xletters-1.1.1/0000777000175000001440000000000007276417532007142 5xletters-1.1.1/Makefile.in0000644000175000001440000003053607276417532011132 # Makefile.in generated automatically by automake 1.4 from Makefile.am # Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. 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Read the GPL carefully if you don't know it by heart already. You can find it in the file COPYING. It applies to xletters. 1. Build xletters by typing ./configure && make 2. Become root and install xletters by typing make install You may want to make xletters sgid games. Read the INSTALL file for further information. 3. make install already creates the directory /var/local/games/lib/xletters and an empty scores file which is world-writeable. Paris, 1998/09/11 David Madore Campinas, 2001/05/09 Felipe Bergo xletters-1.1.1/stamp-h.in0000644000175000001440000000001207276416216010746 timestamp xletters-1.1.1/COPYING0000644000175000001440000004310606575743274010123 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS Appendix: How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) 19yy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) 19yy name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. xletters-1.1.1/INSTALL0000644000175000001440000001722707276146336010121 Basic Installation ================== These are generic installation instructions. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, a file `config.cache' that saves the results of its tests to speed up reconfiguring, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.in' is used to create `configure' by a program called `autoconf'. You only need `configure.in' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute `configure' itself. Running `configure' takes awhile. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Optionally, type `make check' to run any self-tests that come with the package. 4. Type `make install' to install the programs and any data files and documentation. 5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution. Compilers and Options ===================== Some systems require unusual options for compilation or linking that the `configure' script does not know about. You can give `configure' initial values for variables by setting them in the environment. Using a Bourne-compatible shell, you can do that on the command line like this: CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure Or on systems that have the `env' program, you can do it like this: env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make' that supports the `VPATH' variable, such as GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. If you have to use a `make' that does not supports the `VPATH' variable, you have to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean' before reconfiguring for another architecture. Installation Names ================== By default, `make install' will install the package's files in `/usr/local/bin', `/usr/local/man', etc. You can specify an installation prefix other than `/usr/local' by giving `configure' the option `--prefix=PATH'. You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you give `configure' the option `--exec-prefix=PATH', the package will use PATH as the prefix for installing programs and libraries. Documentation and other data files will still use the regular prefix. In addition, if you use an unusual directory layout you can give options like `--bindir=PATH' to specify different values for particular kinds of files. Run `configure --help' for a list of the directories you can set and what kinds of files go in them. If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure' the option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. Optional Features ================= Some packages pay attention to `--enable-FEATURE' options to `configure', where FEATURE indicates an optional part of the package. They may also pay attention to `--with-PACKAGE' options, where PACKAGE is something like `gnu-as' or `x' (for the X Window System). The `README' should mention any `--enable-' and `--with-' options that the package recognizes. For packages that use the X Window System, `configure' can usually find the X include and library files automatically, but if it doesn't, you can use the `configure' options `--x-includes=DIR' and `--x-libraries=DIR' to specify their locations. Specifying the System Type ========================== There may be some features `configure' can not figure out automatically, but needs to determine by the type of host the package will run on. Usually `configure' can figure that out, but if it prints a message saying it can not guess the host type, give it the `--host=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name with three fields: CPU-COMPANY-SYSTEM See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the host type. If you are building compiler tools for cross-compiling, you can also use the `--target=TYPE' option to select the type of system they will produce code for and the `--build=TYPE' option to select the type of system on which you are compiling the package. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Operation Controls ================== `configure' recognizes the following options to control how it operates. `--cache-file=FILE' Use and save the results of the tests in FILE instead of `./config.cache'. Set FILE to `/dev/null' to disable caching, for debugging `configure'. `--help' Print a summary of the options to `configure', and exit. