n" "Redistribution and use in source and binary forms, with or without \r\n" "modification, are permitted provided that the following conditions are met:\r\n" "\r\n" "* Redistributions of source code must retain the above copyright notice, \r\n" " this list of conditions and the following disclaimer.\r\n" "* Redistributions in binary form must reproduce the above copyright notice, \r\n" " this list of conditions and the following disclaimer in the documentation \r\n" " and/or other materials provided with the distribution.\r\n" "* The name of the author may be used to endorse or promote products \r\n" " derived from this software without specific prior written permission.\r\n" "\r\n" "THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS'' \r\n" "AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\n" "IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\n" "ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\n" "LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\n" "CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\n" "SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\n" "INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\n" "CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\n" "ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\n" "THE POSSIBILITY OF SUCH DAMAGE.\r\n" "\r\n" "\r\n" "Mesa 3-D graphics library\r\n" "\r\n" "Version: 7.0\r\n" "\r\n" "Copyright (C) 1999-2007 Brian Paul All Rights Reserved.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and associated documentation files (the ''Software''),\r\n" "to deal in the Software without restriction, including without limitation\r\n" "the rights to use, copy, modify, merge, publish, distribute, sublicense,\r\n" "and/or sell copies of the Software, and to permit persons to whom the\r\n" "Software is furnished to do so, subject to the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Software.\r\n" "\r\n" "THE SOFTWARE IS PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS\r\n" "OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r\n" "FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r\n" "BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r\n" "AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r\n" "CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r\n" "\r\n" "\r\n" "Copyright (c) 2007 The Khronos Group Inc.\r\n" "\r\n" "Permission is hereby granted, free of charge, to any person obtaining a\r\n" "copy of this software and/or associated documentation files (the\r\n" "''Materials''), to deal in the Materials without restriction, including\r\n" "without limitation the rights to use, copy, modify, merge, publish,\r\n" "distribute, sublicense, and/or sell copies of the Materials, and to\r\n" "permit persons to whom the Materials are furnished to do so, subject to\r\n" "the following conditions:\r\n" "\r\n" "The above copyright notice and this permission notice shall be included\r\n" "in all copies or substantial portions of the Materials.\r\n" "\r\n" "THE MATERIALS ARE PROVIDED ''AS IS'', WITHOUT WARRANTY OF ANY KIND,\r\n" "EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r\n" "MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r\n" "IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\r\n" "CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\r\n" "TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\r\n" "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" VALUE "FileVersion", "2,0,0,0\0" VALUE "InternalName", "visualinfo\0" VALUE "LegalCopyright", " 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" VALUE "ProductVersion", "2,0,0,0\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END OpenCSG-1.5.0/glew/build/cmake/0000755000175000017500000000000012745007471015745 5ustar florianflorianOpenCSG-1.5.0/glew/build/cmake/glew-config.cmake0000644000175000017500000000435612745007442021156 0ustar florianflorian# This config-module creates the following import libraries: # # - GLEW::glew shared lib # - GLEW::glew_s static lib # # Additionally GLEW::GLEW will be created as an # copy of either the shared (default) or the static libs. # # Dependending on the setting of BUILD_SHARED_LIBS at GLEW build time # either the static or shared versions may not be available. # # Set GLEW_USE_STATIC_LIBS to OFF or ON to force using the shared # or static lib for GLEW::GLEW # include(${CMAKE_CURRENT_LIST_DIR}/glew-targets.cmake) include(${CMAKE_CURRENT_LIST_DIR}/CopyImportedTargetProperties.cmake) # decide which import library (glew/glew_s) # needs to be copied to GLEW::GLEW set(_glew_target_postfix "") set(_glew_target_type SHARED) if(DEFINED GLEW_USE_STATIC_LIBS) # if defined, use only static or shared if(GLEW_USE_STATIC_LIBS) set(_glew_target_postfix "_s") endif() # else use static only if no shared elseif(NOT TARGET GLEW::glew AND TARGET GLEW::glew_s) set(_glew_target_postfix "_s") endif() if(_glew_target_postfix STREQUAL "") set(_glew_target_type SHARED) else() set(_glew_target_type STATIC) endif() # CMake doesn't allow creating ALIAS lib for an IMPORTED lib # so create imported ones and copy the properties foreach(_glew_target glew) set(_glew_src_target "GLEW::${_glew_target}${_glew_target_postfix}") string(TOUPPER "GLEW::${_glew_target}" _glew_dest_target) if(TARGET ${_glew_dest_target}) get_target_property(_glew_previous_src_target ${_glew_dest_target} _GLEW_SRC_TARGET) if(NOT _glew_previous_src_target STREQUAL _glew_src_target) message(FATAL_ERROR "find_package(GLEW) was called the second time with " "different GLEW_USE_STATIC_LIBS setting. Previously, " "`glew-config.cmake` created ${_glew_dest_target} as a copy of " "${_glew_previous_src_target}. Now it attempted to copy it from " "${_glew_src_target}. ") endif() else() add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED) # message(STATUS "add_library(${_glew_dest_target} ${_glew_target_type} IMPORTED)") copy_imported_target_properties(${_glew_src_target} ${_glew_dest_target}) set_target_properties(${_glew_dest_target} PROPERTIES _GLEW_SRC_TARGET ${_glew_src_target}) endif() endforeach() OpenCSG-1.5.0/glew/build/cmake/CMakeLists.txt0000644000175000017500000001573012745007471020513 0ustar florianflorianif ( NOT DEFINED CMAKE_BUILD_TYPE ) set( CMAKE_BUILD_TYPE Release CACHE STRING "Build type" ) endif () project (glew) cmake_minimum_required (VERSION 2.8.7) include(GNUInstallDirs) if (COMMAND cmake_policy) cmake_policy (SET CMP0003 NEW) endif() set(CMAKE_DEBUG_POSTFIX d) option (BUILD_UTILS "utilities" ON) option (GLEW_REGAL "Regal mode" OFF) option (GLEW_OSMESA "OSMesa mode" OFF) if (APPLE) option (BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) endif () set (GLEW_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..) # get version from config/version file (STRINGS ${GLEW_DIR}/config/version _VERSION_MAJOR_STRING REGEX "GLEW_MAJOR[ ]*=[ ]*[0-9]+.*") string (REGEX REPLACE "GLEW_MAJOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MAJOR ${_VERSION_MAJOR_STRING}) file (STRINGS ${GLEW_DIR}/config/version _VERSION_MINOR_STRING REGEX "GLEW_MINOR[ ]*=[ ]*[0-9]+.*") string (REGEX REPLACE "GLEW_MINOR[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_MINOR ${_VERSION_MINOR_STRING}) file (STRINGS ${GLEW_DIR}/config/version _VERSION_PATCH_STRING REGEX "GLEW_MICRO[ ]*=[ ]*[0-9]+.*") string (REGEX REPLACE "GLEW_MICRO[ ]*=[ ]*([0-9]+)" "\\1" CPACK_PACKAGE_VERSION_PATCH ${_VERSION_PATCH_STRING}) set (GLEW_VERSION ${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}) set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib) set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) if (WIN32) set (GLEW_LIB_NAME glew32) else () set (GLEW_LIB_NAME GLEW) set (DLL_PREFIX lib) endif () find_package (OpenGL REQUIRED) find_package (X11) set (GLEW_LIBRARIES ${OPENGL_LIBRARIES}) add_definitions (-DGLEW_NO_GLU) #### Regal mode #### if (GLEW_REGAL) if (WIN32) set (REGAL_LIB_NAME regal32) else () set (REGAL_LIB_NAME Regal) endif () add_definitions (-DGLEW_REGAL) set (GLEW_LIBRARIES ${REGAL_LIB_NAME}) endif () #### OSMesa mode #### if (GLEW_OSMESA) if (WIN32) set (OSMESA_LIB_NAME osmesa) else () set (OSMESA_LIB_NAME OSMesa) endif () add_definitions (-DGLEW_OSMESA) set (GLEW_LIBRARIES ${OSMESA_LIB_NAME} ${OPENGL_LIBRARIES}) set (X11_LIBRARIES) endif () #### GLEW #### include_directories (${GLEW_DIR}/include) set (GLEW_PUBLIC_HEADERS_FILES ${GLEW_DIR}/include/GL/wglew.h ${GLEW_DIR}/include/GL/glew.h ${GLEW_DIR}/include/GL/glxew.h) set (GLEW_SRC_FILES ${GLEW_DIR}/src/glew.c) if (WIN32) list (APPEND GLEW_SRC_FILES ${GLEW_DIR}/build/glew.rc) endif () add_library (glew SHARED ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) set_target_properties (glew PROPERTIES COMPILE_DEFINITIONS "GLEW_BUILD" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX "${DLL_PREFIX}") add_library (glew_s STATIC ${GLEW_PUBLIC_HEADERS_FILES} ${GLEW_SRC_FILES}) set_target_properties (glew_s PROPERTIES COMPILE_DEFINITIONS "GLEW_STATIC" OUTPUT_NAME "${GLEW_LIB_NAME}" PREFIX lib) if (MSVC) # add options from visual studio project target_compile_definitions (glew PRIVATE "GLEW_BUILD;VC_EXTRALEAN") target_compile_definitions (glew_s PRIVATE "GLEW_STATIC;VC_EXTRALEAN") target_link_libraries (glew LINK_PRIVATE -BASE:0x62AA0000) # kill security checks which are dependent on stdlib target_compile_options (glew PRIVATE -GS-) target_compile_options (glew_s PRIVATE -GS-) # remove stdlib dependency target_link_libraries (glew LINK_PRIVATE -nodefaultlib -noentry) elseif (WIN32 AND ((CMAKE_C_COMPILER_ID MATCHES "GNU") OR (CMAKE_C_COMPILER_ID MATCHES "Clang"))) # remove stdlib dependency on windows with GCC and Clang (for similar reasons # as to MSVC - to allow it to be used with any Windows compiler) target_compile_options (glew PRIVATE -fno-builtin -fno-stack-protector) target_compile_options (glew_s PRIVATE -fno-builtin -fno-stack-protector) target_link_libraries (glew LINK_PRIVATE -nostdlib) endif () if (BUILD_FRAMEWORK) set_target_properties(glew PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${GLEW_VERSION} MACOSX_FRAMEWORK_IDENTIFIER net.sourceforge.glew MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${GLEW_VERSION} MACOSX_FRAMEWORK_BUNDLE_VERSION ${GLEW_VERSION} XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" PUBLIC_HEADER "${GLEW_PUBLIC_HEADERS_FILES}" OUTPUT_NAME GLEW ) endif() target_link_libraries (glew LINK_PUBLIC ${GLEW_LIBRARIES}) target_link_libraries (glew_s ${GLEW_LIBRARIES}) if(CMAKE_VERSION VERSION_LESS 2.8.12) set(MAYBE_EXPORT "") else() target_compile_definitions(glew_s INTERFACE "GLEW_STATIC") foreach(t glew glew_s) target_include_directories(${t} PUBLIC $) endforeach() set(MAYBE_EXPORT EXPORT glew-targets) endif() set(targets_to_install "") if(NOT DEFINED BUILD_SHARED_LIBS OR BUILD_SHARED_LIBS) list(APPEND targets_to_install glew) endif() if(NOT DEFINED BUILD_SHARED_LIBS OR NOT BUILD_SHARED_LIBS) list(APPEND targets_to_install glew_s) endif() install ( TARGETS ${targets_to_install} ${MAYBE_EXPORT} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} ) if (BUILD_UTILS) set (GLEWINFO_SRC_FILES ${GLEW_DIR}/src/glewinfo.c) if (WIN32) list (APPEND GLEWINFO_SRC_FILES ${GLEW_DIR}/build/glewinfo.rc) endif () add_executable (glewinfo ${GLEWINFO_SRC_FILES}) target_link_libraries (glewinfo glew) if (NOT WIN32) target_link_libraries(glewinfo ${X11_LIBRARIES}) endif () set (VISUALINFO_SRC_FILES ${GLEW_DIR}/src/visualinfo.c) if (WIN32) list (APPEND VISUALINFO_SRC_FILES ${GLEW_DIR}/build/visualinfo.rc) endif () add_executable (visualinfo ${VISUALINFO_SRC_FILES}) target_link_libraries (visualinfo glew) if (NOT WIN32) target_link_libraries(visualinfo ${X11_LIBRARIES}) endif () install ( TARGETS glewinfo visualinfo DESTINATION ${CMAKE_INSTALL_BINDIR}) endif () set (prefix ${CMAKE_INSTALL_PREFIX}) set (exec_prefix ${CMAKE_INSTALL_PREFIX}) set (libdir ${CMAKE_INSTALL_FULL_LIBDIR}) set (includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) set (version ${GLEW_VERSION}) set (libname ${GLEW_LIB_NAME}) set (cflags) set (requireslib glu) configure_file (${GLEW_DIR}/glew.pc.in ${GLEW_DIR}/glew.pc @ONLY) install(FILES ${GLEW_DIR}/glew.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig ) if(WIN32 AND (NOT MSVC_VERSION LESS 1600) AND (NOT CMAKE_VERSION VERSION_LESS "3.1")) install( FILES $ DESTINATION ${CMAKE_INSTALL_LIBDIR} CONFIGURATIONS Debug RelWithDebInfo ) endif() install (FILES ${GLEW_DIR}/include/GL/wglew.h ${GLEW_DIR}/include/GL/glew.h ${GLEW_DIR}/include/GL/glxew.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/GL) if(MAYBE_EXPORT) install(EXPORT glew-targets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew NAMESPACE GLEW::) install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/glew-config.cmake ${CMAKE_CURRENT_SOURCE_DIR}/CopyImportedTargetProperties.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/glew) endif() OpenCSG-1.5.0/glew/build/cmake/testbuild/0000755000175000017500000000000012745007471017744 5ustar florianflorianOpenCSG-1.5.0/glew/build/cmake/testbuild/CMakeLists.txt0000644000175000017500000000146312745007471022510 0ustar florianfloriancmake_minimum_required(VERSION 2.8.12) project(glew-cmake-test) find_package(GLEW REQUIRED CONFIG) find_package(GLEW REQUIRED CONFIG) # call twice to test multiple call find_package(OpenGL REQUIRED) add_executable(cmake-test main.c) set_target_properties(cmake-test PROPERTIES DEBUG_POSTFIX _d) target_link_libraries(cmake-test PRIVATE GLEW::GLEW ${OPENGL_LIBRARIES}) target_include_directories(cmake-test PRIVATE ${OPENGL_INCLUDE_DIR}) if(CMAKE_VERSION VERSION_LESS 3.0) set(cgex $) else() set(cgex $) endif() target_compile_definitions(cmake-test PRIVATE -DGLEW_CMAKE_TEST_CONFIG=${cgex} -DGLEW_CMAKE_TEST_TARGET_FILE_NAME=$ -DGLEW_CMAKE_TEST_TARGET_TYPE=$ ) install(TARGETS cmake-test DESTINATION bin) OpenCSG-1.5.0/glew/build/cmake/testbuild/main.c0000644000175000017500000000121212745007471021030 0ustar florianflorian#include #include #include #define S(x) SS(x) #define SS(x) #x int main(int argc, char* argv[]) { printf("GLEW CMake test, %s build\n", S(GLEW_CMAKE_TEST_CONFIG)); printf("-- linked to %s which is %s\n", S(GLEW_CMAKE_TEST_TARGET_FILE_NAME), S(GLEW_CMAKE_TEST_TARGET_TYPE)); const GLubyte* v = glewGetString(GLEW_VERSION); if(v) { printf("-- glewGetString(GLEW_VERSION) returns %s\n-- test passed.\n", v); return EXIT_SUCCESS; } else { printf("-- glewGetString(GLEW_VERSION) returns NULL\n-- test failed.\n"); return EXIT_FAILURE; } } OpenCSG-1.5.0/glew/build/cmake/CopyImportedTargetProperties.cmake0000644000175000017500000000616512745007442024617 0ustar florianflorian#.rst: # CopyImportedTargetProperties # -------------------------- # # Copies the `INTERFACE*` and `IMPORTED*` properties from a target # to another one. # This function can be used to duplicate an `IMPORTED` or an `ALIAS` library # with a different name since ``add_library(... ALIAS ...)`` does not work # for those targets. # # :: # # copy_imported_target_properties( ) # # The function copies all the `INTERFACE*` and `IMPORTED*` target # properties from `` to ``. # # The function uses the `IMPORTED_CONFIGURATIONS` property to determine # which configuration-dependent properties should be copied # (`IMPORTED_LOCATION_`, etc...) # # Example: # # Internally the CMake project of ZLIB builds the ``zlib`` and # ``zlibstatic`` targets which can be exported in the ``ZLIB::`` namespace # with the ``install(EXPORT ...)`` command. # # The config-module will then create the import libraries ``ZLIB::zlib`` and # ``ZLIB::zlibstatic``. To use ``ZLIB::zlibstatic`` under the standard # ``ZLIB::ZLIB`` name we need to create the ``ZLIB::ZLIB`` imported library # and copy the appropriate properties: # # add_library(ZLIB::ZLIB STATIC IMPORTED) # copy_imported_target_properties(ZLIB::zlibstatic ZLIB::ZLIB) # function(copy_imported_target_properties src_target dest_target) set(config_dependent_props IMPORTED_IMPLIB IMPORTED_LINK_DEPENDENT_LIBRARIES IMPORTED_LINK_INTERFACE_LANGUAGES IMPORTED_LINK_INTERFACE_LIBRARIES IMPORTED_LINK_INTERFACE_MULTIPLICITY IMPORTED_LOCATION IMPORTED_NO_SONAME IMPORTED_SONAME ) # copy configuration-independent properties foreach(prop ${config_dependent_props} IMPORTED_CONFIGURATIONS INTERFACE_AUTOUIC_OPTIONS INTERFACE_COMPILE_DEFINITIONS INTERFACE_COMPILE_FEATURES INTERFACE_COMPILE_OPTIONS INTERFACE_INCLUDE_DIRECTORIES INTERFACE_LINK_LIBRARIES INTERFACE_POSITION_INDEPENDENT_CODE INTERFACE_SOURCES INTERFACE_SYSTEM_INCLUDE_DIRECTORIES ) get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) if(is_set) get_target_property(v ${src_target} ${prop}) set_target_properties(${dest_target} PROPERTIES ${prop} "${v}") # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") endif() endforeach() # copy configuration-dependent properties get_target_property(imported_configs ${src_target} IMPORTED_CONFIGURATIONS) foreach(config ${imported_configs}) foreach(prop_prefix ${config_dependent_props}) set(prop ${prop_prefix}_${config}) get_property(is_set TARGET ${src_target} PROPERTY ${prop} SET) if(is_set) get_target_property(v ${src_target} ${prop}) set_target_properties(${dest_target} PROPERTIES ${prop} "${v}") # message(STATUS "set_target_properties(${dest_target} PROPERTIES ${prop} ${v})") endif() endforeach() endforeach() endfunction() OpenCSG-1.5.0/glew/build/vc6/0000755000175000017500000000000012745007471015363 5ustar florianflorianOpenCSG-1.5.0/glew/build/vc6/glewinfo.dsp0000644000175000017500000001003312745007442017700 0ustar florianflorian# Microsoft Developer Studio Project File - Name="glewinfo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=glewinfo - Win32 Debug MX !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "glewinfo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "glewinfo.mak" CFG="glewinfo - Win32 Debug MX" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "glewinfo - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "glewinfo - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "glewinfo - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../bin" # PROP Intermediate_Dir "static/release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../../include" /D "WIN32" /D "WIN32_MEAN_AND_LEAN" /D "VC_EXTRALEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 ../../lib/glew32s.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "glewinfo - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../bin" # PROP Intermediate_Dir "static/debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "GLEW_STATIC" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 ../../lib/glew32sd.lib opengl32.lib gdi32.lib user32.lib /nologo /subsystem:console /incremental:no /pdb:"static/debug/glewinfod.pdb" /debug /machine:I386 /out:"../../bin/glewinfod.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "glewinfo - Win32 Release" # Name "glewinfo - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\src\glewinfo.c # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "" # Begin Source File SOURCE=..\glewinfo.rc # End Source File # End Group # End Target # End Project OpenCSG-1.5.0/glew/build/vc6/glew_static.dsp0000644000175000017500000000657212745007442020410 0ustar florianflorian# Microsoft Developer Studio Project File - Name="glew_static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=glew_static - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "glew_static.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. 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true 0x0409 _DEBUG;%(PreprocessorDefinitions) true true true true Console $(OutDir)$(TargetName)$(TargetExt) $(LIB_DIR)\$(Configuration)\$(PlatformName)\$(TargetName).lib 0x62AA0000 opengl32.lib;%(AdditionalDependencies) OpenCSG-1.5.0/glew/build/vc7/0000755000175000017500000000000012764351521015363 5ustar florianflorianOpenCSG-1.5.0/glew/build/vc7/glew_static.vcproj0000644000175000017500000001112412764351521021114 0ustar florianflorian OpenCSG-1.5.0/glew/include/0000755000175000017500000000000012745007466015215 5ustar florianflorianOpenCSG-1.5.0/glew/include/GL/0000755000175000017500000000000012745007471015513 5ustar florianflorianOpenCSG-1.5.0/glew/include/GL/glew.h0000644000175000017500000375424012745007471016641 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glew_h__ #define __glew_h__ #define __GLEW_H__ #if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) #error gl.h included before glew.h #endif #if defined(__gl2_h_) #error gl2.h included before glew.h #endif #if defined(__gltypes_h_) #error gltypes.h included before glew.h #endif #if defined(__REGAL_H__) #error Regal.h included before glew.h #endif #if defined(__glext_h_) || defined(__GLEXT_H_) #error glext.h included before glew.h #endif #if defined(__gl_ATI_h_) #error glATI.h included before glew.h #endif #define __gl_h_ #define __gl2_h_ #define __GL_H__ #define _GL_H #define __gltypes_h_ #define __REGAL_H__ #define __X_GL_H #define __glext_h_ #define __GLEXT_H_ #define __gl_ATI_h_ #if defined(_WIN32) /* * GLEW does not include to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. */ /* and */ #ifdef APIENTRY # ifndef GLAPIENTRY # define GLAPIENTRY APIENTRY # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY APIENTRY # endif #else #define GLEW_APIENTRY_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) # define APIENTRY __stdcall # ifndef GLAPIENTRY # define GLAPIENTRY __stdcall # endif # ifndef GLEWAPIENTRY # define GLEWAPIENTRY __stdcall # endif # else # define APIENTRY # endif #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # endif #endif /* */ #ifndef CALLBACK #define GLEW_CALLBACK_DEFINED # if defined(__MINGW32__) || defined(__CYGWIN__) # define CALLBACK __attribute__ ((__stdcall__)) # elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) # define CALLBACK __stdcall # else # define CALLBACK # endif #endif /* and */ #ifndef WINGDIAPI #define GLEW_WINGDIAPI_DEFINED #define WINGDIAPI __declspec(dllimport) #endif /* */ #if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) typedef unsigned short wchar_t; # define _WCHAR_T_DEFINED #endif /* */ #if !defined(_W64) # if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 # define _W64 __w64 # else # define _W64 # endif #endif #if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) # ifdef _WIN64 typedef __int64 ptrdiff_t; # else typedef _W64 int ptrdiff_t; # endif # define _PTRDIFF_T_DEFINED # define _PTRDIFF_T_ #endif #ifndef GLAPI # if defined(__MINGW32__) || defined(__CYGWIN__) # define GLAPI extern # else # define GLAPI WINGDIAPI # endif #endif /* * GLEW_STATIC is defined for static library. * GLEW_BUILD is defined for building the DLL library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #else /* _UNIX */ /* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */ #include /* SGI MIPSPro doesn't like stdint.h in C++ mode */ /* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ #if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) #include #else #include #endif #define GLEW_APIENTRY_DEFINED #define APIENTRY /* * GLEW_STATIC is defined for static library. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # if defined(__GNUC__) && __GNUC__>=4 # define GLEWAPI extern __attribute__ ((visibility("default"))) # elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) # define GLEWAPI extern __global # else # define GLEWAPI extern # endif #endif /* */ #ifndef GLAPI #define GLAPI extern #endif #endif /* _WIN32 */ #ifndef GLAPIENTRY #define GLAPIENTRY #endif #ifndef GLEWAPIENTRY #define GLEWAPIENTRY #endif #define GLEW_VAR_EXPORT GLEWAPI #define GLEW_FUN_EXPORT GLEWAPI #ifdef __cplusplus extern "C" { #endif /* ----------------------------- GL_VERSION_1_1 ---------------------------- */ #ifndef GL_VERSION_1_1 #define GL_VERSION_1_1 1 typedef unsigned int GLenum; typedef unsigned int GLbitfield; typedef unsigned int GLuint; typedef int GLint; typedef int GLsizei; typedef unsigned char GLboolean; typedef signed char GLbyte; typedef short GLshort; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLulong; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; #if defined(_MSC_VER) && _MSC_VER < 1400 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT; #elif defined(_MSC_VER) || defined(__BORLANDC__) typedef signed long long GLint64EXT; typedef unsigned long long GLuint64EXT; #else # if defined(__MINGW32__) || defined(__CYGWIN__) #include # endif typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif typedef GLint64EXT GLint64; typedef GLuint64EXT GLuint64; typedef struct __GLsync *GLsync; typedef char GLchar; #define GL_ZERO 0 #define GL_FALSE 0 #define GL_LOGIC_OP 0x0BF1 #define GL_NONE 0 #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_NO_ERROR 0 #define GL_POINTS 0x0000 #define GL_CURRENT_BIT 0x00000001 #define GL_TRUE 1 #define GL_ONE 1 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_POINT_BIT 0x00000002 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_LINE_STRIP 0x0003 #define GL_LINE_BIT 0x00000004 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON 0x0009 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 #define GL_NEVER 0x0200 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 #define GL_EXP 0x0800 #define GL_VIEWPORT_BIT 0x00000800 #define GL_EXP2 0x0801 #define GL_CW 0x0900 #define GL_CCW 0x0901 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_TEXTURE_WIDTH 0x1000 #define GL_TRANSFORM_BIT 0x00001000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A #define GL_BITMAP 0x1A00 #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 #define GL_S 0x2000 #define GL_ENABLE_BIT 0x00002000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV 0x2300 #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_R3_G3_B2 0x2A10 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_LIGHT0 0x4000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_HINT_BIT 0x00008000 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); GLAPI void GLAPIENTRY glArrayElement (GLint i); GLAPI void GLAPIENTRY glBegin (GLenum mode); GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GLAPI void GLAPIENTRY glCallList (GLuint list); GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); GLAPI void GLAPIENTRY glClear (GLbitfield mask); GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); GLAPI void GLAPIENTRY glClearIndex (GLfloat c); GLAPI void GLAPIENTRY glClearStencil (GLint s); GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); GLAPI void GLAPIENTRY glColor3iv (const GLint *v); GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); GLAPI void GLAPIENTRY glColor4iv (const GLint *v); GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glCullFace (GLenum mode); GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); GLAPI void GLAPIENTRY glDepthFunc (GLenum func); GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); GLAPI void GLAPIENTRY glDisable (GLenum cap); GLAPI void GLAPIENTRY glDisableClientState (GLenum array); GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); GLAPI void GLAPIENTRY glEnable (GLenum cap); GLAPI void GLAPIENTRY glEnableClientState (GLenum array); GLAPI void GLAPIENTRY glEnd (void); GLAPI void GLAPIENTRY glEndList (void); GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); GLAPI void GLAPIENTRY glFinish (void); GLAPI void GLAPIENTRY glFlush (void); GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glFrontFace (GLenum mode); GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); GLAPI GLenum GLAPIENTRY glGetError (void); GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); GLAPI void GLAPIENTRY glIndexMask (GLuint mask); GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glIndexd (GLdouble c); GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); GLAPI void GLAPIENTRY glIndexf (GLfloat c); GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); GLAPI void GLAPIENTRY glIndexi (GLint c); GLAPI void GLAPIENTRY glIndexiv (const GLint *c); GLAPI void GLAPIENTRY glIndexs (GLshort c); GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); GLAPI void GLAPIENTRY glIndexub (GLubyte c); GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); GLAPI void GLAPIENTRY glInitNames (void); GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); GLAPI void GLAPIENTRY glLineWidth (GLfloat width); GLAPI void GLAPIENTRY glListBase (GLuint base); GLAPI void GLAPIENTRY glLoadIdentity (void); GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glLoadName (GLuint name); GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void GLAPIENTRY glPassThrough (GLfloat token); GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); GLAPI void GLAPIENTRY glPointSize (GLfloat size); GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); GLAPI void GLAPIENTRY glPopAttrib (void); GLAPI void GLAPIENTRY glPopClientAttrib (void); GLAPI void GLAPIENTRY glPopMatrix (void); GLAPI void GLAPIENTRY glPopName (void); GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); GLAPI void GLAPIENTRY glPushMatrix (void); GLAPI void GLAPIENTRY glPushName (GLuint name); GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); GLAPI void GLAPIENTRY glShadeModel (GLenum mode); GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GLAPI void GLAPIENTRY glStencilMask (GLuint mask); GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord1i (GLint s); GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) #endif /* GL_VERSION_1_1 */ /* ---------------------------------- GLU ---------------------------------- */ #ifndef GLEW_NO_GLU # ifdef __APPLE__ # include # if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) # define GLEW_NO_GLU # endif # endif #endif #ifndef GLEW_NO_GLU /* this is where we can safely include GLU */ # if defined(__APPLE__) && defined(__MACH__) # include # else # include # endif #endif /* ----------------------------- GL_VERSION_1_2 ---------------------------- */ #ifndef GL_VERSION_1_2 #define GL_VERSION_1_2 1 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_RESCALE_NORMAL 0x803A #define GL_TEXTURE_BINDING_3D 0x806A #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_CLAMP_TO_EDGE 0x812F #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) #define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) #define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) #define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) #define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) #endif /* GL_VERSION_1_2 */ /* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ #ifndef GL_VERSION_1_2_1 #define GL_VERSION_1_2_1 1 #define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) #endif /* GL_VERSION_1_2_1 */ /* ----------------------------- GL_VERSION_1_3 ---------------------------- */ #ifndef GL_VERSION_1_3 #define GL_VERSION_1_3 1 #define GL_MULTISAMPLE 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_CLAMP_TO_BORDER 0x812D #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_SUBTRACT 0x84E7 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGBA 0x84EE #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_NORMAL_MAP 0x8511 #define GL_REFLECTION_MAP 0x8512 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_COMBINE 0x8570 #define GL_COMBINE_RGB 0x8571 #define GL_COMBINE_ALPHA 0x8572 #define GL_RGB_SCALE 0x8573 #define GL_ADD_SIGNED 0x8574 #define GL_INTERPOLATE 0x8575 #define GL_CONSTANT 0x8576 #define GL_PRIMARY_COLOR 0x8577 #define GL_PREVIOUS 0x8578 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_RGB 0x8582 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE2_ALPHA 0x858A #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_RGB 0x8592 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND2_ALPHA 0x859A #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_MULTISAMPLE_BIT 0x20000000 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); #define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) #define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) #define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) #define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) #define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) #define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) #define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) #define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) #define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) #define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) #define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) #define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) #define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) #define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) #define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) #define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) #define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) #define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) #define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) #define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) #define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) #define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) #define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) #define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) #define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) #define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) #define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) #define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) #define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) #define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) #define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) #define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) #define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) #define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) #define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) #define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) #define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) #define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) #define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) #define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) #define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) #define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) #define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) #define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) #define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) #define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) #define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) #endif /* GL_VERSION_1_3 */ /* ----------------------------- GL_VERSION_1_4 ---------------------------- */ #ifndef GL_VERSION_1_4 #define GL_VERSION_1_4 1 #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_MIRRORED_REPEAT 0x8370 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORDINATE 0x8451 #define GL_FRAGMENT_DEPTH 0x8452 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_COLOR_SUM 0x8458 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_COMPARE_R_TO_TEXTURE 0x884E typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); #define glBlendColor GLEW_GET_FUN(__glewBlendColor) #define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) #define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) #define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) #define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) #define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) #define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) #define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) #define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) #define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) #define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) #define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) #define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) #define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) #define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) #define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) #define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) #define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) #define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) #define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) #define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) #define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) #define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) #define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) #define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) #define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) #define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) #define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) #define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) #define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) #define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) #define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) #define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) #define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) #define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) #define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) #define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) #define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) #define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) #define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) #define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) #define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) #define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) #define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) #define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) #define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) #define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) #define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) #endif /* GL_VERSION_1_4 */ /* ----------------------------- GL_VERSION_1_5 ---------------------------- */ #ifndef GL_VERSION_1_5 #define GL_VERSION_1_5 1 #define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE #define GL_FOG_COORD GL_FOG_COORDINATE #define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY #define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING #define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER #define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE #define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE #define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE #define GL_SRC0_ALPHA GL_SOURCE0_ALPHA #define GL_SRC0_RGB GL_SOURCE0_RGB #define GL_SRC1_ALPHA GL_SOURCE1_ALPHA #define GL_SRC1_RGB GL_SOURCE1_RGB #define GL_SRC2_ALPHA GL_SOURCE2_ALPHA #define GL_SRC2_RGB GL_SOURCE2_RGB #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_CURRENT_QUERY 0x8865 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_READ_ONLY 0x88B8 #define GL_WRITE_ONLY 0x88B9 #define GL_READ_WRITE 0x88BA #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_STREAM_COPY 0x88E2 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STATIC_COPY 0x88E6 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_COPY 0x88EA #define GL_SAMPLES_PASSED 0x8914 typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); #define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) #define glBufferData GLEW_GET_FUN(__glewBufferData) #define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) #define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) #define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) #define glEndQuery GLEW_GET_FUN(__glewEndQuery) #define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) #define glGenQueries GLEW_GET_FUN(__glewGenQueries) #define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) #define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) #define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) #define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) #define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) #define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) #define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) #define glIsQuery GLEW_GET_FUN(__glewIsQuery) #define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) #define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) #define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) #endif /* GL_VERSION_1_5 */ /* ----------------------------- GL_VERSION_2_0 ---------------------------- */ #ifndef GL_VERSION_2_0 #define GL_VERSION_2_0 1 #define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_POINT_SPRITE 0x8861 #define GL_COORD_REPLACE 0x8862 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_SHADER_TYPE 0x8B4F #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_DELETE_STATUS 0x8B80 #define GL_COMPILE_STATUS 0x8B81 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); #define glAttachShader GLEW_GET_FUN(__glewAttachShader) #define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) #define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) #define glCompileShader GLEW_GET_FUN(__glewCompileShader) #define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) #define glCreateShader GLEW_GET_FUN(__glewCreateShader) #define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) #define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) #define glDetachShader GLEW_GET_FUN(__glewDetachShader) #define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) #define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) #define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) #define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) #define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) #define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) #define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) #define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) #define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) #define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) #define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) #define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) #define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) #define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) #define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) #define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) #define glIsProgram GLEW_GET_FUN(__glewIsProgram) #define glIsShader GLEW_GET_FUN(__glewIsShader) #define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) #define glShaderSource GLEW_GET_FUN(__glewShaderSource) #define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) #define glUniform1f GLEW_GET_FUN(__glewUniform1f) #define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) #define glUniform1i GLEW_GET_FUN(__glewUniform1i) #define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) #define glUniform2f GLEW_GET_FUN(__glewUniform2f) #define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) #define glUniform2i GLEW_GET_FUN(__glewUniform2i) #define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) #define glUniform3f GLEW_GET_FUN(__glewUniform3f) #define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) #define glUniform3i GLEW_GET_FUN(__glewUniform3i) #define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) #define glUniform4f GLEW_GET_FUN(__glewUniform4f) #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) #define glUniform4i GLEW_GET_FUN(__glewUniform4i) #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) #define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) #define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) #define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) #define glUseProgram GLEW_GET_FUN(__glewUseProgram) #define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) #define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) #define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) #define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) #define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) #define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) #define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) #define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) #define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) #define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) #define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) #define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) #define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) #define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) #define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) #define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) #define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) #define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) #define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) #define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) #define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) #define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) #define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) #define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) #define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) #define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) #define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) #define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) #define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) #define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) #define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) #define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) #define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) #define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) #define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) #define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) #define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) #define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) #define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) #endif /* GL_VERSION_2_0 */ /* ----------------------------- GL_VERSION_2_1 ---------------------------- */ #ifndef GL_VERSION_2_1 #define GL_VERSION_2_1 1 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); #define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) #define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) #define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) #define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) #define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) #define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) #define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) #endif /* GL_VERSION_2_1 */ /* ----------------------------- GL_VERSION_3_0 ---------------------------- */ #ifndef GL_VERSION_3_0 #define GL_VERSION_3_0 1 #define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 #define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 #define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 #define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 #define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 #define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 #define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB #define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES #define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 #define GL_MAJOR_VERSION 0x821B #define GL_MINOR_VERSION 0x821C #define GL_NUM_EXTENSIONS 0x821D #define GL_CONTEXT_FLAGS 0x821E #define GL_DEPTH_BUFFER 0x8223 #define GL_STENCIL_BUFFER 0x8224 #define GL_RGBA32F 0x8814 #define GL_RGB32F 0x8815 #define GL_RGBA16F 0x881A #define GL_RGB16F 0x881B #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_FIXED_ONLY 0x891D #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_R11F_G11F_B10F 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_RGB9_E5 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_RGBA32UI 0x8D70 #define GL_RGB32UI 0x8D71 #define GL_RGBA16UI 0x8D76 #define GL_RGB16UI 0x8D77 #define GL_RGBA8UI 0x8D7C #define GL_RGB8UI 0x8D7D #define GL_RGBA32I 0x8D82 #define GL_RGB32I 0x8D83 #define GL_RGBA16I 0x8D88 #define GL_RGB16I 0x8D89 #define GL_RGBA8I 0x8D8E #define GL_RGB8I 0x8D8F #define GL_RED_INTEGER 0x8D94 #define GL_GREEN_INTEGER 0x8D95 #define GL_BLUE_INTEGER 0x8D96 #define GL_ALPHA_INTEGER 0x8D97 #define GL_RGB_INTEGER 0x8D98 #define GL_RGBA_INTEGER 0x8D99 #define GL_BGR_INTEGER 0x8D9A #define GL_BGRA_INTEGER 0x8D9B #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); #define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) #define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) #define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) #define glClampColor GLEW_GET_FUN(__glewClampColor) #define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) #define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) #define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) #define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) #define glColorMaski GLEW_GET_FUN(__glewColorMaski) #define glDisablei GLEW_GET_FUN(__glewDisablei) #define glEnablei GLEW_GET_FUN(__glewEnablei) #define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) #define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) #define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) #define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) #define glGetStringi GLEW_GET_FUN(__glewGetStringi) #define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) #define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) #define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) #define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) #define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) #define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) #define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) #define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) #define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) #define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) #define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) #define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) #define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) #define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) #define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) #define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) #define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) #define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) #define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) #define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) #define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) #define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) #define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) #define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) #define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) #define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) #define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) #define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) #define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) #define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) #define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) #define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) #define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) #define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) #define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) #define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) #define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) #define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) #define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) #define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) #endif /* GL_VERSION_3_0 */ /* ----------------------------- GL_VERSION_3_1 ---------------------------- */ #ifndef GL_VERSION_3_1 #define GL_VERSION_3_1 1 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); #define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) #define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) #define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) #define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) #define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) #endif /* GL_VERSION_3_1 */ /* ----------------------------- GL_VERSION_3_2 ---------------------------- */ #ifndef GL_VERSION_3_2 #define GL_VERSION_3_2 1 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_CONTEXT_PROFILE_MASK 0x9126 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); #define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) #define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) #define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) #define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) #endif /* GL_VERSION_3_2 */ /* ----------------------------- GL_VERSION_3_3 ---------------------------- */ #ifndef GL_VERSION_3_3 #define GL_VERSION_3_3 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_RGB10_A2UI 0x906F typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); #define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) #define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) #endif /* GL_VERSION_3_3 */ /* ----------------------------- GL_VERSION_4_0 ---------------------------- */ #ifndef GL_VERSION_4_0 #define GL_VERSION_4_0 1 #define GL_SAMPLE_SHADING 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); #define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) #define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) #define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) #define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) #define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) #define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) #endif /* GL_VERSION_4_0 */ /* ----------------------------- GL_VERSION_4_1 ---------------------------- */ #ifndef GL_VERSION_4_1 #define GL_VERSION_4_1 1 #define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) #endif /* GL_VERSION_4_1 */ /* ----------------------------- GL_VERSION_4_2 ---------------------------- */ #ifndef GL_VERSION_4_2 #define GL_VERSION_4_2 1 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) #endif /* GL_VERSION_4_2 */ /* ----------------------------- GL_VERSION_4_3 ---------------------------- */ #ifndef GL_VERSION_4_3 #define GL_VERSION_4_3 1 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) #endif /* GL_VERSION_4_3 */ /* ----------------------------- GL_VERSION_4_4 ---------------------------- */ #ifndef GL_VERSION_4_4 #define GL_VERSION_4_4 1 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) #endif /* GL_VERSION_4_4 */ /* ----------------------------- GL_VERSION_4_5 ---------------------------- */ #ifndef GL_VERSION_4_5 #define GL_VERSION_4_5 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); #define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) #define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) #define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) #define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) #define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) #endif /* GL_VERSION_4_5 */ /* -------------------------- GL_3DFX_multisample -------------------------- */ #ifndef GL_3DFX_multisample #define GL_3DFX_multisample 1 #define GL_MULTISAMPLE_3DFX 0x86B2 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 #define GL_SAMPLES_3DFX 0x86B4 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 #define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) #endif /* GL_3DFX_multisample */ /* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ #ifndef GL_3DFX_tbuffer #define GL_3DFX_tbuffer 1 typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); #define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) #define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) #endif /* GL_3DFX_tbuffer */ /* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ #ifndef GL_3DFX_texture_compression_FXT1 #define GL_3DFX_texture_compression_FXT1 1 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) #endif /* GL_3DFX_texture_compression_FXT1 */ /* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ #ifndef GL_AMD_blend_minmax_factor #define GL_AMD_blend_minmax_factor 1 #define GL_FACTOR_MIN_AMD 0x901C #define GL_FACTOR_MAX_AMD 0x901D #define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) #endif /* GL_AMD_blend_minmax_factor */ /* ----------------------- GL_AMD_conservative_depth ----------------------- */ #ifndef GL_AMD_conservative_depth #define GL_AMD_conservative_depth 1 #define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) #endif /* GL_AMD_conservative_depth */ /* -------------------------- GL_AMD_debug_output -------------------------- */ #ifndef GL_AMD_debug_output #define GL_AMD_debug_output 1 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); #define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) #define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) #define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) #define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) #define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) #endif /* GL_AMD_debug_output */ /* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ #ifndef GL_AMD_depth_clamp_separate #define GL_AMD_depth_clamp_separate 1 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E #define GL_DEPTH_CLAMP_FAR_AMD 0x901F #define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) #endif /* GL_AMD_depth_clamp_separate */ /* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ #ifndef GL_AMD_draw_buffers_blend #define GL_AMD_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); #define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) #define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) #define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) #define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) #define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) #endif /* GL_AMD_draw_buffers_blend */ /* --------------------------- GL_AMD_gcn_shader --------------------------- */ #ifndef GL_AMD_gcn_shader #define GL_AMD_gcn_shader 1 #define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) #endif /* GL_AMD_gcn_shader */ /* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ #ifndef GL_AMD_gpu_shader_int64 #define GL_AMD_gpu_shader_int64 1 #define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) #endif /* GL_AMD_gpu_shader_int64 */ /* ---------------------- GL_AMD_interleaved_elements ---------------------- */ #ifndef GL_AMD_interleaved_elements #define GL_AMD_interleaved_elements 1 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RG8UI 0x8238 #define GL_RG16UI 0x823A #define GL_RGBA8UI 0x8D7C #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); #define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) #define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) #endif /* GL_AMD_interleaved_elements */ /* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ #ifndef GL_AMD_multi_draw_indirect #define GL_AMD_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) #define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) #define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) #endif /* GL_AMD_multi_draw_indirect */ /* ------------------------- GL_AMD_name_gen_delete ------------------------ */ #ifndef GL_AMD_name_gen_delete #define GL_AMD_name_gen_delete 1 #define GL_DATA_BUFFER_AMD 0x9151 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 #define GL_QUERY_OBJECT_AMD 0x9153 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 #define GL_SAMPLER_OBJECT_AMD 0x9155 typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); #define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) #define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) #define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) #define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) #endif /* GL_AMD_name_gen_delete */ /* ---------------------- GL_AMD_occlusion_query_event --------------------- */ #ifndef GL_AMD_occlusion_query_event #define GL_AMD_occlusion_query_event 1 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); #define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) #define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) #endif /* GL_AMD_occlusion_query_event */ /* ----------------------- GL_AMD_performance_monitor ---------------------- */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); #define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) #define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) #define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) #define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) #define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) #define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) #define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) #define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) #define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) #define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) #define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) #define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) #endif /* GL_AMD_performance_monitor */ /* -------------------------- GL_AMD_pinned_memory ------------------------- */ #ifndef GL_AMD_pinned_memory #define GL_AMD_pinned_memory 1 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 #define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) #endif /* GL_AMD_pinned_memory */ /* ----------------------- GL_AMD_query_buffer_object ---------------------- */ #ifndef GL_AMD_query_buffer_object #define GL_AMD_query_buffer_object 1 #define GL_QUERY_BUFFER_AMD 0x9192 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) #endif /* GL_AMD_query_buffer_object */ /* ------------------------ GL_AMD_sample_positions ------------------------ */ #ifndef GL_AMD_sample_positions #define GL_AMD_sample_positions 1 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); #define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) #define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) #endif /* GL_AMD_sample_positions */ /* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ #ifndef GL_AMD_seamless_cubemap_per_texture #define GL_AMD_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F #define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) #endif /* GL_AMD_seamless_cubemap_per_texture */ /* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ #ifndef GL_AMD_shader_atomic_counter_ops #define GL_AMD_shader_atomic_counter_ops 1 #define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) #endif /* GL_AMD_shader_atomic_counter_ops */ /* ---------------- GL_AMD_shader_explicit_vertex_parameter ---------------- */ #ifndef GL_AMD_shader_explicit_vertex_parameter #define GL_AMD_shader_explicit_vertex_parameter 1 #define GLEW_AMD_shader_explicit_vertex_parameter GLEW_GET_VAR(__GLEW_AMD_shader_explicit_vertex_parameter) #endif /* GL_AMD_shader_explicit_vertex_parameter */ /* ---------------------- GL_AMD_shader_stencil_export --------------------- */ #ifndef GL_AMD_shader_stencil_export #define GL_AMD_shader_stencil_export 1 #define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) #endif /* GL_AMD_shader_stencil_export */ /* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ #ifndef GL_AMD_shader_stencil_value_export #define GL_AMD_shader_stencil_value_export 1 #define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) #endif /* GL_AMD_shader_stencil_value_export */ /* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ #ifndef GL_AMD_shader_trinary_minmax #define GL_AMD_shader_trinary_minmax 1 #define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) #endif /* GL_AMD_shader_trinary_minmax */ /* ------------------------- GL_AMD_sparse_texture ------------------------- */ #ifndef GL_AMD_sparse_texture #define GL_AMD_sparse_texture 1 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A #define GL_MIN_SPARSE_LEVEL_AMD 0x919B #define GL_MIN_LOD_WARNING_AMD 0x919C typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); #define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) #define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) #define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) #endif /* GL_AMD_sparse_texture */ /* ------------------- GL_AMD_stencil_operation_extended ------------------- */ #ifndef GL_AMD_stencil_operation_extended #define GL_AMD_stencil_operation_extended 1 #define GL_SET_AMD 0x874A #define GL_REPLACE_VALUE_AMD 0x874B #define GL_STENCIL_OP_VALUE_AMD 0x874C #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); #define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) #define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) #endif /* GL_AMD_stencil_operation_extended */ /* ------------------------ GL_AMD_texture_texture4 ------------------------ */ #ifndef GL_AMD_texture_texture4 #define GL_AMD_texture_texture4 1 #define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) #endif /* GL_AMD_texture_texture4 */ /* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ #ifndef GL_AMD_transform_feedback3_lines_triangles #define GL_AMD_transform_feedback3_lines_triangles 1 #define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) #endif /* GL_AMD_transform_feedback3_lines_triangles */ /* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ #ifndef GL_AMD_transform_feedback4 #define GL_AMD_transform_feedback4 1 #define GL_STREAM_RASTERIZATION_AMD 0x91A0 #define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) #endif /* GL_AMD_transform_feedback4 */ /* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ #ifndef GL_AMD_vertex_shader_layer #define GL_AMD_vertex_shader_layer 1 #define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) #endif /* GL_AMD_vertex_shader_layer */ /* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ #ifndef GL_AMD_vertex_shader_tessellator #define GL_AMD_vertex_shader_tessellator 1 #define GL_SAMPLER_BUFFER_AMD 0x9001 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 #define GL_TESSELLATION_MODE_AMD 0x9004 #define GL_TESSELLATION_FACTOR_AMD 0x9005 #define GL_DISCRETE_AMD 0x9006 #define GL_CONTINUOUS_AMD 0x9007 typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); #define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) #define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) #define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) #endif /* GL_AMD_vertex_shader_tessellator */ /* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ #ifndef GL_AMD_vertex_shader_viewport_index #define GL_AMD_vertex_shader_viewport_index 1 #define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) #endif /* GL_AMD_vertex_shader_viewport_index */ /* ------------------------- GL_ANGLE_depth_texture ------------------------ */ #ifndef GL_ANGLE_depth_texture #define GL_ANGLE_depth_texture 1 #define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) #endif /* GL_ANGLE_depth_texture */ /* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) #define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) #endif /* GL_ANGLE_framebuffer_blit */ /* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) #define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) #endif /* GL_ANGLE_framebuffer_multisample */ /* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ #ifndef GL_ANGLE_instanced_arrays #define GL_ANGLE_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) #define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) #define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) #define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) #endif /* GL_ANGLE_instanced_arrays */ /* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) #endif /* GL_ANGLE_pack_reverse_row_order */ /* ------------------------ GL_ANGLE_program_binary ------------------------ */ #ifndef GL_ANGLE_program_binary #define GL_ANGLE_program_binary 1 #define GL_PROGRAM_BINARY_ANGLE 0x93A6 #define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) #endif /* GL_ANGLE_program_binary */ /* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt1 #define GL_ANGLE_texture_compression_dxt1 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) #endif /* GL_ANGLE_texture_compression_dxt1 */ /* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) #endif /* GL_ANGLE_texture_compression_dxt3 */ /* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) #endif /* GL_ANGLE_texture_compression_dxt5 */ /* ------------------------- GL_ANGLE_texture_usage ------------------------ */ #ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) #endif /* GL_ANGLE_texture_usage */ /* -------------------------- GL_ANGLE_timer_query ------------------------- */ #ifndef GL_ANGLE_timer_query #define GL_ANGLE_timer_query 1 #define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 #define GL_CURRENT_QUERY_ANGLE 0x8865 #define GL_QUERY_RESULT_ANGLE 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 #define GL_TIME_ELAPSED_ANGLE 0x88BF #define GL_TIMESTAMP_ANGLE 0x8E28 typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); #define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) #define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) #define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) #define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) #define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) #define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) #define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) #define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) #define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) #define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) #define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) #define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) #endif /* GL_ANGLE_timer_query */ /* ------------------- GL_ANGLE_translated_shader_source ------------------- */ #ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); #define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) #define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) #endif /* GL_ANGLE_translated_shader_source */ /* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ #ifndef GL_APPLE_aux_depth_stencil #define GL_APPLE_aux_depth_stencil 1 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 #define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) #endif /* GL_APPLE_aux_depth_stencil */ /* ------------------------ GL_APPLE_client_storage ------------------------ */ #ifndef GL_APPLE_client_storage #define GL_APPLE_client_storage 1 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) #endif /* GL_APPLE_client_storage */ /* ------------------------- GL_APPLE_element_array ------------------------ */ #ifndef GL_APPLE_element_array #define GL_APPLE_element_array 1 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); #define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) #define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) #define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) #define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) #define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) #define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) #endif /* GL_APPLE_element_array */ /* ----------------------------- GL_APPLE_fence ---------------------------- */ #ifndef GL_APPLE_fence #define GL_APPLE_fence 1 #define GL_DRAW_PIXELS_APPLE 0x8A0A #define GL_FENCE_APPLE 0x8A0B typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); #define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) #define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) #define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) #define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) #define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) #define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) #define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) #define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) #define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) #endif /* GL_APPLE_fence */ /* ------------------------- GL_APPLE_float_pixels ------------------------- */ #ifndef GL_APPLE_float_pixels #define GL_APPLE_float_pixels 1 #define GL_HALF_APPLE 0x140B #define GL_RGBA_FLOAT32_APPLE 0x8814 #define GL_RGB_FLOAT32_APPLE 0x8815 #define GL_ALPHA_FLOAT32_APPLE 0x8816 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 #define GL_RGBA_FLOAT16_APPLE 0x881A #define GL_RGB_FLOAT16_APPLE 0x881B #define GL_ALPHA_FLOAT16_APPLE 0x881C #define GL_INTENSITY_FLOAT16_APPLE 0x881D #define GL_LUMINANCE_FLOAT16_APPLE 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F #define GL_COLOR_FLOAT_APPLE 0x8A0F #define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) #endif /* GL_APPLE_float_pixels */ /* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ #ifndef GL_APPLE_flush_buffer_range #define GL_APPLE_flush_buffer_range 1 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); #define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) #define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) #define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) #endif /* GL_APPLE_flush_buffer_range */ /* ----------------------- GL_APPLE_object_purgeable ----------------------- */ #ifndef GL_APPLE_object_purgeable #define GL_APPLE_object_purgeable 1 #define GL_BUFFER_OBJECT_APPLE 0x85B3 #define GL_RELEASED_APPLE 0x8A19 #define GL_VOLATILE_APPLE 0x8A1A #define GL_RETAINED_APPLE 0x8A1B #define GL_UNDEFINED_APPLE 0x8A1C #define GL_PURGEABLE_APPLE 0x8A1D typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); #define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) #define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) #define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) #define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) #endif /* GL_APPLE_object_purgeable */ /* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ #ifndef GL_APPLE_pixel_buffer #define GL_APPLE_pixel_buffer 1 #define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 #define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) #endif /* GL_APPLE_pixel_buffer */ /* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #define GL_RGB_422_APPLE 0x8A1F #define GL_RGB_RAW_422_APPLE 0x8A51 #define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) #endif /* GL_APPLE_rgb_422 */ /* --------------------------- GL_APPLE_row_bytes -------------------------- */ #ifndef GL_APPLE_row_bytes #define GL_APPLE_row_bytes 1 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 #define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) #endif /* GL_APPLE_row_bytes */ /* ------------------------ GL_APPLE_specular_vector ----------------------- */ #ifndef GL_APPLE_specular_vector #define GL_APPLE_specular_vector 1 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 #define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) #endif /* GL_APPLE_specular_vector */ /* ------------------------- GL_APPLE_texture_range ------------------------ */ #ifndef GL_APPLE_texture_range #define GL_APPLE_texture_range 1 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #define GL_STORAGE_PRIVATE_APPLE 0x85BD #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); #define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) #define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) #define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) #endif /* GL_APPLE_texture_range */ /* ------------------------ GL_APPLE_transform_hint ------------------------ */ #ifndef GL_APPLE_transform_hint #define GL_APPLE_transform_hint 1 #define GL_TRANSFORM_HINT_APPLE 0x85B1 #define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) #endif /* GL_APPLE_transform_hint */ /* ---------------------- GL_APPLE_vertex_array_object --------------------- */ #ifndef GL_APPLE_vertex_array_object #define GL_APPLE_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); #define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) #define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) #define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) #define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) #define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) #endif /* GL_APPLE_vertex_array_object */ /* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ #ifndef GL_APPLE_vertex_array_range #define GL_APPLE_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CLIENT_APPLE 0x85B4 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) #define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) #define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) #define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) #endif /* GL_APPLE_vertex_array_range */ /* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ #ifndef GL_APPLE_vertex_program_evaluators #define GL_APPLE_vertex_program_evaluators 1 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); #define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) #define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) #define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) #define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) #define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) #define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) #define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) #define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) #endif /* GL_APPLE_vertex_program_evaluators */ /* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ #ifndef GL_APPLE_ycbcr_422 #define GL_APPLE_ycbcr_422 1 #define GL_YCBCR_422_APPLE 0x85B9 #define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) #endif /* GL_APPLE_ycbcr_422 */ /* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ #ifndef GL_ARB_ES2_compatibility #define GL_ARB_ES2_compatibility 1 #define GL_FIXED 0x140C #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_RGB565 0x8D62 #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_SHADER_COMPILER 0x8DFA #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD typedef int GLfixed; typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); #define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) #define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) #define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) #define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) #define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) #define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) #endif /* GL_ARB_ES2_compatibility */ /* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ #ifndef GL_ARB_ES3_1_compatibility #define GL_ARB_ES3_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); #define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) #define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) #endif /* GL_ARB_ES3_1_compatibility */ /* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ #ifndef GL_ARB_ES3_2_compatibility #define GL_ARB_ES3_2_compatibility 1 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) #define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) #endif /* GL_ARB_ES3_2_compatibility */ /* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ #ifndef GL_ARB_ES3_compatibility #define GL_ARB_ES3_compatibility 1 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) #endif /* GL_ARB_ES3_compatibility */ /* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ #ifndef GL_ARB_arrays_of_arrays #define GL_ARB_arrays_of_arrays 1 #define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) #endif /* GL_ARB_arrays_of_arrays */ /* -------------------------- GL_ARB_base_instance ------------------------- */ #ifndef GL_ARB_base_instance #define GL_ARB_base_instance 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); #define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) #define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) #define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) #define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) #endif /* GL_ARB_base_instance */ /* ------------------------ GL_ARB_bindless_texture ------------------------ */ #ifndef GL_ARB_bindless_texture #define GL_ARB_bindless_texture 1 #define GL_UNSIGNED_INT64_ARB 0x140F typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); #define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) #define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) #define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) #define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) #define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) #define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) #define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) #define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) #define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) #define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) #define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) #define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) #define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) #define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) #define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) #define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) #define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) #endif /* GL_ARB_bindless_texture */ /* ----------------------- GL_ARB_blend_func_extended ---------------------- */ #ifndef GL_ARB_blend_func_extended #define GL_ARB_blend_func_extended 1 #define GL_SRC1_COLOR 0x88F9 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); #define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) #define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) #define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) #endif /* GL_ARB_blend_func_extended */ /* ------------------------- GL_ARB_buffer_storage ------------------------- */ #ifndef GL_ARB_buffer_storage #define GL_ARB_buffer_storage 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_PERSISTENT_BIT 0x00000040 #define GL_MAP_COHERENT_BIT 0x00000080 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_STORAGE_FLAGS 0x8220 typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); #define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) #define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) #define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) #endif /* GL_ARB_buffer_storage */ /* ---------------------------- GL_ARB_cl_event ---------------------------- */ #ifndef GL_ARB_cl_event #define GL_ARB_cl_event 1 #define GL_SYNC_CL_EVENT_ARB 0x8240 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 typedef struct _cl_context *cl_context; typedef struct _cl_event *cl_event; typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); #define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) #define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) #endif /* GL_ARB_cl_event */ /* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ #ifndef GL_ARB_clear_buffer_object #define GL_ARB_clear_buffer_object 1 typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); #define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) #define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) #define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) #define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) #define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) #endif /* GL_ARB_clear_buffer_object */ /* -------------------------- GL_ARB_clear_texture ------------------------- */ #ifndef GL_ARB_clear_texture #define GL_ARB_clear_texture 1 #define GL_CLEAR_TEXTURE 0x9365 typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); #define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) #define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) #define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) #endif /* GL_ARB_clear_texture */ /* -------------------------- GL_ARB_clip_control -------------------------- */ #ifndef GL_ARB_clip_control #define GL_ARB_clip_control 1 #define GL_LOWER_LEFT 0x8CA1 #define GL_UPPER_LEFT 0x8CA2 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_DEPTH_MODE 0x935D #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_ZERO_TO_ONE 0x935F typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); #define glClipControl GLEW_GET_FUN(__glewClipControl) #define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) #endif /* GL_ARB_clip_control */ /* ----------------------- GL_ARB_color_buffer_float ----------------------- */ #ifndef GL_ARB_color_buffer_float #define GL_ARB_color_buffer_float 1 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B #define GL_CLAMP_READ_COLOR_ARB 0x891C #define GL_FIXED_ONLY_ARB 0x891D typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); #define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) #define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) #endif /* GL_ARB_color_buffer_float */ /* -------------------------- GL_ARB_compatibility ------------------------- */ #ifndef GL_ARB_compatibility #define GL_ARB_compatibility 1 #define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) #endif /* GL_ARB_compatibility */ /* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ #ifndef GL_ARB_compressed_texture_pixel_storage #define GL_ARB_compressed_texture_pixel_storage 1 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) #endif /* GL_ARB_compressed_texture_pixel_storage */ /* ------------------------- GL_ARB_compute_shader ------------------------- */ #ifndef GL_ARB_compute_shader #define GL_ARB_compute_shader 1 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_COMPUTE_SHADER 0x91B9 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); #define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) #define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) #define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) #endif /* GL_ARB_compute_shader */ /* ------------------- GL_ARB_compute_variable_group_size ------------------ */ #ifndef GL_ARB_compute_variable_group_size #define GL_ARB_compute_variable_group_size 1 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); #define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) #define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) #endif /* GL_ARB_compute_variable_group_size */ /* ------------------- GL_ARB_conditional_render_inverted ------------------ */ #ifndef GL_ARB_conditional_render_inverted #define GL_ARB_conditional_render_inverted 1 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) #endif /* GL_ARB_conditional_render_inverted */ /* ----------------------- GL_ARB_conservative_depth ----------------------- */ #ifndef GL_ARB_conservative_depth #define GL_ARB_conservative_depth 1 #define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) #endif /* GL_ARB_conservative_depth */ /* --------------------------- GL_ARB_copy_buffer -------------------------- */ #ifndef GL_ARB_copy_buffer #define GL_ARB_copy_buffer 1 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); #define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) #define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) #endif /* GL_ARB_copy_buffer */ /* --------------------------- GL_ARB_copy_image --------------------------- */ #ifndef GL_ARB_copy_image #define GL_ARB_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); #define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) #define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) #endif /* GL_ARB_copy_image */ /* -------------------------- GL_ARB_cull_distance ------------------------- */ #ifndef GL_ARB_cull_distance #define GL_ARB_cull_distance 1 #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) #endif /* GL_ARB_cull_distance */ /* -------------------------- GL_ARB_debug_output -------------------------- */ #ifndef GL_ARB_debug_output #define GL_ARB_debug_output 1 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 #define GL_DEBUG_SOURCE_API_ARB 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B #define GL_DEBUG_TYPE_ERROR_ARB 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); #define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) #define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) #define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) #define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) #define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) #endif /* GL_ARB_debug_output */ /* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ #ifndef GL_ARB_depth_buffer_float #define GL_ARB_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) #endif /* GL_ARB_depth_buffer_float */ /* --------------------------- GL_ARB_depth_clamp -------------------------- */ #ifndef GL_ARB_depth_clamp #define GL_ARB_depth_clamp 1 #define GL_DEPTH_CLAMP 0x864F #define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) #endif /* GL_ARB_depth_clamp */ /* -------------------------- GL_ARB_depth_texture ------------------------- */ #ifndef GL_ARB_depth_texture #define GL_ARB_depth_texture 1 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B #define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) #endif /* GL_ARB_depth_texture */ /* ----------------------- GL_ARB_derivative_control ----------------------- */ #ifndef GL_ARB_derivative_control #define GL_ARB_derivative_control 1 #define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) #endif /* GL_ARB_derivative_control */ /* ----------------------- GL_ARB_direct_state_access ---------------------- */ #ifndef GL_ARB_direct_state_access #define GL_ARB_direct_state_access 1 #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) #define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) #define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) #define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) #define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) #define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) #define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) #define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) #define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) #define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) #define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) #define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) #define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) #define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) #define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) #define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) #define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) #define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) #define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) #define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) #define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) #define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) #define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) #define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) #define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) #define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) #define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) #define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) #define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) #define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) #define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) #define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) #define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) #define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) #define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) #define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) #define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) #define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) #define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) #define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) #define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) #define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) #define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) #define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) #define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) #define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) #define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) #define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) #define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) #define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) #define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) #define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) #define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) #define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) #define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) #define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) #define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) #define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) #define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) #define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) #define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) #define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) #define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) #define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) #define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) #define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) #define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) #define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) #define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) #define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) #define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) #define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) #define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) #define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) #define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) #define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) #define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) #define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) #define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) #define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) #define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) #define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) #define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) #define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) #define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) #define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) #define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) #define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) #define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) #define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) #define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) #define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) #define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) #define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) #define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) #define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) #define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) #define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) #endif /* GL_ARB_direct_state_access */ /* -------------------------- GL_ARB_draw_buffers -------------------------- */ #ifndef GL_ARB_draw_buffers #define GL_ARB_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 #define GL_DRAW_BUFFER0_ARB 0x8825 #define GL_DRAW_BUFFER1_ARB 0x8826 #define GL_DRAW_BUFFER2_ARB 0x8827 #define GL_DRAW_BUFFER3_ARB 0x8828 #define GL_DRAW_BUFFER4_ARB 0x8829 #define GL_DRAW_BUFFER5_ARB 0x882A #define GL_DRAW_BUFFER6_ARB 0x882B #define GL_DRAW_BUFFER7_ARB 0x882C #define GL_DRAW_BUFFER8_ARB 0x882D #define GL_DRAW_BUFFER9_ARB 0x882E #define GL_DRAW_BUFFER10_ARB 0x882F #define GL_DRAW_BUFFER11_ARB 0x8830 #define GL_DRAW_BUFFER12_ARB 0x8831 #define GL_DRAW_BUFFER13_ARB 0x8832 #define GL_DRAW_BUFFER14_ARB 0x8833 #define GL_DRAW_BUFFER15_ARB 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) #define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) #endif /* GL_ARB_draw_buffers */ /* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ #ifndef GL_ARB_draw_buffers_blend #define GL_ARB_draw_buffers_blend 1 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); #define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) #define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) #define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) #define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) #define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) #endif /* GL_ARB_draw_buffers_blend */ /* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ #ifndef GL_ARB_draw_elements_base_vertex #define GL_ARB_draw_elements_base_vertex 1 typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); #define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) #define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) #define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) #define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) #define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) #endif /* GL_ARB_draw_elements_base_vertex */ /* -------------------------- GL_ARB_draw_indirect ------------------------- */ #ifndef GL_ARB_draw_indirect #define GL_ARB_draw_indirect 1 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); #define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) #define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) #define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) #endif /* GL_ARB_draw_indirect */ /* ------------------------- GL_ARB_draw_instanced ------------------------- */ #ifndef GL_ARB_draw_instanced #define GL_ARB_draw_instanced 1 #define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) #endif /* GL_ARB_draw_instanced */ /* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ #ifndef GL_ARB_enhanced_layouts #define GL_ARB_enhanced_layouts 1 #define GL_LOCATION_COMPONENT 0x934A #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) #endif /* GL_ARB_enhanced_layouts */ /* -------------------- GL_ARB_explicit_attrib_location -------------------- */ #ifndef GL_ARB_explicit_attrib_location #define GL_ARB_explicit_attrib_location 1 #define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) #endif /* GL_ARB_explicit_attrib_location */ /* -------------------- GL_ARB_explicit_uniform_location ------------------- */ #ifndef GL_ARB_explicit_uniform_location #define GL_ARB_explicit_uniform_location 1 #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) #endif /* GL_ARB_explicit_uniform_location */ /* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ #ifndef GL_ARB_fragment_coord_conventions #define GL_ARB_fragment_coord_conventions 1 #define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) #endif /* GL_ARB_fragment_coord_conventions */ /* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ #ifndef GL_ARB_fragment_layer_viewport #define GL_ARB_fragment_layer_viewport 1 #define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) #endif /* GL_ARB_fragment_layer_viewport */ /* ------------------------ GL_ARB_fragment_program ------------------------ */ #ifndef GL_ARB_fragment_program #define GL_ARB_fragment_program 1 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 #define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) #endif /* GL_ARB_fragment_program */ /* --------------------- GL_ARB_fragment_program_shadow -------------------- */ #ifndef GL_ARB_fragment_program_shadow #define GL_ARB_fragment_program_shadow 1 #define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) #endif /* GL_ARB_fragment_program_shadow */ /* ------------------------- GL_ARB_fragment_shader ------------------------ */ #ifndef GL_ARB_fragment_shader #define GL_ARB_fragment_shader 1 #define GL_FRAGMENT_SHADER_ARB 0x8B30 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B #define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) #endif /* GL_ARB_fragment_shader */ /* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ #ifndef GL_ARB_fragment_shader_interlock #define GL_ARB_fragment_shader_interlock 1 #define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) #endif /* GL_ARB_fragment_shader_interlock */ /* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ #ifndef GL_ARB_framebuffer_no_attachments #define GL_ARB_framebuffer_no_attachments 1 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); #define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) #define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) #define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) #define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) #define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) #endif /* GL_ARB_framebuffer_no_attachments */ /* ----------------------- GL_ARB_framebuffer_object ----------------------- */ #ifndef GL_ARB_framebuffer_object #define GL_ARB_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_INDEX 0x8222 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_DEPTH_STENCIL 0x84F9 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_SRGB 0x8C40 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_INDEX16 0x8D49 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_MAX_SAMPLES 0x8D57 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) #define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) #define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) #define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) #define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) #define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) #define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) #define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) #define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) #define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) #define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) #define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) #define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) #define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) #define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) #define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) #define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) #define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) #define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) #define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) #define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) #endif /* GL_ARB_framebuffer_object */ /* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ #ifndef GL_ARB_framebuffer_sRGB #define GL_ARB_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) #endif /* GL_ARB_framebuffer_sRGB */ /* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ #ifndef GL_ARB_geometry_shader4 #define GL_ARB_geometry_shader4 1 #define GL_LINES_ADJACENCY_ARB 0xA #define GL_LINE_STRIP_ADJACENCY_ARB 0xB #define GL_TRIANGLES_ADJACENCY_ARB 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) #define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) #define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) #define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) #define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) #endif /* GL_ARB_geometry_shader4 */ /* ----------------------- GL_ARB_get_program_binary ----------------------- */ #ifndef GL_ARB_get_program_binary #define GL_ARB_get_program_binary 1 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_PROGRAM_BINARY_FORMATS 0x87FF typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); #define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) #define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) #define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) #define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) #endif /* GL_ARB_get_program_binary */ /* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ #ifndef GL_ARB_get_texture_sub_image #define GL_ARB_get_texture_sub_image 1 typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); #define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) #define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) #define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) #endif /* GL_ARB_get_texture_sub_image */ /* ---------------------------- GL_ARB_gl_spirv ---------------------------- */ #ifndef GL_ARB_gl_spirv #define GL_ARB_gl_spirv 1 #define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 #define GL_SPIR_V_BINARY_ARB 0x9552 typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue); #define glSpecializeShaderARB GLEW_GET_FUN(__glewSpecializeShaderARB) #define GLEW_ARB_gl_spirv GLEW_GET_VAR(__GLEW_ARB_gl_spirv) #endif /* GL_ARB_gl_spirv */ /* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ #ifndef GL_ARB_gpu_shader5 #define GL_ARB_gpu_shader5 1 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) #endif /* GL_ARB_gpu_shader5 */ /* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ #ifndef GL_ARB_gpu_shader_fp64 #define GL_ARB_gpu_shader_fp64 1 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); #define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) #define glUniform1d GLEW_GET_FUN(__glewUniform1d) #define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) #define glUniform2d GLEW_GET_FUN(__glewUniform2d) #define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) #define glUniform3d GLEW_GET_FUN(__glewUniform3d) #define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) #define glUniform4d GLEW_GET_FUN(__glewUniform4d) #define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) #define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) #define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) #define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) #define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) #define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) #define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) #define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) #define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) #define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) #define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) #endif /* GL_ARB_gpu_shader_fp64 */ /* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ #ifndef GL_ARB_gpu_shader_int64 #define GL_ARB_gpu_shader_int64 1 #define GL_INT64_ARB 0x140E #define GL_UNSIGNED_INT64_ARB 0x140F #define GL_INT64_VEC2_ARB 0x8FE9 #define GL_INT64_VEC3_ARB 0x8FEA #define GL_INT64_VEC4_ARB 0x8FEB #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) #define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) #define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) #define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) #define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) #define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) #define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) #define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) #define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) #define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) #define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) #define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) #define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) #define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) #define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) #define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) #define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) #define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) #define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) #define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) #define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) #define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) #define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) #define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) #define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) #define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) #define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) #define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) #define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) #define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) #define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) #define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) #define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) #define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) #define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) #define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) #define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) #endif /* GL_ARB_gpu_shader_int64 */ /* ------------------------ GL_ARB_half_float_pixel ------------------------ */ #ifndef GL_ARB_half_float_pixel #define GL_ARB_half_float_pixel 1 #define GL_HALF_FLOAT_ARB 0x140B #define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) #endif /* GL_ARB_half_float_pixel */ /* ------------------------ GL_ARB_half_float_vertex ----------------------- */ #ifndef GL_ARB_half_float_vertex #define GL_ARB_half_float_vertex 1 #define GL_HALF_FLOAT 0x140B #define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) #endif /* GL_ARB_half_float_vertex */ /* ----------------------------- GL_ARB_imaging ---------------------------- */ #ifndef GL_ARB_imaging #define GL_ARB_imaging 1 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF #define GL_IGNORE_BORDER 0x8150 #define GL_CONSTANT_BORDER 0x8151 #define GL_WRAP_BORDER 0x8152 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) #define glColorTable GLEW_GET_FUN(__glewColorTable) #define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) #define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) #define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) #define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) #define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) #define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) #define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) #define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) #define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) #define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) #define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) #define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) #define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) #define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) #define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) #define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) #define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) #define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) #define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) #define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) #define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) #define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) #define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) #define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) #define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) #define glHistogram GLEW_GET_FUN(__glewHistogram) #define glMinmax GLEW_GET_FUN(__glewMinmax) #define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) #define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) #define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) #define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) #endif /* GL_ARB_imaging */ /* ----------------------- GL_ARB_indirect_parameters ---------------------- */ #ifndef GL_ARB_indirect_parameters #define GL_ARB_indirect_parameters 1 #define GL_PARAMETER_BUFFER_ARB 0x80EE #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); #define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) #define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) #define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) #endif /* GL_ARB_indirect_parameters */ /* ------------------------ GL_ARB_instanced_arrays ------------------------ */ #ifndef GL_ARB_instanced_arrays #define GL_ARB_instanced_arrays 1 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); #define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) #define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) #define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) #define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) #endif /* GL_ARB_instanced_arrays */ /* ---------------------- GL_ARB_internalformat_query ---------------------- */ #ifndef GL_ARB_internalformat_query #define GL_ARB_internalformat_query 1 #define GL_NUM_SAMPLE_COUNTS 0x9380 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) #define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) #endif /* GL_ARB_internalformat_query */ /* ---------------------- GL_ARB_internalformat_query2 --------------------- */ #ifndef GL_ARB_internalformat_query2 #define GL_ARB_internalformat_query2 1 #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_MAX_WIDTH 0x827E #define GL_MAX_HEIGHT 0x827F #define GL_MAX_DEPTH 0x8280 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_COLOR_COMPONENTS 0x8283 #define GL_DEPTH_COMPONENTS 0x8284 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_COLOR_RENDERABLE 0x8286 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_MIPMAP 0x8293 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_COLOR_ENCODING 0x8296 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_SRGB_DECODE_ARB 0x8299 #define GL_FILTER 0x829A #define GL_VERTEX_TEXTURE 0x829B #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_GEOMETRY_TEXTURE 0x829E #define GL_FRAGMENT_TEXTURE 0x829F #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_CLEAR_BUFFER 0x82B4 #define GL_TEXTURE_VIEW 0x82B5 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_FULL_SUPPORT 0x82B7 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); #define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) #define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) #endif /* GL_ARB_internalformat_query2 */ /* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ #ifndef GL_ARB_invalidate_subdata #define GL_ARB_invalidate_subdata 1 typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); #define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) #define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) #define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) #define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) #define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) #define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) #define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) #endif /* GL_ARB_invalidate_subdata */ /* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ #ifndef GL_ARB_map_buffer_alignment #define GL_ARB_map_buffer_alignment 1 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) #endif /* GL_ARB_map_buffer_alignment */ /* ------------------------ GL_ARB_map_buffer_range ------------------------ */ #ifndef GL_ARB_map_buffer_range #define GL_ARB_map_buffer_range 1 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); #define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) #define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) #define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) #endif /* GL_ARB_map_buffer_range */ /* ------------------------- GL_ARB_matrix_palette ------------------------- */ #ifndef GL_ARB_matrix_palette #define GL_ARB_matrix_palette 1 #define GL_MATRIX_PALETTE_ARB 0x8840 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); #define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) #define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) #define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) #define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) #define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) #define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) #endif /* GL_ARB_matrix_palette */ /* --------------------------- GL_ARB_multi_bind --------------------------- */ #ifndef GL_ARB_multi_bind #define GL_ARB_multi_bind 1 typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); #define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) #define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) #define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) #define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) #define glBindTextures GLEW_GET_FUN(__glewBindTextures) #define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) #define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) #endif /* GL_ARB_multi_bind */ /* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ #ifndef GL_ARB_multi_draw_indirect #define GL_ARB_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); #define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) #define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) #define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) #endif /* GL_ARB_multi_draw_indirect */ /* --------------------------- GL_ARB_multisample -------------------------- */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); #define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) #define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) #endif /* GL_ARB_multisample */ /* -------------------------- GL_ARB_multitexture -------------------------- */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); #define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) #define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) #define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) #define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) #define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) #define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) #define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) #define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) #define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) #define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) #define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) #define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) #define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) #define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) #define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) #define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) #define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) #define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) #define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) #define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) #define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) #define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) #define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) #define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) #define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) #define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) #define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) #define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) #define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) #define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) #define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) #define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) #define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) #define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) #define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) #endif /* GL_ARB_multitexture */ /* ------------------------- GL_ARB_occlusion_query ------------------------ */ #ifndef GL_ARB_occlusion_query #define GL_ARB_occlusion_query 1 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 #define GL_CURRENT_QUERY_ARB 0x8865 #define GL_QUERY_RESULT_ARB 0x8866 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 #define GL_SAMPLES_PASSED_ARB 0x8914 typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); #define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) #define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) #define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) #define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) #define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) #define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) #define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) #define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) #define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) #endif /* GL_ARB_occlusion_query */ /* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ #ifndef GL_ARB_occlusion_query2 #define GL_ARB_occlusion_query2 1 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) #endif /* GL_ARB_occlusion_query2 */ /* --------------------- GL_ARB_parallel_shader_compile -------------------- */ #ifndef GL_ARB_parallel_shader_compile #define GL_ARB_parallel_shader_compile 1 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 #define GL_COMPLETION_STATUS_ARB 0x91B1 typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); #define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) #define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) #endif /* GL_ARB_parallel_shader_compile */ /* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ #ifndef GL_ARB_pipeline_statistics_query #define GL_ARB_pipeline_statistics_query 1 #define GL_VERTICES_SUBMITTED_ARB 0x82EE #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) #endif /* GL_ARB_pipeline_statistics_query */ /* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ #ifndef GL_ARB_pixel_buffer_object #define GL_ARB_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF #define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) #endif /* GL_ARB_pixel_buffer_object */ /* ------------------------ GL_ARB_point_parameters ------------------------ */ #ifndef GL_ARB_point_parameters #define GL_ARB_point_parameters 1 #define GL_POINT_SIZE_MIN_ARB 0x8126 #define GL_POINT_SIZE_MAX_ARB 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) #define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) #define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) #endif /* GL_ARB_point_parameters */ /* -------------------------- GL_ARB_point_sprite -------------------------- */ #ifndef GL_ARB_point_sprite #define GL_ARB_point_sprite 1 #define GL_POINT_SPRITE_ARB 0x8861 #define GL_COORD_REPLACE_ARB 0x8862 #define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) #endif /* GL_ARB_point_sprite */ /* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ #ifndef GL_ARB_post_depth_coverage #define GL_ARB_post_depth_coverage 1 #define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) #endif /* GL_ARB_post_depth_coverage */ /* --------------------- GL_ARB_program_interface_query -------------------- */ #ifndef GL_ARB_program_interface_query #define GL_ARB_program_interface_query 1 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_IS_PER_PATCH 0x92E7 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_NAME_LENGTH 0x92F9 #define GL_TYPE 0x92FA #define GL_ARRAY_SIZE 0x92FB #define GL_OFFSET 0x92FC #define GL_BLOCK_INDEX 0x92FD #define GL_ARRAY_STRIDE 0x92FE #define GL_MATRIX_STRIDE 0x92FF #define GL_IS_ROW_MAJOR 0x9300 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_LOCATION 0x930E #define GL_LOCATION_INDEX 0x930F typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); #define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) #define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) #define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) #define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) #define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) #define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) #define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) #endif /* GL_ARB_program_interface_query */ /* ------------------------ GL_ARB_provoking_vertex ------------------------ */ #ifndef GL_ARB_provoking_vertex #define GL_ARB_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); #define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) #define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) #endif /* GL_ARB_provoking_vertex */ /* ----------------------- GL_ARB_query_buffer_object ---------------------- */ #ifndef GL_ARB_query_buffer_object #define GL_ARB_query_buffer_object 1 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) #endif /* GL_ARB_query_buffer_object */ /* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ #ifndef GL_ARB_robust_buffer_access_behavior #define GL_ARB_robust_buffer_access_behavior 1 #define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) #endif /* GL_ARB_robust_buffer_access_behavior */ /* --------------------------- GL_ARB_robustness --------------------------- */ #ifndef GL_ARB_robustness #define GL_ARB_robustness 1 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); #define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) #define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) #define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) #define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) #define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) #define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) #define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) #define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) #define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) #define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) #define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) #define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) #define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) #define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) #define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) #define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) #define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) #define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) #define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) #define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) #define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) #endif /* GL_ARB_robustness */ /* ---------------- GL_ARB_robustness_application_isolation ---------------- */ #ifndef GL_ARB_robustness_application_isolation #define GL_ARB_robustness_application_isolation 1 #define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) #endif /* GL_ARB_robustness_application_isolation */ /* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ #ifndef GL_ARB_robustness_share_group_isolation #define GL_ARB_robustness_share_group_isolation 1 #define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) #endif /* GL_ARB_robustness_share_group_isolation */ /* ------------------------ GL_ARB_sample_locations ------------------------ */ #ifndef GL_ARB_sample_locations #define GL_ARB_sample_locations 1 #define GL_SAMPLE_LOCATION_ARB 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) #define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) #define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) #endif /* GL_ARB_sample_locations */ /* ------------------------- GL_ARB_sample_shading ------------------------- */ #ifndef GL_ARB_sample_shading #define GL_ARB_sample_shading 1 #define GL_SAMPLE_SHADING_ARB 0x8C36 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); #define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) #define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) #endif /* GL_ARB_sample_shading */ /* ------------------------- GL_ARB_sampler_objects ------------------------ */ #ifndef GL_ARB_sampler_objects #define GL_ARB_sampler_objects 1 #define GL_SAMPLER_BINDING 0x8919 typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); #define glBindSampler GLEW_GET_FUN(__glewBindSampler) #define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) #define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) #define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) #define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) #define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) #define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) #define glIsSampler GLEW_GET_FUN(__glewIsSampler) #define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) #define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) #define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) #define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) #define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) #define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) #define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) #endif /* GL_ARB_sampler_objects */ /* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ #ifndef GL_ARB_seamless_cube_map #define GL_ARB_seamless_cube_map 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) #endif /* GL_ARB_seamless_cube_map */ /* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ #ifndef GL_ARB_seamless_cubemap_per_texture #define GL_ARB_seamless_cubemap_per_texture 1 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) #endif /* GL_ARB_seamless_cubemap_per_texture */ /* --------------------- GL_ARB_separate_shader_objects -------------------- */ #ifndef GL_ARB_separate_shader_objects #define GL_ARB_separate_shader_objects 1 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_ACTIVE_PROGRAM 0x8259 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_ALL_SHADER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); #define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) #define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) #define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) #define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) #define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) #define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) #define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) #define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) #define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) #define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) #define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) #define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) #define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) #define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) #define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) #define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) #define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) #define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) #define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) #define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) #define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) #define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) #define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) #define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) #define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) #define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) #define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) #define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) #define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) #define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) #define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) #define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) #define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) #define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) #define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) #define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) #define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) #define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) #define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) #define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) #define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) #define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) #define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) #define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) #define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) #define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) #define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) #define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) #define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) #define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) #define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) #define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) #define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) #define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) #define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) #define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) #define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) #define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) #define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) #define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) #define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) #endif /* GL_ARB_separate_shader_objects */ /* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ #ifndef GL_ARB_shader_atomic_counter_ops #define GL_ARB_shader_atomic_counter_ops 1 #define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) #endif /* GL_ARB_shader_atomic_counter_ops */ /* --------------------- GL_ARB_shader_atomic_counters --------------------- */ #ifndef GL_ARB_shader_atomic_counters #define GL_ARB_shader_atomic_counters 1 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); #define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) #define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) #endif /* GL_ARB_shader_atomic_counters */ /* -------------------------- GL_ARB_shader_ballot ------------------------- */ #ifndef GL_ARB_shader_ballot #define GL_ARB_shader_ballot 1 #define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) #endif /* GL_ARB_shader_ballot */ /* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ #ifndef GL_ARB_shader_bit_encoding #define GL_ARB_shader_bit_encoding 1 #define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) #endif /* GL_ARB_shader_bit_encoding */ /* -------------------------- GL_ARB_shader_clock -------------------------- */ #ifndef GL_ARB_shader_clock #define GL_ARB_shader_clock 1 #define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) #endif /* GL_ARB_shader_clock */ /* --------------------- GL_ARB_shader_draw_parameters --------------------- */ #ifndef GL_ARB_shader_draw_parameters #define GL_ARB_shader_draw_parameters 1 #define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) #endif /* GL_ARB_shader_draw_parameters */ /* ------------------------ GL_ARB_shader_group_vote ----------------------- */ #ifndef GL_ARB_shader_group_vote #define GL_ARB_shader_group_vote 1 #define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) #endif /* GL_ARB_shader_group_vote */ /* --------------------- GL_ARB_shader_image_load_store -------------------- */ #ifndef GL_ARB_shader_image_load_store #define GL_ARB_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_1D 0x904C #define GL_IMAGE_2D 0x904D #define GL_IMAGE_3D 0x904E #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); #define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) #define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) #define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) #endif /* GL_ARB_shader_image_load_store */ /* ------------------------ GL_ARB_shader_image_size ----------------------- */ #ifndef GL_ARB_shader_image_size #define GL_ARB_shader_image_size 1 #define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) #endif /* GL_ARB_shader_image_size */ /* ------------------------- GL_ARB_shader_objects ------------------------- */ #ifndef GL_ARB_shader_objects #define GL_ARB_shader_objects 1 #define GL_PROGRAM_OBJECT_ARB 0x8B40 #define GL_SHADER_OBJECT_ARB 0x8B48 #define GL_OBJECT_TYPE_ARB 0x8B4E #define GL_OBJECT_SUBTYPE_ARB 0x8B4F #define GL_FLOAT_VEC2_ARB 0x8B50 #define GL_FLOAT_VEC3_ARB 0x8B51 #define GL_FLOAT_VEC4_ARB 0x8B52 #define GL_INT_VEC2_ARB 0x8B53 #define GL_INT_VEC3_ARB 0x8B54 #define GL_INT_VEC4_ARB 0x8B55 #define GL_BOOL_ARB 0x8B56 #define GL_BOOL_VEC2_ARB 0x8B57 #define GL_BOOL_VEC3_ARB 0x8B58 #define GL_BOOL_VEC4_ARB 0x8B59 #define GL_FLOAT_MAT2_ARB 0x8B5A #define GL_FLOAT_MAT3_ARB 0x8B5B #define GL_FLOAT_MAT4_ARB 0x8B5C #define GL_SAMPLER_1D_ARB 0x8B5D #define GL_SAMPLER_2D_ARB 0x8B5E #define GL_SAMPLER_3D_ARB 0x8B5F #define GL_SAMPLER_CUBE_ARB 0x8B60 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 typedef char GLcharARB; typedef unsigned int GLhandleARB; typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); #define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) #define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) #define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) #define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) #define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) #define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) #define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) #define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) #define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) #define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) #define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) #define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) #define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) #define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) #define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) #define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) #define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) #define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) #define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) #define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) #define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) #define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) #define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) #define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) #define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) #define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) #define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) #define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) #define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) #define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) #define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) #define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) #define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) #define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) #define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) #define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) #define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) #define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) #define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) #define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) #endif /* GL_ARB_shader_objects */ /* ------------------------ GL_ARB_shader_precision ------------------------ */ #ifndef GL_ARB_shader_precision #define GL_ARB_shader_precision 1 #define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) #endif /* GL_ARB_shader_precision */ /* ---------------------- GL_ARB_shader_stencil_export --------------------- */ #ifndef GL_ARB_shader_stencil_export #define GL_ARB_shader_stencil_export 1 #define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) #endif /* GL_ARB_shader_stencil_export */ /* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ #ifndef GL_ARB_shader_storage_buffer_object #define GL_ARB_shader_storage_buffer_object 1 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); #define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) #define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) #endif /* GL_ARB_shader_storage_buffer_object */ /* ------------------------ GL_ARB_shader_subroutine ----------------------- */ #ifndef GL_ARB_shader_subroutine #define GL_ARB_shader_subroutine 1 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_COMPATIBLE_SUBROUTINES 0x8E4B typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); #define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) #define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) #define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) #define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) #define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) #define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) #define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) #define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) #define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) #endif /* GL_ARB_shader_subroutine */ /* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ #ifndef GL_ARB_shader_texture_image_samples #define GL_ARB_shader_texture_image_samples 1 #define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) #endif /* GL_ARB_shader_texture_image_samples */ /* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ #ifndef GL_ARB_shader_texture_lod #define GL_ARB_shader_texture_lod 1 #define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) #endif /* GL_ARB_shader_texture_lod */ /* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ #ifndef GL_ARB_shader_viewport_layer_array #define GL_ARB_shader_viewport_layer_array 1 #define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) #endif /* GL_ARB_shader_viewport_layer_array */ /* ---------------------- GL_ARB_shading_language_100 ---------------------- */ #ifndef GL_ARB_shading_language_100 #define GL_ARB_shading_language_100 1 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C #define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) #endif /* GL_ARB_shading_language_100 */ /* -------------------- GL_ARB_shading_language_420pack -------------------- */ #ifndef GL_ARB_shading_language_420pack #define GL_ARB_shading_language_420pack 1 #define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) #endif /* GL_ARB_shading_language_420pack */ /* -------------------- GL_ARB_shading_language_include -------------------- */ #ifndef GL_ARB_shading_language_include #define GL_ARB_shading_language_include 1 #define GL_SHADER_INCLUDE_ARB 0x8DAE #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); #define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) #define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) #define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) #define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) #define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) #define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) #define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) #endif /* GL_ARB_shading_language_include */ /* -------------------- GL_ARB_shading_language_packing -------------------- */ #ifndef GL_ARB_shading_language_packing #define GL_ARB_shading_language_packing 1 #define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) #endif /* GL_ARB_shading_language_packing */ /* ----------------------------- GL_ARB_shadow ----------------------------- */ #ifndef GL_ARB_shadow #define GL_ARB_shadow 1 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E #define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) #endif /* GL_ARB_shadow */ /* ------------------------- GL_ARB_shadow_ambient ------------------------- */ #ifndef GL_ARB_shadow_ambient #define GL_ARB_shadow_ambient 1 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF #define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) #endif /* GL_ARB_shadow_ambient */ /* -------------------------- GL_ARB_sparse_buffer ------------------------- */ #ifndef GL_ARB_sparse_buffer #define GL_ARB_sparse_buffer 1 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); #define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) #define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) #endif /* GL_ARB_sparse_buffer */ /* ------------------------- GL_ARB_sparse_texture ------------------------- */ #ifndef GL_ARB_sparse_texture #define GL_ARB_sparse_texture 1 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A #define GL_TEXTURE_SPARSE_ARB 0x91A6 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); #define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) #define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) #endif /* GL_ARB_sparse_texture */ /* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ #ifndef GL_ARB_sparse_texture2 #define GL_ARB_sparse_texture2 1 #define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) #endif /* GL_ARB_sparse_texture2 */ /* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ #ifndef GL_ARB_sparse_texture_clamp #define GL_ARB_sparse_texture_clamp 1 #define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) #endif /* GL_ARB_sparse_texture_clamp */ /* ------------------------ GL_ARB_stencil_texturing ----------------------- */ #ifndef GL_ARB_stencil_texturing #define GL_ARB_stencil_texturing 1 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) #endif /* GL_ARB_stencil_texturing */ /* ------------------------------ GL_ARB_sync ------------------------------ */ #ifndef GL_ARB_sync #define GL_ARB_sync 1 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_OBJECT_TYPE 0x9112 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_STATUS 0x9114 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_UNSIGNALED 0x9118 #define GL_SIGNALED 0x9119 #define GL_ALREADY_SIGNALED 0x911A #define GL_TIMEOUT_EXPIRED 0x911B #define GL_CONDITION_SATISFIED 0x911C #define GL_WAIT_FAILED 0x911D #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); #define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) #define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) #define glFenceSync GLEW_GET_FUN(__glewFenceSync) #define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) #define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) #define glIsSync GLEW_GET_FUN(__glewIsSync) #define glWaitSync GLEW_GET_FUN(__glewWaitSync) #define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) #endif /* GL_ARB_sync */ /* ----------------------- GL_ARB_tessellation_shader ---------------------- */ #ifndef GL_ARB_tessellation_shader #define GL_ARB_tessellation_shader 1 #define GL_PATCHES 0xE #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_PATCH_VERTICES 0x8E72 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_ISOLINES 0x8E7A #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); #define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) #define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) #define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) #endif /* GL_ARB_tessellation_shader */ /* ------------------------- GL_ARB_texture_barrier ------------------------ */ #ifndef GL_ARB_texture_barrier #define GL_ARB_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); #define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) #define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) #endif /* GL_ARB_texture_barrier */ /* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ #ifndef GL_ARB_texture_border_clamp #define GL_ARB_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_ARB 0x812D #define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) #endif /* GL_ARB_texture_border_clamp */ /* ---------------------- GL_ARB_texture_buffer_object --------------------- */ #ifndef GL_ARB_texture_buffer_object #define GL_ARB_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_ARB 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) #define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) #endif /* GL_ARB_texture_buffer_object */ /* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ #ifndef GL_ARB_texture_buffer_object_rgb32 #define GL_ARB_texture_buffer_object_rgb32 1 #define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) #endif /* GL_ARB_texture_buffer_object_rgb32 */ /* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ #ifndef GL_ARB_texture_buffer_range #define GL_ARB_texture_buffer_range 1 #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); #define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) #define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) #define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) #endif /* GL_ARB_texture_buffer_range */ /* ----------------------- GL_ARB_texture_compression ---------------------- */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); #define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) #define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) #define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) #define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) #define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) #define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) #define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) #define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) #endif /* GL_ARB_texture_compression */ /* -------------------- GL_ARB_texture_compression_bptc -------------------- */ #ifndef GL_ARB_texture_compression_bptc #define GL_ARB_texture_compression_bptc 1 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) #endif /* GL_ARB_texture_compression_bptc */ /* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ #ifndef GL_ARB_texture_compression_rgtc #define GL_ARB_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) #endif /* GL_ARB_texture_compression_rgtc */ /* ------------------------ GL_ARB_texture_cube_map ------------------------ */ #ifndef GL_ARB_texture_cube_map #define GL_ARB_texture_cube_map 1 #define GL_NORMAL_MAP_ARB 0x8511 #define GL_REFLECTION_MAP_ARB 0x8512 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) #endif /* GL_ARB_texture_cube_map */ /* --------------------- GL_ARB_texture_cube_map_array --------------------- */ #ifndef GL_ARB_texture_cube_map_array #define GL_ARB_texture_cube_map_array 1 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F #define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) #endif /* GL_ARB_texture_cube_map_array */ /* ------------------------- GL_ARB_texture_env_add ------------------------ */ #ifndef GL_ARB_texture_env_add #define GL_ARB_texture_env_add 1 #define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) #endif /* GL_ARB_texture_env_add */ /* ----------------------- GL_ARB_texture_env_combine ---------------------- */ #ifndef GL_ARB_texture_env_combine #define GL_ARB_texture_env_combine 1 #define GL_SUBTRACT_ARB 0x84E7 #define GL_COMBINE_ARB 0x8570 #define GL_COMBINE_RGB_ARB 0x8571 #define GL_COMBINE_ALPHA_ARB 0x8572 #define GL_RGB_SCALE_ARB 0x8573 #define GL_ADD_SIGNED_ARB 0x8574 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PRIMARY_COLOR_ARB 0x8577 #define GL_PREVIOUS_ARB 0x8578 #define GL_SOURCE0_RGB_ARB 0x8580 #define GL_SOURCE1_RGB_ARB 0x8581 #define GL_SOURCE2_RGB_ARB 0x8582 #define GL_SOURCE0_ALPHA_ARB 0x8588 #define GL_SOURCE1_ALPHA_ARB 0x8589 #define GL_SOURCE2_ALPHA_ARB 0x858A #define GL_OPERAND0_RGB_ARB 0x8590 #define GL_OPERAND1_RGB_ARB 0x8591 #define GL_OPERAND2_RGB_ARB 0x8592 #define GL_OPERAND0_ALPHA_ARB 0x8598 #define GL_OPERAND1_ALPHA_ARB 0x8599 #define GL_OPERAND2_ALPHA_ARB 0x859A #define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) #endif /* GL_ARB_texture_env_combine */ /* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ #ifndef GL_ARB_texture_env_crossbar #define GL_ARB_texture_env_crossbar 1 #define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) #endif /* GL_ARB_texture_env_crossbar */ /* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) #endif /* GL_ARB_texture_env_dot3 */ /* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ #ifndef GL_ARB_texture_filter_minmax #define GL_ARB_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 #define GL_WEIGHTED_AVERAGE_ARB 0x9367 #define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) #endif /* GL_ARB_texture_filter_minmax */ /* -------------------------- GL_ARB_texture_float ------------------------- */ #ifndef GL_ARB_texture_float #define GL_ARB_texture_float 1 #define GL_RGBA32F_ARB 0x8814 #define GL_RGB32F_ARB 0x8815 #define GL_ALPHA32F_ARB 0x8816 #define GL_INTENSITY32F_ARB 0x8817 #define GL_LUMINANCE32F_ARB 0x8818 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 #define GL_RGBA16F_ARB 0x881A #define GL_RGB16F_ARB 0x881B #define GL_ALPHA16F_ARB 0x881C #define GL_INTENSITY16F_ARB 0x881D #define GL_LUMINANCE16F_ARB 0x881E #define GL_LUMINANCE_ALPHA16F_ARB 0x881F #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 #define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) #endif /* GL_ARB_texture_float */ /* ------------------------- GL_ARB_texture_gather ------------------------- */ #ifndef GL_ARB_texture_gather #define GL_ARB_texture_gather 1 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F #define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) #endif /* GL_ARB_texture_gather */ /* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ #ifndef GL_ARB_texture_mirror_clamp_to_edge #define GL_ARB_texture_mirror_clamp_to_edge 1 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) #endif /* GL_ARB_texture_mirror_clamp_to_edge */ /* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ #ifndef GL_ARB_texture_mirrored_repeat #define GL_ARB_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_ARB 0x8370 #define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) #endif /* GL_ARB_texture_mirrored_repeat */ /* ----------------------- GL_ARB_texture_multisample ---------------------- */ #ifndef GL_ARB_texture_multisample #define GL_ARB_texture_multisample 1 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_INTEGER_SAMPLES 0x9110 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) #define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) #define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) #define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) #define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) #endif /* GL_ARB_texture_multisample */ /* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ #ifndef GL_ARB_texture_non_power_of_two #define GL_ARB_texture_non_power_of_two 1 #define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) #endif /* GL_ARB_texture_non_power_of_two */ /* ---------------------- GL_ARB_texture_query_levels ---------------------- */ #ifndef GL_ARB_texture_query_levels #define GL_ARB_texture_query_levels 1 #define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) #endif /* GL_ARB_texture_query_levels */ /* ------------------------ GL_ARB_texture_query_lod ----------------------- */ #ifndef GL_ARB_texture_query_lod #define GL_ARB_texture_query_lod 1 #define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) #endif /* GL_ARB_texture_query_lod */ /* ------------------------ GL_ARB_texture_rectangle ----------------------- */ #ifndef GL_ARB_texture_rectangle #define GL_ARB_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 #define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) #endif /* GL_ARB_texture_rectangle */ /* --------------------------- GL_ARB_texture_rg --------------------------- */ #ifndef GL_ARB_texture_rg #define GL_ARB_texture_rg 1 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RG 0x8226 #define GL_RG 0x8227 #define GL_RG_INTEGER 0x8228 #define GL_R8 0x8229 #define GL_R16 0x822A #define GL_RG8 0x822B #define GL_RG16 0x822C #define GL_R16F 0x822D #define GL_R32F 0x822E #define GL_RG16F 0x822F #define GL_RG32F 0x8230 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) #endif /* GL_ARB_texture_rg */ /* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ #ifndef GL_ARB_texture_rgb10_a2ui #define GL_ARB_texture_rgb10_a2ui 1 #define GL_RGB10_A2UI 0x906F #define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) #endif /* GL_ARB_texture_rgb10_a2ui */ /* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ #ifndef GL_ARB_texture_stencil8 #define GL_ARB_texture_stencil8 1 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX8 0x8D48 #define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) #endif /* GL_ARB_texture_stencil8 */ /* ------------------------- GL_ARB_texture_storage ------------------------ */ #ifndef GL_ARB_texture_storage #define GL_ARB_texture_storage 1 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) #define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) #define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) #define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) #define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) #define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) #define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) #endif /* GL_ARB_texture_storage */ /* ------------------- GL_ARB_texture_storage_multisample ------------------ */ #ifndef GL_ARB_texture_storage_multisample #define GL_ARB_texture_storage_multisample 1 typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); #define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) #define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) #define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) #define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) #define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) #endif /* GL_ARB_texture_storage_multisample */ /* ------------------------- GL_ARB_texture_swizzle ------------------------ */ #ifndef GL_ARB_texture_swizzle #define GL_ARB_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) #endif /* GL_ARB_texture_swizzle */ /* -------------------------- GL_ARB_texture_view -------------------------- */ #ifndef GL_ARB_texture_view #define GL_ARB_texture_view 1 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); #define glTextureView GLEW_GET_FUN(__glewTextureView) #define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) #endif /* GL_ARB_texture_view */ /* --------------------------- GL_ARB_timer_query -------------------------- */ #ifndef GL_ARB_timer_query #define GL_ARB_timer_query 1 #define GL_TIME_ELAPSED 0x88BF #define GL_TIMESTAMP 0x8E28 typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); #define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) #define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) #define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) #define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) #endif /* GL_ARB_timer_query */ /* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ #ifndef GL_ARB_transform_feedback2 #define GL_ARB_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); #define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) #define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) #define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) #define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) #define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) #define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) #define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) #define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) #endif /* GL_ARB_transform_feedback2 */ /* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ #ifndef GL_ARB_transform_feedback3 #define GL_ARB_transform_feedback3 1 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_VERTEX_STREAMS 0x8E71 typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); #define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) #define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) #define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) #define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) #define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) #endif /* GL_ARB_transform_feedback3 */ /* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ #ifndef GL_ARB_transform_feedback_instanced #define GL_ARB_transform_feedback_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); #define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) #define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) #define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) #endif /* GL_ARB_transform_feedback_instanced */ /* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ #ifndef GL_ARB_transform_feedback_overflow_query #define GL_ARB_transform_feedback_overflow_query 1 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED #define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) #endif /* GL_ARB_transform_feedback_overflow_query */ /* ------------------------ GL_ARB_transpose_matrix ------------------------ */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); #define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) #define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) #define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) #define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) #define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) #endif /* GL_ARB_transpose_matrix */ /* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ #ifndef GL_ARB_uniform_buffer_object #define GL_ARB_uniform_buffer_object 1 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_INVALID_INDEX 0xFFFFFFFFu typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); #define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) #define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) #define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) #define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) #define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) #define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) #define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) #define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) #define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) #define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) #define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) #endif /* GL_ARB_uniform_buffer_object */ /* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ #ifndef GL_ARB_vertex_array_bgra #define GL_ARB_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) #endif /* GL_ARB_vertex_array_bgra */ /* ----------------------- GL_ARB_vertex_array_object ---------------------- */ #ifndef GL_ARB_vertex_array_object #define GL_ARB_vertex_array_object 1 #define GL_VERTEX_ARRAY_BINDING 0x85B5 typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); #define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) #define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) #define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) #define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) #define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) #endif /* GL_ARB_vertex_array_object */ /* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ #ifndef GL_ARB_vertex_attrib_64bit #define GL_ARB_vertex_attrib_64bit 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); #define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) #define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) #define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) #define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) #define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) #define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) #define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) #define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) #define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) #define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) #define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) #endif /* GL_ARB_vertex_attrib_64bit */ /* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ #ifndef GL_ARB_vertex_attrib_binding #define GL_ARB_vertex_attrib_binding 1 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_VERTEX_BINDING_BUFFER 0x8F4F typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); #define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) #define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) #define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) #define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) #define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) #define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) #define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) #define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) #define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) #define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) #define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) #define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) #define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) #endif /* GL_ARB_vertex_attrib_binding */ /* -------------------------- GL_ARB_vertex_blend -------------------------- */ #ifndef GL_ARB_vertex_blend #define GL_ARB_vertex_blend 1 #define GL_MODELVIEW0_ARB 0x1700 #define GL_MODELVIEW1_ARB 0x850A #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 #define GL_VERTEX_BLEND_ARB 0x86A7 #define GL_CURRENT_WEIGHT_ARB 0x86A8 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC #define GL_WEIGHT_ARRAY_ARB 0x86AD #define GL_MODELVIEW2_ARB 0x8722 #define GL_MODELVIEW3_ARB 0x8723 #define GL_MODELVIEW4_ARB 0x8724 #define GL_MODELVIEW5_ARB 0x8725 #define GL_MODELVIEW6_ARB 0x8726 #define GL_MODELVIEW7_ARB 0x8727 #define GL_MODELVIEW8_ARB 0x8728 #define GL_MODELVIEW9_ARB 0x8729 #define GL_MODELVIEW10_ARB 0x872A #define GL_MODELVIEW11_ARB 0x872B #define GL_MODELVIEW12_ARB 0x872C #define GL_MODELVIEW13_ARB 0x872D #define GL_MODELVIEW14_ARB 0x872E #define GL_MODELVIEW15_ARB 0x872F #define GL_MODELVIEW16_ARB 0x8730 #define GL_MODELVIEW17_ARB 0x8731 #define GL_MODELVIEW18_ARB 0x8732 #define GL_MODELVIEW19_ARB 0x8733 #define GL_MODELVIEW20_ARB 0x8734 #define GL_MODELVIEW21_ARB 0x8735 #define GL_MODELVIEW22_ARB 0x8736 #define GL_MODELVIEW23_ARB 0x8737 #define GL_MODELVIEW24_ARB 0x8738 #define GL_MODELVIEW25_ARB 0x8739 #define GL_MODELVIEW26_ARB 0x873A #define GL_MODELVIEW27_ARB 0x873B #define GL_MODELVIEW28_ARB 0x873C #define GL_MODELVIEW29_ARB 0x873D #define GL_MODELVIEW30_ARB 0x873E #define GL_MODELVIEW31_ARB 0x873F typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); #define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) #define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) #define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) #define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) #define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) #define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) #define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) #define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) #define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) #define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) #define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) #endif /* GL_ARB_vertex_blend */ /* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ #ifndef GL_ARB_vertex_buffer_object #define GL_ARB_vertex_buffer_object 1 #define GL_BUFFER_SIZE_ARB 0x8764 #define GL_BUFFER_USAGE_ARB 0x8765 #define GL_ARRAY_BUFFER_ARB 0x8892 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define GL_READ_ONLY_ARB 0x88B8 #define GL_WRITE_ONLY_ARB 0x88B9 #define GL_READ_WRITE_ARB 0x88BA #define GL_BUFFER_ACCESS_ARB 0x88BB #define GL_BUFFER_MAPPED_ARB 0x88BC #define GL_BUFFER_MAP_POINTER_ARB 0x88BD #define GL_STREAM_DRAW_ARB 0x88E0 #define GL_STREAM_READ_ARB 0x88E1 #define GL_STREAM_COPY_ARB 0x88E2 #define GL_STATIC_DRAW_ARB 0x88E4 #define GL_STATIC_READ_ARB 0x88E5 #define GL_STATIC_COPY_ARB 0x88E6 #define GL_DYNAMIC_DRAW_ARB 0x88E8 #define GL_DYNAMIC_READ_ARB 0x88E9 #define GL_DYNAMIC_COPY_ARB 0x88EA typedef ptrdiff_t GLintptrARB; typedef ptrdiff_t GLsizeiptrARB; typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); #define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) #define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) #define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) #define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) #define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) #define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) #define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) #define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) #define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) #define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) #define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) #define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) #endif /* GL_ARB_vertex_buffer_object */ /* ------------------------- GL_ARB_vertex_program ------------------------- */ #ifndef GL_ARB_vertex_program #define GL_ARB_vertex_program 1 #define GL_COLOR_SUM_ARB 0x8458 #define GL_VERTEX_PROGRAM_ARB 0x8620 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 #define GL_PROGRAM_LENGTH_ARB 0x8627 #define GL_PROGRAM_STRING_ARB 0x8628 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 #define GL_CURRENT_MATRIX_ARB 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B #define GL_PROGRAM_BINDING_ARB 0x8677 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #define GL_PROGRAM_FORMAT_ARB 0x8876 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB #define GL_PROGRAM_ATTRIBS_ARB 0x88AC #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 #define GL_MATRIX0_ARB 0x88C0 #define GL_MATRIX1_ARB 0x88C1 #define GL_MATRIX2_ARB 0x88C2 #define GL_MATRIX3_ARB 0x88C3 #define GL_MATRIX4_ARB 0x88C4 #define GL_MATRIX5_ARB 0x88C5 #define GL_MATRIX6_ARB 0x88C6 #define GL_MATRIX7_ARB 0x88C7 #define GL_MATRIX8_ARB 0x88C8 #define GL_MATRIX9_ARB 0x88C9 #define GL_MATRIX10_ARB 0x88CA #define GL_MATRIX11_ARB 0x88CB #define GL_MATRIX12_ARB 0x88CC #define GL_MATRIX13_ARB 0x88CD #define GL_MATRIX14_ARB 0x88CE #define GL_MATRIX15_ARB 0x88CF #define GL_MATRIX16_ARB 0x88D0 #define GL_MATRIX17_ARB 0x88D1 #define GL_MATRIX18_ARB 0x88D2 #define GL_MATRIX19_ARB 0x88D3 #define GL_MATRIX20_ARB 0x88D4 #define GL_MATRIX21_ARB 0x88D5 #define GL_MATRIX22_ARB 0x88D6 #define GL_MATRIX23_ARB 0x88D7 #define GL_MATRIX24_ARB 0x88D8 #define GL_MATRIX25_ARB 0x88D9 #define GL_MATRIX26_ARB 0x88DA #define GL_MATRIX27_ARB 0x88DB #define GL_MATRIX28_ARB 0x88DC #define GL_MATRIX29_ARB 0x88DD #define GL_MATRIX30_ARB 0x88DE #define GL_MATRIX31_ARB 0x88DF typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); #define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) #define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) #define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) #define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) #define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) #define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) #define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) #define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) #define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) #define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) #define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) #define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) #define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) #define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) #define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) #define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) #define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) #define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) #define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) #define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) #define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) #define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) #define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) #define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) #define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) #define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) #define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) #define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) #define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) #define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) #define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) #define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) #define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) #define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) #define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) #define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) #define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) #define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) #define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) #define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) #define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) #define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) #define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) #define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) #define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) #define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) #define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) #define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) #define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) #define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) #define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) #define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) #define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) #define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) #define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) #define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) #define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) #define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) #define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) #define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) #define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) #endif /* GL_ARB_vertex_program */ /* -------------------------- GL_ARB_vertex_shader ------------------------- */ #ifndef GL_ARB_vertex_shader #define GL_ARB_vertex_shader 1 #define GL_VERTEX_SHADER_ARB 0x8B31 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); #define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) #define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) #define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) #define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) #endif /* GL_ARB_vertex_shader */ /* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ #ifndef GL_ARB_vertex_type_10f_11f_11f_rev #define GL_ARB_vertex_type_10f_11f_11f_rev 1 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) #endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ /* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ #ifndef GL_ARB_vertex_type_2_10_10_10_rev #define GL_ARB_vertex_type_2_10_10_10_rev 1 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_INT_2_10_10_10_REV 0x8D9F typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); #define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) #define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) #define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) #define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) #define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) #define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) #define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) #define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) #define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) #define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) #define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) #define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) #define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) #define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) #define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) #define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) #define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) #define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) #define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) #define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) #define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) #define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) #define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) #define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) #define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) #define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) #define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) #define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) #define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) #define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) #define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) #define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) #define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) #define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) #define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) #define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) #define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) #define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) #define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) #endif /* GL_ARB_vertex_type_2_10_10_10_rev */ /* ------------------------- GL_ARB_viewport_array ------------------------- */ #ifndef GL_ARB_viewport_array #define GL_ARB_viewport_array 1 #define GL_DEPTH_RANGE 0x0B70 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_MAX_VIEWPORTS 0x825B #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_UNDEFINED_VERTEX 0x8260 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_PROVOKING_VERTEX 0x8E4F typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); #define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) #define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) #define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) #define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) #define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) #define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) #define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) #define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) #define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) #define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) #define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) #endif /* GL_ARB_viewport_array */ /* --------------------------- GL_ARB_window_pos --------------------------- */ #ifndef GL_ARB_window_pos #define GL_ARB_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); #define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) #define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) #define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) #define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) #define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) #define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) #define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) #define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) #define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) #define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) #define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) #define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) #define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) #define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) #define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) #define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) #define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) #endif /* GL_ARB_window_pos */ /* ------------------------- GL_ATIX_point_sprites ------------------------- */ #ifndef GL_ATIX_point_sprites #define GL_ATIX_point_sprites 1 #define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 #define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 #define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 #define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 #define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 #define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 #define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) #endif /* GL_ATIX_point_sprites */ /* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ #ifndef GL_ATIX_texture_env_combine3 #define GL_ATIX_texture_env_combine3 1 #define GL_MODULATE_ADD_ATIX 0x8744 #define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 #define GL_MODULATE_SUBTRACT_ATIX 0x8746 #define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) #endif /* GL_ATIX_texture_env_combine3 */ /* ----------------------- GL_ATIX_texture_env_route ----------------------- */ #ifndef GL_ATIX_texture_env_route #define GL_ATIX_texture_env_route 1 #define GL_SECONDARY_COLOR_ATIX 0x8747 #define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 #define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 #define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) #endif /* GL_ATIX_texture_env_route */ /* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ #ifndef GL_ATIX_vertex_shader_output_point_size #define GL_ATIX_vertex_shader_output_point_size 1 #define GL_OUTPUT_POINT_SIZE_ATIX 0x610E #define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) #endif /* GL_ATIX_vertex_shader_output_point_size */ /* -------------------------- GL_ATI_draw_buffers -------------------------- */ #ifndef GL_ATI_draw_buffers #define GL_ATI_draw_buffers 1 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 #define GL_DRAW_BUFFER0_ATI 0x8825 #define GL_DRAW_BUFFER1_ATI 0x8826 #define GL_DRAW_BUFFER2_ATI 0x8827 #define GL_DRAW_BUFFER3_ATI 0x8828 #define GL_DRAW_BUFFER4_ATI 0x8829 #define GL_DRAW_BUFFER5_ATI 0x882A #define GL_DRAW_BUFFER6_ATI 0x882B #define GL_DRAW_BUFFER7_ATI 0x882C #define GL_DRAW_BUFFER8_ATI 0x882D #define GL_DRAW_BUFFER9_ATI 0x882E #define GL_DRAW_BUFFER10_ATI 0x882F #define GL_DRAW_BUFFER11_ATI 0x8830 #define GL_DRAW_BUFFER12_ATI 0x8831 #define GL_DRAW_BUFFER13_ATI 0x8832 #define GL_DRAW_BUFFER14_ATI 0x8833 #define GL_DRAW_BUFFER15_ATI 0x8834 typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); #define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) #define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) #endif /* GL_ATI_draw_buffers */ /* -------------------------- GL_ATI_element_array ------------------------- */ #ifndef GL_ATI_element_array #define GL_ATI_element_array 1 #define GL_ELEMENT_ARRAY_ATI 0x8768 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); #define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) #define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) #define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) #define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) #endif /* GL_ATI_element_array */ /* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ #ifndef GL_ATI_envmap_bumpmap #define GL_ATI_envmap_bumpmap 1 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 #define GL_BUMP_TEX_UNITS_ATI 0x8778 #define GL_DUDV_ATI 0x8779 #define GL_DU8DV8_ATI 0x877A #define GL_BUMP_ENVMAP_ATI 0x877B #define GL_BUMP_TARGET_ATI 0x877C typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); #define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) #define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) #define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) #define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) #endif /* GL_ATI_envmap_bumpmap */ /* ------------------------- GL_ATI_fragment_shader ------------------------ */ #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_2X_BIT_ATI 0x00000001 #define GL_RED_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_COMP_BIT_ATI 0x00000002 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); #define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) #define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) #define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) #define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) #define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) #define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) #define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) #define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) #define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) #define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) #define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) #define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) #define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) #define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) #define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) #endif /* GL_ATI_fragment_shader */ /* ------------------------ GL_ATI_map_object_buffer ----------------------- */ #ifndef GL_ATI_map_object_buffer #define GL_ATI_map_object_buffer 1 typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); #define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) #define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) #define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) #endif /* GL_ATI_map_object_buffer */ /* ----------------------------- GL_ATI_meminfo ---------------------------- */ #ifndef GL_ATI_meminfo #define GL_ATI_meminfo 1 #define GL_VBO_FREE_MEMORY_ATI 0x87FB #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) #endif /* GL_ATI_meminfo */ /* -------------------------- GL_ATI_pn_triangles -------------------------- */ #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); #define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) #define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) #define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) #endif /* GL_ATI_pn_triangles */ /* ------------------------ GL_ATI_separate_stencil ------------------------ */ #ifndef GL_ATI_separate_stencil #define GL_ATI_separate_stencil 1 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); #define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) #define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) #define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) #endif /* GL_ATI_separate_stencil */ /* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ #ifndef GL_ATI_shader_texture_lod #define GL_ATI_shader_texture_lod 1 #define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) #endif /* GL_ATI_shader_texture_lod */ /* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ #ifndef GL_ATI_text_fragment_shader #define GL_ATI_text_fragment_shader 1 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) #endif /* GL_ATI_text_fragment_shader */ /* --------------------- GL_ATI_texture_compression_3dc -------------------- */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) #endif /* GL_ATI_texture_compression_3dc */ /* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ #ifndef GL_ATI_texture_env_combine3 #define GL_ATI_texture_env_combine3 1 #define GL_MODULATE_ADD_ATI 0x8744 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 #define GL_MODULATE_SUBTRACT_ATI 0x8746 #define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) #endif /* GL_ATI_texture_env_combine3 */ /* -------------------------- GL_ATI_texture_float ------------------------- */ #ifndef GL_ATI_texture_float #define GL_ATI_texture_float 1 #define GL_RGBA_FLOAT32_ATI 0x8814 #define GL_RGB_FLOAT32_ATI 0x8815 #define GL_ALPHA_FLOAT32_ATI 0x8816 #define GL_INTENSITY_FLOAT32_ATI 0x8817 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 #define GL_RGBA_FLOAT16_ATI 0x881A #define GL_RGB_FLOAT16_ATI 0x881B #define GL_ALPHA_FLOAT16_ATI 0x881C #define GL_INTENSITY_FLOAT16_ATI 0x881D #define GL_LUMINANCE_FLOAT16_ATI 0x881E #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F #define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) #endif /* GL_ATI_texture_float */ /* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) #endif /* GL_ATI_texture_mirror_once */ /* ----------------------- GL_ATI_vertex_array_object ---------------------- */ #ifndef GL_ATI_vertex_array_object #define GL_ATI_vertex_array_object 1 #define GL_STATIC_ATI 0x8760 #define GL_DYNAMIC_ATI 0x8761 #define GL_PRESERVE_ATI 0x8762 #define GL_DISCARD_ATI 0x8763 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); #define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) #define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) #define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) #define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) #define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) #define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) #define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) #define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) #define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) #define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) #define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) #define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) #endif /* GL_ATI_vertex_array_object */ /* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ #ifndef GL_ATI_vertex_attrib_array_object #define GL_ATI_vertex_attrib_array_object 1 typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); #define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) #define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) #define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) #endif /* GL_ATI_vertex_attrib_array_object */ /* ------------------------- GL_ATI_vertex_streams ------------------------- */ #ifndef GL_ATI_vertex_streams #define GL_ATI_vertex_streams 1 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B #define GL_VERTEX_SOURCE_ATI 0x876C #define GL_VERTEX_STREAM0_ATI 0x876D #define GL_VERTEX_STREAM1_ATI 0x876E #define GL_VERTEX_STREAM2_ATI 0x876F #define GL_VERTEX_STREAM3_ATI 0x8770 #define GL_VERTEX_STREAM4_ATI 0x8771 #define GL_VERTEX_STREAM5_ATI 0x8772 #define GL_VERTEX_STREAM6_ATI 0x8773 #define GL_VERTEX_STREAM7_ATI 0x8774 typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); #define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) #define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) #define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) #define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) #define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) #define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) #define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) #define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) #define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) #define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) #define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) #define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) #define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) #define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) #define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) #define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) #define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) #define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) #define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) #define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) #define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) #define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) #define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) #define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) #define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) #define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) #define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) #define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) #define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) #define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) #define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) #define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) #define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) #define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) #define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) #define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) #define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) #define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) #define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) #define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) #define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) #define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) #define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) #define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) #define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) #define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) #endif /* GL_ATI_vertex_streams */ /* ---------------- GL_EGL_NV_robustness_video_memory_purge ---------------- */ #ifndef GL_EGL_NV_robustness_video_memory_purge #define GL_EGL_NV_robustness_video_memory_purge 1 #define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #define GLEW_EGL_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_EGL_NV_robustness_video_memory_purge) #endif /* GL_EGL_NV_robustness_video_memory_purge */ /* --------------------------- GL_EXT_422_pixels --------------------------- */ #ifndef GL_EXT_422_pixels #define GL_EXT_422_pixels 1 #define GL_422_EXT 0x80CC #define GL_422_REV_EXT 0x80CD #define GL_422_AVERAGE_EXT 0x80CE #define GL_422_REV_AVERAGE_EXT 0x80CF #define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) #endif /* GL_EXT_422_pixels */ /* ---------------------------- GL_EXT_Cg_shader --------------------------- */ #ifndef GL_EXT_Cg_shader #define GL_EXT_Cg_shader 1 #define GL_CG_VERTEX_SHADER_EXT 0x890E #define GL_CG_FRAGMENT_SHADER_EXT 0x890F #define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) #endif /* GL_EXT_Cg_shader */ /* ------------------------------ GL_EXT_abgr ------------------------------ */ #ifndef GL_EXT_abgr #define GL_EXT_abgr 1 #define GL_ABGR_EXT 0x8000 #define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) #endif /* GL_EXT_abgr */ /* ------------------------------ GL_EXT_bgra ------------------------------ */ #ifndef GL_EXT_bgra #define GL_EXT_bgra 1 #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) #endif /* GL_EXT_bgra */ /* ------------------------ GL_EXT_bindable_uniform ------------------------ */ #ifndef GL_EXT_bindable_uniform #define GL_EXT_bindable_uniform 1 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED #define GL_UNIFORM_BUFFER_EXT 0x8DEE #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); #define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) #define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) #define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) #define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) #endif /* GL_EXT_bindable_uniform */ /* --------------------------- GL_EXT_blend_color -------------------------- */ #ifndef GL_EXT_blend_color #define GL_EXT_blend_color 1 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); #define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) #define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) #endif /* GL_EXT_blend_color */ /* --------------------- GL_EXT_blend_equation_separate -------------------- */ #ifndef GL_EXT_blend_equation_separate #define GL_EXT_blend_equation_separate 1 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); #define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) #define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) #endif /* GL_EXT_blend_equation_separate */ /* ----------------------- GL_EXT_blend_func_separate ---------------------- */ #ifndef GL_EXT_blend_func_separate #define GL_EXT_blend_func_separate 1 #define GL_BLEND_DST_RGB_EXT 0x80C8 #define GL_BLEND_SRC_RGB_EXT 0x80C9 #define GL_BLEND_DST_ALPHA_EXT 0x80CA #define GL_BLEND_SRC_ALPHA_EXT 0x80CB typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); #define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) #define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) #endif /* GL_EXT_blend_func_separate */ /* ------------------------- GL_EXT_blend_logic_op ------------------------- */ #ifndef GL_EXT_blend_logic_op #define GL_EXT_blend_logic_op 1 #define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) #endif /* GL_EXT_blend_logic_op */ /* -------------------------- GL_EXT_blend_minmax -------------------------- */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) #define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) #endif /* GL_EXT_blend_minmax */ /* ------------------------- GL_EXT_blend_subtract ------------------------- */ #ifndef GL_EXT_blend_subtract #define GL_EXT_blend_subtract 1 #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) #endif /* GL_EXT_blend_subtract */ /* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ #ifndef GL_EXT_clip_volume_hint #define GL_EXT_clip_volume_hint 1 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) #endif /* GL_EXT_clip_volume_hint */ /* ------------------------------ GL_EXT_cmyka ----------------------------- */ #ifndef GL_EXT_cmyka #define GL_EXT_cmyka 1 #define GL_CMYK_EXT 0x800C #define GL_CMYKA_EXT 0x800D #define GL_PACK_CMYK_HINT_EXT 0x800E #define GL_UNPACK_CMYK_HINT_EXT 0x800F #define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) #endif /* GL_EXT_cmyka */ /* ------------------------- GL_EXT_color_subtable ------------------------- */ #ifndef GL_EXT_color_subtable #define GL_EXT_color_subtable 1 typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); #define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) #define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) #define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) #endif /* GL_EXT_color_subtable */ /* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) #define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) #define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) #endif /* GL_EXT_compiled_vertex_array */ /* --------------------------- GL_EXT_convolution -------------------------- */ #ifndef GL_EXT_convolution #define GL_EXT_convolution 1 #define GL_CONVOLUTION_1D_EXT 0x8010 #define GL_CONVOLUTION_2D_EXT 0x8011 #define GL_SEPARABLE_2D_EXT 0x8012 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 #define GL_REDUCE_EXT 0x8016 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); #define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) #define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) #define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) #define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) #define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) #define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) #define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) #define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) #define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) #define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) #define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) #define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) #define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) #define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) #endif /* GL_EXT_convolution */ /* ------------------------ GL_EXT_coordinate_frame ------------------------ */ #ifndef GL_EXT_coordinate_frame #define GL_EXT_coordinate_frame 1 #define GL_TANGENT_ARRAY_EXT 0x8439 #define GL_BINORMAL_ARRAY_EXT 0x843A #define GL_CURRENT_TANGENT_EXT 0x843B #define GL_CURRENT_BINORMAL_EXT 0x843C #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 #define GL_MAP1_TANGENT_EXT 0x8444 #define GL_MAP2_TANGENT_EXT 0x8445 #define GL_MAP1_BINORMAL_EXT 0x8446 #define GL_MAP2_BINORMAL_EXT 0x8447 typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); #define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) #define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) #define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) #endif /* GL_EXT_coordinate_frame */ /* -------------------------- GL_EXT_copy_texture -------------------------- */ #ifndef GL_EXT_copy_texture #define GL_EXT_copy_texture 1 typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); #define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) #define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) #define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) #define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) #define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) #define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) #endif /* GL_EXT_copy_texture */ /* --------------------------- GL_EXT_cull_vertex -------------------------- */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) #define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) #define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) #endif /* GL_EXT_cull_vertex */ /* --------------------------- GL_EXT_debug_label -------------------------- */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); #define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) #define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) #define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) #endif /* GL_EXT_debug_label */ /* -------------------------- GL_EXT_debug_marker -------------------------- */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); #define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) #define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) #define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) #define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) #endif /* GL_EXT_debug_marker */ /* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ #ifndef GL_EXT_depth_bounds_test #define GL_EXT_depth_bounds_test 1 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 #define GL_DEPTH_BOUNDS_EXT 0x8891 typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); #define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) #define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) #endif /* GL_EXT_depth_bounds_test */ /* ----------------------- GL_EXT_direct_state_access ---------------------- */ #ifndef GL_EXT_direct_state_access #define GL_EXT_direct_state_access 1 #define GL_PROGRAM_MATRIX_EXT 0x8E2D #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); #define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) #define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) #define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) #define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) #define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) #define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) #define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) #define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) #define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) #define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) #define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) #define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) #define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) #define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) #define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) #define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) #define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) #define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) #define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) #define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) #define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) #define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) #define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) #define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) #define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) #define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) #define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) #define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) #define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) #define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) #define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) #define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) #define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) #define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) #define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) #define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) #define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) #define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) #define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) #define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) #define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) #define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) #define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) #define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) #define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) #define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) #define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) #define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) #define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) #define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) #define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) #define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) #define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) #define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) #define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) #define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) #define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) #define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) #define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) #define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) #define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) #define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) #define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) #define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) #define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) #define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) #define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) #define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) #define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) #define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) #define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) #define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) #define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) #define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) #define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) #define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) #define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) #define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) #define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) #define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) #define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) #define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) #define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) #define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) #define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) #define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) #define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) #define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) #define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) #define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) #define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) #define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) #define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) #define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) #define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) #define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) #define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) #define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) #define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) #define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) #define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) #define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) #define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) #define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) #define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) #define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) #define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) #define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) #define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) #define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) #define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) #define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) #define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) #define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) #define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) #define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) #define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) #define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) #define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) #define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) #define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) #define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) #define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) #define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) #define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) #define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) #define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) #define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) #define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) #define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) #define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) #define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) #define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) #define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) #define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) #define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) #define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) #define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) #define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) #define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) #define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) #define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) #define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) #define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) #define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) #define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) #define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) #define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) #define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) #define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) #define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) #define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) #define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) #define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) #define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) #define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) #define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) #define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) #define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) #define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) #define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) #define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) #define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) #define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) #define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) #define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) #define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) #define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) #define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) #define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) #define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) #define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) #define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) #define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) #define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) #define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) #define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) #define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) #define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) #define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) #define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) #define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) #define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) #define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) #define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) #define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) #define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) #define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) #define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) #define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) #define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) #define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) #define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) #define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) #define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) #define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) #define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) #define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) #define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) #define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) #define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) #define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) #define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) #define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) #define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) #define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) #define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) #define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) #define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) #endif /* GL_EXT_direct_state_access */ /* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ #ifndef GL_EXT_draw_buffers2 #define GL_EXT_draw_buffers2 1 typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); #define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) #define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) #define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) #define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) #define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) #define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) #define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) #endif /* GL_EXT_draw_buffers2 */ /* ------------------------- GL_EXT_draw_instanced ------------------------- */ #ifndef GL_EXT_draw_instanced #define GL_EXT_draw_instanced 1 typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); #define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) #define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) #define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) #endif /* GL_EXT_draw_instanced */ /* ----------------------- GL_EXT_draw_range_elements ---------------------- */ #ifndef GL_EXT_draw_range_elements #define GL_EXT_draw_range_elements 1 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); #define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) #define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) #endif /* GL_EXT_draw_range_elements */ /* ---------------------------- GL_EXT_fog_coord --------------------------- */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); #define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) #define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) #define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) #define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) #define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) #define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) #endif /* GL_EXT_fog_coord */ /* ------------------------ GL_EXT_fragment_lighting ----------------------- */ #ifndef GL_EXT_fragment_lighting #define GL_EXT_fragment_lighting 1 #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT7_EXT 0x8413 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); #define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) #define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) #define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) #define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) #define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) #define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) #define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) #define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) #define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) #define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) #define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) #define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) #define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) #define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) #define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) #define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) #define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) #define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) #define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) #endif /* GL_EXT_fragment_lighting */ /* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ #ifndef GL_EXT_framebuffer_blit #define GL_EXT_framebuffer_blit 1 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) #define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) #endif /* GL_EXT_framebuffer_blit */ /* --------------------- GL_EXT_framebuffer_multisample -------------------- */ #ifndef GL_EXT_framebuffer_multisample #define GL_EXT_framebuffer_multisample 1 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) #define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) #endif /* GL_EXT_framebuffer_multisample */ /* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ #ifndef GL_EXT_framebuffer_multisample_blit_scaled #define GL_EXT_framebuffer_multisample_blit_scaled 1 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB #define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) #endif /* GL_EXT_framebuffer_multisample_blit_scaled */ /* ----------------------- GL_EXT_framebuffer_object ----------------------- */ #ifndef GL_EXT_framebuffer_object #define GL_EXT_framebuffer_object 1 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC #define GL_COLOR_ATTACHMENT13_EXT 0x8CED #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_RENDERBUFFER_EXT 0x8D41 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 #define GL_STENCIL_INDEX1_EXT 0x8D46 #define GL_STENCIL_INDEX4_EXT 0x8D47 #define GL_STENCIL_INDEX8_EXT 0x8D48 #define GL_STENCIL_INDEX16_EXT 0x8D49 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); #define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) #define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) #define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) #define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) #define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) #define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) #define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) #define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) #define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) #define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) #define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) #define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) #define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) #define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) #define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) #define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) #define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) #define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) #endif /* GL_EXT_framebuffer_object */ /* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ #ifndef GL_EXT_framebuffer_sRGB #define GL_EXT_framebuffer_sRGB 1 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA #define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) #endif /* GL_EXT_framebuffer_sRGB */ /* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ #ifndef GL_EXT_geometry_shader4 #define GL_EXT_geometry_shader4 1 #define GL_LINES_ADJACENCY_EXT 0xA #define GL_LINE_STRIP_ADJACENCY_EXT 0xB #define GL_TRIANGLES_ADJACENCY_EXT 0xC #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); #define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) #define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) #define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) #define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) #endif /* GL_EXT_geometry_shader4 */ /* --------------------- GL_EXT_gpu_program_parameters --------------------- */ #ifndef GL_EXT_gpu_program_parameters #define GL_EXT_gpu_program_parameters 1 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); #define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) #define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) #define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) #endif /* GL_EXT_gpu_program_parameters */ /* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ #ifndef GL_EXT_gpu_shader4 #define GL_EXT_gpu_shader4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 #define GL_INT_SAMPLER_2D_EXT 0x8DCA #define GL_INT_SAMPLER_3D_EXT 0x8DCB #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) #define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) #define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) #define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) #define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) #define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) #define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) #define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) #define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) #define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) #define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) #define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) #define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) #define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) #define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) #define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) #define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) #define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) #define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) #define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) #define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) #define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) #define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) #define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) #define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) #define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) #define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) #define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) #define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) #define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) #define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) #define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) #define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) #define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) #define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) #endif /* GL_EXT_gpu_shader4 */ /* ---------------------------- GL_EXT_histogram --------------------------- */ #ifndef GL_EXT_histogram #define GL_EXT_histogram 1 #define GL_HISTOGRAM_EXT 0x8024 #define GL_PROXY_HISTOGRAM_EXT 0x8025 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C #define GL_HISTOGRAM_SINK_EXT 0x802D #define GL_MINMAX_EXT 0x802E #define GL_MINMAX_FORMAT_EXT 0x802F #define GL_MINMAX_SINK_EXT 0x8030 typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); #define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) #define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) #define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) #define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) #define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) #define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) #define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) #define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) #define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) #define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) #define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) #endif /* GL_EXT_histogram */ /* ----------------------- GL_EXT_index_array_formats ---------------------- */ #ifndef GL_EXT_index_array_formats #define GL_EXT_index_array_formats 1 #define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) #endif /* GL_EXT_index_array_formats */ /* --------------------------- GL_EXT_index_func --------------------------- */ #ifndef GL_EXT_index_func #define GL_EXT_index_func 1 typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); #define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) #define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) #endif /* GL_EXT_index_func */ /* ------------------------- GL_EXT_index_material ------------------------- */ #ifndef GL_EXT_index_material #define GL_EXT_index_material 1 typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); #define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) #define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) #endif /* GL_EXT_index_material */ /* -------------------------- GL_EXT_index_texture ------------------------- */ #ifndef GL_EXT_index_texture #define GL_EXT_index_texture 1 #define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) #endif /* GL_EXT_index_texture */ /* -------------------------- GL_EXT_light_texture ------------------------- */ #ifndef GL_EXT_light_texture #define GL_EXT_light_texture 1 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 #define GL_FRAGMENT_NORMAL_EXT 0x834A #define GL_FRAGMENT_COLOR_EXT 0x834C #define GL_ATTENUATION_EXT 0x834D #define GL_SHADOW_ATTENUATION_EXT 0x834E #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F #define GL_TEXTURE_LIGHT_EXT 0x8350 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); #define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) #define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) #define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) #define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) #endif /* GL_EXT_light_texture */ /* ------------------------- GL_EXT_misc_attribute ------------------------- */ #ifndef GL_EXT_misc_attribute #define GL_EXT_misc_attribute 1 #define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) #endif /* GL_EXT_misc_attribute */ /* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); #define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) #define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) #define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) #endif /* GL_EXT_multi_draw_arrays */ /* --------------------------- GL_EXT_multisample -------------------------- */ #ifndef GL_EXT_multisample #define GL_EXT_multisample 1 #define GL_MULTISAMPLE_EXT 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F #define GL_SAMPLE_MASK_EXT 0x80A0 #define GL_1PASS_EXT 0x80A1 #define GL_2PASS_0_EXT 0x80A2 #define GL_2PASS_1_EXT 0x80A3 #define GL_4PASS_0_EXT 0x80A4 #define GL_4PASS_1_EXT 0x80A5 #define GL_4PASS_2_EXT 0x80A6 #define GL_4PASS_3_EXT 0x80A7 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 #define GL_SAMPLES_EXT 0x80A9 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB #define GL_SAMPLE_PATTERN_EXT 0x80AC #define GL_MULTISAMPLE_BIT_EXT 0x20000000 typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); #define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) #define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) #define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) #endif /* GL_EXT_multisample */ /* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ #ifndef GL_EXT_packed_depth_stencil #define GL_EXT_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_EXT 0x84F9 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA #define GL_DEPTH24_STENCIL8_EXT 0x88F0 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 #define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) #endif /* GL_EXT_packed_depth_stencil */ /* -------------------------- GL_EXT_packed_float -------------------------- */ #ifndef GL_EXT_packed_float #define GL_EXT_packed_float 1 #define GL_R11F_G11F_B10F_EXT 0x8C3A #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C #define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) #endif /* GL_EXT_packed_float */ /* -------------------------- GL_EXT_packed_pixels ------------------------- */ #ifndef GL_EXT_packed_pixels #define GL_EXT_packed_pixels 1 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) #endif /* GL_EXT_packed_pixels */ /* ------------------------ GL_EXT_paletted_texture ------------------------ */ #ifndef GL_EXT_paletted_texture #define GL_EXT_paletted_texture 1 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); #define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) #define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) #define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) #define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) #define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) #endif /* GL_EXT_paletted_texture */ /* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ #ifndef GL_EXT_pixel_buffer_object #define GL_EXT_pixel_buffer_object 1 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF #define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) #endif /* GL_EXT_pixel_buffer_object */ /* ------------------------- GL_EXT_pixel_transform ------------------------ */ #ifndef GL_EXT_pixel_transform #define GL_EXT_pixel_transform 1 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 #define GL_CUBIC_EXT 0x8334 #define GL_AVERAGE_EXT 0x8335 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) #define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) #define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) #define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) #define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) #define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) #define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) #endif /* GL_EXT_pixel_transform */ /* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ #ifndef GL_EXT_pixel_transform_color_table #define GL_EXT_pixel_transform_color_table 1 #define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) #endif /* GL_EXT_pixel_transform_color_table */ /* ------------------------ GL_EXT_point_parameters ------------------------ */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); #define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) #define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) #define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) #endif /* GL_EXT_point_parameters */ /* ------------------------- GL_EXT_polygon_offset ------------------------- */ #ifndef GL_EXT_polygon_offset #define GL_EXT_polygon_offset 1 #define GL_POLYGON_OFFSET_EXT 0x8037 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); #define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) #define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) #endif /* GL_EXT_polygon_offset */ /* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ #ifndef GL_EXT_polygon_offset_clamp #define GL_EXT_polygon_offset_clamp 1 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); #define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) #define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) #endif /* GL_EXT_polygon_offset_clamp */ /* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ #ifndef GL_EXT_post_depth_coverage #define GL_EXT_post_depth_coverage 1 #define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) #endif /* GL_EXT_post_depth_coverage */ /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex #define GL_EXT_provoking_vertex 1 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E #define GL_PROVOKING_VERTEX_EXT 0x8E4F typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) #define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) #endif /* GL_EXT_provoking_vertex */ /* ----------------------- GL_EXT_raster_multisample ----------------------- */ #ifndef GL_EXT_raster_multisample #define GL_EXT_raster_multisample 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); #define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) #define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) #define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) #define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) #define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) #endif /* GL_EXT_raster_multisample */ /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal #define GL_EXT_rescale_normal 1 #define GL_RESCALE_NORMAL_EXT 0x803A #define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) #endif /* GL_EXT_rescale_normal */ /* -------------------------- GL_EXT_scene_marker -------------------------- */ #ifndef GL_EXT_scene_marker #define GL_EXT_scene_marker 1 typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); #define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) #define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) #define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) #endif /* GL_EXT_scene_marker */ /* ------------------------- GL_EXT_secondary_color ------------------------ */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); #define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) #define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) #define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) #define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) #define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) #define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) #define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) #define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) #define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) #define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) #define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) #define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) #define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) #define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) #define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) #define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) #define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) #define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) #endif /* GL_EXT_secondary_color */ /* --------------------- GL_EXT_separate_shader_objects -------------------- */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); #define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) #define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) #define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) #define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) #endif /* GL_EXT_separate_shader_objects */ /* --------------------- GL_EXT_separate_specular_color -------------------- */ #ifndef GL_EXT_separate_specular_color #define GL_EXT_separate_specular_color 1 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) #endif /* GL_EXT_separate_specular_color */ /* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ #ifndef GL_EXT_shader_image_load_formatted #define GL_EXT_shader_image_load_formatted 1 #define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) #endif /* GL_EXT_shader_image_load_formatted */ /* --------------------- GL_EXT_shader_image_load_store -------------------- */ #ifndef GL_EXT_shader_image_load_store #define GL_EXT_shader_image_load_store 1 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E #define GL_IMAGE_1D_EXT 0x904C #define GL_IMAGE_2D_EXT 0x904D #define GL_IMAGE_3D_EXT 0x904E #define GL_IMAGE_2D_RECT_EXT 0x904F #define GL_IMAGE_CUBE_EXT 0x9050 #define GL_IMAGE_BUFFER_EXT 0x9051 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 #define GL_INT_IMAGE_1D_EXT 0x9057 #define GL_INT_IMAGE_2D_EXT 0x9058 #define GL_INT_IMAGE_3D_EXT 0x9059 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A #define GL_INT_IMAGE_CUBE_EXT 0x905B #define GL_INT_IMAGE_BUFFER_EXT 0x905C #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) #define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) #define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) #endif /* GL_EXT_shader_image_load_store */ /* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ #ifndef GL_EXT_shader_integer_mix #define GL_EXT_shader_integer_mix 1 #define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) #endif /* GL_EXT_shader_integer_mix */ /* -------------------------- GL_EXT_shadow_funcs -------------------------- */ #ifndef GL_EXT_shadow_funcs #define GL_EXT_shadow_funcs 1 #define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) #endif /* GL_EXT_shadow_funcs */ /* --------------------- GL_EXT_shared_texture_palette --------------------- */ #ifndef GL_EXT_shared_texture_palette #define GL_EXT_shared_texture_palette 1 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB #define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) #endif /* GL_EXT_shared_texture_palette */ /* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ #ifndef GL_EXT_sparse_texture2 #define GL_EXT_sparse_texture2 1 #define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) #endif /* GL_EXT_sparse_texture2 */ /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag #define GL_EXT_stencil_clear_tag 1 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 #define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) #endif /* GL_EXT_stencil_clear_tag */ /* ------------------------ GL_EXT_stencil_two_side ------------------------ */ #ifndef GL_EXT_stencil_two_side #define GL_EXT_stencil_two_side 1 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); #define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) #define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) #endif /* GL_EXT_stencil_two_side */ /* -------------------------- GL_EXT_stencil_wrap -------------------------- */ #ifndef GL_EXT_stencil_wrap #define GL_EXT_stencil_wrap 1 #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) #endif /* GL_EXT_stencil_wrap */ /* --------------------------- GL_EXT_subtexture --------------------------- */ #ifndef GL_EXT_subtexture #define GL_EXT_subtexture 1 typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); #define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) #define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) #define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) #define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) #endif /* GL_EXT_subtexture */ /* ----------------------------- GL_EXT_texture ---------------------------- */ #ifndef GL_EXT_texture #define GL_EXT_texture 1 #define GL_ALPHA4_EXT 0x803B #define GL_ALPHA8_EXT 0x803C #define GL_ALPHA12_EXT 0x803D #define GL_ALPHA16_EXT 0x803E #define GL_LUMINANCE4_EXT 0x803F #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE12_EXT 0x8041 #define GL_LUMINANCE16_EXT 0x8042 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 #define GL_INTENSITY_EXT 0x8049 #define GL_INTENSITY4_EXT 0x804A #define GL_INTENSITY8_EXT 0x804B #define GL_INTENSITY12_EXT 0x804C #define GL_INTENSITY16_EXT 0x804D #define GL_RGB2_EXT 0x804E #define GL_RGB4_EXT 0x804F #define GL_RGB5_EXT 0x8050 #define GL_RGB8_EXT 0x8051 #define GL_RGB10_EXT 0x8052 #define GL_RGB12_EXT 0x8053 #define GL_RGB16_EXT 0x8054 #define GL_RGBA2_EXT 0x8055 #define GL_RGBA4_EXT 0x8056 #define GL_RGB5_A1_EXT 0x8057 #define GL_RGBA8_EXT 0x8058 #define GL_RGB10_A2_EXT 0x8059 #define GL_RGBA12_EXT 0x805A #define GL_RGBA16_EXT 0x805B #define GL_TEXTURE_RED_SIZE_EXT 0x805C #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 #define GL_REPLACE_EXT 0x8062 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 #define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) #endif /* GL_EXT_texture */ /* ---------------------------- GL_EXT_texture3D --------------------------- */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); #define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) #define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) #endif /* GL_EXT_texture3D */ /* -------------------------- GL_EXT_texture_array ------------------------- */ #ifndef GL_EXT_texture_array #define GL_EXT_texture_array 1 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); #define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) #define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) #endif /* GL_EXT_texture_array */ /* ---------------------- GL_EXT_texture_buffer_object --------------------- */ #ifndef GL_EXT_texture_buffer_object #define GL_EXT_texture_buffer_object 1 #define GL_TEXTURE_BUFFER_EXT 0x8C2A #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); #define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) #define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) #endif /* GL_EXT_texture_buffer_object */ /* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) #endif /* GL_EXT_texture_compression_dxt1 */ /* -------------------- GL_EXT_texture_compression_latc -------------------- */ #ifndef GL_EXT_texture_compression_latc #define GL_EXT_texture_compression_latc 1 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 #define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) #endif /* GL_EXT_texture_compression_latc */ /* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ #ifndef GL_EXT_texture_compression_rgtc #define GL_EXT_texture_compression_rgtc 1 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE #define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) #endif /* GL_EXT_texture_compression_rgtc */ /* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ #ifndef GL_EXT_texture_compression_s3tc #define GL_EXT_texture_compression_s3tc 1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) #endif /* GL_EXT_texture_compression_s3tc */ /* ------------------------ GL_EXT_texture_cube_map ------------------------ */ #ifndef GL_EXT_texture_cube_map #define GL_EXT_texture_cube_map 1 #define GL_NORMAL_MAP_EXT 0x8511 #define GL_REFLECTION_MAP_EXT 0x8512 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C #define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) #endif /* GL_EXT_texture_cube_map */ /* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ #ifndef GL_EXT_texture_edge_clamp #define GL_EXT_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_EXT 0x812F #define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) #endif /* GL_EXT_texture_edge_clamp */ /* --------------------------- GL_EXT_texture_env -------------------------- */ #ifndef GL_EXT_texture_env #define GL_EXT_texture_env 1 #define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) #endif /* GL_EXT_texture_env */ /* ------------------------- GL_EXT_texture_env_add ------------------------ */ #ifndef GL_EXT_texture_env_add #define GL_EXT_texture_env_add 1 #define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) #endif /* GL_EXT_texture_env_add */ /* ----------------------- GL_EXT_texture_env_combine ---------------------- */ #ifndef GL_EXT_texture_env_combine #define GL_EXT_texture_env_combine 1 #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) #endif /* GL_EXT_texture_env_combine */ /* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ #ifndef GL_EXT_texture_env_dot3 #define GL_EXT_texture_env_dot3 1 #define GL_DOT3_RGB_EXT 0x8740 #define GL_DOT3_RGBA_EXT 0x8741 #define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) #endif /* GL_EXT_texture_env_dot3 */ /* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) #endif /* GL_EXT_texture_filter_anisotropic */ /* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ #ifndef GL_EXT_texture_filter_minmax #define GL_EXT_texture_filter_minmax 1 #define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 #define GL_WEIGHTED_AVERAGE_EXT 0x9367 #define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) #endif /* GL_EXT_texture_filter_minmax */ /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer #define GL_EXT_texture_integer 1 #define GL_RGBA32UI_EXT 0x8D70 #define GL_RGB32UI_EXT 0x8D71 #define GL_ALPHA32UI_EXT 0x8D72 #define GL_INTENSITY32UI_EXT 0x8D73 #define GL_LUMINANCE32UI_EXT 0x8D74 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 #define GL_RGBA16UI_EXT 0x8D76 #define GL_RGB16UI_EXT 0x8D77 #define GL_ALPHA16UI_EXT 0x8D78 #define GL_INTENSITY16UI_EXT 0x8D79 #define GL_LUMINANCE16UI_EXT 0x8D7A #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B #define GL_RGBA8UI_EXT 0x8D7C #define GL_RGB8UI_EXT 0x8D7D #define GL_ALPHA8UI_EXT 0x8D7E #define GL_INTENSITY8UI_EXT 0x8D7F #define GL_LUMINANCE8UI_EXT 0x8D80 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 #define GL_RGBA32I_EXT 0x8D82 #define GL_RGB32I_EXT 0x8D83 #define GL_ALPHA32I_EXT 0x8D84 #define GL_INTENSITY32I_EXT 0x8D85 #define GL_LUMINANCE32I_EXT 0x8D86 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 #define GL_RGBA16I_EXT 0x8D88 #define GL_RGB16I_EXT 0x8D89 #define GL_ALPHA16I_EXT 0x8D8A #define GL_INTENSITY16I_EXT 0x8D8B #define GL_LUMINANCE16I_EXT 0x8D8C #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D #define GL_RGBA8I_EXT 0x8D8E #define GL_RGB8I_EXT 0x8D8F #define GL_ALPHA8I_EXT 0x8D90 #define GL_INTENSITY8I_EXT 0x8D91 #define GL_LUMINANCE8I_EXT 0x8D92 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 #define GL_RED_INTEGER_EXT 0x8D94 #define GL_GREEN_INTEGER_EXT 0x8D95 #define GL_BLUE_INTEGER_EXT 0x8D96 #define GL_ALPHA_INTEGER_EXT 0x8D97 #define GL_RGB_INTEGER_EXT 0x8D98 #define GL_RGBA_INTEGER_EXT 0x8D99 #define GL_BGR_INTEGER_EXT 0x8D9A #define GL_BGRA_INTEGER_EXT 0x8D9B #define GL_LUMINANCE_INTEGER_EXT 0x8D9C #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); #define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) #define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) #define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) #define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) #define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) #define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) #define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) #endif /* GL_EXT_texture_integer */ /* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ #ifndef GL_EXT_texture_lod_bias #define GL_EXT_texture_lod_bias 1 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 #define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) #endif /* GL_EXT_texture_lod_bias */ /* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ #ifndef GL_EXT_texture_mirror_clamp #define GL_EXT_texture_mirror_clamp 1 #define GL_MIRROR_CLAMP_EXT 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 #define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) #endif /* GL_EXT_texture_mirror_clamp */ /* ------------------------- GL_EXT_texture_object ------------------------- */ #ifndef GL_EXT_texture_object #define GL_EXT_texture_object 1 #define GL_TEXTURE_PRIORITY_EXT 0x8066 #define GL_TEXTURE_RESIDENT_EXT 0x8067 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 #define GL_TEXTURE_3D_BINDING_EXT 0x806A typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); #define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) #define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) #define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) #define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) #define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) #define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) #define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) #endif /* GL_EXT_texture_object */ /* --------------------- GL_EXT_texture_perturb_normal --------------------- */ #ifndef GL_EXT_texture_perturb_normal #define GL_EXT_texture_perturb_normal 1 #define GL_PERTURB_EXT 0x85AE #define GL_TEXTURE_NORMAL_EXT 0x85AF typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); #define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) #define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) #endif /* GL_EXT_texture_perturb_normal */ /* ------------------------ GL_EXT_texture_rectangle ----------------------- */ #ifndef GL_EXT_texture_rectangle #define GL_EXT_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_EXT 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 #define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) #endif /* GL_EXT_texture_rectangle */ /* -------------------------- GL_EXT_texture_sRGB -------------------------- */ #ifndef GL_EXT_texture_sRGB #define GL_EXT_texture_sRGB 1 #define GL_SRGB_EXT 0x8C40 #define GL_SRGB8_EXT 0x8C41 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 #define GL_SLUMINANCE_EXT 0x8C46 #define GL_SLUMINANCE8_EXT 0x8C47 #define GL_COMPRESSED_SRGB_EXT 0x8C48 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) #endif /* GL_EXT_texture_sRGB */ /* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ #ifndef GL_EXT_texture_sRGB_decode #define GL_EXT_texture_sRGB_decode 1 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 #define GL_DECODE_EXT 0x8A49 #define GL_SKIP_DECODE_EXT 0x8A4A #define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) #endif /* GL_EXT_texture_sRGB_decode */ /* --------------------- GL_EXT_texture_shared_exponent -------------------- */ #ifndef GL_EXT_texture_shared_exponent #define GL_EXT_texture_shared_exponent 1 #define GL_RGB9_E5_EXT 0x8C3D #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F #define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) #endif /* GL_EXT_texture_shared_exponent */ /* -------------------------- GL_EXT_texture_snorm ------------------------- */ #ifndef GL_EXT_texture_snorm #define GL_EXT_texture_snorm 1 #define GL_RED_SNORM 0x8F90 #define GL_RG_SNORM 0x8F91 #define GL_RGB_SNORM 0x8F92 #define GL_RGBA_SNORM 0x8F93 #define GL_R8_SNORM 0x8F94 #define GL_RG8_SNORM 0x8F95 #define GL_RGB8_SNORM 0x8F96 #define GL_RGBA8_SNORM 0x8F97 #define GL_R16_SNORM 0x8F98 #define GL_RG16_SNORM 0x8F99 #define GL_RGB16_SNORM 0x8F9A #define GL_RGBA16_SNORM 0x8F9B #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_ALPHA_SNORM 0x9010 #define GL_LUMINANCE_SNORM 0x9011 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 #define GL_INTENSITY_SNORM 0x9013 #define GL_ALPHA8_SNORM 0x9014 #define GL_LUMINANCE8_SNORM 0x9015 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 #define GL_INTENSITY8_SNORM 0x9017 #define GL_ALPHA16_SNORM 0x9018 #define GL_LUMINANCE16_SNORM 0x9019 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A #define GL_INTENSITY16_SNORM 0x901B #define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) #endif /* GL_EXT_texture_snorm */ /* ------------------------- GL_EXT_texture_swizzle ------------------------ */ #ifndef GL_EXT_texture_swizzle #define GL_EXT_texture_swizzle 1 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 #define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) #endif /* GL_EXT_texture_swizzle */ /* --------------------------- GL_EXT_timer_query -------------------------- */ #ifndef GL_EXT_timer_query #define GL_EXT_timer_query 1 #define GL_TIME_ELAPSED_EXT 0x88BF typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); #define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) #define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) #define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) #endif /* GL_EXT_timer_query */ /* ----------------------- GL_EXT_transform_feedback ----------------------- */ #ifndef GL_EXT_transform_feedback #define GL_EXT_transform_feedback 1 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); #define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) #define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) #define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) #define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) #define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) #define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) #define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) #define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) #endif /* GL_EXT_transform_feedback */ /* -------------------------- GL_EXT_vertex_array -------------------------- */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); #define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) #define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) #define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) #define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) #define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) #define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) #define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) #define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) #define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) #endif /* GL_EXT_vertex_array */ /* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ #ifndef GL_EXT_vertex_array_bgra #define GL_EXT_vertex_array_bgra 1 #define GL_BGRA 0x80E1 #define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) #endif /* GL_EXT_vertex_array_bgra */ /* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ #ifndef GL_EXT_vertex_attrib_64bit #define GL_EXT_vertex_attrib_64bit 1 #define GL_DOUBLE_MAT2_EXT 0x8F46 #define GL_DOUBLE_MAT3_EXT 0x8F47 #define GL_DOUBLE_MAT4_EXT 0x8F48 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A #define GL_DOUBLE_MAT3x2_EXT 0x8F4B #define GL_DOUBLE_MAT3x4_EXT 0x8F4C #define GL_DOUBLE_MAT4x2_EXT 0x8F4D #define GL_DOUBLE_MAT4x3_EXT 0x8F4E #define GL_DOUBLE_VEC2_EXT 0x8FFC #define GL_DOUBLE_VEC3_EXT 0x8FFD #define GL_DOUBLE_VEC4_EXT 0x8FFE typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); #define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) #define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) #define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) #define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) #define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) #define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) #define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) #define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) #define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) #define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) #define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) #define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) #endif /* GL_EXT_vertex_attrib_64bit */ /* -------------------------- GL_EXT_vertex_shader ------------------------- */ #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); #define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) #define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) #define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) #define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) #define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) #define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) #define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) #define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) #define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) #define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) #define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) #define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) #define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) #define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) #define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) #define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) #define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) #define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) #define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) #define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) #define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) #define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) #define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) #define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) #define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) #define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) #define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) #define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) #define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) #define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) #define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) #define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) #define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) #define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) #define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) #define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) #define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) #define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) #define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) #define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) #define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) #define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) #define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) #endif /* GL_EXT_vertex_shader */ /* ------------------------ GL_EXT_vertex_weighting ------------------------ */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 #define GL_MODELVIEW0_EXT 0x1700 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); #define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) #define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) #define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) #define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) #endif /* GL_EXT_vertex_weighting */ /* ------------------------ GL_EXT_window_rectangles ----------------------- */ #ifndef GL_EXT_window_rectangles #define GL_EXT_window_rectangles 1 #define GL_INCLUSIVE_EXT 0x8F10 #define GL_EXCLUSIVE_EXT 0x8F11 #define GL_WINDOW_RECTANGLE_EXT 0x8F12 #define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 #define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 #define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 typedef void (GLAPIENTRY * PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint box[]); #define glWindowRectanglesEXT GLEW_GET_FUN(__glewWindowRectanglesEXT) #define GLEW_EXT_window_rectangles GLEW_GET_VAR(__GLEW_EXT_window_rectangles) #endif /* GL_EXT_window_rectangles */ /* ------------------------- GL_EXT_x11_sync_object ------------------------ */ #ifndef GL_EXT_x11_sync_object #define GL_EXT_x11_sync_object 1 #define GL_SYNC_X11_FENCE_EXT 0x90E1 typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); #define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) #define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) #endif /* GL_EXT_x11_sync_object */ /* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ #ifndef GL_GREMEDY_frame_terminator #define GL_GREMEDY_frame_terminator 1 typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); #define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) #define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) #endif /* GL_GREMEDY_frame_terminator */ /* ------------------------ GL_GREMEDY_string_marker ----------------------- */ #ifndef GL_GREMEDY_string_marker #define GL_GREMEDY_string_marker 1 typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); #define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) #define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) #endif /* GL_GREMEDY_string_marker */ /* --------------------- GL_HP_convolution_border_modes -------------------- */ #ifndef GL_HP_convolution_border_modes #define GL_HP_convolution_border_modes 1 #define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) #endif /* GL_HP_convolution_border_modes */ /* ------------------------- GL_HP_image_transform ------------------------- */ #ifndef GL_HP_image_transform #define GL_HP_image_transform 1 typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); #define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) #define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) #define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) #define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) #define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) #define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) #define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) #endif /* GL_HP_image_transform */ /* -------------------------- GL_HP_occlusion_test ------------------------- */ #ifndef GL_HP_occlusion_test #define GL_HP_occlusion_test 1 #define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) #endif /* GL_HP_occlusion_test */ /* ------------------------- GL_HP_texture_lighting ------------------------ */ #ifndef GL_HP_texture_lighting #define GL_HP_texture_lighting 1 #define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) #endif /* GL_HP_texture_lighting */ /* --------------------------- GL_IBM_cull_vertex -------------------------- */ #ifndef GL_IBM_cull_vertex #define GL_IBM_cull_vertex 1 #define GL_CULL_VERTEX_IBM 103050 #define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) #endif /* GL_IBM_cull_vertex */ /* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ #ifndef GL_IBM_multimode_draw_arrays #define GL_IBM_multimode_draw_arrays 1 typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); #define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) #define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) #endif /* GL_IBM_multimode_draw_arrays */ /* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ #ifndef GL_IBM_rasterpos_clip #define GL_IBM_rasterpos_clip 1 #define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 #define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) #endif /* GL_IBM_rasterpos_clip */ /* --------------------------- GL_IBM_static_data -------------------------- */ #ifndef GL_IBM_static_data #define GL_IBM_static_data 1 #define GL_ALL_STATIC_DATA_IBM 103060 #define GL_STATIC_VERTEX_ARRAY_IBM 103061 #define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) #endif /* GL_IBM_static_data */ /* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ #ifndef GL_IBM_texture_mirrored_repeat #define GL_IBM_texture_mirrored_repeat 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) #endif /* GL_IBM_texture_mirrored_repeat */ /* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ #ifndef GL_IBM_vertex_array_lists #define GL_IBM_vertex_array_lists 1 #define GL_VERTEX_ARRAY_LIST_IBM 103070 #define GL_NORMAL_ARRAY_LIST_IBM 103071 #define GL_COLOR_ARRAY_LIST_IBM 103072 #define GL_INDEX_ARRAY_LIST_IBM 103073 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); #define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) #define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) #define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) #define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) #define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) #define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) #define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) #define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) #define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) #endif /* GL_IBM_vertex_array_lists */ /* -------------------------- GL_INGR_color_clamp -------------------------- */ #ifndef GL_INGR_color_clamp #define GL_INGR_color_clamp 1 #define GL_RED_MIN_CLAMP_INGR 0x8560 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 #define GL_RED_MAX_CLAMP_INGR 0x8564 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 #define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) #endif /* GL_INGR_color_clamp */ /* ------------------------- GL_INGR_interlace_read ------------------------ */ #ifndef GL_INGR_interlace_read #define GL_INGR_interlace_read 1 #define GL_INTERLACE_READ_INGR 0x8568 #define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) #endif /* GL_INGR_interlace_read */ /* ------------------ GL_INTEL_conservative_rasterization ------------------ */ #ifndef GL_INTEL_conservative_rasterization #define GL_INTEL_conservative_rasterization 1 #define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE #define GLEW_INTEL_conservative_rasterization GLEW_GET_VAR(__GLEW_INTEL_conservative_rasterization) #endif /* GL_INTEL_conservative_rasterization */ /* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ #ifndef GL_INTEL_fragment_shader_ordering #define GL_INTEL_fragment_shader_ordering 1 #define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) #endif /* GL_INTEL_fragment_shader_ordering */ /* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ #ifndef GL_INTEL_framebuffer_CMAA #define GL_INTEL_framebuffer_CMAA 1 #define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) #endif /* GL_INTEL_framebuffer_CMAA */ /* -------------------------- GL_INTEL_map_texture ------------------------- */ #ifndef GL_INTEL_map_texture #define GL_INTEL_map_texture 1 #define GL_LAYOUT_DEFAULT_INTEL 0 #define GL_LAYOUT_LINEAR_INTEL 1 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); #define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) #define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) #define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) #define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) #endif /* GL_INTEL_map_texture */ /* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ #ifndef GL_INTEL_parallel_arrays #define GL_INTEL_parallel_arrays 1 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); #define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) #define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) #define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) #define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) #define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) #endif /* GL_INTEL_parallel_arrays */ /* ----------------------- GL_INTEL_performance_query ---------------------- */ #ifndef GL_INTEL_performance_query #define GL_INTEL_performance_query 1 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA #define GL_PERFQUERY_WAIT_INTEL 0x83FB #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); #define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) #define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) #define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) #define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) #define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) #define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) #define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) #define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) #define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) #define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) #define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) #endif /* GL_INTEL_performance_query */ /* ------------------------ GL_INTEL_texture_scissor ----------------------- */ #ifndef GL_INTEL_texture_scissor #define GL_INTEL_texture_scissor 1 typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); #define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) #define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) #define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) #endif /* GL_INTEL_texture_scissor */ /* --------------------- GL_KHR_blend_equation_advanced -------------------- */ #ifndef GL_KHR_blend_equation_advanced #define GL_KHR_blend_equation_advanced 1 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 #define GL_MULTIPLY_KHR 0x9294 #define GL_SCREEN_KHR 0x9295 #define GL_OVERLAY_KHR 0x9296 #define GL_DARKEN_KHR 0x9297 #define GL_LIGHTEN_KHR 0x9298 #define GL_COLORDODGE_KHR 0x9299 #define GL_COLORBURN_KHR 0x929A #define GL_HARDLIGHT_KHR 0x929B #define GL_SOFTLIGHT_KHR 0x929C #define GL_DIFFERENCE_KHR 0x929E #define GL_EXCLUSION_KHR 0x92A0 #define GL_HSL_HUE_KHR 0x92AD #define GL_HSL_SATURATION_KHR 0x92AE #define GL_HSL_COLOR_KHR 0x92AF #define GL_HSL_LUMINOSITY_KHR 0x92B0 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); #define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) #define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) #endif /* GL_KHR_blend_equation_advanced */ /* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ #ifndef GL_KHR_blend_equation_advanced_coherent #define GL_KHR_blend_equation_advanced_coherent 1 #define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) #endif /* GL_KHR_blend_equation_advanced_coherent */ /* ---------------------- GL_KHR_context_flush_control --------------------- */ #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) #endif /* GL_KHR_context_flush_control */ /* ------------------------------ GL_KHR_debug ----------------------------- */ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_SAMPLER 0x82E6 #define GL_DISPLAY_LIST 0x82E7 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); #define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) #define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) #define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) #define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) #define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) #define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) #define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) #define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) #define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) #define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) #define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) #endif /* GL_KHR_debug */ /* ---------------------------- GL_KHR_no_error ---------------------------- */ #ifndef GL_KHR_no_error #define GL_KHR_no_error 1 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 #define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) #endif /* GL_KHR_no_error */ /* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ #ifndef GL_KHR_robust_buffer_access_behavior #define GL_KHR_robust_buffer_access_behavior 1 #define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) #endif /* GL_KHR_robust_buffer_access_behavior */ /* --------------------------- GL_KHR_robustness --------------------------- */ #ifndef GL_KHR_robustness #define GL_KHR_robustness 1 #define GL_CONTEXT_LOST 0x0507 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); #define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) #define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) #define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) #define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) #define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) #endif /* GL_KHR_robustness */ /* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ #ifndef GL_KHR_texture_compression_astc_hdr #define GL_KHR_texture_compression_astc_hdr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) #endif /* GL_KHR_texture_compression_astc_hdr */ /* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) #endif /* GL_KHR_texture_compression_astc_ldr */ /* --------------- GL_KHR_texture_compression_astc_sliced_3d --------------- */ #ifndef GL_KHR_texture_compression_astc_sliced_3d #define GL_KHR_texture_compression_astc_sliced_3d 1 #define GLEW_KHR_texture_compression_astc_sliced_3d GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_sliced_3d) #endif /* GL_KHR_texture_compression_astc_sliced_3d */ /* -------------------------- GL_KTX_buffer_region ------------------------- */ #ifndef GL_KTX_buffer_region #define GL_KTX_buffer_region 1 #define GL_KTX_FRONT_REGION 0x0 #define GL_KTX_BACK_REGION 0x1 #define GL_KTX_Z_REGION 0x2 #define GL_KTX_STENCIL_REGION 0x3 typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); #define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) #define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) #define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) #define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) #define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) #define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) #endif /* GL_KTX_buffer_region */ /* ------------------------- GL_MESAX_texture_stack ------------------------ */ #ifndef GL_MESAX_texture_stack #define GL_MESAX_texture_stack 1 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 #define GL_TEXTURE_2D_STACK_MESAX 0x875A #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E #define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) #endif /* GL_MESAX_texture_stack */ /* -------------------------- GL_MESA_pack_invert -------------------------- */ #ifndef GL_MESA_pack_invert #define GL_MESA_pack_invert 1 #define GL_PACK_INVERT_MESA 0x8758 #define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) #endif /* GL_MESA_pack_invert */ /* ------------------------- GL_MESA_resize_buffers ------------------------ */ #ifndef GL_MESA_resize_buffers #define GL_MESA_resize_buffers 1 typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); #define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) #define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) #endif /* GL_MESA_resize_buffers */ /* -------------------- GL_MESA_shader_integer_functions ------------------- */ #ifndef GL_MESA_shader_integer_functions #define GL_MESA_shader_integer_functions 1 #define GLEW_MESA_shader_integer_functions GLEW_GET_VAR(__GLEW_MESA_shader_integer_functions) #endif /* GL_MESA_shader_integer_functions */ /* --------------------------- GL_MESA_window_pos -------------------------- */ #ifndef GL_MESA_window_pos #define GL_MESA_window_pos 1 typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); #define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) #define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) #define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) #define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) #define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) #define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) #define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) #define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) #define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) #define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) #define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) #define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) #define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) #define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) #define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) #define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) #define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) #define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) #define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) #define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) #define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) #define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) #define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) #define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) #define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) #endif /* GL_MESA_window_pos */ /* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ #ifndef GL_MESA_ycbcr_texture #define GL_MESA_ycbcr_texture 1 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB #define GL_YCBCR_MESA 0x8757 #define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) #endif /* GL_MESA_ycbcr_texture */ /* ----------- GL_NVX_blend_equation_advanced_multi_draw_buffers ----------- */ #ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers #define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 #define GLEW_NVX_blend_equation_advanced_multi_draw_buffers GLEW_GET_VAR(__GLEW_NVX_blend_equation_advanced_multi_draw_buffers) #endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ /* ----------------------- GL_NVX_conditional_render ----------------------- */ #ifndef GL_NVX_conditional_render #define GL_NVX_conditional_render 1 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); #define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) #define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) #define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) #endif /* GL_NVX_conditional_render */ /* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ #ifndef GL_NVX_gpu_memory_info #define GL_NVX_gpu_memory_info 1 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B #define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) #endif /* GL_NVX_gpu_memory_info */ /* ---------------------- GL_NVX_linked_gpu_multicast ---------------------- */ #ifndef GL_NVX_linked_gpu_multicast #define GL_NVX_linked_gpu_multicast 1 #define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 #define GL_MAX_LGPU_GPUS_NVX 0x92BA typedef void (GLAPIENTRY * PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAPIENTRY * PFNGLLGPUINTERLOCKNVXPROC) (void); typedef void (GLAPIENTRY * PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); #define glLGPUCopyImageSubDataNVX GLEW_GET_FUN(__glewLGPUCopyImageSubDataNVX) #define glLGPUInterlockNVX GLEW_GET_FUN(__glewLGPUInterlockNVX) #define glLGPUNamedBufferSubDataNVX GLEW_GET_FUN(__glewLGPUNamedBufferSubDataNVX) #define GLEW_NVX_linked_gpu_multicast GLEW_GET_VAR(__GLEW_NVX_linked_gpu_multicast) #endif /* GL_NVX_linked_gpu_multicast */ /* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ #ifndef GL_NV_bindless_multi_draw_indirect #define GL_NV_bindless_multi_draw_indirect 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) #define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) #define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) #endif /* GL_NV_bindless_multi_draw_indirect */ /* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ #ifndef GL_NV_bindless_multi_draw_indirect_count #define GL_NV_bindless_multi_draw_indirect_count 1 typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); #define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) #define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) #define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) #endif /* GL_NV_bindless_multi_draw_indirect_count */ /* ------------------------- GL_NV_bindless_texture ------------------------ */ #ifndef GL_NV_bindless_texture #define GL_NV_bindless_texture 1 typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); #define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) #define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) #define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) #define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) #define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) #define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) #define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) #define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) #define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) #define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) #define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) #define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) #define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) #define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) #endif /* GL_NV_bindless_texture */ /* --------------------- GL_NV_blend_equation_advanced --------------------- */ #ifndef GL_NV_blend_equation_advanced #define GL_NV_blend_equation_advanced 1 #define GL_XOR_NV 0x1506 #define GL_RED_NV 0x1903 #define GL_GREEN_NV 0x1904 #define GL_BLUE_NV 0x1905 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 #define GL_BLEND_OVERLAP_NV 0x9281 #define GL_UNCORRELATED_NV 0x9282 #define GL_DISJOINT_NV 0x9283 #define GL_CONJOINT_NV 0x9284 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 #define GL_SRC_NV 0x9286 #define GL_DST_NV 0x9287 #define GL_SRC_OVER_NV 0x9288 #define GL_DST_OVER_NV 0x9289 #define GL_SRC_IN_NV 0x928A #define GL_DST_IN_NV 0x928B #define GL_SRC_OUT_NV 0x928C #define GL_DST_OUT_NV 0x928D #define GL_SRC_ATOP_NV 0x928E #define GL_DST_ATOP_NV 0x928F #define GL_PLUS_NV 0x9291 #define GL_PLUS_DARKER_NV 0x9292 #define GL_MULTIPLY_NV 0x9294 #define GL_SCREEN_NV 0x9295 #define GL_OVERLAY_NV 0x9296 #define GL_DARKEN_NV 0x9297 #define GL_LIGHTEN_NV 0x9298 #define GL_COLORDODGE_NV 0x9299 #define GL_COLORBURN_NV 0x929A #define GL_HARDLIGHT_NV 0x929B #define GL_SOFTLIGHT_NV 0x929C #define GL_DIFFERENCE_NV 0x929E #define GL_MINUS_NV 0x929F #define GL_EXCLUSION_NV 0x92A0 #define GL_CONTRAST_NV 0x92A1 #define GL_INVERT_RGB_NV 0x92A3 #define GL_LINEARDODGE_NV 0x92A4 #define GL_LINEARBURN_NV 0x92A5 #define GL_VIVIDLIGHT_NV 0x92A6 #define GL_LINEARLIGHT_NV 0x92A7 #define GL_PINLIGHT_NV 0x92A8 #define GL_HARDMIX_NV 0x92A9 #define GL_HSL_HUE_NV 0x92AD #define GL_HSL_SATURATION_NV 0x92AE #define GL_HSL_COLOR_NV 0x92AF #define GL_HSL_LUMINOSITY_NV 0x92B0 #define GL_PLUS_CLAMPED_NV 0x92B1 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 #define GL_MINUS_CLAMPED_NV 0x92B3 #define GL_INVERT_OVG_NV 0x92B4 typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); #define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) #define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) #define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) #endif /* GL_NV_blend_equation_advanced */ /* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ #ifndef GL_NV_blend_equation_advanced_coherent #define GL_NV_blend_equation_advanced_coherent 1 #define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) #endif /* GL_NV_blend_equation_advanced_coherent */ /* --------------------------- GL_NV_blend_square -------------------------- */ #ifndef GL_NV_blend_square #define GL_NV_blend_square 1 #define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) #endif /* GL_NV_blend_square */ /* ----------------------- GL_NV_clip_space_w_scaling ---------------------- */ #ifndef GL_NV_clip_space_w_scaling #define GL_NV_clip_space_w_scaling 1 #define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C #define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D #define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E typedef void (GLAPIENTRY * PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); #define glViewportPositionWScaleNV GLEW_GET_FUN(__glewViewportPositionWScaleNV) #define GLEW_NV_clip_space_w_scaling GLEW_GET_VAR(__GLEW_NV_clip_space_w_scaling) #endif /* GL_NV_clip_space_w_scaling */ /* --------------------------- GL_NV_command_list -------------------------- */ #ifndef GL_NV_command_list #define GL_NV_command_list 1 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 #define GL_NOP_COMMAND_NV 0x0001 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000a #define GL_BLEND_COLOR_COMMAND_NV 0x000b #define GL_STENCIL_REF_COMMAND_NV 0x000c #define GL_LINE_WIDTH_COMMAND_NV 0x000d #define GL_POLYGON_OFFSET_COMMAND_NV 0x000e #define GL_ALPHA_REF_COMMAND_NV 0x000f #define GL_VIEWPORT_COMMAND_NV 0x0010 #define GL_SCISSOR_COMMAND_NV 0x0011 #define GL_FRONT_FACE_COMMAND_NV 0x0012 typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists); typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states); typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists); typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list); typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state); typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count); typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); #define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) #define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) #define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) #define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) #define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) #define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) #define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) #define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) #define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) #define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) #define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) #define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) #define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) #define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) #define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) #define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) #define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) #define GLEW_NV_command_list GLEW_GET_VAR(__GLEW_NV_command_list) #endif /* GL_NV_command_list */ /* ------------------------- GL_NV_compute_program5 ------------------------ */ #ifndef GL_NV_compute_program5 #define GL_NV_compute_program5 1 #define GL_COMPUTE_PROGRAM_NV 0x90FB #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) #endif /* GL_NV_compute_program5 */ /* ------------------------ GL_NV_conditional_render ----------------------- */ #ifndef GL_NV_conditional_render #define GL_NV_conditional_render 1 #define GL_QUERY_WAIT_NV 0x8E13 #define GL_QUERY_NO_WAIT_NV 0x8E14 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) #define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) #define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) #endif /* GL_NV_conditional_render */ /* ----------------------- GL_NV_conservative_raster ----------------------- */ #ifndef GL_NV_conservative_raster #define GL_NV_conservative_raster 1 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); #define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) #define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) #endif /* GL_NV_conservative_raster */ /* -------------------- GL_NV_conservative_raster_dilate ------------------- */ #ifndef GL_NV_conservative_raster_dilate #define GL_NV_conservative_raster_dilate 1 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); #define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) #define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) #endif /* GL_NV_conservative_raster_dilate */ /* -------------- GL_NV_conservative_raster_pre_snap_triangles ------------- */ #ifndef GL_NV_conservative_raster_pre_snap_triangles #define GL_NV_conservative_raster_pre_snap_triangles 1 #define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D #define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E #define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); #define glConservativeRasterParameteriNV GLEW_GET_FUN(__glewConservativeRasterParameteriNV) #define GLEW_NV_conservative_raster_pre_snap_triangles GLEW_GET_VAR(__GLEW_NV_conservative_raster_pre_snap_triangles) #endif /* GL_NV_conservative_raster_pre_snap_triangles */ /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color #define GL_NV_copy_depth_to_color 1 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F #define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) #endif /* GL_NV_copy_depth_to_color */ /* ---------------------------- GL_NV_copy_image --------------------------- */ #ifndef GL_NV_copy_image #define GL_NV_copy_image 1 typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) #define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) #endif /* GL_NV_copy_image */ /* -------------------------- GL_NV_deep_texture3D ------------------------- */ #ifndef GL_NV_deep_texture3D #define GL_NV_deep_texture3D 1 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 #define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) #endif /* GL_NV_deep_texture3D */ /* ------------------------ GL_NV_depth_buffer_float ----------------------- */ #ifndef GL_NV_depth_buffer_float #define GL_NV_depth_buffer_float 1 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB #define GL_DEPTH32F_STENCIL8_NV 0x8DAC #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) #define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) #define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) #define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) #endif /* GL_NV_depth_buffer_float */ /* --------------------------- GL_NV_depth_clamp --------------------------- */ #ifndef GL_NV_depth_clamp #define GL_NV_depth_clamp 1 #define GL_DEPTH_CLAMP_NV 0x864F #define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) #endif /* GL_NV_depth_clamp */ /* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ #ifndef GL_NV_depth_range_unclamped #define GL_NV_depth_range_unclamped 1 #define GL_SAMPLE_COUNT_BITS_NV 0x8864 #define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 #define GL_QUERY_RESULT_NV 0x8866 #define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 #define GL_SAMPLE_COUNT_NV 0x8914 #define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) #endif /* GL_NV_depth_range_unclamped */ /* --------------------------- GL_NV_draw_texture -------------------------- */ #ifndef GL_NV_draw_texture #define GL_NV_draw_texture 1 typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) #define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) #endif /* GL_NV_draw_texture */ /* ------------------------ GL_NV_draw_vulkan_image ------------------------ */ #ifndef GL_NV_draw_vulkan_image #define GL_NV_draw_vulkan_image 1 typedef void (APIENTRY *GLVULKANPROCNV)(void); typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name); typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); #define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) #define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) #define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) #define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) #define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) #define GLEW_NV_draw_vulkan_image GLEW_GET_VAR(__GLEW_NV_draw_vulkan_image) #endif /* GL_NV_draw_vulkan_image */ /* ---------------------------- GL_NV_evaluators --------------------------- */ #ifndef GL_NV_evaluators #define GL_NV_evaluators 1 #define GL_EVAL_2D_NV 0x86C0 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 #define GL_MAP_TESSELLATION_NV 0x86C2 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); #define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) #define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) #define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) #define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) #define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) #define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) #define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) #define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) #define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) #define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) #endif /* GL_NV_evaluators */ /* ----------------------- GL_NV_explicit_multisample ---------------------- */ #ifndef GL_NV_explicit_multisample #define GL_NV_explicit_multisample 1 #define GL_SAMPLE_POSITION_NV 0x8E50 #define GL_SAMPLE_MASK_NV 0x8E51 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); #define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) #define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) #define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) #define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) #endif /* GL_NV_explicit_multisample */ /* ------------------------------ GL_NV_fence ------------------------------ */ #ifndef GL_NV_fence #define GL_NV_fence 1 #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) #define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) #define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) #define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) #define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) #define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) #define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) #define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) #endif /* GL_NV_fence */ /* -------------------------- GL_NV_fill_rectangle ------------------------- */ #ifndef GL_NV_fill_rectangle #define GL_NV_fill_rectangle 1 #define GL_FILL_RECTANGLE_NV 0x933C #define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) #endif /* GL_NV_fill_rectangle */ /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer #define GL_NV_float_buffer 1 #define GL_FLOAT_R_NV 0x8880 #define GL_FLOAT_RG_NV 0x8881 #define GL_FLOAT_RGB_NV 0x8882 #define GL_FLOAT_RGBA_NV 0x8883 #define GL_FLOAT_R16_NV 0x8884 #define GL_FLOAT_R32_NV 0x8885 #define GL_FLOAT_RG16_NV 0x8886 #define GL_FLOAT_RG32_NV 0x8887 #define GL_FLOAT_RGB16_NV 0x8888 #define GL_FLOAT_RGB32_NV 0x8889 #define GL_FLOAT_RGBA16_NV 0x888A #define GL_FLOAT_RGBA32_NV 0x888B #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define GL_FLOAT_RGBA_MODE_NV 0x888E #define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) #endif /* GL_NV_float_buffer */ /* --------------------------- GL_NV_fog_distance -------------------------- */ #ifndef GL_NV_fog_distance #define GL_NV_fog_distance 1 #define GL_FOG_DISTANCE_MODE_NV 0x855A #define GL_EYE_RADIAL_NV 0x855B #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C #define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) #endif /* GL_NV_fog_distance */ /* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ #ifndef GL_NV_fragment_coverage_to_color #define GL_NV_fragment_coverage_to_color 1 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); #define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) #define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) #endif /* GL_NV_fragment_coverage_to_color */ /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program #define GL_NV_fragment_program 1 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 #define GL_FRAGMENT_PROGRAM_NV 0x8870 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); #define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) #define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) #define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) #define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) #define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) #define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) #define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) #endif /* GL_NV_fragment_program */ /* ------------------------ GL_NV_fragment_program2 ------------------------ */ #ifndef GL_NV_fragment_program2 #define GL_NV_fragment_program2 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 #define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) #endif /* GL_NV_fragment_program2 */ /* ------------------------ GL_NV_fragment_program4 ------------------------ */ #ifndef GL_NV_fragment_program4 #define GL_NV_fragment_program4 1 #define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) #endif /* GL_NV_fragment_program4 */ /* --------------------- GL_NV_fragment_program_option --------------------- */ #ifndef GL_NV_fragment_program_option #define GL_NV_fragment_program_option 1 #define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) #endif /* GL_NV_fragment_program_option */ /* -------------------- GL_NV_fragment_shader_interlock -------------------- */ #ifndef GL_NV_fragment_shader_interlock #define GL_NV_fragment_shader_interlock 1 #define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) #endif /* GL_NV_fragment_shader_interlock */ /* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ #ifndef GL_NV_framebuffer_mixed_samples #define GL_NV_framebuffer_mixed_samples 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GL_RASTER_MULTISAMPLE_EXT 0x9327 #define GL_RASTER_SAMPLES_EXT 0x9328 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C #define GL_DEPTH_SAMPLES_NV 0x932D #define GL_STENCIL_SAMPLES_NV 0x932E #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 #define GL_COVERAGE_MODULATION_NV 0x9332 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 #define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) #endif /* GL_NV_framebuffer_mixed_samples */ /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage #define GL_NV_framebuffer_multisample_coverage 1 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); #define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) #define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) #endif /* GL_NV_framebuffer_multisample_coverage */ /* ------------------------ GL_NV_geometry_program4 ------------------------ */ #ifndef GL_NV_geometry_program4 #define GL_NV_geometry_program4 1 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); #define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) #define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) #endif /* GL_NV_geometry_program4 */ /* ------------------------- GL_NV_geometry_shader4 ------------------------ */ #ifndef GL_NV_geometry_shader4 #define GL_NV_geometry_shader4 1 #define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) #endif /* GL_NV_geometry_shader4 */ /* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ #ifndef GL_NV_geometry_shader_passthrough #define GL_NV_geometry_shader_passthrough 1 #define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) #endif /* GL_NV_geometry_shader_passthrough */ /* -------------------------- GL_NV_gpu_multicast -------------------------- */ #ifndef GL_NV_gpu_multicast #define GL_NV_gpu_multicast 1 #define GL_PER_GPU_STORAGE_BIT_NV 0x0800 #define GL_MULTICAST_GPUS_NV 0x92BA #define GL_PER_GPU_STORAGE_NV 0x9548 #define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 #define GL_RENDER_GPU_MASK_NV 0x9558 typedef void (GLAPIENTRY * PFNGLMULTICASTBARRIERNVPROC) (void); typedef void (GLAPIENTRY * PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAPIENTRY * PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAPIENTRY * PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64* params); typedef void (GLAPIENTRY * PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGpu, GLbitfield waitGpuMask); typedef void (GLAPIENTRY * PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); #define glMulticastBarrierNV GLEW_GET_FUN(__glewMulticastBarrierNV) #define glMulticastBlitFramebufferNV GLEW_GET_FUN(__glewMulticastBlitFramebufferNV) #define glMulticastBufferSubDataNV GLEW_GET_FUN(__glewMulticastBufferSubDataNV) #define glMulticastCopyBufferSubDataNV GLEW_GET_FUN(__glewMulticastCopyBufferSubDataNV) #define glMulticastCopyImageSubDataNV GLEW_GET_FUN(__glewMulticastCopyImageSubDataNV) #define glMulticastFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewMulticastFramebufferSampleLocationsfvNV) #define glMulticastGetQueryObjecti64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjecti64vNV) #define glMulticastGetQueryObjectivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectivNV) #define glMulticastGetQueryObjectui64vNV GLEW_GET_FUN(__glewMulticastGetQueryObjectui64vNV) #define glMulticastGetQueryObjectuivNV GLEW_GET_FUN(__glewMulticastGetQueryObjectuivNV) #define glMulticastWaitSyncNV GLEW_GET_FUN(__glewMulticastWaitSyncNV) #define glRenderGpuMaskNV GLEW_GET_FUN(__glewRenderGpuMaskNV) #define GLEW_NV_gpu_multicast GLEW_GET_VAR(__GLEW_NV_gpu_multicast) #endif /* GL_NV_gpu_multicast */ /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 #define GL_NV_gpu_program4 1 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); #define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) #define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) #define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) #define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) #define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) #define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) #define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) #define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) #define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) #define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) #define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) #define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) #define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) #endif /* GL_NV_gpu_program4 */ /* --------------------------- GL_NV_gpu_program5 -------------------------- */ #ifndef GL_NV_gpu_program5 #define GL_NV_gpu_program5 1 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F #define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) #endif /* GL_NV_gpu_program5 */ /* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ #ifndef GL_NV_gpu_program5_mem_extended #define GL_NV_gpu_program5_mem_extended 1 #define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) #endif /* GL_NV_gpu_program5_mem_extended */ /* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ #ifndef GL_NV_gpu_program_fp64 #define GL_NV_gpu_program_fp64 1 #define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) #endif /* GL_NV_gpu_program_fp64 */ /* --------------------------- GL_NV_gpu_shader5 --------------------------- */ #ifndef GL_NV_gpu_shader5 #define GL_NV_gpu_shader5 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F #define GL_INT8_NV 0x8FE0 #define GL_INT8_VEC2_NV 0x8FE1 #define GL_INT8_VEC3_NV 0x8FE2 #define GL_INT8_VEC4_NV 0x8FE3 #define GL_INT16_NV 0x8FE4 #define GL_INT16_VEC2_NV 0x8FE5 #define GL_INT16_VEC3_NV 0x8FE6 #define GL_INT16_VEC4_NV 0x8FE7 #define GL_INT64_VEC2_NV 0x8FE9 #define GL_INT64_VEC3_NV 0x8FEA #define GL_INT64_VEC4_NV 0x8FEB #define GL_UNSIGNED_INT8_NV 0x8FEC #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF #define GL_UNSIGNED_INT16_NV 0x8FF0 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 #define GL_FLOAT16_NV 0x8FF8 #define GL_FLOAT16_VEC2_NV 0x8FF9 #define GL_FLOAT16_VEC3_NV 0x8FFA #define GL_FLOAT16_VEC4_NV 0x8FFB typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) #define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) #define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) #define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) #define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) #define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) #define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) #define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) #define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) #define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) #define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) #define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) #define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) #define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) #define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) #define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) #define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) #define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) #define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) #define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) #define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) #define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) #define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) #define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) #define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) #define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) #define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) #define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) #define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) #define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) #define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) #define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) #define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) #define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) #define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) #endif /* GL_NV_gpu_shader5 */ /* ---------------------------- GL_NV_half_float --------------------------- */ #ifndef GL_NV_half_float #define GL_NV_half_float 1 #define GL_HALF_FLOAT_NV 0x140B typedef unsigned short GLhalf; typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) #define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) #define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) #define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) #define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) #define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) #define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) #define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) #define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) #define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) #define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) #define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) #define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) #define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) #define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) #define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) #define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) #define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) #define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) #define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) #define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) #define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) #define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) #define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) #define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) #define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) #define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) #define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) #define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) #define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) #define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) #define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) #define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) #define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) #define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) #define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) #define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) #define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) #define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) #define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) #define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) #define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) #define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) #define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) #define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) #define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) #define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) #endif /* GL_NV_half_float */ /* ------------------- GL_NV_internalformat_sample_query ------------------- */ #ifndef GL_NV_internalformat_sample_query #define GL_NV_internalformat_sample_query 1 #define GL_MULTISAMPLES_NV 0x9371 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 #define GL_CONFORMANT_NV 0x9374 typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); #define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) #define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) #endif /* GL_NV_internalformat_sample_query */ /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent #define GL_NV_light_max_exponent 1 #define GL_MAX_SHININESS_NV 0x8504 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 #define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) #endif /* GL_NV_light_max_exponent */ /* ----------------------- GL_NV_multisample_coverage ---------------------- */ #ifndef GL_NV_multisample_coverage #define GL_NV_multisample_coverage 1 #define GL_COLOR_SAMPLES_NV 0x8E20 #define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) #endif /* GL_NV_multisample_coverage */ /* --------------------- GL_NV_multisample_filter_hint --------------------- */ #ifndef GL_NV_multisample_filter_hint #define GL_NV_multisample_filter_hint 1 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 #define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) #endif /* GL_NV_multisample_filter_hint */ /* ------------------------- GL_NV_occlusion_query ------------------------- */ #ifndef GL_NV_occlusion_query #define GL_NV_occlusion_query 1 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define GL_PIXEL_COUNT_NV 0x8866 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); #define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) #define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) #define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) #define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) #define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) #define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) #define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) #define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) #endif /* GL_NV_occlusion_query */ /* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ #ifndef GL_NV_packed_depth_stencil #define GL_NV_packed_depth_stencil 1 #define GL_DEPTH_STENCIL_NV 0x84F9 #define GL_UNSIGNED_INT_24_8_NV 0x84FA #define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) #endif /* GL_NV_packed_depth_stencil */ /* --------------------- GL_NV_parameter_buffer_object --------------------- */ #ifndef GL_NV_parameter_buffer_object #define GL_NV_parameter_buffer_object 1 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); #define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) #define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) #define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) #define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) #endif /* GL_NV_parameter_buffer_object */ /* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ #ifndef GL_NV_parameter_buffer_object2 #define GL_NV_parameter_buffer_object2 1 #define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) #endif /* GL_NV_parameter_buffer_object2 */ /* -------------------------- GL_NV_path_rendering ------------------------- */ #ifndef GL_NV_path_rendering #define GL_NV_path_rendering 1 #define GL_CLOSE_PATH_NV 0x00 #define GL_BOLD_BIT_NV 0x01 #define GL_GLYPH_WIDTH_BIT_NV 0x01 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 #define GL_ITALIC_BIT_NV 0x02 #define GL_MOVE_TO_NV 0x02 #define GL_RELATIVE_MOVE_TO_NV 0x03 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 #define GL_LINE_TO_NV 0x04 #define GL_RELATIVE_LINE_TO_NV 0x05 #define GL_HORIZONTAL_LINE_TO_NV 0x06 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 #define GL_VERTICAL_LINE_TO_NV 0x08 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 #define GL_QUADRATIC_CURVE_TO_NV 0x0A #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B #define GL_CUBIC_CURVE_TO_NV 0x0C #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 #define GL_SMALL_CCW_ARC_TO_NV 0x12 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 #define GL_SMALL_CW_ARC_TO_NV 0x14 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 #define GL_LARGE_CCW_ARC_TO_NV 0x16 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 #define GL_LARGE_CW_ARC_TO_NV 0x18 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 #define GL_CONIC_CURVE_TO_NV 0x1A #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 #define GL_ROUNDED_RECT_NV 0xE8 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 #define GL_ROUNDED_RECT2_NV 0xEA #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB #define GL_ROUNDED_RECT4_NV 0xEC #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED #define GL_ROUNDED_RECT8_NV 0xEE #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF #define GL_RESTART_PATH_NV 0xF0 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 #define GL_RECT_NV 