burgerspace-1.10.0/0000755000175000017500000000000014624444175011107 500000000000000burgerspace-1.10.0/macros/0000755000175000017500000000000014624444175012373 500000000000000burgerspace-1.10.0/macros/cxx_suggest_override.m40000644000175000017500000000127314613073324017012 00000000000000# Try to add option -Wsuggest-override to get a warning when an overriding virtual function # is missing the override keyword. # If the option is supported, $(W_SUGGEST_OVERRIDE) can be used in a *_CXXFLAGS variable # of a Makefile.am file. # AC_DEFUN([CXX_SUGGEST_OVERRIDE], [ AC_MSG_CHECKING([if C++ compiler supports -Wsuggest-override]) saved_CXXFLAGS="$CXXFLAGS" CXXFLAGS="-Wsuggest-override" AC_COMPILE_IFELSE( [AC_LANG_SOURCE([[int main() { return 0; }]])], [ AC_MSG_RESULT(yes) W_SUGGEST_OVERRIDE=-Wsuggest-override AC_SUBST(W_SUGGEST_OVERRIDE) ], [ AC_MSG_RESULT(no) ]) CXXFLAGS="$saved_CXXFLAGS" ]) burgerspace-1.10.0/macros/ac_compile_warnings.m40000644000175000017500000000170212000176423016540 00000000000000dnl AC_COMPILE_WARNINGS dnl dnl Set the maximum warning verbosity according to compiler dnl used. Currently supports g++ and gcc. This macro must be put after dnl AC_PROG_CC and AC_PROG_CXX in configure.in dnl dnl Author: Loic Dachary dnl dnl Source: dnl http://www.gnu.org/software/ac-archive/htmldoc/ac_compile_warnings.html AC_DEFUN([AC_COMPILE_WARNINGS], [AC_MSG_CHECKING(maximum warning verbosity option) if test -n "$CXX" then if test "$GXX" = "yes" then ac_compile_warnings_opt='-W -Wall' fi CXXFLAGS="$CXXFLAGS $ac_compile_warnings_opt" ac_compile_warnings_msg="$ac_compile_warnings_opt for C++" fi if test -n "$CC" then if test "$GCC" = "yes" then ac_compile_warnings_opt='-W -Wall' fi CFLAGS="$CFLAGS $ac_compile_warnings_opt" ac_compile_warnings_msg="$ac_compile_warnings_msg $ac_compile_warnings_opt for C" fi AC_MSG_RESULT($ac_compile_warnings_msg) unset ac_compile_warnings_msg unset ac_compile_warnings_opt ]) burgerspace-1.10.0/macros/getopt_long.m40000644000175000017500000000064007626603261015073 00000000000000# Defines an automake conditional `HAVE_GETOPT_LONG' depending on # whether getopt_long() from GNU getopt is available or not. If it # is, defines the preprocessor identifier `HAVE_GETOPT_LONG' to 1. AC_PREREQ(2.50) AC_DEFUN([GETOPT_LONG], [ AC_CHECK_HEADER([getopt.h]) AC_CHECK_FUNCS([getopt_long], HAVE_GETOPT_LONG=1, HAVE_GETOPT_LONG=0) AM_CONDITIONAL(HAVE_GETOPT_LONG, [test "$HAVE_GETOPT_LONG" = 1]) ]) burgerspace-1.10.0/INSTALL0000644000175000017500000001722707413127527012066 00000000000000Basic Installation ================== These are generic installation instructions. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, a file `config.cache' that saves the results of its tests to speed up reconfiguring, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.in' is used to create `configure' by a program called `autoconf'. You only need `configure.in' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute `configure' itself. Running `configure' takes awhile. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Optionally, type `make check' to run any self-tests that come with the package. 4. Type `make install' to install the programs and any data files and documentation. 5. You can remove the program binaries and object files from the source code directory by typing `make clean'. To also remove the files that `configure' created (so you can compile the package for a different kind of computer), type `make distclean'. There is also a `make maintainer-clean' target, but that is intended mainly for the package's developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution. Compilers and Options ===================== Some systems require unusual options for compilation or linking that the `configure' script does not know about. You can give `configure' initial values for variables by setting them in the environment. Using a Bourne-compatible shell, you can do that on the command line like this: CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure Or on systems that have the `env' program, you can do it like this: env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make' that supports the `VPATH' variable, such as GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. If you have to use a `make' that does not supports the `VPATH' variable, you have to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean' before reconfiguring for another architecture. Installation Names ================== By default, `make install' will install the package's files in `/usr/local/bin', `/usr/local/man', etc. You can specify an installation prefix other than `/usr/local' by giving `configure' the option `--prefix=PATH'. You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you give `configure' the option `--exec-prefix=PATH', the package will use PATH as the prefix for installing programs and libraries. Documentation and other data files will still use the regular prefix. In addition, if you use an unusual directory layout you can give options like `--bindir=PATH' to specify different values for particular kinds of files. Run `configure --help' for a list of the directories you can set and what kinds of files go in them. If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure' the option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. Optional Features ================= Some packages pay attention to `--enable-FEATURE' options to `configure', where FEATURE indicates an optional part of the package. They may also pay attention to `--with-PACKAGE' options, where PACKAGE is something like `gnu-as' or `x' (for the X Window System). The `README' should mention any `--enable-' and `--with-' options that the package recognizes. For packages that use the X Window System, `configure' can usually find the X include and library files automatically, but if it doesn't, you can use the `configure' options `--x-includes=DIR' and `--x-libraries=DIR' to specify their locations. Specifying the System Type ========================== There may be some features `configure' can not figure out automatically, but needs to determine by the type of host the package will run on. Usually `configure' can figure that out, but if it prints a message saying it can not guess the host type, give it the `--host=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name with three fields: CPU-COMPANY-SYSTEM See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the host type. If you are building compiler tools for cross-compiling, you can also use the `--target=TYPE' option to select the type of system they will produce code for and the `--build=TYPE' option to select the type of system on which you are compiling the package. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Operation Controls ================== `configure' recognizes the following options to control how it operates. `--cache-file=FILE' Use and save the results of the tests in FILE instead of `./config.cache'. Set FILE to `/dev/null' to disable caching, for debugging `configure'. `--help' Print a summary of the options to `configure', and exit. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. To suppress all normal output, redirect it to `/dev/null' (any error messages will still be shown). `--srcdir=DIR' Look for the package's source code in directory DIR. Usually `configure' can determine that directory automatically. `--version' Print the version of Autoconf used to generate the `configure' script, and exit. `configure' also accepts some other, not widely useful, options. burgerspace-1.10.0/AUTHORS0000644000175000017500000000006310240701630012054 00000000000000Pierre Sarrazin (code) Luce St-Amand (most images) burgerspace-1.10.0/burgerspace-core.vcproj0000644000175000017500000001750711471370317015507 00000000000000 burgerspace-1.10.0/NEWS0000644000175000017500000001472014624443672011533 000000000000002024-05-25: Version 1.10.0 released Now based on flatzebra 0.2.x and SDL2. The full screen mode now shows the correct aspect ratio. 2022-11-21: Version 1.9.5 released When an enemy gets carried down on a slice and has landed, it is now shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass new option --hide-landed-enemies. 2021-06-18: Version 1.9.4 released New option --no-active-event allows the user to avoid the automatic pausing that happens when the window loses the focus or is iconified. The sound files are now installed under /usr/share/burgerspace/sounds instead of /usr/share/sounds/burgerspace (assuming /usr as the installation prefix). The burgerspace-server manual page is now only installed if the network version is built. The COPYING license file is not installed anymore. Resolved g++ 9.3.0 compilation warnings. 2019-11-11: Version 1.9.3 released Fixed a crash that happened when the last life is lost at the exact time when the last ingredient falls to the bottom. Introduced more randomness in the standalone version. Added a German translation to the desktop file. Fixed compilation warnings. Fixed compilation issue with clang 6.0 re: bind(2). 2013-02-25: Version 1.9.2 released Slot selection when loading or saving games can now be done with up and down keys, to accommodate keyboard layouts where digits are shifted. Fixed bug where program crashed when saving game where player sprite was absent. Saved format version changed, but version 1 format can still be loaded. Added #include to src/RemoteServer.cpp to resolve a compilation error related to close(1) under GCC 4.7. Fixed default UDP port displayed by ./configure --help. 2012-07-14: Version 1.9.1 released Now links with version 0.1.6 of flatzebra library. Fixed bug where chef was still displayed when in demo mode. Fixed compilation warnings given by gcc's -Wextra switch. Escaped "--" sequence in manual pages. Small fixes to compile under Visual C++ on Win32. RPM spec file rewritten using Fedora template. 2010-05-16: Version 1.9.0 released Two player, client-server version available. F11 key now toggles between full-screen mode and window mode. Support for XBox 360 USB Controller. Now requires flatzebra 0.1.5. Fixed compilation warnings to satisfy gcc's -Weffc++ option. 2010-03-30: Version 1.8.4 released Game now pauses automatically when window loses focus. Fixed compilation warnings. 2009-02-26: Version 1.8.3 released Pressing Escape key to quit now brings up a confirmation dialog. Various fixes to compile under GCC 4.3. The XPM files now define "const" character arrays. 2007-12-22: Version 1.8.2 released Games can be saved and loaded. This code is experimental. More corner turn tolerance. (See CORNER_TURN_TOLERANCE in src/BurgerSpaceEngine.cpp.) Updated the GPLv2 `COPYING' file to reflect new FSF address. 2004-05-02: Version 1.8.1 released Links with flatzebra 0.1.1. 2003-06-02: Version 1.8.0 released Adapted to the flatzebra library, the successor of gengameng. New option --z-for-pepper to use the Z key to shoot pepper instead of the Ctrl key. New .desktop file now always installed, and adapted to Desktop Menu Specification. Autoconf macro used to avoid GNU getopt code when compiling on BSD-like systems. When the sound device is not available, the program does not quit. When a game ends, the last level played remains displayed. 2003-01-22: Version 1.7.1 released When requested direction is impossible, last moving direction is attempted. This can be useful to turn corners automatically. 2003-01-11: Version 1.7.0 released Disappointingly stupid sound effects added. Burger ingredients fall twice as fast. Makefiles cleaned up. 2002-04-03: Version 1.6.1 released Adaptation to gengameng 4.1. Contact email address removed from sources. 2001-11-25: Version 1.6 released Compatible with gengameng 4.0. Superfluous inclusion of now eliminated. ./configure script now has new option --with-gnome-desktop entry (or --without-gnome-desktop-entry) to decide if the installation adds a GNOME .desktop file and a PNG icon file to make BurgerSpace appear in the GNOME Games menu. Default is to add the files. ./configure script also has new option --with-cxx to specify the executable program to use as the C++ compiler. Useful when two versions of g++ (e.g., 2.95.2 and 3.0) cohabitate on a system. 2001-04-27: Version 1.5 released This version uses gengameng 3.0, which is based on SDL (http://www.libsdl.org/). A Windows version is available. 2001-03-30: Version 1.4 released The signature of the onTimeOut() function in src/xtmain.cc has been corrected so that the file compiles on a RedHat 7.0 system. It should not have compiled on my RedHat 6.2 system, because the type of the function was not compatible in principle with XtAppAddTimeOut(). Strangely, NeedFunctionPrototypes is defined when X11/Intrinsic.h is read by g++ (2.95.2 in my case), so the compiler should have seen the type mismatch. RedHat 7.0 uses g++ 2.96, so perhaps that makes the difference. The FocusIn and FocusOut events are now used to turn the keyboard auto-repeat off and on. Version 1.3 of BurgerSpace used the EnterNotify and LeaveNotify (EnterWindowMask and LeaveWindowMask) events instead of FocusIn and FocusOut (FocusChangeMask). This caused inappropriate behavior. 2001-03-23: Version 1.3 released The XtNinput resource is explicitly set to true in the call to XtVaAppInitialize() in src/xtmain.cc. This makes sure that the application request the focus from the window manager. Thanks to David Nusinow for this patch. 2001-01-13: Version 1.2 released Version 1.2 uses gengameng 2.0, which avoids polling the keyboard with XQueryKeymap() and expects instead to be informed of key state changes upon KeyPress and KeyRelease events. See xtmain.cc for an example of how to get those events and how to transmit the information to the game engine. This change seems to solve some of the problems of people who reported that the game did not receive any keyboard input. However, there are still reports of similar problems. burgerspace-1.10.0/install-sh0000755000175000017500000003601014613563206013026 00000000000000#!/bin/sh # install - install a program, script, or datafile scriptversion=2018-03-11.20; # UTC # This originates from X11R5 (mit/util/scripts/install.sh), which was # later released in X11R6 (xc/config/util/install.sh) with the # following copyright and license. # # Copyright (C) 1994 X Consortium # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- # TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # # Except as contained in this notice, the name of the X Consortium shall not # be used in advertising or otherwise to promote the sale, use or other deal- # ings in this Software without prior written authorization from the X Consor- # tium. # # # FSF changes to this file are in the public domain. # # Calling this script install-sh is preferred over install.sh, to prevent # 'make' implicit rules from creating a file called install from it # when there is no Makefile. # # This script is compatible with the BSD install script, but was written # from scratch. tab=' ' nl=' ' IFS=" $tab$nl" # Set DOITPROG to "echo" to test this script. doit=${DOITPROG-} doit_exec=${doit:-exec} # Put in absolute file names if you don't have them in your path; # or use environment vars. chgrpprog=${CHGRPPROG-chgrp} chmodprog=${CHMODPROG-chmod} chownprog=${CHOWNPROG-chown} cmpprog=${CMPPROG-cmp} cpprog=${CPPROG-cp} mkdirprog=${MKDIRPROG-mkdir} mvprog=${MVPROG-mv} rmprog=${RMPROG-rm} stripprog=${STRIPPROG-strip} posix_mkdir= # Desired mode of installed file. mode=0755 chgrpcmd= chmodcmd=$chmodprog chowncmd= mvcmd=$mvprog rmcmd="$rmprog -f" stripcmd= src= dst= dir_arg= dst_arg= copy_on_change=false is_target_a_directory=possibly usage="\ Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE or: $0 [OPTION]... SRCFILES... DIRECTORY or: $0 [OPTION]... -t DIRECTORY SRCFILES... or: $0 [OPTION]... -d DIRECTORIES... In the 1st form, copy SRCFILE to DSTFILE. In the 2nd and 3rd, copy all SRCFILES to DIRECTORY. In the 4th, create DIRECTORIES. Options: --help display this help and exit. --version display version info and exit. -c (ignored) -C install only if different (preserve the last data modification time) -d create directories instead of installing files. -g GROUP $chgrpprog installed files to GROUP. -m MODE $chmodprog installed files to MODE. -o USER $chownprog installed files to USER. -s $stripprog installed files. -t DIRECTORY install into DIRECTORY. -T report an error if DSTFILE is a directory. Environment variables override the default commands: CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG " while test $# -ne 0; do case $1 in -c) ;; -C) copy_on_change=true;; -d) dir_arg=true;; -g) chgrpcmd="$chgrpprog $2" shift;; --help) echo "$usage"; exit $?;; -m) mode=$2 case $mode in *' '* | *"$tab"* | *"$nl"* | *'*'* | *'?'* | *'['*) echo "$0: invalid mode: $mode" >&2 exit 1;; esac shift;; -o) chowncmd="$chownprog $2" shift;; -s) stripcmd=$stripprog;; -t) is_target_a_directory=always dst_arg=$2 # Protect names problematic for 'test' and other utilities. case $dst_arg in -* | [=\(\)!]) dst_arg=./$dst_arg;; esac shift;; -T) is_target_a_directory=never;; --version) echo "$0 $scriptversion"; exit $?;; --) shift break;; -*) echo "$0: invalid option: $1" >&2 exit 1;; *) break;; esac shift done # We allow the use of options -d and -T together, by making -d # take the precedence; this is for compatibility with GNU install. if test -n "$dir_arg"; then if test -n "$dst_arg"; then echo "$0: target directory not allowed when installing a directory." >&2 exit 1 fi fi if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then # When -d is used, all remaining arguments are directories to create. # When -t is used, the destination is already specified. # Otherwise, the last argument is the destination. Remove it from $@. for arg do if test -n "$dst_arg"; then # $@ is not empty: it contains at least $arg. set fnord "$@" "$dst_arg" shift # fnord fi shift # arg dst_arg=$arg # Protect names problematic for 'test' and other utilities. case $dst_arg in -* | [=\(\)!]) dst_arg=./$dst_arg;; esac done fi if test $# -eq 0; then if test -z "$dir_arg"; then echo "$0: no input file specified." >&2 exit 1 fi # It's OK to call 'install-sh -d' without argument. # This can happen when creating conditional directories. exit 0 fi if test -z "$dir_arg"; then if test $# -gt 1 || test "$is_target_a_directory" = always; then if test ! -d "$dst_arg"; then echo "$0: $dst_arg: Is not a directory." >&2 exit 1 fi fi fi if test -z "$dir_arg"; then do_exit='(exit $ret); exit $ret' trap "ret=129; $do_exit" 1 trap "ret=130; $do_exit" 2 trap "ret=141; $do_exit" 13 trap "ret=143; $do_exit" 15 # Set umask so as not to create temps with too-generous modes. # However, 'strip' requires both read and write access to temps. case $mode in # Optimize common cases. *644) cp_umask=133;; *755) cp_umask=22;; *[0-7]) if test -z "$stripcmd"; then u_plus_rw= else u_plus_rw='% 200' fi cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;; *) if test -z "$stripcmd"; then u_plus_rw= else u_plus_rw=,u+rw fi cp_umask=$mode$u_plus_rw;; esac fi for src do # Protect names problematic for 'test' and other utilities. case $src in -* | [=\(\)!]) src=./$src;; esac if test -n "$dir_arg"; then dst=$src dstdir=$dst test -d "$dstdir" dstdir_status=$? else # Waiting for this to be detected by the "$cpprog $src $dsttmp" command # might cause directories to be created, which would be especially bad # if $src (and thus $dsttmp) contains '*'. if test ! -f "$src" && test ! -d "$src"; then echo "$0: $src does not exist." >&2 exit 1 fi if test -z "$dst_arg"; then echo "$0: no destination specified." >&2 exit 1 fi dst=$dst_arg # If destination is a directory, append the input filename. if test -d "$dst"; then if test "$is_target_a_directory" = never; then echo "$0: $dst_arg: Is a directory" >&2 exit 1 fi dstdir=$dst dstbase=`basename "$src"` case $dst in */) dst=$dst$dstbase;; *) dst=$dst/$dstbase;; esac dstdir_status=0 else dstdir=`dirname "$dst"` test -d "$dstdir" dstdir_status=$? fi fi case $dstdir in */) dstdirslash=$dstdir;; *) dstdirslash=$dstdir/;; esac obsolete_mkdir_used=false if test $dstdir_status != 0; then case $posix_mkdir in '') # Create intermediate dirs using mode 755 as modified by the umask. # This is like FreeBSD 'install' as of 1997-10-28. umask=`umask` case $stripcmd.$umask in # Optimize common cases. *[2367][2367]) mkdir_umask=$umask;; .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;; *[0-7]) mkdir_umask=`expr $umask + 22 \ - $umask % 100 % 40 + $umask % 20 \ - $umask % 10 % 4 + $umask % 2 `;; *) mkdir_umask=$umask,go-w;; esac # With -d, create the new directory with the user-specified mode. # Otherwise, rely on $mkdir_umask. if test -n "$dir_arg"; then mkdir_mode=-m$mode else mkdir_mode= fi posix_mkdir=false case $umask in *[123567][0-7][0-7]) # POSIX mkdir -p sets u+wx bits regardless of umask, which # is incompatible with FreeBSD 'install' when (umask & 300) != 0. ;; *) # Note that $RANDOM variable is not portable (e.g. dash); Use it # here however when possible just to lower collision chance. tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$ trap 'ret=$?; rmdir "$tmpdir/a/b" "$tmpdir/a" "$tmpdir" 2>/dev/null; exit $ret' 0 # Because "mkdir -p" follows existing symlinks and we likely work # directly in world-writeable /tmp, make sure that the '$tmpdir' # directory is successfully created first before we actually test # 'mkdir -p' feature. if (umask $mkdir_umask && $mkdirprog $mkdir_mode "$tmpdir" && exec $mkdirprog $mkdir_mode -p -- "$tmpdir/a/b") >/dev/null 2>&1 then if test -z "$dir_arg" || { # Check for POSIX incompatibilities with -m. # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or # other-writable bit of parent directory when it shouldn't. # FreeBSD 6.1 mkdir -m -p sets mode of existing directory. test_tmpdir="$tmpdir/a" ls_ld_tmpdir=`ls -ld "$test_tmpdir"` case $ls_ld_tmpdir in d????-?r-*) different_mode=700;; d????-?--*) different_mode=755;; *) false;; esac && $mkdirprog -m$different_mode -p -- "$test_tmpdir" && { ls_ld_tmpdir_1=`ls -ld "$test_tmpdir"` test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1" } } then posix_mkdir=: fi rmdir "$tmpdir/a/b" "$tmpdir/a" "$tmpdir" else # Remove any dirs left behind by ancient mkdir implementations. rmdir ./$mkdir_mode ./-p ./-- "$tmpdir" 2>/dev/null fi trap '' 0;; esac;; esac if $posix_mkdir && ( umask $mkdir_umask && $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir" ) then : else # The umask is ridiculous, or mkdir does not conform to POSIX, # or it failed possibly due to a race condition. Create the # directory the slow way, step by step, checking for races as we go. case $dstdir in /*) prefix='/';; [-=\(\)!]*) prefix='./';; *) prefix='';; esac oIFS=$IFS IFS=/ set -f set fnord $dstdir shift set +f IFS=$oIFS prefixes= for d do test X"$d" = X && continue prefix=$prefix$d if test -d "$prefix"; then prefixes= else if $posix_mkdir; then (umask=$mkdir_umask && $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break # Don't fail if two instances are running concurrently. test -d "$prefix" || exit 1 else case $prefix in *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;; *) qprefix=$prefix;; esac prefixes="$prefixes '$qprefix'" fi fi prefix=$prefix/ done if test -n "$prefixes"; then # Don't fail if two instances are running concurrently. (umask $mkdir_umask && eval "\$doit_exec \$mkdirprog $prefixes") || test -d "$dstdir" || exit 1 obsolete_mkdir_used=true fi fi fi if test -n "$dir_arg"; then { test -z "$chowncmd" || $doit $chowncmd "$dst"; } && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } && { test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false || test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1 else # Make a couple of temp file names in the proper directory. dsttmp=${dstdirslash}_inst.$$_ rmtmp=${dstdirslash}_rm.$$_ # Trap to clean up those temp files at exit. trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0 # Copy the file name to the temp name. (umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") && # and set any options; do chmod last to preserve setuid bits. # # If any of these fail, we abort the whole thing. If we want to # ignore errors from any of these, just make sure not to ignore # errors from the above "$doit $cpprog $src $dsttmp" command. # { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } && { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } && { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } && # If -C, don't bother to copy if it wouldn't change the file. if $copy_on_change && old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` && new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` && set -f && set X $old && old=:$2:$4:$5:$6 && set X $new && new=:$2:$4:$5:$6 && set +f && test "$old" = "$new" && $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1 then rm -f "$dsttmp" else # Rename the file to the real destination. $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null || # The rename failed, perhaps because mv can't rename something else # to itself, or perhaps because mv is so ancient that it does not # support -f. { # Now remove or move aside any old file at destination location. # We try this two ways since rm can't unlink itself on some # systems and the destination file might be busy for other # reasons. In this case, the final cleanup might fail but the new # file should still install successfully. { test ! -f "$dst" || $doit $rmcmd -f "$dst" 2>/dev/null || { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null && { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; } } || { echo "$0: cannot unlink or rename $dst" >&2 (exit 1); exit 1 } } && # Now rename the file to the real destination. $doit $mvcmd "$dsttmp" "$dst" } fi || exit 1 trap '' 0 fi done # Local variables: # eval: (add-hook 'before-save-hook 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-time-zone: "UTC0" # time-stamp-end: "; # UTC" # End: burgerspace-1.10.0/COPYING0000644000175000017500000004310310641012126012041 00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. burgerspace-1.10.0/burgerspace.spec.in0000644000175000017500000000315412112566315014604 00000000000000Name: @PACKAGE@ Version: @VERSION@ Release: 1%{?dist} Summary: @PACKAGE_SUMMARY_EN@ Summary(fr): @PACKAGE_SUMMARY_FR@ Group: Amusements/Games License: GPLv2+ URL: http://sarrazip.com/dev/%{name}.html Source0: http://sarrazip.com/dev/%{name}-%{version}.tar.gz BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) BuildRequires: flatzebra-devel >= @MINVER_FLATZEBRA@ BuildRequires: desktop-file-utils %description @PACKAGE_FULL_NAME@ is a game in which you are a chef who must walk over hamburger parts (buns, meat, lettuce, etc) to make them fall from floor to floor, until they end up on the plates at the bottom of the screen. It is a clone of the 1982 BurgerTime video game by Data East. %description -l fr @PACKAGE_FULL_NAME@ est un jeu où vous êtes un chef qui doit marcher sur des tranches de hamburger (pain, viande, laitue, etc) pour les faire tomber d'étage en étage, jusqu'à ce qu'ils se retrouvent dans les assiettes au bas de l'écran. 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Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Alexandre Oliva . case $1 in '') echo "$0: No command. Try '$0 --help' for more information." 1>&2 exit 1; ;; -h | --h*) cat <<\EOF Usage: depcomp [--help] [--version] PROGRAM [ARGS] Run PROGRAMS ARGS to compile a file, generating dependencies as side-effects. Environment variables: depmode Dependency tracking mode. source Source file read by 'PROGRAMS ARGS'. object Object file output by 'PROGRAMS ARGS'. DEPDIR directory where to store dependencies. depfile Dependency file to output. tmpdepfile Temporary file to use when outputting dependencies. libtool Whether libtool is used (yes/no). Report bugs to . EOF exit $? ;; -v | --v*) echo "depcomp $scriptversion" exit $? ;; esac # Get the directory component of the given path, and save it in the # global variables '$dir'. Note that this directory component will # be either empty or ending with a '/' character. This is deliberate. set_dir_from () { case $1 in */*) dir=`echo "$1" | sed -e 's|/[^/]*$|/|'`;; *) dir=;; esac } # Get the suffix-stripped basename of the given path, and save it the # global variable '$base'. set_base_from () { base=`echo "$1" | sed -e 's|^.*/||' -e 's/\.[^.]*$//'` } # If no dependency file was actually created by the compiler invocation, # we still have to create a dummy depfile, to avoid errors with the # Makefile "include basename.Plo" scheme. make_dummy_depfile () { echo "#dummy" > "$depfile" } # Factor out some common post-processing of the generated depfile. # Requires the auxiliary global variable '$tmpdepfile' to be set. aix_post_process_depfile () { # If the compiler actually managed to produce a dependency file, # post-process it. if test -f "$tmpdepfile"; then # Each line is of the form 'foo.o: dependency.h'. # Do two passes, one to just change these to # $object: dependency.h # and one to simply output # dependency.h: # which is needed to avoid the deleted-header problem. { sed -e "s,^.*\.[$lower]*:,$object:," < "$tmpdepfile" sed -e "s,^.*\.[$lower]*:[$tab ]*,," -e 's,$,:,' < "$tmpdepfile" } > "$depfile" rm -f "$tmpdepfile" else make_dummy_depfile fi } # A tabulation character. tab=' ' # A newline character. nl=' ' # Character ranges might be problematic outside the C locale. # These definitions help. upper=ABCDEFGHIJKLMNOPQRSTUVWXYZ lower=abcdefghijklmnopqrstuvwxyz digits=0123456789 alpha=${upper}${lower} if test -z "$depmode" || test -z "$source" || test -z "$object"; then echo "depcomp: Variables source, object and depmode must be set" 1>&2 exit 1 fi # Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po. depfile=${depfile-`echo "$object" | sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`} tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} rm -f "$tmpdepfile" # Avoid interferences from the environment. gccflag= dashmflag= # Some modes work just like other modes, but use different flags. We # parameterize here, but still list the modes in the big case below, # to make depend.m4 easier to write. Note that we *cannot* use a case # here, because this file can only contain one case statement. if test "$depmode" = hp; then # HP compiler uses -M and no extra arg. gccflag=-M depmode=gcc fi if test "$depmode" = dashXmstdout; then # This is just like dashmstdout with a different argument. dashmflag=-xM depmode=dashmstdout fi cygpath_u="cygpath -u -f -" if test "$depmode" = msvcmsys; then # This is just like msvisualcpp but w/o cygpath translation. # Just convert the backslash-escaped backslashes to single forward # slashes to satisfy depend.m4 cygpath_u='sed s,\\\\,/,g' depmode=msvisualcpp fi if test "$depmode" = msvc7msys; then # This is just like msvc7 but w/o cygpath translation. # Just convert the backslash-escaped backslashes to single forward # slashes to satisfy depend.m4 cygpath_u='sed s,\\\\,/,g' depmode=msvc7 fi if test "$depmode" = xlc; then # IBM C/C++ Compilers xlc/xlC can output gcc-like dependency information. gccflag=-qmakedep=gcc,-MF depmode=gcc fi case "$depmode" in gcc3) ## gcc 3 implements dependency tracking that does exactly what ## we want. Yay! Note: for some reason libtool 1.4 doesn't like ## it if -MD -MP comes after the -MF stuff. Hmm. ## Unfortunately, FreeBSD c89 acceptance of flags depends upon ## the command line argument order; so add the flags where they ## appear in depend2.am. Note that the slowdown incurred here ## affects only configure: in makefiles, %FASTDEP% shortcuts this. for arg do case $arg in -c) set fnord "$@" -MT "$object" -MD -MP -MF "$tmpdepfile" "$arg" ;; *) set fnord "$@" "$arg" ;; esac shift # fnord shift # $arg done "$@" stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile" exit $stat fi mv "$tmpdepfile" "$depfile" ;; gcc) ## Note that this doesn't just cater to obsosete pre-3.x GCC compilers. ## but also to in-use compilers like IMB xlc/xlC and the HP C compiler. ## (see the conditional assignment to $gccflag above). ## There are various ways to get dependency output from gcc. Here's ## why we pick this rather obscure method: ## - Don't want to use -MD because we'd like the dependencies to end ## up in a subdir. Having to rename by hand is ugly. ## (We might end up doing this anyway to support other compilers.) ## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like ## -MM, not -M (despite what the docs say). Also, it might not be ## supported by the other compilers which use the 'gcc' depmode. ## - Using -M directly means running the compiler twice (even worse ## than renaming). if test -z "$gccflag"; then gccflag=-MD, fi "$@" -Wp,"$gccflag$tmpdepfile" stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" echo "$object : \\" > "$depfile" # The second -e expression handles DOS-style file names with drive # letters. sed -e 's/^[^:]*: / /' \ -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile" ## This next piece of magic avoids the "deleted header file" problem. ## The problem is that when a header file which appears in a .P file ## is deleted, the dependency causes make to die (because there is ## typically no way to rebuild the header). We avoid this by adding ## dummy dependencies for each header file. Too bad gcc doesn't do ## this for us directly. ## Some versions of gcc put a space before the ':'. On the theory ## that the space means something, we add a space to the output as ## well. hp depmode also adds that space, but also prefixes the VPATH ## to the object. Take care to not repeat it in the output. ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. tr ' ' "$nl" < "$tmpdepfile" \ | sed -e 's/^\\$//' -e '/^$/d' -e "s|.*$object$||" -e '/:$/d' \ | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; hp) # This case exists only to let depend.m4 do its work. It works by # looking at the text of this script. This case will never be run, # since it is checked for above. exit 1 ;; sgi) if test "$libtool" = yes; then "$@" "-Wp,-MDupdate,$tmpdepfile" else "$@" -MDupdate "$tmpdepfile" fi stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files echo "$object : \\" > "$depfile" # Clip off the initial element (the dependent). Don't try to be # clever and replace this with sed code, as IRIX sed won't handle # lines with more than a fixed number of characters (4096 in # IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines; # the IRIX cc adds comments like '#:fec' to the end of the # dependency line. tr ' ' "$nl" < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' \ | tr "$nl" ' ' >> "$depfile" echo >> "$depfile" # The second pass generates a dummy entry for each header file. tr ' ' "$nl" < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \ >> "$depfile" else make_dummy_depfile fi rm -f "$tmpdepfile" ;; xlc) # This case exists only to let depend.m4 do its work. It works by # looking at the text of this script. This case will never be run, # since it is checked for above. exit 1 ;; aix) # The C for AIX Compiler uses -M and outputs the dependencies # in a .u file. In older versions, this file always lives in the # current directory. Also, the AIX compiler puts '$object:' at the # start of each line; $object doesn't have directory information. # Version 6 uses the directory in both cases. set_dir_from "$object" set_base_from "$object" if test "$libtool" = yes; then tmpdepfile1=$dir$base.u tmpdepfile2=$base.u tmpdepfile3=$dir.libs/$base.u "$@" -Wc,-M else tmpdepfile1=$dir$base.u tmpdepfile2=$dir$base.u tmpdepfile3=$dir$base.u "$@" -M fi stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" exit $stat fi for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" do test -f "$tmpdepfile" && break done aix_post_process_depfile ;; tcc) # tcc (Tiny C Compiler) understand '-MD -MF file' since version 0.9.26 # FIXME: That version still under development at the moment of writing. # Make that this statement remains true also for stable, released # versions. # It will wrap lines (doesn't matter whether long or short) with a # trailing '\', as in: # # foo.o : \ # foo.c \ # foo.h \ # # It will put a trailing '\' even on the last line, and will use leading # spaces rather than leading tabs (at least since its commit 0394caf7 # "Emit spaces for -MD"). "$@" -MD -MF "$tmpdepfile" stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" # Each non-empty line is of the form 'foo.o : \' or ' dep.h \'. # We have to change lines of the first kind to '$object: \'. sed -e "s|.*:|$object :|" < "$tmpdepfile" > "$depfile" # And for each line of the second kind, we have to emit a 'dep.h:' # dummy dependency, to avoid the deleted-header problem. sed -n -e 's|^ *\(.*\) *\\$|\1:|p' < "$tmpdepfile" >> "$depfile" rm -f "$tmpdepfile" ;; ## The order of this option in the case statement is important, since the ## shell code in configure will try each of these formats in the order ## listed in this file. A plain '-MD' option would be understood by many ## compilers, so we must ensure this comes after the gcc and icc options. pgcc) # Portland's C compiler understands '-MD'. # Will always output deps to 'file.d' where file is the root name of the # source file under compilation, even if file resides in a subdirectory. # The object file name does not affect the name of the '.d' file. # pgcc 10.2 will output # foo.o: sub/foo.c sub/foo.h # and will wrap long lines using '\' : # foo.o: sub/foo.c ... \ # sub/foo.h ... \ # ... set_dir_from "$object" # Use the source, not the object, to determine the base name, since # that's sadly what pgcc will do too. set_base_from "$source" tmpdepfile=$base.d # For projects that build the same source file twice into different object # files, the pgcc approach of using the *source* file root name can cause # problems in parallel builds. Use a locking strategy to avoid stomping on # the same $tmpdepfile. lockdir=$base.d-lock trap " echo '$0: caught signal, cleaning up...' >&2 rmdir '$lockdir' exit 1 " 1 2 13 15 numtries=100 i=$numtries while test $i -gt 0; do # mkdir is a portable test-and-set. if mkdir "$lockdir" 2>/dev/null; then # This process acquired the lock. "$@" -MD stat=$? # Release the lock. rmdir "$lockdir" break else # If the lock is being held by a different process, wait # until the winning process is done or we timeout. while test -d "$lockdir" && test $i -gt 0; do sleep 1 i=`expr $i - 1` done fi i=`expr $i - 1` done trap - 1 2 13 15 if test $i -le 0; then echo "$0: failed to acquire lock after $numtries attempts" >&2 echo "$0: check lockdir '$lockdir'" >&2 exit 1 fi if test $stat -ne 0; then rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" # Each line is of the form `foo.o: dependent.h', # or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'. # Do two passes, one to just change these to # `$object: dependent.h' and one to simply `dependent.h:'. sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile" # Some versions of the HPUX 10.20 sed can't process this invocation # correctly. Breaking it into two sed invocations is a workaround. sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" \ | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; hp2) # The "hp" stanza above does not work with aCC (C++) and HP's ia64 # compilers, which have integrated preprocessors. The correct option # to use with these is +Maked; it writes dependencies to a file named # 'foo.d', which lands next to the object file, wherever that # happens to be. # Much of this is similar to the tru64 case; see comments there. set_dir_from "$object" set_base_from "$object" if test "$libtool" = yes; then tmpdepfile1=$dir$base.d tmpdepfile2=$dir.libs/$base.d "$@" -Wc,+Maked else tmpdepfile1=$dir$base.d tmpdepfile2=$dir$base.d "$@" +Maked fi stat=$? if test $stat -ne 0; then rm -f "$tmpdepfile1" "$tmpdepfile2" exit $stat fi for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" do test -f "$tmpdepfile" && break done if test -f "$tmpdepfile"; then sed -e "s,^.*\.[$lower]*:,$object:," "$tmpdepfile" > "$depfile" # Add 'dependent.h:' lines. sed -ne '2,${ s/^ *// s/ \\*$// s/$/:/ p }' "$tmpdepfile" >> "$depfile" else make_dummy_depfile fi rm -f "$tmpdepfile" "$tmpdepfile2" ;; tru64) # The Tru64 compiler uses -MD to generate dependencies as a side # effect. 'cc -MD -o foo.o ...' puts the dependencies into 'foo.o.d'. # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put # dependencies in 'foo.d' instead, so we check for that too. # Subdirectories are respected. set_dir_from "$object" set_base_from "$object" if test "$libtool" = yes; then # Libtool generates 2 separate objects for the 2 libraries. These # two compilations output dependencies in $dir.libs/$base.o.d and # in $dir$base.o.d. We have to check for both files, because # one of the two compilations can be disabled. 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See the .\" GNU General Public License for more details. .\" .\" You should have received a copy of the GNU General Public License .\" along with this program; if not, write to the Free Software .\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA .\" 02110-1301, USA. .\" .\" .TH BURGERSPACE "6" "November 21st, 2022" "" "" .SH NAME burgerspace \- A hamburger-smashing video game .SH SYNOPSIS .B burgerspace .SH DESCRIPTION .PP \fBBurgerSpace\fR is a game where you are a chef and you must walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. Use the \fBarrow keys\fR to move the chef. .PP However, you must do this while avoiding terrible enemies, such as eggs, sausages and pickles. You will die if they touch you, but you can spray pepper on them with the \fBControl key\fR to paralyze them temporarily. .PP Use those pepper shots sparingly because you only have a limited number of them. Pick up the treat that appears from time to time to obtain a new pepper shot. .PP A two-player game is possible using the (experimental) networked version of BurgerSpace. See the burgerspace-server(6) manual page or the BurgerSpace Home Page for details. .PP Use the \fBEscape key\fR to quit the program. To pause the game (which is only possible in stand-alone mode), use the \fBP key\fR to pause the game and to resume it afterwards. .SH GENERAL OPTIONS .TP \fB\-\-help\fR display a help page and exit .TP \fB\-\-version\fR display version information and exit .TP \fB\-\-no\-sound\fR Disable the sound effects, which are enabled by default. .TP \fB\-\-full\-screen\fR Attempt to use the full screen mode. The default is to display the game in an ordinary window. .TP \fB\-\-z\-for\-pepper\fR Use the Z key instead of the Control key to shoot pepper. .SH STAND-ALONE OPTIONS .TP \fB\-\-hide\-landed\-enemies\fR Since BurgerSpace 1.9.5, when an enemy gets carried down on a slice and has landed, it is shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass this option. .TP \fB\-\-initial\-level=N\fR start game at level N. Default is 1. N must be at least 1. .TP \fB\-\-ms\-per\-frame=N\fR N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second. .TP \fB\-\-no\-active\-event\fR Do not pause when the window becomes inactive. This option keeps the game from processing SDL's SDL_ACTIVEEVENT, which the game receives when the window loses the focus. Without this option, the game automatically pauses while the window does not have the focus or is iconified, which avoids using the CPU during that time. This automatic pausing is useful to save energy on battery-operated devices. .SH NETWORK CLIENT OPTIONS .TP \fB\-\-server=HOSTNAME\fR Start as a client that connects to a BurgerSpace server running on the given host or IP address. Examples: \-\-server=localhost, \-\-server=192.168.1.2 If this option is not given, the program starts as a stand-alone game that does not try to connect to any server. .TP \fB\-\-port=PORT\fR UDP port number on which the BurgerSpace server is running. This option is only useful with \-\-server. The default is @DEFAULT_UDP_SERVER_PORT@. .SH LICENSE This program is free software; you may redistribute it under the terms of the GNU General Public License version 2 or any later version. This program has absolutely no warranty. .SH AUTHORS Pierre Sarrazin (code) .br Luce St-Amand (most images) .SH FILES This program uses the \fBflatzebra\fR library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org). .PP See the BurgerSpace Home Page: .br http://sarrazip.com/dev/burgerspace.html burgerspace-1.10.0/doc/burgerspace-server.6.in0000644000175000017500000000620412121240075016057 00000000000000.\" $Id: burgerspace-server.6.in,v 1.4 2013/03/17 04:02:05 sarrazip Exp $ .\" BurgerSpace server manual page .\" .\" burgerspace-server - UDP server for networked BurgerSpace .\" Copyright (C) 2001-2013 Pierre Sarrazin .\" .\" This program is free software; you can redistribute it and/or .\" modify it under the terms of the GNU General Public License .\" as published by the Free Software Foundation; either version 2 .\" of the License, or (at your option) any later version. .\" .\" This program is distributed in the hope that it will be useful, .\" but WITHOUT ANY WARRANTY; without even the implied warranty of .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the .\" GNU General Public License for more details. .\" .\" You should have received a copy of the GNU General Public License .\" along with this program; if not, write to the Free Software .\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA .\" 02110-1301, USA. .\" .\" .TH @PACKAGE_EN_CAPS@ "6" "@MANUAL_DATE_EN@" "" "" .SH NAME @PACKAGE@-server \- UDP server for the networked version of @PACKAGE_FULL_NAME@ .SH SYNOPSIS .B @PACKAGE@-server .SH DESCRIPTION .PP \fB@PACKAGE@-server\fR is a server that accepts connections from @PACKAGE_FULL_NAME@ clients to allow two players to compete with each other. One player controls the chef and the other controls the egg. Other clients can connect as spectators. .PP @PACKAGE@-server should be started in a terminal. To terminate it, give the Ctrl-C sequence or use the kill(1) command with the server's process ID as the argument. .PP The connections use the UDP protocol. The \fB\-\-port\fR option can be used to specify a non-default listening port (see below). .PP After the server has started, the user who wants to control the chef must start the client with this command: .PP @PACKAGE@ \-\-server=the.server.hostname.com \-\-chef .PP Use the appropriate hostname or IP address as the argument for \-\-server. The user who wants to control the egg must give the \-\-enemy option instead of \-\-chef. The \-\-port option can be added to the @PACKAGE@ command-line to specify the server port, if the server was started with a non-default UDP listening port. .SH OPTIONS .TP \fB\-\-help\fR display a help page and exit .TP \fB\-\-version\fR display version information and exit .TP \fB\-\-initial\-level=N\fR start game at level N. Default is 1. N must be at least 1. .TP \fB\-\-port=PORT\fR UDP port number on which the server must listen for incoming clients. The default is @DEFAULT_UDP_SERVER_PORT@. .SH LICENSE This program is free software; you may redistribute it under the terms of the GNU General Public License. This program has absolutely no warranty. .SH AUTHORS Pierre Sarrazin (code) .br Luce St-Amand (most images) .SH FILES This program uses the \fBflatzebra\fR library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org). .PP See the @PACKAGE_FULL_NAME@ Home Page: .br http://sarrazip.com/dev/@PACKAGE@.html .SH BUGS Performance has not been tested thoroughly. Users who want to play the stable stand-alone game should use version 1.8.3. .SH SEE ALSO @PACKAGE@(6) burgerspace-1.10.0/doc/burgerspace.6.in0000644000175000017500000001070214337023530014557 00000000000000.\" $Id: burgerspace.6.in,v 1.7 2022/11/22 01:35:20 sarrazip Exp $ .\" BurgerSpace manual page .\" .\" burgerspace - A hamburger-smashing video game. .\" Copyright (C) 2001-2022 Pierre Sarrazin .\" .\" This program is free software; you can redistribute it and/or .\" modify it under the terms of the GNU General Public License .\" as published by the Free Software Foundation; either version 2 .\" of the License, or (at your option) any later version. .\" .\" This program is distributed in the hope that it will be useful, .\" but WITHOUT ANY WARRANTY; without even the implied warranty of .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the .\" GNU General Public License for more details. .\" .\" You should have received a copy of the GNU General Public License .\" along with this program; if not, write to the Free Software .\" Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA .\" 02110-1301, USA. .\" .\" .TH @PACKAGE_EN_CAPS@ "6" "@MANUAL_DATE_EN@" "" "" .SH NAME @PACKAGE@ \- @PACKAGE_SUMMARY_EN@ .SH SYNOPSIS .B @PACKAGE@ .SH DESCRIPTION .PP \fB@PACKAGE_FULL_NAME@\fR is a game where you are a chef and you must walk over hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make them fall from floor to floor, until they end up in the plates at the bottom of the screen. Use the \fBarrow keys\fR to move the chef. .PP However, you must do this while avoiding terrible enemies, such as eggs, sausages and pickles. You will die if they touch you, but you can spray pepper on them with the \fBControl key\fR to paralyze them temporarily. .PP Use those pepper shots sparingly because you only have a limited number of them. Pick up the treat that appears from time to time to obtain a new pepper shot. .PP A two-player game is possible using the (experimental) networked version of @PACKAGE_FULL_NAME@. See the @PACKAGE@-server(6) manual page or the @PACKAGE_FULL_NAME@ Home Page for details. .PP Use the \fBEscape key\fR to quit the program. To pause the game (which is only possible in stand-alone mode), use the \fBP key\fR to pause the game and to resume it afterwards. .SH GENERAL OPTIONS .TP \fB\-\-help\fR display a help page and exit .TP \fB\-\-version\fR display version information and exit .TP \fB\-\-no\-sound\fR Disable the sound effects, which are enabled by default. .TP \fB\-\-full\-screen\fR Attempt to use the full screen mode. The default is to display the game in an ordinary window. .TP \fB\-\-z\-for\-pepper\fR Use the Z key instead of the Control key to shoot pepper. .SH STAND-ALONE OPTIONS .TP \fB\-\-hide\-landed\-enemies\fR Since @PACKAGE_FULL_NAME@ 1.9.5, when an enemy gets carried down on a slice and has landed, it is shown as frozen until it revives, instead of disappearing until it revives. To restore the old disappearing behavior, pass this option. .TP \fB\-\-initial\-level=N\fR start game at level N. Default is 1. N must be at least 1. .TP \fB\-\-ms\-per\-frame=N\fR N milliseconds per animation frame. Default is 55. Minimum is 1. Maximum is 1000. 50 means 20 frames per second. .TP \fB\-\-no\-active\-event\fR Do not pause when the window becomes inactive. This option keeps the game from processing SDL's SDL_ACTIVEEVENT, which the game receives when the window loses the focus. Without this option, the game automatically pauses while the window does not have the focus or is iconified, which avoids using the CPU during that time. This automatic pausing is useful to save energy on battery-operated devices. .SH NETWORK CLIENT OPTIONS .TP \fB\-\-server=HOSTNAME\fR Start as a client that connects to a @PACKAGE_FULL_NAME@ server running on the given host or IP address. Examples: \-\-server=localhost, \-\-server=192.168.1.2 If this option is not given, the program starts as a stand-alone game that does not try to connect to any server. .TP \fB\-\-port=PORT\fR UDP port number on which the @PACKAGE_FULL_NAME@ server is running. This option is only useful with \-\-server. The default is @DEFAULT_UDP_SERVER_PORT@. .SH LICENSE This program is free software; you may redistribute it under the terms of the GNU General Public License version 2 or any later version. This program has absolutely no warranty. .SH AUTHORS Pierre Sarrazin (code) .br Luce St-Amand (most images) .SH FILES This program uses the \fBflatzebra\fR library, by the same author. This library is itself based on the SDL graphics library (see http://www.libsdl.org). .PP See the @PACKAGE_FULL_NAME@ Home Page: .br http://sarrazip.com/dev/@PACKAGE@.html burgerspace-1.10.0/README0000644000175000017500000000111314063211047011666 00000000000000BurgerSpace - A hamburger-smashing video game. Copyright (C) 2001-2021 Pierre Sarrazin This program is free software distributed under the GNU GPL v2 or later. See the file COPYING. BurgerSpace Home Page: http://sarrazip.com/dev/burgerspace.html INSTALLATION The program requires my `flatzebra' library and the Simple DirectMedia Layer multimedia library, version 1.2.4 or later (see http://www.libsdl.org/). It also requires SDL_image 1.2.2 or later, and SDL_Mixer 1.2.4 or later. 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00000000000000RIFFN%WAVEfmt ++data*%wq{s{}rbpdx}|m|fK^tu{|~txw[[^c~ox[Gt£e]NxSszS{}ikTHj]{s{q|x[oDtk[{bhh@lvymzvdNtk}{e~hhxMW}{IQak}^_obVbTvhh_gni^KVp|s~}pgNNF`vszIfj This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_EnemySprite #define _H_EnemySprite #include #include class IngredientGroup; class EnemySprite : public flatzebra::Sprite /* Sprite that represents an enemy of the player. The "time to live" for this sprite is used to represent the time of paralysis due to the pepper. The member 'disappearanceTime' is used when the sprite has just finished being carried by an ingredient group. */ { public: EnemySprite(const flatzebra::PixmapArray &pa, flatzebra::Couple pos, flatzebra::Couple speed, flatzebra::Couple collBoxPos, flatzebra::Couple collBosSize); /* Calls Sprite constructor. */ virtual ~EnemySprite(); /* Nothing interesting. */ void setCarryingGroup(IngredientGroup *g); /* Sets the ingredient group that is currently carrying this enemy. 'g' can be null, to indicate that the enemy is not carried. This object never owns an IngredientGroup object. */ IngredientGroup *getCarryingGroup() const; /* Returns a pointer to the ingredient group that is currently carrying this enemy. This pointer can be null, to indicate that the enemy is not carried. */ void setDisappearanceTime(int t); int getDisappearanceTime() const; int decDisappearanceTime(); void setTimeToDie(int t); int getTimeToDie() const; int decTimeToDie(); void setLastDirection(int dir); int getLastDirection() const; void setClimbingFromPlate(bool climbing); bool isClimbingFromPlate() const; private: IngredientGroup *carryingGroup; /* Designates the ingredient group that is carrying this enemy, if applicable; NULL normally. */ int disappearanceTime; /* Decreasing counter of the number of ticks for which this sprite will be insivible. Used typically when the sprite has just finished being carried by an ingredient group. */ int timeToDie; int lastDirection; // -1, RIGHT, UP, LEFT or DOWN bool climbingFromPlate; // Forbidden operations: EnemySprite(const EnemySprite &); EnemySprite &operator = (const EnemySprite &); }; inline IngredientGroup *EnemySprite::getCarryingGroup() const { return carryingGroup; } inline void EnemySprite::setDisappearanceTime(int t) { disappearanceTime = t; } inline int EnemySprite::getDisappearanceTime() const { return disappearanceTime; } inline int EnemySprite::decDisappearanceTime() { if (disappearanceTime != 0) disappearanceTime--; return disappearanceTime; } inline void EnemySprite::setTimeToDie(int t) { timeToDie = t; } inline int EnemySprite::getTimeToDie() const { return timeToDie; } inline int EnemySprite::decTimeToDie() { if (timeToDie != 0) timeToDie--; return timeToDie; } #endif /* _H_EnemySprite */ burgerspace-1.10.0/src/burgerspace.desktop.in0000644000175000017500000000041112237042174016103 00000000000000[Desktop Entry] Name=@PACKAGE_FULL_NAME@ Categories=Game;ArcadeGame; Comment=@PACKAGE_SUMMARY_EN@ Comment[fr]=@PACKAGE_SUMMARY_FR@ Comment[de]=@PACKAGE_SUMMARY_DE@ Exec=@PACKAGE@ Icon=@PACKAGE@ Terminal=false Type=Application Keywords=game;arcade;burger;flatzebra; burgerspace-1.10.0/src/install-win32.bat0000644000175000017500000000043011471370343014701 00000000000000@echo off REM Script that adds necessary files to directory where REM burgerspace.exe can be run. copy src\sounds\*.wav Release copy ..\SDL-1.2.14\lib\SDL.dll Release copy ..\SDL_mixer-1.2.11\lib\SDL_mixer.lib Release copy ..\SDL_image-1.2.10\lib\SDL_image.lib Release burgerspace-1.10.0/src/distribute-win32.bat0000644000175000017500000000117311471370604015416 00000000000000@echo off REM Script that creates a distributable binary .zip archive. REM Must be run after install-win32.bat. REM Must be run from the parent of the 'src' directory. REM Requires Cygwin's zip command to be in the path. @echo on cd Release set d=burgerspace-win32-1.9.0 mkdir %d% copy ..\COPYING %d% copy ..\README %d% copy *.exe %d% copy *.dll %d% copy *.wav %d% del ..\%d%.zip zip ../%d%.zip %d%/*.* cd .. @echo off echo ====================================================== if exist %d%.zip ( echo %d%.zip is ready for distribution. ) else ( echo FAILURE: %d%.zip not found ) burgerspace-1.10.0/src/IngredientGroup.cpp0000644000175000017500000001000314606552407015417 00000000000000/* $Id: IngredientGroup.cpp,v 1.11 2010/05/26 03:13:01 sarrazip Exp $ IngredientGroup.cpp - Group of sprites representing an "ingredient" burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2010 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "IngredientGroup.h" #include "IngredientSprite.h" #include "EnemySprite.h" using namespace flatzebra; IngredientGroup::IngredientGroup(int yTarget, bool topBun) : members(), verticalTarget(yTarget), carriedEnemies(), bounceTime(0), stallTime(0), state(NORMAL), numFloorsToGo(0), topBunFlag(topBun) { members[0] = members[1] = members[2] = members[3] = NULL; } IngredientGroup::~IngredientGroup() { } void IngredientGroup::setMember(size_t index, IngredientSprite *s) { assert(index < 4); assert(s != NULL); members[index] = s; } bool IngredientGroup::areAllMembersLowered() const { size_t j; for (j = 0; j < 4; j++) if (!members[j]->isLowered()) return false; return true; } void IngredientGroup::startFalling(int speedFactor, int numOfFloorsToGo) { for (size_t j = 0; j < 4; j++) { members[j]->setSpeed(Couple(0, speedFactor)); if (members[j]->isLowered()) members[j]->getPos().y -= IngredientSprite::LOWERING_DISTANCE; else members[j]->setLowered(); } state = FALL1; numFloorsToGo = numOfFloorsToGo; } void IngredientGroup::fallToNextFloor(int speedFactor) { for (size_t j = 0; j < 4; j++) members[j]->setSpeed(Couple(0, speedFactor)); state = FALL1; } void IngredientGroup::addCarriedEnemy(EnemySprite *s) { assert(s != NULL); carriedEnemies.push_back(s); s->setCarryingGroup(this); } void IngredientGroup::bounce(int speedFactor) { for (size_t j = 0; j < 4; j++) members[j]->setSpeed(Couple(0, -speedFactor)); for (SpriteList::iterator it = carriedEnemies.begin(); it != carriedEnemies.end(); it++) (*it)->setSpeed(Couple(0, -speedFactor)); state = BOUNCE; bounceTime = 4; } void IngredientGroup::stall() { for (size_t j = 0; j < 4; j++) members[j]->getSpeed().zero(); for (SpriteList::iterator it = carriedEnemies.begin(); it != carriedEnemies.end(); it++) (*it)->getSpeed().zero(); state = STALL; stallTime = 2; } void IngredientGroup::fallBack(int speedFactor) { for (size_t j = 0; j < 4; j++) members[j]->setSpeed(Couple(0, +speedFactor)); for (SpriteList::iterator it = carriedEnemies.begin(); it != carriedEnemies.end(); it++) (*it)->setSpeed(Couple(0, +speedFactor)); state = FALL2; } void IngredientGroup::stop() { IngredientSprite *firstMember = members[0]; for (size_t j = 0; j < 4; j++) { IngredientSprite *m = members[j]; // align other members with this one: m->getPos().y = firstMember->getPos().y; m->setNormal(); // not lowered anymore m->getSpeed().zero(); } state = NORMAL; numFloorsToGo = 0; } Couple IngredientGroup::getCenterPos() const { const Couple groupPos = getMember(0)->getPos(); const Couple groupLRP = getMember(3)->getLowerRightPos(); return (groupPos + groupLRP) / 2; } burgerspace-1.10.0/src/pixmaps.h0000644000175000017500000000671214606552407013454 00000000000000#ifndef _H_pixmaps #define _H_pixmaps /* Tiles: */ #include "images/empty.xpm" #include "images/floor-and-ladder.xpm" #include "images/floor.xpm" #include "images/ladder.xpm" #include "images/plate.xpm" /* Sprite images: */ #include "images/chef-front0.xpm" #include "images/chef-front1.xpm" #include "images/chef-front2.xpm" #include "images/chef-back0.xpm" #include "images/chef-back1.xpm" #include "images/chef-back2.xpm" #include "images/chef-left0.xpm" #include "images/chef-left1.xpm" #include "images/chef-left2.xpm" #include "images/chef-right0.xpm" #include "images/chef-right1.xpm" #include "images/chef-right2.xpm" #include "images/chef-dead0.xpm" #include "images/chef-dead1.xpm" #include "images/chef-dead2.xpm" #include "images/chef-dead3.xpm" #include "images/chef-dead4.xpm" #include "images/chef-dead5.xpm" #include "images/egg-front0.xpm" #include "images/egg-front1.xpm" #include "images/egg-back0.xpm" #include "images/egg-back1.xpm" #include "images/egg-left0.xpm" #include "images/egg-left1.xpm" #include "images/egg-right0.xpm" #include "images/egg-right1.xpm" #include "images/egg-dead0.xpm" #include "images/egg-dead1.xpm" #include "images/egg-dead2.xpm" #include "images/egg-dead3.xpm" #include "images/egg-peppered0.xpm" #include "images/egg-peppered1.xpm" #include "images/hotdog-front0.xpm" #include "images/hotdog-front1.xpm" #include "images/hotdog-back0.xpm" #include "images/hotdog-back1.xpm" #include "images/hotdog-left0.xpm" #include "images/hotdog-left1.xpm" #include "images/hotdog-right0.xpm" #include "images/hotdog-right1.xpm" #include "images/hotdog-dead0.xpm" #include "images/hotdog-dead1.xpm" #include "images/hotdog-dead2.xpm" #include "images/hotdog-dead3.xpm" #include "images/hotdog-peppered0.xpm" #include "images/hotdog-peppered1.xpm" #include "images/pickle-front0.xpm" #include "images/pickle-front1.xpm" #include "images/pickle-back0.xpm" #include "images/pickle-back1.xpm" #include "images/pickle-left0.xpm" #include "images/pickle-left1.xpm" #include "images/pickle-right0.xpm" #include "images/pickle-right1.xpm" #include "images/pickle-dead0.xpm" #include "images/pickle-dead1.xpm" #include "images/pickle-dead2.xpm" #include "images/pickle-dead3.xpm" #include "images/pickle-peppered0.xpm" #include "images/pickle-peppered1.xpm" #include "images/top-bun0.xpm" #include "images/top-bun1.xpm" #include "images/top-bun2.xpm" #include "images/top-bun3.xpm" #include "images/lettuce0.xpm" #include "images/lettuce1.xpm" #include "images/lettuce2.xpm" #include "images/lettuce3.xpm" #include "images/redstuff0.xpm" #include "images/redstuff1.xpm" #include "images/redstuff2.xpm" #include "images/redstuff3.xpm" #include "images/yellowstuff0.xpm" #include "images/yellowstuff1.xpm" #include "images/yellowstuff2.xpm" #include "images/yellowstuff3.xpm" #include "images/meat0.xpm" #include "images/meat1.xpm" #include "images/meat2.xpm" #include "images/meat3.xpm" #include "images/bottom-bun0.xpm" #include "images/bottom-bun1.xpm" #include "images/bottom-bun2.xpm" #include "images/bottom-bun3.xpm" #include "images/pepper0.xpm" #include "images/pepper1.xpm" #include "images/icecream.xpm" #include "images/coffee.xpm" #include "images/fries.xpm" #include "images/digit0.xpm" #include "images/digit1.xpm" #include "images/digit2.xpm" #include "images/digit3.xpm" #include "images/digit4.xpm" #include "images/digit5.xpm" #include "images/digit6.xpm" #include "images/digit7.xpm" #include "images/digit8.xpm" #include "images/digit9.xpm" #endif /* _H_pixmaps */ burgerspace-1.10.0/src/BurgerSpaceEngine.cpp0000644000175000017500000034476414624252354015670 00000000000000/* $Id: BurgerSpaceEngine.cpp,v 1.49 2024/05/25 03:03:08 sarrazip Exp $ BurgerSpaceEngine.cpp - Main engine burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2022 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BurgerSpaceEngine.h" #include "EnemySprite.h" #include #include #include #include #include #include #include #include #include #ifndef _MSC_VER #include #include #endif using namespace std; using namespace flatzebra; #define __(s) (s) /* Gettext-like macro */ /////////////////////////////////////////////////////////////////////////////// // // CONSTANTS // static const int FRAMES_PER_SECOND = 20, FLOOR_POS = TILE_SIDE - 6, // position of the floor's surface, in a tile INGREDIENT_FALL_SPEED = 8, PLAYER_SPEED_FACTOR = 4, ENEMY_SPEED_FACTOR = 3, SCORE_TTL = 20, NUM_INIT_LIVES = 3, NUM_LEVELS = 6, CORNER_TURN_TOLERANCE = 8; /////////////////////////////////////////////////////////////////////////////// // // UTILITY FUNCTIONS // inline ostream & operator << (ostream &out, const Couple &c) { return out << '(' << c.x << ", " << c.y << ')'; } inline int Rnd(int lowerLimit, int upperLimit) { return rand() % (upperLimit - lowerLimit + 1) + lowerLimit; } static void removeNullElementsFromSpriteList(SpriteList &slist) { SpriteList::iterator it = remove(slist.begin(), slist.end(), (Sprite *) NULL); /* remove() has "packed" the remaining elements at the beginning of the sequence, but has not shortened the list. This must be done by a call to the erase() method. Doesn't this seem unintuitive? I thought remove() removed stuff. @sarrazip 20010501 */ slist.erase(it, slist.end()); } static void deleteIngredientGroup(IngredientGroup *p) { delete p; } static string itoa(unsigned long integer) { char buffer[256]; snprintf(buffer, sizeof(buffer), "%ld", integer); return buffer; } static Couple getCoupleFromDirection(int direction, int amplitude) { switch (direction) { case RIGHT: return Couple(+amplitude, 0); case UP : return Couple(0, -amplitude); case LEFT : return Couple(-amplitude, 0); case DOWN : return Couple(0, +amplitude); default: assert(false); return Couple(0, 0); } } static int getDirectionFromCouple(Couple v) { assert((v.x != 0) ^ (v.y != 0)); // either x or y must be zero, not both if (v.x == 0) return (v.y < 0 ? UP : DOWN); return (v.x < 0 ? LEFT : RIGHT); } int makeDivisibleByInt(int n, int divisor) /* Round 'n' to the lowest multiple of divisor. Works also if 'n' is negative. */ { if (n >= 0) return n / divisor * divisor; return -((-n + divisor - 1) / divisor * divisor); } const char * getDirectionName(int