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. To suppress all normal output, redirect it to `/dev/null' (any error messages will still be shown). `--srcdir=DIR' Look for the package's source code in directory DIR. Usually `configure' can determine that directory automatically. `--version' Print the version of Autoconf used to generate the `configure' script, and exit. `configure' also accepts some other, not widely useful, options. xletters-1.1.1/Makefile.am0000644000175000001440000000062407276417515011115 AUTOMAKE_OPTIONS = foreign bin_PROGRAMS = xletters xletters_SOURCES = xletters.c noinst_HEADERS = xletters.h bin_SCRIPTS = xletters-duel man_MANS = xletters.6 EXTRA_DIST = xletters.6 xletters-duel xletters.spec.in install-data-hook: $(INSTALL) -d -m 755 $(DESTDIR)/var/local/games/lib/xletters touch scores $(INSTALL) -m 666 scores $(DESTDIR)/var/local/games/lib/xletters/scores rm -f scores xletters-1.1.1/aclocal.m40000644000175000001440000001045407276416210010712 dnl aclocal.m4 generated automatically by aclocal 1.4 dnl Copyright (C) 1994, 1995-8, 1999 Free Software Foundation, Inc. dnl This file is free software; the Free Software Foundation dnl gives unlimited permission to copy and/or distribute it, dnl with or without modifications, as long as this notice is preserved. dnl This program is distributed in the hope that it will be useful, dnl but WITHOUT ANY WARRANTY, to the extent permitted by law; without dnl even the implied warranty of MERCHANTABILITY or FITNESS FOR A dnl PARTICULAR PURPOSE. # Do all the work for Automake. 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And karl@cs.umb.edu says # the Alpha needs dnet_stub (dnet does not exist). echo $ac_n "checking for dnet_ntoa in -ldnet""... $ac_c" 1>&6 echo "configure:1615: checking for dnet_ntoa in -ldnet" >&5 ac_lib_var=`echo dnet'_'dnet_ntoa | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else ac_save_LIBS="$LIBS" LIBS="-ldnet $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else echo "configure: failed program was:" >&5 cat conftest.$ac_ext >&5 rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=no" fi rm -f conftest* LIBS="$ac_save_LIBS" fi if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then echo "$ac_t""yes" 1>&6 X_EXTRA_LIBS="$X_EXTRA_LIBS -ldnet" else echo "$ac_t""no" 1>&6 fi if test $ac_cv_lib_dnet_dnet_ntoa = no; then echo $ac_n "checking for dnet_ntoa in -ldnet_stub""... $ac_c" 1>&6 echo "configure:1656: checking for dnet_ntoa in -ldnet_stub" >&5 ac_lib_var=`echo dnet_stub'_'dnet_ntoa | sed 'y%./+-%__p_%'` if eval "test \"`echo '$''{'ac_cv_lib_$ac_lib_var'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else ac_save_LIBS="$LIBS" LIBS="-ldnet_stub $LIBS" cat > conftest.$ac_ext <&5; (eval $ac_link) 2>&5; } && test -s conftest${ac_exeext}; then rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=yes" else echo "configure: failed program was:" >&5 cat conftest.$ac_ext >&5 rm -rf conftest* eval "ac_cv_lib_$ac_lib_var=no" fi rm -f conftest* LIBS="$ac_save_LIBS" fi if eval "test \"`echo '$ac_cv_lib_'$ac_lib_var`\" = yes"; then echo "$ac_t""yes" 1>&6 X_EXTRA_LIBS="$X_EXTRA_LIBS -ldnet_stub" else echo "$ac_t""no" 1>&6 fi fi # msh@cis.ufl.edu says -lnsl (and -lsocket) are needed for his 386/AT, # to get the SysV transport functions. # chad@anasazi.com says the Pyramis MIS-ES running DC/OSx (SVR4) # needs -lnsl. # The nsl library prevents programs from opening the X display # on Irix 5.2, according to dickey@clark.net. echo $ac_n "checking for gethostbyname""... $ac_c" 1>&6 echo "configure:1704: checking for gethostbyname" >&5 if eval "test \"`echo '$''{'ac_cv_func_gethostbyname'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < /* Override any gcc2 internal prototype to avoid an error. */ /* We use char because int might match the return type of a gcc2 builtin and then its argument prototype would still apply. */ char gethostbyname(); int main() { /* The GNU C library defines this for functions which it implements to always fail with ENOSYS. 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But -lsocket is broken on IRIX 5.2 (and is not necessary # on later versions), says simon@lia.di.epfl.ch: it contains # gethostby* variants that don't use the nameserver (or something). # -lsocket must be given before -lnsl if both are needed. # We assume that if connect needs -lnsl, so does gethostbyname. echo $ac_n "checking for connect""... $ac_c" 1>&6 echo "configure:1802: checking for connect" >&5 if eval "test \"`echo '$''{'ac_cv_func_connect'+set}'`\" = set"; then echo $ac_n "(cached) $ac_c" 1>&6 else cat > conftest.$ac_ext < /* Override any gcc2 internal prototype to avoid an error. */ /* We use char because int might match the return type of a gcc2 builtin and then its argument prototype would still apply. */ char connect(); int main() { /* The GNU C library defines this for functions which it implements to always fail with ENOSYS. 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You can get \`Flex' from any GNU archive site." rm -f lex.yy.c if [ $# -ne 1 ]; then eval LASTARG="\${$#}" case "$LASTARG" in *.l) SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'` if [ -f "$SRCFILE" ]; then cp "$SRCFILE" lex.yy.c fi ;; esac fi if [ ! -f lex.yy.c ]; then echo 'main() { return 0; }' >lex.yy.c fi ;; makeinfo) echo 1>&2 "\ WARNING: \`$1' is missing on your system. You should only need it if you modified a \`.texi' or \`.texinfo' file, or any other file indirectly affecting the aspect of the manual. The spurious call might also be the consequence of using a buggy \`make' (AIX, DU, IRIX). You might want to install the \`Texinfo' package or the \`GNU make' package. Grab either from any GNU archive site." file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'` if test -z "$file"; then file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'` file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file` fi touch $file ;; *) echo 1>&2 "\ WARNING: \`$1' is needed, and you do not seem to have it handy on your system. You might have modified some files without having the proper tools for further handling them. Check the \`README' file, it often tells you about the needed prerequirements for installing this package. You may also peek at any GNU archive site, in case some other package would contain this missing \`$1' program." exit 1 ;; esac exit 0 xletters-1.1.1/mkinstalldirs0000755000175000001440000000132207276145603011657 #! /bin/sh # mkinstalldirs --- make directory hierarchy # Author: Noah Friedman # Created: 1993-05-16 # Public domain # $Id: mkinstalldirs,v 1.13 1999/01/05 03:18:55 bje Exp $ errstatus=0 for file do set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` shift pathcomp= for d do pathcomp="$pathcomp$d" case "$pathcomp" in -* ) pathcomp=./$pathcomp ;; esac