debian/0000755000000000000000000000000012143714304007165 5ustar debian/scripts/0000755000000000000000000000000011652532261010660 5ustar debian/scripts/assaultcube-server-anticheat0000644000000000000000000000040411607057564016366 0ustar #!/bin/sh for arg do if [ "$arg" = --help ] then exec man assaultcube-server fi done AC_OPTIONS="" cd /usr/lib/games/assaultcube exec ./ac_server-anticheat ${AC_OPTIONS} ${1+"$@"} # ${1+"$@"} is a portability hack, keyword "wrapper script" debian/rules0000755000000000000000000000136111654172035010253 0ustar #!/usr/bin/make -f # -*- makefile -*- %: dh $@ override_dh_install: dh_install --exclude="license.txt" --exclude="package_copyrights.txt" find debian/assaultcube-data -type f ! -name 'rules' -exec chmod 644 {} \; VER=$(shell dpkg-parsechangelog | sed -rne 's,^Version: ([^-+]+).*,\1,p') DEB_VER=$(shell dpkg-parsechangelog | sed -rne 's,^Version: ([^-]+).*,\1,p') DIR=assaultcube-data-$(VER)+repack1 TARBALL=assaultcube-data_$(DEB_VER).orig.tar.gz get-orig-source: uscan --noconf --force-download --download-current-version --destdir=. rm -rf $(VER) $(DIR) tar -xjf assaultcube-data_$(VER).orig.tar.bz2 mv $(VER) $(DIR) rm -rf $(DIR)/bin_unix/ GZIP=--best tar -cz --owner root --group root --mode a+rX \ -f $(TARBALL) $(DIR) rm -rf $(DIR) debian/control0000644000000000000000000000204212143714206010567 0ustar Source: assaultcube-data Section: non-free/games Priority: optional Maintainer: Debian Games Team Uploaders: Martin Erik Werner Build-Depends: debhelper (>= 7.0.50~) Standards-Version: 3.9.2 Vcs-Svn: svn://svn.debian.org/svn/pkg-games/non-free/packages/trunk/assaultcube-data/ Vcs-Browser: http://svn.debian.org/wsvn/pkg-games/non-free/packages/trunk/assaultcube-data/?view=log Homepage: http://assault.cubers.net/ Package: assaultcube-data Architecture: all Depends: ${misc:Depends} Breaks: assaultcube (<< 1.1.0.4+dfsg2-1) Replaces: assaultcube (<< 1.1.0.4+dfsg2-1) Description: data files and documentation for AssaultCube AssaultCube, formerly ActionCube, is a first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. . This package contains data used by AssaultCube, and external documentation in HTML format. debian/assaultcube-data.links0000644000000000000000000000031611652653514013462 0ustar usr/share/games/assaultcube/config usr/lib/games/assaultcube/config usr/share/games/assaultcube/packages usr/lib/games/assaultcube/packages usr/share/games/assaultcube/demos usr/lib/games/assaultcube/demos debian/assaultcube-server.60000644000000000000000000003655611653251603013115 0ustar .ig Copyright: Rabid Viper Productions 2011 Martin Erik Werner License: CC-BY-NC-SA This manual page is Copyright 2011 Martin Erik Werner It is relesed under the CC-BY-NC-SA 3.0 Unported License with an additional clause as follows: Origin - You must not use the work(s) to misrepresent the origin of AssaultCube, or claim that you created AssaultCube or any of the original AssaultCube package(s). . The majority of the informational content in this manual page is taken from Which is Copyright (C) Rabid Viper Productions. Released under the CC-BY-NC-SA 3.0 Unported License with an additional clause as follows: Origin - You must not use the work(s) to misrepresent the origin of AssaultCube, or claim that you created AssaultCube or any of the original AssaultCube package(s). . CC-BY-NC-SA: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. .. .TH ASSAULTCUBE 6 "May 7, 2011" .SH NAME assaultcube-server \- AssaultCube server .SH SYNOPSIS .B assaultcube-server [ .BI \-c N ] [ .BI \-n S ] [ .BI \-n1 S ] [ .BI \-n2 S ] [ .BI \-o N ] [ .BI \-i IP ] [ .BI \-f PORT ] [ .BI \-p PASSWD ] [ .BI \-m URL ] [ .BI \-x PASSWD ] [ .BR \-P fkbMASRCDEPw ] [ .B \-V ] [ .B \-T ] [ .BI \-l N ] [ .BI \-N ID ] [ .BI \-F n ] [ .BI \-LF n ] [ .BI \-LS n ] [ .BI \-k N ] [ .BI \-y N ] [ .BI \-k AN ] [ .BI \-k BN ] [ .BI \-A mapname ] [ .BI \-M curd ] [ .BI \-Z i ] [ .BI \-D n ] [ .B \-DI ] [ .BI \-W f ] [ .BI \-\-demofilenameformat= s ] [ .BI \-\-demotimestampformat= s ] [ .BI \-\-demotimelocal= s ] [ .BI \-C f ] [ .BI \-X f ] [ .BI \-r f ] [ .BI \-B f ] [ .BI \-K f ] [ .BI \-g f ] [ .BI \-E f ] [ .BI \-I f ] [ .BI \-O f ] [ .BI \-SW r ] [ .BI \-u N ] [ .B \-\-wizard .I outfile relbinarypath ] [ .B \-\-help ] .SH DESCRIPTION AssaultCube, formerly ActionCube, is a first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. .PP .B assaultcube-server is a script which executes .I /usr/lib/games/ac_server from the .I /usr/share/games/assaultcube/ directory. It will accept any additional options .SH OPTIONS .TP .BI \-c N Sets the maximum number of players that can play on the server to N (default 6). If extra players try to connect they will receive a "server full" error message. .TP .BI \-n S Sets the server description that shows in the server list. Make sure you keep it short, otherwise it'll become truncated, example: \-n"Fruity: Bananas & Cherry" .TP .BI \-n1 S Sets a prefix for the server description that remains when the server description is changed using the /serverdesc command. A prefix AND/OR suffix MUST be specified for the /serverdesc command to work. .TP .BI \-n2 S Sets a suffix for the server description that remains when the server description is changed using the /serverdesc command. A suffix AND/OR prefix MUST be specified for the /serverdesc command to work. .TP .BI \-o N Sets the servers MOTD (message of the day), which appears on the clients console after they connect to the server. .TP .BI \-i IP Binds the AssaultCube server to a single IP address. This option is only of use for servers that have multiple IP addresses. Don't use this unless you know what you're doing. .TP .BI \-f PORT The AssaultCube server uses 2 ports (UDP), the default ports are 28763 and 28764. You need to use different ports if you want to run several servers on the same IP address. This argument allows you to bind the AssaultCube server to other ports. For example: \-f9000 would run a server on ports 9000 and 9001. .TP .BI \-p PASSWD Sets the password of the server PASSWD. Only clients that know the password will be able to connect. Clients will be required to append the password to the end of the connect command. .TP .BI \-m URL Forces the server to register with the URL of a different masterserver. When using this argument, you need to exclude the protocol at the beginning (i.e. add everything BUT http:// on to the argument). The default is \-massault.cubers.net If you want your server to be hidden and not report to the masterserver, use \-mlocalhost .TP .BI \-x PASSWD Sets the administrator password to PASSWD. If you don't want your commandline to contain the