0xF6 #define GL_RELATIVE_RECT_NV 0xF7 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC #define GL_ARC_TO_NV 0xFE #define GL_RELATIVE_ARC_TO_NV 0xFF #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_PRIMARY_COLOR 0x8577 #define GL_PATH_FORMAT_SVG_NV 0x9070 #define GL_PATH_FORMAT_PS_NV 0x9071 #define GL_STANDARD_FONT_NAME_NV 0x9072 #define GL_SYSTEM_FONT_NAME_NV 0x9073 #define GL_FILE_NAME_NV 0x9074 #define GL_PATH_STROKE_WIDTH_NV 0x9075 #define GL_PATH_END_CAPS_NV 0x9076 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 #define GL_PATH_JOIN_STYLE_NV 0x9079 #define GL_PATH_MITER_LIMIT_NV 0x907A #define GL_PATH_DASH_CAPS_NV 0x907B #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D #define GL_PATH_DASH_OFFSET_NV 0x907E #define GL_PATH_CLIENT_LENGTH_NV 0x907F #define GL_PATH_FILL_MODE_NV 0x9080 #define GL_PATH_FILL_MASK_NV 0x9081 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 #define GL_PATH_STROKE_MASK_NV 0x9084 #define GL_PATH_STROKE_BOUND_NV 0x9086 #define GL_COUNT_UP_NV 0x9088 #define GL_COUNT_DOWN_NV 0x9089 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A #define GL_CONVEX_HULL_NV 0x908B #define GL_BOUNDING_BOX_NV 0x908D #define GL_TRANSLATE_X_NV 0x908E #define GL_TRANSLATE_Y_NV 0x908F #define GL_TRANSLATE_2D_NV 0x9090 #define GL_TRANSLATE_3D_NV 0x9091 #define GL_AFFINE_2D_NV 0x9092 #define GL_AFFINE_3D_NV 0x9094 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 #define GL_UTF8_NV 0x909A #define GL_UTF16_NV 0x909B #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C #define GL_PATH_COMMAND_COUNT_NV 0x909D #define GL_PATH_COORD_COUNT_NV 0x909E #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 #define GL_SQUARE_NV 0x90A3 #define GL_ROUND_NV 0x90A4 #define GL_TRIANGULAR_NV 0x90A5 #define GL_BEVEL_NV 0x90A6 #define GL_MITER_REVERT_NV 0x90A7 #define GL_MITER_TRUNCATE_NV 0x90A8 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 #define GL_USE_MISSING_GLYPH_NV 0x90AA #define GL_PATH_ERROR_POSITION_NV 0x90AB #define GL_PATH_FOG_GEN_MODE_NV 0x90AC #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD #define GL_ADJACENT_PAIRS_NV 0x90AE #define GL_FIRST_TO_REST_NV 0x90AF #define GL_PATH_GEN_MODE_NV 0x90B0 #define GL_PATH_GEN_COEFF_NV 0x90B1 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 #define GL_MOVE_TO_RESETS_NV 0x90B5 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 #define GL_PATH_STENCIL_REF_NV 0x90B8 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 #define GL_FONT_UNAVAILABLE_NV 0x936A #define GL_FONT_UNINTELLIGIBLE_NV 0x936B #define GL_STANDARD_FONT_FORMAT_NV 0x936C #define GL_FRAGMENT_INPUT_NV 0x936D #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 #define GL_FONT_ASCENDER_BIT_NV 0x00200000 #define GL_FONT_DESCENDER_BIT_NV 0x00400000 #define GL_FONT_HEIGHT_BIT_NV 0x00800000 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); #define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) #define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) #define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) #define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) #define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) #define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) #define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) #define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) #define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) #define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) #define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) #define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) #define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) #define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) #define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) #define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) #define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) #define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) #define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) #define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) #define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) #define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) #define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) #define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) #define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) #define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) #define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) #define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) #define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) #define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) #define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) #define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) #define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) #define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) #define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) #define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) #define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) #define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) #define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) #define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) #define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) #define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) #define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) #define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) #define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) #define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) #define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) #define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) #define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) #define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) #define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) #define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) #define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) #define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) #define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) #define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) #define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) #define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) #define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) #define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) #define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) #define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) #define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) #define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) #define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) #endif /* GL_NV_path_rendering */ /* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ #ifndef GL_NV_path_rendering_shared_edge #define GL_NV_path_rendering_shared_edge 1 #define GL_SHARED_EDGE_NV 0xC0 #define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) #endif /* GL_NV_path_rendering_shared_edge */ /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range #define GL_NV_pixel_data_range 1 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); #define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) #define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) #define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) #endif /* GL_NV_pixel_data_range */ /* --------------------------- GL_NV_point_sprite -------------------------- */ #ifndef GL_NV_point_sprite #define GL_NV_point_sprite 1 #define GL_POINT_SPRITE_NV 0x8861 #define GL_COORD_REPLACE_NV 0x8862 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); #define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) #define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) #define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) #endif /* GL_NV_point_sprite */ /* -------------------------- GL_NV_present_video -------------------------- */ #ifndef GL_NV_present_video #define GL_NV_present_video 1 #define GL_FRAME_NV 0x8E26 #define GL_FIELDS_NV 0x8E27 #define GL_CURRENT_TIME_NV 0x8E28 #define GL_NUM_FILL_STREAMS_NV 0x8E29 #define GL_PRESENT_TIME_NV 0x8E2A #define GL_PRESENT_DURATION_NV 0x8E2B typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); #define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) #define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) #define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) #define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) #define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) #define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) #define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) #endif /* GL_NV_present_video */ /* ------------------------ GL_NV_primitive_restart ------------------------ */ #ifndef GL_NV_primitive_restart #define GL_NV_primitive_restart 1 #define GL_PRIMITIVE_RESTART_NV 0x8558 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); #define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) #define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) #define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) #endif /* GL_NV_primitive_restart */ /* ------------------------ GL_NV_register_combiners ----------------------- */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); #define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) #define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) #define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) #define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) #define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) #define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) #define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) #define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) #define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) #define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) #define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) #define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) #define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) #define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) #endif /* GL_NV_register_combiners */ /* ----------------------- GL_NV_register_combiners2 ----------------------- */ #ifndef GL_NV_register_combiners2 #define GL_NV_register_combiners2 1 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); #define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) #define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) #define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) #endif /* GL_NV_register_combiners2 */ /* ------------------ GL_NV_robustness_video_memory_purge ------------------ */ #ifndef GL_NV_robustness_video_memory_purge #define GL_NV_robustness_video_memory_purge 1 #define GL_EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define GL_PURGED_CONTEXT_RESET_NV 0x92BB #define GLEW_NV_robustness_video_memory_purge GLEW_GET_VAR(__GLEW_NV_robustness_video_memory_purge) #endif /* GL_NV_robustness_video_memory_purge */ /* ------------------------- GL_NV_sample_locations ------------------------ */ #ifndef GL_NV_sample_locations #define GL_NV_sample_locations 1 #define GL_SAMPLE_LOCATION_NV 0x8E50 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); #define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) #define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) #define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) #endif /* GL_NV_sample_locations */ /* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ #ifndef GL_NV_sample_mask_override_coverage #define GL_NV_sample_mask_override_coverage 1 #define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) #endif /* GL_NV_sample_mask_override_coverage */ /* ---------------------- GL_NV_shader_atomic_counters --------------------- */ #ifndef GL_NV_shader_atomic_counters #define GL_NV_shader_atomic_counters 1 #define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) #endif /* GL_NV_shader_atomic_counters */ /* ----------------------- GL_NV_shader_atomic_float ----------------------- */ #ifndef GL_NV_shader_atomic_float #define GL_NV_shader_atomic_float 1 #define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) #endif /* GL_NV_shader_atomic_float */ /* ---------------------- GL_NV_shader_atomic_float64 ---------------------- */ #ifndef GL_NV_shader_atomic_float64 #define GL_NV_shader_atomic_float64 1 #define GLEW_NV_shader_atomic_float64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_float64) #endif /* GL_NV_shader_atomic_float64 */ /* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ #ifndef GL_NV_shader_atomic_fp16_vector #define GL_NV_shader_atomic_fp16_vector 1 #define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) #endif /* GL_NV_shader_atomic_fp16_vector */ /* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ #ifndef GL_NV_shader_atomic_int64 #define GL_NV_shader_atomic_int64 1 #define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) #endif /* GL_NV_shader_atomic_int64 */ /* ------------------------ GL_NV_shader_buffer_load ----------------------- */ #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D #define GL_GPU_ADDRESS_NV 0x8F34 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); #define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) #define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) #define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) #define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) #define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) #define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) #define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) #define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) #define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) #define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) #define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) #define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) #define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) #define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) #endif /* GL_NV_shader_buffer_load */ /* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ #ifndef GL_NV_shader_storage_buffer_object #define GL_NV_shader_storage_buffer_object 1 #define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) #endif /* GL_NV_shader_storage_buffer_object */ /* ----------------------- GL_NV_shader_thread_group ----------------------- */ #ifndef GL_NV_shader_thread_group #define GL_NV_shader_thread_group 1 #define GL_WARP_SIZE_NV 0x9339 #define GL_WARPS_PER_SM_NV 0x933A #define GL_SM_COUNT_NV 0x933B #define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) #endif /* GL_NV_shader_thread_group */ /* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ #ifndef GL_NV_shader_thread_shuffle #define GL_NV_shader_thread_shuffle 1 #define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) #endif /* GL_NV_shader_thread_shuffle */ /* ---------------------- GL_NV_stereo_view_rendering ---------------------- */ #ifndef GL_NV_stereo_view_rendering #define GL_NV_stereo_view_rendering 1 #define GLEW_NV_stereo_view_rendering GLEW_GET_VAR(__GLEW_NV_stereo_view_rendering) #endif /* GL_NV_stereo_view_rendering */ /* ---------------------- GL_NV_tessellation_program5 ---------------------- */ #ifndef GL_NV_tessellation_program5 #define GL_NV_tessellation_program5 1 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 #define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) #endif /* GL_NV_tessellation_program5 */ /* -------------------------- GL_NV_texgen_emboss -------------------------- */ #ifndef GL_NV_texgen_emboss #define GL_NV_texgen_emboss 1 #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) #endif /* GL_NV_texgen_emboss */ /* ------------------------ GL_NV_texgen_reflection ------------------------ */ #ifndef GL_NV_texgen_reflection #define GL_NV_texgen_reflection 1 #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) #endif /* GL_NV_texgen_reflection */ /* ------------------------- GL_NV_texture_barrier ------------------------- */ #ifndef GL_NV_texture_barrier #define GL_NV_texture_barrier 1 typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); #define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) #define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) #endif /* GL_NV_texture_barrier */ /* --------------------- GL_NV_texture_compression_vtc --------------------- */ #ifndef GL_NV_texture_compression_vtc #define GL_NV_texture_compression_vtc 1 #define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) #endif /* GL_NV_texture_compression_vtc */ /* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ #ifndef GL_NV_texture_env_combine4 #define GL_NV_texture_env_combine4 1 #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) #endif /* GL_NV_texture_env_combine4 */ /* ---------------------- GL_NV_texture_expand_normal ---------------------- */ #ifndef GL_NV_texture_expand_normal #define GL_NV_texture_expand_normal 1 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F #define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) #endif /* GL_NV_texture_expand_normal */ /* ----------------------- GL_NV_texture_multisample ----------------------- */ #ifndef GL_NV_texture_multisample #define GL_NV_texture_multisample 1 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); #define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) #define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) #define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) #define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) #define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) #define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) #define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) #endif /* GL_NV_texture_multisample */ /* ------------------------ GL_NV_texture_rectangle ------------------------ */ #ifndef GL_NV_texture_rectangle #define GL_NV_texture_rectangle 1 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 #define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) #endif /* GL_NV_texture_rectangle */ /* -------------------------- GL_NV_texture_shader ------------------------- */ #ifndef GL_NV_texture_shader #define GL_NV_texture_shader 1 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) #endif /* GL_NV_texture_shader */ /* ------------------------- GL_NV_texture_shader2 ------------------------- */ #ifndef GL_NV_texture_shader2 #define GL_NV_texture_shader2 1 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) #endif /* GL_NV_texture_shader2 */ /* ------------------------- GL_NV_texture_shader3 ------------------------- */ #ifndef GL_NV_texture_shader3 #define GL_NV_texture_shader3 1 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 #define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) #endif /* GL_NV_texture_shader3 */ /* ------------------------ GL_NV_transform_feedback ----------------------- */ #ifndef GL_NV_transform_feedback #define GL_NV_transform_feedback 1 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 #define GL_TEXTURE_COORD_NV 0x8C79 #define GL_CLIP_DISTANCE_NV 0x8C7A #define GL_VERTEX_ID_NV 0x8C7B #define GL_PRIMITIVE_ID_NV 0x8C7C #define GL_GENERIC_ATTRIB_NV 0x8C7D #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define GL_ACTIVE_VARYINGS_NV 0x8C81 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define GL_RASTERIZER_DISCARD_NV 0x8C89 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define GL_SEPARATE_ATTRIBS_NV 0x8C8D #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); #define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) #define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) #define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) #define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) #define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) #define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) #define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) #define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) #define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) #define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) #define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) #define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) #endif /* GL_NV_transform_feedback */ /* ----------------------- GL_NV_transform_feedback2 ----------------------- */ #ifndef GL_NV_transform_feedback2 #define GL_NV_transform_feedback2 1 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) #define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) #define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) #define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) #define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) #define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) #define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) #define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) #endif /* GL_NV_transform_feedback2 */ /* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ #ifndef GL_NV_uniform_buffer_unified_memory #define GL_NV_uniform_buffer_unified_memory 1 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 #define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) #endif /* GL_NV_uniform_buffer_unified_memory */ /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop #define GL_NV_vdpau_interop 1 #define GL_SURFACE_STATE_NV 0x86EB #define GL_SURFACE_REGISTERED_NV 0x86FD #define GL_SURFACE_MAPPED_NV 0x8700 #define GL_WRITE_DISCARD_NV 0x88BE typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); #define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) #define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) #define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) #define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) #define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) #define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) #define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) #define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) #define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) #define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) #define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) #endif /* GL_NV_vdpau_interop */ /* ------------------------ GL_NV_vertex_array_range ----------------------- */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); #define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) #define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) #define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) #endif /* GL_NV_vertex_array_range */ /* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ #ifndef GL_NV_vertex_array_range2 #define GL_NV_vertex_array_range2 1 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) #endif /* GL_NV_vertex_array_range2 */ /* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ #ifndef GL_NV_vertex_attrib_integer_64bit #define GL_NV_vertex_attrib_integer_64bit 1 #define GL_INT64_NV 0x140E #define GL_UNSIGNED_INT64_NV 0x140F typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); #define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) #define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) #define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) #define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) #define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) #define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) #define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) #define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) #define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) #define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) #define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) #define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) #define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) #define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) #define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) #define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) #define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) #define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) #define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) #define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) #endif /* GL_NV_vertex_attrib_integer_64bit */ /* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); #define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) #define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) #define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) #define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) #define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) #define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) #define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) #define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) #define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) #define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) #define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) #define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) #define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) #endif /* GL_NV_vertex_buffer_unified_memory */ /* -------------------------- GL_NV_vertex_program ------------------------- */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); #define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) #define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) #define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) #define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) #define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) #define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) #define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) #define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) #define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) #define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) #define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) #define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) #define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) #define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) #define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) #define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) #define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) #define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) #define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) #define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) #define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) #define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) #define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) #define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) #define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) #define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) #define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) #define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) #define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) #define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) #define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) #define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) #define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) #define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) #define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) #define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) #define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) #define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) #define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) #define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) #define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) #define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) #define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) #define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) #define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) #define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) #define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) #define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) #define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) #define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) #define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) #define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) #define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) #define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) #define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) #define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) #define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) #define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) #define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) #define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) #define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) #define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) #define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) #define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) #define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) #endif /* GL_NV_vertex_program */ /* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ #ifndef GL_NV_vertex_program1_1 #define GL_NV_vertex_program1_1 1 #define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) #endif /* GL_NV_vertex_program1_1 */ /* ------------------------- GL_NV_vertex_program2 ------------------------- */ #ifndef GL_NV_vertex_program2 #define GL_NV_vertex_program2 1 #define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) #endif /* GL_NV_vertex_program2 */ /* ---------------------- GL_NV_vertex_program2_option --------------------- */ #ifndef GL_NV_vertex_program2_option #define GL_NV_vertex_program2_option 1 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 #define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) #endif /* GL_NV_vertex_program2_option */ /* ------------------------- GL_NV_vertex_program3 ------------------------- */ #ifndef GL_NV_vertex_program3 #define GL_NV_vertex_program3 1 #define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) #endif /* GL_NV_vertex_program3 */ /* ------------------------- GL_NV_vertex_program4 ------------------------- */ #ifndef GL_NV_vertex_program4 #define GL_NV_vertex_program4 1 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD #define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) #endif /* GL_NV_vertex_program4 */ /* -------------------------- GL_NV_video_capture -------------------------- */ #ifndef GL_NV_video_capture #define GL_NV_video_capture 1 #define GL_VIDEO_BUFFER_NV 0x9020 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 #define GL_FIELD_UPPER_NV 0x9022 #define GL_FIELD_LOWER_NV 0x9023 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D #define GL_PARTIAL_SUCCESS_NV 0x902E #define GL_SUCCESS_NV 0x902F #define GL_FAILURE_NV 0x9030 #define GL_YCBYCR8_422_NV 0x9031 #define GL_YCBAYCR8A_4224_NV 0x9032 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); #define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) #define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) #define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) #define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) #define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) #define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) #define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) #define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) #define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) #define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) #define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) #define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) #define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) #endif /* GL_NV_video_capture */ /* ------------------------- GL_NV_viewport_array2 ------------------------- */ #ifndef GL_NV_viewport_array2 #define GL_NV_viewport_array2 1 #define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) #endif /* GL_NV_viewport_array2 */ /* ------------------------- GL_NV_viewport_swizzle ------------------------ */ #ifndef GL_NV_viewport_swizzle #define GL_NV_viewport_swizzle 1 #define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 #define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 #define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 #define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 #define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 #define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 #define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A #define GL_VIEWPORT_SWIZZLE_W_NV 0x935B typedef void (GLAPIENTRY * PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); #define glViewportSwizzleNV GLEW_GET_FUN(__glewViewportSwizzleNV) #define GLEW_NV_viewport_swizzle GLEW_GET_VAR(__GLEW_NV_viewport_swizzle) #endif /* GL_NV_viewport_swizzle */ /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates #define GL_OES_byte_coordinates 1 #define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) #endif /* GL_OES_byte_coordinates */ /* ------------------- GL_OES_compressed_paletted_texture ------------------ */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) #endif /* GL_OES_compressed_paletted_texture */ /* --------------------------- GL_OES_read_format -------------------------- */ #ifndef GL_OES_read_format #define GL_OES_read_format 1 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B #define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) #endif /* GL_OES_read_format */ /* ------------------------ GL_OES_single_precision ------------------------ */ #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); #define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) #define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) #define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) #define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) #define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) #define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) #define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) #endif /* GL_OES_single_precision */ /* ---------------------------- GL_OML_interlace --------------------------- */ #ifndef GL_OML_interlace #define GL_OML_interlace 1 #define GL_INTERLACE_OML 0x8980 #define GL_INTERLACE_READ_OML 0x8981 #define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) #endif /* GL_OML_interlace */ /* ---------------------------- GL_OML_resample ---------------------------- */ #ifndef GL_OML_resample #define GL_OML_resample 1 #define GL_PACK_RESAMPLE_OML 0x8984 #define GL_UNPACK_RESAMPLE_OML 0x8985 #define GL_RESAMPLE_REPLICATE_OML 0x8986 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 #define GL_RESAMPLE_AVERAGE_OML 0x8988 #define GL_RESAMPLE_DECIMATE_OML 0x8989 #define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) #endif /* GL_OML_resample */ /* ---------------------------- GL_OML_subsample --------------------------- */ #ifndef GL_OML_subsample #define GL_OML_subsample 1 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 #define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) #endif /* GL_OML_subsample */ /* ---------------------------- GL_OVR_multiview --------------------------- */ #ifndef GL_OVR_multiview #define GL_OVR_multiview 1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 #define GL_MAX_VIEWS_OVR 0x9631 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 #define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); #define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) #define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) #endif /* GL_OVR_multiview */ /* --------------------------- GL_OVR_multiview2 --------------------------- */ #ifndef GL_OVR_multiview2 #define GL_OVR_multiview2 1 #define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) #endif /* GL_OVR_multiview2 */ /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints #define GL_PGI_misc_hints 1 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 #define GL_CONSERVE_MEMORY_HINT_PGI 107005 #define GL_RECLAIM_MEMORY_HINT_PGI 107006 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 #define GL_ALWAYS_FAST_HINT_PGI 107020 #define GL_ALWAYS_SOFT_HINT_PGI 107021 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 #define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 #define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 #define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 #define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 #define GL_STRICT_LIGHTING_HINT_PGI 107031 #define GL_STRICT_SCISSOR_HINT_PGI 107032 #define GL_FULL_STIPPLE_HINT_PGI 107033 #define GL_CLIP_NEAR_HINT_PGI 107040 #define GL_CLIP_FAR_HINT_PGI 107041 #define GL_WIDE_LINE_HINT_PGI 107042 #define GL_BACK_NORMALS_HINT_PGI 107043 #define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) #endif /* GL_PGI_misc_hints */ /* -------------------------- GL_PGI_vertex_hints -------------------------- */ #ifndef GL_PGI_vertex_hints #define GL_PGI_vertex_hints 1 #define GL_VERTEX23_BIT_PGI 0x00000004 #define GL_VERTEX4_BIT_PGI 0x00000008 #define GL_COLOR3_BIT_PGI 0x00010000 #define GL_COLOR4_BIT_PGI 0x00020000 #define GL_EDGEFLAG_BIT_PGI 0x00040000 #define GL_INDEX_BIT_PGI 0x00080000 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 #define GL_VERTEX_DATA_HINT_PGI 107050 #define GL_VERTEX_CONSISTENT_HINT_PGI 107051 #define GL_MATERIAL_SIDE_HINT_PGI 107052 #define GL_MAX_VERTEX_HINT_PGI 107053 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 #define GL_NORMAL_BIT_PGI 0x08000000 #define GL_TEXCOORD1_BIT_PGI 0x10000000 #define GL_TEXCOORD2_BIT_PGI 0x20000000 #define GL_TEXCOORD3_BIT_PGI 0x40000000 #define GL_TEXCOORD4_BIT_PGI 0x80000000 #define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) #endif /* GL_PGI_vertex_hints */ /* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ #ifndef GL_REGAL_ES1_0_compatibility #define GL_REGAL_ES1_0_compatibility 1 typedef int GLclampx; typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); #define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) #define glClearColorx GLEW_GET_FUN(__glewClearColorx) #define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) #define glColor4x GLEW_GET_FUN(__glewColor4x) #define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) #define glFogx GLEW_GET_FUN(__glewFogx) #define glFogxv GLEW_GET_FUN(__glewFogxv) #define glFrustumf GLEW_GET_FUN(__glewFrustumf) #define glFrustumx GLEW_GET_FUN(__glewFrustumx) #define glLightModelx GLEW_GET_FUN(__glewLightModelx) #define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) #define glLightx GLEW_GET_FUN(__glewLightx) #define glLightxv GLEW_GET_FUN(__glewLightxv) #define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) #define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) #define glMaterialx GLEW_GET_FUN(__glewMaterialx) #define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) #define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) #define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) #define glNormal3x GLEW_GET_FUN(__glewNormal3x) #define glOrthof GLEW_GET_FUN(__glewOrthof) #define glOrthox GLEW_GET_FUN(__glewOrthox) #define glPointSizex GLEW_GET_FUN(__glewPointSizex) #define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) #define glRotatex GLEW_GET_FUN(__glewRotatex) #define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) #define glScalex GLEW_GET_FUN(__glewScalex) #define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) #define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) #define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) #define glTranslatex GLEW_GET_FUN(__glewTranslatex) #define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) #endif /* GL_REGAL_ES1_0_compatibility */ /* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ #ifndef GL_REGAL_ES1_1_compatibility #define GL_REGAL_ES1_1_compatibility 1 typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); #define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) #define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) #define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) #define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) #define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) #define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) #define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) #define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) #define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) #define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) #define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) #define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) #define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) #define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) #endif /* GL_REGAL_ES1_1_compatibility */ /* ---------------------------- GL_REGAL_enable ---------------------------- */ #ifndef GL_REGAL_enable #define GL_REGAL_enable 1 #define GL_ERROR_REGAL 0x9322 #define GL_DEBUG_REGAL 0x9323 #define GL_LOG_REGAL 0x9324 #define GL_EMULATION_REGAL 0x9325 #define GL_DRIVER_REGAL 0x9326 #define GL_MISSING_REGAL 0x9360 #define GL_TRACE_REGAL 0x9361 #define GL_CACHE_REGAL 0x9362 #define GL_CODE_REGAL 0x9363 #define GL_STATISTICS_REGAL 0x9364 #define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) #endif /* GL_REGAL_enable */ /* ------------------------- GL_REGAL_error_string ------------------------- */ #ifndef GL_REGAL_error_string #define GL_REGAL_error_string 1 typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); #define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) #define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) #endif /* GL_REGAL_error_string */ /* ------------------------ GL_REGAL_extension_query ----------------------- */ #ifndef GL_REGAL_extension_query #define GL_REGAL_extension_query 1 typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); #define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) #define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) #define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) #endif /* GL_REGAL_extension_query */ /* ------------------------------ GL_REGAL_log ----------------------------- */ #ifndef GL_REGAL_log #define GL_REGAL_log 1 #define GL_LOG_ERROR_REGAL 0x9319 #define GL_LOG_WARNING_REGAL 0x931A #define GL_LOG_INFO_REGAL 0x931B #define GL_LOG_APP_REGAL 0x931C #define GL_LOG_DRIVER_REGAL 0x931D #define GL_LOG_INTERNAL_REGAL 0x931E #define GL_LOG_DEBUG_REGAL 0x931F #define GL_LOG_STATUS_REGAL 0x9320 #define GL_LOG_HTTP_REGAL 0x9321 typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); #define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) #define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) #endif /* GL_REGAL_log */ /* ------------------------- GL_REGAL_proc_address ------------------------- */ #ifndef GL_REGAL_proc_address #define GL_REGAL_proc_address 1 typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); #define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) #define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) #endif /* GL_REGAL_proc_address */ /* ----------------------- GL_REND_screen_coordinates ---------------------- */ #ifndef GL_REND_screen_coordinates #define GL_REND_screen_coordinates 1 #define GL_SCREEN_COORDINATES_REND 0x8490 #define GL_INVERTED_SCREEN_W_REND 0x8491 #define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) #endif /* GL_REND_screen_coordinates */ /* ------------------------------- GL_S3_s3tc ------------------------------ */ #ifndef GL_S3_s3tc #define GL_S3_s3tc 1 #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #define GL_RGBA_S3TC 0x83A2 #define GL_RGBA4_S3TC 0x83A3 #define GL_RGBA_DXT5_S3TC 0x83A4 #define GL_RGBA4_DXT5_S3TC 0x83A5 #define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) #endif /* GL_S3_s3tc */ /* -------------------------- GL_SGIS_color_range -------------------------- */ #ifndef GL_SGIS_color_range #define GL_SGIS_color_range 1 #define GL_EXTENDED_RANGE_SGIS 0x85A5 #define GL_MIN_RED_SGIS 0x85A6 #define GL_MAX_RED_SGIS 0x85A7 #define GL_MIN_GREEN_SGIS 0x85A8 #define GL_MAX_GREEN_SGIS 0x85A9 #define GL_MIN_BLUE_SGIS 0x85AA #define GL_MAX_BLUE_SGIS 0x85AB #define GL_MIN_ALPHA_SGIS 0x85AC #define GL_MAX_ALPHA_SGIS 0x85AD #define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) #endif /* GL_SGIS_color_range */ /* ------------------------- GL_SGIS_detail_texture ------------------------ */ #ifndef GL_SGIS_detail_texture #define GL_SGIS_detail_texture 1 typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); #define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) #define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) #define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) #endif /* GL_SGIS_detail_texture */ /* -------------------------- GL_SGIS_fog_function ------------------------- */ #ifndef GL_SGIS_fog_function #define GL_SGIS_fog_function 1 typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); #define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) #define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) #define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) #endif /* GL_SGIS_fog_function */ /* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ #ifndef GL_SGIS_generate_mipmap #define GL_SGIS_generate_mipmap 1 #define GL_GENERATE_MIPMAP_SGIS 0x8191 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 #define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) #endif /* GL_SGIS_generate_mipmap */ /* -------------------------- GL_SGIS_multisample -------------------------- */ #ifndef GL_SGIS_multisample #define GL_SGIS_multisample 1 #define GL_MULTISAMPLE_SGIS 0x809D #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F #define GL_SAMPLE_MASK_SGIS 0x80A0 #define GL_1PASS_SGIS 0x80A1 #define GL_2PASS_0_SGIS 0x80A2 #define GL_2PASS_1_SGIS 0x80A3 #define GL_4PASS_0_SGIS 0x80A4 #define GL_4PASS_1_SGIS 0x80A5 #define GL_4PASS_2_SGIS 0x80A6 #define GL_4PASS_3_SGIS 0x80A7 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 #define GL_SAMPLES_SGIS 0x80A9 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB #define GL_SAMPLE_PATTERN_SGIS 0x80AC typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); #define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) #define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) #define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) #endif /* GL_SGIS_multisample */ /* ------------------------- GL_SGIS_pixel_texture ------------------------- */ #ifndef GL_SGIS_pixel_texture #define GL_SGIS_pixel_texture 1 #define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) #endif /* GL_SGIS_pixel_texture */ /* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ #ifndef GL_SGIS_point_line_texgen #define GL_SGIS_point_line_texgen 1 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 #define GL_EYE_POINT_SGIS 0x81F4 #define GL_OBJECT_POINT_SGIS 0x81F5 #define GL_EYE_LINE_SGIS 0x81F6 #define GL_OBJECT_LINE_SGIS 0x81F7 #define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) #endif /* GL_SGIS_point_line_texgen */ /* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ #ifndef GL_SGIS_sharpen_texture #define GL_SGIS_sharpen_texture 1 typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); #define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) #define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) #define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) #endif /* GL_SGIS_sharpen_texture */ /* --------------------------- GL_SGIS_texture4D --------------------------- */ #ifndef GL_SGIS_texture4D #define GL_SGIS_texture4D 1 typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); #define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) #define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) #define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) #endif /* GL_SGIS_texture4D */ /* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ #ifndef GL_SGIS_texture_border_clamp #define GL_SGIS_texture_border_clamp 1 #define GL_CLAMP_TO_BORDER_SGIS 0x812D #define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) #endif /* GL_SGIS_texture_border_clamp */ /* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) #endif /* GL_SGIS_texture_edge_clamp */ /* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ #ifndef GL_SGIS_texture_filter4 #define GL_SGIS_texture_filter4 1 typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); #define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) #define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) #define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) #endif /* GL_SGIS_texture_filter4 */ /* -------------------------- GL_SGIS_texture_lod -------------------------- */ #ifndef GL_SGIS_texture_lod #define GL_SGIS_texture_lod 1 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A #define GL_TEXTURE_MAX_LOD_SGIS 0x813B #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D #define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) #endif /* GL_SGIS_texture_lod */ /* ------------------------- GL_SGIS_texture_select ------------------------ */ #ifndef GL_SGIS_texture_select #define GL_SGIS_texture_select 1 #define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) #endif /* GL_SGIS_texture_select */ /* ----------------------------- GL_SGIX_async ----------------------------- */ #ifndef GL_SGIX_async #define GL_SGIX_async 1 #define GL_ASYNC_MARKER_SGIX 0x8329 typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); #define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) #define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) #define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) #define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) #define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) #define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) #define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) #endif /* GL_SGIX_async */ /* ------------------------ GL_SGIX_async_histogram ------------------------ */ #ifndef GL_SGIX_async_histogram #define GL_SGIX_async_histogram 1 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D #define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) #endif /* GL_SGIX_async_histogram */ /* -------------------------- GL_SGIX_async_pixel -------------------------- */ #ifndef GL_SGIX_async_pixel #define GL_SGIX_async_pixel 1 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D #define GL_ASYNC_READ_PIXELS_SGIX 0x835E #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 #define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) #endif /* GL_SGIX_async_pixel */ /* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ #ifndef GL_SGIX_blend_alpha_minmax #define GL_SGIX_blend_alpha_minmax 1 #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) #endif /* GL_SGIX_blend_alpha_minmax */ /* ---------------------------- GL_SGIX_clipmap ---------------------------- */ #ifndef GL_SGIX_clipmap #define GL_SGIX_clipmap 1 #define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) #endif /* GL_SGIX_clipmap */ /* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ #ifndef GL_SGIX_convolution_accuracy #define GL_SGIX_convolution_accuracy 1 #define GL_CONVOLUTION_HINT_SGIX 0x8316 #define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) #endif /* GL_SGIX_convolution_accuracy */ /* ------------------------- GL_SGIX_depth_texture ------------------------- */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) #endif /* GL_SGIX_depth_texture */ /* -------------------------- GL_SGIX_flush_raster ------------------------- */ #ifndef GL_SGIX_flush_raster #define GL_SGIX_flush_raster 1 typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); #define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) #define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) #endif /* GL_SGIX_flush_raster */ /* --------------------------- GL_SGIX_fog_offset -------------------------- */ #ifndef GL_SGIX_fog_offset #define GL_SGIX_fog_offset 1 #define GL_FOG_OFFSET_SGIX 0x8198 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 #define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) #endif /* GL_SGIX_fog_offset */ /* -------------------------- GL_SGIX_fog_texture -------------------------- */ #ifndef GL_SGIX_fog_texture #define GL_SGIX_fog_texture 1 typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); #define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) #define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) #endif /* GL_SGIX_fog_texture */ /* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ #ifndef GL_SGIX_fragment_specular_lighting #define GL_SGIX_fragment_specular_lighting 1 typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); #define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) #define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) #define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) #define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) #define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) #define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) #define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) #define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) #define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) #define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) #define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) #define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) #define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) #define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) #define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) #define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) #define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) #define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) #endif /* GL_SGIX_fragment_specular_lighting */ /* --------------------------- GL_SGIX_framezoom --------------------------- */ #ifndef GL_SGIX_framezoom #define GL_SGIX_framezoom 1 typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); #define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) #define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) #endif /* GL_SGIX_framezoom */ /* --------------------------- GL_SGIX_interlace --------------------------- */ #ifndef GL_SGIX_interlace #define GL_SGIX_interlace 1 #define GL_INTERLACE_SGIX 0x8094 #define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) #endif /* GL_SGIX_interlace */ /* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ #ifndef GL_SGIX_ir_instrument1 #define GL_SGIX_ir_instrument1 1 #define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) #endif /* GL_SGIX_ir_instrument1 */ /* ------------------------- GL_SGIX_list_priority ------------------------- */ #ifndef GL_SGIX_list_priority #define GL_SGIX_list_priority 1 #define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) #endif /* GL_SGIX_list_priority */ /* ------------------------- GL_SGIX_pixel_texture ------------------------- */ #ifndef GL_SGIX_pixel_texture #define GL_SGIX_pixel_texture 1 typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); #define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) #define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) #endif /* GL_SGIX_pixel_texture */ /* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ #ifndef GL_SGIX_pixel_texture_bits #define GL_SGIX_pixel_texture_bits 1 #define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) #endif /* GL_SGIX_pixel_texture_bits */ /* ------------------------ GL_SGIX_reference_plane ------------------------ */ #ifndef GL_SGIX_reference_plane #define GL_SGIX_reference_plane 1 typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); #define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) #define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) #endif /* GL_SGIX_reference_plane */ /* ---------------------------- GL_SGIX_resample --------------------------- */ #ifndef GL_SGIX_resample #define GL_SGIX_resample 1 #define GL_PACK_RESAMPLE_SGIX 0x842E #define GL_UNPACK_RESAMPLE_SGIX 0x842F #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 #define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) #endif /* GL_SGIX_resample */ /* ----------------------------- GL_SGIX_shadow ---------------------------- */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) #endif /* GL_SGIX_shadow */ /* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ #ifndef GL_SGIX_shadow_ambient #define GL_SGIX_shadow_ambient 1 #define GL_SHADOW_AMBIENT_SGIX 0x80BF #define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) #endif /* GL_SGIX_shadow_ambient */ /* ----------------------------- GL_SGIX_sprite ---------------------------- */ #ifndef GL_SGIX_sprite #define GL_SGIX_sprite 1 typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); #define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) #define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) #define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) #define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) #define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) #endif /* GL_SGIX_sprite */ /* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ #ifndef GL_SGIX_tag_sample_buffer #define GL_SGIX_tag_sample_buffer 1 typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); #define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) #define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) #endif /* GL_SGIX_tag_sample_buffer */ /* ------------------------ GL_SGIX_texture_add_env ------------------------ */ #ifndef GL_SGIX_texture_add_env #define GL_SGIX_texture_add_env 1 #define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) #endif /* GL_SGIX_texture_add_env */ /* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ #ifndef GL_SGIX_texture_coordinate_clamp #define GL_SGIX_texture_coordinate_clamp 1 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B #define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) #endif /* GL_SGIX_texture_coordinate_clamp */ /* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ #ifndef GL_SGIX_texture_lod_bias #define GL_SGIX_texture_lod_bias 1 #define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) #endif /* GL_SGIX_texture_lod_bias */ /* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ #ifndef GL_SGIX_texture_multi_buffer #define GL_SGIX_texture_multi_buffer 1 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E #define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) #endif /* GL_SGIX_texture_multi_buffer */ /* ------------------------- GL_SGIX_texture_range ------------------------- */ #ifndef GL_SGIX_texture_range #define GL_SGIX_texture_range 1 #define GL_RGB_SIGNED_SGIX 0x85E0 #define GL_RGBA_SIGNED_SGIX 0x85E1 #define GL_ALPHA_SIGNED_SGIX 0x85E2 #define GL_LUMINANCE_SIGNED_SGIX 0x85E3 #define GL_INTENSITY_SIGNED_SGIX 0x85E4 #define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 #define GL_RGB16_SIGNED_SGIX 0x85E6 #define GL_RGBA16_SIGNED_SGIX 0x85E7 #define GL_ALPHA16_SIGNED_SGIX 0x85E8 #define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 #define GL_INTENSITY16_SIGNED_SGIX 0x85EA #define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB #define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC #define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED #define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE #define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF #define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 #define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 #define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 #define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 #define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 #define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 #define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 #define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 #define GL_MIN_LUMINANCE_SGIS 0x85F8 #define GL_MAX_LUMINANCE_SGIS 0x85F9 #define GL_MIN_INTENSITY_SGIS 0x85FA #define GL_MAX_INTENSITY_SGIS 0x85FB #define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) #endif /* GL_SGIX_texture_range */ /* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ #ifndef GL_SGIX_texture_scale_bias #define GL_SGIX_texture_scale_bias 1 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C #define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) #endif /* GL_SGIX_texture_scale_bias */ /* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ #ifndef GL_SGIX_vertex_preclip #define GL_SGIX_vertex_preclip 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) #endif /* GL_SGIX_vertex_preclip */ /* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ #ifndef GL_SGIX_vertex_preclip_hint #define GL_SGIX_vertex_preclip_hint 1 #define GL_VERTEX_PRECLIP_SGIX 0x83EE #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF #define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) #endif /* GL_SGIX_vertex_preclip_hint */ /* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ #ifndef GL_SGIX_ycrcb #define GL_SGIX_ycrcb 1 #define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) #endif /* GL_SGIX_ycrcb */ /* -------------------------- GL_SGI_color_matrix -------------------------- */ #ifndef GL_SGI_color_matrix #define GL_SGI_color_matrix 1 #define GL_COLOR_MATRIX_SGI 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB #define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) #endif /* GL_SGI_color_matrix */ /* --------------------------- GL_SGI_color_table -------------------------- */ #ifndef GL_SGI_color_table #define GL_SGI_color_table 1 #define GL_COLOR_TABLE_SGI 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); #define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) #define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) #define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) #define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) #define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) #define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) #define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) #define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) #endif /* GL_SGI_color_table */ /* ----------------------- GL_SGI_texture_color_table ---------------------- */ #ifndef GL_SGI_texture_color_table #define GL_SGI_texture_color_table 1 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD #define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) #endif /* GL_SGI_texture_color_table */ /* ------------------------- GL_SUNX_constant_data ------------------------- */ #ifndef GL_SUNX_constant_data #define GL_SUNX_constant_data 1 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); #define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) #define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) #endif /* GL_SUNX_constant_data */ /* -------------------- GL_SUN_convolution_border_modes -------------------- */ #ifndef GL_SUN_convolution_border_modes #define GL_SUN_convolution_border_modes 1 #define GL_WRAP_BORDER_SUN 0x81D4 #define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) #endif /* GL_SUN_convolution_border_modes */ /* -------------------------- GL_SUN_global_alpha -------------------------- */ #ifndef GL_SUN_global_alpha #define GL_SUN_global_alpha 1 #define GL_GLOBAL_ALPHA_SUN 0x81D9 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); #define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) #define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) #define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) #define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) #define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) #define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) #define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) #define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) #endif /* GL_SUN_global_alpha */ /* --------------------------- GL_SUN_mesh_array --------------------------- */ #ifndef GL_SUN_mesh_array #define GL_SUN_mesh_array 1 #define GL_QUAD_MESH_SUN 0x8614 #define GL_TRIANGLE_MESH_SUN 0x8615 #define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) #endif /* GL_SUN_mesh_array */ /* ------------------------ GL_SUN_read_video_pixels ----------------------- */ #ifndef GL_SUN_read_video_pixels #define GL_SUN_read_video_pixels 1 typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); #define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) #define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) #endif /* GL_SUN_read_video_pixels */ /* --------------------------- GL_SUN_slice_accum -------------------------- */ #ifndef GL_SUN_slice_accum #define GL_SUN_slice_accum 1 #define GL_SLICE_ACCUM_SUN 0x85CC #define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) #endif /* GL_SUN_slice_accum */ /* -------------------------- GL_SUN_triangle_list ------------------------- */ #ifndef GL_SUN_triangle_list #define GL_SUN_triangle_list 1 #define GL_RESTART_SUN 0x01 #define GL_REPLACE_MIDDLE_SUN 0x02 #define GL_REPLACE_OLDEST_SUN 0x03 #define GL_TRIANGLE_LIST_SUN 0x81D7 #define GL_REPLACEMENT_CODE_SUN 0x81D8 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 #define GL_R1UI_V3F_SUN 0x85C4 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 #define GL_R1UI_C3F_V3F_SUN 0x85C6 #define GL_R1UI_N3F_V3F_SUN 0x85C7 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 #define GL_R1UI_T2F_V3F_SUN 0x85C9 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); #define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) #define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) #define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) #define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) #define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) #define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) #define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) #define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) #endif /* GL_SUN_triangle_list */ /* ----------------------------- GL_SUN_vertex ----------------------------- */ #ifndef GL_SUN_vertex #define GL_SUN_vertex 1 typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); #define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) #define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) #define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) #define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) #define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) #define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) #define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) #define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) #define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) #define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) #define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) #define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) #define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) #define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) #define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) #define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) #define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) #define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) #define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) #define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) #define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) #define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) #define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) #define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) #define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) #define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) #define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) #define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) #define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) #define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) #define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) #endif /* GL_SUN_vertex */ /* -------------------------- GL_WIN_phong_shading ------------------------- */ #ifndef GL_WIN_phong_shading #define GL_WIN_phong_shading 1 #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB #define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) #endif /* GL_WIN_phong_shading */ /* -------------------------- GL_WIN_specular_fog -------------------------- */ #ifndef GL_WIN_specular_fog #define GL_WIN_specular_fog 1 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC #define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) #endif /* GL_WIN_specular_fog */ /* ---------------------------- GL_WIN_swap_hint --------------------------- */ #ifndef GL_WIN_swap_hint #define GL_WIN_swap_hint 1 typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); #define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) #define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) #endif /* GL_WIN_swap_hint */ /* ------------------------------------------------------------------------- */ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERARBPROC __glewSpecializeShaderARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; GLEW_FUN_EXPORT PFNGLWINDOWRECTANGLESEXTPROC __glewWindowRectanglesEXT; GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; GLEW_FUN_EXPORT PFNGLLGPUCOPYIMAGESUBDATANVXPROC __glewLGPUCopyImageSubDataNVX; GLEW_FUN_EXPORT PFNGLLGPUINTERLOCKNVXPROC __glewLGPUInterlockNVX; GLEW_FUN_EXPORT PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC __glewLGPUNamedBufferSubDataNVX; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; GLEW_FUN_EXPORT PFNGLVIEWPORTPOSITIONWSCALENVPROC __glewViewportPositionWScaleNV; GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV; GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV; GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV; GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV; GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV; GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV; GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV; GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV; GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV; GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV; GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV; GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV; GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV; GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERINVPROC __glewConservativeRasterParameteriNV; GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV; GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV; GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV; GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV; GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV; GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; GLEW_FUN_EXPORT PFNGLMULTICASTBARRIERNVPROC __glewMulticastBarrierNV; GLEW_FUN_EXPORT PFNGLMULTICASTBLITFRAMEBUFFERNVPROC __glewMulticastBlitFramebufferNV; GLEW_FUN_EXPORT PFNGLMULTICASTBUFFERSUBDATANVPROC __glewMulticastBufferSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC __glewMulticastCopyBufferSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTCOPYIMAGESUBDATANVPROC __glewMulticastCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewMulticastFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC __glewMulticastGetQueryObjecti64vNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTIVNVPROC __glewMulticastGetQueryObjectivNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC __glewMulticastGetQueryObjectui64vNV; GLEW_FUN_EXPORT PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC __glewMulticastGetQueryObjectuivNV; GLEW_FUN_EXPORT PFNGLMULTICASTWAITSYNCNVPROC __glewMulticastWaitSyncNV; GLEW_FUN_EXPORT PFNGLRENDERGPUMASKNVPROC __glewRenderGpuMaskNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; GLEW_FUN_EXPORT PFNGLVIEWPORTSWIZZLENVPROC __glewViewportSwizzleNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_explicit_vertex_parameter; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gl_spirv; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; GLEW_VAR_EXPORT GLboolean __GLEW_EGL_NV_robustness_video_memory_purge; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_window_rectangles; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_conservative_rasterization; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_sliced_3d; GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_shader_integer_functions; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_blend_equation_advanced_multi_draw_buffers; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; GLEW_VAR_EXPORT GLboolean __GLEW_NVX_linked_gpu_multicast; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_clip_space_w_scaling; GLEW_VAR_EXPORT GLboolean __GLEW_NV_command_list; GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_pre_snap_triangles; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_vulkan_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_multicast; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_robustness_video_memory_purge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_stereo_view_rendering; GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_swizzle; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; /* ------------------------------------------------------------------------- */ /* error codes */ #define GLEW_OK 0 #define GLEW_NO_ERROR 0 #define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ #define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ #define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ /* string codes */ #define GLEW_VERSION 1 #define GLEW_VERSION_MAJOR 2 #define GLEW_VERSION_MINOR 3 #define GLEW_VERSION_MICRO 4 /* ------------------------------------------------------------------------- */ /* GLEW version info */ /* VERSION 2.0.0 VERSION_MAJOR 2 VERSION_MINOR 0 VERSION_MICRO 0 */ /* API */ GLEWAPI GLenum GLEWAPIENTRY glewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); #define glewIsExtensionSupported(x) glewIsSupported(x) #ifndef GLEW_GET_VAR #define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLEW_GET_FUN #define GLEW_GET_FUN(x) x #endif GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); #ifdef __cplusplus } #endif #ifdef GLEW_APIENTRY_DEFINED #undef GLEW_APIENTRY_DEFINED #undef APIENTRY #endif #ifdef GLEW_CALLBACK_DEFINED #undef GLEW_CALLBACK_DEFINED #undef CALLBACK #endif #ifdef GLEW_WINGDIAPI_DEFINED #undef GLEW_WINGDIAPI_DEFINED #undef WINGDIAPI #endif #undef GLAPI /* #undef GLEWAPI */ #endif /* __glew_h__ */ OpenCSG-1.5.0/glew/include/GL/glxew.h0000644000175000017500000021700712745007471017021 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __glxew_h__ #define __glxew_h__ #define __GLXEW_H__ #ifdef __glxext_h_ #error glxext.h included before glxew.h #endif #if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) #error glx.h included before glxew.h #endif #define __glxext_h_ #define GLX_H #define __GLX_glx_h__ #define __glx_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ---------------------------- GLX_VERSION_1_0 --------------------------- */ #ifndef GLX_VERSION_1_0 #define GLX_VERSION_1_0 1 #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 #define GLX_RGBA 4 #define GLX_DOUBLEBUFFER 5 #define GLX_STEREO 6 #define GLX_AUX_BUFFERS 7 #define GLX_RED_SIZE 8 #define GLX_GREEN_SIZE 9 #define GLX_BLUE_SIZE 10 #define GLX_ALPHA_SIZE 11 #define GLX_DEPTH_SIZE 12 #define GLX_STENCIL_SIZE 13 #define GLX_ACCUM_RED_SIZE 14 #define GLX_ACCUM_GREEN_SIZE 15 #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 #define GLX_BAD_SCREEN 1 #define GLX_BAD_ATTRIBUTE 2 #define GLX_NO_EXTENSION 3 #define GLX_BAD_VISUAL 4 #define GLX_BAD_CONTEXT 5 #define GLX_BAD_VALUE 6 #define GLX_BAD_ENUM 7 typedef XID GLXDrawable; typedef XID GLXPixmap; #ifdef __sun typedef struct __glXContextRec *GLXContext; #else typedef struct __GLXcontextRec *GLXContext; #endif typedef unsigned int GLXVideoDeviceNV; extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); extern void glXDestroyContext (Display *dpy, GLXContext ctx); extern Bool glXIsDirect (Display *dpy, GLXContext ctx); extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); extern GLXContext glXGetCurrentContext (void); extern GLXDrawable glXGetCurrentDrawable (void); extern void glXWaitGL (void); extern void glXWaitX (void); extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); extern void glXUseXFont (Font font, int first, int count, int listBase); #define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) #endif /* GLX_VERSION_1_0 */ /* ---------------------------- GLX_VERSION_1_1 --------------------------- */ #ifndef GLX_VERSION_1_1 #define GLX_VERSION_1_1 #define GLX_VENDOR 0x1 #define GLX_VERSION 0x2 #define GLX_EXTENSIONS 0x3 extern const char* glXQueryExtensionsString (Display *dpy, int screen); extern const char* glXGetClientString (Display *dpy, int name); extern const char* glXQueryServerString (Display *dpy, int screen, int name); #define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) #endif /* GLX_VERSION_1_1 */ /* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ #ifndef GLX_VERSION_1_2 #define GLX_VERSION_1_2 1 typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); #define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) #define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) #endif /* GLX_VERSION_1_2 */ /* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ #ifndef GLX_VERSION_1_3 #define GLX_VERSION_1_3 1 #define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 #define GLX_RGBA_BIT 0x00000001 #define GLX_WINDOW_BIT 0x00000001 #define GLX_COLOR_INDEX_BIT 0x00000002 #define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 #define GLX_PIXMAP_BIT 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 #define GLX_PBUFFER_BIT 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 #define GLX_AUX_BUFFERS_BIT 0x00000010 #define GLX_CONFIG_CAVEAT 0x20 #define GLX_DEPTH_BUFFER_BIT 0x00000020 #define GLX_X_VISUAL_TYPE 0x22 #define GLX_TRANSPARENT_TYPE 0x23 #define GLX_TRANSPARENT_INDEX_VALUE 0x24 #define GLX_TRANSPARENT_RED_VALUE 0x25 #define GLX_TRANSPARENT_GREEN_VALUE 0x26 #define GLX_TRANSPARENT_BLUE_VALUE 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE 0x28 #define GLX_STENCIL_BUFFER_BIT 0x00000040 #define GLX_ACCUM_BUFFER_BIT 0x00000080 #define GLX_NONE 0x8000 #define GLX_SLOW_CONFIG 0x8001 #define GLX_TRUE_COLOR 0x8002 #define GLX_DIRECT_COLOR 0x8003 #define GLX_PSEUDO_COLOR 0x8004 #define GLX_STATIC_COLOR 0x8005 #define GLX_GRAY_SCALE 0x8006 #define GLX_STATIC_GRAY 0x8007 #define GLX_TRANSPARENT_RGB 0x8008 #define GLX_TRANSPARENT_INDEX 0x8009 #define GLX_VISUAL_ID 0x800B #define GLX_SCREEN 0x800C #define GLX_NON_CONFORMANT_CONFIG 0x800D #define GLX_DRAWABLE_TYPE 0x8010 #define GLX_RENDER_TYPE 0x8011 #define GLX_X_RENDERABLE 0x8012 #define GLX_FBCONFIG_ID 0x8013 #define GLX_RGBA_TYPE 0x8014 #define GLX_COLOR_INDEX_TYPE 0x8015 #define GLX_MAX_PBUFFER_WIDTH 0x8016 #define GLX_MAX_PBUFFER_HEIGHT 0x8017 #define GLX_MAX_PBUFFER_PIXELS 0x8018 #define GLX_PRESERVED_CONTENTS 0x801B #define GLX_LARGEST_PBUFFER 0x801C #define GLX_WIDTH 0x801D #define GLX_HEIGHT 0x801E #define GLX_EVENT_MASK 0x801F #define GLX_DAMAGED 0x8020 #define GLX_SAVED 0x8021 #define GLX_WINDOW 0x8022 #define GLX_PBUFFER 0x8023 #define GLX_PBUFFER_HEIGHT 0x8040 #define GLX_PBUFFER_WIDTH 0x8041 #define GLX_PBUFFER_CLOBBER_MASK 0x08000000 #define GLX_DONT_CARE 0xFFFFFFFF typedef XID GLXFBConfigID; typedef XID GLXPbuffer; typedef XID GLXWindow; typedef struct __GLXFBConfigRec *GLXFBConfig; typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent; typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent; typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); #define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) #define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) #define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) #define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) #define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) #define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) #define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) #define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) #define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) #define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) #define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) #define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) #define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) #define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) #define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) #define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) #define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) #define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) #endif /* GLX_VERSION_1_3 */ /* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ #ifndef GLX_VERSION_1_4 #define GLX_VERSION_1_4 1 #define GLX_SAMPLE_BUFFERS 100000 #define GLX_SAMPLES 100001 extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); #define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) #endif /* GLX_VERSION_1_4 */ /* -------------------------- GLX_3DFX_multisample ------------------------- */ #ifndef GLX_3DFX_multisample #define GLX_3DFX_multisample 1 #define GLX_SAMPLE_BUFFERS_3DFX 0x8050 #define GLX_SAMPLES_3DFX 0x8051 #define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) #endif /* GLX_3DFX_multisample */ /* ------------------------ GLX_AMD_gpu_association ------------------------ */ #ifndef GLX_AMD_gpu_association #define GLX_AMD_gpu_association 1 #define GLX_GPU_VENDOR_AMD 0x1F00 #define GLX_GPU_RENDERER_STRING_AMD 0x1F01 #define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define GLX_GPU_RAM_AMD 0x21A3 #define GLX_GPU_CLOCK_AMD 0x21A4 #define GLX_GPU_NUM_PIPES_AMD 0x21A5 #define GLX_GPU_NUM_SIMD_AMD 0x21A6 #define GLX_GPU_NUM_RB_AMD 0x21A7 #define GLX_GPU_NUM_SPI_AMD 0x21A8 typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); #define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) #define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) #define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) #define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) #define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) #define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) #define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) #define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) #define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) #define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) #endif /* GLX_AMD_gpu_association */ /* --------------------- GLX_ARB_context_flush_control --------------------- */ #ifndef GLX_ARB_context_flush_control #define GLX_ARB_context_flush_control 1 #define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 #define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) #endif /* GLX_ARB_context_flush_control */ /* ------------------------- GLX_ARB_create_context ------------------------ */ #ifndef GLX_ARB_create_context #define GLX_ARB_create_context 1 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); #define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) #define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) #endif /* GLX_ARB_create_context */ /* --------------------- GLX_ARB_create_context_profile -------------------- */ #ifndef GLX_ARB_create_context_profile #define GLX_ARB_create_context_profile 1 #define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 #define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) #endif /* GLX_ARB_create_context_profile */ /* ------------------- GLX_ARB_create_context_robustness ------------------- */ #ifndef GLX_ARB_create_context_robustness #define GLX_ARB_create_context_robustness 1 #define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 #define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) #endif /* GLX_ARB_create_context_robustness */ /* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 #define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 #define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) #endif /* GLX_ARB_fbconfig_float */ /* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ #ifndef GLX_ARB_framebuffer_sRGB #define GLX_ARB_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 #define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) #endif /* GLX_ARB_framebuffer_sRGB */ /* ------------------------ GLX_ARB_get_proc_address ----------------------- */ #ifndef GLX_ARB_get_proc_address #define GLX_ARB_get_proc_address 1 extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); #define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) #endif /* GLX_ARB_get_proc_address */ /* -------------------------- GLX_ARB_multisample -------------------------- */ #ifndef GLX_ARB_multisample #define GLX_ARB_multisample 1 #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) #endif /* GLX_ARB_multisample */ /* ---------------- GLX_ARB_robustness_application_isolation --------------- */ #ifndef GLX_ARB_robustness_application_isolation #define GLX_ARB_robustness_application_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) #endif /* GLX_ARB_robustness_application_isolation */ /* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ #ifndef GLX_ARB_robustness_share_group_isolation #define GLX_ARB_robustness_share_group_isolation 1 #define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) #endif /* GLX_ARB_robustness_share_group_isolation */ /* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ #ifndef GLX_ARB_vertex_buffer_object #define GLX_ARB_vertex_buffer_object 1 #define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 #define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) #endif /* GLX_ARB_vertex_buffer_object */ /* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ #ifndef GLX_ATI_pixel_format_float #define GLX_ATI_pixel_format_float 1 #define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 #define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) #endif /* GLX_ATI_pixel_format_float */ /* ------------------------- GLX_ATI_render_texture ------------------------ */ #ifndef GLX_ATI_render_texture #define GLX_ATI_render_texture 1 #define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 #define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 #define GLX_TEXTURE_FORMAT_ATI 0x9802 #define GLX_TEXTURE_TARGET_ATI 0x9803 #define GLX_MIPMAP_TEXTURE_ATI 0x9804 #define GLX_TEXTURE_RGB_ATI 0x9805 #define GLX_TEXTURE_RGBA_ATI 0x9806 #define GLX_NO_TEXTURE_ATI 0x9807 #define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 #define GLX_TEXTURE_1D_ATI 0x9809 #define GLX_TEXTURE_2D_ATI 0x980A #define GLX_MIPMAP_LEVEL_ATI 0x980B #define GLX_CUBE_MAP_FACE_ATI 0x980C #define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 #define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 #define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 #define GLX_FRONT_LEFT_ATI 0x9813 #define GLX_FRONT_RIGHT_ATI 0x9814 #define GLX_BACK_LEFT_ATI 0x9815 #define GLX_BACK_RIGHT_ATI 0x9816 #define GLX_AUX0_ATI 0x9817 #define GLX_AUX1_ATI 0x9818 #define GLX_AUX2_ATI 0x9819 #define GLX_AUX3_ATI 0x981A #define GLX_AUX4_ATI 0x981B #define GLX_AUX5_ATI 0x981C #define GLX_AUX6_ATI 0x981D #define GLX_AUX7_ATI 0x981E #define GLX_AUX8_ATI 0x981F #define GLX_AUX9_ATI 0x9820 #define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 #define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); #define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) #define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) #define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) #define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) #endif /* GLX_ATI_render_texture */ /* --------------------------- GLX_EXT_buffer_age -------------------------- */ #ifndef GLX_EXT_buffer_age #define GLX_EXT_buffer_age 1 #define GLX_BACK_BUFFER_AGE_EXT 0x20F4 #define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) #endif /* GLX_EXT_buffer_age */ /* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ #ifndef GLX_EXT_create_context_es2_profile #define GLX_EXT_create_context_es2_profile 1 #define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) #endif /* GLX_EXT_create_context_es2_profile */ /* ------------------- GLX_EXT_create_context_es_profile ------------------- */ #ifndef GLX_EXT_create_context_es_profile #define GLX_EXT_create_context_es_profile 1 #define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) #endif /* GLX_EXT_create_context_es_profile */ /* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ #ifndef GLX_EXT_fbconfig_packed_float #define GLX_EXT_fbconfig_packed_float 1 #define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 #define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 #define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) #endif /* GLX_EXT_fbconfig_packed_float */ /* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ #ifndef GLX_EXT_framebuffer_sRGB #define GLX_EXT_framebuffer_sRGB 1 #define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 #define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) #endif /* GLX_EXT_framebuffer_sRGB */ /* ------------------------- GLX_EXT_import_context ------------------------ */ #ifndef GLX_EXT_import_context #define GLX_EXT_import_context 1 #define GLX_SHARE_CONTEXT_EXT 0x800A #define GLX_VISUAL_ID_EXT 0x800B #define GLX_SCREEN_EXT 0x800C typedef XID GLXContextID; typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); #define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) #define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) #define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) #define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) #define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) #endif /* GLX_EXT_import_context */ /* ---------------------------- GLX_EXT_libglvnd --------------------------- */ #ifndef GLX_EXT_libglvnd #define GLX_EXT_libglvnd 1 #define GLX_VENDOR_NAMES_EXT 0x20F6 #define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd) #endif /* GLX_EXT_libglvnd */ /* -------------------------- GLX_EXT_scene_marker ------------------------- */ #ifndef GLX_EXT_scene_marker #define GLX_EXT_scene_marker 1 #define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) #endif /* GLX_EXT_scene_marker */ /* -------------------------- GLX_EXT_stereo_tree -------------------------- */ #ifndef GLX_EXT_stereo_tree #define GLX_EXT_stereo_tree 1 #define GLX_STEREO_NOTIFY_EXT 0x00000000 #define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 #define GLX_STEREO_TREE_EXT 0x20F5 #define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) #endif /* GLX_EXT_stereo_tree */ /* -------------------------- GLX_EXT_swap_control ------------------------- */ #ifndef GLX_EXT_swap_control #define GLX_EXT_swap_control 1 #define GLX_SWAP_INTERVAL_EXT 0x20F1 #define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); #define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) #define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) #endif /* GLX_EXT_swap_control */ /* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ #ifndef GLX_EXT_swap_control_tear #define GLX_EXT_swap_control_tear 1 #define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 #define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) #endif /* GLX_EXT_swap_control_tear */ /* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ #ifndef GLX_EXT_texture_from_pixmap #define GLX_EXT_texture_from_pixmap 1 #define GLX_TEXTURE_1D_BIT_EXT 0x00000001 #define GLX_TEXTURE_2D_BIT_EXT 0x00000002 #define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 #define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 #define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 #define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 #define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 #define GLX_Y_INVERTED_EXT 0x20D4 #define GLX_TEXTURE_FORMAT_EXT 0x20D5 #define GLX_TEXTURE_TARGET_EXT 0x20D6 #define GLX_MIPMAP_TEXTURE_EXT 0x20D7 #define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 #define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA #define GLX_TEXTURE_1D_EXT 0x20DB #define GLX_TEXTURE_2D_EXT 0x20DC #define GLX_TEXTURE_RECTANGLE_EXT 0x20DD #define GLX_FRONT_LEFT_EXT 0x20DE #define GLX_FRONT_RIGHT_EXT 0x20DF #define GLX_BACK_LEFT_EXT 0x20E0 #define GLX_BACK_RIGHT_EXT 0x20E1 #define GLX_AUX0_EXT 0x20E2 #define GLX_AUX1_EXT 0x20E3 #define GLX_AUX2_EXT 0x20E4 #define GLX_AUX3_EXT 0x20E5 #define GLX_AUX4_EXT 0x20E6 #define GLX_AUX5_EXT 0x20E7 #define GLX_AUX6_EXT 0x20E8 #define GLX_AUX7_EXT 0x20E9 #define GLX_AUX8_EXT 0x20EA #define GLX_AUX9_EXT 0x20EB typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); #define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) #define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) #define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) #endif /* GLX_EXT_texture_from_pixmap */ /* -------------------------- GLX_EXT_visual_info -------------------------- */ #ifndef GLX_EXT_visual_info #define GLX_EXT_visual_info 1 #define GLX_X_VISUAL_TYPE_EXT 0x22 #define GLX_TRANSPARENT_TYPE_EXT 0x23 #define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 #define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 #define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 #define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 #define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 #define GLX_NONE_EXT 0x8000 #define GLX_TRUE_COLOR_EXT 0x8002 #define GLX_DIRECT_COLOR_EXT 0x8003 #define GLX_PSEUDO_COLOR_EXT 0x8004 #define GLX_STATIC_COLOR_EXT 0x8005 #define GLX_GRAY_SCALE_EXT 0x8006 #define GLX_STATIC_GRAY_EXT 0x8007 #define GLX_TRANSPARENT_RGB_EXT 0x8008 #define GLX_TRANSPARENT_INDEX_EXT 0x8009 #define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) #endif /* GLX_EXT_visual_info */ /* ------------------------- GLX_EXT_visual_rating ------------------------- */ #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating 1 #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) #endif /* GLX_EXT_visual_rating */ /* -------------------------- GLX_INTEL_swap_event ------------------------- */ #ifndef GLX_INTEL_swap_event #define GLX_INTEL_swap_event 1 #define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 #define GLX_COPY_COMPLETE_INTEL 0x8181 #define GLX_FLIP_COMPLETE_INTEL 0x8182 #define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 #define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) #endif /* GLX_INTEL_swap_event */ /* -------------------------- GLX_MESA_agp_offset -------------------------- */ #ifndef GLX_MESA_agp_offset #define GLX_MESA_agp_offset 1 typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); #define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) #define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) #endif /* GLX_MESA_agp_offset */ /* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ #ifndef GLX_MESA_copy_sub_buffer #define GLX_MESA_copy_sub_buffer 1 typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); #define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) #define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) #endif /* GLX_MESA_copy_sub_buffer */ /* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ #ifndef GLX_MESA_pixmap_colormap #define GLX_MESA_pixmap_colormap 1 typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); #define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) #define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) #endif /* GLX_MESA_pixmap_colormap */ /* ------------------------ GLX_MESA_query_renderer ------------------------ */ #ifndef GLX_MESA_query_renderer #define GLX_MESA_query_renderer 1 #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 #define GLX_RENDERER_VERSION_MESA 0x8185 #define GLX_RENDERER_ACCELERATED_MESA 0x8186 #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D #define GLX_RENDERER_ID_MESA 0x818E typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); #define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) #define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) #define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) #define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) #define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) #endif /* GLX_MESA_query_renderer */ /* ------------------------ GLX_MESA_release_buffers ----------------------- */ #ifndef GLX_MESA_release_buffers #define GLX_MESA_release_buffers 1 typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); #define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) #define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) #endif /* GLX_MESA_release_buffers */ /* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ #ifndef GLX_MESA_set_3dfx_mode #define GLX_MESA_set_3dfx_mode 1 #define GLX_3DFX_WINDOW_MODE_MESA 0x1 #define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); #define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) #define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) #endif /* GLX_MESA_set_3dfx_mode */ /* ------------------------- GLX_MESA_swap_control ------------------------- */ #ifndef GLX_MESA_swap_control #define GLX_MESA_swap_control 1 typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); #define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) #define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) #define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) #endif /* GLX_MESA_swap_control */ /* --------------------------- GLX_NV_copy_buffer -------------------------- */ #ifndef GLX_NV_copy_buffer #define GLX_NV_copy_buffer 1 typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); #define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) #define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) #define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) #endif /* GLX_NV_copy_buffer */ /* --------------------------- GLX_NV_copy_image --------------------------- */ #ifndef GLX_NV_copy_image #define GLX_NV_copy_image 1 typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) #define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) #endif /* GLX_NV_copy_image */ /* ------------------------ GLX_NV_delay_before_swap ----------------------- */ #ifndef GLX_NV_delay_before_swap #define GLX_NV_delay_before_swap 1 typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); #define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) #define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) #endif /* GLX_NV_delay_before_swap */ /* -------------------------- GLX_NV_float_buffer -------------------------- */ #ifndef GLX_NV_float_buffer #define GLX_NV_float_buffer 1 #define GLX_FLOAT_COMPONENTS_NV 0x20B0 #define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) #endif /* GLX_NV_float_buffer */ /* ---------------------- GLX_NV_multisample_coverage ---------------------- */ #ifndef GLX_NV_multisample_coverage #define GLX_NV_multisample_coverage 1 #define GLX_COLOR_SAMPLES_NV 0x20B3 #define GLX_COVERAGE_SAMPLES_NV 100001 #define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) #endif /* GLX_NV_multisample_coverage */ /* -------------------------- GLX_NV_present_video ------------------------- */ #ifndef GLX_NV_present_video #define GLX_NV_present_video 1 #define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); #define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) #define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) #define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) #endif /* GLX_NV_present_video */ /* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */ #ifndef GLX_NV_robustness_video_memory_purge #define GLX_NV_robustness_video_memory_purge 1 #define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7 #define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge) #endif /* GLX_NV_robustness_video_memory_purge */ /* --------------------------- GLX_NV_swap_group --------------------------- */ #ifndef GLX_NV_swap_group #define GLX_NV_swap_group 1 typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); #define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) #define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) #define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) #define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) #define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) #define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) #define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) #endif /* GLX_NV_swap_group */ /* ----------------------- GLX_NV_vertex_array_range ----------------------- */ #ifndef GLX_NV_vertex_array_range #define GLX_NV_vertex_array_range 1 typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); #define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) #define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) #define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) #endif /* GLX_NV_vertex_array_range */ /* -------------------------- GLX_NV_video_capture ------------------------- */ #ifndef GLX_NV_video_capture #define GLX_NV_video_capture 1 #define GLX_DEVICE_ID_NV 0x20CD #define GLX_UNIQUE_ID_NV 0x20CE #define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF typedef XID GLXVideoCaptureDeviceNV; typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); #define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) #define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) #define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) #define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) #define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) #define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) #endif /* GLX_NV_video_capture */ /* ---------------------------- GLX_NV_video_out --------------------------- */ #ifndef GLX_NV_video_out #define GLX_NV_video_out 1 #define GLX_VIDEO_OUT_COLOR_NV 0x20C3 #define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 #define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 #define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define GLX_VIDEO_OUT_FRAME_NV 0x20C8 #define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 #define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA #define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB #define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); #define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) #define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) #define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) #define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) #define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) #define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) #define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) #endif /* GLX_NV_video_out */ /* -------------------------- GLX_OML_swap_method -------------------------- */ #ifndef GLX_OML_swap_method #define GLX_OML_swap_method 1 #define GLX_SWAP_METHOD_OML 0x8060 #define GLX_SWAP_EXCHANGE_OML 0x8061 #define GLX_SWAP_COPY_OML 0x8062 #define GLX_SWAP_UNDEFINED_OML 0x8063 #define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) #endif /* GLX_OML_swap_method */ /* -------------------------- GLX_OML_sync_control ------------------------- */ #ifndef GLX_OML_sync_control #define GLX_OML_sync_control 1 typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); #define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) #define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) #define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) #define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) #define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) #define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) #endif /* GLX_OML_sync_control */ /* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ #ifndef GLX_SGIS_blended_overlay #define GLX_SGIS_blended_overlay 1 #define GLX_BLENDED_RGBA_SGIS 0x8025 #define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) #endif /* GLX_SGIS_blended_overlay */ /* -------------------------- GLX_SGIS_color_range ------------------------- */ #ifndef GLX_SGIS_color_range #define GLX_SGIS_color_range 1 #define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) #endif /* GLX_SGIS_color_range */ /* -------------------------- GLX_SGIS_multisample ------------------------- */ #ifndef