vor-0.5.5/0000755000175100017510000000000011310013613013112 5ustar jasonwoofjasonwoofvor-0.5.5/config.h.in0000644000175100017510000000672411310013233015144 0ustar jasonwoofjasonwoof/* config.h.in. Generated from configure.in by autoheader. */ /* Define to 1 if you have the `atexit' function. */ #undef HAVE_ATEXIT /* Define to 1 if you have the header file. */ #undef HAVE_INTTYPES_H /* Define to 1 if you have the `SDL_image' library (-lSDL_image). */ #undef HAVE_LIBSDL_IMAGE /* Define to 1 if you have the `SDL_mixer' library (-lSDL_mixer). */ #undef HAVE_LIBSDL_MIXER /* Define to 1 if your system has a GNU libc compatible `malloc' function, and to 0 otherwise. */ #undef HAVE_MALLOC /* Define to 1 if you have the header file. */ #undef HAVE_MEMORY_H /* Define to 1 if you have the `memset' function. */ #undef HAVE_MEMSET /* Define to 1 if you have the `sqrt' function. */ #undef HAVE_SQRT /* Define to 1 if stdbool.h conforms to C99. */ #undef HAVE_STDBOOL_H /* Define to 1 if you have the header file. */ #undef HAVE_STDDEF_H /* Define to 1 if you have the header file. */ #undef HAVE_STDINT_H /* Define to 1 if you have the header file. */ #undef HAVE_STDLIB_H /* Define to 1 if you have the `strdup' function. */ #undef HAVE_STRDUP /* Define to 1 if you have the header file. */ #undef HAVE_STRINGS_H /* Define to 1 if you have the header file. */ #undef HAVE_STRING_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_STAT_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_TYPES_H /* Define to 1 if you have the header file. */ #undef HAVE_UNISTD_H /* Define to 1 if the system has the type `_Bool'. */ #undef HAVE__BOOL /* Define to the address where bug reports for this package should be sent. */ #undef PACKAGE_BUGREPORT /* Define to the full name of this package. */ #undef PACKAGE_NAME /* Define to the full name and version of this package. */ #undef PACKAGE_STRING /* Define to the one symbol short name of this package. */ #undef PACKAGE_TARNAME /* Define to the version of this package. */ #undef PACKAGE_VERSION /* Define to 1 if you have the ANSI C header files. */ #undef STDC_HEADERS /* Define for Solaris 2.5.1 so the uint32_t typedef from , , or is not used. If the typedef were allowed, the #define below would cause a syntax error. */ #undef _UINT32_T /* Define for Solaris 2.5.1 so the uint8_t typedef from , , or is not used. If the typedef were allowed, the #define below would cause a syntax error. */ #undef _UINT8_T /* Define to `__inline__' or `__inline' if that's what the C compiler calls it, or to nothing if 'inline' is not supported under any name. */ #ifndef __cplusplus #undef inline #endif /* Define to the type of a signed integer type of width exactly 8 bits if such a type exists and the standard includes do not define it. */ #undef int8_t /* Define to rpl_malloc if the replacement function should be used. */ #undef malloc /* Define to `unsigned int' if does not define. */ #undef size_t /* Define to the type of an unsigned integer type of width exactly 16 bits if such a type exists and the standard includes do not define it. */ #undef uint16_t /* Define to the type of an unsigned integer type of width exactly 32 bits if such a type exists and the standard includes do not define it. */ #undef uint32_t /* Define to the type of an unsigned integer type of width exactly 8 bits if such a type exists and the standard includes do not define it. */ #undef uint8_t vor-0.5.5/file.h0000644000175100017510000000174511310013233014207 0ustar jasonwoofjasonwoof/* Variations on RockDodger * Copyright (C) 2004 Joshua Grams * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef VOR_FILE_H #define VOR_FILE_H #include #include char *add_data_path(char *filename); bool find_files(void); FILE *open_score_file(char *mode); #endif // VOR_FILE_H vor-0.5.5/install-sh0000755000175100017510000003246411310013233015125 0ustar jasonwoofjasonwoof#!/bin/sh # install - install a program, script, or datafile scriptversion=2006-12-25.00 # This originates from X11R5 (mit/util/scripts/install.sh), which was # later released in X11R6 (xc/config/util/install.sh) with the # following copyright and license. # # Copyright (C) 1994 X Consortium # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC- # TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # # Except as contained in this notice, the name of the X Consortium shall not # be used in advertising or otherwise to promote the sale, use or other deal- # ings in this Software without prior written authorization from the X Consor- # tium. # # # FSF changes to this file are in the public domain. # # Calling this script install-sh is preferred over install.sh, to prevent # `make' implicit rules from creating a file called install from it # when there is no Makefile. # # This script is compatible with the BSD install script, but was written # from scratch. nl=' ' IFS=" "" $nl" # set DOITPROG to echo to test this script # Don't use :- since 4.3BSD and earlier shells don't like it. doit=${DOITPROG-} if test -z "$doit"; then doit_exec=exec else doit_exec=$doit fi # Put in absolute file names if you don't have them in your path; # or use environment vars. chgrpprog=${CHGRPPROG-chgrp} chmodprog=${CHMODPROG-chmod} chownprog=${CHOWNPROG-chown} cmpprog=${CMPPROG-cmp} cpprog=${CPPROG-cp} mkdirprog=${MKDIRPROG-mkdir} mvprog=${MVPROG-mv} rmprog=${RMPROG-rm} stripprog=${STRIPPROG-strip} posix_glob='?' initialize_posix_glob=' test "$posix_glob" != "?" || { if (set -f) 2>/dev/null; then posix_glob= else posix_glob=: fi } ' posix_mkdir= # Desired mode of installed file. mode=0755 chgrpcmd= chmodcmd=$chmodprog chowncmd= mvcmd=$mvprog rmcmd="$rmprog -f" stripcmd= src= dst= dir_arg= dst_arg= copy_on_change=false no_target_directory= usage="\ Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE or: $0 [OPTION]... SRCFILES... DIRECTORY or: $0 [OPTION]... -t DIRECTORY SRCFILES... or: $0 [OPTION]... -d DIRECTORIES... In the 1st form, copy SRCFILE to DSTFILE. In the 2nd and 3rd, copy all SRCFILES to DIRECTORY. In the 4th, create DIRECTORIES. Options: --help display this help and exit. --version display version info and exit. -c (ignored) -C install only if different (preserve the last data modification time) -d create directories instead of installing files. -g GROUP $chgrpprog installed files to GROUP. -m MODE $chmodprog installed files to MODE. -o USER $chownprog installed files to USER. -s $stripprog installed files. -t DIRECTORY install into DIRECTORY. -T report an error if DSTFILE is a directory. Environment variables override the default commands: CHGRPPROG CHMODPROG CHOWNPROG CMPPROG CPPROG MKDIRPROG MVPROG RMPROG STRIPPROG " while test $# -ne 0; do case $1 in -c) ;; -C) copy_on_change=true;; -d) dir_arg=true;; -g) chgrpcmd="$chgrpprog $2" shift;; --help) echo "$usage"; exit $?;; -m) mode=$2 case $mode in *' '* | *' '* | *' '* | *'*'* | *'?'* | *'['*) echo "$0: invalid mode: $mode" >&2 exit 1;; esac shift;; -o) chowncmd="$chownprog $2" shift;; -s) stripcmd=$stripprog;; -t) dst_arg=$2 shift;; -T) no_target_directory=true;; --version) echo "$0 $scriptversion"; exit $?;; --) shift break;; -*) echo "$0: invalid option: $1" >&2 exit 1;; *) break;; esac shift done if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then # When -d is used, all remaining arguments are directories to create. # When -t is used, the destination is already specified. # Otherwise, the last argument is the destination. Remove it from $@. for arg do if test -n "$dst_arg"; then # $@ is not empty: it contains at least $arg. set fnord "$@" "$dst_arg" shift # fnord fi shift # arg dst_arg=$arg done fi if test $# -eq 0; then if test -z "$dir_arg"; then echo "$0: no input file specified." >&2 exit 1 fi # It's OK to call `install-sh -d' without argument. # This can happen when creating conditional directories. exit 0 fi if test -z "$dir_arg"; then trap '(exit $?); exit' 1 2 13 15 # Set umask so as not to create temps with too-generous modes. # However, 'strip' requires both read and write access to temps. case $mode in # Optimize common cases. *644) cp_umask=133;; *755) cp_umask=22;; *[0-7]) if test -z "$stripcmd"; then u_plus_rw= else u_plus_rw='% 200' fi cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;; *) if test -z "$stripcmd"; then u_plus_rw= else u_plus_rw=,u+rw fi cp_umask=$mode$u_plus_rw;; esac fi for src do # Protect names starting with `-'. case $src in -*) src=./$src;; esac if test -n "$dir_arg"; then dst=$src dstdir=$dst test -d "$dstdir" dstdir_status=$? else # Waiting for this to be detected by the "$cpprog $src $dsttmp" command # might cause directories to be created, which would be especially bad # if $src (and thus $dsttmp) contains '*'. if test ! -f "$src" && test ! -d "$src"; then echo "$0: $src does not exist." >&2 exit 1 fi if test -z "$dst_arg"; then echo "$0: no destination specified." >&2 exit 1 fi dst=$dst_arg # Protect names starting with `-'. case $dst in -*) dst=./$dst;; esac # If destination is a directory, append the input filename; won't work # if double slashes aren't ignored. if test -d "$dst"; then if test -n "$no_target_directory"; then echo "$0: $dst_arg: Is a directory" >&2 exit 1 fi dstdir=$dst dst=$dstdir/`basename "$src"` dstdir_status=0 else # Prefer dirname, but fall back on a substitute if dirname fails. dstdir=` (dirname "$dst") 2>/dev/null || expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$dst" : 'X\(//\)[^/]' \| \ X"$dst" : 'X\(//\)$' \| \ X"$dst" : 'X\(/\)' \| . 2>/dev/null || echo X"$dst" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q' ` test -d "$dstdir" dstdir_status=$? fi fi obsolete_mkdir_used=false if test $dstdir_status != 0; then case $posix_mkdir in '') # Create intermediate dirs using mode 755 as modified by the umask. # This is like FreeBSD 'install' as of 1997-10-28. umask=`umask` case $stripcmd.$umask in # Optimize common cases. *[2367][2367]) mkdir_umask=$umask;; .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;; *[0-7]) mkdir_umask=`expr $umask + 22 \ - $umask % 100 % 40 + $umask % 20 \ - $umask % 10 % 4 + $umask % 2 `;; *) mkdir_umask=$umask,go-w;; esac # With -d, create the new directory with the user-specified mode. # Otherwise, rely on $mkdir_umask. if test -n "$dir_arg"; then mkdir_mode=-m$mode else mkdir_mode= fi posix_mkdir=false case $umask in *[123567][0-7][0-7]) # POSIX mkdir -p sets u+wx bits regardless of umask, which # is incompatible with FreeBSD 'install' when (umask & 300) != 0. ;; *) tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$ trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0 if (umask $mkdir_umask && exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1 then if test -z "$dir_arg" || { # Check for POSIX incompatibilities with -m. # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or # other-writeable bit of parent directory when it shouldn't. # FreeBSD 6.1 mkdir -m -p sets mode of existing directory. ls_ld_tmpdir=`ls -ld "$tmpdir"` case $ls_ld_tmpdir in d????-?r-*) different_mode=700;; d????-?