password, or if you need more than one admin password, use the file "config/serverpwd.cfg". .IP Once logged in with the administrator password (by using /setadmin 1 YOURPASS), further administrator options are presented to you when opening the menu (however, not all, check the CubeScript command reference for other options). .TP .BR \-P fkbMASRCDEPw Sets whether the role required to call a specific vote belongs to a "player" or an "administrator". The characters fkbMASRCDEPw are used to set these requirements. A lower-case character enables normal players to call that vote, where-as an upper-case character will only allow an administrator to call the vote. If a character doesn't appear, then the defaults for that setting will be used. .IP .TS ; LBLLW50. T{ . T} T{ .B Default T} T{ .B Description T} T{ f T} T{ Lower T} T{ Force a player to the enemy team. T} T{ k T} T{ Lower T} T{ Kick a player. T} T{ b T} T{ Lower T} T{ Ban a player (and remove bans). T} T{ M T} T{ Upper T} T{ Change mastermode (open/private/match). T} T{ A T} T{ Upper T} T{ Enable/disable autoteam. T} T{ S T} T{ Upper T} T{ Shuffle the teams. T} T{ R T} T{ Upper T} T{ Record a demo of the next game (if autorecording is disabled). T} T{ C T} T{ Upper T} T{ Clear all demos on the server. T} T{ D T} T{ Upper T} T{ Change server description. T} T{ E T} T{ Upper T} T{ Can vote for co-op edit mode. T} T{ P T} T{ Upper T} T{ Can vote for a gamemode that isn't supported by the map. T} T{ w T} T{ Lower T} T{ Can vote to kick/ban for "weak" reasons. A "weak" reason is one where the server can't detect if the player being voted against is lagging, teamkilling, spamming or cheating. T} .TE .IP For example: \-PbmA enables ban & mastermode to be voted by normal players, but only an administrator can change autoteam. The '\-P' argument can be used several times, for example: '\-Pb \-Pm \-PA' is the same as '\-PbmA'. .TP .B \-V Verbose mode. This enables additional log messages to be printed, including the server configuration files after parsing. Using this argument twice will also enable logging of DEBUG messages. Be careful as your logs will show everything in your serverpwd.cfg file. .B \-T Tags a timestamp to each line of text output to the console/log files. .TP .BI \-l N Enables or disables game status logging in server logs (enabled by default) .TP .BI \-N ID Sets the log identity to ID . By default, the log identity is 'IP[port]'. On Linux systems, the log identity is used for the syslog to identify server log entries. On Windows and Apple systems, the log identity is used to create the server log filename. .TP .BI \-F n Sets the syslog facility to n. Values from 0 to 7 are allowed, to make use of the facilities "local0" through to "local7". By default, local6 is used. For further information, read the documentation of your installed syslog daemon. .TP .BI \-LF n Sets the level of logging to n for logging to file. On Linux systems, this argument enables ADDITIONAL logging, as Linux systems already log to syslog. The following levels can be selected: .IP .TS ; LBLLW50. T{ 0 T} T{ DEBUG T} T{ Logs all messages. T} T{ 1 T} T{ VERBOSE T} T{ Logs all messages of level VERBOSE and above. This is the same as using the \-V argument. T} T{ 2 T} T{ INFO T} T{ Logs all messages of level INFO and above. This is the default on Windows/Mac. T} T{ 3 T} T{ WARNING T} T{ Log only messages of level WARNING and above. T} T{ 4 T} T{ ERROR T} T{ Log only messages of level ERROR. T} T{ 5 T} T{ NONE T} T{ Don't log to file. This is the default on Linux systems. T} .TE .TP .BI \-LS n Sets the level of logging to n for logging to syslog. This argument is ignored on non-Linux systems. The following levels can be selected: .IP .TS ; LBLLW50. T{ 0 T} T{ DEBUG T} T{ Logs all messages. T} T{ 1 T} T{ VERBOSE T} T{ Logs all messages of level VERBOSE and above. This is the same as using the \-V argument. T} T{ 2 T} T{ INFO T} T{ Logs all messages of level INFO and above. This is the default for Linux. T} T{ 3 T} T{ WARNING T} T{ Log only messages of level WARNING and above. T} T{ 4 T} T{ ERROR T} T{ Log only messages of level ERROR. T} T{ 5 T} T{ NONE T} T{ Don't log to file. This is the default on Windows/Mac systems. T} .TE .TP .BI \-k N Sets the kick threshold to N. If a players score drops below it, he will be kicked automatically. The default is \-5, all negative values DO require a minus sign. .TP .BI \-y N Sets the ban threshold to N. If a players score drops below it, he will be banned automatically. The default is \-6, all negative values DO require a minus sign. .TP .BI \-kA N Sets the threshold (in seconds) for the "AFK" auto-kick to N. The server won't auto-kick if: .IP * The servers mastermode is PRIVATE or MATCH. * If there are 4 or less players. * If the mode isn't team-based AND the server isn't full. .IP The server will assume inactive players, even if chatting or in spectate mode, as AFK. If the value is set lower than 30 seconds, then AFK auto-kick is disabled. The default setting is 45 seconds. .TP .BI \-kB N Sets the amount of minutes a banned player will remain banned from the server to N The default is 20 minutes. .TP .BI \-A mapname Restricts voting for a particular map (or mode for that map, if specified) to administrators. To only restrict a particular mode on the map, but not the map itself, add the mode number to the end of it, separated by a '#'. This argument can be used several times. .IP Example: \-Aac_desert#13 would restrict mode 13 on ac_desert. .TP .BI \-M curd Sets whether the role required to sendmap belongs to a "player" or an "administrator". The characters curd are used to set these requirements. A lower-case character enables normal players to do the listed sendmap action, where-as an upper-case character will only allow an administrator to do the listed sendmap action. If a character doesn't appear, then the defaults for that setting will be used. .IP .TS ; LBLLW50. T{ c T} T{ Upper T} T{ Upload new maps to the server. T} T{ u T} T{ Upper T} T{ Update existing maps (with the same, or a newer revision). T} T{ r T} T{ Upper T} T{ Revert existing maps (to an older revision). T} T{ d T} T{ Upper T} T{ Delete a map from the server. T} .TE .TP .BI \-Z i Sets the size limit (in megabytes) for maps being uploaded to the "incoming" folder to i. Any map being uploaded exceeding this limit, will be rejected. The default is 10 megabytes. .TP .BI \-D n All games DO record demos (which can't be disabled). This argument however, sets the maximum number of recorded demos to be held in the servers RAM at a time to n. As demos can become quite large (sometimes up to 2 