if test ! -d "$pathcomp"; then echo "mkdir $pathcomp" mkdir "$pathcomp" || lasterr=$? if test ! -d "$pathcomp"; then errstatus=$lasterr fi fi pathcomp="$pathcomp/" done done exit $errstatus # mkinstalldirs ends here xletters-1.1.1/xletters.spec.in0000644000175000001440000000145707276417376012226 %define ver @VERSION@ %define rel 1 %define prefix /usr Summary: Educational Game Name: xletters Version: %ver Release: %rel Copyright: GPL Group: X11/Games Source: http://moria.seul.org/~bergo/xletters-%{version}.tar.gz URL: http://www.seul.org Buildroot: /var/tmp/%{name}-root %description Typing toy, help kids learn typing and spelling, they must type the words that fall on the screen before they reach the ground. %prep %setup -q %build %configure ./configure --prefix=%prefix make %install rm -rf $RPM_BUILD_ROOT make DESTDIR=$RPM_BUILD_ROOT install %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %config(noreplace) /var/local/games/lib/xletters/scores %prefix/bin/* %prefix/man/*/* %changelog * Thu May 10 2001 Felipe Bergo - created spec file based on gPS spec file. xletters-1.1.1/xletters.c0000644000175000001440000006515607276152555011112 /* X Letters - Catch falling words */ /* Copyright (C) 1998 by * Peter Horvai (peter.horvai@ens.fr) * David A. Madore (david.madore@ens.fr) * * May 2001: Felipe Bergo (bergo@seul.org), * added automake/autoconf building, made * word file be searched for across some * probable directories (WORDPATH defined in * xletters.h */ /* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ********** INCLUDE FILES ********** */ /* General include files */ #include #include #include #include #include #include #include #include #include #include /* Xlib include files */ #include /* Xt include files */ #include #include /* Xaw include files */ #include #include #include #include /* Configuration file */ #include "xletters.h" /* ********** TYPES AND VARIABLES ********** */ /* Game variables */ char deathmode; /* Send and receive words on standard input/output */ char lifemode; /* Make words fall periodically, as usual */ char trainingmode; char scorecounts; int level; long score,vpoints,levpoints; int lives; char bonuslevel; /* Data structure describing each falling word */ typedef struct word_state_s { char *s; /* The actual word - malloc()ated */ int len; /* The length of that word */ int typed; /* Number of characters correctly typed */ int width,twidth; /* Width in pixels of whole string and typed part */ long x; /* x position of left-most point, in pixels */ long y; /* y position of baseline, in *millipixels* */ long rate; /* Descent rate in millipixels per time unit */ } word_state_t; /* The words that are falling */ word_state_t words[MAXWORDS]; /* The number of words that are falling */ int nb_words; #define MAX_WORDSIZE 1023 /* Whether the game is paused */ char paused; /* Times are measured in fundamental time units (normally 75ms) */ unsigned long current_time; /* Time since beginning of play */ unsigned long lastword_time; /* Time since last word started falling */ unsigned long level_time; /* Time since beginning of level */ /* The word being typed in deathmatch mode */ char deathword[MAX_WORDSIZE+1]; /* The length of that word */ int deathln; /* The word file */ char *wordf; /* wordfile position after mmap()ed */ off_t wordf_len; /* The length of the word file in characters */ /* ---------- X related variables ---------- */ /* Fallback resources */ char *fallback_resources[] = { "*input: True", "*background: Grey51", "*foreground: White", "*Box.background: DarkSlateGrey", "*Label.foreground: White", "*label.foreground: Green", "*Command.foreground: Yellow", "*Toggle.foreground: Yellow", "*quitButton.label: Quit", "*pauseButton.label: Pause", "*modeButton.label: Type", "*sendButton.label: Send", "*nextButton.label: Next", "*quitButton.accelerators:" "Escape: set() notify()", "*pauseButton.accelerators:" "Pause: toggle() notify()\\n\\\n" "Tab: toggle() notify()", "*modeButton.accelerators:" "BackSpace: toggle() notify()", "*sendButton.accelerators:" "Return: set() notify() unset()", "*nextButton.accelerators:" "Next: set() notify() unset()", NULL }; /* Application resources */ typedef struct app_res_val_s { XFontStruct *word_font; Pixel word_color,typed_color; char *death_mode; Boolean training_mode; } app_res_val_t; app_res_val_t app_res_val; XtResource app_res_tab[] = { {"wordFont", XtCFont, XtRFontStruct, sizeof(XFontStruct *), XtOffsetOf(app_res_val_t,word_font), XtRString, FONTNAME }, {"wordColor", XtCForeground, XtRPixel, sizeof(Pixel), XtOffsetOf(app_res_val_t,word_color), XtRString, WORD_COLOR }, {"typedColor", "HighlightColor", XtRPixel, sizeof(Pixel), XtOffsetOf(app_res_val_t,typed_color), XtRString, TYPED_COLOR }, {"deathMode", "DeathMode", XtRString, sizeof(char *), XtOffsetOf(app_res_val_t,death_mode), XtRImmediate, "normal" }, {"trainingMode", "TrainingMode", XtRBoolean, sizeof(Boolean), XtOffsetOf(app_res_val_t,training_mode), XtRImmediate, False }, }; /* Recognized options */ XrmOptionDescRec options[] = { {"-wfn", "*wordFont", XrmoptionSepArg, NULL}, {"-wc", "*wordColor", XrmoptionSepArg, NULL}, {"-tc", "*typedColor", XrmoptionSepArg, NULL}, {"-gbg", "*gameSpace.background", XrmoptionSepArg, NULL}, {"-death", "*deathMode", XrmoptionNoArg, (XtPointer)"death"}, {"-duel", "*deathMode", XrmoptionNoArg, (XtPointer)"duel"}, {"-nodeath", "*deathMode", XrmoptionNoArg, (XtPointer)"normal"}, {"-train", "*trainingMode", XrmoptionNoArg, (XtPointer)"True"}, {"-notrain", "*trainingMode", XrmoptionNoArg, (XtPointer)"False"}, }; /* The timer interval reference */ XtIntervalId timeout; /* The widgets */ Widget toplevel,ground_box,label; Widget quit_button,pause_button,mode_button,send_button,next_button; Widget lives_label,score_label,level_label; Widget type_space; Widget game_space; /* The application context */ XtAppContext app_context; /* Various Xlib related variables */ Display *dpy; Window win; GC gc0,gc1,gc2; XFontStruct *fnt_info; Font fnt; /* ---------- High score table ---------- */ /* High score table */ typedef struct hstable_entry_s { char name[1024]; uid_t uid; int level; long score; unsigned long