--*) different_mode=755;; *) false;; esac && $mkdirprog -m$different_mode -p -- "$tmpdir" && { ls_ld_tmpdir_1=`ls -ld "$tmpdir"` test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1" } } then posix_mkdir=: fi rmdir "$tmpdir/d" "$tmpdir" else # Remove any dirs left behind by ancient mkdir implementations. rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null fi trap '' 0;; esac;; esac if $posix_mkdir && ( umask $mkdir_umask && $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir" ) then : else # The umask is ridiculous, or mkdir does not conform to POSIX, # or it failed possibly due to a race condition. Create the # directory the slow way, step by step, checking for races as we go. case $dstdir in /*) prefix='/';; -*) prefix='./';; *) prefix='';; esac eval "$initialize_posix_glob" oIFS=$IFS IFS=/ $posix_glob set -f set fnord $dstdir shift $posix_glob set +f IFS=$oIFS prefixes= for d do test -z "$d" && continue prefix=$prefix$d if test -d "$prefix"; then prefixes= else if $posix_mkdir; then (umask=$mkdir_umask && $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break # Don't fail if two instances are running concurrently. test -d "$prefix" || exit 1 else case $prefix in *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;; *) qprefix=$prefix;; esac prefixes="$prefixes '$qprefix'" fi fi prefix=$prefix/ done if test -n "$prefixes"; then # Don't fail if two instances are running concurrently. (umask $mkdir_umask && eval "\$doit_exec \$mkdirprog $prefixes") || test -d "$dstdir" || exit 1 obsolete_mkdir_used=true fi fi fi if test -n "$dir_arg"; then { test -z "$chowncmd" || $doit $chowncmd "$dst"; } && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } && { test "$obsolete_mkdir_used$chowncmd$chgrpcmd" = false || test -z "$chmodcmd" || $doit $chmodcmd $mode "$dst"; } || exit 1 else # Make a couple of temp file names in the proper directory. dsttmp=$dstdir/_inst.$$_ rmtmp=$dstdir/_rm.$$_ # Trap to clean up those temp files at exit. trap 'ret=$?; rm -f "$dsttmp" "$rmtmp" && exit $ret' 0 # Copy the file name to the temp name. (umask $cp_umask && $doit_exec $cpprog "$src" "$dsttmp") && # and set any options; do chmod last to preserve setuid bits. # # If any of these fail, we abort the whole thing. If we want to # ignore errors from any of these, just make sure not to ignore # errors from the above "$doit $cpprog $src $dsttmp" command. # { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } && { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } && { test -z "$chmodcmd" || $doit $chmodcmd $mode "$dsttmp"; } && # If -C, don't bother to copy if it wouldn't change the file. if $copy_on_change && old=`LC_ALL=C ls -dlL "$dst" 2>/dev/null` && new=`LC_ALL=C ls -dlL "$dsttmp" 2>/dev/null` && eval "$initialize_posix_glob" && $posix_glob set -f && set X $old && old=:$2:$4:$5:$6 && set X $new && new=:$2:$4:$5:$6 && $posix_glob set +f && test "$old" = "$new" && $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1 then rm -f "$dsttmp" else # Rename the file to the real destination. $doit $mvcmd -f "$dsttmp" "$dst" 2>/dev/null || # The rename failed, perhaps because mv can't rename something else # to itself, or perhaps because mv is so ancient that it does not # support -f. { # Now remove or move aside any old file at destination location. # We try this two ways since rm can't unlink itself on some # systems and the destination file might be busy for other # reasons. In this case, the final cleanup might fail but the new # file should still install successfully. { test ! -f "$dst" || $doit $rmcmd -f "$dst" 2>/dev/null || { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null && { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; } } || { echo "$0: cannot unlink or rename $dst" >&2 (exit 1); exit 1 } } && # Now rename the file to the real destination. $doit $mvcmd "$dsttmp" "$dst" } fi || exit 1 trap '' 0 fi done # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-end: "$" # End: vor-0.5.5/COPYING0000644000175100017510000004311011310013233014142 0ustar jasonwoofjasonwoof GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. 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You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. 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If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. vor-0.5.5/dust.c0000644000175100017510000000202511310013233014232 0ustar jasonwoofjasonwoof#include #include #include "vorconfig.h" #include "globals.h" #include "dust.h" #include "float.h" #include "mt.h" struct dust_mote { float x,y,z; Uint16 color; }; struct dust_mote motes[N_DUST_MOTES]; void init_dust(void) { int i, b; for(i=0; iformat, b, b, b); } } void move_dust(void) { int i; float xscroll = screendx * t_frame; float yscroll = screendy * t_frame; for(i=0; ipixels; for(i=0; ipitch/2*(int)motes[i].y + (int)motes[i].x] = motes[i].color; } } vor-0.5.5/INSTALL0000644000175100017510000000437211310013233014147 0ustar jasonwoofjasonwoofREQUIREMENTS vor requires the following libraries to build/run: sdl http://www.libsdl.org/download-1.2.php sdl_mixer http://www.libsdl.org/projects/SDL_mixer/ sdl_image http://www.libsdl.org/projects/SDL_image/ If you are building from git, (or editing the graphics) you will also need: povray http://www.povray.org/ netpbm http://netpbm.sourceforge.net/ autoconf version 2.63 or greater BUILDING A RELEASE (see BUILDING FROM GIT if you don't have a release tarball) change to the source directory and run this: ./configure && make Unless there are errors, you should be able to run the game from the source directory like this: ./vor BUILDING FROM GIT 1) Make sure you have the extra dependencies first. If you want to avoid installing povray and/or netpbm, you can simply the data/ directory from a recent release. Run "autoconf". Continue as normal with the BUILDING A RELEASE section above. BUILDING FOR WINDOWS Using mingw32 packages, you can use Linux to cross-compile a binary for Windows. Below is the recommended way to achieve this: 1) Install Fedora 11, and get up to date with "yum upgrade" 2) run as root: yum install mingw32-SDL_mixer mingw32-SDL_image 3) change to the VoR source directory 4) If you need to build the graphics (eg if you edited them, or if you're not using a release tarball) then run: ./configure && make graphics 5) run: mingw32-configure && make 6) make a directory with vor.exe, data/ and the following files from /usr/i686-pc-mingw32/sys-root/mingw/bin/: SDL.dll SDL_image.dll SDL_mixer.dll libjpeg-62.dll libpng12-0.dll zlib1.dll 7) (optional) change to that directory, and test like so: wine ./vor.exe 8) zip up that new directory and try it out on a Windows install. RUNNING "./vor" After building you should have an executable called "vor" in the current (source) directory. You can run this here, "./vor" INSTALLING You can run "make install" to install vor. If you're installing system-wide (for example, to the default install location of /usr/local) you'll need to run this as root. You can specify an alternative install location with the --prefix= argument to ./configure. See the output of: ./configure --help for more information. vor-0.5.5/font_template.txt0000644000175100017510000007607711310013233016533 0ustar 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vor-0.5.5/rocks.c0000644000175100017510000001102011310013233014367 0ustar jasonwoofjasonwoof#include #include #include #include #include "common.h" #include "vorconfig.h" #include "file.h" #include "globals.h" #include "mt.h" #include "rocks.h" #include "sprite.h" static struct rock rocks[MAXROCKS]; static struct rock prototypes[NROCKS]; // timers for rock generation. static float rtimers[4]; uint32_t nrocks = NORMAL_I_ROCKS; uint32_t initial_rocks = NORMAL_I_ROCKS; uint32_t final_rocks = NORMAL_F_ROCKS; float nrocks_timer = 0; float nrocks_inc_ticks = 2*60*20/(NORMAL_F_ROCKS-NORMAL_I_ROCKS); // constants for rock generation. #define KH (32*20) // 32 s for a speed=1 rock to cross the screen horizontally. #define KV (24*20) // 24 s for a speed=1 rock to cross the screen vertically. #define RDX 2.5 // range for rock dx values (+/-) #define RDY 2.5 // range for rock dy values (+/-) void reset_rocks(void) { nrocks = initial_rocks; nrocks_inc_ticks = 2*60*20/(final_rocks-initial_rocks); nrocks_timer = 0; } #define ROCK_LEN sizeof("rockXX.png") void load_rocks(void) { int i; char a[ROCK_LEN]; for(i=0; i= nrocks_inc_ticks) { nrocks_timer -= nrocks_inc_ticks; nrocks++; } } rock_sides(ti, rmin, rmax); // increment timers for(i=0; i<4; i++) rtimers[i] += ti[i]*t_frame; // generate rocks for(i=0; i<4; i++) { while(rtimers[i] >= 1) { rtimers[i] -= 1; if(!free_sprites[ROCK]) return; // sorry, we ran out of rocks! r = (struct rock *) remove_sprite(&free_sprites[ROCK]); type = urnd() % NROCKS; *r = prototypes[type]; r->type = type; switch(i) { case RIGHT: r->x = XSIZE; r->y = frnd()*(YSIZE + r->image->h); r->dx = -weighted_rnd_range(rmin[i], rmax[i]) + screendx; r->dy = RDY*crnd(); break; case LEFT: r->x = -r->image->w; r->y = frnd()*(YSIZE + r->image->h); r->dx = weighted_rnd_range(rmin[i], rmax[i]) + screendx; r->dy = RDY*crnd(); break; case BOTTOM: r->x = (frnd()*(XSIZE + r->image->w)) - r->image->w; r->y = YSIZE; r->dx = RDX*crnd(); r->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; case TOP: r->x = (frnd() * (XSIZE + r->image->w)) - r->image->w; r->y = -r->image->h; r->dx = RDX*crnd(); r->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy; break; } add_sprite(SPRITE(r)); } } } void draw_rocks(void) { int i; for(i=0; i * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include "font.h" #include "common.h" #include "vorconfig.h" #include "file.h" #include "globals.h" #include "score.h" // High score table // below are the defaults (when there's no high score file) in miliseconds struct highscore g_scores[2][N_SCORES] = { { {120000,"-"}, {105000,"-"}, { 90000,"-"}, { 75000,"-"}, { 60000,"-"}, { 50000,"-"}, { 40000,"-"}, { 30000,"-"} }, { {120000,"-"}, {105000,"-"}, { 90000,"-"}, { 75000,"-"}, { 60000,"-"}, { 50000,"-"}, { 40000,"-"}, { 30000,"-"} } }; static char *titles[2] = { "Normal\n", "Easy\n" }; int g_easy = 0; int cur_score = -1; // which score we're currently entering. void read_high_score_table() { FILE *f; int i, j; f = open_score_file("r"); if(f) { // If the file exists, read from it for(j=0; j<2; j++) { fscanf(f, titles[j]); for(i = 0; i g_scores[g_easy][i].score) return i; } return -1; } int new_high_score(int score) { cur_score = -1; // assume not a new high score if(score <= g_scores[g_easy][LOW_SCORE].score) return false; read_high_score_table(); cur_score = score_rank(score); return cur_score >= 0; } int insert_score(int score) { int i; // Move all lower scores down a notch, losing lowest score forever. if(strcmp(g_scores[g_easy][cur_score].name, "-") != 0) for(i=LOW_SCORE; i>cur_score; i--) g_scores[g_easy][i] = g_scores[g_easy][i-1]; // initialize new score entry. g_scores[g_easy][cur_score].score = score; for(i=0; i<32; i++) g_scores[g_easy][cur_score].name[i] = 0; return true; } int snprintscore(char *s, size_t n, int score) { int min = score/60000; int sec = score/1000%60; int tenths = score%1000/100; if(min) { return snprintf(s, n, "%2d:%.2d.%d", min, sec, tenths); } else { return snprintf(s, n, " %2d.