megabytes), it may be wise not to keep this setting too high if you're low on RAM and/or are running many servers. Up to 5 demos are kept in RAM by default. The oldest demo will be deleted automatically as necessary, to allow for recording of further demos. If an invalid number is specified (example: 0), then this argument will revert to the default of 5 demos. .TP .B \-DI Limit downloading of demos until the intermission (this will increase the intermission time if someone is downloading a demo). .TP .BI \-W f Sets the path (and optionally, the filename prefix) to write recorded demos to from RAM. As an example: \-Wserverdemos/mydemo would save all demos to the directory "serverdemos", with a prefix in the filenames of "mydemo". Demo filenames will contain the (optional) prefix, the (encoded) time, game mode and map. To set a path without filename prefix, ensure you add a '/' to the end of this argument. The server owner has to take precautions that demo files don't fill up the file system, as demos can become quite large (sometimes up to 2 megabytes). .TP .BI \-\-demofilenameformat= s Changes the format used for saving demos (if the \-W argument is used) to s. See demonameformat for options. .TP .BI \-\-demotimestampformat= s Changes the timestamp format used for saving demos (if the \-W argument is used) to s. See demotimeformat for options. .TP .BI \-\-demotimelocal= s Changes whether timestamps are converted to localtime (if s is set to 1) or to use UTC (if s is set to 0 - this is the default) when saving demos (if the \-W argument is used). See demotimelocal. .TP .BI \-C f Reads commandline arguments from a file (no files are read by default). For example, \-Cconfig/servercmdline.txt will read arguments from that file. Only one argument per line is allowed in the file. Empty lines, and any text after '//' in the file gets ignored. The file is only read once at server startup, so changing the files content will not affect a running server, you would need to restart it. See ./config/servercmdline.txt for additional info. .TP .BI \-X f Changes the location of the administrator password file. The default is: \-Xconfig/serverpwd.cfg .TP .BI \-r f Changes the location of the map rotation file. The default is: \-rconfig/maprot.cfg .TP .BI \-B f Changes the location of the IP blacklist file. The default is: \-Bconfig/serverblacklist.cfg .TP .BI \-K f Changes the location of the nickname blacklist file. The default is: \-Kconfig/nicknameblacklist.cfg .TP .BI \-g f Changes the location of the forbidden words file. The default is: \-gconfig/forbidden.cfg .TP .BI \-E f Changes the location of the kill messages file. The default is: \-gconfig/serverkillmessages.cfg .TP .BI \-I f Changes the location of the "serverinfo text" filename prefix. The server automatically adds "_en.txt" as a suffix to complete the filename. The default is: \-Iconfig/serverinfo .TP .BI \-O f Changes the location of the MOTD (message of the day) filename prefix. The server automatically adds "_en.txt" as a suffix to complete the filename. The default is: \-Oconfig/motd The MOTD will only be read from a file if the \-o argument hasn't been specified. .TP .BI \-SW r Starts the server as Microsoft Windows service and sets the name of the windows service that should be used to r. This will only work if the server is started directly from the windows service manager. .TP .BI \-u N Sets the up-stream bandwidth (per player) to N bytes per second. Only set this argument if you know what you're doing, as specifying a incorrect value is worse than not specifying it. .TP .BI \-\-wizard " outfile relbinarypath" Starts the server setup wizard and saves the chosen settings to .I outfile in the form of a bash script, executing the file given by .I relbinarypath with the additional options specified. .PP .IP .B Example: .br .RS 0 .B assaultcube \-\-wizard .IB $HOME/myserver.sh " $(which assaultcube-server)" .br .IP .B "$(which assaultcube-server)" simply expands to the assaultcube launcher path and would be equivalent to using e.g: .I /usr/games/assaultcube-server .TP .B \-\-help Display this manpage. .SH SEE ALSO .BR assaultcube (6) .SH AUTHOR AssaultCube was written by the AssaultCube Team. .PP This manual page was written by Martin Erik Werner .br Information about options taken from: .br debian/source/0000755000000000000000000000000011607057564010501 5ustar debian/source/format0000644000000000000000000000001411607057564011707 0ustar 3.0 (quilt) debian/changelog0000644000000000000000000000456712143714304011053 0ustar assaultcube-data (1.1.0.4+repack1-2.1) unstable; urgency=low * Non-maintainer upload. * Fix "fails to upgrade from squeeze - trying to overwrite /usr/share/man/man6/assaultcube-server.6.gz": Add versioned Breaks/Replaces on assaultcube. Thanks to Andreas Beckmann for the bug report and patch. (Closes: #706764) -- gregor herrmann Sun, 12 May 2013 15:26:57 +0200 assaultcube-data (1.1.0.4+repack1-2) unstable; urgency=low [ Martin Erik Werner] * Install tutorial demo in assaultcube-data as well * Install external documentation and register with doc-base * Update debian/rules to dh7 format * Update manpages - CC-BY-NC-SA (previous license was incorrect given content used) - Few formatting fixes - Add info about --wizard option * Update debian/copyright - Note license of manpages - "Files:" headers now pointing at directory instead of license file. - Copyright of documentation * Update VCS-browse control field, op=log -> view=log * Change all Arand -> Martin; same person, now with real name -- Martin Erik Werner Wed, 02 Nov 2011 08:26:42 +0100 assaultcube-data (1.1.0.4+repack1-1) unstable; urgency=low * New upstream version. * Update debian/watch * Update rules file for new version 1.1.0.4 - Re-hardcode version number in get-orig-source - Remove installing of nonexistent bot directory * Bump standards-version to 3.9.2 * Fix typo in Vcs-Browser: * Replace Uploader: -> Arand * Quote docs/package_copyrights.txt (with modifications) and all license.txt files in debian/copyright * Rewrite manpages with content from website and move to assaultcube-data due to the CC-BY-NC license of this content -- Arand Nash Sun, 08 May 2011 07:38:11 +0100 assaultcube-data (1.0.4+repack1-1) unstable; urgency=low [ Ansgar Burchardt ] * debian/control: fix typo in short description [ Gonéri Le Bouder ] * Upgrade to 1.0.4 * bump standards-version to 3.8.4 * Add Depends: ${misc:Depends} just to avoid a lintian warning * Add a debian/source/format file for the same reason -- Gonéri Le Bouder Fri, 02 Apr 2010 23:37:55 +0200 assaultcube-data (1.0.2+repack1-1) unstable; urgency=low * Initial