dur; } hstable_entry_t; hstable_entry_t hstable[SCORELEN]; uid_t euid; gid_t egid; /* ********** HIGH SCORE TABLE MANAGEMENT ROUTINES ********** */ void print_hstable_entry(hstable_entry_t *ent,int n) { int i,f; if (n==-1) printf("You: "); else printf("%4d ",n+1); f=1; for (i=0;i<20;i++) { if (f&&(ent->name[i]==0)) f=0; if (f) { if (ent->name[i]=='_') printf(" "); else printf("%c",ent->name[i]); } else printf(" "); } printf("%4d%6ld%3lu'%02lu\n",ent->level,ent->score, ent->dur/60000,(ent->dur/1000)%60); } void show_hstable(void) /* Show high score table and quit */ { hstable_entry_t yours; FILE *hsf; int i,replace,place; struct passwd *pwent; char hsedit; if (trainingmode) exit(0); yours.uid = getuid(); pwent=getpwuid(yours.uid); strncpy(yours.name,pwent->pw_gecos,1000); yours.name[1000]=0; for (i=0;i<1000;i++) { if (yours.name[i]==' ') yours.name[i]='_'; if (yours.name[i]==',') yours.name[i]=0; } yours.level=level; yours.score=score; yours.dur=current_time*BASETIME; printf(" Name Lev.Score Time\n"); print_hstable_entry(&yours,-1); seteuid(euid); setegid(egid); hsedit=1; hsf = fopen(SCOREFILE,"r+"); if (hsf==NULL) { hsf = fopen(SCOREFILE,"w+"); if (hsf==NULL) { hsedit=0; hsf = fopen(SCOREFILE,"r"); if (hsf==NULL) { perror("Can't open high score file"); exit(1); } } } rewind(hsf); for (i=0;ihstable[replace].score)) { printf("You made it into the high score file!\n"); for (place=0;placehstable[place].score) break; } for (i=replace;i>place;i--) { hstable[i]=hstable[i-1]; } hstable[place]=yours; } printf("HIGH SCORES:\n"); for (i=0;i0) sprintf(s,"Score: %ld (+%ld)",score,vpoints); else sprintf(s,"Score: %ld",score); XtVaSetValues(score_label, XtNlabel,s, NULL); } void show_level(void) /* Update the level label. */ { char s[256]; sprintf(s,"Level: %d",level); XtVaSetValues(level_label, XtNlabel,s, NULL); } void add_score(long n) /* Increase player's score. */ { long newscore; long k; k=n; if (vpoints(score/2500)) { lives++; show_lives(); } score=newscore; show_score(); } void lose_life(void) /* Remove a life from the player. */ { if (lives==1) { show_hstable(); } lives--; show_lives(); } void expose_proc(Widget w,XtPointer client_data,XEvent *evt,Boolean *cnt); void clear_all(void) /* Remove all falling words. */ { int i; Boolean garbage; for (i=0;ix,w->y/1000, w->s,w->typed); XDrawString(dpy,win,gc2,w->x+w->twidth,w->y/1000, w->s+w->typed,w->len-w->typed); } void timer_proc(XtPointer client_data,XtIntervalId *id); void retime(void) /* Make sure the game is running. */ { paused = 0; timeout = XtAppAddTimeOut(app_context,BASETIME,timer_proc,NULL); } void resume(void) /* Resume the game if it was paused. */ { if (paused) retime(); } void pauze(void) /* Pause the game if it wasn't. */ { if (!paused) { XtRemoveTimeOut(timeout); paused = 1; } } /* ********** MAIN GAME ROUTINES ********** */ void quit_callback(Widget w,XtPointer client_data,XtPointer call_data) /* Callback called by the quit button */ { show_hstable(); } void pause_callback(Widget w,XtPointer client_data,XtPointer call_data) /* Callback called by the pause button */ { char b; XtVaGetValues(w, XtNstate,&b, NULL); if (b) pauze(); else resume(); } int in_dict(const char *s); void send_callback(Widget w,XtPointer client_data,XtPointer call_data) /* Callback called by the send button */ { if (in_dict(deathword) == 2) { printf("%s\n",deathword); fflush(stdout); /* this block may be inside or out the if. * inside = unfinished word not sent, stays * outside = unfinished word silently disapears (not sent) */ deathword[0]=0; deathln=0; in_dict(deathword); /* Reset dictionary pointer */ XtVaSetValues(type_space, XtNlabel,deathword, XtNwidth,WIDTH, NULL); /* This is the end of the block */ } } void next_callback(Widget w,XtPointer client_data,XtPointer call_data) /* Callback called by the next button */ { int i; long n; if (!bonuslevel) for (i=0;i=HEIGHT*200) { XBell(dpy,0); return; } n=350-levpoints*2; if (n<0) n=0; vpoints+=n; show_score(); new_level(1); } void x_resume(void) /* Resume the game, untoggling the Pause button if necessary. */ { if (!paused) return; XtVaSetValues(pause_button, XtNstate,False, NULL); resume(); } /* returns 0 not existant, 1 possible, 2 match */ /* reset by *s = 0 */ int in_dict(const char *s) { static off_t curpos; if (*s == 0) { curpos = 0; return 1; } while (strncmp(wordf+curpos,s,strlen(s)) != 0) while (wordf[curpos++] != '\n') if (curpos >= wordf_len) { curpos = 0; return 0; } if (wordf[curpos+strlen(s)] == '\n') return 2; return 1; } char * find_new_word(void) /* Return a newly malloc()ated word to let fall. */ { int i; int len; char *s; if ((!trainingmode)&&bonuslevel) { len = random()%5+5; s = malloc((len+1)*sizeof(char)); if (s==NULL) { perror("Out of memory"); exit(1); } for (i=0;i=0)&&(wordf[curpos-1]!='\n')) curpos--; for (i=0;(i=MAXWORDS) { free(s); return; } words[nb_words].s=s; words[nb_words].len=strlen(words[nb_words].s); if (words[nb_words].len==0) { free(s); return; } words[nb_words].typed = 0; { int dir_ret,f_a_ret,f_d_ret; XCharStruct overall; XTextExtents(fnt_info,words[nb_words].s,words[nb_words].len, &dir_ret,&f_a_ret,&f_d_ret,&overall); words[nb_words].width = overall.width; } words[nb_words].twidth = 0; if (words[nb_words].widthascent +random()%(HEIGHT-(fnt_info->ascent+fnt_info->descent)))*1000; } else { #if NOVCOLLIDE { int i; long y; long sep; sep=(fnt_info->ascent+fnt_info->descent)*1000; y=0; for (i=0;iwords[i].y-sep) y=words[i].y-sep; } words[nb_words].y = y; } #else words[nb_words].y = 0; #endif } if (trainingmode) { words[nb_words].rate = 0; } else { words[nb_words].rate = level_speed(level)*7/(2+words[nb_words].len); #if NOCOLLIDE { int i; int left; int right; char redo; left=words[nb_words].x; right=words[nb_words].x+words[nb_words].width; do { redo=0; for (i=0;i=left)) { if (words[i].rateright) { right=words[i].x+words[i].width; redo=1; } } } } while (redo); } #endif } draw_word(words+nb_words); lastword_time=current_time; nb_words++; } void new_word(void) { enter_word(find_new_word()); } void calc_twidth(word_state_t *w) /* Calculate the twidth field of the word state structure. */ { int dir_ret,f_a_ret,f_d_ret; XCharStruct overall; XTextExtents(fnt_info,w->s,w->typed, &dir_ret,&f_a_ret,&f_d_ret,&overall); w->twidth = overall.width; } char key_typed(word_state_t *w) /* Mark a new correct key as typed in the given word. */ { w->typed++; calc_twidth(w); return (w->typed>=w->len); } void key_untyped(word_state_t *w,char ch) /* Determine what happens when a wrong key has been pressed. */ { #if CONTEXT int t0,i; t0=w->typed; for (;w->typed>=0;w->typed--) { if (w->s[w->typed]!