GLX_SGIS_multisample #define GLX_SGIS_multisample 1 #define GLX_SAMPLE_BUFFERS_SGIS 100000 #define GLX_SAMPLES_SGIS 100001 #define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) #endif /* GLX_SGIS_multisample */ /* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ #ifndef GLX_SGIS_shared_multisample #define GLX_SGIS_shared_multisample 1 #define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 #define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 #define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) #endif /* GLX_SGIS_shared_multisample */ /* --------------------------- GLX_SGIX_fbconfig --------------------------- */ #ifndef GLX_SGIX_fbconfig #define GLX_SGIX_fbconfig 1 #define GLX_RGBA_BIT_SGIX 0x00000001 #define GLX_WINDOW_BIT_SGIX 0x00000001 #define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 #define GLX_PIXMAP_BIT_SGIX 0x00000002 #define GLX_SCREEN_EXT 0x800C #define GLX_DRAWABLE_TYPE_SGIX 0x8010 #define GLX_RENDER_TYPE_SGIX 0x8011 #define GLX_X_RENDERABLE_SGIX 0x8012 #define GLX_FBCONFIG_ID_SGIX 0x8013 #define GLX_RGBA_TYPE_SGIX 0x8014 #define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 typedef XID GLXFBConfigIDSGIX; typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); #define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) #define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) #define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) #define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) #define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) #define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) #define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) #endif /* GLX_SGIX_fbconfig */ /* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ #ifndef GLX_SGIX_hyperpipe #define GLX_SGIX_hyperpipe 1 #define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 #define GLX_PIPE_RECT_SGIX 0x00000001 #define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 #define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 #define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 #define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 #define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 #define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 #define GLX_BAD_HYPERPIPE_SGIX 92 #define GLX_HYPERPIPE_ID_SGIX 0x8030 typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int networkId; } GLXHyperpipeNetworkSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int XOrigin; int YOrigin; int maxHeight; int maxWidth; } GLXPipeRectLimits; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int channel; unsigned int participationType; int timeSlice; } GLXHyperpipeConfigSGIX; typedef struct { char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; int srcXOrigin; int srcYOrigin; int srcWidth; int srcHeight; int destXOrigin; int destYOrigin; int destWidth; int destHeight; } GLXPipeRect; typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); #define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) #define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) #define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) #define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) #define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) #define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) #define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) #define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) #define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) #endif /* GLX_SGIX_hyperpipe */ /* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ #ifndef GLX_SGIX_pbuffer #define GLX_SGIX_pbuffer 1 #define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 #define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 #define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 #define GLX_PBUFFER_BIT_SGIX 0x00000004 #define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 #define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 #define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 #define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 #define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 #define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 #define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 #define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 #define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 #define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 #define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A #define GLX_PRESERVED_CONTENTS_SGIX 0x801B #define GLX_LARGEST_PBUFFER_SGIX 0x801C #define GLX_WIDTH_SGIX 0x801D #define GLX_HEIGHT_SGIX 0x801E #define GLX_EVENT_MASK_SGIX 0x801F #define GLX_DAMAGED_SGIX 0x8020 #define GLX_SAVED_SGIX 0x8021 #define GLX_WINDOW_SGIX 0x8022 #define GLX_PBUFFER_SGIX 0x8023 #define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 typedef XID GLXPbufferSGIX; typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); #define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) #define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) #define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) #define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) #define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) #define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) #endif /* GLX_SGIX_pbuffer */ /* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ #ifndef GLX_SGIX_swap_barrier #define GLX_SGIX_swap_barrier 1 typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); #define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) #define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) #define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) #endif /* GLX_SGIX_swap_barrier */ /* -------------------------- GLX_SGIX_swap_group -------------------------- */ #ifndef GLX_SGIX_swap_group #define GLX_SGIX_swap_group 1 typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); #define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) #define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) #endif /* GLX_SGIX_swap_group */ /* ------------------------- GLX_SGIX_video_resize ------------------------- */ #ifndef GLX_SGIX_video_resize #define GLX_SGIX_video_resize 1 #define GLX_SYNC_FRAME_SGIX 0x00000000 #define GLX_SYNC_SWAP_SGIX 0x00000001 typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); #define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) #define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) #define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) #define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) #define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) #define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) #endif /* GLX_SGIX_video_resize */ /* ---------------------- GLX_SGIX_visual_select_group --------------------- */ #ifndef GLX_SGIX_visual_select_group #define GLX_SGIX_visual_select_group 1 #define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 #define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) #endif /* GLX_SGIX_visual_select_group */ /* ---------------------------- GLX_SGI_cushion ---------------------------- */ #ifndef GLX_SGI_cushion #define GLX_SGI_cushion 1 typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); #define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) #define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) #endif /* GLX_SGI_cushion */ /* ----------------------- GLX_SGI_make_current_read ----------------------- */ #ifndef GLX_SGI_make_current_read #define GLX_SGI_make_current_read 1 typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); #define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) #define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) #define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) #endif /* GLX_SGI_make_current_read */ /* -------------------------- GLX_SGI_swap_control ------------------------- */ #ifndef GLX_SGI_swap_control #define GLX_SGI_swap_control 1 typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); #define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) #define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) #endif /* GLX_SGI_swap_control */ /* --------------------------- GLX_SGI_video_sync -------------------------- */ #ifndef GLX_SGI_video_sync #define GLX_SGI_video_sync 1 typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); #define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) #define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) #define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) #endif /* GLX_SGI_video_sync */ /* --------------------- GLX_SUN_get_transparent_index --------------------- */ #ifndef GLX_SUN_get_transparent_index #define GLX_SUN_get_transparent_index 1 typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); #define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) #define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) #endif /* GLX_SUN_get_transparent_index */ /* -------------------------- GLX_SUN_video_resize ------------------------- */ #ifndef GLX_SUN_video_resize #define GLX_SUN_video_resize 1 #define GLX_VIDEO_RESIZE_SUN 0x8171 #define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); #define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) #define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) #define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) #endif /* GLX_SUN_video_resize */ /* ------------------------------------------------------------------------- */ #define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT #define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; /* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY glxewInit (); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #ifndef GLXEW_GET_VAR #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef GLXEW_GET_FUN #define GLXEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __glxew_h__ */ OpenCSG-1.5.0/glew/include/GL/eglew.h0000644000175000017500000026005012745007471016772 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __eglew_h__ #define __eglew_h__ #define __EGLEW_H__ #ifdef __eglext_h_ #error eglext.h included before eglew.h #endif #if defined(__egl_h_) #error egl.h included before eglew.h #endif #define __eglext_h_ #define __egl_h_ #ifndef EGLAPIENTRY #define EGLAPIENTRY #endif #ifndef EGLAPI #define EGLAPI extern #endif /* EGL Types */ #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef int32_t EGLint; typedef unsigned int EGLBoolean; typedef void *EGLDisplay; typedef void *EGLConfig; typedef void *EGLSurface; typedef void *EGLContext; typedef void (*__eglMustCastToProperFunctionPointerType)(void); typedef unsigned int EGLenum; typedef void *EGLClientBuffer; typedef void *EGLSync; typedef intptr_t EGLAttrib; typedef khronos_utime_nanoseconds_t EGLTime; typedef void *EGLImage; typedef void *EGLSyncKHR; typedef intptr_t EGLAttribKHR; typedef void *EGLLabelKHR; typedef void *EGLObjectKHR; typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); typedef khronos_utime_nanoseconds_t EGLTimeKHR; typedef void *EGLImageKHR; typedef void *EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; typedef int EGLNativeFileDescriptorKHR; typedef khronos_ssize_t EGLsizeiANDROID; typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); typedef void *EGLDeviceEXT; typedef void *EGLOutputLayerEXT; typedef void *EGLOutputPortEXT; typedef void *EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; typedef khronos_utime_nanoseconds_t EGLuint64NV; typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; struct EGLClientPixmapHI; #define EGL_DONT_CARE ((EGLint)-1) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_IMAGE ((EGLImage)0) #define EGL_NO_SURFACE ((EGLSurface)0) #define EGL_NO_SYNC ((EGLSync)0) #define EGL_UNKNOWN ((EGLint)-1) #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); /* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ #ifndef EGL_VERSION_1_0 #define EGL_VERSION_1_0 1 #define EGL_FALSE 0 #define EGL_PBUFFER_BIT 0x0001 #define EGL_TRUE 1 #define EGL_PIXMAP_BIT 0x0002 #define EGL_WINDOW_BIT 0x0004 #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 #define EGL_SLOW_CONFIG 0x3050 #define EGL_NON_CONFORMANT_CONFIG 0x3051 #define EGL_TRANSPARENT_RGB 0x3052 #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_DRAW 0x3059 #define EGL_READ 0x305A #define EGL_CORE_NATIVE_ENGINE 0x305B typedef EGLBoolean ( * PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); typedef EGLBoolean ( * PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); typedef EGLContext ( * PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean ( * PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean ( * PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); typedef EGLDisplay ( * PFNEGLGETCURRENTDISPLAYPROC) ( void ); typedef EGLSurface ( * PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); typedef EGLDisplay ( * PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); typedef EGLint ( * PFNEGLGETERRORPROC) ( void ); typedef EGLBoolean ( * PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint * major, EGLint * minor); typedef EGLBoolean ( * PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLBoolean ( * PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); typedef const char * ( * PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean ( * PFNEGLTERMINATEPROC) (EGLDisplay dpy); typedef EGLBoolean ( * PFNEGLWAITGLPROC) ( void ); typedef EGLBoolean ( * PFNEGLWAITNATIVEPROC) (EGLint engine); #define eglChooseConfig EGLEW_GET_FUN(__eglewChooseConfig) #define eglCopyBuffers EGLEW_GET_FUN(__eglewCopyBuffers) #define eglCreateContext EGLEW_GET_FUN(__eglewCreateContext) #define eglCreatePbufferSurface EGLEW_GET_FUN(__eglewCreatePbufferSurface) #define eglCreatePixmapSurface EGLEW_GET_FUN(__eglewCreatePixmapSurface) #define eglCreateWindowSurface EGLEW_GET_FUN(__eglewCreateWindowSurface) #define eglDestroyContext EGLEW_GET_FUN(__eglewDestroyContext) #define eglDestroySurface EGLEW_GET_FUN(__eglewDestroySurface) #define eglGetConfigAttrib EGLEW_GET_FUN(__eglewGetConfigAttrib) #define eglGetConfigs EGLEW_GET_FUN(__eglewGetConfigs) #define eglGetCurrentDisplay EGLEW_GET_FUN(__eglewGetCurrentDisplay) #define eglGetCurrentSurface EGLEW_GET_FUN(__eglewGetCurrentSurface) #define eglGetDisplay EGLEW_GET_FUN(__eglewGetDisplay) #define eglGetError EGLEW_GET_FUN(__eglewGetError) #define eglInitialize EGLEW_GET_FUN(__eglewInitialize) #define eglMakeCurrent EGLEW_GET_FUN(__eglewMakeCurrent) #define eglQueryContext EGLEW_GET_FUN(__eglewQueryContext) #define eglQueryString EGLEW_GET_FUN(__eglewQueryString) #define eglQuerySurface EGLEW_GET_FUN(__eglewQuerySurface) #define eglSwapBuffers EGLEW_GET_FUN(__eglewSwapBuffers) #define eglTerminate EGLEW_GET_FUN(__eglewTerminate) #define eglWaitGL EGLEW_GET_FUN(__eglewWaitGL) #define eglWaitNative EGLEW_GET_FUN(__eglewWaitNative) #define EGLEW_VERSION_1_0 EGLEW_GET_VAR(__EGLEW_VERSION_1_0) #endif /* EGL_VERSION_1_0 */ /* ---------------------------- EGL_VERSION_1_1 ---------------------------- */ #ifndef EGL_VERSION_1_1 #define EGL_VERSION_1_1 1 #define EGL_CONTEXT_LOST 0x300E #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C #define EGL_NO_TEXTURE 0x305C #define EGL_TEXTURE_RGB 0x305D #define EGL_TEXTURE_RGBA 0x305E #define EGL_TEXTURE_2D 0x305F #define EGL_TEXTURE_FORMAT 0x3080 #define EGL_TEXTURE_TARGET 0x3081 #define EGL_MIPMAP_TEXTURE 0x3082 #define EGL_MIPMAP_LEVEL 0x3083 #define EGL_BACK_BUFFER 0x3084 typedef EGLBoolean ( * PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean ( * PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); typedef EGLBoolean ( * PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); #define eglBindTexImage EGLEW_GET_FUN(__eglewBindTexImage) #define eglReleaseTexImage EGLEW_GET_FUN(__eglewReleaseTexImage) #define eglSurfaceAttrib EGLEW_GET_FUN(__eglewSurfaceAttrib) #define eglSwapInterval EGLEW_GET_FUN(__eglewSwapInterval) #define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1) #endif /* EGL_VERSION_1_1 */ /* ---------------------------- EGL_VERSION_1_2 ---------------------------- */ #ifndef EGL_VERSION_1_2 #define EGL_VERSION_1_2 1 #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENVG_BIT 0x0002 #define EGL_LUMINANCE_SIZE 0x303D #define EGL_ALPHA_MASK_SIZE 0x303E #define EGL_COLOR_BUFFER_TYPE 0x303F #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_SINGLE_BUFFER 0x3085 #define EGL_RENDER_BUFFER 0x3086 #define EGL_COLORSPACE 0x3087 #define EGL_ALPHA_FORMAT 0x3088 #define EGL_COLORSPACE_LINEAR 0x308A #define EGL_ALPHA_FORMAT_NONPRE 0x308B #define EGL_ALPHA_FORMAT_PRE 0x308C #define EGL_CLIENT_APIS 0x308D #define EGL_RGB_BUFFER 0x308E #define EGL_LUMINANCE_BUFFER 0x308F #define EGL_HORIZONTAL_RESOLUTION 0x3090 #define EGL_VERTICAL_RESOLUTION 0x3091 #define EGL_PIXEL_ASPECT_RATIO 0x3092 #define EGL_SWAP_BEHAVIOR 0x3093 #define EGL_BUFFER_PRESERVED 0x3094 #define EGL_BUFFER_DESTROYED 0x3095 #define EGL_OPENVG_IMAGE 0x3096 #define EGL_CONTEXT_CLIENT_TYPE 0x3097 #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENVG_API 0x30A1 #define EGL_DISPLAY_SCALING 10000 typedef EGLBoolean ( * PFNEGLBINDAPIPROC) (EGLenum api); typedef EGLSurface ( * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); typedef EGLenum ( * PFNEGLQUERYAPIPROC) ( void ); typedef EGLBoolean ( * PFNEGLRELEASETHREADPROC) ( void ); typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI) #define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer) #define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI) #define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread) #define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient) #define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2) #endif /* EGL_VERSION_1_2 */ /* ---------------------------- EGL_VERSION_1_3 ---------------------------- */ #ifndef EGL_VERSION_1_3 #define EGL_VERSION_1_3 1 #define EGL_OPENGL_ES2_BIT 0x0004 #define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 #define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 #define EGL_MATCH_NATIVE_PIXMAP 0x3041 #define EGL_CONFORMANT 0x3042 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_ALPHA_FORMAT 0x3088 #define EGL_VG_COLORSPACE_LINEAR 0x308A #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B #define EGL_VG_ALPHA_FORMAT_PRE 0x308C #define EGL_CONTEXT_CLIENT_VERSION 0x3098 #define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3) #endif /* EGL_VERSION_1_3 */ /* ---------------------------- EGL_VERSION_1_4 ---------------------------- */ #ifndef EGL_VERSION_1_4 #define EGL_VERSION_1_4 1 #define EGL_OPENGL_BIT 0x0008 #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 #define EGL_MULTISAMPLE_RESOLVE 0x3099 #define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A #define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B #define EGL_OPENGL_API 0x30A2 typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); #define eglGetCurrentContext EGLEW_GET_FUN(__eglewGetCurrentContext) #define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4) #endif /* EGL_VERSION_1_4 */ /* ---------------------------- EGL_VERSION_1_5 ---------------------------- */ #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 #define EGL_OPENGL_ES3_BIT 0x00000040 #define EGL_GL_COLORSPACE_SRGB 0x3089 #define EGL_GL_COLORSPACE_LINEAR 0x308A #define EGL_CONTEXT_MAJOR_VERSION 0x3098 #define EGL_CL_EVENT_HANDLE 0x309C #define EGL_GL_COLORSPACE 0x309D #define EGL_GL_TEXTURE_2D 0x30B1 #define EGL_GL_TEXTURE_3D 0x30B2 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 #define EGL_GL_RENDERBUFFER 0x30B9 #define EGL_GL_TEXTURE_LEVEL 0x30BC #define EGL_GL_TEXTURE_ZOFFSET 0x30BD #define EGL_IMAGE_PRESERVED 0x30D2 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 #define EGL_SYNC_STATUS 0x30F1 #define EGL_SIGNALED 0x30F2 #define EGL_UNSIGNALED 0x30F3 #define EGL_TIMEOUT_EXPIRED 0x30F5 #define EGL_CONDITION_SATISFIED 0x30F6 #define EGL_SYNC_TYPE 0x30F7 #define EGL_SYNC_CONDITION 0x30F8 #define EGL_SYNC_FENCE 0x30F9 #define EGL_CONTEXT_MINOR_VERSION 0x30FB #define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD #define EGL_SYNC_CL_EVENT 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF #define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD #define EGL_NO_RESET_NOTIFICATION 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET 0x31BF #define EGL_FOREVER 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); typedef EGLImage ( * PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); typedef EGLSync ( * PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); typedef EGLBoolean ( * PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void * native_display, const EGLAttrib * attrib_list); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); typedef EGLBoolean ( * PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); #define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync) #define eglCreateImage EGLEW_GET_FUN(__eglewCreateImage) #define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface) #define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface) #define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync) #define eglDestroyImage EGLEW_GET_FUN(__eglewDestroyImage) #define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync) #define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay) #define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib) #define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync) #define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5) #endif /* EGL_VERSION_1_5 */ /* ------------------------- EGL_ANDROID_blob_cache ------------------------ */ #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef void ( * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID) #define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache) #endif /* EGL_ANDROID_blob_cache */ /* ---------------- EGL_ANDROID_create_native_client_buffer ---------------- */ #ifndef EGL_ANDROID_create_native_client_buffer #define EGL_ANDROID_create_native_client_buffer 1 #define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 #define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 #define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 #define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint * attrib_list); #define eglCreateNativeClientBufferANDROID EGLEW_GET_FUN(__eglewCreateNativeClientBufferANDROID) #define EGLEW_ANDROID_create_native_client_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_create_native_client_buffer) #endif /* EGL_ANDROID_create_native_client_buffer */ /* --------------------- EGL_ANDROID_framebuffer_target -------------------- */ #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target) #endif /* EGL_ANDROID_framebuffer_target */ /* ----------------- EGL_ANDROID_front_buffer_auto_refresh ----------------- */ #ifndef EGL_ANDROID_front_buffer_auto_refresh #define EGL_ANDROID_front_buffer_auto_refresh 1 #define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C #define EGLEW_ANDROID_front_buffer_auto_refresh EGLEW_GET_VAR(__EGLEW_ANDROID_front_buffer_auto_refresh) #endif /* EGL_ANDROID_front_buffer_auto_refresh */ /* -------------------- EGL_ANDROID_image_native_buffer -------------------- */ #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer) #endif /* EGL_ANDROID_image_native_buffer */ /* --------------------- EGL_ANDROID_native_fence_sync --------------------- */ #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 typedef EGLint ( * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); #define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID) #define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync) #endif /* EGL_ANDROID_native_fence_sync */ /* --------------------- EGL_ANDROID_presentation_time --------------------- */ #ifndef EGL_ANDROID_presentation_time #define EGL_ANDROID_presentation_time 1 typedef EGLBoolean ( * PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); #define eglPresentationTimeANDROID EGLEW_GET_FUN(__eglewPresentationTimeANDROID) #define EGLEW_ANDROID_presentation_time EGLEW_GET_VAR(__EGLEW_ANDROID_presentation_time) #endif /* EGL_ANDROID_presentation_time */ /* ------------------------- EGL_ANDROID_recordable ------------------------ */ #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable) #endif /* EGL_ANDROID_recordable */ /* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */ #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer) #endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ /* -------------------------- EGL_ANGLE_device_d3d ------------------------- */ #ifndef EGL_ANGLE_device_d3d #define EGL_ANGLE_device_d3d 1 #define EGL_D3D9_DEVICE_ANGLE 0x33A0 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 #define EGLEW_ANGLE_device_d3d EGLEW_GET_VAR(__EGLEW_ANGLE_device_d3d) #endif /* EGL_ANGLE_device_d3d */ /* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */ #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 typedef EGLBoolean ( * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value); #define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE) #define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer) #endif /* EGL_ANGLE_query_surface_pointer */ /* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */ #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) #endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ /* ---------------------- EGL_ANGLE_window_fixed_size ---------------------- */ #ifndef EGL_ANGLE_window_fixed_size #define EGL_ANGLE_window_fixed_size 1 #define EGL_FIXED_SIZE_ANGLE 0x3201 #define EGLEW_ANGLE_window_fixed_size EGLEW_GET_VAR(__EGLEW_ANGLE_window_fixed_size) #endif /* EGL_ANGLE_window_fixed_size */ /* ------------------- EGL_ARM_pixmap_multisample_discard ------------------ */ #ifndef EGL_ARM_pixmap_multisample_discard #define EGL_ARM_pixmap_multisample_discard 1 #define EGL_DISCARD_SAMPLES_ARM 0x3286 #define EGLEW_ARM_pixmap_multisample_discard EGLEW_GET_VAR(__EGLEW_ARM_pixmap_multisample_discard) #endif /* EGL_ARM_pixmap_multisample_discard */ /* --------------------------- EGL_EXT_buffer_age -------------------------- */ #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age) #endif /* EGL_EXT_buffer_age */ /* ----------------------- EGL_EXT_client_extensions ----------------------- */ #ifndef EGL_EXT_client_extensions #define EGL_EXT_client_extensions 1 #define EGLEW_EXT_client_extensions EGLEW_GET_VAR(__EGLEW_EXT_client_extensions) #endif /* EGL_EXT_client_extensions */ /* ------------------- EGL_EXT_create_context_robustness ------------------- */ #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness) #endif /* EGL_EXT_create_context_robustness */ /* -------------------------- EGL_EXT_device_base -------------------------- */ #ifndef EGL_EXT_device_base #define EGL_EXT_device_base 1 #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C #define EGLEW_EXT_device_base EGLEW_GET_VAR(__EGLEW_EXT_device_base) #endif /* EGL_EXT_device_base */ /* --------------------------- EGL_EXT_device_drm -------------------------- */ #ifndef EGL_EXT_device_drm #define EGL_EXT_device_drm 1 #define EGL_DRM_DEVICE_FILE_EXT 0x3233 #define EGLEW_EXT_device_drm EGLEW_GET_VAR(__EGLEW_EXT_device_drm) #endif /* EGL_EXT_device_drm */ /* ----------------------- EGL_EXT_device_enumeration ---------------------- */ #ifndef EGL_EXT_device_enumeration #define EGL_EXT_device_enumeration 1 typedef EGLBoolean ( * PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices); #define eglQueryDevicesEXT EGLEW_GET_FUN(__eglewQueryDevicesEXT) #define EGLEW_EXT_device_enumeration EGLEW_GET_VAR(__EGLEW_EXT_device_enumeration) #endif /* EGL_EXT_device_enumeration */ /* ------------------------- EGL_EXT_device_openwf ------------------------- */ #ifndef EGL_EXT_device_openwf #define EGL_EXT_device_openwf 1 #define EGL_OPENWF_DEVICE_ID_EXT 0x3237 #define EGLEW_EXT_device_openwf EGLEW_GET_VAR(__EGLEW_EXT_device_openwf) #endif /* EGL_EXT_device_openwf */ /* -------------------------- EGL_EXT_device_query ------------------------- */ #ifndef EGL_EXT_device_query #define EGL_EXT_device_query 1 #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C typedef EGLBoolean ( * PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); #define eglQueryDeviceAttribEXT EGLEW_GET_FUN(__eglewQueryDeviceAttribEXT) #define eglQueryDeviceStringEXT EGLEW_GET_FUN(__eglewQueryDeviceStringEXT) #define eglQueryDisplayAttribEXT EGLEW_GET_FUN(__eglewQueryDisplayAttribEXT) #define EGLEW_EXT_device_query EGLEW_GET_VAR(__EGLEW_EXT_device_query) #endif /* EGL_EXT_device_query */ /* ---------------------- EGL_EXT_image_dma_buf_import --------------------- */ #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #define EGLEW_EXT_image_dma_buf_import EGLEW_GET_VAR(__EGLEW_EXT_image_dma_buf_import) #endif /* EGL_EXT_image_dma_buf_import */ /* ------------------------ EGL_EXT_multiview_window ----------------------- */ #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window) #endif /* EGL_EXT_multiview_window */ /* -------------------------- EGL_EXT_output_base -------------------------- */ #ifndef EGL_EXT_output_base #define EGL_EXT_output_base 1 #define EGL_BAD_OUTPUT_LAYER_EXT 0x322D #define EGL_BAD_OUTPUT_PORT_EXT 0x322E #define EGL_SWAP_INTERVAL_EXT 0x322F typedef EGLBoolean ( * PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers); typedef EGLBoolean ( * PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports); typedef EGLBoolean ( * PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); typedef EGLBoolean ( * PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); typedef EGLBoolean ( * PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); typedef EGLBoolean ( * PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value); typedef const char * ( * PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); #define eglGetOutputLayersEXT EGLEW_GET_FUN(__eglewGetOutputLayersEXT) #define eglGetOutputPortsEXT EGLEW_GET_FUN(__eglewGetOutputPortsEXT) #define eglOutputLayerAttribEXT EGLEW_GET_FUN(__eglewOutputLayerAttribEXT) #define eglOutputPortAttribEXT EGLEW_GET_FUN(__eglewOutputPortAttribEXT) #define eglQueryOutputLayerAttribEXT EGLEW_GET_FUN(__eglewQueryOutputLayerAttribEXT) #define eglQueryOutputLayerStringEXT EGLEW_GET_FUN(__eglewQueryOutputLayerStringEXT) #define eglQueryOutputPortAttribEXT EGLEW_GET_FUN(__eglewQueryOutputPortAttribEXT) #define eglQueryOutputPortStringEXT EGLEW_GET_FUN(__eglewQueryOutputPortStringEXT) #define EGLEW_EXT_output_base EGLEW_GET_VAR(__EGLEW_EXT_output_base) #endif /* EGL_EXT_output_base */ /* --------------------------- EGL_EXT_output_drm -------------------------- */ #ifndef EGL_EXT_output_drm #define EGL_EXT_output_drm 1 #define EGL_DRM_CRTC_EXT 0x3234 #define EGL_DRM_PLANE_EXT 0x3235 #define EGL_DRM_CONNECTOR_EXT 0x3236 #define EGLEW_EXT_output_drm EGLEW_GET_VAR(__EGLEW_EXT_output_drm) #endif /* EGL_EXT_output_drm */ /* ------------------------- EGL_EXT_output_openwf ------------------------- */ #ifndef EGL_EXT_output_openwf #define EGL_EXT_output_openwf 1 #define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 #define EGL_OPENWF_PORT_ID_EXT 0x3239 #define EGLEW_EXT_output_openwf EGLEW_GET_VAR(__EGLEW_EXT_output_openwf) #endif /* EGL_EXT_output_openwf */ /* ------------------------- EGL_EXT_platform_base ------------------------- */ #ifndef EGL_EXT_platform_base #define EGL_EXT_platform_base 1 typedef EGLSurface ( * PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list); typedef EGLSurface ( * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list); typedef EGLDisplay ( * PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void * native_display, const EGLint * attrib_list); #define eglCreatePlatformPixmapSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurfaceEXT) #define eglCreatePlatformWindowSurfaceEXT EGLEW_GET_FUN(__eglewCreatePlatformWindowSurfaceEXT) #define eglGetPlatformDisplayEXT EGLEW_GET_FUN(__eglewGetPlatformDisplayEXT) #define EGLEW_EXT_platform_base EGLEW_GET_VAR(__EGLEW_EXT_platform_base) #endif /* EGL_EXT_platform_base */ /* ------------------------ EGL_EXT_platform_device ------------------------ */ #ifndef EGL_EXT_platform_device #define EGL_EXT_platform_device 1 #define EGL_PLATFORM_DEVICE_EXT 0x313F #define EGLEW_EXT_platform_device EGLEW_GET_VAR(__EGLEW_EXT_platform_device) #endif /* EGL_EXT_platform_device */ /* ------------------------ EGL_EXT_platform_wayland ----------------------- */ #ifndef EGL_EXT_platform_wayland #define EGL_EXT_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_EXT 0x31D8 #define EGLEW_EXT_platform_wayland EGLEW_GET_VAR(__EGLEW_EXT_platform_wayland) #endif /* EGL_EXT_platform_wayland */ /* -------------------------- EGL_EXT_platform_x11 ------------------------- */ #ifndef EGL_EXT_platform_x11 #define EGL_EXT_platform_x11 1 #define EGL_PLATFORM_X11_EXT 0x31D5 #define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 #define EGLEW_EXT_platform_x11 EGLEW_GET_VAR(__EGLEW_EXT_platform_x11) #endif /* EGL_EXT_platform_x11 */ /* ----------------------- EGL_EXT_protected_content ----------------------- */ #ifndef EGL_EXT_protected_content #define EGL_EXT_protected_content 1 #define EGL_PROTECTED_CONTENT_EXT 0x32C0 #define EGLEW_EXT_protected_content EGLEW_GET_VAR(__EGLEW_EXT_protected_content) #endif /* EGL_EXT_protected_content */ /* ----------------------- EGL_EXT_protected_surface ----------------------- */ #ifndef EGL_EXT_protected_surface #define EGL_EXT_protected_surface 1 #define EGL_PROTECTED_CONTENT_EXT 0x32C0 #define EGLEW_EXT_protected_surface EGLEW_GET_VAR(__EGLEW_EXT_protected_surface) #endif /* EGL_EXT_protected_surface */ /* ------------------- EGL_EXT_stream_consumer_egloutput ------------------- */ #ifndef EGL_EXT_stream_consumer_egloutput #define EGL_EXT_stream_consumer_egloutput 1 typedef EGLBoolean ( * PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); #define eglStreamConsumerOutputEXT EGLEW_GET_FUN(__eglewStreamConsumerOutputEXT) #define EGLEW_EXT_stream_consumer_egloutput EGLEW_GET_VAR(__EGLEW_EXT_stream_consumer_egloutput) #endif /* EGL_EXT_stream_consumer_egloutput */ /* -------------------- EGL_EXT_swap_buffers_with_damage ------------------- */ #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSwapBuffersWithDamageEXT EGLEW_GET_FUN(__eglewSwapBuffersWithDamageEXT) #define EGLEW_EXT_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_EXT_swap_buffers_with_damage) #endif /* EGL_EXT_swap_buffers_with_damage */ /* -------------------------- EGL_EXT_yuv_surface -------------------------- */ #ifndef EGL_EXT_yuv_surface #define EGL_EXT_yuv_surface 1 #define EGL_YUV_BUFFER_EXT 0x3300 #define EGL_YUV_ORDER_EXT 0x3301 #define EGL_YUV_ORDER_YUV_EXT 0x3302 #define EGL_YUV_ORDER_YVU_EXT 0x3303 #define EGL_YUV_ORDER_YUYV_EXT 0x3304 #define EGL_YUV_ORDER_UYVY_EXT 0x3305 #define EGL_YUV_ORDER_YVYU_EXT 0x3306 #define EGL_YUV_ORDER_VYUY_EXT 0x3307 #define EGL_YUV_ORDER_AYUV_EXT 0x3308 #define EGL_YUV_CSC_STANDARD_EXT 0x330A #define EGL_YUV_CSC_STANDARD_601_EXT 0x330B #define EGL_YUV_CSC_STANDARD_709_EXT 0x330C #define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D #define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 #define EGL_YUV_SUBSAMPLE_EXT 0x3312 #define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 #define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 #define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 #define EGL_YUV_DEPTH_RANGE_EXT 0x3317 #define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 #define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 #define EGL_YUV_PLANE_BPP_EXT 0x331A #define EGL_YUV_PLANE_BPP_0_EXT 0x331B #define EGL_YUV_PLANE_BPP_8_EXT 0x331C #define EGL_YUV_PLANE_BPP_10_EXT 0x331D #define EGLEW_EXT_yuv_surface EGLEW_GET_VAR(__EGLEW_EXT_yuv_surface) #endif /* EGL_EXT_yuv_surface */ /* -------------------------- EGL_HI_clientpixmap -------------------------- */ #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 typedef EGLSurface ( * PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap); #define eglCreatePixmapSurfaceHI EGLEW_GET_FUN(__eglewCreatePixmapSurfaceHI) #define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap) #endif /* EGL_HI_clientpixmap */ /* -------------------------- EGL_HI_colorformats -------------------------- */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 #define EGL_COLOR_FORMAT_HI 0x8F70 #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats) #endif /* EGL_HI_colorformats */ /* ------------------------ EGL_IMG_context_priority ----------------------- */ #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority) #endif /* EGL_IMG_context_priority */ /* ---------------------- EGL_IMG_image_plane_attribs ---------------------- */ #ifndef EGL_IMG_image_plane_attribs #define EGL_IMG_image_plane_attribs 1 #define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 #define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 #define EGLEW_IMG_image_plane_attribs EGLEW_GET_VAR(__EGLEW_IMG_image_plane_attribs) #endif /* EGL_IMG_image_plane_attribs */ /* ---------------------------- EGL_KHR_cl_event --------------------------- */ #ifndef EGL_KHR_cl_event #define EGL_KHR_cl_event 1 #define EGL_CL_EVENT_HANDLE_KHR 0x309C #define EGL_SYNC_CL_EVENT_KHR 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF #define EGLEW_KHR_cl_event EGLEW_GET_VAR(__EGLEW_KHR_cl_event) #endif /* EGL_KHR_cl_event */ /* --------------------------- EGL_KHR_cl_event2 --------------------------- */ #ifndef EGL_KHR_cl_event2 #define EGL_KHR_cl_event2 1 #define EGL_CL_EVENT_HANDLE_KHR 0x309C #define EGL_SYNC_CL_EVENT_KHR 0x30FE #define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF typedef EGLSyncKHR ( * PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); #define eglCreateSync64KHR EGLEW_GET_FUN(__eglewCreateSync64KHR) #define EGLEW_KHR_cl_event2 EGLEW_GET_VAR(__EGLEW_KHR_cl_event2) #endif /* EGL_KHR_cl_event2 */ /* ----------------- EGL_KHR_client_get_all_proc_addresses ----------------- */ #ifndef EGL_KHR_client_get_all_proc_addresses #define EGL_KHR_client_get_all_proc_addresses 1 #define EGLEW_KHR_client_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_client_get_all_proc_addresses) #endif /* EGL_KHR_client_get_all_proc_addresses */ /* ------------------------- EGL_KHR_config_attribs ------------------------ */ #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 #define EGL_CONFORMANT_KHR 0x3042 #define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs) #endif /* EGL_KHR_config_attribs */ /* ------------------------- EGL_KHR_create_context ------------------------ */ #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_OPENGL_ES3_BIT 0x00000040 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context) #endif /* EGL_KHR_create_context */ /* -------------------- EGL_KHR_create_context_no_error -------------------- */ #ifndef EGL_KHR_create_context_no_error #define EGL_KHR_create_context_no_error 1 #define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 #define EGLEW_KHR_create_context_no_error EGLEW_GET_VAR(__EGLEW_KHR_create_context_no_error) #endif /* EGL_KHR_create_context_no_error */ /* ----------------------------- EGL_KHR_debug ----------------------------- */ #ifndef EGL_KHR_debug #define EGL_KHR_debug 1 #define EGL_OBJECT_THREAD_KHR 0x33B0 #define EGL_OBJECT_DISPLAY_KHR 0x33B1 #define EGL_OBJECT_CONTEXT_KHR 0x33B2 #define EGL_OBJECT_SURFACE_KHR 0x33B3 #define EGL_OBJECT_IMAGE_KHR 0x33B4 #define EGL_OBJECT_SYNC_KHR 0x33B5 #define EGL_OBJECT_STREAM_KHR 0x33B6 #define EGL_DEBUG_CALLBACK_KHR 0x33B8 #define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 #define EGL_DEBUG_MSG_ERROR_KHR 0x33BA #define EGL_DEBUG_MSG_WARN_KHR 0x33BB #define EGL_DEBUG_MSG_INFO_KHR 0x33BC typedef EGLint ( * PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list); typedef EGLint ( * PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); typedef EGLBoolean ( * PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib * value); #define eglDebugMessageControlKHR EGLEW_GET_FUN(__eglewDebugMessageControlKHR) #define eglLabelObjectKHR EGLEW_GET_FUN(__eglewLabelObjectKHR) #define eglQueryDebugKHR EGLEW_GET_FUN(__eglewQueryDebugKHR) #define EGLEW_KHR_debug EGLEW_GET_VAR(__EGLEW_KHR_debug) #endif /* EGL_KHR_debug */ /* --------------------------- EGL_KHR_fence_sync -------------------------- */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 #define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync) #endif /* EGL_KHR_fence_sync */ /* --------------------- EGL_KHR_get_all_proc_addresses -------------------- */ #ifndef EGL_KHR_get_all_proc_addresses #define EGL_KHR_get_all_proc_addresses 1 #define EGLEW_KHR_get_all_proc_addresses EGLEW_GET_VAR(__EGLEW_KHR_get_all_proc_addresses) #endif /* EGL_KHR_get_all_proc_addresses */ /* ------------------------- EGL_KHR_gl_colorspace ------------------------- */ #ifndef EGL_KHR_gl_colorspace #define EGL_KHR_gl_colorspace 1 #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 #define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A #define EGL_GL_COLORSPACE_KHR 0x309D #define EGLEW_KHR_gl_colorspace EGLEW_GET_VAR(__EGLEW_KHR_gl_colorspace) #endif /* EGL_KHR_gl_colorspace */ /* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */ #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 #define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image) #endif /* EGL_KHR_gl_renderbuffer_image */ /* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */ #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC #define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image) #endif /* EGL_KHR_gl_texture_2D_image */ /* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */ #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD #define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image) #endif /* EGL_KHR_gl_texture_3D_image */ /* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */ #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 #define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image) #endif /* EGL_KHR_gl_texture_cubemap_image */ /* ----------------------------- EGL_KHR_image ----------------------------- */ #ifndef EGL_KHR_image #define EGL_KHR_image 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR) #define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR) #define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image) #endif /* EGL_KHR_image */ /* --------------------------- EGL_KHR_image_base -------------------------- */ #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) #endif /* EGL_KHR_image_base */ /* -------------------------- EGL_KHR_image_pixmap ------------------------- */ #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 #define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap) #endif /* EGL_KHR_image_pixmap */ /* -------------------------- EGL_KHR_lock_surface ------------------------- */ #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 #define EGL_MATCH_FORMAT_KHR 0x3043 #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define EGL_FORMAT_RGB_565_KHR 0x30C1 #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 #define EGL_BITMAP_POINTER_KHR 0x30C6 #define EGL_BITMAP_PITCH_KHR 0x30C7 #define EGL_BITMAP_ORIGIN_KHR 0x30C8 #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD #define EGL_LOWER_LEFT_KHR 0x30CE #define EGL_UPPER_LEFT_KHR 0x30CF typedef EGLBoolean ( * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); #define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR) #define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR) #define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface) #endif /* EGL_KHR_lock_surface */ /* ------------------------- EGL_KHR_lock_surface2 ------------------------- */ #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2) #endif /* EGL_KHR_lock_surface2 */ /* ------------------------- EGL_KHR_lock_surface3 ------------------------- */ #ifndef EGL_KHR_lock_surface3 #define EGL_KHR_lock_surface3 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 #define EGL_MATCH_FORMAT_KHR 0x3043 #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define EGL_FORMAT_RGB_565_KHR 0x30C1 #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 #define EGL_BITMAP_POINTER_KHR 0x30C6 #define EGL_BITMAP_PITCH_KHR 0x30C7 #define EGL_BITMAP_ORIGIN_KHR 0x30C8 #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD #define EGL_LOWER_LEFT_KHR 0x30CE #define EGL_UPPER_LEFT_KHR 0x30CF #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value); #define eglQuerySurface64KHR EGLEW_GET_FUN(__eglewQuerySurface64KHR) #define EGLEW_KHR_lock_surface3 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface3) #endif /* EGL_KHR_lock_surface3 */ /* --------------------- EGL_KHR_mutable_render_buffer --------------------- */ #ifndef EGL_KHR_mutable_render_buffer #define EGL_KHR_mutable_render_buffer 1 #define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 #define EGLEW_KHR_mutable_render_buffer EGLEW_GET_VAR(__EGLEW_KHR_mutable_render_buffer) #endif /* EGL_KHR_mutable_render_buffer */ /* ------------------------- EGL_KHR_partial_update ------------------------ */ #ifndef EGL_KHR_partial_update #define EGL_KHR_partial_update 1 #define EGL_BUFFER_AGE_KHR 0x313D typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSetDamageRegionKHR EGLEW_GET_FUN(__eglewSetDamageRegionKHR) #define EGLEW_KHR_partial_update EGLEW_GET_VAR(__EGLEW_KHR_partial_update) #endif /* EGL_KHR_partial_update */ /* ------------------------ EGL_KHR_platform_android ----------------------- */ #ifndef EGL_KHR_platform_android #define EGL_KHR_platform_android 1 #define EGL_PLATFORM_ANDROID_KHR 0x3141 #define EGLEW_KHR_platform_android EGLEW_GET_VAR(__EGLEW_KHR_platform_android) #endif /* EGL_KHR_platform_android */ /* -------------------------- EGL_KHR_platform_gbm ------------------------- */ #ifndef EGL_KHR_platform_gbm #define EGL_KHR_platform_gbm 1 #define EGL_PLATFORM_GBM_KHR 0x31D7 #define EGLEW_KHR_platform_gbm EGLEW_GET_VAR(__EGLEW_KHR_platform_gbm) #endif /* EGL_KHR_platform_gbm */ /* ------------------------ EGL_KHR_platform_wayland ----------------------- */ #ifndef EGL_KHR_platform_wayland #define EGL_KHR_platform_wayland 1 #define EGL_PLATFORM_WAYLAND_KHR 0x31D8 #define EGLEW_KHR_platform_wayland EGLEW_GET_VAR(__EGLEW_KHR_platform_wayland) #endif /* EGL_KHR_platform_wayland */ /* -------------------------- EGL_KHR_platform_x11 ------------------------- */ #ifndef EGL_KHR_platform_x11 #define EGL_KHR_platform_x11 1 #define EGL_PLATFORM_X11_KHR 0x31D5 #define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 #define EGLEW_KHR_platform_x11 EGLEW_GET_VAR(__EGLEW_KHR_platform_x11) #endif /* EGL_KHR_platform_x11 */ /* ------------------------- EGL_KHR_reusable_sync ------------------------- */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLSyncKHR ( * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); #define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR) #define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR) #define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR) #define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR) #define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR) #define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync) #endif /* EGL_KHR_reusable_sync */ /* ----------------------------- EGL_KHR_stream ---------------------------- */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C typedef EGLStreamKHR ( * PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value); typedef EGLBoolean ( * PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); #define eglCreateStreamKHR EGLEW_GET_FUN(__eglewCreateStreamKHR) #define eglDestroyStreamKHR EGLEW_GET_FUN(__eglewDestroyStreamKHR) #define eglQueryStreamKHR EGLEW_GET_FUN(__eglewQueryStreamKHR) #define eglQueryStreamu64KHR EGLEW_GET_FUN(__eglewQueryStreamu64KHR) #define eglStreamAttribKHR EGLEW_GET_FUN(__eglewStreamAttribKHR) #define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream) #endif /* EGL_KHR_stream */ /* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); #define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR) #define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR) #define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR) #define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture) #endif /* EGL_KHR_stream_consumer_gltexture */ /* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); #define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR) #define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR) #define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd) #endif /* EGL_KHR_stream_cross_process_fd */ /* -------------------------- EGL_KHR_stream_fifo -------------------------- */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF typedef EGLBoolean ( * PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value); #define eglQueryStreamTimeKHR EGLEW_GET_FUN(__eglewQueryStreamTimeKHR) #define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo) #endif /* EGL_KHR_stream_fifo */ /* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator) #endif /* EGL_KHR_stream_producer_aldatalocator */ /* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #define EGL_STREAM_BIT_KHR 0x0800 typedef EGLSurface ( * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list); #define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR) #define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface) #endif /* EGL_KHR_stream_producer_eglsurface */ /* ---------------------- EGL_KHR_surfaceless_context ---------------------- */ #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 #define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context) #endif /* EGL_KHR_surfaceless_context */ /* -------------------- EGL_KHR_swap_buffers_with_damage ------------------- */ #ifndef EGL_KHR_swap_buffers_with_damage #define EGL_KHR_swap_buffers_with_damage 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects); #define eglSwapBuffersWithDamageKHR EGLEW_GET_FUN(__eglewSwapBuffersWithDamageKHR) #define EGLEW_KHR_swap_buffers_with_damage EGLEW_GET_VAR(__EGLEW_KHR_swap_buffers_with_damage) #endif /* EGL_KHR_swap_buffers_with_damage */ /* ------------------------ EGL_KHR_vg_parent_image ------------------------ */ #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA #define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image) #endif /* EGL_KHR_vg_parent_image */ /* --------------------------- EGL_KHR_wait_sync --------------------------- */ #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 typedef EGLint ( * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR) #define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync) #endif /* EGL_KHR_wait_sync */ /* --------------------------- EGL_MESA_drm_image -------------------------- */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 #define EGL_DRM_BUFFER_USE_MESA 0x31D1 #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 #define EGL_DRM_BUFFER_MESA 0x31D3 #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 typedef EGLImageKHR ( * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride); #define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA) #define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA) #define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image) #endif /* EGL_MESA_drm_image */ /* --------------------- EGL_MESA_image_dma_buf_export --------------------- */ #ifndef EGL_MESA_image_dma_buf_export #define EGL_MESA_image_dma_buf_export 1 typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets); typedef EGLBoolean ( * PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers); #define eglExportDMABUFImageMESA EGLEW_GET_FUN(__eglewExportDMABUFImageMESA) #define eglExportDMABUFImageQueryMESA EGLEW_GET_FUN(__eglewExportDMABUFImageQueryMESA) #define EGLEW_MESA_image_dma_buf_export EGLEW_GET_VAR(__EGLEW_MESA_image_dma_buf_export) #endif /* EGL_MESA_image_dma_buf_export */ /* ------------------------- EGL_MESA_platform_gbm ------------------------- */ #ifndef EGL_MESA_platform_gbm #define EGL_MESA_platform_gbm 1 #define EGL_PLATFORM_GBM_MESA 0x31D7 #define EGLEW_MESA_platform_gbm EGLEW_GET_VAR(__EGLEW_MESA_platform_gbm) #endif /* EGL_MESA_platform_gbm */ /* -------------------------- EGL_NOK_swap_region -------------------------- */ #ifndef EGL_NOK_swap_region #define EGL_NOK_swap_region 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); #define eglSwapBuffersRegionNOK EGLEW_GET_FUN(__eglewSwapBuffersRegionNOK) #define EGLEW_NOK_swap_region EGLEW_GET_VAR(__EGLEW_NOK_swap_region) #endif /* EGL_NOK_swap_region */ /* -------------------------- EGL_NOK_swap_region2 ------------------------- */ #ifndef EGL_NOK_swap_region2 #define EGL_NOK_swap_region2 1 typedef EGLBoolean ( * PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects); #define eglSwapBuffersRegion2NOK EGLEW_GET_FUN(__eglewSwapBuffersRegion2NOK) #define EGLEW_NOK_swap_region2 EGLEW_GET_VAR(__EGLEW_NOK_swap_region2) #endif /* EGL_NOK_swap_region2 */ /* ---------------------- EGL_NOK_texture_from_pixmap ---------------------- */ #ifndef EGL_NOK_texture_from_pixmap #define EGL_NOK_texture_from_pixmap 1 #define EGL_Y_INVERTED_NOK 0x307F #define EGLEW_NOK_texture_from_pixmap EGLEW_GET_VAR(__EGLEW_NOK_texture_from_pixmap) #endif /* EGL_NOK_texture_from_pixmap */ /* ------------------------ EGL_NV_3dvision_surface ------------------------ */ #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface) #endif /* EGL_NV_3dvision_surface */ /* ------------------------- EGL_NV_coverage_sample ------------------------ */ #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample) #endif /* EGL_NV_coverage_sample */ /* --------------------- EGL_NV_coverage_sample_resolve -------------------- */ #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve) #endif /* EGL_NV_coverage_sample_resolve */ /* --------------------------- EGL_NV_cuda_event --------------------------- */ #ifndef EGL_NV_cuda_event #define EGL_NV_cuda_event 1 #define EGL_CUDA_EVENT_HANDLE_NV 0x323B #define EGL_SYNC_CUDA_EVENT_NV 0x323C #define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D #define EGLEW_NV_cuda_event EGLEW_GET_VAR(__EGLEW_NV_cuda_event) #endif /* EGL_NV_cuda_event */ /* ------------------------- EGL_NV_depth_nonlinear ------------------------ */ #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear) #endif /* EGL_NV_depth_nonlinear */ /* --------------------------- EGL_NV_device_cuda -------------------------- */ #ifndef EGL_NV_device_cuda #define EGL_NV_device_cuda 1 #define EGL_CUDA_DEVICE_NV 0x323A #define EGLEW_NV_device_cuda EGLEW_GET_VAR(__EGLEW_NV_device_cuda) #endif /* EGL_NV_device_cuda */ /* -------------------------- EGL_NV_native_query -------------------------- */ #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 typedef EGLBoolean ( * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType * display_id); typedef EGLBoolean ( * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap); typedef EGLBoolean ( * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window); #define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV) #define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV) #define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV) #define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query) #endif /* EGL_NV_native_query */ /* ---------------------- EGL_NV_post_convert_rounding --------------------- */ #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 #define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding) #endif /* EGL_NV_post_convert_rounding */ /* ------------------------- EGL_NV_post_sub_buffer ------------------------ */ #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE typedef EGLBoolean ( * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV) #define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer) #endif /* EGL_NV_post_sub_buffer */ /* ------------------ EGL_NV_robustness_video_memory_purge ----------------- */ #ifndef EGL_NV_robustness_video_memory_purge #define EGL_NV_robustness_video_memory_purge 1 #define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C #define EGLEW_NV_robustness_video_memory_purge EGLEW_GET_VAR(__EGLEW_NV_robustness_video_memory_purge) #endif /* EGL_NV_robustness_video_memory_purge */ /* ------------------ EGL_NV_stream_consumer_gltexture_yuv ----------------- */ #ifndef EGL_NV_stream_consumer_gltexture_yuv #define EGL_NV_stream_consumer_gltexture_yuv 1 #define EGL_YUV_BUFFER_EXT 0x3300 #define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 #define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C #define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D #define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list); #define eglStreamConsumerGLTextureExternalAttribsNV EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalAttribsNV) #define EGLEW_NV_stream_consumer_gltexture_yuv EGLEW_GET_VAR(__EGLEW_NV_stream_consumer_gltexture_yuv) #endif /* EGL_NV_stream_consumer_gltexture_yuv */ /* ------------------------- EGL_NV_stream_metadata ------------------------ */ #ifndef EGL_NV_stream_metadata #define EGL_NV_stream_metadata 1 #define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 #define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 #define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 #define EGL_PRODUCER_METADATA_NV 0x3253 #define EGL_CONSUMER_METADATA_NV 0x3254 #define EGL_METADATA0_SIZE_NV 0x3255 #define EGL_METADATA1_SIZE_NV 0x3256 #define EGL_METADATA2_SIZE_NV 0x3257 #define EGL_METADATA3_SIZE_NV 0x3258 #define EGL_METADATA0_TYPE_NV 0x3259 #define EGL_METADATA1_TYPE_NV 0x325A #define EGL_METADATA2_TYPE_NV 0x325B #define EGL_METADATA3_TYPE_NV 0x325C #define EGL_PENDING_METADATA_NV 0x3328 typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib * value); typedef EGLBoolean ( * PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data); typedef EGLBoolean ( * PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data); #define eglQueryDisplayAttribNV EGLEW_GET_FUN(__eglewQueryDisplayAttribNV) #define eglQueryStreamMetadataNV EGLEW_GET_FUN(__eglewQueryStreamMetadataNV) #define eglSetStreamMetadataNV EGLEW_GET_FUN(__eglewSetStreamMetadataNV) #define EGLEW_NV_stream_metadata EGLEW_GET_VAR(__EGLEW_NV_stream_metadata) #endif /* EGL_NV_stream_metadata */ /* --------------------------- EGL_NV_stream_sync -------------------------- */ #ifndef EGL_NV_stream_sync #define EGL_NV_stream_sync 1 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_NEW_FRAME_NV 0x321F typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list); #define eglCreateStreamSyncNV EGLEW_GET_FUN(__eglewCreateStreamSyncNV) #define EGLEW_NV_stream_sync EGLEW_GET_VAR(__EGLEW_NV_stream_sync) #endif /* EGL_NV_stream_sync */ /* ------------------------------ EGL_NV_sync ------------------------------ */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF typedef EGLint ( * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLSyncNV ( * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list); typedef EGLBoolean ( * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean ( * PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLBoolean ( * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint * value); typedef EGLBoolean ( * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); #define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV) #define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV) #define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV) #define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV) #define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV) #define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV) #define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync) #endif /* EGL_NV_sync */ /* --------------------------- EGL_NV_system_time -------------------------- */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) ( void ); typedef EGLuint64NV ( * PFNEGLGETSYSTEMTIMENVPROC) ( void ); #define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV) #define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV) #define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time) #endif /* EGL_NV_system_time */ /* --------------------- EGL_TIZEN_image_native_buffer --------------------- */ #ifndef EGL_TIZEN_image_native_buffer #define EGL_TIZEN_image_native_buffer 1 #define EGL_NATIVE_BUFFER_TIZEN 0x32A0 #define EGLEW_TIZEN_image_native_buffer EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_buffer) #endif /* EGL_TIZEN_image_native_buffer */ /* --------------------- EGL_TIZEN_image_native_surface -------------------- */ #ifndef EGL_TIZEN_image_native_surface #define EGL_TIZEN_image_native_surface 1 #define EGL_NATIVE_SURFACE_TIZEN 0x32A1 #define EGLEW_TIZEN_image_native_surface EGLEW_GET_VAR(__EGLEW_TIZEN_image_native_surface) #endif /* EGL_TIZEN_image_native_surface */ /* ------------------------------------------------------------------------- */ #define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT EGLEW_FUN_EXPORT PFNEGLCHOOSECONFIGPROC __eglewChooseConfig; EGLEW_FUN_EXPORT PFNEGLCOPYBUFFERSPROC __eglewCopyBuffers; EGLEW_FUN_EXPORT PFNEGLCREATECONTEXTPROC __eglewCreateContext; EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERSURFACEPROC __eglewCreatePbufferSurface; EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEPROC __eglewCreatePixmapSurface; EGLEW_FUN_EXPORT PFNEGLCREATEWINDOWSURFACEPROC __eglewCreateWindowSurface; EGLEW_FUN_EXPORT PFNEGLDESTROYCONTEXTPROC __eglewDestroyContext; EGLEW_FUN_EXPORT PFNEGLDESTROYSURFACEPROC __eglewDestroySurface; EGLEW_FUN_EXPORT PFNEGLGETCONFIGATTRIBPROC __eglewGetConfigAttrib; EGLEW_FUN_EXPORT PFNEGLGETCONFIGSPROC __eglewGetConfigs; EGLEW_FUN_EXPORT PFNEGLGETCURRENTDISPLAYPROC __eglewGetCurrentDisplay; EGLEW_FUN_EXPORT PFNEGLGETCURRENTSURFACEPROC __eglewGetCurrentSurface; EGLEW_FUN_EXPORT PFNEGLGETDISPLAYPROC __eglewGetDisplay; EGLEW_FUN_EXPORT PFNEGLGETERRORPROC __eglewGetError; EGLEW_FUN_EXPORT PFNEGLINITIALIZEPROC __eglewInitialize; EGLEW_FUN_EXPORT PFNEGLMAKECURRENTPROC __eglewMakeCurrent; EGLEW_FUN_EXPORT PFNEGLQUERYCONTEXTPROC __eglewQueryContext; EGLEW_FUN_EXPORT PFNEGLQUERYSTRINGPROC __eglewQueryString; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPROC __eglewQuerySurface; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSPROC __eglewSwapBuffers; EGLEW_FUN_EXPORT PFNEGLTERMINATEPROC __eglewTerminate; EGLEW_FUN_EXPORT PFNEGLWAITGLPROC __eglewWaitGL; EGLEW_FUN_EXPORT PFNEGLWAITNATIVEPROC __eglewWaitNative; EGLEW_FUN_EXPORT PFNEGLBINDTEXIMAGEPROC __eglewBindTexImage; EGLEW_FUN_EXPORT PFNEGLRELEASETEXIMAGEPROC __eglewReleaseTexImage; EGLEW_FUN_EXPORT PFNEGLSURFACEATTRIBPROC __eglewSurfaceAttrib; EGLEW_FUN_EXPORT PFNEGLSWAPINTERVALPROC __eglewSwapInterval; EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI; EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer; EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI; EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread; EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient; EGLEW_FUN_EXPORT PFNEGLGETCURRENTCONTEXTPROC __eglewGetCurrentContext; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCPROC __eglewClientWaitSync; EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEPROC __eglewCreateImage; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC __eglewCreatePlatformPixmapSurface; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEPROC __eglewCreatePlatformWindowSurface; EGLEW_FUN_EXPORT PFNEGLCREATESYNCPROC __eglewCreateSync; EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEPROC __eglewDestroyImage; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCPROC __eglewDestroySync; EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYPROC __eglewGetPlatformDisplay; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBPROC __eglewGetSyncAttrib; EGLEW_FUN_EXPORT PFNEGLWAITSYNCPROC __eglewWaitSync; EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID; EGLEW_FUN_EXPORT PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC __eglewCreateNativeClientBufferANDROID; EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID; EGLEW_FUN_EXPORT PFNEGLPRESENTATIONTIMEANDROIDPROC __eglewPresentationTimeANDROID; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESEXTPROC __eglewQueryDevicesEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICEATTRIBEXTPROC __eglewQueryDeviceAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDEVICESTRINGEXTPROC __eglewQueryDeviceStringEXT; EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBEXTPROC __eglewQueryDisplayAttribEXT; EGLEW_FUN_EXPORT PFNEGLGETOUTPUTLAYERSEXTPROC __eglewGetOutputLayersEXT; EGLEW_FUN_EXPORT PFNEGLGETOUTPUTPORTSEXTPROC __eglewGetOutputPortsEXT; EGLEW_FUN_EXPORT PFNEGLOUTPUTLAYERATTRIBEXTPROC __eglewOutputLayerAttribEXT; EGLEW_FUN_EXPORT PFNEGLOUTPUTPORTATTRIBEXTPROC __eglewOutputPortAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC __eglewQueryOutputLayerAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC __eglewQueryOutputLayerStringEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC __eglewQueryOutputPortAttribEXT; EGLEW_FUN_EXPORT PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC __eglewQueryOutputPortStringEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC __eglewCreatePlatformPixmapSurfaceEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC __eglewCreatePlatformWindowSurfaceEXT; EGLEW_FUN_EXPORT PFNEGLGETPLATFORMDISPLAYEXTPROC __eglewGetPlatformDisplayEXT; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMEROUTPUTEXTPROC __eglewStreamConsumerOutputEXT; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC __eglewSwapBuffersWithDamageEXT; EGLEW_FUN_EXPORT PFNEGLCREATEPIXMAPSURFACEHIPROC __eglewCreatePixmapSurfaceHI; EGLEW_FUN_EXPORT PFNEGLCREATESYNC64KHRPROC __eglewCreateSync64KHR; EGLEW_FUN_EXPORT PFNEGLDEBUGMESSAGECONTROLKHRPROC __eglewDebugMessageControlKHR; EGLEW_FUN_EXPORT PFNEGLLABELOBJECTKHRPROC __eglewLabelObjectKHR; EGLEW_FUN_EXPORT PFNEGLQUERYDEBUGKHRPROC __eglewQueryDebugKHR; EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR; EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSURFACE64KHRPROC __eglewQuerySurface64KHR; EGLEW_FUN_EXPORT PFNEGLSETDAMAGEREGIONKHRPROC __eglewSetDamageRegionKHR; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR; EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMKHRPROC __eglewCreateStreamKHR; EGLEW_FUN_EXPORT PFNEGLDESTROYSTREAMKHRPROC __eglewDestroyStreamKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMKHRPROC __eglewQueryStreamKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMU64KHRPROC __eglewQueryStreamu64KHR; EGLEW_FUN_EXPORT PFNEGLSTREAMATTRIBKHRPROC __eglewStreamAttribKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR; EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMTIMEKHRPROC __eglewQueryStreamTimeKHR; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC __eglewSwapBuffersWithDamageKHR; EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR; EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEMESAPROC __eglewExportDMABUFImageMESA; EGLEW_FUN_EXPORT PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC __eglewExportDMABUFImageQueryMESA; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGIONNOKPROC __eglewSwapBuffersRegionNOK; EGLEW_FUN_EXPORT PFNEGLSWAPBUFFERSREGION2NOKPROC __eglewSwapBuffersRegion2NOK; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV; EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV; EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV; EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC __eglewStreamConsumerGLTextureExternalAttribsNV; EGLEW_FUN_EXPORT PFNEGLQUERYDISPLAYATTRIBNVPROC __eglewQueryDisplayAttribNV; EGLEW_FUN_EXPORT PFNEGLQUERYSTREAMMETADATANVPROC __eglewQueryStreamMetadataNV; EGLEW_FUN_EXPORT PFNEGLSETSTREAMMETADATANVPROC __eglewSetStreamMetadataNV; EGLEW_FUN_EXPORT PFNEGLCREATESTREAMSYNCNVPROC __eglewCreateStreamSyncNV; EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV; EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV; EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV; EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV; EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV; EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV; EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV; EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_0; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4; EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_create_native_client_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_front_buffer_auto_refresh; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_presentation_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_device_d3d; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle; EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_window_fixed_size; EGLEW_VAR_EXPORT GLboolean __EGLEW_ARM_pixmap_multisample_discard; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_client_extensions; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_drm; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_enumeration; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_openwf; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_device_query; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_drm; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_output_openwf; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_device; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_wayland; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_platform_x11; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_content; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_protected_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_stream_consumer_egloutput; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_swap_buffers_with_damage; EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_yuv_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats; EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority; EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_image_plane_attribs; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_cl_event2; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_client_get_all_proc_addresses; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context_no_error; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_debug; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_get_all_proc_addresses; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_colorspace; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface3; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_mutable_render_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_partial_update; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_android; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_gbm; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_wayland; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_platform_x11; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_swap_buffers_with_damage; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_image_dma_buf_export; EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_platform_gbm; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_swap_region2; EGLEW_VAR_EXPORT GLboolean __EGLEW_NOK_texture_from_pixmap; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_cuda_event; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_device_cuda; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_robustness_video_memory_purge; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_consumer_gltexture_yuv; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_metadata; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_stream_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync; EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_buffer; EGLEW_VAR_EXPORT GLboolean __EGLEW_TIZEN_image_native_surface; /* ------------------------------------------------------------------------ */ GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display); GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name); #define EGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define EGLEW_GET_FUN(x) x GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name); #ifdef __cplusplus } #endif #endif /* __eglew_h__ */ OpenCSG-1.5.0/glew/include/GL/wglew.h0000644000175000017500000017235112745007471017022 0ustar florianflorian/* ** The OpenGL Extension Wrangler Library ** Copyright (C) 2008-2015, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met: ** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution. ** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ** THE POSSIBILITY OF SUCH DAMAGE. */ /* ** Copyright (c) 2007 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __wglew_h__ #define __wglew_h__ #define __WGLEW_H__ #ifdef __wglext_h_ #error wglext.h included before wglew.h #endif #define __wglext_h_ #if !defined(WINAPI) # ifndef WIN32_LEAN_AND_MEAN # define WIN32_LEAN_AND_MEAN 1 # endif #include # undef WIN32_LEAN_AND_MEAN #endif /* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */ #ifdef GLEW_STATIC # define GLEWAPI extern #else # ifdef GLEW_BUILD # define GLEWAPI extern __declspec(dllexport) # else # define GLEWAPI extern __declspec(dllimport) # endif #endif #ifdef __cplusplus extern "C" { #endif /* -------------------------- WGL_3DFX_multisample ------------------------- */ #ifndef WGL_3DFX_multisample #define WGL_3DFX_multisample 1 #define WGL_SAMPLE_BUFFERS_3DFX 0x2060 #define WGL_SAMPLES_3DFX 0x2061 #define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) #endif /* WGL_3DFX_multisample */ /* ------------------------- WGL_3DL_stereo_control ------------------------ */ #ifndef WGL_3DL_stereo_control #define WGL_3DL_stereo_control 1 #define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 #define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 #define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 #define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); #define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) #define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) #endif /* WGL_3DL_stereo_control */ /* ------------------------ WGL_AMD_gpu_association ------------------------ */ #ifndef WGL_AMD_gpu_association #define WGL_AMD_gpu_association 1 #define WGL_GPU_VENDOR_AMD 0x1F00 #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 #define WGL_GPU_RAM_AMD 0x21A3 #define WGL_GPU_CLOCK_AMD 0x21A4 #define WGL_GPU_NUM_PIPES_AMD 0x21A5 #define WGL_GPU_NUM_SIMD_AMD 0x21A6 #define WGL_GPU_NUM_RB_AMD 0x21A7 #define WGL_GPU_NUM_SPI_AMD 0x21A8 typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); #define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) #define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) #define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) #define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) #define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) #define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) #define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) #define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) #define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) #define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) #endif /* WGL_AMD_gpu_association */ /* ------------------------- WGL_ARB_buffer_region ------------------------- */ #ifndef WGL_ARB_buffer_region #define WGL_ARB_buffer_region 1 #define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 #define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 #define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 #define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); #define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) #define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) #define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) #define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) #define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) #endif /* WGL_ARB_buffer_region */ /* --------------------- WGL_ARB_context_flush_control --------------------- */ #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 #define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 #define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 #define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) #endif /* WGL_ARB_context_flush_control */ /* ------------------------- WGL_ARB_create_context ------------------------ */ #ifndef WGL_ARB_create_context #define WGL_ARB_create_context 1 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define ERROR_INVALID_VERSION_ARB 0x2095 #define ERROR_INVALID_PROFILE_ARB 0x2096 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); #define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) #define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) #endif /* WGL_ARB_create_context */ /* --------------------- WGL_ARB_create_context_profile -------------------- */ #ifndef WGL_ARB_create_context_profile #define WGL_ARB_create_context_profile 1 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) #endif /* WGL_ARB_create_context_profile */ /* ------------------- WGL_ARB_create_context_robustness ------------------- */ #ifndef WGL_ARB_create_context_robustness #define WGL_ARB_create_context_robustness 1 #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 #define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) #endif /* WGL_ARB_create_context_robustness */ /* ----------------------- WGL_ARB_extensions_string ----------------------- */ #ifndef WGL_ARB_extensions_string #define WGL_ARB_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); #define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) #define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) #endif /* WGL_ARB_extensions_string */ /* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ #ifndef WGL_ARB_framebuffer_sRGB #define WGL_ARB_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 #define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) #endif /* WGL_ARB_framebuffer_sRGB */ /* ----------------------- WGL_ARB_make_current_read ----------------------- */ #ifndef WGL_ARB_make_current_read #define WGL_ARB_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 #define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) #define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) #define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) #endif /* WGL_ARB_make_current_read */ /* -------------------------- WGL_ARB_multisample -------------------------- */ #ifndef WGL_ARB_multisample #define WGL_ARB_multisample 1 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) #endif /* WGL_ARB_multisample */ /* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ #ifndef WGL_ARB_pbuffer #define WGL_ARB_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E #define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F #define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 #define WGL_PBUFFER_LARGEST_ARB 0x2033 #define WGL_PBUFFER_WIDTH_ARB 0x2034 #define WGL_PBUFFER_HEIGHT_ARB 0x2035 #define WGL_PBUFFER_LOST_ARB 0x2036 DECLARE_HANDLE(HPBUFFERARB); typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); #define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) #define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) #define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) #define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) #define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) #define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) #endif /* WGL_ARB_pbuffer */ /* -------------------------- WGL_ARB_pixel_format ------------------------- */ #ifndef WGL_ARB_pixel_format #define WGL_ARB_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_DRAW_TO_BITMAP_ARB 0x2002 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_NEED_PALETTE_ARB 0x2004 #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 #define WGL_SWAP_METHOD_ARB 0x2007 #define WGL_NUMBER_OVERLAYS_ARB 0x2008 #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 #define WGL_TRANSPARENT_ARB 0x200A #define WGL_SHARE_DEPTH_ARB 0x200C #define WGL_SHARE_STENCIL_ARB 0x200D #define WGL_SHARE_ACCUM_ARB 0x200E #define WGL_SUPPORT_GDI_ARB 0x200F #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_STEREO_ARB 0x2012 #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_COLOR_BITS_ARB 0x2014 #define WGL_RED_BITS_ARB 0x2015 #define WGL_RED_SHIFT_ARB 0x2016 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_GREEN_SHIFT_ARB 0x2018 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_BLUE_SHIFT_ARB 0x201A #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_ALPHA_SHIFT_ARB 0x201C #define WGL_ACCUM_BITS_ARB 0x201D #define WGL_ACCUM_RED_BITS_ARB 0x201E #define WGL_ACCUM_GREEN_BITS_ARB 0x201F #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_AUX_BUFFERS_ARB 0x2024 #define WGL_NO_ACCELERATION_ARB 0x2025 #define WGL_GENERIC_ACCELERATION_ARB 0x2026 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_SWAP_EXCHANGE_ARB 0x2028 #define WGL_SWAP_COPY_ARB 0x2029 #define WGL_SWAP_UNDEFINED_ARB 0x202A #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_TYPE_COLORINDEX_ARB 0x202C #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); #define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) #define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) #define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) #define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) #endif /* WGL_ARB_pixel_format */ /* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ #ifndef WGL_ARB_pixel_format_float #define WGL_ARB_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 #define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) #endif /* WGL_ARB_pixel_format_float */ /* ------------------------- WGL_ARB_render_texture ------------------------ */ #ifndef WGL_ARB_render_texture #define WGL_ARB_render_texture 1 #define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 #define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 #define WGL_TEXTURE_FORMAT_ARB 0x2072 #define WGL_TEXTURE_TARGET_ARB 0x2073 #define WGL_MIPMAP_TEXTURE_ARB 0x2074 #define WGL_TEXTURE_RGB_ARB 0x2075 #define WGL_TEXTURE_RGBA_ARB 0x2076 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 #define WGL_TEXTURE_1D_ARB 0x2079 #define WGL_TEXTURE_2D_ARB 0x207A #define WGL_MIPMAP_LEVEL_ARB 0x207B #define WGL_CUBE_MAP_FACE_ARB 0x207C #define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 #define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 #define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 #define WGL_FRONT_LEFT_ARB 0x2083 #define WGL_FRONT_RIGHT_ARB 0x2084 #define WGL_BACK_LEFT_ARB 0x2085 #define WGL_BACK_RIGHT_ARB 0x2086 #define WGL_AUX0_ARB 0x2087 #define WGL_AUX1_ARB 0x2088 #define WGL_AUX2_ARB 0x2089 #define WGL_AUX3_ARB 0x208A #define WGL_AUX4_ARB 0x208B #define WGL_AUX5_ARB 0x208C #define WGL_AUX6_ARB 0x208D #define WGL_AUX7_ARB 0x208E #define WGL_AUX8_ARB 0x208F #define WGL_AUX9_ARB 0x2090 typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); #define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) #define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) #define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) #define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) #endif /* WGL_ARB_render_texture */ /* ---------------- WGL_ARB_robustness_application_isolation --------------- */ #ifndef WGL_ARB_robustness_application_isolation #define WGL_ARB_robustness_application_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) #endif /* WGL_ARB_robustness_application_isolation */ /* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ #ifndef WGL_ARB_robustness_share_group_isolation #define WGL_ARB_robustness_share_group_isolation 1 #define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 #define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) #endif /* WGL_ARB_robustness_share_group_isolation */ /* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ #ifndef WGL_ATI_pixel_format_float #define WGL_ATI_pixel_format_float 1 #define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 #define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) #endif /* WGL_ATI_pixel_format_float */ /* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ #ifndef WGL_ATI_render_texture_rectangle #define WGL_ATI_render_texture_rectangle 1 #define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 #define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) #endif /* WGL_ATI_render_texture_rectangle */ /* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ #ifndef WGL_EXT_create_context_es2_profile #define WGL_EXT_create_context_es2_profile 1 #define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) #endif /* WGL_EXT_create_context_es2_profile */ /* ------------------- WGL_EXT_create_context_es_profile ------------------- */ #ifndef WGL_EXT_create_context_es_profile #define WGL_EXT_create_context_es_profile 1 #define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 #define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) #endif /* WGL_EXT_create_context_es_profile */ /* -------------------------- WGL_EXT_depth_float -------------------------- */ #ifndef WGL_EXT_depth_float #define WGL_EXT_depth_float 1 #define WGL_DEPTH_FLOAT_EXT 0x2040 #define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) #endif /* WGL_EXT_depth_float */ /* ---------------------- WGL_EXT_display_color_table ---------------------- */ #ifndef WGL_EXT_display_color_table #define WGL_EXT_display_color_table 1 typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); #define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) #define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) #define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) #define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) #define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) #endif /* WGL_EXT_display_color_table */ /* ----------------------- WGL_EXT_extensions_string ----------------------- */ #ifndef WGL_EXT_extensions_string #define WGL_EXT_extensions_string 1 typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); #define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) #define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) #endif /* WGL_EXT_extensions_string */ /* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ #ifndef WGL_EXT_framebuffer_sRGB #define WGL_EXT_framebuffer_sRGB 1 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 #define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) #endif /* WGL_EXT_framebuffer_sRGB */ /* ----------------------- WGL_EXT_make_current_read ----------------------- */ #ifndef WGL_EXT_make_current_read #define WGL_EXT_make_current_read 1 #define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); #define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) #define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) #define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) #endif /* WGL_EXT_make_current_read */ /* -------------------------- WGL_EXT_multisample -------------------------- */ #ifndef WGL_EXT_multisample #define WGL_EXT_multisample 1 #define WGL_SAMPLE_BUFFERS_EXT 0x2041 #define WGL_SAMPLES_EXT 0x2042 #define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) #endif /* WGL_EXT_multisample */ /* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ #ifndef WGL_EXT_pbuffer #define WGL_EXT_pbuffer 1 #define WGL_DRAW_TO_PBUFFER_EXT 0x202D #define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E #define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F #define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 #define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 #define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 #define WGL_PBUFFER_LARGEST_EXT 0x2033 #define WGL_PBUFFER_WIDTH_EXT 0x2034 #define WGL_PBUFFER_HEIGHT_EXT 0x2035 DECLARE_HANDLE(HPBUFFEREXT); typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); #define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) #define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) #define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) #define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) #define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) #define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) #endif /* WGL_EXT_pbuffer */ /* -------------------------- WGL_EXT_pixel_format ------------------------- */ #ifndef WGL_EXT_pixel_format #define WGL_EXT_pixel_format 1 #define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 #define WGL_DRAW_TO_WINDOW_EXT 0x2001 #define WGL_DRAW_TO_BITMAP_EXT 0x2002 #define WGL_ACCELERATION_EXT 0x2003 #define WGL_NEED_PALETTE_EXT 0x2004 #define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 #define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 #define WGL_SWAP_METHOD_EXT 0x2007 #define WGL_NUMBER_OVERLAYS_EXT 0x2008 #define WGL_NUMBER_UNDERLAYS_EXT 0x2009 #define WGL_TRANSPARENT_EXT 0x200A #define WGL_TRANSPARENT_VALUE_EXT 0x200B #define WGL_SHARE_DEPTH_EXT 0x200C #define WGL_SHARE_STENCIL_EXT 0x200D #define WGL_SHARE_ACCUM_EXT 0x200E #define WGL_SUPPORT_GDI_EXT 0x200F #define WGL_SUPPORT_OPENGL_EXT 0x2010 #define WGL_DOUBLE_BUFFER_EXT 0x2011 #define WGL_STEREO_EXT 0x2012 #define WGL_PIXEL_TYPE_EXT 0x2013 #define WGL_COLOR_BITS_EXT 0x2014 #define WGL_RED_BITS_EXT 0x2015 #define WGL_RED_SHIFT_EXT 0x2016 #define WGL_GREEN_BITS_EXT 0x2017 #define WGL_GREEN_SHIFT_EXT 0x2018 #define WGL_BLUE_BITS_EXT 0x2019 #define WGL_BLUE_SHIFT_EXT 0x201A #define WGL_ALPHA_BITS_EXT 0x201B #define WGL_ALPHA_SHIFT_EXT 0x201C #define WGL_ACCUM_BITS_EXT 0x201D #define WGL_ACCUM_RED_BITS_EXT 0x201E #define WGL_ACCUM_GREEN_BITS_EXT 0x201F #define WGL_ACCUM_BLUE_BITS_EXT 0x2020 #define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 #define WGL_DEPTH_BITS_EXT 0x2022 #define WGL_STENCIL_BITS_EXT 0x2023 #define WGL_AUX_BUFFERS_EXT 0x2024 #define WGL_NO_ACCELERATION_EXT 0x2025 #define WGL_GENERIC_ACCELERATION_EXT 0x2026 #define WGL_FULL_ACCELERATION_EXT 0x2027 #define WGL_SWAP_EXCHANGE_EXT 0x2028 #define WGL_SWAP_COPY_EXT 0x2029 #define WGL_SWAP_UNDEFINED_EXT 0x202A #define WGL_TYPE_RGBA_EXT 0x202B #define WGL_TYPE_COLORINDEX_EXT 0x202C typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); #define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) #define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) #define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) #define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) #endif /* WGL_EXT_pixel_format */ /* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ #ifndef WGL_EXT_pixel_format_packed_float #define WGL_EXT_pixel_format_packed_float 1 #define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 #define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) #endif /* WGL_EXT_pixel_format_packed_float */ /* -------------------------- WGL_EXT_swap_control ------------------------- */ #ifndef WGL_EXT_swap_control #define WGL_EXT_swap_control 1 typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); #define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) #define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) #define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) #endif /* WGL_EXT_swap_control */ /* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ #ifndef WGL_EXT_swap_control_tear #define WGL_EXT_swap_control_tear 1 #define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) #endif /* WGL_EXT_swap_control_tear */ /* --------------------- WGL_I3D_digital_video_control --------------------- */ #ifndef WGL_I3D_digital_video_control #define WGL_I3D_digital_video_control 1 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 #define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 #define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 #define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) #define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) #define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) #endif /* WGL_I3D_digital_video_control */ /* ----------------------------- WGL_I3D_gamma ----------------------------- */ #ifndef WGL_I3D_gamma #define WGL_I3D_gamma 1 #define WGL_GAMMA_TABLE_SIZE_I3D 0x204E #define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); #define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) #define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) #define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) #define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) #define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) #endif /* WGL_I3D_gamma */ /* ---------------------------- WGL_I3D_genlock ---------------------------- */ #ifndef WGL_I3D_genlock #define WGL_I3D_genlock 1 #define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 #define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 #define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 #define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 #define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 #define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 #define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A #define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B #define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); #define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) #define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) #define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) #define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) #define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) #define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) #define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) #define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) #define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) #define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) #define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) #define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) #endif /* WGL_I3D_genlock */ /* -------------------------- WGL_I3D_image_buffer ------------------------- */ #ifndef WGL_I3D_image_buffer #define WGL_I3D_image_buffer 1 #define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 #define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); #define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) #define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) #define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) #define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) #define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) #endif /* WGL_I3D_image_buffer */ /* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ #ifndef WGL_I3D_swap_frame_lock #define WGL_I3D_swap_frame_lock 1 typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); #define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) #define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) #define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) #define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) #endif /* WGL_I3D_swap_frame_lock */ /* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ #ifndef WGL_I3D_swap_frame_usage #define WGL_I3D_swap_frame_usage 1 typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); #define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) #define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) #define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) #define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) #define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) #endif /* WGL_I3D_swap_frame_usage */ /* --------------------------- WGL_NV_DX_interop --------------------------- */ #ifndef WGL_NV_DX_interop #define WGL_NV_DX_interop 1 #define WGL_ACCESS_READ_ONLY_NV 0x0000 #define WGL_ACCESS_READ_WRITE_NV 0x0001 #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); #define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) #define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) #define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) #define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) #define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) #define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) #define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) #define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) #define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) #endif /* WGL_NV_DX_interop */ /* --------------------------- WGL_NV_DX_interop2 -------------------------- */ #ifndef WGL_NV_DX_interop2 #define WGL_NV_DX_interop2 1 #define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) #endif /* WGL_NV_DX_interop2 */ /* --------------------------- WGL_NV_copy_image --------------------------- */ #ifndef WGL_NV_copy_image #define WGL_NV_copy_image 1 typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); #define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) #define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) #endif /* WGL_NV_copy_image */ /* ------------------------ WGL_NV_delay_before_swap ----------------------- */ #ifndef WGL_NV_delay_before_swap #define WGL_NV_delay_before_swap 1 typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); #define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) #define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) #endif /* WGL_NV_delay_before_swap */ /* -------------------------- WGL_NV_float_buffer -------------------------- */ #ifndef WGL_NV_float_buffer #define WGL_NV_float_buffer 1 #define WGL_FLOAT_COMPONENTS_NV 0x20B0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 #define WGL_TEXTURE_FLOAT_R_NV 0x20B5 #define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 #define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 #define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 #define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) #endif /* WGL_NV_float_buffer */ /* -------------------------- WGL_NV_gpu_affinity -------------------------- */ #ifndef WGL_NV_gpu_affinity #define WGL_NV_gpu_affinity 1 #define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 #define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 DECLARE_HANDLE(HGPUNV); typedef struct _GPU_DEVICE { DWORD cb; CHAR DeviceName[32]; CHAR DeviceString[128]; DWORD Flags; RECT rcVirtualScreen; } GPU_DEVICE, *PGPU_DEVICE; typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); #define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) #define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) #define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) #define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) #define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) #define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) #endif /* WGL_NV_gpu_affinity */ /* ---------------------- WGL_NV_multisample_coverage ---------------------- */ #ifndef WGL_NV_multisample_coverage #define WGL_NV_multisample_coverage 1 #define WGL_COVERAGE_SAMPLES_NV 0x2042 #define WGL_COLOR_SAMPLES_NV 0x20B9 #define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) #endif /* WGL_NV_multisample_coverage */ /* -------------------------- WGL_NV_present_video ------------------------- */ #ifndef WGL_NV_present_video #define WGL_NV_present_video 1 #define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); #define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) #define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) #define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) #define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) #endif /* WGL_NV_present_video */ /* ---------------------- WGL_NV_render_depth_texture ---------------------- */ #ifndef WGL_NV_render_depth_texture #define WGL_NV_render_depth_texture 1 #define WGL_NO_TEXTURE_ARB 0x2077 #define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 #define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 #define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 #define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 #define WGL_DEPTH_COMPONENT_NV 0x20A7 #define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) #endif /* WGL_NV_render_depth_texture */ /* -------------------- WGL_NV_render_texture_rectangle -------------------- */ #ifndef WGL_NV_render_texture_rectangle #define WGL_NV_render_texture_rectangle 1 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 #define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 #define WGL_TEXTURE_RECTANGLE_NV 0x20A2 #define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) #endif /* WGL_NV_render_texture_rectangle */ /* --------------------------- WGL_NV_swap_group --------------------------- */ #ifndef WGL_NV_swap_group #define WGL_NV_swap_group 1 typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); #define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) #define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) #define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) #define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) #define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) #define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) #define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) #endif /* WGL_NV_swap_group */ /* ----------------------- WGL_NV_vertex_array_range ----------------------- */ #ifndef WGL_NV_vertex_array_range #define WGL_NV_vertex_array_range 1 typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); #define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) #define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) #define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) #endif /* WGL_NV_vertex_array_range */ /* -------------------------- WGL_NV_video_capture ------------------------- */ #ifndef WGL_NV_video_capture #define WGL_NV_video_capture 1 #define WGL_UNIQUE_ID_NV 0x20CE #define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF DECLARE_HANDLE(HVIDEOINPUTDEVICENV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); #define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) #define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) #define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) #define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) #define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) #define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) #endif /* WGL_NV_video_capture */ /* -------------------------- WGL_NV_video_output -------------------------- */ #ifndef WGL_NV_video_output #define WGL_NV_video_output 1 #define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 #define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 #define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 #define WGL_VIDEO_OUT_COLOR_NV 0x20C3 #define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 #define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 #define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 #define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 #define WGL_VIDEO_OUT_FRAME 0x20C8 #define WGL_VIDEO_OUT_FIELD_1 0x20C9 #define WGL_VIDEO_OUT_FIELD_2 0x20CA #define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB #define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC DECLARE_HANDLE(HPVIDEODEV); typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); #define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) #define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) #define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) #define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) #define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) #define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) #define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) #endif /* WGL_NV_video_output */ /* -------------------------- WGL_OML_sync_control ------------------------- */ #ifndef WGL_OML_sync_control #define WGL_OML_sync_control 1 typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); #define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) #define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) #define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) #define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) #define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) #define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) #define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) #endif /* WGL_OML_sync_control */ /* ------------------------------------------------------------------------- */ #define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT #define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; /* ------------------------------------------------------------------------- */ GLEWAPI GLenum GLEWAPIENTRY wglewInit (); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #ifndef WGLEW_GET_VAR #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #endif #ifndef WGLEW_GET_FUN #define WGLEW_GET_FUN(x) x #endif GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); #ifdef __cplusplus } #endif #undef GLEWAPI #endif /* __wglew_h__ */ OpenCSG-1.5.0/glew/lib/0000755000175000017500000000000012745007470014333 5ustar florianflorianOpenCSG-1.5.0/glew/doc/0000755000175000017500000000000012745007471014333 5ustar florianflorianOpenCSG-1.5.0/glew/doc/basic.html0000644000175000017500000002361712745007471016313 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