release (Closes: #435809) -- Gonéri Le Bouder Thu, 30 Jul 2009 16:25:27 +0200 debian/assaultcube-data.manpages0000644000000000000000000000006111607057564014135 0ustar debian/assaultcube.6 debian/assaultcube-server.6 debian/compat0000644000000000000000000000000211607057564010377 0ustar 7 debian/assaultcube.60000644000000000000000000001174611653251600011600 0ustar .ig Copyright: Rabid Viper Productions 2011 Martin Erik Werner License: CC-BY-NC-SA This manual page is Copyright 2011 Martin Erik Werner It is relesed under the CC-BY-NC-SA 3.0 Unported License with an additional clause as follows: Origin - You must not use the work(s) to misrepresent the origin of AssaultCube, or claim that you created AssaultCube or any of the original AssaultCube package(s). . The majority of the informational content in this manual page is taken from Which is Copyright (C) Rabid Viper Productions. Released under the CC-BY-NC-SA 3.0 Unported License with an additional clause as follows: Origin - You must not use the work(s) to misrepresent the origin of AssaultCube, or claim that you created AssaultCube or any of the original AssaultCube package(s). . CC-BY-NC-SA: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA. .. .TH ASSAULTCUBE 6 "May 7, 2011" .SH NAME assaultcube \- AssaultCube client .SH SYNOPSIS .B assaultcube [ .BI \-w X ] [ .BI \-h Y ] [ .B \-t ] [ .BI \-z N ] [ .BI \-b N ] [ .BI \-s N ] [ .BI \-a N ] [ .BI \-v N ] [ .BI \-\-loadmap= FILE ] [ .BI \-\-loaddemo= FILE ] [ .BI \-e \(dqC\(dq ] [ .B \-\-init ] [ .BI \-\-mod= PATH ] [ .BI \-\-home= PATH ] [ .BI \-m URL ] [ .B \-T ] [ .B \-d ] [ .B \-\-version ] [ .B \-\-protocol ] [ .B \-\-help ] .SH DESCRIPTION AssaultCube, formerly ActionCube, is a first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun. .PP .B assaultcube is a script which executes .I /usr/lib/games/ac_client from the .I /usr/share/games/assaultcube/ directory using the "\-\-home=${HOME}/.assaultcube_v1.104 \-\-init" options. It will accept any additional options .SH OPTIONS .TP .BI \-w X Sets the desired screen width to X. The default is \-w1024 .TP .BI \-h Y Sets the desired screen height to Y. The default is \-h768 .TP .B \-t Forces AssaultCube to run in "window" mode (turns fullscreen off). You can explicitly force fullscreen mode by using \-t1 .TP .BI \-z N Sets the precision of the z-buffer to N bits. This should be at least 24 or you may experience depth problems. .TP .BI \-b N Sets the colour depth to N bits per pixel (example: \-b16 would set the colour depth to 16-bits). .TP .BI \-s N Sets the stencil buffer precision to N bits. This needs to be either 8 to enable shadowing effects, or 0 to turn it off (the default). .TP .BI \-a N Sets full-scene anti-aliasing to N samples (example: \-a4 is 4x). .TP .BI \-v N Enables v-sync if N is greater 0. If N equals \-1 then system defaults will be used. .TP .BI \-\-loadmap= FILE Forces AssaultCube to load the map named FILE when launched. .TP .BI \-\-loaddemo= FILE Forces AssaultCube to playback the demo named FILE when launched. .TP .BI \-e \(dqC\(dq Executes the command C on launch (i.e. \-e"echo hello"). Refer to the CubeScript command reference for a list of all possible commands. .TP .B \-\-init Executes the init script before starting the graphics and sound subsystems (recommended). By default, the file ./config/init.cfg is used. This can be overridden by setting \-\-init=yourfile.cfg .TP .BI \-\-mod= PATH Adds the specified path to the list of directories to be searched when loading resources. Use this to "MOD" the game in a clean way without having to place/replace files in the main directory. See the custom mods page for more information. .TP .BI \-\-home= PATH Specifies the AssaultCube home folder. AssaultCube will write custom settings and files to this directory (recommended). .TP .BI \-m URL Sets the client to update its serverlist from the URL of a different masterserver. When using this argument, you need to exclude the protocol at the beginning (i.e. add everything BUT http:// on to the argument). The default is \-massault.cubers.net .TP .B \-T Tags a timestamp to each line of text output to the console. .TP .B \-d This starts the executable file for the AssaultCube CLIENT, as an AssaultCube SERVER instead. You don't need this argument if you're using the server executable. There is no need to use this argument unless you know what you're doing. .TP .B \-\-version Prints out the version number (example: 1.104) instead of running AssaultCube. .TP .B \-\-protocol Prints out the protocol number (example: 1140) instead of running AssaultCube. .TP .B \-\-help Display this manpage .SH SEE ALSO .BR assaultcube-server (6) .SH AUTHOR AssaultCube was written by the AssaultCube Team. .PP This manual page was written by Martin Erik Werner .br Information taken from .br debian/assaultcube-data.doc-base0000644000000000000000000000070711652653514014023 0ustar Document: assaultcube Title: AssaultCube documentation Author: Rabid Viper Productions Abstract: This collection of HTML documentation provides extensive reference for the first-person shooter game AssaultCube. Section: Games/Action Format: HTML Index: /usr/share/doc/assaultcube-data/README.html Files: /usr/share/doc/assaultcube-data/docs/*.html /usr/share/doc/assaultcube-data/docs/*/* Format: Text Files: /usr/share/doc/assaultcube-data/docs/*.txt debian/copyright0000644000000000000000000016746111653252071011142 0ustar This package was debianized by Gonéri Le Bouder on Thu, 30 Jul 2009 16:37:10 +0200 It was updated by Martin Erik Werner ("arand") on Sun, 8 May 22:31:45 2011 +0000 It was downloaded from http://assault.cubers.net/ The actual maintainer is the pkg-games team: http://wiki.debian.org/Games/Development Files: * Copyright: 2004-2009 Rabid Viper Productions License: The entire AssaultCube package AssaultCube is FREEWARE. By downloading the AssaultCube package(s) you agree that you may freely use and redistribute the AssaultCube package(s) UNMODIFIED (the AssaultCube package(s) can be originally found at http://sourceforge.net/projects/actiongame/files/ or downloaded with an SVN client from https://actiongame.svn.sourceforge.net/svnroot/actiongame) on any media, subject to the following licensing conditions: . * AssaultCube is provided "as-is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of AssaultCube. * You MAY NOT use AssaultCube for ANY commercial purposes. * You may re-compress the AssaultCube package(s) using different archival formats (i.e. zip/tgz/rpm/deb/dmg). Any other changes beyond this, require EXPLICIT permission. * The origin of AssaultCube, or its package(s) must not be