=ch) continue; for (i=0;ityped;i++) if (w->s[w->typed-1-i]!=w->s[t0-1-i]) break; if (i>=w->typed) break; /* Sometimes I think I should participate in IOCCC's... */ } w->typed++; calc_twidth(w); #else w->typed = 0; w->twidth = 0; #endif } void input_proc(XtPointer client_data,int *source,XtInputId *id) /* Called when the standard input has something to say */ { char tmp[MAX_WORDSIZE+1]; int len; char *s; fgets(tmp,MAX_WORDSIZE+1,stdin); for (len=0;(((unsigned char)tmp[len])>=33) &&(((unsigned char)tmp[len])<=127);len++); tmp[len]=0; /* len = strlen(tmp); */ s = malloc((len+1)*sizeof(char)); if (s==NULL) { perror("Out of memory"); exit(1); } memcpy(s,tmp,len); s[len] = 0; enter_word(s); } void timer_proc(XtPointer client_data,XtIntervalId *id) /* Timeout handler called every time unit (when the game is * unpaused) */ { int i; current_time++; if (current_time>=level_time+LEVELDUR) new_level(0); for (i=0;iHEIGHT*1000) { if (!bonuslevel) { int j; nb_words--; for (j=i;j=lastword_time+level_rate(level))) { new_word(); } retime(); } #define KBD_1BUF_SIZE 256 /* Rather ridiculous: 1 should be enough */ void key_proc(Widget w,XtPointer client_data,XEvent *evt,Boolean *cnt) /* Event handler called when a key is pressed */ { int i; char buf[KBD_1BUF_SIZE]; int buflen; int p; KeySym keysym; Boolean mode; buflen=XLookupString(&evt->xkey,buf,KBD_1BUF_SIZE,&keysym,NULL); for (p=0;p=127)) continue; if (!trainingmode) x_resume(); if (deathmode) XtVaGetValues(mode_button,XtNstate,&mode,NULL); else mode=0; if (mode) { if (deathln= 0) break; p=strtok(0,":"); } if (word_fd < 0) { fprintf(stderr,"no %s file in %s\n",wordfile,wordpath); perror(wordfile); exit(1); } wordf_len = lseek(word_fd,0,SEEK_END); if (wordf_len < 0) { perror(wordfile); exit(1); } wordf = (char *) mmap (NULL,wordf_len,PROT_READ,MAP_SHARED,word_fd,0); if (wordf == MAP_FAILED) { perror(wordfile); exit(1); } close(word_fd); return wordf; } /* The main function (yeah, this is too long) */ int main(int argc,char **argv) { /* Save uid and gid for later */ euid = geteuid(); egid = getegid(); seteuid(getuid()); setegid(getgid()); /* Randomize. */ srandom(time(NULL)); wordf = wordopen(WORDFILE,WORDPATH); /* Read application resources. */ toplevel = XtVaAppInitialize(&app_context,APP_CLASS, options,XtNumber(options), &argc,argv,fallback_resources, NULL); if (argc>1) { /* We don't deal properly with GNU long options, but I don't * intend to link with GNU getopt simply so people are able to * type --vers instead of --version */ if ((strcmp(argv[1],"-version")==0)||(strcmp(argv[1],"-v")==0) ||(strcmp(argv[1],"-V")==0) ||(strcmp(argv[1],"--version")==0)||(strcmp(argv[1],"--ver")==0)) { fprintf(stderr, "xletters - catch falling words\n" "Version 1.1.0\n" "Copyright (C) 1998 by\n" " Peter Horvai (peter.horvai@ens.fr)\n" " David A. Madore (david.madore@ens.fr)\n" "xletters comes with ABSOLUTELY NO WARRANTY:\n" "see the GNU general public license for more details.\n" ); exit(0); } else if ((strcmp(argv[1],"-help")==0)||(strcmp(argv[1],"-h")==0) ||(strcmp(argv[1],"--help")==0)) { fprintf(stderr, "Usage is:\n" "%s [-version] [-help] [-bg color] [-fg color] [-fn font]\n" "[-name name] [-title string] [-geometry geom] [-display disp]\n" "[-xrm resource] [-wfn font] [-wc color] [-tc color] [-gbg color]\n" "[-notrain] [-train] [-nodeath] [-death] [-duel]\n", argv[0]); exit(0); } else { fprintf(stderr,"Unrecognized option %s\n",argv[1]); fprintf(stderr,"Type %s -help for help\n",argv[0]); exit(1); } } XtGetApplicationResources(toplevel,&app_res_val,app_res_tab, XtNumber(app_res_tab),NULL,0); if (strcmp(app_res_val.death_mode,"normal")==0) { deathmode=0; lifemode=1; } else if (strcmp(app_res_val.death_mode,"death")==0) { deathmode=1; lifemode=1; } else if (strcmp(app_res_val.death_mode,"duel")==0) { deathmode=1; lifemode=0; } else { fprintf(stderr,"Unrecognized deathmode %s\n",app_res_val.death_mode); exit(1); } trainingmode = app_res_val.training_mode; if (trainingmode) { deathmode=0; lifemode=0; } scorecounts = !(deathmode||trainingmode); /* Create widgets. */ ground_box = XtVaCreateManagedWidget("groundBox",boxWidgetClass,toplevel, NULL); label = XtVaCreateManagedWidget("label",labelWidgetClass,ground_box, XtNlabel,"xletters", NULL); quit_button = XtVaCreateManagedWidget("quitButton",commandWidgetClass, ground_box, NULL); if (!trainingmode) pause_button = XtVaCreateManagedWidget("pauseButton",toggleWidgetClass, ground_box, NULL); if (deathmode) mode_button = XtVaCreateManagedWidget("modeButton",toggleWidgetClass, ground_box, NULL); if (deathmode) send_button = XtVaCreateManagedWidget("sendButton",commandWidgetClass, ground_box, NULL); if (lifemode) next_button = XtVaCreateManagedWidget("nextButton",commandWidgetClass, ground_box, NULL); if (!trainingmode) { lives_label = XtVaCreateManagedWidget("livesLabel",labelWidgetClass, ground_box, NULL); score_label = XtVaCreateManagedWidget("scoreLabel",labelWidgetClass, ground_box, NULL); level_label = XtVaCreateManagedWidget("levelLabel",labelWidgetClass, ground_box, NULL); } if (deathmode) type_space = XtVaCreateManagedWidget("typeSpace",labelWidgetClass, ground_box, XtNwidth,WIDTH, XtNlabel,"", NULL); game_space = XtVaCreateManagedWidget("gameSpace",coreWidgetClass,ground_box, XtNwidth,WIDTH, XtNheight,HEIGHT, NULL); XtRealizeWidget(toplevel); /* Xlib miscellanea */ dpy = XtDisplay(game_space); win = XtWindow(game_space); gc0 = XCreateGC(dpy,win,0,NULL); { XGCValues val; val.function = GXxor; gc1 = XCreateGC(dpy,win,GCFunction,&val); gc2 = XCreateGC(dpy,win,GCFunction,&val); } { Pixel bgc,c1,c2; XtVaGetValues(game_space, XtNbackground,&bgc, NULL); XSetForeground(dpy,gc0,bgc); c1 = app_res_val.typed_color; c2 = app_res_val.word_color; XSetForeground(dpy,gc1,bgc^c1); XSetForeground(dpy,gc2,bgc^c2); } fnt_info = app_res_val.word_font; fnt = fnt_info->fid; XSetFont(dpy,gc0,fnt); XSetFont(dpy,gc1,fnt); XSetFont(dpy,gc2,fnt); /* Setup callbacks and handlers */ if (!trainingmode) retime(); if (deathmode) XtAppAddInput(app_context,0,(XtPointer)XtInputReadMask,input_proc,NULL); XtAddCallback(quit_button,XtNcallback,quit_callback,NULL); if (!trainingmode) XtAddCallback(pause_button,XtNcallback,pause_callback,NULL); if (deathmode) XtAddCallback(send_button,XtNcallback,send_callback,NULL); if (lifemode) XtAddCallback(next_button,XtNcallback,next_callback,NULL); XtAddEventHandler(game_space,KeyPressMask,False,key_proc,NULL); if (deathmode) XtAddEventHandler(type_space,KeyPressMask,False,key_proc,NULL); XtAddEventHandler(game_space,ExposureMask,False,expose_proc,NULL); XtInstallAllAccelerators(game_space,ground_box); if (deathmode) XtInstallAllAccelerators(type_space,ground_box); XtInstallAllAccelerators(ground_box,ground_box); /* Etcetera */ if (!trainingmode) { lives = 5; score = 0; vpoints = 0; level = 1; bonuslevel = 0; lastword_time = -level_rate(level); show_lives(); show_score(); show_level(); } else while (nb_words==0) new_word(); XtAppMainLoop(app_context); return 0; } xletters-1.1.1/xletters.h0000644000175000001440000000652207276150046011100 /* X Letters - Catch falling words */ /* Copyright (C) 1998 by * Peter Horvai (peter.horvai@ens.fr) * David A. Madore (david.madore@ens.fr) */ /* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See * the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* The two following constants determine the size of the game space, * in pixels. Note that they are intentionally not modifiable through * resources, as that would be cheating. */ /* The width of the play area, in pixels */ #define WIDTH 512 /* The height of the play area, in pixels */ #define HEIGHT 512 /* The following four constants are game parameters. They do not * change the ``look'' of the game but rather its ``feel''. */ /* The maximal number of words simultaneously falling */ #define MAXWORDS 256 /* Whether the program should avoid at all cost the collision between * two words */ #define NOCOLLIDE 1 /* Whether the program should avoid at all cost the vertical collision * between two words (in case the deathmatch sends many words very * fast, or during a pause). This is recommended. */ #define NOVCOLLIDE 1 /* Whether making a mistake will take you back to the last place in * the word that matches what you have just typed (rather than right * back to the beginning) */ #define CONTEXT 1 /* The duration of a half-level in time units. */ #define LEVELDUR 600 /* The following constants are configuration variables */ /* The file from which non-bonus words are read */ #define WORDFILE "words" #define WORDPATH "/usr/share/dict:/usr/local/share/dict:/usr/dict:~/dict:~/.:~/share/dict:." /* The high score file */ #define SCOREFILE "/var/local/games/lib/xletters/scores" /* ***NOTE*** You are responsible for creating the directory. * xletters will create the file if necessary, but it might not have * the right owner, so you had better create it too. */ /* note: Makefile.am (make install) creates the directory, but not the file */ /* Number of high score entries */ #define SCORELEN 20 /* Whether a single user is allowed to have several entries in the * high score table */ #define MULTENT 0 /* The following constants are default values for game resources */ /* The font to use, if not overriden by a resource specification */ #define FONTNAME "-*-fixed-medium-r-normal-*-15-*-*-*-*-*-iso8859-1" /* The color of the words, if not overriden by a resource * specification */ #define WORD_COLOR "Blue" /* The color of the letters correctly typed, if not overriden by a * resource specification */ #define TYPED_COLOR "Red" /* It is safe to leave the following untouched */ /* The base time unit, in milliseconds - you probably shoudln't change * this. */ #define BASETIME 75 /* The application class - you probably shouldn't change this. */ #define APP_CLASS "XLetters" xletters-1.1.1/xletters.60000644000175000001440000003376606620435625011031 .TH XLETTERS 6 "05 NOV 1998" .SH NAME xletters \- catch falling words .SH SYNOPSIS .B xletters [ .I options ] .SH DESCRIPTION .PP .I X Letters is a game under X to improve your typing skill. It is inspired by the game .IR letters (6) by Larry Moss and Brent Nordquist (which itself is inspired by the game .IR "Letter Invaders" , and ultimately by the famous .IR "Space Invaders" ). .PP The goal of the game is to destroy the words that fall down from the top before they reach the bottom. To destroy a word, you must simply type it. .PP The game is organized in levels of increasing difficulty. Each level is divided into two parts: a normal part and a bonus part. During the normal part, ordinary english words will fall down (found in the system's dictionary, usually .BR /usr/dict/words ). During the bonus part, the words are randomly generated from printable ascii characters. .PP If a word hits the ground during the normal part, you lose a life (you have five lives initially), and the word disappears (but the others keep on falling). If a word hits the ground during the bonus part, the bonus part simply ends, with no additional penalty, and the game proceeds to the next level. .PP The normal part of a level ends when a certain time has elapsed. The bonus part ends when either a certain time has elapsed or when a word has hit the ground. The normal duration of a half-level is 600 time units, or 45 seconds (whatever the level). .PP Typing a word correctly makes the word disappear and scores you one point per letter, plus five more points, plus another extra three points if the word was destroyed in the top fifth of the window. This is the only way of gaining points: partially typed words are not worth anything, and even moving to another level doesn't bring you points (this is because even if you don't type .I anything you will go beyond the first level). .PP Short words fall faster than long ones. Unless otherwise specified at compile time, words are not allowed to collide into one another. Therefore, when a new word appears, the game makes