%d", sec, tenths); } } void show_score(void) { char s[16]; int r = snprintf(s, 16, "Time: "); snprintscore(s+r, 16-r, score); font_write(XSIZE-250, 0, s); } void display_scores(uint32_t x, uint32_t y) { char t[1024]; int i,h = font_height(); int display_cursor = (SDL_GetTicks() / CURSOR_BLINK_TIME) % 2; font_write(x+30, y, "High scores"); y += h; if(g_easy) font_write(x+75,y,"(easy)"); else font_write(x+60,y,"(normal)"); for(i = 0; isym == SDLK_BACKSPACE) { if(n > 0) name[--n]=0; } else { if(key->sym == SDLK_RETURN || key->sym == SDLK_KP_ENTER) { SDL_EnableUNICODE(0); cur_score = -1; if(n == 0) { name[0] = '-'; } return false; } else if(n < 12) { if(key->unicode >= 32 && key->unicode <= 126) { name[n++] = key->unicode; } } // else drop it } return true; } vor-0.5.5/sprite.c0000644000175100017510000002401111310013233014560 0ustar jasonwoofjasonwoof#include #include #include #include "vorconfig.h" #include "common.h" #include "globals.h" #include "sprite.h" #include "rocks.h" SDL_Surface *load_image(char *filename); void load_ship(void); // 2 sets of sprites, sorted by position static Sprite **sprites[2] = { NULL, NULL }; // which set are we using? static int set = 0; // size of squares into which sprites are sorted. static int grid_size = 0; // screen size in grid squares. static int gw = 0, gh = 0; // lists of free sprites, by type. Sprite *free_sprites[N_TYPES]; static void get_shape(Sprite *s) { int x, y; uint16_t *px, transp; uint32_t bits = 0, bit, *p; s->area = 0; if(s->image->format->BytesPerPixel != 2) { fprintf(stderr, "get_shape(): not a 16-bit image!\n"); exit(1); } s->w = s->image->w; s->h = s->image->h; grid_size = max(grid_size, max(s->w, s->h)); s->mask_w = ((s->w+31)>>5); s->mask = malloc(s->mask_w*s->h*sizeof(uint32_t)); if(!s->mask) { fprintf(stderr, "get_shape(): can't allocate bitmask.\n"); exit(1); } if(SDL_MUSTLOCK(s->image)) { SDL_LockSurface(s->image); } px = s->image->pixels; transp = s->image->format->colorkey; p = s->mask; for(y=0; yimage->h; y++) { bit = 0; for(x=0; ximage->w; x++) { if(!bit) { bits = 0; bit = 0x80000000; } if(*px++ != transp) { bits |= bit; s->area++; } bit >>= 1; if(!bit || x == s->image->w - 1) { *(p++) = bits; } } px = (uint16_t *) ((uint8_t *) px + s->image->pitch - 2*s->image->w); } if(SDL_MUSTLOCK(s->image)) { SDL_UnlockSurface(s->image); } } void load_sprite(Sprite *s, char *filename) { s->image = load_image(filename); if(s->image) get_shape(s); } static void load_sprites(void) { load_ship(); load_rocks(); } void init_sprites(void) { load_sprites(); grid_size = grid_size * 3 / 2; gw = (XSIZE + 2*grid_size) / grid_size; // -grid-size to XSIZE inclusive (so sprites can be just off either edge) gh = (YSIZE + 2*grid_size) / grid_size; sprites[0] = malloc(2 * gw * gh * sizeof(Sprite *)); sprites[1] = (void *)sprites[0] + gw * gh * sizeof(Sprite *); if(!sprites[0]) { fprintf(stderr, "init_sprites(): can't allocate grid squares.\n"); exit(1); } memset(sprites[0], 0, 2 * gw * gh * sizeof(Sprite *)); set = 0; } static inline Sprite ** square(int x, int y, int set) { int b = (x+grid_size)/grid_size + gw*((y+grid_size)/grid_size); if(b >= gw*gh || b < 0) { fprintf(stderr, "square(%i, %i, %i) = %i\n", x, y, set, b); ((int*)0)[0] = 0; } return &sprites[set][b]; } void add_sprite(Sprite *s) { insert_sprite(square(s->x, s->y, set), s); } void reset_sprites(void) { int i; for(i=0; itype], s); s->flags = 0; } } void move_sprite(Sprite *s) { if(s->flags & MOVE) { s->x += (s->dx - screendx)*t_frame; s->y += (s->dy - screendy)*t_frame; } } void sort_sprite(Sprite *s) { // clip it, or sort it into the other set of sprites. if(s->x + s->w < 0 || s->x >= XSIZE || s->y + s->h < 0 || s->y >= YSIZE) { insert_sprite(&free_sprites[s->type], s); s->flags = 0; } else insert_sprite(square(s->x, s->y, 1-set), s); } void move_sprites(void) { int sq; Sprite **head; // Move all the sprites for(sq=0; sq> 5; uint32_t abits; for(i=0; i> (32-bit); if(abits & *bmask++) return true; } abits = *amask << bit; if(abits & *bmask) return true; return false; } // xov: number of bits/pixels of horizontal overlap // yov: number of bits/pixels of vertical overlap static int mask_collide(int xov, int yov, Sprite *a, Sprite *b) { int y; int xoffset = a->w - xov; int word = xoffset >> 5, bit = xoffset & 31; uint32_t *amask = a->mask, *bmask = b->mask; if(yov > 0) { amask = a->mask + ((a->h - yov) * a->mask_w) + word; bmask = b->mask; } else { yov = -yov; amask = a->mask + word; bmask = b->mask + ((b->h - yov) * b->mask_w); } for(y=0; ymask_w; bmask += b->mask_w; } return 0; } int collide(Sprite *a, Sprite *b) { int dx, dy, xov, yov; if(!COLLIDES(a) || !COLLIDES(b)) return false; if(b->x < a->x) { Sprite *tmp = a; a = b; b = tmp; } dx = b->x - a->x; dy = b->y - a->y; xov = max(min(a->w - dx, b->w), 0); if(dy >= 0) yov = max(min(a->h - dy, b->h), 0); else yov = -max(min(b->h - -dy, a->h), 0); if(xov == 0 || yov == 0) return false; else return mask_collide(xov, yov, a, b); } void collide_with_list(Sprite *s, Sprite *list) { for(; list; list=list->next) if(collide(s, list)) do_collision(s, list); } void collisions(void) { int i, end = gw*gh; Sprite *s; for(i=0; inext) { collide_with_list(s, s->next); if(i+1 < end) collide_with_list(s, sprites[set][i+1]); if(i+gw < end) collide_with_list(s, sprites[set][i+gw]); if(i+gw+1 < end) collide_with_list(s, sprites[set][i+gw+1]); } } } int pixel_collide(Sprite *s, int x, int y) { uint32_t pmask; if(!COLLIDES(s)) return false; if(x < s->x || y < s->y || x >= s->x + s->w || y >= s->y + s->h) return 0; x -= s->x; y -= s->y; pmask = 0x80000000 >> (x&0x1f); return s->mask[(y*s->mask_w) + (x>>5)] & pmask; } Sprite * pixel_hit_in_square(Sprite *r, float x, float y) { for(; r; r=r->next) { if(COLLIDES(r) && pixel_collide(r, x, y)) return r; } return 0; } Sprite * pixel_collides(float x, float y) { int l, t; Sprite **sq; Sprite *ret; l = (x + grid_size) / grid_size; t = (y + grid_size) / grid_size; sq = &sprites[set][l + t*gw]; if((ret = pixel_hit_in_square(*sq, x, y))) return ret; if(l > 0 && (ret = pixel_hit_in_square(*(sq-1), x, y))) return ret; if(t > 0 && (ret = pixel_hit_in_square(*(sq-gw), x, y))) return ret; if(l > 0 && t > 0 && (ret = pixel_hit_in_square(*(sq-1-gw), x, y))) return ret; return 0; } float sprite_mass(Sprite *s) { if(s->type == SHIP) return s->area; else if(s->type == ROCK) return 3 * s->area; else return 0; } /* * BOUNCE THEORY * * ****************** In 1 Dimension ***************** * * For now we will imagine bouncing A and B off each other in 1 dimension (along * a line). We can safely save the other dimension for later. * * A and B are the same weight, and are both traveling 1m/sec, to collide right * at the origin. With perfect bounciness, their full momentum is reversed. * * If we cut the weight of A down by half, then the center of our colision will * drift towards A (the speeds of A and B are not simply reversed as in our last * example.) However, there is always a place between A and B on the line (I'll * call it x) such that the speeds of A and B relative to x, are simply * reversed. Thus we can find the new speed for A like so: * * new A = x -(A - x) * * new B = x -(B - x) * * or, simply: * * new A = 2x - A * * new B = 2x - B * * * this point x is the sort of center of momentum. If, instead of bouncing, A * and B just globbed together, x would be center of the new glob. * * x is the point where there's an equal amount of force coming in from both * sides. ie the weighted average of the speeds of A and B. * * average force = (A force + B force) / total mass * * x.speed = (a.speed * a.mass + b.speed * b.mass) / (a.mass + b.mas) * * then we apply the formula above for calculating the new A and B. * * * * * ****************** In 2 Dimensions ***************** * * OK, that's how we do it in 1D. Now we need to deal with 2D. * * Imagine (or draw) the two balls just as they are bouncing off each other. * Imagine drawing a line through the centers of the balls. The balls are * exerting force on each other only along this axis. So if we rotate * everything, we can do our earlier 1D math along this line. * * It doesn't matter what direction the balls are going in, they only exert * force on each other along this line. What we will do is to compute the part * of the balls' momentum that is going along this line, and bounce it according * to our math above. The other part is unaffected by the bounce, and we can * just leave it alone. * * To get this component of the balls' momentum, we can use the dot product. * * dot(U, V) = length(U) * length(V) * cos(angle between U and V) * * If U is a length 1 vector, then dot(U, V) is the length of the component of V * in the direction of U. So the components of V are: * * U * dot(U, V) parallel to U * * V - U * dot(U, V) perpendicular to U * * To do the actual bounce, we compute the unit vector between the center of the * two balls, compute the components of the balls' speeds along this vector (A * and B), and then bounce them according to the math above: * * new A = 2x - A * * new B = 2x - B * * But we rewrite it in relative terms: * * new A = A + 2(x-A) * * new B = B + 2(x-B) */ void bounce(Sprite *a, Sprite *b) { float x, y, n; // (x, y) is unit vector from a to b. float va, vb; // va, vb are balls' speeds along (x, y) float ma, mb; // ma, mb are the balls' masses. float vc; // vc is the "center of momentum" // (x, y) is unit vector pointing from A's center to B's center. x = (b->x + b->w / 2) - (a->x + a->w / 2); y = (b->y + b->h / 2) - (a->y + a->h / 2); n = sqrt(x*x + y*y); x /= n; y /= n; // velocities along (x, y) va = x*a->dx + y*a->dy; vb = x*b->dx + y*b->dy; if(vb-va > 0) return; // don't bounce if we're already moving away. // get masses and compute "center" speed ma = sprite_mass(a); mb = sprite_mass(b); vc = (va*ma + vb*mb) / (ma+mb); // bounce off the center speed. a->dx += 2*x*(vc-va); a->dy += 2*y*(vc-va); b->dx += 2*x*(vc-vb); b->dy += 2*y*(vc-vb); } vor-0.5.5/file.c0000644000175100017510000000537411310013233014204 0ustar jasonwoofjasonwoof/* Variations on RockDodger * Copyright (C) 2004 Joshua Grams * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #ifndef WIN32 # include #endif #include #include #include "common.h" #include "vorconfig.h" #include "file.h" #ifdef WIN32 #define DATA_DIR "data\\" char * add_data_path(char *filename) { char *s; if(!filename) return filename; s = malloc(sizeof(DATA_DIR)+strlen(filename)); if(s) { strcpy(s, DATA_DIR); strcpy(s+sizeof(DATA_DIR)-1, filename); } return s; } bool find_files(void) { return true; } FILE *open_score_file(char *mode) { return fopen("scores", mode); } #else /* !WIN32 */ char *g_data_dir; char *g_score_file; static char * add_path(char *path, char *file) { char *s; size_t plen, flen; if(!path || !file) return NULL; plen = strlen(path); flen = strlen(file); s = malloc(2+plen+flen); if(!s) return NULL; memcpy(s, path, plen); s[plen] = '/'; memcpy(s+plen+1, file, flen+1); return s; } char * add_data_path(char *filename) { return add_path(g_data_dir, filename); } static bool is_dir(char *dirname) { struct stat buf; stat(dirname, &buf); return S_ISDIR(buf.st_mode); } static bool find_data_dir(void) { int i; char *data_options[3] = { getenv("VOR_DATA"), "data", DATA_PREFIX }; for(i=0; i<3; i++) { if(!data_options[i]) continue; g_data_dir = strdup(data_options[i]); if(is_dir(g_data_dir)) return true; } fprintf(stderr, "Can't find VoR data! Tried:\n"); for(i=0; i<3; i++) { if(data_options[i]) fprintf(stderr, "\t%s\n", data_options[i]); } return false; } static bool find_score_file(void) { char *dir, *s; /* in case we get called twice */ if(g_score_file) return true; dir = getenv("HOME"); if(!dir) return false; s = add_path(dir, ".vor-scores"); if(s) { g_score_file = s; return true; } else return false; } bool find_files(void) { return find_data_dir() && find_score_file(); } FILE * open_score_file(char *mode) { if(!g_score_file) return NULL; return