misrepresented. You must not claim that you created AssaultCube or any of the original AssaultCube package(s). * You must not modify AssaultCube for the purposes of gaining an unfair advantage over others and you must not redistribute these modifications in any form, including, but not limited to videos, text and software. . PLEASE NOTE: This license is for the entire UNMODIFIED AssaultCube package(s). You may choose to disect, and use or redistribute, etc. pieces of AssaultCube, instead of the entire package(s) if you wish. HOWEVER, you must adhere to the license specified for that particular data. If no license is specified, you MUST assume that the data is COPYRIGHT and you are NOT allowed to redistribute that data outside of an UNMODIFIED AssaultCube package(s). Comment: This Copyright have been updated to the latest version by request from one of the AssaultCube project leads Nigel "RandumKiwi", who also provided a Debian-specific exception (c.f. http://forum.cubers.net/thread-4150.html): . As of today, the Debian development teams have EXPLICIT permission from the AssaultCube Development team, to modify the original AssaultCube software package(s), in any way they want, conditional to the following: * All clauses of the original license must be adhered to, with the exception that you may now modify the package. * All new packages are to be redistributed using the same license they originally came with. * As you may know, AssaultCube is made up of various media, from various sources, all with various copyright notices of their own. So, all copyright notices within that package, must also be found in the new package, if the files within the new package are normally affected by that license. * Any changes made to the AssaultCube package(s), must only be made for the intention of making it easier to package AssaultCube for Debian in what you deem to be the most appropriate way. * We are entrusting you to make the right decisions and hope that it is not abused. Although we'll endeavor to contact you if something is wrong and try to come to an agreement on how best to rectify the situation, please realise that we reserve the right to revoke our permission at any time and will do so if we feel it is being abused. -----//----- Additional copyright information from docs/package_copyrights.txt: This file holds the copyright information for all packages/artwork included in AssaultCube (UNLESS OTHERWISE NOTED) OR it will tell you the place to find the licenses for works within AssaultCube. Please respect the authors reserved rights and permissions. PLEASE, check any folder containing media for a "license" or "readme" file and use that for information about licensing, etc... ------------MAPS---------------------- Check comments inside the *.cfg file included with the map for copyright information. The included maps remain intellectual property of their respective creators. Mapmessages upon load may provide further detail. ------------MODELS-------------------- Mapmodels: Check "..packages/models/mapmodels/licenses.txt" for copyright information. Misc models: Check "..packages/models/misc/license.txt" for copyright information. Pickup models: Check "..packages/models/pickups/license.txt" for copyright information. Player models: Check "..packages/models/playermodels/readme.txt" for copyright information. Weapon models: Check "..packages/models/mapmodels/license.txt" for copyright information. ------------2D------------------------ All files in packages/misc/ - Copyright © 2005-2006 by makkE. EXCEPT: - blood.png = Copyright © Shane Nieb - scope.png = By Attila "Antiklimax" Feher, 2008. packages/misc/crosshairs/* Please read the "license.txt" file inside this folder. File: packages/misc/bullethole.png - Made by leileilol of OpenArena (licensed under GPL) File: source/vcpp/buildEnv/header.bmp - © makkE, all rights reserved ------------TEXTURES------------------ ../packages/textures/arcitool Copyright by arcitool: http://www.arcitool.de/ German: ------- WICHTIG: Die angebotenen Dateien und Bilder sind zum kostenlosen download vorgesehen. Die Dateien erhalten keinen besonderen Schutz, um eine hohe Flexibilität für die Weiterbearbeitung zu gewährleisten. Die Dateien dürfen beliebig verändert werden. Mailen Sie uns bitte Änderungsvorschläge, damit wir die Dateien ggf. auf den neuesten Stand bringen können. Alle Dateien und Bilder dürfen uneingeschränkt in eigenen Projekten verwendet werden. Es ist nicht gestattet, die Dateien und Bilder zu veröffentlichen, in andere Sammlungen einzubauen oder in irgend einer Form zu veräußern. Hierzu bedarf es in jedem Fall der Erlaubnis von arcitool. English: -------- Copyright by arcitool IMPORTANT: The offered files and images are meant to be freely downloadable. The files are not protected in any way, to allow high flexibility of usage and reproccession. Files may be altered in any way. Please mail us suggestions for changes, so we can assure future quality and replace files eventually. All files and images may be used without restrictions in your projects.It is prohibited to offer those files as part of other texture packs or sell or distribute them in any other way without prior permission from arcitool. ______________________________________________________________________________________________________________ ../packages/textures/boeck Royalty Free textures assorted by Boeck, partially reprocessed by makkE to fit the engine. Thanks for the excellent textures/resources !! http://www.boeckmania.de ______________________________________________________________________________________________________________ ../packages/textures/craig_fortune These great textures were made by Craig Fortune. http://www.garagegames.com/my/home/view.profile.php?qid=27414 ______________________________________________________________________________________________________________ ../packages/textures/DigitalFlux These textures are copyright (c) Ted Southard http://www.digitalflux.com They are free to use for non commercial use. Re-packaging and selling as part of a texture collection is strictly prohibited. ______________________________________________________________________________________________________________ ../packages/textures/jcdpc (c)Copyright by jcdpc ______________________________________________________________________________________________________________ ../packages/textures/makke The following textures are (c) 2006-2008 by Markus "makkE" Bekel. All rights reserved. clayceiling.jpg d_brick.jpg platten.jpg tiles.jpg Other textures here-in have been assembled/reprocessed/tiled/etc from various sources: --- http://www.mayang.com/textures --- http://www.afflict.net/option_1/option_1.htm Can I use these textures for free? You can use any texture for personal or school projects without my permission. However if you decide to distribute your work I would appreciate credit where credit is due. Where can I not use these textures? Any webpage, program, or texture cd that has them available without my permission is not permitted. You can however use them in a design scheme for your site. what's with the update delays? Since I'm a full time student and freelance web designer, it's a little hard for me to find time to get out and take pictures (especially since i live in arizona and it's 500 degrees outside). Lately though I've been trying a lot harder to put a lot more work into the sites content. --- Golgotha Texture Pack Textures by "Jonathon Clark and the Golgotha team Free textures from the abandoned "Golgotha" Video game. License Agreement ----------------- Thanks to the Golgotha creators, these textures are free for use in any project whatsoever, and can be used in commercial games or anything else unconditionally. ______________________________________________________________________________________________________________ ../packages/textures/noctua (C) 2002 by NOCTUA Graphics. All rights reserved. All textures, materials and 3D objects in the download area can be used without any restrictions in your own private and commercial projects. You are not allowed to spread them without giving the creators name, to include them in texture collections without a written permission and you strictly may not offer them as textures for sale in any way. ______________________________________________________________________________________________________________ ../packages/textures/zastrow ../packages/textures/sub = Check readme in the folder. Name: sub_crates_v2.zip Author: Chris Zastrow Email: czastrow@newlogicmedia.com URL: http://www.newlogicmedia.com/subverse/ Greetings from the dark underworld of texture art. Thank you for giving my textures a try. If you'd like to use these textures commercially, please contact me via email. Please do not alter these images, or distribute them without this "info.txt" file. Thanks if you link to my main page, but please don't link to the files directly. Thanks, have fun! ;) _____________________________________________________________________________________________________________ ../packages/textures/mitaman Textures from various, approved "free to use for non commercial purpose" resources. Textures here-in remain intellectual property of their respective authors. Check readme in these folders for information: ..packages/textures/mitaman/golgotha/readme.txt ..packages/textures/mitaman/Grsites/readme.txt ..packages/textures/mitaman/Zastrow/readme.txt ..packages/textures/mitaman/various/readme.txt ..packages/textures/mitaman/3dcafe/readme.txt _____________________________________________________________________________________________________________ ../packages/textures/wotwot/urban Textures by wotwot. _____________________________________________________________________________________________________________ ../packages/textures/kurt Dummy texture. By kurt. ------------SKYBOXES------------------ (../packages/textures/skymaps) Skyboxes (c) 2004 by steini, makkE. (Feel free to use the sykboxes in "makke" for whatever you want, read PD). SimonOC Nightball skymap \ LadyNightHawk InhCanyons skymap |--> All under CC license. See the readme in their folders. Sock Iceflow skymap / ------------SOUNDS-------------------- Recorded by makkE and/or partially reprocessed from various royalty free or free to modify samples (thanks to MitaMAN for gathering resources). Note: Shame on me I didn't keep track of my exact sources here. If you recognize any sound or components of a sound that has copyright issues, please contact me so I can solve it. Thanks, makkE. _____________________________________________________________________________________________________________ ..packages/audio/player/gib.ogg Please read "gib-wav.txt" for more information. ____________________________________________________________________________________________________________ ..packages/audio/weapon/ric*.wav These sounds are from OpenArena and are licensed under the terms of the GNU General Public License (GPL) http://www.gnu.org/licenses/gpl-2.0.txt On Debian systems, the full text of the GNU General Public License version 2 can be found in the file `/usr/share/common-licenses/GPL-2'. ------------OTHER LICENSES------------ Cube Bots readme: docs/cube_bot-readme.txt -----//----- -----//----- Files: packages/models/weapons/* packages/models/misc/* License: Description =========== Files in this folder: by "makkE" Markus Bekel e-mail: makk_e@web.de =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. -----//----- Files: packages/models/mapmodels/cleaner/* License: 2010-05-18 ========== All mapmodels in sub-folders: * minecart * rails ... are originally by Sitters: - http://www.md2.sitters-electronics.nl/index.htm ... and have been remodelled to fit AssaultCube by Cleaner: - http://akimbo.in/forum/ - http://assault.cubers.net/forum/user-420.html - http://forums.des-clan.net/ License, as from http://www.md2.sitters-electronics.nl: ------------------------------------------------------- You may use all these objects for free. The 3D models have a licence under GNU and CC_attribution /by. Please contact me if there is anything wrong with the models, Links or maps.... -----//----- Files: packages/models/mapmodels/toca/* License: Toca's 3D Models for AssaultCube -------------------------------------------------------------------------------------------------- These mapmodels have been created for Assaultcube. http://assault.cubers.net/ Models and skins by Alejandro V. García : LICENSE =========== Files in this folder and subfolders: by "Toca" Alejandro V. García e-mail: buzonyx@hotmail.com =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ===================================================================================================== Español: Estos modelos 3D han sido creados para Actioncube. http://assault.cubers.net/ Modelos y texturas creados por Alejandro V. García : LICENSIA =========== Todos los Achivos en esta carpeta y subcarpertas (directorios y subdirectorios) Creados por "Toca" Alejandro V. García correo electronico: buzonyx@hotmail.com Atribución-No comercial-Licenciamiento Recíproco 2.5 México Eres libre de: * copiar, distribuir y comunicar públicamente la obra * hacer obras derivadas Bajo las condiciones siguientes: * Atribución. Debes reconocer la autoría de la obra en los términos especificados por el propio autor o licenciante. * No comercial. No puedes utilizar esta obra para fines comerciales. * Licenciamiento Recíproco. Si alteras, transformas o creas una obra a partir de esta obra, solo podrás distribuir la obra resultante bajo una licencia igual a ésta. # Al reutilizar o distribuir la obra, tiene que dejar bien claro los términos de la licencia de esta obra. # Alguna de estas condiciones puede no aplicarse si se obtiene el permiso del titular de los derechos de autor. # Nada en esta licencia menoscaba o restringe los derechos morales del autor. http://creativecommons.org/international/mx/mx-license.pdf http://creativecommons.org/international/mx/ http://creativecommons.org/licenses/by-nc-sa/2.5/mx/ -----//----- Files: packages/models/mapmodels/* License: AssaultCube Mapmodels __________________________________________________________________________________________________ Modelled/Skinned by JCDPC ========================= Laptop - © 2004 by JCDPC, all rights reserved. __________________________________________________________________________________________________ Modelled/skinned by Toca ======================== All files in the folder "Toca" are created by toca. See toca/licence.txt for details. __________________________________________________________________________________________________ Modelled/skinned by RatBoy ========================== All files in the folder "rattrap" were originally for the map "ac_rattrap". Some of these models are using resources from other models/textures. Please see rattrap/license.txt for details. __________________________________________________________________________________________________ These mapmodels have been created for AssaultCube. Modelled by Shane Nieb : ======================== Chair1 (model+skin) dumpster fence fencegate_closed fengegate open fencepost nothing picture1 light01 roadblocks Skinned by makkE unless otherwise noted. All other models, unless stated below here, are by makkE. LICENSE ======= All files in this folder and their subfolders stated above: by "makkE" Markus Bekel e-mail: makk_e@web.de by "Nieb" Shane Nieb nieb_123@hotmail.com Toca Folder: see /mapmodels/toca/license.txt =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ===================================================================================================== -----//----- Files: packages/models/mapmodels/misterfloppy/* License: LICENSE ======= Files in this folder and subfolders: by Carlo "Mr.Floppy" Fischer [e-mail: cf1984@live.de] Files in this folder and subfolders are licensed with creative commons license: "Attribution-Noncommercial-No Derivative Works 3.0 Unported" http://creativecommons.org/licenses/by-nc-nd/3.0/ You are free: * to Share — to copy, distribute and transmit the work Under the following conditions: * Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). * Noncommercial — You may not use this work for commercial purposes. * No Derivative Works — You may not alter, transform, or build upon this work. With the understanding that: * Waiver — Any of the above conditions can be waived if you get permission from the copyright holder. * Other Rights — In no way are any of the following rights affected by the license: o Your fair dealing or fair use rights; o The author's moral rights; o Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights. * Notice — For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page. -----//----- Files: packages/models/mapmodels/rattrap/* License: ========================= Modelled/Skinned by JCDPC ========================= cbbox hanginlamp ventflap -- © 2004 by JCDPC, all rights reserved. ==================================== These models are originally by Toca: Re-skinned by ratboy. ==================================== milkcrate1 milkcrate2 -- Please see the license inside their respective folders. ============================================================= For the model "rbbox". The model is originally by JCDPC. The model is: -- © 2004 by JCDPC, all rights reserved. For the model "rbbox". The texture used to skin this model is originally by Zastrow: ====================================================================================================== Author: Chris Zastrow Email: czastrow@newlogicmedia.com URL: http://www.newlogicmedia.com/subverse/ ====================================================================================================== Greetings from the dark underworld of texture art. Thank you for giving my textures a try. If you'd like to use these textures commercially, please contact me via email. Please do not alter these images, or distribute them without this "info.txt" file. Thanks if you link to my main page, but please don't link to the files directly. Thanks, have fun! ;) ====================================================================================================== -----//----- Files: packages/models/mapmodels/rattrap/milkcrate2/* License: This model is originally by Toca. by "Toca" Alejandro "Toca" García e-mail: buzonyx@hotmail.com Reskinned by "RatBoy". Pablo "RatBoy" Ciamarra e-mail: ratboymaps@gmail.com =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ===================================================================================================== -----//----- Files: packages/models/mapmodels/rattrap/milkcrate1/* License: This model is originally by Toca. by "Toca" Alejandro "Toca" García e-mail: buzonyx@hotmail.com Reskinned by "RatBoy". Pablo "RatBoy" Ciamarra e-mail: ratboymaps@gmail.com =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. ===================================================================================================== -----//----- Files: packages/models/pickups/* License: Description =========== Files in this folder: by "makkE" Markus Bekel e-mail: makk_e@web.de =================================================================================================== These files have been licensed under a the "Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" =================================================================================================== You are free: * to copy, distribute, display, and perform the work * to make derivative works Under the following conditions: "by" -Attribution. You must give the original author credit. "nc" -Non-Commercial. You may not use this work for commercial purposes. "sa" -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one. * For any reuse or distribution, you must make clear to others the licence terms of this