d) { switch (d) { case RIGHT: return "right"; case UP: return "up"; case LEFT: return "left"; case DOWN: return "down"; case -1: return "none"; default: return "unknown"; } } /////////////////////////////////////////////////////////////////////////////// // // STATIC DATA MEMBERS // /*static*/ const char * BurgerSpaceEngine::levelDescriptor1[] = // Description of the first level's setting. { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeetffftftftffftfffteee", "eeeleeeleleleeeleeeleee", "eeefftfteletftftfffteee", "eeeeeletfffteleleeeleee", "eeetftfteeeleletftffeee", "eeeleletffftfffteleeeee", "eeeleleleeeleeetftfteee", "eeetffftffftfffteleleee", "eeeleeeleeeleeeleleleee", "eeefffffffffffffffffeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeepppepppepppepppeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel1[] = { // 1st column: { 4, 11, 15, 1, IngInit::BOTTOM_BUN }, { 4, 9, 15, 2, IngInit::MEAT }, { 4, 6, 15, 3, IngInit::LETTUCE }, { 4, 4, 15, 4, IngInit::TOP_BUN }, // 2nd column: { 8, 11, 15, 1, IngInit::BOTTOM_BUN }, { 8, 9, 15, 2, IngInit::MEAT }, { 8, 7, 15, 3, IngInit::LETTUCE }, { 8, 2, 15, 4, IngInit::TOP_BUN }, // 3rd column: { 12, 11, 15, 1, IngInit::BOTTOM_BUN }, { 12, 7, 15, 2, IngInit::MEAT }, { 12, 4, 15, 3, IngInit::LETTUCE }, { 12, 2, 15, 4, IngInit::TOP_BUN }, // 4th column: { 16, 8, 15, 1, IngInit::BOTTOM_BUN }, { 16, 6, 15, 2, IngInit::MEAT }, { 16, 4, 15, 3, IngInit::LETTUCE }, { 16, 2, 15, 4, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char * BurgerSpaceEngine::levelDescriptor2[] = { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeetftftftftftftftfteee", "eeetftftftfteleleleleee", "eeetftfteletftftftfteee", "eeeleletftfteletftfteee", "eeefffffftftftffffffeee", "eeeeeeeeeletftffeeeeeee", "eeeeeeefftfteleeeeeeeee", "eeeeeeeeeletftffeeeeeee", "eeeeeeefffftffffeeeeeee", "eeeepppeeeeleeeepppeeee", "eeeeeeeeeeefeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeepppepppeeeeeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel2[] = { // 1st column: { 4, 6, 11, 1, IngInit::BOTTOM_BUN }, { 4, 4, 11, 2, IngInit::MEAT }, { 4, 3, 11, 3, IngInit::LETTUCE }, { 4, 2, 11, 4, IngInit::TOP_BUN }, // 2nd column: { 8, 10, 15, 1, IngInit::BOTTOM_BUN }, { 8, 5, 15, 2, IngInit::MEAT }, { 8, 3, 15, 3, IngInit::LETTUCE }, { 8, 2, 15, 4, IngInit::TOP_BUN }, // 3rd column: { 12, 10, 15, 1, IngInit::BOTTOM_BUN }, { 12, 9, 15, 2, IngInit::MEAT }, { 12, 7, 15, 3, IngInit::LETTUCE }, { 12, 2, 15, 4, IngInit::TOP_BUN }, // 4th column: { 16, 6, 11, 1, IngInit::BOTTOM_BUN }, { 16, 5, 11, 2, IngInit::MEAT }, { 16, 4, 11, 3, IngInit::LETTUCE }, { 16, 2, 11, 4, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char * BurgerSpaceEngine::levelDescriptor3[] = { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeetffftftffftfffffteee", "eeetffftffftffftfffteee", "eeetffffftfteeetfffteee", "eeefffftftftftffffffeee", "eeeeeeeteletfffteeeeeee", "eeeeeeetfffffffteeeeeee", "eeeepppleeeeeeelpppeeee", "eeetftfteeeeeeetfffteee", "eeetfffteeeeeeetftfteee", "eeefffftpppeppptffffeee", "eeeeeeetftftftfteeeeeee", "eeeeeeefffffffffeeeeeee", "eeeepppeeeeeeeeepppeeee", "eeeeeeeeeeeeeeeeeeeeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel3[] = { // 1st column, upper hamburger: { 4, 5, 8, 1, IngInit::BOTTOM_BUN }, { 4, 4, 8, 2, IngInit::MEAT }, { 4, 2, 8, 3, IngInit::TOP_BUN }, // 1st column, lower hamburger: { 4, 11, 14, 1, IngInit::BOTTOM_BUN }, { 4, 10, 14, 2, IngInit::MEAT }, { 4, 9, 14, 3, IngInit::TOP_BUN }, // 2nd column: { 8, 5, 11, 1, IngInit::BOTTOM_BUN }, { 8, 3, 11, 2, IngInit::MEAT }, { 8, 2, 11, 3, IngInit::TOP_BUN }, // 3rd column: { 12, 5, 11, 1, IngInit::BOTTOM_BUN }, { 12, 3, 11, 2, IngInit::MEAT }, { 12, 2, 11, 3, IngInit::TOP_BUN }, // 4th column, upper hamburger: { 16, 5, 8, 1, IngInit::BOTTOM_BUN }, { 16, 4, 8, 2, IngInit::MEAT }, { 16, 2, 8, 3, IngInit::TOP_BUN }, // 4th column, lower hamburger: { 16, 11, 14, 1, IngInit::BOTTOM_BUN }, { 16, 10, 14, 2, IngInit::MEAT }, { 16, 9, 14, 3, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char * BurgerSpaceEngine::levelDescriptor4[] = { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeetffftffftffftfffteee", "eeefftffftffftffftffeee", "eeetffftffftffftfffteee", "eeefftffftftftffftffeee", "eeetffftffftffftfffteee", "eeetftffftffftffftfteee", "eeetffftffftffftfffteee", "eeefffffffffffffffffeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeepppepppepppepppeeee", "eeeeeeeeeeeeeeeeeeeeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel4[] = { // 1st column: { 4, 9, 14, 1, IngInit::BOTTOM_BUN }, { 4, 8, 14, 2, IngInit::RED_STUFF }, { 4, 7, 14, 3, IngInit::LETTUCE }, { 4, 6, 14, 4, IngInit::MEAT }, { 4, 5, 14, 5, IngInit::LETTUCE }, { 4, 4, 14, 6, IngInit::RED_STUFF }, { 4, 3, 14, 7, IngInit::YELLOW_STUFF }, { 4, 2, 14, 8, IngInit::TOP_BUN }, // 2nd column: { 8, 9, 14, 1, IngInit::BOTTOM_BUN }, { 8, 8, 14, 2, IngInit::LETTUCE }, { 8, 7, 14, 3, IngInit::YELLOW_STUFF }, { 8, 6, 14, 4, IngInit::RED_STUFF }, { 8, 5, 14, 5, IngInit::MEAT }, { 8, 4, 14, 6, IngInit::RED_STUFF }, { 8, 3, 14, 7, IngInit::LETTUCE }, { 8, 2, 14, 8, IngInit::TOP_BUN }, // 3rd column: { 12, 9, 14, 1, IngInit::BOTTOM_BUN }, { 12, 8, 14, 2, IngInit::LETTUCE }, { 12, 7, 14, 3, IngInit::YELLOW_STUFF }, { 12, 6, 14, 4, IngInit::MEAT }, { 12, 5, 14, 5, IngInit::RED_STUFF }, { 12, 4, 14, 6, IngInit::LETTUCE }, { 12, 3, 14, 7, IngInit::RED_STUFF }, { 12, 2, 14, 8, IngInit::TOP_BUN }, // 4th column: { 16, 9, 14, 1, IngInit::BOTTOM_BUN }, { 16, 8, 14, 2, IngInit::RED_STUFF }, { 16, 7, 14, 3, IngInit::LETTUCE }, { 16, 6, 14, 4, IngInit::RED_STUFF }, { 16, 5, 14, 5, IngInit::MEAT }, { 16, 4, 14, 6, IngInit::LETTUCE }, { 16, 3, 14, 7, IngInit::YELLOW_STUFF }, { 16, 2, 14, 8, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char * BurgerSpaceEngine::levelDescriptor5[] = { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeetffffffffffffftfteee", "eeefffffffftffftftfteee", "eeetffffffffffffeleleee", "eeetfffffffffffteleleee", "eeetffftffffffffftfteee", "eeetfffffffffffteleleee", "eeetfffffffffffteleleee", "eeetffffffffffffeleleee", "eeeleeeeeeeeeeetfffteee", "eeeleeeeeeeeeeeleeeleee", "eeeleeeeeeeeeeeleeeleee", "eeefeeeeeeeeeeefffffeee", "eeeeeeeepppepppeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel5[] = { // 1st column: { 8, 9, 14, 1, IngInit::BOTTOM_BUN }, { 8, 8, 14, 2, IngInit::RED_STUFF }, { 8, 7, 14, 3, IngInit::MEAT }, { 8, 6, 14, 4, IngInit::LETTUCE }, { 8, 5, 14, 5, IngInit::MEAT }, { 8, 4, 14, 6, IngInit::LETTUCE }, { 8, 3, 14, 7, IngInit::RED_STUFF }, { 8, 2, 14, 8, IngInit::TOP_BUN }, // 2nd column: { 12, 9, 14, 1, IngInit::BOTTOM_BUN }, { 12, 8, 14, 2, IngInit::LETTUCE }, { 12, 7, 14, 3, IngInit::RED_STUFF }, { 12, 6, 14, 4, IngInit::MEAT }, { 12, 5, 14, 5, IngInit::LETTUCE }, { 12, 4, 14, 6, IngInit::MEAT }, { 12, 3, 14, 7, IngInit::RED_STUFF }, { 12, 2, 14, 8, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char * BurgerSpaceEngine::levelDescriptor6[] = { "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeetftffeeetffffeee", "eeefffftelefftffeeeeeee", "eeeeeeetftfteletffffeee", "eeefffffeletfffteeeeeee", "eeeeeeetfffteeetffffeee", "eeeffffteeefftffeeeeeee", "eeeeeeetftfteletffffeee", "eeefffffelefftfteeeeeee", "eeeeeeetfffteletffffeee", "eeefffffeeefffffeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeeeeeeeeeeeeeeeeeeeee", "eeeepppepppepppepppeeee", "eeeeeeeeeeeeeeeeeeeeeee", NULL // marks the end }; /*static*/ const BurgerSpaceEngine::IngInit BurgerSpaceEngine::tableIngredientsLevel6[] = { // 1st column: { 4, 9, 14, 1, IngInit::BOTTOM_BUN }, { 4, 7, 14, 2, IngInit::MEAT }, { 4, 5, 14, 3, IngInit::YELLOW_STUFF }, { 4, 3, 14, 4, IngInit::TOP_BUN }, // 2nd column: { 8, 10, 14, 1, IngInit::BOTTOM_BUN }, { 8, 8, 14, 2, IngInit::YELLOW_STUFF }, { 8, 6, 14, 3, IngInit::MEAT }, { 8, 4, 14, 4, IngInit::YELLOW_STUFF }, { 8, 2, 14, 5, IngInit::TOP_BUN }, // 3rd column: { 12, 11, 14, 1, IngInit::BOTTOM_BUN }, { 12, 9, 14, 2, IngInit::MEAT }, { 12, 7, 14, 3, IngInit::YELLOW_STUFF }, { 12, 5, 14, 4, IngInit::YELLOW_STUFF }, { 12, 3, 14, 5, IngInit::TOP_BUN }, // 4th column: { 16, 8, 14, 1, IngInit::BOTTOM_BUN }, { 16, 6, 14, 2, IngInit::MEAT }, { 16, 4, 14, 3, IngInit::YELLOW_STUFF }, { 16, 2, 14, 4, IngInit::TOP_BUN }, { 0, 0, 0, 0, IngInit::BOTTOM_BUN } // rank zero marks the end }; const char ** BurgerSpaceEngine::levelDescriptorTable[] = { 0, // unused levelDescriptor1, // cheap system, indeed levelDescriptor2, levelDescriptor3, levelDescriptor4, levelDescriptor5, levelDescriptor6, 0, // safety padding 0, // safety padding 0, // safety padding 0, // safety padding }; const BurgerSpaceEngine::IngInit * BurgerSpaceEngine::tableOfTablesOfIngredientsLevel[] = { NULL, // unused tableIngredientsLevel1, tableIngredientsLevel2, tableIngredientsLevel3, tableIngredientsLevel4, tableIngredientsLevel5, tableIngredientsLevel6, NULL, // safety padding NULL, // safety padding NULL, // safety padding NULL, // safety padding }; const BurgerSpaceEngine::IntQuad BurgerSpaceEngine::enemyStartingHeights[] = /* The component at index L (>= 1) has 4 integer elements: 'first' and 'second' are heights in tiles where the enemies can appear when at level L, and coming from the left. 'third' and 'fourth' are heights in tiles where the enemies can appear when at level L, and coming from the right. */ { { 0, 0, 0, 0 }, // index 0 not used { 2, 11, 2, 11 }, // level 1 { 2, 6, 2, 6 }, // level 2 { 2, 11, 2, 11 }, // level 3 { 2, 9, 2, 9 }, // level 4 { 2, 13, 2, 13 }, // level 5 { 3, 11, 2, 10 }, // level 6 { 0, 0, 0, 0 }, // safety padding { 0, 0, 0, 0 }, // safety padding { 0, 0, 0, 0 }, // safety padding { 0, 0, 0, 0 }, // safety padding }; const BurgerSpaceEngine::IntPair BurgerSpaceEngine::playerStartingPos[] = { { 11, 0 }, // index 0 not used { 11, 11 }, // level 1 { 11, 12 }, // level 2 { 11, 13 }, // level 3 { 11, 9 }, // level 4 { 15, 13 }, // level 5 { 11, 11 }, // level 6 { 0, 0 }, // safety padding { 0, 0 }, // safety padding { 0, 0 }, // safety padding { 0, 0 }, // safety padding }; /////////////////////////////////////////////////////////////////////////////// BurgerSpaceEngine::Level::Level() : sizeInTiles(), sizeInPixels(), positionInPixels(), levelNo(1), tileTypeMatrix(), tileMatrix(), desc() { } BurgerSpaceEngine::Level::~Level() { } void BurgerSpaceEngine::Level::init(int no, int nCols, int nRows, Couple posInPixels) /* nCols and nRows must be the number of columns and rows of _tiles_, not of pixels. posInPixels must be the offset in pixels from the origin of the drawing pixmap. */ { assert(no > 0); assert(nCols > 0); assert(nRows > 0); levelNo = no; sizeInTiles = Couple(nCols, nRows); sizeInPixels = sizeInTiles * TILE_SIDE; positionInPixels = posInPixels; tileTypeMatrix.clear(); tileMatrix.clear(); for (int i = 0; i < nRows; ++i) { tileTypeMatrix.push_back(vector()); tileTypeMatrix.back().resize(nCols, EMPTY_TILE); tileMatrix.push_back(vector()); tileMatrix.back().resize(nCols, NULL); } } void BurgerSpaceEngine::Level::setLevelNo(int no) { assert(no >= 1); levelNo = no; } int BurgerSpaceEngine::Level::getLevelNo() const { assert(levelNo >= 1); return levelNo; } void BurgerSpaceEngine::Level::setTileMatrixEntry(int colNo, int rowNo, TileType type, SDL_Texture *pixmap) { assert(colNo < sizeInTiles.x); assert(rowNo < sizeInTiles.y); tileTypeMatrix[rowNo][colNo] = type; tileMatrix[rowNo][colNo] = pixmap; } vector & BurgerSpaceEngine::Level::getTileMatrixRow(int rowNo) { return tileMatrix[rowNo]; } BurgerSpaceEngine::TileType BurgerSpaceEngine::Level::getTileTypeAtPixel(Couple pos) const /* Returns a pointer to the kind of tile that contains the pixels at 'pos'. Returns INVALID_TILE if 'pos' is in no tile. */ { pos -= positionInPixels; if (pos.x < 0 || pos.x >= sizeInPixels.x || pos.y < 0 || pos.y >= sizeInPixels.y) return INVALID_TILE; pos /= TILE_SIDE; return tileTypeMatrix[pos.y][pos.x]; } void BurgerSpaceEngine::Level::setTextDescription(const string &desc) { this->desc = desc; } string BurgerSpaceEngine::Level::getTextDescription() const { return desc; } /////////////////////////////////////////////////////////////////////////////// BurgerSpaceEngine::BurgerSpaceEngine(bool fullScreen, bool processActiveEvent, bool useAcceleratedRendering, bool _useSound, SDL_Keycode _pepperKey, int initLevelNumber, bool _oldMotionMode, bool _hideLandedEnemies) : flatzebra::GameEngine(Couple(SCREEN_WIDTH_IN_PIXELS, SCREEN_HEIGHT_IN_PIXELS), "BurgerSpace", fullScreen, processActiveEvent, useAcceleratedRendering), // N.B.: Stray vertical lines appear in full screen mode when using software rendering. initLevelNo(initLevelNumber), cumulLevelNo(initLevelNumber), currentRequest(NO_REQUEST), paused(false), tickCount(0), initPlayerPos(), playerPA(18), playerSprite(NULL), lastPlayerDirection(-1), oldMotionMode(_oldMotionMode), chefWantsToShootPepper(false), pepperPA(2), pepperSprites(), timeForNewEnemy(0), eggPA(14), hotdogPA(14), picklePA(14), enemySprites(), enemyTypeCounter(0), requestedEnemyDirection(-1), topBunPA(4), lettucePA(4), meatPA(4), redStuffPA(4), yellowStuffPA(4), bottomBunPA(4), ingredientSprites(), ingredientGroups(), hideLandedEnemies(_hideLandedEnemies), treatPA(3), treatSprites(), timeForTreat(0), digitPA(10), scoreSprites(), numHamburgersToDo(0), thePeakScore(0), theScore(0), celebrationMode(false), numLives(0), numAvailablePeppers(0), theCurrentLevel(), tilePixmaps(), scoreAreaPos(), scoreAreaSize(), numLivesAreaPos(), numLivesAreaSize(), numAvailablePeppersAreaPos(), numAvailablePeppersAreaSize(), pepperKey(_pepperKey), controller(_pepperKey), lastKeyPressed(SDLK_UNKNOWN), levelNoAreaPos(), levelNoAreaSize(), currentPauseMessage(), gameMode(IN_GAME), slotDirCursorPos(1), theSoundMixer(NULL), useSound(_useSound), ingredientBouncesChunk(), ingredientInPlateChunk(), ingredientFallsChunk(), ingredientLoweredChunk(), enemyCatchesChefChunk(), enemyParalyzedChunk(), enemySmashedChunk(), chefThrowsPepperChunk(), chefGetsTreatChunk(), chefShootsBlanksChunk(), newGameStartsChunk(), levelFinishedChunk(), treatAppearsChunk(), treatDisappearsChunk() { assert(initLevelNumber >= 1); desiredDirs[RIGHT] = desiredDirs[UP] = desiredDirs[LEFT] = desiredDirs[DOWN] = false; chefWantsToShootPepper = false; try { loadTilePixmaps(); scoreAreaSize = Couple(160, 16); scoreAreaPos = Couple(4, 4); numAvailablePeppersAreaSize = Couple(80, 16); numAvailablePeppersAreaPos = Couple(getScreenWidthInPixels() - numAvailablePeppersAreaSize.x, 4); numLivesAreaSize = Couple(160, 16); numLivesAreaPos = Couple(4, getScreenHeightInPixels() - numLivesAreaSize.y - 4); levelNoAreaSize = Couple(66, 16); levelNoAreaPos = Couple(getScreenWidthInPixels() - levelNoAreaSize.x, numLivesAreaPos.y); /* Sound effects: */ if (useSound) { try { theSoundMixer = new SoundMixer(16); // may throw string } catch (const SoundMixer::Error &) { return; } string d = getDir(PKGSOUNDDIR, "PKGSOUNDDIR"); try { ingredientBouncesChunk.init(d + "ingredient-bounces.wav"); ingredientInPlateChunk.init(d + "ingredient-in-plate.wav"); ingredientFallsChunk .init(d + "ingredient-falls.wav"); ingredientLoweredChunk.init(d + "ingredient-lowered.wav"); enemyCatchesChefChunk .init(d + "enemy-catches-chef.wav"); enemyParalyzedChunk .init(d + "enemy-paralyzed.wav"); enemySmashedChunk .init(d + "enemy-smashed.wav"); chefThrowsPepperChunk .init(d + "chef-throws-pepper.wav"); chefGetsTreatChunk .init(d + "chef-gets-treat.wav"); chefShootsBlanksChunk .init(d + "chef-shoots-blanks.wav"); newGameStartsChunk .init(d + "new-game-starts.wav"); levelFinishedChunk .init(d + "level-finished.wav"); treatAppearsChunk .init(d + "treat-appears.wav"); treatDisappearsChunk .init(d + "treat-disappears.wav"); } catch (const SoundMixer::Error &e) { throw e.what(); } } try { try { loadPixmaps(); } catch (PixmapLoadError &e) { throw string("Could not load pixmap ") + e.getFilename(); } initializeMisc(); loadLevel(initLevelNo); initializeSprites(); } catch (string &msg) { displayErrorMessage(msg); throw -1; } } catch (PixmapLoadError &e) { string msg = "Could not load pixmap " + e.getFilename(); throw msg; } } void BurgerSpaceEngine::displayErrorMessage(const string &msg) { cerr << msg << endl; } BurgerSpaceEngine::~BurgerSpaceEngine() { delete playerSprite; } void BurgerSpaceEngine::createPlayerSprite() { assert(playerSprite == NULL); Couple playerSize = playerPA.getImageSize(); assert(playerSize.isNonZero()); // Init position is bogus: resetPlay() will set it according to current level. playerSprite = new Sprite(playerPA, Couple(0, 0), Couple(0, 0), Couple(0, 0), Couple(4, 4), playerSize - Couple(8, 8)); playerSprite->currentPixmapIndex = 0; } void BurgerSpaceEngine::initializeSprites() /* Initializes the sprites that appear at the beginning of a level, like the ingredients. Assumes that all pixmap arrays have been loaded. DOES NOT create the player sprite. */ { /* Ingredients: */ deleteSprites(ingredientSprites); for_each(ingredientGroups.begin(), ingredientGroups.end(), deleteIngredientGroup); ingredientGroups.clear(); const Couple size = bottomBunPA.getImageSize(); const IngInit *tableIngredients = tableOfTablesOfIngredientsLevel[theCurrentLevel.getLevelNo()]; assert(tableIngredients != NULL); numHamburgersToDo = 0; // Define SINGLEINGREDIENTGROUP=1 to only have one bun to push down. static const char *singleTopBun = getenv("SINGLETOPBUN"); for (size_t j = 0; tableIngredients[j].rank != 0; j++) { const IngInit &ii = tableIngredients[j]; if (singleTopBun && ii.type != IngInit::TOP_BUN) continue; int yTarget = theCurrentLevel.positionInPixels.y + ii.yTargetTile * TILE_SIDE - size.y * ii.rank; PixmapArray *pm = NULL; switch (ii.type) { case IngInit::BOTTOM_BUN: pm = &bottomBunPA; break; case IngInit::MEAT: pm = &meatPA; break; case IngInit::LETTUCE: pm = &lettucePA; break; case IngInit::RED_STUFF: pm = &redStuffPA; break; case IngInit::YELLOW_STUFF: pm = &yellowStuffPA; break; case IngInit::TOP_BUN: pm = &topBunPA; numHamburgersToDo++; break; default: assert(false); } IngredientGroup *ig = new IngredientGroup(yTarget, ii.type == IngInit::TOP_BUN); for (size_t i = 0; i < 4; i++) { Couple pos = theCurrentLevel.positionInPixels + Couple(ii.xInitTile * TILE_SIDE + i * size.x, ii.yInitTile * TILE_SIDE - size.y + 6); IngredientSprite *s = new IngredientSprite(*pm, pos, ig); ig->setMember(i, s); s->currentPixmapIndex = i; ingredientSprites.push_back(s); } ingredientGroups.push_back(ig); if (singleTopBun) break; } } void BurgerSpaceEngine::initializeMisc() /* Initializes things that need to be initialized once, but not at the beginning of each level. Throws an error message in a 'string' if an error occurs. */ { initTimeForTreat(); } void BurgerSpaceEngine::showInstructions() { displayStartMessage(true); } void BurgerSpaceEngine::initGameParameters() { loadLevel(initLevelNo); celebrationMode = false; theScore = 0; numAvailablePeppers = 5; numLives = 0; initTimeForTreat(); } /////////////////////////////////////////////////////////////////////////////// //virtual void BurgerSpaceEngine::startNewGame() { if (numLives == 0) // only revelant in demo mode currentRequest = START_GAME_REQUEST; } bool BurgerSpaceEngine::isPaused() const { return paused; } //virtual void BurgerSpaceEngine::pauseGame() { currentRequest = PAUSE_REQUEST; } //virtual void BurgerSpaceEngine::resumeGame() { currentRequest = RESUME_REQUEST; } //virtual void BurgerSpaceEngine::setChefRequest(const bool desiredDirections[4], bool shootPepper) { desiredDirs[RIGHT] = desiredDirections[RIGHT]; desiredDirs[UP] = desiredDirections[UP]; desiredDirs[LEFT] = desiredDirections[LEFT]; desiredDirs[DOWN] = desiredDirections[DOWN]; chefWantsToShootPepper = shootPepper; if (0) cout << "CHEF: " << desiredDirs[RIGHT] << " " << desiredDirs[UP] << " " << desiredDirs[LEFT] << " " << desiredDirs[DOWN] << ", " << chefWantsToShootPepper << endl; } /*virtual*/ void BurgerSpaceEngine::setEnemyRequest(const bool desiredDirections[4]) { // CONVENTION: when one of the enemies is controlled by the player, // that enemy is an egg, and only one egg at a time can exist. if (0) cout << "ENEMY: " << desiredDirections[RIGHT] << " " << desiredDirections[UP] << " " << desiredDirections[LEFT] << " " << desiredDirections[DOWN] << endl; // Search for the egg: SpriteList::const_iterator it; for (it = enemySprites.begin(); it != enemySprites.end(); it++) if ((*it)->getPixmapArray() == &eggPA) { // Get one of the desired directions and // save it for moveEnemyList(). for (int k = 0; k < 4; k++) if (desiredDirections[k]) { requestedEnemyDirection = k; return; } } requestedEnemyDirection = -1; } /*virtual*/ bool BurgerSpaceEngine::update() { if (numLives == 0) // if in demo mode { if (currentRequest == START_GAME_REQUEST) { playSoundEffect(newGameStartsChunk); initGameParameters(); createPlayerSprite(); resetPlay(); initNextLevel(initLevelNo); theScore = 0; thePeakScore = 0; numLives = NUM_INIT_LIVES; currentRequest = (paused ? RESUME_REQUEST : NO_REQUEST); } } if (paused) { if (currentRequest == RESUME_REQUEST) { changePauseState(false); // changes 'paused' currentRequest = NO_REQUEST; } else if (currentRequest == PAUSE_REQUEST) // tolerate redundant request currentRequest = NO_REQUEST; drawSprites(); } if (!paused) // paused may have changed just now per a RESUME_REQUEST { if (currentRequest == RESUME_REQUEST) // tolerate redundant request currentRequest = NO_REQUEST; ++tickCount; if (currentRequest == PAUSE_REQUEST) { changePauseState(true); currentRequest = NO_REQUEST; } else { if (!animatePlayer()) return false; animateAutomaticCharacters(); } drawSprites(); if (!paused) detectCollisions(); } assert(currentRequest == NO_REQUEST); // any request must have been processed by this method return true; } Couple BurgerSpaceEngine::getDistanceToPerfectPos(const Sprite &s) const /* DEFINITION: a "perfect position" for a sprite is a position where the sprite's center is horizontally at the center of a tile, and where the bottom of the sprite is flush with the bottom of a tile. In this game, this means _for example_ that a sprite is (horizontally) centered on a ladder and (vertically) resting on a floor. */ { int dx = TILE_SIDE / 2 - s.getCenterPos().x % TILE_SIDE; int dy = s.getLowerRightPos().y % TILE_SIDE; dy = - (dy >= TILE_SIDE / 2 ? dy - TILE_SIDE : dy); return Couple(dx, dy); } void BurgerSpaceEngine::putSprite(const Sprite &s) { if (s.currentPixmapIndex < s.getNumPixmaps()) copySpritePixmap(s, s.currentPixmapIndex, s.getPos()); } void BurgerSpaceEngine::initNextLevel(int levelNo /*= 0*/) /* Initialize the next level. Increments the current level number if levelNo is zero, or uses levelNo if it is positive. */ { assert(levelNo >= 0); celebrationMode = false; try { if (levelNo == 0) cumulLevelNo++; else cumulLevelNo = levelNo; loadLevel(cumulLevelNo); initializeSprites(); initTimeForTreat(); } catch (string &msg) { displayErrorMessage(msg); throw -1; } } void BurgerSpaceEngine::resetPlay() { // Compute the player's initial position in the current level. // Couple playerSize = playerPA.getImageSize(); assert(playerSize.isNonZero()); int sx = playerStartingPos[theCurrentLevel.getLevelNo()].first; assert(sx != 0); int sy = playerStartingPos[theCurrentLevel.getLevelNo()].second; assert(sy != 0); initPlayerPos = theCurrentLevel.positionInPixels + Couple(sx * TILE_SIDE + 1, sy * TILE_SIDE - playerSize.y); assert(playerSprite != NULL); playerSprite->setPos(initPlayerPos); deleteSprites(pepperSprites); deleteSprites(enemySprites); timeForNewEnemy = 0; } static const struct { unsigned char num; // number of alternatives unsigned char alts[4]; // alternatives for the key } directionTable[16] = { { 0, { 0, 0, 0, 0 } }, // 0 { 1, { 1, 0, 0, 0 } }, // 1 { 1, { 2, 0, 0, 0 } }, // 2 { 2, { 1, 2, 0, 0 } }, // 3 { 1, { 4, 0, 0, 0 } }, // 4 { 2, { 4, 1, 0, 0 } }, // 5 { 2, { 4, 2, 0, 0 } }, // 6 { 3, { 4, 2, 1, 0 } }, // 7 { 1, { 8, 0, 0, 0 } }, // 8 { 2, { 8, 1, 0, 0 } }, // 9 { 2, { 8, 2, 0, 0 } }, // 10 { 3, { 8, 2, 1, 0 } }, // 11 { 2, { 8, 4, 0, 0 } }, // 12 { 3, { 8, 4, 1, 0 } }, // 13 { 3, { 8, 4, 2, 0 } }, // 14 { 4, { 8, 4, 2, 1 } }, // 15 }; void BurgerSpaceEngine::chooseDirectionAmongMany(bool directions[4]) const /* On input, the elements of directions[] must be set. There may be zero, one or more true elements. If there are no true elements, this method does nothing. Otherwise, it chooses one of the true elements; that is, directions[] will only have one true element left upon return. The choice is random. */ { int key = ( (directions[RIGHT] << RIGHT) | (directions[UP] << UP) | (directions[LEFT] << LEFT) | (directions[DOWN] << DOWN) ); if (key == 0) return; unsigned char num = directionTable[key].num; unsigned index = unsigned(rand()) % num; unsigned char choice = directionTable[key].alts[index]; directions[RIGHT] = ((choice & (1 << RIGHT)) != 0); directions[UP] = ((choice & (1 << UP)) != 0); directions[LEFT] = ((choice & (1 << LEFT)) != 0); directions[DOWN] = ((choice & (1 << DOWN)) != 0); } int BurgerSpaceEngine::chooseDirectionTowardTarget( Couple startPos, Couple targetPos, int speedFactor, const bool allowedDirections[4]) const /* Determines the direction that should lead to the position of 'target' from the starting position 'startPos'. 'speedFactor' must be the speed of the sprite that is at the starting position. 'allowedDirections' must indicate which directions are possible. Returns RIGHT, UP, LEFT, DOWN, or -1 if no decision was possible. */ { int dir = -1; // should contain RIGHT, UP, LEFT or DOWN // Choose "preferred" directions depending on the target's position: const Couple toTarget = targetPos - startPos; int prefHorizDir = (toTarget.x >= speedFactor ? RIGHT : (toTarget.x <= -speedFactor ? LEFT : -1)); int prefVertDir = (toTarget.y >= speedFactor ? DOWN : (toTarget.y <= -speedFactor ? UP : -1)); if (prefHorizDir != -1 && !allowedDirections[prefHorizDir]) prefHorizDir = -1; if (prefVertDir != -1 && !allowedDirections[prefVertDir]) prefVertDir = -1; if (prefHorizDir != -1 && prefVertDir != -1) dir = (rand() % 2 ? prefHorizDir : prefVertDir); else if (prefHorizDir != -1) dir = prefHorizDir; else if (prefVertDir != -1) dir = prefVertDir; return dir; } // All pause/resume state changes must be done with a call to this method. void BurgerSpaceEngine::changePauseState(bool newPauseState) { paused = newPauseState; } bool BurgerSpaceEngine::animatePlayer() /* Returns true if the game must continue, or false to have it stop. */ { if (playerSprite == NULL) // if player not created yet return true; // nothing to do: continue demo mode /* If player is agonizing/winning: */ if (playerSprite->getTimeToLive() != 0) { unsigned long ttl = playerSprite->getTimeToLive(); /* The "time to live" is used as a decremented counter that indicates where we are in the animation... */ size_t playerSpriteNo = size_t(-1); if (celebrationMode) { size_t t = size_t((tickCount >> 2) & 1); playerSpriteNo = 12 * t; // front0 or dead0 } else // agony: { if (ttl > 52) playerSpriteNo = 12; else if (ttl > 48) playerSpriteNo = 13; else if (ttl > 44) playerSpriteNo = 14; else if (ttl > 40) playerSpriteNo = 15; else { size_t t = size_t((tickCount >> 2) & 1); playerSpriteNo = 16 + t; } } assert(playerSpriteNo < playerSprite->getNumPixmaps()); playerSprite->currentPixmapIndex = playerSpriteNo; if (playerSprite->decTimeToLive() == 0) { if (celebrationMode) // if player just finished the level { initNextLevel(); // makes the next level the current one resetPlay(); // resets init player pos according to new current level } else // player has finished dying { resetPlay(); // puts player back into current level's starting pos addToNumLives(-1); assert(numLives >= 0); if (numLives == 0) { deleteSprite(playerSprite); // game over playerSprite = NULL; } } } return true; } Couple &playerPos = playerSprite->getPos(); Couple &playerSpeed = playerSprite->getSpeed(); /* Shoot if requested: */ static const bool infinitePepper = (getenv("INFINITEPEPPER") != NULL); if (chefWantsToShootPepper) { chefWantsToShootPepper = false; if (infinitePepper || numAvailablePeppers > 0) { const Couple size = pepperPA.getImageSize(); const Couple plsize = playerSprite->getSize(); Couple pos = playerSprite->getPos(); int dir; if (lastPlayerDirection == -1) dir = UP; else dir = lastPlayerDirection; numAvailablePeppers--; switch (dir) { case UP : pos += Couple(0, -size.y); break; case DOWN : pos += Couple(0, plsize.y); break; case LEFT : pos += Couple(-size.x, 0); break; case RIGHT: pos += Couple(plsize.x, 0); break; default: assert(false); } playSoundEffect(chefThrowsPepperChunk); Sprite *s = new Sprite(pepperPA, pos, Couple(0, 0), Couple(0, 0), Couple(0, 0), size); s->setTimeToLive(12); pepperSprites.push_back(s); } else { playSoundEffect(chefShootsBlanksChunk); } } /* Attempt a move: */ playerSpeed = attemptMove(*playerSprite, desiredDirs[LEFT], desiredDirs[RIGHT], desiredDirs[UP], desiredDirs[DOWN], PLAYER_SPEED_FACTOR); playerSprite->currentPixmapIndex = 0; if (playerSpeed.isZero()) { if (!oldMotionMode && (desiredDirs[RIGHT] || desiredDirs[UP] || desiredDirs[LEFT] || desiredDirs[DOWN])) { /* If the user is pressing at least one arrow, then try to reuse the last non zero direction. This can be is useful to turn corners automatically. */ bool backupDirs[4] = { false, false, false, false }; backupDirs[lastPlayerDirection] = true; playerSpeed = attemptMove(*playerSprite, backupDirs[LEFT], backupDirs[RIGHT], backupDirs[UP], backupDirs[DOWN], PLAYER_SPEED_FACTOR); if (playerSpeed.isZero()) return true; } else return true; } /* Determine the sprite direction and image according to the player's speed: */ int dir = -1; if (playerSpeed.x == 0) // if vertical movement { if (playerSpeed.y > 0) // if downwards { playerSprite->currentPixmapIndex = (tickCount & 2 ? 1 : 2); dir = DOWN; } else { playerSprite->currentPixmapIndex = (tickCount & 2 ? 4 : 5); dir = UP; } } else // horizontal movement { static const unsigned char table[4] = { 0, 1, 0, 2 }; unsigned char t = table[(tickCount >> 1) & 3]; if (playerSpeed.x < 0) // if left { playerSprite->currentPixmapIndex = 6 + t; dir = LEFT; } else { playerSprite->currentPixmapIndex = 9 + t; dir = RIGHT; } } assert(dir != -1); assert(playerSprite->currentPixmapIndex < playerPA.getNumImages()); /* Apply the speed to the position: */ assert(playerSpeed.isNonZero()); playerPos += playerSpeed; lastPlayerDirection = dir; return true; } Couple BurgerSpaceEngine::determineAllowedDirections(const Sprite &s, int speedFactor, int tolerance, bool allowedDirections[4]) const /* Determines in what directions a move from the described parameters would be allowed. Stores boolean values in allowedDirections[], indexed by the integer constants RIGHT, UP, LEFT and DOWN. 'speedFactor' must be the length of the move to try. 'tolerance' must be the number of pixels of distance between the sprite and the perfect position to take a ladder when on a floor, or to take a floor when on a ladder. Returns the distance between the sprite's position and a "perfect" position, as computed by the getDistanceToPerfectPos() method. */ { Couple pos = s.getPos(); Couple size = s.getSize(); Couple delta = getDistanceToPerfectPos(s); bool xOK = (abs(delta.x) <= tolerance); bool yOK = (abs(delta.y) <= tolerance); Couple newPos = pos + Couple(-speedFactor, delta.y); allowedDirections[LEFT] = yOK && positionAllowsLeftMovement(newPos, size); newPos = pos + Couple(+speedFactor, delta.y); allowedDirections[RIGHT] = yOK && positionAllowsRightMovement(newPos, size); allowedDirections[UP] = xOK && spriteBottomCenterIsOnLadder(s); allowedDirections[DOWN] = xOK && spriteBottomCenterIsOverLadder(s); return delta; } Couple BurgerSpaceEngine::attemptMove(const Sprite &s, bool attemptLeft, bool attemptRight, bool attemptUp, bool attemptDown, int speedFactor) const /* Attempts a move described by the parameters. Returns a non-zero speed if the attempt succeeds. Returns a zero speed if no direction is allowed. 's' must be the sprite that attempts to move from its current position. The four 'attempt*' boolean parameters indicate which directions are to be attempted. 