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Last Update: 07-24-16
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The OpenGL Extension Wrangler Library

Initializing GLEW

First you need to create a valid OpenGL rendering context and call glewInit() to initialize the extension entry points. If glewInit() returns GLEW_OK, the initialization succeeded and you can use the available extensions as well as core OpenGL functionality. For example:

#include <GL/glew.h>
#include <GL/glut.h>
...
glutInit(&argc, argv);
glutCreateWindow("GLEW Test");
GLenum err = glewInit();
if (GLEW_OK != err)
{
  /* Problem: glewInit failed, something is seriously wrong. */
  fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
  ...
}
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));

Checking for Extensions

Starting from GLEW 1.1.0, you can find out if a particular extension is available on your platform by querying globally defined variables of the form GLEW_{extension_name}:

if (GLEW_ARB_vertex_program)
{
  /* It is safe to use the ARB_vertex_program extension here. */
  glGenProgramsARB(...);
}

In GLEW 1.0.x, a global structure was used for this task. To ensure binary compatibility between releases, the struct was replaced with a set of variables.

You can also check for core OpenGL functionality. For example, to see if OpenGL 1.3 is supported, do the following:

if (GLEW_VERSION_1_3)
{
  /* Yay! OpenGL 1.3 is supported! */
}

In general, you can check if GLEW_{extension_name} or GLEW_VERSION_{version} is true or false.

It is also possible to perform extension checks from string input. Starting from the 1.3.0 release, use glewIsSupported to check if the required core or extension functionality is available:

if (glewIsSupported("GL_VERSION_1_4  GL_ARB_point_sprite"))
{
  /* Great, we have OpenGL 1.4 + point sprites. */
}

For extensions only, glewGetExtension provides a slower alternative (GLEW 1.0.x-1.2.x). Note that in the 1.3.0 release glewGetExtension was replaced with glewIsSupported.

if (glewGetExtension("GL_ARB_fragment_program"))
{
  /* Looks like ARB_fragment_program is supported. */
}

Experimental Drivers

GLEW obtains information on the supported extensions from the graphics driver. Experimental or pre-release drivers, however, might not report every available extension through the standard mechanism, in which case GLEW will report it unsupported. To circumvent this situation, the glewExperimental global switch can be turned on by setting it to GL_TRUE before calling glewInit(), which ensures that all extensions with valid entry points will be exposed.

Platform Specific Extensions

Platform specific extensions are separated into two header files: wglew.h and glxew.h, which define the available WGL and GLX extensions. To determine if a certain extension is supported, query WGLEW_{extension name} or GLXEW_{extension_name}. For example:

#include <GL/wglew.h>

if (WGLEW_ARB_pbuffer)
{
  /* OK, we can use pbuffers. */
}
else
{
  /* Sorry, pbuffers will not work on this platform. */
}

Alternatively, use wglewIsSupported or glxewIsSupported to check for extensions from a string:

if (wglewIsSupported("WGL_ARB_pbuffer"))
{
  /* OK, we can use pbuffers. */
}

Utilities

GLEW provides two command-line utilities: one for creating a list of available extensions and visuals; and another for verifying extension entry points.

visualinfo: extensions and visuals

visualinfo is an extended version of glxinfo. The Windows version creates a file called visualinfo.txt, which contains a list of available OpenGL, WGL, and GLU extensions as well as a table of visuals aka. pixel formats. Pbuffer and MRT capable visuals are also included. For additional usage information, type visualinfo -h.

glewinfo: extension verification utility

glewinfo allows you to verify the entry points for the extensions supported on your platform. The Windows version reports the results to a text file called glewinfo.txt. The Unix version prints the results to stdout.

Windows usage:

glewinfo [-pf <id>]

where <id> is the pixel format id for which the capabilities are displayed.

Unix usage:

glewinfo [-display <dpy>] [-visual <id>]

where <dpy> is the X11 display and <id> is the visual id for which the capabilities are displayed.