work. * Any of these conditions can be waived if you get permission from the copyright holder. Your fair use and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full licence). ===================================================================================================== See: http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB for the original "human readable" document. http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode for the full legal code. visit creativecommons.org for general information and translations of the above documents. -----//----- Files: packages/textures/drunkenM/* License: This texture was lifted from flickr by drunkenM and then modified. It had the below license assigned to it: You are free to use this texture in your own works, as a texture for 3D artwork, for derivative works, for all purposes including commercial. -----//----- Files: packages/textures/skymaps/socksky/* License: These skymaps are by SimonOC, which can be found here: http://www.simonoc.com/pages/materials/skybox From the site: _____________ All use of my digital work is covered by this Creative Commons Deed http://creativecommons.org/licenses/by-nc-sa/3.0/ Please do not use any of my work for commercial purposes, thank you. -----//----- Files: packages/textures/skymaps/ladynighthawk/* License: Credit for this skymap (inhcanyons1) goes to Lady NightHawk of http://www.alusion-fr.com/an1ffa3.htm This skymap is distributed with the below CC license. You are free: * to Share — to copy, distribute and transmit the work * to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Attribute this work: What does "Attribute this work" mean? The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. Noncommercial. You may not use this work for commercial purposes. Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one. * For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page. * Any of the above conditions can be waived if you get permission from the copyright holder. * Nothing in this license impairs or restricts the author's moral rights. -----//----- Files: packages/textures/jamz/* License: 2010-05-18 ========== These textures originally by Jamz. They are free for use as long the original author (Jamz) is credited. Jamz: http://assault.cubers.net/forum/user-1225.html -----//----- Files: packages/textures/openfootage/* License: All files in this folder are licensed under the CC license. All images have been edited to fit the AC engine correctly. From the FAQ page: ------------------ Can i use the footage for commercial works? Yes you can, all the footage is realeased under the creative commons copyrights giving you the rights to use for commercial, non commercial, remixes or whatever you want. The only exeception is you are not allowed to resell or redistribute the textures on other footage sites or collections. So you give up all your copyrights? The only thing I want from you is that you write my site www.openfootage.net in the credits of your work. -----//----- Files: packages/textures/rattrap/* License: * rb_box_01.jpg * rb_box_02.jpg * rb_box_03.jpg * rb_box_04.jpg * rb_box_05.jpg * rb_box_06.jpg * rb_bricks_01.jpg * rb_bricks_02.jpg * rb_bricks_03.jpg * rb_concrete.jpg These are re-assembled from: packages/textures/makke Please adhere to the license(s) specified for the textures these derive from, in that folder. __________________________________________________________ * rb_box_07.jpg This is re-assembled from: packages/textures/zastrow Please adhere to the license(s) specified for the textures these derive from, in that folder. __________________________________________________________ * rb_trim_03.jpg This is re-assembled from: packages/textures/mitaman/various Please adhere to the license(s) specified for the textures these derive from, in that folder. __________________________________________________________ * rb_trim_01.jpg This uses a texture from: packages/textures/noctua/ground Please adhere to the license(s) specified for the textures these derive from, in that folder. __________________________________________________________ * rb_trim_02.jpg This uses a skin from: packages/models/mapmodels/comp_bridge Please adhere to the license(s) specified for the textures these derive from, in that folder. __________________________________________________________ * rb_window.jpg * rb_window2.jpg These 2 textures "rb_window.jpg" and "rb_window2.jpg" were created specifically for ac_rattrap and are © Copyright by Markus "makkE" Bekel. -----//----- Files: packages/textures/johnsolo/* License: All files in this folder are from: http://www.johnsolo.net/tex/tex.php License: -------- Important! If you want to use any textures for your mod or project, e-mail me so I can send you the uncompressed .tga files. The images here are compressed heavily for presentation on the web. I have also been asked about licensing on the textures. Consider them free to use for all non-commercial purposes. -----//----- Files: packages/audio/songs/* License: ╔═══════════════════════════════════════════════╗ ║ ac.ogg ║ ╠═══════════════════════════════════════════════╣ ║ (c) 2005 Dietmar "DCP" Pier ║ ║ All Rights Reserved ║ ╠═══════╦═══════════════════════════════════════╣ ║Email: ║ contact [AT] dietmarpier [DOT] de ║ ║Site: ║ http://www.dietmarpier.de ║ ╠═══════╩═══════════════════════════════════════╣ ║ Brief explantaion of license: ║ ║ ───────────────────────────── ║ ║ Re-usable outside of AC package: No ║ ║ ║ ║ If you're allowed to use it outside of the ║ ║ AC package, then this license: ║ ║ ║ ║ - Allows commercial use? N/A ║ ║ - Requires attribution? N/A ║ ║ - Requires "share alike"? N/A ║ ║ - Allows Derivative Works? N/A ║ ║ ║ ║ For details of these terms read: ║ ║ http://creativecommons.org/about/licenses ║ ║ ║ ║ Please note, this brief explantion does not ║ ║ constitute the actual license and other terms ║ ║ may apply to the license because of this. ║ ╚═══════════════════════════════════════════════╝ -----//----- Files: debian/assaultcube-server.6 debian/assaultcube.6 Copyright: Rabid Viper Productions 2011 Martin Erik Werner License: CC-BY-NC-SA This manual page is Copyright 2011 Martin Erik Werner It is relesed under the CC-BY-NC-SA 3.0 Unported License with an additional clause as follows: Origin - You must not use the work(s) to misrepresent the origin of AssaultCube, or claim that you created AssaultCube or any of the original AssaultCube package(s). . The majority of the informational content in this manual page is taken from Which is Copyright (C) Rabid Viper Productions. 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