'speedFactor' must be the length of the move to try. */ { Couple speed(0, 0); bool allowedDirections[4]; Couple delta = determineAllowedDirections( s, speedFactor, CORNER_TURN_TOLERANCE, allowedDirections); if (attemptLeft && allowedDirections[LEFT]) { speed.x = -speedFactor; speed.y = delta.y; return speed; } if (attemptRight && allowedDirections[RIGHT]) { speed.x = +speedFactor; speed.y = delta.y; return speed; } if (attemptUp && allowedDirections[UP]) { speed.y = -speedFactor; speed.x = delta.x; return speed; } if (attemptDown && allowedDirections[DOWN]) { speed.y = +speedFactor; speed.x = delta.x; return speed; } return speed; } bool BurgerSpaceEngine::positionAllowsLeftMovement(Couple pos, Couple size) const /* Determines if the proposed position 'pos' for a sprite that would have the given 'size' would allow movement to the left. Looks at the tiles at the given position, which must be floor tiles or floor-and-ladder tiles. */ { Couple posBotLeft = pos + Couple(0, size.y); if (posBotLeft.y % TILE_SIDE != 0) return false; TileType botLeftTileType = theCurrentLevel.getTileTypeAtPixel(posBotLeft); return (botLeftTileType == FLOOR_TILE || botLeftTileType == FLOOR_AND_LADDER_TILE); } bool BurgerSpaceEngine::positionAllowsRightMovement(Couple pos, Couple size) const { Couple posBotRight = pos + size + Couple(-1, 0); if (posBotRight.y % TILE_SIDE != 0) return false; TileType botRightTileType = theCurrentLevel.getTileTypeAtPixel(posBotRight); return (botRightTileType == FLOOR_TILE || botRightTileType == FLOOR_AND_LADDER_TILE); } bool BurgerSpaceEngine::spriteBottomCenterIsOnLadder(const Sprite &s) const /* Determines if the sprite's bottom center touches a ladder. This method does NOT judge whether a sprite's horizontal position is close enough to a ladder. This method can be used to determine if a sprite can climb up a ladder. */ { const Couple ¢erPos = s.getCenterPos(); const Couple &lowerRightPos = s.getLowerRightPos(); TileType botTileType = theCurrentLevel.getTileTypeAtPixel(Couple(centerPos.x, lowerRightPos.y - 1)); return (botTileType == LADDER_TILE || botTileType == FLOOR_AND_LADDER_TILE); } bool BurgerSpaceEngine::spriteBottomCenterIsOverLadder(const Sprite &s) const /* Determines if the pixel UNDER the sprite's bottom center touches a ladder. This method does NOT judge whether a sprite's horizontal position is close enough to a ladder. This method can be used to determine if a sprite can climb down a ladder. */ { const Couple ¢erPos = s.getCenterPos(); const Couple &lowerRightPos = s.getLowerRightPos(); TileType botTileType = theCurrentLevel.getTileTypeAtPixel(Couple(centerPos.x, lowerRightPos.y)); return (botTileType == LADDER_TILE || botTileType == FLOOR_AND_LADDER_TILE); } void BurgerSpaceEngine::deleteSprite(Sprite *s) /* The caller should nullify the pointer after calling this method. */ { delete s; } void BurgerSpaceEngine::deleteSprites(SpriteList &sl) { for (SpriteList::iterator its = sl.begin(); its != sl.end(); its++) { Sprite *s = *its; assert(s != NULL); deleteSprite(s); } sl.clear(); assert(sl.size() == 0); } void BurgerSpaceEngine::deleteSprites(IngredientSprite::List &sl) { for (IngredientSprite::List::iterator its = sl.begin(); its != sl.end(); its++) { Sprite *s = *its; assert(s != NULL); deleteSprite(s); } sl.clear(); assert(sl.size() == 0); } void BurgerSpaceEngine::animateAutomaticCharacters() { /* Animate score sprites: */ animateTemporarySprites(scoreSprites); /* Everything freezes if the player is agonizing: */ if (playerSprite != NULL && playerSprite->getTimeToLive() != 0) return; /* If there is not the minimum number of enemies in the play, schedule the creation of another one some time in the near future. */ size_t totalNumEnemies = enemySprites.size(); const size_t requiredNumEnemies = 6 + 3 * ((cumulLevelNo - 1) / NUM_LEVELS); if (totalNumEnemies < requiredNumEnemies && timeForNewEnemy == 0) timeForNewEnemy = tickCount + 40; static bool noEnemiesFlag = (getenv("NOENEMIES") != NULL); if (noEnemiesFlag) timeForNewEnemy = 0; if (tickCount >= timeForNewEnemy && timeForNewEnemy != 0) { timeForNewEnemy = 0; assert(theCurrentLevel.getLevelNo() >= 1); const IntQuad &sh = enemyStartingHeights[theCurrentLevel.getLevelNo()]; assert(sh.first != 0 && sh.second != 0 && sh.third != 0 && sh.fourth != 0); bool fromLeft = (rand() % 2 != 0); int x = (fromLeft ? 0 : theCurrentLevel.sizeInTiles.x - 1); int y; if (fromLeft) y = (rand() % 2 ? sh.first : sh.second); else y = (rand() % 2 ? sh.third : sh.fourth); Couple posInTiles(x, y); Couple size = eggPA.getImageSize(); // we assume all enemies same size Couple pos = theCurrentLevel.positionInPixels + TILE_SIDE * posInTiles - Couple(0, size.y); Couple speed(ENEMY_SPEED_FACTOR, 0); EnemyType type = chooseEnemyType(); switch (type) { case ENEMY_EGG: { Sprite *s = new EnemySprite(eggPA, pos, speed, Couple(3, 3), size - Couple(6, 6)); enemySprites.push_back(s); } break; case ENEMY_HOT_DOG: { Sprite *s = new EnemySprite(hotdogPA, pos, speed, Couple(3, 3), size - Couple(6, 6)); enemySprites.push_back(s); } break; case ENEMY_PICKLE: { Sprite *s = new EnemySprite(picklePA, pos, speed, Couple(3, 3), size - Couple(6, 6)); enemySprites.push_back(s); } break; default: assert(false); } } moveEnemyList(enemySprites, ENEMY_SPEED_FACTOR); /* Pepper: */ SpriteList::iterator it; for (it = pepperSprites.begin(); it != pepperSprites.end(); it++) if ((*it)->decTimeToLive() == 0) { deleteSprite(*it); *it = NULL; } removeNullElementsFromSpriteList(pepperSprites); /* Ingredients: */ for (IngredientSprite::List::iterator iti = ingredientSprites.begin(); iti != ingredientSprites.end(); iti++) (*iti)->addSpeedToPos(); /* Treats: */ for (it = treatSprites.begin(); it != treatSprites.end(); it++) if ((*it)->decTimeToLive() == 0) { deleteSprite(*it); *it = NULL; if (numLives > 0) playSoundEffect(treatDisappearsChunk); } removeNullElementsFromSpriteList(treatSprites); if (timeForTreat == 0) { initTimeForTreat(); Couple size = treatPA.getImageSize(); Couple pos = theCurrentLevel.positionInPixels + Couple(11 * TILE_SIDE + 1, 5 * TILE_SIDE - size.y); Couple collBoxPos(0, 0); Couple collBoxSize = size; int spriteNo = rand() % 3; if (spriteNo == 0) // ice cream is thinner and centered collBoxPos.x += 4, collBoxSize.x -= 8; else if (spriteNo == 1) // coffee cup: exclude handle at the right collBoxPos.y++, collBoxSize -= Couple(4, 2); Sprite *s = new Sprite(treatPA, pos, Couple(0, 0), Couple(0, 0), collBoxPos, collBoxSize); s->currentPixmapIndex = spriteNo; s->setTimeToLive(5 * 20); treatSprites.push_back(s); if (numLives > 0) playSoundEffect(treatAppearsChunk); } else timeForTreat--; } //virtual EnemyType BurgerSpaceEngine::chooseEnemyType() { return EnemyType(enemyTypeCounter++ % 3); } //virtual bool BurgerSpaceEngine::isUserControlledEnemy(const Sprite &/*s*/) const { return false; } IngredientGroup * BurgerSpaceEngine::findIngredientGroupRightBelow( const IngredientGroup &upperGroup) /* Searches in 'ingredientGroups' to see if there is an ingredient whose left-most sprite is just below (i.e., touching) the left-most sprite of 'upperGroup'. Returns NULL if no such ingredient group is found. */ { Couple targetPos = upperGroup.getMember(0)->getPos(); targetPos.y += upperGroup.getMember(0)->getSize().y; for (IngredientGroup::List::iterator it = ingredientGroups.begin(); it != ingredientGroups.end(); it++) { IngredientGroup *lowerGroup = *it; assert(lowerGroup != NULL); const IngredientSprite *lowerGroupMember0 = lowerGroup->getMember(0); Couple posLowerGroupMember0 = lowerGroupMember0->getPos(); if (lowerGroupMember0->isLowered()) posLowerGroupMember0.y -= IngredientSprite::LOWERING_DISTANCE; /* This comparison may not always work if INGREDIENT_FALL_SPEED ever becomes a number that is not a factor of TILE_SIDE... */ if (posLowerGroupMember0 == targetPos) return lowerGroup; } return NULL; } bool BurgerSpaceEngine::isIngredientSpriteOnFloor(const IngredientSprite &s) const { Couple size = s.getSize(); Couple pos = s.getPos(); Couple p(pos.x, pos.y + size.y - 6); /* The -6 represents the fact that an ingredient is supposed to be a bit sunken in the floor. */ if (p.y % TILE_SIDE != 0) return false; TileType tileType = theCurrentLevel.getTileTypeAtPixel(p); bool onFloor = (tileType == FLOOR_TILE || tileType == FLOOR_AND_LADDER_TILE); return onFloor; } size_t BurgerSpaceEngine::carryEnemies(IngredientGroup &g) /* Carries enemies that touch 'g'. See carryEnemiesInList(). Returns the number of sprites that are carried. */ { return carryEnemiesInList(g, enemySprites); } size_t BurgerSpaceEngine::carryEnemiesInList( IngredientGroup &g, SpriteList &slist) /* All sprites in 'slist' that are on a floor, and touch the ingredient represented by 'g', and are visible, are carried. Returns the number of sprites in 'slist' that are carried. */ { size_t numCarriedEnemies = 0; const Couple groupPos = g.getMember(0)->getPos(); const Couple groupLRP = g.getMember(3)->getLowerRightPos(); const Couple groupSize = groupLRP - groupPos; for (SpriteList::iterator it = slist.begin(); it != slist.end(); it++) { EnemySprite *enemy = dynamic_cast(*it); assert(enemy != NULL); // Enemies that are not on a floor are not carried: Couple lrp = enemy->getLowerRightPos(); if (lrp.y % TILE_SIDE != 0) continue; if (lrp.y / TILE_SIDE != groupLRP.y / TILE_SIDE) continue; TileType tileType = theCurrentLevel.getTileTypeAtPixel(lrp); if (tileType != FLOOR_TILE && tileType != FLOOR_AND_LADDER_TILE) continue; if (enemy->getDisappearanceTime() != 0) continue; if (ingredientGroupCollidesWithSprite(groupPos, groupSize, *enemy)) { g.addCarriedEnemy(enemy); // Send the enemy downwards: enemy->setSpeed(Couple(0, INGREDIENT_FALL_SPEED)); numCarriedEnemies++; } } return numCarriedEnemies; } size_t BurgerSpaceEngine::releaseCarriedEnemies(IngredientGroup &g) /* Returns the number of released enemies. */ { size_t numReleasedEnemies = 0; SpriteList &slist = g.getCarriedEnemies(); numReleasedEnemies = slist.size(); for (SpriteList::iterator it = slist.begin(); it != slist.end(); it++) { assert(*it != NULL); EnemySprite *enemy = dynamic_cast(*it); assert(enemy != NULL); enemy->setCarryingGroup(NULL); enemy->setDisappearanceTime(60 + rand() % 10); enemy->setClimbingFromPlate(true); enemy->setTimeToLive(0); // eliminate effects of pepper, if applicable enemy->setSpeed(Couple(0, -ENEMY_SPEED_FACTOR)); } g.clearCarriedEnemies(); if (numReleasedEnemies > 0) { long score; switch (numReleasedEnemies) { case 1: score = 500; break; case 2: score = 1000; break; default: score = 2000; } createScoreSprites(score, g.getCenterPos()); } return numReleasedEnemies; } inline size_t countNumDirections(const bool dirs[4]) { size_t count = 0; for (int k = 0; k < 4; ++k) if (dirs[k]) ++count; return count; } void BurgerSpaceEngine::moveEnemyList(SpriteList &slist, int speedFactor) /* Moves the enemies in 'slist' with the given speed factor. If an enemy that was dying finishes dying, some points are given to the player. */ { for (SpriteList::iterator it = slist.begin(); it != slist.end(); it++) { EnemySprite *s = dynamic_cast(*it); assert(s != NULL); if (s->decDisappearanceTime() != 0) continue; // If the enemy is being carried by a falling ingredient: if (s->getCarryingGroup() != NULL) { s->addSpeedToPos(); continue; } const PixmapArray *pa = s->getPixmapArray(); // If enemy is dying: if (s->getTimeToDie() != 0) { if (s->decTimeToDie() != 0) continue; long score = 0; if (pa == &eggPA) score = 300; else if (pa == &picklePA) score = 200; else if (pa == &hotdogPA) score = 100; else assert(false); // Enemy has finished dying: createScoreSprites(score, s->getCenterPos()); deleteSprite(s); *it = NULL; continue; } if (s->decTimeToLive() != 0) // if enemy is paralyzed continue; /* Determine the directions that are allowed. */ bool allowedDirections[4]; Couple delta = determineAllowedDirections( *s, speedFactor, /*playerControlled ? CORNER_TURN_TOLERANCE :*/ speedFactor - 1, allowedDirections); /* Enemy sprites are created at a position to the left or right of the floor and ladder structure, so we have to make an exception to allow the left or right directions so that they can join the structure. */ Couple pos = s->getPos() - theCurrentLevel.positionInPixels; switch (isPositionAtSideOfStructure(pos)) { case -1: // if at left allowedDirections[RIGHT] = true; break; case +1: // if at right allowedDirections[LEFT] = true; break; } /* Count the number of allowed directions. If none are allowed, we assume that the enemy is below the structure because it has just been carried down into the plate. Thus, we allow it to go up. */ bool belowStructure = false; { size_t numDirectionsAllowed = 0; for (size_t j = 0; j < 4; j++) if (allowedDirections[j]) numDirectionsAllowed++; if (numDirectionsAllowed == 0) { belowStructure = true; allowedDirections[UP] = true; } } int dir = -1; bool userControlled = isUserControlledEnemy(*s); if (!userControlled || s->isClimbingFromPlate() || numLives == 0) { // Automatic control. /* If we are now at a point where more than one direction is allowed, then the enemy has finished climbing from a plate. */ if (s->isClimbingFromPlate() && countNumDirections(allowedDirections) >= 2) s->setClimbingFromPlate(false); /* If the current direction is allowed, then disallow the opposite direction. */ assert(s->getSpeed().isNonZero()); int currentDir = getDirectionFromCouple(s->getSpeed()); assert(currentDir >= 0 && currentDir <= 3); if (allowedDirections[currentDir]) allowedDirections[currentDir ^ 2] = false; const Couple spos = s->getPos(); /* To make the enemies less predictable, they will choose their next direction at random once in a while, instead of always looking at where the player is. Also, the enemies move randomly if the game is in demo mode. */ int stupidityFactor = rand() % 4; if (stupidityFactor != 0 && playerSprite != NULL && numLives != 0) // if smart mode: { dir = chooseDirectionTowardTarget(spos, playerSprite->getPos(), speedFactor, allowedDirections); } if (dir == -1) // if still undecided: { // Find a random true element in allowedDirections[]: dir = rand() % 4; while (!allowedDirections[dir]) dir = (dir + 1) % 4; } } else { int side = isPositionAtSideOfStructure(pos); if (side == 0) side = isPositionAtSideOfStructure(s->getLowerRightPos() - theCurrentLevel.positionInPixels); // necessary for case where sprite comes from the right switch (side) { case -1: dir = RIGHT; break; case +1: dir = LEFT; break; default: assert(requestedEnemyDirection >= -1 && requestedEnemyDirection <= 3); if (belowStructure) dir = UP; else if (s->isClimbingFromPlate()) { // belowStructure is false, but the enemy sprite is still // climbing from the plate, so this means that belowStructure // has just passed from true to false. // We need to make the sprite go up one more time so that it // will appear on a floor (instead of a step below a floor). // Also, take the sprite out of the "climbing from plate" mode. dir = rand() % 4; while (!allowedDirections[dir]) dir = (dir + 1) % 4; s->setClimbingFromPlate(false); } else if (requestedEnemyDirection != -1) { if (allowedDirections[requestedEnemyDirection]) dir = requestedEnemyDirection; else { int lastDir = s->getLastDirection(); if (lastDir != -1 && allowedDirections[lastDir]) dir = lastDir; } } } } // Add a correction to get to a "perfect" position: if (dir == RIGHT || dir == LEFT) delta.x = 0; else if (dir == UP) delta.y = 0; else if (dir == DOWN) delta.y = 0; if (dir != -1) s->getPos() += delta; // Convert the direction (RIGHT/UP/LEFT/DOWN) into a speed couple: assert(dir >= -1 && dir <= 3); Couple speed = (dir == -1 ? Couple() : getCoupleFromDirection(dir, speedFactor)); s->setSpeed(speed); s->addSpeedToPos(); if (dir != -1) s->setLastDirection(dir); } removeNullElementsFromSpriteList(slist); } int BurgerSpaceEngine::isPositionAtSideOfStructure(Couple pos) const { if (pos.x / TILE_SIDE < 3) return -1; // yes, at left if (pos.x / TILE_SIDE >= theCurrentLevel.sizeInTiles.x - 3) return +1; // yes, at right return 0; // no } void BurgerSpaceEngine::animateTemporarySprites(SpriteList &slist) /* 'slist' must be a list of sprites that die when their "time to live" expires. This method removes sprites from 'slist' when they die. Sprites that live are advanced by adding their speed to their position. */ { for (SpriteList::iterator it = slist.begin(); it != slist.end(); it++) { Sprite *s = *it; assert(s != NULL); if (s->getTimeToLive() == 0) { deleteSprite(s); *it = NULL; // mark list element for deletion } else { s->decTimeToLive(); s->addSpeedToPos(); } } removeNullElementsFromSpriteList(slist); } void BurgerSpaceEngine::givePlayerPepper() { numAvailablePeppers++; } void BurgerSpaceEngine::makePlayerWin() { playSoundEffect(levelFinishedChunk); assert(playerSprite != NULL); playerSprite->setTimeToLive(80); releaseAllCarriedEnemies(); celebrationMode = true; givePlayerPepper(); } void BurgerSpaceEngine::makePlayerDie() { assert(playerSprite != NULL); playerSprite->setTimeToLive(60); // The player will agonize for this number of ticks. releaseAllCarriedEnemies(); } void BurgerSpaceEngine::releaseAllCarriedEnemies() { /* Tell all ingredient groups to release all carried enemies. This must be done before we destroy the enemy sprites. */ for (IngredientGroup::List::iterator it = ingredientGroups.begin(); it != ingredientGroups.end(); it++) { assert(*it != NULL); releaseCarriedEnemies(**it); } } void BurgerSpaceEngine::detectCollisions() { if (playerSprite == NULL) // if player is dead return; if (playerSprite->getTimeToLive() != 0) // if player is agonizing return; bool playIngredientLoweredSound = false; assert(ingredientGroups.size() > 0); for (IngredientGroup::List::iterator it = ingredientGroups.begin(); it != ingredientGroups.end(); it++) { IngredientGroup *aGroup = *it; assert(aGroup != NULL); IngredientSprite *member0 = aGroup->getMember(0); assert(member0 != NULL); /* If this group is not moving, check if the player is walking over some of its members. If so, lower those members. If all members of this group are lowered, make the group start falling. */ if (aGroup->getState() == IngredientGroup::NORMAL) { assert(aGroup->getNumMembers() > 0); if (playerSprite != NULL) { for (size_t j = 0; j < aGroup->getNumMembers(); j++) { IngredientSprite *ing = aGroup->getMember(j); if (!ing->isLowered() && playerSprite->collidesWithSprite(*ing)) { playIngredientLoweredSound = true; ing->lower(); if (aGroup->areAllMembersLowered()) { size_t numCarriedEnemies = carryEnemies(*aGroup); size_t numFloorsToGo; switch (numCarriedEnemies) { case 0: numFloorsToGo = 1; break; case 1: numFloorsToGo = 3; break; default: numFloorsToGo = 5; } playSoundEffect(ingredientFallsChunk); aGroup->startFalling( INGREDIENT_FALL_SPEED, numFloorsToGo); } } } } continue; } /* Check if the ingredient has reached its vertical target: stop this ingredient. */ Couple &pos = member0->getPos(); int yTarget = aGroup->getVerticalTarget(); if (pos.y >= yTarget) { playSoundEffect(ingredientInPlateChunk); pos.y = yTarget; aGroup->stop(); releaseCarriedEnemies(*aGroup); addToScore(50); if (aGroup->isTopBun() && --numHamburgersToDo == 0) makePlayerWin(); continue; } /* If the ingredient is bouncing up: see if the bounce is over; if so, make the group stall. */ if (aGroup->getState() == IngredientGroup::BOUNCE) { if (aGroup->decBounceTime() == 0) aGroup->stall(); continue; } /* If the ingredient is stalling: see if the stall is over; if so, start the second fall. */ if (aGroup->getState() == IngredientGroup::STALL) { if (aGroup->decStallTime() == 0) aGroup->fallBack(INGREDIENT_FALL_SPEED); continue; } /* Landing of an ingredient on the one below it: make the latter start falling. */ IngredientGroup *touchedIngredient = findIngredientGroupRightBelow(*aGroup); if (touchedIngredient != NULL && touchedIngredient->getState() == IngredientGroup::NORMAL) { size_t numFloorsToGo = aGroup->getNumFloorsToGo(); touchedIngredient->startFalling( INGREDIENT_FALL_SPEED, numFloorsToGo); continue; } /* Landing of an ingredient on a floor: stop this ingredient. */ if (isIngredientSpriteOnFloor(*member0)) { if (aGroup->getState() == IngredientGroup::FALL1) { aGroup->bounce(INGREDIENT_FALL_SPEED); playSoundEffect(ingredientBouncesChunk); } else { assert(aGroup->getState() == IngredientGroup::FALL2); if (aGroup->decNumFloorsToGo() == 0) { aGroup->stop(); releaseCarriedEnemies(*aGroup); } else aGroup->fallToNextFloor(INGREDIENT_FALL_SPEED); addToScore(50); //createScoreSprites(50, aGroup->getCenterPos()); // Too many "50" sprites -- becomes annoying } continue; } detectCollisionBetweenIngredientGroupAndEnemyList(*aGroup,enemySprites); } if (playIngredientLoweredSound) playSoundEffect(ingredientLoweredChunk); /* Enemies: */ detectEnemyCollisions(enemySprites); /* Treats: */ if (playerSprite != NULL) { for (SpriteList::iterator its = treatSprites.begin(); its != treatSprites.end(); its++) { Sprite *treat = *its; assert(treat != NULL); if (treat->collidesWithSprite(*playerSprite)) { long score = (treat->currentPixmapIndex + 1) * 500; createScoreSprites(score, treat->getCenterPos()); *its = NULL; deleteSprite(treat); playSoundEffect(chefGetsTreatChunk); givePlayerPepper(); } } removeNullElementsFromSpriteList(treatSprites); } } void BurgerSpaceEngine::detectCollisionBetweenIngredientGroupAndEnemyList( const IngredientGroup &aGroup, SpriteList &enemies) /* Enemies in the designated list that collide with the ingredient are destroyed. */ { const Couple groupPos = aGroup.getMember(0)->getPos(); const Couple groupLRP = aGroup.getMember(3)->getLowerRightPos(); const Couple groupSize = groupLRP - groupPos; for(SpriteList::iterator ite = enemies.begin(); ite != enemies.end(); ite++) { EnemySprite *anEnemy = dynamic_cast(*ite); assert(anEnemy != NULL); if (anEnemy->getCarryingGroup() != NULL || anEnemy->getTimeToDie() != 0 || anEnemy->getDisappearanceTime() != 0) continue; // carried, dying or invisible enemies are immune if (ingredientGroupCollidesWithSprite(groupPos, groupSize, *anEnemy)) { playSoundEffect(enemySmashedChunk); anEnemy->setTimeToDie(20); break; } } removeNullElementsFromSpriteList(enemies); } void BurgerSpaceEngine::detectEnemyCollisions(SpriteList &slist) /* Detects collisions between enemy sprites and the player or the peppers. */ { for (SpriteList::iterator its = slist.begin(); its != slist.end(); its++) { EnemySprite *s = dynamic_cast(*its); assert(s != NULL); if (s->getTimeToLive() != 0 || s->getTimeToDie() != 0 || s->getCarryingGroup() != NULL || s->getDisappearanceTime() != 0) continue; // Paralyze the enemy if it touches pepper. // The enemy's "time to live" attribute is used for this. for (SpriteList::const_iterator itp = pepperSprites.begin(); itp != pepperSprites.end(); itp++) if (s->collidesWithSprite(**itp)) { playSoundEffect(enemyParalyzedChunk); s->setTimeToLive(60 + rand() % 10); } if (s->getTimeToLive() != 0) // if enemy just paralyzed by pepper continue; static bool invincibleChef = (getenv("INVINCIBLECHEF") != NULL); if (!invincibleChef && playerSprite != NULL && numLives != 0 && s->collidesWithSprite(*playerSprite)) { playSoundEffect(enemyCatchesChefChunk); makePlayerDie(); } } removeNullElementsFromSpriteList(slist); } bool BurgerSpaceEngine::ingredientGroupCollidesWithSprite( const Couple groupPos, const Couple groupSize, const Sprite &s) const { const Couple pos1 = s.getPos() + s.getCollBoxPos(); const Couple size1 = s.getCollBoxSize(); const Couple pos2 = groupPos; const Couple size2 = groupSize; if (pos1.x + size1.x <= pos2.x) // s1 at the left of s2 return false; if (pos1.y + size1.y <= pos2.y) // s1 above s2 return false; if (pos2.x + size2.x <= pos1.x) // s1 at the right of s2 return false; if (pos2.y + size2.y <= pos1.y) // s1 below s2 return false; return true; } void BurgerSpaceEngine::createScoreSprites(long n, Couple center) { if (n < 0) n = -n; addToScore(n); char number[64]; snprintf(number, sizeof(number), "%ld", n); size_t numDigits = strlen(number); Couple digitSize = digitPA.getImageSize(); Couple totalSize((digitSize.x + 2) * numDigits - 2, digitSize.y); Couple scorePos = center - totalSize / 2; for (size_t i = 0; i < numDigits; i++) { int digit = number[i] - '0'; Sprite *s = new Sprite(digitPA, scorePos + i * Couple(digitSize.x + 2, 0), Couple(0, -1), Couple(), Couple(), Couple()); s->setTimeToLive(SCORE_TTL); s->currentPixmapIndex = digit; scoreSprites.push_back(s); } } void BurgerSpaceEngine::loadPixmap(const char *filePath, PixmapArray &pa, size_t index) { static const string dir = getDirPathFromEnv(PKGPIXMAPDIR, "PKGPIXMAPDIR"); GameEngine::loadPixmap(dir + filePath, pa, index); } void BurgerSpaceEngine::loadPixmaps() { /* Load the player pixmaps: WARNING: The order in which the sprites are placed in the PixmapArray playerPA is significant. Do not change it unless all the code that refers to the contents of playerPA is properly reviewed and adapted. */ loadPixmap("chef-front0.xpm", playerPA, 0); loadPixmap("chef-front1.xpm", playerPA, 1); loadPixmap("chef-front2.xpm", playerPA, 2); loadPixmap("chef-back0.xpm", playerPA, 3); loadPixmap("chef-back1.xpm", playerPA, 4); loadPixmap("chef-back2.xpm", playerPA, 5); loadPixmap("chef-left0.xpm", playerPA, 6); loadPixmap("chef-left1.xpm", playerPA, 7); loadPixmap("chef-left2.xpm", playerPA, 8); loadPixmap("chef-right0.xpm", playerPA, 9); loadPixmap("chef-right1.xpm", playerPA, 10); loadPixmap("chef-right2.xpm", playerPA, 11); loadPixmap("chef-dead0.xpm", playerPA, 12); loadPixmap("chef-dead1.xpm", playerPA, 13); loadPixmap("chef-dead2.xpm", playerPA, 14); loadPixmap("chef-dead3.xpm", playerPA, 15); loadPixmap("chef-dead4.xpm", playerPA, 16); loadPixmap("chef-dead5.xpm", playerPA, 17); /* Egg: */ loadPixmap("egg-front0.xpm", eggPA, 0); loadPixmap("egg-front1.xpm", eggPA, 1); loadPixmap("egg-back0.xpm", eggPA, 2); loadPixmap("egg-back1.xpm", eggPA, 3); loadPixmap("egg-left0.xpm", eggPA, 4); loadPixmap("egg-left1.xpm", eggPA, 5); loadPixmap("egg-right0.xpm", eggPA, 6); loadPixmap("egg-right1.xpm", eggPA, 7); loadPixmap("egg-dead0.xpm", eggPA, 8); loadPixmap("egg-dead1.xpm", eggPA, 9); loadPixmap("egg-dead2.xpm", eggPA, 10); loadPixmap("egg-dead3.xpm", eggPA, 11); loadPixmap("egg-peppered0.xpm", eggPA, 12); loadPixmap("egg-peppered1.xpm", eggPA, 13); /* Hot dog: */ loadPixmap("hotdog-front0.xpm", hotdogPA, 0); loadPixmap("hotdog-front1.xpm", hotdogPA, 1); loadPixmap("hotdog-back0.xpm", hotdogPA, 2); loadPixmap("hotdog-back1.xpm", hotdogPA, 3); loadPixmap("hotdog-left0.xpm", hotdogPA, 4); loadPixmap("hotdog-left1.xpm", hotdogPA, 5); loadPixmap("hotdog-right0.xpm", hotdogPA, 6); loadPixmap("hotdog-right1.xpm", hotdogPA, 7); loadPixmap("hotdog-dead0.xpm", hotdogPA, 8); loadPixmap("hotdog-dead1.xpm", hotdogPA, 9); loadPixmap("hotdog-dead2.xpm", hotdogPA, 10); loadPixmap("hotdog-dead3.xpm", hotdogPA, 11); loadPixmap("hotdog-peppered0.xpm", hotdogPA, 12); loadPixmap("hotdog-peppered1.xpm", hotdogPA, 13); /* Pickle: */ loadPixmap("pickle-front0.xpm", picklePA, 0); loadPixmap("pickle-front1.xpm", picklePA, 1); loadPixmap("pickle-back0.xpm", picklePA, 2); loadPixmap("pickle-back1.xpm", picklePA, 3); loadPixmap("pickle-left0.xpm", picklePA, 4); loadPixmap("pickle-left1.xpm", picklePA, 5); loadPixmap("pickle-right0.xpm", picklePA, 6); loadPixmap("pickle-right1.xpm", picklePA, 7); loadPixmap("pickle-dead0.xpm", picklePA, 8); loadPixmap("pickle-dead1.xpm", picklePA, 9); loadPixmap("pickle-dead2.xpm", picklePA, 10); loadPixmap("pickle-dead3.xpm", picklePA, 11); loadPixmap("pickle-peppered0.xpm", picklePA, 12); loadPixmap("pickle-peppered1.xpm", picklePA, 13); /* Pepper: */ loadPixmap("pepper0.xpm", pepperPA, 0); loadPixmap("pepper1.xpm", pepperPA, 1); /* Ingredients: */ loadPixmap("top-bun0.xpm", topBunPA, 0); loadPixmap("top-bun1.xpm", topBunPA, 1); loadPixmap("top-bun2.xpm", topBunPA, 2); loadPixmap("top-bun3.xpm", topBunPA, 3); loadPixmap("lettuce0.xpm", lettucePA, 0); loadPixmap("lettuce1.xpm", lettucePA, 1); loadPixmap("lettuce2.xpm", lettucePA, 2); loadPixmap("lettuce3.xpm", lettucePA, 3); loadPixmap("meat0.xpm", meatPA, 0); loadPixmap("meat1.xpm", meatPA, 1); loadPixmap("meat2.xpm", meatPA, 2); loadPixmap("meat3.xpm", meatPA, 3); loadPixmap("redstuff0.xpm", redStuffPA, 0); loadPixmap("redstuff1.xpm", redStuffPA, 1); loadPixmap("redstuff2.xpm", redStuffPA, 2); loadPixmap("redstuff3.xpm", redStuffPA, 3); loadPixmap("yellowstuff0.xpm", yellowStuffPA, 0); loadPixmap("yellowstuff1.xpm", yellowStuffPA, 1); loadPixmap("yellowstuff2.xpm", yellowStuffPA, 2); loadPixmap("yellowstuff3.xpm", yellowStuffPA, 3); loadPixmap("bottom-bun0.xpm", bottomBunPA, 0); loadPixmap("bottom-bun1.xpm", bottomBunPA, 1); loadPixmap("bottom-bun2.xpm", bottomBunPA, 2); loadPixmap("bottom-bun3.xpm", bottomBunPA, 3); /* Treats: */ loadPixmap("icecream.xpm", treatPA, 0); loadPixmap("coffee.xpm", treatPA, 1); loadPixmap("fries.xpm", treatPA, 2); /* Digits: */ loadPixmap("digit0.xpm", digitPA, 0); loadPixmap("digit1.xpm", digitPA, 1); loadPixmap("digit2.xpm", digitPA, 2); loadPixmap("digit3.xpm", digitPA, 3); loadPixmap("digit4.xpm", digitPA, 4); loadPixmap("digit5.xpm", digitPA, 5); loadPixmap("digit6.xpm", digitPA, 6); loadPixmap("digit7.xpm", digitPA, 7); loadPixmap("digit8.xpm", digitPA, 8); loadPixmap("digit9.xpm", digitPA, 9); } // ch: Must be a character used in levelDescriptor1, etc. // BurgerSpaceEngine::TileType BurgerSpaceEngine::getTileTypeFromChar(char ch) { switch (ch) { case 'e': return EMPTY_TILE; case 'f': return FLOOR_TILE; case 't': return FLOOR_AND_LADDER_TILE; case 'l': return LADDER_TILE; case 'p': return PLATE_TILE; default: throw string(__("Level character '")) + ch + __("' unknown"); } } void BurgerSpaceEngine::loadLevel(int levelNo) /* Affects the data member 'theCurrentLevel', which must already be initialized to defined values. 