OpenCSG-1.5.0/glew/doc/mesa.txt0000644000175000017500000000211712745007471016022 0ustar florianflorianMesa 3-D graphics library Version: 7.0 Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. OpenCSG-1.5.0/glew/doc/glew.png0000644000175000017500000002212212745007442015774 0ustar florianflorianPNG  IHDRaKS~ pHYs  gAMA|Q cHRMz%u0`:o_F#IDATxb?׏~}~2310r21p/ ~c`dbWB.9@ B{xn>K珊wHQσX6ɰFQ*5sirv:O ѷ_]? !,z4F0?ï ?~,*&N#g_wmfx-($j)#K43370AUE!a ɫ/I# %'?<4#0}F phC Na pT, lX0#(E;}գ,?q񑚱)T|331pa?9 FJmNvV$&"`1&ff, d234r?@#>~xs^^&&֌"F# ߿D0z7f62jVV&LLߣLa" Y€b9||OZx hF_?eoFF*գ@6 ?߀_~u``d3ERRX510 p3;D0W\?=? $Z!LJ|z hFȼs9A?#Dl["%HMH a_U~#>+fc%2fe&# Ό&F&f^/]_0Ϗ?Ǐ_e>vga`ab"&!A\0#%"X6KbwFD`l(ӧW'0XعyŤ wɣX0C\F$x##0?:-L@8o9Y]_t򇉏GLCJQ X6|ܾo12 Lo"B@l Q5t`?F h?)#F@7<50@V+40OF.^ )E.?_ٿK`YJ^*x8`=2FT)>dL ^~d0=}v_ss2cw1@^Dr2"r&xk; 8VRbB.Wq` \Pe{t_??2*Pغ 0˝[9߲sx:9i  _da88"cCÓ P+V_AU|4Q ߺ#$)\;KVHbDsgDmHDLQ_߽|# fffP?'h K;Br۷yhMo^,``bgWu䀕(< +W *2 :ᢚ@q}xSX3~*׏xY?{qOF߽2'x;\A(iI(P}ƈwt _P9/YPpGAl`  u;Ff6NN_O^>i$:W1A?BxS=dǯ_Vj@8zy!`3$C@)vy| O!%/еl\?z4nsGpЂ: +U ![~ŒC&LsT j{%G1[84E1sʷ<}rnFޘFKڳjBU `l>&`Brx !JQBZ޿(sC H<w`/`/l_lҟ_C[@`dafgr1|93r 0a8a _ 3119- It `N l3GrX//.§ϟZm]#=[WNNgFFH:L2!@|x&#"1Xja SH%h xki)?( @%3Ezf `fafecj O{=Aa}#َ%oHRr/<5``g{@\ A  T4Z:YX @ p kfvƝx3MvZe<(\nAKإ ڢ@W5u}(GemY45iUXB-ґc"eyuB'0r(#ױ1d=m6ޏ5 4%z=&_>î "\I{\\r J %D n|>ڤy3U2֧܏|d>eZX){IfM~ٰ̓.rk!b*{"5 $\CƦ &]JF쬈5\Y`V!ʜ 8­x ecE /$‘ uz _z?b VhZ'B q"{`۷T2: "R,GaPBPP* 1 >t+7113ge' 駞R}<+ bF';b3ȃ,A)ѓdD4 mHh0hAXYX4nO6Nvh‚r hˆ\?F`L``v q_{gPgO^7۷/_>aT1Eh}DT!7 tAjRCk`dɪZ -a?a)$!ꞝ.)Rh`fTgb?hM 0GeGvNA~h?_|+$"|=#CLjFb Ɉh2& ܵp{* P H/Y%E\ܠ0 ÎLH=^?8b̬@m?3~xx#_ga@٥8^:IuN{:YmcN!CMuW%xcXiKӸy7kAcCqZ5`U+ R peu^8ݣFL :oS|TSCrBJsu;;.'e3)'X *$@ʛ iipD߿XZؼ9 h< &`vB / hd0H0E700>gab#h ח/_Cs?O89TE|\@g9Aa'P 2^vnqE<<&&GFb 1`wcB#TaTwl\&` Rc1!U=YР3+ ?&?~o`Y @#U1(/UЂXJ}Om|˟\G*!A,@0ky )5PO4v##^pYQl~7vp<<{6Y?`Q J`$ 3,쁭 p% CZ@Os0ځ`߁Fڰ Go=z/M@bR\H6L#d7!X! )3"&>̈5-pҀ gߠd,N.YH?`1@0E$0 f&`TcKKȅ?~7@.P*ʲv[_3$B{I]iQITM0i(GpmLA<& F@ݽLR3;xI69gs lL˃|ZiXPS;)cŚ xspN4JS3(YSGWT#[ UZYWzhE=FuI!ű8674F,W1޼z˳\3Ġ`!LH8Y8ݛ}xw>}Vg@̬<"bJ*2R10zW|\,ꙑ_POXD@x$E0 &&`GwyW=o_"_=+ԻaiTX~ƣf@,|b_0ΫGi.!3L B,\ѣyqƯo?@A:v!535 0Sc~`c^`rLe`ppKKKz1ۭkN^T.``'J*-.)_XB|F"f2Tj}yEwO] /rv.p 0:yugbi lrsqɼ|/\|٧iq )f&n^>232*ȝg'i陙-(*̅>s#hkv/LbV7dq !yH[:vz;_y X1@A`I `AP,0PBSTfǏoKJɊ36%u×O>y]{n>`_޿g ~ͭi@޻.N 𔂚j#uѧGA:,llǖ->a f#[ A)'70hOݾTl'!70|5A$)).",3KȠP%K`6># ݛǎs(Z01> h@6(]! ,PjthDLn?p vEX~nhnx9bVb/tb_EMMmPj&V{n>GKޑ~`/E[P4 R#Lϟ?~|ۗз01J#]Zeڋɥc^g@6 ;"#u0@gԁ$ok*>ʌԍ!998]YAF 02ε˯S2S26cVӷo߁Fl/ ߿70l~SPH@T\ϟϝq yP40TxԘh3 ZB<@й7^Z.nLFL! u9S2 #l Õ9>bF.AZHG G?{!0P$tEFY^ 'QE߿_={z? , ly̓# Rbfd}zʃfel% %l;u[~` LL"/%ۻ׮+}`:U.ٹ ¿?մB۾ @(ad];m6vN$?D! # J珇/}0XXFӧJ±fl`M4dt_yJij\n&Àq )`Z ЦdTMfW^2i^duʶ :>d%Mj?4 .Nt)M߿~ OgAe̫"@@@X֌޽y#^4 k2 uƞcTr{䚕/_ f1`(|),b22ҿWXFĉ}Z}jr'i77f0n;xdF?b@rcB.1 , +0\|"O_M[_XT 8/\!"MRSϯ_e@k벏JjyJHa߾uzg`2/q1`r"{~p7 T "!!*.. *ewa$nPadfcR$xeYy&0EQf_GԀH[˫5޼z|i+?70` ]c$G?b^ؤz}߾X9DĀ1v^^.n>`?\(0!$ `V6&Y89DAtc |+~2@ كW7L(c$WD~w?}MfZ" l܂ܢB,@A&VV`3./eDI0~SYrM"_c,ĉGZBON 3h HYcz 4 %iI+:#Ҫ @?~VRwde!p@>o勧/fZҼFf`6 Q oV7 Lf@IЅB% #R[gΘMH[Qǖ D"LO=+vvpG(Qpd@Lh0!9O01` Gπ2[[QW {sk~}ss{ f+PH4VF 71pD֤8%1 -CNlJ2 $G .^;0c@C K6C W,l#V,l8 /Z00` ؿ㐑Q&ih H>ϟn*7?` ъaBn @i0`/M "eJZK *`ׯϿX Ռ@d Rl&te` uQQ#nȳ_}WNFLD9Z^>}v\ ,K54,,@=F(}KDL"rrLa *5On}yuGV ҍȀRB#qwPg {F>bjX(l))&/&)DD~ك/o|76l 4v%%i T.xn|??:#|?R? yD$UD3u?~>~뻟_^1ealMz 3,lD9 2[o`&nAEAIy~A15@\?`W<WnN`wnaaq9^A > >؏Ծbp% E d9y8ٹy@kxYrN~'IENDB`OpenCSG-1.5.0/glew/doc/glxew.html0000644000175000017500000003633612745007471016362 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

GLEW Logo

Download
Usage
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Last Update: 07-24-16
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The OpenGL Extension Wrangler Library

Supported GLX Extensions

1 3DFX_multisample

2 AMD_gpu_association

3 ARB_context_flush_control
4 ARB_create_context
5 ARB_create_context_profile
6 ARB_create_context_robustness
7 ARB_fbconfig_float
8 ARB_framebuffer_sRGB
9 ARB_get_proc_address
10 ARB_multisample
11 ARB_robustness_application_isolation
12 ARB_robustness_share_group_isolation
13 ARB_vertex_buffer_object

14 ATI_pixel_format_float
15 ATI_render_texture

16 EXT_buffer_age
17 EXT_create_context_es2_profile
18 EXT_create_context_es_profile
19 EXT_fbconfig_packed_float
20 EXT_framebuffer_sRGB
21 EXT_import_context
22 EXT_libglvnd
23 EXT_scene_marker
24 EXT_stereo_tree
25 EXT_swap_control
26 EXT_swap_control_tear
27 EXT_texture_from_pixmap
28 EXT_visual_info
29 EXT_visual_rating

30 INTEL_swap_event

31 MESA_agp_offset
32 MESA_copy_sub_buffer
33 MESA_pixmap_colormap
34 MESA_query_renderer
35 MESA_release_buffers
36 MESA_set_3dfx_mode
37 MESA_swap_control

38 NV_copy_buffer
39 NV_copy_image
40 NV_delay_before_swap
41 NV_float_buffer
42 NV_multisample_coverage
43 NV_present_video
44 NV_robustness_video_memory_purge
45 NV_swap_group
46 NV_vertex_array_range
47 NV_video_capture
48 NV_video_out

49 OML_swap_method
50 OML_sync_control

51 SGIS_blended_overlay
52 SGIS_color_range
53 SGIS_multisample
54 SGIS_shared_multisample

55 SGIX_fbconfig
56 SGIX_hyperpipe
57 SGIX_pbuffer
58 SGIX_swap_barrier
59 SGIX_swap_group
60 SGIX_video_resize
61 SGIX_visual_select_group

62 SGI_cushion
63 SGI_make_current_read
64 SGI_swap_control
65 SGI_video_sync

66 SUN_get_transparent_index
67 SUN_video_resize
OpenCSG-1.5.0/glew/doc/glew.html0000644000175000017500000027757712745007471016210 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

GLEW Logo

Download
Usage
Building
Installation
Source Generation
Change Log

GitHub
Issues
Pull Requests
Authors
Licensing

SourceForge Page

Last Update: 07-24-16
OpenGL Logo
GitHub Logo
Travis Logo
SourceForge Logo

The OpenGL Extension Wrangler Library

Supported OpenGL Extensions

1 3DFX_multisample
2 3DFX_tbuffer
3 3DFX_texture_compression_FXT1

4 AMD_blend_minmax_factor
5 AMD_conservative_depth
6 AMD_debug_output
7 AMD_depth_clamp_separate
8 AMD_draw_buffers_blend
9 AMD_gcn_shader
10 AMD_gpu_shader_int64
11 AMD_interleaved_elements
12 AMD_multi_draw_indirect
13 AMD_name_gen_delete
14 AMD_occlusion_query_event
15 AMD_performance_monitor
16 AMD_pinned_memory
17 AMD_query_buffer_object
18 AMD_sample_positions
19 AMD_seamless_cubemap_per_texture
20 AMD_shader_atomic_counter_ops
21 AMD_shader_explicit_vertex_parameter
22 AMD_shader_stencil_export
23 AMD_shader_stencil_value_export
24 AMD_shader_trinary_minmax
25 AMD_sparse_texture
26 AMD_stencil_operation_extended
27 AMD_texture_texture4
28 AMD_transform_feedback3_lines_triangles
29 AMD_transform_feedback4
30 AMD_vertex_shader_layer
31 AMD_vertex_shader_tessellator
32 AMD_vertex_shader_viewport_index

33 ANGLE_depth_texture
34 ANGLE_framebuffer_blit
35 ANGLE_framebuffer_multisample
36 ANGLE_instanced_arrays
37 ANGLE_pack_reverse_row_order
38 ANGLE_program_binary
39 ANGLE_texture_compression_dxt1
40 ANGLE_texture_compression_dxt3
41 ANGLE_texture_compression_dxt5
42 ANGLE_texture_usage
43 ANGLE_timer_query
44 ANGLE_translated_shader_source

45 APPLE_aux_depth_stencil
46 APPLE_client_storage
47 APPLE_element_array
48 APPLE_fence
49 APPLE_float_pixels
50 APPLE_flush_buffer_range
51 APPLE_object_purgeable
52 APPLE_pixel_buffer
53 APPLE_rgb_422
54 APPLE_row_bytes
55 APPLE_specular_vector
56 APPLE_texture_range
57 APPLE_transform_hint
58 APPLE_vertex_array_object
59 APPLE_vertex_array_range
60 APPLE_vertex_program_evaluators
61 APPLE_ycbcr_422

62 ARB_ES2_compatibility
63 ARB_ES3_1_compatibility
64 ARB_ES3_2_compatibility
65 ARB_ES3_compatibility
66 ARB_arrays_of_arrays
67 ARB_base_instance
68 ARB_bindless_texture
69 ARB_blend_func_extended
70 ARB_buffer_storage
71 ARB_cl_event
72 ARB_clear_buffer_object
73 ARB_clear_texture
74 ARB_clip_control
75 ARB_color_buffer_float
76 ARB_compatibility
77 ARB_compressed_texture_pixel_storage
78 ARB_compute_shader
79 ARB_compute_variable_group_size
80 ARB_conditional_render_inverted
81 ARB_conservative_depth
82 ARB_copy_buffer
83 ARB_copy_image
84 ARB_cull_distance
85 ARB_debug_output
86 ARB_depth_buffer_float
87 ARB_depth_clamp
88 ARB_depth_texture
89 ARB_derivative_control
90 ARB_direct_state_access
91 ARB_draw_buffers
92 ARB_draw_buffers_blend
93 ARB_draw_elements_base_vertex
94 ARB_draw_indirect
95 ARB_draw_instanced
96 ARB_enhanced_layouts
97 ARB_explicit_attrib_location
98 ARB_explicit_uniform_location
99 ARB_fragment_coord_conventions
100 ARB_fragment_layer_viewport
101 ARB_fragment_program
102 ARB_fragment_program_shadow
103 ARB_fragment_shader
104 ARB_fragment_shader_interlock
105 ARB_framebuffer_no_attachments
106 ARB_framebuffer_object
107 ARB_framebuffer_sRGB
108 ARB_geometry_shader4
109 ARB_get_program_binary
110 ARB_get_texture_sub_image
111 ARB_gl_spirv
112 ARB_gpu_shader5
113 ARB_gpu_shader_fp64
114 ARB_gpu_shader_int64
115 ARB_half_float_pixel
116 ARB_half_float_vertex
117 ARB_imaging
118 ARB_indirect_parameters
119 ARB_instanced_arrays
120 ARB_internalformat_query
121 ARB_internalformat_query2
122 ARB_invalidate_subdata
123 ARB_map_buffer_alignment
124 ARB_map_buffer_range
125 ARB_matrix_palette
126 ARB_multi_bind
127 ARB_multi_draw_indirect
128 ARB_multisample
129 ARB_multitexture
130 ARB_occlusion_query
131 ARB_occlusion_query2
132 ARB_parallel_shader_compile
133 ARB_pipeline_statistics_query
134 ARB_pixel_buffer_object
135 ARB_point_parameters
136 ARB_point_sprite
137 ARB_post_depth_coverage
138 ARB_program_interface_query
139 ARB_provoking_vertex
140 ARB_query_buffer_object
141 ARB_robust_buffer_access_behavior
142 ARB_robustness
143 ARB_robustness_application_isolation
144 ARB_robustness_share_group_isolation
145 ARB_sample_locations
146 ARB_sample_shading
147 ARB_sampler_objects
148 ARB_seamless_cube_map
149 ARB_seamless_cubemap_per_texture
150 ARB_separate_shader_objects
151 ARB_shader_atomic_counter_ops
152 ARB_shader_atomic_counters
153 ARB_shader_ballot
154 ARB_shader_bit_encoding
155 ARB_shader_clock
156 ARB_shader_draw_parameters
157 ARB_shader_group_vote
158 ARB_shader_image_load_store
159 ARB_shader_image_size
160 ARB_shader_objects
161 ARB_shader_precision
162 ARB_shader_stencil_export
163 ARB_shader_storage_buffer_object
164 ARB_shader_subroutine
165 ARB_shader_texture_image_samples
166 ARB_shader_texture_lod
167 ARB_shader_viewport_layer_array
168 ARB_shading_language_100
169 ARB_shading_language_420pack
170 ARB_shading_language_include
171 ARB_shading_language_packing
172 ARB_shadow
173 ARB_shadow_ambient
174 ARB_sparse_buffer
175 ARB_sparse_texture
176 ARB_sparse_texture2
177 ARB_sparse_texture_clamp
178 ARB_stencil_texturing
179 ARB_sync
180 ARB_tessellation_shader
181 ARB_texture_barrier
182 ARB_texture_border_clamp
183 ARB_texture_buffer_object
184 ARB_texture_buffer_object_rgb32
185 ARB_texture_buffer_range
186 ARB_texture_compression
187 ARB_texture_compression_bptc
188 ARB_texture_compression_rgtc
189 ARB_texture_cube_map
190 ARB_texture_cube_map_array
191 ARB_texture_env_add
192 ARB_texture_env_combine
193 ARB_texture_env_crossbar
194 ARB_texture_env_dot3
195 ARB_texture_filter_minmax
196 ARB_texture_float
197 ARB_texture_gather
198 ARB_texture_mirror_clamp_to_edge
199 ARB_texture_mirrored_repeat
200 ARB_texture_multisample
201 ARB_texture_non_power_of_two
202 ARB_texture_query_levels
203 ARB_texture_query_lod
204 ARB_texture_rectangle
205 ARB_texture_rg
206 ARB_texture_rgb10_a2ui
207 ARB_texture_stencil8
208 ARB_texture_storage
209 ARB_texture_storage_multisample
210 ARB_texture_swizzle
211 ARB_texture_view
212 ARB_timer_query
213 ARB_transform_feedback2
214 ARB_transform_feedback3
215 ARB_transform_feedback_instanced
216 ARB_transform_feedback_overflow_query
217 ARB_transpose_matrix
218 ARB_uniform_buffer_object
219 ARB_vertex_array_bgra
220 ARB_vertex_array_object
221 ARB_vertex_attrib_64bit
222 ARB_vertex_attrib_binding
223 ARB_vertex_blend
224 ARB_vertex_buffer_object
225 ARB_vertex_program
226 ARB_vertex_shader
227 ARB_vertex_type_10f_11f_11f_rev
228 ARB_vertex_type_2_10_10_10_rev
229 ARB_viewport_array
230 ARB_window_pos

231 ATIX_point_sprites
232 ATIX_texture_env_combine3
233 ATIX_texture_env_route
234 ATIX_vertex_shader_output_point_size

235 ATI_draw_buffers
236 ATI_element_array
237 ATI_envmap_bumpmap
238 ATI_fragment_shader
239 ATI_map_object_buffer
240 ATI_meminfo
241 ATI_pn_triangles
242 ATI_separate_stencil
243 ATI_shader_texture_lod
244 ATI_text_fragment_shader
245 ATI_texture_compression_3dc
246 ATI_texture_env_combine3
247 ATI_texture_float
248 ATI_texture_mirror_once
249 ATI_vertex_array_object
250 ATI_vertex_attrib_array_object
251 ATI_vertex_streams

252 EGL_NV_robustness_video_memory_purge

253 EXT_422_pixels
254 EXT_Cg_shader
255 EXT_abgr
256 EXT_bgra
257 EXT_bindable_uniform
258 EXT_blend_color
259 EXT_blend_equation_separate
260 EXT_blend_func_separate
261 EXT_blend_logic_op
262 EXT_blend_minmax
263 EXT_blend_subtract
264 EXT_clip_volume_hint
265 EXT_cmyka
266 EXT_color_subtable
267 EXT_compiled_vertex_array
268 EXT_convolution
269 EXT_coordinate_frame
270 EXT_copy_texture
271 EXT_cull_vertex
272 EXT_debug_label
273 EXT_debug_marker
274 EXT_depth_bounds_test
275 EXT_direct_state_access
276 EXT_draw_buffers2
277 EXT_draw_instanced
278 EXT_draw_range_elements
279 EXT_fog_coord
280 EXT_fragment_lighting
281 EXT_framebuffer_blit
282 EXT_framebuffer_multisample
283 EXT_framebuffer_multisample_blit_scaled
284 EXT_framebuffer_object
285 EXT_framebuffer_sRGB
286 EXT_geometry_shader4
287 EXT_gpu_program_parameters
288 EXT_gpu_shader4
289 EXT_histogram
290 EXT_index_array_formats
291 EXT_index_func
292 EXT_index_material
293 EXT_index_texture
294 EXT_light_texture
295 EXT_misc_attribute
296 EXT_multi_draw_arrays
297 EXT_multisample
298 EXT_packed_depth_stencil
299 EXT_packed_float
300 EXT_packed_pixels
301 EXT_paletted_texture
302 EXT_pixel_buffer_object
303 EXT_pixel_transform
304 EXT_pixel_transform_color_table
305 EXT_point_parameters
306 EXT_polygon_offset
307 EXT_polygon_offset_clamp
308 EXT_post_depth_coverage
309 EXT_provoking_vertex
310 EXT_raster_multisample
311 EXT_rescale_normal
312 EXT_scene_marker
313 EXT_secondary_color
314 EXT_separate_shader_objects
315 EXT_separate_specular_color
316 EXT_shader_image_load_formatted
317 EXT_shader_image_load_store
318 EXT_shader_integer_mix
319 EXT_shadow_funcs
320 EXT_shared_texture_palette
321 EXT_sparse_texture2
322 EXT_stencil_clear_tag
323 EXT_stencil_two_side
324 EXT_stencil_wrap
325 EXT_subtexture
326 EXT_texture
327 EXT_texture3D
328 EXT_texture_array
329 EXT_texture_buffer_object
330 EXT_texture_compression_dxt1
331 EXT_texture_compression_latc
332 EXT_texture_compression_rgtc
333 EXT_texture_compression_s3tc
334 EXT_texture_cube_map
335 EXT_texture_edge_clamp
336 EXT_texture_env
337 EXT_texture_env_add
338 EXT_texture_env_combine
339 EXT_texture_env_dot3
340 EXT_texture_filter_anisotropic
341 EXT_texture_filter_minmax
342 EXT_texture_integer
343 EXT_texture_lod_bias
344 EXT_texture_mirror_clamp
345 EXT_texture_object
346 EXT_texture_perturb_normal
347 EXT_texture_rectangle
348 EXT_texture_sRGB
349 EXT_texture_sRGB_decode
350 EXT_texture_shared_exponent
351 EXT_texture_snorm
352 EXT_texture_swizzle
353 EXT_timer_query
354 EXT_transform_feedback
355 EXT_vertex_array
356 EXT_vertex_array_bgra
357 EXT_vertex_attrib_64bit
358 EXT_vertex_shader
359 EXT_vertex_weighting
360 EXT_window_rectangles
361 EXT_x11_sync_object

362 GREMEDY_frame_terminator
363 GREMEDY_string_marker

364 HP_convolution_border_modes
365 HP_image_transform
366 HP_occlusion_test
367 HP_texture_lighting

368 IBM_cull_vertex
369 IBM_multimode_draw_arrays
370 IBM_rasterpos_clip
371 IBM_static_data
372 IBM_texture_mirrored_repeat
373 IBM_vertex_array_lists

374 INGR_color_clamp
375 INGR_interlace_read

376 INTEL_conservative_rasterization
377 INTEL_fragment_shader_ordering
378 INTEL_framebuffer_CMAA
379 INTEL_map_texture
380 INTEL_parallel_arrays
381 INTEL_performance_query
382 INTEL_texture_scissor

383 KHR_blend_equation_advanced
384 KHR_blend_equation_advanced_coherent
385 KHR_context_flush_control
386 KHR_debug
387 KHR_no_error
388 KHR_robust_buffer_access_behavior
389 KHR_robustness
390 KHR_texture_compression_astc_hdr
391 KHR_texture_compression_astc_ldr
392 KHR_texture_compression_astc_sliced_3d

393 KTX_buffer_region

394 MESAX_texture_stack

395 MESA_pack_invert
396 MESA_resize_buffers
397 MESA_shader_integer_functions
398 MESA_window_pos
399 MESA_ycbcr_texture

400 NVX_blend_equation_advanced_multi_draw_buffers
401 NVX_conditional_render
402 NVX_gpu_memory_info
403 NVX_linked_gpu_multicast

404 NV_bindless_multi_draw_indirect
405 NV_bindless_multi_draw_indirect_count
406 NV_bindless_texture
407 NV_blend_equation_advanced
408 NV_blend_equation_advanced_coherent
409 NV_blend_square
410 NV_clip_space_w_scaling
411 NV_command_list
412 NV_compute_program5
413 NV_conditional_render
414 NV_conservative_raster
415 NV_conservative_raster_dilate
416 NV_conservative_raster_pre_snap_triangles
417 NV_copy_depth_to_color
418 NV_copy_image
419 NV_deep_texture3D
420 NV_depth_buffer_float
421 NV_depth_clamp
422 NV_depth_range_unclamped
423 NV_draw_texture
424 NV_draw_vulkan_image
425 NV_evaluators
426 NV_explicit_multisample
427 NV_fence
428 NV_fill_rectangle
429 NV_float_buffer
430 NV_fog_distance
431 NV_fragment_coverage_to_color
432 NV_fragment_program
433 NV_fragment_program2
434 NV_fragment_program4
435 NV_fragment_program_option
436 NV_fragment_shader_interlock
437 NV_framebuffer_mixed_samples
438 NV_framebuffer_multisample_coverage
439 NV_geometry_program4
440 NV_geometry_shader4
441 NV_geometry_shader_passthrough
442 NV_gpu_multicast
443 NV_gpu_program4
444 NV_gpu_program5
445 NV_gpu_program5_mem_extended
446 NV_gpu_program_fp64
447 NV_gpu_shader5
448 NV_half_float
449 NV_internalformat_sample_query
450 NV_light_max_exponent
451 NV_multisample_coverage
452 NV_multisample_filter_hint
453 NV_occlusion_query
454 NV_packed_depth_stencil
455 NV_parameter_buffer_object
456 NV_parameter_buffer_object2
457 NV_path_rendering
458 NV_path_rendering_shared_edge
459 NV_pixel_data_range
460 NV_point_sprite
461 NV_present_video
462 NV_primitive_restart
463 NV_register_combiners
464 NV_register_combiners2
465 NV_robustness_video_memory_purge
466 NV_sample_locations
467 NV_sample_mask_override_coverage
468 NV_shader_atomic_counters
469 NV_shader_atomic_float
470 NV_shader_atomic_float64
471 NV_shader_atomic_fp16_vector
472 NV_shader_atomic_int64
473 NV_shader_buffer_load
474 NV_shader_storage_buffer_object
475 NV_shader_thread_group
476 NV_shader_thread_shuffle
477 NV_stereo_view_rendering
478 NV_tessellation_program5
479 NV_texgen_emboss
480 NV_texgen_reflection
481 NV_texture_barrier
482 NV_texture_compression_vtc
483 NV_texture_env_combine4
484 NV_texture_expand_normal
485 NV_texture_multisample
486 NV_texture_rectangle
487 NV_texture_shader
488 NV_texture_shader2
489 NV_texture_shader3
490 NV_transform_feedback
491 NV_transform_feedback2
492 NV_uniform_buffer_unified_memory
493 NV_vdpau_interop
494 NV_vertex_array_range
495 NV_vertex_array_range2
496 NV_vertex_attrib_integer_64bit
497 NV_vertex_buffer_unified_memory
498 NV_vertex_program
499 NV_vertex_program1_1
500 NV_vertex_program2
501 NV_vertex_program2_option
502 NV_vertex_program3
503 NV_vertex_program4
504 NV_video_capture
505 NV_viewport_array2
506 NV_viewport_swizzle

507 OES_byte_coordinates
508 OES_compressed_paletted_texture
509 OES_read_format
510 OES_single_precision

511 OML_interlace
512 OML_resample
513 OML_subsample

514 OVR_multiview
515 OVR_multiview2

516 PGI_misc_hints
517 PGI_vertex_hints

518 REGAL_ES1_0_compatibility
519 REGAL_ES1_1_compatibility
520 REGAL_enable
521 REGAL_error_string
522 REGAL_extension_query
523 REGAL_log
524 REGAL_proc_address

525 REND_screen_coordinates

526 S3_s3tc

527 SGIS_color_range
528 SGIS_detail_texture
529 SGIS_fog_function
530 SGIS_generate_mipmap
531 SGIS_multisample
532 SGIS_pixel_texture
533 SGIS_point_line_texgen
534 SGIS_sharpen_texture
535 SGIS_texture4D
536 SGIS_texture_border_clamp
537 SGIS_texture_edge_clamp
538 SGIS_texture_filter4
539 SGIS_texture_lod
540 SGIS_texture_select

541 SGIX_async
542 SGIX_async_histogram
543 SGIX_async_pixel
544 SGIX_blend_alpha_minmax
545 SGIX_clipmap
546 SGIX_convolution_accuracy
547 SGIX_depth_texture
548 SGIX_flush_raster
549 SGIX_fog_offset
550 SGIX_fog_texture
551 SGIX_fragment_specular_lighting
552 SGIX_framezoom
553 SGIX_interlace
554 SGIX_ir_instrument1
555 SGIX_list_priority
556 SGIX_pixel_texture
557 SGIX_pixel_texture_bits
558 SGIX_reference_plane
559 SGIX_resample
560 SGIX_shadow
561 SGIX_shadow_ambient
562 SGIX_sprite
563 SGIX_tag_sample_buffer
564 SGIX_texture_add_env
565 SGIX_texture_coordinate_clamp
566 SGIX_texture_lod_bias
567 SGIX_texture_multi_buffer
568 SGIX_texture_range
569 SGIX_texture_scale_bias
570 SGIX_vertex_preclip
571 SGIX_vertex_preclip_hint
572 SGIX_ycrcb

573 SGI_color_matrix
574 SGI_color_table
575 SGI_texture_color_table

576 SUNX_constant_data

577 SUN_convolution_border_modes
578 SUN_global_alpha
579 SUN_mesh_array
580 SUN_read_video_pixels
581 SUN_slice_accum
582 SUN_triangle_list
583 SUN_vertex

584 WIN_phong_shading
585 WIN_specular_fog
586 WIN_swap_hint
OpenCSG-1.5.0/glew/doc/build.html0000644000175000017500000001565412745007471016333 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

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Last Update: 07-24-16
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The OpenGL Extension Wrangler Library

Building GLEW

Windows

A MS Visual Studio project is provided in the build/vc6 directory.

Pre-built shared and static libraries are also available for download.

Makefile

For platforms other than MS Windows, the provided Makefile is used.

Command-line variables

SYSTEMauto Target system to build: darwin, linux, solaris, etc.
For a full list of supported targets: ls config/Makefile.*
config.guess is used to auto detect, as necessary.
GLEW_DEST/usr Base directory for installation.

Make targets

allBuild everything.
glew.libBuild static and dynamic GLEW libraries.
glew.lib.mxBuild static and dynamic GLEWmx libraries.
glew.binBuild glewinfo and visualinfo utilities.
cleanDelete temporary and built files.
install.allInstall everything.
installInstall GLEW libraries.
install.mxInstall GLEWmx libraries.
install.binInstall glewinfo and visualinfo utilities.
uninstallDelete installed files.

Requirements

  • GNU make
  • perl
  • wget
  • GNU sed
  • gcc compiler
  • git
Ubuntu:
sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix git wget
Fedora:
sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix git wget
OpenCSG-1.5.0/glew/doc/github.png0000644000175000017500000000230312745007442016317 0ustar florianflorianPNG  IHDRFn;bKGD̿ pHYs  tIME +67TIDATH[]>9g.YNm$cVMKR#Ji/RQ%* /PAKJ+{mJcMg\Ιp9s:wZ[|m*d{s 9No9ߤbG)QrNzb>#3's1]^Ls$'ZLkWb/x=ގ{,EYU3c+kJ}X$C2' T1;!,x_EW\̋()uRVj >_i/VrJ1m˔pe|ϼ,}x"s-\_^(ؙr݆1EL3՗\\ϻ;ްvƃjѴ.Ϭio)̴5׻ΰLqOzlʊbv;Uٮaܞ""AShƐ )ߍӛkEE yL.˄JnzAt[Vᾦ: Мzxĸ!OevlI QS^Ų!׺}aS7sm53=8^#=;k"~e`U25e]/ZT\&>B1><ԋ; VhȊifu^?c253Q8w~)O˫(*i{5ufmv|r }'cl};e^ݍ3cH.?Ř/ @]{ۢ1:n~2V/[t |~UUQn]C2ZJ];=뽈rHxuѲ]K] ㅓj!^FՈE]8aeq`u֎ qL*Q N>_r_L8N̦ͧĨ[]c_1li&&՝J'Kn2r+66Ŗ67䞷h]wFIENDB`OpenCSG-1.5.0/glew/doc/wglew.html0000644000175000017500000003253512745007471016356 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

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The OpenGL Extension Wrangler Library

Supported WGL Extensions

1 3DFX_multisample

2 3DL_stereo_control

3 AMD_gpu_association

4 ARB_buffer_region
5 ARB_context_flush_control
6 ARB_create_context
7 ARB_create_context_profile
8 ARB_create_context_robustness
9 ARB_extensions_string
10 ARB_framebuffer_sRGB
11 ARB_make_current_read
12 ARB_multisample
13 ARB_pbuffer
14 ARB_pixel_format
15 ARB_pixel_format_float
16 ARB_render_texture
17 ARB_robustness_application_isolation
18 ARB_robustness_share_group_isolation

19 ATI_pixel_format_float
20 ATI_render_texture_rectangle

21 EXT_create_context_es2_profile
22 EXT_create_context_es_profile
23 EXT_depth_float
24 EXT_display_color_table
25 EXT_extensions_string
26 EXT_framebuffer_sRGB
27 EXT_make_current_read
28 EXT_multisample
29 EXT_pbuffer
30 EXT_pixel_format
31 EXT_pixel_format_packed_float
32 EXT_swap_control
33 EXT_swap_control_tear

34 I3D_digital_video_control
35 I3D_gamma
36 I3D_genlock
37 I3D_image_buffer
38 I3D_swap_frame_lock
39 I3D_swap_frame_usage

40 NV_DX_interop
41 NV_DX_interop2
42 NV_copy_image
43 NV_delay_before_swap
44 NV_float_buffer
45 NV_gpu_affinity
46 NV_multisample_coverage
47 NV_present_video
48 NV_render_depth_texture
49 NV_render_texture_rectangle
50 NV_swap_group
51 NV_vertex_array_range
52 NV_video_capture
53 NV_video_output

54 OML_sync_control
OpenCSG-1.5.0/glew/doc/glew.txt0000644000175000017500000000322212745007471016031 0ustar florianflorianThe OpenGL Extension Wrangler Library Copyright (C) 2008-2016, Nigel Stewart Copyright (C) 2002-2008, Milan Ikits Copyright (C) 2002-2008, Marcelo E. Magallon Copyright (C) 2002, Lev Povalahev All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The name of the author may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OpenCSG-1.5.0/glew/doc/ogl_sm.jpg0000644000175000017500000000312112745007442016310 0ustar florianflorianJFIFddDucky<&Adobed O       #D !0!1q"AQa2# 0SB3P!1AQaq 0 SL;bzj(U NbKSǼce57|g/vtmܮcߝy5 OaymH 5L?y/n΃jaSV2Be<셜n筏+"ނ[&2|ӽ#@I\96.AlY)T]U6lpU]JP NեHm\?7?7?QVH}a'Wo"Wtм>t!I@ۍ`r4w 9Q0ċ鷒sG( |Hi4Z|٤"ؑk AFWNlFc4V1eF_3MncۦQ3ЉAmkQn␇l4{ kjnn9-l?bg*yh/l0ɻٞ-_w%Ǘ_?![k_iՃc-2tJh ?"k{6ۘ)-`]W U Fi׉H7sBH/ EYSVS)z?5,Z+)unhZFG, Dr03/lP%]*}uIz?;`@^?uN40}O?!|k>Ee6D<˄~H+̨>?! GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

GLEW Logo

Download
Usage
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The OpenGL Extension Wrangler Library

Installation

To use the shared library version of GLEW, you need to copy the headers and libraries into their destination directories. On Windows this typically boils down to copying:

bin/glew32.dll    to     %SystemRoot%/system32
lib/glew32.lib    to     {VC Root}/Lib
include/GL/glew.h    to     {VC Root}/Include/GL
include/GL/wglew.h    to     {VC Root}/Include/GL

where {VC Root} is the Visual C++ root directory, typically C:/Program Files/Microsoft Visual Studio/VC98 for Visual Studio 6.0 or C:/Program Files/Microsoft Visual Studio .NET 2003/Vc7/PlatformSDK for Visual Studio .NET.

On Unix, typing make install will attempt to install GLEW into /usr/include/GL and /usr/lib. You can customize the installation target via the GLEW_DEST environment variable if you do not have write access to these directories.

Building Your Project with GLEW

There are two ways to build your project with GLEW.

Including the source files / project file

The simpler but less flexible way is to include glew.h and glew.c into your project. On Windows, you also need to define the GLEW_STATIC preprocessor token when building a static library or executable, and the GLEW_BUILD preprocessor token when building a dll. You also need to replace <GL/gl.h> and <GL/glu.h> with <glew.h> in your code and set the appropriate include flag (-I) to tell the compiler where to look for it. For example:

#include <glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

Depending on where you put glew.h you may also need to change the include directives in glew.c. Note that if you are using GLEW together with GLUT, you have to include glew.h first. In addition, glew.h includes glu.h, so you do not need to include it separately.

On Windows, you also have the option of adding the supplied project file glew_static.dsp to your workspace (solution) and compile it together with your other projects. In this case you also need to change the GLEW_BUILD preprocessor constant to GLEW_STATIC when building a static library or executable, otherwise you get build errors.

Note that GLEW does not use the C runtime library, so it does not matter which version (single-threaded, multi-threaded or multi-threaded DLL) it is linked with (without debugging information). It is, however, always a good idea to compile all your projects including GLEW with the same C runtime settings.

Using GLEW as a shared library

Alternatively, you can use the provided project files / makefile to build a separate shared library you can link your projects with later. In this case the best practice is to install glew.h, glew32.lib, and glew32.dll / libGLEW.so to where the OpenGL equivalents gl.h, opengl32.lib, and opengl32.dll / libGL.so are located. Note that you need administrative privileges to do this. If you do not have administrator access and your system administrator will not do it for you, you can install GLEW into your own lib and include subdirectories and tell the compiler where to find it. Then you can just replace <GL/gl.h> with <GL/glew.h> in your program:

#include <GL/glew.h>
#include <GL/glut.h>
<gl, glu, and glut functionality is available here>

or:

#include <GL/glew.h>
<gl and glu functionality is available here>

Remember to link your project with glew32.lib, glu32.lib, and opengl32.lib on Windows and libGLEW.so, libGLU.so, and libGL.so on Unix (-lGLEW -lGLU -lGL).

It is important to keep in mind that glew.h includes neither windows.h nor gl.h. Also, GLEW will warn you by issuing a preprocessor error in case you have included gl.h, glext.h, or glATI.h before glew.h.

OpenCSG-1.5.0/glew/doc/index.html0000644000175000017500000003075012745007471016335 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

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Usage
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The OpenGL Extension Wrangler Library

The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.

Downloads

GLEW is distributed as source and precompiled binaries.
The latest release is 2.2.0[07-24-16]:

Source ZIP |  TGZ
Binaries Windows 32-bit and 64-bit

An up-to-date copy is also available using git:

  • github
    git clone https://github.com/nigels-com/glew.git glew
     

Supported Extensions

The latest release contains support for OpenGL 4.5, compatibility and forward-compatible contexts and the following extensions:

News

  • [07-24-16] GLEW 2.0.0 adds support for forward-compatible contexts, adds new extensions, OSMesa and EGL support, MX discontinued and minor bug fixes
  • [08-10-15] GLEW 1.13.0 adds support for new extensions, fixes minor bugs
  • [26-01-15] GLEW 1.12.0 fixes minor bugs and adds new extensions
  • [08-11-14] GLEW 1.11.0 adds support for OpenGL 4.5, new extensions
  • [07-22-13] GLEW 1.10.0 adds support for OpenGL 4.4, new extensions
  • [08-06-12] GLEW 1.9.0 adds support for OpenGL 4.3, new extensions
  • [07-17-12] GLEW 1.8.0 fixes minor bugs and adds new extensions
  • [08-26-11] GLEW 1.7.0 adds support for OpenGL 4.2, new extensions, fixes bugs
  • [04-27-11] GLEW 1.6.0 fixes minor bugs and adds eight new extensions
  • [01-31-11] GLEW 1.5.8 fixes minor bugs and adds two new extensions
  • [11-03-10] GLEW 1.5.7 fixes minor bugs and adds one new extension
  • [09-07-10] GLEW 1.5.6 adds support for OpenGL 4.1, fixes bugs
  • [07-13-10] GLEW 1.5.5 fixes minor bugs and adds new extensions
  • [04-21-10] GLEW 1.5.4 adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs
  • [02-28-10] GLEW 1.5.3 fixes minor bugs and adds three new extensions
  • [12-31-09] GLEW 1.5.2 adds support for OpenGL 3.1, OpenGL 3.2 and new extensions
  • [11-03-08] GLEW 1.5.1 adds support for OpenGL 3.0 and 31 new extensions
  • [12-27-07] GLEW 1.5.0 is released under less restrictive licenses
  • [04-27-07] GLEW 1.4.0 is released
  • [03-08-07] GLEW is included in the NVIDIA OpenGL SDK
  • [03-04-07] GLEW 1.3.6 is released
  • [02-28-07] Repository is migrated to SVN
  • [02-25-07] GLEW is included in the OpenGL SDK
  • [11-21-06] GLEW 1.3.5 adds OpenGL 2.1 and NVIDIA G80 extensions
  • [03-04-06] GLEW 1.3.4 adds support for five new extensions
  • [05-16-05] GLEW 1.3.3 is released
  • [03-16-05] GLEW 1.3.2 adds support for GL_APPLE_pixel_buffer
  • [02-11-05] gljava and sdljava provide a Java binding to OpenGL via GLEW
  • [02-02-05] GLEW 1.3.1 adds support for GL_EXT_framebuffer_object
  • [01-04-05] GLEW 1.3.0 adds core OpenGL 2.0 support plus many enhancements
  • [12-22-04] GLEWpy Python wrapper announced
  • [12-12-04] Mailing lists created on sourceforge
  • [12-06-04] GLEW 1.2.5 adds new extensions and support for FreeBSD

Links

OpenCSG-1.5.0/glew/doc/credits.html0000644000175000017500000001170712745007471016664 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

GLEW Logo

Download
Usage
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The OpenGL Extension Wrangler Library

Author, copyright and licensing information on github.

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Latest Release: 2.2.0

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Last Update: 07-24-16
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The OpenGL Extension Wrangler Library

Change Log


  • 2.2.0 [07-24-16]
    • Enhancements:
      • Forward context support added
      • OSMesa support added
      • EGL support added
      • MX support discontinued
      • Improved cmake build support
    • New extensions:
      • GL_AMD_shader_explicit_vertex_parameter
      • GL_ARB_gl_spirv
      • GL_EGL_NV_robustness_video_memory_purge
      • GL_EXT_window_rectangles
      • GL_INTEL_conservative_rasterization
      • GL_KHR_texture_compression_astc_sliced_3d
      • GL_MESA_shader_integer_functions
      • GL_NVX_blend_equation_advanced_multi_draw_buffers
      • GL_NVX_linked_gpu_multicast
      • GL_NV_clip_space_w_scaling
      • GL_NV_command_list
      • GL_NV_conservative_raster_pre_snap_triangles
      • GL_NV_draw_vulkan_image
      • GL_NV_gpu_multicast
      • GL_NV_robustness_video_memory_purge
      • GL_NV_shader_atomic_float64
      • GL_NV_stereo_view_rendering
      • GL_NV_viewport_swizzle
      • GLX_EXT_libglvnd
      • GLX_NV_robustness_video_memory_purge

  • 1.13.0 [08-10-15]
    • Enhancements:
      • glxewInit, wglewInit
      • glewinfo adds support for -version, -profile core|compatibility and -flag debug|forward parameters
      • Improved cmake build support
    • New extensions:
      • GL_ARB_ES3_2_compatibility
      • GL_ARB_fragment_shader_interlock
      • GL_ARB_gpu_shader_int64
      • GL_ARB_parallel_shader_compile
      • GL_ARB_post_depth_coverage
      • GL_ARB_sample_locations
      • GL_ARB_shader_atomic_counter_ops
      • GL_ARB_shader_ballot
      • GL_ARB_shader_clock
      • GL_ARB_shader_viewport_layer_array
      • GL_ARB_sparse_texture2
      • GL_ARB_sparse_texture_clamp
      • GL_ARB_texture_filter_minmax
      • GL_INTEL_framebuffer_CMAA
      • GL_KHR_no_error
      • GL_NV_conservative_raster_dilate
      • GL_OVR_multiview
      • GL_OVR_multiview2
    • Bug fixes

  • 1.12.0 [01-26-15]
    • New extensions:
      • GL_EXT_polygon_offset_clamp
      • GL_EXT_post_depth_coverage
      • GL_EXT_raster_multisample
      • GL_EXT_sparse_texture2
      • GL_EXT_texture_filter_minmax
      • GL_NV_conservative_raster
      • GL_NV_fill_rectangle
      • GL_NV_fragment_coverage_to_color
      • GL_NV_fragment_shader_interlock
      • GL_NV_framebuffer_mixed_samples
      • GL_NV_geometry_shader_passthrough
      • GL_NV_internalformat_sample_query
      • GL_NV_sample_locations
      • GL_NV_sample_mask_override_coverage
      • GL_NV_shader_atomic_fp16_vector
      • GL_NV_uniform_buffer_unified_memory
      • GL_NV_viewport_array2
    • Bug fixes

  • 1.11.0 [08-11-14]
    • New features:
      • Support for OpenGL 4.5
    • New extensions:
      • GL_AMD_gcn_shader
      • GL_AMD_gpu_shader_int64
      • GL_AMD_occlusion_query_event
      • GL_AMD_shader_atomic_counter_ops
      • GL_AMD_shader_stencil_value_export
      • GL_AMD_transform_feedback4
      • GL_ARB_ES3_1_compatibility
      • GL_ARB_clip_control
      • GL_ARB_conditional_render_inverted
      • GL_ARB_cull_distance
      • GL_ARB_derivative_control
      • GL_ARB_direct_state_access
      • GL_ARB_get_texture_sub_image
      • GL_ARB_pipeline_statistics_query
      • GL_ARB_shader_texture_image_samples
      • GL_ARB_sparse_buffer
      • GL_ARB_texture_barrier
      • GL_ARB_transform_feedback_overflow_query
      • GL_EXT_debug_label
      • GL_EXT_shader_image_load_formatted
      • GL_EXT_shader_integer_mix
      • GL_INTEL_fragment_shader_ordering
      • GL_INTEL_performance_query
      • GL_KHR_blend_equation_advanced
      • GL_KHR_blend_equation_advanced_coherent
      • GL_KHR_context_flush_control
      • GL_KHR_robust_buffer_access_behavior
      • GL_KHR_robustness
      • GL_KHR_texture_compression_astc_hdr
      • GL_NV_bindless_multi_draw_indirect_count
      • GL_NV_shader_atomic_int64
      • GL_NV_shader_thread_group
      • GL_NV_shader_thread_shuffle
      • GL_REGAL_proc_address
      • GLX_ARB_context_flush_control
      • GLX_EXT_stereo_tree
      • GLX_MESA_query_renderer
      • GLX_NV_copy_buffer
      • GLX_NV_delay_before_swap
      • WGL_ARB_context_flush_control
      • WGL_NV_delay_before_swap
    • Bug fixes

  • 1.10.0 [07-22-13]
    • New features:
      • Support for OpenGL 4.4
    • New extensions:
      • GL_AMD_interleaved_elements
      • GL_AMD_shader_trinary_minmax
      • GL_AMD_sparse_texture
      • GL_ANGLE_depth_texture
      • GL_ANGLE_framebuffer_blit
      • GL_ANGLE_framebuffer_multisample
      • GL_ANGLE_instanced_arrays
      • GL_ANGLE_pack_reverse_row_order
      • GL_ANGLE_program_binary
      • GL_ANGLE_texture_compression_dxt1
      • GL_ANGLE_texture_compression_dxt3
      • GL_ANGLE_texture_compression_dxt5
      • GL_ANGLE_texture_usage
      • GL_ANGLE_timer_query
      • GL_ANGLE_translated_shader_source
      • GL_ARB_bindless_texture
      • GL_ARB_buffer_storage
      • GL_ARB_clear_texture
      • GL_ARB_compute_variable_group_size
      • GL_ARB_enhanced_layouts
      • GL_ARB_indirect_parameters
      • GL_ARB_multi_bind
      • GL_ARB_query_buffer_object
      • GL_ARB_seamless_cubemap_per_texture
      • GL_ARB_shader_draw_parameters
      • GL_ARB_shader_group_vote
      • GL_ARB_sparse_texture
      • GL_ARB_texture_mirror_clamp_to_edge
      • GL_ARB_texture_stencil8
      • GL_ARB_vertex_type_10f_11f_11f_rev
      • GL_INTEL_map_texture
      • GL_NVX_conditional_render
      • GL_NV_bindless_multi_draw_indirect
      • GL_NV_blend_equation_advanced
      • GL_NV_compute_program5
      • GL_NV_deep_texture3D
      • GL_NV_draw_texture
      • GL_NV_shader_atomic_counters
      • GL_NV_shader_storage_buffer_object
      • GL_REGAL_ES1_0_compatibility
      • GL_REGAL_ES1_1_compatibility
      • GL_REGAL_enable
      • GLX_EXT_buffer_age
      • WGL_ARB_robustness_application_isolation
      • WGL_ARB_robustness_share_group_isolation
    • Bug fixes

  • 1.9.0 [08-06-12]
    • New features:
    • New extensions:
      • GL_ARB_ES3_compatibility
      • GL_ARB_clear_buffer_object
      • GL_ARB_compute_shader
      • GL_ARB_copy_image
      • GL_ARB_explicit_uniform_location
      • GL_ARB_fragment_layer_viewport
      • GL_ARB_framebuffer_no_attachments
      • GL_ARB_internalformat_query2
      • GL_ARB_multi_draw_indirect
      • GL_ARB_program_interface_query
      • GL_ARB_robust_buffer_access_behavior
      • GL_ARB_robustness_application_isolation
      • GL_ARB_robustness_share_group_isolation
      • GL_ARB_shader_image_size
      • GL_ARB_shader_storage_buffer_object
      • GL_ARB_stencil_texturing
      • GL_ARB_texture_buffer_range
      • GL_ARB_texture_query_levels
      • GL_ARB_texture_storage_multisample
      • GL_ARB_texture_view
      • GL_ARB_vertex_attrib_binding
      • GL_EXT_debug_marker
      • GL_KHR_debug
      • GL_REGAL_error_string
      • GL_REGAL_extension_query
      • GL_REGAL_log
      • GLX_ARB_robustness_application_isolation
      • GLX_ARB_robustness_share_group_isolation
      • GLX_EXT_create_context_es_profile
      • WGL_EXT_create_context_es_profile
    • Bug fixes:
      • Not using GLU library for Makefile builds.

  • 1.8.0 [07-17-12]
    • New extensions:
      • GL_AMD_pinned_memory
      • GL_AMD_query_buffer_object
      • GL_AMD_stencil_operation_extended
      • GL_AMD_vertex_shader_layer
      • GL_AMD_vertex_shader_viewport_index
      • GL_NV_bindless_texture
      • GL_NV_shader_atomic_float
      • GLX_EXT_swap_control_tear
      • WGL_EXT_swap_control_tear
      • WGL_NV_DX_interop2
    • Bug fixes:
      • MS Visual Studio 2010 projects added
      • GLX_NV_video_out replaces GLX_NV_video_output
      • ANSI C prototype for glewInit
      • Improved CentOS build support
      • Improved GL_ARB_gpu_shader_fp64 support
      • ARB_texture_compression_bptc and ARB_copy_buffer constants
      • Linux needs to define GLEW_STATIC for static library builds
      • Custom code generation problem resolved
      • GLEWAPIENTRY added to glew.h for calling convention customization
      • Correction for glPathStencilDepthOffsetNV
      • Resolve OSX gcc warnings
      • Added build support for NetBSD

  • 1.7.0 [08-26-11]
    • New features:
      • Support for OpenGL 4.2
    • New extensions:
      • GL_AMD_multi_draw_indirect
      • GL_ARB_base_instance
      • GL_ARB_compressed_texture_pixel_storage
      • GL_ARB_conservative_depth
      • GL_ARB_internalformat_query
      • GL_ARB_map_buffer_alignment
      • GL_ARB_shader_atomic_counters
      • GL_ARB_shader_image_load_store
      • GL_ARB_shading_language_420pack
      • GL_ARB_shading_language_packing
      • GL_ARB_texture_storage
      • GL_ARB_transform_feedback_instanced
      • GL_EXT_framebuffer_multisample_blit_scaled
      • GL_NV_path_rendering
      • GL_NV_path_rendering
      • GLX_MESA_swap_control
    • Bug fixes:
      • const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements
      • Add glGetGraphicsResetStatusARB to GL_ARB_robustness
      • Remove EXT suffix from GL_KTX_buffer_region entry points
      • Solaris needs inttypes.h
      • Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context
      • Add GLX_MESA_swap_control
      • Set -install_name for OSX
      • Add 64-bit darwin build option (SYSTEM=darwin_x86-64)
      • Add GL_NV_path_rendering

  • 1.6.0 [04-27-11]
    • New extensions:
      • GL_AMD_blend_minmax_factor
      • GL_AMD_sample_positions
      • GL_EXT_x11_sync_object
      • GL_NV_texture_multisample
      • GL_NV_video_capture
      • GLX_NV_video_capture
      • WGL_NV_DX_interop
      • WGL_NV_video_capture
    • Bug fixes:
      • Define GLEW_NO_GLU for no glu dependency.
      • mx suffix for GLEW MX libraries, build both libraries by default.
      • Cygwin build improvements
      • Soname of GLEWmx shared libraries
      • Query GL extension string only once
      • GLX_OML_sync_control no longer requires C99
      • glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
      • glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
      • Fixes for BSD build

  • 1.5.8 [01-31-11]
    • New extensions:
      • GL_AMD_depth_clamp_separate
      • GL_EXT_texture_sRGB_decode
    • Bug fixes:
      • Borland C++ fix for __int64
      • GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
      • Correction to glGetTransformFeedbackVarying
      • Correction to glSecondaryColorPointer
      • Corrections to glGetVertexAttribPointerv and glGetShaderSource
      • Switched code repository from svn to git

  • 1.5.7 [11-03-10]
    • New extension:
      • GL_NVX_gpu_memory_info
    • Bug fixes:
      • Improved mingw32 build support
      • Improved cygwin build support
      • glGetPointervEXT fix
      • Add GLEW_VERSION_1_2_1

  • 1.5.6 [09-07-10]
    • New features:
      • Support for OpenGL 4.1
    • New extensions:
      • GL_ARB_ES2_compatibility
      • GL_ARB_cl_event
      • GL_ARB_debug_output
      • GL_ARB_get_program_binary
      • GL_ARB_robustness
      • GL_ARB_separate_shader_objects
      • GL_ARB_shader_precision
      • GL_ARB_shader_stencil_export
      • GL_ARB_vertex_attrib_64bit
      • GL_ARB_viewport_array
      • GLX_ARB_create_context_robustness
      • GLX_EXT_create_context_es2_profile
      • WGL_ARB_create_context_robustness
      • WGL_EXT_create_context_es2_profile

  • 1.5.5 [07-13-10]
    • New extensions:
      • GL_AMD_debug_output
      • GL_AMD_name_gen_delete
      • GL_AMD_transform_feedback3_lines_triangles
      • GL_NV_multisample_coverage
      • GL_NV_vdpau_interop
      • GLX_AMD_gpu_association
      • GLX_NV_multisample_coverage
      • WGL_NV_multisample_coverage
    • Bug fixes:
      • Compilation issue with GLX_SGI_video_sync
      • OpenGL 4.0 double-precision uniform functions added
      • Constness of glPointParameterfvARB and glPointParameterfvEXT
      • Added glVertexAttribDivisor
      • Compilation issue with Nvidia GLX headers

  • 1.5.4 [04-21-10]
    • New features:
      • Support for OpenGL 3.3
      • Support for OpenGL 4.0
    • New extensions:
      • GL_AMD_conservative_depth
      • GL_ARB_blend_func_extended
      • GL_ARB_draw_indirect
      • GL_ARB_explicit_attrib_location
      • GL_ARB_gpu_shader5
      • GL_ARB_gpu_shader_fp64
      • GL_ARB_occlusion_query2
      • GL_ARB_sampler_objects
      • GL_ARB_shader_bit_encoding
      • GL_ARB_shader_subroutine
      • GL_ARB_shading_language_include
      • GL_ARB_tessellation_shader
      • GL_ARB_texture_buffer_object_rgb32
      • GL_ARB_texture_compression_bptc
      • GL_ARB_texture_rgb10_a2ui
      • GL_ARB_texture_swizzle
      • GL_ARB_timer_query
      • GL_ARB_transform_feedback2
      • GL_ARB_transform_feedback3
      • GL_ARB_vertex_type_2_10_10_10_rev
      • GL_EXT_shader_image_load_store
      • GL_EXT_vertex_attrib_64bit
      • GL_NV_gpu_program5
      • GL_NV_gpu_program_fp64
      • GL_NV_gpu_shader5
      • GL_NV_tessellation_program5
      • GL_NV_vertex_attrib_integer_64bit
      • GLX_ARB_vertex_buffer_object
    • Bug fixes:
      • Parameter constness fix for glPointParameteriv and glPointParameterfv

  • 1.5.3 [02-28-10]
    • New extensions:
      • GLX_INTEL_swap_event
      • GL_AMD_seamless_cubemap_per_texture
      • GL_AMD_shader_stencil_export
    • Bug fixes:
      • Correct version detection for GL 3.1 and 3.2
      • Missing 3.1 enumerants
      • Add glew.pc

  • 1.5.2 [12-31-09]
    • New features:
      • Support for OpenGL 3.1
      • Support for OpenGL 3.2
    • New extensions:
      • GL_AMD_draw_buffers_blend
      • GL_AMD_performance_monitor
      • GL_AMD_texture_texture4
      • GL_AMD_vertex_shader_tessellator
      • GL_APPLE_aux_depth_stencil
      • GL_APPLE_object_purgeable
      • GL_APPLE_rgb_422
      • GL_APPLE_row_bytes
      • GL_APPLE_vertex_program_evaluators
      • GL_ARB_compatibility
      • GL_ARB_copy_buffer
      • GL_ARB_depth_clamp
      • GL_ARB_draw_buffers_blend
      • GL_ARB_draw_elements_base_vertex
      • GL_ARB_fragment_coord_conventions
      • GL_ARB_provoking_vertex
      • GL_ARB_sample_shading
      • GL_ARB_seamless_cube_map
      • GL_ARB_shader_texture_lod
      • GL_ARB_sync
      • GL_ARB_texture_cube_map_array
      • GL_ARB_texture_gather
      • GL_ARB_texture_multisample
      • GL_ARB_texture_query_lod
      • GL_ARB_uniform_buffer_object
      • GL_ARB_vertex_array_bgra
      • GL_ATI_meminfo
      • GL_EXT_provoking_vertex
      • GL_EXT_separate_shader_objects
      • GL_EXT_texture_snorm
      • GL_NV_copy_image
      • GL_NV_parameter_buffer_object2
      • GL_NV_shader_buffer_load
      • GL_NV_texture_barrier
      • GL_NV_transform_feedback2
      • GL_NV_vertex_buffer_unified_memory
      • WGL_AMD_gpu_association
      • WGL_ARB_create_context_profile
      • WGL_NV_copy_image
      • GLX_ARB_create_context_profile
      • GLX_EXT_swap_control
      • GLX_NV_copy_image
    • Bug fixes:
      • DOS line endings for windows .zip archives only.
      • glTransformFeedbackVaryings arguments.
      • Resource leak in glewinfo and visualinfo tools.
      • WIN32_LEAN_AND_MEAN preprocessor pollution.
      • Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
      • MesaGLUT glut.h GLAPIENTRY dependency.
      • glFramebufferTextureLayer correction.
      • OSX compiler warnings resolved.
      • Cygwin linking to opengl32 by default, rather than X11 OpenGL.
      • SnowLeopard (OSX 10.6) gl.h detection.
      • Use $(STRIP) consistently.