sure that all the words below it fall at least as fast as it. The fall rate of the words also increases with the level (it is, however, the same between the normal part and the bonus part of the same level). The rate at which words appear is constant on a given level, but it increases with the level. .PP A word is considered typed when the last printable characters that you typed since the word appeared are precisely the letters of the word. This means in particular that it is possible to ``kill two birds with one stone'' if one word ends with the letters with which another one begins - in fact, if two identical words appear (an unlikely but not impossible situation), you need only type one of them. To say things differently, if you type a correct letter it will make your position in the word advance by one letter, and if you type an incorrect letter, it will make your position move back to the last place in the word that matches the characters you typed. The current position in each word is indicated by putting the already typed letters in a different color (normally red). Note that a different behaviour is selectable at compile time with which a wrong letter will cause all letters to be considered wrong (to make the difference obvious, consider the word ``abracadabrx'': if after having typed ``abracadabr'' you press an ``a'', the normal behaviour will take you back to ``abra'' whereas the alternate behaviour will take you back to the beginning). .PP The game keeps a high score table. When the game is over, one way or another, xletters will show, for the user and for the twenty best players, the name, the level reached, the final score, and the time during which the game was running. Normally, each player is allowed only one entry in the high score table. This can be modified at compilation time, however. .SH CONTROLS .PP The top of the window shows three buttons. The .B Quit button will take you out of the game, the .B Pause button will pause the game or resume it if it was already paused, and the .B Next button will move to the next level (normal part). These buttons can also be accessed through accelerators: the ``Escape'' key will quit the game, the ``Tab'' key (or ``Pause'' if you have one) will suspend it or resume it, and the ``Page Down'' key (or ``Next'' if it is so labeled) will advance one level. .PP Three labels on the right of the buttons are used to indicate your lives, score and current level. .PP Other than that, to play the game you must simply type the words. In order for the typing to be effective, your mouse cursor must be in the game space (the large square area below the buttons and labels). If you start typing while the game is paused, it will automatically resume. .PP Scoring is made \fImuch\fP more complicated if you choose to use the .B Next button to warp through levels. (The point is that it should be used to avoid having to go through all the easy levels if you already type very fast. So it should not handicap you excessively by giving you no points which you would have gotten if you had worked your way through those levels. On the other hand, it should not be an obvious way of gaining arbitrarily many points.) Here is the way it works: when you use the .B Next button to warp to the next level, you gain 350 ``virtual'' points. Those points are indicated in parentheses after your real points in the score label. They are not worth anything by themselves. On the other hand, if you have virtual points, every time you gain some points, that many virtual points will also be converted to real points (until you no longer have virtual points). Thus, virtual points are worth something only if you prove yourself good enough to make them so. .PP There are some restrictions to the use of the .B Next button. First, it will only work in the bonus part of a level, or if no word has fallen lower than the top fifth of the screen. This is so you can't use it to get yourself easily out of a tricky situation. Second, if you already scored some points on the current level, using the .B Next button will award you fewer than the normal 350 virtual points (see above), in fact precisely twice fewer than as many points as you gained on the level (but no less than zero, of course). .SH "TRAINING MODE" .B xletters has a training mode, which you can invoke using the .B \-train command line option. In training mode, only one (english) word appears at a time, anywhere on the game space, and it does not fall. A new word appears as soon as you finish typing the previous one. In training mode, there are no lives, points, levels, or bonus words. .SH "DEATHMATCH AND DUEL" .B xletters also has the amazing ``deathmatch'' mode. To invoke this mode, use the .B \-death command line option. This has the following effects on the behaviour of .BR xletters : first, it will read words on the standard input, and make them fall. Second, you can choose between typing falling words, or typing a special word in a special part of the display, just above the game space. To switch between both modes, use the .B Mode button or press the ``Backspace'' key. The special word typed must be an english word: if the letter you type makes the word fragment no longer begin a word in the dictionary, it immediately disappears. When you type a full word, you can then send it by using the .B Send button or by pressing the ``Return'' key. The word sent gets printed on the standard output. .PP These features make sense when \fItwo\fP copies of .B xletters are run in deathmatch mode, with the standard output of each being sent to the standard input of the other (possibly across the network). Then the player on each game can not only kill his falling words but also send words to the other player. .PP Even more extreme than the ``deathmatch'' mode is the ``duel'' mode, activated through the .B \-duel command switch. In duel mode, the computer does not send words of its own, and only words sent through the standard input will appear. In this case, there is no .B Next button, and switching to the next level can only occur after a certain amount of time. In fact, there are no bonus parts of levels, so