'levelNo' may exceed NUM_LEVELS. Throws an error message string if an error occurs. */ { //cout << "BurgerSpaceEngine::loadLevel(" << levelNo << ")" << endl; levelNo = (levelNo - 1) % NUM_LEVELS + 1; const char **levelDesc = levelDescriptorTable[levelNo]; assert(levelDesc != NULL); assert(levelDesc[0] != NULL); assert(levelDesc[0][0] != '\0'); // Count the number of rows and columns: size_t numRows = 0, numColumns = 0; size_t rowNo; for (rowNo = 0; levelDesc[rowNo] != NULL; rowNo++) { size_t thisRowsLength = strlen(levelDesc[rowNo]); if (thisRowsLength == 0) throw __("Row # ") + itoa(rowNo) + __(" is empty"); if (numColumns == 0) numColumns = thisRowsLength; else if (thisRowsLength != numColumns) throw __("Row # ") + itoa(rowNo) + __(" has wrong length"); } numRows = rowNo; Couple levelSize = TILE_SIDE * Couple(numColumns, numRows); // in pixels Couple levelPos = (theScreenSizeInPixels - levelSize) / 2; levelPos.x = makeDivisibleByInt(levelPos.x, TILE_SIDE); levelPos.y = makeDivisibleByInt(levelPos.y, TILE_SIDE); /* We round the levelPos to the lowest multiple of TILE_SIDE; this simplifies computations that do modulos with TILE_SIDE; do not tamper with this, or there shall be wailing and gnashing of teeth. */ theCurrentLevel.init(levelNo, numColumns, numRows, levelPos); string desc; desc.reserve(numRows * numColumns); for (rowNo = 0; levelDesc[rowNo] != NULL; rowNo++) { for (size_t colNo = 0; levelDesc[rowNo][colNo] != '\0'; colNo++) { TileType type = getTileTypeFromChar(levelDesc[rowNo][colNo]); assert(type != INVALID_TILE); theCurrentLevel.setTileMatrixEntry(colNo, rowNo, type, NULL); desc += levelDesc[rowNo][colNo]; } assert(desc.length() == (rowNo + 1) * numColumns); } assert(desc.length() == numRows * numColumns); theCurrentLevel.setTextDescription(desc); // save in case need to resend to client updateLevel(levelNo, numColumns, numRows, levelPos, desc); } void BurgerSpaceEngine::drawSprites() { int oscBit; // "oscillating" bit used in selecting pixmap array images if (playerSprite == NULL || playerSprite->getTimeToLive() == 0) oscBit = (tickCount >> 1) & 1; else oscBit = 0; // player is agonizing or winning, so freeze everything else /* Ingredients: */ for (IngredientSprite::List::const_iterator iti = ingredientSprites.begin(); iti != ingredientSprites.end(); iti++) { const IngredientSprite &is = **iti; putSprite(is); } /* Treats: */ SpriteList::const_iterator it; for (it = treatSprites.begin(); it != treatSprites.end(); it++) putSprite(**it); /* "Complex" enemies (those with the normal number of images): */ drawComplexEnemySprites(enemySprites, oscBit); /* Player: */ if (playerSprite != NULL && numLives > 0) putSprite(*playerSprite); /* Peppers: */ for (it = pepperSprites.begin(); it != pepperSprites.end(); it++) { (*it)->currentPixmapIndex = oscBit; putSprite(**it); } /* Score sprites: */ for (it = scoreSprites.begin(); it != scoreSprites.end(); it++) putSprite(**it); /* Textual info: */ updateScore(theScore, numLives, numAvailablePeppers, cumulLevelNo); } void BurgerSpaceEngine::drawComplexEnemySprites(const SpriteList &slist, int oscBit) /* 'oscBit' is an "oscillating" bit. See drawSprites(). */ { for (SpriteList::const_iterator it = slist.begin(); it != slist.end(); it++) { EnemySprite *enemy = dynamic_cast(*it); assert(enemy != NULL); if (hideLandedEnemies && enemy->getDisappearanceTime() != 0) { // Set an invalid index in the sprite so that // it does not get displayed. enemy->currentPixmapIndex = size_t(-1); } else { int spriteNo = -1; if (enemy->getCarryingGroup() != NULL) { // don't touch enemy->currentPixmapIndex } else if (!hideLandedEnemies && enemy->getDisappearanceTime() != 0) // if landed enemy still frozen { spriteNo = 12; // show the enemy as peppered, but frozen } else if (enemy->getTimeToDie() != 0) // if dying { int ttd = enemy->getTimeToDie(); assert(ttd >= 0 && ttd <= 20); spriteNo = 11 - (ttd - 1) / 5; } else if (enemy->getTimeToLive() == 0) // if not peppered { static const int spriteNoFromDir[4] = { 6, 2, 4, 0 }; int dir = (enemy->getSpeed().isZero() ? -1 : getDirectionFromCouple(enemy->getSpeed())); if (dir == -1) if (enemy->getLastDirection() == -1) spriteNo = -1; else spriteNo = spriteNoFromDir[enemy->getLastDirection()]; else spriteNo = spriteNoFromDir[dir] | oscBit; } else // peppered: { spriteNo = 12 | oscBit; } if (spriteNo != -1) enemy->currentPixmapIndex = spriteNo; } putSprite(*enemy); } } void BurgerSpaceEngine::addToScore(long n) { theScore += n; if (theScore > thePeakScore) { const long newLifeScoreInterval = 10000; long before = thePeakScore / newLifeScoreInterval; thePeakScore = theScore; long after = thePeakScore / newLifeScoreInterval; if (before != after) addToNumLives(+1); } } void BurgerSpaceEngine::addToNumLives(int n) { numLives += n; } void BurgerSpaceEngine::initTimeForTreat() { timeForTreat = Rnd(20 * 20, 45 * 20); } void BurgerSpaceEngine::displayStartMessage(bool /*display*/) /* Displays the start message if 'display' is true, or erases the corresponding region if 'display' is false. */ { } /////////////////////////////////////////////////////////////////////////////// // // SAVING AND LOADING GAMES // string BurgerSpaceEngine::serialize(Couple c) const { char temp[512]; snprintf(temp, sizeof(temp), "%d %d", c.x, c.y); return temp; } int BurgerSpaceEngine::encodePixmapArrayPointer(const PixmapArray *ptr) const { if (ptr == &playerPA) return 0; if (ptr == &pepperPA) return 1; if (ptr == &eggPA) return 2; if (ptr == &hotdogPA) return 3; if (ptr == &picklePA) return 4; if (ptr == &topBunPA) return 5; if (ptr == &lettucePA) return 6; if (ptr == &meatPA) return 7; if (ptr == &redStuffPA) return 8; if (ptr == &yellowStuffPA) return 9; if (ptr == &bottomBunPA) return 10; if (ptr == &treatPA) return 11; if (ptr == &digitPA) return 12; return -1; } const PixmapArray * BurgerSpaceEngine::decodePixmapArrayCode(int code) const { if (code == 0) return &playerPA; if (code == 1) return &pepperPA; if (code == 2) return &eggPA; if (code == 3) return &hotdogPA; if (code == 4) return &picklePA; if (code == 5) return &topBunPA; if (code == 6) return &lettucePA; if (code == 7) return &meatPA; if (code == 8) return &redStuffPA; if (code == 9) return &yellowStuffPA; if (code == 10) return &bottomBunPA; if (code == 11) return &treatPA; if (code == 12) return &digitPA; return NULL; } string BurgerSpaceEngine::serialize(const Sprite &s) const { char temp[512]; Couple pos = s.getPos(); Couple speed = s.getSpeed(); Couple collBoxPos = s.getCollBoxPos(); Couple collBoxSize = s.getCollBoxSize(); snprintf(temp, sizeof(temp), "%d %d %d %d %d %d %d %d %d %d", pos.x, pos.y, speed.x, speed.y, collBoxPos.x, collBoxPos.y, collBoxSize.x, collBoxSize.y, int(s.currentPixmapIndex), encodePixmapArrayPointer(s.getPixmapArray())); return temp; } string BurgerSpaceEngine::serialize(const EnemySprite &es) const { string s = serialize((Sprite &) es); char temp[512]; snprintf(temp, sizeof(temp), " %d %d", es.getDisappearanceTime(), es.getTimeToDie()); return s + temp; } void BurgerSpaceEngine::serializeSpriteList(ostream &out, const SpriteList &list) const // The sprites are serialized in the order in which they appear in 'list'. { out << list.size() << "\n"; for (SpriteList::const_iterator it = list.begin(); it != list.end(); it++) out << serialize(**it) << "\n"; } void BurgerSpaceEngine::serializeEnemySpriteList(ostream &out, const SpriteList &list) const // The sprites are serialized in the order in which they appear in 'list'. { out << list.size() << "\n"; for (SpriteList::const_iterator it = list.begin(); it != list.end(); it++) out << serialize(**it) << "\n"; } string BurgerSpaceEngine::serialize(const IngredientSprite &is) const { char temp[512]; snprintf(temp, sizeof(temp), "%d %d %d %d %d %d", encodePixmapArrayPointer(is.getPixmapArray()), is.getPos().x, is.getPos().y, is.getSpeed().x, is.getSpeed().y, is.isLowered()); return temp; } bool BurgerSpaceEngine::deserialize(istream &in, Couple &c) const { in >> c.x >> c.y; return in.good(); } Sprite * BurgerSpaceEngine::deserializeSprite(istream &in, bool enemy) const { Couple pos, speed, collBoxPos, collBoxSize; int pixmapIndex, pixmapArrayCode; in >> pos.x >> pos.y >> speed.x >> speed.y >> collBoxPos.x >> collBoxPos.y >> collBoxSize.x >> collBoxSize.y >> pixmapIndex >> pixmapArrayCode; if (!in) return NULL; const PixmapArray *pa = decodePixmapArrayCode(pixmapArrayCode); if (pa == NULL) return NULL; Sprite *s; if (enemy) s = new EnemySprite(*pa, pos, speed, collBoxPos, collBoxSize); else s = new Sprite(*pa, pos, speed, Couple(), collBoxPos, collBoxSize); s->currentPixmapIndex = static_cast(pixmapIndex); return s; } IngredientSprite * BurgerSpaceEngine::deserializeIngredientSprite(istream &in, IngredientGroup *ig) const { int pixmapArrayCode, x, y, dx, dy, isLowered; in >> pixmapArrayCode >> x >> y >> dx >> dy >> isLowered; if (!in) return NULL; const PixmapArray *pa = decodePixmapArrayCode(pixmapArrayCode); if (pa == NULL) return NULL; IngredientSprite *is = new IngredientSprite(*pa, Couple(x, y), ig); is->setSpeed(Couple(dx, dy)); if (isLowered) is->setLowered(); return is; } bool BurgerSpaceEngine::deserializeSpriteList(istream &in, SpriteList &list, bool enemies) { size_t numSprites; in >> numSprites; if (!in || numSprites > 9999) return false; list.clear(); for (size_t i = 0; i < numSprites; i++) { Sprite *s = deserializeSprite(in, enemies); if (s == NULL) { deleteSprites(list); return false; } list.push_back(s); } return true; } /*static*/ string BurgerSpaceEngine::getSavedGamesDir() /* Returns the full path of a directory in which files can be created for saved games. The path does not finish with a '/'. If no such path could be formed, an empty string is returned. */ { #ifdef _MSC_VER return ""; #else const char *home = getenv("HOME"); // TODO: what about non-Unix systems? if (home == NULL) return ""; struct stat statbuf; if (stat(home, &statbuf) != 0) { int e = errno; cerr << PACKAGE << ": stat(" << home << "): " << strerror(e) << endl; return ""; } if (!S_ISDIR(statbuf.st_mode)) { cerr << PACKAGE << ": $HOME (" << home << ") is not a directory" << endl; return ""; } string subdir = home + string("/") + "." + PACKAGE; if (stat(subdir.c_str(), &statbuf) != 0) { if (mkdir(subdir.c_str(), 0700) != 0) { int e = errno; cerr << PACKAGE << ": mkdir(" << subdir << "): " << strerror(e) << endl; return ""; } } else if (!S_ISDIR(statbuf.st_mode)) { cerr << PACKAGE << ": " << subdir << " is not a directory" << endl; return ""; } if (access(subdir.c_str(), W_OK) != 0) { cerr << PACKAGE << ": " << subdir << "is not a writable directory" << endl; return ""; } return subdir; #endif } /*static*/ string BurgerSpaceEngine::formSavedGameFilename(int slotNum) { char temp[512]; snprintf(temp, sizeof(temp), "saved-game-%d.dat", slotNum); return temp; } bool BurgerSpaceEngine::saveGame(ostream &out) { out << 2 << "\n"; // format version if (out.fail()) return false; out << "\n"; out << initLevelNo << "\n" << cumulLevelNo << "\n" << tickCount << "\n" << serialize(initPlayerPos) << "\n" << (playerSprite != NULL) << "\n" // new as of format version 2 << (playerSprite != NULL ? serialize(*playerSprite) : "") << "\n" << lastPlayerDirection << "\n" << oldMotionMode << "\n" ; serializeSpriteList(out, pepperSprites); out << timeForNewEnemy << "\n"; serializeEnemySpriteList(out, enemySprites); out << "\n"; out << ingredientGroups.size() << "\n"; for (IngredientGroup::List::const_iterator it = ingredientGroups.begin(); it != ingredientGroups.end(); it++) { const IngredientGroup &group = **it; out << "\n"; out << group.getVerticalTarget() << " " << group.getBounceTime() << " " << group.getStallTime() << " " << (int) group.getState() << " " << group.getNumFloorsToGo() << " " << group.isTopBun() << "\n"; // Write indexes in enemySprites for each carried enemy: const SpriteList &enemies = group.getCarriedEnemies(); out << enemies.size(); for (SpriteList::const_iterator jt = enemies.begin(); jt != enemies.end(); jt++) { SpriteList::iterator kt = find( enemySprites.begin(), enemySprites.end(), *jt); assert(kt != enemySprites.end()); size_t index = size_t(distance(enemySprites.begin(), kt)); out << " " << index; } out << "\n"; for (size_t i = 0; i < 4; i++) out << serialize(*group.getMember(i)) << "\n"; } out << "\n"; serializeSpriteList(out, treatSprites); out << timeForTreat << "\n"; serializeSpriteList(out, scoreSprites); out << numHamburgersToDo << "\n" << thePeakScore << "\n" << theScore << "\n" << celebrationMode << "\n" << numLives << "\n" << numAvailablePeppers << "\n" ; return out.good(); } //virtual int BurgerSpaceEngine::loadGame(std::istream &in) { int version; in >> version; if (!in) return -1; if (version != 1 && version != 2) return -2; in >> initLevelNo >> cumulLevelNo >> tickCount; if (!in) return -3; initNextLevel(cumulLevelNo); if (!deserialize(in, initPlayerPos)) return -4; delete playerSprite; playerSprite = NULL; int isPlayerSpritePresent = 1; if (version >= 2) { in >> isPlayerSpritePresent; if (!in) return -20; } if (isPlayerSpritePresent) { playerSprite = deserializeSprite(in); if (playerSprite == NULL) return -5; } in >> lastPlayerDirection >> oldMotionMode; if (!in) return -6; if (!deserializeSpriteList(in, pepperSprites)) return -7; in >> timeForNewEnemy; if (!in) return -8; if (!deserializeSpriteList(in, enemySprites, true)) return -9; size_t numIngredientGroups; in >> numIngredientGroups; if (!in) return -10; ingredientSprites.clear(); ingredientGroups.clear(); for (size_t i = 0; i < numIngredientGroups; i++) { int verticalTarget, bounceTime, stallTime, state; size_t numFloorsToGo; bool isTopBun; in >> verticalTarget >> bounceTime >> stallTime >> state >> numFloorsToGo >> isTopBun; if (!in) return -11; size_t numCarriedEnemies; in >> numCarriedEnemies; if (!in) return -12; vector enemyIndexes; for (size_t j = 0; j < numCarriedEnemies; j++) { size_t index; in >> index; if (!in || index >= enemySprites.size()) return -13; enemyIndexes.push_back(index); } IngredientGroup *group = new IngredientGroup(verticalTarget, isTopBun); group->restore(bounceTime, stallTime, IngredientGroup::State(state), numFloorsToGo); // Read and insert the IngredientSprite members of this group: for (size_t k = 0; k < 4; k++) { IngredientSprite *is = deserializeIngredientSprite(in, group); if (is == NULL) { delete group; return -14; } group->setMember(k, is); is->currentPixmapIndex = k; ingredientSprites.push_back(is); } // Tell each carried enemy by which group it is carried: for (vector::const_iterator jt = enemyIndexes.begin(); jt != enemyIndexes.end(); jt++) { size_t enemyIndex = *jt; Sprite *s = enemySprites.at(enemyIndex); EnemySprite *es = dynamic_cast(s); if (s == NULL || es == NULL) { delete group; return -15; } group->addCarriedEnemy(es); } ingredientGroups.push_back(group); } if (!deserializeSpriteList(in, treatSprites)) return -16; in >> timeForTreat; if (!in) return -17; if (!deserializeSpriteList(in, scoreSprites)) return -18; in >> numHamburgersToDo >> thePeakScore >> theScore >> celebrationMode >> numLives >> numAvailablePeppers ; if (!in) return -19; return 0; } void BurgerSpaceEngine::updateLevel(int levelNo, size_t numColumns, size_t numRows, flatzebra::Couple levelPos, const std::string &desc) { //cout << "updateLevel(" << levelNo << ", " << numRows << ", " << numColumns << ", (" << levelPos.x << ", " << levelPos.y << "), '" << desc << "')" << endl; theCurrentLevel.init(levelNo, numColumns, numRows, levelPos); for (size_t rowNo = 0; rowNo < numRows; rowNo++) { for (size_t colNo = 0; colNo < numColumns; colNo++) { SDL_Texture *pixmap = NULL; assert(rowNo * numColumns + colNo < desc.length()); char levelChar = desc[rowNo * numColumns + colNo]; TileType tileType = getTileTypeFromChar(levelChar); assert(tileType != INVALID_TILE); switch (levelChar) { case 'e': pixmap = tilePixmaps.getImage(0); break; case 'f': pixmap = tilePixmaps.getImage(1); break; case 't': pixmap = tilePixmaps.getImage(2); break; case 'l': pixmap = tilePixmaps.getImage(3); break; case 'p': pixmap = tilePixmaps.getImage(4); break; default: throw string("Level character '") + levelChar + "' unknown"; } assert(pixmap); theCurrentLevel.setTileMatrixEntry(colNo, rowNo, tileType, pixmap); } } } void BurgerSpaceEngine::updateScore(long theScore, int numLives, int numAvailablePeppers, int cumulLevelNo) { this->theScore = theScore; this->numLives = numLives; this->numAvailablePeppers = numAvailablePeppers; this->cumulLevelNo = cumulLevelNo; } void BurgerSpaceEngine::playSoundEffect(SoundMixer::Chunk &chunk) { if (theSoundMixer != NULL) { try { theSoundMixer->playChunk(chunk); } catch (const SoundMixer::Error &e) { cerr << "playSoundEffect: " << e.what() << " (chunk at " << &chunk << ")" << endl; } } } void BurgerSpaceEngine::processKey(SDL_Keycode keycode, bool pressed) { controller.check(keycode, pressed); if (pressed) lastKeyPressed = keycode; } /*virtual*/ void BurgerSpaceEngine::processActivation(bool appActive) { if (!appActive && !isPaused()) { pauseGame(); restoreBackground(); (void) update(); if (isPaused()) { currentPauseMessage = "PAUSED -- press P to resume"; } writeGameState(); } } bool BurgerSpaceEngine::tick() { if (controller.isFullScreenToggleRequested()) setFullScreenMode(!inFullScreenMode()); switch (gameMode) // process dialog if one is open { case QUIT_DIALOG: if (!doQuitDialog(lastKeyPressed)) // if dialog asks to quit program return false; break; case SAVE_DIALOG: doSaveDialog(lastKeyPressed); break; case LOAD_DIALOG: doLoadDialog(lastKeyPressed); break; case IN_GAME: if (controller.isQuitRequested()) { gameMode = QUIT_DIALOG; currentPauseMessage = "PAUSED"; pauseGame(); } else if (controller.isSaveRequested()) // only in stand-alone mode { gameMode = SAVE_DIALOG; currentPauseMessage = "PAUSED"; pauseGame(); } else if (controller.isLoadRequested()) // only in stand-alone mode { gameMode = LOAD_DIALOG; currentPauseMessage = "PAUSED"; pauseGame(); } break; } if (gameMode == IN_GAME) // if not in a dialog { if (numLives == 0 && controller.isStartRequested()) { if (isPaused()) // if starting while paused resumeGame(); startNewGame(); // overrides resume request if any } else if (!isPaused() && controller.isPauseRequested()) { currentPauseMessage = "PAUSED -- press P to resume"; pauseGame(); } else if (isPaused() && controller.isResumeRequested()) resumeGame(); } if (numLives > 0 && !isPaused()) { // Get player direction and pepper shot. bool desiredDirs[4]; controller.getDesiredDirections(desiredDirs); if (0) cout << "CONTROL: " << desiredDirs[0] << " " << desiredDirs[1] << " " << desiredDirs[2] << " " << desiredDirs[3] << ", " << controller.isShotRequested() << endl; setChefRequest(desiredDirs, controller.isShotRequested()); } controller.update(); // Empty the screen and redraw the setting tiles: restoreBackground(); if (!update()) return false; // Draw the current game state: writeGameState(); // If a dialog is open, draw it (on top of everything else): switch (gameMode) { case QUIT_DIALOG: drawQuitDialog(); break; case SAVE_DIALOG: drawSaveDialog(); break; case LOAD_DIALOG: drawLoadDialog(); break; case IN_GAME: break; } return true; } void BurgerSpaceEngine::loadTilePixmaps() { /* Tiles: */ loadPixmap("empty.xpm", tilePixmaps, 0); loadPixmap("floor.xpm", tilePixmaps, 1); loadPixmap("floor-and-ladder.xpm", tilePixmaps, 2); loadPixmap("ladder.xpm", tilePixmaps, 3); loadPixmap("plate.xpm", tilePixmaps, 4); } void BurgerSpaceEngine::restoreBackground() { for (int rowNo = 0; rowNo < theCurrentLevel.sizeInTiles.y; rowNo++) { const vector &pixmapRow = theCurrentLevel.getTileMatrixRow(rowNo); for (int colNo = 0; colNo < theCurrentLevel.sizeInTiles.x; colNo++) { Couple pos = theCurrentLevel.positionInPixels + TILE_SIDE * Couple(colNo, rowNo); copyPixmap(pixmapRow[colNo], pos); } } } void BurgerSpaceEngine::writeGameState() { const Couple fontdim = getFontDimensions(); char s[64]; snprintf(s, sizeof(s), "%s:%10ld", "Score", theScore); writeString(s, scoreAreaPos); snprintf(s, sizeof(s), "%s:%3d", "Lives", numLives); writeString(s, numLivesAreaPos); snprintf(s, sizeof(s), "%s:%3d", "Peppers", numAvailablePeppers); writeString(s, numAvailablePeppersAreaPos); snprintf(s, sizeof(s), "%s:%3d", "Level", cumulLevelNo); writeString(s, levelNoAreaPos); if (isPaused()) displayMessage(5, currentPauseMessage.c_str()); if (numLives == 0) // if demo mode { displayMessage(0, "BurgerSpace " VERSION " - by Pierre Sarrazin"); if (gameMode != QUIT_DIALOG) { displayMessage(2, "Move with arrow keys - shoot pepper with Ctrl key"); displayMessage(3, "SPACE to start, Escape to quit"); } } if (gameMode != QUIT_DIALOG) writeStringXCentered( "[P] pause [S] save game [L] load game [F11] toggle full screen", numLivesAreaPos.y); } void BurgerSpaceEngine::displayMessage(int row, const char *msg) { writeStringXCentered(msg, theScreenSizeInPixels.y + (row - 10) * getFontDimensions().y); } void BurgerSpaceEngine::showDialogBox(const string &msg) { string blanks( " ", msg.length() + 2 * 2); displayMessage(0, blanks.c_str()); displayMessage(1, (" " + msg + " ").c_str()); displayMessage(2, blanks.c_str()); displayMessage(3, blanks.c_str()); } void BurgerSpaceEngine::drawQuitDialog() { showDialogBox(" QUIT: Are you sure? (Y=yes, N=no) "); } bool BurgerSpaceEngine::doQuitDialog(SDL_Keycode lastKeyPressed) { if (lastKeyPressed == SDLK_y) return false; // quit program if (lastKeyPressed == SDLK_n) { currentPauseMessage = "Game not quit -- press P to resume"; gameMode = IN_GAME; } return true; // stay in program } void BurgerSpaceEngine::drawSaveDialog() { showDialogBox(" SAVE GAME: which slot? (1-9, Escape=cancel) "); showSlotDirectory(); } int BurgerSpaceEngine::getSlotNumber(SDL_Keycode lastKeyPressed) /* Returns -1 if no valid key pressed. Returns -2 if quit chosen. Returns 1..9 if slot chosen. */ { if (lastKeyPressed >= SDLK_1 && lastKeyPressed <= SDLK_9) return int(lastKeyPressed - SDLK_1) + 1; if (lastKeyPressed == SDLK_ESCAPE) return -2; // Manage cursor: up and down arrows, and Enter. // if (lastKeyPressed == SDLK_UP) { slotDirCursorPos = (slotDirCursorPos + 7) % 9 + 1; return -1; } if (lastKeyPressed == SDLK_DOWN) { slotDirCursorPos = slotDirCursorPos % 9 + 1; return -1; } if (lastKeyPressed == SDLK_RETURN) return slotDirCursorPos; return -1; } void BurgerSpaceEngine::showSlotDirectory() { #ifndef _MSC_VER int fontHeight = getFontDimensions().y; int y = 11 * fontHeight; writeStringXCentered(" ", y += fontHeight); writeStringXCentered(" No Save Time ", y += fontHeight); writeStringXCentered(" -- ------------------- ", y += fontHeight); string dirname = getSavedGamesDir(); // Scan the saved games directory and build a table of available games: for (size_t slotNum = 1; slotNum <= 9; slotNum++) { char slotDesc[64], fileTime[32]; string filename = dirname + "/" + formSavedGameFilename(slotNum); ifstream file(filename.c_str()); if (!file) snprintf(fileTime, sizeof(fileTime), "(empty)"); else { struct stat statbuf; if (stat(filename.c_str(), &statbuf) != 0) snprintf(fileTime, sizeof(fileTime), "(empty)"); else { const struct tm t = *localtime(&statbuf.st_mtime); strftime(fileTime, sizeof(fileTime), "%Y-%m-%d %H:%M:%S", &t); } } const char *leftCursor = (slotNum == slotDirCursorPos ? "->" : " "); const char *rightCursor = (slotNum == slotDirCursorPos ? "<-" : " "); snprintf(slotDesc, sizeof(slotDesc), " %s %u %-19s %s ", leftCursor, unsigned(slotNum), fileTime, rightCursor); writeStringXCentered(string(slotDesc), y += fontHeight); } writeStringXCentered(" -- ------------------- ", y += fontHeight); writeStringXCentered(" ", y += fontHeight); #endif } void BurgerSpaceEngine::doSaveDialog(SDL_Keycode lastKeyPressed) { drawSaveDialog(); int slotNum = getSlotNumber(lastKeyPressed); if (slotNum == -1) return; stringstream msg; if (slotNum > 0) // if valid slot number chosen { string dir = getSavedGamesDir(); if (dir.empty()) { msg << "No usable directory for saved games"; } else { string filename = dir + "/" + formSavedGameFilename(slotNum); ofstream out(filename.c_str()); if (!out) { int e = errno; msg << "Failed to create slot " << slotNum << " (error #" << e << ")"; cerr << PACKAGE << ": failed to write to " << filename << ": " << strerror(e) << endl; } else { if (saveGame(out)) msg << "Game saved in slot " << slotNum; else msg << "Failed to save"; } } } else if (slotNum == -2) // if cancel chosen { lastKeyPressed = SDLK_UNKNOWN; msg << "Game NOT saved"; } currentPauseMessage = msg.str() + " -- press P to resume"; gameMode = IN_GAME; } void BurgerSpaceEngine::drawLoadDialog() { showDialogBox(" LOAD GAME: which slot? (1-9, up/down/Enter, Escape=cancel) "); showSlotDirectory(); } void BurgerSpaceEngine::doLoadDialog(SDL_Keycode lastKeyPressed) { drawLoadDialog(); int slotNum = getSlotNumber(lastKeyPressed); if (slotNum == -1) return; stringstream msg; if (slotNum > 0) // if valid slot number chosen { string dir = getSavedGamesDir(); if (dir.empty()) { msg << "No usable directory for saved games"; } else { string filename = dir + "/" + formSavedGameFilename(slotNum); ifstream in(filename.c_str()); if (!in) { msg << "No game saved in slot " << slotNum; } else { int errorCode = loadGame(in); if (errorCode != 0) msg << "Failed to load from slot " << slotNum << ": error code #" << errorCode; else { // Show the new game situation: restoreBackground(); (void) update(); writeGameState(); msg << "Game loaded from slot " << slotNum; } } } } else if (slotNum == -2) // if cancel chosen { lastKeyPressed = SDLK_UNKNOWN; msg << "No game loaded"; } currentPauseMessage = msg.str() + " -- press P to resume"; gameMode = IN_GAME; } burgerspace-1.10.0/src/BurgerSpaceEngine.h0000644000175000017500000003605314624252354015322 00000000000000/* $Id: BurgerSpaceEngine.h,v 1.42 2024/05/25 03:03:08 sarrazip Exp $ BurgerSpaceEngine.h - Main engine burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2024 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_BurgerSpaceEngine #define _H_BurgerSpaceEngine #include "IngredientGroup.h" #include "IngredientSprite.h" #include "Controller.h" #include #include #include #include #include #include #include class BurgerSpaceEngine : public flatzebra::GameEngine { public: // _hideLandedEnemies: false for behavior of versions <= 1.9.4. // BurgerSpaceEngine(bool _fullScreen, bool _processActiveEvent, bool _useAcceleratedRendering, bool _useSound, SDL_Keycode _pepperKey, int _initLevelNumber, bool _oldMotionMode, bool _hideLandedEnemies); virtual ~BurgerSpaceEngine(); // Returns true if the game must continue, or false to have it stop. bool update(); enum TileType : uint8_t { INVALID_TILE, EMPTY_TILE, FLOOR_TILE, FLOOR_AND_LADDER_TILE, LADDER_TILE, PLATE_TILE, }; // Inherited from flatzebra::GameEngine. virtual void processKey(SDL_Keycode keycode, bool pressed) override; // Inherited from flatzebra::GameEngine. virtual void processActivation(bool appActive) override; // Inherited from flatzebra::GameEngine. virtual bool tick() override; void updateLevel(int levelNo, size_t numRows, size_t numColumns, flatzebra::Couple levelPos, const std::string &desc); void updateScore(long theScore, int numLives, int numAvailablePeppers, int cumulLevelNo); void playSoundEffect(flatzebra::SoundMixer::Chunk &chunk); EnemyType chooseEnemyType(); bool isUserControlledEnemy(const flatzebra::Sprite &s) const; void startNewGame(); bool isPaused() const; void pauseGame(); void resumeGame(); void setChefRequest(const bool desiredDirections[4], bool shootPepper); void setEnemyRequest(const bool desiredDirections[4]); // Returns true for success, or false for failure. bool saveGame(std::ostream &out); // Returns 0 for success, or a negative error code for failure. int loadGame(std::istream &in); private: /////////////////////////////////////////////////////////////////////////// // // LOCAL TYPES, CLASSES AND CONSTANTS // // struct IntPair { int first, second; }; struct IntQuad { int first, second, third, fourth; }; public: class Level { public: Level(); ~Level(); void init(int no, int nCols, int nRows, flatzebra::Couple posInPixels); void setLevelNo(int no); int getLevelNo() const; void setTileMatrixEntry(int colNo, int rowNo, TileType type, SDL_Texture *pixmap); std::vector &getTileMatrixRow(int rowNo); TileType getTileTypeAtPixel(flatzebra::Couple pos) const; void setTextDescription(const std::string &desc); std::string getTextDescription() const; public: flatzebra::Couple sizeInTiles; flatzebra::Couple sizeInPixels; flatzebra::Couple positionInPixels; private: int levelNo; std::vector< std::vector > tileTypeMatrix; std::vector< std::vector > tileMatrix; // the SDL_Texture objects are not owned by this matrix std::string desc; // see BurgerSpaceEngine::loadLevel() // Forbidden operations: Level(const Level &); Level &operator = (const Level &); }; protected: class IngInit { public: enum IngType { BOTTOM_BUN, MEAT, LETTUCE, RED_STUFF, YELLOW_STUFF, TOP_BUN /* The red stuff is a slice of tomato, and the yellow stuff is cheese. This was not known at the time when this enumeration was defined... */ }; int xInitTile, yInitTile, yTargetTile, rank; IngType type; }; /////////////////////////////////////////////////////////////////////////// // // DATA MEMBERS // // static const char *levelDescriptor1[], *levelDescriptor2[], *levelDescriptor3[], *levelDescriptor4[], *levelDescriptor5[], *levelDescriptor6[]; static const char **levelDescriptorTable[]; static const IngInit tableIngredientsLevel1[], tableIngredientsLevel2[], tableIngredientsLevel3[], tableIngredientsLevel4[], tableIngredientsLevel5[], tableIngredientsLevel6[]; static const IngInit *tableOfTablesOfIngredientsLevel[]; static const IntQuad enemyStartingHeights[]; static const IntPair playerStartingPos[]; int initLevelNo; // level number at which play starts int cumulLevelNo; enum RequestType { NO_REQUEST, START_GAME_REQUEST, PAUSE_REQUEST, RESUME_REQUEST }; RequestType currentRequest; bool paused; unsigned long tickCount; /* PLAYER: */ flatzebra::Couple initPlayerPos; // initial player position in a level flatzebra::PixmapArray playerPA; flatzebra::Sprite *playerSprite; int lastPlayerDirection; bool oldMotionMode; bool desiredDirs[4]; bool chefWantsToShootPepper; flatzebra::PixmapArray pepperPA; flatzebra::SpriteList pepperSprites; /* ENEMIES: */ unsigned long timeForNewEnemy; // tick count at which a new enemy must be created; // 0 means none flatzebra::PixmapArray eggPA; flatzebra::PixmapArray hotdogPA; flatzebra::PixmapArray picklePA; flatzebra::SpriteList enemySprites; unsigned enemyTypeCounter; // used to generate new enemy sprites int requestedEnemyDirection; // RIGHT, UP, LEFT, DOWN, or -1 for none /* INGREDIENTS: */ flatzebra::PixmapArray topBunPA; flatzebra::PixmapArray lettucePA; flatzebra::PixmapArray meatPA; flatzebra::PixmapArray redStuffPA; flatzebra::PixmapArray yellowStuffPA; flatzebra::PixmapArray bottomBunPA; IngredientSprite::List ingredientSprites; // owns the contained objects IngredientGroup::List ingredientGroups; // contained objects must come from 'new' bool hideLandedEnemies; // after enemies carried by a slice have landed, // they are hidden (true) or shown as frozen (false) // until they revive /* TREATS (icecream, etc, that the player eats to get a pepper): */ flatzebra::PixmapArray treatPA; flatzebra::SpriteList treatSprites; int timeForTreat; /* DIGITS: */ flatzebra::PixmapArray digitPA; flatzebra::SpriteList scoreSprites; int numHamburgersToDo; long thePeakScore; // player's best score yet in this game long theScore; // player's score in points bool celebrationMode; // used when player has just won the level int numLives; // number of player lives left int numAvailablePeppers; // number of pepper shots available to player Level theCurrentLevel; flatzebra::PixmapArray tilePixmaps; flatzebra::Couple scoreAreaPos; flatzebra::Couple scoreAreaSize; flatzebra::Couple numLivesAreaPos; flatzebra::Couple numLivesAreaSize; flatzebra::Couple numAvailablePeppersAreaPos; flatzebra::Couple numAvailablePeppersAreaSize; SDL_Keycode pepperKey; Controller controller; SDL_Keycode lastKeyPressed; flatzebra::Couple levelNoAreaPos; flatzebra::Couple levelNoAreaSize; std::string currentPauseMessage; enum GameMode { QUIT_DIALOG, SAVE_DIALOG, LOAD_DIALOG, IN_GAME }; GameMode gameMode; size_t slotDirCursorPos; // 1..9; used by getSlotNumber() /* SOUND EFFECTS: */ flatzebra::SoundMixer *theSoundMixer; // see method playSoundEffect() bool useSound; flatzebra::SoundMixer::Chunk ingredientBouncesChunk; flatzebra::SoundMixer::Chunk ingredientInPlateChunk; flatzebra::SoundMixer::Chunk ingredientFallsChunk; flatzebra::SoundMixer::Chunk ingredientLoweredChunk; flatzebra::SoundMixer::Chunk enemyCatchesChefChunk; flatzebra::SoundMixer::Chunk enemyParalyzedChunk; flatzebra::SoundMixer::Chunk enemySmashedChunk; flatzebra::SoundMixer::Chunk chefThrowsPepperChunk; flatzebra::SoundMixer::Chunk chefGetsTreatChunk; flatzebra::SoundMixer::Chunk chefShootsBlanksChunk; flatzebra::SoundMixer::Chunk newGameStartsChunk; flatzebra::SoundMixer::Chunk levelFinishedChunk; flatzebra::SoundMixer::Chunk treatAppearsChunk; flatzebra::SoundMixer::Chunk treatDisappearsChunk; /////////////////////////////////////////////////////////////////////////// // // IMPLEMENTATION FUNCTIONS // // void chooseDirectionAmongMany(bool directions[4]) const; int chooseDirectionTowardTarget( flatzebra::Couple startPos, flatzebra::Couple targetPos, int speedFactor, const bool allowedDirections[4]) const; void getPlayerDesiredDirections(bool desiredDirs[4]) const; bool animatePlayer(); void animateAutomaticCharacters(); void detectCollisions(); void drawSprites(); void putSprite(const flatzebra::Sprite &s); void showInstructions(); void initGameParameters(); void initNextLevel(int levelNo = 0); void resetPlay(); int isPositionAtSideOfStructure(flatzebra::Couple pos) const; void animateTemporarySprites(flatzebra::SpriteList &slist); void givePlayerPepper(); void makePlayerWin(); void makePlayerDie(); void releaseAllCarriedEnemies(); void detectEnemyCollisions(flatzebra::SpriteList &slist); void detectCollisionBetweenIngredientGroupAndEnemyList( const IngredientGroup &aGroup, flatzebra::SpriteList &enemies); bool ingredientGroupCollidesWithSprite( const flatzebra::Couple groupPos, const flatzebra::Couple groupSize, const flatzebra::Sprite &s) const; void loadLevel(int levelNo); void displayErrorMessage(const std::string &msg); void createPlayerSprite(); void initializeSprites(); void initializeMisc(); void deleteSprite(flatzebra::Sprite *s); void deleteSprites(flatzebra::SpriteList &sl); void deleteSprites(IngredientSprite::List &isl); IngredientGroup *findIngredientGroupRightBelow( const IngredientGroup &upperGroup); bool isIngredientSpriteOnFloor(const IngredientSprite &s) const; bool spriteTouchesIngredientGroup( const flatzebra::Sprite &s, const IngredientGroup &g) const; size_t carryEnemies(IngredientGroup &g); size_t carryEnemiesInList(IngredientGroup &g, flatzebra::SpriteList &slist); size_t releaseCarriedEnemies(IngredientGroup &g); void createScoreSprites(long n, flatzebra::Couple center); void loadPixmap(const char *filePath, flatzebra::PixmapArray &pa, size_t index); void loadPixmaps(); void moveEnemyList(flatzebra::SpriteList &slist, int speedFactor); flatzebra::Couple getDistanceToPerfectPos(const flatzebra::Sprite &s) const; bool isSpriteOnFloor(const flatzebra::Sprite &s) const; flatzebra::Couple determineAllowedDirections(const flatzebra::Sprite &s, int speedFactor, int tolerance, bool allowedDirections[4]) const; flatzebra::Couple attemptMove(const flatzebra::Sprite &s, bool attemptLeft, bool attemptRight, bool attemptUp, bool attemptDown, int speedFactor) const; bool positionAllowsLeftMovement(flatzebra::Couple pos, flatzebra::Couple size) const; bool positionAllowsRightMovement(flatzebra::Couple pos, flatzebra::Couple size) const; bool spriteBottomCenterIsOnLadder(const flatzebra::Sprite &s) const; bool spriteBottomCenterIsOverLadder(const flatzebra::Sprite &s) const; void drawComplexEnemySprites(const flatzebra::SpriteList &slist, int oscBit); void addToScore(long n); void addToNumLives(int n); void initTimeForTreat(); void changePauseState(bool newPauseState); void displayStartMessage(bool display); void drawQuitDialog(); void drawSaveDialog(); void drawLoadDialog(); void showDialogBox(const std::string &msg); std::string serialize(flatzebra::Couple c) const; std::string serialize(const flatzebra::Sprite &s) const; std::string serialize(const EnemySprite &s) const; int encodePixmapArrayPointer(const flatzebra::PixmapArray *ptr) const; const flatzebra::PixmapArray *decodePixmapArrayCode(int) const; void serializeSpriteList(std::ostream &out, const flatzebra::SpriteList &list) const; void serializeEnemySpriteList(std::ostream &out, const flatzebra::SpriteList &list) const; std::string serialize(const IngredientSprite &is) const; bool deserialize(std::istream &in, flatzebra::Couple &c) const; flatzebra::Sprite *deserializeSprite(std::istream &in, bool enemy = false) const; bool deserializeSpriteList(std::istream &in, flatzebra::SpriteList &list, bool enemies = false); IngredientSprite *deserializeIngredientSprite(std::istream &in, IngredientGroup *ig) const; static std::string getSavedGamesDir(); static std::string formSavedGameFilename(int slotNum); void showSlotDirectory(); void loadTilePixmaps(); void restoreBackground(); void writeGameState(); void displayMessage(int row, const char *msg); bool doQuitDialog(SDL_Keycode lastKeyPressed); int getSlotNumber(SDL_Keycode lastKeyPressed); void doSaveDialog(SDL_Keycode lastKeyPressed); void doLoadDialog(SDL_Keycode lastKeyPressed); static TileType getTileTypeFromChar(char ch); /* Forbidden operations: */ BurgerSpaceEngine(const BurgerSpaceEngine &); BurgerSpaceEngine &operator = (const BurgerSpaceEngine &); }; #endif /* _H_BurgerSpaceEngine */ burgerspace-1.10.0/src/main.cpp0000644000175000017500000002011314615740401013232 00000000000000/* $Id: main.cpp,v 1.2 2024/05/05 17:25:21 sarrazip Exp $ client.cpp - main() function for BurgerSpace burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2024 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BurgerSpaceEngine.h" #include "util.h" #include #include #include #include #ifdef HAVE_GETOPT_LONG #include #endif #ifndef DEFAULT_UDP_SERVER_PORT #error DEFAULT_UDP_SERVER_PORT must be defined to valid UDP port number #endif using namespace std; #ifdef HAVE_GETOPT_LONG static struct option knownOptions[] = { { "help", no_argument, NULL, 'h' }, { "version", no_argument, NULL, 'v' }, { "initial-level", required_argument, NULL, 'i' }, { "ms-per-frame", required_argument, NULL, 'm' }, { "no-sound", no_argument, NULL, 'n' }, { "full-screen", no_argument, NULL, 'f' }, { "old-motion", no_argument, NULL, 'o' }, { "z-for-pepper", no_argument, NULL, 'z' }, { "hide-landed-enemies", no_argument, NULL, 'l' }, { "no-active-event", no_argument, NULL, 'a' }, { "rendering", required_argument, NULL, 'r' }, { NULL, 0, NULL, 0 } // marks the end }; static void displayVersionNo() { cout << PROGRAM << " " << VERSION << endl; } static void displayHelp() { cout << "\n"; displayVersionNo(); cout << "\n" "Copyright (C) 2001-2024 Pierre Sarrazin \n" "This program is free software; you may redistribute it under the terms of\n" "the GNU General Public License. This program has absolutely no warranty.