fopen(g_score_file, mode); } #endif /* !WIN32 */ vor-0.5.5/score.h0000644000175100017510000000252011310013233014373 0ustar jasonwoofjasonwoof/* Variations on RockDodger * Copyright (C) 2004 Joshua Grams * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef VOR_SCORE_H #define VOR_SCORE_H #include #include #include #define N_SCORES 8 #define LOW_SCORE (N_SCORES-1) struct highscore { int score; char name[32]; }; extern struct highscore g_scores[2][N_SCORES]; void read_high_score_table(void); void write_high_score_table(void); int snprintscore(char *s, size_t n, int score); void show_score(void); void display_scores(uint32_t x, uint32_t y); int new_high_score(int score); int insert_score(int score); int process_score_input(SDL_keysym *key); #endif // VOR_SCORE_H vor-0.5.5/ship.pov0000644000175100017510000000224011310013233014577 0ustar jasonwoofjasonwoof#include "colors.inc" #include "metals.inc" #ifndef(xr) #declare xr = 0; #end #ifndef(yr) #declare yr = 0; #end #declare r = 2.0; #declare r2 = 2.01; #declare cr = 1/16; camera { up <0, 1, 0> right <1, 0, 0> location <0, 0, -r/sin(radians(15))> angle 30 look_at <0, 0, 0> } light_source { <-500, 500, -700> White } #declare xring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-0.25, -r2, -r2>, <0.25, r2, r2> } } #declare yring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-r2, -0.25, -r2>, } } #declare zring = intersection { difference { sphere { 0, r } sphere { 0, r-cr } } box { <-r2, -r2, -0.25>, } } union { sphere { 0, r-0.1 } intersection { sphere { 0, r-0.09 } box { <0, 0, -r2>, } pigment { rgbf < 0.5, 0.75, 0.5, 0.6 > } } object { xring } object { yring } texture { pigment { rgb < 0.75, 0.75, 1.0 > } finish { ambient 0.35 brilliance 2 diffuse 0.3 metallic specular 0.6 roughness 1/60 reflection 0.25 } normal { bumps 0.1 scale 0.25 } } rotate rotate <0, yr*360/32, 0> } vor-0.5.5/Makefile.in0000644000175100017510000001174211310013233015162 0ustar jasonwoofjasonwoof# Variations on Rockdodger # Copyright (C) 2004 Joshua Grams # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA SHELL = /bin/sh VPATH = @srcdir@ srcdir = @srcdir@ prefix = @prefix@ exec_prefix = @exec_prefix@ datarootdir = @datarootdir@ datadir = @datadir@ pkgdatadir = $(datadir)/@PACKAGE_TARNAME@ bindir = @bindir@ CC = @CC@ CPPFLAGS = @CPPFLAGS@ CFLAGS = $(CPPFLAGS) @CFLAGS@ LDFLAGS = @LDFLAGS@ LIBS = @LIBS@ INSTALL = @INSTALL@ exe_name = @PACKAGE_TARNAME@@EXEEXT@ paths := -DDATA_PREFIX=\"$(pkgdatadir)\" SDL_CFLAGS := @SDL_CFLAGS@ SDL_LIBS := @SDL_LIBS@ ldflags := $(SDL_LIBS) -lSDL_image -lSDL_mixer $(LDFLAGS) cflags := -I. $(SDL_CFLAGS) $(paths) $(CFLAGS) my_objects := args.@OBJEXT@ dust.@OBJEXT@ file.@OBJEXT@ mt.@OBJEXT@ rocks.@OBJEXT@ score.@OBJEXT@ sprite.@OBJEXT@ sound.@OBJEXT@ autopilot.@OBJEXT@ my_objects += main.@OBJEXT@ libs := font.@OBJEXT@ objects := $(libs) $(my_objects) rocks := 00 01 02 03 04 05 06 07 08 09 rocks += 10 11 12 13 14 15 16 17 18 19 rocks += 20 21 22 23 24 25 26 27 28 29 rocks += 30 31 32 33 34 35 36 37 38 39 rocks += 40 41 42 43 44 45 46 47 48 49 rocks := $(rocks:%=data/rock%.png) graphics := data/ship.png data/icon.png data/life.png data/font.png $(rocks) INSTALL := install INSTALL_PROGRAM := $(INSTALL) INSTALL_DATA := $(INSTALL) -m 644 .PHONY: all clean maintainer-clean install uninstall .PHONY: mkinstalldirs rminstalldirs .PHONY: program program-clean install-program uninstall-program .PHONY: data data-clean install-data uninstall-data .PHONY: build-dir-data-link .INTERMEDIATE: font_guts font_guts.pov all: program data data: $(graphics) build-dir-data-link # symbolic link to data dir so you can run the game from the build dir: build-dir-data-link: test -e data || ln -s $(srcdir)/data program: $(exe_name) @PACKAGE_TARNAME@.desktop %.@OBJEXT@: %.c $(CC) $(cflags) -c -o $@ $< $(my_objects): vorconfig.h font.@OBJEXT@: font.h args.@OBJEXT@: args.h config.h dust.@OBJEXT@: globals.h dust.h float.h mt.h file.@OBJEXT@: file.h common.h main.@OBJEXT@: args.h common.h config.h dust.h file.h float.h globals.h mt.h rocks.h score.h sprite.h sound.h autopilot.h mt.@OBJEXT@: mt.h rocks.@OBJEXT@: rocks.h common.h file.h globals.h mt.h sprite.h score.@OBJEXT@: score.h common.h file.h sound.@OBJEXT@: sound.h args.h common.h sprite.@OBJEXT@: sprite.h common.h @PACKAGE_TARNAME@.desktop: @PACKAGE_TARNAME@.desktop.in sed -e "s|EXE_NAME|$(exe_name)|g" -e "s|DISPLAY_NAME|@PACKAGE_NAME@|g" -e "s|ICON_PATH|$(pkgdatadir)|g" $< > $@ || sh -c "rm $@; false" $(exe_name): $(objects) $(CC) $^ $(ldflags) -o $@ include $(srcdir)/gfx.mk tags: *.c *.h exuberant-ctags *.c *.h /usr/include/SDL/* clean: program-clean rm -f tags distclean: clean rm -f Makefile config.h config.log config.status maintainer-clean: distclean @echo 'This command is intended for maintainers to use; it' @echo 'deletes files that may need special tools to rebuild.' rm -f $(graphics) font_guts font_guts.pov program-clean: rm -f *.@OBJEXT@ $(exe_name) @PACKAGE_TARNAME@.desktop mkinstalldirs: if [ ! -d $(DESTDIR)$(pkgdatadir) ]; then mkdir -p $(DESTDIR)$(pkgdatadir); fi if [ ! -d $(DESTDIR)$(bindir) ]; then mkdir -p $(DESTDIR)$(bindir); fi rminstalldirs: uninstall-data if [ -d $(DESTDIR)$(pkgdatadir) ]; then rmdir $(DESTDIR)$(pkgdatadir); fi install-desktop-file-note: @PACKAGE_TARNAME@.desktop install-files @echo @echo "If you've installed system wide, you may want to run: make install-desktop-file" @echo '(as root) to install a menu entry for @PACKAGE_NAME@' install-desktop-file: @PACKAGE_TARNAME@.desktop desktop-file-install @PACKAGE_TARNAME@.desktop install-files: all mkinstalldirs install-program install-data install: install-files install-desktop-file-note install-program: program $(INSTALL_PROGRAM) ./$(exe_name) $(DESTDIR)$(bindir)/ install-data: data mkinstalldirs $(INSTALL_DATA) $(srcdir)/data/*.png $(DESTDIR)$(pkgdatadir)/ $(INSTALL_DATA) $(srcdir)/data/*.wav $(DESTDIR)$(pkgdatadir)/ $(INSTALL_DATA) $(srcdir)/data/*.xm $(DESTDIR)$(pkgdatadir)/ @echo @echo "$(pkgdatadir)/icon.png (48x48) or ship.png (32x32) make good icons." @echo uninstall: uninstall-program uninstall-data rminstalldirs uninstall-program: rm -f $(DESTDIR)$(bindir)/$(exe_name) uninstall-data: rm -f $(DESTDIR)$(pkgdatadir)/*.png rm -f $(DESTDIR)$(pkgdatadir)/*.wav rm -f $(DESTDIR)$(pkgdatadir)/*.xm vor-0.5.5/rocks.h0000644000175100017510000000024511310013233014403 0ustar jasonwoofjasonwoof#include "sprite.h" void load_rocks(void); void reset_rocks(void); void new_rocks(void); void draw_rocks(void); void blast_rocks(float x, float y, float radius); vor-0.5.5/gfx.mk0000644000175100017510000000133211310013233014224 0ustar jasonwoofjasonwoof gfx-deps := gfx.mk povimg.sh data/icon.png: ship.pov $(gfx-deps) ./povimg.sh +W48 +H48 $< > $@ || sh -c "rm $@; false" data/macicon.png: ship.pov $(gfx-deps) ./povimg.sh +W128 +H128 $< > $@ || sh -c "rm $@; false" data/ship.png: ship.pov $(gfx-deps) ./povimg.sh +W32 +H32 $< > $@ || sh -c "rm $@; false" data/life.png: ship.pov $(gfx-deps) ./povimg.sh +W17 +H17 $< > $@ || sh -c "rm $@; false" data/rock%.png: rocks.pov $(gfx-deps) ./povimg.sh +H52 +W52 +K$* $< > $@ || sh -c "rm $@; false" font_guts: font_guts.c font_guts.pov: font_guts font_template.txt ./font_guts < font_template.txt > $@ || sh -c "rm $@ && false" data/font.png: font.pov font_guts.pov ./povimg.sh +W3000 +H40 $< > $@ || sh -c "rm $@; false" vor-0.5.5/autopilot.h0000644000175100017510000000156211310013233015305 0ustar jasonwoofjasonwoof// Copyright (C) 2007 Jason Woofenden // // This file is part of VoR. // // VoR is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // VoR is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with VoR; see the file COPYING. If not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, // MA 02111-1307, USA. void autopilot_init(); int autopilot(float ticks); void autopilot_fix_keystates(Uint8* table); vor-0.5.5/mt.c0000644000175100017510000001035311310013233013676 0ustar jasonwoofjasonwoof/* mt.c - A C program for MT199937, with initialization improved 2002-02-10. ----- 2006-01-14 - Switched include from stdint.h to inttypes.h, fixed a warning from gcc -Wall. --Josh ----- 2003-07-01 - Stripped out stuff I didn't need, converted to stdint.h types, changed source formatting a bit. --Josh ----- A C-program for MT19937, with initialization improved 2002-02-10. Coded by Takuji Nishimura and Makoto Matsumoto. This is a faster version by taking Shawn Cokus's optimization, Matthe Bellew's simplification, Isaku Wada's real version. Before using, initialize the state by using init_genrand(seed) or init_by_array(init_key, key_length). Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The names of its contributors may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Any feedback is very welcome. http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html email: m-mat@math.sci.hiroshima-u.ac.jp */ #include "mt.h" /* Period parameters */ #define N 624 #define M 397 #define MATRIX_A 0x9908b0dfUL /* constant vector a */ #define UMASK 0x80000000UL /* most significant w-r bits */ #define LMASK 0x7fffffffUL /* least significant r bits */ #define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) ) #define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL)) static uint32_t state[N]; /* The array for the state vector */ static int left = 1; static int initf = 0; static uint32_t *next; /* Initializes state[N] with a seed. */ void init_mt(uint32_t s) { int j; state[0]= s & 0xffffffffUL; for (j=1; j> 30)) + j); /* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */ /* In the previous versions, MSBs of the seed affect */ /* only MSBs of the array state[]. */ /* 2002/01/09 modified by Makoto Matsumoto */ state[j] &= 0xffffffffUL; /* for >32 bit machines */ } left = 1; initf = 1; } static void next_state(void) { uint32_t *p=state; int j; /* If mt_init() has not been called, a default initial seed is used. */ if (initf==0) init_mt(5489UL); left = N; next = state; for (j=N-M+1; --j; p++) *p = p[M] ^ TWIST(p[0], p[1]); for (j=M; --j; p++) *p = p[M-N] ^ TWIST(p[0], p[1]); *p = p[M-N] ^ TWIST(p[0], state[0]); } /* Generates a random number in [0,0xffffffff] */ uint32_t urnd(void) { uint32_t y; if (--left == 0) next_state(); y = *next++; /* Tempering */ y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return y; } float frnd(void) { return urnd()/(1.0 + UINT32_MAX); } float crnd(void) { return (urnd()-INT32_MIN)/(1.0 + UINT32_MAX); } vor-0.5.5/main.c0000644000175100017510000004766011310013233014215 0ustar jasonwoofjasonwoof/* Variations on RockDodger * Space Rocks copyright (C) 2001 Paul Holt * * Project fork 2004, Jason Woofenden and Joshua Grams. * (a whole bunch of modifications and project rename) * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #include #include #include "font.h" #include "args.h" #include "common.h" #include #include "vorconfig.h" #include "dust.h" #include "file.h" #include "float.h" #include "globals.h" #include "mt.h" #include "rocks.h" #include "score.h" #include "sprite.h" #include "sound.h" #include "autopilot.h" // ************************************* VARS // SDL_Surface global variables SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner *surf_b_on, // "on" banner *surf_b_rockdodger, // "rockdodger" banner *surf_b_game, // Title element "game" *surf_b_over, // Title element "over" *surf_life, // Indicator of number of ships remaining *surf_rock[NROCKS], // THE ROCKS *surf_font_big; // The big font font *g_font; struct dot { int active; float x, y; float dx, dy; float mass; // in DOT_MASS_UNITs float decay; // rate at which to reduce mass. int heat; // heat multiplier (color). }; void draw(void); struct dot edot[MAXENGINEDOTS], *dotptr = edot; struct dot bdot[MAXBANGDOTS]; // Other global variables char topline[1024]; char *initerror = ""; int screenshot_number = 0; struct ship ship = { SHIP, 0, NULL, XSIZE/2, YSIZE/2, BARRIER_SPEED, 0.0 }; float screendx = BARRIER_SPEED, screendy = 0.0; float dist_ahead; // all movement is based on t_frame. unsigned long frames, start, end; float t_frame; // length of this frame (in ticks = 1/20th second) adjusted for gamespeed int ms_frame; // length of this frame (milliseconds) int ms_end; // end of this frame (milliseconds) float gamespeed = 1.00; int score; float fadetimer = 0; int paused = 0; // bangdot start (bd1) and end (bd2) position: int bd1 = 0, bd2 = 0; enum states { TITLE_PAGE, GAMEPLAY, DEAD_PAUSE, GAME_OVER, HIGH_SCORE_ENTRY, HIGH_SCORE_DISPLAY }; enum states state = TITLE_PAGE; float state_timeout = 600.0; #define NSEQUENCE 3 char *msgs[2][3] = { { "Press SPACE for normal game", "Press '1' for easy game", "http://jasonwoof.org/vor" }, { "Press SPACE for easy game", "Press '2' for normal game", "http://jasonwoof.org/vor" } }; int bangdotlife, nbangdots; Uint16 heatcolor[W*3]; char *data_dir; extern char *optarg; extern int optind, opterr, optopt; #define TO_TICKS(seconds) ((seconds)*20*gamespeed) // ************************************* FUNCS #ifdef nanosleep void tiny_sleep() { struct timespec t; t.tv_sec = 0; t.tv_nsec = 1; nanosleep(&t, 0); } #else #define tiny_sleep() #endif void init_engine_dots() { int i; for(i = 0; iw / 2; hy = ship.image->h / 2; for(dir=0; dir<4; dir++) { if(!(ship.jets & 1<active == 0) { a = frnd()*M_PI + (dir-1)*M_PI_2; r = sin(frnd()*M_PI); dx = r * cos(a); dy = r * -sin(a); // screen y is "backwards". dotptr->decay = 3; dotptr->heat = 6; // dot was created at a random time during the time span time = frnd() * t_frame; // this is how long ago // calculate how fast the ship was going when this engine dot was // created (as if it had a smooth acceleration). This is used in // determining the velocity of the dots, but not their starting // location. accelh = ((ship.jets >> 2) & 1) - (ship.jets & 1); accelh *= THRUSTER_STRENGTH * time; past_ship_dx = ship.dx - accelh; accelv = ((ship.jets >> 1) & 1) - ((ship.jets >> 3) & 1); accelv *= THRUSTER_STRENGTH * time; past_ship_dy = ship.dy - accelv; // the starting position (not speed) of the dot is calculated as // though the ship were traveling at a constant speed for this // t_frame. dotptr->x = (ship.x - (ship.dx - screendx) * time) + s[dir]*hx; dotptr->y = (ship.y - (ship.dy - screendy) * time) + s[(dir+1)&3]*hy; if(dir&1) { dotptr->dx = past_ship_dx + 2*dx; dotptr->dy = past_ship_dy + 20*dy; dotptr->mass = 60 * fabs(dy); } else { dotptr->dx = past_ship_dx + 20*dx; dotptr->dy = past_ship_dy + 2*dy; dotptr->mass = 60 * fabs(dx); } // move the dot as though it were created in the past dotptr->x += (dotptr->dx - screendx) * time; dotptr->y += (dotptr->dy - screendy) * time; if(!fclip(dotptr->x, XSIZE) && !fclip(dotptr->y, YSIZE)) { dotptr->active = 1; if(dotptr - edot < MAXENGINEDOTS-1) { dotptr++; } else { dotptr = edot; } } } } } } void new_bang_dots(struct sprite *s) { int i, n, x, y; uint16_t *pixel, c; uint32_t colorkey; int row_inc; double theta, r; SDL_Surface *img = s->image; n = 20; pixel = img->pixels; row_inc = img->pitch/sizeof(uint16_t) - img->w; colorkey = img->format->colorkey; if(SDL_MUSTLOCK(img)) { SDL_LockSurface(img); } for(i=0; ipixels; for(y=0; yh; y++) { for(x = 0; xw; x++) { c = *pixel++; if(c && c != colorkey) { theta = frnd()*M_PI*2; r = frnd(); r = 1 - r*r; bdot[bd2].dx = 45*r*cos(theta) + s->dx; bdot[bd2].dy = 45*r*sin(theta) + s->dy; bdot[bd2].x = x + s->x; bdot[bd2].y = y + s->y; bdot[bd2].mass = frnd() * 99; bdot[bd2].decay = frnd()*1.5 + 0.5; bdot[bd2].heat = 3; bdot[bd2].active = 1; bd2 = (bd2+1) % MAXBANGDOTS; } pixel += row_inc; } } } if(SDL_MUSTLOCK(img)) { SDL_UnlockSurface(img); } } void move_dot(struct dot *d) { Sprite *hit; float mass; if(d->active) { d->x += (d->dx - screendx) * t_frame; d->y += (d->dy - screendy) * t_frame; d->mass -= t_frame * d->decay; if(d->mass < 0 || fclip(d->x, XSIZE) || fclip(d->y, YSIZE)) d->active = 0; else { hit = pixel_collides(d->x, d->y); if(hit) if(hit->type != SHIP) { d->active = 0; mass = sprite_mass(hit); hit->dx += DOT_MASS_UNIT * d->mass * (d->dx - hit->dx) / mass; hit->dy += DOT_MASS_UNIT * d->mass * (d->dy - hit->dy) / mass; } } } } void move_dots(void) { int i; for(i=0; iactive) { pixels = (uint16_t *) surf_screen->pixels; row_inc = surf_screen->pitch / sizeof(uint16_t); pixel = pixels + (int)d->y * row_inc + (int)d->x; *pixel = heatcolor[min(3*W-1, (int)(d->mass * d->heat))]; } } void draw_dots(void) { int i; if(SDL_MUSTLOCK(surf_screen)) { SDL_LockSurface(surf_screen); } draw_dust(); for(i=0; iformat, (iw + 10); dest.y = 20; SDL_BlitSurface(surf_life, NULL, surf_screen, &dest); } } void draw_game_over(void) { int x; char *text0, *text1; SDL_Rect dest; fadetimer += t_frame; dest.x = (XSIZE-surf_b_game->w)/2; dest.y = (YSIZE-surf_b_game->h)/2-40; SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest); dest.x = (XSIZE-surf_b_over->w)/2; dest.y = (YSIZE-surf_b_over->h)/2 + 40; SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest); if(new_high_score(score)) { text0 = "New High Score!"; text1 = "Press SPACE to continue"; } else { text0 = msgs[g_easy][0]; text1 = msgs[g_easy][1]; } x = (XSIZE-font_width(text0))/2 + cos(fadetimer/9)*10; font_write(x,YSIZE-100 + cos(fadetimer/6)*5,text0); x = (XSIZE-font_width(text1))/2 + sin(fadetimer/9)*10; font_write(x,YSIZE-50 + sin(fadetimer/4)*5,text1); } void draw_title_page(void) { int x; char *text; SDL_Rect dest; fadetimer += t_frame/2.0; dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10; dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10; SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest); dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10; dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10; SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest); dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10; dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10; SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest); text = msgs[g_easy][(int)(fadetimer/35)%NSEQUENCE]; x = (XSIZE-font_width(text))/2 + cos(fadetimer/4.5)*10; font_write(x,YSIZE-100 + cos(fadetimer/3)*5,text); text = "Version " PACKAGE_VERSION; x = (XSIZE-font_width(text))/2 + sin(fadetimer/4.5)*10; font_write(x,YSIZE-50 + sin(fadetimer/2)*5,text); } void draw(void) { SDL_FillRect(surf_screen,NULL,0); // black background draw_dots(); // background dots draw_sprite(SPRITE(&ship)); draw_rocks(); show_lives(); show_score(); switch (state) { case GAME_OVER: draw_game_over(); break; case TITLE_PAGE: draw_title_page(); break; case HIGH_SCORE_ENTRY: case HIGH_SCORE_DISPLAY: display_scores(150,50); break; case GAMEPLAY: case DEAD_PAUSE: ; // no action necessary } // Update the surface SDL_Flip(surf_screen); } static inline void kill_ship(struct ship *ship) { play_sound(SOUND_BANG); new_bang_dots(SPRITE(ship)); if(--ship->lives) { state = DEAD_PAUSE; state_timeout = DEAD_PAUSE_LENGTH; // want ship to be invisible, but keep drifting at sqrt(speed) // to leave it in the middle of the space from the explosion. ship->flags = MOVE; ship->dx = (ship->dx < 0) ? -sqrt(-ship->dx) : sqrt(ship->dx); ship->dy = (ship->dy < 0) ? -sqrt(-ship->dy) : sqrt(ship->dy); if(ship->dx < BARRIER_SPEED) ship->dx = BARRIER_SPEED; } else { state = GAME_OVER; play_tune(TUNE_TITLE_PAGE); state_timeout = 200.0; fadetimer = 0.0; ship->flags = 0; // scrolling is based on the ship speed, so we need to reset it. ship->dx = BARRIER_SPEED; ship->dy = 0; } } void do_collision(Sprite *a, Sprite *b) { if(a->type == SHIP) kill_ship((struct ship *)a); else if(b->type == SHIP) kill_ship((struct ship *)b); else bounce(a, b); } void init_score_entry(void) { SDL_Event e; state = HIGH_SCORE_ENTRY; state_timeout = 5.0e6; SDL_EnableUNICODE(1); while(SDL_PollEvent(&e)) ; insert_score(score); } // Count down the state timer, and change state when it gets to zero or less; void update_state(void) { state_timeout -= t_frame*3; if(state_timeout > 0) return; switch(state) { case GAMEPLAY: break; // no action necessary case DEAD_PAUSE: // Restore the ship and continue playing ship.flags = DRAW|MOVE|COLLIDE; state = GAMEPLAY; break; case GAME_OVER: if(new_high_score(score)) init_score_entry(); else { state = HIGH_SCORE_DISPLAY; state_timeout = 400; } break; case HIGH_SCORE_DISPLAY: state = TITLE_PAGE; state_timeout = 600.0; fadetimer = 0.0; break; case HIGH_SCORE_ENTRY: break; case TITLE_PAGE: state = HIGH_SCORE_DISPLAY; state_timeout = 200.0; break; } } void gameloop() { SDL_Event e; Uint8 *keystate; float tmp; for(;;) { ms_frame = SDL_GetTicks() - ms_end; ms_end += ms_frame; if(ms_frame > 50) { ms_frame = 50; } t_frame = gamespeed * ms_frame / 50; frames++; if(opt_autopilot) { autopilot(t_frame); } while(paused ? SDL_WaitEvent(&e) : SDL_PollEvent(&e)) { switch(e.type) { case SDL_QUIT: return; case SDL_KEYDOWN: // even during high-score entry if(e.key.keysym.sym == SDLK_ESCAPE) { return; } if(state == HIGH_SCORE_ENTRY) { if(!process_score_input(&e.key.keysym)) { // Write the high score table to the file write_high_score_table(); // continue to display the scores briefly state = HIGH_SCORE_DISPLAY; state_timeout = 200; } } else { switch(e.key.keysym.sym) { case SDLK_q: return; case SDLK_3: case SDLK_PRINT: { FILE *screenshot_fp; char tmp[30]; char *screenshot_filename = &(tmp[0]); for(;;) { snprintf(screenshot_filename, 30, "vor-screenshot-%02i.bmp", screenshot_number++); screenshot_fp = fopen(screenshot_filename, "r"); if(screenshot_fp) { fclose(screenshot_fp); } else { break; } } SDL_SaveBMP(surf_screen, screenshot_filename); } break; case SDLK_p: case SDLK_PAUSE: paused = !paused; if(paused) { pause_tune(); } else { resume_tune(); ms_end = SDL_GetTicks(); } break; case SDLK_f: case SDLK_F11: toggle_fullscreen(); break; default: // other keys are handled by checking keystate each frame break; } } break; } } keystate = SDL_GetKeyState(NULL); if(opt_autopilot) { autopilot_fix_keystates(keystate); } if(state == GAMEPLAY) { if(!paused) { score += ms_frame; if(keystate[SDLK_LEFT] || keystate[SDLK_KP4]) { ship.dx -= THRUSTER_STRENGTH*t_frame; ship.jets |= 1<<0; } if(keystate[SDLK_DOWN] || keystate[SDLK_KP5] || keystate[SDLK_KP2]) { ship.dy += THRUSTER_STRENGTH*t_frame; ship.jets |= 1<<1; } if(keystate[SDLK_RIGHT] || keystate[SDLK_KP6]) { ship.dx += THRUSTER_STRENGTH*t_frame; ship.jets |= 1<<2; } if(keystate[SDLK_UP] || keystate[SDLK_KP8]) { ship.dy -= THRUSTER_STRENGTH*t_frame; ship.jets |= 1<<3; } if(ship.jets) { ship.dx = fconstrain2(ship.dx, -50, 50); ship.dy = fconstrain2(ship.dy, -50, 50); } } } if(!paused) { update_state(); // SCROLLING tmp = (ship.y+ship.h/2 + ship.dy*t_frame - YSCROLLTO)/25 + (ship.dy-screendy); screendy += tmp * t_frame/12; tmp = (ship.x+ship.w/2 + ship.dx*t_frame - XSCROLLTO)/25 + (ship.dx-screendx); screendx += tmp * t_frame/12; // taper off so we don't hit the barrier abruptly. // (if we would hit in < 2 seconds, adjust to 2 seconds). if(dist_ahead + (screendx - BARRIER_SPEED)*TO_TICKS(2) < 0) screendx = BARRIER_SPEED - (dist_ahead/TO_TICKS(2)); dist_ahead += (screendx - BARRIER_SPEED)*t_frame; if(MAX_DIST_AHEAD >= 0) dist_ahead = min(dist_ahead, MAX_DIST_AHEAD); move_sprites(); move_dots(); move_dust(); new_rocks(); // BOUNCE off left or right edge of screen if(ship.x < 0 || ship.x+ship.w > XSIZE) { ship.x -= (ship.dx-screendx)*t_frame; ship.dx = screendx - (ship.dx-screendx)*BOUNCINESS; ship.x = fconstrain(ship.x, XSIZE - ship.w); } // BOUNCE off top or bottom of screen if(ship.y < 0 || ship.y+ship.h > YSIZE) { ship.y -= (ship.dy-screendy)*t_frame; ship.dy = screendy - (ship.dy-screendy)*BOUNCINESS; ship.y = fconstrain(ship.y, YSIZE - ship.h); } new_engine_dots(); collisions(); // must happen after ship bouncing because it puts pixels where the ship is (thus the ship must be on the screen) draw(); // new game if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2]) && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE || state == GAME_OVER)) { if(state == GAME_OVER && new_high_score(score)) init_score_entry(); else { if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2]) { g_easy = 0; initial_rocks = NORMAL_I_ROCKS; final_rocks = NORMAL_F_ROCKS; if(gamespeed == EASY_GAMESPEED) gamespeed = NORMAL_GAMESPEED; } else if(keystate[SDLK_1]) { g_easy = 1; initial_rocks = EASY_I_ROCKS; final_rocks = EASY_F_ROCKS; gamespeed = EASY_GAMESPEED; } reset_sprites(); reset_rocks(); screendx = BARRIER_SPEED; screendy = 0; ship.x = XSIZE/2.2; ship.y = YSIZE/2 - ship.w/2; ship.dx = screendx; ship.dy = screendy; ship.lives = 4; ship.flags = MOVE|DRAW|COLLIDE; add_sprite(SPRITE(&ship)); score = 0; state = GAMEPLAY; play_tune(TUNE_GAMEPLAY); } } ship.jets = 0; } if(state == TITLE_PAGE && keystate[SDLK_h]) { state = HIGH_SCORE_DISPLAY; state_timeout = 400; } tiny_sleep(); } } int main(int argc, char **argv) { if(!parse_opts(argc, argv)) return 1; if(init()) { printf ("vor: SDL error: '%s'\n",initerror); return 1; } start = SDL_GetTicks(); frames = 0; gameloop(); end = SDL_GetTicks(); // printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start)); return 0; } vor-0.5.5/font.h0000644000175100017510000000066011310013233014231 0ustar jasonwoofjasonwoof// Copyright (C) 2006 Jason Woofenden PUBLIC DOMAIN #ifndef __font_h__ #define __font_h__ typedef struct { SDL_Surface *pixels; SDL_Rect bounds[94]; int space_width; int letter_spacing; } font; font *font_load(const char* filename); // sets as the current font void font_free(font*); void font_set(font*); void font_write(int x, int y, const char* message); int font_width(const char* message); int font_height(); #endif vor-0.5.5/globals.h0000644000175100017510000000205211310013233014703 0ustar jasonwoofjasonwoof#ifndef VOR_GLOBALS_H #define VOR_GLOBALS_H #include #include #include "font.h" // ************************************* VARS // SDL_Surface global variables extern SDL_Surface *surf_screen, // Screen *surf_b_variations, // "variations" banner *surf_b_on, // "on" banner *surf_b_rockdodger, // "rockdodger" banner *surf_b_game, // Title element "game" *surf_b_over, // Title element "over" *surf_ship, // Spaceship element *surf_life, // Indicator of number of ships remaining *surf_rock[NROCKS], // THE ROCKS *surf_font_big; // The big font extern float t_frame; extern font *g_font; // Other global variables extern char topline[1024]; extern char *initerror; extern float screendx, screendy; extern int score; extern int g_easy; extern float fadetimer, faderate; extern int pausedown, paused; // bangdot start (bd1) and end (bd2) position: extern int bd1, bd2; extern int bangdotlife, nbangdots; extern Uint16 heatcolor[W*3]; extern char *data_dir; extern uint32_t initial_rocks, final_rocks; #endif // VOR_GLOBALS_H vor-0.5.5/common.h0000644000175100017510000000065511310013233014557 0ustar jasonwoofjasonwoof#ifndef VOR_COMMON_H #define VOR_COMMON_H #include #include #define NONE (~0) #ifndef max #define max(a, b) ((a) > (b) ? (a) : (b)) #endif #ifndef min #define min(a, b) ((a) < (b) ? (a) : (b)) #endif #ifndef abs #define abs(a) ((a)<=0 ? -(a) : (a)) #endif #define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;} #define NULLERROR(a) CONDERROR((a) == NULL) #endif // VOR_COMMON_H vor-0.5.5/sound.h0000644000175100017510000000241411310013233014412 0ustar jasonwoofjasonwoof/* Variations on RockDodger * Copyright (C) 2004 Joshua Grams * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef VOR_SOUND_H #define VOR_SOUND_H int init_sound(void); void play_sound(int i); void play_tune(int i); void pause_tune(); void resume_tune(); // Currently there's only one tune (gameplay). Calling play_tune() with the // other tune numbers turns the music off, (and makes it easy to add tunes for // those screens). #define TUNE_GAMEPLAY 0 #define TUNE_TITLE_PAGE 1 #define TUNE_HIGH_SCORE_ENTRY 2 #define NUM_TUNES 1 #define SOUND_BANG 0 #define NUM_SOUNDS 1 #endif // VOR_SOUND_H vor-0.5.5/rocks.pov0000644000175100017510000000433111310013233014760 0ustar jasonwoofjasonwoof// pass in a random seed (integer) to this file with +K #include "colors.inc" #declare RS = seed(clock); #macro rnd() (rand(RS)) #end // rock size. The larger this number, the closer the camera, and the smaller the bumps. #declare rsize = 1 + rnd(); camera { up <0, 1, 0> right <1, 0, 0> location <0, 0, -4 / rsize> angle 30 look_at <0, 0, 0> angle 55 } // same light sorce as ship.pov light_source { <-500, 500, -700> White } blob{ sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } sphere { <0.5 - rnd(), 0.5 - rnd(), 0.5 - rnd()>, .1 + rnd(), 1 } threshold 2 texture{ pigment{ color rgb <53 / 55, 44 / 55, 36 / 55>} } normal { bumps 1 scale (0.16 / rsize) } finish { ambient .1} } vor-0.5.5/mt.h0000644000175100017510000000031611310013233013701 0ustar jasonwoofjasonwoof#ifndef VOR_MT_H #define VOR_MT_H #include void init_mt(uint32_t s); uint32_t urnd(void); // [0, 0xfffffff] float frnd(void); // [0, 1) float crnd(void); // [-0.5, 0.5) #endif // VOR_MT_H vor-0.5.5/Makefile.win_cross0000644000175100017510000000563611310013233016567 0ustar jasonwoofjasonwoof# Variations on Rockdodger # Copyright (C) 2004 Joshua Grams # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # This makefile is for cross-compiling to a windows binary from a linux host # # It's ugly, in that it's just a copy of Makefile with the ldflags and cflags # hardcoded and the install actions removed. # # With this cross-compiler (mingw package in ubuntu) the order of -l gcc # options matters, so the $(ldflags) was moved to the end of the link script CC=i586-mingw32msvc-gcc LD=i586-mingw32msvc-ld AR=i586-mingw32msvc-ar RC=i586-mingw32msvc-windres # hard coded, must go at the end of the commandline for linking ldflags = -L/usr/i586-mingw32msvc/lib -lmingw32 -lSDL_image -lpng -lz -lSDL_mixer -lSDLmain -lSDL -lwinmm -lgdi32 -mwindows -lm cflags = -Wall -O3 -I/usr/i586-mingw32msvc/include -I/usr/i586-mingw32msvc/include/SDL -D_GNU_SOURCE=1 -Dmain=SDL_main my_objects := args.o dust.o file.o mt.o rocks.o score.o sprite.o sound.o autopilot.o my_objects += main.o libs := font.o objects := $(libs) $(my_objects) rocks := 00 01 02 03 04 05 06 07 08 09 rocks += 10 11 12 13 14 15 16 17 18 19 rocks += 20 21 22 23 24 25 26 27 28 29 rocks += 30 31 32 33 34 35 36 37 38 39 rocks += 40 41 42 43 44 45 46 47 48 49 rocks := $(rocks:%=data/rock%.png) graphics := data/ship.png data/icon.png data/life.png data/font.png $(rocks) .PHONY: all clean maintainer-clean .PHONY: program program-clean .PHONY: data data-clean all: program data data: $(graphics) program: vor.exe %.o: %.c @echo compiling $@ from $< @$(CC) $(cflags) -c -o $@ $< $(my_objects): vorconfig.h font.o: font.h args.o: args.h dust.o: globals.h dust.h float.h mt.h file.o: file.h common.h main.o: args.h common.h dust.h file.h float.h globals.h mt.h rocks.h score.h sprite.h sound.h autopilot.h mt.o: mt.h rocks.o: rocks.h common.h file.h globals.h mt.h sprite.h score.o: score.h common.h file.h sound.o: sound.h args.h common.h sprite.o: sprite.h common.h vor.exe: $(objects) @echo linking $@ from $^ @$(CC) $^ -o $@ $(ldflags) include gfx.mk tags: *.c *.h exuberant-ctags *.c *.h /usr/include/SDL/* clean: program-clean rm -f tags maintainer-clean: program-clean data-clean program-clean: rm -f *.o vor.exe data-clean: rm -f $(graphics) font_guts font_guts.pov vor-0.5.5/sprite.h0000644000175100017510000000343411310013233014573 0ustar jasonwoofjasonwoof#ifndef VOR_SPRITE_H #define VOR_SPRITE_H #include #include typedef struct sprite Sprite; #define SPRITE(x) ((Sprite *) (x)) #define BASE 0 #define SHIP 1 #define ROCK 2 #define N_TYPES 3 struct sprite { int8_t type; int8_t flags; Sprite *next; float x, y; float dx, dy; SDL_Surface *image; int w, h; int mask_w; uint32_t *mask; uint32_t area; }; // flags #define MOVE 1 #define DRAW 2 #define COLLIDE 4 #define COLLIDES(sprite) ((sprite)->flags & COLLIDE) Sprite *free_sprites[N_TYPES]; // lists of free sprites, by type. void do_collision(Sprite *a, Sprite *b); void collisions(void); void init_sprites(void); void reset_sprites(void); void add_sprite(Sprite *s); void move_sprite(Sprite *s); void move_sprites(void); Sprite * pixel_collides(float x, float y); void load_sprite(Sprite *sprite, char *filename); float sprite_mass(Sprite *s); void bounce(Sprite *a, Sprite *b); // extended sprites struct ship { // core sprite fields int8_t sprite_type; int8_t flags; struct ship *next; float x, y; float dx, dy; SDL_Surface *image; int w, h; int mask_w; uint32_t *mask; uint32_t area; // SHIP extras int lives; int jets; }; struct rock { // core sprite fields int8_t sprite_type; int8_t flags; struct rock *next; float x, y; float dx, dy; SDL_Surface *image; int w, h; int mask_w; uint32_t *mask; uint32_t area; // ROCK extras int type; }; static inline void insert_sprite(Sprite **head, Sprite *s) { s->next = *head; *head = s; } static inline Sprite * remove_sprite(Sprite **head) { Sprite *s = *head; *head = s->next; return s; } static inline void draw_sprite(Sprite *s) { SDL_Rect dest; if(s->flags & DRAW) { dest.x = s->x; dest.y = s->y; SDL_BlitSurface(s->image, NULL, surf_screen, &dest); } } #endif // VOR_SPRITE_H vor-0.5.5/vorconfig.h0000644000175100017510000000264311310013233015262 0ustar jasonwoofjasonwoof#ifndef VOR_CONFIG_H #define VOR_CONFIG_H // screen size #define XSIZE 640 #define YSIZE 480 #define XSCROLLTO (XSIZE/3) #define YSCROLLTO (YSIZE/2) #define BARRIER_SPEED 7.5 #define MAX_DIST_AHEAD XSIZE #define BOUNCINESS 0.50 // ----------------------------------------------------------------------- // Rocks // number of rock images #define NROCKS 50 // initial/final counts for rocks-on-screen #define NORMAL_I_ROCKS 20 #define NORMAL_F_ROCKS 35 // after 2 minutes #define NORMAL_GAMESPEED 1.0 #define EASY_I_ROCKS 10 #define EASY_F_ROCKS 25 // after 2 minutes #define EASY_GAMESPEED 0.85 // number of rock structs to allocate #define MAXROCKS 120 #define THRUSTER_STRENGTH 1.5 // how many engine dots come out of each thruster per tic (1/20th of a seccond) #define ENGINE_DOTS_PER_TIC 150 #define MAXENGINEDOTS 10000 #define MAXBANGDOTS 50000 #define W 100 #define M 255 // determines how hard they push the rocks. Set to 0 to disable pushing rocks #define DOT_MASS_UNIT 0.07 // radius^2 (pixels) which will be cleared of rocks when you die #define BLAST_RADIUS 300 // time (in 1/60ths of a seccond) between when you blow up, and when your next // ship appears. Make it at least 20.0 so the explosion has time to push the // rocks away. #define DEAD_PAUSE_LENGTH 40.0 #define MAX_PATH_LEN 1024 // number of milliseconds the blinky cursor stays visible/invisible #define CURSOR_BLINK_TIME 300 #endif // VOR_CONFIG_H vor-0.5.5/float.h0000644000175100017510000000162511310013233014372 0ustar jasonwoofjasonwoof#ifndef VOR_FLOAT_H #define VOR_FLOAT_H #include #define SMIDGE 0.0001 // return true if f is OUTSIDE the range [SMIDGE..