  • 1.5.1 [11-03-08]
    • New features:
      • Support for OpenGL 3.0
    • New extensions:
      • GL_ARB_depth_buffer_float
      • GL_ARB_draw_instance,
      • GL_ARB_framebuffer_object
      • GL_ARB_framebuffer_sRGB
      • GL_ARB_geometry_shader4
      • GL_ARB_half_float_pixel
      • GL_ARB_half_float_vertex
      • GL_ARB_instanced_arrays
      • GL_ARB_map_buffer_range
      • GL_ARB_texture_buffer_object
      • GL_ARB_texture_compression_rgtc
      • GL_ARB_vertex_array_object
      • GL_EXT_direct_state_access
      • GL_EXT_texture_swizzle
      • GL_EXT_transform_feedback
      • GL_EXT_vertex_array_bgra
      • GL_NV_conditional_render
      • GL_NV_explicit_multisample
      • GL_NV_present_video
      • GL_SGIS_point_line_texgen
      • GL_SGIX_convolution_accuracy
      • WGL_ARB_create_context
      • WGL_ARB_framebuffer_sRGB
      • WGL_NV_present_video
      • WGL_NV_swap_group
      • WGL_NV_video_output
      • GLX_ARB_create_context
      • GLX_ARB_framebuffer_sRGB
      • GLX_NV_present_video
      • GLX_NV_swap_group
      • GLX_NV_video_output
    • Bug fixes:
      • Licensing issues with documentation
      • Problems with long long and _MSC_VER on MINGW
      • Incorrect parameter for glGetUniformLocation
      • glewGetExtension fails on last entry
      • Incomplete GL_NV_texture_shader tokens
      • Scripting problems on Cygwin
      • Incorrect definition for GLint on OS X

  • 1.5.0 [12-27-07]
    • New features:
      • Licensing change (BSD, Mesa 3-D, Khronos)
      • Switch to using registry on www.opengl.org
      • Support for major and minor version strings
    • New extensions:
      • GL_APPLE_flush_buffer_range
      • GL_GREMEDY_frame_terminator
      • GLX_EXT_texture_from_pixmap
    • Bug fixes:
      • Incorrent 64-bit type definitions
      • Do not strip static library on install
      • Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
      • Missing tokens in GL_VERSION_2_1
      • Missing functions in GL_VERSION_1_4
      • Incorrect parameter type for glXCopyContext

  • 1.4.0 [04-27-07]
    • New features:
      • Extension variables are declared const to avoid possible corruption of their values
    • New extensions:
      • GL_NV_depth_range_unclamped
    • Bug fixes:
      • Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
      • Incorrect function names in GL_EXT_gpu_program_parameters
      • Missing tokens in GL_EXT_framebuffer_multisample
      • GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string

  • 1.3.6 [03-04-07]
    • New extensions:
      • GL_ATI_shader_texture_lod
      • GL_EXT_gpu_program_parameters
      • GL_NV_geometry_shader4
      • WGL_NV_gpu_affinity
      • GLX_SGIX_hyperpipe
    • Bug fixes:
      • Missing include guards in glxew.h
      • Makefile and install problems for Cygwin builds
      • Install problem for Linux AMD64 builds
      • Incorrent token in GL_ATI_texture_compression_3dc
      • Missing tokens from GL_ATIX_point_sprites

  • 1.3.5 [11-21-06]
    • New features:
      • Support for core OpenGL 2.1
      • Debug support for glewIsSupported
    • New extensions:
      • GL_EXT_bindable_uniform
      • GL_EXT_draw_buffers2
      • GL_EXT_draw_instanced
      • GL_EXT_framebuffer_sRGB
      • GL_EXT_geometry_shader4
      • GL_EXT_gpu_shader4
      • GL_EXT_packed_float
      • GL_EXT_texture_array
      • GL_EXT_texture_buffer_object
      • GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_rgtc
      • GL_EXT_texture_integer
      • GL_EXT_texture_shared_exponent
      • GL_EXT_timer_query
      • GL_NV_depth_buffer_float
      • GL_NV_fragment_program4
      • GL_NV_framebuffer_multisample_coverage
      • GL_NV_geometry_program4
      • GL_NV_gpu_program4
      • GL_NV_parameter_buffer_object
      • GL_NV_transform_feedback
      • GL_NV_vertex_program4
      • GL_OES_byte_coordinates
      • GL_OES_compressed_paletted_texture
      • GL_OES_read_format
      • GL_OES_single_precision
      • WGL_EXT_pixel_format_packed_float
      • WGL_EXT_framebuffer_sRGB
      • GLX_EXT_fbconfig_packed_float
      • GLX_EXT_framebuffer_sRGB
    • Bug fixes:
      • Wrong GLXContext definition on Solaris
      • Makefile problem for parallel builds

  • 1.3.4 [03-04-06]
    • New extensions:
      • GL_EXT_framebuffer_blit
      • GL_EXT_framebuffer_multisample
      • GL_EXT_packed_depth_stencil
      • GL_MESAX_texture_stack
      • WGL_3DL_stereo_control
    • Bug fixes:
      • glBlendEquation missing from GL_ARB_imaging
      • Wrong APIENTRY definition for Cygwin
      • Incorrect OS X OpenGL types
      • Unix 64-bit installation patch

  • 1.3.3 [05-16-05]
    • New feature:
      • Code generation option to split source into multiple files
    • Bug fixes:
      • OpenGL 2.0 core initialization problems
      • Wrong value for token GL_SHADER_TYPE
      • Missing tokens in GL_ATI_fragment_shader
      • Missing entry points in GL_ARB_transpose_matrix

  • 1.3.2 [03-16-05]
    • New extension:
      • GL_APPLE_pixel_buffer
    • Bug fixes:
      • Missing OpenGL 2.0 entry points
      • Missing tokens in GL_SGIX_shadow
      • MinGW makefile problem
      • Check for incorrect OpenGL version string on SiS hardware
      • Documentation update to meet the HTML 4.01 Transitional specification

  • 1.3.1 [02-02-05]
    • New features:
      • Consistent Unix and Windows versioning
    • New extensions:
      • GL_EXT_framebuffer_object
      • GL_ARB_pixel_buffer_object
    • Bug fixes:
      • Missing OpenGL 2.0 tokens
      • Incorrect typedefs (GLhandleARB and GLhalf)
      • Borland compiler problems

  • 1.3.0 [01-04-05]
    • New features:
      • Support for core OpenGL 2.0
      • glewIsSupported provides efficient string-based extension checks
      • Custom code generation from a list of extensions
      • Makefile changes
    • New extensions:
      • WGL_ATI_render_texture_rectangle
    • Bug fixes:
      • Incorrect function signature in OpenGL 1.5 core

  • 1.2.5 [12-06-04]
    • New extensions:
      • GL_ATI_texture_compression_3dc
      • GL_EXT_Cg_shader
      • GL_EXT_draw_range_elements
      • GL_KTX_buffer_region
    • Bug fixes:
      • OpenGL version detection bug
      • Problems with wxWindows and MinGW compilation
      • visualinfo compilation problem with GLEW_MX specified
      • Wrong token name in OpenGL 1.5 core
    • Support for FreeBSD

  • 1.2.4 [09-06-04]
    • Added ARB_draw_buffers and ARB_texture_rectangle
    • Fixed bug in ARB_shader_objects
    • Replaced wglinfo with visualinfo

  • 1.2.3 [06-10-04]
    • Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
    • Bug fix in GL_ARB_vertex_blend

  • 1.2.2 [05-08-04]
    • Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
    • Fixed GLEW_MX problems
    • Bug fix in GL_EXT_texture_rectangle and wglinfo

  • 1.2.1 [03-18-04]
    • Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
    • Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
    • Added flags on GDI support and multisampling to wglinfo

  • 1.2.0 [02-19-04]
    • Added full OpenGL 1.5 support
    • Added support for multiple rendering contexts with different capabilities
    • Added command line flags to glewinfo for selecting displays and visuals
    • Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
    • Added MinGW/MSYS support
    • Bug fixes in GL_ARB_shader_objects and the OS X build

  • 1.1.4 [12-15-03]
    • Added GL_APPLE_float_pixels, GL_APPLE_texture_range, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
    • Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader

  • 1.1.3 [10-28-03]
    • Added Solaris and Darwin support
    • Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
    • Fixed bug in GL_WIN_swap_hint
    • Removed glewinfo's dependency on GLUT

  • 1.1.2 [09-15-03]
    • Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
    • Added glewGetString for querying the GLEW version string

  • 1.1.1 [08-11-03]
    • Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
    • Fixed bug in GL_ARB_vertex_buffer_object
    • Minor updates in documentation

  • 1.1.0 [07-08-03]
    • Added automatic code generation
    • Added almost every extension in the registry
    • Added separate namespace
    • Added Irix support
    • Updated documentation

  • 1.0.7 [06-29-03]
    • Added GL_EXT_depth_bounds_test
    • Fixed typos

  • 1.0.6 [05-05-03]
    • Added ARB_vertex_buffer_object and NV_half_float
    • Updated wglinfo
    • Temporary Linux bug fixes (problems with SDL and MESA)

  • 1.0.5 [02-17-03]
    • Bug fixes
    • Added wglinfo
    • Updated documentation

  • 1.0.4 [02-02-03]
    • Added NV_texture_expand_normal
    • Added mingw support
    • Updated documentation

  • 1.0.3 [01-09-03]
    • Cleaned up ATI extensions
    • Changed function prototypes to match glext.h
    • Added EXT_texture3D
    • Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers

  • 1.0.2 [12-21-02]
    • Added list of supported extensions to documentation
    • Added NV_half_float and NV_texgen_emboss

  • 1.0.1 [12-17-02]
    • Bug fixes
    • Added glewGetExtension

  • 1.0.0 [12-12-02]
    • Initial release

OpenCSG-1.5.0/glew/doc/advanced.html0000644000175000017500000002301612745007471016770 0ustar florianflorian GLEW: The OpenGL Extension Wrangler Library
Latest Release: 2.2.0

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Last Update: 07-24-16
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The OpenGL Extension Wrangler Library

Automatic Code Generation

Starting from release 1.1.0, the source code and parts of the documentation are automatically generated from the extension specifications in a two-step process. In the first step, specification files from the OpenGL registry are downloaded and parsed. Skeleton descriptors are created for each extension. These descriptors contain all necessary information for creating the source code and documentation in a simple and compact format, including the name of the extension, url link to the specification, tokens, function declarations, typedefs and struct definitions. In the second step, the header files as well as the library and glewinfo source are generated from the descriptor files. The code generation scripts are located in the auto subdirectory.

The code generation scripts require GNU make, wget, and perl. On Windows, the simplest way to get access to these tools is to install Cygwin, but make sure that the root directory is mounted in binary mode. The makefile in the auto directory provides the following build targets:

make Create the source files from the descriptors.
If the descriptors do not exist, create them from the spec files.
If the spec files do not exist, download them from the OpenGL repository.
make clean Delete the source files.
make clobber Delete the source files and the descriptors.
make destroy Delete the source files, the descriptors, and the spec files.
make custom Create the source files for the extensions listed in auto/custom.txt.
See "Custom Code Generation" below for more details.

Adding a New Extension

To add a new extension, create a descriptor file for the extension in auto/core and rerun the code generation scripts by typing make clean; make in the auto directory.

The format of the descriptor file is given below. Items in brackets are optional.

<Extension Name>
[<URL of Specification File>]
    [<Token Name> <Token Value>]
    [<Token Name> <Token Value>]
    ...
    [<Typedef>]
    [<Typedef>]
    ...
    [<Function Signature>]
    [<Function Signature>]
    ...

Take a look at one of the files in auto/core for an example. Note that typedefs and function signatures should not be terminated with a semicolon.

Custom Code Generation

Starting from GLEW 1.3.0, it is possible to control which extensions to include in the libarary by specifying a list in auto/custom.txt. This is useful when you do not need all the extensions and would like to reduce the size of the source files. Type make clean; make custom in the auto directory to rerun the scripts with the custom list of extensions.

For example, the following is the list of extensions needed to get GLEW and the utilities to compile.

WGL_ARB_extensions_string
WGL_ARB_multisample
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_ATI_pixel_format_float
WGL_NV_float_buffer

Separate Namespace

To avoid name clashes when linking with libraries that include the same symbols, extension entry points are declared in a separate namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL function names to their GLEW equivalents. For instance, glFancyFunction is simply an alias to glewFancyFunction. The separate namespace does not effect token and function pointer definitions.

Known Issues

GLEW requires GLX 1.2 for compatibility with GLUT.

OpenCSG-1.5.0/glew/doc/new.png0000644000175000017500000000223412745007442015631 0ustar florianflorianPNG  IHDR ,y pHYs  gAMA|Q cHRMz%u0`:o_FPLTE ^^NNoo--==WIDATxb`30D@,@6 3 L9~Obb`Ǐ,1p0PONe`'_bf``c#3?f?,~0#Fn .bbf twV& L p00f` &ڟ\  H|T? @軿@CY f ^  )?hi9aIENDB`OpenCSG-1.5.0/glew/doc/khronos.txt0000644000175000017500000000206712745007471016564 0ustar florianflorianCopyright (c) 2007 The Khronos Group Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and/or associated documentation files (the "Materials"), to deal in the Materials without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, and to permit persons to whom the Materials are furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Materials. THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. OpenCSG-1.5.0/glew/doc/gpl.txt0000644000175000017500000004310512745007471015661 0ustar florianflorian GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. 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You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. 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If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. OpenCSG-1.5.0/glew/doc/travis.png0000644000175000017500000000475512745007442016362 0ustar florianflorianPNG  IHDRrzsBIT|d pHYslK}tEXtSoftwarewww.inkscape.org< jIDAThZpT$d:XT@4J-Ak:hV[֙N ;c:֩8a߽ ]:-҉tE:Z*"&=c w[s={=scl6;! f/ߴm/'pR5\#NR 4B̭83"q "2+htksssif":\" gphso޼@HR@ ϋI)Ҳm۶zu#Gc%sb& I) ωep2^KGڶ l"ZJD ƍ呚;˅c| rDxg<<\p̼\(²-}}}˙ynz7tY֖-[N\t"zTmaqMD+ /-˺Rchdًawf~<P.d2h4 @Ʋg}}.k}fJ90RV%ɼR^k}b>3ID Lf3[< D4 lll\k>R*DղI)b)x&HlnJ$em \̧1!"z@N.Z˻B܉eƌ{';#hȗC]]]j"˜yrCC>Rg%̼IDGRʄeY@kIs.Tw-u2ô̫9q;yYK{D!^6n8eha%'֊c0u3_\rKK˾L&3 ."Z!Ml#D"vGfN(꫌7|$QAq~N, 9ļ 6C(^&Ñ?p'61fHR}D[cD Dt3Gh}@D1q:FߍAtZ,r"!5G顔1MZ-2>+h=}N3Tewe2XlQ2Alz8D~lp$87YUlg^vD"?9t=8d2uT`OOF8k̋JSsfN{M7$dM@{>Ɣ}Uq< Ph^;:: C]W__*R6F.冪=Jv23ϕR*Â`)hIx9ss6=Gq`t~uuufb3xƗ|+_B ܣZK ͮ^/thuwwt:+)&Nq|URʭBG'뺃\w'"zh.?Qؓgp3J@٪PT8!Vqn*fx+lOtZ3DM0s{*:X t:-$Nav)o2L(M.PqGJ)/"pXp&Z5϶mod{z!# u8J$eh?AX y[rVw$3/73me7b'L`ظ(kll pa-.3OF1o bu 1\n>FܑD4ð[07xRض:smkkq"Ȣ9]TilģԒPJݫZE3f 3TG<*!?CIJym]#3Rj"z JUm%q  Eqb8Gqz!]ĐeYI)?===Rj63@455ݢzF"3]ykPۭ8sm)Z!FDoqRJ=H$\;R+yc1Qy dCO9iPᷙ9_ud2eWW >$EO?ծxwD=bc)[iB2͎qHdn(=,B߲U(dr'L)([ T3/ Debug Win32 Debug x64 Release Win32 Release x64 {9E8633EF-69FE-BF99-A40F-B540D039FBFC} Application false MultiByte v142 Application false MultiByte v142 Application false MultiByte v142 Application false MultiByte v142 <_ProjectFileVersion>10.0.40219.1 .\Debug\ .\Debug\ .\Debug\ .\Debug\ true true .\Release\ .\Release\ .\Release\ .\Release\ false false $(IncludePath) $(IncludePath) D:\src32\opencsg\glew\lib\Release\Win32;$(LibraryPath) D:\src32\opencsg\glew\lib\Release\Win32;$(LibraryPath) $(IncludePath) $(IncludePath) D:\src32\opencsg\glew\lib\Debug\Win32;$(LibraryPath) D:\src32\opencsg\glew\lib\Debug\Win32;$(LibraryPath) Disabled ../include;../glew/include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebugDLL .\Debug/OpenCSGexample.pch .\Debug/ .\Debug/ .\Debug/ Level3 true EditAndContinue Default OpenCSGd.lib;glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) .\Debug/OpenCSGexample.exe true ../lib;../glew/lib/Debug/Win32;../freeglut/lib;%(AdditionalLibraryDirectories) false true .\Debug/OpenCSGexample.pdb Console MachineX86 .\Debug/OpenCSGexample.tlb _DEBUG;%(PreprocessorDefinitions) 0x0407 Disabled ../include;../glew/include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions) EnableFastChecks MultiThreadedDebugDLL .\Debug/OpenCSGexample.pch .\Debug/ .\Debug/ .\Debug/ Level3 true ProgramDatabase Default OpenCSGd.lib;glew32sd.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) .\Debug/OpenCSGexample.exe true ../lib;../glew/lib/Debug/x64;../freeglut/lib/x64;%(AdditionalLibraryDirectories) false true .\Debug/OpenCSGexample.pdb Console .\Debug/OpenCSGexample.tlb _DEBUG;%(PreprocessorDefinitions) 0x0407 MaxSpeed OnlyExplicitInline ../include;../glew/include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions) true MultiThreadedDLL true .\Release/OpenCSGexample.pch .\Release/ .\Release/ .\Release/ Level3 true Default OpenCSG.lib;glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) .\Release/OpenCSGexample.exe true ../lib;../glew/lib/Release/Win32;../freeglut/lib;%(AdditionalLibraryDirectories) true .\Release/OpenCSGexample.map Console MachineX86 false libcmt .\Release/OpenCSGexample.tlb NDEBUG;%(PreprocessorDefinitions) 0x0407 MaxSpeed OnlyExplicitInline ../include;../glew/include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_CONSOLE;GLEW_STATIC;%(PreprocessorDefinitions) true MultiThreadedDLL true .\Release/OpenCSGexample.pch .\Release/ .\Release/ .\Release/ Level3 true Default OpenCSG.lib;glew32s.lib;glu32.lib;opengl32.lib;%(AdditionalDependencies) .\Release/OpenCSGexample.exe true ../lib;../glew/lib/Release/x64;../freeglut/lib/x64;%(AdditionalLibraryDirectories) true .\Release/OpenCSGexample.map Console false libcmt .\Release/OpenCSGexample.tlb NDEBUG;%(PreprocessorDefinitions) 0x0407 OpenCSG-1.5.0/example/displaylistPrimitive.h0000664000175000017500000000353214224571003020662 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // displaylistPrimitive.h // // example for a primitive which renders itself using a display list // #ifndef __OpenCSG__displaylistprimitive_h__ #define __OpenCSG__displaylistprimitive_h__ #include namespace OpenCSG { class DisplayListPrimitive : public Primitive { public: /// An object of this class contains the OpenGL id of a display /// list that is compiled by the application. render() just invokes /// this display list. /// Operation and convexity are just forwarded to the base Primitive class. DisplayListPrimitive(unsigned int displayListId_, Operation, unsigned int convexity); /// Sets the display list id void setDisplayListId(unsigned int); /// Returns the display list id unsigned int getDisplayListId() const; /// Calls the display list. virtual void render(); private: unsigned int mDisplayListId; }; } // namespace OpenCSG #endif OpenCSG-1.5.0/example/OpenCSGexample.dsp0000664000175000017500000000746314224571003017610 0ustar florianflorian# Microsoft Developer Studio Project File - Name="OpenCSGexample" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=OpenCSGexample - Win32 Debug !MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "OpenCSGexample.mak". !MESSAGE !MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "OpenCSGexample.mak" CFG="OpenCSGexample - Win32 Debug" !MESSAGE !MESSAGE Fr die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "OpenCSGexample - Win32 Release" (basierend auf "Win32 (x86) Console Application") !MESSAGE "OpenCSGexample - Win32 Debug" (basierend auf "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "OpenCSGexample - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "../include" /I "../glew/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /c # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 OpenCSG.lib glew32s.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /profile /map /machine:I386 /libpath:"../lib" /libpath:"../glew/lib" !ELSEIF "$(CFG)" == "OpenCSGexample - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../include" /I "../glew/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "GLEW_STATIC" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 OpenCSGd.lib glew32sd.lib glu32.lib glut32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../lib" /libpath:"../glew/lib" !ENDIF # Begin Target # Name "OpenCSGexample - Win32 Release" # Name "OpenCSGexample - Win32 Debug" # Begin Source File SOURCE=.\displaylistPrimitive.cpp # End Source File # Begin Source File SOURCE=.\displaylistPrimitive.h # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # End Target # End Project OpenCSG-1.5.0/example/main.cpp0000664000175000017500000004020014224571003015700 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // main.cpp // // simple example program for OpenCSG using Glut // #include #include #include "displaylistPrimitive.h" #include #include #include // include glut.h after stdlib.h to avoid conflict in declaration // of exit() with Visual Studio 2010 #ifdef __APPLE__ #include #elif _WIN32 // glut include under windows, assuming that freeglut binary has been // directly put into the opencsg main directory (e.g., try to use the // freeglut 3.0.0 MSVC Package that is available from // https://www.transmissionzero.co.uk/software/freeglut-devel) #include <../freeglut/include/GL/glut.h> #else #include #endif enum { CSG_BASIC, CSG_WIDGET, CSG_GRID2D, CSG_GRID3D, CSG_CUBERACK, CSG_CONCAVE, ALGO_AUTOMATIC, GF_STANDARD, GF_DC, GF_OQ, SCS_STANDARD, SCS_DC, SCS_OQ, OFFSCREEN_AUTOMATIC, OFFSCREEN_FBO, OFFSCREEN_PBUFFER }; std::vector primitives; bool spin = true; float rot = 0.0f; std::ostringstream fpsStream; void clearPrimitives() { for (std::vector::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { OpenCSG::DisplayListPrimitive* p = static_cast(*i); glDeleteLists(1, p->getDisplayListId()); delete p; } primitives.clear(); } void solidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks) { GLUquadricObj* qobj = gluNewQuadric(); gluCylinder(qobj, radius, radius, height, slices, stacks); glScalef(-1.0f, 1.0f, -1.0f); gluDisk(qobj, 0.0, radius, slices, stacks); glScalef(-1.0f, 1.0f, -1.0f); glTranslatef(0.0f, 0.0f, static_cast(height)); gluDisk(qobj, 0.0, radius, slices, stacks); gluDeleteQuadric(qobj); } void setBasicShape() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glPushMatrix(); glTranslatef(-0.25f, 0.0f, 0.0f); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); GLuint id2 = glGenLists(1); glNewList(id2, GL_COMPILE); glPushMatrix(); glTranslatef(0.25f, 0.0f, 0.0f); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glTranslatef(0.0f, 0.0f, 0.5f); glScalef(0.5f, 0.5f, 2.0f); glutSolidSphere(1.0, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id2, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); } void setWidget() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidSphere(1.2, 20, 20); glEndList(); GLuint id2 = glGenLists(1); glNewList(id2, GL_COMPILE); glutSolidCube(1.8); glEndList(); GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glTranslatef(0.0f, 0.0f, -1.25f); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); GLuint id4 = glGenLists(1); glNewList(id4, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 0.0f, 1.0f, 0.0f); glTranslatef(0.0f, 0.0f, -1.25f); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); GLuint id5 = glGenLists(1); glNewList(id5, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glTranslatef(0.0f, 0.0f, -1.25f); solidCylinder(0.6, 2.5, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id2, OpenCSG::Intersection, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id4, OpenCSG::Subtraction, 1)); primitives.push_back(new OpenCSG::DisplayListPrimitive(id5, OpenCSG::Subtraction, 1)); } void setGrid2D() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glPushMatrix(); glScalef(1.0f, 0.2f, 1.0f); glTranslatef(0.0f, -1.25f, 0.0f); glutSolidCube(2.5); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); for (int x=-2; x<=2; ++x) { for (int z=-2; z<=2; ++z) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glTranslatef(x*0.5f, 0.0f, z*0.5f); glutSolidSphere(0.22, 15, 15); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 1)); } } } void setGrid3D() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidCube(2.0); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); for (int x=-1; x<=1; ++x) { for (int y=-1; y<=1; ++y) { for (int z=-1; z<=1; ++z) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glTranslatef(static_cast(x), static_cast(y), static_cast(z)); glutSolidSphere(0.58, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 1)); } } } } void setCubeRack() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidCube(2.0); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 1)); // mx*x / my*y / mz*z loop all numbers in [-3, 3] in the following order: // 3, -3, 2, -2, 1, -1, 0. Compared to the trivial ordering, this makes // the CSG rendering less depending on the camera orientation. for (int x=3; x>=0; --x) { for (int y=3; y>=0; --y) { for (int z=3; z>=0; --z) { for (int mx=-1; mx<=1 && mx<=x; mx+=2) { for (int my=-1; my<=1 && my<=y; my+=2) { for (int mz=-1; mz<=1 && mz<=z; mz+=2) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glTranslatef(float(x*mx)/6.0f, float(y*my)/6.0f, float(z*mz)/6.0f); glutSolidSphere(0.58, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 1)); } } } } } } } void setConcave() { clearPrimitives(); GLuint id1 = glGenLists(1); glNewList(id1, GL_COMPILE); glutSolidTorus(0.6, 1.0, 25, 25); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id1, OpenCSG::Intersection, 2)); for (unsigned int i=0; i<4; ++i) { GLuint id = glGenLists(1); glNewList(id, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 0.0f, 1.0f, 0.0f); glRotatef(i*90.0f + 45.0f, 1.0f, 0.0f, 0.0f); glTranslatef(0.0f, 1.0f, 0.0f); glutSolidTorus(0.3, 0.6, 15, 15); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id, OpenCSG::Subtraction, 2)); } GLuint id3 = glGenLists(1); glNewList(id3, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 0.0f, 1.0f, 0.0f); glTranslatef(0.0f, 0.0f, -1.65f); solidCylinder(0.3, 3.3, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id3, OpenCSG::Subtraction, 1)); GLuint id4 = glGenLists(1); glNewList(id4, GL_COMPILE); glPushMatrix(); glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glTranslatef(0.0f, 0.0f, -1.65f); solidCylinder(0.3, 3.3, 20, 20); glPopMatrix(); glEndList(); primitives.push_back(new OpenCSG::DisplayListPrimitive(id4, OpenCSG::Subtraction, 1)); } void renderfps() { glDisable(GL_DEPTH_TEST); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glColor3f(0.0f, 0.0f, 0.0f); glRasterPos2f(-1.0f, -1.0f); glDisable(GL_LIGHTING); std::string s = fpsStream.str(); for (unsigned int i=0; i::const_iterator i = primitives.begin(); i != primitives.end(); ++i) { (*i)->render(); } glDepthFunc(GL_LESS); renderfps(); glutSwapBuffers(); } void idle() { static int ancient = 0; static int last = 0; static int msec = 0; last = msec; msec = glutGet(GLUT_ELAPSED_TIME); if (spin) { rot += (msec-last)/10.0f; while (rot >= 360.0f) rot -= 360.0f; } static int fps = 0; if (last / 1000 != msec / 1000) { float correctedFps = static_cast(fps) * 1000.0f / static_cast(msec - ancient); fpsStream.str(""); fpsStream << "fps: " << correctedFps << std::ends; ancient = msec; fps = 0; } display(); ++fps; } void key(unsigned char k, int, int) { switch (k) { case ' ': spin = !spin; break; default: break; } display(); } void menu(int value) { switch (value) { case CSG_BASIC: setBasicShape(); break; case CSG_WIDGET: setWidget(); break; case CSG_GRID2D: setGrid2D(); break; case CSG_GRID3D: setGrid3D(); break; case CSG_CUBERACK: setCubeRack(); break; case CSG_CONCAVE: setConcave(); break; case ALGO_AUTOMATIC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Automatic); break; case GF_STANDARD: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::NoDepthComplexitySampling); break; case GF_DC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::DepthComplexitySampling); break; case GF_OQ: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::OcclusionQuery); break; case SCS_STANDARD: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::NoDepthComplexitySampling); break; case SCS_DC: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::DepthComplexitySampling); break; case SCS_OQ: OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::SCS); OpenCSG::setOption(OpenCSG::DepthComplexitySetting, OpenCSG::OcclusionQuery); break; case OFFSCREEN_AUTOMATIC: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::AutomaticOffscreenType); break; case OFFSCREEN_FBO: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject); break; case OFFSCREEN_PBUFFER: OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::PBuffer); break; default: break; } display(); } void init() { // gray background glClearColor(0.9f, 0.9f, 0.9f, 1.0f); // Enable two OpenGL lights GLfloat light_diffuse[] = { 1.0f, 0.0f, 0.0f, 1.0f}; // Red diffuse light GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location GLfloat light_position1[] = { 1.0f, 1.0f, 1.0f, 0.0f}; // Infinite light location glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_POSITION, light_position0); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT1, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light_position1); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glEnable(GL_NORMALIZE); // Use depth buffering for hidden surface elimination glEnable(GL_DEPTH_TEST); // Setup the view of the CSG shape glMatrixMode(GL_PROJECTION); gluPerspective(40.0, 1.0, 1.0, 10.0); glMatrixMode(GL_MODELVIEW); // starting CSG shape setWidget(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowSize(512, 512); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL); glutCreateWindow("OpenCSG example application"); int err = glewInit(); if (GLEW_OK != err) { // problem: glewInit failed, something is seriously wrong std::cerr << "GLEW Error: " << glewGetErrorString(err) << std::endl; return 1; } int menuShape = glutCreateMenu(menu); glutAddMenuEntry("Simple", CSG_BASIC); glutAddMenuEntry("Widget", CSG_WIDGET); glutAddMenuEntry("2D-Grid", CSG_GRID2D); glutAddMenuEntry("3D-Grid", CSG_GRID3D); glutAddMenuEntry("Cuberack", CSG_CUBERACK); glutAddMenuEntry("Concave", CSG_CONCAVE); int menuAlgorithm = glutCreateMenu(menu); glutAddMenuEntry("Automatic", ALGO_AUTOMATIC); glutAddMenuEntry("Goldfeather standard",GF_STANDARD); glutAddMenuEntry("Goldfeather depth complexity sampling", GF_DC); glutAddMenuEntry("Goldfeather occlusion query", GF_OQ); glutAddMenuEntry("SCS standard", SCS_STANDARD); glutAddMenuEntry("SCS depth complexity sampling", SCS_DC); glutAddMenuEntry("SCS occlusion query", SCS_OQ); int menuSettings = glutCreateMenu(menu); glutAddMenuEntry("Automatic", OFFSCREEN_AUTOMATIC); glutAddMenuEntry("Frame buffer object", OFFSCREEN_FBO); glutAddMenuEntry("PBuffer", OFFSCREEN_PBUFFER); glutCreateMenu(menu); glutAddSubMenu("CSG Shapes", menuShape); glutAddSubMenu("CSG Algorithms", menuAlgorithm); glutAddSubMenu("Settings", menuSettings); // connect to right mouse button glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutKeyboardFunc(key); menu(OFFSCREEN_AUTOMATIC); glutIdleFunc(idle); init(); glutMainLoop(); return 0; } OpenCSG-1.5.0/example/displaylistPrimitive.cpp0000664000175000017500000000277014224571003021220 0ustar florianflorian// OpenCSG - library for image-based CSG rendering for OpenGL // Copyright (C) 2002-2022, Florian Kirsch, // Hasso-Plattner-Institute at the University of Potsdam, Germany // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program; if not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110 - 1301 USA. // // displaylistPrimitive.h // // example for a primitive which renders itself using a display list // #include #include "displaylistPrimitive.h" namespace OpenCSG { DisplayListPrimitive::DisplayListPrimitive(unsigned int i, Operation o, unsigned int c) : Primitive(o, c) { mDisplayListId = i; } void DisplayListPrimitive::setDisplayListId(unsigned int i) { mDisplayListId = i; } unsigned int DisplayListPrimitive::getDisplayListId() const { return mDisplayListId; } void DisplayListPrimitive::render() { glCallList(mDisplayListId); } } OpenCSG-1.5.0/copying.txt0000664000175000017500000000102614224571003015031 0ustar florianflorianOpenCSG is available under the GNU General Public License, either version 2, or since OpenCSG version 1.5.0 - at your option - any later version. Please read these files for the full licenses. doc/license/gpl-2.0.txt doc/license/gpl-3.0.txt Note that OpenCSG comes with code that is not copyrighted by me, i.e., GLEW (http://glew.sourceforge.net), and RenderTexture by Mark J. Harris (http://www.markmark.net/misc/rendertexture.html). These libraries are licensed under the terms of their respective authors. 2022, Florian Kirsch OpenCSG-1.5.0/doc/0000775000175000017500000000000014224571003013366 5ustar florianflorianOpenCSG-1.5.0/doc/index.html0000664000175000017500000007032714224571003015374 0ustar florianflorian OpenCSG - The CSG rendering library
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OpenCSG

The CSG rendering library

News    Introduction    Benefits    Prerequisites    Usage    Download    References    Background    Publications    FAQ    License   
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Latest release: OpenCSG 1.5.0 (10-Apr-2022)


Introduction

OpenCSG is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. OpenCSG-1.5.0 is the current version.

What is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.

Image-based CSG rendering (also z-buffer CSG rendering) is a term for algorithms that render CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.

CSG grid

Benefits

CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.

Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.

Before OpenCSG, CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. By providing a free library that is easy to use, fast, and portable, OpenCSG has helped making CSG rendering more mainstream than it was in the past.

CSG columns

Prerequisites

The OpenCSG library requires OpenGL and graphics hardware that runs OpenGL well. Note that OpenGL ES is currently not supported. The OpenGL implementation must either provide frame buffer objects or PBuffers.

Frame buffer objects are a more recent extension for OpenGL. They are easy to develop for, and can be nowadays considered mature. They are also part of OpenGL 3.0. Beginning with OpenCSG 1.2.0, they are used by default.

In older versions, PBuffers were required to run OpenCSG. PBuffers have been widely supported since a long time now. NVidia supports them since the Riva TNT, and ATI at least since the Radeon series. Graphics hardware from other hardware vendors, however, likely does not support PBuffers. Therefore, if you have obscure graphics hardware that also does not support frame buffer objects, you are probably out of luck and you cannot run programs using OpenCSG. With Linux, you have the option to use Mesa 3D, which implements OpenGL software rendering and provides a solid frame buffer object implementation.

The PBuffer in OpenCSG is actually implemented via the (patched) RenderTexture class. For OpenGL extension checking, OpenCSG uses the OpenGL Extension Wrangler Library GLEW. Both these libraries are included in the OpenCSG download.

OpenCSG is written in C++, uses namespaces and requires the STL. It compiles with all reasonable C++ compilers such as gcc, Clang, or Microsoft Visual Studio. Workspaces for Visual Studio 2019, Visual C++ 6. and Dev-C++ 5 beta are provided. Under Linux, any gcc compiler starting from version 3.0 or newer will work.

OpenCSG has been sucessfully run on Intel and AMD CPUs. Generally, NVidia and AMD graphics hardware is well supported, and hardware where OpenCSG successfully has been run on includes everything starting from the TNT2 (but admittedly, on the latter, it crawls ...).

On a Radeon 9000, OpenCSG was once known to produce rendering errors in all but the standard Goldfeather rendering path. It is unclear if this was possibly a driver issue.

On graphics hardware from Intel, OpenCSG did not work so well in the past. Recent OpenCSG versions contain fixes and workarounds for some bugs reported for Intel hardware. It still remains to be seen if all known issues are fixed now. Generally, use the most recent graphics drivers, in particular for HD 3000 or HD 4000 hardware. Furthermore, the (non-default) Goldfeather rendering path generally appears to produce more robust rendering results compared to the SCS rendering path.

CSG convace shape

Usage

The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.

To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector<Primitive*> as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.

Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.

Here is the complete interface of OpenCSG:

namespace OpenCSG {

  enum Operation { Intersection, Subtraction };

  class Primitive {
  public:
   Primitive(Operation, unsigned int convexity);
   virtual ~Primitive();

   void setOperation(Operation);
   Operation getOperation() const;

   void setConvexity(unsigned int);
   unsigned int getConvexity() const;

   void setBoundingBox(float minx, float miny, float minz,
     float maxx, float maxy, float maxz);
   void getBoundingBox(float& minx, float& miny, float& minz,
     float& maxx, float& maxy, float& maxz) const;

   virtual void render() = 0;
  };

  enum OptionType {
   AlgorithmSetting,
   DepthComplexitySetting,
   OffscreenSetting,
   DepthBoundsOptimization,
  };

  void setOption(OptionType option, int newSetting);
  int getOption(OptionType option);

  enum Algorithm { Automatic, Goldfeather, SCS };
  enum DepthComplexityAlgorithm { NoDepthComplexitySampling, OcclusionQuery, DepthComplexitySampling };
  enum OffscreenType { AutomaticOffscreenType, FrameBufferObject, PBuffer, FrameBufferObjectARB, FrameBufferObjectEXT };
  enum Optimization { OptimizationDefault, OptimizationDefault, OptimizationOn, OptimizationOff };

  void render(const std::vector<Primitive*>& primitives);

  void setContext(int context);
  int getContext();
  void freeResources();
}

The convexity of a primitive is the maximum number of front (or back) faces of the primitive at a single position. For example, the convexity of a sphere is one and the convexity of a torus is two. Actually the convexity attribute is currently only used in the standard Goldfeather algorithm. For this algorithm, a convexity too low may result in rendering errors, a convexity too high will reduce rendering performance. The other Goldfeather variants render primitives of any convexity correctly without analyzing the convexity attribute. The SCS algorithms, on the other hand, can only handle primitives that have a convexity of one, else they produce rendering errors. Hence, SCS algorithms do not check this attribute.

The bounding box of the primitive can be provided using normal device coordinates, i.e., after transforming the primitive with modelview and projection transformation. It is not necessary to set the bounding box, but it allows for various performance optimizations.

The abstract render method of the primitive is implemented in a derived class. Your implementation must not alter the modelview or projection matrix (use glPushMatrix / glPopMatrix if in doubt). Also you must not change the primary color in your implementation, since OpenCSG uses it internally (in all rendering algorithms). For best performance, you should only transmit vertex positions; no normals, texture coordinates, or whatever else.

The render function performs, as said above, z-shading of a CSG expression. The content of the stencil buffer is destroyed when handling concave primitives or when using the DepthComplexitySampling strategy.

Using the functions setOption() / getOption() you can control and ask for certain settings used when rendering a CSG expression. You can specify the Algorithm, the method of depth complexity usage and the type of offscreen buffer.

The Algorithm parameter specifies the method used for CSG rendering. Besides Goldfeather and SCS, you can also choose Automatic: This setting chooses the Goldfeather algorithm if the primitive array contains concave primitives, else it chooses SCS. The automatic setting also sets the DepthComplexityAlgorithm (NoDepthComplexitySampling for arrays with few primitives, else OcclusionQuery or at the last resort DepthComplexitySampling).

Aforesaid means that it is, currently, not possible to do CSG rendering of concave primitives and preserving the stencil buffer. I am looking for ways to change this situation (The ARB_buffer_region extension appears to be a possible way for this).

If the Automatic setting is not used, the DepthComplexityAlgorithm parameter specifies the strategy for profiting from depth complexity.

  • NoDepthComplexitySampling: Does not employ the depth complexity. This essentially makes the algorithm O(n), but with low constant costs.
  • DepthComplexitySampling: Calculates the depth complexity k using the stencil buffer. This makes the algorithm O(n*k), but with high constant costs. In case of the Goldfeather algorithm, the literature denotes this as layered Goldfeather algorithm.
  • OcclusionQuery: Uses occlusion queries to profit implicitly from depth complexity without calculating it. This is especially useful for the SCS algorithm where this strategy is applied at shape level, resulting in a O(n*k') algorithm (where k' <= k), without significant constant overhead. This strategy requires hardware occlusion queries, i.E., the OpenGL extensions GL_ARB_occlusion_query, eventually GL_ARB_occlusion_query2, or GL_NV_occlusion_query.

The offscreen type specifies what kind of offscreen buffer OpenCSG uses for internal CSG calculations. The default AutomaticOffscreenType preferably uses, if the required OpenGL extensions are available, FrameBufferObjectARB, then FrameBufferObjectEXT, then PBuffer. The FrameBufferObject uses preferably FrameBufferObjectARB, then FrameBufferObjectEXT. These priorities are subject to change between different releases based on experiences with compatibility of OpenCSG with different extensions and graphics hardware. The remaining settings PBuffer, FrameBufferObjectARB, and FrameBufferObjectEXT directly map to the usage of the corresponding OpenGL extension. Overall, using frame buffer objects is potentially faster, because they do not impose a separate rendering context for the offscreen buffer and hence require no context switching. In typical scenarios, there is no difference though.

The depth bounds optimization improves the rendering performance by using the OpenGL extension GL_EXT_depth_bounds_test to restrict rendering to only the depth range indicated by the bounding box of a primitive. This optimization is, by default, turned off. If you enable it, ensure that the z-ranges of the bounding boxes are large enough, otherwise they will not be correctly rendered. The gains you will get from this optimization is probably only small.

OpenCSG creates, and reuses between different render() calls, various OpenGL resources such as PBuffers or frame buffer objects. This may be a problem in MDI applications with several OpenGL windows, of which the OpenGL contexts are not shared. In this case, OpenGL resources allocated in one OpenGL context cannot be reused with another context, so OpenCSG would produce rendering errors. To solve this, the OpenCSG context can be set to some unique integer identifier of the OpenGL window. OpenCSG then creates/uses OpenGL resources in the render() function per context. The function freeResources() frees OpenGL resources for the currently active OpenCSG context.

CSG grid

Download

Download OpenCSG-1.5.0.tar.gz. The archive contains all required helper libraries, i.e., also RenderTexture and GLEW. It comes with makefiles for Linux and with project files for Visual Studio 2019, Visual C++ 6, and Dev-C++ 5. It is released with GPL version 2 or newer.

Older versions were GPL version 2 only. They are still available for download:
   OpenCSG-1.4.2
   OpenCSG-1.4.1
   OpenCSG-1.4.0
   OpenCSG-1.3.3
   OpenCSG-1.3.2
   OpenCSG-1.3.1
   OpenCSG-1.3.0
   OpenCSG-1.2.0
   OpenCSG-1.1.1
   OpenCSG-1.1.0
   OpenCSG-1.0.2
   OpenCSG-1.0.1
   OpenCSG-1.0.0
   OpenCSG-0.9.2
   OpenCSG-0.9.1
   OpenCSG-0.9

Development snapshots may be pulled from github. These do not include GLEW.

CSG columns

References

Currently, I know of the following applications making use of OpenCSG:

Icon for OpenSCAD OpenSCAD is a software for creating solid 3D CAD objects by means of a scripting language. It supports interactive preview of the CSG geometry as well as exporting the final geometry as 3D model. There are precompiled binaries for Linux, Windows, and MacOS X.
Ayam-Icon Ayam is a 3D modelling environment for the RenderMan interface, running on Unix, Win32, and Mac OS X. Since version 1.8, Ayam provides the plugin aycsg for real-time CSG preview of complex CSG hierarchies using OpenCSG as rendering library.
Image-based View Frustum Application Screenshot Image-based Visual Frustum Intersection. A scientific project to reconstruct and visualize the 3D shape of an object, based on some projections of the object gathered by camera's around. The algorithm is capable of dealing with refractive distortions when the object is inside a water bowl.
Icon for KoraX CSG-Editor koraX's CSG Editor. This editor for MS Windows allows to compose textured CSG shapes from a set of predefined primitives. The application contains a very good online help that depicts nicely what CSG is about, and that furthermore contains some tutorial how to create 1) a graphical widget and 2) a pipe.
CSG concave shape

Background

I have developed the algorithms for OpenCSG in my time as research assistent at HPI at the University Potsdam. In this time the following publications about OpenCSG and about image-based CSG rendering have been written:

WSCG04-Icon

F. Kirsch, J. Dllner: Rendering Techniques for Hardware-Accelerated Image-Based CSG. Journal of WSCG, 12(2):221-228, 2004.

This paper gives an introduction to image-based CSG rendering and describes the two techniques that are used in OpenCSG to accelerate rendering compared to older implementations: Visibility transfer using textures and occlusion queries for the SCS algorithm.

OpenCSG-Icon

F. Kirsch, J. Dllner: OpenCSG: A Library for Image-Based CSG Rendering. Proceedings of the FREENIX / Open Source Track, 2005 USENIX Annual Technical Conference, 129-140, 2005.

This paper describes OpenCSG itself. It concentrates on the API, explaining internal implementation details only as shortly as possible. It also outlines possible non-obvious uses of OpenCSG.

Dissertation-Icon

F. Kirsch: Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfhiger 3D-Renderingverfahren. Published online, URN: urn:nbn:de:kobv:517-opus-6079, 2005.

My doctoral dissertation (in german) describes an approach for integration and combination of several rendering techniques using a scene graph system. As such, it contains a long chapter covering CSG rendering.

CSG columns

FAQ

  1. Can I render a shape with different colors? The documentation says I must not change the primary color in the function of my class for primitives, since OpenCSG uses the color for internal purposes.

    You can shade your shapes with whatever color you want. While your primitive objects for use in OpenCSG must not use the primary color, after calculating z-values with OpenCSG you are free to render the same geometry with primary colors.

  2. Does OpenCSG require a stencil buffer?

    You must setup a stencil buffer in your application when rendering concave primitives or when using DepthComplexitySampling. Internally, the stencil buffer is always needed in OpenCSG when rendering into the offscreen frame buffer object resp. PBuffer.

  3. Can OpenCSG calculate the geometry of a CSG expression?

    No, unfortunately this is not possible using image-based CSG algorithms (at least not in a trivial way). If you require this, have a look at other libraries such as the GTS library.

  4. What are the dependencies of the example program?

    The OpenCSG example requires GLUT or FreeGLUT. One of these libraries is likely pre-installed with your favorite linux installation. Visual Studio users should compile or download FreeGLUT, or with older versions of Visual Studio they may install GLUT for Windows. Dev-C++ users can install the precompiled GLUT for Mingw32.

CSG columns

License

OpenCSG is copyrighted by Florian Kirsch and by the Hasso-Plattner-Institute at the University of Potsdam (HPI), Germany.

Since version 1.5.0, you can license OpenCSG by terms of the GNU GPL, version 2 or later. This means that you may release applications or libraries that use (parts of) OpenCSG (a) only if you release the complete source code of your application or library and (b) only if you release it under the GPL license. Versions before 1.5.0 could be licensed under the GPL version 2 only.

Note that OpenCSG comes with code that is not under copyright of the HPI or Florian Kirsch. These are GLEW and RenderTexture. These libraries are licensed under the terms of their respective authors.

CSG columns

© 2002-2022, Florian Kirsch, e-mail: mail at opencsg dot org,
2002-2005 Hasso-Plattner-Institute Potsdam.
Last change: 10-Apr-2022

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This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. 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You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. 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Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. 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If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: Copyright (C) This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . OpenCSG-1.5.0/doc/license/gpl-2.0.txt0000664000175000017500000004325414224571003016640 0ustar florianflorian GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. 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If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. 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It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. OpenCSG-1.5.0/doc/publications.html0000664000175000017500000001345314224571003016756 0ustar florianflorian Publications related to OpenCSG
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Florian Kirsch and Jrgen Dllner:
Rendering Techniques for Hardware-Accelerated Image-Based CSG

Journal of WSCG, 12(2):221-228, 2004.

Abstract: Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame buffer. Since the performance of this data path has hardly improved over the last years, we describe new implementation techniques that efficiently use modern graphics hardware.

1) The render-to-texture ability is used to temporarily store shape visibility, avoiding the expensive copy of z-buffer content to external memory. Shape visibility is encoded discretely instead of using depth values. Hence, the technique is also not susceptible to artifacts in contrast to previously described methods.

2) We present an image-based technique for calculating the depth complexity of a CSG shape that avoids reading and analyzing pixel data from the frame buffer.

Both techniques optimize various CSG rendering algorithms, namely the Goldfeather and the layered Goldfeather algorithm, and the Sequenced-Convex-Subtraction (SCS) algorithm. This way, these image-based CSG algorithms now operate accelerated by graphics hardware and, therefore, represent a significant improvement towards real-time image-based CSG rendering for complex models.

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WSCG04-Image

Florian Kirsch and Jrgen Dllner:
OpenCSG: A Library for Image-Based CSG Rendering

Proceedings of the FREENIX / Open Source Track, 2005 USENIX Annual Technical Conference, 129-140, 2005.

Abstract: We present the design and implementation of a real-time 3D graphics library for Constructive Solid Geometry (CSG). This major approach of 3D modeling has not been supported by real-time computer graphics until recently.

We describe two essential image-based CSG rendering algorithms and an API that provides a compact access to their complex functionality and implementation. As an important feature, the CSG library seamlessly integrates application-defined 3D shapes as primitives of CSG operations to ensure high adaptability and openness. We also outline optimization techniques to improve the performance in the case of complex CSG models. A number of use cases demonstrate potential applications of the library.

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Bumpmapped, shadowed CSG widget

Florian Kirsch:
Entwurf und Implementierung eines computergraphischen Systems zur Integration komplexer, echtzeitfhiger 3D-Renderingverfahren

Published online, URN: urn:nbn:de:kobv:517-opus-6079, 2005.

In my doctoral dissertation, I discuss how to integrate a variety of different rendering algorithms, such as shadow mapping, reflection algorithms, bump mapping, CSG rendering, etc., into a scene graph system. The goal is to be able to use and combine several of those algorithms at the same time. To simplify this task for the programmer using the scene graph, the rendering effects are specified in the scene graph in a declarative way, without notion of settings of the graphics hardware or of the required rendering algorithms. Those are, consequently, derived internally by the library for evaluating the scene graph.

In practice, this means that using this system I have combined all algorithms provided by OpenCSG with different flavors of shadow mapping, stenciled and textured reflections, environment mapping and bump mapping.

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© 2006-2014, Florian Kirsch, e-mail: mail at opencsg dot org,
Last change: 15-Sep-2014

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    10-Apr-2022: OpenCSG 1.5.0 released

    The release OpenCSG 1.5.0 provides the promised license change to the GPL version 2 or newer.

    The release also contains a small API cleanup. The obsolete render() function taking three arguments has been removed. All rendering options must now be set via the setOption() function.

    28-Mar-2022: License change to GPL version 2 or newer

    I was recently informed by one of the maintainers of OpenSCAD that the current license (GPL version 2 only) of OpenCSG poses a problem for OpenSCAD, which links against some other libraries that are licensed under GPL version 3 only. In order to solve this issue, I plan to release a new version of OpenCSG soon, that can be used under the GPL version 2 or newer.

    18-Sep-2017: OpenCSG on github

    I've uploaded the OpenCSG git repository to github.

    29-Sep-2016: OpenCSG 1.4.2 released

    OpenCSG 1.4.2 fixes an issue when the calling application renders into different frame buffer objects subsequently and uses OpenCSG. In this case, when called for the second time with the second FBO active, OpenCSG did not restore that FBO, but the first FBO that was active for a previous call of OpenCSG. This caused, for example, issues in applications rendering into a QOpenGLWidget with Qt 5, such as OpenSCAD. When resizing the OpenGL window, the problem occured, and the OpenGL window was not rendered at all anymore.

    11-Sep-2016: OpenCSG 1.4.1 released

    On Intel graphics hardware, the new rendering path in the SCS algorithm in OpenCSG 1.4.0 entirely failed to work. This was apparently due to an incompatibility of the fragment program with the fixed function pipeline used at the vertex stage. OpenCSG 1.4.1 implements a workaround: a vertex program is now used instead. I hope that the rendering bugs on Intel graphics hardware are now really a thing of the past.

    15-Sep-2014: OpenCSG 1.4.0 released

    OpenCSG 1.4.0 contains a bug fix for rendering CSG expressions with more than 255 primitives. For the layered Goldfeather algorithm, this number of primitives could cause an endless loop before. In the case of the SCS algorithm, there were rendering errors with older versions.

    For the SCS algorithm, the fix contains a new rendering path: using a fragment program, a kind of alpha test is performed based on all the components (r, g, b, a) of a fragment. This allows, in theory, to distinguish 2^32 - 1 primitives instead of 2^8 - 1 before. This new rendering path should be, in theory, also more stable than the old one, and some rendering problems reported for Intel graphics hardware might be solved with the new version.

    11-May-2014: OpenCSG 1.3.3 released

    OpenCSG 1.3.3 is a maintenance release, providing minor portability improvements and bug fixes. In particular, OpenCSG should now compile out-of-the-box on Linux x64 systems.

    02-Dec-2011: OpenCSG 1.3.2 released

    OpenCSG 1.3.2 is a maintenance release. It contains fixes for a number of errors when setting up frame buffer objects or PBuffers with unusual combinations of available OpenGL extensions. Furthermore, the calling application may now render into a frame buffer object when calling OpenCSG. This failed with former versions because OpenCSG did not switch back to the original frame buffer object. The release also contains a couple of compilation fixes for MacOS X.

    09-Jun-2010: OpenCSG 1.3.1 released

    OpenCSG 1.3.1 was mainly released for a slight change of the license: The GPL license contains a special linking exception for the CGAL library now. This means that you are now allowed to link OpenCSG with CGAL and ship the binaries, as long as you follow the requirements of the GPLv2 in regard to all of the software in the executable aside from CGAL.

    Aside from some dead code removed, there were no source code changes in this release.

    07-Feb-2010: OpenCSG 1.3.0 with support for MDI applications

    OpenCSG 1.3.0 implements better support for applications having an multiple document interface and, therefore, use OpenCSG in different OpenGL windows. If the contexts of these windows are not shared, older versions of OpenCSG render incorrectly, because internally allocated PBuffers resp. frame buffer objects, that are not reallocated for each frame, are not valid in the different OpenGL contexts.

    To solve this, new functions for setting/getting an OpenCSG context have been added. OpenGL resources are created and reused by the render() function per context. By setting a different OpenCSG context for each OpenGL window before using OpenCSG, CSG rendering is performed correctly.

    03-Jan-2010: OpenCSG 1.2.0 released

    OpenCSG 1.2.0 contains fixes for CSG rendering using the frame buffer object extension. In particular, it adds support for the ARB variant of this extension (before, only the EXT variant was supported).

    Since the new version now uses frame buffer objects as default, in contrast to the pbuffer code path in former versions, there is the potential possibility that the pbuffer path might work ok, but the (now default) frame buffer object path would fail. In that case, try to set the OffscreenSetting to PBuffer using setOption().

    OpenCSG 1.2.0 also contains a small API cleanup. Whilst the old render() function taking three arguments is still provided for backward compatibility, there is a new render() function that only takes the list of primitives to render as argument. The other two arguments setting some rendering options are now consistently expected to be set using the setOption() interface.

    19-Jul-2009: OpenCSG 1.1.1 released

    OpenCSG 1.1.1 is a maintenance release. Issues in the makefiles for Linux and portability problems for 64-bit Linux have been resolved. Additionally, a performance problem was fixed in the case of lots of CSG primitives (several 10000s) with standard bounding boxes. Rendering this is slow anyways, but before, the rendering time was dominated by the computation time for generating the batches of primitives. This was, without bounding boxes, wasted time, because the batches are trivial anyways.

    03-Dec-2006: OpenCSG 1.1.0 with Frame Buffer Object Support

    The most significant addition in OpenCSG-1.1.0 is the support of OpenGL frame buffer objects. This change also led to the option setter and getter functions to control this and all other rendering options. Additionally several bugs have been fixed, for example in the heuristics that choses the offscreen buffer size and rendering errors that occured on some low-end graphics hardware.

    03-Jul-2005: FREENIX 2005 Paper on OpenCSG

    Since some time, the paper is available for download at directly from USENIX (which requires a USENIX account for some time), or here, where also my talk can be downloaded.

    18-Dec-2004: To appear: FREENIX 2005 Paper on OpenCSG

    I am going to present the paper OpenCSG: A Library for Image-Based CSG Rendering on the FREENIX Track of the USENIX Annual Technical Conference 2005 in Anaheim, Californien. This paper contains a short description of the Goldfeather and the SCS algorithm. It then explains how (and why so) the API of OpenCSG was designed, outlines the basic implementation and problems encountered during the implementation. Finally it describes some examples of its use.

    04-Dec-2004: OpenCSG version 1.0.2 released

    OpenCSG-1.0.2 provides a workspace for the free, gcc-based Dev-C++ 5 compiler for Windows. Additionally it fixes two bugs, one in the RenderTexture library, and one bug in the heuristic for choosing the CSG rendering algorithm, which caused that, under circumstances, a non-optimal rendering algorithm was used.

    27-Sep-2004: OpenCSG version 1.0.1 released

    OpenCSG-1.0.1 contains the following changes:

    The settings of the OpenGL scissor test are now respected (Former versions just ignored the settings of the scissor test.). For certain cases, this can lead to a substantial performance gain. Note that this change could, potentially, cause compatibility problems in the unlikely case that your application uses the scissor test when invoking CSG rendering, but actually does not want scissoring to be active for CSG rendering. The bug fix for this case is just to disable scissoring.

    Besides, OpenCSG now uses the new RenderTexture version 2 that has superseded the older version. As before, I had to apply some minor patches to RenderTexture for correct functionality under Linux.

    The interface of OpenCSG has remained unchanged.

    I have also updated some sections on the web and added a short FAQ section.

    02-May-2004: OpenCSG version 1.0.0 released

    OpenCSG-1.0.0 contains lots of improvements and additions:

    • The makefile system for Linux now compiles a shared library. The makefiles have been derived by auto-generated makefiles from qmake, but of course, qmake (or Qt) is not required to compile OpenCSG.
    • Version 1.0.0 contains lots of further performance improvements in case the bounding-box for shapes is set. This includes a performance bug fix, i.e., formerly scissoring was set to non-optimal values. Also, calculating the depth complexity now also considers the bounding box values.
    • If available, the GL_TEXTURE_RECTANGLE_NV texture format is now used even in case of power-of-two textures, because this format appears to be generally faster.

    The interface of OpenCSG has remained unchanged.

    02-Mar-2004: OpenCSG version 0.9.2 released

    OpenCSG-0.9.2 brings some improvements compared to former versions. First, for occlusion queries the newer OpenGL-extension GL_ARB_occlusion_query is now supported along with the former GL_NV_occlusion_query extension. Second, OpenCSG comes with GLEW version 1.2.0 now.

    Compared to former versions of OpenCSG, no external interfaces have been changed, so your applications using OpenCSG should just continue to work with OpenCSG 0.9.2.

    04-Feb-2004: Paper on rendering techniques in OpenCSG

    I have presented the paper Rendering Techniques for Hardware-Accelerated Image-Based CSG on the WSCG 2004 conference. This paper describes the method that OpenCSG uses to transfer the depth information in the temporary z-buffer into the main z-buffer using render-to-texture. The paper describes also how occlusion queries can be used to speed up image-based CSG rendering.

    You can download my talk already; The paper will be available online as soon as it is published online by the WSCG.

    22-Nov-2003: OpenCSG version 0.9.1 released

    OpenCSG-0.9.1 contains a number of improvements and bug fixes. New features include the ability to work also with the non-standard clockwise front-face setting and performance improvements in the case of constantly changing viewport sizes due to fewer resizes of the internal pbuffer.

    Upgrading from version 0.9 to 0.9.1 should be no problem, as the external interface (and even the hidden internal interfaces) have not changed.

    30-Sep-2003: OpenCSG version 0.9 initial release

    OpenCSG-0.9.


    © 2002-2022, Florian Kirsch, e-mail: mail at opencsg dot org,
    2002-2005 Hasso-Plattner-Institute Potsdam.
    Last change: 10-Apr-2022