levels change twice more rapidly than in normal play. Moreover, a level change does not erase all the current words contrary to what happens in normal (or deathmatch) mode. .PP The \fIX Letters\fP distribution includes a shell script named .B xletters-duel which uses Avian Research's .B netcat program (nc) to open a socket, run .B xletters in duel mode, and try to connect to the same socket on a given computer. Thus, two people on two different computers can play a duel by each running .B xletters-duel with the name of the other's computer as parameter. (Both copies must be run within five seconds of the other.) .SH OPTIONS .PP .I X Letters recognizes all the standard X Toolkit command line options, among which the following: .TP .BI \-bg " color" Specifies the background color to use. .TP .BI \-fg " color" Specifies the foreground color to use for the labels and buttons. .TP .BI \-fn " font" Specifies the font to use for displaying the labels and buttons. .TP .BI \-name " name" Specifies the application name under which resources are to be obtained, rather than under the default executable file name. .I name should not contain ``.'' or ``*'' characters. .TP .BI \-title " string" Specifies the window title string. .TP .BI \-geometry " geometry" Specifies the preferred position of the window. Specifying a size is not recommended. .TP .BI \-display " display" Specifies the X server to use. .TP .BI \-xrm " resourcestring" Explicitely give a resource string. .PP The following additional options are recognized by .IR xletters : .TP .BI \-wfn " font" Specifies the font to use for the falling words. (Sets the .B wordFont resource.) .TP .BI \-wc " color" Specifies which color to use for the words. (Sets the .B wordColor resource.) .TP .BI \-tc " color" Specifies which color to use for the correctly typed part of the words. (Sets the .B typedColor resource.) .TP .BI \-gbg " color" Specifies which color to use for the background of the game space. (Sets the .B gameSpace.background resource.) .TP .BI \-notrain Do not go in training mode (this is the default). (Sets the .B trainingMode resource to ``False''.) .TP .BI \-train Run the game in training mode (see .B "TRAINING MODE" above). (Sets the .B trainingMode resource to ``True''.) .TP .BI \-nodeath Do not run in deathmatch or duel mode (this is the default). (Sets the .B deathMode resource to ``normal''.) .TP .BI \-death Run in deathmatch mode (see .B "DEATHMATCH AND DUEL" above). (Sets the .B deathMode resource to ``death''.) .TP .BI \-duel Run in duel mode (see .B "DEATHMATCH AND DUEL" above). (Sets the .B deathMode resource to ``duel''.) .PP In addition, .I xletters recognizes .BR \-help " and " \-version options. .SH WIDGETS .TP .B "groundBox (\fRclass\fP Box, \fRparent\fP \fR(toplevel)\fP)" This is the main application box that supports all the other widgets. .TP .B "label (\fRclass\fP Label, \fRparent\fP groundBox)" The .I xletters label. The text of this label cannot be changed. .TP .B "quitButton (\fRclass\fP Command, \fRparent\fP groundBox)" The .B Quit button. .TP .B "pauseButton (\fRclass\fP Toggle, \fRparent\fP groundBox)" The .B Pause button. .TP .B "livesLabel (\fRclass\fP Label, \fRparent\fP groundBox)" The lives label. .TP .B "scoreLabel (\fRclass\fP Label, \fRparent\fP groundBox)" The score label. .TP .B "levelLabel (\fRclass\fP Label, \fRparent\fP groundBox)" The level label. .TP .B "gameSpace (\fRclass\fP Core, \fRparent\fP groundBox)" The game space in which the words fall. Key presses and Expose events are handled through event handlers and not the ordinary translation/action mechanism. .SH RESOURCES In addition to the resources of the various widgets, the .B xletters application itself recognizes some resources. These are: .TP .B "wordFont (\fRclass\fP Font, \fRtype\fP FontStruct)" The font in which the falling words are written. .TP .B "wordColor (\fRclass\fP Foreground, \fRtype\fP Pixel)" The color in which the (untyped part of the) falling words are written. .TP .B "typedColor (\fRclass\fP HighlightColor, \fRtype\fP Pixel)" The color in which the typed part of the falling words are written. .TP .B "deathMode (\fRclass\fP DeathMode, \fRtype\fP String)" Either \fInormal\fP, \fIdeath\fP or \fIduel\fP according as the game should be run in normal, deathmatch or duel mode (see .B "DEATHMATCH AND DUEL" above). .TP .B "trainingMode (\fRclass\fP TrainingMode, \fRtype\fP Boolean)" Whether the game should be run in training mode (this overrides any value of the .B deathMode resource (see .B "TRAINING MODE" above). .SH FILES .PP (If not overriden at compile time) .TP .B /usr/dict/words The dictionary of words. .TP .B /var/local/games/lib/xletters/scores The high score table. .SH "CONFIGURATION SUGGESTION" .PP xletters \-wfn '\-bitstream\-terminal\-medium\-r\-normal\-\-18\-*\-*\-*\-c\-*\-iso8859\-1' \-gbg 'MidnightBlue' \-wc 'PaleGoldenrod' \-tc 'Orchid' .SH BUGS .PP None known. Surely a very temporary situation :-) .PP This is one of the ugliest programs I ever wrote. I would not be surprized to discover plenty of bugs in it. Version 1.0.0 was ugly enough. Version 1.1.0 gave a whole new meaning to the word ``uglyfication''. .SH SECURITY .PP .I xletters wants to access a high score table. If this score table is to be shared between several users, .I xletters will probably be made sgid games or some such thing. Beware that it is probably very easy to fool (or even brake to pieces). I have no doubt that running it against a fake X server (and probably other similar things) can give not-too-hard access to whatever permissions it has been given. Consequently, it should not be given any critical permissions. .SH AUTHORS .PP Peter Horvai (peter.horvai@ens.fr) wrote the deathmatch feature and implemented mmap()ing the dictionary file. .PP David Madore (david.madore@ens.fr) wrote version 1.0.0, all the X Windows parts of the game, and this man page. .SH COPYING GNU public license. See the file .B COPYING for more information. .SH "SEE ALSO" .BR letters (6), .BR xtetris (6) xletters-1.1.1/xletters-duel0000755000175000001440000000010106620433670011566 #!/bin/sh nc -l -p 9090 | xletters -duel | (sleep 5; nc $1 9090)