(max-SMIDGE)] static inline int fclip(float f, float max) { return f < SMIDGE || f >= (max - SMIDGE); } static inline float fconstrain(float f, float max) { max -= SMIDGE; if(f > max) { return max; } if(f < SMIDGE) { return SMIDGE; } return f; } static inline float fconstrain2(float f, float min, float max) { min += SMIDGE; max -= SMIDGE; if(f > max) { return max; } if(f < min) { return min; } return f; } // wrap f so it's within the range [SMIDGE..(max-SMIDGE)] // assumes f is not outside this range by more than (max - (2 * SMIDGE)) static inline float fwrap(float f, float max) { float upper = max - SMIDGE; float range = upper - SMIDGE; if(f > upper) { f -= range; } if(f < SMIDGE) { f += range; } return f; } #endif // VOR_FLOAT_H vor-0.5.5/README0000644000175100017510000000614211310013233013773 0ustar jasonwoofjasonwoofVariations on Rockdodger 0.5.5 VoR is a quick action game where you drive a space ship and try to avoid crashing into rocks. Current information about vor can be found on the homepage: http://jasonwoof.org/vor Here are the keys: Space: Start playing 1: Switch to easy mode and start playing 2: Switch to normal mode (default) and start playing Arrows: Steer (use short taps, and remember to slow down) Esc: Quit F: Toggle full-screen mode P: Pause/unpause 3: Save a screenshot See INSTALL for instructions on building, running and installing. VoR is released under the GNU GPL -- see file COPYING for details. The audio is public domain. Jason Woofenden and Josh Grams like Rock Dodgers (http://spacerocks.sourceforge.net/) very much: both playing it and hacking on it. VoR is the result. It is currently based on the rockdodger 0.4.2 codebase, with quite a few modifications, both user-visible changes and internal technical improvements. Available for download from http://qualdan.com/vor/ Note: This is a fairly hard game, intended to be a quickie game for when you want to kill a few spare minutes. For reference, my best time [Josh Grams] is about 2 minutes in version 0.3. I'm not generally very good at video games, but I have been playing this one for quite a while now. Changes from Rock Dodgers User-Visible Changes: 0.5.4: * new sound effect and music * F key toggles full-screen mode * 3 key saves a screenshot 0.5.3: * another attempt at fixing the x86 crashes. * made valgrind happy. 0.5.2: * another attempt at fixing the x86 crashes. 0.5.1: * another attempt at fixing the x86 crashes. 0.5: * lots of bug fixes * tweaks to engine and explosion graphics and new font 0.4: * Rocks now bounce off each other, and are pushed by particles. * Now with two difficulties: normal and easy. * Better new ship placement after you die. 0.3: * Scrolls to the right so you can zoom ahead. * Fully random rock generation; rocks no longer wrap vertically. * Rocks' relative speeds are now uniform in all directions (i.e. much more up/down speed variation). Noticeably hard...err...more "interesting". * Command-line option --game-speed. 0.2: * New graphics, generated by POV-Ray. Yeah, okay, the ship is really cheezy. At least the rocks are cool. * Real collision detection; no more "ship is 1 pixel bigger all around than it looks." 0.1: * Moves like a real spacecraft; no more friction! * No more silly shields or lasers; just pure rockdodgin' fun! * Up/down scrolling; gives you more escape options. * Proper time display for score, not just raw milliseconds (bleh). * Ship explodes, blowing rocks away, rather than automagically vanishing them. Internal Technical Changes: * Build system now uses autoconf (as of 0.5.5) * Replaced SFont with Jason's font.c * Started factoring a lot of stuff out of main into their own .c files. * Removed a bunch of unused code. * Function definitions: name at beginning of line (line following the return type) for easy grepping as per GNU coding standards. * Real collision detection (bbox/bitmask). vor-0.5.5/todo0000644000175100017510000000136111310013233014001 0ustar jasonwoofjasonwoof*** Move game logic into a script so we can have "variations". * Then an in-game menu to choose which game: Rock Dodger Free-form/Practice Crazy Taxi * Add networking for multiplayer games: Tag Deathmatch ** Switch all ray-traced graphics (only big green messages left) * Then we can run at the native screen size * fix rock generation code so they are never created overlapping * Deltas on high score display? Comments from HappyPenguin (and solution ideas by Josh) ** Why can't you go left? Blast wave. Fire/explosion graphics? DONE 2006-03-25 *** Too hard. Add easy setting (press 'e' to start easy game). ** What do you do at game over? Need an explanatory message. DONE 2006-03-24 ** Multiple deaths is a problem: sqrt(ship speed). vor-0.5.5/README.font0000644000175100017510000000262511310013233014742 0ustar jasonwoofjasonwoofHow the font is generated, and how to edit it. The font used in VoR is generated from the pixel layout in font_template.txt.gz. You can edit this file easily with vim. Don't unzip it, vim handles this for you. Just open it up and do ":set nowrap". You should now see the font and be able to edit it nicely with replace mode (hit capital "R"). The font is generated from this template by creating a huge blob object in povray. A small diffuse sphere is created at the location of each # in the template file, and the result is rendered where the density of all those combined spheres is high enough. If you create a font that has considerably different dimensions you will have to fiddle with a few numbers in the sources: * update the TEMPLATE_WIDTH and TEMPLATE_HEIGHT constants in font_guts.c * If you've changed the aspect ratio considerably: update the "up" and "right" vectors in font.pov These determine the aspect ratio, and what area of the coordinate space is rendered. Be sure to leave enough space around the edges so the font doesn't get clipped. Don't worry about excess black around the edges, it will be cropped automatically after rendering. The constant OUTPUT_WIDTH in font_guts.c is in povray units. The font template was created from the 10x20 font from the misc-fixed pack. It was tweaked slightly in particular so the dots on the j, i and ! characters don't touch the rest of the character. vor-0.5.5/font_guts.c0000644000175100017510000000120111310013233015256 0ustar jasonwoofjasonwoof#include #define TEMPLATE_WIDTH 1870 #define TEMPLATE_HEIGHT 17 #define OUTPUT_WIDTH 29.0 #define FACTOR (OUTPUT_WIDTH / (float)TEMPLATE_WIDTH) #define XMIN (0 - (TEMPLATE_WIDTH / 2)) #define YMIN (TEMPLATE_HEIGHT / 2) int main(int argc, char** argv) { int bit, x, y; x = XMIN; y = YMIN; while((bit = getc(stdin)) != EOF) { if(bit == '\n') { x = XMIN; --y; continue; } if(bit == '#') { // parameters to sphere (in a blob) are: {, diameter, center-density} printf("sphere { <%f, %f, 0>, %f, 2 }\n", (float)(x * FACTOR), (float)(y * FACTOR), (float)(2.5 * FACTOR)); } ++x; } return 0; } vor-0.5.5/Makefile.win0000644000175100017510000000350511310013233015347 0ustar jasonwoofjasonwoof# Variations on Rockdodger # Copyright (C) 2004 Joshua Grams # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA CC := gcc LDFLAGS := -mwindows -lmingw32 -lSDLmain -lSDL -lSDL_image -lSDL_mixer CFLAGS := -Wall -O3 -ISDL my_objects := args.o dust.o file.o mt.o rocks.o score.o sprite.o sound.o my_objects += main.o libs := font.o objects := $(libs) $(my_objects) rocks := 00 01 02 03 04 05 06 07 08 09 rocks += 10 11 12 13 14 15 16 17 18 19 rocks += 20 21 22 23 24 25 26 27 28 29 rocks += 30 31 32 33 34 35 36 37 38 39 rocks += 40 41 42 43 44 45 46 47 48 49 rocks := $(rocks:%=data\rock%.png) graphics := data\ship.png data\life.png data\font.png $(rocks) .PHONY: all clean all: vor %.o: %.c $(CC) $(CFLAGS) -c -o $@ $< $(my_objects): vorconfig.h font.o: font.h args.o: args.h dust.o: globals.h dust.h mt.h file.o: file.h common.h main.o: args.h common.h dust.h file.h globals.h mt.h rocks.h score.h sprite.h sound.h mt.o: mt.h rocks.o: rocks.h common.h file.h globals.h mt.h sprite.h score.o: score.h common.h file.h sound.o: sound.h args.h common.h sprite.o: sprite.h common.h vor: $(objects) $(CC) $^ $(LDFLAGS) -o $@ clean: del vor del *.o vor-0.5.5/dust.h0000644000175100017510000000054211310013233014241 0ustar jasonwoofjasonwoof#ifndef VOR_DUST_H #define VOR_DUST_H /* * Dust motes are harmless background items. They are created when the * program is initialized, and are simply wrapped whenever they hit the * edge of the screen. */ #define N_DUST_MOTES 2000 #define MAX_DUST_DEPTH 2 void init_dust(void); void move_dust(void); void draw_dust(void); #endif // VOR_DUST_H vor-0.5.5/autopilot.c0000644000175100017510000000474711310013233015310 0ustar jasonwoofjasonwoof// Copyright (C) 2007 Jason Woofenden // // This file is part of VoR. // // VoR is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // VoR is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with VoR; see the file COPYING. If not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, // MA 02111-1307, USA. // This file has code to generate SDL keypress events #include #include #include "mt.h" // SETTINGS // // auto pilot waits a random amount of time between zero and this many 1/20ths of a second #define AUTOPILOT_MAX_DELAY 20.0 #define NUM_KEYS 5 SDLKey keysyms[NUM_KEYS] = { SDLK_SPACE, SDLK_LEFT, SDLK_RIGHT, SDLK_UP, SDLK_DOWN}; int states[NUM_KEYS] = { 0, 0, 0, 0, 0, }; float next_time; float delay; void autopilot_set_timer() { delay = 0; next_time = frnd() * AUTOPILOT_MAX_DELAY; } void autopilot_init() { autopilot_set_timer(); } void autopilot_fix_keystates(Uint8* table) { int i; for(i = 0; i < NUM_KEYS; ++i) { table[keysyms[i]] = states[i]; } } int autopilot_num_down() { int i, num; for(num = 0, i = 0; i < NUM_KEYS; ++i) { if(states[i]) { num++; } } return num; } void autopilot_send_event() { int down = autopilot_num_down(); int nth, i; //SDL_Event event; if(down && frnd() < 0.25 + (down / 4.0)) { //event.type = SDL_KEYUP; //event.key.state = 0; nth = (urnd() % down) + 1; for(i = 0; ; ++i) { if(states[i]) { --nth; } if(nth == 0) { //event.key.keysym.sym = keysyms[i]; states[i] = 0; break; } } } else { //event.type = SDL_KEYDOWN; //event.key.state = 1; nth = (urnd() % (NUM_KEYS - down)) + 1; for(i = 0; ; ++i) { if(!states[i]) { --nth; } if(nth == 0) { //event.key.keysym.sym = keysyms[i]; states[i] = 1; break; } } } //fprintf(stderr, "push event: %i %i\n", event.key.keysym.sym, event.type); //SDL_PushEvent(&event); } void autopilot(float ticks) { delay += ticks; if(delay > next_time) { autopilot_set_timer(); autopilot_send_event(); } } vor-0.5.5/font.pov0000644000175100017510000000146311310013233014610 0ustar jasonwoofjasonwoof// pass in a random seed (integer) to this file with +K #include "colors.inc" #declare RS = seed(clock + 1); #macro rnd() (rand(RS)) #end camera { orthographic // the _length_ of the up and right vectors determine the aspect ratio of the image (and in the case of an orthographic projection, also the _area_ visible (unless angle is defined, in which case the angle determines the visible area)) up <0, 0.40, 0> right <30, 0, 0> location <0, 0, -200> look_at <0, 0, 0> } // same light sorce as ship.pov light_source { <-500, 500, -700> White } blob{ #include "font_guts.pov" threshold 3 texture { pigment { rgb < 0.75, 0.75, 1.0 > } finish { ambient 0.35 brilliance 2 diffuse 0.3 metallic specular 0.6 roughness 1/60 reflection 0.25 } normal { bumps 0.1 scale 0.25 } } } vor-0.5.5/aclocal.m40000644000175100017510000001446411310013233014761 0ustar jasonwoofjasonwoof# Configure paths for SDL # Sam Lantinga 9/21/99 # stolen from Manish Singh # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS dnl AC_DEFUN([AM_PATH_SDL], [dnl dnl Get the cflags and libraries from the sdl-config script dnl AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], sdl_prefix="$withval", sdl_prefix="") AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) if test x$sdl_exec_prefix != x ; then sdl_config_args="$sdl_config_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_config_args="$sdl_config_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi if test "x$prefix" != xNONE; then PATH="$prefix/bin:$prefix/usr/bin:$PATH" fi AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdl_config_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdl_config_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_CXXFLAGS="$CXXFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl dnl Now check if the installed SDL is sufficiently new. (Also sanity dnl checks the results of sdl-config to some extent dnl rm -f conf.sdltest AC_TRY_RUN([ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } ],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then AC_MSG_RESULT(yes) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" AC_TRY_LINK([ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main ], [ return 0; ], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. In the latter case, you" echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ]) CFLAGS="$ac_save_CFLAGS" CXXFLAGS="$ac_save_CXXFLAGS" LIBS="$ac_save_LIBS" fi fi SDL_CFLAGS="" SDL_LIBS="" ifelse([$3], , :, [$3]) fi AC_SUBST(SDL_CFLAGS) AC_SUBST(SDL_LIBS) rm -f conf.sdltest ]) vor-0.5.5/font.c0000644000175100017510000001245611310013233014232 0ustar jasonwoofjasonwoof// Copyright (C) 2006 Jason Woofenden // // This file is part of VoR. // // VoR is free software; you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2, or (at your option) // any later version. // // VoR is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with VoR; see the file COPYING. If not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, // MA 02111-1307, USA. #include #include #include #include "font.h" font *cur_font; extern SDL_Surface *surf_screen; int font_height() { return cur_font->bounds[0].h; } void font_set(font *to) { cur_font = to; } // return true if column of pixels (pix points to the top one) is all black int line_clear(unsigned char* pix, int height, int width) { int i; for(i = 0; i < height; ++i) { if(pix[0] != 0) { return 0; } pix += width; } return 1; } // return the number of consecutive colums of pixels are still clear (or still not clear) int find_change(unsigned char* pix, int height, int width) { int i; int state = line_clear(pix, height, width); pix += 3; for(i = 1; /*forever*/; pix += 3, ++i) { if(line_clear(pix, height, width) != state) { return i; } } } void font_free(font* garbage) { SDL_FreeSurface(garbage->pixels); free(garbage); } font* font_load(const char *filename) { font* new_font; int i; unsigned char* pix; int x = 0; int width; new_font = (font*) malloc(sizeof(font)); if(!new_font) { fprintf(stderr, "couldn't allocate memory for font.\n"); exit(1); } new_font->pixels = (SDL_Surface*)IMG_Load(filename); if(!new_font->pixels) { fprintf(stderr, "couldn't load font file '%s'.\n", filename); exit(1); } //SDL_SetColorKey(new_font->pixels, SDL_SRCCOLORKEY, 0); pix = new_font->pixels->pixels; // set all font rects to be the full height for(i = 0; i < 94; ++i) { new_font->bounds[i].y = 0; new_font->bounds[i].h = new_font->pixels->h; } // find the characters new_font->bounds[0].x = 0; // the first character starts at the begining for(i = 0; i < 93; ) { // find the end of the character width = find_change(pix, new_font->pixels->h, new_font->pixels->pitch); x += width; pix += width * new_font->pixels->format->BytesPerPixel; new_font->bounds[i].w = width; ++i; width = find_change(pix, new_font->pixels->h, new_font->pixels->pitch); x += width; pix += width * new_font->pixels->format->BytesPerPixel; new_font->bounds[i].x = x; } new_font->bounds[93].w = new_font->pixels->w - new_font->bounds[93].x; // the last character ends at the end // There is a common problem where with some fonts there is a column of all // black pixels between the parts of the double-quote, and this code thinks // that it is two seperate characters. This code currently assumes that // there is no such column. To change it so it assumes that the // double-quote character looks like 2, change the loop above to start at // zero, and uncomment the following indented stuff. // // The above has 3 problems: // // // 1) space is missing from the begining // // 2) ! is first instead of seccond // // 3) " is taking 2nd and 3rd position // // // merge pieces of double-quote // width = font_rects[2].x - font_rects[1].x; // font_rects[2].w += width; // font_rects[2].x = font_rects[1].x; // // // move ! // font_rects[1].x = font_rects[0].x; // font_rects[1].w = font_rects[0].w; // the width of the space is set to half the space between the first two characters width = new_font->bounds[1].x - (new_font->bounds[0].x + new_font->bounds[0].w); new_font->space_width = width / 2; new_font->letter_spacing = new_font->space_width / 4 ; if(new_font->space_width < 2) { new_font->space_width = 2; } if(new_font->letter_spacing < 1) { new_font->letter_spacing = 1; } font_set(new_font); return new_font; } void font_write(int x, int y, const char* message) { SDL_Rect dest = {x, y, 0, font_height()}; char c; if(message[0] == 0) { return; } for(c = *message++; c; c = *message++) { if(c > 31 && c < 127) { if(c == 32) { dest.x += cur_font->space_width; } else { c -= 33; dest.w = cur_font->bounds[(int)c].w; SDL_BlitSurface(cur_font->pixels, &(cur_font->bounds[(int)c]), surf_screen, &dest); dest.x += dest.w; } dest.x += cur_font->letter_spacing; } else { fprintf(stderr, "tried to print unknown char: %d (0x%x)\n", c, c); } } } // return the width in pixels of the string int font_width(const char* message) { int width = 0; char c; if(message[0] == 0) { return 0; } for(c = *message++; c; c = *message++) { if(c > 31 && c < 127) { if(c == 32) { width += cur_font->space_width; } else { c -= 33; width += cur_font->bounds[(int)c].w; } width += cur_font->letter_spacing; } else { fprintf(stderr, "tried to print unknown char: %d (0x%x)\n", c, c); } } // don't count spacing after the last char if(width) { width -= cur_font->letter_spacing; } return width; } vor-0.5.5/configure0000755000175100017510000054337011310013310015027 0ustar jasonwoofjasonwoof#! /bin/sh # Guess values for system-dependent variables and create Makefiles. # Generated by GNU Autoconf 2.63 for VoR 0.5.5. # # Report bugs to . # # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, # 2002, 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. # This configure script is free software; the Free Software Foundation # gives unlimited permission to copy, distribute and modify it. ## --------------------- ## ## M4sh Initialization. ## ## --------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Pre-4.2 versions of Zsh do word splitting on ${1+"$@"}, which # is contrary to our usage. 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R휕۾"ѭh:]1vEa G4&%._PZLJ@ , Q]au!IENDB`vor-0.5.5/data/rock35.png0000644000175100017510000000435411310013351015644 0ustar jasonwoofjasonwoofPNG  IHDR#%GgAMA7tRNSnIDATHׇ[gp76 "EE&Ez&MTi j̮1M115Oo15gwyxfsΜ9=,Zx•˗;vlݷk[m) V^>|lݴxw7~kdX[E_CCuE^쯿=:YX˖,$ؘNֽwۣ??t͑[cgzjnR;__쬺{^|8ubfHk_R\̋;c/n7Of< 'NC6|Tg~;vx{TW:tTsiIne~f <٩׳SG^͢5Cک<)v 9Jmh*Q<~tst@!w~7.DUon t>9}U<@cIVj`dPcvLHgܧu4N+f 9{SUSg-u+_^r D ;\h>|\fO^oh;S;yɺE zRRt ާ`{4SM.c:Bp%|_xQo:zѫC>_I!*n^j:g#-+(ۍWqo_\yDTQ'J&ƾDP֢R@z+Zzo6 xtGZ_SU" 4{Ճn ܭVe ,'d^XQ`nyp3+V7,]%AP J}??l|HI=QH$3?pƒͥ5G(׮\deBÔ<&$U 3A7t1k Xΐ^cinqHt3vmm*NZ0 1 ieIJNR|~1͂m  /OVꂦ\{j ;$Ʀ'eBd.$&t+zij7cx$ErR-봰@ZD$nE#5cX"mIl$..aZ]hX `4#֊sV9zpmYq֍H.`E@'p#>>ֈ$lNZẶJ̠ {{M+^}3=_`,jPSJi)!I3%|]m;*E8 i#REm+؟B Yz8m1YbbU՛"5],a<"3,+ǀ(rAgwwGB*!7ykQvTu˜XP:6:V-;+5!wx,6!| ̛;פegL3 1`9"[|k)Vx1~sH9 yM%\l"QVzO9̟'H?`CFhk97l/ʖ k _m?˗.ڵ}OC;-z{ d'6k>1SػQʍ:_okvX@D{ѰW-_j}⿎^W7 IENDB`vor-0.5.5/args.h0000644000175100017510000000030311310013233014211 0ustar jasonwoofjasonwoof#ifndef VOR_ARGS_H #define VOR_ARGS_H // Look and Feel extern int opt_fullscreen; extern int opt_sound; extern int opt_autopilot; int parse_opts(int argc, char *argv[]); #endif // VOR_ARGS_H vor-0.5.5/vor.desktop.in0000644000175100017510000000030011310013233015707 0ustar jasonwoofjasonwoof[Desktop Entry] Version=1.0 Categories=Game;ArcadeGame; Comment=A quick action game Type=Application Terminal=false StartupNotify=false Exec=EXE_NAME Name=DISPLAY_NAME Icon=ICON_PATH/icon.png vor-0.5.5/sound.c0000644000175100017510000000410711310013233014406 0ustar jasonwoofjasonwoof#include #include #include #include #include #include "args.h" #include "common.h" #include "vorconfig.h" #include "sound.h" static Mix_Music *music[NUM_TUNES]; static int music_volume[NUM_TUNES] = {255}; static Mix_Chunk *wav[NUM_SOUNDS]; int audio_rate; Uint16 audio_format; int audio_channels; char *add_data_path(char *); char *wav_file[] = { "bang.wav" }; char *tune_file[] = { "mph.xm" }; // Return 1 if the sound is ready to roll, and 0 if not. int init_sound() { int i; char *s; // Initialise output with SDL_mixer if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, AUDIO_S16, MIX_DEFAULT_CHANNELS, 4096) < 0) { fprintf(stderr, "Couldn't open SDL_mixer audio: %s\n", SDL_GetError()); return 0; } // Preload all the tunes into memory for (i=0; i/dev/null | pnmcrop | pnmtopng -transparent '#000000' -gamma .45 2>/dev/null vor-0.5.5/args.c0000644000175100017510000000405511310013233014214 0ustar jasonwoofjasonwoof#include #include #include #include "args.h" #include #include "vorconfig.h" // Look and Feel int opt_fullscreen; int opt_sound; int opt_autopilot; static void show_help(void) { puts("Dodge the rocks until you die."); putchar('\n'); puts(" -f, --full-screen"); puts(" -s, --silent No explosion sounds or music"); puts(" -V, --version Print program version"); puts(" -?, --help Give this help list"); putchar('\n'); puts("Report bugs at http://jasonwoof.com/contact.html"); } int short_opt(char c, char *arg) { switch(c) { case 'f': opt_fullscreen = 1; break; case 's': opt_sound = 0; break; case 'V': printf("Variations on Rockdodger %s\n", PACKAGE_VERSION); exit(0); case '?': case 'h': return 0; case 'a': opt_autopilot = 1; break; default: fprintf(stderr, "unknown option -%c\n\n", c); return 0; } return 1; } int parse_short_opts(const char *s, char *arg) { while(s[1]) if(!short_opt(*s++, NULL)) return 0; return short_opt(*s, arg); } static char *long_opts[] = { "full-screen", "silent", "version", "help", "autopilot" }; static char short_opts[] = { 'f', 's', 'V', 'h', 'a' }; int parse_long_opt(const char *s, char *arg) { int i; for(i=0; i