\n" ; cout << "\n" "Known options:\n" "--help Display this help page and exit\n" "--version Display this program's version number and exit\n" "--initial-level=N Start game at level N (N >= 1) [default=1]\n" "--ms-per-frame=N N milliseconds per animation frame [default=55]\n" " Min. 1, max. 1000. 50 ms means 20 frames per second\n" "--no-sound Disable sound effects [default is to enable them]\n" "--full-screen Attempt to use full screen mode [default is window mode]\n" "--old-motion Use the old player motion system [default is new system]\n" "--z-for-pepper Use Z key to shoot pepper [default is Ctrl key]\n" "--hide-landed-enemies After an enemy lands in a plate, hide it until it revives\n" "--no-active-event Do not pause when the window becomes inactive.\n" "--rendering=X Specify the type of rendering.\n" " Replace X with 'a' for accelerated, 's' for software.\n" "\n" ; } #endif /* HAVE_GETOPT_LONG */ int main(int argc, char *argv[]) { /* Default game parameters: */ int initLevelNo = 1; int millisecondsPerFrame = 55; bool useSound = true; bool fullScreen = false; bool useOldMotionMode = false; bool hideLandedEnemies = false; SDL_Keycode pepperKey = SDLK_LCTRL; bool processActiveEvent = true; // if true, SDL_ACTIVEEVENT gets processed (see BurgerSpaceClient::runClientMode()) bool useAcceleratedRendering = true; #ifdef HAVE_GETOPT_LONG /* Interpret the command-line options: */ int c; do { c = getopt_long(argc, argv, "", knownOptions, NULL); switch (c) { case EOF: break; // nothing to do case 'i': { errno = 0; long n = strtol(optarg, NULL, 10); if (errno == ERANGE || n < 1 || n > 500) { cout << "Invalid initial level number.\n"; displayHelp(); return EXIT_FAILURE; } initLevelNo = int(n); } break; case 'm': { errno = 0; long n = strtol(optarg, NULL, 10); if (errno == ERANGE || n < 1 || n > 1000) { cout << "Invalid number of ms per frame.\n"; displayHelp(); return EXIT_FAILURE; } millisecondsPerFrame = int(n); } break; case 'n': useSound = false; break; case 'f': fullScreen = true; break; case 'o': useOldMotionMode = true; break; case 'l': hideLandedEnemies = true; // behavior of versions <= 1.9.4 break; case 'z': pepperKey = SDLK_z; break; case 'a': // do not process SDL_ACTIVEEVENT, i.e., do not pause when window loses focus processActiveEvent = false; break; case 'r': if (!strcmp(optarg, "a")) useAcceleratedRendering = true; else if (!strcmp(optarg, "s")) useAcceleratedRendering = false; else { cout << "Invalid argument for --rendering.\n"; displayHelp(); return EXIT_FAILURE; } break; case 'v': displayVersionNo(); return EXIT_SUCCESS; case 'h': displayHelp(); return EXIT_SUCCESS; default: displayHelp(); return EXIT_FAILURE; } } while (c != EOF && c != '?'); #elif defined(_MSC_VER) if (argc >= 2) { if (strcmp(argv[1], "--help") == 0) { cout << PROGRAM << " " << VERSION << ": copyrighted and distributed under GNU GPL\n"; return EXIT_SUCCESS; } } #endif /* defined(_MSC_VER) */ /* Initialize the random number generator: */ const char *s = getenv("SEED"); unsigned int seed = (unsigned int) (s != NULL ? atol(s) : time(NULL)); #ifndef NDEBUG cerr << "seed = " << seed << endl; cerr << "init-level-no = " << initLevelNo << endl; #endif srand(seed); try { BurgerSpaceEngine theBurgerSpaceEngine( fullScreen, processActiveEvent, useAcceleratedRendering, useSound, pepperKey, initLevelNo, useOldMotionMode, hideLandedEnemies); theBurgerSpaceEngine.run(millisecondsPerFrame); } catch (const string &s) { cerr << PROGRAM << ": init error: " << s << endl; return EXIT_FAILURE; } catch (int e) { cerr << PROGRAM << ": init error # " << e << endl; return EXIT_FAILURE; } return EXIT_SUCCESS; } #ifdef _MSC_VER int CALLBACK WinMain(__in HINSTANCE hInstance, __in HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nCmdShow) { char *argv[] = { PROGRAM, NULL }; return main(1, argv); } #endif // def _MSC_VER burgerspace-1.10.0/src/Controller.h0000644000175000017500000001032014606552407014104 00000000000000/* $Id: Controller.h,v 1.3 2024/04/08 03:43:38 sarrazip Exp $ Controller.h - Control of the game's main character burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2010 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_Controller #define _H_Controller #include #include #include "util.h" class Controller { public: Controller(SDL_Keycode pepperKey) : startKS(SDLK_SPACE), pauseKS(SDLK_p), quitKS(SDLK_ESCAPE), leftKS(SDLK_LEFT), rightKS(SDLK_RIGHT), upKS(SDLK_UP), downKS(SDLK_DOWN), shootKS(pepperKey, SDLK_RCTRL), saveKS(SDLK_s), loadKS(SDLK_l), fullScreenKS(SDLK_F11), joystick(), startBI(flatzebra::Joystick::START_BTN), pauseBI(flatzebra::Joystick::BACK_BTN), shootBI(flatzebra::Joystick::B_BTN) { } void check(SDL_Keycode keysym, bool pressed) { startKS.check(keysym, pressed); pauseKS.check(keysym, pressed); quitKS.check(keysym, pressed); saveKS.check(keysym, pressed); loadKS.check(keysym, pressed); leftKS.check(keysym, pressed); rightKS.check(keysym, pressed); upKS.check(keysym, pressed); downKS.check(keysym, pressed); shootKS.check(keysym, pressed); fullScreenKS.check(keysym, pressed); } bool isShotRequested() const { return shootKS.justPressed() || joystick.buttonJustPressed(shootBI); } bool isStartRequested() const { return startKS.justPressed() || joystick.buttonJustPressed(startBI); } bool isPauseRequested() const { return pauseKS.justPressed() || joystick.buttonJustPressed(pauseBI); } bool isResumeRequested() const { return pauseKS.justPressed() || joystick.buttonJustPressed(startBI); } bool isQuitRequested() const { return quitKS.justPressed(); } bool isSaveRequested() const { return saveKS.justPressed(); } bool isLoadRequested() const { return loadKS.justPressed(); } bool isFullScreenToggleRequested() const { return fullScreenKS.justPressed(); } void update() { startKS.remember(); pauseKS.remember(); quitKS.remember(); leftKS.remember(); rightKS.remember(); upKS.remember(); downKS.remember(); shootKS.remember(); saveKS.remember(); loadKS.remember(); fullScreenKS.remember(); joystick.update(); } void getDesiredDirections(bool desiredDirs[4]) const { desiredDirs[RIGHT] = rightKS.isPressed() || joystick.getXAxisDisplacement() > 0; desiredDirs[UP] = upKS.isPressed() || joystick.getYAxisDisplacement() < 0; desiredDirs[LEFT] = leftKS.isPressed() || joystick.getXAxisDisplacement() < 0; desiredDirs[DOWN] = downKS.isPressed() || joystick.getYAxisDisplacement() > 0; } private: flatzebra::KeyState startKS; flatzebra::KeyState pauseKS; flatzebra::KeyState quitKS; flatzebra::KeyState leftKS; flatzebra::KeyState rightKS; flatzebra::KeyState upKS; flatzebra::KeyState downKS; flatzebra::KeyState shootKS; flatzebra::KeyState saveKS; flatzebra::KeyState loadKS; flatzebra::KeyState fullScreenKS; flatzebra::Joystick joystick; // Joystick button indexes: int startBI; int pauseBI; int shootBI; }; #endif /* _H_Controller */ burgerspace-1.10.0/src/IngredientGroup.h0000644000175000017500000001331514606552407015075 00000000000000/* $Id: IngredientGroup.h,v 1.14 2010/05/26 03:13:01 sarrazip Exp $ IngredientGroup.h - Group of sprites representing an "ingredient" burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2010 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_IngredientGroup #define _H_IngredientGroup #include #include #include class IngredientSprite; class EnemySprite; class IngredientGroup /* An ingredient is represented as 4 sprites. An object of this class stores pointers to Sprite objects that belong to the same group. They are stored in a vector of Sprite pointers, in left-to-right order. This object does not own the Sprite pointers that it stores. */ { public: typedef std::vector List; enum State { NORMAL, FALL1, BOUNCE, STALL, FALL2, REST }; IngredientGroup(int yTarget, bool topBun); /* Constructs an empty group that has the given vertical target. The vertical target is the position where the group's member sprites must stop falling. 'topBun' indicates if this group represents a top bun. See the method isTopBun(). */ ~IngredientGroup(); /* Does not delete the member sprites. */ void setMember(size_t index, IngredientSprite *s); /* This object does not own the member sprites. */ IngredientSprite *getMember(size_t index) const { assert(index < 4); assert(members[index] != NULL); return members[index]; } size_t getNumMembers() const { return 4; } bool areAllMembersLowered() const; void startFalling(int speedFactor, int numOfFloorsToGo = 1); /* Gives an downward speed of 'speedFactor' to the sprites of this group and to the sprites of the carried enemies. Puts this group in the FALL1 state. 'numOfFloorsToGo' must be the number of floors that must be travelled by this group. */ State getState() const { return state; } void bounce(int speedFactor); /* Gives an upward speed of 'speedFactor' to the sprites of this group and to the sprites of the carried enemies. Puts this group in the BOUNCE state and sets the bounce time to a positive number of ticks. */ void stall(); /* Stops the sprites of this group and the sprites of the carried enemies. Puts this group in the STALL state and sets the stall time to a positive number of ticks. */ void fallBack(int speedFactor); /* Gives an downward speed of 'speedFactor' to the sprites of this group and to the sprites of the carried enemies. Puts this group in the FALL2 state. */ void fallToNextFloor(int speedFactor); /* Gives an downward speed of 'speedFactor' to the sprites of this group and to the sprites of the carried enemies. Puts this group in the FALL1 state. */ void stop(); /* Sets the speed of all members to zero. Makes all members normal (i.e., not lowered). Aligns all members of the vertical position of the first member. */ int getVerticalTarget() const { return verticalTarget; } void addCarriedEnemy(EnemySprite *s); /* Adds 's' to this group's list of carried enemies. 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burgerspace-1.10.0/src/burgerspace.desktop0000644000175000017500000000044514615736351015516 00000000000000[Desktop Entry] Name=BurgerSpace Categories=Game;ArcadeGame; Comment=A hamburger-smashing video game Comment[fr]=Un jeu de hamburgers qu'on écrase Comment[de]=Ein Hamburger-Quetsch-Spiel Exec=burgerspace Icon=burgerspace Terminal=false Type=Application Keywords=game;arcade;burger;flatzebra; burgerspace-1.10.0/src/util.h0000644000175000017500000000404114606552407012741 00000000000000/* $Id: util.h,v 1.4 2024/04/08 03:43:40 sarrazip Exp $ util.h - Miscellaneous definitions. burgerspace - A hamburger-smashing video game. Copyright (C) 2008-2010 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_util #define _H_util #include #include #include #ifndef _MSC_VER #include #include #include #include #include #else #include #include typedef signed long ssize_t; #endif /** Possible directions of movement, in trigonometric order. This enumeration is garanteed to start at zero. The order of the constants is guaranteed, so they are 0, 1, 2, 3. */ enum { RIGHT, UP, LEFT, DOWN }; // Graphical dimensions. enum { TILE_SIDE = 32, SCREEN_WIDTH_IN_PIXELS = 672, SCREEN_HEIGHT_IN_PIXELS = 520 }; enum EnemyType { ENEMY_EGG, ENEMY_HOT_DOG, ENEMY_PICKLE }; inline std::string getDir(const char *defaultValue, const char *envVarName) /* Makes sure that the returned directory name ends with a slash. */ { std::string dir; const char *s = getenv(envVarName); if (s != NULL) dir = s; else dir = defaultValue; if (!dir.empty() && dir[dir.length() - 1] != '/') dir += '/'; return dir; } #endif /* _H_util */ burgerspace-1.10.0/src/IngredientSprite.h0000644000175000017500000000434114606552407015246 00000000000000/* $Id: IngredientSprite.h,v 1.13 2017/12/09 04:29:00 sarrazip Exp $ IngredientSprite.h - Sprite that is part of an "ingredient" burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2007 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _H_IngredientSprite #define _H_IngredientSprite #include #include class IngredientGroup; class IngredientSprite : public flatzebra::Sprite /* This object does not own the 'IngredientGroup' to which it refers. */ { public: typedef std::vector List; enum { LOWERING_DISTANCE = 4 }; IngredientSprite(const flatzebra::PixmapArray &pixmapArray, const flatzebra::Couple &pos, IngredientGroup *ig) : flatzebra::Sprite(pixmapArray, pos, flatzebra::Couple(0, 0), flatzebra::Couple(0, 0), flatzebra::Couple(0, 5), flatzebra::Couple(24, 1)), myGroup(ig), lowered(false) { assert(ig != NULL); } IngredientGroup *getGroup() const { return myGroup; } void lower() { getPos().y += LOWERING_DISTANCE; lowered = true; } void setLowered() { lowered = true; } void setNormal() { lowered = false; } bool isLowered() const { return lowered; } private: IngredientGroup *myGroup; bool lowered; // Forbidden operations: IngredientSprite(const IngredientSprite &); IngredientSprite &operator = (const IngredientSprite &); }; #endif /* _H_IngredientSprite */ burgerspace-1.10.0/src/EnemySprite.cpp0000644000175000017500000000351414606552407014567 00000000000000/* $Id: EnemySprite.cpp,v 1.10 2017/12/09 04:29:00 sarrazip Exp $ EnemySprite.cpp - Sprite that represents an enemy of the player. burgerspace - A hamburger-smashing video game. Copyright (C) 2001-2010 Pierre Sarrazin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "EnemySprite.h" #include using namespace flatzebra; EnemySprite::EnemySprite(const PixmapArray &pa, Couple pos, Couple speed, Couple collBoxPos, Couple collBosSize) : Sprite(pa, pos, speed, Couple(0, 0), collBoxPos, collBosSize), carryingGroup(NULL), disappearanceTime(0), timeToDie(0), lastDirection(-1), climbingFromPlate(false) { } EnemySprite::~EnemySprite() { } void EnemySprite::setCarryingGroup(IngredientGroup *g) { carryingGroup = g; } void EnemySprite::setLastDirection(int dir) { lastDirection = dir; } int EnemySprite::getLastDirection() const { return lastDirection; } void EnemySprite::setClimbingFromPlate(bool climbing) { climbingFromPlate = climbing; } bool EnemySprite::isClimbingFromPlate() const { return climbingFromPlate; } burgerspace-1.10.0/src/images/0000755000175000017500000000000014624444175013143 500000000000000burgerspace-1.10.0/src/images/bottom-bun2.xpm0000644000175000017500000000137710753207471015764 00000000000000/* XPM */ static const char * bottom_bun2_xpm[] = { "24 16 17 1", " c None", ". c #FFCE50", "+ c #FFC94E", "@ c #FFC54A", "# c #FFC048", "$ c #FFBC46", "% c #FFB842", "& c #FFB340", "* c #FFAF3E", "= c #FFAA3A", "- c #FFA638", "; c #FFA136", "> c #FF9D33", ", c #FF9830", "' c #FF942E", ") c #FF902B", "! c #FF8B28", "........................", "++++++++++++++++++++++++", "@@@@@@@@@@@@@@@@@@@@@@@@", "########################", "$$$$$$$$$$$$$$$$$$$$$$$$", "%%%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", ";;;;;;;;;;;;;;;;;;;;;;;;", ">>>>>>>>>>>>>>>>>>>>>>>>", ",,,,,,,,,,,,,,,,,,,,,,,,", "''''''''''''''''''''''''", "))))))))))))))))))))))))", "!!!!!!!!!!!!!!!!!!!!!!!!"}; burgerspace-1.10.0/src/images/egg-back0.xpm0000644000175000017500000000214610753207472015330 00000000000000/* XPM */ static const char * egg_back0_xpm[] = { "30 30 3 1", " c None", ". c #FFFFFF", "+ c #EAE362", " ..... ", " ....... ", " .......... ", " ............ ", " ............... ", " ................. ", " ................... ", " ..................... ", " ...+.................. ", " ...++................... ", " ..++...................... ", " ..++....................... ", " ...+.........................", " ...++........................", " ...++........................", " ..+++.......................", " ...+++..................... ", " ...++++.................. ", " ...+++.................. ", " ...+++................ ", " ...++++.............. ", " ....++............. ", " ................. ", " ............... ", " .... ........... ", " .... ....... ", " ...... ", " .. ", " .... ", " .... "}; burgerspace-1.10.0/src/images/lettuce2.xpm0000644000175000017500000000103210753207472015330 00000000000000/* XPM */ static const char * lettuce2_xpm[] = { "24 16 2 1", " c None", ". c #51EF17", " .... ... .... ...", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "................. ......", "........................", "........................", "........................"}; burgerspace-1.10.0/src/images/digit5.xpm0000644000175000017500000000030110753207472014764 00000000000000/* XPM */ static const char * digit5_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", " ....", " ....", " ", " ", ".... ", ".... ", " ", " "}; burgerspace-1.10.0/src/images/redstuff3.xpm0000644000175000017500000000112710753207472015513 00000000000000/* XPM */ static const char * redstuff3_xpm[] = { "24 16 6 1", " c None", ". c #F78A0E", "+ c #50D110", "@ c #DB0404", "# c #EAEA07", "$ c #FF6363", ".+...............@@@@ ", "+#..#............@@@@ ", "......@@@@@@@@@@@@@@@@ ", "@@@@@@@@@@@@@@@@@@@@@@@ ", "@@@@@@@@@@@@@@@@@@@@@@@@", "@@@@@@@@@@@@@@@@@$$@@@@@", "@@@@@@@@@@@@@@@@@$$$@@@@", "@@@@@@@@@@@@@@@@@$$$@@@@", "@@@@@@@@@@@@@@@@@$$$@@@@", "@@@@@@@@@@@@@@@@@$$$@@@@", "@@@@@@@@@@@@@@@@$$$@@@@@", "@@@@@@@@@@@@@@@$$$@@@@@@", "@@@@@@@@@@@@@@$$@@@@@@@ ", "@@@@@@@@@@@@@@@@@@@@@@ ", "@@@@@@@@@@@@@@@@@@@@@ ", "@@@@@@@@@@@@@@@@@@@@ "}; burgerspace-1.10.0/src/images/redstuff1.xpm0000644000175000017500000000111010753207472015501 00000000000000/* XPM */ static const char * redstuff1_xpm[] = { "24 16 5 1", " c None", ". c #50D110", "+ c #EAEA07", "@ c #F78A0E", "# c #DB0404", "...+...@..@..@...+......", ".@@@..@+@...@..@...@@...", "@@@@@@@@@@.@@.@@@@@@@@@@", "@@@@@@@@@@@@@@@@@@@@@@@@", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################"}; burgerspace-1.10.0/src/images/chef-left1.xpm0000644000175000017500000000222410753207472015523 00000000000000/* XPM */ static const char * chef_left1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " +.............. ", " +............... ", " +............... ", " .............. ", " ............. ", " @@........... ", " @##@@@@@..... ", " @##@@@@@..... ", " @@@@@@@@@..... ", " @@@@@@@@@@@@@@ ", " @@#@@@@@@@@@@ ", " ##@@@@@@@@@@@ ", " @@@@@@@@@@@@ ", " ............. ", " .............. ", " .................. ", " @@@.................. ", " @@@.....#............@ ", " @@@#####.......... @@@ ", " ................ @@@ ", " ................ ", " ................ ", " ................ ", " $$$$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$## ", " ##### $$$$## ", " ##### ### ", " ### "}; burgerspace-1.10.0/src/images/digit2.xpm0000644000175000017500000000030110753207472014761 00000000000000/* XPM */ static const char * digit2_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", ".... ", ".... ", " ", " ", " ....", " ....", " ", " "}; burgerspace-1.10.0/src/images/pickle-front1.xpm0000644000175000017500000000221010753207472016256 00000000000000/* XPM */ static const char * pickle_front1_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FFFFDE", "# c #FF0000", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...++++++++++++++++... ", " ...+++++++++@@+++++++... ", " ...+++++###++@@+###++++... ", " ...++++++###+++++###+++++... ", "...+++++++###+++++###++++++...", "...+++++++###+++++###++++++...", "..++++++++###+++++###+++++++..", "..+++@@++++++++++++++++@@+++..", "..+++@@++++++++++++++++@@+++..", " ..++++++++++++++++++++++++.. ", " ...++++++@@++++++@@++++++... ", " ...+++++@@++++++@@+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " ", " ", " ", " ###### ", " ###### ", " ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/floor-and-ladder.xpm0000644000175000017500000000240010753207472016713 00000000000000/* XPM */ static const char * floor_and_ladder_xpm[] = { "32 32 4 1", " c None", ". c #5EFFF1", "+ c #000000", "@ c #B5B5B5", "................................", "................................", "................................", "................................", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@@@@@@@@@@@@@@@@@@+++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++"}; burgerspace-1.10.0/src/images/chef-front0.xpm0000644000175000017500000000222510753207471015720 00000000000000/* XPM */ static const char * chef_front0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " .................. ", " .................. ", " .......++++....... ", " .....+..+..... ", " .....++++..... ", " .....+........ ", " .............. ", " .............. ", " ..@@@@@@@@@@.. ", " ..@##@@@@##@.. ", " @@@##@@@@##@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " ...@@@####@@@... ", " .....@@@@@@@@@@..... ", " ...................... ", " .........++..++......... ", " ..........++..++.......... ", " ..... ................ ..... ", "@@@.. ................ ..@@@", "@@@@ .....++..++..... @@@@", "@@@@ .....++..++..... @@@@", " .................. ", " .................. ", " .................. ", " $$$ $$$ ", " $$$ $$$ ", " $$$ $$$ ", " ###### ###### ", " ###### ###### "}; burgerspace-1.10.0/src/images/top-bun3.xpm0000644000175000017500000000167710753207472015267 00000000000000/* XPM */ static const char * top_bun3_xpm[] = { "24 16 30 1", " c None", ". c #FF8123", "+ c #FFDD59", "@ c #FF8626", "# c #FFB240", "$ c #FF8827", "% c #FF8C2A", "& c #FFB642", "* c #FF8E2B", "= c #FF942E", "- c #FF952F", "; c #FF9A32", "> c #FFBC46", ", c #FFC148", "' c #FFA035", ") c #FFC44A", "! c #FFA639", "~ c #FFC24A", "{ c #FFAE3D", "] c #FFCA4D", "^ c #FFB441", "/ c #FFC94E", "( c #FFBA44", "_ c #FFC048", ": c #FFC84C", "< c #FFCE50", "[ c #FFD655", "} c #FFD454", "| c #FFD856", "1 c #FFDB58", " ", "..+ ", "@@@@#$+ ", "%%%%%%%%&*+ ", "============-+ ", ";;;;;;;;;;;;;;>, ", "''''''''''''''''') ", "!!!!!!!!!!!!!!!!!!~+ ", "{{{{{{{{{{{{{{{{{{{{] ", "^^^^^^^^^^^^^^^^^^^^^/ ", "((((((((((((((((((((((+ ", "_______________________ ", ":::::::::::::::::::::::+", "<<<<<<<<<<<<<<<<<<<<<<<[", "}}}}}}}}}}}}}}}}}}}}}}}|", "11111111111111111111111+"}; burgerspace-1.10.0/src/images/egg-back1.xpm0000644000175000017500000000220410753207472015324 00000000000000/* XPM */ static const char * egg_back1_xpm[] = { "30 30 5 1", " c None", ". c #EAAA2A", "+ c #E5671D", "@ c #EAE362", "# c #FFFFFF", " ..++.. ", " ...++... ", " ..@....... ", " ..@@@....... ", " ##..........### ", " ################# ", " ################### ", " ##################### ", " ###@################## ", " ###@@################### ", " ##@@###################### ", " ##@@####################### ", " ###@#########################", " ###@@########################", " ###@@########################", " ##@@@#######################", " ###@@@##################### ", " ###@@@@################## ", " ###@@@################## ", " ###@@@################ ", " ####@@@@############## ", " #####@@############# ", " ################# ", " ############### ", " ########### #### ", " ####### #### ", " ###### ", " ## ", " #### ", " #### "}; burgerspace-1.10.0/src/images/hotdog-dead0.xpm0000644000175000017500000000220710753207472016045 00000000000000/* XPM */ static const char * hotdog_dead0_xpm[] = { "30 30 5 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #29C457", "# c #A4A18B", " ", " ", " ", " ", " ", " ", " ", " .... ", " .......... ", " .....+++...... ", " .......+++...... ", " ................... ", " @@ .....................", " @@ .............+++......", " @@ ..............+++......", " @@ ........................", "@@ .........................", "@@ ........................ ", " ..##.................. ", " ...##................ ", " ..##............... ", " ..##............. ", " ..##........... ", " ..##.......... ", " ............ ", " ........... ", " .......... ", " ...... @@ ", " @@@@@@ ", " @@@@ "}; burgerspace-1.10.0/src/images/chef-back1.xpm0000644000175000017500000000220510753207471015467 00000000000000/* XPM */ static const char * chef_back1_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #E2AA76", "@ c #26A55D", "# c #AA5F25", " .................. ", " .................. ", " .................. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " ++..........++ ", " ++..........++ ", " ++++++++++++++ ", " ................. ", " ..................... ", " ....................... ", " ........................ ", " ......................... ", " ..... .................... ", "+++.. ................ ... ", "++++ ................ ", "++++ ................ ", " @@@........... ", " @@@........... ", " ######........... ", " ###### @@@ ", " @@@ ", " @@@ ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/digit3.xpm0000644000175000017500000000030110753207472014762 00000000000000/* XPM */ static const char * digit3_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", ".... ", ".... ", ".. ", ".. ", ".... ", ".... ", " ", " "}; burgerspace-1.10.0/src/images/digit1.xpm0000644000175000017500000000030110753207472014760 00000000000000/* XPM */ static const char * digit1_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ..", " ..", ".. ..", ".. ..", ".. ..", ".. ..", ".. ..", ".. ..", " ", " "}; burgerspace-1.10.0/src/images/pickle-right0.xpm0000644000175000017500000000221010753207472016242 00000000000000/* XPM */ static const char * pickle_right0_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", "# c #FFFFDE", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...+++++++++++++@@+...@@ ", " ...+++++++++##+++@@++..@@ ", " ...+++++##+++##+++@@+++.@@ ", " ...++++++##++++++++@@++++@@. ", " ..++++++++++++++++++++++++.. ", "...++##++++++++++++++++++++...", "..+++##+++++++++##++++++++++..", "..++++++++++++++##+++##+++++..", "..++++++##+++++++++++##+++++..", "..++++++##++++++++++++++++++..", "..++++++++++##++++++++++++++..", "..+++##+++++##+++++++++##+++..", "..+++##++++++++++++++++##+++..", " ..++++++++++++++++++++++++.. ", " ...++++++##++++++##++++++... ", " ...+++++##++++++##+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " @@ ", " @@@@ ", " @@@@@@ @@@@@@ ", " @@@@@@ @@@@ "}; burgerspace-1.10.0/src/images/chef-back2.xpm0000644000175000017500000000220510753207471015470 00000000000000/* XPM */ static const char * chef_back2_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #E2AA76", "@ c #26A55D", "# c #AA5F25", " .................. ", " .................. ", " .................. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " ++..........++ ", " ++..........++ ", " ++++++++++++++ ", " ................. ", " ..................... ", " ....................... ", " ........................ ", " ......................... ", " .................... ..... ", " ... ................ ..+++", " ................ ++++", " ................ ++++", " ...........@@@ ", " ...........@@@ ", " ...........###### ", " @@@ ###### ", " @@@ ", " @@@ ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/pickle-left0.xpm0000644000175000017500000000220710753207472016065 00000000000000/* XPM */ static const char * pickle_left0_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", "# c #FFFFDE", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " @@...+@@+++++++++++++... ", " @@..++@@+++##+++++++++... ", " @@.+++@@+++##+++##+++++... ", " .@@++++@@++++++++##++++++... ", " ..++++++++++++++++++++++++.. ", "...++++++++++++++++++++##++...", "..++++++++++##+++++++++##+++..", "..+++++##+++##++++++++++++++..", "..+++++##+++++++++++##++++++..", "..++++++++++++++++++##++++++..", "..++++++++++++++##++++++++++..", "..+++##+++++++++##+++++##+++..", "..+++##++++++++++++++++##+++..", " ..++++++++++++++++++++++++.. ", " ...++++++##++++++##++++++... ", " ...+++++##++++++##+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " @@ ", " @@@@ ", " @@@@@@ @@@@@@ ", " @@@@ @@@@@@ "}; burgerspace-1.10.0/src/images/redstuff0.xpm0000644000175000017500000000112710753207472015510 00000000000000/* XPM */ static const char * redstuff0_xpm[] = { "24 16 6 1", " c None", ". c #DB0404", "+ c #F78A0E", "@ c #50D110", "# c #EAEA07", "$ c #FF6363", " ..++++++@@@#@@@@+@+@@", " ..+++++++@@++++@@@++@", " .....+++++++++++++++++", " .............++++++++++", "........................", "........................", ".....$$.................", "....$$$.................", ".....$$$................", ".....$$$$$..............", ".....$$$$$$$............", ".....$$$$$$$$$$$........", " ............$$.........", " ......................", " .....................", " ...................."}; burgerspace-1.10.0/src/images/hotdog-back0.xpm0000644000175000017500000000217010753207472016047 00000000000000/* XPM */ static const char * hotdog_back0_xpm[] = { "30 30 4 1", " c None", ". c #F91504", "+ c #A4A18B", "@ c #29C457", " ...... ", " ...... ", " .......... ", " .......... ", " .............. ", " .............. ", " ..........++.. ", " ..........++.. ", " ................ ", " ................ ", " ..........++.. ", " ..........++.. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " ..++............ ", " ..++............ ", " ..++.......... ", " ..++.......... ", " ....++........ @@ ", " ....++........ @@ ", " .......... @@ ", " .......... @@ ", " ...... @@ ", " ...... @@ ", " @@@@@@ ", " @@@@@@ "}; burgerspace-1.10.0/src/images/egg-dead3.xpm0000644000175000017500000000212710753207472015327 00000000000000/* XPM */ static const char * egg_dead3_xpm[] = { "30 30 2 1", " c None", ". c #FFFFFF", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .. ", " .. ", " .. .. ", " .. .. ", " .. .. ", " .. .. ", " .. .. ", " .. .. ", " .. .... ... ", " .. .... ... ", " ", " "}; burgerspace-1.10.0/src/images/digit6.xpm0000644000175000017500000000030110753207472014765 00000000000000/* XPM */ static const char * digit6_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ....", " ....", " ....", " ....", " ", " ", " .. ", " .. ", " ", " "}; burgerspace-1.10.0/src/images/hotdog-peppered1.xpm0000644000175000017500000000221310753207472016752 00000000000000/* XPM */ static const char * hotdog_peppered1_xpm[] = { "30 30 5 1", " c None", ". c #A86921", "+ c #FFFFFF", "@ c #A4A18B", "# c #00A100", " ...... ", " ........ ", " ++......... ", " ++..........++ ", " ........++...++ ", " ........++...... ", " ++................ ", " ++................. ", " .............++.. ", " ..++........++... ", " .++............. ", " .............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ............... ", " ................ ", " ............... ", " ..@@........... ", " ..@@........... ", " ..@@........... ", " ..@@......... ## ", " ...@@....... ## ", " ..@@..... ## ", " ........ ## ", " ###### ## ", " ###### ## "}; burgerspace-1.10.0/src/images/burgerspace.png0000644000175000017500000000105407413127530016062 00000000000000PNG  IHDR szzgAMA abKGD pHYs  d_tIME ,VVIDATxV1R1 ̤hBAЄ"iLp#;ɱlf2lu>ڵ,YF""DcD3.@IFaI߅LC/?"Mo"BD9b>$zI25(h:RF!kCaPOP *]ܿ}G`Yv2/nnp$L6#C:І#ݤr<9q ֐;?FBDl˩b3q>} qx| p؎D [zZ]&VS[۵pV zu:Aѽ@!pxDR2A&F \l%'!&%lGJmIXM-r*it5,zAbVZE7d>gIENDB`burgerspace-1.10.0/src/images/chef-dead5.xpm0000644000175000017500000000220510753207471015470 00000000000000/* XPM */ static const char * chef_dead5_xpm[] = { "30 30 5 1", " c None", ". c #AA5F25", "+ c #26A55D", "@ c #FFFFFF", "# c #E2AA76", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ..... ..... ", " +++ +++ ", " +++ +++ ", " +++ +++ ", " +++ +++ ", " @@@@++++++++++++++@@@@ ", " ###@++++++++++++++@### ", " ###@++++++++++++++@### ", " @++++++++++++++@ ", " @++++++++++++++@ ", " ++++++++++++++ ", " ++++++++++++++ ", " ++++++++++++ "}; burgerspace-1.10.0/src/images/hotdog-left0.xpm0000644000175000017500000000220710753207472016102 00000000000000/* XPM */ static const char * hotdog_left0_xpm[] = { "30 30 5 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #A4A18B", "# c #29C457", " ...... ", " ........ ", " .......... ", " ............. ", " ............... ", " ................ ", " ++...++.......... ", " ++...++........... ", " ++...++........... ", " ++...++............ ", " ................ ", " .............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ............... ", " ................ ", " ............... ", " ..@@........... ", " ..@@........... ", " ..@@........... ", " ..@@......... ## ", " ...@@....... ## ", " ..@@..... ## ", " ........ ## ", " ###### ## ", " ###### ## "}; burgerspace-1.10.0/src/images/pepper0.xpm0000644000175000017500000000212510753207472015160 00000000000000/* XPM */ static const char * pepper0_xpm[] = { "30 30 2 1", " c None", ". c #FFFFFF", " ", " ", " .. ", " .. ", " .. .. ", " .. .. ", " .. ", " .. ", " .. .. ", " .. .. ", " .. .. ", " .. .. ", " .. ", " .. ", " .. .. ", " .. .. ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "}; burgerspace-1.10.0/src/images/pickle-dead0.xpm0000644000175000017500000000220710753207472016030 00000000000000/* XPM */ static const char * pickle_dead0_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FFFFDE", "# c #FF0000", " ", " ", " ", " ", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...++++++++++++++++... ", " ...+++++++++@@+++++++... ", " ...+++++@@+++@@++++++++... ", " ...++++++@@++++++++++++++... ", "...++++++++##++++##++++++++...", "...++++++++##++++##++++++++...", "..++++++++++@@++++++++++++++..", "..+++@@+++++@@+++++++++@@+++..", "..+++@@++++++++++++++++@@+++..", " ..++++++++++++++++++++++++.. ", " ...++++++@@++++++@@++++++... ", " ...+++++@@++++++@@+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " ", " ", " ###### ###### ", " ###### ###### "}; burgerspace-1.10.0/src/images/egg-right1.xpm0000644000175000017500000000222410753207472015543 00000000000000/* XPM */ static const char * egg_right1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", "$ c #F4F4F2", " .... ", " ....... ", " ......... ", " ..+......... ", " ..++.......... ", " ...++............ ", " ..+++.............. ", " ...++................. ", " ...++................... ", " ......................... ", " ................@@@@@..... ", " ................@@@@@@@.... ", " ................@@@@@@@@@....", " ...............@@@@@@@@@@@...", " ...............@@@@@@@@###...", " ...............@@@@@@@@###...", " ..............@+@@@@@@###.. ", " ..............@++@@@@@@@@. ", " .............@@++@@@@@@@. ", " ..............@@++@@@@@.. ", " .............@@+@@@@.. ", " ..............@@@@@.. ", " ................. ", " ............... ", " ............. ", " ...$....... ", " ..... ...... ", " ..... .. ", " .. .... ", " .. .... "}; burgerspace-1.10.0/src/images/hotdog-dead1.xpm0000644000175000017500000000217010753207472016045 00000000000000/* XPM */ static const char * hotdog_dead1_xpm[] = { "30 30 4 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #29C457", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ...... ", " .......... ", " ........... ", " ...+..+..... ", " ..++.++..... ", " ...+..+...... ", " .............. ", " ................ ", " .................... ", " ...................... ", " ....................... ", " ....................... ", " ...................... ", " ..................... ", " ...........@@....... ", " ...........@@...... ", " .......@@@@....... ", " ......@@@@..... ", " ........ "}; burgerspace-1.10.0/src/images/chef-dead2.xpm0000644000175000017500000000222410753207471015466 00000000000000/* XPM */ static const char * chef_dead2_xpm[] = { "30 30 6 1", " c None", ". c #E2AA76", "+ c #AA5F25", "@ c #FFFFFF", "# c #EA4F17", "$ c #26A55D", " ", " ", " ", " ", " ", " ", " ", " ", " .......... ", " .......... ", " ... ............ ... ", " ... ...+....+... ... ", " @@@ ............ @@@ ", " @@@@@............@@@@@ ", " @@@@@@@@##@@##@@@@@@@@ ", " @@@@@@@##@@##@@@@@@@ ", " @@@@@@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@@@ ", " @$$$$$$$$$$$$@ ", " $$+++$$$$+++$$ ", " $$+++$$$$+++$$ ", " +++$$$$+++ ", " +++ +++ ", " ", " ", " ", " ", " ", " ", " "}; burgerspace-1.10.0/src/images/chef-front1.xpm0000644000175000017500000000222510753207471015721 00000000000000/* XPM */ static const char * chef_front1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " .................. ", " .................. ", " .......++++....... ", " .....+..+..... ", " .....++++..... ", " .....+........ ", " .............. ", " .............. ", " ..@@@@@@@@@@.. ", " ..@##@@@@##@.. ", " @@@##@@@@##@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " ...@@@####@@@... ", " .....@@@@@@@@@@..... ", " ...................... ", " .........++..++........ ", " ..........++..++........ ", " ..... ...............@@@. ", "@@@.. ...............@@@. ", "@@@@ .....++..++....@@@ ", "@@@@ .....++..++..... ", " .................. ", " .................. ", " $$$........... ", " $$$ $$$ ", " ###### $$$ ", " ###### $$$ ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/hotdog-dead3.xpm0000644000175000017500000000213210753207472016045 00000000000000/* XPM */ static const char * hotdog_dead3_xpm[] = { "30 30 2 1", " c None", ". c #F91504", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .. ", " .. ", " .. ", " .. ", " .. .. .. .. ", " .. .. .. .. ", " .. .. .. ", " .. .. .. ", ".. ..", ".. ..", " .. .... .......... ...... ", " .. .... .......... ...... "}; burgerspace-1.10.0/src/images/floor.xpm0000644000175000017500000000234610753207472014733 00000000000000/* XPM */ static const char * floor_xpm[] = { "32 32 3 1", " c None", ". c #002AFF", "+ c #000000", "................................", "................................", "................................", "................................", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++"}; burgerspace-1.10.0/src/images/hotdog-peppered0.xpm0000644000175000017500000000221310753207472016751 00000000000000/* XPM */ static const char * hotdog_peppered0_xpm[] = { "30 30 5 1", " c None", ". c #A86921", "+ c #FFFFFF", "@ c #A4A18B", "# c #00A100", " .....++ ", " ++ ......++ ", " ++.......... ", " .....++...... ", " ++ ......++....... ", " ++ ................ ", " .++.........++.. ", " ..++.........++.. ", " ................. ", " ................. ", " ++............... ", " ++............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ...@@.......... ", " ...@@........... ", " .@@............ ", " .@@............ ", " ...@@.......... ", " ## ...@@.......... ", " ## ............. ", " ## ............ ", " ## ......... ", " ## ........ ", " ## ###### ", " ###### "}; burgerspace-1.10.0/src/images/top-bun.xpm0000644000175000017500000000421110753207472015167 00000000000000/* XPM */ static const char * top_bun_xpm[] = { "96 16 35 1", " c None", ". c #FFDD59", "+ c #FF7B1F", "@ c #FFAC3C", "# c #FF791E", "$ c #FF8123", "% c #FFAF3E", "& c #FF8022", "* c #FF8827", "= c #FFB240", "- c #FF8626", "; c #FF8E2B", "> c #FFB642", ", c #FF8C2A", "' c #FF952F", ") c #FF942E", "! c #FFC148", "~ c #FFBC46", "{ c #FF9A32", "] c #FFC44A", "^ c #FFA035", "/ c #FFC24A", "( c #FFA639", "_ c #FFCA4D", ": c #FFAE3D", "< c #FFC94E", "[ c #FFB441", "} c #FFBA44", "| c #FFC048", "1 c #FFC84C", "2 c #FFD655", "3 c #FFCE50", "4 c #FFD856", "5 c #FFD454", "6 c #FFDB58", " ..+++@@###########################@+++.. ", " .$$%%&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&%%$$. ", " .*=--------------------------------------------------------=*. ", " .;>,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,>;. ", " .'))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))'. ", " !~{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{~! ", " ]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^] ", " ./((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((/. ", " _::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::_ ", " <[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[< ", " .}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}. ", " |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ", ".1111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111.", "233333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333332", "455555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555554", ".6666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666."}; burgerspace-1.10.0/src/images/lettuce0.xpm0000644000175000017500000000103210753207472015326 00000000000000/* XPM */ static const char * lettuce0_xpm[] = { "24 16 2 1", " c None", ". c #51EF17", " .... .... ", " ..................", " .....................", " .............. ......", " .....................", "........................", "........................", "........................", "........................", "........................", " ......................", " ......................", " ......................", " ...................", " .................", " ................."}; burgerspace-1.10.0/src/images/digit9.xpm0000644000175000017500000000030110753207472014770 00000000000000/* XPM */ static const char * digit9_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", " .. ", " .. ", " ", " ", ".... ", ".... ", ".... ", ".... "}; burgerspace-1.10.0/src/images/digit4.xpm0000644000175000017500000000030110753207472014763 00000000000000/* XPM */ static const char * digit4_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " .. ", " .. ", " .. ", " .. ", " ", " ", ".... ", ".... ", ".... ", ".... "}; burgerspace-1.10.0/src/images/egg-front1.xpm0000644000175000017500000000220510753207472015555 00000000000000/* XPM */ static const char * egg_front1_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", " ....... ", " ......... ", " .......... ", " ............ ", " ...+++........ ", " ....++.......... ", " ..+++........... ", " ....++............. ", " ..................... ", " ....................... ", " .......................... ", ".............@@@@@.......... ", "............@@@++@@...........", "...........@@@@+++@@..........", " .........@@@@@@@++@@.........", " .........@@@@@@@@++@........ ", " .........@@@@@@@@++@........ ", " ........@@@@@@@@@@@....... ", " .......@@@@@@@@@@@...... ", " .......@@@@###@@@@...... ", " .......@@@###@@@...... ", " .......@@###@@...... ", " .......@@@@@...... ", " ................ ", " ............. ", " ........... ", " .... ....... ", " .... .. ", " .... ", " .... "}; burgerspace-1.10.0/src/images/top-bun0.xpm0000644000175000017500000000167710753207472015264 00000000000000/* XPM */ static const char * top_bun0_xpm[] = { "24 16 30 1", " c None", ". c #FFDD59", "+ c #FF8123", "@ c #FF8827", "# c #FFB240", "$ c #FF8626", "% c #FF8E2B", "& c #FFB642", "* c #FF8C2A", "= c #FF952F", "- c #FF942E", "; c #FFC148", "> c #FFBC46", ", c #FF9A32", "' c #FFC44A", ") c #FFA035", "! c #FFC24A", "~ c #FFA639", "{ c #FFCA4D", "] c #FFAE3D", "^ c #FFC94E", "/ c #FFB441", "( c #FFBA44", "_ c #FFC048", ": c #FFC84C", "< c #FFD655", "[ c #FFCE50", "} c #FFD856", "| c #FFD454", "1 c #FFDB58", " ", " .++", " .@#$$$$", " .%&********", " .=------------", " ;>,,,,,,,,,,,,,,", " ')))))))))))))))))", " .!~~~~~~~~~~~~~~~~~~", " {]]]]]]]]]]]]]]]]]]]]", " ^/////////////////////", " .((((((((((((((((((((((", " _______________________", ".:::::::::::::::::::::::", "<[[[[[[[[[[[[[[[[[[[[[[[", "}|||||||||||||||||||||||", ".11111111111111111111111"}; burgerspace-1.10.0/src/images/hotdog-front1.xpm0000644000175000017500000000222710753207472016303 00000000000000/* XPM */ static const char * hotdog_front1_xpm[] = { "30 30 6 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #B76C03", "# c #A4A18B", "$ c #29C457", " ...... ", " ...... ", " .......... ", " .......... ", " ...++..++..... ", " ...++..++..... ", " ...++..++..... ", " ...++..++..... ", " ................ ", " ................ ", " ........@@.... ", " ........@@.... ", " @@@@@@@@...... ", " @@@@@@@@...... ", " .............. ", " .............. ", " .............. ", " .............. ", " ................ ", " ..##............ ", " ..##.......... ", " ..##.......... ", " ..##.......... $$ ", " ....##........ $$ ", " ..##...... $$ ", " .......... $$ ", " ...... $$ ", " ...... $$ ", " $$$$$$ ", " $$$$$$ "}; burgerspace-1.10.0/src/images/top-bun1.xpm0000644000175000017500000000147010753207472015254 00000000000000/* XPM */ static const char * top_bun1_xpm[] = { "24 16 21 1", " c None", ". c #FFDD59", "+ c #FF7B1F", "@ c #FFAC3C", "# c #FF791E", "$ c #FFAF3E", "% c #FF8022", "& c #FF8626", "* c #FF8C2A", "= c #FF942E", "- c #FF9A32", "; c #FFA035", "> c #FFA639", ", c #FFAE3D", "' c #FFB441", ") c #FFBA44", "! c #FFC048", "~ c #FFC84C", "{ c #FFCE50", "] c #FFD454", "^ c #FFDB58", " ..+++@@#############", "$$%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", ";;;;;;;;;;;;;;;;;;;;;;;;", ">>>>>>>>>>>>>>>>>>>>>>>>", ",,,,,,,,,,,,,,,,,,,,,,,,", "''''''''''''''''''''''''", "))))))))))))))))))))))))", "!!!!!!!!!!!!!!!!!!!!!!!!", "~~~~~~~~~~~~~~~~~~~~~~~~", "{{{{{{{{{{{{{{{{{{{{{{{{", "]]]]]]]]]]]]]]]]]]]]]]]]", "^^^^^^^^^^^^^^^^^^^^^^^^"}; burgerspace-1.10.0/src/images/digit8.xpm0000644000175000017500000000030110753207472014767 00000000000000/* XPM */ static const char * digit8_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", " .. ", " .. ", " ", " ", " .. ", " .. ", " ", " "}; burgerspace-1.10.0/src/images/egg-front0.xpm0000644000175000017500000000220510753207472015554 00000000000000/* XPM */ static const char * egg_front0_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", " ....... ", " ......... ", " .......... ", " ............ ", " ...+++........ ", " ....++.......... ", " ..+++........... ", " ....++............. ", " ..................... ", " ....................... ", " .......................... ", ".............@@@@@.......... ", "............@@@++@@...........", "...........@@@@+++@@..........", " .........@@@@@@@++@@.........", " .........@@@@@@@@++@........ ", " .........@@@@@@@@++@........ ", " ........@@@@@@@@@@@....... ", " .......@@@@@@@@@@@...... ", " .......@@@@###@@@@...... ", " .......@@@###@@@..... ", " .......@@###@@..... ", " .......@@@@@..... ", " ............... ", " ............. ", " ........... ", " ....... .... ", " .. .... ", " .... ", " .... "}; burgerspace-1.10.0/src/images/egg-dead1.xpm0000644000175000017500000000220410753207472015321 00000000000000/* XPM */ static const char * egg_dead1_xpm[] = { "30 30 5 1", " c None", ". c #EAAA2A", "+ c #E5671D", "@ c #FFFFFF", "# c #EAE362", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .+++. ", " @..+++..@ ", " @@...+++...@@ ", " @@...........@@ ", " @@@...........@@@ ", " @@@@..#........@@@@ ", " @@@@@...###.....@@@@@ ", " @@@@@@.........@@@@@@ ", " @@@@@@@@.....@@@@@@@@ ", " @@@@@@@@@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@@@@ ", " @@@@ @@@@@@@@@@@@@ @@@@ ", " @@@@ @@@@@@@@@@@ @@@@ "}; burgerspace-1.10.0/src/images/pickle-peppered0.xpm0000644000175000017500000000223210753207472016735 00000000000000/* XPM */ static const char * pickle_peppered0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #6ABA00", "@ c #A86921", "# c #E5A560", "$ c #FF0000", " .. ..+++++++++ ", " .. +..+++++++++++ ", " ++++@@@@@@@@..++++ .. ", " +++@@@@@@@@@@..@@+++ .. ", " ..++@@@@@@@@@@@@@@@@+++ ", " ..+@@@@@@@@@##@@@@@@@++++ ", " +++@@@@@##@@@##@@@..@@@+++ ", " +++@@@@..##@@@@@@@@..@@@@+++ ", " ++@@@@@..@@@@@@@@@@@@@@@@@++ ", "+++@@##@@@@@@@@@@@@@@@@@@@@+++", "++@@@##@@@@$@@@@##$@@@@@@@@@++", "++@@@@@@@@@$@@@@##$@@##@@@@@++", "++@@@@@@##@@@@@@@@@@@##@@@@@++", "++@@@@@@##@@@@@@@@@@@@@@@@@@++", "++@@@@@@@@@@##@@@@@@@@@@@@@@++", "++@@@##@@@@@##@@@@@@@@@##@@@++", "++@@@##@@@@@@@@@@@@@@@@##@@@++", " ++@@@@@@@@@@@@@@@@@@@@@@@@++ ", " +++@@@@@@##@@@@@@##@@@@@@+++ ", " +++@@@@@##@@@@@@##@@@@@+++ ", " +++@@@@@@@@@@@@@@@@@@+++ ", " +++@@@@@@@@@@@@@@@@+++ ", " +++@@@@@@@@@@@@@@+++ ", " ++++@@@@@@@@@@++++ ", " ++++++++++++++ ", " ++++++++++ ", " ", " ", " $$$$$$ $$$$$$ ", " $$$$$$ $$$$$$ "}; burgerspace-1.10.0/src/images/yellowstuff0.xpm0000644000175000017500000000105510753207472016251 00000000000000/* XPM */ static const char * yellowstuff0_xpm[] = { "24 16 3 1", " c None", ". c #F4F286", "+ c #FFFDC6", " .....................", " ......................", " ......+++++...........+", " ......+++.++++++++...++", ".......++++++.++++++++++", ".......+++++++++++++++++", "......++++++++......++++", "......+++............++.", ".....+++................", "........................", "........................", "........................", " .......................", " ......................", " .....................", " ...................."}; burgerspace-1.10.0/src/images/hotdog-left1.xpm0000644000175000017500000000220710753207472016103 00000000000000/* XPM */ static const char * hotdog_left1_xpm[] = { "30 30 5 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #A4A18B", "# c #29C457", " ...... ", " ........ ", " .......... ", " ............. ", " ............... ", " ................ ", " ++...++............ ", " ++...++............ ", " ++...++............ ", " ++...++........... ", " ................ ", " .............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ...@@.......... ", " ...@@........... ", " .@@............ ", " .@@............ ", " ...@@.......... ", " ## ...@@.......... ", " ## ............. ", " ## ............ ", " ## ......... ", " ## ........ ", " ## ###### ", " ###### "}; burgerspace-1.10.0/src/images/top-bun2.xpm0000644000175000017500000000147010753207472015255 00000000000000/* XPM */ static const char * top_bun2_xpm[] = { "24 16 21 1", " c None", ". c #FF791E", "+ c #FFAC3C", "@ c #FF7B1F", "# c #FFDD59", "$ c #FF8022", "% c #FFAF3E", "& c #FF8626", "* c #FF8C2A", "= c #FF942E", "- c #FF9A32", "; c #FFA035", "> c #FFA639", ", c #FFAE3D", "' c #FFB441", ") c #FFBA44", "! c #FFC048", "~ c #FFC84C", "{ c #FFCE50", "] c #FFD454", "^ c #FFDB58", "..............+@@@## ", "$$$$$$$$$$$$$$$$$$$$$$%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", ";;;;;;;;;;;;;;;;;;;;;;;;", ">>>>>>>>>>>>>>>>>>>>>>>>", ",,,,,,,,,,,,,,,,,,,,,,,,", "''''''''''''''''''''''''", "))))))))))))))))))))))))", "!!!!!!!!!!!!!!!!!!!!!!!!", "~~~~~~~~~~~~~~~~~~~~~~~~", "{{{{{{{{{{{{{{{{{{{{{{{{", "]]]]]]]]]]]]]]]]]]]]]]]]", "^^^^^^^^^^^^^^^^^^^^^^^^"}; burgerspace-1.10.0/src/images/chef-dead4.xpm0000644000175000017500000000220510753207471015467 00000000000000/* XPM */ static const char * chef_dead4_xpm[] = { "30 30 5 1", " c None", ". c #AA5F25", "+ c #26A55D", "@ c #E2AA76", "# c #FFFFFF", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " . . ", " .. .. ", " .. .. ", " ++ ++ ", " ++++ ++++ ", " @@@ ++++ ++++ @@@ ", " @@@ +++ +++ @@@ ", " ####++++++ ++++++#### ", " ###++++++++++++++### ", " ###++++++++++++++### ", " #++++++++++++++# ", " #++++++++++++++# ", " ++++++++++++++ ", " ++++++++++++++ ", " ++++++++++++ "}; burgerspace-1.10.0/src/images/hotdog-back1.xpm0000644000175000017500000000217010753207472016050 00000000000000/* XPM */ static const char * hotdog_back1_xpm[] = { "30 30 4 1", " c None", ". c #F91504", "+ c #A4A18B", "@ c #29C457", " ...... ", " ...... ", " .......... ", " .......... ", " .............. ", " .............. ", " .............. ", " .............. ", " ................ ", " ................ ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " ...++........... ", " ...++........... ", " .++........... ", " .++........... ", " @@ ...++......... ", " @@ ...++......... ", " @@ .......... ", " @@ .......... ", " @@ ...... ", " @@ ...... ", " @@@@@@ ", " @@@@@@ "}; burgerspace-1.10.0/src/images/egg-left0.xpm0000644000175000017500000000222310753207472015356 00000000000000/* XPM */ static const char * egg_left0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", "$ c #F4F4F2", " .... ", " ....... ", " .......... ", " ............ ", " ........++.... ", " .........+++.... ", " ...........+++..... ", " ..............++..... ", " ................+...... ", " ......................... ", " .....@@@@@................ ", " ....@@@@@@@................ ", "....@@@@@@@@@................ ", "...@@@@@@@@@@@............... ", "...###@@@@@@@@............... ", "...###@@@@@@@@............... ", "...###@@@@@@+@.............. ", "...@@@@@@@@++@.............. ", " ..@@@@@@@++@@............. ", " ..@@@@@++@@.............. ", " ...@@@@+@@............. ", " ...@@@@@.............. ", " ................... ", " ................ ", " .............. ", " .......$.. ", " .... ", " .. ", " ..... ", " ..... "}; burgerspace-1.10.0/src/images/chef-dead3.xpm0000644000175000017500000000220510753207471015466 00000000000000/* XPM */ static const char * chef_dead3_xpm[] = { "30 30 5 1", " c None", ". c #AA5F25", "+ c #26A55D", "@ c #FFFFFF", "# c #E2AA76", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .. .. ", " ... ... ", " ... ... ", " +++ +++ ", " +++ +++ ", " +++ +++ ", " @@@+++++ +++++@@@ ", " @@@@++++++++++++++@@@@ ", " ###@++++++++++++++@### ", " ###@++++++++++++++@### ", " ++++++++++++++ ", " ++++++++++++++ ", " ++++++++++++ ", " ", " ", " ", " ", " ", " ", " "}; burgerspace-1.10.0/src/images/yellowstuff3.xpm0000644000175000017500000000105510753207472016254 00000000000000/* XPM */ static const char * yellowstuff3_xpm[] = { "24 16 3 1", " c None", ". c #F4F286", "+ c #FFFDC6", "..................... ", "...................... ", "....+++++++++.......... ", ".++++.......+++++...... ", "+++++++++++++++++.......", "+...+++......++++.......", "......++...++++++.......", "........++++...+++......", "................++......", "................++......", "........................", "........................", "....................... ", "...................... ", "..................... ", ".................... "}; burgerspace-1.10.0/src/images/bottom-bun0.xpm0000644000175000017500000000137710753207471015762 00000000000000/* XPM */ static const char * bottom_bun0_xpm[] = { "24 16 17 1", " c None", ". c #FFCE50", "+ c #FFC94E", "@ c #FFC54A", "# c #FFC048", "$ c #FFBC46", "% c #FFB842", "& c #FFB340", "* c #FFAF3E", "= c #FFAA3A", "- c #FFA638", "; c #FFA136", "> c #FF9D33", ", c #FF9830", "' c #FF942E", ") c #FF902B", "! c #FF8B28", "........................", "++++++++++++++++++++++++", "@@@@@@@@@@@@@@@@@@@@@@@@", "########################", "$$$$$$$$$$$$$$$$$$$$$$$$", "%%%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", " ;;;;;;;;;;;;;;;;;;;;;;;", " ;;>>>>>>>>>>>>>>>>>>>>", " ;,,,,,,,,,,,,,,,,,,,,", " ''''''''''''''''''''", " ))))))))))))))))))", " !!!!!!!!!!!!!!!!"}; burgerspace-1.10.0/src/images/digit0.xpm0000644000175000017500000000030110753207472014757 00000000000000/* XPM */ static const char * digit0_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", " .. ", " .. ", " .. ", " .. ", " .. ", " .. ", " ", " "}; burgerspace-1.10.0/src/images/hotdog-dead2.xpm0000644000175000017500000000215110753207472016045 00000000000000/* XPM */ static const char * hotdog_dead2_xpm[] = { "30 30 3 1", " c None", ". c #F91504", "+ c #F9F507", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ..... ", " ........ ", " .......... ", " ..... ..+..+..... ", " ..................+..+...... ", " ............................ ", " ........................... ", " ......................... ", " ..................... ", " ............. "}; burgerspace-1.10.0/src/images/bottom-bun3.xpm0000644000175000017500000000137710753207471015765 00000000000000/* XPM */ static const char * bottom_bun3_xpm[] = { "24 16 17 1", " c None", ". c #FFCE50", "+ c #FFC94E", "@ c #FFC54A", "# c #FFC048", "$ c #FFBC46", "% c #FFB842", "& c #FFB340", "* c #FFAF3E", "= c #FFAA3A", "- c #FFA638", "; c #FFA136", "> c #FF9D33", ", c #FF9830", "' c #FF942E", ") c #FF902B", "! c #FF8B28", "........................", "++++++++++++++++++++++++", "@@@@@@@@@@@@@@@@@@@@@@@@", "########################", "$$$$$$$$$$$$$$$$$$$$$$$$", "%%%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", ";;;;;;;;;;;;;;;;;;;;;;; ", ">>>>>>>>>>>>>>>>>>>>;; ", ",,,,,,,,,,,,,,,,,,,,; ", "'''''''''''''''''''' ", ")))))))))))))))))) ", "!!!!!!!!!!!!!!!! "}; burgerspace-1.10.0/src/images/pickle-dead3.xpm0000644000175000017500000000213210753207472016030 00000000000000/* XPM */ static const char * pickle_dead3_xpm[] = { "30 30 2 1", " c None", ". c #6ABA00", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .. .. ", " .. .. ", " .. ", " .. ", " .. .. .. ", " .. .. .. ", " .. .. .. ", " .. .. .. ", " ", " ", " ..... .......... ...... ", " ..... .......... ...... "}; burgerspace-1.10.0/src/images/meat2.xpm0000644000175000017500000000106510753207472014617 00000000000000/* XPM */ static const char * meat2_xpm[] = { "24 16 4 1", " c None", ". c #B26B2C", "+ c #BF5B20", "@ c #CC4B14", " .... ... .... ...", "...........+............", "....+............+......", ".++...++.......+........", ".......+....+......+.++.", "........................", "..+.....+......+........", ".....+......+......+....", ".................+....++", "..+....++......+...+....", "+....+........+.........", "..+......+.....+......+.", ".......+.........@......", ".......+....+...........", ".++......+....++......++", ".......+...++....+......"}; burgerspace-1.10.0/src/images/pickle-peppered1.xpm0000644000175000017500000000223210753207472016736 00000000000000/* XPM */ static const char * pickle_peppered1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #6ABA00", "@ c #A86921", "# c #E5A560", "$ c #FF0000", " ", " ", " ", " ", " ", " ", " .. ..+++++++++ ", " .. +..+++++++++++ ", " ++++@@@@@@@@..++++ .. ", " +++@@@@@@@@@@..@@+++ .. ", " ..++@@@@@@@@@@@@@@@@+++ ", " ..+@@@@@@@@@##@@@@@@@+++ ", " +++@@@@@@@@@@##@@@..@@@+++ ", " +++@@@@..@@@@@@@@@@..@@@@+++ ", "+++@@@@@..@@@@@@@@@@@@@@@@@+++", "+++@@@@@@@@@$@@@@@$@@@@@@@@+++", "++@@@@@@@@@@$@@@@@$@@@@@@@@@++", "++@@@##@@@@@@@@@@@@@@@@##@@@++", "++@@@##@@@@@@@@@@@@@@@@##@@@++", " ++@@@@@@@@@@@@@@@@@@@@@@@@++ ", " +++@@@@@@##@@@@@@##@@@@@@+++ ", " +++@@@@@##@@@@@@##@@@@@+++ ", " +++@@@@@@@@@@@@@@@@@@+++ ", " +++@@@@@@@@@@@@@@@@+++ ", " +++@@@@@@@@@@@@@@+++ ", " ++++@@@@@@@@@@++++ ", "$$$$$$ ++++++++++++++ $$$$$$", "$$$$$$ ++++++++++ $$$$$$", " ", " "}; burgerspace-1.10.0/src/images/lettuce3.xpm0000644000175000017500000000103210753207472015331 00000000000000/* XPM */ static const char * lettuce3_xpm[] = { "24 16 2 1", " c None", ". c #51EF17", " .... .... ", ".................. ", "..................... ", "...... .............. ", "..................... ", "........................", "........................", "........................", "........................", "........................", "...................... ", "...................... ", "...................... ", "................... ", "................. ", "................. "}; burgerspace-1.10.0/src/images/pickle-right1.xpm0000644000175000017500000000221010753207472016243 00000000000000/* XPM */ static const char * pickle_right1_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", "# c #FFFFDE", " .......... ", " .............. ", " ....++++++++++.... ", " ...+++++++++++@@@...@@@ ", " ...++++++++++++@@@+..@@@ ", " ...+++++++++##++@@@++.@@@ ", " ...+++++##+++##++@@@+++@@@ ", " ...++++++##+++++++@@@+++@@@. ", "...++++++++++++++++++++++++...", "...++++++++++++++++++++++++...", "..++++++++++##++++++++++++++..", "..+++##+++++##+++++++++##+++..", "..+++##++++++++++++++++##+++..", " ..++++++++++++++++++++++++.. ", " ...++++++##++++++##++++++... ", " ...+++++##++++++##+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " ", " ", " ", " ", " @@ ", " @@@@ ", " @@@@@@ @@@@@@ ", " @@@@ @@@@@@ "}; burgerspace-1.10.0/src/images/pickle-dead1.xpm0000644000175000017500000000220710753207472016031 00000000000000/* XPM */ static const char * pickle_dead1_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", "# c #FFFFDE", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .......... ", " .............. ", " ......++++++++++...... ", " ......++++++++++++++...... ", " .....++++++++++++++++++..... ", "...+++++++@+@++++@+@+++++++...", "...++++++++@++++++@++++++++...", "..++++++++@+@#+++@+@++++++++..", "..+++##+++++##+++++++++##+++..", "..+++##++++++++++++++++##+++..", " ...++++++##++++++##++++++... ", " ...+++++##++++++##+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", "@@@@@@ .............. @@@@@@", "@@@@@@ .......... @@@@@@"}; burgerspace-1.10.0/src/images/pickle-back0.xpm0000644000175000017500000000220710753207472016033 00000000000000/* XPM */ static const char * pickle_back0_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FFFFDE", "# c #FF0000", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...++++++++++++++++... ", " ...+++++++++@@+++++++.... ", " ...+++++@@+++@@++++++++... ", " ...++++++@@++++++++++++++... ", " ..++++++++++++++++++++++++.. ", "...++@@++++++++++++++++++++...", "..+++@@+++++++++@@++++++++++..", "..++++++++++++++@@+++@@+++++..", "..++++++@@+++++++++++@@+++++..", "..++++++@@++++++++++++++++++..", "..++++++++++@@++++++++++++++..", "..+++@@+++++@@+++++++++@@+++..", "..+++@@++++++++++++++++@@+++..", " ..++++++++++++++++++++++++.. ", " ...++++++@@++++++@@++++++... ", " ...+++++@@++++++@@+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " ..........###### ", " ###### ", " ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/egg-left1.xpm0000644000175000017500000000222310753207472015357 00000000000000/* XPM */ static const char * egg_left1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", "$ c #F4F4F2", " .... ", " ....... ", " ......... ", " .........+.. ", " ..........++.. ", " ............++... ", " ..............+++.. ", " .................++... ", " ...................++... ", " ......................... ", " .....@@@@@................ ", " ....@@@@@@@................ ", "....@@@@@@@@@................ ", "...@@@@@@@@@@@............... ", "...###@@@@@@@@............... ", "...###@@@@@@@@............... ", " ..###@@@@@@+@.............. ", " .@@@@@@@@++@.............. ", " .@@@@@@@++@@............. ", " ..@@@@@++@@.............. ", " ..@@@@+@@............. ", " ..@@@@@.............. ", " ................. ", " ............... ", " ............. ", " .......$... ", " ...... ..... ", " .. ..... ", " .... .. ", " .... .. "}; burgerspace-1.10.0/src/images/pepper1.xpm0000644000175000017500000000212510753207472015161 00000000000000/* XPM */ static const char * pepper1_xpm[] = { "30 30 2 1", " c None", ". c #FFFFFF", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .. ", " .. ", " .. .. ", " .. .. ", " .. ", " .. ", " .. .. ", " .. .. ", " .. .. ", " .. .. ", " .. ", " .. ", " .. .. ", " .. .. ", " ", " ", " ", " "}; burgerspace-1.10.0/src/images/pickle-dead2.xpm0000644000175000017500000000217010753207472016031 00000000000000/* XPM */ static const char * pickle_dead2_xpm[] = { "30 30 4 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .......... ", " ...................... ", " .........++++++++++..........", "......++++++++++++++++++..... ", " ......++++++++++...... ", "@@@@@@ .............. @@@@@@"}; burgerspace-1.10.0/src/images/chef-left0.xpm0000644000175000017500000000222410753207472015522 00000000000000/* XPM */ static const char * chef_left0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " +.............. ", " +............... ", " +............... ", " .............. ", " ............. ", " @@........... ", " @##@@@@@..... ", " @##@@@@@..... ", " @@@@@@@@@..... ", " @@@@@@@@@@@@@@ ", " @@#@@@@@@@@@@ ", " ##@@@@@@@@@@@ ", " @@@@@@@@@@@@ ", " .............. ", " ++.............. ", " ++.......#...... ", " ..........#.....#. ", " ..........#.....#. ", " ++.........#.....#.. ", " ++.............##... ", " ...........@@@@..... ", " ...........@@@@..... ", " ...........@@@@..... ", " $$$$$ ", " $$$$$ ", " $$$$$ ", " ####### ", " ####### "}; burgerspace-1.10.0/src/images/chef-dead1.xpm0000644000175000017500000000224310753207471015466 00000000000000/* XPM */ static const char * chef_dead1_xpm[] = { "30 30 7 1", " c None", ". c #F2DF0E", "+ c #E2AA76", "@ c #FFFFFF", "# c #AA5F25", "$ c #EA4F17", "% c #26A55D", " ", " ", " . ", " . . . ", " . . . ", " ", " ++ ++ ", " ++ ++++++++++ ++ ", " @@+ ++++++++++ +@@ ", " @@@ ++++++++++++ @@@ ", " @@@ +++#++++#+++ @@@ ", " @@@ ++#++++++#++ @@@ ", " @@@ ++++++++++++ @@@ ", " @@@@@++++++++++++@@@@@ ", " @@@@@@@@@@@@@@@@@@@@@@ ", " @@@@@@@$$@@$$@@@@@@@ ", " @@@@@@$$@@$$@@@@@@ ", " @@@@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " @@@@$$@@$$@@@@ ", " @@@@$$@@$$@@@@ ", " @@@@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@@@ ", " %%%%%%%%%%%% ", " %%%%%%%%%%%% ", " %%% %%% ", " %%% %%% ", " %%% %%% ", " ###### ###### ", " ###### ###### "}; burgerspace-1.10.0/src/images/hotdog-right0.xpm0000644000175000017500000000221010753207472016257 00000000000000/* XPM */ static const char * hotdog_right0_xpm[] = { "30 30 5 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #A4A18B", "# c #29C457", " ...... ", " ........ ", " .......... ", " ............. ", " ............... ", " ................ ", " ..........++...++ ", " ...........++...++ ", " ...........++...++ ", " ............++...++ ", " ................ ", " .............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ...@@.......... ", " ...@@........... ", " .@@............ ", " .@@............ ", " ...@@.......... ", " ...@@.......... ", " ## ............. ", " ## ............ ", " ## ......... ", " ## ........ ", " ## ###### ", " ## ###### "}; burgerspace-1.10.0/src/images/ladder.xpm0000644000175000017500000000234710753207472015046 00000000000000/* XPM */ static const char * ladder_xpm[] = { "32 32 3 1", " c None", ". c #000000", "+ c #B5B5B5", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................", "...++++++++++++++++++++++++++...", "...++++++++++++++++++++++++++...", "................................", "................................"}; burgerspace-1.10.0/src/images/yellowstuff1.xpm0000644000175000017500000000105510753207472016252 00000000000000/* XPM */ static const char * yellowstuff1_xpm[] = { "24 16 3 1", " c None", ". c #F4F286", "+ c #FFFDC6", "........................", "............+++++.......", "+++.......+++..++++.....", "..++...++++..++++++++++.", "++++++++++++++++++++++++", "+++++......++.++++++++++", "++++........+.+++.......", "............+++.........", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................"}; burgerspace-1.10.0/src/images/hotdog-front0.xpm0000644000175000017500000000222710753207472016302 00000000000000/* XPM */ static const char * hotdog_front0_xpm[] = { "30 30 6 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #B76C03", "# c #A4A18B", "$ c #29C457", " ...... ", " ...... ", " .......... ", " .......... ", " .....++..++... ", " .....++..++... ", " .....++..++... ", " .....++..++... ", " ................ ", " ................ ", " ....@@........ ", " ....@@........ ", " ......@@@@@@@@ ", " ......@@@@@@@@ ", " .............. ", " .............. ", " .............. ", " .............. ", " ...##........... ", " ...##........... ", " .##........... ", " .##........... ", " $$ ...##......... ", " $$ ...##......... ", " $$ .......... ", " $$ .......... ", " $$ ...... ", " $$ ...... ", " $$$$$$ ", " $$$$$$ "}; burgerspace-1.10.0/src/images/chef-right2.xpm0000644000175000017500000000222510753207472015710 00000000000000/* XPM */ static const char * chef_right2_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " ..............+ ", " ...............+ ", " ...............+ ", " .............. ", " ............. ", " ...........@@ ", " .....@@@@@##@ ", " .....@@@@@##@ ", " .....@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@#@@ ", " @@@@@@@@@@@## ", " @@@@@@@@@@@@ ", " ............. ", " ..............++ ", " ................++... ", " .....................@@ ", " @....##..............@@@ ", " @@@ #.............++ @@@ ", " @@@ ..............++ ", " ................ ", " ................ ", " ................ ", " $$$$$$$$$$$$$$$ ", " ##$$$$$$$$$$$$$$$ ", " ##$$$$ ##### ", " ### ##### ", " ### "}; burgerspace-1.10.0/src/images/egg-peppered1.xpm0000644000175000017500000000217110753207472016233 00000000000000/* XPM */ static const char * egg_peppered1_xpm[] = { "30 30 4 1", " c None", ". c #EAE362", "+ c #E06C06", "@ c #FFFFFF", " ", " ", " ", " ", " .... ", " ........ ", " ..++.......@ ", " ...++.....++@@ ", " .....@@....++... ", " .++...@@.......@@. ", " .++.......@@...@@. ", " @@.........@@.....@@ ", " .@@...@@......++...@@. ", " .......@@......++....... ", " ..++................++.. ", " ...++......+++++.....++... ", " .@@.......+++++++......@@. ", " .@@......+++++++++.....@@. ", "..........+++++..++++.........", "....++....+++++..++++...++....", "....++@@..+++++..++++.@@++....", " .....@@..+++......++.@@..... ", " .........+++......++........ ", " @........+++++..++++.......@ ", " ........++++..+++....... ", " .........+++++++........ ", " ........+++++....... ", " ................ ", " .... .............. .... ", " .... .............. .... "}; burgerspace-1.10.0/src/images/yellowstuff2.xpm0000644000175000017500000000105510753207472016253 00000000000000/* XPM */ static const char * yellowstuff2_xpm[] = { "24 16 3 1", " c None", ". c #F4F286", "+ c #FFFDC6", "........................", ".............++.........", "............++++++......", "....+++++++++++++++.....", "++++++++++++++++++++++++", "+++......++.....++++++++", ".+++....++.++++++.....++", "....++++++++...........+", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................"}; burgerspace-1.10.0/src/images/empty.xpm0000644000175000017500000000232710753207472014747 00000000000000/* XPM */ static const char * empty_xpm[] = { "32 32 2 1", " c None", ". c #000000", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................", "................................"}; burgerspace-1.10.0/src/images/chef-back0.xpm0000644000175000017500000000220510753207471015466 00000000000000/* XPM */ static const char * chef_back0_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #E2AA76", "@ c #26A55D", "# c #AA5F25", " .................. ", " .................. ", " .................. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " .............. ", " ++..........++ ", " ++..........++ ", " ++++++++++++++ ", " ................ ", " .................... ", " ...................... ", " ........................ ", " .......................... ", " ..... ................ ..... ", "+++.. ................ ..+++", "++++ ................ ++++", "++++ ................ ++++", " .................. ", " .................. ", " .................. ", " @@@ @@@ ", " @@@ @@@ ", " @@@ @@@ ", " ###### ###### ", " ###### ###### "}; burgerspace-1.10.0/src/images/digit7.xpm0000644000175000017500000000030110753207472014766 00000000000000/* XPM */ static const char * digit7_xpm[] = { "6 10 2 1", " c #FFFF8000FFFF", ". c None", " ", " ", ".... ", ".... ", ".... ", ".... ", ".... ", ".... ", ".... ", ".... "}; burgerspace-1.10.0/src/images/lettuce1.xpm0000644000175000017500000000103210753207472015327 00000000000000/* XPM */ static const char * lettuce1_xpm[] = { "24 16 2 1", " c None", ". c #51EF17", " ........ .... ", " .....................", "........................", "........... ............", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........................", "........... ............", "....... ................", "........................", "........... ....... ..."}; burgerspace-1.10.0/src/images/meat1.xpm0000644000175000017500000000106510753207472014616 00000000000000/* XPM */ static const char * meat1_xpm[] = { "24 16 4 1", " c None", ". c #B26B2C", "+ c #BF5B20", "@ c #CC4B14", " ...+.... .... ", " ......+..............", "..............+......+..", "....+..+...@.....+.+.+..", ".+.....+...........+.+..", "................+...++..", "..@@....+.@.............", "........+.+..+.....+...+", ".....+.....+....+.......", "..+....+.....+....+.....", "+....+...........++...++", "................+.......", ".+@........@.......+....", ".......@..............++", "................++..@++.", ".++........ ....... ..."}; burgerspace-1.10.0/src/images/yellowstuff.xpm0000644000175000017500000000325410753207472016174 00000000000000/* XPM */ static const char * yellowstuff_xpm[] = { "96 16 3 1", " c None", ". c #F4F286", "+ c #FFFDC6", " .......................................................................................... ", " ..................................+++++....................++............................... ", " ......+++++...........++++.......+++..++++.................++++++..........+++++++++.......... ", " ......+++.++++++++...++..++...++++..++++++++++.....+++++++++++++++......++++.......+++++...... ", ".......++++++.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++.......", ".......++++++++++++++++++++++......++.+++++++++++++......++.....+++++++++...+++......++++.......", "......++++++++......++++++++........+.+++........+++....++.++++++.....++......++...++++++.......", "......+++............++.............+++.............++++++++...........+........++++...+++......", ".....+++................................................................................++......", "........................................................................................++......", "................................................................................................", "................................................................................................", " .............................................................................................. ", " ............................................................................................ ", " .......................................................................................... ", " ........................................................................................ "}; burgerspace-1.10.0/src/images/chef-right1.xpm0000644000175000017500000000222510753207472015707 00000000000000/* XPM */ static const char * chef_right1_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " ..............+ ", " ...............+ ", " ...............+ ", " .............. ", " ............. ", " ...........@@ ", " .....@@@@@##@ ", " .....@@@@@##@ ", " .....@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@#@@ ", " @@@@@@@@@@@## ", " @@@@@@@@@@@@ ", " ............. ", " .............. ", " .................. ", " ..................@@@ ", " @............#.....@@@ ", " @@@ ..........#####@@@ ", " @@@ ................ ", " ................ ", " ................ ", " ................ ", " $$$$$$$$$$$$$$$ ", " ##$$$$$$$$$$$$$$$ ", " ##$$$$ ##### ", " ### ##### ", " ### "}; burgerspace-1.10.0/src/images/pickle-back1.xpm0000644000175000017500000000220710753207472016034 00000000000000/* XPM */ static const char * pickle_back1_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FFFFDE", "# c #FF0000", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...++++++++++++++++... ", " ...+++++++++@@+++++++... ", " ...++++++++++@@++++++++... ", " ...++++++++++++++++++++++... ", "...++++++++++++++++++++++++...", "...+++++++@@+++++++@@++++++...", "..++++++++@@+++++++@@+++++++..", "..+++@@++++++++++++++++@@+++..", "..+++@@++++++++++++++++@@+++..", " ..++++++++++++++++++++++++.. ", " ...++++++@@++++++@@++++++... ", " ...+++++@@++++++@@+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " ", " ", " ", " ###### ", " ###### ", " ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/bottom-bun.xpm0000644000175000017500000000357610753207471015705 00000000000000/* XPM */ static const char * bottom_bun_xpm[] = { "96 16 17 1", " c None", ". c #FFCE50", "+ c #FFC94E", "@ c #FFC54A", "# c #FFC048", "$ c #FFBC46", "% c #FFB842", "& c #FFB340", "* c #FFAF3E", "= c #FFAA3A", "- c #FFA638", "; c #FFA136", "> c #FF9D33", ", c #FF9830", "' c #FF942E", ") c #FF902B", "! c #FF8B28", "................................................................................................", "++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++", "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@", "################################################################################################", "$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$", "%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&", "************************************************************************************************", "================================================================================================", "------------------------------------------------------------------------------------------------", " ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ", " ;;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>;; ", " ;,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,; ", " '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ", " )))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) ", " !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! "}; burgerspace-1.10.0/src/images/redstuff2.xpm0000644000175000017500000000111010753207472015502 00000000000000/* XPM */ static const char * redstuff2_xpm[] = { "24 16 5 1", " c None", ". c #50D110", "+ c #F78A0E", "@ c #EAEA07", "# c #DB0404", "...++...+.....+++....@.+", "@+....+...++@.....++++..", "+++.++++.+++++.+++++++++", "++++++++++++++++++######", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################", "########################"}; burgerspace-1.10.0/src/images/bottom-bun1.xpm0000644000175000017500000000137710753207471015763 00000000000000/* XPM */ static const char * bottom_bun1_xpm[] = { "24 16 17 1", " c None", ". c #FFCE50", "+ c #FFC94E", "@ c #FFC54A", "# c #FFC048", "$ c #FFBC46", "% c #FFB842", "& c #FFB340", "* c #FFAF3E", "= c #FFAA3A", "- c #FFA638", "; c #FFA136", "> c #FF9D33", ", c #FF9830", "' c #FF942E", ") c #FF902B", "! c #FF8B28", "........................", "++++++++++++++++++++++++", "@@@@@@@@@@@@@@@@@@@@@@@@", "########################", "$$$$$$$$$$$$$$$$$$$$$$$$", "%%%%%%%%%%%%%%%%%%%%%%%%", "&&&&&&&&&&&&&&&&&&&&&&&&", "************************", "========================", "------------------------", ";;;;;;;;;;;;;;;;;;;;;;;;", ">>>>>>>>>>>>>>>>>>>>>>>>", ",,,,,,,,,,,,,,,,,,,,,,,,", "''''''''''''''''''''''''", "))))))))))))))))))))))))", "!!!!!!!!!!!!!!!!!!!!!!!!"}; burgerspace-1.10.0/src/images/egg-right0.xpm0000644000175000017500000000222410753207472015542 00000000000000/* XPM */ static const char * egg_right0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #EAAA2A", "# c #E5671D", "$ c #F4F4F2", " .... ", " ....... ", " .......... ", " ............ ", " ....++........ ", " ....+++......... ", " .....+++........... ", " .....++.............. ", " ......+................ ", " ......................... ", " ................@@@@@..... ", " ................@@@@@@@.... ", " ................@@@@@@@@@....", " ...............@@@@@@@@@@@...", " ...............@@@@@@@@###...", " ...............@@@@@@@@###...", " ..............@+@@@@@@###...", " ..............@++@@@@@@@@...", " .............@@++@@@@@@@.. ", " ..............@@++@@@@@.. ", " .............@@+@@@@... ", " ..............@@@@@... ", " ................... ", " ................ ", " .............. ", " ..$....... ", " .... ", " .. ", " ..... ", " ..... "}; burgerspace-1.10.0/src/images/egg-dead2.xpm0000644000175000017500000000216510753207472015330 00000000000000/* XPM */ static const char * egg_dead2_xpm[] = { "30 30 4 1", " c None", ". c #EAAA2A", "+ c #E5671D", "@ c #FFFFFF", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " .+++. ", " ..+++.. ", " @@.........@@ ", " @@@@@.....@@@@@ ", " @@@@@@@@@@@@@@@@@ ", " ", " ", " "}; burgerspace-1.10.0/src/images/egg-peppered0.xpm0000644000175000017500000000217110753207472016232 00000000000000/* XPM */ static const char * egg_peppered0_xpm[] = { "30 30 4 1", " c None", ". c #FFFFFF", "+ c #EAE362", "@ c #E06C06", " .. ", " .. .. ", " ++++++ .. ", " ++++++++++ ", " .. +++..+++++++.. ", " .. ++++..+++++@@..+ .. ", " +++++@@++++@@+++ .. ", " +@@+++@@+++++++++++ ", ".. ++@@++++++++++++++@@+ ", ".. +..++++++++++++++++@@++ ", " ++..+++++++++++++++..+++++ ", " ++++++++++@@@@@+++++..++..++", "+++++@@++++@@@@@@@++++++++..++", "+++++@@+++@@@@@@@@@+++++++@@++", "+++..++++@@@++@++@@@++++++@@+ ", " ++..++++@@@++@++@@@+++++++++ ", " ++++++++@@@@@+@@@@@+++++++++ ", " ++@@+++@@@@@+@@@@@+@@+++++ ", " +@@..+@@@++@++@@@+@@++++ ", " +++..+@@@++@++@@@++..+++ ", " +++++@@@@@@@@@+++..++ ", " .. +++++@@@@@@@+++++++ ", " .. +++++@@@@@+++++++ ", " +++++++++++++++ .. ", " +++++++++++++ .. ", " +++++++++++ .. ", " ++++++++++ .. ", " ++ ++ ", " ++++ ++++ ", " ++++ ++++ "}; burgerspace-1.10.0/src/images/chef-right0.xpm0000644000175000017500000000222510753207472015706 00000000000000/* XPM */ static const char * chef_right0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " ..............+ ", " ...............+ ", " ...............+ ", " .............. ", " ............. ", " ...........@@ ", " .....@@@@@##@ ", " .....@@@@@##@ ", " .....@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@#@@ ", " @@@@@@@@@@@## ", " @@@@@@@@@@@@ ", " .............. ", " ..............++ ", " ......#.......++ ", " .#.....#.......... ", " .#.....#.......... ", " ..#.....#.........++ ", " ...##.............++ ", " .....@@@@........... ", " .....@@@@........... ", " .....@@@@........... ", " $$$$$ ", " $$$$$ ", " $$$$$ ", " ####### ", " ####### "}; burgerspace-1.10.0/src/images/lettuce.xpm0000644000175000017500000000323110753207472015251 00000000000000/* XPM */ static const char * lettuce_xpm[] = { "96 16 2 1", " c None", ". c #51EF17", " .... .... ........ .... .... ... .... ... .... .... ", " .................. ............................................................... ", " .......................................................................................... ", " .............. ................. .......................................... .............. ", " .......................................................................................... ", "................................................................................................", "................................................................................................", "................................................................................................", "................................................................................................", "................................................................................................", " ............................................................................................ ", " ............................................................................................ ", " ................................. ............................. ............................ ", " .......................... ........................................................... ", " .................................................................................. ", " ............................ ....... ............................................ "}; burgerspace-1.10.0/src/images/hotdog-right1.xpm0000644000175000017500000000221010753207472016260 00000000000000/* XPM */ static const char * hotdog_right1_xpm[] = { "30 30 5 1", " c None", ". c #F91504", "+ c #F9F507", "@ c #A4A18B", "# c #29C457", " ...... ", " ........ ", " .......... ", " ............. ", " ............... ", " ................ ", " ............++...++ ", " ............++...++ ", " ............++...++ ", " ...........++...++ ", " ................ ", " .............. ", " ............. ", " ............ ", " ............ ", " ............ ", " ............. ", " .............. ", " ............... ", " ................ ", " ..@@........... ", " ..@@........... ", " ..@@........... ", " ..@@........... ## ", " ....@@....... ## ", " ...@@....... ## ", " ......... ## ", " ........ ## ", " ###### ## ", " ###### "}; burgerspace-1.10.0/src/images/redstuff.xpm0000644000175000017500000000332610753207472015433 00000000000000/* XPM */ static const char * redstuff_xpm[] = { "96 16 6 1", " c None", ". c #DB0404", "+ c #F78A0E", "@ c #50D110", "# c #EAEA07", "$ c #FF6363", " ..++++++@@@#@@@@+@+@@@@@#@@@+@@+@@+@@@#@@@@@@@@@++@@@+@@@@@+++@@@@#@++@+++++++++++++++.... ", " ..+++++++@@++++@@@++@@+++@@+#+@@@+@@+@@@++@@@#+@@@@+@@@++#@@@@@++++@@@#++#++++++++++++.... ", " .....+++++++++++++++++++++++++++@++@+++++++++++++@++++@+++++@+++++++++++++++................ ", " .............++++++++++++++++++++++++++++++++++++++++++++++++++++............................. ", "................................................................................................", ".........................................................................................$$.....", ".....$$..................................................................................$$$....", "....$$$..................................................................................$$$....", ".....$$$.................................................................................$$$....", ".....$$$$$...............................................................................$$$....", ".....$$$$$$$............................................................................$$$.....", ".....$$$$$$$$$$$.......................................................................$$$......", " ............$$.......................................................................$$....... ", " ............................................................................................ ", " .......................................................................................... ", " ........................................................................................ "}; burgerspace-1.10.0/src/images/coffee.xpm0000644000175000017500000000220110753207472015027 00000000000000/* XPM */ static const char * coffee_xpm[] = { "30 30 5 1", " c None", ". c #FFFFDE", "+ c #FFBA00", "@ c #DE6900", "# c #FFFF00", " ", " ................... ", " ................... ", "....+++++++++++++++.... ", "....+++++++++++++++.... ", "..++@@@@@@@@@@@@@@@++.. ", "..++@@@@@@@@@@@@@@@++.. ", "..@@@@@@@@@@@@@@@@@@@.. ", "..@@@@@@@@@@@@@@@@@@@.. ", "....@@@@@@@@@@@@@@@.... ", "....@@@@@@@@@@@@@@@.... ", "####...............#### .... ", "####...............####...... ", "....###############..... ...", "....###############..... ..", "....................... ..", "....................... ..", "....................... ..", "........................ ...", "............................. ", "....................... .... ", "....................... ", "....................... ", "....................... ", "....................... ", "....................... ", "....................... ", " ............... ", " ............... ", " "}; burgerspace-1.10.0/src/images/plate.xpm0000644000175000017500000000234610753207472014717 00000000000000/* XPM */ static const char * plate_xpm[] = { "32 32 3 1", " c None", ". c #FFFFFF", "+ c #000000", "................................", "................................", "................................", "................................", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++", "++++++++++++++++++++++++++++++++"}; burgerspace-1.10.0/src/images/meat0.xpm0000644000175000017500000000106510753207472014615 00000000000000/* XPM */ static const char * meat0_xpm[] = { "24 16 4 1", " c None", ". c #B26B2C", "+ c #BF5B20", "@ c #CC4B14", " ... .... ", " .............", " .......+....+....", " ......++....@......", " ........@.........+..", " ....+.................", "....+.......+.....++....", ".++......+.....+........", ".......................+", "....++......+.....++....", " ........+....+........", " ..........+......+....", " ............+......", " . .@.......+.....+", " ..+......++...", " . ..+......"}; burgerspace-1.10.0/src/images/chef-front2.xpm0000644000175000017500000000222510753207471015722 00000000000000/* XPM */ static const char * chef_front2_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " .................. ", " .................. ", " .......++++....... ", " .....+..+..... ", " .....++++..... ", " .....+........ ", " .............. ", " .............. ", " ..@@@@@@@@@@.. ", " ..@##@@@@##@.. ", " @@@##@@@@##@@@ ", " @@@@@@@@@@@@@@ ", " @@@@@@@@@@@@@@ ", " ...@@@####@@@... ", " .....@@@@@@@@@@..... ", " ...................... ", " ........++..++......... ", " ........++..++.......... ", " .@@@............... ..... ", " .@@@............... ..@@@", " @@@....++..++..... @@@@", " .....++..++..... @@@@", " .................. ", " .................. ", " ...........$$$ ", " $$$ $$$ ", " $$$ ###### ", " $$$ ###### ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/egg-dead0.xpm0000644000175000017500000000220410753207472015320 00000000000000/* XPM */ static const char * egg_dead0_xpm[] = { "30 30 5 1", " c None", ". c #FFFFFF", "+ c #EAAA2A", "@ c #E5671D", "# c #EAE362", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ....... ", " ......... ", " ...+@@@+... ", " ...++@@@++... ", " ....+++@@@+++.... ", " ...+++++++++++... ", " ....+++++++++++.... ", " .....++#++++++++..... ", " .....+++###+++++..... ", " .......+++++++++....... ", " .........+++++......... ", " ....................... ", " ....................... ", " ....................... ", " ..................... ", " ................... ", " ................. ", " .... ............. .... ", " .... ........... .... "}; burgerspace-1.10.0/src/images/meat3.xpm0000644000175000017500000000106510753207472014620 00000000000000/* XPM */ static const char * meat3_xpm[] = { "24 16 4 1", " c None", ". c #B26B2C", "+ c #BF5B20", "@ c #CC4B14", " .... .. ", "................ ", "....+....+........ ", ".+....@.....+....... ", ".+......+.......+.... ", "...................... ", "....++.....+.......+....", "........+.....+......++.", "++......................", "+...+.+....+......++....", "........+....+....... ", "....+......+.....+.. ", ".+....+.+.@........ ", "......+...+...+.. ", "....+......+. ", ".++...+.... "}; burgerspace-1.10.0/src/images/fries.xpm0000644000175000017500000000221710753207472014717 00000000000000/* XPM */ static const char * fries_xpm[] = { "30 30 6 1", " c None", ". c #FFBA00", "+ c #FFFF00", "@ c #DE6900", "# c #47A00B", "$ c #FF0000", " .. .. ", " .. .. ", " ++ .. ++ ", " .. ++ .. ++ .. ", ".. ..+ ++ ++ ++ +.. ..", "..+ ++@ +++ ++ +@+ @++ +..", " ++@ ++++.++.++.@@+++++ @++ ", " +++ +@@+.+..++..+++@@+ +++ ", " @@++++@+.+..++..@++@++++@@ ", " @++++..@++....+@@..++++@ ", "#######+++++++..+.+++++#######", "########++++..++..++++########", "$$$$$$##++..++..++..++##$$$$$$", "$$$$$$##++..++..++..++##$$$$$$", "$$$$$$##..++@@++@@++..##$$$$$$", "$$$$$$##..++@@++@@++..##$$$$$$", " $$$$$$###++..++..++###$$$$$$ ", " $$$$$$$##++..++..++##$$$$$$$ ", " $$$$$$############$$$$$$ ", " $$$$$$############$$$$$$ ", " $$$$$$$$$$$$$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$$$$$$$$$$ ", " $$$$$$$$$$####$$$$$$$$$$ ", " $$$$$$$$$$#$$$$$$$$$$$$$ ", " $$$$$$$$$###$$$$$$$$$$ ", " $$$$$$$$$#$$$$$$$$$$$$ ", " $$$$$$$$$#$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$$$$$$$$ "}; burgerspace-1.10.0/src/images/pickle-front0.xpm0000644000175000017500000000221010753207472016255 00000000000000/* XPM */ static const char * pickle_front0_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FFFFDE", "# c #FF0000", " .......... ", " .............. ", " ....++++++++++.... ", " ...++++++++++++++... ", " ...++++++++++++++++... ", " ...+++++++++@@+++++++.... ", " ...+++++@@+++@@++++++++... ", " ...++++++@@++++++++++++++... ", " ..++++++++##+++++##+++++++.. ", "...++@@++++##+++++##+++++++...", "..+++@@++++##+++@@##++++++++..", "..+++++++++##+++@@##+@@+++++..", "..++++++@@+++++++++++@@+++++..", "..++++++@@++++++++++++++++++..", "..++++++++++@@++++++++++++++..", "..+++@@+++++@@+++++++++@@+++..", "..+++@@++++++++++++++++@@+++..", " ..++++++++++++++++++++++++.. ", " ...++++++@@++++++@@++++++... ", " ...+++++@@++++++@@+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " ..........###### ", " ###### ", " ", " ###### ", " ###### "}; burgerspace-1.10.0/src/images/meat.xpm0000644000175000017500000000326410753207472014540 00000000000000/* XPM */ static const char * meat_xpm[] = { "96 16 4 1", " c None", ". c #B26B2C", "+ c #BF5B20", "@ c #CC4B14", " ... .... ...+.... .... .... ... .... ... .... .. ", " ............. ......+.........................+............................ ", " .......+....+..................+......+......+............+..........+....+........ ", " ......++....@..........+..+...@.....+.+.+...++...++.......+.........+....@.....+....... ", " ........@.........+...+.....+...........+.+.........+....+......+.++..+......+.......+.... ", " ....+.................................+...++................................................ ", "....+.......+.....++......@@....+.@...............+.....+......+............++.....+.......+....", ".++......+.....+................+.+..+.....+...+.....+......+......+............+.....+......++.", ".......................+.....+.....+....+........................+....++++......................", "....++......+.....++......+....+.....+....+.......+....++......+...+....+...+.+....+......++....", " ........+....+........+....+...........++...+++....+........+.................+....+....... ", " ..........+......+....................+.........+......+.....+......+.....+......+.....+.. ", " ............+.......+@........@.......+...........+.........@.......+....+.+.@........ ", " . .@.......+.....+.......@..............++.......+....+.................+...+...+.. ", " ..+......++...................++..@++..++......+....++......++....+......+. ", " . ..+.......++........ ....... ..........+...++....+.......++...+.... . "}; burgerspace-1.10.0/src/images/chef-left2.xpm0000644000175000017500000000222410753207472015524 00000000000000/* XPM */ static const char * chef_left2_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ..... ", " .......... ", " +.............. ", " +............... ", " +............... ", " .............. ", " ............. ", " @@........... ", " @##@@@@@..... ", " @##@@@@@..... ", " @@@@@@@@@..... ", " @@@@@@@@@@@@@@ ", " @@#@@@@@@@@@@ ", " ##@@@@@@@@@@@ ", " @@@@@@@@@@@@ ", " ............. ", " ++.............. ", " ...++................ ", " @@..................... ", " @@@..............##....@ ", " @@@ ++.............# @@@ ", " ++.............. @@@ ", " ................ ", " ................ ", " ................ ", " $$$$$$$$$$$$$$$ ", " $$$$$$$$$$$$$$$## ", " ##### $$$$## ", " ##### ### ", " ### "}; burgerspace-1.10.0/src/images/chef-dead0.xpm0000644000175000017500000000222410753207471015464 00000000000000/* XPM */ static const char * chef_dead0_xpm[] = { "30 30 6 1", " c None", ". c #FFFFFF", "+ c #EA4F17", "@ c #E2AA76", "# c #AA5F25", "$ c #26A55D", " ", " .................. ", " .................. ", " .......++++....... ", " .....+..+..... ", " .....++++..... ", " .....+........ ", " .............. ", " .............. ", "@@ ..@@@@@@@@@@.. @@", "@@@ ..@@@@@@@@@@.. @@@", "... @@@##@@@@##@@@ ...", "..... @@@@@@@@@@@@@@ .....", "...... ...@@@@##@@@@... ......", " ............................ ", " ..........++..++.......... ", " .........++..++......... ", " .................... ", " .............. ", " ....++..++.... ", " ....++..++.... ", " ................ ", " ................ ", " $$$$$$$$$$$$ ", " $$$$$$$$$$$$ ", " $$$ $$$ ", " $$$ $$$ ", " $$$ $$$ ", " ###### ###### ", " ###### ###### "}; burgerspace-1.10.0/src/images/icecream.xpm0000644000175000017500000000222210753207472015353 00000000000000/* XPM */ static const char * icecream_xpm[] = { "30 30 6 1", " c None", ". c #66DB59", "+ c #D8F7D4", "@ c #E0BB7B", "# c #D6A835", "$ c #BF8718", " .......... ", " .......... ", " ........++........ ", " ........++........ ", " .................. ", " ...++........++... ", " .....++........++..... ", " ...................... ", " ..........++.......... ", " ...++.....++.....++... ", " ...++............++... ", " ...................... ", " .................... ", " @@@@@@@@@@@@@@@@@@@@ ", " #################### ", " ##$$##$$##$$##$$## ", " ##$$##$$##$$##$$## ", " ####$$##$$##$$#### ", " ####$$##$$##$$#### ", " ##$$##$$##$$##$$## ", " ##$$##$$##$$##$$## ", " ################## ", " ###$$##$$### ", " ##$$##$$## ", " ####$$#### ", " ####$$#### ", " ##$$##$$## ", " ##$$##$$## ", " ########## ", " ########## "}; burgerspace-1.10.0/src/images/pickle-left1.xpm0000644000175000017500000000220710753207472016066 00000000000000/* XPM */ static const char * pickle_left1_xpm[] = { "30 30 5 1", " c None", ". c #6ABA00", "+ c #00FF00", "@ c #FF0000", "# c #FFFFDE", " .......... ", " .............. ", " ....++++++++++.... ", " @@@...@@@+++++++++++... ", " @@@..+@@@++++++++++++... ", " @@@.++@@@++##+++++++++... ", " @@@+++@@@++##+++##+++++... ", " .@@@+++@@@+++++++##++++++... ", "...++++++++++++++++++++++++...", "...++++++++++++++++++++++++...", "..++++++++++++++##++++++++++..", "..+++##+++++++++##+++++##+++..", "..+++##++++++++++++++++##+++..", " ..++++++++++++++++++++++++.. ", " ...++++++##++++++##++++++... ", " ...+++++##++++++##+++++... ", " ...++++++++++++++++++... ", " ...++++++++++++++++... ", " ...++++++++++++++... ", " ....++++++++++.... ", " .............. ", " .......... ", " ", " ", " ", " ", " @@ ", " @@@@ ", " @@@@@@ @@@@@@ ", " @@@@@@ @@@@ "}; burgerspace-1.10.0/TODO0000644000175000017500000000000010734125663011501 00000000000000burgerspace-1.10.0/configure.ac0000644000175000017500000000216514615736017013320 00000000000000# configure.ac for burgerspace. AC_PREREQ(2.54) AC_INIT(burgerspace, 1.10.0) AC_CONFIG_SRCDIR(src/EnemySprite.h) AC_CONFIG_MACRO_DIRS([macros]) AM_INIT_AUTOMAKE MANUAL_DATE_EN="November 21st, 2022"; AC_SUBST(MANUAL_DATE_EN) PACKAGE_FULL_NAME="BurgerSpace" PACKAGE_SUMMARY_EN="A hamburger-smashing video game" PACKAGE_SUMMARY_FR="Un jeu de hamburgers qu'on écrase" # UTF-8 PACKAGE_SUMMARY_DE="Ein Hamburger-Quetsch-Spiel" # UTF-8 PACKAGE_EN_CAPS="BURGERSPACE" AC_SUBST(PACKAGE_FULL_NAME) AC_SUBST(PACKAGE_SUMMARY_EN) AC_SUBST(PACKAGE_SUMMARY_FR) AC_SUBST(PACKAGE_SUMMARY_DE) AC_SUBST(PACKAGE_EN_CAPS) # Checks for programs. AC_PROG_CXX AC_COMPILE_WARNINGS AC_LANG_CPLUSPLUS # Checks for libraries. MINVER_FLATZEBRA=0.2.0; AC_SUBST(MINVER_FLATZEBRA) PKG_CHECK_MODULES(FLATZEBRA, flatzebra-0.2 >= $MINVER_FLATZEBRA) # Check for getopt_long() but don't fail if it is not available: GETOPT_LONG # Try to add -Wsuggest-override. See macros/cxx_suggest_override.m4. CXX_SUGGEST_OVERRIDE # Generate files. AC_OUTPUT([ Makefile burgerspace.spec src/Makefile src/burgerspace.desktop doc/burgerspace.6 doc/burgerspace-server.6 ])